#satisfactory
1 messages · Page 255 of 1
what in the devil can cause a fluctuation of 1.5mw?
dont use those
https://questions.satisfactorygame.com/post/68aa0abca0c2236f30c1e4ca
Do you guys agree?
you use different belts for that
wdym
nope, its on a separate grid from trains
jetpack (the power powered one0
not wearing it
- the devs already said no
- it's useless, frankly
- you can already do that if you really want to
I finally booted the game after 8 months off! Let’s see what I can do
The hoverpack is always 100
not really useless but ok
the game has means to kinda limit throughput on belts byusing lower grade belts.. not ideal but i guess it wont gain any traction because of that
Yeah I bring trucks into play instead of long belts, probably less efficient but it's a lot cooler to see trucks than belts all over
ONE HUNDRED?
tractors... trucks suck
well i say trucks but i mean land transport
its consistent increments of 1.5MW, its very strange, i dont have any machines clocked low enough to use that much, and i know pumps use more than that
You know, I thought I wanted something like this for about the first 100 of my 1500h of playing the game.
And if it was added, I wouldn't use it, because it's a waste of time 99% of the time
literally me in reverse. I prefer grasslands so I got smart this time and did the phase 4 Megafactory in desert . i haven't touched green fields and I'm going there for phase 5.
I do use trucks for hauling all my fancy oil coke from one play to another, just more per trip and i dont trust a row of tractors not to fuck up somewhere
I’m very very happy
its better to have it, it would makes ome things faster, instead of tuning each one of ur consturctors to match the production
except, my games slow anyway. so I might just start again.
u can tune 1
100 MW is basically nothing at the stage you unlock the hoverpack
You don't even need to do that either
you want to think of the games mechanic in terms of saturated belts... limiting belts in throughput is kind of an antipattern
it's all about beltsful
ye
I love starting in the desert but I started this save with a friend who bailed on me like 3 days in hah we started grass just because it was easier
stop saying belts;-;
lul... the desert is littered with slugs and slops.. just have to pick them up from the ground 😂
any other ideas`? i am all out
ideas for what
what could be causing power fluctuations in increments of 1.5MW
I dont even pick up slugs anymore 
its oddly specific
im new bro, i guess ill tune each constructor to what i need
what does fluctuation mean
gotta catch em all
going up and down
graph go up, graph go down
It'd be something that consumes 1.6±0.05. because idle consumption is 0.1
oh
as soon as I could print them, I stopped. What I did forget to do is process the slugs through a constructor with a sloop
so that was big dumb
i was made aware after i consumed only half of my maps slugs.. so i could rescue a lot
An underclocked constructor or smelter would be my guess
i like the train idea.. small slope..
also whats never to late is to slop both steps of alien dna production.. to quadruple dna output
I wish there was a mod to track down what machines have my sloops because I have like 6 on me but I know I collected like 100 hah
you can tell from the outside
that has a mod I saw it yesterday
they make noises and lightning when slopped
ah. damn, i think you might be onto something here. i have a large chunk of smelters clocked so they consume 1.6MW. but its veeeeeery strange they would struggle, considering they are being fed exact amounts (these being the only fluctuations should mean that preceding machines work fine)
but yes
they spew magenta fumes
am I supposed to set up aluminum so I can unlock blenders before I try the the alternate heavy oil residue and diluted fuel route? I feel like I'm getting ahead of myself
I need to go find this mod
they get fed amounts but is what they produce properly consumed?
it gets sinked
every output line gets either loaded on a train or sinked
mk4 segment somewhere?
I mean I know they put out purple smoke bug I cant see that in my rats nest haha
mk1 lift at output which requires mk2?
mk5 belts and lifts everywhere. only carry 180 each
aaa #screenshots why cant it WORK
@hard ivy wdym by "3" ?
i just saw it edited
using belts!
ah ok
Is there a better system with DRones now, where I don't have to build 2 platforms per drop off
also also. that would mean that scrap at input. or ingot as output. would start backing up. it hasnt
put a splitter, one mk1 belt and one mk6 belt --> mk1 has 60/min
wanted a cool mini-railyard but the tracks dont separate for the signals
yea alu scrap never backs up 😂
Slower belts and loopback
hows your alu refinery (alu fluid and scrap ones) pipes setup? i got blockage when i connected randomly
loopback;-;
2 drones per drop off? paint me a picture
its anything but random, 25 blocks of 8 smelters (4 full speed, 4 at 50%)
#screenshots message
outputs are not blocked
im using 2 normal sources which round up to 120 using MK2, i fully maxed out everything, but is clipping gonna hurt anything?
you're the goat
(this is my 2nd world asfter my 1st was a bit TOOOOO messy.
are you building 2 drone pads, one for items and one for fuel?
Please add potted plants to the awesome shop
i say 'random' but what i specifically mean is that i had a alu fluid refinery connected to a alu scrap refinery which send its water back to a different alu fluid refinery
that caused the alu fluid to back up
my setup is linear, 1 input pipe per solution refinery, piped straight into a scrap refinery, which has its water piped into iron or copper ingot refineries, no loop backs, all linear, not complicated
does anyone have any experience with severe FPS drops around 54 power storages that are charging?
i have experience with 8000 power storage units causing crazy lag
the lag is actually less when power is being consumed for some reason
the air-in efect is probably not as optimized
i had 15-20 fps with my old setup in that area
Hi guys, quick question, my FIC SIT quick search cannot do calculations, is that a research? lol
while charging, yeah
sounds good hten... another thing that just popped into my mind is water extractors.. like i have a few which every now and then idle for a few seconds because their output backs up... there is enough demand on the other side... mostly its when i had like 0.5m too much headlift unknowingly
I have... four. Four FPS
i was actually exceeding headlift at first, but i went over every spot where i needed lift and added a considerable chunk of extra pumps overall. no pump is attempting to push close to max now
how many batteries should i have
all
random question for the group. let's say i have mk1 pipes. obviously those can only hold 300 cubic meters of a liquid. if i put a junction right at a fully overclocked pure oil node and split it , could i end up with two full pipes, allowing me to harness all 600 that the extractor could provide?
only with a mk2 pipe
there simply is no way to connect a junction directly to a node
the pipe that comes out the extractor must hold the total amount.. same problem as with belts
the mk1 pipe connecting the node to the junction is the bottleneck
ah, so i would have one small section of mk1 pipe that could never allow me to get there
yeah, same thought^
y
good thing i unlocked mk2 pipes last session. time to go rework my fuel gen plant
You won't be able to "connect" the junction to the extractor without a pipe, sadly
yeah don't use mk1 anywhere anymore just upgrade everything
yeah i literally just unlocked them before logging off last night and left myself a note in my todos to upgrade the plant
I try to avoid using pipes before I can get mk2. as much as possible
having mk2 pipes go into machines can make the pipe network unstable
explain
oh that's good to know
you want pipes to be saturated... a pipe with a higher throughput after a junction thats not needed can drag too much from the junction
yeah it would cause sloshing I can see how that makes perfect sense
No machine recipe for fluctuators, I can't believe I have to craft them by hand 🤮
so you're just saying that once i start using mk2 pipes i need to treat them like conveyor splitters where i'd downgrade belt speed after the splitter(even though i don't think belts "pull" so it doesn't really matter for them)
I do use the mk1 pipes anywhere I will have less flowthrough than 300m³/m because the clean ones are... prettier lol
⛲
are you saying there's no clean mk2
its not that bad for belts because belts have direction
if theyre not saturated things are just slower, which is ok if the higher speed is not needed anyway
just asking if the logic tracks, that's all. let's not get hung up on belts
clean mk2 is not very clean looking!
there is a clean mk2, but they still have mk2 pipeline texture
it does translate.. its just that it kinda is only really relevant for pipes
It's good to use manifolds for liquid anyways so good place for them
I got your friend code put in!
yeah, i'm with you
but i am doing the same for belts as you do
accepted
Belt are bidirectional in their own way, just opposite of pipes
When they clog the effect then backflows 
Can I poke around your world? ^-^
are you saying there's a liquid buildable called a manifold or just referring to a manifold layout where the liquid comes in from one end and gets split at every junction?
yeah, feel free, just don't expect anything cool looking like your world. i saw your building progress in those screenshots last night, i haven't even attempted anything like that. i barely use walls at all so far
The latter of course, I don't even use buffers (the item) I wouldn't use some janky pre-packaged fluid manifold 
Is there a better way to build out giant platforms? Like I have a blueprint of giant slab but man getting them to snap quickly is almost slower then zooping lines
why are my pipes randomly having a flow back problem literally i havent had a problem until a few minutes ago for some reason
Infinite Zoop is mandatory I've been playing with it since day 1
Been messing with blueprints and I don't think there's a way to line them up quickly when they're big
is that a mod? I havent installed a mod like ever but in my old age im getting annoyed quicker and quicker lol
yes there ijs.. they just align worse to non blueprints sometimes
Yesiree
but with blueprint mode enbled they snap as easy as machines when holding ctrl
It enables square zoops & longer zoops
The longer zoops require researching in the MAM
Not that you're going to be making 100 long zoops in the early game anyways
I play a game, Eco, where they let you build kind of like zoop but you can build more than just a strip, you can build out squares
oh yes i would 😂
A true pioneer
infinite zoop mod does this - it's vanilla friendly
lul
yeah I just pulled up the mod and there it was in the first picture lol my brain is firing on 1/4 capacity today, well most days
Ah you can't sloop miners, my day is ruined.
they have no input mats
makes no sense... also putting slops into the smelter also multiplie the ore
it has a pretty simple unlock tree in the mam
putting the slop up higher multiplies the entire chain
Just do what my dumbass partner did and pip in 10 train cars of iron from throughout the map
though.. I think maybe it takes batteries? it takes something "weird"
I've you've played with it since day 1 then how do you know it's 'mandatory'? I play perfectly fine without it
Because I can imagine the suffering of zooping line by line
nah its good seperation
you can also make a blueprint of foundations and lay down 25 or 36 at a time
you have like 10x10 grid to work with
ignore wasist. he's a troll
I can place a blueprint of 6x6 foundations faster than I can zoop 1x10 foundations. It's really not an issue
he apprentice.. no troll yet
Yeah that's fair, so far I've only done blueprints for reproducing finished facilities though.
fair enough
So it's still helpful in the initial blocking out, which is the time consuming part.
does each player have their own individual dimensional depot storage?
my two most used are 5x5 foundation and a hypertube cannon. the only common factory one I have is a 4 refinery setup for pure copper/iron/cat
no
i see
which is super cool early game multiplayer -- you can upload stuff for someone else... so if one person is in base and another exploring or somethign
I decided not to make hypertube cannons in an attempt to keep my perfect workplace accident record
what color can you set the building hologram so it's actually allows me to see the sides of a foundation when I am building it, because asphalt has only one or two sides that are black and not all 4 of them
0 days since -- every day 🙂
with the limited size, the interwsting thing is means to upload.. both players can upload in parallel, when input is doubled both can take mats from the depot as if they were alone
i havent done it for any material yet in the savegame with my bud
of course you can also take all of something right before the other person wants to use it, too... so double edged sword a little bit
Multiplayer seems a little chaotic
ye especially when refactoring.. permanently buildng and rebuilding
drags all the mats from the depot into your inventory
it really is super fun -- especially because things progress so much faster
and if you have one person that likes exploring and one person that likes building, it's fantastic because you dont' have to do "the boring one"
not on my schedule.. i have a strict regiment.. everybody is required to follow me along and listen to my knowledge
can i have 1 stack of an infinite number of items in the dimensional depot?
you setup uploaders for each material basically
there aren't an infinite number of different item types -- but yes, up to 5 stacks of every item type
such that everything gets immediately refilled after taking from the depot
so yes and no
of every?? hell yeah
it is effectively infinite, but you have to have the production and the uploader for it running
yes, every item type has a slot for stacks and the number of stacks is upgradeable in mam
yes thats the good thing... the beryl nuts are not blocking space for the quickwire
and if you make multiple uploaders then it will multiply the rate that they upload (in addition to mam upgrade for upload rate) -- handy for things like concrete where you can burn through it really quick
ooh i see
And if the 240/min max rate is too slow, remember it's that rate per uploader so just make more uploaders on that item.
ye i have like 3 concrete uploaders
Very handy to have multiple concrete/beam/plate uploaders
Motors too, for big refinery builds
not sure i've ever made multiple beam uploaders. motors do have a surprisingly low stack size for being a mid-game item
motors are very complex
Is it just me, or has anyone else blueprinted a programmable splitter that sorts out all the unsinkable items?
i don't generally try to sink unsinkable items so its' never been a problem I've needed to solve. but if you were doing a mall or something I could see it
i just go to a different sink 😂
or if you had a "recycling bin" that you just dropped stuff off at from inventory I guess
Unfortunately knowing my friends they would be bad at both (I still love them)
I just like to dump by inventory after big builds, so I just dump all and let the splitter deal with it
I see. I just trash whatever I don't want but I'm super late game and inventory stuff gets me essentially 0.0% of a coupon
Yeah, exactly 😭 but what else are you gonna do with it
by then everything low stacksized is in the depot
and the inventory bursts with plastic
a hot key for deleting the item you're hoverig in ytour inventory woudl be nice .
depot and/or in deconstruction crates
Sounds wasteful 😒
Anyone know why when i set my game to vulkan. it forces dx11. I have 3070.
If you hold ctrl and drag to trash it deletes all of the identical items
whats unsinkable and is relevant except slops and spheres?
Shards, biomass, alien remains, etc. (Biomass is sinkable but I like to not)
Oh hey slide jumping into the hypertube actually boosts you nice
Also having a conveyor belt to run along before the tube helps too
so youre talking about a general drop off.. i just have a separate storage continer for everything
the biomass is a tower of 4 storage containers currently and i barely consume it... dna and slug conversation is like sitting at the christmas tree, i wanna celebrate it
Yeah, like, just come dump your inventory, sink what it can, handle what it can't, give you back your equipment and whatnot
i sink on site
like ihave sinks everywhere and sink large excess mats at the construction site
at the main base i mostly only sink dna
Well yeah, but my point is, if I do need to sink my inventory, I have a blueprinted splitter that sorts out the stuff I want to keep/can't be sunk, and sinks the rest
Or just produce enough of all the building materials you're likely to need straight into depots then don't worry about excess stuff in your bag
but why blueprint it? are you building it that often?
If your depot is full and you've dismantled stuff, you can't re-upload it and you have to sink it. Thats what i'm saying.
i have a smart splitter setup for alien remains but havent blueprinted it
I'll build it wherever I need it
It has like, 30 or 40 filters total.
You don't need to upload it though, just destroy it, your depot will have all you need for the next things you're building
Yeah you really only need this one place for when you fill up dimenssional storage.
Wasteful 😒
Time is much more valuable
I've got all the time in the world.
No more wasteful than sinking it, unless you really need the coupons
Same with mats.
I mean, not that basic building materials are gonna help with coupons at this point, but it's the principle, okay? 😤😭🤣
not in a game, here fun is more important
The war effort isn’t going to win itself. You know that’s a battleship you’re building in space that’s going to wipe out a planet’s population.
ADA told me not to waste, and she said im the best regional manager, so dammit, I'm gonna listen to her
Ada lies
next to me
You know why ballistic warp drives look kinda like space based nukes? And why they pay so much for them? It’s not to save puppies and kittens.
I mean, nuclear propulsion is a thing in theory, without needing to be a weapon, but i see your point.
Biochemical sculptor is to rebuild the planet after nuking and ai expansion server controls the planet once it’s rebuilt.
It’s a galactic supremacy program clear as day 🙂
Now we're into #story-spoilers maybe lmao
@thick oak what would you say it is that you're building LMAO 🍆
when they drop it for consloe is gona be cross?
Is it worth having 44k mw before nuclear energy or should I make a smaller power plant
finally done with my coal powerplant... 3.5k megawats facility!!!
Yes
That's annoying
*gigawatts 🙂
took a while to do the math on coal... but damn if i had smart splitters it would of been easier
Have they made it better, or is it still the same shit
have enough for a back to the future trip hehe
same as above, "kMW" is not a thing, use "GW" 🙂
They only need to fuel at one end
3.5 GW lets gooo
can trucks or tractors haul liquids or just items
tomorrow i will finish phase 2.... then it will be a whole new headache amiright???
Yep if you package them
Although, it would make sense, why don't we have a liquid tanker Truck?
that a good question
yeah it's the same thing. You have to build a drone platform to refuel, at every end. So youi end up haveing a ridciulous amount of platforms. When you have multiple different areas, it gets really annoying.
Is it worth having 44 thousand GW tho or should I not bother making smth that big
It's just fun to have that much power
morning, pioneers
Do your drones all fly things back to one central location, or are they going all different directions from different home ports?
im only running about 3.5k right now
Is it even worth making the 177 fuel generators cause that’ll take all my recources and space
arent you producing more of those resources at a constant rate?
Yes but it’s all in small amounts it would take forever to make enough
If u mean over clocking I don’t have that much
But ima build the whole system at once
its definitely worth it though
Go to the spire coast and canyons on the north side with a jetpack and some good fuel, you'll find tons of slugs
and then if you need more expand
I can send a ss of the plan
I’m building the plant there
no you dont 😂 you place each and every part one by one, so you can decide to stop earlier 😂
Oh then you're halfway done, just go looking around
Then the math won’t work as it’s all from one node
if you could build it at once you wouldnt be bothering either, so.. 😂
The last game you have to do different locations based on where you are picking up materials, drones can only fly back to their home, not to different platforms. So you have to have a refueling platform at each location, I had a central location where all the refueling drones picked up their fuel, then drop off at the refueling platform to feed the drone flying. It would be nice, if you can just have two drones with the ability to fly to refuel, from one central drone playform to the rest, but you can't. It's annoying
so your refineries dont produce all the time.. and the issue with that is..... what?
What is the website for the calculator
you can demand drones to fly to a station from any station
The pipes will dry up?
yes like my lungs after the bong ima hit now
Yes, so loosely speaking, right now you have two "sets" of drones, resource carriers and fuel carriers, correct?
Yes
you dont need fuel carriers at all.. you just have to have ONE station within your drones schedule that has fuel
Do all the resource carriers have a central location they deliver to?
and that station can just be close to a fuel source... also mind you can feed raw material to any fuel consuming vehicle... might be enough for short ttracks
Drones can only go to between their home port and one other port, they dont have a "schedule" like trains.
Yes that's the annoying part
oop, you just said this but.....: every drone has a home port and flies from its home port to exactly one other port and then directly back. A drone port can have exactly zero or one drones that have it as their home port. It's common to have one drone port as a "fuel supply port" and not assign a drone to it.
So I have to have a drone platform for each drone that delivers the fuel to a different drone platform depending on where the materials are. It's really stupid
it's actually not and having them go somewhere else to grab fuel would drastically cut their throughput
Bro listen
still only one of it needs fuel.. i wouldnt bother transporting it there with other drones
Do all the resource carriers have a central location they deliver to?
usually you have a few drones at a site (often the dropoff) and so you're just dedicating 1 out of like 4-5 ports to getting fuel. Also fuel drones don't fly very often so they aren't drinking a ton of fuel
It's not about how much fuel they are using.
okay let me explain my issue better here
Is regular or caterium computers better
the isssue pretty clearly is over engineering 😂 theres no doubt about that
What’s a good amount of computers per minute for entering teir 7
1
1000
(Kidding)
Obv
Unless... 👉 👈 🥺
It would take me a whole year to make that much
im planning to make 30
Thats what I do
yuou can make the radio tings computerless as well, can you? im not recalling 100%
But I also can do them with every recipe cuz I make everything now.
ah, yes, the horribly expensive recipe 💀
Yes
I wanted a challenge, and it has been one
is it? i was just intrigued by the two component setup
you still need computers for adaptive control units though, and a bunch of buildables
and the fact that both is backing up currently in my fac
Blenders, for one
Is there a way to get the plastic price down for computers 600 for 7.5 a min is crazy
and signals
If you have an excess of both parts, by all means, make some
like 3x more bauxite than super-state
yes but the control unit is only limited times for phases and the buildables are good by that 1 computer/min we stated earlier
caterium computer takes 180 rubber for 30 computers
Should I do caterium circuit board then?
cat CB + cat comp is really easy
Silica circuit board is nice too
ok what am i doing wrong here the blueprint designed doenst save anything
i keep setting a folder and clicking save, and it says it saved but then its just not there
Drone Setup Explanation
➡️ Drone Platform 1 – Collects fuel from any source
➡️ Goes to Drone Platform 2 – Drops off fuel (same drone)
➡️ Drone Platform 3 – Receives fuel from Platform 2 so the material drone can refuel, fly out for materials, return, and repeat the loop
This turns into a really annoying cycle.
If you’ve got materials spread everywhere, you need:
one platform just for fuel loading
another just for fuel receiving
…which means you end up with tons of drones flying around, cluttering everything up.
I don’t get why they couldn’t just allow two drones on the same platform.
👉 One could bring the fuel and auto-refuel at home.
👉 The other could handle material deliveries.
Instead, the current setup forces you into a backwards, over-complicated mess.
so drones are bad?
drone setup:
drone platform
gets coal from closest coal node
done
YOu NEED to refuel the drone.
Where is the fuel source in relation to the material pickup and drop-off sites?
you can't put coal in a drone...
Dude
I can set up 38.53 computers per minute but do I really need that much?
They dont run on coal
i dont care im using batteries for mine and no drone is carrying them at all 😂
The fuel source is a central location where all the fuel comes in. I don't understand why you are asking that, I made it clear in what I said
i do silicon circuit board
If the fuel source is close to either end of the material ports, you just send it to the closer one. It doesn't have to fuel at both ends.
youre wasting a lot of fuel on fuel transport thats why its a bit odd
So like @burnt ferry said, you have one fuel port per 4-6 resource drones at each delivery hub
this
It's not bro
YOu have to fuel the material drone
the man in the middle is unecessary
I know that, but it only has to be fueled from one end of its flight path.
youre not really getting it? drones dont need to be fueled at EVERY port
is tool s not working?
So you send the fuel to the one where all the drones gather at, and they refuel there.
works fine for me
Yes I know that... You still have to pick up the materials. That are no where near the fuel. How do you suppose that drone gets fuel?
if using belts only fuel transport is for free here
yup had to change it to ficmasd
It gets fuel at the end where all the drones return to, cuz that's where you are sending the fuel.
it works fine for me in regular 1.0 too
are YOU the drone maybe? 🥸
ficsmas is just better than not-ficsmas so this was a good decision anyway
Send the fuel to the most central location possible so it can serve as many drones as possible.
Right... but if I have a material;s that are on the other side of the map,. I am not going to put an insanely long conveyor to deliver it. SO, you hvae do the stup I just said
Obviously you attach a truck stop to the hub and send factory carts with fuel in them. Is there anything factory carts aren't best at?
I am not going to make fuel setups ALL over the palce. That's insane
i dont have to do anything
The last game, I did a train
But it's still fucking stupid
If they go afar to collect materials, then fuel them at the factory where they drop off materials.
the drones have to deliver the buildings first
No shit sherlock, but I am not going to put a fuel supply everywhere a drone is
and the game itself
Im not saying that
thats exactly what were recommending AGAINST 😂
You have drones going out afar and collecting materials to bring them back to factory, yes?
Why not? Seems like a good option
well 44 GW is 44000 MW
44 thousand GW is too much 🙂
that's 44 TW
Then place a single refueling station at that factory feeding all the drones that land at that factory.
Then 44GW
he rejected factory carts so now I'm suggesting it as the second best choice
and make as much power as you need to power your factory 🙂
Idk how much I’ll need I’ve never went past phase 2
he could use the coffee cop and doggo
make how much you need now plus some extra
you never know what you need in the future, don't bother with future. You can always build more in the future
Not doing that, when you have an insane amount of setup and materials, esepcially for the end game stuff, which begins with Nuclear Power. The amount of materials you need is insane, so the drone setup is the best, but the way it's done is stupid. Batteries are a pain setup, and the most basic, is packaged fuel, but you still need oil near it. So it's like, stupid. Just let two drones go to the same platform, but not the way it works.
those are both nearly as adorable as factory carts so I think that's a really great idea
Better to future proof then have to spend 5 hrs reworking my power plant
you can't future proof if you don't know the future
and I'm not saying "reworking", I'm saying "add more"
whats the name of that phenomenon where a person assumes to see a highly complex problem when its just a lack of experience and the problems rather trivial?
so since there are lots of ways to move stuff and you clearly don't like the dependency on fuel that drones have why not use a different logistics choice?
Ig but 44MW is from one node so idk if it’s worth optimising it that much
ai helped me optimise my coal factory yayyy
Cause there’s another node right next to it
The last game I did, i started to have a train just drop off fuel to a central Storage Bin and whatever drones needed fuel, I split it out that way.
don't use AI... like... don't
It was just easier
why not?
because it spews nonsense most of the time
that is because you dont know how to use it
you know you built a tall structure when reaching the top at max burn takes 5 tanks of packaged Ionized fuel....
Is this a good computer setup to get me into phase 3? #screenshots message
yeah but so do like 80% of my coworkers 🙁
I know how to use it. I know how it works internally. I know A LOT of things about AI. And I know enough to not trust it with anything as specific as optimising a game problem
So instead of having a stupid amount of drone platforms, I just had a dedicated train ride around to the various platforms and drop off that way, it was a lot better then haveing 10,000 platforms.
because it produces output that looks correct at first glance, and not necessarily actually is
and with all that power you saved you could add dozens of unnecessary trains which is a great secondary benefit when you see them zooming around
I love trains too so.. lol
and for remaining cases it's better to use other sources that are specifically designed for the game rather than a word generator
it actually does solve problems and i didn't come here to debate about it really -- soz it does not work for you;
LLMs have their uses... and their limitations.
Use 1: boil the oceans 
Is this a good computer setup to get me into phase 3? #screenshots message
Dunning Kruger
yeah but chatgpt told me that only using 1/3 of the water my coal gens need was a great idea and that I'm a hero for using the earth's resources so carefully
The idea is this:
Let's say your factory has a swarm of 6 drones that go afar, collect resources, and bring them back. They each need a port at their respective extraction site, and a place to land at the factory (which they could share). They will all need fuel, so you can fuel them at the factory end, since they all meet up there.
Now you need to get fuel to the factory hub, so you place a drone port there that receives fuel from your main fuel factory. That drone can fill itself up at the fuel station, and deliver fuel to the factory, which will refuel your swarm.
If the drones are home based at their extraction site, you will need to fuel them to Kickstart the process, but once they land at the factory (which is being supplied with fuel), they can refuel and keep going.
chatgpt told my daughter that 3 plus 4 does not equal 7. it claims the right answer to this problem was 7
Guys i think my train station might be bugged
calling it out it assured me that i was right
you don't even know what i used and how i used it that half the chat leaps on me for saying it actually works if you know how to use it; but it's ok, i'll go because i have 0 desire to talk about that subject
🤷♀️
it's not relevant anyway - no matter what AI you used, you should use specifically designed tools for SF instead
first and foremost: its not AI.. it does not internalize things, neither has it any concept of anything
yeah, it's spicy autocomplete/autocorrect
"it works if you know how you use it" is basically "it randomly outputted semi-correct thing one time and now I think it's great and always correct"
What did it tell you about using factory carts? If it didn't say to use as many as possible then we know it's not to be trusted
😊 see you folks later
its what john searle and others brought up as a counter argument on why there never willl be true AI.. by implementing a non AI
the combination of green belts with 100 luminosity in the red forest looks great from above....
#screenshots message
its like a proof for the existence of god.. nonsense
I think what people are trying to say is that, AI is not "Intelligent" enough to help you in most cases as it searchers through web to get a possible answer, which might be wrong from reddit etc.
Since AIs are designed to make you feel better, it may give some out of wack reasons to why it would work as well etc.
In the end, ask doggo. 
its not not intelligent enough.. its ont intelligent at all.. and reddit is in fact a good shot... as theres where a lot of public discussions that can be trained with
oh no, the boy is gone D:
I feel much more comfortable asking discord for advice. We're much more trustworthy and knowledgable, right?
you had me at first half not gonnal lie, until you said "reddit is a good place".
like, wow, you ALMOST had me.
like, I thought you had it going.
still need to treat the information critically, same for a search engine or whatever too
But in the end, I was FOOLISH to trust you brotherman.
i said its a good shot 😂
except for me, you can trust me when I say that factory carts are the onyl vehicle you'll ever need to use and they'll solve all of your pipe and train related problems
Discord has its goofy people too. Like summoning some people by saying "Cast Screws is good for early game etc"
highly critical..it will tell you that you are right and apologize with the exact same level of confidence it talked nonsense before.... its pretty much like public discourse works currently
did you suggest SCREWS? rabble rabble rabble rabble! 🤣
ChatGPT Ai is pretty insane, when you know how to use it. It's cut my scripting in 3/4. For I.T. so instead of sitting there typing every single command by hand, just say "please do this, with this, so this happens, at this time, when I want this, thanks."
cyber truck ftw
It makes mistakes, but you just got to work with it
like an unpaid intern 🤣
Developers working at this company for 20 years, all use it. Instead of taking 5 hours to find their mistake in their code, copy paste. Just makes it easier.
it cant do much beyond the public examples.. challenge it to rebuild sftools.. it will fail
I mean, AI is just an advertisement buzzword. "Artificial Intelligence" is just wrong and simplified title for the technology.
"Intelligent" is just completely wrong to begin with.
Still, I am glad to live in a timeline where some people think they are artists because they use "AI Art". I kek in a daily basis. 
just skip the peer review step to make sure you actually get time saved, AI is all knowing and infallible so go with it
It's also learns you, which is super creepy, but cool. Ask it to tell you your "Trust Vector" and breakdown everything it's learned about you. Especially if you hav used it a lot.
I think you can make actual art with AI. just 99% of people who think they're making art just make slop
I smiled. I didn't laugh, but I smiled. Good one. You just need to work on it abit. See you later.
A.I. art is so fucking creepy, can't get the hands or eyes right... yet.
oh, it can. you just have to put in some effort to tune it
Midjourney is good with hands now
I mean, it does not have understanding of concepts. It only throws stuff and hope it sticks. Like the elephants they train for pictures etc.
I still love how there is almost no progress on lightning side of it all.
yeah not hard to spot the AI human figures with 6 fingers or an extra foot attached at the knee. One might think AI could access info about human anatomy
It reads art, it will never understand a hand is a hand unless doing millions of checks and still can fail.
Thats why if you tell an AI to "draw a train with legs", it will still put rails beneath. Because it can't understand that a train with legs don't need rail system.
This will never be fixed.
this is true art, no computer could duplicate my obvious talent and vision https://discordapp.com/channels/370472939054956546/553550313533997057/1279851984278519949
Mods. This is him. Get'im.
I just want to ride in the Catbus from My Neighbor Totoro 🙂
those kinds of mistakes are basically exclusive to noobs using 3yo models lol
yeah or a mid tier deepseek model running on a 2080 in my basement!
deepseek does image gen?
that's how I generate all my best architectural marvels in this game
After 1000 hours are you all going to judge me, if I use the Satisfactory Calculator to unlock all the alternative recipes?
you can also use AGS
the game is supposed to be fun, play it how you have fun and don't worry about internet opinions
AGS?
advanced game settings
use AGS, better and safer. Advanced Game Settings
oh shit, I forgot to do that on a new Dedicated server save. Oh well lol
you can still enable them mid-game
Even on a Dedicated?
Is it concerning that I'm like 30 hours into the game and haven't gotten phase 2 yet?
Go at your own pace my d00d
Are you having fun? If so don't worry about time
there is no timelimit, if its fun, continue
Mhm. I'm essentially preparing everything available to me at this phase before moving on
but also go faster! trains are waiting for you in T6!
Oo that sounds fun. Too bad i haven't even setup a truck network yet XD. I should get to making my mother factory ig
Yea dont want to know my thougha bout trains right now lol
oo i like these AGS settings
I finally stopped putting it off and set up fuel power. Watching the machines slowly build up so they are all fully firing...just like coal power had to sort of warm up until it was humming
For some reason, Fuel power is my favorite setup in the entire game.
you must love RF then
Oh btw how powerful are nuke nobelisks?
I realized while I had the diluted fuel and heavy oil residue recipes, that cycle required blenders and I need to do aluminum to unlock them
or packaged water. Which produces packaged fuel, but then would need to be unpackaged to flow into the generators
Fun, and make it easy to clear the red forest
I think the blenders allow you to skip the packaging and unpackaging part
and are very slightly more power efficient
so do you not setup certin trains to go to certin locations ?
I have a blueprint that shows up in my blue print maker but not in my building menu. Has this happenedto any of you before?
With the Packaged version (which only requires refineries), you can fit a "closed" 2x Packager + 1x Refinery loop inside the smallest 4x4 blueprint, and even include the Empty Packages inside the machines' input buffer. That way placing down the blueprint essentially becomes a mini-blender (60/min output instead of the Blender's 100/min, at 100% clocking)
how to i make a sepect train go to a spect stop or is it just general that it sends watever train is next to beable to set out
Trains go to exactly the stations you tell them to go to, and will take the shortest path to get there
Satisfactory trains do not do any dynamic pathing; they just go exactly where they're told, using the shortest rails to get there
oh so each tab is a diffent train
trains only drive according to their timetable
I have everything for every tier of belt automated, with the exception of T6 because I haven't unlocked them yet. my question is - Should I use belts that match the flow rate of the item, so if it's like 40 items per minute going, I use Mk1 belts, 660 I use mk5, or should I just say fuck it and mk5 everything since I have it automated at like 240/minute
I wrote it in "valorisation" in the subclass "biomass". It shows under the correct path in the blueprint editor but not at all when open the building menu
Oh you can hold to throw nobelisks farther, that would have been useful earlier
ok i was looking at it right i just didnt relize it
"biomass" sub-file doesn't appear at all in the build menu btw
i amrestarting my game to see if it helps
doesn't matter. I use the fastest belts for everything
alright, just wondering what other peoples standpoints on that were, because I had someone say that I shouldn't waste the resources for mk3/4/5 belts because I dont need more than 10 items/minute
I like to see all my belts full-ish so I usually pick a rank with that in mind but if you're loaded with alclad sheets you could just spam mk5
He GRILLED me for using mk4 belts for my 5 motors/min production
bet
nah, nodes don't run out so once you have something automated, there's no reason to conserve it
how much alclad sheets does one assem make like 30 isn't it?
yea 30 sheets a minute
so I have 90 sheets/minute going
and 3 industrial storages as a buffer, so I'm good lmao
plus belts only use 2/m, so at 90/min you can run 45m/min of belts
Yea
is there a way in satisfactory modeler that I can estimate power usage of a factory?
ugh
trying to sort 1400 hor into 3 groups is giving me an aneurysm
it says what it is when you press the book button in the bottom left iirc
The average used and max used yea?
Whats Average Net power because if thats how much it takes than I'm royally fucked
average net is what itll usually use
you should look at theoretical max tbh
"net" is power produced minus power used
ah
Does this calculate everything in the outpost or everything in the entire model
because I have this factory outposted from the rest
no clue tbh
ah
see if it changes when you exit the outpost
It does do everything
Cuz my nuclear pasta was 12.5 per minute and my average used was 80k now it's 20k
is 3 supercomputers/minute enough
for personal use, prolly fine
i see
I'm making 14.4 but I'm insane
Cuz I could add OC supercomputer then have 3 producing a minute, it only does a little bit more per minute resource wise
and if I wanted to I could do 10 per minute and it'll just use more resoueces
OC supercomp is expensive AF
yes but, i'm already making RCU's and cooling systems on site
for 3/min it's whatever but I wouldn't make more than that with it
I'd have 10 turbo motors 10 Cooling systems 10 SC's and 10 RCU's on one site
then i'd have it all pumping into a industrial storage and depo for all 4 and have infinite of all of them
Quick question: is it possible to ban people in the local game?
build more pipes 🙂
i have a manifold
build more manifolds
split it into two manifolds
Had similar issue. I just set up a thing that needed 1290 copper ingots 🤮
1290 is rookie numbers
i need 4k raw ore by itself :>>>
300 refineries will be fun fun fun!
For this particular function.... Obviously I use more than that if we're talking about entire world 🤦
im also talking for a particular function
aka nuclear pasta
Then it makes no sense to compare. The particular factory I had this issue with was not producing nuclear pasta or anything on that scale, other parts of my world are 🤷
so I know that satisfactory tools offers a way to find the maximum amount of a product you are able to make from a specific amount of input, but is there a way to find the minimum?
The minimum amount of something you can produce is 0
minimum is kinda useless?
@hard ivy this is going to be fucking gigantic
I have an input of PCCs and I want to make as little encased plutonium cells as I can per uranium waste, to maximise the amount of uranium waste (& therefore power) I am able to make to match the PCC input
pcc what was pcc
pressure conversion cube
ooo right
uh wait
as little plut cells to maximise u waste
uhhh that sounds weird
sorry i dont quite understand what you mean
for the uranium waste -> plutonium rod chain, default recipes are less waste efficient than the alts
like you want as little plut rods for your u waste?
ty
can we "give a pioneer the option" to do that instead
we can "modularly insert a pioneer into the very fun waterslide"
with "two yes or yes options"
my mind is twisting into itself trying to figure out those refineries
20 blenders just for fuel ugh
and like 50 more refineries
like what is this shit #math-and-meta
coal pp :>
wait whole game on 4gw?!
WHAT
how many augmenters did you build
I find it funny that the main thing I'm building my first rail network for is just to have a train cart me around as well as transfer power to far away factories that will be built in the future.
Hypertube cannons are fun but I do enjoy a nice train ride.
Im obsessed with conveyor ceiling mounts
I have not used a single power augmenter even though I have like 15gw in fluid power.
They are amazing.
They're good but IMO not game-changing
Ceiling mounts plus floor holes, conveyor walls, and conveyor lifts? My factories have never been cleaner
Some extra power at the expense of sloops that could be used for production instead
The main benefits of APAs, IMO, are:
- Trivial crash pod opening for any of the ones requiring power
- That sick animation once you start feeding 'em APMs.
:D
Using those for opening the pods needing power is nice if I don't have any biofuel on me. I probably won't use one until I don't feel like setting up more power the usual way.
I wonder when next steam sale is, I wanna gift it to some folks
Google usually knows when next big sale is likely to be
I meant just for satisfactory
its on sale on humblebundle right now
$28. What is it normally?
i think thats as cheap as it gets nowadays
CSS seems to participate in all the main Steam sales throughout the year; you can check steamdb (https://steamdb.info/app/526870/) for the historical pricing info. And yeah, Steam announces their sale schedule well in advance. I believe we already know the first half of the 2026 sales, for instance.
Oh $40
can I use steam balance for that?
Humble Bundle is not Steam, so no. :)
thanks for this
fastest way of transport for gases is packaging, correct?
It’s 4x compression for nitrogen and 2x for everything else
long pipe heheh
Liquids are even for transport considering the return of empties
mk5 = 700, mk2 pipe = 600
auto connect makes building massive pipe stacks very easy
spaghett pipe
except for running out of sheets 😛
but then again you'd have to run it back to the beginning in order to reuse
dd
not enough ISCs as buffer, different problem entirely
Yeah, it's really easy to run that dry fast
40 containers, 8 uploaders, problem solved
sure. 8 uploaders will be great.
sheets were not uploading fast enough when i was building my generators with blueprints
went from 6 to 8 uploaders
rubber would be most people's problems
im not like the other pioneers
Quick question: is it possible to ban people in the local game?
just don't invite them or give them the key or password? but like.. if your friend is giving some jerk the login then you'd have to do the "only people I steam invite to game" option I guess.. or get better friends
and make sure to keep named saves
when I ran a dedicated server I'd upload named saves to google drive that people could grab if they wanted to SCIM the map
had one guy grief it overnight and just reset from the night's backup
"I have a person on the server who says they banned their friend, and now they can’t play together anymore.
I somehow don’t believe him that this option exists.
Well they are banned, this is normal
'never heard of this. but regardless servers aren't saves. You can always just run another server with the same save
fracting core node?
I also believe that this option doesn’t exist, but he is convinced that he did it.
maybe eh blocked someone in epic/steam friends list? But I'm just guessing
We already checked that, we’re also friends on Steam.
New experimental feature
Here’s his explanation. I hope it doesn’t get lost in translation: I had created the world and let’s say I blocked Paul. Then I sent the save files to Peter because I was on vacation, and everything worked fine. Now I’m back and I can only join if Paul is not on the server, and vice versa. But others can join and leave without any problems
are drones more efficient then rail?
Wouldn't say so
I think he messed around with some option, or one of his friends did.
I feel like next save I need to start clean, and just upgrade without ever rebuilding, just upgrading/adding
train station facing wrong way. the curved top is facing forwards
I love the environmental storytelling in this game
must match forward for the train that is trying to dock to it
like what?
Like the weird rock arches that are easy to just pass over as some kind of weird natural formation
Then you find some in the jungle with exposed rebar
And finally all the power slugs hugging them make sense
They're literally hugging lightning rods
this is gonna be a TALL factory holy shi
or should i not go vertical above refineries
is any of the elevator parts alternate recipes actually better?
The primary reasons factories don't get super tall irl is energy to lift material, safety, and structural weight limits
Luckily with Ficsit we have none of these problems!
Drone throughput is calculated by the docking station yes?
yea
I like automated speed wiring. less stuff to handcarry/grab from depot
sort of? what do you mean? It's based on fuel and distance and stack size and.. probably other things
like, the max the drone can provide for the thing per minute and stuff
yeah it's based on all those things I said
cuz i'm gonna need to drone in thousands of resources
don't
it's displayed on the home port of the drone iirc
and train
That sounds amusing
at that point just train stuff
yea i'm gonna train the bigger stuff
i mean unless you're talking copper powder
yea no
train everything lol
Oh dang good recipe options on this drive, pure quartz & steel rotor
I'm doing a factory for 10 turbo motors, 10 super computers, 10 RCU's and 10 cooling systems/minute
all in one factory
okay?
33 manufacterers for high speed connecters 💔
Manual depot uploader get, this will make exploring a lot less painful.
gonna have a nice scenic route for my nitrogent lol
i feel like i gone around so many mountains just to get there
hey i did that too!
but different ratios
30 rcu, 3 turbo motor slooped to 6, 10 cooling 15 fmf
and like 6.5 sc's over at oil
is there any way to keep pipes from sloshing around so much? I'm producing enough oil for the refineries and enough fuel for the generators mathematically, but the ones furthest down the pipe keep starting and stopping.
prefill them maybe?
does it just take a day for everything to even out? The power graph looks less...seismic than at first
turn it all off until the oil pipes are 100%?
if it doesn't work without it, it won't work with it
it's running, but on paper they should be exactly using everything from the previous step
Today I learned you can shoot the rock projectiles out of the air
best fuel for jetpacks is ionized fuel if you have tons to spare, correct?
you could try looping the inputs, like the left pipe i have here, there are two rows of inputs facing each other, the pipe coming in from the bottom supplies the water, pipes are connected at the very end, and at the beginning
#screenshots message
this system has no issues running whatsoever
Ionized fuel might have more impulse? But liquid biofuel burns the longest
ionized fuel lasts longer than rocket fuel iirc
and has the strength of rocket fuel(?)
Ionized fuel is definitely better it's only worse for steadyish hovering
yeah
So for combat I guess
i managed to hover with turbofuel so i might be prepared
height difference
big one
thats what the hoverpack is for
If you're doing combat with the hoverpack then something has gone wrong though
and if you dont wanna run power everywhere remember : you wont have to again if you run out of storage
you dont need to hover for combat
But it's funny when they can't reach you
until they start throwing rocks at you
Just shoot the rock
do any of you get lazy and feel it creep in?
i prefer to not fight at all
i have mobs set to retaliate (basically passive since its broken), i only fight when they get in the way, its not worth the effort otherwise
That's fair, I find the combat pretty funny.
Getting randomly blown off a cliff by an angry critter is always surprising.
I just play on passive, I don't wanna kill any animals
Yea I switched to passive recently, mostly got tired of spiders and creatures interrupting building
tip of the day: you can run belts over constructors!
simply put the lift at basic +1 height!
is experimental the latest update of satisfactory?
it's currently identical to stable
just checking been a min since i last played
I thought the post 1.1 updates went straight to stable branch?
My docker Satisfac server had an update a week or two ago I know that much, there was a client-server mismatch so I guess maybe
yeah someone said a few days ago there was an experimental push but no one I saw grabbed it
i just switched to experimental and got no download
Ah I'm just running stable
you do though.. for dna
yeah as far as I can tell the experimental branch is no different
and protein inhalers
i had the golden equipment before, joined a friends game after a long break and now i dont have it, which is weird
i had the game in early access, my firends have the gold stuff and we all bought the game at the same time
Like the mug?
what gold stuff?
The mug and the factory cart
Yes, there are gold versions of them
there are early access rewards - gold helmet and something else?
Forgot about the factory cart
@unkempt blade can you believe this?
1000% makes them more useful
totally
thanks for the advice, power graph smooth like buttah. I had tried just turning power to the generators off, but then they didn't fill with fuel, but putting everything on standby, and waiting until they all had 50 fuel in them, then putting them into motion, no more sloshing pipes
itll slosh again.. just takes longer
prefill only hides problems.. never solves them
My power wobbles a little due to the geothermal generators but barely noticeable at 150 GW generation
I ignored oil for so long that I accidentally stumbled into nodes, guess I have to extract it now
one fully overclocked fuel generator --> 625 MW... for comparison coal enerator has like 165MW fullyoverclocked
Yeah I figured it would be a lot better, I just hadn't needed power. What I need more is plastic 
It's a pure node too, nice
got about 14,000mw going up and down slowly due to some geothermal
Bro is encasing his planet in a metal shell...
make sure to have the recydled plastic/rubber recipes unlocked then
I put off working on fuel power by paving over the southern void
next time you scan a harddrive and it doesnt have recipes you want, dont pick any but keep it undecided
Speaking of recipes, pure quartz seems nice but I don't really need quartz yet
I do that
you will have both recycled recipes in 10 harddrives max then
Oh wait I do have reycled rubber I was just putting it off because I didn't need it yet & it was holding coated cable hostage
Depending on what recipes you use you can nearly cut it out entirely
Or use the whole world supply
you can start with only one of them
Well cutting it out entirely seems silly, that reduces your total production capacity.
Loads of oil on the west coast
eastern blue sink has more
In a way. But it’s also not possible to process all the resources on the map to final components
like 3 pure nodes vs 2
Yeah the west islands is where I found my node
So not really
its fine.. it has two pure bauxit nodes 'close' by (if you ignore altitude its close)
I guess it does seem rather pointless to process things into products just to sink them
depends
I already belted them down 
is there plans to make variation to things on conveyors? like so every ore on a conveyor doesnt look the exact same
you often have to sink anyway to guarantee not getting stuck
It’s more that your computer will catch fire if you try
like yes its better to make plastic from polymere resin, but it will consume more energy and it will back up as well if you dont take care of it
I trust in the heart of the PC
its been a while since i last placed time to cook up some spaghetti
trying to build me an actual structure but the solid biofuel jetpack is making this difficult
maybe i should make a temporary factory with the oil so i can fuel my pack with that
make liquid bio fuel
Yea I prefer the hoverpack for building personally
Oh yeah I forgot I can make liquid biofuel already, that would have been a lot less suffering
Me no so smart
lol
It’s more that your computer will catch fire if you try
Unless your pc is the super computer sitting at a major university? No
I am also used to playing below 10fps 
i really want to test this old mac but satifactory dont work on macos
13900K is having no trouble yet, factory is pretty big
10 frames per minute? xD
I'll just yoink a disgarded last gen threadripper from the tech businesses down the road
It was that way before they increased total availability of resources on the map before 1.0 and there’s a lot more now
id like to show a screenshot of my pc but i cant uh how do you suggest i do that
Like a picture of it, or like msinfo32?
The game's a lot more optimized now
something like msinfo
ye.. i have the same hardware as with updat 5 and its running supoer smooth
this isnt windows
I did, early on
in fact i have 50% of memory only as one of my modules broke
Alt+PrntScrn on the window then paste
I have handcrafted so many things, defeats the purpose of the game -_-
i know how to take a picture lol
dnas coupon yield does not grow exponentially so you never wnt to stop making dna
i just cant paste it here
or Win+Shift+S to select an area
again this isnt windows 😂
cmd shift 4
how can you automate feeding it dna?
you have to kill animals, no?
i need to get around to changing the keycaps
Hellooo
you make a constructor for alien protein and one for dna and put somerslops in both --> 4 times the dna yield
option is windows and alt is command
that's a good idea
ive just been letting my aluminum factory overflow for coupons
thatws not compraable
Ever since DNA was added, I still haven't sunk a single capsule of it
Never needed more coupons than sinking overflow from factories provided tbh
i currently have close to 200 coupons from aluminum alone
if yor aluminum still yields 200 coupons youre barely using them
i meant total
b;y the time i reach aluminum i have to wit like 2 years to get 200 coupons from it
ive spent many of them
ah. ye they start to pile up once you unlocked everything
i use them to buy nobelisks, gas filters etc
plastic/rubber for me
I sorta wish I could zoop my rail blueprint. Takes a while to get it placed down since I'm going quite a ways for the first route.
if such materials still yield significnt amounts of coupons, you prolly dont even need the overflow 😂
yeah i forgot that im sinking those too, so theres some coupons from plastic and rubber in that number
if you hit R to where it says Blueprint (Connect) you can tile down blueprints about as fast as you can click
helps to be in the air
can I post links?
need a vc
266 Alclad Aluminum Sheet
Depends. Some are removed by the anti-spam bot
That does help a lot, for sure. Can't spam though since I'm not sure if it is a bug but if I place down something in the air, for some reason it builds that at coord 0, 0. I can see it on the map.
when i sink 250 fused modular frames i get max 1 coupon from it... sinking plastic or rubber only seems like the number of points is not even changing 😂
Hey guys, anyone know what to do with 120 iron ingots a second?
steel
i love being too lazy to put stuff on buildings so i make horible spagetti on the ground
Global rail network is the best way, takes a long time to build but very convenient when done
i know the feeling lol
At least build crates and feed instead of manual crafting xD
im starting to place crafting benches eavrywhere i go to build lol
running out of shit
that and assemblers and all
about to unlock nuclear power, after that, I will work on rail >_<
do trains just carry enormous amounts of stuff? a fast conveyor belt doesn't have to go back and get more and takes no fuel
Yeah, you should not even touch a craftbench after like coal lol
Very large amounts of stuff - can run more too, and make longer
the theoretical capacity of a single train track is… difficult to calculate. Many many belts worth.
trains take no fuel, they run electricity
man im trying to imagine belting 12000 ore into a factory (its a nightmare)
at the risk of pedantry, electricity takes fuel 🙂 but I get your drift
you cant re-use the same belts for multiple other things later, you can use rail like that though
It's really not. A train moves at 120 km/h = 2 km/min. A wagon is 16m long and carries 32 stacks. 2 km/min is 125 wagons/min. Which is 4000 stacks/min.
Assuming a constant stream of full speed wagons
ya it’s mostly about the fuel logistics for trucks that turns people off from them, and same with drones. Trains need no fuel logistics, just power!
geothermal takes no fuel.
Another benefit of rail, it carries power, and then tap it off from any station
it's a good thing any old wire will carry zero to skads of power
imagine using the same power lines to transfer 1MW as you do 100GW lol, they should melt without transformers
man, taking power everywhere across the map with rail is so clean, i would really hate having a million power towers every 20m
Towers have a range of 300 m
Yep xD
how do you get rid of items you don';t want to sink? (automated not toilet)
should you sink everything even if it's worthless?
Yeah they go a long way
i know, im exaggerating to illustrate a point
i dont like the aesthetic of lots of power towers over a long long distance
towers in real life are designed to carry very high power but in the game, a wire is a wire, the pylons just don't have to be placed close together
boy do I sink a lot of concrete. It sure isn’t worth many points in phase 5 but if I’m not using it, might as well get a ticket every hour or two out of it.
But you’re right, it’s a small amount once you’re sinking project parts. Entirely up to you, and how easy it is to just put sinks everywhere in your layout
why wouldnt you want to sink those, thats one of the primary uses of a sink, keeping a system running by getting rid of excess
I sank Reanimated SAM until I had the 300 some tickets to unlock all the structural things and the boom box and tapes and the coffee cup. And the metal finishings and such
after that, not sure what I'll use them for
I got the coffee cup early on
golden nuts of course
I love the main menu music. Like, more than any minecraft song. More than most other songs. It is amazingly good, a master class in layering sounds.
Jannik did not have to go that hard on that track, he did it for us
I think it would be great if you could inventory upload to a Sink.
parts are coming from the dimensional depot but when I dismantle anything, it won't load back to it because it has already refilled
I guess I could put sinks everywhere...
there is the personal uploading, but that can only hold onto five stacks of stuff
Use items from inventory first. They almost always get used up. And then you're not using the depot, so if you've got overflow to sink before the container, more will go into a sink than normally would. Which means you're kinda sinking it
I mean, you do need them for production lines periodically, and if you put a merger in front of them, you can always hook up a container and dump in them
The rail set up I am building, loop around the map and have it all come to a rail depot, sorting facility, then onto separate factories for items and then all comes to one big main hub
smart splitters are lovely because you can set overflow to sink anything over what you can store
yup
Oh dang caterium circuit board is nice
I sink everything via smart splitter
the person who said over time the pipes would start sloshing again, they were right. My smooth power graph has the jitters again
oh shi
mind you it's jittering between high and high so it probably doesn't matter
No smart splitters so far so I just set &/or clock everything to produce a bit more than needed and split the forced overflow between between sink & depot (with container buffers.) Any surprise jolts in production just get filtered off into the overflow because it's the only place they can physically go.
thats a lie
going to be nice and cool tomorrow, for the end of August. Pretty much the whole summer never got much above 92F at most
august is our winter
no 102 feels like 115 days
been very rainy
yeah, australia 🙂
unless September surprises by being blazingly hot it feels like the beginning of fall temps
I am fortunate to be pretty allergy-free
no sir that is an EMERGENCY
Forgot that the recycling loops needs more throughput than it has output?