#satisfactory

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rugged ore
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well what are you missing

dim flint
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Batteries and Control Rods.

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Control rods are also going to be in a wing of the electronics factory, since they need computers.

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Oh and my iron wire.

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Basically, I go on little building sprees. Then I tend to sit back and clean up random other things before going back and inspecting things.

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I just discovered that I forgot to hook up half of my aluminum smelters >.<

heavy pine
#

Isn't that always a joy? You finish a large build but forgot one tiny thing, like a Mk.1 belt where there should be a Mk.5, or some missing pipes, or whatever.

mint elm
#

Hey somebody lend me a hand here cause im struggling with the math. Please dont be mean if my math is wrong, I am not great at math

I have a source caterium with 540 ore per minute that I've turned into 6 smelters to give me 540 ignots/ minute. (6 smelters doing 90 per minute)

I want to turn the 540 ingots per minute into 2 lines of quickwire.
One for storage, and another for high speed connectors.
To get my line of high speed connectors I need a total of 210 quickwire per second.

Im struggling with the constructer math to path the ignots correctly

dim flint
#

The joy right now is pretending I don't need to build 68 more refineries.

hard ivy
mint elm
#

Please see i am not good at math

dim flint
#

Just add up the productions.

mint elm
#

Oh right. Its 3 per not 1 per

hard ivy
mint elm
#

Okay thanks

dim flint
heavy pine
#

Unless you're using the Pure Caterium alt recipe, then it's 2 ore to 1 ingot. But you need water and refineries for that.

dim flint
#

I've traded so much factory space for more efficient ore production.

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Pure recipes are great tho

mint elm
dim flint
unkempt blade
limpid cairn
#

is there a known bug with conflicted block entry signal types?

hard ivy
#

no, there's a bug with signal loops into itself

limpid cairn
#

ah i fixed it

green crypt
#

How does one 'zoop'? I open build mode, hold R, and I get to choose between... default. And nothing else.

hard ivy
#

only some things are zoopable

flint aspen
limpid cairn
green crypt
#

ahh

hard ivy
feral geyser
#

Catwalks

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Pillars

green crypt
#

Thanks

unkempt blade
#

yeah but also zooping is just a crutch for people who don't have the sheer skill necessary to laboriously place every single piece individually

limpid cairn
quick verge
#

Im trying to build a curve foundation using this technique....I get the first curved block fine, but after that I cant tell exactly where he is rotating it from. It doesnt seem to work exactly the same way. as the first non curved block. Is there an easier way? https://youtu.be/QO3rQYbZb2E?si=gFiMUwQySzz72zDX&t=1358

sharp plinth
#

My friend has to leave and rejoin to receive unlocks whilst myself and the other player don't is this a known desync issue and is there a fix?

green crypt
#

The reason we don't get big blueprints

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I suspect some amount of roleplay as FICSIT is involved.

coral glacier
limpid cairn
#

t3 miners are so nice wtf

coral glacier
#

t3?

limpid cairn
rustic hare
limpid cairn
coral glacier
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tier 9

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i think

rustic hare
dim dock
#

Hi again. I noticed an issue of trains derailing where track intersections used to be? say i removed a track from a branchout, and now it's just 1:1, the train is derailing there. Is this a known issue?

true mulch
#

rebuild the track

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it's probably just visually in the same place but not actually connected

dim dock
#

rebooting the game fixed it. but the arrow signs are still there. on a 1:1 they shouldn't be.

dim dock
small notch
#

40 hours in and Iโ€™m about 30 mins of completing phase 2 finally

true mulch
#

there definitely shouldn't be a switch lever

severe plover
#

do fluid pipes lose pressure when travelling in a straight line?

small notch
#

I think it does after going straight for a while

severe plover
#

ahh okay

hollow tartan
#

what do you mean lose pressure?

severe plover
#

sorry flow rate

hollow tartan
#

they shouldn't no

shy mulch
severe plover
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aka if i have a water pipe going in a long line with an input of 300 flow rate would that flow rate deteriate over that long straighbt pipe?

hollow tartan
#

flow rate in should = flow rate out

severe plover
#

okiedokie

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only time it loses pressure is if you change elevation then

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or fluids are removed

hollow tartan
#

elevation should be the only hinderance

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ye

severe plover
#

sweet ty

upper gale
#

Elevation going up. But you already know down is all good

hollow tartan
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np, also quick tip if you haven't seen when you attach a pump to your pipe line, it will visually show head lift in the direction of the pump

hollow tartan
dim dock
# true mulch there definitely shouldn't be a switch lever

yeah. i dont remember this being an issue when 1.0 freshly released. But considering track building got an overhaul, a lot of bugs popped up around the time (like the constant z-fighting at intersections and in some platforms).

I probably should make a post about all those issues in the Q&A forum.

solid storm
#

Using a controller, how do you switch what your looking for on the object scanner?

true mulch
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party due to the devs being on vacation

dim dock
#

i see

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i was pretty busy at the time myself so i wasn't keeping up with the news

solid storm
dim dock
#

how's the experience using a controller? i tried but once used to pc, it's definitely more difficult on the controller.

keen crane
#

building a base over a gigantic abyss ๐Ÿ‘

rustic hare
dim dock
#

he got a hole named after his channel? snuttsGood

solid storm
rustic hare
deep pier
#

what do I do if I am stuck?

rustic hare
tall lantern
#

realise you're not stuck and solve it

hard ivy
#

respawn

tall lantern
#

stuck with what, progression or location?

deep pier
tall lantern
#

turn on keep inventory before respawning

deep pier
hard ivy
upper gale
#

Can you activate the parachute again?

rustic hare
#

been spamming different sized belt balancers like daily recently jace_smile

upper gale
atomic notch
#

U cant get ladders?

true mulch
#

you can always just load an old autosave

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provided it's recent enough

solid storm
true mulch
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stackable poles work as ladders too

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and you have those from the start

unkempt blade
dim dock
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or place a foundation, bio-genny, and then hoverpack out. i've never tried this before. could be fun

desert bridge
#

best alt recipe for HMF's?

hard ivy
atomic notch
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Flexible

tall lantern
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depends what resources you have, just like every recipe

dim dock
rustic hare
tall lantern
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for an initial factory though, I do also like encased

hard ivy
dim dock
#

with the right alt recipes you can make it with just iron-ore and limestone

desert bridge
#

i have both of the hmf ones

peak wasp
#

hello, where you use the powershard?

because i continue a no use it for future use but i think is a good idea used on the refinery for copper ingot etc

desert bridge
#

unless theres more than 2

atomic notch
#

With the right recipes you can use more screws

unkempt blade
atomic notch
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Bolted plates bolted frames

rustic hare
atomic notch
#

All the way man

rustic hare
unkempt blade
hard ivy
dim dock
atomic notch
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Get like 20 carts movin screws

keen crane
unkempt blade
#

Maybe instead of rolling dice to pick recipes I'll just always pick the one with the most screws. That seems fun

dim dock
reef basin
rustic hare
hearty plank
#

anyone here feel like helping me run this game on my potato...? ๐Ÿ˜…

unkempt blade
rustic hare
unkempt blade
hearty plank
hard ivy
dim dock
#

just go to the lowest preset first. disable every video feature, and set resolution to 1280x720. then go upwards from there depending on what you would like to see.

harsh thorn
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bro how do i make a game

dim dock
tall lantern
harsh thorn
true mulch
hard ivy
rustic hare
harsh thorn
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mk50 talks

hearty plank
unkempt blade
dim dock
rustic hare
dim dock
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it should run.

small notch
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How long did it take u guys from the start of the game to complete phase 2

hard ivy
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like 30h probably

potent badge
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well really what 1060 since it gtx or gt or rtx before the card number idk

tall lantern
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are there multiple 1060s?

rustic hare
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there isn't a rtx1060

potent badge
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i just built it and it cost 3 MILLION vietnamese dong

tall lantern
upper gale
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I ran it on 1080 before and it ran good but that was some years ago

rustic hare
potent badge
tall lantern
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I used to use a 1060 and an i5-8400 and that was fine enough

dim dock
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however i could run satisfactory with GI at 60% upscale FSR (50~60fps stable)

rustic hare
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couldn't find the rtx1060, the raytracing series started with 20 I believe

dim dock
manic arrow
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do yall ever just mesh conveyors inside of eachother when there somewhere they cant be seen

rustic hare
rustic hare
unkempt blade
upper gale
manic arrow
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nah its only when its under my factory

rustic hare
manic arrow
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and i only do it as a last stitch

upper gale
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For aesthetics though maybe. But I try to keep a way to go down there

unkempt blade
#

one minute you're just hiding some conveyors in a logistics floor and before you know it you've got pasta flying everywhere

limpid cairn
rustic hare
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I just have one massive logistic floor to reroute the lines of my tower to the storage and sink excess, no clipping ever, I don't have any other logistic floors hehe the logistics are visible and I love seeing shit move

unkempt blade
limpid cairn
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Sounds like a reason to add glass foundationshehe

manic arrow
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wait factory carts can actually move things lol?

unkempt blade
limpid cairn
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I wonder when the devs try to host a factory cart race with like 50 people across the map

rustic hare
manic arrow
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okay i fixed the belt meshing ๐Ÿ˜ญ

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my solution wasnt very efficient but its ight

rustic hare
slate python
rustic hare
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meanwhile there's someone here who builds non-clipping spaghetti hehe

manic arrow
#

had to use a vertical conveyor under the building ๐Ÿ˜ญ

unkempt blade
#

it's glorious!

manic arrow
rustic hare
slate python
#

How do you do small text

rustic hare
#

phone keyboard lol

unkempt blade
slate python
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Where you make your text miniature

slate python
dim dock
rose lotus
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is it possible to move an elevator's bottom floor upwards while keeping all the stops above it

rustic hare
#

there's a symbol section that has these ยฉ ยฎ โ„ข ยฐ

slate python
#

No I mean where it is small

rustic hare
manic arrow
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is it okay if i just straight up stopped producing iron plating as itself?

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like besides foundations and t1 conveyors do i need them

rustic hare
manic arrow
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i use the concrete only foundations so i dont beleive it does

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how do i quick trash things out of my inventory?

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there has gotta be a keybind

rustic hare
manic arrow
#

true

slate python
manic arrow
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but belt highways take so long ๐Ÿ˜ญ

rustic hare
cunning glade
#

Is a circuit factory worth it?

tall lantern
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almost everything is worth automating

cunning glade
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I have been debating I wanna do a hmf one and computer

hard ivy
cunning glade
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So just make them on the spot

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I mean I do have a train running rubber and plastic so shouldn't be too bad

rustic hare
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I feed circuits right into computers and high speed connectors right on the spot, had never depot a circuit

cunning glade
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I see

dim dock
sudden galleon
#

dismantle crate has infinite storage now?

slate python
#

Idk

rustic hare
# sudden galleon dismantle crate has infinite storage now?

I believe so, since you get to choose to make a single, or multiple dismantle crates
and to have only a single crate, it should be near infinite, until the items run out of index of the computer system, or some other low-level limits imposed on the program

rustic hare
sudden galleon
lost galleon
#

Guys I want to build a highway, is there any simple way do to turns?

I watched a youtube tutorial and the dude had to put like 15 foundations at different angles lol

dim dock
rustic hare
rustic hare
dim dock
#

oh right blueprinting is the reason why i headed back to base. i forgot when i got there, and took off again ๐Ÿ˜Ž

lost galleon
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Do you have any Idea where I can find blueprints?

clear wadi
#

can u guys check the screen shot, i need help

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๐Ÿฅฒ

rustic hare
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I have a blueprint designing spot with 8 floodlights shining on it, no shadow dead spot, as bright as day (actually it's brighter than day) jace_smile

narrow cloud
#

Guys, i just found a bug, how do i report it ?

fossil iceBOT
lost galleon
dim dock
#

i recently started building a road network since i'm about to unlock drones. I put the bp-designer in the middle of a roundabout ๐Ÿฅฒ

rustic hare
clear wadi
#

but its the same high as the other one ๐Ÿ˜ญ

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i build platform underneath

plain gate
#

is it just me or are train signals just completely broken now in 1.1

rustic hare
plain gate
#

they display erroneous errors 50% of the time

rustic hare
clear wadi
#

its doesnt work even when i delete the platform

solid storm
#

How are you guys getting your builds on the map like in this screenshot? Is it a mod?

solid storm
plain gate
hollow tartan
dim dock
#

in my case, the drones will be supplying fuel/batteries for the road network

hollow tartan
#

I use drones for everything ๐Ÿ™‚

dim dock
#

in modular, battery delivery for drones becomes the big issue.

rustic hare
#

yeah, transporting circuits or computers to a mega factory using a whole train cart is just luxury hehe drones does that way better

hollow tartan
#

rocket fueled drones OP

mortal ginkgo
dim dock
hollow tartan
dim dock
#

my previous save was pre release so it was only batteries then, i think

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unless that was my choice and i just remember it that way

hollow tartan
#

gotcha yea I didn't do drones pre 1.0

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I think you may be right though based on things I read in the past

coarse epoch
#

shit didd the new update break the small and medium adjustment modifier keys?? ctrl is no longer nudging half a step

hollow tartan
#

only thing you need to watch out with for drones is naming. duplicate names of drone depots can ruin your whole network

dim dock
mint elm
#

can somebody help me with my math real quick I

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I'm still trying to balance my caterium

dim dock
#

pure caterium recipe?

mint elm
#

base

dim dock
#

and input is?

hollow vector
#

is fanart becoming the new "post unfunny screenshots that clutter everything" channels?

mint elm
#
  1. I think I need 12 Smelters to make it even
dim dock
dim dock
dim flint
#

I thought 540 was a bit odd too.

mint elm
#

I have a max of 600

hard ivy
#

540=2x270

dim dock
#

45 -> 15. think 90

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54 = 6 x 9

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540 = 6 x 90 or 12 x 45

heavy pine
#

540 ore would give you 180 ingots and require 12 smelters.

hollow tartan
# dim dock hopefully.

yea SCIM can help you fix if you mess it up. I had to do that after successfully not overlapping names for like 150 drone ports, 1 almost took down the whole save XD

hollow tartan
hard ivy
mint elm
hollow tartan
dim dock
hollow tartan
#

haha no idk just to have so you dont have to rebuild

mint elm
mint elm
heavy pine
#

Manifolds are much easier to set up than balanced splitting.

hollow tartan
#

you can manifold instead of load balancing and it makes building factories a lot easier

hard ivy
fossil iceBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

dim dock
mint elm
hard ivy
hollow tartan
mint elm
mint elm
#

i've been trying to do balancers this whole playthrough

hard ivy
dim dock
#

also always use mirror output. as in output of manifold on the other side. else the ones on the far side take longer to start up

hard ivy
#

for some reason

mint elm
upper gale
#

@mint elm If you want to use the full 600 then underclock the smelters so they require 30 each. So then it's 20 smelters

hollow tartan
hard ivy
clear wadi
#

how can i get liquid up high without too many pumps ?

hard ivy
#

what's wrong with pumps?

hollow tartan
#

it will actually snap a pump to it for you

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๐ŸคŒ very nice touch I might add

hard ivy
#

at the absolute limit

coarse epoch
hollow tartan
clear wadi
coral glacier
true mulch
dim dock
true mulch
coral glacier
hard ivy
true mulch
hard ivy
#

head lift without pumps

upper gale
#

Yeah the horizontal junction
-# it's too good

hard ivy
#

idk how to execute it tho

clear wadi
coral glacier
clear wadi
#

does 6 full pipe connected together cause any problem?

dim dock
#

mk2 pipes that is

hollow tartan
coral glacier
clear wadi
dim dock
#

so you'll have work around that. ensure flow doesn't reach a singular bottleneck point. more flow = more pipes. and as a result = more pumps.

dim dock
#

so not exactly like conveyors

atomic notch
#

Isnt there a plumbing guide around here somewhere?

#

Also daily pipe appreciation

hollow tartan
true mulch
#

!wikisearch File:Pipeline+guide.pdf

fossil iceBOT
clear wadi
hard ivy
clear wadi
#

or just 600

hollow tartan
#

600/min is max flow through any 1 mk2

dim dock
#

there will however be slightly hindered flow issues. not sure of the exact mechanics there though.

#

preferably, keep pipes separate. OR use valves.

atomic notch
#

Use valves for what lol

dim dock
atomic notch
#

Kinda a niche thing u dont really need valves

#

Dont connect the pipes together?

dim dock
#

that's what i said. keep the pipes separate, preferably

clear wadi
#

so if they can reach their destination they will provide the fluid that all pipe combine yes?

dim dock
past robin
#

I have made a beautiful pipeline

clear wadi
#

ok

dim dock
#

so you can have many pipes. but don't expect one pipe to carry more than 600 at a time

atomic notch
#

If you can get 600 id be surprised

past robin
#

I have a great screenshot of the lengths you need to go to to maintain 600 per pipe

dim dock
clear wadi
past robin
dim dock
atomic notch
#

Bro is so lost rn

dim dock
#

the one pipe to push others, is for the pump (headlift trick) only

mint elm
#

Sorry just wanted to ask 1 more question, I think I've got it. So with the 180 Ingots/Minute for my quickwire lines, I would then need 15 constructors all making quickwire?

atomic notch
hollow tartan
mint elm
#

๐Ÿ˜Ž

dim dock
#

you can split them up. 180 ores -> 60 ingots -> 5 constructors

#

that way the maths might be easier

hollow tartan
past robin
#

7200 rocket fuel per minute

#

I am currently working on the 5400 notrogen/min

dim dock
hollow tartan
hollow tartan
#

got it

past robin
#

lemme get a screenshot of the inside of the building, note this isn't my design, so don't praise me for the build itself, I'm only running the pipe, belt work to get the stuff inside

hollow tartan
#

why so much rocket fuel? just infinite power?

past robin
#

I put the screenshot in now

dim flint
past robin
dim flint
#

I should really do some more interesting shapes and do some geometry to get it all right. But my habit is to design things to be expandable because I always want to add things later.

hollow tartan
#

that will produce like 432000MW of power

rose tulip
#

what goes into the alien energy thing that needs 10 loops to be crafted

hollow tartan
#

more than I needed for my first completion of the game by like 100000

rose tulip
#

theres a belt entrance

past robin
hollow tartan
#

you can power infinite drones too

#

and you dont have to produce nuclear waste XD

past robin
#

this probably is a tad more challenging than just using uranium, but wheres the fun in that

hollow tartan
# rose tulip theres a belt entrance

there is a thing that uses power shards and stuff to help it produce a bit more energy and multiplier, but it is for limited time and not really worth IMO

hollow tartan
rose tulip
#

10% not worth it

peak wasp
#

Finally leaving the hub to expand brings back memories of leaving home for the first time ๐Ÿ˜ญ

hollow tartan
rose tulip
#

those 10 loops put in something else would have way more value

hard ivy
#

depends how much power you have

#

also, that 10% is instant. you don't need to build more generators

dim dock
past robin
bronze dagger
#

Nuclear power๐Ÿฅน

hollow tartan
hard ivy
dim dock
#

well yeah. eventually we do move to nuclear power. it just requires massive infrastructure

atomic notch
#

Im workin on nuclear rn

coral glacier
#

Nuclear power does require a few subsystems, but it is an amazing power source both in the game and irl.

atomic notch
#

10ufrs should be good right( never done this before

dim dock
#

i only did nuclear once on a friend's map. but that said i dont play a lot myself, and when i do, i get busy designing stuff ๐Ÿฅน

coral glacier
past robin
#

who is we

coral glacier
#

We, the players

atomic notch
#

K

#

Yeahh that should be fine

#

For now

hard ivy
#

Hope you have some plan for that

coral glacier
#

ImKibitz has a cool nuclear facility Other than considering that there's been numerous Near-"Meltdowns", waste build-up, and fluid transport issues jace_smile

atomic notch
#

Oh yeah ofc

desert bridge
#

is there no way to calculate overclocking and sloop multipliers?

atomic notch
#

Everything will be built and tested before i run it

desert bridge
#

on the sttools or satisfactory calc

hard ivy
coral glacier
hard ivy
#

satisfactory logistics does tho
and modeler

atomic notch
#

I do forge stuff on my creative world

dim dock
#

right i should do that. i forgot i can make BPs in creative.

coral glacier
dim flint
coral glacier
#

I need Nuclear Waste Merch simon_smile

hard ivy
dim dock
dim dock
atomic notch
#

What if i build two npps?

#

I might honestly

dim dock
#

your pc would love you for it

dim flint
#

I guess the first small reactors I made were easier because I already needed the materials.

limpid cairn
#

is there even a reason for logistic floors when you can just make all the logistic on the ceiling?

atomic notch
#

Since the current one im building in the cube wont be enough for post game fun

hard ivy
dim dock
#

that way you don't have massive conv-lifts

vestal merlin
#

How is every1 doing here! ๐Ÿ™‚

coral glacier
#

I am doing good!

dim dock
limpid cairn
#

bad since train signaling problems tired_jace

coral glacier
vestal merlin
#

Doing alright doing alright, slowly building up to make a Motor* plant soon so I can start my first ever Phase 3 experience

true mulch
#

finished the steel factory, deciding whether to rebuild my entire starter base before automating motors and taking on tier 5

ivory condor
dim dock
#

get the iron pipes and steel rotor recipe!

true mulch
#

I still have no idea which of the new 1.0 alts are any good

#

yeah I'm quite fond of steel rotor

ivory condor
#

I would say if your using mk2 pipes as general rule pipe loops are a necessary to do with them, otherwise it's impossible to ensure a regular mk2 manifold will actually flow at 600m3

dim dock
#

also iron wires... then you can produce motors from iron nodes alone!

true mulch
#

ohhh that's true

#

but it gets quite hungry on iron doesn't it

dim dock
#

too much iron to go around

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i utilize the impure and normal nodes in the beginner areas for this

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gives me a reason to make road networks

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hub/spoke logistics, hub with refueling

true mulch
#

there's this cheat called iron alloy ingot

dim dock
#

the... one with copper + iron ore?

true mulch
#

yyep

hard ivy
#

Nah, pure iron ftw

dim dock
#

i have to check how the pure iron recipe compares to that

dim dock
atomic notch
#

Still running of the same 4 pure iron nodes.

true mulch
hard ivy
dim flint
#

When I did the math on how much I could make with pure iron it unlocked so much for me.

dim dock
#

but you end up using copper, which is a more scarce resource compared to iron... but that could be mid-game opinion. not sure how it changes late game.

#

that said, iron wires probably mitigates the issue a bit.

dim flint
shrewd palm
#

you're gonna need copper once you get to pasta, although using up a few nodes here and there doesnt hurt unless you want to make an insane amount

dim dock
true mulch
#

base recipes cost 90 coal, 80 copper, 428 iron, 82 buildings, 486 MW
setup with iron alloy, iron pipe, iron wire and steel rotor costs 90 copper, 357 iron, 42 buildings and 402 MW
make it make sense
(for 10 motors 10 rotors)

dim flint
dim dock
true mulch
#

drove down the cost of everything except 10 copper, removed coal entirely, halved building count

#

this game is perfectly balanced

plush dawn
dim flint
#

Recipes aren't all balanced, no.

true mulch
#

as much as alt recipes pose to be alternates, there is a huge overall bias that more alts = better everything

hard ivy
true mulch
#

and dare I say it's objectively better, because it drives down all the measurable factors

shy mulch
#

I am an alt recipe

hard ivy
true mulch
#

ok sec

peak wasp
#

Every modular factory I build, I make sure I have easy access to every part, in case something goes wrong or I missed something

dim flint
#

@shy mulch i just realized you are the Procrastination Lord. Our conversation earlier makes more sense now.

atomic notch
#

Its just iron and concrete lol

true mulch
dim flint
#

Using stitched reinforced plates with iron wire is pretty nice.

true mulch
#

didn't force it to use steeled frame, edited

#

only a 4x smaller factory using 4x less inputs

shy mulch
#

My new factory is producing 470/min diamonds and I just realised how many converters that's gonna take to make them into time crystals ๐Ÿคฆ

marsh summit
#

I just got to tier 5-6, I made a fuel factory making around 26k power, is that good or should it be more

shy mulch
#

Might need to find a bigger space

true mulch
marsh summit
#

I have resources to use power shards for it all

true mulch
shy mulch
# true mulch go vertical

The factory looks good as it is and will be dwarfed by this many converters, even more so if I go vertical, I'll just ship them off and do it somewhere else

hard ivy
true mulch
#

reminds me of my update 2 playthrough where I refused to use alts because I thought they could appear in the selection multiple times and I didn't want to keep track of what I already have

true mulch
#

very likely actually

stray herald
#

Need 603 copper for my factory but my only near node has 600

#

๐Ÿ’”

true mulch
#

consider switching to a different recipe

shy mulch
#

Always annoying when that happens

hard ivy
#

I'd usually tweak the recipes to get below 600

unkempt blade
jade marlin
#

I love blueprints. Everyone loves blueprints. I challenged myself to put nuclear power into blueprints, each step in their own (eg encased cells get one and so do the fuel rods). But I have run into an issue. While it all works as intended, it looks like a huge pile of Spagetti. I could avoid clipping the building but not the belts. Could someone recommend a way to decorate a blueprint that has a few refineries, constructors, assemblers and 2 manufacturers? (This is currently the uranium fuel rods blueprint)

stray herald
stray herald
heavy pine
coral glacier
#

I just found out where to access the paint ui

limpid cairn
#

water extractors only produce on demand right?

coral glacier
#

And now instead of eye-sore generic foundation, i have polished concrete :)

coral glacier
#

Devices that require more water that can be extracted by any one system doesn't pull more water out from the system than an extractors extracts.

limpid cairn
coral glacier
cunning glade
#

If ur playing modded and said friend doesn't have the mods what happens

wicked nacelle
#

They canโ€™t join

shut valley
#

i finished researching a hard drive, should i take iron wire or fused wire

#

or just leave it for later

wicked nacelle
#

Donโ€™t take anything until you want to use it.

#

Otherwise you can get it again in your next hard drive. Just sit on them until you want a recipe

rugged ore
#

h

rugged ore
wicked nacelle
#

Yes iron wire is likely the better option here and Iโ€™d probably take it but thatโ€™s because I know my play style

shut valley
#

ah alr ty

wicked nacelle
#

Iron wire and stitched plates together is a nice combo

shut valley
#

ill leave it until i need it

dense violet
#

you're never locked out of recipes and they give you no benefit sitting in the library. Pick things that might be useful in your next factory and just keep going

deep pier
#

is there a way to have biomass be automated or do I need to keep gathering the stuff?

dense violet
#

Nope. Unlock coal power

coral glacier
#

Biomass is 2/10 that way.

hollow tartan
bronze dagger
#

is there no coated concrete wall?

#

thats sad

coral glacier
#

I wish the merch shop had Plutonium Keychain.
I know there are the uranium plushies but i really want a solid metal plutonium.

coral glacier
bronze dagger
#

how do I achieve the glossy look on walls ๐Ÿ˜ญ

coral glacier
#

You could use half foundations ยฏ_(ใƒ„)_/ยฏ

rustic hare
hollow tartan
bronze dagger
neon trellis
#

Idea: merge the functionality of the AWESOME sink and space elevator.

#

so if you want to get rid of materials, you have to train/belt/etc. them to the SE and expend a bunch of power all at once to launch them into space.

#

and make the SE take like 32 somersloops to double the number of tickets you get.

#

kind of a dumb idea but it would mean the space elevator isn't just sitting around 99.999% of the time.

rustic hare
#

but then wouldn't we be rate limited by how many ports the elevator has?

bronze dagger
#

1200x6 items per min

#

max

rustic hare
#

yeah which only my iron factory already use more than 6 sinks ๐Ÿ˜…

bronze dagger
#

lolll yeah

plain gate
hard ivy
#

that's because 99% of the time, it's non-existent

neon trellis
neon trellis
#

Or, better yet, make it a hybrid system where you can still use the AWESOME sink, but using the space elevator gives you more tickets and/or costs less power.

sweet tusk
#

If I click on advanced game settings, will I not be able to get achievements ever again?

sweet tusk
#

Oh okay, but if I load up any other saves, that will still be possible?

hard ivy
#

(and any other save files you create of that world afterwards)

#

Other worlds are not affected

leaden turret
shrewd palm
#

nothing more satisfying than making a massive factory and just watching the belts and everything work perfectly

rustic hare
#

I can't imagine the day one of my train crash and takes down my whole power grid with it hehe

dim dock
#

Advance game settings warning... that's only the game i'm creating right? It's kinda scary the way it says "editting these settings is a one way action."

If later i start a normal game without these settings, i can continue to use the game like before, right?

hard ivy
rustic hare
hard ivy
dim dock
#

Alright. thanks

rustic hare
#

my first world is literally a world with cheats enabled so I can play around

#

turns out I learned nothing from that and learned more with the actual playthrough world hehe

#

"how did you learn that"
just play the actual game like it's designed to be

dim dock
#

fortunately, i never actually played creative in satisfactory (i started playing before creative mode was a thing, i think)

rustic hare
#

oh I did learn one thing from the creative world
"oh damn belts look cool"

dim dock
#

other than when posting photos and videos for the devs, when reporting on bugs..

dim dock
#

until then in most games, i'd be running to NPCs crafting and exchanging stuff, so it was fairly refreshing to see belts. and now in every game i'm like, "do i have to do it myself? can't i set up npcs to do it for me?"

rustic hare
#

first game for me that had belts in 3d and placed freely, not on a grid, then when I play the actual game I follow a grid anyways ๐Ÿ˜‚

dim dock
rustic hare
#

mindustry, basically a factorio clone with tower defense mix ig, and a few low quality roblox factory simulator thingy

dim dock
#

oh yeah... i might've had that on my wishlist

#

dont remember if i actually ever got to purchasing it

#

turns out i didn't even add it. i just did. someday i'll play it. someday.

#

someday when my factories look really nice in satisfactory. when they look satisfactory.

rustic hare
#

I scope creep hehe my "beauty" standard keeps creeping up and I find myself reworking old factories

atomic notch
#

once im done with this world ill prolly just play foundry more

rustic hare
#

also taj's graphical overhaul, makes me spam coated concrete and bright signs...

dim dock
#

that's a mod? or just RTX 1.1 stuff?

rustic hare
#

that's a mod, it does higher shadow quality and reflection

crisp edge
#

i find that i enjoy figuring out logistics and assembly lines more than i like decorating, but what i find most appealing about other people's saves is the aesthetic designs they put together. i think it stems from enjoying doing what i'm good at. since i'm not very good at the aesthetics, working on them means i'd have to go through the phase of things looking crappy before they started looking good, or cheat and import other people's blueprints

dim dock
#

oh i go insane with efficiency optimization.

#

so it's even harder for me... because i can't figure out if i want to optimize or decorate

rustic hare
dim dock
#

i turn into monster ADHD

crisp edge
dim dock
#

that's the fun part. i dont actually have ADHD.

#

but when i'm playing satisfactory, it feels like that

dim dock
#

i've been building a temporary oil processing plant since day before yesterday. i set it up. then it break it down and rebuild it because it was looking a bit 'off'. i gotta stop doing that.

crisp edge
# rustic hare you got a train network?

lmao i'm 160 hours into my playthrough, and i do not. i'm actually going to set one up specifically for this, i've spent the last 2 days barely playing because of how intimidating i find it, i've been watching satisfactory train videos

rustic hare
crisp edge
rustic hare
crisp edge
rustic hare
#

once you got the hang of the signaling system, building 3 way and 4 way intersections become a breeze

crisp edge
#

from what i hear it's path signal in, block signal out on every entrance/exit

#

or is it the reverse?

dim dock
rustic hare
#

if you got problems with trains, tag me or Lumi, ready to help you set up a train network, it's a game changing moment

#

you'll never do logistics the same anymore

#

been shrinking my stations all morning because I'm upgrading them to mk6 ๐Ÿ˜‚

dim dock
#

difference between path and block signals: a path segment can have multiple trains in it at the same time. the system will handle how they're coordinated. block segment can have only 1 train at a time.

#

that's it. pretty much

#

you can even have path segment exit into another path segment with this knowledge ๐Ÿ˜

#

aka path signal as exit signal

rustic hare
dim dock
#

trains is love. trains is life ๐Ÿฅน

rustic hare
#

oh wait I was supposed to be getting cooling systems, why tf am I here decorating the steel factory that I'm gonna tear down 20hrs later

dim dock
rustic hare
#

putting down a train, setting it's timetable and letting it drive you to the destination without human intervention is such a nice way to zone out for a while

dim dock
shy fog
#

Doing a first: Actually completing the unlock of nuclear power... not that I'm building it but I should unlock it... right?

dim dock
shy fog
#

heh... automation... funny stuff

#

I am the bench presser

topaz shale
#

I just discovered the existence of the cyber wagon. Bravo, Coffee Stain.

rustic hare
#

there's so many paths to choose here I can't even think of which path to recommend, because personally I don't use nuclear power, for now

shy fog
#

to be fair the cyberwagon was made before everything went goofy here...

dim dock
#

i want to get to nuclear power in this playthrough

rustic hare
dim dock
#

but before nuclear power i want to use turbofuel for powering everything

rustic hare
#

I skipped turbo, went from normal fuel right to rocket

shy fog
#

I skipped everything and went straight to alien

dim dock
#

last time i had like 40,000MW fuel power plant or something. this time i'll go intermediate turbofuel, then straight to nuclear

topaz shale
rustic hare
#

my brother just used my slugs yesterday to make ionized fuel just so he can get the compacted coal byproduct tired_jace what a savage

dim dock
#

i am curious if fuel power plants would run on other fuel types.

#

oof that hurts.

shy fog
#

yes, fuel can run on even liquid biofuel

#

if it says fuel, it can burn it

dim dock
#

curious.

#

i wonder what fuel-gennies on ionized fuel would be like.

leaden turret
dense violet
dense violet
shy fog
#

well it does only run on a liquid input

topaz shale
dim dock
rustic hare
#

if the fuel gen reacted like the jetpack it'd be interesting, different power levels per fuel, like liquid bio will burn at base speed but super slowly, while rocket go brbrbr with high output

dense violet
stark summit
topaz shale
rustic hare
#

can't wait for update 1.2: cyberwagon panels now fall off, and discolor in rain

topaz shale
rustic hare
shy fog
#

I suspect the cyberwagon upgrade will just have the entire truck flipping over and the wheels never change location

dense violet
#

I appreciate it mostly because talking about it turns into a honey pot for musk simps

#

I'm sure a lot more are quiet about it though. Need better bait

shy fog
#

mental note... park a cyberwagon on top of the freight rocket

dense violet
#

get one on the space elevator before launch

shy fog
#

kinda did the silly when I was playing Junkpunk and broke mach 6 I think...

dense violet
#

junk punk?

shy fog
#

it's an incompleted...

floral sinew
#

currently in progess of making a rocketfuel power plant thatll make 777000MW

rustic hare
floral sinew
#

using 6 blenders with sloops

dim dock
shy fog
#

I did have a good bit o fun because I'm a chaos player who does stupid things purely because my brain says "Hey look, I bet I can abuse that"

#

like when I decided to go sugar cube surfing...

floral sinew
floral sinew
coral glacier
#

Apparently my laptops dGPU is running in-game about 50c ๐Ÿ‘€

dim dock
#

i just noticed, bps now allow walls/rails at the edge. sweet

mossy rock
#

anyone else got the problem where all stations show as being at 0-0, even when they arent? if they are out of render distance

coral glacier
#

0-0

mossy rock
#

cords

leaden turret
manic arrow
#

so i have my coal generators all hooked up and some of them arent stable even tho i have enough water

#

wait a minute i lied

atomic notch
#

how much water u makin

#

oh lol

manic arrow
#

im using 360 water per min but can only transfer 300

boreal musk
#

!wikisearch cg

fossil iceBOT
#
Official Satisfactory Wiki

The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%

manic arrow
#

do you get tier 2 water pipes in phase 2

atomic notch
#

no p3 i think

boreal musk
#

loot at schematics above

#

thats how you deal with more than 300/min

manic arrow
#

yeah

dim dock
#

that or get mk2 pipes

dense violet
dim dock
#

if you can only use mk1 pipes, since you're far below the optimal 600 (300x2), you can make a ring system. connect the other pipe to the other end, and you're peachy.

#

that would be the simplest to do with least modifications

coral glacier
#

@severe elm, Try troubleshooting the alignment.

#

Make the sure the end of the conveyor that is on the other side of the camera isn't too far over. That's a common alignment issue.

severe elm
#

they're 110% on the same line on the foundation

coral glacier
#

Can you send a full screenshot?

severe elm
#

on it

#

i see the issue though, its an odd one

#

doing what i did in screenshot 2 makes it straight, but raising up first and then connecting makes in not straight lol

coral glacier
#

Yeah so the conveyor supports are what's causing the alignment issue

severe elm
#

silly

#

oh well, idrk why i started off by going out of the bottom train station port if in raising it anyway lol

rustic hare
#

yeah straight mode doesn't guarantee a straight conveyor support I learned hehe so now I place my own supports before placing the belts

severe elm
#

oh yea, pole places by belts are weird but manually placed ones are fine

boreal musk
#

straight not being straight after you place them angled

severe elm
#

thats wacko

coral glacier
#

It all really just boils down to the mechanics of the conveyor system.

#

Pretty silly issue yeah but easily fixed with a few conveyor support alterations.

severe elm
#

ficsit cutting corners again

leaden turret
coral glacier
severe elm
#

indeedily

#

i do really like the straight pipes now, makes life so much easier

coral glacier
#

Straight is nice i agree, but when it comes to curved and/or bended pipes there's a certain fineness you need to have when constructing it or else it looks weird.

#

90 degree angles are what i try to go for to have a clean bend through-out my piping networks.

#

I wish this leaf on the end of my username would disappear snuttstach_smile

atomic notch
#

lol ur new

coral glacier
#

To the discord server that is

#

Sheesh, there's been a HUGE influx of members joining.

magic thorn
#

who here is an expert on pipes?

atomic notch
#

i wouldnt say im an expert since i use some unconventional methods but i can prolly help

magic thorn
#

can you help get my aluminuand oil refinary working properly?

atomic notch
#

you just gotta process the waste

magic thorn
#

you want to join my world?

atomic notch
#

not really im workin on my nuclear power p[lant

boreal musk
sturdy jacinth
#

chat.. best way to bring together the nearby sulfur and coal nodes on uhh rocky desert?

#

there's a massive mountain

boreal musk
#

go around it?

sturdy jacinth
#

but

#

hmmm... i guess thats it

atomic notch
manic arrow
#

COAL

atomic notch
#

nice

rustic hare
#

@rustic hinge satisfactory is subjective, but imo not yet, your conveyors are still messy
#screenshots message

exotic pilot
#

Is there a way to align assemblers and the conveyor holes

woeful gale
#

what happen to my blueprint?

exotic pilot
#

I ate it

woeful gale
#

I made one but when i place it

#

it have no building but still cost material

exotic pilot
#

Iโ€™m not the right person to answer

#

Iโ€™m in phase 5 and only made them last time I played

boreal musk
exotic pilot
#

But like I canโ€™t

#

Itโ€™s slightly off

boreal musk
#

wdym, they will align as long as theyre at the same grid

exotic pilot
#

Huh

stray herald
#

Why lower graphics settings if I can just evaporate all the foliage amirite

exotic pilot
#

I mean the floor ones

woeful gale
#

can anyone check the image i just send

stray herald
stray herald
#

Have you restarted the game?

woeful gale
#

i havent

#

let me try

exotic pilot
#

Cant*

woeful gale
#

its delete the blueprint itself

#

I create a new one and still have no building

stray herald
stray herald
woeful gale
#

yep

#

something happen to the blueprint cuz even if I make a brand new blueprint ts still happen

stray herald
#

????????? ADA just said 'Bad Human'

exotic pilot
stray herald
exotic pilot
#

What did you do?

#

@stray herald how

stray herald
#

Floor or ceiling?

#

I sent another screenshot

woeful gale
#

can anyone check if they can made blueprints

#

idk if that game problem or my computer problem

stray herald
#

I just made one an hour or two ago

#

Can you show me how you're saving?

#

Send screenshots.
I also recommend you delete the designer and rebuild it

woeful gale
#

I make a new blueprinet but still the same

#

I press the save button like usual

rose tulip
#

anybody wanna chat?

lofty juniper
#

is there train elevators?

green fiber
#

No

#

You can build ramps or spirals

coral glacier
#

Hmmmm, Train Elevators. snuttstach_think

silk crown
rose tulip
#

do it

lofty juniper
#

i think they should add passenger trains that go much faster

rose tulip
#

can you allow pictures but make them like small

#

so they dont take up much space

#

kinda like
โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”
| |
| |
| |
|

solid storm
#

Does anyone know where the cave entrance is for this sphere? There is a small Uranium cave nearby, but it doesn't go to far. #screenshots message

boreal musk
#

go to the small crater on your left, theres the entrance

#

guarded by alpha hog and some small hogs

#

if its the right entrance, you will be sliding to the sphere

solid storm
rustic hare
#

yeah that sphere also baffled me how well it hid the entrance jace_smile

boreal musk
#

still not as bad as some caves which has further entrance

#

that one cave in northern forest near the waterfall is well hidden too

stray herald
#

@solid storm You found it?

#

I guess you did lol sorry I didn't read the chats

solid storm
past robin
#

I only need to get 4320 sulfur/min

#

i'm so close

past robin
#

i am rapidly approaching rocket fuel

deep pier
#

how good is the factory cart and what's the best thing to buy from the awesome shop?

clear wadi
#

all the hard drives i got are all thx to ladder

deep pier
#

ok thanks

clear wadi
#

should i just build all the packagers with all this dead space#screenshots

stray herald
#

@exotic pilot It's because Assemblers don't perfectly fit on foundation borders

exotic pilot
#

but why dont the conveyor holes work for mine

stray herald
#

My assembler is slightly shifted from yours

#

You're one nudge off

exotic pilot
#

dang it

stray herald
#

xD

exotic pilot
#

i hate assemblers

stray herald
#

I hate TRAIN SIGNALS I AM SO CONFUSED

#

I DID IT!

#

๐Ÿ—ฃ๏ธ

flint grail
#

I have 5 refineries turning oil into fuel and 9 refineries turning fuel into turbo fuel. How many fuel generators do I need?

stray herald
#

I overclock mine

#

It gives 625 MW per generator

cedar socket
#

WOW

#

i only have 250

#

because i dont have alot of power slugs and im too lazy to find them

#

so now i have to place 600 generators

#

๐Ÿ’€

stray herald
cedar socket
#

yes

stray herald
#

One of us is way off lmao let me see

cedar socket
#

wdym

#

600 gens for 2400 rocket fuel

#

with 600 oil i think it was 40 gens for turbo

#

so 20 for 5 refijneries?????

#

i didnt do calcs so i muight be wrong

stray herald
#

I got ~18 generators for 600 oil

cedar socket
#

over clocked?

stray herald
#

Oh yes

#

so around 50-54

#

non overclock

cedar socket
#

13000 mw ?

stray herald
#

Around 11K I think

#

Unless I messed up

cedar socket
#

i think you did

#

40 is 10k so 50 is 12,5

#

nvm

#

ur correct 11,250

#

i used ur estimate of non clocked

#

but with ure 18 fully maxed its 11k 250

stray herald
#

Yeah my fault

cedar socket
#

how did u get 11k i got 10k

#

did u use any alts?

stray herald
#

No alts. Are your generators and pipes saturated?

#

If not they may be turning off and on periodically

#

Making it look like less

cedar socket
stray herald
#

I had this issue

cedar socket
#

no but i calculated it and i needed 40 gens

#

lemme join the game

stray herald
cedar socket
stray herald
#

So real lmao

cedar socket
#

lemme do math and ill be back

stray herald
#

Once you finish everything make sure your pipes and generators have full fuel before turning on the generators

severe plover
#

I have a fluid pipe going vertically, is it better to place the pump at the bottom of the pipe or closer to the top?

cedar socket
#

whattttt

#

i forgot to place four gens

#

XD

stray herald
stray herald
cedar socket
#

well it doesnt matter anymore

#

do yk any way to make 600 gens look nice?

severe plover
cedar socket
#

bcs i rly wanna make it nice

stray herald
#

Why not overclock them?
IF you have somersloop research unlocked, you can turn every purple slug into 10 power shards at a constructor

cedar socket
#

what if i need them later

stray herald
#

You place a constructor, give it a somersloop, process the slugs, then you can remove the sloop:)

#

I discovered this yesterday

cedar socket
#

no the slugs

cedar socket
stray herald
#

There are around 1250 slugs

#

Nice BP

cedar socket
#

so if i over clock all 200 % i need 576 shards

cedar socket
#

im thinking if i should use the shards or not

#

cuz i might need them for nuclear

stray herald
#

What phase are you?

cedar socket
#

i just started 4

#

170hrs

stray herald
coral glacier
#

An 8-hypertube launcher provides the perfect speed for transportation in my facility, i just found out. jace_smile

cedar socket
#

and how will i start up nucklear

#

ok ill go hunting for slugs i need 576 shards

#

the most ive had was like 20

#

ok ty

stray herald
stray herald
#

There are plenty

cedar socket
#

OH OK TY

vale grotto
#

Time to train 2400 water/min into the desert for an oil power plant !!

#

This is gonna be fun :)

cedar socket
#

sluygs are so easy to find

stray herald
vale grotto
stray herald
# cedar socket sluygs are so easy to find

Yes!
You can also use satisfactory calculator. You can upload your save file there and it shows which slugs you collected and which you haven't. Same for anything else

vale grotto
#

Funny thing is, I'm moving water from the spire coast, where there's loads of oil around, out to those 4 nodes in the canyon because it's more interesting

stray herald
#

๐Ÿ˜ญ

vale grotto
#

Simply because I've already built 2 large power plants in the spire coast in previous saves lol

stray herald
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Okay that's a valid reason

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I hope we get another map or a custom editor some day

vale grotto
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And my power before those 2, was the western islands. Another giant ocean with oil lmao

stray herald
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Or even procedural generation

vale grotto
stray herald
vale grotto
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Last playthrough I put a giant oil rig out there, took 1800 oil/min and made 2700/min of both plastic and rubber

stray herald
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I have been so overwhelmed by phase 4, did nothing for days after only thinking, and almost went for a restart but folks here encouraged me to keep going and now I build a 6 supercomputer/ min factory today and got a train network going