#satisfactory

1 messages · Page 279 of 1

silk ocean
#

Well if adding yeah, or if replacing...

limpid cairn
#

use smart splitters to filter out excess resources if you want that

silk ocean
#

Grasslands is basically Pipelands now

#

How do you need that many pipes anyway xD

glad drum
#

Your world is so beautiful

#

You really gotta make a walkthrough video or something to show it off

hidden sparrow
silk ocean
#

Ah right, a lot more than I can see xD

slow canyon
#

guys so I am currently building my first ever petrolenergie stations and my machine produces 40 per minute and I have 2 Generators hooked up and I wanna split 20/20 but it doesnt work

hidden sparrow
#

just lemme get a full view from the map website

glad drum
#

I'm currently working on my homage to Let's Game It Out's conveyor tornado

shrewd palm
#

i should have done this with overflow splitters first i think ngl

glad drum
#

Mine is still a WIP - I started GIRTHY but I kinda wanna progress now so I may call it and finish it off now #screenshots message
edit: scaffolding catwalks are temporary

hidden sparrow
vapid pewter
#

is the game gonna be crossplay when it comes to xbox and ps?

hidden sparrow
#

yuh

silk ocean
#

Okay I think that is the most plumbing I have ever seen, and I've seen a lot on Reddit lol

glad drum
#

I'm trying not to clip in my world so it's tough maintaining appropriate levels of jank

#

plus only just got to steel so I've got a ways to go

hidden sparrow
#

red zone means max radiations damage

glad drum
hidden sparrow
#

anyway time for me to stack some more derailed trains on each other

atomic notch
hidden sparrow
#

i hope it aint LMAO

proud bough
#

If someone talks about a water tower they're talking about a feature in the game that lets you ignore headlift

atomic notch
#

Ik what a water tower is lol

proud bough
#

If you take a single water pipe and build it into the sky then back down

atomic notch
#

Theres simpler ways to ignore headlift tho

proud bough
shrewd palm
#

emergency waste disposal might have been a good idea to build

proud bough
shrewd palm
#

i did but im backing up on waste because my stator manifold is being wonky

proud bough
#

Then I can just sink the plutonium cells

shrewd palm
#

fixing it now but its gonna take a minute

proud bough
#

It's a good thing the reactors don't actually meltdown

shrewd palm
#

yes

proud bough
#

Backups just make things unliveable

shrewd palm
#

enough should still be running to keep everything online and i have batteries anyways

#

but i dont think the 50 or so batteries i have will last very long under the strain of 100GW of consumption

atomic notch
proud bough
#

Yeah my checklist for nuclear power usually has battery backup and plutonium production as top priorities

proud bough
shrewd palm
#

i've got all that going, even have a system to send plutonium around the world to use as fuel

proud bough
#

Skyscrapers and concrete

plain gate
#

wait wtf theres conveyor curve modes now?!

#

this is cursed..

proud bough
rustic hare
shrewd palm
proud bough
slow canyon
plain gate
#

it's really trippy lol i've always built conveyor 90 deg angles

plain gate
atomic notch
#

I got a massive water source on a cliff i can just pull from that

shrewd palm
plain gate
#

a bit of 1.0

proud bough
#

We have more hypahtoob parts and auto connecting blueprints now

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Oooooh and elevators

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With swanky music

toxic crypt
atomic notch
#

Hahaha

#

Just what need for this game

topaz shale
scenic mirage
toxic crypt
solid storm
#

What exactly does it mean when part of a pipeline turns purple (color) and you flush it?

atomic notch
#

Purple is hevy oil residue

green fiber
#

color is the fluid inside

solid storm
green fiber
#

are you putting heavy oil into it?

solid storm
atomic notch
#

Its good

green fiber
#

then you shouldnt worry.
Heavy oil is just purple

#

and you can see it in the pipe

solid storm
#

ok, thanks guys

atomic notch
#

But you gotta process it so you dont gotta keep flushing it

proud bough
#

Yeah flushing is to get rid of a liquid that shouldn't be there

solid storm
proud bough
#

Like if you accidentally got water in a HOR pipe

atomic notch
#

Or switching productions. Kinda just qol so u donnt gotta rebuild ir

slow canyon
#

bro someone help me with making a 20/20 split fuel into generators

reef basin
reef basin
slow canyon
proud bough
ripe basin
#

I dont understand people that capitalize first letter of every word

proud bough
slow canyon
#

Im producing 40

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and one takes 20

ripe basin
proud bough
slow canyon
proud bough
#

Hmmmmmm interesting

limpid cairn
# ripe basin Huh?

autocorrection on my phone changes every first letter in a sentence into a capital letter since its the correct way of making sentences in my language

scenic mirage
slow canyon
proud bough
slow canyon
proud bough
#

Okay

upper gale
#

Delete all the pipes and junctions. Place your junctions first and then connect the pipes after. Helps avoid some problems

atomic notch
#

If ur makin 40 and using 40 you gotta let the pipes fill otherwise production will lag.if you make like 45 it will fill on its own

cunning glade
#

how long does one gas mask filter last

proud bough
cunning glade
#

on

proud bough
#

On rad level

cunning glade
#

rad????

proud bough
#

Max rad level is like 30s I think

cunning glade
#

what

#

im talking gas

ripe basin
proud bough
#

Mb

cunning glade
#

all good

atomic notch
#

Ionized filter* depends on concentration

reef basin
proud bough
#

I thought the radiation filter for the mask

cunning glade
#

going too a quartz cave near northen forest

atomic notch
#

Idk the exact numbers but i think it was like 2.5 a minute at max or smth?

slow canyon
cunning glade
#

need gas mask dont wanna bring not enough

atomic notch
#

Still gotta let it fill

proud bough
#

You have to let the pipes backup

cunning glade
#

so that gives me 45mins

white dawn
atomic notch
#

5 a minute gotta fill all the internal buffers

cunning glade
proud bough
cunning glade
#

my friend who is the explorer will do that cuz thats a great idea

remote plank
#

is it correct that the valve works the same as a check valve in real life restricting water flow the opposite way?

shrewd palm
#

i think the waste issue has been fixed now

proud bough
#

Gotta remember that gen and production machines have internal buffers that you gotta fill before thing back up

shrewd palm
#

at least im making the correct amount of control rods now

proud bough
#

Everything that has inputs has an amount of an item that it can store internally called the internal buffer

atomic notch
white dawn
sullen token
#

curious, has anyone made like a really tall tower filled with just biomass burners? ive managed to cramp 10 biomass burners together in a single mk1 blueprint in a stackable way, with 10 floors and every biomass burner overclocked it produces 7,500MW. im just wondering if anyone else has had the idea is all (also i thought of the idea and made it because it was fun to just mess around lol)

proud bough
# cunning glade huh

Before items will start backing up on the conveyor or fluids will start backing up in pipes the machines internal buffer has to fill first

atomic notch
cunning glade
#

yeah but why u telling me this

proud bough
sullen token
topaz shale
remote plank
placid stirrup
proud bough
atomic notch
topaz shale
proud bough
#

I forget how much they can store internally but it should sort it self with time

shrewd palm
#

power augmenters go up to 30% boost when they have a power matrix right?

rustic hare
white dawn
upper gale
white dawn
sullen token
placid stirrup
white dawn
#

You can certainly mix fresh+recycled, and a "VIP Junction" is one way to do that (and I think that does use a valve in there, yeah), but IMO it's better to keep your pipes as simple as possible

white dawn
#

(I've done plenty of mixed fresh+recycled in the past on older saves; it can definitely be done. I just eventually reached a point where I was tired of debugging pipe issues and so I just go for the simple + resilient solutions nowadays. Not that setting up mixed systems is difficult once you're used to it, but I just like having as few points of failure as possible now)

remote plank
atomic notch
#

Theres a whole thing on valves in the wiki

rustic hare
proud bough
#

I actually did some concept work for a smart junction

remote plank
#

and wouldnt that loop manifold proritize 1 generator before the rest?

white dawn
white dawn
slow canyon
#

so Im letting the pipe fill rn but it fills like 3 m³ and then something sucks some out of the pipe and it just goes on and on

placid stirrup
slow canyon
#

NOW IT WORKS

white dawn
slow canyon
#

omg finally

fair sandal
#

Or just ask general questions about it there

atomic notch
#

Maybe but its better to just go to the modding discord

white dawn
#

Although honestly for feeding coal gens, it's extremely rare to have to worry about sloshing and such; I don't think many people use looped manifolds for coal gens

fair sandal
white dawn
#

(I do, just 'cause that's the habit I'm in and because that way all my pipes are standardized, but I suspect I'm an outlier. :)

slow canyon
#

and from where can I get polymer

atomic notch
#

I have never looped a pipe manifold

placid stirrup
red sun
#

i tend to use modules for my coal gens. i'll have one water extractor at 75% feeding two gens. easy to expand, and very little room for too many problems

rustic hare
#

never had a need for valves, and for large manifolds like 144 fuel gens running on rocket fuel, I just connect the ends of the manifolds together, so there's no real ends, just a big loop, idk what that's called but it works better than a fluid buffer at each ending of the manifold

green fiber
#

rocket fuel is a gas and gasses have a terrible relationship with buffers anyway

lavish lance
silk ocean
#

Packaged Liquid Biofuel does last a bloody long time in the jetpack but I miss the kick of Rocket Fuel too much XD

silk ocean
#

Ha, yeah

rustic hare
#

my friend who played pre-1.0 told me to put buffers to prevent sloshing or something but I never really understood the mechanic xD

atomic notch
#

Nah dude the loop logic stupid its easier to just over produce

lavish lance
#

if only pipes worked that way

placid stirrup
green fiber
#

buffers are more like big pipes, less like machines

lavish lance
#

you dont need buffers if you allow the pipes to run full before turning the mashines on

#

a full pipe works.

green fiber
#

(Conditions apply)

atomic notch
#

I need buffers for my fluid trains

lavish lance
#

thats a different context

rustic hare
#

btw I also noticed a pipe transporting gas's fill level is almost perfectly in line with it's current transfer rate?
like a mk2 pipe transferring 400m³/s fills up to 2/3rd of the way despite me over-producing

green fiber
#

yes for gas flow rate is always proportional to fill level, assuming the pipe wasnt overfilled

#

if it is fuller than it needs to be it tends to jump around between very high and very low flow

#

depending on if a machine is currently pushing more gas in or consuming gas

rustic hare
#

and if I junction a mk2 in, mk2 out, and mk1 out, the split is also proportional to their max transfer rate, the mk2 got double the max transfer rate of the mk1, so it got 400m³/s, while the mk1 got 200m³/s from an input of 600m³/s

green fiber
#

liquids do the same

#

600 in via mk 2, mk 2 and mk 1 exit pipes
you get 400 and 200 out

rustic hare
#

interesting, it's as if the inner diameter of the pipes are different, yet we can't see that part

reef basin
#

how else would they be able to flow more fluid? 😛

shrewd palm
#

well if i ever make another giant nuclear plant i think i'll have to use overflow splitters instead of regular ones

rustic hare
reef basin
green fiber
hidden sparrow
#

i love breaking the game

#

now its left as a permanent REALLY LOUD bubble of trains

green fiber
#

thats what you get professor

wary perch
hidden sparrow
green fiber
#

your PC would first stab you and then itself is my bet

rustic hare
hidden sparrow
#

oh absolutly LMAO

green fiber
#

worst mechanic ever invented

#

instead of a pressure spike causing noise, this pressure spike causes flow rate spikes which interrupt your other pipe's flow rates

rustic hare
#

oof

smoky forge
rustic hare
#

imagine deleting a pipe on your manifold and the cap of the junction pops off because the change in pressure is too abrupt, it's similar to shutting off a valve immediately, triggering the water hammer

smoky forge
#

and trust me, that would make things a whole LOT more complicated

green fiber
#

im not bringing in more realism, the pipe sim is ALREADY this realistic

#

this IS what is happening

smoky forge
#

but yeah as much as a game can get it right

green fiber
#

yes theres no real big friction and what not

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but the pipes run freakin bernoulli

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they got density, gravity, viscosity and a minor amount of friction

white dawn
#

I think there's technically viscosity too, right? Just that all fluids have the same viscosity set so that doesn't actually matter much

rustic hare
#

hats off to the real life engineers who have to deal with these problems

green fiber
#

yes there is viscosity.
and its 1 - the same for every liquid

#

viscosity of 1 does nothing in the code

white dawn
#

Ah, gotcha

green fiber
#

its not even per liquid - its just all universal for the pipe liquid math

unkempt blade
white dawn
#

wtb CSS solving the Navier-Stokes singularity point during the development of the game

green fiber
#

navier stokes would kill it ( 0.05 FPS)

shrewd palm
#

cant wait to let 24000 waste drain at a rate of 1 every few seconds

unkempt blade
shrewd palm
#

i'd rather not do that if possible

rustic hare
#

I just realized, this game is mostly just logistic construction

shrewd palm
#

probably just gonna let the game run while i stock up on power shards and stuff, gonna wait until i know im processing waste fast enough and won't run into any problems tho

unkempt blade
shrewd palm
#

debating letting my uranium fuel rod production go up to as fast as it can go but im not sure if i want to given all the other problems ive had with waste processing

unkempt blade
#

uranium rods can be sunk for coupons if you want to run it but not deal with maximum waste amounts yet

shrewd palm
#

and i just automated power shards

tawny pagoda
#

i forgot you could automate those

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I have never gotten that far before restarting with a new save

shrewd palm
#

reactors have been slowly filling up over the last 20 hours or so

#

i've got enough processing ability to deal with the full 50 rods of waste, just not sure if i want to put it under that much stress given my scuffed belting/piping

edgy patio
#

guys i have a question, dont know if this is the right channel for it but i've been playing satisfactory for a long time now but i never manage to get far, like i've never been further than phase 4 and i find it hard to keep playing cuase i want to be far in the game but it takes so long, at least, in my experience, but does anyone have any tips to get trough te first few stages easy and fast?

ripe basin
#

I think that weapons that dont shoot at the crosshair and dont have homing projectiles are garbage

#

Like some weapons in terraria calamity for example

green fiber
#

This guy doesnt know how to aim

shrewd palm
ripe basin
unkempt blade
shrewd palm
#

speeding through the first few phases really comes with experience

ripe basin
edgy patio
#

okay yeah i have been playing for like 150 hours now

#

but im as

tawny pagoda
#

I find that the more times I restart the longer it takes to get through the early stages, I keep over engineering factories

solid storm
#

So, as I understand it, if the residue from an oil extractor has no where to go....ie...your storage fills up for something like packaged fuel, then the oil extractor will stop producing......correct?

shrewd palm
solid storm
unkempt blade
ripe basin
green fiber
#

you can recycle every byproduct without alts too.
Alts just give you more options

shrewd palm
#

sink

green fiber
shrewd palm
#

if you dont want to turn it into rubber/plastic

ripe basin
green fiber
#

yes

unkempt blade
green fiber
#

there is literally never a point in the game where you get byproducts and dont have a way to deal with them
(*ok im making an exception for nuclear waste lol)

unkempt blade
#

yeah and if you can't deal with it just use it to fill up a truck then drive that truck into the pit in the middle of the map

prime jasper
green fiber
#

yes - at a later time

prime jasper
#

They are just... Late game and excessively complicated.

green fiber
#

usually you get a way to deal with byproducts as soon as you unlock those byproducts

rancid tiger
#

There is a 2GB patch being downloaded yet the info seems small?

green fiber
#

dont mistake small info for "oh the patch must be small"

prime jasper
green fiber
#

if they make small changes everywhere then unreal engine has to package all files that were changed again anyway

#

and that means every changed file has to be re-downloaded - no matter how small the change to it

rancid tiger
green fiber
#

could have been literally all translations

rancid tiger
#

true, can't say anything on that 😄

white dawn
green fiber
#

and the change for dedicated:

Potential fixes to desync and high CPU usage issues
really ambiguous, could have been a lot of things

#

no telling in what needs to be changed on the dedicated server game version only and what needed to be changed for clients

rancid tiger
#

ok ok, let's close the discussion, it is clear allright snuttsGood 😅

silk rose
#

good to see them fix bug i actually encountered

#

boombox bug messed my game and replaced coffee cup with another boombox)
2 coupon profit calculated

#

oh they say fixed disconnections) but i hope they fixed whole issue

inland zealot
#

im trying to make a nuclear reactor but quick wire and other materials are far from my uranium location, whats the best way to transport across long distances?

hard ivy
#

trains

inland zealot
#

how good are drones?

mortal ginkgo
inland zealot
#

how long to fuel rods last?

hard ivy
grave horizon
#

when i place conveyors, it only lets me go so high off the ground. is there a way to make them taller?

atomic notch
#

Lifts

glad drum
scenic mirage
glad drum
hard ivy
grave horizon
atomic notch
daring vapor
#

Guys why doesnt my fluid buffer drain the water that i dont need?

#

my whole machinery is stuck

glad drum
scenic mirage
atomic notch
#

Ur like 10gw ish over

scenic mirage
#

at least i have like 2800 fuel/min being made rn

hard ivy
#

just make more fuel

atomic notch
#

He needs somethin hahaha

scenic mirage
#

should i just hook up that 2800 fuel/min to normal generators? would that be good until nuclear

daring vapor
#

Guys why doesnt my fluid buffer drain the water that i dont need?
my whole machinery is stuck

atomic notch
#

Prolly. Whats ur current plan for it

daring vapor
#

Guys why doesnt my fluid buffer drain the water that i dont need?
my whole machinery is stuck

hard ivy
#

buffers don't drain by themselves

atomic notch
#

Lol theres no drain

daring vapor
#

how can i make them drain?

hard ivy
#

use the water for something

atomic notch
#

Refineries

#

Blenders

glad drum
#

Yeah you gotta either drain it manually when it backs up or use it to make something else or package it and sink it

atomic notch
#

Coal gens

solid storm
#

Do you ever get bigger personal storage chests other than those orange collored ones?

astral gyro
#

Industrial storage

atomic notch
#

Yeah you get the dimensional depot

astral gyro
#

Or that

solid storm
astral gyro
#

But you can just use the big chests as personal chests

peak wasp
#

oooo morning pioneers, new patch ^_^

hard ivy
#

not containers

#

containers are bigger

solid storm
hard ivy
#

!wikisearch isc

fossil iceBOT
#
Official Satisfactory Wiki

NormalIndustrial
The Storage Container is a building that is capable of storing large quantities of items, which allows for storage automation and large storage buffers.
The Industrial Storage Container is the larger variant of the Storage Container with double the size and double the storage capacity...

peak wasp
#

I use the double containers for everything

mortal ginkgo
#

Real alpha males carry everything themselves. Storages are not enough for their manliness.

solid storm
astral gyro
#

Those are the bigger personal storage chests

atomic notch
#

Real men use death crates to store stuff

hard ivy
#

dismantle and death crates have infinite capacity lol

astral gyro
atomic notch
#

Inventory full? Off yourself

solid storm
astral gyro
#

No there isnt, thats why im saying those are the personal storage chests with more inventory

#

I mean you can get custom ones in the awesome shop

#

But I believe those are the same size

solid storm
astral gyro
#

Imma isc spam next time im on

#

I already have about 10 that idk what to do with

#

From when I rebuilt factory

atomic notch
#

I got like 5 iscs full of solid biofuel. It was supposed to be emergency power but now the 2.5gw is just a drop in the bucket

astral gyro
#

I only ever had like 400 mw of bioburners

atomic notch
#

Well i kinda upgraded it in p3

astral gyro
#

Fair, I have 1000mw of backup battery to get my first fuel gens active next time I get on

reef basin
#

(fyi, batteries don't store MW, but MWh)

undone kestrel
#

They also aren't called batteries 😛

atomic notch
#

So now they run off of packaged liquid biofuel

astral gyro
#

Thats what I meant

astral gyro
trim vine
plush dawn
#

i dont want so setup batteries because the last time i did that it deleted 50 batteries worth of materials when i tried to place it

reef basin
#

but yeah, all the "minutes" you see in the game are IRL minutes

astral gyro
hard ivy
#

an in-game day lasts 2h iirc

atomic notch
#

Maybe but all youd have to do is change it from a 24 hour cycle

reef basin
#

wasn't it like 45min?

astral gyro
undone kestrel
#

Since the modern hour is defined using the speed of light I guess we can move away from linking it to the rotation cycle of a planet

trim vine
#

skyUI lets me say day at 599 minutes and night at 1 minute 😛

reef basin
atomic notch
#

Its unlimited discharge right

astral gyro
#

That is what the description says

reef basin
#

indeed

astral gyro
#

So if I went 2k over id only last 30 mins

hard ivy
astral gyro
#

Up to 100 per battery

hard ivy
#

that assumes you have enough excess production to actually charge at that speed

astral gyro
#

Meaning if I only had 100 mw of headroom in power, but 2 batteries each would charge at 50

#

200 but 4 also 50

undone kestrel
#

Yes

#

And they would take 2 hours to fully charge

astral gyro
#

Heard

uncut trail
#

i have 2 belts which trasfer 1560 iron in a min and other two which does 1440 in a min so total 3k, is there a way to transfer exact same number of iron by train or do i have to make big ass belt(s)

hard ivy
#

you just need enough wagons

uncut trail
#

it takes time to deliver and dock and shi

undone kestrel
#

If you make it big enough

uncut trail
#

how big are we talking gents

hard ivy
#

yes, if you have enough wagons/trains

undone kestrel
#

Depends how far a distance you want to go

atomic notch
#

It depends on rtt

hard ivy
#

depends on distance and your max belt speed

trim vine
uncut trail
#

i can built it very far away but i want it at base

#

so is there a way to calculate distance in game? and i have mk5 belts

undone kestrel
#

I generally do 1 belt per wagon and scale as required from there

trim vine
atomic notch
#

Iron ore only stacks to like 100 right? Thats gonna be a lot of wagons

hard ivy
astral gyro
#

You could just make the 20 hmf far and then train in the hmf

hard ivy
undone kestrel
trim vine
uncut trail
#

im saying what scim told me

hard ivy
#

default recipes for HMF are awful

uncut trail
#

yea but its what i have

trim vine
undone kestrel
uncut trail
#

i already wasted more time than i shouldve looking for alts

uncut trail
hard ivy
#

I would never build HMFs with defaults

undone kestrel
#

Alt finding isnt a waste of time

#

you can gather sloops and mercer spheres at the same time

#

and slugs

trim vine
uncut trail
#

i just got bolted iron plate recipe shoudl i take it

hard ivy
#

anything that makes or uses screws is meh at best

uncut trail
#

should i rescan everytime

trim vine
uncut trail
#

why

trim vine
trim vine
undone kestrel
uncut trail
astral gyro
trim vine
undone kestrel
#

I'd say always rescan

trim vine
#

if you actually spend time gaining a surplus of drives, this makes sense

hard ivy
undone kestrel
#

Unless the initial picks are truly awful

uncut trail
#

i have couple of recips i guess ill send screenshot and if any of em are good let me know

hard ivy
white dawn
uncut trail
white dawn
#

If you have no opinions, just pick one at random and then try it out when you have an opportunity to

undone kestrel
# hard ivy I'd sat never rescan

I'd rather take a chance to get lucky than wait another 10 minutes, if I don't get what i'm looking for it's no big deal either way

reef basin
white dawn
#

Even generally-considered-"good" recipes won't always be appropriate, and even generally-considered-"bad" recipes have situations where they're an attractive option

undone kestrel
reef basin
uncut trail
undone kestrel
#

It's good for a lot of people 😄

uncut trail
white dawn
#

(Granted, doing your own research is likely to lead you to dozens of similarly-conflicting "tier lists" online, which are their own set of problems. :D)

undone kestrel
#

I've just started using whatever recipe I feel like these days tbh

uncut trail
#

if i make train track does it tell me the distance?

undone kestrel
#

Getting bored of using the same stuff all the time

hard ivy
white dawn
undone kestrel
#

Imagine you need thousands of iron plates and it makes you use coated 😛

white dawn
#

Heh, well, I'm actually a Coated Iron Plate apologist

undone kestrel
#

(I am actually a user of this alt at times)

white dawn
#

Like it's far from my go-to, but I've definitely used it occasionally

undone kestrel
#

I used it in my last nuclear build

#

No idea why

hard ivy
white dawn
#

Yeah, if you're already bringing oil into a production chain, it's not necessarily the worst. I know iron is cheap, but so is oil. :D

uncut trail
#

big ass belt(s) it is

undone kestrel
#

I think I just had thousands of plastic I wasn't using

hard ivy
undone kestrel
# uncut trail big ass belt(s) it is

Go for the train, it will make your life easy in the long run. The hard part is the first one because you start from scratch but the good thing is railways can be scaled upon easily

astral gyro
#

Do yall build sky trains?

trim vine
atomic notch
#

I build all sorts of trains

#

Underground trains

astral gyro
#

I have a sky road i never ended up using because I just did a floor road instead

uncut trail
#

is steamed copper or caterium computer good?

undone kestrel
#

Steamed is significantly cheaper in terms of copper for the cost of water (and a refinery). Caterium has it's uses

trim vine
undone kestrel
#

If you want to simplify your logistics, take literally every alt and use whatever one fits best into the area you are building in

uncut trail
#

i have lot of train im in phase4

trim vine
white dawn
hard ivy
uncut trail
trim vine
white dawn
#

The actual throughput cap for a train car is gonna be related to the route's round-trip time, and you won't know that until you start laying track and setting routes. Personally I don't ever really bother trying to calculate stuff in advance. I just give it a try and then expand if I need to

trim vine
#

Building a 2 lane highway is much easier in the long run, with BPs it takes no time at all

white dawn
#

(That does mean that you'll want to leave some room for more stations before "finalizing" your train stations, of course)

undone kestrel
trim vine
white dawn
#

I'd also recommend building some headroom into your train throughputs just so they can tolerate minor round-trip-time variance

uncut trail
undone kestrel
#

1 wagon per belt is usually a good start

white dawn
#

You don't want to run your cars right at their throughput limits unless they're on their own isolated tracks

undone kestrel
#

Overkill in a lot of cases but can save headache

uncut trail
trim vine
white dawn
#

Yeah, you leave a lot of potential throughput on the ground if you go one belt per car, but it undeniably simplifies your setup decisions

undone kestrel
#

After almost 2000 hours in this game i'm looking to cause the least amount of annoyances as possible by doing things like that haha

#

my days of minmaxing are over

limpid cairn
hard ivy
#

1 belt per platform, not wagon. if you do 1 full belt per wagon, you won't get far with just 1 train

trim vine
#

droned quickwire is wild

white dawn
#

Of course depending on the route + material + throughput, one car per belt might not actually be enough. :D So testing is required regardless

little lark
#

anyone else not able to load into a multiplayer world

hard ivy
uncut trail
#

can i calculate distance by coordinates?

hard ivy
undone kestrel
#

Distance is a useless measurement

#

Train speed isn't constant all the time

hard ivy
#

told you like 4 times already

uncut trail
#

HOW do i just set up trains and drive them

uncut trail
#

do i gotta whip out stopwatch

hard ivy
#

yes

undone kestrel
#

You dont need to if you aren't trying to minimise the size of your train

white dawn
#

Yeah, round-trip time is the important thing, and you won't know that for sure until the route's running. It's related to the distance between sites, of course, but it's the time that's important

#

And you don't even need to measure it exactly. As I said, just set up a route and see how it goes!

#

If the cars you set up initially are sufficient, then great! You're done

#

If they're insufficient, then add another car to the route

#

(keeping in mind that eventually you might need to add another engine to the train, if things get too slow)

#

(though with that last parenthetical I should probably mention that it's only acceleration that more engines will give you -- they don't increase the train's max speed at all)

uncut trail
#

should i do it with 4 freight wagons or it doesnt matter

topaz shale
#

Man I really should have been seperating out my refineries for aluminum. Really makes sure that all water gets used with making it be impossible to back up. No longer have to worry about sinking all of my aluminum stuff.

white dawn
#

And also also keep in mind that train cars are heavier the more they're filled with Stuff, so even yet more reason to just build the route and test it out, rather than getting too hung up on measurements

undone kestrel
#

4 is a nice size

hard ivy
#

and that's assuming it's fully loaded for each trip

uncut trail
uncut trail
#

at will start timing

limpid cairn
white dawn
#

This game's about experimentation and learning stuff

#

You could have been setting up the route already. There's no penalty for failure in this game (or even anything that could be considered a failure state); you can just experiment and see how it goes

hard ivy
# uncut trail so how much js give me any number atp

build the route and stations, without any platforms. then set the autopilot to drive the route, and time how long it takes between one departure honk and then the departure honk from the same station after the train has completed the entire route

white dawn
hard ivy
#

if you time the route without cargo, you'll need to add about 30 seconds for every station the train will get loaded/unload at

uncut trail
hard ivy
#

from a departure from a station to the departure from the same station

undone kestrel
#

There's no point in you timing it if you don't know what to do with that time though

uncut trail
#

starting now

limber mulch
#

Hi guys, is there a way to make all new constructors one color swatch, and all assemblers a different swatch?

#

Right when I create them without me setting the color explicitly

white dawn
bright echo
#

weather when?

limber mulch
#

Thanks @white dawn ! Can you please point me to where I can see the category / swatch list?

undone kestrel
white dawn
undone kestrel
#

We used to have weather effects but they got removed

bright echo
#

it's always sunny. I bought satisfactory like three days before the engine update. I miss the rain

white dawn
#

Well, AFAIK CSS still intends to bring rain back

undone kestrel
#

Yeah probably

#

it was a nice thing

white dawn
#

They were hoping to get it ready in time for 1.1 but that didn't happen. Hopefully for 1.2!

limber mulch
#

Thanks @white dawn !

glad drum
white dawn
#

(Rain got removed 'cause the implementation they were using (which they got from some third-party source) no longer worked in UE5)

undone kestrel
limpid cairn
#

adding rain cant be that hard

glad drum
#

checkmate

undone kestrel
white dawn
#

It's more work than you might think, though it's mainly just a matter of prioritization

limpid cairn
white dawn
#

Do they spend the development time working on something which, in the end, is purely cosmetic, or put resources towards actual gameplay, etc

uncut trail
#

@hard ivy it took around 3min and 6sec

white dawn
#

Anyway, here's hoping for 1.2. I too would enjoy having rain back. :)

limpid cairn
true mulch
#

so, what does "Hierarchical Z-Buffer Occlusion" actually do? should it be on or off for a high-end PC?

glad drum
#

if they add rain (back) I want lightning strikes that hit if you're parachuting and you can build lightning rod towers to harness electrical storms

and if they wanna go crazy, storm generators that can charge up and produce lightning storms in a given area using idk quantum stuff

hard ivy
limpid cairn
white dawn
true mulch
white dawn
#

Technically we don't even know if there will be a v1.2, though I'm assuming there will be

uncut trail
true mulch
#

that's my guess

#

we don't know if 1.2 is coming at all

hard ivy
uncut trail
#

at freight stations

hard ivy
glad drum
#

maybe Satisfactory 1.1 1/2 on September 10th? 😮 birthday celebration woo

true mulch
#

SF's birthday is on March 19 thinking_helmet

uncut trail
hard ivy
#

just 1:1

hard ivy
#

I would use 4:4 balancers, 4 platforms and 2 trains on the route, both set to only depart when empty/full

violet mirage
#

Hey guys
Hows everyone doing today?

atomic notch
#

Ik what occlusion is

#

Doesnt render stuff you dont see

reef basin
atomic notch
hard ivy
#

I'd say that using one entire station per belt is overcomplicating it

trim vine
# limpid cairn And that is why ?

yes, throughput on stacksize for drones is better with 500 items.

At the same time, why are we shipping any 500 stacked items and not making them on site for use?

reef basin
#

way less than "balance it"

topaz shale
#

Man my spaghetti is gonna be off the charts.

hard ivy
#

and 1 isn't enough at this distance

#

especially a not completely full one

limber mulch
#

anyone know how to unlock Blueprints Mk 3?

limber mulch
#

grrr.... but thanks lol

gilded halo
#

Anybody know how to use epic games satisfactory with a controller?

limber mulch
#

I don't have Mk.3 Blueprints, but I can use the Mk.3 Blueprints I imported from an old save. Is that supposed to work?

#

Hah nm, I"m just glad it does!

sharp basin
reef basin
# uncut trail wdym

each belt goes to one station
each car carries "one belt"
on the other side you have same 4 belts

uncut trail
uncut trail
reef basin
uncut trail
hard ivy
limpid cairn
#

is there a list with all commands for the ingame console?

hard ivy
reef basin
true mulch
fossil iceBOT
#
Official Satisfactory Wiki

The debug console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items), Advanced...

hard ivy
#

you need them equally spaced to actually benefit from them

reef basin
uncut trail
#

big ass belts sounds much better atp

#

respectfully

hard ivy
#

that'll bottleneck all belts to the slowest belt

reef basin
hard ivy
#

which means you'll get 4x720

hard ivy
#

because the train will wait for the 720s to fill

reef basin
hard ivy
uncut trail
#

i can make other 2 do 780

hard ivy
#

you don't know shit about trains. please stop misleading people

uncut trail
#

but it would be more than 3k which i really dont give a fuck about atp

#

will that fix it?

reef basin
hard ivy
#

you will get 4x720 if you do "depart when empty/full"

#

not 2x720+2x780

#

I have tested this

uncut trail
hard ivy
#

then that will work without a balancer

uncut trail
#

will that fix it

#

wtf is a balancer

hard ivy
#

4:4 specifically

reef basin
#

your argument is literally "it won't work if you build it wrong"

narrow geyser
#

Hi, where's the best place in your opinion guys to build aluminium factory? And how much should i get to smoothly achieve phase 4?

uncut trail
#

is that alien tryna rizz up ada? it said her curves are beautiful😂

narrow geyser
hard ivy
reef basin
uncut trail
trim vine
hard ivy
uncut trail
#

according to him @hard ivy with cargo and shit that goes up to 4min

uncut trail
#

never doubted him

#

trust him with my loife

upper gale
trim vine
hard ivy
# reef basin it would 🤷

it wouldn't, because the limit for 4 wagons is 4min 16s, and the RTD is basicall that. plus with your setup, the wagons wouldn't be full at default settings and bottlenecked to 720 with depart when empty

hard ivy
uncut trail
trim vine
trim vine
plain gate
#

2 lanes in one direction? i've never ever had that kind of congestion

uncut trail
#

im just being confused here

reef basin
hard ivy
reef basin
trim vine
# uncut trail so two tracks each with four cars?

You're making this harder than it needs to be

You need a 2 lane highway. Think of it as a road with traffic going in both directions.

Trains drive on the right, presuming you also drive on the right hand side of the road

hard ivy
# reef basin it will, was tested

with default settings, they can bunch up and not work. with depart when empty, they're bottlnecked to 720. how does this "work", then?

reef basin
#

ask that to all the people who have that setup working for multiple hundreds of hours 🤷

uncut trail
trim vine
digital iron
#

I am kinda new, is there a way to increase ores mined from veins? Lets say iron for example, i read about purity but almost all of my nodes are low purity and im not sure if u can increase it, i feel like i rly dont have that much reasources

hard ivy
trim vine
trim vine
digital iron
#

Or is it the slug power shards?

hard ivy
#

available basically as soon as you have the MAM

trim vine
# digital iron Or is it the slug power shards?

if I may offer a piece of advice:

You have 3 priorities in this game at all times

  1. Power, Isolated from other factories, until you learn more
  2. AGGRESSIVE MAM and Hard Drive Research. You need to be neck deep in the MAM at all times trying to figure out how to unlock stuff
  3. Whatever you want
leaden turret
upper gale
#

If you're in the grassy fields there's probably more iron nodes nearby you're not using

digital iron
#

Ohh okay, i understood the power part frim the start, bio energy was ahh choppin trees so i made quite some coal factory

And i hate MAM so far but ill try to get more into it xd

leaden turret
hard ivy
#

is there a console command to speed up simulation speed?

leaden turret
white dawn
lusty oracle
#

I see the couple lizard doggo emotes we have, but is cunfuzzled as to why there's no lizard doggo w/ headpats emote/sticker

white dawn
#

scan faster damn you!

lusty oracle
#

...

#

-# that's animal abuse, not headpats..

leaden turret
#

🫳
lizard_dog

shy mulch
#

Why is this discord always full of people saying things don't work that do work when used correctly :/

lusty oracle
#

¯_(ツ)_/¯

shy mulch
leaden turret
shy mulch
#

bring back ICQ

leaden turret
#

-... .-. .. -. --. / -... .- -.-. -.- / -- --- .-. ... . / -.-. --- -.. .

shy mulch
#

that was the start of the end, it allowed normies to actually talk to you, embrace the chaos

shy mulch
leaden turret
thick vine
#

phone keyboard on an alternatr layout is strange to me. tried it for a while but didn't like it

shy mulch
shrewd palm
#

are there any known bugs where some of your machines just go idle for a little bit despite having enough resources?

shy mulch
#

Did the 1.1.1.3 release cause fauna to respawn? I seem to have things trying to eat me all over my factories

leaden turret
shrewd palm
shrewd palm
hard ivy
shy mulch
leaden turret
trim vine
ivory condor
# green fiber im not bringing in more realism, the pipe sim is ALREADY this realistic

I have to say I have come to hate whatever realism pipes are using, mk2 pipes cannot even reliability move 600m3. Hate to say it but the devs dropped the ball hard on this one, pipes in this game are the definition of not fun to work with, you cannot predict how it will work at all, why it might work in some cases and not others, this is all a total messtired_jace

shy mulch
shrewd palm
#

as long as you follow a few rules that fix the very few weird behaviours of pipes you wont have problems

wicked nacelle
#

and when you can predict how they can work it's not fun game knowledge to do it, it's essentially black magic from a normal player's perspective

#

it's like if the current 1.1 train bugs were "part of the fun" instead of just broken

white dawn
hard ivy
#

I'm not saying it's a good system. it's just not completely broken

unkempt blade
upper gale
#

Pipes work just fine for me, except the pipeline floor hole gets buggy sometimes

white dawn
# ivory condor I have to say I have come to hate whatever realism pipes are using, mk2 pipes ca...

Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

unkempt blade
wicked nacelle
unkempt blade
#

I remember the QA guy even requesting unmodded save files that show it happening 😆

white dawn
#

(I don't disagree that the user experience with pipes is subpar, but at least we do have ways of working with it. :)

ivory condor
# hard ivy they can do 600/min tho

Thats just it they can only do it in some cases and not others, and you cannot predict when and how that will be, making mk2 pipes unreliable and not even something you can predict

wicked nacelle
ivory condor
upper gale
hard ivy
unkempt blade
#

I'd sort of agree it's not intuitive/transparent for new players but it's very predictable once you know how they work

ivory condor
shrewd palm
#

i think my waste debacle has finally been solved

twilit tinsel
unkempt blade
shrewd palm
#

lets hope the scuffed beltwork i had to do holds up to the 100 reactors im about to unleash once all this excess waste gets dealt with

twilit tinsel
white dawn
#

I agree it can be frustrating if there's a setup which "should" work but doesn't, but there are ways of getting reliable 600/min

wicked nacelle
#

The problem is that some of the solutions require going back and redoing them if things go funny. Like flooding pipes. Well, what if your source gets starved, now when it restarts you have to know that it happened and refill the pipes.

sleek token
#

is there any way I can stop belts when i'm placing them on straight mode from having a small little bend right at the very end? If I place them on default it just works as intended but sometimes with straight (not all the time) it just puts a little bend which is annoying

white dawn
#

We've had plenty of people come in here who say that likewise they've never had problems with 600/min on pipes

unkempt blade
silk ocean
#

If a Factory Cart fell off a cliff, does it keep you up at night XD

white dawn
#

A lot of it's down to build technique, and if you happen to build it in ways which the game sort of expects (and I'd expect a CSS dev to be among the people who do so), then you might not even notice the problem

unkempt blade
silk ocean
sleek token
ivory condor
twilit tinsel
sleek token
#

actually i just tagged in the screenshots channel

ivory condor
#

Mostly in my testing mk2 pipes can only reliability do up to about 500m3 and beyond that issues start to happen

white dawn
# twilit tinsel yeah its supposed to have 600/m

Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

upper gale
ivory condor
twilit tinsel
sleek token
ivory condor
shrewd palm
#

im doing 600 just fine without really doing anything special, im just running them like belts

late pier
#

Going to go build a new factory in the desert and my main factory doing space elevator things is in the main forest biome. Will my factory still be working when I'm super far from it?

shrewd palm
#

yes

shy mulch
ivory condor
#

Regrettably this seems to be pretty common with pipes, they arent very initiative to use and i personally blame a bad implementation

unkempt blade
wicked nacelle
shrewd palm
wicked nacelle
white dawn
shrewd palm
#

afaik its been around since U5

white dawn
#

Yeah, been around for quite awhile

#

I ended up just not using segregated grids 'cause I'd prefer hoverpack to PPSes. :D

brazen kettle
#

I love destroying the environment

ivory condor
shrewd palm
#

just gives me an excuse to use ionized fuel because i don't want to have to rewire my entire nuclear control room for now ig

white dawn
stray herald
#

Do valves stop liquids from going one way?

ivory condor
#

They said it was good to have reproduce issues in saves, question is if css will fix the mk2 pipe throughput issues, impossible to really say

wicked nacelle
white dawn
#

Presumably you can make Ionized net-power-positive with really aggressive underclocking + hundreds of machines. :P

shrewd palm
#

just using it as jetpack fuel

white dawn
#

Yeah, Ionized is A+ for jetpack

ivory condor
#

But css has reproduce cases, really up to the devs now if they want to do anything about it

shrewd palm
#

yes its amazing

unkempt blade
shrewd palm
#

same power as rocket fuel with the same duration as liquid biofuel

wicked nacelle
white dawn
#

In the end, most of the fluid "issues" just come down to the fluid simulation doing what it's supposed to do (combined with the fact that machines consume chunks of liquid all at once instead of actually having a constant intake)

#

Fixing the "issues" with fluids probably means a total fluids rewrite.

#

Though I have heard that there's a mod which lets you tweak a lot of pipe values in the code, and apparently there's some stuff you can do in there which can bypass some of folks' main pain points

#

Forget what that's called though (and don't know what those values are)

unkempt blade
wicked nacelle
#

I'm still convinced they just found a research paper on a real-time fluid simulation and implemented it blindly without really thinking about what they were doing. I doubt anyone there actually knows how it works -- much less how to change how it works to make it more game friendly

upper gale
ivory condor
white dawn
ivory condor
#

I tried it but it basically didn't work, same issues are pressnt

white dawn
#

I haven't actually had throughput problems on pipes in years since I just succumbed to the Community Best Practices for piping.

wicked nacelle
#

I changed much of my pipes to packaged stuff (including like 16000/m fuel) -- and the design is so much easier. but RIP my FPS 🙁

white dawn
#

I did spend plenty of time fighting with 600/min problems years ago, when I first started playing the game, but I eventually decided I'd had enough of that and just went with the recommendations

#

(at the time, I'm not actually sure that our current recommendations had really coalesced)

stray herald
peak wasp
#

I like building up

unkempt blade
white dawn
peak wasp
#

also elevators are cool af

topaz shale
#

I swear ever since I learned to just make sure that all input pipes for machines be lifted to be above the input port of that machine, I never had fluid issues. Then again, I have made sure to not have a full 600/min of fluid go through a mk2 pipe unless it is water or oil.

unkempt blade
#

What we really need is a mk3 pipe. It won't fix anything people complain about but it WILL shift the target away from the mk2 which will be a nice change of pace

upper gale
#

& avoid bottom feeding unless you're pretty confident

stray herald
silk ocean
#

Maybe the Mk.3 pipe should be wider diameter... that will really delight everyone XD

twilit tinsel
ivory condor
#

Any other building method I have always had throughput issues with

wicked nacelle
twilit tinsel
silk ocean
#

Yea XD

white dawn
unkempt blade
white dawn
#

Point 6 in there honestly rarely comes up in practice -- you can generally do just fine even if you do snap -- but given how often we do see incredibly short pipe segments due to stuff like that, I felt it was worth throwing it in there

twilit tinsel
silk ocean
upper gale
#

The sloshing we never visually see but know it happens

ivory condor
silk ocean
white dawn
ivory condor
#

Pipe loops do seem to be necessary for mk2 pipes in general when trying to get 600m3, as a workaround for the throughput issues

unkempt blade
silk ocean
#

lol

limpid cairn
white dawn
#

I always just build looped manifolds no matter what my flow rate is, nowadays

#

Nice standard pipe builds, and practically-guaranteed performance.

#

If one finds such arrangements ugly, that might feel like an annoying concession to make

ivory condor
#

And say work around because it seems to be a patch work solution to try to mitigate whatever stops mk2 pipes from working at full capacity, personally I blame something is wrong with however this game is calculating things like flow rate, I can see that is partly true as pipes become more empty

unkempt blade
#

My pipe idea was pipe outlets that are just portals since those are canon now. Anyone who doesn't like liquid physics could just pay 5mw per outlet or whatever and bypass it

coral glacier
topaz shale
white dawn
#

I know CobaltOfDoom actually does do bottomfeeding quite often, and uses a kind of adapted loop under the floor to do it. :P

white dawn
twilit tinsel
#

okay i have 0/m flow rate but stuff is still moving around i love this game

topaz shale
#

Pipes are so funny in this game

stray herald
#

It';s like some of the oil just vanishes I swear
I pre-filled all pipes, including the residue and such, and 10 minutes later machines are stopping due to not enough oil input despite me using a 900 Oil/min deposit with 4 extractors

shut valley
#

sorry if this is stated elsewhere, but are there any items that let you set a cap on how much of something is produced? like lets say i only want 200 copper wire (random number) at any given time, is there a cap i can set on a constructer to only make that amount and keep it in a container or sum

twilit tinsel
#

I just want to finish this power plant ive been working on it for like 40 hours and like 10 of those are just to sloshing

shy mulch
#

A lot of people get so fixated on "it's not right, you must fix this so I can do it the way it should be" and put so much effort into arguing the point, when just accepting it isn't perfect and use one of the very many simple workarounds and move on

stray herald
coral glacier
ivory condor
topaz shale
shut valley
stray herald
shy mulch
coral glacier
#

ah yes phase 90

shut valley
stray herald
coral glacier
shy mulch
#

Tonights task is sorting out all my SAM usage, it's a mess

coral glacier
#

Have fun with that

upper gale
shy mulch
#

My new megafactory is going to need 2200/min, but all my nodes are used up, but I do have much more than 2200/min spare, it's just a bit here and a bit there all over the place. Going to try and pull all the SAM in the world into one place then distribute it where it's needed from there

coral glacier
#

Right now i'm working on my plutonium plant farm.

shy mulch
#

I have a feeling this little side project is going to end up way bigger than intended

ivory condor
shy mulch
ivory condor
#

And you can tell because players even now expect mk2 pipes should do 600m3, which is reasonable because thats what the game says, but that in reality isnt the case

sterile blade
coral glacier
twilit tinsel
#

okay i waited like 10 minutes and it worked like a lot of the time but then it decided to slow down i was pretty sure it would be because it was filled up but no its like not even half filled up i swear and i mean it should only take a few minutes to fill this up but idk i love fluids in this game

white dawn
#

I do 100% agree that the user experience with it is not good, though

#

I didn't think that CSS was going to overhaul pipes for 1.0 (they only really got to grips with the problems that a lot of folks run into pretty late in the beta phase leading up to 1.0), but I was hoping that they'd figure out a decent way to ease players into the "better" ways of handling manifolds

ivory condor
white dawn
#

The user experience is made worse since, by and large, pipes are far more forgiving prior to 600/min, so the stuff you're used to working suddenly doesn't, and that's not a great feeling

smoky nimbus
#

Is there a good way to equalize pipes?

ivory condor
#

Because to be honest how mk2 pipes work is nothing I can consider reasonable, sorry to say

shy mulch
white dawn
smoky nimbus
wicked nacelle
white dawn
# smoky nimbus pipe load balancer

Aha. It can certainly be done, but as always: I highly recommend simplicity. Keep the pipes separate; process them in separate sets of machines.

twilit tinsel
#

i actually like give up on mk2 pipes im gonna destroy all of my mk2 pipes on this and just ty mk1

white dawn
#

When a pipe network goes screwy, you want as few potential points of failure. As soon as you make a pipe network more complicated than it needs to be, you're griefing yourself with debugging time

smoky nimbus
white dawn
wicked nacelle
#

and of course you can always package the liquid, load balance the packaged stuff, then unpackage

shy mulch
white dawn
#

(Those problems can often be mitigated with the techniques I pasted a few times above, but still)

ivory condor
smoky nimbus
#

if i use a junction with valves on the two outputs does it essentially turn it into a one-way splitter?

twilit tinsel
smoky nimbus
#

i've got two 480 fuel pipes and one 240 pipe, i need the 240 to go to both of the 480 pipes so it equals both out

shut valley
#

is there stuff in the water thats gonna eat me btw lmfao

smoky nimbus
ivory condor
shut valley
#

that might be the stupidest possible solution to a problem that actually worked

plain gate
#

LMAO

ivory condor
#

Lol

smoky nimbus
steady glade
dim flint
#

OK, dumb question. I have a bad habit of pressing RMB to exit build mode. But it always takes me back to the build menu, how can I exit easily?

shut valley
shy mulch
shut valley
#

like hey if it worksa it works 🤷

twilit tinsel
plain gate
dim flint
dim flint
shut valley
#

just average how much harder are the spiders than the hogs

#

am i gonna get packed up if i try to kill one lol

dim flint
plain gate
#

its like 1 inch away from WASD

dim flint
#

Double right click while swiping right is faster, just awkward.

dim flint
remote plank
#

how should i go up a very big hill that doesnt really have a path with a train

smoky nimbus