#satisfactory

1 messages · Page 266 of 1

peak grove
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ill just go get coal and figure it out

atomic gale
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and use those as inputs to other things

warped marsh
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you only need pumps for going up

atomic gale
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so it doesn't make snese to always go back to the bus for stuff like that

peak grove
atomic gale
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especially since you'd need TONS of belts to have to represent all input/output

mossy rock
atomic gale
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the max belt rate is 780/minute

plain gate
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1200 as of 1.0

atomic gale
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oh im at tier 5 lol

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but yeah it's not "that much" in terms of things you need tons of

warped marsh
atomic gale
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like screws

plain gate
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conveyors made even less sense before autoconnect was a thing

plain gate
#

aluminum, oil products, concrete, copper, etc...

mossy rock
warped marsh
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youll see if you need a pump because the upper pipe will be empty

mossy rock
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my thing isnt powered on cuz im still building it

atomic gale
plain gate
#

i still don't quite get what you mean by your buses, as in factorio style?

warped marsh
#

factorio style :3

unreal sand
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Coal :3

warped marsh
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sure is

unreal sand
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confusion

warped marsh
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whats confusing

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number go up:D

slender quest
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Avaliable very late though, gotta use other belts until then.

shrewd palm
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i wish they did something else for mk5 belts ngl

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780/min is so annoying to work with

warped marsh
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thats why its 780 lol

atomic gale
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D:

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why do the devs hate us

warped marsh
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make you think about things a bit

glad drum
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Petition to make it 810 to make it faster but also kinda worse

warped marsh
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putting in my vote for 817

plain gate
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why stop there, why not add one more

pure rock
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they should add a apllied energisticts 2 type in the game

vivid spade
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Putting my vote for 779

peak grove
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fuck it throw a decimal

#

779.3

unreal sand
vivid spade
warped marsh
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they should just me place vertical splitters so i dont have to do really dumb things to get them in the right place

unreal sand
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779.9999999999999999999

vivid spade
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779.pi

shy mulch
#

Anyone got any nicely designed structures to go around a nitrogen gas extraction area? Looking for inspiration

vivid spade
warped marsh
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theyre all multiples of 30 so theyre not that bad

shrewd palm
# unreal sand Why?

most recipes (especially when you're making blueprints) usually dont come out to a number that works very well with 780

atomic gale
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i wish belts were powers of 2 🙁

shrewd palm
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and mk6 belts are really nice because basically everything fits nicely into 1200/min

vivid spade
#

Powers of π

unreal sand
unreal sand
atomic gale
#

everyone knows pi = 3

unreal sand
atomic gale
glad drum
#

Can't wait for Mk.7 belts that transport 6969

unreal sand
peak grove
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peition for all belts to go up in fibbonaci

unreal sand
vivid spade
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Why is my other server talking about eating moms 💀

peak wasp
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can anyone give me some tips in #screenshots my rear genies not getting enough coal

shy mulch
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Petition for belts to work with +50% speed if you constantly feed them oil 😄

shrewd palm
rigid glen
peak wasp
shrewd palm
#

letting manifolds fill isnt too important if you dont care about having everything be the most efficuent but you absolutely should do that for anything related to power

warped marsh
rigid glen
peak wasp
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yeah I can't count

glad drum
peak wasp
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that is the problem

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thx folks

rigid glen
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gl

frail sleet
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It's mainly the number of machines within a spherical area around you that hurts FPS.

Building 2d (single floor) i've been able to place thousands of machines with minimal hit

but if you make blueprint stacks of stuff in 3d space, you get like 10x the density and it really wrecks performance even with fewer machines because they are all near you at max LOD.

warped marsh
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120 coal and 3 water pumps to 8 coal gens

plain gate
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tiny bit better but a nightmare to organize

vivid spade
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Could I make my 1260 pm manifold better

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For quickwire

frail sleet
unreal sand
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How do i manufacture aluminum

plain gate
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whats the scale youre building eg spelevator p/m or something

warped marsh
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gonna need about 50,000 time crystals to upgrade my bus lmao

frail sleet
plain gate
#

oops wrong link

plain gate
rigid glen
vivid spade
warped marsh
vivid spade
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I don't understand how it's complicated

shy mulch
plain gate
unreal sand
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It’s French

vivid spade
glad drum
plain gate
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wait what without overclocking? 1.1tw 😭 😭

shy mulch
unkempt blade
frail sleet
glad drum
boreal musk
frail sleet
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50 or 1 has the same stutter

vivid spade
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I like making aluminum production lines

glad drum
frail sleet
#

it's just very notably worse than the regular game 😄

glad drum
#

All nearby or spread out? - Oh OK that should be fine then

frail sleet
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doesn't seem to matter

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and from what i've heard, you might be able to have like 500km mk.1, 500km mk.2, 500km mk.3 etc and they won't cumulatively slow each other in that way because they're different objects

rigid glen
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I'm always dumbfounded at the amount of work people put themselves through on this game 🙂

glad drum
#

Interesting. Good to know - I am leaning more towards mk.1 right now because more belts = more spaghetti = more fun

peak grove
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welcome to automation games

frail sleet
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autismomation games

plain gate
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trains organization skills a lot

boreal musk
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not for me tho, dismantling 50 foundations at once made my game goes into seconds/frame, compared to 1 each

shy mulch
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I have 306Km of belts, 107Km of pipes, 96Km of rail. I should try to pump those rookie numbers up

peak grove
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I regret getting the screws straight from metal recipe instead of copper wires from metal recipe

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theres so much pure iron next to where I make coal rn 😭

warped marsh
rigid glen
#

easy, but time consuming searching for drives

distant pulsar
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I think I'm gonna make a belt highway "floor" that has a glass ceiling so anywhere I walk I can see the belts underneath my feet

coral sundial
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This is getting too complex lol

frail sleet
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so glass at medium distance will not be transparent

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i dont use a lot of glass because of that limitation, i like to build big and when the window at the other side of your factory starts being a wall instead of a window it doesn't look great

distant pulsar
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Oh that's a bummer

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Product idea: glass that you can see through

peak wasp
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are 3 water extractors enough for 8 coal genies?

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i think i did 3 before

distant pulsar
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You know what I'll make the ceiling out of those black beam foundations

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No glass

distant pulsar
shy mulch
white dawn
peak wasp
distant pulsar
#

something something search command cg

peak wasp
distant pulsar
fossil iceBOT
#
Official Satisfactory Wiki

The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%

peak wasp
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I don't undersxtand why I try and cramp every build

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l;ike there is so much space >_<

distant pulsar
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Maybe childhood trauma of an unstable home environment and needing to conserve resources

merry perch
cunning glade
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How does one get glass foundation or ceilings

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It says mam

true mulch
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It tells you what exactly you need to research no?

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Iirc it's Quartz chain/Silica

cunning glade
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It says silica

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But the fun part is I have that already

true mulch
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Oh it doesn't say which chain

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Mods?

cunning glade
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Do I have any no

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Oh wait

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There's one I missed ig

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That does give shop stuff

fossil iceBOT
cunning glade
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I'm already in the discord

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First playthrough so vanilla

stray herald
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Is producing 9 Heavy Modular frames a minute good enough for a first factory?

simple spear
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any satisfactory aesthectic builders on?

plain gate
stray herald
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Yeah true

true mulch
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Make more when you know exactly how much more you need

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Don't waste time trying to future proof

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9/min is plenty for building

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@stray herald

stray herald
# true mulch 9/min is plenty for building

Oh yeah IDK where I'm even at in terms of what I need for production. I just finished Phase 3 and decided to start building a train network so I'm just trying to figure out what kind of factories I need for now

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I'll need a computer and a heavy frame factories for now

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Just debating the counts

true mulch
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Make what you need for building only

vapid pewter
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its hard trying to find peopel to play with

true mulch
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Once you get to automating e.g. Supercomputers, just make more Computers within that factory

true mulch
vapid pewter
cunning glade
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Non of them say shop stuff now

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Idk if it's the edibles or the game

true mulch
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Bruh

cunning glade
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I'd show a photo but I can't

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The priority merger said shop stuff

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But now it does not

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That did not give it cool

true mulch
vapid pewter
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ig i will wait till tmr to find out

cunning glade
peak wasp
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Can anyone explain path signals to me like I am a complete idiot 5 year old child?

cunning glade
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I got it

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It's cuz u need too do actual roofs

dense violet
true mulch
# peak wasp Can anyone explain path signals to me like I am a complete idiot 5 year old chil...

Block signals: 1 train allowed in, period.
Path signals: a train can only enter the block if it can exit. Multiple trains are allowed in if their paths don't cross (the game figures this out automatically but it's broken if the junction isn't level). Trains reserve paths to enter, so the signal is red by default, which may cause them to brake if approaching if the block before the path signal is short

cunning glade
#

God forbid it could just add both too cart

keen shuttle
peak wasp
#

Ahaaaa

keen shuttle
#

oh

peak wasp
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I will try this junction again with path in/block out and see if it works. I gave up before and build a bridge over a line cause it was too much hassle

keen shuttle
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:o[

dense violet
true mulch
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The "in" signals determine what kind of block it is, block block or path block

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That's why they must match

hollow hemlock
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Or go without signals and enjoy the show

true mulch
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Theoretically with the right timetable settings and timing, you don't need signals 😛

frail sleet
plain gate
#

anyone remember the plutonium waste:fisc rod ratio

dense violet
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Just stick it in a planner it’ll be faster

noble moon
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is there a way to get the throuput monitor to stop being so sensitive? IE, display item per minute averaged over say 5 minutes instead of it jumping up and down?

dense violet
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Have a stable belt

noble moon
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ok no need for personal attacks

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(joke)

dense violet
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That’s literally how you stop the numbers from going up and down

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Or just don’t use them because you know what you’re putting on your belt

noble moon
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ideally yea, but i'm trying to diagnose problems and it'd be handy if it kept a longer rolling tally

dense violet
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They are terrible diagnostic tools

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Look at the lights of the consumers or producers

Look for flashing yellow lights

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If your consumers are starving follow the logistics backward ms until you spot a throughput issue or see if the producers are clogged

wary vessel
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Less than 100% means suboptimal power usage and insufficient supply

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Or backup

glad drum
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I never remember - should I do more steel beams or more pipes

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I'll have 540 steel output - currently no alts for beams or pipes

dense violet
dense violet
glad drum
dense violet
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It’s easy enough to swap the machines after too

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But if you use NO alts probably beams. Lots of alts use pipes though

rose lotus
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why does my FPS crap out every time i am jumping over a hog

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it is very specific

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the FPS is good as they paw the ground and look at me, then when they charge and I jump, my FPS goes to like 5-8 FPS, and then it goes back to normal after they have passed

cunning glade
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Can u connect a junction too a floor hole a pipe one

peak wasp
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Gas does not load onto trains without being packaged? Is that right?

bronze atlas
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have you tried a fluid loading station? gasses use pipes when they arent packaged. But i havent tried it myself yet with a train

glad drum
peak wasp
#

hmmm

bronze atlas
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Im looking to build an unload station for the space elevator that will load all items into the elevator and then divert when there is too many into a sink.

The issue im running into is there is always a few items between the splitter and the elevator input that just sit there when its full. Is there any automated way to avoid that? or do i just have to go remove them manually.

languid marlin
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I don't think it's avoidable.

bronze atlas
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sad. Might have to try the mod for logic gates.

languid marlin
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You can try to get splitters closer to minimize it, but you'd always just be putting in another logistics building with a bit of belt between it and the input

bronze atlas
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the idea is that i could just stop delivering items when i finish a phase and then send a train with the new items, but unfortunately it sounds like thats not gonna happen without me cleaning it up between changes.

languid marlin
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Or embrace it, make a control room with lifts full of space elevator parts

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Maybe a trophy room

languid marlin
cursive crane
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Youll still have a couple [possible 1-2] on the belt between, but if you get it close enough it shouldnt really matter

bronze atlas
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i think the main issue is just that the conveyor before the input to the elevator will get clogged no matter what once its full and will require manual emptying, as i cant figure out a way to keep the belt empty unless there is room to deposit an item

languid marlin
cursive crane
#

Would really only work for one phase at a time

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And would eventually need manually checks.

languid marlin
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There's only 6 or so inputs right? I've only ever done it manually

cursive crane
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But thats as good as its gonna get

languid marlin
#

But there's more project parts than inputs so I think the problem is unavoidable

cursive crane
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That its like... you really dont have 5 seconds to empty a few belts? Lol

languid marlin
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If you do a lift into an input can you put a splitter right on that?

bronze atlas
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yeah setup that i have now works well for the current phase, but once i switch over theres cleanup to do i was hoping to be able to automate and avoid.

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its not that i dont have time

cursive crane
bronze atlas
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its that i played factorio for so long, NOT being able to prevent it through logic gates hurts my soul, making me lift fingers and such.

cursive crane
languid marlin
cursive crane
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Literally same issue

languid marlin
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It's an automation game, this isn't cause it's necessary, it's for fun and style

cursive crane
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Its a factory building game, with some automation as a way to achieve that

languid marlin
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I'll test it when I get a chance anyway

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So you're saying it's more of a building game?

cursive crane
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People like to say its factorio because automation. But it literally says it on the game description on the steam page

"Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!"

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Doesnt even mention automation. Its implied in "factory"

languid marlin
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I just look at 'factory building' as a word for automation that sounds better for marketing

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I'm not inherently right here though

cursive crane
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Unfortunately there seems to be a lot more people who play for the building part than the factory part lol

dense violet
dense violet
languid marlin
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But I'm more here for the factory/automation

cursive crane
#

Don't get me wrong I love both and as a result love the game

But there are a lot better experiences out there if you are looking for automation lol

languid marlin
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I've tried the factorio demo, it didn't hook me but I'll give it a second chance

dense violet
languid marlin
#

Shapez 2's a good one I find

peak wasp
#

doing a truck station until I get rail, no more long spaghetti conveyors 🙂

glad drum
peak wasp
#

My uranium cell blender has twice stopped even though it has all the items and power.. whyyy

gilded idol
#

Last time I played was 2021 my two sided 16 coal powered generator worked then it no longer works now what do I do

rose lotus
#

despite this being a $2000 card

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and being able to run games far more demanding than SF at max settings with steady 60 FPS

peak wasp
#

I have Nvidia 4060 laptop version and it runs perfect. 16gb rams

spark sky
#

You know, I was watching some videos on YouTube and, I realized something about Satisfactory. If you're not all about rushing to finish the game's goals (or even if you are), this game allows you to spend time being creative in ways that a lot of other games don't. You can take your time, follow the story or not. You can take a year building someting and exploring before you send your first batch of items up the space elevator (but you probably won't because you want to unlock more ways to explore your creativity). I saw a video where the player's challenge to himself was to play through the entire game only using machines to do the work he couldn't do by hand, avoiding building anything that could be defined as a factory.

I'm sure there are oportunities to be creative in building things in a lot of other games, but, well, I built a doggo kennel. first it was just a walled-in area with some squares of the floor sectioned off by short walls that I could jump over, just to keep them separated so that I could be sure that I got all the stuff they were finding. Then I lost one through a foundation and decided that wasn't good enough. I tried a few different designs, attempting to find a design that was compact (for the number of doggos I had found) and yet allowed me to access them without them getting out. Then I started unlocking new walls and other things in the Awesome Shop, and came up with a new design that, surprisingly, worked.

Next I found out that, at some point in the game, the doggos were going to start giving me radioactive waste, which was going to kill me on contact. Now, I could leave it on the doggos, but that would eventually end up with all of them being useless for anything but what Let's Game it Out did with his (and I didn't have the heart to do that to the poor things).

[Discord says I need to start a new message now, so...]

rose lotus
peak wasp
#

I need to sort out my cooling though cause it does run pretty hot!

cursive crane
spark sky
#

Having figured out what to do with that situation, I came up with a design that satisfied both me and the doggos (who were now content to remain in their little cubbie holes). I built a blueprint for it. Then, I just couldn't leave it alone, I had to see just how far I could go with the asthetics of the design, adding stuff to the edges, pushing the boundaries of the Blueprint Designer (with walls and beams right on the edge of the foundations and beams that I had used to build it). That's just a doggo kennel. Just think how much time people put into the beautiful creations that I see posted on YouTube and in screenshots here. I'd like to thank the developers for making an amazing game that we can create such beautiful (or chaotic) 3-dimensional artwork in, that has function as well as form. There will probably always be a bug to squash or an exploit to dismantle, but the game will continue to be great, as long as they keep to their core design beliefs.

spark sky
cursive crane
peak wasp
#

trucks/stations are cool!

spark sky
#

At any rate, this was about the artistic process, and the fact that we've been given this oportunity to be this creative. Not all of us can build stuff in Blender or some other 3D program, but with some creative use of the building blocks provided, we can come up with some amazing things. Without the developers making the game able to do these things, we would have no means of doing so. I'm not anywhere near what some of those people can do, and I probably don't have the time they have, either, but I can appreciate what has been done, and what amazing things will be done in the future.

sterile blade
spark sky
#

And, hey, I don't know of a single YouTube video that was about making a doggo kennel.

cursive crane
cursive crane
spark sky
sterile blade
spark sky
#

I was showing someone how I had nudged containers into each other to save space (sometimes connecting them to each other to store more of something in that smaller space). He asked me if the clipping wasn't annoying. I told him that the clipping was a "feature" of my design 🙂

sterile blade
peak wasp
#

Why the hell my blender keep stoping even though it has all the suppliers and power

sterile blade
sterile blade
peak wasp
#

Not full in the next machine

sterile blade
#

Huh? thinking_helmet

spark sky
sterile blade
peak wasp
sterile blade
#

I asked about the blenders 😅

peak wasp
sterile blade
#

Machines all have both input and output inventories

peak wasp
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Output on the blender is 0

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50 sulfuric acid and 0 sorry

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Ohhhh the sulfuric acid needs drained

sterile blade
#

Are you sure that the instant they go idle they're not lacking input or full of output for moment?

peak wasp
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Nah its cause the sulfuric acid needs drained out or the machine backs up

sterile blade
#

Yeah, that's a "full output inventory" issue ^^

sterile blade
#

Ofc, one could still find them fun to use, but that's more personal preference than due to how the software is made to be fun

true mulch
frail sleet
true mulch
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As in it doesn't seem to work in 3D, only 2D. Or if 3D, the height of the hitbox seems to be only as tall as the physics hitbox of the railway rather than a 10 meter tall volume around it

frail sleet
#

works fine if you account for the spacing?

true mulch
#

Flat junction: ok
Cloverleaf interchange where the bridge is 10 m above the bottom track: ok
A railway roughly 6 m above another: close enough for trains to crash, but path signals see these as being isolated paths and will allow a train on both

frail sleet
#

ty

signal shale
#

I'm having a dumb moment. I thought SCIM could show you resource pickups on the map (like caterium or quartz) but I'll be darned if I can see how to do that.

true mulch
#

You might need to upload your save

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And then it should be a toggle

signal shale
#

ah, okay, I'll give that a look.

hollow halo
#

Psst… yo chat I got another question

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What’s a modular system? (Talking factory design)

tranquil void
#

That is fun to deal with, what's the processing type here?

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Like what is the system being used for

signal shale
#

modular systems when we're talking factory design are systems made up of chunks that you can add or remove. Like a RIPs module that is a blueprint you ccan put down that makes RIPs as part of something bigger, if I understand the concept right.

tranquil void
#

A modular system is usually a design type used in factories that puts your builds in a sort of grid shape, it's extremely effective in most processing plants, but it can get difficult to use without splitters, mergers, or vertical stuff when there is bigger processors like the blender when it's connective to stuff like the constructor, since one is smaller. It's also put into sections and as TLD said, chunks you can add or remove. I would suggest if you use a modular system that you also add splitters that go off to one side connecting to storage crates so that you don't have an overload issue, and can have a way to move resources to other areas like a drone port or loading dock without having to divert resources farther down the line of processing (also space things out so that if you do have to, it doesn't get all crunched together and start clipping, I've had issues with this before because I forgot to think about what might happen if I have to divert resources)

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Yay absolute bloody WALL of text; I do apologize

sterile blade
#

Pfft, it fits in one Discord message. Barely a wall of text why_so_snutt

woeful gale
#

Do i need to auto produce the neuron computer or just put other ingridiant to just process enough for AI expantion?

tranquil void
#

Also take most of what I say with a grain of salt

woeful gale
stray herald
#

Is there a reason the scanner is inconsistent?

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Is it affected by geography?

tranquil void
#

I think it can be

tranquil void
stray herald
tranquil void
stray herald
#

I am in the far east of the dune desert and there should be some 20 iron nodes. I am supposedly in the middle but I only get like 4 or 5 per scan max. Sometimes nodes 200m away don't get pinged.

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I just moved 50 metres south and I get this

tranquil void
#

If it's not giving the ping sound (which is common for when it notices the node) then maybe it's detected another node in the same direction or distance and pings that, it's also possible that the devs added a maximum range for scanning at certain levels or just in general. Then again this could also just be a bug

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Yeah that looks like it's a bug

stray herald
#

RIP

steady cedar
#

Also what does the yellow icon mean

tranquil void
#

Not really much you can do about it, though I would recommend making markers to test if those also disappear sometimes. If they don't, you have a solution that will avoid that

tranquil void
stray herald
#

Yeah idk sometimes it gives yellow icons

steady cedar
#

In the their screenshot

stray herald
#

I scanned again and it's no longer yellow

steady cedar
#

One iron node is yellow

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I have seen it a couple times too but no clue

sterile blade
#

Ie: if you're close to a node, the scan range will be short

tranquil void
#

So the yellow markers on the map seem to be a fairly common bug, and doesn't have any gameplay effect. Relaunching the save usually takes care of it.

ivory condor
tranquil void
#

It's similar to the green icons bug that was fixed a while ago. Not exactly why it does this but it's whatever

stray herald
sterile blade
stray herald
sterile blade
stray herald
#

Radar?

ivory condor
# tranquil void Interesting

Yeah directx12 has more optimization issues compared to the other apis, don't ask me why thats actually the case

steady cedar
stray herald
#

Okay yeah I was wondering what that did

ivory condor
#

Aka play the superior api aka directx11hehe

stray herald
#

I can get it right away I think

steady cedar
#

Or use the map in their website

tranquil void
#

I used to have a horrible graphics bug where my sky would have an aneurysm, and starts violently glitching out in red pixels. Extremely hard to see and very painful to look at directly, wasn't sure why it did that but it was recently fixed (hopefully permanently) and I want to assume it was client-side or one or the APIs I was using.

stray herald
sterile blade
steady cedar
sterile blade
#

Do you think someone still has a U8 version of the game they could share so I can make more videos in that old savefile? hehe

steady cedar
#

Also the tower has about the same range so you will need multiple to cover a large area

ivory condor
steady cedar
#

They also can make the map a bit unreadable

stray herald
#

Yeah It sometimes goes around 2KM far away so that's why I was wondering why it's pinging almost nothing. I didn't know it reduces its range the more nodes it finds

tranquil void
#

-w-

sterile blade
tranquil void
#

Idk I've never had any issues with radar, but this is interesting to read so

sterile blade
steady cedar
#

I never liked using the radar
Just to much info on the map

stray herald
ivory condor
#

But honestly im not suprised, this game has alot of weird stuff happening in ithehe

steady cedar
tranquil void
#

Hey has anyone else dealt with their vehicles randomly all floating? Recently while in game if I have any vehicles spawned for any time between 30 minutes at over 6 hours my vehicles stop functioning and start floating and glitching out. Only way to fix it so far has been deleted them and restart the save, and even that isn't a solid fix.

sterile blade
tranquil void
#

I don't know why it does it or what has triggered it, but it's not even like it's one save and the file just corrupted

mossy rock
#

power plant so big i cant fit in in fully zoomed out cam ):

fossil iceBOT
tranquil void
#

I don't think I have any screenshots of it

sterile blade
#

Sounds like a clear case of bugs waiting to be squashed

tranquil void
#

Fun

#

Except I tried that.. like a month ago..

ivory condor
sterile blade
tranquil void
#

I gave up after the 5th method of attempting to fix the stupid thing failed

sterile blade
#

Just focus on some sushi to take the edge off jace_smile

tranquil void
#

The only true reason I find it so genuinely annoying is because most of not all of my factories legitimately require non-railed or non-drone vehicles to operate, whether it's because of terrain or space or fuel, sometimes I just like using ground vehicles, but when they just break and suddenly starts acting like .5 gravity objects faster than players so chasing them is required to dismantle them but takes for-bloody-ever to do

tranquil void
#

One of them literally hasn't even run multiple people before

dense violet
#

so this is happening to every save?

tranquil void
#

Not so far. It's been 3 save files so far, but the fourth that has vehicles in use hasn't been run in a while. I can't test it because my computer setup is dismantled and not running on my living room floor rn (hence why I can't send screenshots either)

dense violet
#

oh so this was an issue a while ago?

tranquil void
#

.

tranquil void
#

It's an ongoing issue that has been going I want to say for about 3 months

#

Or more, I forgot.

dense violet
#

well once you're comp is back together, if you've already verified files I'd try

  1. uninstalling every
  2. manually deleting any left over folders in the various parts of your hard drive.
  3. reinstall
tranquil void
#

I've tried 5 different methods including that one

dense violet
#

It's not a bug I've heard about on here. So google might get you a result from like an obscure reddit post

tranquil void
#

And again I can't coz my computer isn't even running either so :p

dense violet
tranquil void
ivory condor
#

Well sounds like another normal day of playing the game to mehehe

tranquil void
dense violet
#

yeah def try google then. You're more likely to find other examples of an obscure bug

ivory condor
#

One of my save has invisible terrain, sometimes I find its best not to question what the game is doingjace_smile

dense violet
#

and that one sure sounds obscure

#

like, it'd be weird even if you were on a server. It's even weirder that you're not

tranquil void
#

I'm gonna try to get my setup running and get recording before I do much more with it to see if I can fix it

#

Oddly enough it rarely triggers without:
At least 25 vehicles spawned in the server, however it has triggered with only 5 present at once
It also isn't fixed by removing all affected vehicles, once it triggers it doesn't matter what you do unless you remove every affected vehicle leave the game and rejoin the bug instantly affects any new vehicle placed

ivory condor
#

Of course I have the inverse, aka the terrain that stops existing, so you think its solid, walk on it, fall outside of the map because physics decided not to existjace_smile

dense violet
tranquil void
#

Im used to calling it a "server" even if it's technically not

dense violet
#

yeah see if you can find a similar issue in reddit if you haven't already then

tranquil void
#

I probably will eventually

dense violet
#

the discord server is less good for logging obscure issues like that

tranquil void
#

Yea

#

Anyways-
Imma go sleep coz it's 23:50 for me and I have school or some zhit tomorrow, gn y'all

ivory condor
#

Night, I personally just enjoy the weird bugs nowhehe

#

Its a adventure, what weird bug will I find today, always interesting

limpid cairn
#

mine turn invisible if I’m away a certain distance

#

Like not out of render of the train

boreal musk
#

thats my game in nutshell, sometimes the terrain decide to remove its collision so i can go inside it

ivory condor
#

Quantum tunneling trains is another fun feature of the game

wild plume
#

Is 100k MW enough for the late game? Like space elevator phase 4-5

steady cedar
#

Depends on how big you are going

#

Might be just about enough

silk ocean
#

Yea depends how fast you want it to be done

#

Can do it with 30-40 GW but it will take quite a many hours

true mulch
#

It depends if you sink overflow or let factories stop once storage backs up

#

Sinking overflow means everything keeps running

silk ocean
#

I think I did this one with about 50 GW, but I have a LAN server that runs the factory 24/7 so I went to sleep a few times XD

stray herald
dense violet
wild plume
wild plume
mossy rock
#

i just finished my 2.5k rocket fuel plant

wild plume
#

Time to skip nuclear power then lmfao

mossy rock
#

nuc power unceccesary

steel cloud
#

Yeah but it really is a big challenge level for the game for me. Though Id wait to ensure I have all recipes and able to use all byproducts before getting into it

mossy rock
#

oh im gonna do it, but i dont NEED to

steel cloud
#

For sure

mossy rock
#

i think i have 150 gw

#

going to have, no motors ):

#

just from rocket fuel

steel cloud
#

Yeah the power needed to generate nuclear and all its products takes a sizable dent in your grid

#

So have a cushion

mossy rock
#

150000 mw if u dont understand how much that is

dense violet
# wild plume Oh cool

well it really depends what you plan on doing post phase 5. If you're going to treat the game like a sandbox doing a solid nuclear system is very useful

mossy rock
#

+30% from those alien power things

steel cloud
silk ocean
#

There's quite a lot you can work on crafting outside the scope of the phases 1-5 as well

cunning glade
#

Are trains easy too understand

mossy rock
silk ocean
#

With some experience they are not too hard

#

Steep learning curve tho xD

mossy rock
#

exactly

cunning glade
#

Well first playthrough

mossy rock
sterile blade
cunning glade
#

I see

mossy rock
#

still dont know why...

cunning glade
#

Do I want all trains on one track or separate tracks

mossy rock
cunning glade
#

Idk tbh

#

I'll prolly answer my own question once I use it

mossy rock
#

in my current world, i have a train network going across most of my world

#

so i use that for everything

#

but i also have lots of mono rails, for shorter distances or if smth is in the opposite direction

dense violet
mossy rock
#

is it possible to play the game without those?

hollow halo
#

Okay.. am I wrong for using someone else’s factory design for my own first game play?

mossy rock
#

no

#

unless your copying it as like.. a mega print and just plopping it down

#

thats evil

hollow halo
#

Nono- I mean I found one on YouTube and wanted to use it

mossy rock
#

you can play the game however you want to.

steel cloud
#

I mean. Do you use walkthroughs to play games? I don't because the challenge is the fun. But to each their own

spice patio
#

But I would recommend not doing it, and learning the hard way instead.
As by just copying makes you learn less, which can then cause issues later.

mossy rock
dense violet
silk ocean
# mossy rock still dont know why...

Generally I find that if you put short spacers at all sides of the path block, and put the signals just that little bit further away from the branches/joins, it often solves the problem

#

Sometimes the signals don't like sitting right on a branch/merge

steel cloud
#

Yeah the satisfaction of satisfactory comes from overcoming your struggles

hollow halo
mossy rock
mossy rock
silk ocean
#

Yea, you only actually have to put them one bit of track away, like the shortest length possible

hollow halo
spice patio
mossy rock
dense violet
hollow halo
#

Tho the tutorial just gave a baseline of what the factory did, said absolutely NADA on how to assist with further gameplay

#

So I get to figure that on my own without worrying too too much on mats :3

mossy rock
#

i mean so long as your not using that for EVERYTHING then its fine

silk ocean
#

One tip with path signals - if the preceeding block signal is quite close, trains will actually slow down approaching the path signal, I usually remove the preceeding inbound block signal (but retain the outbound one)

dense violet
#

it's a very well scafolded learning system

mossy rock
#

first 100 hours

sick olive
#

In that case I passed the tutorial yesterday

mossy rock
spice patio
#

For example with fluids, the base difficulty levels are:
1: Simple fluids (Tier 3-4)
2: Byproduct fluids (Tier 5-6)
3: Looped fluids (Tier 7)
4: Closed loop fluids (Tier 8-9)

If you don't understand the previous level when the next is added, it gets very hard.

mossy rock
#

technicly ive never finished the tutorial in 1.0, always get burned out

silk ocean
#

I had to do it to get the achievement XD

#

Started a different factory called TutorialFac xD

spice patio
#

And that Simple Fluids level builds up on non-fluid factory and belt building, but adds the additional difficulties from basic fluid behavior of headlift and bidirectionality of pipes.

mossy rock
spice patio
#

And the problem with copying someone elses factory, is that often the WHY isn't told, why it is build the way it is.
Which is critical for learning.

mossy rock
#

good yters explain everything

#

why does the power augmenter have in inpuit?

spice patio
#

Tier 9 tech to allow input for even more power.

mossy rock
#

oh cool

dense violet
#

its very hard to explain everything everything, and they won't know what base knowledge their viewers have. A core aspect of teaching is evaluating where your students are at

mossy rock
#

are you a professor perchance?

dense violet
#

just a regular teacher

mossy rock
#

or a normal teacher

mossy rock
dense violet
#

physics/chem technically

mossy rock
#

oh cool, love physics and chem

dense violet
#

but realistically schools would hire me for general science and maths

#

even though I hate teaching maths >.>

mossy rock
#

lol

signal shale
#

physics is 80% math by volume anyhow

mossy rock
#

yea but u can do experiements and stuff

#

can do that in math

signal shale
#

true, such as my highschool physics teacher that had us go out into the lot to push his GMC around for lessons in inertia and stuff

mossy rock
#

cool

#

u sure it was a gmc?

signal shale
#

yea, it was an annual thing, called the Jimmy push. shrugs

mossy rock
#

lol lame

shy mulch
# mossy rock good yters explain everything

good youtubers don't explain everything, but make you think they have
if they actually explained everything, the video would be 19 hours long and nobody would watch any of it

mossy rock
shy mulch
mossy rock
#

also its sf, tops 30 mins

#

pretty easy game

sterile blade
mossy rock
#

thats what i meant to say

stray herald
#

I am trying to build a heavy modular frame factory and was thinking of using trucks to transfer between building but I realized trucks need fuel (lol) do I go and make a fuel factory or do I just use belts for now?

mossy rock
#

trains or belts are so much better

stray herald
#

Valid

#

How do I make the belts 'clean' between buildings?

mossy rock
#

wym

#

oh, dont have seperate buildings

stray herald
#

So you have belts going from the resource nodes to the factory and it's sorted inside?

mossy rock
#

i think so? where else would you sort it

#

also wym sort it, its belts you dont mix items

stray herald
#

Basically in my case I have a steel factory, but I have a factory around 500m away producing the reinforced frames needed by the steel factory to make heavy frames and I want to 'cleanly' send the frames from the iron factory to the steel factory

shut trout
#

If not allowed here, please do remove.
I am curious on people’s thoughts on skipping turbofuel altogether and waiting to go for rocket fuel.
I had setup a fuel plant with 210 gens giving me 55k power with 1800 crude. I wanted to setup a turbo fuel plant in the crater area with 2500 crude, giving me 2100 turbofuel, but has a lot of extra steps. However, this only gave me about 70 more fuel generators and only about 15k more power AND it came with a lot of extra steps.
So, I was thinking of just “skipping” turbofuel until I get to rocket fuel itself. I can produce similar amount of power with just diluted fuel.

frail sleet
shut trout
#

very cool. I thought i was going crazy, did they nerf t-fuel? feel like it was crazy good prior

frail sleet
#

It's oil efficient, but there's plenty of oil. It's bad for sulfur and coal.

shy mulch
# stray herald How do I make the belts 'clean' between buildings?

Use a logistics floor
I have multiple buildings creating various things, and beneath them there is a huge floor where all the buildings are connected and I have confusing belt paths all over the place, but when you go up into the buildings themselves it's all pretty clean

frail sleet
#

without diluted fuel, turbo makes sense. But with it, not so much

shut trout
silk ocean
#

I'm building a blended turbofuel plant at the moment (if not procrastinating cough cough), hopefully good

stray herald
#

@mossy rock The screenshot of pipes you shared is more organized than my entire world 😭

cursive crane
stray herald
#

@mossy rock Dude that is BEAUTIFUL

mossy rock
#

thanks, only half done placing the feul gens

stark lagoon
#

quick dumb question about creature respawn.. will a creature respawn on their usual spot even there are structures built or nah?

mossy rock
#

should be 150000 mw

cursive crane
cursive crane
#

Could be wrong or could be more nuance to that though

stark lagoon
cursive crane
#

Nothing is promised after updates lol

stark lagoon
#

hehehe alright then thanks!

stray herald
#

Who's team splitters and who's team manifolds?

south sinew
#

splitters are used to make manifolds, how are they opposing teams?

stray herald
south sinew
#

manifolds are simple, easy, and blueprintable, even if they are often disappointing underperformers

#

I'd prefer balancers if they were easier to make

shy mulch
#

If you always use the same method you're not optimising
Sometimes manifolds are better, sometimes load balancers are better, do what suits the situation

south sinew
#

I kinda don't agree

austere lichen
#

👍 valid

south sinew
#

balancers always offer superior performance to manifolds, the only question is whether you can be assed to build them

stray herald
#

Manifolds need a while to prep too to saturate the belts

south sinew
#

yep

tall lantern
#

as with most stuff in this game, build what's more appropriate for your task

south sinew
#

manifold is just "balancer but I built it quickly and now it's gonna take a decade to start working"

austere lichen
#

Manifold is just fast to build and it works perfectly fine. Its not like we dont have time to wait to let the thing fill

#

And you can still prefill

south sinew
#

far too often I found that I really don't

austere lichen
#

But you do have the time to make a balancer for alot of things?

south sinew
#

I didn't do that, but on reflection, I probably would have saved a fair bit of time doing it

austere lichen
#

Idk, balancers are nice. But take up too much space i find

#

I just use balancers for intermediate products that are not as quantity heavy

#

Frames, rotors, motors etc

neon cloak
#

i've got myself a full storage container of solid biofuel while my 6 burners need like 24/min total

#

satisfying

austere lichen
#

Nice, how far from coal power are you?

neon cloak
#

once i get this imma unlock asphalt and finally make trucks deliver coal and not me

austere lichen
#

Nice nice, that will last you a good bit and have some backup while you scale up the coal power

shy mulch
neon cloak
#

i just jump around the map sometimes

#

without a care in my mind and without an update in my "factory"

austere lichen
#

I have a single industrial storage thats being filled because of just the chainsaw. And I am clearing out the red forest of long trees.

minor oak
#

is there another console command other than grass.Enable=0? It only disables part of it

severe orchid
#

I havew a very obcure question

#

what objects can you place on top of a storage container?

#

only other containers?

hard ivy
#

Depot uploaders too

hard ivy
#

You can always just nudge a foundation all the way up there

neon cloak
#

i've finally got spaghetti achievement

#

i hope i've done everything correctly for 'em juicy 7.5 reinforced iron plates /min

fluid sapphire
#

only one way to find out

neon cloak
#

it's so weird to not be running around like conveyor bnelt

austere lichen
# true mulch Use nobelisks

Not making and uploading them yet. But I do use them sparingly for clearing other stuff. I just need to cut trees that are sticking out of the floor.

#

I have made a huge ass pyramid in the red forest which pretty much spans the whole biome. But small trees still are underneath it for my indoor forest below train level

signal shale
#

clearing the red forest without nobelisks? Man. I'd go into that place with all the explosives, because I hate those jumping demons in there.

austere lichen
#

They are under a floor, and wont respawn if I kill them. And just need to clear the tallest trees that stick through the floor

#

Its not that big of a deal in the end

limpid cairn
#

how much power does a train station consume?

austere lichen
#

Trainstation doesnt consume i believe, just the trains

fluid sapphire
#

50MW while loading or unloading

austere lichen
#

Ah

limpid cairn
#

okay

#

whats the best way to spend 1500 copper p/m?

#

do i just craft everything into copper sheets?

reef basin
#

don't build "for future", build what you need now

limpid cairn
#

i guess spending it on copper sheets it is then

fluid sapphire
#

what phase are you in

limpid cairn
#

phase 4

reef basin
fluid sapphire
#

copper powder?

#

for nuclear pasta?=

limpid cairn
#

not unlocked yet but good idea

#

ig ill use half of the copper for sheets then?

fluid sapphire
#

powder is very expensive, 1200 ingots nets you 200 powder

#

(i make 200 powder right now)

limpid cairn
#

omd

reef basin
fluid sapphire
#

or that

boreal musk
#

copper powder alternates when

fluid sapphire
#

i just made mine into powder because i already know that i need that amount as powder

woeful gale
#

Imagine use all somersloop for 10 amplifier w alien matrix to get x4 power , never need to worry bout power

fluid sapphire
#

you can already make enough power to not have to worry about it without making 10 of those

#

if you are doing that you are at the point of doing it for the sake of it, for normal players, production amplification provides far more utility

hard ivy
woeful gale
#

should I spend 10 sloop for one or use those to make more rods?

hard ivy
#

Depends

woeful gale
hard ivy
#

Unless you're going for max power, pretty much yes

fluid sapphire
#

probably enough to fairly comfortably beat the game?

reef basin
#

if you build machines that use less than 90 GW, yes
otherwise no

#

you can beat the game at 20 MW with one machine of each

woeful gale
#

what fuel rod state u onl rn?

reef basin
#

why do people insist on calling factories "farms"

fluid sapphire
#

here is where i grow my modular frames, its important to water them every day

woeful gale
#

its kinda enough but if you have ficsonium rod then u will nearly never need to worry bout power and can use oil for other stuff

hard ivy
# woeful gale so alien matrix is kinda pointless isnt it?

Cause making 50 matrices/min costs 200 GW. If you're at 100 GW, quadrupling gives you 400, 300 extra. But it costs 200. So you only gain 100. You just doubled your grid, not quadrupled. You could've done that for the same sloop cost but no resource cost without matrices.

You need way more than 100 GW for them to be worth making

fluid sapphire
#

are you conflating tiers with phases

deep dock
fluid sapphire
#

but no, its a phase 5 thing

reef basin
#

items don't really have tiers
but it's unlocked at tier 9

reef basin
#

again, any MW amount is enough to reach it
it depends how fast you want to reach it and how much you will build

woeful gale
#

I think so cuz u can use battery to onl the process then use ficsonium to run

reef basin
reef basin
#

it's more power, but it's not infinite power
it's mostly there to make clean plutonium possible

silk ocean
#

Do you overclock Fuel refineries, i.e. 4 per 600 crude?

woeful gale
#

ficonium is a way to make more energy per uranium ore

reef basin
silk ocean
#

Yea

#

The compactness appeals to me XD

reef basin
#

kMW doesn't exist, use "GW" 🙂

limpid cairn
#

guys is the alt recipe "nitrogen rocket fuel" better than the normal recipe

#

like in oil use

reef basin
hard ivy
#

No, it's dogshit for power

reef basin
#

easiest is to open some online planner and compare chains that you are willing to use

limpid cairn
hard ivy
woeful gale
#

what the best diamond recipe tho

reef basin
limpid cairn
hard ivy
#

Uranium, plutonium, rocket fuel, regular fuel

hard ivy
reef basin
solemn ruin
#

👀

reef basin
#

..., batteries

fluid sapphire
#

for most normal people the sulfur cost of nitro rocket fuel is overblown

#

no such thing as too much power

#

if you dont go batshit crazy with scale then easily

reef basin
#

hard to say, will you build enough factory to use 160GW?

#

then no 🙂

#

but imo future-proofing is overrated

#

with power you just build how much you can/want at that moment and when you reach the limit you build more

shy mulch
#

that completely depends on your play style, not something we can really answer for you
it's perfectly possible to complete the space elavator with a lot less power than you already have if you want to play that way, some people choose to use a lot more

fluid sapphire
shy mulch
#

I currently have about 700GW spare

fluid sapphire
#

its much easier to just build a lot of power to get it over with

shy mulch
#

also everyone has a different definition of what a "really big factory" is

reef basin
#

honestly, play at your own pace/style, I often see people asking others to basically "play the game for them", I don't think that's a good approach 🙂

wary crow
#

do gases do sloshing that can be prevented with buffers at the end of manifolds?

reef basin
#

you should never use buffers (apart from train station buffering) and if you want to not have isseus from sloshing, it's recommended to loop the pipe (as you can't prevent sloshing)

hard ivy
wary crow
wary crow
safe rose
#

So what did you guys do after y’all finish the game? 148 hours and just send phase 5 off. Credits rolled. Now what???

reef basin
median shell
safe rose
#

Is there anyway to reset the phase parts and start over but keep everything I have unlocked

#

Like a new game +

shy mulch
#

If you want to do that just start a new game and use SCIM to edit all your unlocks

median shell
#

there's a mod for it that also increases the amounts per ng if that's what you're after in particular

shy mulch
median shell
#

you could also do a new game and use advanced game settings to unlock everything at start

hard ivy
wary crow
# hard ivy Genuinely idk what else I can tell you. I've done plenty of janky shit that defi...

My problem is a manifold with 144 fuel generators on one 600m³ pipe. I can't get the thoughput right, the last generators of the pipe run on less than 20% while on the other side of the pipe rocket fuel backs up in the blenders. The plant is running for around 200h so it had more than enough time to fill up and i started with the whole system filled before connecting the generators to the grid

dense violet
steady glade
#

bitz?? you're here?

solemn ruin
#

Indeed lol

steady glade
#

i saw your vid, i know you thought the same

#

pretty much only for the nuclear loop

#

the whole nuclear to ||ficsonium|| cycle

#

it depends how much you wanna make but you're right that its mostly or almost only for fuel cells and control rods

wary crow
steady glade
#

the game works with quantities over time, and the way junctions split pipes seems to mess with the throughput

wary crow
steady glade
#

try deleting and replacing pipes where you snapped junctions

wary crow
#

I hope i didn't do that 😬 got 1500 generators

steady glade
#

nah its fine you can go wild, plus theres always more nodes, just gotta send if way farther

steady glade
#

and replace the pipes around the pump

#

theres a bunch of nodes in the bamboo forest, you'll need to fight some spitters and nuke hogs

wary crow
#

But i'll try that, thanks

unreal sand
#

Radio towers?

limpid cairn
#

rocket fuel is a gas and doesnt need pumps since it spreads eavenly and i shouldnt use valves as a pump for it right?

hard ivy
#

You don't need uranium for control rods. But you do need it for nuke nobelisks if you want them

wary crow
#

For nukes you can ||convert some ore later as you only need a little bit||

unreal sand
#

Uranium

wary crow
#

That way you can go all in with the Power plant

hard ivy
wary crow
#

are you actually limited by SAM with a wasteless plant that uses 100% of the uranium?

hard ivy
#

Yes. Severely

wary crow
#

oh well

#

luckily i didnt start planning yet

hard ivy
#

And not just that, even after you spend all your SAM (and some sloops on doubling it), you only get 1.47 TW from that. Only 280 GW more

#

Though there's also the benefit that you don't have to store 224 Pu waste per min

sterile blade
hard ivy
#

Fertile increases the amount of Plutonium rods

#

You then end up with 153 Ficsonium instead of 112, and you get slightly less power

sterile blade
#

Yeah, but the Uranium used up leads (iirc) to less Plutonium in the end

hard ivy
#

With fertile, you get 30.5 Plutonium, without you get 22.4

peak wasp
#

Does anyone know where the somersloop at -23, -37 at 123m altitude is in that north west biome it's right under me but I can't find it.

south sinew
#

try SCIM with "show caves"

peak wasp
#

I have but there's only one and I found it it's nothing

hard ivy
# sterile blade Yeah, but the Uranium used up leads (iirc) to less Plutonium in the end

Max uranium first, then max plutonium and Ficsonium:
https://www.satisfactorytools.com/1.0/production?share=KsKNaZ7sxKDudAaHbkyk
50.4, 22.4, 112 rods respectively, 1.47 TW

Max Ficsonium:
https://www.satisfactorytools.com/1.0/production?share=N9AhSVe9Pz19xvpRkrRm
22.8, 30.4, 152 rods, 1.425 TW
(or rather, 0.5% more than that because that uses 2090 uranium instead of 2100 but the numbers are more convenient with 2090)

#

Notice that I had to increase the SAM limit for Tools to even calculate both of these

wary crow
limpid cairn
#

trains are so buggy wtf

#

btw is sf autosaving after leaving ?

spice patio
#

Only at intervals, and manually.

dense turtle
#

dayum guys i overkilled rocket fuel by a ton, my math says id need 100 fuel burners should i just overclock them?

reef basin
#

up to you, do you want to build more of them or use shards?

dense turtle
#

well if i use shards id only need 25 yeah?

#

i think thats gonna be easier

#

on the other hand

#

100 fuel burners would look pretty impressive

narrow iris
#

Anybody know why a alien power augmenter has an insert hole? Like whats supposed to go in it? 😂

reef basin
#

you'd need 40 gens + 120 shards

narrow iris
#

whats that?

slender quest
narrow iris
#

Alien power matrix?

dense turtle
#

wait no i did my math wrong

#

i counted if i was using rocket fuel

#

turbo*

#

but im using rocket fuel so its gonna be even more

#

190 fuel burners ☠️

#

@reef basin how do i calculate how many it will be with shards

#

if i put one shard per fuel burner

narrow iris
#

then just 76*3

reef basin
#

each shard clocks up by 50%

dense turtle
#

so it uses 50% more fuel?

reef basin
#

and makes 50% more energy

dense turtle
#

so it would be 93 gens if i use 2 shards per gen

reef basin
#

95*

dense turtle
#

and 124 if i use 1

dense turtle
hard ivy
limpid cairn
#

is there a way to always let trains pass through 1 block signal?

hard ivy
#

trains always pass through a signal if it's green and stop before it if it's red

#

and block signals are green if and only if there is no train between it and the next signal

unkempt blade
wary vessel
sonic wren
#

is satisfactory ever comng to mac?

wary vessel
#

Not sure, but if I had to guess I would say probably not

#

Porting to Mac is a lot of work and Apple makes it a pain in the ass

sonic wren
#

atleast its coming to xbox i guess

wary vessel
#

You never know though, it might come to mac

sonic wren
#

then i can cook

#

beacuse my windows pc is HELLA slow

wary vessel
#

Lmfao

#

Let's be honest tho satisfactory would probably smoke your mac as well

sonic wren
#

Idkk its an M3 i think it would be alr i mean it runs frostpunk

#

but apple only gave it 8gb of ram so nvm 💔

hard ivy
#

the devs say it's never worth the effort. it's a shit ton of work and you get like 0.5% more sales

sonic wren
reef basin
#

sell your macs people

#

get a proper pcs 😛

sonic wren
hard ivy
#

hell, snowrunner just ended mac and switch support. guess they didn't get enough sales from those to justify continuing developing for them

sonic wren
#

the only game mac is gonna end up having is roblox icl

limpid cairn
#

cant it run league?

#

i know a lot of people who play league on macs, dont think the devs will end support for it

sonic wren
#

it can run league

minor rock
limpid cairn
#

i have no clue who that is

left sluice
#

I breezed over #faq But couldnt find my answer, do we know if Satisfactory will be on PS+ (The subscription of playstation)

reef basin
#

I hope not

left sluice
#

Why not

limpid cairn
#

for clarification, do you mean in the PS+ pass or do you mean that you need PS+ to play multiplayer?

left sluice
#

The ps+ pass, for any multiplayer game you sadly need PS+

#

Im probably gonna buy it eitherway if its not on PS+, but im still wondering if it will be you know ?

limpid cairn
#

tbh i dont think there will be any new releases in the PS+ pass

lime bough
#

Hi guys
How can I steam link my Satisfactory bought on Epic Games?

limpid cairn
#

at least it wasnt like that when i was on a playstation

left sluice
#

Ah, fair enough.

It kinda confused me when i saw Satisfactory in the PS+ store when i checked there, so i was just wondering. I'll have a solid answer once the game releases on PS. (I could buy it on PC, but its not good enough for it XD)

sonic wren
#

It better be in the xbox game pass ultimate

limpid cairn
#

why isnt there a structure that lets me deconstruct items into their previous items

hard ivy
#

because alts

#

also, why?

limpid cairn
#

i dont need compacted coal for anything ( its a byproduct of rocket fuel )

boreal musk
#

then sink it?

hard ivy
#

you can use it for more RF

limpid cairn
#

nitrogen rocket fuel alt

limpid cairn
boreal musk
#

what wasteful?

#

its called byproducts for a reason

hard ivy
#

nitro rocket fuel is already wasteful

tawdry lion
#

am I the only person that gets this ever lasting sadness that devs don't ever plan on implementing any "eco power" elements to the game, it'd be so fitting into the game aesthetics

limpid cairn
#

its just super bad and nobody uses it

hard ivy
#

so is nuclear

glad drum
# limpid cairn but that seems super wasteful imo

You can use it to make steel, black powder or turbofuel using alt recipes - otherwise, you just sink it all... or build a giant compacted coal conveyor around the world to bring it on a ridiculous journey

glad drum
wooden tide
#

can you get all alternate recipes with hard drives ? Or it's not possible to have all of them

limpid cairn
hard ivy
limpid cairn
tawdry lion
glad drum
#

and also balance issues

signal shale
#

ADA really doesn't care about keeping the planet pristine, unfortunately.

glad drum
#

Solar/Wind/Hydro power would either all be so weak that nobody would ever use them or so OP that everyone would opt to cover their world completely in "free" energy

fiery lotus
signal shale
#

Which isn't a super big deal in the bluee crater, really, but if you want to use the oil in thee north bay, keeping that place clean would be a nightmare.

fiery lotus
#

Also I'd say chemical fuel seems better left for launches, but launching material off a planet doesn't seem very efficient anyways, except maybe SAM.

willow glen
fiery lotus
#

The best way to exploit a planet is probably to strip its atmosphere & then drain it of its heat by converting geotherm to lasers.

#

But stars are much more useful

glad drum
fiery lotus
#

Although I guess our space elevator circumvents the fuel/gravity problem

willow glen
#

It makes sense. Too many wind turbines slow down the air. I mean satisfactory does the same thing with pipes, instead of using pressure properly it just imposes a hard cutoff instead

fiery lotus
reef basin
fiery lotus
#

Well if we look at the smoke effects it seems the air is pretty slow on this planet at all times

#

So maybe wind power just doesn't work at all

glad drum
willow glen
#

satisfactory ignores flow rate and pressure, only headlift and a hard cutoff of 300/600 exist in this game.

fiery lotus
#

Machines are just machines I have few opinions on them

limpid cairn
#

can trains crash when theyre on seperate lines?

fiery lotus
#

One way to find out

willow glen
#

yes but only if you build those rails super close together and get really unlucky.

hard ivy
limpid cairn
#

okay

glad drum
plush dawn
limpid cairn
#

a resource well with 5 pure nodes is super good right?

willow glen
plush dawn
silk rose
#

damn pipe priorities tried to ruin my factory again

plush dawn
limpid cairn
#

should work still

#

only way to find out if it actually works

#

is to download it

fluid sapphire
#

i just recently learned that the hard way

plush dawn
silk rose
fluid sapphire
#

me neither xd

silk rose
#

i dont even know how priority works

#

junction was two mk1 pipes to mk1 and mk2 pipe so i had to make it all mk2

wary crow
steady glade
#

lets look through one manifold at a time

white dawn
plush dawn
steady glade
wary crow
#

yea there are no junctions placed on pipes, i checked my four generator blueprint

steady glade
#

is the pipe right before the input manifold full? and how much is left at the end of the first floor of generators?

wary crow
#

all pipes after the input are full and have a 600m³ flowrate

steady glade
#

i meant the pipe right before the 1st generator blueprint and the one right after the last blueprint of 1st floor

wary crow
#

after the first floor in the looped circuit, the pipe is about half full with a flowrate of about 180-220, before the first floor its half full but only with a flowrate of up to 10

unreal sand
#

Im making a heavy modular frame factory

#

It is pain

wary crow
#

in the circuit without loop it's about 537 after the first floow and 600 before it

#

but it doesn't reach the last generators

#

it should have a flowrate of 550 after the first floor, every floor has 12 generators, each one consumes 4.1666667m³

#

yet i lose 13 somehow

unreal sand
#

How you solve that is pray to whatever god you believe in and overclock every producer

#

And if that doesn’t work add copious pumps

fluid sapphire
#

pumps dont do anything for rocket fuel

wary crow
#

the numbers are perfect, there is nothing to fix with overclocking

#

it's the throughput that doesn't work out

hard ivy
#

Overclocking won't help if the fuel doesn't even leave the blenders

feral geyser
#

I'm having this same issue with my rocket fuel setup

wise zinc
#

Oops, thought I was in that channel my mistake I will delete it and repost.

feral geyser
#

No worries