#satisfactory
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like right outside of the forest spawn (not where I spawned I spawned at the rocky desert) there is a copper node like 200m away from some impure oil nodes, and I figured I could automate computers and oil based products theres
but it does have some long conveyers
I build conveyors up to 1km long
Yall can some one send me a dm for a good spot to start steal making? I need help
Long conveyers are convenient if you need 1 belt or less of an item, I have long belts of things like modular frames. But for things like ingots, nah, use trains, way more volume per tile used
where did you spawn?
https://satisfactory-calculator.com/en/interactive-map and find one that suits you
grassy something
I am gonna make trains to pick up farther out items, like from my steel factory, and oil factory, whether is the closer one or the muhsroom biome one if I really want to get more pure oil nodes,
just go onto the calculator and find any area with coal nodes near iron nodes, and if you want to make more advanced steel items at the same locations, copper and limestone nodes nearby as well
steel and oil are great train options, tho you need oil to unlock them
I always train aluminum as well
i have oil production, tho its a little cramped and messy, its close to my steel. I would prob truck or train motors tho
It's a crime
no its just a recourse waste
resources are infinite
cleanup of expanding conveyers is very annoying, as well as setting up the 12th conveyer on a belt stack, when one train track coulda done the same
technically, yeah they are more consistant than trains but trains and stuff do it better if you do it right j
Trains > belts because belts don't honk, as simple as that
technically no, because its all about matching the needed throughput and trains can be configured to meet any amount
youre supposed to say "belts > trains" since trains dont have programmable splitters
I hadd a network of conveyors going around the whole island back before the trains update. Stacked 5-6 high in some places. Upgrading those before upgrade-in-place was added was NOT fun. Zero stars, would not do again.
so would dragging a copper node 700m(85ish foundations) be bad
You got me there π
Well I wouldn't recommend signing up for pain and suffering
oof, even with upgrade in place the decon crates are still abundant, best way is to just keep setting up sinks as you go. Or donβt do that lol (since we have better options now)
and should I automate circut boards AND computers or are circut boards not necessary as a item
CBs aren't really useful by themselves, no.
only when handcrafting ACUs, HSCs, RCUs, etc
Why I like having a world train network, nothing to really upgrade between locations, as rails are generic.
But I suppose if you want to run mk6 belts across the world there is nothing to stop yourself from doing it
cuz to automate computers I would need to overclock my refinerys too much, so I though I should just set up a new node and produce off of that, only downside is that I would need to drag a pure copper node about 700m out to reach the factory to produce computers
ship plastic instead
if you have the node capacity, you can just build more refineries or w/e
Mk.1Mk.2Mk.3Mk.4Mk.5Mk.6
Conveyor Belts are structures used to transport items between buildings. They come in six marks with different building costs, throughput, and appearance. Conveyor Belts can only be built between building connection ports or Conveyor Poles. Placing down a Conveyor Belt on the...
just got to oil extraction, what do i do now
extract oil
attract oil
Make plastic and rubber. Deal with Heavy Oil Residue.
||rush fuel generators by hand flushing the HOR till you get enough plastic for the milestone||
I have the whole right side of the map open, and there is a 1 square km area that has like 7 nodes, 2 of which are pure and 400m away from eachother, I have not tapped into yet
rush fuel generators by spending 2 coupons for 400 plastic
whats HOR
Heavy Oil Residue
you learn later on its always best to turn oil into HOR first, because you get more out of oil processing
this is true for fuel, plastic/rubber, etc
i was gonna build oil extractors and refineries at the blue crater i think its called and then make rubber and plastic
i wasnt aware that its possible to not have the heavy oil residue to fuel recipe π
Only once you have the alts tbh (diluted fuel, recycled plastic. Recycled rubber, and HOR) for now regular plastic and rubber is fine
but i say rush even phase 3 since you need blenders for the diluted recipe
itβs the same efficiency at a 5MW difference, use DPF if you have it
dawg im new what does those stuff mean
why? because refineries consume less power?
hmmm right, but I do love my 1:3 recipes
so, what a decent amout of computers per minute, cuz I think 2.5 is really low
why should i bother with that recipe then. unless im misunderstanding something
because it's 2 tiers earlier
but you need to setup the packaging and everything.. not worth the hustle...
if you make a good BP and it's no different from a blender
or i dont make a bp and save the time π
personally i would rush blenders and not deal with packaging to deal with fuels
yep
you need that packaged blueprint once... if that was more versatile, maybe worth a shot
nah π absolutely not
its super cheap..
just a handful of coupons.... can hunt aliens while scouting for harddrives..
imo dealing with packaging is more of a miserable experience
Can Fuel Rods be bought at the awesome shop? I can't recall
exactly π
I would rather just get through the tiers and wait, then building those monstrosities
uranium rods? nah
by the time that blueprint is done, i would have finished phase3 if i wasnt wasting my time with the bp
Believe me I have done it before, never again
Makes sense... that would make rushing to Nuclear a tad too easy 
aka im heading straight for blenders, because dealing with packaging, forget that
i mean i do have one package making constructor for my jetpacks biofuel
consuming 10-15 packages............ per day
well sure I do that to, but dealing mass packaging and unpackaging, nope not touching that
just no
and you can add them to the BP so you don't even need to add them by hand
i would rather do anything else to be honest
but why?
you never need it again
i dont make a blueprint for something i use only once
20 GW from 600 oil in tier 5
to feed what machinery?
the other machinery i have built wasting my time not rushing phase 3?
I use it like 4 times per playthrough
wow π
some people you see enjoy pain and suffering
more times than the fuel gen BP
ye sure... people play with aggressive aliens and enjoy them stingers glitching through walls
not for me
Y'all are just being melodramatic π
some people im sure would turn this game base defense
i mean. you say 20 GW from 600 oil... the question is. how much MORE compared to just making fuel th3e cheap way until you have blenders
625MW take 50m3 fuel no?
(At 100% clock or lower)
Gosh, I love how many nuances there can be 
so 12 times 625MW for simplyl 1:1ing it
600 crude through HOR alt and default fuel is 533/min. 600 crude through HOR alt and DPF is 1600 fuel
Mind you you'll need 1600 water as well
for the diluted yes
so even less power.. but i mean there is the heavy oil residue recipe which already has 3:4 ratio
biggest problem isn't power, its size
anyway.... certainly not worth the hustle.. i mean if you build as many machinery to finish phase 3 in 5 minutes it might make sense to go for more power, but since building all this machinery takes roughly as long as just scouting the entire map for harddrives, slugs, tons of alien remains and therefore dna which provides enough coupons for everything.... ima scout
boredom i say
because its only 129mw more, but its 36 machines vs 101 machines
here i am, roughly understood coal generators, roughly understood pipes and now i shoulud build like 200 refineries? thats what drove me off the game
aka im not doing that
the highest number of buildings i have build at once was 96 refineries...
be like yes lets build a factory that 3x the size or do the sane thing and wait and lets not build something that is literally 3x bigger than i need to if i just wait for blenders
i would have needed 105 but i was too lazy π
you would need more if you go with packaging and unpackaging for 1600 fuel
Or wait and only have to build 36 machines
when i remembered my first playthrough while going through this one, i had like 300 shards, 70 spheres 40 slops and i thought.. yes... this was the time we noticed we need LOTS of screws back then π
i noticed the need to remove screws from my production lines yes
yeah... we had like 32 screw constructors or something like that.. in this savegame i have one... thats the ratio of what makes sense and what is a waste of time π
Are you complaning about getting to build more factory in your factory building game? 
im complaining about repetitive tasks without benefit
i do repetitive if it makes sense.. but not if its a waste of time
That's exactly what blueprints are for
sigh
Design it once and slap it down however many times you need
ye.... 4 times π
scroll further back. weve been through ALL of this already @stray loom
No just saying some of the reasons why im not touching packaging
but if you want to go with 3x the amount of machines go for it
what about opackaged gasses?
I know that but I wasn't the one complaning about it π
sure that makes more sense, because its compression
i was complaining about doing useless tasks.. but i dont care at all about that gas packaging
i wasnt even talking to u ( not in a mena way)
I'm not complaing, just refusing to do painful tasks
right
mb if i sounded rude i meant i wasnt critqueing you
You were just simply stating a fact xD
I remember when I did packaging and unpackaging fuel plants in the past, and then I regretted all of my life decisions sometime after that
all good..just saying the dude who said he wasnt complaining was the only one complaining, about me (and slecht maybe) not playing the game he prefers
i just picked up the wording, actually i was agreeing with slecht that its a waste to do the packaging thing π
That was before blenders though and then I realized how crazy some of my building was...
my reaction when i saw the recipe for the first time 'this must be a bug' π
take a look at packaged liquid bio fuel
or to be honest i was thinking, maybe there is some hidden use for that nonsense... but had no idea what that coulud be
now thats a recipe that makes sense
i know..said that before
thats the only packaging im doing
trucks get raw coal
I wonder how much faster my game wwould run if I threw power shards into everything. It's an old save game i started in 2019 so most of the bulk stuff was built befoer shards were easy to make. So I have stuff like a tower of 110 smelters making aluminum and a whole ton of otherss that could be condensed down a LOT by 250%-ing them.
I mean getting to oil, to package a resource that cant be automated, what even is this
i havent build a smelter in ages
i believe you
you mean liquid biofuel aka the 2nd best fuel in the game?
i have seen worse π
I want to do a creative save where I have limitless sloops and see what happens
imo its best.. i can cross almost the entire map with it
@burnt ferry I am using the pure aluminum recipie π
(ionized is technically better in burn time and height)
With basically of my machines having sloops, bet I would have alot of production
i was about to say the only smelters iused was for alu when iwas to lazy to bring silica π
i have yet to see that.. height is obvious but i have read different statements about longevity
Do you guys prefer hypercannons or portals? I have both but I almost always cannon, find it much more fun and versatile in direction and landing point
im pretty sure it lasts longer than liquid
people seem to compare to burning the jetpack nonstop
!wikisearch jetpack
thats not how i use it... i always tap the spacebar only.. also when going up straight....
hypercannons are far cheaper so thats true
Yep lol
I like portals but they are more expensive to run
wiki says it has a 7 second longer burn time
They sure are yea
ye like i said, that article is not taking my way of jetpackign into account..
cannons only require a bit of power to run, pretty cheap
i think i can buy ionized from the shop already, havent tried it yet
yeah but if the velocity is different that wont matter
it shouldnt make a difference i think
I have about 25 portalss AND hypercannon tubes AND hypercannon launchers. I use whatever I feel like at the time.
I would say hypercannons are still op even compared to portals
Yea is it 10 MW per entrance I think?
it definitely does
but i think thats one mechanic that wasn't balanced with portals
All bases covered xD
by tapping space instead of holding the thing holds MUCH longer... i mean thats obvious for any fuel type isnt it?
but i dont know what you would do besides making portals dirt cheap to use to
nothing in 1.0 is balaned properly π
yeah but that shouldnt matter regardles
Sometimes I take a train, especially if I'm debugging a specific train route
hmm i wouldnt consider that fair, but cannons i would agree is true
it extends all fuels by the same % iirc
so relative comparisons are still valid
I was about to say I do the same, and sometimes just to enjoy all the work that went into the building of it
i know... longui doenst get the point about me doubting that people test it that way when they say it holds longer
'it shouldnt matter' at least doesnt sound like longui is
Didn't they purposefully keep cannons in the game though
@hard ivy but really do you think about 1.0 isn't balanced?
the wiki does list hover times with tapping in mind
Well I know what you think about FFRs already, so that would be one wouldnt it hmmmm
FFRs are pretty bad for usage definitely to, maybe even considered unbalanced
oh wow
ionized and rocket fuel too, they nerfed default HMFs too even though they were shit even before 1.0
this ionized fuel.. im.... impressed..... ABOUT HOW LOW THE AMOUNT OF EXTRA SECONDS IS
I don't like how sloops are implemented either
53 vs 60.... the height is really intersting though
My favorite part is how burning ioniz3ed fuel is a net loss in power most of the time
speaking of which guess what factory is after this one
I'm equally amazed by just how bad that is
You can make default IF barely positive with a few augmenters (like 3?) kekw
not DIF, that's always bad 
damn.. i remember now what i did in my first playthrough.. i switched to the parachutre once i was in the air flying...
i did the amath its a 60% power boost assuming i did the math right Fortunately this factory rn is to makee an 120% power boost
ionized fuel at least is not as much of a pita than dpf πΉ
true i dont know what they were thinking, rocket fuel is worth using, ionized fuel is so bad i just wouldn't touch besides making a small amount for jetpack
I use Ionized for my jetpack and drones. Certainly is an improvement over rocket fuel.
lul of course
I would touch that recipe all over if I could to make ionized fuel somehow worth using, as a alt
My second favorite ppart of ionized fuel is how dark ion fuel is a net loss in MJ energy
It's like both Ionizing and Ficsonium Fuel is dependant on power boosting
who uses rocket fuel? if any you compare to liquid biofuel for the jetpack
i just saw it does have the longet burn time
the ionized fuel makes up by speed
because imo, before tier 9, power options are worth using, but once you get to tier 9, it all falls off a cliff as far as being worth using
RF is so weird. TF is barely an upgrade over fuel in terms of effort per MW, but suddenly RF comes in, especially with nitro. and then IF is shit. it's like nobody at CS did the math
Ionized fuel gives the fastest drone speeds, tied with using nuclear rods.
aka i would touch all of that all over to make it all worth using in some way
well ficsonium is meant ot just make it so plutoinium has no waste, its not horrible in theory, just in practice
true but iirc its not a huge amount over rocket fuel or vbatteries
!wikisearch drones
ok i missremembered it like a 20% boost
In theory yes, but the problem is its so expensive you cant get rid of much plutonium waste with it either....
It would be great if it costs like 10% of the resources it does. I just have a small 10/min ficsonium plant just so I can feel like I am making ALL THE THINGS. But it certianly isn't worth it to power my factory with.
aka its a good idea, just insanely expensive which makes it not worth using for any idea route, for power or to simply get rid of waste
Yeah, it's not like twice as fast but makes a difference on long distance drone paths
SSure you can kjust, use like 30 sloops for saam so you dont need more than the world has in sam kekw
Ionized fuel just seems designed to give us a use case for excess synthetic power shards but I'm not sure I really see the value in that
i actually do have that specific use as my power shard factories dmr is heavily interlinked witth the rest of the dmr so as to save diamonds, and that means i need have an poverflow line for shards which you casn only really do with ionized
Yeah taking down sam usage is a most for FFRs, because thats the real limiting facto
( or add more sam)
you'll run out of sam before anything else needless to say
how does one do strikethrough text ts pmo
like this?
it seems like an accident to me rather than being designed specifically for that
none of the numbers seem "designed" for anything
sii
its super easy
Double-tildes. ~~like so~~
(Do a search for "Discord markdown" for other things you can do)
It's "designed" to drive us mad trying to understand the logic
||I don't have a tilde key on my keyboard, I've got to program that in because I forgot||
I suspect that Ionized must've only really been meant as a jetpack/vehicle fuel. IMO it's the best jetpack fuel by a decent margin; never looked back from switching on that
Hey guys, is there a wiki thats up to date/official/I should use? Trying to figure some stuff out for my first nuclear setup
Though even the case for vehicle fuel is pretty weak, since there are many other fuels which are nearly as good
||Don't worry guys I'm sure the next update will fix tier 9||
(There's even a link to it on the game's main screen, I think!)
the joys of a programmable keyboard
thats more like when a dlc or smth comes out
||The dlc will fix everything||
It just pisses mee off when people say Ionized is "designed" for this, or that Ficsonium is "designed" for that. No, that's what it currently is. So far, I haven't seen a single confirmation from the devs that yes, they are supposed to be exactly the way they are
I'm still trying to understand what this "designed" is referring to, because its so expensive you can't even get rid of much waste with it.....
If they had made any grave/unintentional errors with balancing stuff, it'd've been patched shortly after 1.0 release
Yes, that's what it currently is, but IMO that is by far the best indication that things are meant for the niches they're in
Everytime people say this I'm still not understanding, even if its meant to only get rid of waste, sorry it doesn't do much of a good job at even doing that....
perhaps balanced is a better term.
I think I remember Snut talking about how resources are balanced a certain way by design.
I 100% agree that Ionized in particular is a bizarre case, but it does at least have one or two nice niches
re: Ficsonium yet again, it is very clearly designed to be what it is, IMO
redo my entire midgame/steel facility OR decorate my oil>plastic>fuel
being so expensive and so niche doesn't sound like good balancing to me π€·ββοΈ
I still gotta build my oil>fuel gens
both same time
bet
(insert both is good gif)
But of course as you say it isn't balanced for basically any "design"
im upset I cant use my pile of gifs in this server
I think the idea might have been to get rid of waste, but they messed up the math, so it ended up being bad at even doing that
you can, just not in this channel
like sinking plutonium is literally both cheaper and easier
the only reason to make ficsonium is because you want to make ficsonium
it's not even the better choice for waste-free nuclear
Go exploring. You can find a lot of computers at crash sites
One last bit re: Ficsonium and then I'll shut up about it again: https://youtube.com/embed/DkZ6CDH7Zss?autoplay=1&start=1017&end=1124 <- Snutt, saying quite explicitly that Ficsonium's whole point is getting rid of Plutonium waste, and that it's the worst Nuclear fuel source in the game
its an oppurtunity cost recipoe, its point is not for power its point is to make power from plutonium without fear of waste
exactly, i think its as you say, someone at css messed up the math when they made these recipes, only thing that really makes sense
I'm not sure how much evidence you need that Ficsonium's got a niche, and that niche is: 1) Burn Plutonium, 2) Clean Nuclear.
Yeah, exactly. :)
Oh, I know about that. But that still doesn't prove it's supposed to be this bad. I have literally modded it to be several times cheaper and it's still bad.
it's so bad it's useless
Again, your definition of "bad" doesn't apply to someone who wants: 1) Burn Plutonium, 2) Clean Nuclear
You need to touch it more than
If you want both of those things, then Ficsonium is A+
If you don't want both of those things, then obviously it's not for you
If you don't believe that's a valid usecase, then fine, but just because you don't think it's worth it doesn't mean you've stumbled on some kind of Universal Truth
how many APA's would I need to make it worth it, though?
ionized however is not its just bad imo
any i think causse iirc the cost of making it is nearly the same as the power the plants give off
CSS flat-out says "Ficsonium is to get rid of nuclear waste, and it kind of sucks." 1.0 is released, and Ficsonium gets rid of nuclear waste and isn't a great power source itself. There is no conflict there.
You may not agree with what CSS wanted Ficsonium to be, but it is what CSS wanted it to be.
But what you don't understand I would want that and I still can't use it because its to expensive....Aka I will run out of sam ore before I run out of plutonium waste to process, that tells me something went wrong with the recipes
We tried to explained to him many times that "Fisconium and Ionized" are meant to be the final push for getting rid of the waste/byproduct for power.
They aren't there to be a massive boost to power because someone who is burning pluto rods for power already making huge amount of power.
It's a good thing that modding exists for if you want the game to be different. :)
how does ionized helop for byproduct
I dunno what is the obession of people and them "I gonna use all uranium".
How about you dont? π
If this was balanced properly I would have able to process all of the plutonium waste I can produce before I run out of resources, the math is clearly messed up here
If you're building so big that you literally can't process it all, you're in the realm of megaprojects that only a fraction of a percent of players are ever gonna run into, and I'm personally not bothered that there are limits once you get that far
Like, yeah, you're intentionally building out to edgecases where you're gonna start running out of materials. c'est la vie! Maybe you can't get completely clean nuclear at that scale
how do I get part numbers of something inside a storage container again
That kind of limitation just doesn't bother me
Well your really not understanding our perspective to be honest or why we see the math as being messed up here
gets rid of power shard which cant be sinked alone. I worded it wrong as byproduct
Yup, I can see that, already at 1.1 TW of power
on signs* mb
then that's modded
I build out 450GW nuclear on my 1.0 save, and without any SAM slooping I was only using maybe 40-50% of the map's SAM for Ficsonium (don't know the exact number of the top of my head 'cause my only written-down number includes all the other SAM usage I was doing.)
Wonder if ionized fuel is drinkable
oh yeah, which i actually have used
Thats the whole point and I dont know why it is so hard to get it.
Fisconium is there to "lol bro nuclear with no waste" project that only an ultra late game person needs to go and it is obviously a challenge for such people.
anything is edible at least once
At this point the only thing you can do is sink plutonium rods, because burning it just isnt worth it, even if I wanted to it isnt feasible because the rods are to expensive
If you're building a TW of power, you're already in the realm of megaprojects which few people are going to approach
Even if Fisconium Rod makes 1TW each, it wouldn't matter. You are already at a point where the power is not an issue to begin with.
im planning on 3 which actually happened on accident
If a player is using ALL SAM, they are already at the limit and WAY past the ultra late game imho
nah, storing plutonium waste is totally viable. but if you want waste-free, ficsonium is shit. that's the issue
Indeed
I'm not saying that nobody builds TWs of power, but I am saying that the people doing so are in the realm of edge-case megaprojects, and I just don't care if there are limitations at that scale
but i dont think the devs want you to have waste free easily
like 1.19 TW and you only need to store 224/min iirc
I can only conclude the math was messed up hard with these recipes
sinking plutonium is pretty easy
eihter you sink a bynch of power from plutonium rods or waste a lot of reasources on being avble to burn it waste free
As a waste-free option, Ficsonium basically needs to compete against the other waste-free option (Uranium plants only, sink all Plut rods) and I'm not sure it does
"Waste" a lot of resources that I have literally no other use for. :)
i think the game just needs a few more normal sam nodes instead of so many impure
I can overcome it. I'll just mod to make it viable
Again, its use case is: 1) I want to burn my Plutonium Rods. Sinking the Pu Rods I've already built is leaving free power on the floor, and I'm not going to do that. 2) But I still want clean nuclear
That's it! That's the usecase
If you don't care about both of those things, then yeah, it sucks
But there are people (I am one) who want both. And hey, look: Ficsonium!
I don't think it will ever be enough. Some folks will go "BUT BRUH I CANT USE ALL IRON ORES NOW REEEEEEEEEEEEE".
And there's so many other fuel sources on the map, so a little power draw here and there, couple APA's and you can do what you want without much for limitations.
Somehow, me looking at/away from a light in the game has an actual noticeable difference in the speed of my gpu fan lmfao
"I need to use all Uranium because game provides them" is just a silly thing to think to be fair.
You don't need all that power even if you made the most ridiculous factory ever built because SAM limits your end game items anyway.
THey are all around so you can choose which to use in different factory places etc.
fair
I dont see people saying "I need to use all water" because its there. 
i mean mostly on the stance of WTF I JUST KILLED AN EXTENDED FAMILY OF SPUIDERS FOR AN IMPURE NODE
Eh, in that case I just take a good look at the scenery. Map is pretty, prettier and detailed than I expected π
The other waste-free option that Ficsonium competes against, though, requires you to sink all those lovely Pu rods which you've already built
I mean, this is MUCH worse in Elden Ring mind you.
Like, I'm just not going to sink free power.
Going so deep in a complex dungeon only to find a weapon that you will never use
And before I get Ficsonium set up, I'll happily just store the Pu waste (assuming I'm not building it out all at once)
But once I can get Ficsonium, I'm 100% doing it.
Problem is I do care about those things but I still cant use it and it still sucks.....
I have, a very generalized question that I need multiple opinions on
because guess what happens is I try to process even 126/min plutonium waste, 100% sam usage, the math is broken
anybody can honestly see that
And if you can't get 100% clean nuclear via Ficsonium after you've passed like 1TW of nuclear power generation, that just doesn't bother me. It's a limit hardly anyone's gonna hit
just because there's excactly 1 situation in which it's useful doesn't mean there shouldn't be more
But the devs disagree. :)
But the plut rods are not "free power" if you keep them waste-free, because the waste management costs a ton of resources and power as well
And here I am, happily playing the game they made, rather than getting annoyed that it doesn't do something it wasn't meant to do. :)
when I can barely process any plutonium waste and I'm already running out of all sam ore the map has to offer, something has gone very wrong here indeed
Ficsonium is net-power-positive; you're not losing power by making Ficsonium.
And the resources don't matter. I made half a terawatt of nuclear power on my 1.0 save and didn't come close to exhausting the slooped SAM maximum
if you are overusing uranium, sloop all SAM making constructors with 250% OW
Too bad won't be able to do anything else with sam, because you'll be using all of the sam ore in the world to make the rods
my station isnt docking
The vast majority of Satisfactory players are not building at a scale where Ficsonium is going to exhaust SAM
great
there are also SAM saving recipes
and thats just for processing 126/min plutonium waste, which isnt even that much
but it's less of a net gain than you would get if you just scaled up your production to burn more Uranium and sink more Plutonium
I agree that this channel attracts people who like to build huge, and yeah, if you are doing really huge projects with power, you might not be able to Ficsonium 'em
oh so that means the devs can just give the middle finger to the ones that do?
Not if you factor in all the Plutonium you're leaving on the ground. :)
Say I have the base motor recipe and it produes 5 per minute. and I have a rotor recipie that produces 11.25 per minute, but my motors only need 10. should I underclock the rotors to make 10? or overclock the motors to the amount of rotors I produce?, same with stators, should I make exactly 11.25 because the ratio of motor and stator is exactly the same? should I produce 12 instead of 11.25, should I produce 11 and fuck off the .25? What should I do in general when these situations occur.
It's just a limit. I don't care that you have to make choices like that if you're building that big
You're stretching the game's limits, of course you're going to run into limits
just make a mod that lets you do what you want to do
if you want to use the "plutonium you're leaving on the ground" then you have to factor in the cost of processing it
which is less than the cost of just using more uranium and sinking more plut
I vote we just touch the FFRs recipes more until its good
But then I've got even more Plutonium that I'm leaving on the ground.
you weren't really able to exhaust anything except uranium in the past
If we mod hard enough FFRs can become viable to use
I'm just saying, that is the use case. I am a person (and I'm not alone) who, if I'm making Plutonium Rods, am going to burn those rods.
I'm just not going to sink Plutonium; leaving all that power on the ground is, to me, silly. (Not calling anyone else silly for doing so; I'm just not gonna do it myself)
I'm not gonna leave that much power just headed into the sink.
Sure, yes, if I got more Uranium and made more Uranium power, then maybe that's "cheaper." I could also go build out more Rocket Fuel instead!
you can either under/over clock machines to be exact matches, or sink, or just live with the fact that your machines will turn on and off. Personally I go with the last option, it also ensures that I have extras if I need to grab them for building projects
i just entered tier 5 and i made a 15 motor per minute factory, is that good?
The point is: I've made the Pu Rods. They're getting burned.
And then if I still want clean nuclear after that fact, I've got Ficsonium.
no matter how much you build, you'll need to build more later, expand as you go
i see, but I'm planning on automating EVERYTHING so I wouldn't really need to "grab extras"
(And, yeah, if I get past like 1TW of nuclear production, maybe Ficsonium's no longer feasible. c'est la vie! It was my choice to build that big. I'm not bothered that choosing to build huge imposes limitations on me)
Anyway, enough of that. :D I'll desist.
Building huge isn't the problem its that there isn't any point to build those huge setups, becaue again I'll run out of sam ore long before I run out of plutonium waste, so if I want that clean energy route, i have no options
but thats because the devs made the rods to expensive, so i couldnt even make any of that how I would want, even to process the waste
"I have no options" uwot
I meant more for like constructing buildings and stuff like that, or for doing hub upgrades
ahh
It 100% is building huge. Realistically, what percentage of players are building >1TW of nuclear?
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
Yes because 126/min needs 100% sam, thats the entire world supply, leaving no sam for production of anything else
And maybe I'll take a little bit of Plutonium waste to turn it into Ficsonium Fuel just to say I did. I don't have to go crazy.
aka it isnt viable for me to use to process waste
@gilded goblet always build just what you need, check this wiki page for details
dont use that much then? I mean said like "clean energy is not an option" while it is lol
I think the reason Ficsonium bothers me so much is it feels like a bait and switch. WIth uranium you can either produce waste, or recycle it, and recycling at worst was about the same difficulty and resource drain as making the uranium. I can reprocess as much as I make. So when they added a new step, letting you chose waste or reprocess again... it just feels bad that it's so expensive and you can only recycle a small amount. It feels like a bad joke, or just bad banalcing.
that is what sloops are for
I mean, I disagree with the "small amount" bit too.
Thats not the point, the point is people keep saying you can easily use that to get rid of plutonim waste and thats only true if you have a very small amount of plutonium waste, because it gets very expensive, very fast
I mean, a player can NOT make any ultra-demanding power user buildings for things like Pasta because copper ore is the hard cap.
You guys are like Elden Ring players who thinks game should be defeatable because there is dodge, but complain when it is hard.
Maybe, don't go naked without leveling π
I know that my 450GW nuclear setup isn't huge by some standards, but that's using like a quarter of the available SAM on the map (so long as you're willing to sloop)
People who are slooping SAM makers are making tons of SAM and also using some recipes that either lower or remove SAM requirements from some recipes.
Maybe you are doing something wrong.
Like that's just not awful. And if I'd been more careful with my recipe selection, I'd've had even less (using Fertile at the Pu stage isn't the best, if you're using all other nuclear alts)
I wasn't even close to running out of SAM, and I had what I consider a respectable nuclear setup, all through Ficsonium
maybe it's okay that there are some limitations imposed by the game, or if you don't agree with those limitations, it is very possible to mod the game to make it exactly as you want it to be
Thats what SFTools is giving me, its 100% sam usage
The math isn't wrong in this, the math is messed up basically
so what's the take on making blueprints that can include miners?
I've come to decision that i might start a new game and beat the game 2nd is that good idea
are those the ones that let you get way too much from anty node
I think I already touched them enough. At least to the point where calcs prefer ficsonium over sinking plutonium. But not good enough for them to prefer it over storing plut waste
Guess its over
Well maybe I'll make some recipes to fix this mess
I have some ideas of what I could do to make it not terrible
Have fun!
10 recipes only took me like a month π
I've in the past run into merged saves that puts more than one miner on a node. But the blueprints that let you do it I think are about as cheaty as the belt dupe.
how do i split a line of 75/m into 60 and 15
idrc its ur world
I would consider it a long term project
a splitter
use a splitter between the two and give it time, the 15 per min line will overfill then the 60 line will get what it needs
take a splitter, send 15 somewhere, and 60 elsewhere, and it will manifold over
true, it is a non-competative single player world with some multiplayer aspects so I get it.
and i hope you know python at least enough to run python files because the only calculator I know of that can calc modded recipes is written entirely in python and doesn't have a GUI
i was about to say what competitive single player games are there, then i remembered spelunky
tetris
donky kong
Not at all, im in terrible probably
but yes not being able to calculate modded recipes is a little problem hmmmm
you don't know tools?
you can also self-host a Tools instance but the python calc is probably gonna be easier at this point
I can at least help you with Optimizer
though greeny can probably can help you with tools
Maybe I would need to figure out how to calculate and optimize for modded recipes definitely
that actually
makes a lot of sense
i should use manifolds more
only downside isit takes time to fill up
The early ones have to progressively fill their buffers, at first it may seem not enough
You can bypass the warm-up time by prefilling the machine's input buffers, of course, though that does depend on having enough material onhand to do so
Yea, or I guess you could do a hybrid balancer / manifold design, or even just 1 stage by feeding to the middle and sending left/right
Yeah, can just kind of eyeball a "balancer" without worrying about getting things right; it'll level out eventually even if it's a bit wonky
Yep π
not like that time matters tho, just go do something else while it fills
Damn, when did they update new game screen
menu?
Ye
1.1 wasn't it ?
Grass fields for life β€οΈ
Yeah, they have a new start screen for each "major" update; 1.1 was the most recent
Would be kind of neat to be able to switch between 'em, though I wonder if some of them wouldn't work right anymore
I forget even what the last one was now
did they cheange the size of the spiders i found one and it was huge
there are 3 sizes
im pretty sure spiders are the only enemy type that have never significantly changed
yeah it was the green kind and there were two the normal size and this one who i think was bugged
green is the largest
yes
I've never built nuclear before but I'm about to start for the first time what should I read?
The codex will tell you all you need!
It's a recipe chain just like any other. I suppose the one thing that might not be in there is the rate of waste production?
it isnt
I suppose that's one potentially-not-obvious thing to keep in mind: if you're just burning Uranium at the moment, you'll want to know how much waste you're producing, and make sure you've got sufficient storage (usually offshore somewhere) to keep it until you get to Plutonium (if you do Plutonium)
Once you have your waste-production rate, you'll know how much time a single ISC will get you. Can put together blueprints of ISC grids which would give you X hours of worry-free playtime. :)
Yaaaay new game yaaay a month more of satisfactory
funny enough pluto waste is actually really low and someone can have like 10k hours of storage capacity in a corner of the map and be fine without fisco π
Cool ok..then when there's too much waste I just delete it and create a fresh empty blueprint?
Yeah, Pu waste particularly is quite trivial
Though I'm of the opinion that even Uranium's not bad. The radiation dropoff is exponential so even if you're storing a lot of Uranium waste, you're not gonna be irradiating the whole map
i have the sulution too all your problems with nuc waste
Nope, the only way to get rid of Uranium waste is to convert it into Plutonium Fuel Rods
Then you can either sink the Pu Rods for a clean nuclear solution, or burn the Pu Rods for Even More Powerβ’
thats wrong you can flush it 1 at a time
Burning the Pu rods will create Plutonium Waste, but yeah, as mentioned it accumulates a lot more slowly than U Waste, so it's even easier to store
Heh, I hadn't gotten around to that caveat yet, thx. :D
Its technically not a solution since you can have a large enough waste/min that you cant just keep up with one flush at a time
Yeah, I was wondering what the actual flush timing is like
all you hav eto do is get an unpaid worker and they will flush the toilet
as fast as your age π
I seem to think it's at least like 3-5 seconds per flush?
why unpaid? π
slave
oioioioioioi
You can flush them down the toilet? xD
yes
Whoa lol
I wonder if the toilet flush is properly locked in multiplayer. If you had four people, could they each be flushing stuff at the same time?
Keep in mind that when we say "1 at a time" we mean one item at a time, not a stack. :D
So its practicality is quite limited. :)
Yea not practical xD And you have to do it yourself too I assume?
i have a car qestion for anyone who knows cars
Yeah, no toilet-flush automation (without, possibly, mods)
Seems like the worst job in the world lol
Transmission! Oil change! Steering column!
what about a w16
does anyone know how many coal generators 3 water extractors underclocked to 84% should be able to support?
6 I think
On the water extractor that's clocked to 84%, what is it telling you the extraction rate is?
100.8, so i have the full 300/min on the pipes, just don't know how far that's supposed to stretch. was having trouble getting water to the end of my pipe system, so i tried a water tower tip i found on youtube, and i have 300 flowrate at the base of the tower, but the pipe is still almost empty, i assume because the generators are drinking it all. just not sure how to handle it.
is there a way to make a drone only take the tour to it's destination once it's full?
Okay, so check out a coal generator -- how much water/min does it say it needs?
i don't want it to constantly fly around with like 20 items
If the head lift is more than 10m then a pump is required
Nope, the only situation in which a drone will wait is if it's unfueled, if another drone is at the port it's about to land at, or if it can't fully unload its cargo (it'll just wait at the port until it's empty)
sigh
good thing resources are infinite
yeah, i get you, 50 for a gen = 6 for 300 water demand. what i don't know how to do is add more water to the system. if the max capacity on a pipe is 300, just adding another extractor won't do anything
It's probably better than my train route whose sole job was transferring 2/min HMF. :D
You just have to split it up, more plumbing for the next 6 generators, etc.. Until you unlock the 600 pipes
Well if it wasn't infinite it would be a fun time
Heh, I'd recommend checking again, but coal gens at 100% actually consume 45/min water. :)
good catch, i was looking at the amound of water in teh building lmao
So technically a little over 6
Yeah, easy mistake. :)
im just too lazy to pipe in the nitric gas to my plutonium plant so i use a drone with packagers lol
in any case, my first 5 gens are all full with water. after that, they're running on droplets
Actually it would be a race against the clock, to finish the game before you run out of resources
if it wasn't infinite, using trains or drones would be a detrement because you'd be wasting resources all the time
Yep that, because anything would that wastes resources
So typically the ratio that gets recommended is keeping everything at 100% and having 3 extractors to 8 coal gens. That does mean that you're moving 360/min over pipes which can only handle 300/min, so you have to do some more creative piping to get that to work. If you wanted to sort of spoil yourself on some piping solutions which work: https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator#/media/File:Coal_Generator_Schematic.png
Infact belts might be in the new meta, because that would have the most fixed cost
hey how do i switch to 1st person in the train?
Early game satisfactory is such a pain in the ass, you can't do anything
(those aren't the only way to pipe 'em, of course; I actually tend to do something different on my builds)
I don't think you can, without mods.
Im trying to play with friends with the steam join stuff but upon opening the game, it keeps trying to "Re-authenticates" and just keeps timing out-
Does anyone else has this issue?...........
k thanks
Does anyone know why when I go into build mode? My game becomes super choppy and laggy I have a 4090 riyzen seven 7800 X 3-D and 64 GB DD or five and I donβt feel like I should be having this issue.
So if the game has finite resources i would actually be running belts across the world hmmm
if you can't stop your factory from wasting resources, using anything but belts would be stupid because you'd need oil for much more important goods
When I played multiplayer months ago, I could never connect first try. Only second try.
based on what you're saying, i should be fine right now, but anything after my fifth generator just isn't getting water. i'll look though
large blueprints collision detection may cause lag even at top tier pcs
Yep, belts would become my future
When does the css team come back
I donβt really use much blueprints at all and if I do, theyβre rather small as far as the collision detection is there any way to fix that by chance?
Just coming back to Satisfactory after a year. Has something changed with Conveyor lifts? I am trying to connect a lift to a lift wall and have the items point away from the wall like I always used to be able to do and when it gets created it always faces the wall, so you can't see any items.
Never, they said they weren't coming back
There's no set time; technically it's just a bunch of folks taking vacations at times which end up overlapping. I don't think they ever go completely dark, but it's more of an inverse bell curve, probably
idk tbh
Can we have start at tier 3 option or whenever we get coal gens
Yep, enable Advanced Game Settings; can start whenever you like progressionwise
Uh it feels like cheating
Something about here's the finished game, we have had enough working on this game
It is available right via the game menus themselves. :)
Or just summer vacation
1.2?
Also, it's a singleplayer game (or a coop game with friends). If the people (maybe just yourself!) playing the game don't care if you "cheat," then who else would care?
If you want to skip Phase 1, go for it! There's still plenty factory to build
But i can't get the achievments tho...
Canceled
I care about people who cheats in singleplayer games it triggers me yes I am a reddit mod how did you know?! 
That is a downside, yeah. Though if you do care about that, you could clear out the AGS flag with SCIM
If they do 1.2 what will they add
Better tier 9 recipes i hope
I'm still waiting for those lasers.
Can u teach me i really don't want to go through that tier 1 and 2 bullshist
I have faith that you could figure it out. :D
(I actually don't know where in SCIM the options are to clear that stuff. I know it's in there somewhere; just poke around)
Tier 9 feels like a work in progress still, so I hope if 1.2 happens they work on that more
NO
I want more ficmas stuff and what is after current game
Honestly IMO the chances of them tweaking recipes/resources/etc outside of a very major "2.0" update or whatever are essentially nil
I don't think they're willing to break existing factories post-1.0
Tier 9 is what it is, at this point
especially the lack of alts
Yeah, it'll be interesting to see if they continue to tweak FICSMAS at all
Yep, alts, and it wouldnt break existing factories either, that would be perfect for 1.2
Me hot and Smokey
I would like 1.2 if it happens to have alts, especially to make things in tier 9 more worth using
Probably more tier 9 stuff and after game stuff
Your not considering alt recipesπ
Alt recipes we would safe and not break any factories
And maybe MORE THINGS
Yeah, I agree that adding some T9 (or otherwise) alts would be unlikely to be too balance-breaking. I am still willing to bet upwards of $0.05USD that there will be no recipe changes prior to a hypothetical 2.0, though
Though I've been wrong before, so time will tell. :)
We do have some spare hard drives still, of course!
Like I want more in tier 9 as things to do
Remember devs said no pipesπ
I am not close to tier 9 atm
And now, pipes are everywhere
Heh, yeah, they've certainly trolled us in the past.
The devs already said 600 is borderline what the game can handle
it is indeed interesting that some games are meant to be finished when you finish it
makes you wonder about the meaning of life and all that
Satisfactory: Space Age 
Yeah, genuinely new tier-like content is almost certainly only ever gonna be in something like DLC or "Satisfactory 2" or something, if they decide to do that kind of thing
hullo
@ mod, ban @white dawn for gambling on the future of the game 
Where can i go for some advice?
Here is fine for simple stuff. #1038092680493801533 for in-depth help with screenshots and #design-and-architecture and #math-and-meta for more specialized help
here is fine. If you have a more in-depth question (especially one requiring screenshots), #1038092680493801533 may be better....
... and I see I was beaten to it. :D
tyy
The Pipeline Pump item says that headlift doesn't stack... how do you move fluids up real high if you can't stack pumps on a line?
Yea itβs basically just saying you canβt toss 3 in sequence next to each other for a big boost
How do i remove advanced settings tag with scim ion really want to grind for tier 3
I agree cast to the shadow realm
gotcha, so you can't put two mk1s together to make 40, but spacing them out will give you 20 twice... does the second one in the line just reset the number to 20? Like, I run a pump up 15, then put in another one... does the 5 remaining just become 20 out of the second pump?
yeah but without them pipes would be boring
Shrimply make a really tall water tower with the storage on top so, aside from the pumps to get the fluid there, you never have to use a pump again 
Well
Everyone loves pipe sloshing
A pump always resets prior headlift before adding their own, so the headlift is always 20m from the last pump
You know what this game needs more, even more pipe sloshing
so I would just use platforms to guesstimate how high I've lifted the fluids and when it is 20ish (a little less), just throw a new pump on
instead of adding exponential decay, add exponential growth 
Package everything and move solid containers instead 
Do you enjoy train tornados to
I prefer using walls, but yes.
After you've added and powered the first pump, you also get a ring-effect across the pipeline, showing how far headlift reaches... not perfect, but it can help (it's recommended to put pumps slightly below the max advertised)
I promise if you play with me you'll have plenty of train tornadoes
anybody know why when i put water extractor to coal powerline sooner or later entire power system always turned off?
Or i can have more pipe sloshing
Depends on the layout, like if the pipes travel too far up, if the pipes arenβt arranged in a loop, number of extractors etc etc
Hard to say without all the info
Ok so I can put railing on inclines (ramps) but I can't seem to get road barriers to snap to inclines (ramps) is there a way to do this?
oh questions and help is where i should have put my question
you cant put them on inclines more than a 2m ramp
These are 1m
wait i misraed as rails
Thatβs something they should add into 1.2: diagonal road barriers for inclines
Rails work fine.
1.2 should be things and stuff
Ok maybe its not just me.
Im still waiting for coated concrete walls i still believe one day the game will have it
True!
Like a good Chunk of things and stuff to do after the game
Yea I ended up just giving up and used painted beams for inclines instead
i want heat to play a role
broo i js realised all my fuel generators failed bcs storage was full with polymer resin
why are you not sinking it?
whats that
awesome sink
aa
like say you have a steam turbine, you have to make sure it maintains a base temperature of below 100 degrees, otherwise it stops working
hm valueable resin
ty for tip bro
Turbines require steam so below 100 degrees would actually not work at all π
Yeah, for basically any process which generates byproducts (which you'll start encountering more and more of), you'll need to make sure to process the byproduct somehow to not muck up the original system. For solids, the AWESOME sink is a great way to do that if you don't have any other ideas at hand. You can also often use the byproducts in other factories, though, too
Like Polymer Resin is nice for making extra Plastic+Rubber; on my 1.0 save I ended up using the excess Resin from my first Fuel-Gen area to make Computers and High-Speed Connectors, for instance
But yeah, make sure to process your byproducts. :)
what happens if you shoot down the big flying glider bug in the sky?
Nothing, because there's no way to do so. :)
o h. Well rip my 100 rebar
heh
jump on top of it rq : )
we can? how?
but jumping on it, use something to get height
oh
PWRs use ~300C water as coolant
im assuming its phase thorugh?
nope
Yeah because it is highly pressurised
we can ride the glider bug???
I'm at the point where adding more trains hurts my throughput not helps it π I need a traffic overlay like they have in simcity style games
yeah, I'm saying even 100C wouldn't generate steam efficiently
Yeah thats what i said lol
if you set them to depart when empty/full, adding extra trains will at worst do absolutely nothing
and you'll actually be able to max out your stations
maybe I can find some places to do that on one end of my train trips. but most of them are grabbing from shared resources so they can't wait until full. If for no other reason then the trains backing up too far while waiting
There is a mod that might help. Dynamic Train Routing.
so I paper diagrammed out an alclad aluminum stuff factory, and I think my numbers are good... is there a tool to vfy it with before I build, or do I just have to do it live and pray?
That could be fun to play with but I have room to optimize... I just wish there was an overlay that showed where trains have to wait so I could optimize routes/junctions
satisfactory tools, satisfactory calculator, the app on steam that I don't know the name of... probably more
it's the one that works best for what I want it to do
Just build it in such a way is easily dismantled with the scim.
it always does a great job doing what I ask it for
nah, there's no way this piece of shit is ever better than anything else
its' good enough for me and it doesn't do stupid stuff like tools does -- ":hey let's make everything with converters and sam"
you have to turn off the dumb stuff before you can even start with tools
just do the same thing in tools you'd so in SCIM - enable only the things you want to use
I am worried about the water reuse I am going to try with the output of the aluminum scrap refineries... I don't have much luck with water
SCIM literally can't calc some chains
like for my coal power plant, I have to use 4 water extractors for 8 buildings, even though by the numbers 3 should be perfect
plus if you're selecting all recipes manually, you might as well use Modeler
the two at the end always toggle on and off like the water isn't making it there
are you putting all the water through one pipe?
man its difficult to get phase 2 done
and of course tools does a terrible job with nuclear power whereas calculator gets it right every time
I have bad news for you about phase 4
u mind helping me out?
3 of them through a single mk2 pipe, so shoving 360m3 of water through a pipe that supposedly carries 600m3
helping with what?
getting past phase 2
if someone does 2 for you you're screwed later. The game is set up to gradually lead you into more additional complexity at each stage
the entirety of phase 2 is probably the difficulty of simplest of the phase 4 elevator parts.
I am putting together a piece of crap Not Ikea flat pack furniture. I think Satisfactory has helped me in this mighty endeavor.
check for a mk1 segment. maybe you have one somewhere bottlenecking everything to 300
you can ask for help but asking for someone "to help you out" might be a bit too much imo
Just put down the machines that make what you want then figure out how to feed them. put down those machines, feed those machines... etc. If you do that, the game basically plays itself
I think i underestimated how hard the early game satisfactory is
I uh, don't want to make a new safe file now
I'm uh fine
I did that, it was fresh built with all mk2 pipes (minus the pump because it didn't indicate throughput as a metric), had no mk1 on the bar.
one line of 8 (which I built at the same time) worked fine, the other needed the 4th water pump
it's a lot easier after you've seen how it works once or twice but early game definitely still takes time to finish
you can walk through your pipe segments one at a time and see where they stop being full. If you're pumping in more than you're getting out then somewhere there's a "clog"
ah, yes, not being able to calc the recycling loop, or ratioing DMCs properly is definitely getting it right
Early game it's easy to get caught trying to build proper 'factories'. But I find it best...at every new production chain...to just throw stuff down on the dirt and get durty.
I've completed the game but i don't want to deal with making every base item again every factory for every base resource i am NOT doing ts
it knows where uranium waste comes from.
tools fails instantly
tools don't pretend it's a recipe
I would do it if i had like a prebuilt with all base items production and coal power
right because it's bad
calculator understands that a nuclear reactor is a form of production
it should tho
no
it should know how power is made and do power properly
it shouldn't pretend it's a recipe, because it's not a recipe
but it has an output...
it may as well be a recipe
Any idea on what do i do with my completed safe file
blow it up
Nope
from a typical user perspective, it's basically a recipe
sell it on the black market
ythe black market
I'm not building a fucknig black market
well it can be a build
idk make ikea lamps in there
unfortunately, "basically a recipe" doesn't mean that code will work just fine with a fake recipe that doesn't do what normal recipes do
why can't it...
Any ideas on mega factories
can you not just code a nuclear gen to be a production machine
well, idk how you coded it but in Optimizer, I can just make shit up and it'll work with it
ikea lamp factory ( fiscosium fuel rod factory)
I think ther are better ways to use SAM
well ur post game who gaf how you use anything
- it is made in a machine that doesn't have production speed
- it is made in a machine that doesn't have power consumption
- it would appear in recipe list in codex (incorrect)
- it has different clock speed calculations
fair i suppose but likeee
i need a satisfactory veteran to help me understand where im loosing the slightest effiiency beceause im losing my mind tryna fix this
What is up
what kind of factory]
I'm not satisfactory veteran btw
Satis
io
its a small rotor factory nothing complicated but im missing something an idk what it is
im new
different codebase with different assumptions
in my code I make minimal assumptions and implement things properly, or not at all. fake recipes never ended well in the past π€·
- no machine has a production speed
- it has a negative power consumption
- fair (not that anyone would mind it imo)
- current tools don't support clocking anyway
What are we talking about
- all machines have production speeds in Docs. Back in time they even had different production speeds. I'm not risking this happening again, hence why I implement production speed properly
- negative power consumption isn't listed in Docs as negative, would have to hardcode/make exceptions for it
- ...
- current tools do support clocking, just not fully
Why tools doesn't support nuclear power plant production lines
Do i make another 70k MW nuclear factory what do we thin
The big ones probably not
not until you call it gw
70k gw?
*GW
no cause it doesnt turn fuel rods into waste in the calucalor
shift keys are scary
70 GW
I am losing the plot
caps lock exists too
i hate caps lock
I hate calling 70k MW 70 GW
why
Why
so you hate being right
cause i accidentally hit it wqhen trying to press shift
Only in this specific case
And the greeny is the one who made me hate it so yeah
gm yall
Good morning
being an immature baby and refusing to admit to being wrong when corrected isn't a long story
because I tend to correct people to teach them about how metric is great and apparently some people don't like that and would rather be wrong out of spite
that sound sright
I do not see a point of correcting people who did not ask to be always corrected
im done trying to edit this sentence
(and some people straight up throw a fit when I do it and think I'm doing that because I do not understand k MW, which is obviously false)
stop being wrong and people will stop correcting you π
i think it is correct to an extent but its confusing af
lol
that's usually what happens when you're wrong in a public place
it's... not really
SI specifically forbids compound prefixes
did not know that
Stop correcting when people don't ask to and no one will complainπ
putting k after the number instead of before the unit isn't correct either
it's a prefix after all
maybe we should go to that joke unit system where everything is c's lmao
isn't, but at least 30k USD doesn't try to be metric
isnt it a suffix
Everything in "natural units"
so it's "less wrong" imo
Still wrong
technically, it should be 30 kUSD
when I saw that on wikipedia once, I laughed a bit
Was about to say that
it also says that k is accepted after a number but only if it's a currency and it's a K, not a k
so 30K USD is correct too
if trying to be metric, yes
yeah i make 30 kusd a year
wbu cuzz
I decided to fact check so i'm not embarrassed for being wrong while trying to correct
For me, its the Kilo Pound.
off topic what is yalls opinion on packaging fluids to send them long distance
Nitrogen yes. Donβt ship anything else
on belts, haven't done that
on trains or drones, absolutely
i shipped water in the dessert
Thereβs a surprisingly large amount of water in the deserts
Is that right
yeah but not near wher e i am
im in fact pretty much equidisant from the cliffs oasis and the bigger oasis
Can a single drone deliver full water and take back empty water? Or any other empty packaging unit?
yep
yeah
Not that it would be a good throughput
crazy ik
Thatβs neat. Still bordering on useless but neat π
not hurt as much as you might think
when it goes back it takes the packages
could do a few hundred/min
For sure. But other than oil Iβm not sure thatβs a useful amount of any other fluid π
well nitrogen cause it compresses 4x
normally 3 stacks per min is what i go for
So could get 6 pipe minutes per delivery?
so thats 1200 nitrogen per minute per drone port
wym
9 stacks is 900x4 nitrogen? /600
yeah
The real trick is fluid trains... Because trains are fun not because they're better than pipes
but it cant reliably tranfer more 3 stacks per min most of the time
well, the max at 0 distance is a little over 5 stacks
so it depends how far you're sending it
Today. My oldest daughter (she's 10) asked if she could play satisfactory. It makes me so happy.
or you package the fluid and you use factory carts like any sane person would
I only do nitrogen by fluid train. Compressing it ruins it's aroma and flavor.[
I just rebuilt an oil factory so that itβs nearly all packaged units through the whole factory. Iβm so happy with it. Flow rates are all perfect and oil utilization is 100% because burning or diamonding exactly your overflow is trivial. I have packaged oil. Fuel. And rocket fuel.
Time to either make 0.00000007 TW nuclear power plant or steal a mega print from scim
Clearly you must do exactly one of those two things
it's also very slightly lighter than air so it can make your train float like a blimp if you have enough of it which is fun
Do you think i should steal it
I donβt have any clue what youβre talking about π
Shhhhh....I didn't want to ruin the surprise!
Steal thge 0.00000000000000000000000000000000000000007 QW powerplant mega print from scim
That would be funny as hell if nitrogen gas helped trains go up hills. Instead it weighs exactly the same as water
what's work out to, like 70 nanogigawatts?
what is the maximium amount of power you can get
Some\
7tw?
~19.1 TW assuming some plut waste storage
Probably
But you canβt build anything with it except more power
you can't even build more power
I meant sustaining your inputs
19,100,000,000 kW, damn
So the guy who got 31m was lying
are we talking in theory or when your computer effectively grinds to a halt?
In theory
no, a decent PC should be able to handle it
using some alt recipes you maybe able to do that
He did 25m and he was using 31m
I have genuinely no fucking idea how did that happen
how long does it need to run? can we stockpile fuel and flash-run generators?
And more confused how did his pc handle it
Well he's retired engineer so he got too much money
That is why his pc could handle that
19.1 TW is the continuous max with literally everything available
May i ask where did you get this info from
the only way to get more is mods or stockpiling fuel
even using 1 wood to 10 coal recipe?
that's stockpiling fuel
you can't automate wood
Need a farm machine XD
continous max without any human intervention is 15.3 TW btw
why is this the difference and is this gross or net
I think the better challenge is how high can you get it to go for at least a minute using only biomass burners
that sounds much more impressive
It took me two days to find out what was wrong with my coal supply to my generators. Every entry I found said Mk2 miner and belt and you're good to go. Math checked out, enough for 8 generators. Five wouldn't start, only sputter into life for a fraction till the 1 coal they're getting was used up.
2 parts of my belt where still MK1. Only a couple of meters, right before the first splitter I put down because of the bugged straight bend they tend to do. Please tell its not only me with this kind of brainfart.
don't need to use any crutches like nuclear power or oil fuel generators, just burning some stuff you found on the ground the way god and nature intended
19.1 TW is with waste storage. you can technically get that continously, but only if you continously add more waste storage
15.3 TW is without waste storage, it could theoretically run forever without any maintenance
both are power production, not net power
net power is questionable to optimize for, because it depends on clock speed. you could build everything at 1% and get more at the cost of building 100x or even 250x more machines
the key is to use a mouse jiggler on your work computer so you can give satisfactory your full attention on your personal computer until the universe ends
Still not forever
a pedant after my own heart
if only they were as pedantic when it comes to SI units π
If only you were as pedantic when it comes to not block people for zero reason and still shit talk about them
bro just dont make it a deal , it reall doesnt matter
you got blocked for being an asshole weeks ago lol
Well if you block a person don't shittalk about them lmao
man tracks and path signals are still buggy as hell
What is the fucknig point of blocking if you're still looking at my messages
Will you two just kiss already? I can feel the tension over discord
Whatever just don't shit talk about me while having me blocked
welcome to 1.1 
they're even more buggy than they were before
I can't take any more of the will they won't they
vro is fuming lmao
I am not the one who blocked a person btw
bro is finna tweak tf out
any1 now how to force the tracks to actually become separated by a pathsignal ?
I keep redoing the tracks and signals till they finally pick up the right config...but it goes bonkers after a while and I need to redo it, it's really getting on my nerves
I dont remember croutch jumping doing some weird momentum things but I'll take it
Really convenient in new saves when you have no movement speed

in previous versions, the remedy was to build track connections slower, but idk if that works for the current issues. i've heard conflicting reports
Why is there 2 men kissing reactions
Okay now 1
nobody knows
it's how we squash beef and end the loneliness epidemic, just go with it
So I have my basic iron resources, is it worth me building a bigger/better one?
Guys should I remake my factories on my main base to be more efficient or should I build completely new ones
Blocking and then unblocking did not remove the reaction
build new, keep old
Im debating on starting a new world last time i played was like last year i left off on making coal power
both but build the new ones first π
Well, 260hrs in and I'm about to automate heavy frames, allmost π
Oh wow
Mostly I'm talking about my iron and copper factories since I built them pretty early and they are still on MK2 belts and shi
...
bro does not get it does he
This type of ragebait does NOT work on me
you're talented and amazing and I'm proud of you - what's getting built next?
I did sloop a machine to get some for building, but I am building a big factory and have been procrastinating a bunch, also this thing needs a ton of resources
