#satisfactory
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can satisfactory modelor pick optimal recipies or do you need to know before hand
Use Satisfactory Tools instead
modeler is manual, it's a layout designer rather tha na planner
did they change pipes? because I have pipes going straight up (yes I have pumps on it, they said it'd go up but it isn't)
anyone else been stuck in the cave coming out in dessert
they have not
you can try showing what you're doing in a #1038092680493801533 post
no
( or scim if you hate yourself and doing math well)
I did use SCIM for quite a while before moving to ST
or satisfactory logistics if its anything nuclear bc tools doesnt process fuel rod to waste
oh no, having to input the waste you make ๐
I only ever use SCIM for inspiration. I like putting in what I want. seeing the suggestion. and going. no I can do that better
it can make a difference depending how you want to plan in terms of simplicity
how? it's just another bubble.
you probably want to make 2 distinct plans instead of doing rods and plu rods in the same plan
ehhhhh
Besisdes I like Maths. I actually go tto use a ratio formula I like the other day and it made me so DANG HAPPY!!
I did both uranium and plutonium fuel at the same time, just had to separately calculate how much waste the uranium made and set that as an input.
i have never used tools for logistics ivve always done optimizing recipes, i just do it in my head, for a time i did all my logistics on paper
big same pen and paper logistics is sooo satisfying
yeah until you do the math wrong kekw
Yeah but then you get to TROUBLESHOOT and that's almost more fun than the initial maths. (but I'm a weirdo who enjoys debugging code more than writing it)
I'm convinced anyone who really likes satisfactory would do well in any career related to software or hardware engineering, math, statistics, etc
it's all the same type: visual/spatial and abstract reasoning, systems thinking, math
i could however im using my spaggetti skills so ic an be a chef
amazing if true hahaha
Well I think I can see how it relates. A kitchen is a system, inputs/ouputs with some work in the middle like a factory haha
The combination of this comment and your display name has me cackling.
it's a lot easier to break out layouts with smaller, distinct plans
wait is the reason why people do those nutty huge overcomplicated train junctions so that the rails dont clip into eachother. I only just realized that might be the case. I just asโ sumed they were doing it to overcomplicate things or something but I made a simple level 4 way junction for 2 parallel rails and im realizing it looks pretty weird with all the rails clipping together
instead of a giant web to try to unknot, smaller plans that you can break down into groups better
oh, i just deal with THE WEB
easy to just not ๐
AHH, you can't copy 1m display settings to 0.5m ones?!?!
What a pain lmao
that would be goofy and cause weird interactions
do any of the size signs transfer to dif ones?
It's just empty background with colour though
yeah but what if it wasnt
its kinda the same reason you cant copy iron wire form a constructor to a manufacturer
Fair enough, that makes sense
Just copy colour codes I guess, somehow the red stays orange though, even thought it's the same code -.-
It occurred to me that the game doesn't have the cliche "volcano biome" like a lot of open world games do
why do my dismntale crates keep showing up in weird spots
Or a snow biome for that matter
You have the combine setting turned on
but that just puts new dismantle crate stuff into existing? this is spawning my dismantle crates nowhere near where im dismtanling even if there isnt a crate
Yeah, but I think it also causes the dismantle crates to spawn in weird places
ah gotcha
#screenshots message well I did it by hand, guess that works fine ๐
why do some pumps have like 9m+ headlift and some have 0.0-0.5
Depends on the placement and how fillled the pipes are iirc
anyone know of anything i can do clientside to alleviate desync on a dedicated server?
theres 5.2m^3 in my pipe and I have a mk2 pump with 0.2 headroom
i dont know why the fuck it's so low
5.2 out of 5.2 or 5.2 out of 72.5?
wdym
Like, pipes are like their own buffer too
mhm
it show's current amount xxx/xxx
flow rate?
to the right of that
max flow rate?
one more
it should be 50/50
lemme send you a screenshot are your dms open
ya dm me
js so we're not spamming the server
stitched iron plates, wet concrete, or neither?
both are very useful
Hold on to, or re-scan the ones you are unsure of. There are more than enough hard drives on the map, and each recipe is useful in it's own right.
(Except for biocoal...)
Some may argue that biocoal can be useful. It's all about personal play style.
how else do you meake uranium rods from pigs?
Also technically all coal is biocoal tbh. Just very, very old "bio".
any computer experts in here could help me figure out if a laptop with dedicated graphics, 16gigs of ram and an amd ryzen can run this game late tier at max settings?
Idk what dedicated graphics means for laptops but I assume it's not much power
You'd really have to know more-specific specs to have any hope of judging relative power
Yeah that's the problem with all these cheaper laptops they're all integrated graphics
It might run it at low settings with very small end game factories
satisfactory is a hog
"Dedicated" GPU typically implies a proper GPU, versus integrated
I might get a high end laptop so I can play satisfactory last of us 2 and other games on it but idk what gpus I'd need
I don't really care if it's not over 1080p
something equivalent to a 3070gtx will get reasonable results with what you're asking. But I'd get a desk top. You'll pay 2x as much for not as good with a laptop
Yeah you'd really need more-specific model numbers. "Dedicated graphics" and "AMD Ryzen" could be describing something from 2017
I have a desktop currently but it's 5 years old and I might be mobile for a while so I won't be able to use it
should I try a 3080?
My desktop 3080 has been great
Laptop 3080 will be weaker, due to thermal limitations
Can it run all your games you play?
Yeah, but I don't play AAAs
Well I don't really either, outside some ps5 ports
I really want spiderman 2 and last of us 2
but I can't run them on my 2070 rn
I dunno about those, haven't played them
So i went with refined power modular generators for my 4k rocket fuel... idk if im regretting it yet or not lol
That's a lot of rocket fuel, how much power do you get
Idk yet lol
Isn't that like close to 1000 regular fuel gens?
But im at 17k and I haven't even used 1 pipe of 400 a minute soooo
Iirc rf burns at 4.2 per minute
4.16667
basically
Yes regular fuel gens it's nearly 1k
4k per minute or second?
Minute
Not bad I can't remember how much I got I turned a full 600 oil node into rf with alternate recipes must have got 144 gws
Would be 666.7 modular generators
I skipped rocket fuel entirely, because it felt too easy and I also didn't want to build that many fuel gens
I mean, true, but it's so much power at least one oil node should cover your entire game right
I basically made it a goal that I would use all the oil in the blue crater for power
If you're into that much piping. I'm going right from 10x 200% overclocked fuel gens on normal fuel (and my 2.4 GW coal plant, and a ton of geothermal) right to nuclear
I think I did that in one game and got about 40 gws out of one of the alt recipes
And that's 1800 of it. The last 600 is going to be used for packaged rocket fuel for my drones
I'm already at a part in my new world where I have to re build stuff cause I screwed it up you need to plan everything perfectly
Once I have enough gens to where im equal in current production im tearing apart the current turbofuel plant I have going to make room for this monstrosity
I didn't exactly put the chimneys and steam cooling towers efficiently but I did make a blueprint allowing me to place a system of 3 generators at once so it does speed things up
do you make proper buildings for factories or do layers of sandwich factories until it lines up
Proper buildings
I still need to do a decorative pass
The rocket fuel portion is barebones at the moment. But the hor fuel and turbo fuel sections are done with maybe a final decorative pass. The pipework for the turbo fuel and rocket fuel looks like a nightmare so I ain't even gonna make that walkable. Marvel at the exterior not interior ๐
Been a week on this project
I also installed small awesome sinks because God i hate the awesome sinks being massive and then forget to plan for it in my building
I can't seem to get past the habit of building inside out. Which sucks. Because once I have all the machines laid out and connected, I've no clue what to do to enclose it all that,s "decorative" enough lol.
Hey guys is there a good site to look for blueprints?
Satisfactory-calculator and Satisfactoryblueprints dot com
i slap a box around it and call it good. if i cant see it, then its terrible design doesn't exist
okay thank you
Heh, did that enough the first few play throughs. Wanting to become more "artistic" in the latter runs
I build the fancy part as I build the factory, or it'd never get done
Honestly that's not a terrible start
Box it up. Then mess around with it
Open a space here, add a pillar there
Whew 18 hard drives l;ater I finally got the pure Aluminum ingot recipe!
Fixing it later is also a lot harder when the factory isn't in a box at any point: #design-and-architecture message
Heh. One run it got it almost immediately. This current run it took over 25 for sure lol
I'm starting to think I should waited for the alternate rocket fuel recipe tbh
Too late now
Mass exploration early on can play out quite well.
Its time for bed though. The go to bed at a decent time satisfsctory challenge
After I fix this factory...
I should do the same. On the road for work atm though and dont feel like going into the hotel yet ๐
Trying to mess around on the steamdeck, but been a bit spoiled with the desktop at home and feeling a bit "wanting" lol
Cool I have sloppy alumina pure aluminium and diluted fuel. any other goated recipies I should be holding out on scanning my harddrives for? I'm in phase 4 and have not unlocked nuclear power yet.
I mean, HOR is the only one that springs mind. But, given youre that far, i assume you have it.
I really like steeled frame + encased industrial pipe + heavy encased frame. Makes HMF take a lot less precursors, mainly just a ton of steel pipe and some concrete.
The pure ingot recipes are nice.
HOR?
Pure iron, copper, caterium
Heavy oil residue.
The alt that turns oil into a bunch of HOR and polymer resin
Great when combined with diluted fuel
actually no I have one that turns oil to fuel and resin
That one's fine too, but the oil->HOR is perfectly matched with the diluted fuel one that turns HOR+water into fuel.
that sounds bangin I shall look for it
If you're looking to combo things, "recycled rubber" and "recycled plastic" can also go good with the oil->HOR->fuel setup, and use the polymer resin from HOR to make more rubber and/or plastic to jumpstart/boost the recycled plastic/rubber.
Here's a diagram of my oil refinery using all those alts: #math-and-meta message
@sullen gull
Started a new save that will run on nuclear, wish me luck
I'm old man, I dont get these anime thingamabobs ๐
Ok, anyhow, had maybe a bit too much fun at the local pool hall here and must try to sleep lol. 
Howโs it goin chat
does anyone else have high gpu use in this game? even if i set the lowest resolution and lowest graphics, my card is still at ~90% use and the fans are going crazy, its really annoying
100% GPU usage would be the norm without frame rate limiter or like in use.
Not exception.
If there isn't CPU or RAM side limitation in play, or driver issues.
Which hardware do you have?
Early on I have quite the high GPU usage. But later on it's getting towards a CPU limit
is the music in this game copyrighted bc im making utube videos and just noticed my music volume is at 40%
ive only uploaded 6 videos, but i have 40 videos done in my files and im just now noticing this
4070s, 32gb ddr5, ryzen 5 7600xd3
Itโs good enough so idk why the gpu use is staying so high
You shouldn't have any issues. I have a 4080 laptop and playing quite fine.
Yes it is copyrighted
I think the devs said its ok once? The soundtrack is available on steam too. Not sure if the comment can be found in herw
i dont think u can really hear the music anyways bc the game is turned down
i had everything at 50% so u can hear me talk
I probably think it is an CPU issue because the Prozessor has only 6 cores. Have you installed or updated the Nvidia driver? But I think you can fix the problem wen you liminat the FPS max.
I limited it and it didnโt really help, but I can check for driver updates rn
bruh im so addicted ti this game
i have like 16 hours of videos to be uploaded XD
i started 5 days ago
This game is so fun until you donโt know how to organize all your stuff and the factories turn to spaghetti
thamkiez i wove chu
if my hotspot would be any slower that would be nice omg
i just used my fone
anyone knows the console command to increase render distance for shadow?
that might have been answered in qna before
do you have the link for that?
guys anyone know a Good VPS to host a server? I'm currently using Hostinger, but this host sucks... I'm with 2 vCore 8gb rams, but the server still laggy and my friend and I we aren't building giga farms or whatever...
you'd have to do a search in it, soz :/
There's a setting to disable problematic music for streamers. Might work just as well
I'd probalby search that in reddit. Bound to be a lot of people having asked that there with user reviews
gonna look there thx
Try checking the list of commands on the wiki (at the console page)
what is more net positive for energy, petrolium coke or fuel generators
just poped on my mind idk what are tye exact numbers
fuel
especially since you can get the Heavy Oil Residue alt, + diluted packaged fuel
placing shitton of valves, for other stuff when i mmb i copy the settings too but doesnt seem like this applies to valves, i am NOT tuning all these valves so any other way?
why are you putting down a ton of valves?
i have a 1:1 ratio on production and consumption and i cant have some refineries just harboring all my oil
clock your refineries to consume what you need
they do but i need precisely equal flow on each and dont see how else id do that other than valves
valves don't do that. The refineries will limit consumption
the machines themselves will limit flow by only consuming X fluid pm
๐
i don't know where to post this but at 979 -332 theres a part of the world where you can fall in and if you don't have means of getting out could get stuck
that's not how fluids work
they can flow in both directions and valves do not guarantee max flow
manifold will take a bit but the machines will fill up, if you really wanna speed that up, underclock your makcines to 1%, let them and the pipes fill up and it should go well
As long as you have enough supply, and it's not some weird exotic plumbing, usually the fluid will supply all machines and they will just take what they need
Valves do ensure direction of flow right?
technically they are meant to
only from one end of valve to another
but any other pipe section can still have backflow, so basically pointless
Yeah alright
There are a lot of places like that on the map
Unless you clip through the ground, then it is a problem
got a little issue, my factory works too well, i cant spend all my plastic but if they dont produce then my fuel dont produce and no fuel no power factory shutdown, any way to dispose of excess items automatically?
awesome sink
oh yeh forgot about that
(also I'd recommend separating fuel and plastic production)
why?
exactly as you said, if one fails, the other one breaks too
and having power dependent on other things is not a good idea
couldnt i set up power storage incase stuff fails?
power storage is not a solution, it's a temporary buffer
Storages buy you time to fix the real problem
separate power doesn't become a big problem ๐
how do i get close to the toxics without dying
Blow em up with Nobelisks
how? mine can't even go 1 meter
ohh alr
please, i want to remove all stingers from the game even in arachno mode, please help
even just the thought is scary to me
You can set the game to passive mode where creatures won't attack
its not like i cant fight mobs
i just dont wanna see em
or even think about them
Not sure if that is possible, only to replace spiders with cats
unfortunately theres no way to do that that i know of.. maybe check the satisfactory mod page and see if there's something there?
Gas mask
how to unlock
Research mushrooms
I need to move 50 aluminium casings per minute and 20 rubber per minute to my factory, all those resources are too far away from it
And I don't want to make 5 kilometres long conveyors
Are trains able to move the amount per minute i need
I have not unlocked the drones yet
Easily yea
Are they able to move few resources at once
Yes if you have multiple wagons and load each different item into each respective freight terminal at the station
(and then unload in the same way at the other end)
How many items per minute they can move
Depends on how many wagons and how far they have to go, but a lot xD
Ty
It's like transporting an industrial storage
And multiple ones, as many as you like, and you can run multiple trains on the route as well with signals etc
Way more than you need. And you can always just add another train to double it
well, depending on round trip time it may not double it and in some cases it may even hurt more than help, but yeah, generally adding a train increases throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
Thats the link I shared you dufus bot
did you maybe share fandom instead?
fandom is not whitelisted (as it's not up to date)
Nope. Literally same page just checked lmao
are hatcher spawners highly resistent to explosive damage or something? i just detonated a nuke about a meter next to it which killed the big hog and the radioactive hog but not the hatcher spawner
weird
Ah. Google share link
the shell is resistant, explosives do more damage when the hatcher is open i believe
alright. i will just shoot it i guess
guys im trying to make new copper factory im on phase 3 how much wire cable and sheet in a minute should i target to get
cue greeny saying *make how much you want ๐คทโโ๏ธ *
just make wires and cables at the factory you want to use them for tbh. the whole bus system doesn't really work in this game
I regret my choices not building my rocket fuel plant out at sea
why dat
On the plus side the Nobelisk company is doing very well xD
Just lots of stuff cleared, mostly, and some rocks
build higher? build vertically?
Bit late now, I put a screenshot to illustrate xD
thats the struggle of building flat structures, yeap ๐
Yea XD
building on water is kinda boring tho imo, nothing to make you think on your feet when you encounter a snag
That is also very true
There's plenty of room here, I selected the area for that reason, just more snags than expected
me overcoming the "challenge" that is uneven terrain: building 40m into the air with walls and then creating a level platform of magnificent magnitude
thats certainly one way to do it
isn't that what everyone does
I should have built the base platform higher yea, maybe not that high, but certainly at least 4-8m higher xD
well, the height is kinda variable, some points may be at 40m, some places 0m or even clip through the floor a bit, my angle is that no matter the height, there have to be some support structures to make sure the floor isnt floating, for my tastes
I agree - I always add some legs just to make things look more realistic
for things like rail especially, its nearly impossible to build rail to some spots without having it be 100m+ high
like maze canyon
Yea I find myself building rail higher and higher these days
But inclines are usually required eventually
The run from the red forest up to the north west has a series of very long down/up hill sections, trains can exceed 175
my rail runs east-west just north of the red forest border
i was so annoyed of the rail system that i just said "fuck it" and built a sky-rail about 300m in the skies
its fairly straight
I try to keep straight
There is some appeal about a meandering rail that follows the terrain too
this is about as high as mine goes, its in most places a lot lower, except iron forest, where its slightly higher than this
welp. im off to building the last 9 factories of phase 4
thanks, thats the only place that has this structure heheh
4 of which are just connecting a few drone ports
Almost there xD
thats the impression i get, of phase 5 factories xd
it's just elevator parts lol
It looks good, I wouldn't say too high, kinda fits with the hilly terrain
yea it looked kinda barren without the horizontal supports, much better with
yea
thats actually my plan for all the elevator parts, literally drone everything in
i am rebuilding all the elevator parts now that i have new recipes and buildings
but first i have to build infra for 5k bauxite, 5k iron and 3k coal ugh
bauxite took me so long as I started in the desert, it's far far away
I ended up selecting the swamp, that was a low period of arachnid nightmares XD
i think aluminum production is truly the point where you cant get away from using long distance infrastructure of some kind
everything up to that point you can do with nodes that are all near each other
in fairly easy to reach spots
Yea my Alu is in the north coral, and the bauxite is way down in the swamp, I couldn't really find a better solution for location, but loads of other stuff has to be trained in and out. Probably is a better location for sure
i think im gonna make mine at crater lake
Yea another good location, it's really down to oil I found
oil?
Ignore me, thinking of something else xD
there are 3 pure coal nodes and lots of water, i have scouted out a few spots where i can build large train stations for shipping off loads of iron and coal
then i will just have to dot smaller stations everywhere where there is bauxite and bob's your uncle
Coal is what I'm thinking of yea xD
my waste water strat will be to make 10k iron ingots heheheh
if i need iron later for anything, then i already have loads
aside from ficsite, some of it will definitely go into that
Is that an alternate recipe in a Refy ?
wot
is it iron ore + water?
yes, thats pure iron ingot recipe
I think I have that one unlocked
I guess another option is to use the waste water in coal generators but seems less useful at that stage
am I tripping or does the alternate recipe diluted package fuel just come out already packaged? like from the refiner?
well yeah, dont you need to feed packaged water into that?
Normality restored xD
Relitivly speaking at least ๐
is it a good idea to make big room with shit ton of power storages?
no
are trucks a good idea
If you put some power storage at the same time as you spread power towers as part of a blueprint, it should be fine
Without any context? I'd say yesn't 
they deliver stuff from the factorys to my station to but idk if its a good idea cause i feel like its gonna be either to slow or they are gonna keep crashing
They crashing is all about the route you do
i mean into each other
Trucks deliver a lot of items with each trip and you can easily add more trucks to the same route if you think one isn't enough (just load the path)
"too slow" means you didn't build enough of them
"crashing into each other" means you've recorded the path wrong
Yes, you control where the trucks go, don't make them intersect
they all go the same way in and out of the truck depot
8000 units minimum
If 2 paths overlap and go in opposite directions, there will be trouble
good idea just to test them and hope for the best?
If paths just cross at a 90 degree angle, it should be fine
You most likely won't need more than 1 truck unless you're using more than 28 stacks of something or whatever is the inventory
hopefully the routes are long enough they wont all be at the depot at once
It's always a good idea to test things you're using for the first time.
Better than building a whole system and having it run for hours before noticing it doesn't work as expected as you made a mistake based on a wrong assumption or something ^^
ive tested them they all bring items i just havent tested them all at once
Don't make plans on hopes xD
Plan for the worst case scenario, as it's unlikely that will never happen (and once that happens with truck paths, they just get stuck until you intervene)
I use mod to solve deadlock because in my head the AI wouldn't be this stupid to not see another truck on their path and slightly adjust accordingly to avoid deadlock then coming back to the path
i need to build the factory the train gets too before i can test it fully i just really dont want a bunch of belts running all over the place and i also cant be bothered to remake the train lines go to each factory
You can just have the trucks running without any cargo, or connect the unloading to a sink if you want to test throughput
i really do hope they work cause i made such a pretty looking belt system
Even if trucks don't always come at the same time if its just a factory making parts for your dimensional depots it's not a big deal if you don't have enough resources occasionally
Trains > trucks
I used trucks once in like.. u6, havent even built one since other than to show a friend that they exist lol
Either build cooler belt lines, or jump right to trains 
what are beans made out of that they can survive nukes
Bouncy
what kind of eldritch horrors are wandering this planet
.. have you seen the cats yet?
lets just say, there are bigger ones of those
the cats sniping me from 300m away are way less problematic than those bouncy castles who constantly run into my way of building factories
I will NOT forget the day that one bigger version of stinger that I confused to be a smol one, wanted to run over and grab the remains only to come back to standing animation from ragdoll.
I was like "BROW".
And that was the first time I saw a bigger variant.
I have one stuck up my space elevator. He just chillin up there
And those are useless
i was building 200m above the ground and there was a bean stuck in my stupid floor somehow
okie dokie thank u
Even in 1.1 I still can't keep my reactors full of water at 250%. Over time they slowly lose water until they start starving and giving me power dips. It takes a while, but always happens
could this be the reason why people directly link 2 water extractors to one reactor?
another reason to add t3 pipes
Thats what I do. I have 2 extractors at 250% for each reactor.
when you go check, do you see that it dips?
I mean if you think it happens time to time, I assume its a game bug...
unless its some sloshing going on even at very close range
Oh yeah, I can see the water dropping below 10. Doesn't happen to all of them, a few for some reason keep their water levels at 100% but most drop down to the point they start to stall.
here are some silly suggestions:
1.check if there is any sneaky lvl1 pipe for the smollest range possible
2.rebuild those problematic stuff so maybe game calculates them better (possibly)
is the satisfactory tools calculator just off? this is the second time i notice the calculator saying that i need 5 machines for 400 copper alloy but in truth i just need 4 for those 400 copper alloys
@mortal ginkgo They are blueprinted, so no mk1 pipes. I'm 100% sure there are no mk1 pipes as the water consumption is shown at 600/min.
majority vote is that tools is the most well done calculator
I will take it as blueprinted setup causing bug for God damn no reason then
just to test, can you make the same setup manually?
yeah but that doesn't change the fact that i notice a lot of the time that it's math is wrong?
I hardly heard that for tools, I heard it for modeler and SCIM but not for tools
but then I ain't going to defend it with my life ๐
Yeah, half are manual, the rest I blueprinted once the bigger blueprints were available, problems everywhere.
funny question, did you make these blueprints before 1.1?
Nope, made thjem when I came back for the 1.1 release
please share a production line where the math is wrong so that we can take a look at it
ok I will just say that game's wack code with pipes is bringing you down, build those problematic stuff manually see if it fixes itself
(there's a share button in top right corner)
nah it's fine, i just double checked and the UI overlapped the 100 ingots that it's supposed to also need with caterium ingots, so i didn't see it since it turned 2 inputs into a mass of white letters
YEah, about half are built manual. It's not a show stopper for me, just means I have to add another reactor and run them at slightly under 250% but it makes the percentages an ugly fraction.
Running them at 242.6470588235% hurts my soul
Now that I think about it i saw a production line recently where the tool made a coal byproduct-this wasn't being used anywhere but the tool was trying to use the coal anyways on nothing, hmmm let me see if I can find that one now hmmm
running into power problems with fuel power
the tool is good but has it's issues. you need to uncheck all recipes you don't really need for the products you are using
my pipes are not big enough (stop ๐ )
well yeah if you don't want to use a recipe, don't check it ๐
Beta tools has more issues, it would even make production lines that went in self contained loops and did nothing also
Those beta tools were always fun trying to use or understand what it was trying to do
ok so I searched reddit for you and it seems there seems to be some issues regarding 250% speed nuclear powers for God knows how long.
some people state that Nuclear Reactors operate at float value ultra slighty tiny bit more than 2.5 speed when it comes to being fully overclocked and consuming more than they supposed to.
it is not appearent to the naked eye as its ultra little amount but it seems to eventually happen.
since the "timer tick" is based on float values, as someone who worked with Unreal Engine, I can clearly see that a float value of 250% value can be 250.000000001%. (this happens for other engines too).
this game's code is wack, so I suggest running your Nuclear at 249% overclock or something.
In the end, this all comes to the "item generation tick" timer either being off for water bois or nuclear power's usage. This cant be prevented other than constantly rebuilding to make sure that water is used and provided at the same time
PS: I noticed some people complaining about this exact issue with refineries that asks for 600 aluminium solution too.
ALso considering there are other wacky sloshing etc around, I assume the water generation can be odd, or not.
Ah, yes, this HMF factory definitely needs 17000 packagers looping alumina between them 
want to see something fun https://www.satisfactorytools.com/1.0/production?share=NPdCd2J00bSlI8wqFUz7, don't ask me what the tools is doing here
Yeah, I'm running 33 reactors at 242.6470588235% instead of 32 at 250% to avoid it. People keep saying the pipe problems are fixed and it's always user error but I don't believe it, they are still full of weird quirks and outright bugs.
Not sure what -0 byproduct even is lol
Anyone know why a wild Objective: 50 Smart Plating sometimes randomly appears in the top right, until I think I restart the game? (all phases etc have long been completed)
the tool still does some very weird things in some instances hmmmm
considering the amount of problems people having in majority for pipes and fluids, saying vast majority is wrong is a meh thing to say.
This is a "are we the baddies?" situation for devs for making such wacky fluid code that is so wacky that mk3 pipes are impossible.
This is a rare L for this game but o'well.
This game gets a 99% perfect score in my opinion, and the 1% is pipes. Well, maybe 98% since I'll deduct another 1% for Ficsonium being bunk. ๐
also tractors and trucks
Those are just floating point errors. Happens sometimes with large plans. Probably the error got too large to be rounded down to 0 and got displayed but it's like 0.00001
where do the photos from photomode save to?
Hah, yeah. I find it funny (and I also sympathize with the devs) that they kind of gave up fixing the pathfinding and just have them teleport around instead. Works, but clunky. And making logn paths is still the most annoyign thing to do.
there is a button to open the folder (in photomode settings by pressing Tab)
hmmmm makes sense
ah okay thanks
Well I just finished building a full rail loop all round the world and realised that I forgot to put block signals in the blueprint. Guess that a future-me problem ๐๐ญ
it would be really cool if the error sign in a drone port would actually tell you what's up with the drone port instead of only telling you that there is an issue lol
Hover cursor over the drone name
I wish the map had an option to filter resources (not just "everything or nothing", but by resource type and purity).
solution: 1 train for the entire system
make it with 100+ cargo
Pretty sure you can filter by resource. Though not by purity
so I was like, happy with Iron Wire setup, and was like, hey I am no more having screws.
and now I am like having too much wire to use for Stitched Plates lol
what area should i start my factory in?
yes
?
up to you,
close to resources, far away but bring them along with other means?
your question is just, a wrong question ๐
You can hover over the resource in the menu and the matching ones will have a thin orange highlight around them. It's not great, especially if there are a lot of nodes in one place (due to zooming) ...
umm idk im kinda new so whats the easiest one?
I guess building close to resources..?
beginning game needs iron ore and copper ore. your starting zone should already have those, just build stuff near them
alr thanks
have trees always have a falling animation when cut down?
or is it just blue leaf ones
The four options give explanations on the selection screen. Just read that. Not sure what you want us to tell you
They should all have since 1.1
A lot of animation have been updated in 1.1
oh ok that explains my confusion
i bombed the entire swamp before 1.1 until there was no more trees and didnt remember any of them having a falling effect
Guys why cant my friend join my world`? he keeps crashing
To be fair. IRL pipe systems are a far worse engineering problem...
So are kilometer long stacks of belts moving at high speed and having to carry everything from screws to turbo motors. ๐
Yeeees! I've complited Satisfactory!
the tutorial?
No. The project Assembly
He's semi-joking semi-serious. Many long term players consider the space elavator to be a tutorial. Now the fun begins
can someone help #screenshots
May i continue in creative mode?
"May you"? Who's going to stop you?
I mean this thing could be unforgivable 4 some communities ya know
Especially these times like now

Everyone has their own opinions on what's "ok" or not. Personally I'll never use mods or creative mode or save editing or anything like that, it just doesn't appeal to me. But I'd never tell someone else what they can or can't do. I think many people here take a similar attitude
Yaaaay, alright
ya its a free planet
what are dna capsules used for besides completing the tree in mam
sink them for a lot of points
it was a play on "free country"
:P
I mean it's worth it anyway
grinding
sinking
-1% for Programmable Splitters too 
Programmabler Splitters
HAAAAAAAAHAHAHAHAHAHAHAHAHA GOTTEEEEMMMMMM
okie i go watch utube now
does anyone know the ratios i should have for iron
so what i should do for ip ir screws etc
for iron especially, dont try to make a ton up front, make what you need right now
and make more later when you need it, with the better stuff you unlock
no but i want to set it and forget it
well actually im trying to make smart plating
but goiing to use iron screws instead
iron plating screws
if smart plating is your end goal for this, just approach it from that angle, pick a target number and build that
im stuck on numbers side though
like how do i know how many need to be what without bottlenecking
i am assuming you meant "cast screw"
you can of course adjust this to what you need
you dont need to manually calculate everything, use tools
dang... how do i build rails so they will look good
i reckon most people build semi-floating rails by way of supports
making smooth curves and having foundations under all your rail is a big undertaking
what does undertaking mean
big task
ok
yes thank you
is there a way to see how many go into each
like for example
i just aim for "good enough"
#screenshots message
that's what i wanted to make tbh
wont let me send a photo but how many constructors go into one smelter
just build a manifold
no but like its showing 12 smelters then like different number of constuctors for different items
The UI of each machine, as well as each individual recipe (listed in the codex) gives you exact numbers for the input and output. From there it's simple math
its not showing how many constructors are to one smelter
you dont need to calculate ratios for everything
have a group of smelters as big as your belt can handle, in terms of input and output
split the input, merge the output
same for other machines
It depends on the recipes you choose. Constructors' recipes don't all input the same amount of Ingots/min
there is something called ocd, wich makes that theoredicaly impossible
its just an example, you can obviously have smaller groups too
this is basically how i build my entire network, its 2 support blueprints, one that is straight and one that has a 2m incline
how did you setup the input and output of the train station btw
does hoverpack gets powered by rails
i use containers to buffer the in/out, since platforms get locked for a bit, and also to account for travel time variaton due to traffic
#screenshots message
so if i need 140 for one thing but my smelters are in 30s what happens tothe other 10
it eventually backs up in all smelters and 10 starts to flow further
140 - 4*30 is 20 though
this is where clock speed adjustment comes in handy
research power slugs
if you havent already
20 is two thirds of 30 so you can add another machine, at 66.66666...% AKA, you can enter 2/3 into the clock speed input
it will calculate it for you
or like whatever numbers you need
i might be off on the ratios here
are manifolds built with mergers or splitters?
its both'
splitters for providing to buildings, mergers to output from buildings
its in between my smelters and constructors
so its connecting smelters to constructors
there are 2 manifolds involved in that
first one merges the outputs from the smelters, second one splits that output between the constructors
is there like a tutorial or something you can link
there really isnt much to it, look at the schematic in the link i sent you
its just a row of splitters in front of machines, and a row of mergers at the outputs
i dont know what the boxes represent
S for splitter
M for merger
empty boxes are machines, arrows are conveyor belts
no it doesn't
it does, but its a bit buggy
but obviously you have to make sure the rail is powered first
do u mind checking to see if i got it right in screenshots
im not sure what the splitter and merger on the bottom left are doing but otherwise looks fine?
actually look at the bottom right
there seems to be a splitter at the output, but if the ingots are just going in and out again it shouldnt matter
Chat any tips for using train network as a sort of main bus?
I have a drone that's just, sitting in the air not moving. This is the 2nd time I've seen this happen, bug?
mostly just expect to use a lot of trains if you're not at least mostly combining materials before transporting ๐
I love gratuitous trains so I fully support your idea but just so you're ready for how many trains and how many tracks you'll need to support that traffic
Oh so like, 1 train per resource will require a fuckton of trains yeah
yeah especially with overclocked extractors and high end conveyors
You might want to take a look at https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput. I think it's still accurate
I almost never use trucks, so I was thinking it could be neat to try and go out of my way to do that more, even though I'm entering late game.
How good are trucks at traffic management? i.e. is it viable to build a highway, or should I be exclusively creating routes that are a closed loop to prevent any crossing lines of traffic?
trucks cant avoid collisions if you have crossing paths
I use a 3 foundation wide skyroad BP and there's enough space for trucks to go each direction. You really only need to dodge traffic while you're recording for the most part
but if they, allegedly, don't avoid collisions, how would that work?
surely, if each truck has a different route time, there will eventually be a time when their routes will collide, no?
y is it called satisfactory and not stressfactory? bc its nore stressful then satisfying???
Yes, they will collide and bump each other for a bit before they teleport back onto track. Looks weirdd but it does work.
Traffic just kind of gets simmed if you're not right next to it. I don't have any real issues with collisions with a lot of vehicles
yeah i figured it'd get simmed and not be a problem next to it, but I don't like systems that are mostly fault tolerant.
I prefer my systems to be consistent so I don't need to do maintenance.
but if they teleport back to the roads after collisions, that does sound like it solves my problem as long as they typically don't collide.
I've had basically zero issues with non-train vehicles getting stuck in some way that doesn't fix itself the minute I'm out of sight ๐
Ty ty
tbh, that's something they should've added to the game: roads.
it's too tedious to build roads, even with blueprints.
Personally, I never use trucks early game because when i unlock them i'm typically using mostly nearby resources, so I simply run the belts.
Any other tips besides be prepared for a ton of trains?
I like tractors a lot in T3/T4 because I can both transport coal and power them with coal. But it's still using resources that a conveyor wouldn't so opinions may vary
in games like this i'm always way over paranoid about running out of food or power, so i obsessively try to maximize the utilization of any given power source
same, even supplies, i store EVERYTHING
I'm at tier 5/6 rn and I've only used a single tractor
yeah I'm more of a "I use vehicles because I like to see them driving around" player so I just use more nodes (which lets me use even more vehicles) ๐
i have the truck, tractor and train, still working on the train, omg... thats a pain
I'm trying very hard this playthrough to tolerate optimization losses and to not need to maximize every single node that i use.
it used to take me weeks to accomplish any project, and i'd get burnt out.
like, i have 1256 hours in the game, and i've never even attempted to craft the phase 4 space elevator parts
lol me to! i love cars!!!
if i really wanted to, i could probably make like 30 trucks rn
I typically spend like 200+ hours getting through midgame and then get burnt out shortly after getting to tiers 7&8
ayy, up top, i got almost 800 and same
fluids are a huge thing that burn me out on the game.
I hate how unreliable they can be.
this time i just set "fuck it" and downloaded blueprints for fuel generators, rubber/plastic, and aluminum.
fluids are fine, people just expect them to behave like conveyors and they dont
imma join these convos :3
i just slap everything within a foot if its a fluid bc i HATE fluids
if i can make a uh pump, i slap way to many on so it works
well the last time i played it was update 8, and iirc pipe floor holes were bugged and sometimes prevented fluids from going through, which i only learned after setting up like 8 stories of fuel generators
F
i havent had the floor hole issue in a long time, i think they fixed that soon after 1.0
sometimes, rarely, it still happens
Yeah I haven't had any obvious bugs with pipes this playthrough, but I've also minimized how much I do with pipes.
I'm also attempting to avoid any use of fluid pumps, which has been fine so far since i haven't used fluids enough to need them (except some blueprints i downloaded that include them)
pic related, last night i thought it'd be kinda neat to set up coal power in that big hole in the center of the map with the waterfall, and to use fluid pumps to pump water over it so I don't need to ever worry about headlift.
why avoid them, pumps works in a very simple fashion
because they consume power and I'm obsessive lmao
so what if they consume power, everything consumes power
it's literally just me being OCD.
I don't understand why games like this make me super OCD.
I'm not like that in real life at all. I can tolerate an absolute mess, but in this game I can't ignore asymmetries or productivity losses
there is no loss involved
ironically to the point that it becomes a productivity loss.
At this point I'm not trying to overcome the game, I'm trying to overcome myself.
by "loss" I mean overhead.
it's power lost in order to generate more power
If I have consantly 50 heavy oil residue going|
should i make it go through a refinery to make fuel, then spilt the fuel to 2 gens
or should i spilt it, put it through 2 refinieries and not spilt at all?
and yes it's minimal and doesnt matter.
believe me, I am being way less obsessive than my last playthrough
Same, I use trucks because it looks cool them going around
my last playthrough I wanted everything to be perfectly load balanced such that there was never any belts backed up, and no machines ever had to wait for resources.
I mean, i still used manifolds, because i'm not completely out of my mind, but I would load balance the belts leading to rows of manifolds
it did make a lot of the belt work super pretty.
I love seeing the constantly flowing stream of items
yeah theres a really satisfying feeling where everything is working as you planned
yeah but literally any time I needed to start automating a new part, or increase the production of a different part, it would take me like 3 days to accomplish it.
There are some people who prefer their factory to be "pretty and longer to build" rather than "efficent to build but super ugly"
My factory works really well, and everything is going REALLY good
but it looks like a pile of dog mess and im fine with it
Maybe my next playthrough will be me doing the most organized factory i ever did
that way it lasts longer and i have something new to do
I'm trying to strike a balance.
I think part of the problem is I'm a software engineer by trade. In software, you don't write code and say "okay, this works as long as you don't X".
You write code to handle that edge case so it doesn't break everything.
So I struggle to cope with the idea of something that doesn't work sometimes when you know the conditions that will cause it to stop working will come up, ya know?
You wanna build a factory that works no matter what X is?
Is that your point?
that is my compulsive behavior, but I understand it's unrealistic.
for instance, some item ratios are irrational numbers, meaning waste is inevitable.
--this does mean however that I can cope with these things if I can't see them lmao.
it's why I always wanted my friends to play with me so I could hand off projects to them.
Then I can focus on tasks I know I can do, and expect that their projects will work good enough and I won't agonize about it
Did you ever play with friends?
I have recently gotten 1 friend to try the game with me, and we have played like 2 hours so far lmao.
problem is he never plays enough so i doubt we'll ever made it anywhere meaningful
Know that feeling
Not with satisfactory, with terraria ๐
tried to get the GF into it, but she was more interested in the puzzles in the hub (which i didnt even know existed)
There are puzzles in the hub?
right?
I'll find them rq ๐ญ
There's a "Productive Packer Deluxe" game you can play on the main "computer" in the HUB, yeah. :)
there's little puzzle minigames.
kinda like IQ test stuff i think. idk i didnt pay attention to them
me and my friend are setting up some train signals and my friend was able to place two signals opposite each other at a junction entrance, but when I try it says there's already a signal there. Anyone heard of that happening before and know of a fix?
something about satisfactory hooks into the psychology of a particular type of person.
I am absolutely that type of person, and literally none of my friends are lmao
i did not think upgrading my power generation was needed, then i turned on my 250% slooped pasta accelerator
20GW is quite a bit of power usage
Rocket fuel in the jetpack might not be the most efficient but oh boy is it good xD
I'd be curious to see what type of engineers are most drawn in by this game.
My inclination is to say software engineers, but i may just be wrong.
I base that purely on being a software engineer, and my mechnical/electrical engineering friends just look at the game and say "so you build a factory? for what? i dont get it"
All pioneers I have a question:
Do you guys afk?
if you know you have a full functioning factory, everything is going into its place and you won't run out of space for the next 12h or so, you wanna get some sleep. Do you afk or not?
software engineers do seem to like the game in my experience, but might gravitate towards mods like circuitry more
I run a local server that runs 24/7 even if not logged in, so technically... yes? xD
And how is it turning out? Like do you just wake up with thousands of items or
I think my fave quote on that subject is "AFKing in satisfactory is you donating to your electricity company"
in other words, a lot of people do it but you can probably find something else to do while you wait, like making more ppm
Often yep!
that said, playing on a server atm is nice because you're never out of parts unless the factory is built bad
usually on my solo worlds I'm good for parts though
Other benefits is the server does all the autosaving, no pauses when that happens, I think it offloads a bunch of compute to the server as well, at least it does a lot of work either way
What does the first P stand for ?
In ppm
parts per minute
I see
i think that gets into what i was saying earlier.
I think software engineers really like logic, systems, and things interacting, and "purpose" is often unnecessary, though is absolutely a bonus.
and to your circuitry point, I'd be inclined to believe that my fellow software engineers find fluids frustrating.
It's not that fluids are "bad", it's that they are far harder to predict and visually debug than belts are.
the idea of belts is much more reminiscent of good program flow than pipes are.
--that said, sometimes pipe behavior is necessary
I actually really like fluids so far, but I also get bored relatively early and have spent probably an unhealthy amount of time discussing and learning about them in #math-and-meta
once you learn and play to the rules of the simulation they're pretty consistent
you're definitely not wrong for the visually debugging though
I'm sure they are, but I just don't have the patience I did when I was in college to try and figure stuff like that out.
It's funny how I almost never reach my max cons, my max cons rn is 2262 and my cons is 1200..
if you want a super simple win, set up a loop for everything. Even if you're only feeding from one end make it loop around to the far end too and it'll mitigate a lot of fairly simple setup issues
once you get into production loops you do need more advanced stuff though
I've come to learn that I hate to learn by reading or listening.
I much prefer to learn by doing.
for that reason, pipes are extremely difficult to learn for me.
I'm sure I'll get them right away when I cave in and force myself to learn, but I'm still being stubborn.
I agree. if pipes had visivility so you could see what was going on inside them it would be much better. As it is, the game istelf gives you little idea of it's status, and tells you nearly nothing about how they work. Sloshing and other issues are not ever mentioned, headlift is hard to measure, lots of weird bugs and edge cases. Itt's not satisfying.
100% this.
there's a guide floating somewhere on the wiki that has a lot of visual references for situations and math and meta has a lot of pics in for pipes too, and then the rest you learn by doing
the doing part is how I found out that they changed the fluid simulation in 1.0 without it being mentioned
the flow measure indicator is extremely course, and requires staring at it long enough that it's faster to simply enter the damn thing's interface to see what's going on.
It'd probably cause a lot of visual clutter, and potentially lag with large pipe systems, but it'd be super nice if there was something like an arrow overlay that simply indicated where fluid in a given pipe was moving and by what degree
like a vector field sorta
I'm not a huge fan of the flow indicator, but the fullness part of it is handy
yeah that's about it, so it's kinda silly that something that isn't a binary indicator is basically used as a binary indicator.
I feel like I'm in a small minority, saying I've learnt piping from experience and find the flow indicator quite useful ๐
Even looking at the interface gives you no ideea what it's doing when the flow jumps around between 40 and 400 randomly and even worse, those numbers don't even tell you which direction it's going.
they changed how it worked in 1.0?
how significantly?
cuz i feel like i tried going down the rabbit hole in update 8 and just gave up cuz i got burnt out.
I don't feel like I have many liquid setups I trust where the pipes aren't "full"
iirc they made it so that if there's a junction with any verticality the fluid now prefers to flow down and not equally, which was enough to require more pumps in my coal setup than before
full pipes are happy pipes
If it's full I can feel safe in the flow rate. If it's not I just assume it's still sloshing and I need to stop the slosh
Sounds like something that could enhance VIPs 
full pipes can still slosh which is why you loop them, but it's still much better than half full
yeah I either loop them or feed them from both sides
Balanced pipes work half full :P
I have no idea, I just hade an instinctual feeling on day 1 and then I think it was sev and someone else that also said they felt that and tested it out
I feel like they added gasses because they knew fluids were broken and didn't want to deal with adding more ๐
I remember one of the advanced pipe setups needed changing but I don't think it was VIPs
Fluid preferring to go down seems to go hand-in-hand with how VIPs work ^^
worked too well, i got an isc full of silica after
theres an alt recipe that creates silica with water and crystals right?
i think so but silica can be made with just raw quartz
there's distilled silica, but it uses nitric acid, limestone and water, not just water
im aware its about the production rate tho
bet
tbh water would be easier atm but ill look what i get first
i have everything next to my crystal nodes besides limestone maybe
nvm
!wikisearch silica
choose one you like lol
doenst ficsit love not wasting things
What's the next form of power after fuel?
different fuel or nuclear
Wdym different fuel?
turbofuel instead of regular
rocket fuel for example
that too
!wikisearch turbofuel
compact coal + fuel
its better than regular and you can automate it so i personally would use it instead of biofuel but biofuel has alot of flight time
How is it better? does it give more energey, use less fuel/pm. Or what?
it burns for 4 seconds in the jetpack, gives more power, and is alot more "dense" (goes higher on jetpack)
it takes less turbofuel for longer energy
it gives the same tho
What other fuels are there?
it doesnt give more power. it gives the same as biofuel and normal fuel it just burns longer
biofuel
if you oc it to take just as much time to burn as regular..?
liquid biofuel, fuel, turbofuel, rocket fuel, ionized fuel
bio fuel, turbo fuel, diluted fuel, rocket fuel, ionized fuel
Is biofuel something to bother with?
isnt ionized best for power (for all the fuels)
for power? no
for jetpacks, yes
so biofuel is great for jetpacks
i discovered that by accident.
it's objectively better than regular fuel, and then it may not get you to go as high as some of the higher end fuels, but oh my god does it burn for a long time
well I'll just create all the biofuel I can using the solids I have, that way I can use my packaged fuel for smth else
why would you overclock power gens?
more power generation
More inefficient xD
liquid*
to save space
and that
place more fuel gens and get more power for less fuel?
Well I'm currently very close to finishing phase 3(literally 80 items away). What's the best fuel? i run 28 coal gens and 3 fuel gens
it's same fuel to power ratio it's just more power (and fuel) from a single generator
stick to fuel for now, then go to rocket fuel
i'd personally get ready to start using rocket, then nuclear
Alright, thanks
nuclear generates 2500 at 100% so its a good option
i already have 7500 being made from just nuclear
Btw is it worth to get the sommerslopp thing that gives 500 electricity? I forgot what's it called
i just spent multiple hours on remaking the satisfactory logo to have it in a different language and forgot to save ๐ญ ๐ญ ๐ญ
its always worth
unless you need sommersloops for something else
here's what i did, and what i recommend:
Create a janky little factory with smart splitters where you can just dump anything that can be turned into solid biofuel in an industrial bin, and it will go and be crafted. (I also made it so dumping in plastic creates empty containers)
then turn the solid biofuel into liquid biofuel.
then feed all of it into a dimensional depot.
you'll be shocked at how little liquid fuel you need
10 sommersloops for more power could be good if you need power
overall yes
Hello, how can I open the console to know my current coordinates?
or rather, how little bio material you need to get more liquid fuel than you know what to do with in your jetpack
make sure you use alts when making the rocket fuel. Heavy Oil Resiude and Diluted Fuel at least
nvm
Alts = alternative recipes?
the map already tells your coordinates
yes
specifically top right
It only tells me the coordinates of my cursor, not my character.
so navigate your cursor to your character?
put the cursor on your character?
the console is normally under ~
But this would give me an approximation, not the exact coordinates.
but you'll need to type some debug command for it to show coordinates
why do you need exact coordinates?
press f and then r
my liquid biofuel factory is an experimental trainwreck, but it works.
it's got like 1 refinery but I have 2 industrial containers full of packaged liquid biofuel, a full dimensional depot, and a full industrial fluid buffer full of more liquid biofuel.
I built it on short notice in under an hour, and have put no effort into actively farming material to make the biofuel.
i feed the factory entirely with the material that i've gained passively by exploring the map.
press r to switch it back
And what key is this? I'm using a Spanish keyboard.
thx
how good are manifolds for aluminium scrap?
Do you package your biofuels?
the key below esc or very top left
top left under esc. but if you don't have a US keyboard, it might not work. then you'll need to change it to something else
load balance would be best
yes cuz you need to for the jetpack.
but you dont need to worry about logistics for this factory at all.
just get a few stacks of plastic, and make containers out of them. that'll be plenty
yeah, exactly what I did just now
they work fine?
i wish if you burnt fuel or biofuel in jetpacks or gens you would get containers back
it would be annoying sometimes but
i have ptsd from screws and in my head everything that has a 500 stack size is like screws
i dont wanna rebuild everything
uranium waste in question
i dont have uranium yet
How long is each foundation in meters?
ah ok
1/2/4, it says it in build menu
just merge 2 scrap refineries, then smelt it all
don't move the scrap anywhere far
8Lx8Wx1/2/4H
oh yeah forgot the other dimensions, thx
basically 64m3 , 128m3, 252m3
but technically only 64m2
if we dont calculate height into it
it takes 8 1m foundations to make a cube, so 8x8[x1] (64m2)
if you calculate 3 numbers isnt it m3 (volume) instead of m2(surface area)?
@remote field First packaged biofuel is out, let's test it
its how long, seperated the 1
isn't it amazing? lmao
lol
The transition too
so if you replace the 1 with 2 for example its m3 again?
no, if you add the 1 (height) back its m3
the 1 is no longer apart of it
innit? Basically the only jetpack fuel I ever use and it's unlocked as soon as the jetpack is
and can be added back for m3
i wanted a video of all the jetpack fuels. after watching it, i determined that it'd be unlikely that i'd use anything else.
like, rocket and ionized fuel are the only fuels i'd even consider using over it, and they dont seem to burn as long, they just burn faster and get you to go higher
The transition from fuel to biofuel is so suprising... holy
glad you understand
wait what even was the secret of the mimic
Only thing i find bad about it is getting solid biofuel
can take long and be boring
wait yall used fuel before using liquid biofuel?
i didnt, i used turbo
cuz it was alot better
if you use sloops in every step, 1 creature remains makes 533 LBF
i used fcking normel hard biofuel
bro ๐ญ
sorry man that we arent as rich as you ๐
ok those are too many things I don't understand ๐ญ
What's lbf?
i was using compacted coal before regular
oh its liquid biofuel
liquid biofuel
the coal was right beside the sulfur
How can you make it with remains?
constructor
remains -> protein -> biomass
also make sure you reserach biomass in the MAM if you haven't already
Yeah that's the reason I don't see it probably
OR you could turn it into dna points for coupons if it isnt too costly for the points (1 to 4 ratio)
wait what happens if i edit in coupons
I DID IT
but alien remains make so much biomass that i promise you will never actively go gather biomass for jetpack fuel again. you'll just always have more biofuel on hand than you know what to do with. (unless you try to power your factory with it. super not recommended.)
IT DIDNT REACT
mods ban this guy
I don't have alien remains ๐ญ
are you getting hard drives?
1 can make 500 fuel. you don't need many
cuz alt recipes can be amazing. just go on a quest for hard drives, and kill anything in your way.
I have 1 on me that I never used
never try powering your factory off of purely biomass, if you absolutely have to atleast make it biofuel (or lbf)
bruuuuuuh hard drives are cracked.
you can completely elimate screws and rods from your production line
or you can just spend a few minutes with the chainsaw and get the same result
Dunno if that counts as "cracked," that's just alt recipes doing what alt recipes do. :)
Yeah I'll do that until remains
Screw hate is not valid imo
my condolences. some default recipes are utter trash
scan it in mam (keep one ready though so you can get rocket fuel without needing to adventure)
it is fun to adventure but
a 10 minutes research GODDAMN
it is tho. the recipes that use them suck ass with literally only 1 exception
its long but SO worth it (unless its biocoal)
Screw hate is vaild and WILL be tolerated.
yeah some recipes are straight trash, some look good but aren't, and then some are just objectively amazing
pray to get biocoal and another bad recipe first try so you never deal with it (keep it in library)
or second try idk
wait you don't choose the recipes?
so you get to choose between like 2 recipes
you dont, its random but you can choose from 4
you don't need to. a scanned drive goes to the library and can be left there forever or taken at any time
2 and then another 2 if you rescan (not reversible)
or you can save before you start the scan, and just savescum lmao. (once you start a scan, the recipes are determined so reloading a save before research completes wont change the result)
SUPER useful if you get biocoal and another bad recipe
then you have to wait 10 min again. save scum rerolls instead - it's instant
also, if you get 2 trash recipes, just don't pick either and keep it in your library.
that prevents new hard drives from getting those trash recipes
agonizing time requirement, you can waste 30 minutes if your tryna get one recipe if your lucky
when do you unlock t3 miners?
That's smart
like i said..
tier 8? maybe 7?
no...
Wdym no
Based on your preferences
unless im stupid i didnt see it in t3
phase 4 is hard, trust
t8
I said it's in phase 4, I said "30 more parts to finish phase 3 on this playthrough" regarding my playthrough
No recipe is objectively good or bad, there are always tradeoffs
oh
how to find SAM nodes
i replied to the wrong messages
internet, luck or radartowers
There's one in the cave next to grass fields, just go there and place a miner(get ready for spiders)
biocoal
look it up on the internet or get lucky. or look in hard to reach places - that's where they are usually
Allows you to convert a resource to a different one, hardly a trash
radar towers...
spoilers
a non-automatable resource into an automatable resource
Which is fine for limited production, e.g. ammo
idk about you but I'd want a SAM node way before I have radars
but why not automate that production?
i got sam nods after i got radar towers
Phase 4 is where I quit last time
I quit because I had teribble cable management and power management that made me crash every 3m and I was too "tilted"(?) to actually reset the playthrough
I fail to see the downside of Heavy Encased Frame
hm
usually set up SAM early to just let it run in the background for later
This time I did an insane cable management tho, and I have production 2x than my consumption
heavy encased frame doesnt have one lol
i have so much reanimated sam cuz i did that lol
i have more production than my max consumption
which is what you always want
according to @reef basin there's no objectively good recipe though!
different resource usage?
Yeah that too
my mconus is 2200, production is 2900, but my consu is always 1300-1400..
it's not a "downside", it's a tradeoff
whether you see it as a downside or upside is up to you
people have different preferences
reduced power consumption, reduced item requirements, reduces buildings, reduced resources, elimates screws
"eliminates screws" can be downside ๐คท
nah fuck screws lmao
there's nothing that Encased uses that default doesn't
my consump is 4-5k and max consump is double that at 10,317, but i have 11k production (spikes cuz of janky power but always stays above it)
it's literally screws vs concrete
default uses concrete anyway?
more, even
not directly
4k-5k๐ญ๐ญ nuclear power usage prob?
(encased industrial)
i cant understan the coordinates on the internet
Exactly. Heavy Encased Frame is measurably, i.e. "objectively" a superior recipe.
yeah, nuclear added like 1k
false
they're in cm
not higher than flexible
we're not talking about flexible tho
not talking about flexible..
i didnt say it was objectively the best. i said it's objectively good. i.e. objectively better than the base recipe
