#satisfactory
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Batteries and Control Rods.
Control rods are also going to be in a wing of the electronics factory, since they need computers.
Oh and my iron wire.
Basically, I go on little building sprees. Then I tend to sit back and clean up random other things before going back and inspecting things.
I just discovered that I forgot to hook up half of my aluminum smelters >.<
Isn't that always a joy? You finish a large build but forgot one tiny thing, like a Mk.1 belt where there should be a Mk.5, or some missing pipes, or whatever.
Hey somebody lend me a hand here cause im struggling with the math. Please dont be mean if my math is wrong, I am not great at math
I have a source caterium with 540 ore per minute that I've turned into 6 smelters to give me 540 ignots/ minute. (6 smelters doing 90 per minute)
I want to turn the 540 ingots per minute into 2 lines of quickwire.
One for storage, and another for high speed connectors.
To get my line of high speed connectors I need a total of 210 quickwire per second.
Im struggling with the constructer math to path the ignots correctly
The joy right now is pretending I don't need to build 68 more refineries.
umm 540 caterium ore turns into 180 ingots when smelted
Please see i am not good at math
Just add up the productions.
Oh right. Its 3 per not 1 per
I don't think that's a math issue. I think it's a "you didn't look at the recipe" issue
Okay thanks
Senny, https://www.satisfactorytools.com/1.0/production might also help you visualize things if you're bad at keeping a lot of numbers in your head.
Unless you're using the Pure Caterium alt recipe, then it's 2 ore to 1 ingot. But you need water and refineries for that.
I've traded so much factory space for more efficient ore production.
Pure recipes are great tho
Oh dude thank you so much. Keeping numbers in the noggin is the hardest thing.
the tool is pretty intuitive. GL
you get good at math with practice though ๐
is there a known bug with conflicted block entry signal types?
no, there's a bug with signal loops into itself
ah i fixed it
How does one 'zoop'? I open build mode, hold R, and I get to choose between... default. And nothing else.
only some things are zoopable
Depends on what item youโre building you canโt always zoop
only foundations, walls & some stuff from the architecture are zoopable
ahh
stackable poles, ladders and probably a few other things are zoopable too
Also railings
Catwalks
Pillars
Thanks
yeah but also zooping is just a crutch for people who don't have the sheer skill necessary to laboriously place every single piece individually
i did that with my first ever "big" factory
Im trying to build a curve foundation using this technique....I get the first curved block fine, but after that I cant tell exactly where he is rotating it from. It doesnt seem to work exactly the same way. as the first non curved block. Is there an easier way? https://youtu.be/QO3rQYbZb2E?si=gFiMUwQySzz72zDX&t=1358
My friend has to leave and rejoin to receive unlocks whilst myself and the other player don't is this a known desync issue and is there a fix?
I heard that this was a core statement of philosophy from the devs
The reason we don't get big blueprints
I suspect some amount of roleplay as FICSIT is involved.
Plankton: "MOLECULE BY MOLECULE, ATOM BY ATOM"
t3 miners are so nice wtf
t3?
Tier 3
until you plop them on a pure node, full OC and realize your current mk5 belt can't transport the max rate 
When do you even unlock mk6 belts
last tier I remember, your mk3 on pure node will be handicapped until you got mk6 belts
Hi again. I noticed an issue of trains derailing where track intersections used to be? say i removed a track from a branchout, and now it's just 1:1, the train is derailing there. Is this a known issue?
rebuild the track
it's probably just visually in the same place but not actually connected
rebooting the game fixed it. but the arrow signs are still there. on a 1:1 they shouldn't be.
i removed a track. i didn't build one. it shouldn't be disconnected.
40 hours in and Iโm about 30 mins of completing phase 2 finally
that can still break things
there definitely shouldn't be a switch lever
do fluid pipes lose pressure when travelling in a straight line?
I think it does after going straight for a while
ahh okay
what do you mean lose pressure?
sorry flow rate
they shouldn't no
I'm not a fan of that technique. When I make circles I pick a centre point and zoop out from there, a row of each angle, then delete the intermediate foundations to leave just the curve in place
aka if i have a water pipe going in a long line with an input of 300 flow rate would that flow rate deteriate over that long straighbt pipe?
flow rate in should = flow rate out
okiedokie
only time it loses pressure is if you change elevation then
or fluids are removed
sweet ty
Elevation going up. But you already know down is all good
np, also quick tip if you haven't seen when you attach a pump to your pipe line, it will visually show head lift in the direction of the pump
yea good to learn how to use "water tower" method for fluid distribution
yeah. i dont remember this being an issue when 1.0 freshly released. But considering track building got an overhaul, a lot of bugs popped up around the time (like the constant z-fighting at intersections and in some platforms).
I probably should make a post about all those issues in the Q&A forum.
Using a controller, how do you switch what your looking for on the object scanner?
1.1 overhauled the track building system and introduced a lot of currently unpatched bugs
party due to the devs being on vacation
Right trigger iirc
thank you
how's the experience using a controller? i tried but once used to pc, it's definitely more difficult on the controller.
building a base over a gigantic abyss ๐
the kibitz hole or some other edge?
he got a hole named after his channel? 
I don't find it difficult at all, then again, my laptop is off to the side of me, so I kinda have to use a controller.
I just named the hole with his channel name since he built a mega factory down there
I don't assume everyone knows it, which is also a good convo starter
what do I do if I am stuck?
try to relog, else -> respawn
realise you're not stuck and solve it
respawn
stuck with what, progression or location?
will respawning make me lose my items?
good name ๐
turn on keep inventory before respawning
like I parachuted to a place but I can't get out and got nothing to build with
depends on your settings
no jetpack?
Can you activate the parachute again?
been spamming different sized belt balancers like daily recently 
This is the real answer though lol
U cant get ladders?
you can buy the plans for them at the awesome shop
Lol ik
Yeah I do remember there being some friction for blueprints along those lines too. But here we are today with 5x5x5s ๐
or place a foundation, bio-genny, and then hoverpack out. i've never tried this before. could be fun
my man :)
best alt recipe for HMF's?
encased
Flexible
depends what resources you have, just like every recipe
my favorite is heavy encased frame
I got 6 to 8, 6 to 6, x to 4, x to 3, x to 2, what more do you suggest
for an initial factory though, I do also like encased
with HMFs, not really
with the right alt recipes you can make it with just iron-ore and limestone
i have both of the hmf ones
hello, where you use the powershard?
because i continue a no use it for future use but i think is a good idea used on the refinery for copper ingot etc
unless theres more than 2
With the right recipes you can use more screws
whichever one uses the most screws
Bolted plates bolted frames
let the carts craft and transport it ๐
All the way man
on the harvesters, besides water, I shard every harvester to max
yeah carts are pretty good at moving large stack size items so they'd be perfect with screws!
whatever you need. I make my balancer BPs when I that many belts in and out. I don't make them in advance
oh yes on miner!
i love my pc too much to unleash this monstrocity upon it ๐ฅฒ
Get like 20 carts movin screws
to the left of the kibitz hole
Maybe instead of rolling dice to pick recipes I'll just always pick the one with the most screws. That seems fun
they tiny. would look fun.
depends on situation
this man knows the kibitz hole! ๐คฃ
anyone here feel like helping me run this game on my potato...? ๐
that's an awfully wishy washy way to say "the recipe with the most screws"
rate your potato quality from 1 to 5, with 5 being $$$ and 1 being -$
I've heard good things about using old pizza boxes for some extra processing power
uhm
price when bought: $$
actual ability: 1.5
you could at least make your comment useful by suggesting people to figure that out using your calculator
just go to the lowest preset first. disable every video feature, and set resolution to 1280x720. then go upwards from there depending on what you would like to see.
bro how do i make a game
start with an unreal engine tutorial
all that'd tell you is which one uses the lowest globally weighted resources
nvm
that's advertising
ideally make a #1038092680493801533 post with your PC specs (CPU, GPU, RAM)
you can toggle recipes to compare combinations
damn, so I'd guess something near 7th gen i5-i7 and a gtx1050, hard pass, maybe start with turning everything to lowest, cause I couldn't even get decent fps on a 1070ti running low graphics
mk50 talks
It crashes on game load atm so... yh... fun
Weighted points for resources often undervalue the unparalleled joy you get from 50k screws/min though. Math sometimes lies
i've played on a 6th gen i3 + 1060
reading the thread now, my guess on 7th gen i5-i7 was pretty dang close there ๐
it should run.
How long did it take u guys from the start of the game to complete phase 2
like 30h probably
1060 what
well really what 1060 since it gtx or gt or rtx before the card number idk
are there multiple 1060s?
there isn't a rtx1060
yes there is
i just built it and it cost 3 MILLION vietnamese dong
there is not
I ran it on 1080 before and it ran good but that was some years ago
so quick math, $120?
i ran it on a gt 1030 for most of my time playing satisfactory but then i actually invested money into my pc
GTX yes.
I used to use a 1060 and an i5-8400 and that was fine enough
however i could run satisfactory with GI at 60% upscale FSR (50~60fps stable)
couldn't find the rtx1060, the raytracing series started with 20 I believe
^
ryzen 3060
do yall ever just mesh conveyors inside of eachother when there somewhere they cant be seen
oh dang yeah I forgot fsr existed, works on 10 series cards too?
I'll just pretend this didn't happen then ig ๐
that sounds like a slippery slope to a spaghetti tornado
Nahh I keep them visible so I can edit or fix issues
nah its only when its under my factory
no, never, I strictly don't do that, it's a slippery slope 
and i only do it as a last stitch
For aesthetics though maybe. But I try to keep a way to go down there
one minute you're just hiding some conveyors in a logistics floor and before you know it you've got pasta flying everywhere
But why arenโt you using factory carts for the logistic floorโฆ
I just have one massive logistic floor to reroute the lines of my tower to the storage and sink excess, no clipping ever, I don't have any other logistic floors
the logistics are visible and I love seeing shit move
the reason you use carts is to see them not to hide them underground!
Sounds like a reason to add glass foundations
wait factory carts can actually move things lol?
built with silica
one stack at a time but no fuel cost and S-tier cuteness
I wonder when the devs try to host a factory cart race with like 50 people across the map
btw if you want it to look wonky with barely circular wheels, just reduce graphics
saw the cart on my pc vs my brother's pc today, it's hilarious
you will be loved for non-clipping belt paths
I donโt understand #fan-art message
meanwhile there's someone here who builds non-clipping spaghetti 
it's glorious!
could be better with factory carts โข
How do you do small text
phone keyboard lol
I have the balance my cart evangelism with being super positive about how other people build
Where you make your text miniature
Ya
yep. 1060 has experimental API for what later became RTX. that's why some of the GI still worked (like i said 50~60 fps on FSR)
is it possible to move an elevator's bottom floor upwards while keeping all the stops above it
there's a symbol section that has these ยฉ ยฎ โข ยฐ
No I mean where it is small
oh nice, I got too used to dlss, maybe I should try fsr for my old 1070ti, since it's the same lineup, I assume it also has that API?
is it okay if i just straight up stopped producing iron plating as itself?
like besides foundations and t1 conveyors do i need them
as long as it doesn't hinder your current progress or factory
i use the concrete only foundations so i dont beleive it does
how do i quick trash things out of my inventory?
there has gotta be a keybind
there's copious amounts of iron in this world though, beside energy requirements to keep the line running, I don't see why you would want to shut it down
true
but belt highways take so long ๐ญ
holding ctrl while dragging an item to the trash can will delete all identical items in your inventory
Is a circuit factory worth it?
tysm
almost everything is worth automating
I have been debating I wanna do a hmf one and computer
they're pretty useless by themseleves so not really
So just make them on the spot
I mean I do have a train running rubber and plastic so shouldn't be too bad
I feed circuits right into computers and high speed connectors right on the spot, had never depot a circuit
I see
DLSS is probably the best option if you're using NVIDIA. FSR is more 'generic'
dismantle crate has infinite storage now?
Idk
I believe so, since you get to choose to make a single, or multiple dismantle crates
and to have only a single crate, it should be near infinite, until the items run out of index of the computer system, or some other low-level limits imposed on the program
the 1070ti doesn't have dlss though, so I'll give fsr a try
how can I decide to have multiple?
Guys I want to build a highway, is there any simple way do to turns?
I watched a youtube tutorial and the dude had to put like 15 foundations at different angles lol
yeah that could've been the reason why i used FSR. on 3060 i started with DLSS because it was around the time satisfactory had issues with FSR i think? some fps lag
it's somewhere in the settings I remember
blueprint it, take the pain once then you get to paste it
oh right blueprinting is the reason why i headed back to base. i forgot when i got there, and took off again ๐
Do you have any Idea where I can find blueprints?
I have a blueprint designing spot with 8 floodlights shining on it, no shadow dead spot, as bright as day (actually it's brighter than day) 
Guys, i just found a bug, how do i report it ?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
I am an Idiot and decided to use all of my brainpower to google, sorry y'all its my moms fault for dropping me as a baby
i recently started building a road network since i'm about to unlock drones. I put the bp-designer in the middle of a roundabout ๐ฅฒ
pretty sure it's saying resource not deep enough
is it just me or are train signals just completely broken now in 1.1
that's such a roundabout way to do it
they display erroneous errors 50% of the time
working perfectly fine for me, if it's errors I just smash the road and place back until it's good, then it stays good
its doesnt work even when i delete the platform
How are you guys getting your builds on the map like in this screenshot? Is it a mod?
cartographer mod
ok, ty
yeah the signal building just feels weird now too
don't you not need road if you are using drones?
drones are typically great for megafactory scenarios. for modular setups, drones work more as 'support' as in they facilitate other modes of transport alongside small deliveries
in my case, the drones will be supplying fuel/batteries for the road network
I use drones for everything ๐
in modular, battery delivery for drones becomes the big issue.
yeah, transporting circuits or computers to a mega factory using a whole train cart is just luxury
drones does that way better
rocket fueled drones OP
I think whats borked with crossing is that sometimes signal is placed at the wrong location, like 0.0001 inside the crossing instead of being outside.
Doing some manual distancing fixes that, some folks reported
oh. that's a thing now...
bottled rocket fuel goes into drones yea
my previous save was pre release so it was only batteries then, i think
unless that was my choice and i just remember it that way
gotcha yea I didn't do drones pre 1.0
I think you may be right though based on things I read in the past
shit didd the new update break the small and medium adjustment modifier keys?? ctrl is no longer nudging half a step
only thing you need to watch out with for drones is naming. duplicate names of drone depots can ruin your whole network
yeah.. i have to keep that in mind. i usually have a convention. like [Resin/iResin]-[FacilityOutputType/Name]-[Location]
the i stands for input node
yea thats a good scheme
pure caterium recipe?
base
and input is?
is fanart becoming the new "post unfunny screenshots that clutter everything" channels?
- I think I need 12 Smelters to make it even
hopefully.
540 is a weird number. this isn't direct from miners?
I thought 540 was a bit odd too.
overclocked MK2 at 225%
I have a max of 600
540=2x270
540 ore would give you 180 ingots and require 12 smelters.
yea SCIM can help you fix if you mess it up. I had to do that after successfully not overlapping names for like 150 drone ports, 1 almost took down the whole save XD
if you have the power run max!
why mine ore you're not gonna use?
thank you, my math was right. So I would need to do the flow for balancing The Source being 540 x 1 into 45 x 12 right?
SINK IT
yep, satisfactory be a game like that.
manifold
haha no idk just to have so you dont have to rebuild
600 ore per minute comes out to 13.3 Repeating smelters and I don't want to balance that. 540 is easier
what do you mean?
Manifolds are much easier to set up than balanced splitting.
you can manifold instead of load balancing and it makes building factories a lot easier
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
consider moving to pure caterium later. it's just better. doesn't need a smelter army.
WAIT I THOUGHT THIS WAS BAD
why would it be bad?
its slower to balance, but works the same eventually
Yeah the pure recipies are new since the last time I played. they're looking cool
i just thought doing this was frowned upon
i've been trying to do balancers this whole playthrough
it's balancing that's generally frowned upon lol
also always use mirror output. as in output of manifold on the other side. else the ones on the far side take longer to start up
for some reason
Really? I got clowned pretty hard for not balancing the last time I shared anything
@mint elm If you want to use the full 600 then underclock the smelters so they require 30 each. So then it's 20 smelters
I only balance my biomass, and some pipe builds
never seen someone get clowned upon for manifolding
how can i get liquid up high without too many pumps ?
what's wrong with pumps?
when you put your first pump down then build up the pipe, it will show the highest point the flow goes, then you can build a pump on that spot
it will actually snap a pump to it for you
๐ค very nice touch I might add
too bad it puts the pumps at 110% lift
at the absolute limit
sirdigby is looking into it, it is in fact broken
I've never had a problem with it
i need to bring water to my packager floor but 6 pumps for just 3 block high i found wasteful
Power Shard boosts
what
there is one way for multiple pipes... apparently you raise one line up using pumps, then connect that line to subsequent extractors to trick the system into thinking the max flow height is at the last pump's.
sounds like your packager floor is in the wrong floor...?
Water Extractors have overclocking slots via Power Shards
you can use the new vertical junction bug kekw
that doesn't make them provide more head lift
head lift without pumps
Yeah the horizontal junction
-# it's too good
idk how to execute it tho
i want to maximize the amount of extractor
Oh, that, then i suggest mk2 pumps for the height problem and also power shards for accelerated output from the pumps. 
does 6 full pipe connected together cause any problem?
pipes have a max flow rate, which is 600m3/min
mk2 pipes that is
more pumps does not equal more fluid fyi
I tell ya, my memory is as good as a corrupted hard drive from the 1950s
does it work like belt?
so you'll have work around that. ensure flow doesn't reach a singular bottleneck point. more flow = more pipes. and as a result = more pumps.
kinda... but height is an issue, and fluids can flow both ways.
so not exactly like conveyors
nah gotta go to trade school for that bro
!wikisearch File:Pipeline+guide.pdf
i mean can 6 pipe connected carry 36k water/min
*60 pipes
or just 600
600/min is max flow through any 1 mk2
each pipe can carry 600, as long as it's not sharing the path with any other pipe anywhere. it doesn't matter if you connect pipes together, as long as the pipes aren't bottlenecked anywhere
there will however be slightly hindered flow issues. not sure of the exact mechanics there though.
preferably, keep pipes separate. OR use valves.
Use valves for what lol
he wanted to connect those pipes together. so the valves are to prevent the back-and-forth movement mechanics
that's what i said. keep the pipes separate, preferably
so if they can reach their destination they will provide the fluid that all pipe combine yes?
lets put it this way. you can't go past 600
I have made a beautiful pipeline
ok
so you can have many pipes. but don't expect one pipe to carry more than 600 at a time
If you can get 600 id be surprised
I have a great screenshot of the lengths you need to go to to maintain 600 per pipe
on a 1:1 line it's possible i think... and even on non 1:1 if you have buffers it can somewhat mitigate anti-flow mechanics
? what does this mean?
so can i bring 1 pipe up high and connect it to the other to bring them up?
I just got done making my 5400 water per minute line for my factory, its in #screenshots
that's the trick i was talking about. but don't hold me to it. i saw it on youtube.
Bro is so lost rn
the one pipe to push others, is for the pump (headlift trick) only
Sorry just wanted to ask 1 more question, I think I've got it. So with the 180 Ingots/Minute for my quickwire lines, I would then need 15 constructors all making quickwire?
Its doable anywhere im just sayin id be surprised if he got it first try
Jax you need to look at this screenshot lol
correct.
๐
you can split them up. 180 ores -> 60 ingots -> 5 constructors
that way the maths might be easier
you can create a "water tower" to help with flow, but I have never used it to push up many lines
@clear wadi
this is for my rocket fuel power
7200 rocket fuel per minute
I am currently working on the 5400 notrogen/min
yeah of course. getting it wrong is half the fun!
its perty, part of my rocket fuel base is above your screenshot, not exactly sure how to link to other channels
use a hashtag! #screenshots
got it
lemme get a screenshot of the inside of the building, note this isn't my design, so don't praise me for the build itself, I'm only running the pipe, belt work to get the stuff inside
why so much rocket fuel? just infinite power?
yeah, just for the fun of the challenge
I put the screenshot in now
This sounds dangerous.
look at the screenshot ๐ญ
I should really do some more interesting shapes and do some geometry to get it all right. But my habit is to design things to be expandable because I always want to add things later.
that will produce like 432000MW of power
what goes into the alien energy thing that needs 10 loops to be crafted
more than I needed for my first completion of the game by like 100000
theres a belt entrance
we were doing the math yesterday, and the only limiting factor on rocket fuel power in the sulfur, which using all possible sulfur AND sam nodes would be 3000GW
gotcha, I mean that makes power a non issue
you can power infinite drones too
and you dont have to produce nuclear waste XD
this probably is a tad more challenging than just using uranium, but wheres the fun in that
there is a thing that uses power shards and stuff to help it produce a bit more energy and multiplier, but it is for limited time and not really worth IMO
its called the alien power matrix
10% not worth it
Finally leaving the hub to expand brings back memories of leaving home for the first time ๐ญ
yea was fun to do after completing the game, but not worth otherwise
those 10 loops put in something else would have way more value
depends how much power you have
also, that 10% is instant. you don't need to build more generators
even using alt recipes to boost the intermediates?
yeah, that is using all of the most efficient alts
Nuclear power๐ฅน
it is temporary though right?
it lasts as long as the augmenter is built and connected to the grid
well yeah. eventually we do move to nuclear power. it just requires massive infrastructure
Im workin on nuclear rn
Nuclear power does require a few subsystems, but it is an amazing power source both in the game and irl.
10ufrs should be good right( never done this before
i only did nuclear once on a friend's map. but that said i dont play a lot myself, and when i do, i get busy designing stuff ๐ฅน
no we don't
And it's both Technically, Statistically, and Literally safer than Coal! :D
who is we
We, the players
It's 125 GW
plus 500 waste/min 
Hope you have some plan for that
ImKibitz has a cool nuclear facility Other than considering that there's been numerous Near-"Meltdowns", waste build-up, and fluid transport issues 
Oh yeah ofc
is there no way to calculate overclocking and sloop multipliers?
Everything will be built and tested before i run it
on the sttools or satisfactory calc
wdym? they're simple to calculate
That's exactly what i do on my creative world.
oh, yeah, no, those don't support it
satisfactory logistics does tho
and modeler
I do forge stuff on my creative world
right i should do that. i forgot i can make BPs in creative.
I do set up the nodes, subsystems n everything for every project, that way i have a good idea of how i'm going to network it. 
Not that massive if you aren't doing a huge amount of it.
I need Nuclear Waste Merch 
massive compared to the power you get out of it
there can only be huge amount! i mean, in a modular setup that's kinda the default you end up with. else logistics are a total waste there.
this too
your pc would love you for it
I guess the first small reactors I made were easier because I already needed the materials.
is there even a reason for logistic floors when you can just make all the logistic on the ceiling?
Since the current one im building in the cube wont be enough for post game fun
is there a reason for logistic floors or ceilings when you can do all the logistics level with the machines?
technically.... the ceiling could be the logistics not-floor for the floor above it.
that way you don't have massive conv-lifts
good point
How is every1 doing here! ๐
I am doing good!
efficiently.
bad since train signaling problems 
Working on my plutonium power farm, and how are You? :D
Doing alright doing alright, slowly building up to make a Motor* plant soon so I can start my first ever Phase 3 experience
finished the steel factory, deciding whether to rebuild my entire starter base before automating motors and taking on tier 5
Unfortunately 600m3 seems to be a theoretical max but in practice I have reproducible cases where pipes cannot carry 600m3, at least with a manifold pipe setup and no pipe loop for that manifold
get the iron pipes and steel rotor recipe!
I still have no idea which of the new 1.0 alts are any good
yeah I'm quite fond of steel rotor
I would say if your using mk2 pipes as general rule pipe loops are a necessary to do with them, otherwise it's impossible to ensure a regular mk2 manifold will actually flow at 600m3
also iron wires... then you can produce motors from iron nodes alone!
too much iron to go around
i utilize the impure and normal nodes in the beginner areas for this
gives me a reason to make road networks
hub/spoke logistics, hub with refueling
there's this cheat called iron alloy ingot
the... one with copper + iron ore?
yyep
Nah, pure iron ftw
i have to check how the pure iron recipe compares to that
yeah this is my usual go to as well. best reason to get trains running early game. fluid delivery!
Still running of the same 4 pure iron nodes.
besides the fact that I hate pure recipes
I am in tier 4 
alloy is 0.1% more iron efficient ๐
When I did the math on how much I could make with pure iron it unlocked so much for me.
but you end up using copper, which is a more scarce resource compared to iron... but that could be mid-game opinion. not sure how it changes late game.
that said, iron wires probably mitigates the issue a bit.
I'm doing iron wires atm. It feels like cheating.
you're gonna need copper once you get to pasta, although using up a few nodes here and there doesnt hurt unless you want to make an insane amount
and then there's iron pipes. it's criminal
base recipes cost 90 coal, 80 copper, 428 iron, 82 buildings, 486 MW
setup with iron alloy, iron pipe, iron wire and steel rotor costs 90 copper, 357 iron, 42 buildings and 402 MW
make it make sense
(for 10 motors 10 rotors)
I'm less offended by that tbh
logistics ceiling
being able to make HMF from just iron and limestone isn't cheat enough??!
drove down the cost of everything except 10 copper, removed coal entirely, halved building count
this game is perfectly balanced
iron concrete recipe when
Recipes aren't all balanced, no.
as much as alt recipes pose to be alternates, there is a huge overall bias that more alts = better everything
have you seen the difference between all defaults HMF and HMF with alts? it's a joke
and dare I say it's objectively better, because it drives down all the measurable factors
which exact HMF with alts?
I am an alt recipe
Encased Frame, Enased Pipe, Iron Pipe, Iron Wire, Pure Iron, Steeled Frame, Stitched Plate, Wet Concrete
ok sec
Every modular factory I build, I make sure I have easy access to every part, in case something goes wrong or I missed something
@shy mulch i just realized you are the Procrastination Lord. Our conversation earlier makes more sense now.
Its just iron and concrete lol
minor decrease from 268 to 74 buildings
Using stitched reinforced plates with iron wire is pretty nice.
didn't force it to use steeled frame, edited
only a 4x smaller factory using 4x less inputs
My new factory is producing 470/min diamonds and I just realised how many converters that's gonna take to make them into time crystals ๐คฆ
I just got to tier 5-6, I made a fuel factory making around 26k power, is that good or should it be more
Might need to find a bigger space
go vertical
I have resources to use power shards for it all
26 kW isn't a lot, but 26 GW should last you a while
just expand when you need to
The factory looks good as it is and will be dwarfed by this many converters, even more so if I go vertical, I'll just ship them off and do it somewhere else
0 coal, 2.5x less iron, 2.5x less limestone nearly 4x fewer machines. I think this is exactly why people complain about HMFs being difficult. they just use dogshit recipes that make them 4x harder than they need to be
reminds me of my update 2 playthrough where I refused to use alts because I thought they could appear in the selection multiple times and I didn't want to keep track of what I already have
that is entirely possible
very likely actually
consider switching to a different recipe
Always annoying when that happens
I'd usually tweak the recipes to get below 600
yeah like one that uses more screws
I love blueprints. Everyone loves blueprints. I challenged myself to put nuclear power into blueprints, each step in their own (eg encased cells get one and so do the fuel rods). But I have run into an issue. While it all works as intended, it looks like a huge pile of Spagetti. I could avoid clipping the building but not the belts. Could someone recommend a way to decorate a blueprint that has a few refineries, constructors, assemblers and 2 manufacturers? (This is currently the uranium fuel rods blueprint)
Yup gonna use pure copper recipe
Sadly I already have everything else set ๐ญ
Surround it in walls, maybe build a bow out of belts to put on top of it.
I just found out where to access the paint ui
water extractors only produce on demand right?
And now instead of eye-sore generic foundation, i have polished concrete :)
Extractors have a set extraction level, you can underclock or overclock, with power shards and/or boost it with a somersloop.
Devices that require more water that can be extracted by any one system doesn't pull more water out from the system than an extractors extracts.
you cant put sloops into miners or extractors...
ยฏ_(ใ)_/ยฏ ^
If ur playing modded and said friend doesn't have the mods what happens
They canโt join
i finished researching a hard drive, should i take iron wire or fused wire
or just leave it for later
Donโt take anything until you want to use it.
Otherwise you can get it again in your next hard drive. Just sit on them until you want a recipe
h
iron wire is helpful but dont take if you wont immediately use it
Yes iron wire is likely the better option here and Iโd probably take it but thatโs because I know my play style
ah alr ty
Iron wire and stitched plates together is a nice combo
ill leave it until i need it
you'll leave it until you forget about it
you're never locked out of recipes and they give you no benefit sitting in the library. Pick things that might be useful in your next factory and just keep going
is there a way to have biomass be automated or do I need to keep gathering the stuff?
Nope. Unlock coal power
Biomass is 2/10 that way.
You can farm a lot of wood and leaves and toss them in crates that feed constructors that make biomass and then have those feed your generators though, it helps get good automation going early
I wish the merch shop had Plutonium Keychain.
I know there are the uranium plushies but i really want a solid metal plutonium.
Actually i don't know
how do I achieve the glossy look on walls ๐ญ
You could use half foundations ยฏ_(ใ)_/ยฏ
extra thicc walls
Maybe painted normal walls will be close to what you want
like just a wall with a swatch on it?
Idea: merge the functionality of the AWESOME sink and space elevator.
so if you want to get rid of materials, you have to train/belt/etc. them to the SE and expend a bunch of power all at once to launch them into space.
and make the SE take like 32 somersloops to double the number of tickets you get.
kind of a dumb idea but it would mean the space elevator isn't just sitting around 99.999% of the time.
but then wouldn't we be rate limited by how many ports the elevator has?
yeah which only my iron factory already use more than 6 sinks ๐
lolll yeah
i mean, if what you mean by "expend a bunch of power" is realistic, 33 gj to launch a stack of copper into space is quite a bit lmao even by ficsit standards
my space elevator is sitting idle maybe 10% of the time
that's because 99% of the time, it's non-existent
That could be increased pretty easily.
I mean about the same in terms of MJ/item (or less) than the current cost, but it's all one big spike.
Or, better yet, make it a hybrid system where you can still use the AWESOME sink, but using the space elevator gives you more tickets and/or costs less power.
If I click on advanced game settings, will I not be able to get achievements ever again?
Not on that save, no
Oh okay, but if I load up any other saves, that will still be possible?
It only affects that one world
(and any other save files you create of that world afterwards)
Other worlds are not affected
nothing more satisfying than making a massive factory and just watching the belts and everything work perfectly
I can't imagine the day one of my train crash and takes down my whole power grid with it 
Advance game settings warning... that's only the game i'm creating right? It's kinda scary the way it says "editting these settings is a one way action."
If later i start a normal game without these settings, i can continue to use the game like before, right?
Do a good job designing your rails then ๐
currently it is good, I just don't know for how long it will stay good 
AGS only affect the world they're enabled on
Alright. thanks
my first world is literally a world with cheats enabled so I can play around
turns out I learned nothing from that and learned more with the actual playthrough world 
"how did you learn that"
just play the actual game like it's designed to be
was like that for me in space engineers. they had creative mode first. so i pretty much learnt nothing either. later on, playing survival was much much more fun. so game-intended tier progress is definitely much more rewarding in the long run
fortunately, i never actually played creative in satisfactory (i started playing before creative mode was a thing, i think)
oh I did learn one thing from the creative world
"oh damn belts look cool"
other than when posting photos and videos for the devs, when reporting on bugs..
the first time i saw belts... the idea of automating was amazing for me as well.
until then in most games, i'd be running to NPCs crafting and exchanging stuff, so it was fairly refreshing to see belts. and now in every game i'm like, "do i have to do it myself? can't i set up npcs to do it for me?"
first game for me that had belts in 3d and placed freely, not on a grid, then when I play the actual game I follow a grid anyways ๐
you come from factorio? or that factory-craft mod thing in minecraft?
mindustry, basically a factorio clone with tower defense mix ig, and a few low quality roblox factory simulator thingy
oh yeah... i might've had that on my wishlist
dont remember if i actually ever got to purchasing it
turns out i didn't even add it. i just did. someday i'll play it. someday.
someday when my factories look really nice in satisfactory. when they look satisfactory.
I scope creep
my "beauty" standard keeps creeping up and I find myself reworking old factories
once im done with this world ill prolly just play foundry more
exactly my point.
someday
also taj's graphical overhaul, makes me spam coated concrete and bright signs...
that's a mod? or just RTX 1.1 stuff?
that's a mod, it does higher shadow quality and reflection
i find that i enjoy figuring out logistics and assembly lines more than i like decorating, but what i find most appealing about other people's saves is the aesthetic designs they put together. i think it stems from enjoying doing what i'm good at. since i'm not very good at the aesthetics, working on them means i'd have to go through the phase of things looking crappy before they started looking good, or cheat and import other people's blueprints
oh i go insane with efficiency optimization.
so it's even harder for me... because i can't figure out if i want to optimize or decorate
having adhd would be the icing on the cake, jumping between decorating and optimizing, whatever is in your view ๐
i turn into monster ADHD
LITERALLY ๐
what i'm struggling with right now is that i just spent like 20 hours putting together a factory for assembly director systems, but now it's all hooked up and just needs to be fed raw resources and i don't want to figure out the logistics to get them there, i just want to build something else
that's the fun part. i dont actually have ADHD.
but when i'm playing satisfactory, it feels like that
you got a train network?
i've been building a temporary oil processing plant since day before yesterday. i set it up. then it break it down and rebuild it because it was looking a bit 'off'. i gotta stop doing that.
lmao i'm 160 hours into my playthrough, and i do not. i'm actually going to set one up specifically for this, i've spent the last 2 days barely playing because of how intimidating i find it, i've been watching satisfactory train videos
rightt, flies by a factory
thinks it looks like shit, and has low rates + early game unoptimized recipes
side note came across this one today and it's probably one of the coolest saves i've seen https://www.youtube.com/watch?v=hfYtbsmFyxw
this is exactly where I got stuck on, this is how I got out of it, plop down a blueprint mk2, design some supports you like, then start spamming it, build your first 2 stations for begin and end, and I HIGHLY recommend building a 2 way rail system as your main axis
that's exactly what i'm about to do actually. i found an oil resource well and i'm about to build a train station at it and package oil to ship out
once you got the hang of the signaling system, building 3 way and 4 way intersections become a breeze
from what i hear it's path signal in, block signal out on every entrance/exit
or is it the reverse?
always. 1 way rail system is just obsolete. also i prefer locomotives on both sides. that way i dont have to worry about looping it back. instead path signal handles that for me. no congestions!
if you got problems with trains, tag me or Lumi, ready to help you set up a train network, it's a game changing moment
you'll never do logistics the same anymore
been shrinking my stations all morning because I'm upgrading them to mk6 ๐
think of a set of tracks that are connected (touching or otherwise) as a segment.
you can either have block segments or path segments.
as long as you ensure a segment has only one type of 'entrance' signal, (exit doesn't matter here), you're gold.
but note, exit matters for the segment it's acting as the entrance signal for.
difference between path and block signals: a path segment can have multiple trains in it at the same time. the system will handle how they're coordinated. block segment can have only 1 train at a time.
that's it. pretty much
you can even have path segment exit into another path segment with this knowledge ๐
aka path signal as exit signal
that's such a nice and clear way to put it
trains is love. trains is life ๐ฅน
oh wait I was supposed to be getting cooling systems, why tf am I here decorating the steel factory that I'm gonna tear down 20hrs later
sounds like satisfactory ๐ฏ
putting down a train, setting it's timetable and letting it drive you to the destination without human intervention is such a nice way to zone out for a while
i always have a personal train for that (i mean i used to need one before dimensional depot was a thing. might still need it until i can set one up for every type of resource)
Doing a first: Actually completing the unlock of nuclear power... not that I'm building it but I should unlock it... right?
the game is about automation. if the requisites need a lot of crafting, then creating factories to get there helps. but ultimately it's your choice.
I just discovered the existence of the cyber wagon. Bravo, Coffee Stain.
there's so many paths to choose here I can't even think of which path to recommend, because personally I don't use nuclear power, for now
to be fair the cyberwagon was made before everything went goofy here...
i want to get to nuclear power in this playthrough
look at how many flaws it has, it's hilarious
but before nuclear power i want to use turbofuel for powering everything
I skipped turbo, went from normal fuel right to rocket
I skipped everything and went straight to alien
last time i had like 40,000MW fuel power plant or something. this time i'll go intermediate turbofuel, then straight to nuclear
It never turns left because the cyber wagon is always right.
my brother just used my slugs yesterday to make ionized fuel just so he can get the compacted coal byproduct
what a savage
is because it's a terrible vehicle
except for solid bio fuel
they really aren't much different
well it does only run on a liquid input
Rocket fuel is amazing but using just regular fuel and burning that is also great. Especially if you put it with heavy oil residue and diluted fuel.
power output rate is the same, just different input rate/duration?
if the fuel gen reacted like the jetpack it'd be interesting, different power levels per fuel, like liquid bio will burn at base speed but super slowly, while rocket go brbrbr with high output
every step of fuel processing is essentially just converting other resources into more oil. As you can always just output more diluted fuel
pedantic: fluid, not liquid
True. I love the detail of the cracks in the driver side windows. Hilarious.
it's exactly where he threw the balls ๐
can't wait for update 1.2: cyberwagon panels now fall off, and discolor in rain
I live the dev team for adding it in. The quality of the model for it is also just another cherry on top.
dude lost to a factory cartโข
I suspect the cyberwagon upgrade will just have the entire truck flipping over and the wheels never change location
I appreciate it mostly because talking about it turns into a honey pot for musk simps
I'm sure a lot more are quiet about it though. Need better bait
mental note... park a cyberwagon on top of the freight rocket
get one on the space elevator before launch
kinda did the silly when I was playing Junkpunk and broke mach 6 I think...
junk punk?
it's an incompleted...
honestly the nitro rocetfuel recipe is so good idk if ill ever build a nuclear plant
currently in progess of making a rocketfuel power plant thatll make 777000MW
literally just 3 stages of crafting and 4 resources with 2 byproducts
using 6 blenders with sloops
was that the nitric acid + sulphuric acid or something like that?
I did have a good bit o fun because I'm a chaos player who does stupid things purely because my brain says "Hey look, I bet I can abuse that"
like when I decided to go sugar cube surfing...
yup its so good, i just needa place 300+ generators all at 250% clock speed....
nitrogen gas, coal, fuel and sulpher
Apparently my laptops dGPU is running in-game about 50c ๐
i just noticed, bps now allow walls/rails at the edge. sweet
anyone else got the problem where all stations show as being at 0-0, even when they arent? if they are out of render distance
0-0
cords
genre of dystopian fiction where everything is themed around genitals?
me at ur moms house
so i have my coal generators all hooked up and some of them arent stable even tho i have enough water
wait a minute i lied
im using 360 water per min but can only transfer 300
!wikisearch cg
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%
do you get tier 2 water pipes in phase 2
no p3 i think
moar pipes
yeah
that or get mk2 pipes
that's just cyber punk still ๐
if you can only use mk1 pipes, since you're far below the optimal 600 (300x2), you can make a ring system. connect the other pipe to the other end, and you're peachy.
that would be the simplest to do with least modifications
@severe elm, Try troubleshooting the alignment.
Make the sure the end of the conveyor that is on the other side of the camera isn't too far over. That's a common alignment issue.

they're 110% on the same line on the foundation
on it
i see the issue though, its an odd one
doing what i did in screenshot 2 makes it straight, but raising up first and then connecting makes in not straight lol
Yeah so the conveyor supports are what's causing the alignment issue
silly
oh well, idrk why i started off by going out of the bottom train station port if in raising it anyway lol
yeah straight mode doesn't guarantee a straight conveyor support I learned
so now I place my own supports before placing the belts
oh yea, pole places by belts are weird but manually placed ones are fine
straight not being straight after you place them angled
thats wacko
It all really just boils down to the mechanics of the conveyor system.
Pretty silly issue yeah but easily fixed with a few conveyor support alterations.
ficsit cutting corners again
Multiple different companies in cyberpunk.
Only Wang Computers in junkpunk.
That's the wholeeee deal my friend.
Straight is nice i agree, but when it comes to curved and/or bended pipes there's a certain fineness you need to have when constructing it or else it looks weird.
90 degree angles are what i try to go for to have a clean bend through-out my piping networks.
I wish this leaf on the end of my username would disappear 
lol ur new

To the discord server that is
Sheesh, there's been a HUGE influx of members joining.
who here is an expert on pipes?
i wouldnt say im an expert since i use some unconventional methods but i can prolly help
can you help get my aluminuand oil refinary working properly?
you just gotta process the waste
you want to join my world?
not really im workin on my nuclear power p[lant
post your overhead image in #math-and-meta or #1038092680493801533 and whats your issues are
chat.. best way to bring together the nearby sulfur and coal nodes on uhh rocky desert?
there's a massive mountain
go around it?
#screenshots message this what i did
nice
@rustic hinge satisfactory is subjective, but imo not yet, your conveyors are still messy
#screenshots message
Is there a way to align assemblers and the conveyor holes
what happen to my blueprint?
I ate it
Iโm not the right person to answer
Iโm in phase 5 and only made them last time I played
just align to the assembler?
wdym, they will align as long as theyre at the same grid
Huh
I mean the floor ones
can anyone check the image i just send
Shouldn't it w ork the same? Can you send a screenshot?:)
Very interesting
Have you restarted the game?
Iโm rn waiting for my bus so I can
Cant*
I am available for the next 3 hours, let me know!:D
Like the blueprint disappears from the build menu?
yep
something happen to the blueprint cuz even if I make a brand new blueprint ts still happen
????????? ADA just said 'Bad Human'
Iโll try remember
Let me try
can anyone check if they can made blueprints
idk if that game problem or my computer problem
I just made one an hour or two ago
Can you show me how you're saving?
Send screenshots.
I also recommend you delete the designer and rebuild it
anybody wanna chat?
is there train elevators?
Hmmmm, Train Elevators. 
Would be an interesting feature
i think they should add passenger trains that go much faster
can you allow pictures but make them like small
so they dont take up much space
kinda like
โโโโโโโโโโ
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Does anyone know where the cave entrance is for this sphere? There is a small Uranium cave nearby, but it doesn't go to far. #screenshots message
go to the small crater on your left, theres the entrance
guarded by alpha hog and some small hogs
if its the right entrance, you will be sliding to the sphere
There is one weird thin slope going down towards it under a nearby rock to the left....but it was too small to go into.....so I need to slide then? Lol, never did that before.
yeah that sphere also baffled me how well it hid the entrance 
Ok then. Thank you
still not as bad as some caves which has further entrance
that one cave in northern forest near the waterfall is well hidden too
yes, thank you....the exit for that cave does not even show up at all once you exit it?
only need to get the sulfur now
i am rapidly approaching rocket fuel
how good is the factory cart and what's the best thing to buy from the awesome shop?
ladder?
all the hard drives i got are all thx to ladder
ok thanks
should i just build all the packagers with all this dead space#screenshots
@exotic pilot It's because Assemblers don't perfectly fit on foundation borders
but why dont the conveyor holes work for mine
dang it
xD
That's why I hate this
i hate assemblers
I have 5 refineries turning oil into fuel and 9 refineries turning fuel into turbo fuel. How many fuel generators do I need?
Each generator consumes 7.5m^3 at 100%, and 18.75 at 250%
I overclock mine
It gives 625 MW per generator
WOW
i only have 250
because i dont have alot of power slugs and im too lazy to find them
so now i have to place 600 generators
๐
Waitreally?
yes
One of us is way off lmao let me see
wdym
600 gens for 2400 rocket fuel
with 600 oil i think it was 40 gens for turbo
so 20 for 5 refijneries?????
i didnt do calcs so i muight be wrong
I got ~18 generators for 600 oil
over clocked?
13000 mw ?
i think you did
40 is 10k so 50 is 12,5
nvm
ur correct 11,250
i used ur estimate of non clocked
but with ure 18 fully maxed its 11k 250
Yeah my fault
No alts. Are your generators and pipes saturated?
If not they may be turning off and on periodically
Making it look like less
its a straight line
I had this issue
Yes but is it full of fuel?
i broke the factory a few days ago
So real lmao
lemme do math and ill be back
Once you finish everything make sure your pipes and generators have full fuel before turning on the generators
I have a fluid pipe going vertically, is it better to place the pump at the bottom of the pipe or closer to the top?
i put at bottom and it works
It depends how high. Extractors give you 10 metres initially. You can see a moving hologram that shows how far the pump will be able to push before you build it:)
๐ญ
ohhh i see, forgot that exists
bcs i rly wanna make it nice
Why not overclock them?
IF you have somersloop research unlocked, you can turn every purple slug into 10 power shards at a constructor
what if i need them later
You place a constructor, give it a somersloop, process the slugs, then you can remove the sloop:)
I discovered this yesterday
no the slugs
i alr have a constructor in my control room w that
so if i over clock all 200 % i need 576 shards
ty i just need to desgn it
im thinking if i should use the shards or not
cuz i might need them for nuclear
What phase are you?
Once you build the nuclear you can grab the shards from these ones
An 8-hypertube launcher provides the perfect speed for transportation in my facility, i just found out. 
lol
but then myh power will half
and how will i start up nucklear
ok ill go hunting for slugs i need 576 shards
the most ive had was like 20
ok ty
My conveyor belts are revolting against me
https://discordapp.com/channels/370472939054956546/553550313533997057/1413443379487969451
If you soemrsloop them all, you can get 2570 shards from only the purple slugs
There are plenty
OH OK TY
Time to train 2400 water/min into the desert for an oil power plant !!
This is gonna be fun :)
sluygs are so easy to find
We packaging the water or nah
Nope! More fun to see the big tanker cars rolling around
Yes!
You can also use satisfactory calculator. You can upload your save file there and it shows which slugs you collected and which you haven't. Same for anything else
Funny thing is, I'm moving water from the spire coast, where there's loads of oil around, out to those 4 nodes in the canyon because it's more interesting
๐ญ
Simply because I've already built 2 large power plants in the spire coast in previous saves lol
And my power before those 2, was the western islands. Another giant ocean with oil lmao
Or even procedural generation
Custom editor would be amazing!! Let the modders go wild and see what happens :3
I am a bsolutely exploiting the western Islands right now lol
Oh hell yeah
Last playthrough I put a giant oil rig out there, took 1800 oil/min and made 2700/min of both plastic and rubber
I have been so overwhelmed by phase 4, did nothing for days after only thinking, and almost went for a restart but folks here encouraged me to keep going and now I build a 6 supercomputer/ min factory today and got a train network going