#satisfactory
1 messages · Page 233 of 1
I want a DLC where the 5th packages blows up your world and sucks you into a wormhole so you start over on another world
like a new save but more dramatic
time to test of trains here follow interia
by standing on a train and jumping in place
i should be on the exact same landing place
they actually do follow interia im suprised
if you stand in front of the train it rag dolls you a scientifically accurate distance
I think they said that if the players really want it they can consider it in the future
For now they have their hands full with console
And here I was, peacefully thinking it would be nice to be able to complete phase 5 multiple times receiving Somersloops as reward...
ok how about if each new world has twice as many sloops but also twice the package requirements?
Not bad 
520/min concrete factory is done 😎
I really should play a 100x milestone and SE cost mod sometime
Maybe that'd make me automate project parts for once
issue tho i only have m4 conveyors 😭
i had a glance to P5 from Kibits, HELL NO, my power will be sucked up before i blink and i m never going to reach late in my life time
gotta sloop your fuel and build more gens!
Apologies, I thought that was for showing off screenshots, not asking questions
you ever just too lazy to automate anything new but also too lazy to start collecting sloops or mercer spheres
that's when I turn on the boombox and drive around my skate park
you get power upgrades too, notably rocket fuel or nuclear alone is enough to finish easily.
Aluminium hurt my brain to much already from just Water waste.
Both. You can post there and talk about it here, or go into channels that allow adding pictures directly (like #1038092680493801533)
(It's not a problem to link pictures from other sites, it's just more cumbersome)
that’s the hardest production chain to balance imo, after that it’s all just “build more of this thing I already have” or “I need a lot more coal and copper suddenly”
Rocket fuel is easier than aluminum
im at the point of the game where the power boost of alien power augmentor is WAYY better than the 500MW it gives
if you ever feel too lazy for the balancing part of it that production chain works great sending the output water to wet concrete or pure metal recipes too
my favorite always-works solution is to run some aluminum off recycled water only
im glad there is nothing after hmf
Should we tell him?
Yeah it's not that difficult once you've seen it once or twice. I think newer people understandably struggle with the pipe physics trying to feed it back in
Yep. Until you hit like 250M p/coupon iirc
I've never sunk a single DNA capsule so no clue
So is sinking overflow from all of my factories
2 free tickets > 1 free ticket
the most organized factory i have is the HMF one
and maybe my oil rig and coal rigs
actually i wanan check up on my coal rig
my power keeps increasing and decreasin

Wanting to build the biggest fuel power plant I ever have. I would like to have consecutive steps descending vertically so that fluids naturally saturate pipes. I also would love to have it be modular/expandable so that I can take it one oil node at a time and expand to turbo, rocket, or ion fuel in the future. Which of these approaches to this sound less stupid?
A) Lift liquids (crude oil, tons of water, etc) using trains, either liquid cars or packaging then freight cars.
B) Lift (packaged) liquids using vertical conveyors.
No, I do not want to pipe stuff directly. I guess I could be persuaded, but I direct piped water last time and that was miserable. 4 pipes for oil is no problem but tons of long + vertical pipes and fitting the 40+ water extractors inline together is incredibly time consuming, it felt like more than half the project. Also seems less modular that way.
option B is going to be a lot more compact but imo option A sounds a lot more fun/work. For option A you could sanity check how many trains you'd need looking at https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput. If you want to use other vehicles instead just about any of them should be able to hit the truckstop max (whatever output conveyor you're using) just by adding more vehicles as needed
oh I didn't even think about trucks. Those do in fact exist. Thanks!
Option a sounds fire but gonna be alot more difficult
If me even considering that doesn't tell you how much I hate pipe work, nothing else will😂
anyone else's power jumping up and down for no reason
It's never for no reason
I'm a chronic vehicle overuser so I think that sounds like a really fun project. It's just that all of them wind up being more effort than conveyors in my experience 😆
I never used vehicles since I'm in early stages but planning on using some very soon
except trains imo
well depends how far + how much you need to transport...
Trains outside of factories/in wide open spaces are pretty easy. Getting them to look nice in smaller spaces takes effort. I think the overall size of the factory is likely to be larger if you're going that route if space is a concern
true
Especially if you want your trains to be efficient
My nuke plant was like 1/4 - 1/3 stations by area
and in this case it sounds like there would likely be multiple trains so kind of compounds the challenge
you know what else takes effort? getting enough FREAKING SAM FLUCTUATORS
WHY MUST I REQUIRE SO MANY RAHHHHH
so I made 42 fuel refineries for the 2400 m³ oil at coast, I got enough fuel burners to power the build up set up, and I have sooo much too much fuel still, because I didn't build a way to turn it into turbo fuel just yet.
so next, I take the polymer and turn it to plastic and turn that into containers so I can start sinking this surplus fuel, and everything won't get backed up. until later when I'm ready to convert it to turbo fuel.
but am I missing a step for dilution? should these refineries just be making plastic and residue instead of fuel and polymer? (for maximum power output at t8)
if you're at t8 you should be using the diluted fuel blender recipe yes
assuming you're going for max power anyways
the refinery recipe is called “Heavy Oil Residue”, combine that with Diluted Fuel (or Diluted Packaged Fuel) to maximize fuel.
All 3 are alts
ohhh, omg lmao Ty. Its not to late to ficsit yay
For maximum anything related to oil, the 2 recipes that are always required are Heavy Oil Residue and Diluted Fuel.
Then, for Plastic and Rubber, the Recycled recipes
The only recipe without "Alternate" in its name you should be using is Residual Rubber (and maybe Residual Plastic if you need a ton of Fuel, some Plastic and no Rubber)
Also, Turbofuel is generally a meh source of power. Its only advantage over just Fuel is the oil efficiency and that's it
now rocketfuel on the other hand...
I need to make turbo first to make rocket after right?
correct
okay.
i made 250,000 MW from the blue crater lake area
Not if you use the alt for it
incredible ok. I only had like 11k and I got everything I need to build in depots, so that's kinda the real phase 1 complete. now it's time to build up the power for finishing phase 4 and t9.
ohh
nitro rocket fuel
Both default and alternate Rocket Fuel are good recipes. Just in different ways. You have to choose which one makes more sense in your situation
but I still need to do residue and dilution first
OH
my bad i used the turbo fuel to deal with the byproduct compacted coal
wait no
meh whatever i used the turbo fuel one
#screenshots message
finally got 30/min for m4 conveyors
I need to think about the order of converting this giant fuel plant now
no, it's just oil to fuel to burners.
I just need to purge the fluids and switch it over to get residue
but there's 20 tanks full of fuel attached with fuel burners. that's the only issue.
I probably just delete these burners and purge the fuel pods.
but maybe I do a tower of batteries first and charge those
yes I already found the geothermals in the lake and sulfur nodes, but I kind of wish they weren't there because they make everything too easy
how long can 14 batteries power 6 extractors and 42 refineries plus a handful of pumps
how is my alien power augmentor yellow light
25 batteries is the maximum blueprint for depot materials wow that's not very many
i got my power as constant as i could get it
i still have it suddenly increase a bit and suddenly decrease a bit then stabilize
but ill write that off as lag i made sure every single power machine has a greenlight
Is there a way to shut down a powerplant network with a switch? Not just cut its power and see how they keep burning fuel even tho the pool they're connected to is cut off, and not to run to each generator and press off manually, but actually pull the AZ-5 lever and shut down the entire plant?
i understand what u mean but no
u really dont need to do that enough for them to implement a feature around it
if i have a manifold with 780 input/min and it uses 780 inputs/min will it ever fill up?
22.2GW
If it has an uptime of 100% then it shouldn't fill up.
yeah
I want to create a megaprint with a huge self-sufficient powerplant that can be kickstarted from a control room, but to do what I intend, I need to be able to turn the plant on after the fuel reserves are filled.
I really love crafting motors by hand. I should really set up a factory for them...
you really should
u need like thousands for building
i love touching the beam coming out of the alien power augmentor
so funny
rn i only have mark 4 conveyors so the first 4 refineries take 97.5 each then after the 4th one i bring in the last 300/min but the 4th one keeps going under 100 no matter how many times i hand fill them
Guys, I'm about to get the game but should I expect it to be an easy game or a hard game?
Do you like to plan your train station for big trains (like 4 wagons) or many little trains (1 wagons each) while building a train network? When trains are bigger you can make them cross several station to dispatch several ressources... But if you plan one thing wrong there will be some mix up in your exportation. 1 wagons seems easier to manager and flexible, as long as you put enough signals in your train network because many trains can clog up your rails.
hard but addicting
@scenic mirage thanks
It start easy and welcoming to new players. But it get really complex as you progress.
dont be afraid to rebuild bc youll have to a lot
I've been watching vids about it and it looks fun, thanks
i reached 2 terawatts in my world
its hard to finish but easy to play in a brainless way if your in that mood too and u can also progress while zoning out somewhat. but at some points you'll have to think a bunch to finish.
By the way, what is the stand of the studio concerning the game? Is there any big updates planned for it? Are they considering it reached its definitive edition?
wdym
game is not hard it scales as u play wonderfully things at the begining are simple and get complex as u play
as far as most games i played this game is not overwhelming at all to start
the most hard part for me is summoning the willl to do the tedious parts. like very long traversals. I need a cannon blueprint.
ya by the time its actually hard you kinda dont wanna get off
1 is easier to manage
not playing for 16 hours is hard 😭
but 3 is better i guess
i have 60 hours so far in my save i quit my other save that had 50 hours because it had been a year since i played it and i wanted to start fresh i reached the progress that took me 50 hours in only 25
same ive clocked 17 hours in the last 2 days
oh wait, console isn't gonna have mods is it?
maybe yes maybe no
it's really hard to get Sony to allow mods
depends if mods are supported by the devs internally in the game
only like 5 games for ps have community mods
if so then yeah sure if not and requires some fuckery with files then no
1 of them shall not be spoken cough ark ascended(the money grab) cough
right.. well they left gamepads for a long time so maybe they'll get to it. however if they do that it will mean a lot less features get added. oh well I probably won't even play on console
2 are Bethesda (gargantuan studio)
I'm planning a fuel plant and to fully convert all of my fuel to rocket fuel (Nitro rocket fuel alt recipe), I would need 4800 sulfur a minute. It looks like I would need half the map worth of sulfur or more to do that. Should I even bother with that since sulfur is scarce and needed for other stuff like batteries?
just do half
when your done building out batteries and such you can decide how much more fuel to convert to rocket fuel .
If you are making rocket fuel you don't need batteries
Fair I guess I know there's also other high level parts that need sulfur
what if I just want batteries because they're fun?
Then do that but don't complain that you have no sulfur 😂
carry some around in your factory carts
I intend to!
how long does it take a factory cart to get from the top of the rocky desert to the middle of the swamp?
They're all community made, so it's unlikely. The devs just make it easier to make mods
interactive map says maybe 3.75km distance so somewhere around 4.5 minutes
If I place a splitter on a conveyor with for example 540 items per minute, and have one output be a mk1 belt and a mk4 belt, will everything seperate into 60p/m and 480p/m as expected?
I can't recall, do trucks & similars allow to ride them (with "E", not just standing on top of them) while autopilot is active?
I'd place a smart splitter to be sure. The higher MK output might "steal" some items every now and then
Ooh that's really fast, assumed they were a lot slower than that. Interesting
yeah very slightly faster than blade runners if you actually have a foundation surface for them
ohh okay, still just use overflow?
what graphics api tends to run the best?
Sorry, I didn't read carefully enough 😅
No, your original idea is good, the two outputs will be both completely full 
I couldn't do it when i tried 😦
Everytime just takes them out of autopilot.
Gyser are just free power ?
Sigh
As I feared :/
Thanks!
my power capacity is going up then slow down, how can i know why ?
ohh okay thank you
hmm i wonder what would happen if i post my session my id here:Steam://a94de7ec00008601
geothermals just do that
look in the panel for it and it will tell you the range
OH ok , the more i put Geo , the higher the peak then ?
the pattern is consistent so you can balance it out with batteries or bio
each geyser has its own timing on its output pattern
ok
so you can countersynchronize two and they'll balance out because they pulse on the same intervals (afaik?)
Yeah, they all run on the same cycle, so theoretically you could perfectly even it out
Power Storage does not make the graph look "clean," fwiw. I'd personally advise that if you're in a situation where you need Power Storages to fill in the gaps as Geothermal cycles down, then you'd be best off just building some more power so that you're comfortably in the range of your produced power
i dont need to worry about power cuz i have 3 nuclear power things and like 8 batteries
fluctuations dont even bother me
(mainly because i use 4k mw)
hello sorry for another stupid queston 😛
i need to decine , now , if deploy 4x 45 steel beam and 14x steel pipe or 5 x steel beam and 12 x steel pipe.
output of evry manufactory is : 45 steel beam and 50 steel pipe.
in future i will use more beam or pipe? (i produce enchased industrial beam with pipe
thanks very much 😄
i wase consuming like 75% of my power, 5 gyser down and i'm at 60 to 50%
what's the record for tallest conveyor lift cause i might have broken it
I think that using the floor-hole trick it's just however long the game will let you place it without straying into the death borders
idk i have seen some one use the Conveyor flor hole to make one from top hurt box to bottom hurt box to prove a point LOL
You're about 1km off the theoretical max, then. :)
Hi good afternoon, I wanted to ask you something, today I finally managed to unlock the train and I ended up realizing that my factories, with the exception of a few, are not big enough to fit a train, is it worth me redoing them or should I go to a new area and start over, leaving the old ones to generate resources for construction
i love how the game let me just remove all fondation and make all my belts and machine float like its no body's buisness to invent gravity
In practice, if you get to the point of hooking up enough geothermal gens, your production line should remain reasonably flat. Just from pure chance you're gonna have a certain amount hooked up in roughly alternate phases
Especially if the rest of your power grid is built out enough
depend on your motivation, it can be an excuse to go from MK1 miner to MK 2 miners and double all basic production, and feed the Train with it, OR combine more factory into 1 Tower later pushing everything in the train.
Starting from an other place specialy the desert OR in Voids area / Sea is just Overly Large complex but flat
Ok guys - new play through
This time the factory WILL be organized. Send video tips that explain how to make an organized factory please
why would you want it to be organized?
Personally I basically never redo factories. I'll only install train lines on new factories I'm building, once trains are unlocked
step 1 make spageti , step 2 prentend spageti is "Organised", sptep 3 , Cover with walls and slap "Finished" billbaords on it LOL
(This is easier to do if you don't try and "plan for the future," of course -- I always just build exactly what I need at the moment, so an "old" factory is already making exactly what it needs to, and I wouldn't be wanting to hook it up to any more logistics anyway)
i never remove my old factories cause i can still use their production
then the best thing would be to go to a new area and start over
I mean, you don't have to think of it as "starting over"
You're just expanding out and building more factories elsewhere on the map. :)
Your old factories will still be producing all the stuff they're producing, so you can let 'em do their thing and just make the new stuff in new factories
What's "best" is really whatever's the most fun for you, of course
its only up to you, i don't like moving all to much, so i prety much spageti over my orginal and call it good LOL
It's good that I've already unlocked the depot uploader, I won't even need to come and get the materials, now that I'm remembering I already have in mind a place to build a turbo fuel plant and a rubber and plastic factory
just make sure everything is vented into sinks and start somewhere else
redo from there
it won't be wasted if you just sink everything anyway
tnks
guys i died in the very edge of the map, i dont see a death crate anywhere 🙁 , do i say official goodbye to the items 😂 ?
what does your map say?
isn't "death crate" a thing on the left side if there is one?
anyhow, if there was anything irreplacable (mercer sphere or sloop) then you should use SCIM to give them back to yourself because it's a bug. Otherwise just consider it a lesson and just make more stuff 🙂
there isnt any death crates where i died, is there a chance the items went to a an existing death create that was far away? (ill go check those if thats the case)
what is SCIM ? 😅
https://satisfactory-calculator.com/en/interactive-map can load your savegame, then you can edit it, and save the updated save and play that
I don't know if the game combines death crates (it does have a setting to combine dismantle crates, though). Sometimes death crates can end up spawning at 0,0,0 on the map, when the game gets confused about where your last "solid ground" was recorded
You could also restore from an autosave, if you've still got one of those
yes, it may do that. It's good to pick up your death crates when you make them 🙂
ok thanks for the info guys
womp womp use junction cross 
if they made a 3 way Id prefer a Y to a T
why not both ?
could be ok
yuck
I don't understand why these pipes won't flush, I switched all the refineries to a heavy residue, I disconnected all the tanks, when I flush the network somehow it never empties??
infinite fuel glitch?? 😭
tanks flush with the full pipe network. Are you doing "full pipe network" flushes? That resets the type inside the pipes to.. the "nothing type" and then it is set by the next thing that tries to produce a fluid into the pipes
so if you're doing a full pipe network flush and it has a fluid type that means you have a producer connected to it
it won't reset. I've did full pipe network flushes in 20 places. nothing is making fuel up here and no tanks are connected. I'm trying to switch from fuel to reside.
all the refineries are on residue and also turned off but the fuel won't leave the pipes
it doesn't matter where on a pipe network you do a full pipe network flush
I know I'm just trying different things idk
it's either a bug or you're just missing something. and again, tanks are fine. They are flushed along with the pipes
my tanks haven't been flushing, I must have some bug. I didn't even know tanks flushed because I tried doing that before and ended up having to do them each individually
omg wait I see it now
This was a fuel pipe then I flushed the network and after about 10-15s it looks like this https://cdn.discordapp.com/attachments/553550313533997057/1404908256517689506/image.png?ex=689ce646&is=689b94c6&hm=4de9847bdb66a04595e82f4bfdb847280dbc960abbd75f6952c0e3df877b5b6e&
I have to highlight and then also select "full network"
🧠 I was only highlighting it.
Maybe go around and disassemble all the pipes leading into your fluid sources and then flush. If that doesn't work, split the network in half and flush each side, the problem side, will change type. Keep splitting up the network until you find the problem
you have to click "full pipe network"
it was highlighted but the light was off.
The blue light next to it will go bright vs grey
the light is on now 💡 ty
glad this wasn't some weird pipe bug 🙂
is there someone from poland that wants to play ??
I did find a bug though imo. when you pause production in a refinery, the [production paused] box only displayed when you reopen the refinery panel.
when you unpause it updates without closing and reopening the panel.
but when you pause there isn't an update until you close and reopen
whoever decided that mk3 belt speed in particular needed to not be a multiple of 60 is my least favorite designer at coffee stain
Man, you just ruined my future gameplay
And you just saved it
yeah, mk4 and 5 are back to multiples of 60, i just don't get why the ratios aren't 240 or 300. 270 makes my life hard
i mean no matter which one you're using it's one piece of a resource
ya I guess
i'm just scaling up coal production and with the water supply i have i was going to use 300/min of coal and thought 'oooh i'll use mk3'. still will, but it won't be properly balanced. take 2 lines of 120, split a 60, merge them in for 2 lines of 150, which will have to be on a mk3 belt but that belt is way too fast
whatever you think you need to do, you almost definitely don't
your boi just wants to learn and grow the factory
but-but-but the perfect ratio
I just finished phase 3 and I need to organize my factory better, I am thinking of sectioning off areas for specific tasks like 1 place for refining iron (supplied by trains), and having production for some basic iron derivatives nearby (connected via conveyer), it's a bit overwhelming to think about, does anyone have advice for this?
eh, that depends how much you automate the belt materials tbh
i feel paralyzed between which of the primary phase 5 products to make
i could make power shards, quantum processors, or oscillators... but idk where to start
ugh this is so confusing and overwhelming
someone told me that it is 270min for ratios to fit for that stage of game
I wonder which recipes he spoke about...
huh. hadn't thought about steel production
mk4 was 450 back in the day
270 is a nice multiple of 45, which is what many recipes use around that time
@reef basin see i understood lmao
ah yes its for steel because in that stage most of the focus is steel production
i suppose i could make a project to fully supply the maximum possible number of power augmenters, and go from there?
have fun being left with only 4k SAM and no sloops left to double it!
I did that in 1.0, and it made building a decent Ficsonium plant impossible
i cant pick between
you can either do max augmenters, large ficsonium, or both, but tiny
my main problem with 1.0's endgame tbh
is 1.1 any different
in previous versions I was mostly limited by my PC
but now they said fuck you, have 1/4 of the SAM you'd want to have
1.1 didn't change the map or any recipes
2:1 sam to R SAM would probably help significantly tbh
watch at least 2 people spawn out of nowhere arguing against having more sam, even though it would not affect their game at al
yknow
i could actually do nuclear and just say screw ada
hmmm
i would want the power shard factory first
alright decision made then
just wait till you find out how much sam you need to do ficsonium
ur day is gona be ruined
and if you complain, it spawns people that will argue for it being good they way it is
for no other reason than to be a contrarian
that's exactly why I made my mods 🙃
full nuclear with ficsonium is probably using at least 2x the sam there is on the map
whats your mod?
they're in my DC bio
the t9 alts looks like something that should be in the base game
it's actually just barely possible if you have absolutely nothing else in the world
mod looks great
Just the dark matter residue requries 9600 SAM/min lol
you can use power shards and/or superposition oscillators to generate it 🙃
which makes Ficsonium net negative on power 🙃
🙃 dont buff ficsonium btw 🙃 🙃 🙃 🙃 🙃 🙃
its good like it is because uhhh idk, but ill argue against it
To be fair I didn't take into account the byproduct you get from making the FFR
And yeah you can probably optimise it
i kinda just droped the game for months after finding out ficsonium doesnt work in vanilla
tbf, it's not completely useless as it is, but I don't think it'd take away from anyone's experience if it was better. and it would make mine way better
I quite like it tbf, it means for once in the game you actually have to allocate resources strategically
i tihnk its a massive turnoff that max nuclear requires you to dedicate the entire world to it
or not even max, i was using 2 uranium nodes and it still would have required most all the sam on the map
It's by design though. The game would be rather boring if everything you ever needed was available to you.
Found a visual bug. Is there a place I can post about it? It concerns the curve build option for pipes
Gives you the choice between doing some ficsonium, storing waste for extra power, sinking some plut rods, or using converters to make more uranium
for most the game everything you need is available to you, if you just handle the logistics.
for 99% of the game
good morning i just woke up, my base has been running and it didnt even fill the doible storage container half way lmao
but its still alot :3
Nice to know there's double storage containers
I'd say there definitely is limitations with sulfur and oil if you chose not to do nuclear, and it kind of makes sense that there is a very limited amount of this overpowered alien element
i mean uh
Gonna break my heart, huh
a single storage container ontop of each other >~>
yep just setup the calc for it, assuming max possible production (i think?) of uranium, 12k sam is used...
Son of a....
oil is kind of a non issue, making a reclycled plastic and rubber loop solves it
there is a solution if you spend the time on it
Even with that I have ran out of oil before 💀
does not apply for ficsonium.
there just isnt one
pat pat its okie
Liar!
<~<
There is. You either make more power that you will never use or you can save the day and complete the story 😉
Out here hand crafting materials to make smart plating and you gave me hopes of storage capabilities. Then killed them
ur meh friend now :3 imma play satisfactory later!
found the guy that spawns to argue against it 🙃
u can store things
I've had plenty of fun playing pre-1.0 for 1000+ hours without functionally unlimited resources.
Finding out I cannot make the nuke plant I wanted because of resource limits made me stop playing for months
exact same for me
i never said u couldnt make a storage container :3
does it actually turn into a story?
But you implied there was better onessssssssssssssss!
It's a story the entire way through if you listen to the dialogue
neevously sweats m-maaayyyyybe
i mean i do, but more of a story than 'let's save the planet, don't kill puppies and kittens'
ok fine i admint theres a double container!!!
also has anyone else heard the dialogue for when you kill a lizard doggo?
I'm all for power maxing but at the end of the day max uranium + plut and then some ficsonium will give you more power than you can ever use and if somehow you do, make some nitro fuel
whats a good goal for power shards a minute? maybe 100?
Now I don't know what to believe!
ur dead to me... who tf kills the doggo
lol jk ur fine :3
sowwie
I haven't even seen a lizard doggo x_x
kept trying to pet it and it ran away so i had to teach it a lesson. also killed an elephant tick thing
Have you started picking up artifacts and doing the alien research?
its not about that though.
its about doing a megaproject.
and max uranium isnt some alien concept like playing the game with hand crafting only.
LMAO u can kill those things???
Have you even checked how much that'd cost lol
Not the beans!
yes
i actually have double the diamonds being produced currently lol
well i need to actually fill out the production... but yeah
I've done max uranium 3 times now. With enough resources to spare to "do" pre 1.0 phase 4 every few hours. But I can't fucking do max Ficsonium in a normal survival world. It's a joke tbh
I know but at what end does it stop? Say there was enough SAM to fully max out the uranium on the map, what if you then use sloops and converters to make even more uranium? Should there then be wildly more SAM on the map than oil?
then why did they ever include ficsonium?
they dangled a carrot in front of me but made it impossible to get
the game would be better off without it
i mean i have sloops and mercer spheres but didn't see a mam tree for them or anything
Take another look 😉
i'll double check but i just went and did a bunch of research in the mam last night and did everything i had available to me with my current inventory, and i already had both of those things so idk, maybe there's a different reason i don't have it unlocked yet?
I do agree that it probably needs reworked to make it actually a net positive for starters but I feel like a max nuclear build with the amount of power that would provide and the only "negative" to it being the time it takes to make it isn't suffice. As it stands you can comfortably process at least half of the plut waste you get.
I don't consider bauxite to uranium conversion required for "max nuclear". If you wanted to do max max, then I'd definitely use up nearly all of the map's resources, regardless of how many there are.
I just want to use up the 2100 natural uranium
its a sandbox game, let people do sandbox things.
how does it take away from your experience if i can do that?
why are you even against this
That is my consideration also
I'd rather use the bauxite on aluminium lol
like i could say its kinda bullshit how much iron there is on the map and how there isnt enough of a challenge to get iron.
we gotta nerf iron, its too easy
(does not affect me at all, but uhh idk???
)
same thing realy
can i assume that pulling cast screws on a hard drive scan was a game changer
sinking
I'm trying to look at it from a devs viewpoint. They have this super overpowered resource that lets you create power shards from thin air amongst other things - it then lets you build waste free nuclear setups. I feel like if you want to have a waste free build there should be a drawback to that and in the way the game is so far, that is producing less power by either using less uranium (to lessen SAM usage in refinment) or by sinking plut rods and sacrificing the power you make from that
like even max power doesn't use up even half of the iron
it would be balanced due to the time it takes.
i think it took like at least 40 hours to just do half the uranium WITHOUT ficsonium
Any tips or tricks for mounting lights on walls/ceilings neatly? The Ctrl key to keep track of the order doesn’t seem to work.
"The game is balanced because you have to actually play it" isn't a balance imo
oh i figured out the issue. i researched the first sphere and sloop node and got overclocking, but i haven't found any sam yet, so i can't research further nodes until i do
idk to me it just sounds like you dont want other s to have fun
Fairly sure Nuclear Power is the hellscape of epic doom that has resulted in me wanting to throw myself off a giant cliff xD
"oh look someone trying to do a different thing than i want do.
i dont want to do it though, and realy if you think about it that would be kinda stupid so i think they shouldnt be able to!"
i am waiting for the wisdom of the group before clicking this recipe. 5 iron ingots > 20 screws, 50/min. i'm pretty sure skipping rods entirely is huge, right?
snut has used this exact reasoning multiple time.
that seems to be a factor for CSS
If you intend on using screws then yeah it's good but you can basically get by without using screws at all if you get other alts
seems like it might be a good alt in the in between time? i have the choice of steel rods, cast screws, or a reroll
its like the entire thing with being able to equit jetpack AND the runners at the same time.
"oh but its so broken"
but its fun, so shut up
I guess we can just agree to disagree - i find "fun" in having to manage the amount of sam available to me. I have a similar gripe with the amount of iron on the map.
you would still have to manage yours if ficsonium was cheaper.
it would not take away from your experience
It's one that I always take and if you think it's more valuable to you than steel rods then you may as well take it yourself as it does cutout rod production in the mean time
im just getting increrasingly frustrated with this topic spawning someone that will fight tooth and nail over ficsonium staying dogshit, every time
Then don't discuss it? Someone else's opinions on a game should not be making you upset lmao
"dont be passionate about the game you like"
starting to understand why you argue against it
That's a totally different statement. You can be passionate without getting annoyed that someone has a different opinion to you
I've had this game since it released on EA and have more hours on it than I'd like to admit 😂
personally i like informed, healthy debate. persuasive arguments. no negative feelings, no anger at the other opinion, just having a stance and defending your stance in the hopes of educating the ignorant or converting another educated individual to your point of view
personally i like not seeing opinion debates
time to live in a different world lmao
i just dont see it.
from my point of view, making ficsonium better does not make anyones experience worse
there is zero downside.
The argument that he likes to manage his sam specifically is odd, because he would still be able to do just that, so what changes
If the game has more sam then I would obviously use it
the horror of doing more building in the building sandbox
I don't see how a little more time building something can balance a waste free world
its a sandbox game with resource nodes that never run out, its not balanced by design
anyways, question and idea. am i missing a setting that would give me a minimap always visible? i'd love a minimap. idea: what do you guys think about having color customizeable beacons that you could place as a consumable item that would shoot a beam of light up into the sky allowing you to more easily navigate to outposts in the early to mid game when you might not have roads or infrastructure marking your paths?
Minimaps are probably available through a mod and funilly enough beacons used to be a thing lol
being able to craft power shards isnt ballanced.
sloops arent balanced.
depot isnt balanced
but its fun, so what does it matter
I'm of the opinion that if something is unlocked later in a game like this, then it should be noticeably better in at least aspect than anything that was available before it.
Ficsonium has 0 practical advantages over sinking plutonium
and at that point, why did they even add it.
it failed
if it never got added, we could never have gotten anoyed over it being bad
I have said that I do agree ficsonium should at least provide a net power game
i have a stupid idea but hear me out
train double helix so i can reach every floor of my skyscraper
it does. like +25%. unless you make DMR from shards or oscillators, then it's basically a wash
Yeah those recipes should probably be reworked a little
i'm sad now. i also really don't want to mod on my first playthrough. side note, anyone tried modding on the steam deck? i split my playtime on the pc and deck about equally and if i did mod i'd like them to be on both, wondering if it's difficult
I mean it would be fine if we got another waste-free option, if it was better in some way. but it's both later in the game, and worse. that is pointless
and more complex
Lowering sam use shouldn't really come at the cost of all your power gains
if i put in hours, it better be worth it
i miss beacons
I remember before we had signs we used beacons to track things 🥲
You must have a very good memory for how many resources are in each belt and pipe then
why is the cyber wagon still available in the awesome shop it's clearly a scam
just dont remember
why would I need to know that lol
make a working system, and dont look at it again
If you’re in the middle of a project?
SFTools has all the info I need to know
im having notes on paper or digitally to know what goes where
hey KYO297 would you mind if you could review my satisfactory model?
sure, but I'd suggest you ask everyone here, not just me
Hmm I guess, tho I don’t use tools tbf
yea of course
My worlds run on an excel spreadsheet and a dream
is it a good or bad idea to ship everything to my main base and do all the production there
is molded pipe and beam worth using if you have alot of concrete at your disposal?
"worth using" is entirely up to you. If you've got concrete to spare, sure!
if your computer can handle loading big factory and have a train network to support it
Keep in mind that just because you use the recipe in one factory doesn't mean that you're bound to continue using it in future factories
i try a semi centralized system , is really hard to do , for me. need train a lot of train 😄
sounds like a good idea to me
So you can give it a try in an area where you've got a lot of concrete, but then on some other factory where there's no limestone nearby, you'd use something different
im currently redesigning my "starter factory" and ive got around 180 concrete going into storage/sink
i might reach the top of my base faster than i thought
but i mean then again i do have a room that is litearlly just empty and 4 walls high
what happens to most people is they think all the factories can fit in their concrete framework then it becomes building layers on top of each other and spaghetti mess
ive got 320 total produced and im using 90 for another part and probably gonna do 60/m going to storage.
i don't have a concrete framework i have a kilometer and a pit to work with
I build giant layer cakes until much later in the game. First floor for storage of raw ores, smelting, storage of bars, second floor for first tier production, third tier for advanced tech, anything higher is either space parts, or shipped off to a space parts specific factory near my Needle.
Working on my first permanent build now. 100000 MW nitro fuel plant to carry me to nuclear.
heck ye boooiiiiii
someone, dm me a huge spoiler that would make me cry!!!
im working on phase 3
No DM needed. ||You're not in the final Phase.||
NOOOOOOOOOOOOOOOOOO cries and curls up into a ball T^T
bruh y tf did i just have a tear drop
jeez well that worked way to well lmao
can someone give me tips and tricks to make a base look good and not like spegget
i just built my storage at the bottom and then just floors going up without any real planning
if stuff goes between floors i can use lifts to do that
thats what ive been doing
Im making a coal plant and Im trying to figure out if I should add a pipe at the end of my manifolds for any excess water. Anyone know if I should do this?
just drink the extra water, duh
There are whole youtube channels dedicated to pretty factory designs. And you're not gonna have any of the parts until you're able to regularly pump things into the AWESOME Sink.
F
where would that excess go? pump the exact amount you're using in generators
you can use these layouts
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
yea Im using 48 coal generators and they are already placed with input lines built
so Im gonna try and make this work out
JESUS DID U SAY 48?!?!
ye
i have only 8
a reasonable amount for getting through oil without temp fuel generators
32-64 CGs is a reasonable amount to have before getting oil
Ive got 720 coal per min so I might as well use all of it
Does overclocking a machine exponentially increase the materials required?
no, linearly, power is exponential
hmmm
250% clock = exactly 2.5 machines at 100%
it exponentially increases the power requied. the inputs and outputs increase linearly
I'm just using 6 CG for now since I've gotta ramp up my production. The feeling of starting a new save is so nice, except for the first like fifteen hours. lol
if you sloop a machine at 250%, it means the doubling applies to 2.5 machines worth
So what are people's thoughts on encased industrial pipe vs beam?
encased pipe 100%
uses more concrete which is otherwise pretty useless and space/power aren't too much of an issue
because on satisfactory modeler, it says I need 900 quickwire/min for 30 highspeed connectors/min.
in game with 4 manu's 3 producing 8 highspeed connectors/min one producing 6/min. totalling 30. MY game, I need 448 for the 3 making 8/min and 336 for the one making 6/min, why is mine greater than what modeler is saying?
Uses less concrete I thought? 5 vs 6?
base recipe?
yes, on both
What if I need need extra encased per minute
sorry wdym?
the encased pipe recipe uses less steel and concrete to make the same output
Encased industrial pipes produce less per minute
yeah, so you build more machines
Fart monster
try 15k 🙃
I'm not a big fan of the modeler, I suggest https://www.satisfactorytools.com/1.0/production
Just had to get that one out of my system…
FOR WHAT
nuclear
Out of the 3, Satisfactory Calculator, Satisfactory Tools, I like modeler the best personally.
max nuclear in U8 I should add
I'll be using 37k in my 1.1 nuke plant 💀
I like to play satisfactory
SCIM is outright bad
the issue with Modeler is that people go out of their way to use a manual planner and then come here asking for help, when an automatic planner (Tools) would've solved it for them
ah
so in effect it creates more strain for us who want to help
so, what just happened because I stupidly selected the silicon recipe for high-speed connectors instead of the base recipe.
the alt is good though 😛
I mean it saves QW in exchange for silica
oh hey, I have the silicon connector alt
I forget I cracked like 30 drives and I have a assload of alts that I can pull from at any given moment
30 unclaimed drives???
been there, done that
I mean, way to limit the pool
I feel that 12 high speed connectors/minute is prefect.
I'd argue that's just people getting into planners too soon. SFTools needs to be searched for, while Modeler can kinda pop up with the game, leading to people trying to use it to like... Finish the tutorial... 😅
or 6, 12 or 6?
overkill for personal use, not enough for supercomputers 😛
so shold I do 6 or 9 for personal then whatever sc's need
they're used to build mk3 power poles, drone ports and geothermal gens
they're mostly used for mk3 poles and drone ports
so you don't need that many
yea ik thats why I'm automating them
I think 6 should be fine, removes the logistical nightmare of multiple manu's
1 manufacturer, maybe 2, and I'd say it's enough
1 manu making 6 should be fine.
you can expand later if you'll feel like you're running out
usually once you get a big enough pileup you'll never run out
so just an ISC or two feeding into a dimensional depot
Setting up blueprints in this game really sucks sometimes. Especially when I'm trying to be tidy and place them in subcategories.
So damn finicky
dont forget you can set blueprints to your hotkey bar and hold e to get the other blueprints in that category
why cant you zoop signs? :(
I only meant when creating them
But thanks for that tip
Yeah, the organizational UX for blueprints is pretty awful
is the sorting still in reverse alphabetical order for some reason?
I think so yeah
is the cyber wagon literally impossible to drive on purpose?
yes, especially for leaning right
its a joke item regardless
i know its a joke item but i was not expecting it to literally be impossible to drive
yeah its that sort of joke...
COOL GAME do we get a gun or som,ething to kill the moinsters?
caterium was not where I needed it to be, got pissed off, watching youtube now :D
2 different guns with many different ammo
also explosions
thank you best biomass fuel for burner early on? just finished tutorial onboarding
biomass, then solid biofuel
alien life forms > biomass > solid biofuel
may want to set up a couple constructors and storage containers for it
roger, started working on thant earl8ier, ty
set up a few constructors and containers, so you can dump leaves and wood into them, and then have it automatically turned into fuel and put into biomass burners
Anyone here use the rubber concrete alt? I'm considering using it, am I being silly?
used it once or twice but tbh I don't see a reason not to use wet instead
is there a reason to NOT use wet concrete?
better ratio of limestone -> concrete
Hygrophobia
Deepest lore
yeah but water is free (excluding the cost it takes in your sanity to do all the pipework etc)
3 pure limestone nodes with wet concrete will make 2400 concrete
the same nodes with rubber alt will make 3240 concrete
I was led to this question because I have some spare oil I'm trying to find something to do with
what do you guys do, when you dont know what or how you wanna build? where do you get inspiration for your facories and how do you plan them out?
Yeah but you are spending oil and setups to make rubber.
To be fair if you are not ultra-maxing, you can do whatever is fun
I personally get a main idea of what I want to do. Logistic Floors? Technological look? etc.
Youtube got tons of good designs to inspire you as well.
thank you can you set up constructor to another constructor? ie rod > bolts or screws
just connect them with a belt
yep
yeah and then add an overwhelming number of factory carts to breath life into it!
My planned factory requires an input of 2400 concrete, 1600 plastic, 500 rubber
I have 3 pure limestone nodes earmarked for wet concrete to make the 2400
Then picked a spot to make the 1600 plastic and 500 rubber and realised that it will only take 700 oil to do that, in a spot where I have 1200 oil, so I have 500 oil spare, so what do I do with the oil. Thought of making more rubber and use that alt so I'll have spare concrete for future expansion, is there a better thing I could do with it?
i just never know how big or where i wanna build them and al lthat other stuff. cause when i get better tech im gonna have to redo all of it prob.
Mods. This is the madman. Yes. Get'im. 
Sure why not. Seems like a good deal to me.
To be fair I want to retract my statement about Wet Concrete. Water really makes things boring imo. There isn't any reason to NOT use other recipes that doesn't require water or my mom.
she's a classy lady, she can be in any factory she wants to be
Yeah I get using water whenever possible is generally efficient, but mixing it up a bit is nice
My advice:
1- Test what kind of building you want to make in very smol setups to not overwhelm yourself. See how other people making supports, windows etc.
2- Do NOT try to design stuff before Phase 3. In Phase 3 you get jetpack and liquid biofuel which are amazing to stay afloat very long time so you don't lose your sanity while building vertically.
3- Also at Phase 3 majority of cosmetics open up.
4- Do NOT destroy your old "ugly" setup. Let it continue making stuff and then go somewhere else to make your "Actual Factory For Real Brotherman". This map is truly beautiful and not only you will enjoy a different scenery but your "ugly" setup will be making stuff continuously for you to use. You can clear it up later.
Why thank you. I am sure your mom would be great to have around too. 🙂↕️
I would say it is "trying to save on resources that one does not need to save because nobody aint gonna use ALL resources, ever".
Aside from copper ore, I say people can yolo with all recipes with other stuff.
You have water closeby? Sure. But I would like to spice things up in other places.
ive got everyting till tier 4 (phase 1) researched. now i need phase 2
You are on the right path.
makes a lot of sense, and gives me an excuse to ramp up more production 😄
godda use up all those gigglywatts
everything is all over the place and im constantly lacking materials pretty much xD
ive been continously in the world for 49 hours online now
Do lizard doggos still respawn/duplicate?
"grow the factory before making it pretty" I say.
I mean, making it pretty can be REALLY space-consuming too. Like look at this smol smelter setup I made to see if I can make it pretty with logistics floor, and check the size of my character at bottom left: #screenshots message
I know they respawn if dead, but never heard of duplication. I also heard they can be really bad on performance if you got 100 of them in same place so keep that in mind
i had that problem in the last world and stopped playing on it after 65 hours
i spent like 20 hours just designing
yup, had 110 hours stuck on phase 2 myself because I loved designing way too much. It's really a time waste. Go Phase 3, yolo jetpack, profit
Off topic, but I heard about it today and wanted to make everyone aware...
IGs newest update added a map so your followers can see your location when you post. It's auto enabled by default if anyone wants to check their settings and turn the location sharing off
I've had it happen where I tame one and then can find another one in the same spot later or after saving. Just want a handful for free advanced parts
i do it in phase 1. ...a lot
so just place everything whereever is space and how it fits like LetsGameItOut till Phase 3?
Dont, go phase 3, get some somersloops, mercer spheres around, then design
I swear that adding 10 nuclear reactors to this plant is the worst decision of my life, spent a whole day scaling up infrastructure. I basically want to put this entire plant in a gigantic nuclear explosion and rid it from this world xD
yeah, vertically is so painful work with without jetpack, its just not worth the hassle no matter how much you want it
gaben pulled the plug as I close the game to update a mod smh my head
jet pack does make a huge difference
Seemed pretty easy with a lookout tower
got it. oh man thats gonna be harder than the 1000 1000 100 for second phase. my perfectionist brain cant handle so much chaos xD
I wouldn't go quite that far. Still use foundations and make it decipherable, but no need to make it completely pretty until later imo
btw, I made the setup I linked to you before finishing phase 1. was wondering the limits of decoration if did not progress ^-^
those are godsends early game ngl
They are great until they are not, where you actually need to be able to move freely etc.
canons! (to move freely all over the map)
😭
who the f are going to build using canons
IMO they're good until you get the hover pack. even with the jetpack you're too jerky on the screen to build. The stability of standing on a lookout tower or tall machine is better for building than the jetpack to me
with liquid biofuel, the jetpack is pretty stable
I use it even after unlocking the hoverpack
not to me, but I also have high mouse sensitivity. I could try later with a lower DPI
Yeah but with liquid biofuel, if you get some training going you can stay afloat for like a minute
but yes, watch tower is cool
with parachute it works....
also I like the irony of not needing any watch tower in game
I use 3200-6400 DPI
my default is 8k, running around satisfactory normally I feel no need to change it, honestly never thought about dropping it for jetpack building. I'll try when I can play in a week or so
Urgh, I just realised this plastic/rubber mess is going to need about 160 refineries. Tempted to overclock them just to save effort
can we just delete satisfactory-memes
everyone clocks refineries
why are you feeling pressured about it?
it sucks
its just a dumping ground for low inteligence people posting unfunny gameplay clips/screenshot
I mean, once in a blue moon someone posts a really funny thing that makes me smile
once in every like 2 weeks theres an acutal meme in it
then just add in roles for blacklisting people from the channel
they just get
ed and nothing happens
exactly
Listen I will be honest with you. Considering 95% of the playerbase knows only putting stuff on foundations that float in sky or put 458973289473924242 fuel gens like it is fun, I will just say that "creativity" is not the best thing this community offers. I am half joking ofc. 
its just a lower tier version of screenshots but with low intelegience people
I find the "100th rocket fuel setup with 10000 fuel gens on a floating foundation" screenshots more annoying.
It like, never ends. Yes, you made a big chungus power. Good. Congrats.
(buff nuclear/nerf fuel gen)
Welcome to the 34905834509834095834th person that did that.
There are a few reasons it won't work because:
1- Game is ultra sandbox. You can finish the game with even coal regardless.
2- You need to REALLY nerf it to a point where it will be worthless, which will make the whole community sad considering nuclear power players are ultra minority.
3- There are no "Nuclear Power only" buildings so there is no reason to ever go for them. This COULD be a nice addition and force people go that route and get more feedback but alas, won't ever happen.
etc etc
then just increase nuclear power production
bear with me while I hide behind my TW rocket fuel build 😛
so no builds are affected
Problem is we don't need it. Even if you nerf the fuel gens like 500% times, people will simply put 500 fuel gens instead of 100.
They do not want to take care of the waste (despite it being very easy).
Game don't really have a lot of power requirement.
And since its ultra sandbox to a point of "wait a day and let it cook", there isn't a reason to build very big factories.
"NOOO. I CANT REFINE IT INTO PLUTONIUM WASTE AND NOT HAVE TO WORRY ABOUT IT FOR 3 YEARS."
thats what im hearing
increase power consumption of endgame machines and buff nuclear.
i think it'll be enough if there's some incentive to do nuclear other than "RF boring"
well yeah, so funny that people dont know plotinum waste is actually very little compared to uranium and that they could just put 50x big storage blueprint and have like 10k hour of gametime free of not even needing fisco rod
this game's main problem is, phases need a set amount of numbers, not a constant flow
you can finish the game with 1/min of each needed item and just wait it out
which is why people are lazy
I mean even static amounts would be fine, if they were much higher
they will just leave their pc on while they sleep
aint nobody got time for that lets be real
correct, I even see those people who think "thats a valid way to play". I mean, what is the point then? Just use SCIM to edit save and give items to yourself at that point.
problem is is that most people see games as just an achivement and not something to acutally play
also nerfing fuel gens will just make people go for mods that "reverts the change"
I mean Factorio has static reseach costs and it works out for them 🤷♂️
"reverts obvious game balancing"
i feel like most people just play games wrong
I modded ficsonium and to be better so...
for using wikis and not going for all the side parts
yes but again, this is in my ultra hot take, a design fault.
Factorio has a reason to make you go bigger (infinite researches, very easy blueprint expansion)
Dyson Sphere Program lets you make, you will NEVER guess: Dyson Spheres!
This game? This game asks you to make 0.1/min of one item with zero time limit, zero danger, zero my mom.
I get it that its meant to be a chill game excluding the combat, but letting people chill too much makes them lazy.
WOAH WHAT
DSP HAD DYSON SPHERES?!?!?
and large endgame projects are impossible because there's several times less SAM than you'd want to have
SHOCKING SPOILERS SORRY I AM UNINSTALLING WINDOWS AS WE SPEAK AS PUNISHMENT
DSP didn't have enemies until last update
i just wish the combat feature was more indepth
so players wont just be able to afk all dady
I play factorio with enemies off and satisfactory with enemies in passive
I hate combat in factory-building games
this isn't a survival game
its so players dont just afk all day
when i finish my first playthrough im just gonna turn on passive and skip to trains if i do another playthrough lmao
So the problem is, our view of game is literally the oposite of devs.
Game is... too safe. To a point where peace is boring. Game doesn't even have proper lore and we build a massive ||spaceship hangar and it doesn't make sense to abondon pioneer whereas we could be asked to make continuous spaceships or more advanced alien stuff|| (massive spoilers, don't read if you dont know the ending etc)
Once you clear an area in satisfactory it’s safe
let people waste their electricity and "play" the game by not playing
||disable pioneer life support after that|| (also spoilers)
There should be more things to unlock with enemies
which can encourage players building more
yeah, I will just say this: maybe devs just wanted to move on. This is my guess because this game really had long Early Access time.
not saying they dont love it or they didnt enjoy it. I am sure game has special place in their hearts that we still get updates, but everyone eventually wants to move on, you know.
Thats why we got no half foundation ramps. Now THIS is a crime 😛
trvth nuke
Its so ironic that we got "Watch Towers" but no reason to use a tower to watch because its so safe and peaceful and sandboxy etc
I think it’s funny when I kill a bee spawner in a place I haven’t been before… and then I see that there’s a stack of four remains indicating I’d previously killed it at least three times
when you can just place like 10 foundation stairs
it's better than basically no lore and you just launch a rocked as "end game." It does make sense story wise to ||pick the pioneer back up or build more ships, but that wouldn't be any advancement in the game. It's either over or you're pumping out ships constantly since you already have the infrastructure for all the parts||
please spoiler tag what you said, this is huge
well what if theres earth^2
I use them early game to build from sometimes. They're clunkier than the hoverpack but it at least lets me line stuff up
you can also kinda see that in the final phase of game too where people say phase 4 takes so long that it is a "cool thing to have" whereas phase 5 just ends because you already have all the things you need to make them and just let one or two manufacturer run and viola.
They really had the "lets just get on with it phase". I am a bit sad for that but alas.
My main point was that lore-wise they are not needed because we dont need anything to watch out for, not that its bad for gameplay.
They're amazing for building early game, and I think the actual point of their existence
Every collect a to unlock b. Collect b to unlock c game ends suddenly
I would say in this case "c" is a repeatable quest of b.
Today if I play with my friend I’ll finish phase 4
I never expected less from a pig chicken dog, to be fair.
I could see why people would want more end game goals if they're achievement oriented or whatever. I do kind of feel like the point of sandbox games is to set your own goals at some point though
extra parts that have crazy shit needed for it
is the head lift on the water extractors measured from the base of the extractor or the output pipe?
one funny goal is how many power plants can they possibly do
Yeah, some folk's end game goal is staying in discord and complain about "Cast Screws" 
Or "Put a 34958304957830498503 Fuel Gen RF Setup" and feel special about it
"Hey guys look, another floating foundation with a million fuel gens on it!"
"My Factory makes 1/min HMF but I put 99999999 fuel gens!!!!1111one"
my issue is that my self-set goals are impossible because of fucking SAM (and Bauxite)
yeah it's kind of the minecraft experience which is what I think makes satisfactory different than a lot of other logistics games (whether that's everyone's taste in games is up to them)
I kinda wanna make a factory that makes every single item
yeah I know, I am mostly joking anyway. I just wished game gave more reason for end game stuff and nuclear power is all
Hey look, speaking of the devil: #design-and-architecture message
Make a blazes and caves mod for satisfactory
litterally the hardest structure you make is just an oil refinery
Why do i do this to myself. Im using all of the coal in the grass fields to make steel and everything that i would need to use for oil production and other tier 5 and 6 products. So far my the project is putting a strain on my grid and using roughly 3000 MW of power
Not a SINGLE day passes in my safisfactory discord/reddit roaming that I miss a "Floating Foundation on water with 69420 fuel gens post".
how do I fuel my chainsawe with biomass? I made a constructor, but I can't add leaves/wood into it?
you need solid biofuel for it in inventory
how do I get solid biofuel I trhink I got it as a reward
you get to make it via biomass, check constructor recipes
that was my point though, the "c" is just a repeatable "b" that makes sense lore wise, but imo would just be annoying playing wise. Every x time span, drop things you already have in the elevator. Better to leave it as sandbox and the story just ends
wood / grass -> biomass -> solid biofuel
yeah I got that part, but its not taking the wood/leaves
is it powered and the recipe is set?
it needs to be powered
yup
and mycelia and enemy remains. Not saying you should use either for this, but they are options
There's this concept "creative limitation" that I think is really interesting with something like that. The guy that was talking about it suggested that setting boundaries around what you can do or what medium you're using can actually help you be more creative in how you pick a goal and reach it
well all you can do with the small ammount of sam is like 25 per min teleporter core things or whatever
He is at early stages so didn't want to make it sound complicated.
I use alot of enemy remains btw, easy to farm and amazing power that goes for a while
true, but I find them better for tickets
what all should I bring to my oil thing because all I have there is the oil extractor thingies and its 1 km away from my base so I dont want to forget anything that is important to it
and some start locations have a lot of mycelia
I got 2 doggos for tickets. They really love Fused Modular Frames for some reason so... yeah 😛
the limits force me to make something smaller, less impressive and something that'll take less effort.
the only way to make the factory bigger is to make pre-1.0 stuff, which are less complicated, and I've made them several times already
@distant kindle do you hear that?
Yeah, this idea would be saying "ok so you can't have infinite portals - how else can you achieve what you were trying to do? Maybe it's hyper tube boosters or hypertube cannons or trains everywhere or whatever else IS available to you"
Wow
@distant kindle sorry bro, you really give a lot of tickets. Off you go to Awesome Shop.
Profit must be made.
I think you are the second best after supermotors.
I am like, "you going in there badboy"
what if you underclock the factory so it appears more impressive? 🙂
as in to just have those things for fun
what's impressive is the output
it is, it;'s not accepting leaves or wood
Reported to FICSIT for cubeism.
i have the perfect photo sec
make sure you have recipe either "Biomass (Wood)" or "Biomass (Grass)" to make Biomass.
What are you trying to make
But if you've hit the limit you've already run into the boundaries the game sets. It's the best you can do in that medium if you only care about the number
You are fortunate to not be a item drop from doggos. I would instantly teleport near the Sink. Like I would will that and game would say "say no more, chum"
#screenshots message @mortal ginkgo (almos tperfect)
Pioneer life support disabled.
my issue is that the number is significantly lower for tier 9 items than it was for tier 8 items in the past
oooooooooooooohhhh 😭
dont worry we wont tell ADA
shes just eeping on the belt
You don't need support for something that doesn't exist. 
I might tell elevADA
i will
hmm, 120 iron/min should be okay for 2 machines making smart plating right
Aight guys what's your least favorite enemy to fight
Thanks for keeping me entertained with satisfactory chatter everyone. It was much more entertaining than watching my cookies bake 😆
the stone throwing one and the giant spooder
No. Unless you use alternate recipes and use some advanced machines
this is why i kill doggos
i hate the eight legged f. i can rarely escape
got it now it's working, my spaghetti mess is working
nuke hogs have way too much health
oh, i have the alternate screw recipe
how about you become the victim of the particle accelerator instead of me?
Space efficient? xD
that doesn't help. like at all
oh damn. 1 am again
oh
how much do trains affect ppm? like how do i run a factory efficiently when raw mats are supplied via train
if you set them up correctly, they don't affect throughput at all
i got a message that i should take a sip of water and eat a protein bar after 28 hours.
meh
I really dont mind any of the any of the creatures when they're alone but if rad hogs are grouped together or theres a few elite spider in a group then they're a problem
depending on your train setup you'd just want to make sure you have enough storage for whatever is being delivered so it doesn't run out between shipments
thats what i was thinking then i can have like a railyard that looks cool full of fluid and item storage
satisfactory.wiki.gg/wiki/Tutorial:Train_throughput is helpful for thinking about how much your train can handle
because it's not a "watch tower", it's a lookout tower for you to use to see if any machine of your factory is broken and smoking, except we don't have that, so it's just for building like the description says
Fluid cars aren't as efficient as solid cars. If you package the fluids you can carry more. But a con of this is you'll need more ttain cars or another train to carry the empty canisters
Should i sink my 170 DNA caps?
lol
Yes
what else are you gonna do with them?
how do you get dna points?
Do you use sommersloops to turn 1 alien remain into 2 proteins and 1 protein into 2 DNA caps?
- ¯_(ツ)_/¯
thats the next thing i can research i think
i still have the alien proteins to double
could've had 680 DNA instead if you did that first
is it the production amplifier?
so inefficient 😭
havent researched computers yet
or whatever that is
the green thing
.
You dont need computers. Just find them on the ground
you can find the required components scattered in the world
sinking DNA
to research them to unlock it
Find it on the ground
so much running around .-.
there's so much good stuff to be found while exploring
i know
Are you that lazy to hold shift and w
i found 8 hard drives yesterday when running around
i have like 7 hard drives in my mam still and unlocked 3 alt recipes
I found 20 today. I also found 150 bacon and 15 sommersloops and 30 Mercer spheres
no. i already did. ive research like 60& of mam already and i just researched all of phase 1 xD
but not that
: (
nice
Also i keep trying to tell my friend that sommersloops are limited
Shift + W + C and Space from time to time
He wants me to keep building alien power augementers
He doesn't realize that theres only enough sloops for 10 power augmentors
based, only fake gamers use it to duplicate output
real ones use it to open crash sites
back in my day if we wanted to duplicate output we had something called "duplicate the whole factory"
if it was over a long, but fully flat distance, can i just use long pipelines
like i want to make a shitload of sulfuric acid near the ocean and pump it down the coastline to an aluminum factory for batteries
You can but why not just ship the sulfur?
*cough* classic battery *cough*
i JUST got the mixer and am working on the BPs
i could ship the sulfur but its getting crowded where i have aluminum. and i planned on processing 100% of the sulfur so i was gonna make it big on a pure node
Play how you like obv but that’s a LOT of batteries. Do you actually want that much?
not at the moment, but I'm making a lot of fuel! great that you can fuel the reactors with a little bit of it
i have no idea, but i find the game easier when i build for 100% usage and build off of those large factories, but i kinda winging it
bro i got like 1200 hours in the game and i just now found out you can replace splitters with smart splitters by holding control
same with mergers and prio mergers
Lots of things you can do that with. However it’s not implemented for vertical splitters so I recommend just always making smart/priority every time on a lift even if you aren’t using the functionality right now
what an amazing game
aight thanks for the tip
Control key in this game is like water in this game. Does all sorts of cool stuff you wouldn’t necessarily expect it to
Yeah, having just a part of the info and compiled in different places (tutorial/codex/tips) doesn't really make it easy to know all possible things your build gun can do...
This detail is, in fact, entirely missing
ill prolly forget about all this anyway and go back to deleting and replacing
The interface in this game is very inconsistent. You upgrade belts and power poles in place one way and mergers splitters another
also idk what i was doin last nightbut i spawned in hovering like way over my base, with a coffee
Multiplayer?
I finally figured how to build vertically stacking factories in the blueprint 😍
i dont remeber doin it but its something i would do
Need more an item, add another floor + row of machines in 1 click ❤️
Why can you do math in the quicksearch menu
HOLY. i just found THE most hostile island to my knowledge. so many elite things
Why isn’t that something getting told early
you can do math in the clock speed text box
Bruh
i didnt know that actually
Where
im learnin all sorts of stuff today
always had the calc on my Phone open 😭
same with the output rate text box
how do I get out of blueprint dismantle mode?
thanks
I hate screws so much. So glad I found a few alts that removes screws from rotors.
below rocky desert
do people just not understand #satisfactory-memes being only memes? have we really declined this much as a society?
I have to make 70 rotors per minute for motors
i also found much plastic
i love screws so much im so glad i found an alt for reinforced plates that uses more screws
Perfect example. Imagine needing that amount of screws
The screws have taken over. May your soul rest in peace.
this one right here, get him
Wait pipe junctions have priority inputs?
Yes
thats like 11 fully oc steel screw constructors
can I set them somewhere or somehow
I'm sorry for the loss of your sanity. Even with the fastest belt, you still need like 6 to 7 belts to move that much screws.
The tragedy of the commons 🥀
with the right alts, you need 0
if you can do it in 11 separate prodction lines its like 1 each
I will use the right all
If you got it, steel rotor should remove those pesky screws.
I'll figure it out
And if I cant I will post my session id in chat and ask for help
And if you're down for it I might dm you for help
right foot creep
You can dm if you need any help, for sure. I'm in the process of making a tiny motor factory myself.
i have to run a 300m belt just to get 0.75 super computers per min. across my base lol
i wonder what other hidden reactions there are, i think theres one for xmas or christmas
yep
You got any drones?
Im trying to make 35 motors oer minute. 25 to be used for modular engines
no fuel dont wanna make any
I have recently been told that instead of having to automate the space elevator parts, to just handfeed them into machines when you need to move on to the next phase. Can help save some time for sure unless you really want to in which case definitely go for it.
I'm automating motors for buildings and eventually those modular engines.
Well if I gotta make like 5k of smth might as well automate it
there's no way to get an ISC to alternate outputs is there? One always has priority over the other?
I'm planning on completely filling a single machine with sloops and power shards to halve the amount of resources needed to make the items and thus half the time. Nice for handfeeding.
use a 2:2 balancer
can drones only use batteries
No
Any fuel that trucks can use iirc nvm, trucks run off way more than I remember
anybody to confirm?
Oh... I guess not coal/compact coal
And fuel rods
!wikisearch drone
shows fuel types and speeds for each
ok so anything with the word fuel and batteries
Plutonium fuel rods will fuel a tractor nonstop for 7 hours i think
no
!wikisearch tractor
The Tractor (aka "The Sugarcube") is a small, wheeled vehicle which can be either driven by the pioneer or have its movements automated. This multipurpose vehicle is the the first (off-road) vehicle the pioneer has access to, being unlocked in Tier 3. It can interact with Truck Stations to load and unload...
Oh that's cool
I love my tractor over the explorer, tbh. At least for fuel consumption.
Who doesnt wanna go 7 hours on 1 piece of fuel
I love forgetting that I even have it fueled in the first place.
What??? Trucks can run on leaves???
Ye
not efficiently but yes
Green power
at least craft the leaves into biomass, there’s a crafting bench built into the vehicle
How do gases work btw?
no headlift needed
Gases are liquids that don’t need pumps
they spread out evenly, it’s not reversed gravity.
It would be natural for the more complicated thing to be unlocked later, but eh water is easier to think of basic uses for than nitrogen is
Ok who wants to help me
Whatcha need help with?
I'm here for moral support. You're amazing and talented and I believe in you
with what
M A T H
calculator
I need someone to make a spreadsheet or smth that shows me the numbers of thing
lol
what thing
unlock signs you can make one in game
I need 35 motors a minute. The stator recipe is caterium stators and rotors are up in the air
Sorry common core didn't teach me about spreadsheets. It was a lot more visual. If you need help moving stacks of pennies around I'm there for you
Or even use the satisfactory modeler and send me a screenshot
use one of the online satisfactory calculators and give it the alternate recipes you want to use
Im on my phone rn I dont have time to get on my computer