#satisfactory
1 messages · Page 266 of 1
and use those as inputs to other things
you only need pumps for going up
so it doesn't make snese to always go back to the bus for stuff like that
oh true nodes are set values in the game
especially since you'd need TONS of belts to have to represent all input/output
it goes up a pipe length
the max belt rate is 780/minute
1200 as of 1.0
oh im at tier 5 lol
but yeah it's not "that much" in terms of things you need tons of
things that output liquids apply about a 10 metre headlift so you only need a pump if its more than that
like screws
conveyors made even less sense before autoconnect was a thing
theres a lot of things you can saturate several mk6 belts with
aluminum, oil products, concrete, copper, etc...
putting one anyway, to important to risk
youll see if you need a pump because the upper pipe will be empty
my thing isnt powered on cuz im still building it
if you want to transport them all to a central location and use a big bus for all of that sure, i typically don't add lower level stuff like that to a main bus unless it's used in small amounts
i still don't quite get what you mean by your buses, as in factorio style?
factorio style :3
Coal :3
Theres MK6 belts????
sure is
confusion
Avaliable very late though, gotta use other belts until then.
i wish they did something else for mk5 belts ngl
780/min is so annoying to work with
thats why its 780 lol
make you think about things a bit
Petition to make it 810 to make it faster but also kinda worse
putting in my vote for 817
why stop there, why not add one more
they should add a apllied energisticts 2 type in the game
Putting my vote for 779
Why?
779.48
they should just me place vertical splitters so i dont have to do really dumb things to get them in the right place
779.pi
Anyone got any nicely designed structures to go around a nitrogen gas extraction area? Looking for inspiration
I'm not doing all that
theyre all multiples of 30 so theyre not that bad
most recipes (especially when you're making blueprints) usually dont come out to a number that works very well with 780
i wish belts were powers of 2 🙁
and mk6 belts are really nice because basically everything fits nicely into 1200/min
Powers of π
AAAAAA NOT PI
flashbacks to pre calculus
everyone knows pi = 3
.141592
noise
Can't wait for Mk.7 belts that transport 6969
bonk
peition for all belts to go up in fibbonaci
Exponencial conveyor speed
Why is my other server talking about eating moms 💀
can anyone give me some tips in #screenshots my rear genies not getting enough coal
Petition for belts to work with +50% speed if you constantly feed them oil 😄
give the manifold some time to fill up, if it doesnt then underclock them to 1% and let it fill up before bringing them back to normal speed
Did you prime all the gens with a stack of coal?
I think it's 60/m, that won't be ebough for 8?
letting manifolds fill isnt too important if you dont care about having everything be the most efficuent but you absolutely should do that for anything related to power
yup
60 a minute is only enough for 4
8 gens need 120 coal pm
yeah I can't count
- Ensure there is enough coal being provided.
- Ensure all belts are fast enough.
- Ensure any mergers do not have glitched conveyors within. This happens when you place--
Edit yes that
gl
It's mainly the number of machines within a spherical area around you that hurts FPS.
Building 2d (single floor) i've been able to place thousands of machines with minimal hit
but if you make blueprint stacks of stuff in 3d space, you get like 10x the density and it really wrecks performance even with fewer machines because they are all near you at max LOD.
120 coal and 3 water pumps to 8 coal gens
Efficiency is for nerds lol
wouldnt everything be incredibly far away from each other and therefore u need lots of belts and belts = lag anyways...
tiny bit better but a nightmare to organize
further away yes, but not that much
How do i manufacture aluminum
whats the scale youre building eg spelevator p/m or something
gonna need about 50,000 time crystals to upgrade my bus lmao
1.1 tw ficsonium and full project assembly every 20mins without overclocking anything other than extractors
i've got most of the power down and it's still doing 100-150 base FPS before framegen, but i've seen builds with fewer buildings at like 30fps.
oops wrong link
bauxite -> sloppy alumina -> electrode scrap -> ingot
This is Tier 7 I think, it's a complex manufacturing chain
Water and the resource that starts with b idk how to spell it in a refinery to make aluminum solution
cry mostly
I don't understand how it's complicated
Bauxite
with bauxite and water
2.5 pasta/min not bad... ig would be small
It’s French
Yeah that
#screenshots message do you think I can even beat the game playing like this or am i gonna have lag issues eventually lmao
edit: i have a good computer
wait what without overclocking? 1.1tw 😭 😭
one way to find out, let us know how it goes
needs more factory carts for sure
at the very least it will start taking the game 5-10s seconds to build a belt or pipe because of the way they are built, it's based on how many of that belt/pipe you already have in the world even if they're unrelated. Not a sudden dropoff in performance though, gradual. I also have it with foundations because i have 100k of them and placing even 1 foundation stutters the game
Maybe later I'll make a catwalk raceway for factory carts
lol its just the placing, imagine dismantling 50 of them at once
50 or 1 has the same stutter
I like making aluminum production lines
Considering I already have nearly 33km of belts placed and I haven't even made steel yet, I'm a bit worried... but I'm sure it'll be fiiiiine.
Yeah i have 1000km of belts/pipes and it's playable
it's just very notably worse than the regular game 😄
All nearby or spread out? - Oh OK that should be fine then
doesn't seem to matter
and from what i've heard, you might be able to have like 500km mk.1, 500km mk.2, 500km mk.3 etc and they won't cumulatively slow each other in that way because they're different objects
I'm always dumbfounded at the amount of work people put themselves through on this game 🙂
Interesting. Good to know - I am leaning more towards mk.1 right now because more belts = more spaghetti = more fun
welcome to automation games
autismomation games
trains organization skills a lot
not for me tho, dismantling 50 foundations at once made my game goes into seconds/frame, compared to 1 each
I have 306Km of belts, 107Km of pipes, 96Km of rail. I should try to pump those rookie numbers up
I regret getting the screws straight from metal recipe instead of copper wires from metal recipe
theres so much pure iron next to where I make coal rn 😭
my bus is about a kilometre long and has 75 lanes on it so i guess thats 75 kiolmetres of belt for that lol
Open a few more hard drives without choosing an option, they'll build up and you'll likely see what you need soon enough,
easy, but time consuming searching for drives
I think I'm gonna make a belt highway "floor" that has a glass ceiling so anywhere I walk I can see the belts underneath my feet
This is getting too complex lol
It's cool, but glass is only transparent if you're nearby
so glass at medium distance will not be transparent
i dont use a lot of glass because of that limitation, i like to build big and when the window at the other side of your factory starts being a wall instead of a window it doesn't look great
Yes
Yes, but you need to consider the throughput of your pipes
Yes, though you have to be creative with the piping, since that's 360/min water using pipes that can only handle 300/min
right up to the manifold, I have 300 flow rate, but the piping is bad after that i think
something something search command cg
#screenshots where im standing is 300, the rest.. nope
!wikisearch cg
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%
that's what i was looking for thank you
I know what the issue is now, cheers 🙂
I don't undersxtand why I try and cramp every build
l;ike there is so much space >_<
Maybe childhood trauma of an unstable home environment and needing to conserve resources
efficiency
spot on
Is producing 9 Heavy Modular frames a minute good enough for a first factory?
any satisfactory aesthectic builders on?
unless you know your end goal youre probably gonna end up making more
Yeah true
Make more when you know exactly how much more you need
Don't waste time trying to future proof
9/min is plenty for building
@stray herald
Oh yeah IDK where I'm even at in terms of what I need for production. I just finished Phase 3 and decided to start building a train network so I'm just trying to figure out what kind of factories I need for now
I'll need a computer and a heavy frame factories for now
Just debating the counts
Make what you need for building only
its hard trying to find peopel to play with
Once you get to automating e.g. Supercomputers, just make more Computers within that factory
You can reply to other posts in #1201555265942724758 rather than just posting yourself
i have just no one has responded or just doesnt
Okay I lied
Non of them say shop stuff now
Idk if it's the edibles or the game
Bruh
I'd show a photo but I can't
The priority merger said shop stuff
But now it does not
That did not give it cool
Well it's 19-22 o'clock in the US and 4 o'clock in Europe
its 9 for me rn
ig i will wait till tmr to find out
It's posting
Can anyone explain path signals to me like I am a complete idiot 5 year old child?
I also have glass walls💔
I got it
It's cuz u need too do actual roofs
Path in, block out.
Or just use block signals everywhere
Block signals: 1 train allowed in, period.
Path signals: a train can only enter the block if it can exit. Multiple trains are allowed in if their paths don't cross (the game figures this out automatically but it's broken if the junction isn't level). Trains reserve paths to enter, so the signal is red by default, which may cause them to brake if approaching if the block before the path signal is short
God forbid it could just add both too cart
#screenshots message how do i see my buildings on the map
Ahaaaa
oh
I will try this junction again with path in/block out and see if it works. I gave up before and build a bridge over a line cause it was too much hassle
:o[
You can also just use block signals. Nothing ever forces you to use path
The "in" signals determine what kind of block it is, block block or path block
That's why they must match
Or go without signals and enjoy the show
Theoretically with the right timetable settings and timing, you don't need signals 😛
what's broken exactly if the junctions aren't level? By level i assume that you mean, like, clipping?
anyone remember the plutonium waste:fisc rod ratio
Just stick it in a planner it’ll be faster
is there a way to get the throuput monitor to stop being so sensitive? IE, display item per minute averaged over say 5 minutes instead of it jumping up and down?
Have a stable belt
That’s literally how you stop the numbers from going up and down
Or just don’t use them because you know what you’re putting on your belt
ideally yea, but i'm trying to diagnose problems and it'd be handy if it kept a longer rolling tally
They are terrible diagnostic tools
Look at the lights of the consumers or producers
Look for flashing yellow lights
If your consumers are starving follow the logistics backward ms until you spot a throughput issue or see if the producers are clogged
You can also check the uptime percentage on those machines
Less than 100% means suboptimal power usage and insufficient supply
Or backup
I never remember - should I do more steel beams or more pipes
I'll have 540 steel output - currently no alts for beams or pipes
Those meters are also not super reliable and you’ll need to check the belts and everything anyway
Depends what you’re doing with them honestly
everything - I just realized i can do 6 machines of each so ill probably go with that
It’s easy enough to swap the machines after too
But if you use NO alts probably beams. Lots of alts use pipes though
why does my FPS crap out every time i am jumping over a hog
it is very specific
the FPS is good as they paw the ground and look at me, then when they charge and I jump, my FPS goes to like 5-8 FPS, and then it goes back to normal after they have passed
Can u connect a junction too a floor hole a pipe one
Gas does not load onto trains without being packaged? Is that right?
have you tried a fluid loading station? gasses use pipes when they arent packaged. But i havent tried it myself yet with a train
yes it can- it counts as a fluid
hmmm
Im looking to build an unload station for the space elevator that will load all items into the elevator and then divert when there is too many into a sink.
The issue im running into is there is always a few items between the splitter and the elevator input that just sit there when its full. Is there any automated way to avoid that? or do i just have to go remove them manually.
I don't think it's avoidable.
sad. Might have to try the mod for logic gates.
You can try to get splitters closer to minimize it, but you'd always just be putting in another logistics building with a bit of belt between it and the input
the idea is that i could just stop delivering items when i finish a phase and then send a train with the new items, but unfortunately it sounds like thats not gonna happen without me cleaning it up between changes.
Or embrace it, make a control room with lifts full of space elevator parts
Maybe a trophy room
Oh I see, maybe you could do something with buffers/splitters?
Your best option is a smart splitter close to it that overflows elsewhere.
Youll still have a couple [possible 1-2] on the belt between, but if you get it close enough it shouldnt really matter
i think the main issue is just that the conveyor before the input to the elevator will get clogged no matter what once its full and will require manual emptying, as i cant figure out a way to keep the belt empty unless there is room to deposit an item
But then the next phase's parts would overflow because the input belts full of something else
Multiple belts. Could overflow to the next splitter in line
Would really only work for one phase at a time
And would eventually need manually checks.
There's only 6 or so inputs right? I've only ever done it manually
But thats as good as its gonna get
But there's more project parts than inputs so I think the problem is unavoidable
The time between phases is so long for the average player, and the parts all build into each other so its to your advantage to continue their production both for the next phase and for sinking [project parts are the highest values]
That its like... you really dont have 5 seconds to empty a few belts? Lol
If you do a lift into an input can you put a splitter right on that?
yeah setup that i have now works well for the current phase, but once i switch over theres cleanup to do i was hoping to be able to automate and avoid.
its not that i dont have time
Probably but same issue
its that i played factorio for so long, NOT being able to prevent it through logic gates hurts my soul, making me lift fingers and such.
Automating it will take more time than just.. putting in whats needed
You think the bit of lift from the splitter would fill up? I think it's the best chance here
Lifts are just vertical belts. There would still be a piece or two in the lift
Literally same issue
It's an automation game, this isn't cause it's necessary, it's for fun and style
Yeah I guess so, too bad
Its a factory building game, with some automation as a way to achieve that
I'll test it when I get a chance anyway
So you're saying it's more of a building game?
People like to say its factorio because automation. But it literally says it on the game description on the steam page
"Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!"
Doesnt even mention automation. Its implied in "factory"
I just look at 'factory building' as a word for automation that sounds better for marketing
I'm not inherently right here though
Unfortunately there seems to be a lot more people who play for the building part than the factory part lol
You can but gas doesn’t like being out into buffers. Package it if you want full throughput
But you don’t want to treat it like a fluid in this case
I wouldn't say unfortunately, I think people gravitate towards building cause it's a pretty good building system
But I'm more here for the factory/automation
Don't get me wrong I love both and as a result love the game
But there are a lot better experiences out there if you are looking for automation lol
I've tried the factorio demo, it didn't hook me but I'll give it a second chance
Thats bevause space elevator parts are a temp need and every single other production line in the game is static. Hence no point for logic gates
Shapez 2's a good one I find
doing a truck station until I get rail, no more long spaghetti conveyors 🙂
i just did spaghetti, threw it on a train and it worked ezpz - i'm a simple man... good to know for the future though
My uranium cell blender has twice stopped even though it has all the items and power.. whyyy
Last time I played was 2021 my two sided 16 coal powered generator worked then it no longer works now what do I do
actually the AMD control panel is complaining a lot about my getting terrible performance in SF
despite this being a $2000 card
and being able to run games far more demanding than SF at max settings with steady 60 FPS
I have Nvidia 4060 laptop version and it runs perfect. 16gb rams
You know, I was watching some videos on YouTube and, I realized something about Satisfactory. If you're not all about rushing to finish the game's goals (or even if you are), this game allows you to spend time being creative in ways that a lot of other games don't. You can take your time, follow the story or not. You can take a year building someting and exploring before you send your first batch of items up the space elevator (but you probably won't because you want to unlock more ways to explore your creativity). I saw a video where the player's challenge to himself was to play through the entire game only using machines to do the work he couldn't do by hand, avoiding building anything that could be defined as a factory.
I'm sure there are oportunities to be creative in building things in a lot of other games, but, well, I built a doggo kennel. first it was just a walled-in area with some squares of the floor sectioned off by short walls that I could jump over, just to keep them separated so that I could be sure that I got all the stuff they were finding. Then I lost one through a foundation and decided that wasn't good enough. I tried a few different designs, attempting to find a design that was compact (for the number of doggos I had found) and yet allowed me to access them without them getting out. Then I started unlocking new walls and other things in the Awesome Shop, and came up with a new design that, surprisingly, worked.
Next I found out that, at some point in the game, the doggos were going to start giving me radioactive waste, which was going to kill me on contact. Now, I could leave it on the doggos, but that would eventually end up with all of them being useless for anything but what Let's Game it Out did with his (and I didn't have the heart to do that to the poor things).
[Discord says I need to start a new message now, so...]
yes I should be able to get an extremely solid and high FPS with the hardware I have
and yet https://i.imgur.com/WvjBOlB.png
I need to sort out my cooling though cause it does run pretty hot!
Just heads up they dont give waste anymore
Having figured out what to do with that situation, I came up with a design that satisfied both me and the doggos (who were now content to remain in their little cubbie holes). I built a blueprint for it. Then, I just couldn't leave it alone, I had to see just how far I could go with the asthetics of the design, adding stuff to the edges, pushing the boundaries of the Blueprint Designer (with walls and beams right on the edge of the foundations and beams that I had used to build it). That's just a doggo kennel. Just think how much time people put into the beautiful creations that I see posted on YouTube and in screenshots here. I'd like to thank the developers for making an amazing game that we can create such beautiful (or chaotic) 3-dimensional artwork in, that has function as well as form. There will probably always be a bug to squash or an exploit to dismantle, but the game will continue to be great, as long as they keep to their core design beliefs.
They don't? Well, I think I'll keep the design, anyway, if for nothing else than a nod to the game's growing pains.
They did before 1.0, but it was removed for full release
trucks/stations are cool!
At any rate, this was about the artistic process, and the fact that we've been given this oportunity to be this creative. Not all of us can build stuff in Blender or some other 3D program, but with some creative use of the building blocks provided, we can come up with some amazing things. Without the developers making the game able to do these things, we would have no means of doing so. I'm not anywhere near what some of those people can do, and I probably don't have the time they have, either, but I can appreciate what has been done, and what amazing things will be done in the future.
Does building artistic sushi count as factoring or building? 
And, hey, I don't know of a single YouTube video that was about making a doggo kennel.
Both. Its contributing to the factory by building... interesting structures
Theres literally someone who made a 1000 doggo building or something lol
It could be. Not everything that I saw Let's Game it Out make was completely chaotic. He had something that he did with belts, splitters and mergers that was more like a beautiful tiled design than his normal chaotic stuff. I want to go back and look at that and see how he did it.
Tbf, any of us could learn doing cool things in Blender just like we learned doing cool things in SF.
It's just not as fun to learn and pick up a software like Blender rather than a game like SF :P
I was showing someone how I had nudged containers into each other to save space (sometimes connecting them to each other to store more of something in that smaller space). He asked me if the clipping wasn't annoying. I told him that the clipping was a "feature" of my design 🙂
Rather than the LIGIO chaos, I was referring to more... Precise buildings 😅 😆
(eg: #screenshots message)
Why the hell my blender keep stoping even though it has all the suppliers and power
Now imagine the day someone manages to make a game that actually teaches how to use Blender (and still managed to be fun, ofc)... 
How are the output inventories? ^^
Not full in the next machine
Huh? 
It also depends on your motivation. If you have something beyond (like a mod for a game) that the thing you are learning to design is going to, then perhaps the learning curve in those 3D programs is worth it. For me, I found Wings3D with MathLab to be much easier to learn, but then difficult to import the results into Blender to do the finishing touches on. Blender overwhelms me with options.
What "next machine"?
Manufacturer
I asked about the blenders 😅
Output on the blender is not full
Machines all have both input and output inventories
Output on the blender is 0
50 sulfuric acid and 0 sorry
Ohhhh the sulfuric acid needs drained
Are you sure that the instant they go idle they're not lacking input or full of output for moment?
Nah its cause the sulfuric acid needs drained out or the machine backs up
Yeah, that's a "full output inventory" issue ^^
Yeah, that's what I was getting at (also see #satisfactory message)
Games give you an objective, tools to achieve it and an overall fun experience in learning how to achieve your objective.
Normal software just give you the tools and sometimes knowledge, but skip the whole "fun" part 😆
Ofc, one could still find them fun to use, but that's more personal preference than due to how the software is made to be fun
No, level as in level, idk another term for it. If the junction is an uneven mess, it won't recognize how the paths overlap properly and allow trains in even though they'll collide
I wouldn't want to have tracks going through other tracks if that's what you mean?
As in it doesn't seem to work in 3D, only 2D. Or if 3D, the height of the hitbox seems to be only as tall as the physics hitbox of the railway rather than a 10 meter tall volume around it
works fine if you account for the spacing?
Flat junction: ok
Cloverleaf interchange where the bridge is 10 m above the bottom track: ok
A railway roughly 6 m above another: close enough for trains to crash, but path signals see these as being isolated paths and will allow a train on both
ty
I'm having a dumb moment. I thought SCIM could show you resource pickups on the map (like caterium or quartz) but I'll be darned if I can see how to do that.
ah, okay, I'll give that a look.
Psst… yo chat I got another question
What’s a modular system? (Talking factory design)
That is fun to deal with, what's the processing type here?
Like what is the system being used for
modular systems when we're talking factory design are systems made up of chunks that you can add or remove. Like a RIPs module that is a blueprint you ccan put down that makes RIPs as part of something bigger, if I understand the concept right.
A modular system is usually a design type used in factories that puts your builds in a sort of grid shape, it's extremely effective in most processing plants, but it can get difficult to use without splitters, mergers, or vertical stuff when there is bigger processors like the blender when it's connective to stuff like the constructor, since one is smaller. It's also put into sections and as TLD said, chunks you can add or remove. I would suggest if you use a modular system that you also add splitters that go off to one side connecting to storage crates so that you don't have an overload issue, and can have a way to move resources to other areas like a drone port or loading dock without having to divert resources farther down the line of processing (also space things out so that if you do have to, it doesn't get all crunched together and start clipping, I've had issues with this before because I forgot to think about what might happen if I have to divert resources)
Yay absolute bloody WALL of text; I do apologize
Pfft, it fits in one Discord message. Barely a wall of text 
Do i need to auto produce the neuron computer or just put other ingridiant to just process enough for AI expantion?
Also take most of what I say with a grain of salt
also w superposition osc if im not making alien matrix
I think it can be
I'm kinda just a person who's barely been playing since public alpha testing and I am -i zhit you not- 15 with no experience worth Jack in engineering I'm just obsessed with Satisfactory and slightly good with design
I scan for iron, but then scan again, I get different nodes, some literally closer than the ones before
Oh I've seen this. Do the nodes not pop up or does it not immediately alert you about it?
I am in the far east of the dune desert and there should be some 20 iron nodes. I am supposedly in the middle but I only get like 4 or 5 per scan max. Sometimes nodes 200m away don't get pinged.
I just moved 50 metres south and I get this
If it's not giving the ping sound (which is common for when it notices the node) then maybe it's detected another node in the same direction or distance and pings that, it's also possible that the devs added a maximum range for scanning at certain levels or just in general. Then again this could also just be a bug
Yeah that looks like it's a bug
RIP
Also what does the yellow icon mean
Not really much you can do about it, though I would recommend making markers to test if those also disappear sometimes. If they don't, you have a solution that will avoid that
Yellow icon on what?
Yeah idk sometimes it gives yellow icons
In the their screenshot
I scanned again and it's no longer yellow
It scans in a radius around you (so based on your current position) and the range quickly drops after it finds one result (so you don't ping the whole map, unless you actually need to in order to find one node)
Ie: if you're close to a node, the scan range will be short
So the yellow markers on the map seem to be a fairly common bug, and doesn't have any gameplay effect. Relaunching the save usually takes care of it.
Btw I found out that sushi save runs better in directx11/vulkan and worse in directx12, who would have guessed directx12 was the inferior api
It's similar to the green icons bug that was fixed a while ago. Not exactly why it does this but it's whatever
Interesting
I see!
Is there a way to change that?
"Inferior" for that one specific thing, maybe, but yeah quite weird 

Future tech will help with node discovery
Radar?
Yeah directx12 has more optimization issues compared to the other apis, don't ask me why thats actually the case
If you want more info there is a radio tower
Okay yeah I was wondering what that did
Aka play the superior api aka directx11
I can get it right away I think
Or use the map in their website
I used to have a horrible graphics bug where my sky would have an aneurysm, and starts violently glitching out in red pixels. Extremely hard to see and very painful to look at directly, wasn't sure why it did that but it was recently fixed (hopefully permanently) and I want to assume it was client-side or one or the APIs I was using.
Yeah that's why I was asking about the nodes, because according to the map I should be getting a hundred pings xD
Does it bring back GI for signs? If not, there's no point! 
Oh ye it will never show everything lol
It has a limited range
I thought you were talking about it showing less then the usual range
Do you think someone still has a U8 version of the game they could share so I can make more videos in that old savefile? 
Also the tower has about the same range so you will need multiple to cover a large area
Well if it put alot of signs everywhere it will be superior no matter where im at in my save
They also can make the map a bit unreadable
Yeah It sometimes goes around 2KM far away so that's why I was wondering why it's pinging almost nothing. I didn't know it reduces its range the more nodes it finds
-w-
Part of the confusion stemmed from the "usual range" not being consistent (it depends on the distance from the first node)
Idk I've never had any issues with radar, but this is interesting to read so
If you scanned for iron in a 2 km range you'd get your compass cluttered with tens of hits 
I never liked using the radar
Just to much info on the map
Real but I kinda wish we could adjust the range manually. Sometimes I want 1 or 2 results sometimes I want 10
But honestly im not suprised, this game has alot of weird stuff happening in it
They just want you to explore to find the perfect place
Hey has anyone else dealt with their vehicles randomly all floating? Recently while in game if I have any vehicles spawned for any time between 30 minutes at over 6 hours my vehicles stop functioning and start floating and glitching out. Only way to fix it so far has been deleted them and restart the save, and even that isn't a solid fix.
Ngl, I'm still quite disappointed with the map overall... It feels like it's at "baby level" (for lack of better words) somehow, like barely functional 
Eg: we still can't see rails on it!
I don't know why it does it or what has triggered it, but it's not even like it's one save and the file just corrupted
power plant so big i cant fit in in fully zoomed out cam ):
@tranquil void You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sterile blade
I don't think I have any screenshots of it
Sounds like a clear case of bugs waiting to be squashed
For being a radar it has a surprising lack of what can be seen in it
Oh, do try to verify your game files, just in case. If it works, that's an easy fix!
I gave up after the 5th method of attempting to fix the stupid thing failed
Just focus on some sushi to take the edge off 
server?
mods?
The only true reason I find it so genuinely annoying is because most of not all of my factories legitimately require non-railed or non-drone vehicles to operate, whether it's because of terrain or space or fuel, sometimes I just like using ground vehicles, but when they just break and suddenly starts acting like .5 gravity objects faster than players so chasing them is required to dismantle them but takes for-bloody-ever to do
Nope and nope, completely vanilla solo save fike
One of them literally hasn't even run multiple people before
so this is happening to every save?
Not so far. It's been 3 save files so far, but the fourth that has vehicles in use hasn't been run in a while. I can't test it because my computer setup is dismantled and not running on my living room floor rn (hence why I can't send screenshots either)
oh so this was an issue a while ago?
.
That should work
It's an ongoing issue that has been going I want to say for about 3 months
Or more, I forgot.
well once you're comp is back together, if you've already verified files I'd try
- uninstalling every
- manually deleting any left over folders in the various parts of your hard drive.
- reinstall
I've tried 5 different methods including that one
It's not a bug I've heard about on here. So google might get you a result from like an obscure reddit post
And again I can't coz my computer isn't even running either so :p
including manually deleting the left over folders?
Once I have my setup running I'll probably record it happening
Well sounds like another normal day of playing the game to me
I scrubbed my computer of everything satisfactory and reinstalled it after a month of not using it and it didn't solve the issue
yeah def try google then. You're more likely to find other examples of an obscure bug
One of my save has invisible terrain, sometimes I find its best not to question what the game is doing
and that one sure sounds obscure
like, it'd be weird even if you were on a server. It's even weirder that you're not
I'm gonna try to get my setup running and get recording before I do much more with it to see if I can fix it
Oddly enough it rarely triggers without:
At least 25 vehicles spawned in the server, however it has triggered with only 5 present at once
It also isn't fixed by removing all affected vehicles, once it triggers it doesn't matter what you do unless you remove every affected vehicle leave the game and rejoin the bug instantly affects any new vehicle placed
Of course I have the inverse, aka the terrain that stops existing, so you think its solid, walk on it, fall outside of the map because physics decided not to exist
I thought you said it wasn't a server?
It's not
Im used to calling it a "server" even if it's technically not
yeah see if you can find a similar issue in reddit if you haven't already then
I probably will eventually
the discord server is less good for logging obscure issues like that
Yea
Anyways-
Imma go sleep coz it's 23:50 for me and I have school or some zhit tomorrow, gn y'all
Night, I personally just enjoy the weird bugs now
Its a adventure, what weird bug will I find today, always interesting
Yeah trains in sf are weird
mine turn invisible if I’m away a certain distance
Like not out of render of the train
thats my game in nutshell, sometimes the terrain decide to remove its collision so i can go inside it
Sure are. I even have trains that teleport across the map
Quantum tunneling trains is another fun feature of the game
Is 100k MW enough for the late game? Like space elevator phase 4-5
Yea depends how fast you want it to be done
Can do it with 30-40 GW but it will take quite a many hours
It depends if you sink overflow or let factories stop once storage backs up
Sinking overflow means everything keeps running
I think I did this one with about 50 GW, but I have a LAN server that runs the factory 24/7 so I went to sleep a few times XD
How are you generating the power?
easily. I finished hte last phase with less than 30k
We built a huge oil rig, and we're fuel generating ~2.7k rocket fuel/min
holy crap
i just finished my 2.5k rocket fuel plant
Oh cool
Time to skip nuclear power then lmfao
nuc power unceccesary
Yeah but it really is a big challenge level for the game for me. Though Id wait to ensure I have all recipes and able to use all byproducts before getting into it
oh im gonna do it, but i dont NEED to
For sure
Yeah the power needed to generate nuclear and all its products takes a sizable dent in your grid
So have a cushion
150000 mw if u dont understand how much that is
well it really depends what you plan on doing post phase 5. If you're going to treat the game like a sandbox doing a solid nuclear system is very useful
+30% from those alien power things
Oh right I forgot that some stuff requires nuclear products, like 100% the MAM
There's quite a lot you can work on crafting outside the scope of the phases 1-5 as well
Are trains easy too understand
lol no
exactly
Well first playthrough
i pray for you my man
Different people have (or don't have) different issues 🤷♂️
I see
for me when i first started, i perfectly understand path signals, but they just wouldent work
still dont know why...
Do I want all trains on one track or separate tracks
depends on what your doing
in my current world, i have a train network going across most of my world
so i use that for everything
but i also have lots of mono rails, for shorter distances or if smth is in the opposite direction
only the nuke nobs, that yo ucan completely ignore. But if you want to run a good sandbox having a potent nuclear power system to fund your game is great
is it possible to play the game without those?
Okay.. am I wrong for using someone else’s factory design for my own first game play?
no
unless your copying it as like.. a mega print and just plopping it down
thats evil
Nono- I mean I found one on YouTube and wanted to use it
you can play the game however you want to.
I mean. Do you use walkthroughs to play games? I don't because the challenge is the fun. But to each their own
But I would recommend not doing it, and learning the hard way instead.
As by just copying makes you learn less, which can then cause issues later.
unless you use mega preints you didnt make, thats evil
well it's a sandbox. So do what you want
but you'll learn absolutely zero about actually building your own things
Generally I find that if you put short spacers at all sides of the path block, and put the signals just that little bit further away from the branches/joins, it often solves the problem
Sometimes the signals don't like sitting right on a branch/merge
Yeah the satisfaction of satisfactory comes from overcoming your struggles
Hm.. idk, my brain works weird, cause I did the same thing for Minecraft and terraria and just.. managed to get better on my own from there..
yea well i fixed it by puting the path signals really far away, like double the distance
you... you used a walkthough... for... minecraft?
Yea, you only actually have to put them one bit of track away, like the shortest length possible
Eh- build tutorials when I wanted to make things
The game is constantly ramping up the difficulty, with expectation that you learn and master to overcome the previous "issues" when they are intruduced, and then piling up additional things on top in next stage.
Hm.. yeah that’s fair
terraria is impossible without them, i just use the wiki
you really need to master the very basics of the game for logistics layout to do anything else.
Tho the tutorial just gave a baseline of what the factory did, said absolutely NADA on how to assist with further gameplay
So I get to figure that on my own without worrying too too much on mats :3
i mean so long as your not using that for EVERYTHING then its fine
One tip with path signals - if the preceeding block signal is quite close, trains will actually slow down approaching the path signal, I usually remove the preceeding inbound block signal (but retain the outbound one)
in a way, tiers 1-9 are a tutorial to get you to build all your own sandbox things.
it's a very well scafolded learning system
the first playthrough entirely is the tutorial
first 100 hours
In that case I passed the tutorial yesterday
congrats!
For example with fluids, the base difficulty levels are:
1: Simple fluids (Tier 3-4)
2: Byproduct fluids (Tier 5-6)
3: Looped fluids (Tier 7)
4: Closed loop fluids (Tier 8-9)
If you don't understand the previous level when the next is added, it gets very hard.
technicly ive never finished the tutorial in 1.0, always get burned out
👍
I had to do it to get the achievement XD
Started a different factory called TutorialFac xD
And that Simple Fluids level builds up on non-fluid factory and belt building, but adds the additional difficulties from basic fluid behavior of headlift and bidirectionality of pipes.
yes, a good game adds new mechanics and improves on others as it progresses, probably why its the best factory game in the world 🤷♂️
And the problem with copying someone elses factory, is that often the WHY isn't told, why it is build the way it is.
Which is critical for learning.
Tier 9 tech to allow input for even more power.
oh cool
its very hard to explain everything everything, and they won't know what base knowledge their viewers have. A core aspect of teaching is evaluating where your students are at
are you a professor perchance?
just a regular teacher
or a normal teacher
lemme guess, math or geometry?
physics/chem technically
oh cool, love physics and chem
but realistically schools would hire me for general science and maths
even though I hate teaching maths >.>
lol
physics is 80% math by volume anyhow
true, such as my highschool physics teacher that had us go out into the lot to push his GMC around for lessons in inertia and stuff
yea, it was an annual thing, called the Jimmy push. shrugs
lol lame
good youtubers don't explain everything, but make you think they have
if they actually explained everything, the video would be 19 hours long and nobody would watch any of it
explain enough to make you understand
yes, just enough to make your understand, and no more
Great YouTubers can squeeze all the info needed in as short a time as possible
(ofc, this may not mean all the info, but at least they make it clear what the limits of the provided info are)
thats what i meant to say
I am trying to build a heavy modular frame factory and was thinking of using trucks to transfer between building but I realized trucks need fuel (lol) do I go and make a fuel factory or do I just use belts for now?
i have never and will never used trucks
trains or belts are so much better
So you have belts going from the resource nodes to the factory and it's sorted inside?
i think so? where else would you sort it
also wym sort it, its belts you dont mix items
Basically in my case I have a steel factory, but I have a factory around 500m away producing the reinforced frames needed by the steel factory to make heavy frames and I want to 'cleanly' send the frames from the iron factory to the steel factory
If not allowed here, please do remove.
I am curious on people’s thoughts on skipping turbofuel altogether and waiting to go for rocket fuel.
I had setup a fuel plant with 210 gens giving me 55k power with 1800 crude. I wanted to setup a turbo fuel plant in the crater area with 2500 crude, giving me 2100 turbofuel, but has a lot of extra steps. However, this only gave me about 70 more fuel generators and only about 15k more power AND it came with a lot of extra steps.
So, I was thinking of just “skipping” turbofuel until I get to rocket fuel itself. I can produce similar amount of power with just diluted fuel.
That's a perfectly valid path
widely considered better than turbofuel
very cool. I thought i was going crazy, did they nerf t-fuel? feel like it was crazy good prior
It's oil efficient, but there's plenty of oil. It's bad for sulfur and coal.
Use a logistics floor
I have multiple buildings creating various things, and beneath them there is a huge floor where all the buildings are connected and I have confusing belt paths all over the place, but when you go up into the buildings themselves it's all pretty clean
without diluted fuel, turbo makes sense. But with it, not so much
Gotcha, well cool. thank you. I think I can survive on what power i have for the time being lol
I'm building a blended turbofuel plant at the moment (if not procrastinating cough cough), hopefully good
So for example a 1x1 tunnel going from one to the other at a certain floor?
@mossy rock The screenshot of pipes you shared is more organized than my entire world 😭
thanks
Logistics floors are kind of up to you on size, but the smaller you go the harder it is to get back in there and edit stuff later if needed. other ways of hiding it are going over/under the factory, or using the new straight belts
I am trying to take whatever is getting produced where I am standing, towards those far miners by the second power tower https://discordapp.com/channels/370472939054956546/553550313533997057/1410547049807740939
@mossy rock Dude that is BEAUTIFUL
thanks, only half done placing the feul gens
quick dumb question about creature respawn.. will a creature respawn on their usual spot even there are structures built or nah?
should be 150000 mw
nah i dont think so
Conveyor poles are a godsend for keeping things clean
Iirc respawning is affected by powered machines nearby. So short answer yes.
Could be wrong or could be more nuance to that though
how about despawn good sir for example i purposely caged a hostile creature will it stay there forever even after updates?
Nothing is promised after updates lol
hehehe alright then thanks!
Who's team splitters and who's team manifolds?
splitters are used to make manifolds, how are they opposing teams?
LMAO 😭 I guess I should've said load balancing
manifolds are simple, easy, and blueprintable, even if they are often disappointing underperformers
I'd prefer balancers if they were easier to make
If you always use the same method you're not optimising
Sometimes manifolds are better, sometimes load balancers are better, do what suits the situation
I kinda don't agree
👍 valid
balancers always offer superior performance to manifolds, the only question is whether you can be assed to build them
Manifolds need a while to prep too to saturate the belts
yep
as with most stuff in this game, build what's more appropriate for your task
manifold is just "balancer but I built it quickly and now it's gonna take a decade to start working"
Words of wisdom right there
Manifold is just fast to build and it works perfectly fine. Its not like we dont have time to wait to let the thing fill
And you can still prefill
far too often I found that I really don't
But you do have the time to make a balancer for alot of things?
I didn't do that, but on reflection, I probably would have saved a fair bit of time doing it
Idk, balancers are nice. But take up too much space i find
I just use balancers for intermediate products that are not as quantity heavy
Frames, rotors, motors etc
i've got myself a full storage container of solid biofuel while my 6 burners need like 24/min total
satisfying
Nice, how far from coal power are you?
150 reinforced iron plates and 50 rotors
once i get this imma unlock asphalt and finally make trucks deliver coal and not me
Nice nice, that will last you a good bit and have some backup while you scale up the coal power
In one of my saves I've got 40 industrial storages full of solid biofuel and I'm not even using it, I was probably collecting it all as an excuse to procrastinate doing something else
exactly
i just jump around the map sometimes
without a care in my mind and without an update in my "factory"
I have a single industrial storage thats being filled because of just the chainsaw. And I am clearing out the red forest of long trees.
Use nobelisks
is there another console command other than grass.Enable=0? It only disables part of it
I havew a very obcure question
what objects can you place on top of a storage container?
only other containers?
Depot uploaders too
So no way to build on top of my tower without making a new different tower?
You can always just nudge a foundation all the way up there
i've finally got spaghetti achievement
i hope i've done everything correctly for 'em juicy 7.5 reinforced iron plates /min
only one way to find out
it's so weird to not be running around like conveyor bnelt
Not making and uploading them yet. But I do use them sparingly for clearing other stuff. I just need to cut trees that are sticking out of the floor.
I have made a huge ass pyramid in the red forest which pretty much spans the whole biome. But small trees still are underneath it for my indoor forest below train level
clearing the red forest without nobelisks? Man. I'd go into that place with all the explosives, because I hate those jumping demons in there.
They are under a floor, and wont respawn if I kill them. And just need to clear the tallest trees that stick through the floor
Its not that big of a deal in the end
how much power does a train station consume?
Trainstation doesnt consume i believe, just the trains
50MW while loading or unloading
Ah
okay
whats the best way to spend 1500 copper p/m?
do i just craft everything into copper sheets?
wait until you need it, and then spend it
don't build "for future", build what you need now
i guess spending it on copper sheets it is then
what phase are you in
phase 4
do you need copper sheets now?
powder is very expensive, 1200 ingots nets you 200 powder
(i make 200 powder right now)
omd
why not keep it as ingots until you know how much of each you need?
or that
copper powder alternates when
i just made mine into powder because i already know that i need that amount as powder
good point
Imagine use all somersloop for 10 amplifier w alien matrix to get x4 power , never need to worry bout power
you can already make enough power to not have to worry about it without making 10 of those
if you are doing that you are at the point of doing it for the sake of it, for normal players, production amplification provides far more utility
For matrices to be a net gain, you already need enough power that you wouldn't need to worry about it regardless
should I spend 10 sloop for one or use those to make more rods?
Depends
so alien matrix is kinda pointless isnt it?
Unless you're going for max power, pretty much yes
probably enough to fairly comfortably beat the game?
if you build machines that use less than 90 GW, yes
otherwise no
you can beat the game at 20 MW with one machine of each
what fuel rod state u onl rn?
why do people insist on calling factories "farms"
here is where i grow my modular frames, its important to water them every day
its kinda enough but if you have ficsonium rod then u will nearly never need to worry bout power and can use oil for other stuff
Cause making 50 matrices/min costs 200 GW. If you're at 100 GW, quadrupling gives you 400, 300 extra. But it costs 200. So you only gain 100. You just doubled your grid, not quadrupled. You could've done that for the same sloop cost but no resource cost without matrices.
You need way more than 100 GW for them to be worth making
are you conflating tiers with phases
I never heard anyone call their factory a farm.......
but no, its a phase 5 thing
items don't really have tiers
but it's unlocked at tier 9
literally the person above me 🙂 #satisfactory message
again, any MW amount is enough to reach it
it depends how fast you want to reach it and how much you will build
I think so cuz u can use battery to onl the process then use ficsonium to run
I assume you mean power storage? batteries won't really help you
it's more power, but it's not infinite power
it's mostly there to make clean plutonium possible
Do you overclock Fuel refineries, i.e. 4 per 600 crude?
ficonium is a way to make more energy per uranium ore
depends how it makes sense logistically for next step
kMW doesn't exist, use "GW" 🙂
guys is the alt recipe "nitrogen rocket fuel" better than the normal recipe
like in oil use
that depends what other recipes you use in the chain
No, it's dogshit for power
easiest is to open some online planner and compare chains that you are willing to use
ill use diluted fuel and heavy oil residue
In oil use, yes. In other resources, no
what the best diamond recipe tho
depends on what you call "best" 🙂 like always
do i need sulfure for anything besides sulfuric acid?
Uranium, plutonium, rocket fuel, regular fuel
Uranium cells
open codex and see what it is used for (or wiki, or online tools)
👀
..., batteries
for most normal people the sulfur cost of nitro rocket fuel is overblown
no such thing as too much power
if you dont go batshit crazy with scale then easily
hard to say, will you build enough factory to use 160GW?
then no 🙂
but imo future-proofing is overrated
with power you just build how much you can/want at that moment and when you reach the limit you build more
that completely depends on your play style, not something we can really answer for you
it's perfectly possible to complete the space elavator with a lot less power than you already have if you want to play that way, some people choose to use a lot more
the appeal of nitro rocket fuel is how easy it is to set up, its not the most resource efficent, but you could make 4800 rocket fuel, that will give you 288 GW of power and you would still have 7200 sulfur and 9600 nitrogen left over on the map
I went the opposite way, I chose to make massive power first, then challenge myself to figure out how to use it all
I currently have about 700GW spare
its much easier to just build a lot of power to get it over with
also everyone has a different definition of what a "really big factory" is
honestly, play at your own pace/style, I often see people asking others to basically "play the game for them", I don't think that's a good approach 🙂
Coffee Stain approved
do gases do sloshing that can be prevented with buffers at the end of manifolds?
you should never use buffers (apart from train station buffering) and if you want to not have isseus from sloshing, it's recommended to loop the pipe (as you can't prevent sloshing)
Gas sloshing doesn't need to be prevented
i always used the elevated buffer method at the end of manifolds which worked very well for me but i have some issues with rocket fuel rn
ight thanks, then i need to look deeper into it 
So what did you guys do after y’all finish the game? 148 hours and just send phase 5 off. Credits rolled. Now what???
well rocket fuel is a gas, which doesn't care about elevation
but also, the buffers rarely help and practically always do nothing or hurt your production, so I wouldn't use them
Now the game truly begins
personally, make things look pretty and make number go up, use all of x resource, make a stack of x part(s)/m, use x logistic more
Is there anyway to reset the phase parts and start over but keep everything I have unlocked
Like a new game +
If you want to do that just start a new game and use SCIM to edit all your unlocks
there's a mod for it that also increases the amounts per ng if that's what you're after in particular
Congratulations, you've completed the tutorial
you could also do a new game and use advanced game settings to unlock everything at start
Genuinely idk what else I can tell you. I've done plenty of janky shit that definitely wouldn't work with a liquid, but worked fine just just fine with a gas
My problem is a manifold with 144 fuel generators on one 600m³ pipe. I can't get the thoughput right, the last generators of the pipe run on less than 20% while on the other side of the pipe rocket fuel backs up in the blenders. The plant is running for around 200h so it had more than enough time to fill up and i started with the whole system filled before connecting the generators to the grid
you likely need to loop the manifold
right quick, would you show me some pipes with dismantle mode pls?
bitz?? you're here?
Indeed lol
i saw your vid, i know you thought the same
pretty much only for the nuclear loop
the whole nuclear to ||ficsonium|| cycle
it depends how much you wanna make but you're right that its mostly or almost only for fuel cells and control rods
Can't rn but what are you hoping to find? (If it's mk1 pipes, that's very unlikely because i got 10 of said manifolds)
i feel like you placed pipes and snapped junctions to them, that makes longer and often irregular pipes
the game works with quantities over time, and the way junctions split pipes seems to mess with the throughput
I'll try that. The manifold is vertical and S-shaped with 12 machines on every level, fed from the top. Does that matter for the loop?
try deleting and replacing pipes where you snapped junctions
I hope i didn't do that 😬 got 1500 generators
nah its fine you can go wild, plus theres always more nodes, just gotta send if way farther
it'll make tying the loop a bit ugly but thats fine, and check the headlift on the pump, and ensure the pipe before is full
and replace the pipes around the pump
theres a bunch of nodes in the bamboo forest, you'll need to fight some spitters and nuke hogs
It's rocket fuel luckily, no pumps needed
But i'll try that, thanks
Radio towers?
rocket fuel is a gas and doesnt need pumps since it spreads eavenly and i shouldnt use valves as a pump for it right?
yup
You don't need uranium for control rods. But you do need it for nuke nobelisks if you want them
For nukes you can ||convert some ore later as you only need a little bit||
Uranium
That way you can go all in with the Power plant
There's enough uranium for 630 GW of uranium only, 1.19 TW with Plutonium included and more with Ficsonium (though that depends on your available SAM)
are you actually limited by SAM with a wasteless plant that uses 100% of the uranium?
Yes. Severely
And not just that, even after you spend all your SAM (and some sloops on doubling it), you only get 1.47 TW from that. Only 280 GW more
Though there's also the benefit that you don't have to store 224 Pu waste per min
What if you go all standard + fertile? (fertile reduces the total amount of Plutonium Rods iirc)
Fertile increases the amount of Plutonium rods
You then end up with 153 Ficsonium instead of 112, and you get slightly less power
Yeah, but the Uranium used up leads (iirc) to less Plutonium in the end
With fertile, you get 30.5 Plutonium, without you get 22.4
Does anyone know where the somersloop at -23, -37 at 123m altitude is in that north west biome it's right under me but I can't find it.
try SCIM with "show caves"
I have but there's only one and I found it it's nothing
Max uranium first, then max plutonium and Ficsonium:
https://www.satisfactorytools.com/1.0/production?share=KsKNaZ7sxKDudAaHbkyk
50.4, 22.4, 112 rods respectively, 1.47 TW
Max Ficsonium:
https://www.satisfactorytools.com/1.0/production?share=N9AhSVe9Pz19xvpRkrRm
22.8, 30.4, 152 rods, 1.425 TW
(or rather, 0.5% more than that because that uses 2090 uranium instead of 2100 but the numbers are more convenient with 2090)
Notice that I had to increase the SAM limit for Tools to even calculate both of these
by the way, an S-shaped manifold should work better than a finger shaped one right?
No, Satisfactory doesn't automatically save when you leave the game.
Only at intervals, and manually.
dayum guys i overkilled rocket fuel by a ton, my math says id need 100 fuel burners should i just overclock them?
up to you, do you want to build more of them or use shards?
well if i use shards id only need 25 yeah?
i think thats gonna be easier
on the other hand
100 fuel burners would look pretty impressive
no
Anybody know why a alien power augmenter has an insert hole? Like whats supposed to go in it? 😂
you'd need 40 gens + 120 shards
APM
whats that?
High-end item that's unlocked in the MAM Slug tree.
Alien power matrix?
wait no i did my math wrong
i counted if i was using rocket fuel
turbo*
but im using rocket fuel so its gonna be even more
190 fuel burners ☠️
@reef basin how do i calculate how many it will be with shards
if i put one shard per fuel burner
190/2.5 gives you the amount of generators you need if you fully overclock
then just 76*3
each shard clocks up by 50%
so it uses 50% more fuel?
and makes 50% more energy
95*
and 124 if i use 1
its 186
how much RF are you making exactly?
is there a way to always let trains pass through 1 block signal?
trains always pass through a signal if it's green and stop before it if it's red
and block signals are green if and only if there is no train between it and the next signal
Factory carts on the other hand drive over a jump pad and do a quadruple front flip over the intersection. One of many reasons they're the best vehicle
I have to build 864 if I oc them to 250%
is satisfactory ever comng to mac?
Not sure, but if I had to guess I would say probably not
Porting to Mac is a lot of work and Apple makes it a pain in the ass
aww dang it
atleast its coming to xbox i guess
You never know though, it might come to mac
i really want it too
then i can cook
beacuse my windows pc is HELLA slow
Idkk its an M3 i think it would be alr i mean it runs frostpunk
but apple only gave it 8gb of ram so nvm 💔
the devs say it's never worth the effort. it's a shit ton of work and you get like 0.5% more sales
yeah thats fair mac platform has like no gamers or games
i have a windows pc but it need to upgrade it
hell, snowrunner just ended mac and switch support. guess they didn't get enough sales from those to justify continuing developing for them
the only game mac is gonna end up having is roblox icl
cant it run league?
i know a lot of people who play league on macs, dont think the devs will end support for it
it can run league
thats only bc of a backroom deal with haxors :gigachad:
i have no clue who that is
I breezed over #faq But couldnt find my answer, do we know if Satisfactory will be on PS+ (The subscription of playstation)
I hope not
Why not
for clarification, do you mean in the PS+ pass or do you mean that you need PS+ to play multiplayer?
The ps+ pass, for any multiplayer game you sadly need PS+
Im probably gonna buy it eitherway if its not on PS+, but im still wondering if it will be you know ?
tbh i dont think there will be any new releases in the PS+ pass
Hi guys
How can I steam link my Satisfactory bought on Epic Games?
at least it wasnt like that when i was on a playstation
Ah, fair enough.
It kinda confused me when i saw Satisfactory in the PS+ store when i checked there, so i was just wondering. I'll have a solid answer once the game releases on PS. (I could buy it on PC, but its not good enough for it XD)
It better be in the xbox game pass ultimate
why isnt there a structure that lets me deconstruct items into their previous items
i dont need compacted coal for anything ( its a byproduct of rocket fuel )
then sink it?
you can use it for more RF
nitrogen rocket fuel alt
but that seems super wasteful imo
nitro rocket fuel is already wasteful
am I the only person that gets this ever lasting sadness that devs don't ever plan on implementing any "eco power" elements to the game, it'd be so fitting into the game aesthetics
geyser power is eco power
its just super bad and nobody uses it
so is nuclear
You can use it to make steel, black powder or turbofuel using alt recipes - otherwise, you just sink it all... or build a giant compacted coal conveyor around the world to bring it on a ridiculous journey
I use it 🙁
can you get all alternate recipes with hard drives ? Or it's not possible to have all of them
same i need the power 😭
Yes
it's only 7 GW
should i build a spaghetti tornade and sink it at the top?
what I had in mind was more of solar farms or stationary/baloon wind turbines, imo they'd legit look good inside the game
I agree they'd look good in the game - we wanna EXPLOIT and it just seems too gentle to use renewable resources instead of destroying the planet
and also balance issues
ADA really doesn't care about keeping the planet pristine, unfortunately.
Solar/Wind/Hydro power would either all be so weak that nobody would ever use them or so OP that everyone would opt to cover their world completely in "free" energy
They're just PCs that are hard to work on, I have an OSX drive for my backup desktop for testing purposes.
Which isn't a super big deal in the bluee crater, really, but if you want to use the oil in thee north bay, keeping that place clean would be a nightmare.
Also I'd say chemical fuel seems better left for launches, but launching material off a planet doesn't seem very efficient anyways, except maybe SAM.
meh there’s a mod that adds it for SF+ and I feel it’s pretty balanced in that context; since you generally need more power than vanilla before fuel generators become available.
The way it balances wind and solar is by making it 50 max worldwide, and hydro is specific nodes (like guysers but not fluctuating).
So, it can’t be OP because you can only spam 50 total
The best way to exploit a planet is probably to strip its atmosphere & then drain it of its heat by converting geotherm to lasers.
But stars are much more useful
The hydro I could get on board with cause yeah, there are only so many waterfalls - and a mod can do what it wants but if base Satisfactory suddenly popped up and was like "mmm sorry you can only place 50 of those." I'd be like ???
Although I guess our space elevator circumvents the fuel/gravity problem
It makes sense. Too many wind turbines slow down the air. I mean satisfactory does the same thing with pipes, instead of using pressure properly it just imposes a hard cutoff instead

Apple is (imo) shit an nobody will persuade me otherwise 😉
Well if we look at the smoke effects it seems the air is pretty slow on this planet at all times
So maybe wind power just doesn't work at all
Whadya mean about the pipes? hard cut off?
In the real world adding more pumps would be necessary on long pipelines, as flow rate is proportional to pressure and head lift, and pipes have friction so they lose pressure over long distances.
satisfactory ignores flow rate and pressure, only headlift and a hard cutoff of 300/600 exist in this game.
I didn't really comment on that 
Machines are just machines I have few opinions on them
can trains crash when theyre on seperate lines?
One way to find out
yes but only if you build those rails super close together and get really unlucky.
when the lines get too close, yes
okay
Yeah but you can always make more water extractors and more pipes so the limit is just how much space there is to place water extractors as opposed to a message popping up and just saying "nah 50 is all you get, sucka"
i have a 2010 mac pro running sequoia
a resource well with 5 pure nodes is super good right?
I didn’t make the mod, I just agree with you that having no limit on wind/solar would indeed be OP
is satisfactory at least available for linux? i really wanna test it on this computer
damn pipe priorities tried to ruin my factory again
it should be
i only own it on epic will it still work
just dont design systems that depend on pipe priority
i just recently learned that the hard way
gonna suck because i need to boot off of my linux drive and the mac pro only has usb 2.0
wasnt intentionally)
me neither xd
i dont even know how priority works
junction was two mk1 pipes to mk1 and mk2 pipe so i had to make it all mk2
now the generators in the middle of the pipe run out of fuel 🙃
lets look through one manifold at a time
There's no native Linux version, but it does run just fine in Proton: protondb.com/app/526870 - though whether it works decently on that hardware could be another question
i dont need it to work good, i have a pc that i actually use to play the game, satisfactory is just the most graphically intensive game i own so i just wanted to test the hardware
are the pipes full? and did you make sure to connect pipes to junctions instead of junctions to pipes?
yea there are no junctions placed on pipes, i checked my four generator blueprint
is the pipe right before the input manifold full? and how much is left at the end of the first floor of generators?
all pipes after the input are full and have a 600m³ flowrate
i meant the pipe right before the 1st generator blueprint and the one right after the last blueprint of 1st floor
after the first floor in the looped circuit, the pipe is about half full with a flowrate of about 180-220, before the first floor its half full but only with a flowrate of up to 10
in the circuit without loop it's about 537 after the first floow and 600 before it
but it doesn't reach the last generators
it should have a flowrate of 550 after the first floor, every floor has 12 generators, each one consumes 4.1666667m³
yet i lose 13 somehow
How you solve that is pray to whatever god you believe in and overclock every producer
And if that doesn’t work add copious pumps
pumps dont do anything for rocket fuel
the numbers are perfect, there is nothing to fix with overclocking
it's the throughput that doesn't work out
Overclocking won't help if the fuel doesn't even leave the blenders
Break them into smaller groups
I'm having this same issue with my rocket fuel setup
Server related questions are probably better asked in #dedicated-servers
Oops, thought I was in that channel my mistake I will delete it and repost.
No worries