#satisfactory
1 messages Β· Page 217 of 1
Shoutout to the like.. second save I ever made finding jetpack hog in the first few hours. Havent seen one since lmao
guys i built a particle accelerator (looping hypercannon) and now all i want to do is fly across the map, grab some sloops and slugs, and fly back. am i cooked? like frick factorying, i just want to explore now
Next step: why even split the items to feed the machine 
Hmm need to figure out how that works precise sushi feeding so no excess is ever produced and no sink needed at the end?
That would be fun, making perfectly balanced sushi, no sinks used anywhere
Well, with priority mergers one can easily "recycle" excess back to the input too
For my method, you need a supply that's not sushi, then you merge all the belts, smart splitters into machines so it doesn't back up, and then you loop back the excess to the supply. Filter things out and priority merge them with the supply
Same thing can be applied to drone sushi probably
To not waste belt throughput, you'd need a ratio merger that at least roughly matches the consumption ratio though
I know what my next product is, going to make some sushi nuclear
Oi! "Sushi Fuel Rodsβ’" is copyrighted! 
What kind of sushi did you have in mind?
Oh you know something like that nuclear sushi, really want to rework and fix that
All sushifolds, right? No single-input shenanigans xD
You didn't do anything with it anyways and besides im not using the sign factory because it stutters to much anyways, instead im going to rework the previous one or something like that
Actually maybe I can use more copy paste signs that could be more performance friendly while im at it
Hopefully in a way that doesnt introduce stuttering
I'm just joking on having trademarked making sushi with Fuel Rods π
It's also, like... much less work than personalizing each individual sign 
Win-win
Then again, if signs could be connected to machines or belts that tells them what to display, MANY of my signs would have shared settings too...
still hoping that gets added to the game
Has anyone happened to hear any question/news about that?
Satisfactory 1.2, sign optimization update
Its so complex it needs its own update dedicated for it
Just started a new save. Forgot what a grind it is π

I just noticed that we don't have any Jason-emojies yet 
small question, is there a place for bugs?
QA site
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
BTW, @ivory condor I have a plan too...
A small highlight: #screenshots message
I have no idea what your working on
When the sink points are maxed out at ~2bn/min is that just a display bug and you're still getting the full actual points, or do you only get 2bn points/min, even if you're sinking way more
display bug
Nice, thanks
2 billion per minute is crazy xD
the most I get is like 50
I'm saving up ballistic warp drives that give 2,895,334 points each. When I've got 6 ISC full of them I'm gonna launch them all at the sink on a mk6 belt just cos I like seeing big numbers
Crikey! Well good luck pioneer
isn't 2.16b something also not a binary issue thing?
Maybe that was a limit on another game
By my calculation that should give me 3.4bn points per minute for about 12 minutes
It's 2^32
Most games should be able to handle numbers bigger than 2.16b, it might just be satisfactory?
Lots of things store/display numbers using a 32 bit integer
If you need bigger numbers use a 64 bit integer, but most things don't
I know Runescape had 2.16b max cash stack, because of the bit limit I think
Omnifactory 2.0, that's the "high tier SAM-stuff" area
I tried to tweak numbers so that:
- The factory outputs a total of less than 1200/min (1 belt), but produces (and outputs) every item
- The output of each block of machines can be easily load-balanced to other machines and storage. This is the hardest part; I managed some nice numbers for SAM fluctuators, Power Shards and Superposition Oscillator, for instance, just needing 1-to-3 or 1-to-4 splits, but I still have some relatively bigger balancers to make for some other items (dark matter crystals and time crystals for example)
Pretty much everywhere you see a number in any game, app, tool, anything, that will likely be the limit. It's a pretty fundamental thing in programming. If you need bigger numbers then you use a 64 bit data field which is easy enough but in some circumstances may require performance adjustments, so people tend not to bother unless it's actually necessary
Cool thnx for the info
we need a foliage* optimization update 
Is crouch jump sprinting intentional?
add a jetpack and ur good to go
signs first plz π
why ?
Set autosave at 1min just because of occasional crashes lol
hi
They're too cool πΏ
foliage is the least optimized thing in this game
They tend to cause UObject crashes in large numbers
thats stability, not optimization IMO
i have to automate super compooter and radio control unit
well, optimize to stabilize then
I'd take better signs over better-performing "anything", right now, ngl 
satis tools says i need 900 crude oil per minute
Ngl, i've never crashed due to foliage. Might be my beast of a pc that handles it like a champ though...
Yeah I don't really care I can't see the ladybug on that tree 2km away
i wouldnt : D
cuz having 40fps~ at recomended specs without lumen just cuz you dare look towards the titan forest or red forest is really annoying
I do have graphics at ultra but like...
I think they're more worried about lag than crashes 
while you can get 70fps~ everywhere else
Just build less trees 
i'm running 120 :)
got a good gaming chair though
Does removing the foliage improve performance?
oh yeas. you know what its the chair
thats why you get 120fps 
not looking somewhere with lots of foliage does
Sounds like a yes ^^
i dont enough time to clear out the entire red forest just to test that
need bigger bomb
Isn't foliage instantiated and culled. so just cover the foliage with builds?
I mean most games have LOD's for stuff, just run at lower graphics
Cluster Nukelisk when
yes
everything works that way, unless you have RT enabled
I reckon that bombing the whole place might be faster at that point xD
wont happen to me i swear
tbh, fps is clientsided mostly, the game runs perfectly on the dev's side, it might just mean that your pc is slow
You mean Global Illumination, right? Same thing?
Just give me signs that doesnt cause the game to stutter. I would gladly take the signs as they were in 1.0, because they just had to get rid of blurry signs, now unique signs are so much worse in performance
kind-of, not really
raytracing
this game doesnt have traditional RT
just faked RT AKA: SW Lumen
games dont have a "lumen" setting in their postprocessing (especially unreal (from what I know)), do you mean bloom?
Just like every GPU nowadays has fake frames 
We're all just hallucinating at this point
Specs
CPU : 5600G
GPU : RX 6600
RAM : 16GB 3200MT CL161080 FSR AA 100% everything set to ultra/cinematic
factory benchmark (my 1.0 save)
74 avg
46 1%
20 0.1%
foliage heavy area benchmark (AKA:the red forest)
37 avg
25 1%
6 0.1%
those specs are at or above recomended
Specs
CPU : 5600G
GPU : RX 9060 XT 16GB
RAM : 16GB 3200MT CL161080 FSR AA 100% everything set to ultra/cinematic
factory benchmark [CPU bottlenecked]
72 avg
30 1%
23 0.1%foliage heavy area benchmark (AKA:the red forest)
58 avg
40 1%
28 0.1%
after my GPU upgrade
Don't get me started on fake frames, that is not real performance, its not even close to the same experience, especially because of the added input lag
hmm. strange. maybe run non cinematic/ ultra?
barely helps
is left hand drive better or right hand for trains?
It should serve your preference as you will be the one using them ^^
idk bro I' ve got 7800 XT and I'm doing around 100 fps in the forests
Because you see real performance and real frames actually improves things like latency, but fake frames dont, because it isnt real performance
maybe the game's trying to process "chunks" that arent loaded (I know there isnt such things called chunks, since its open world, but like... From what i know)
you most certainly have FSR on then
well, i do too but at native res
@pallid elm do note though that trains only care for signals on their right (in direction of travel). You can't have "left-handed signals", so to speak...
Depends on hardware I have instance 100 fps in forest and that's native 1440p, no upscaling
I can go higher with upscaling such as dlss
dang i hate doing oil
un cap your fps, disable DLSS/FSR and FG look at the dune desert or rocky desert (or gold coast even), then go look at the red forest, and check your fps
The map is very much made up of chunks ^^
They've iterate quite a while over how big they should be and how they should load, so there's a lot of info on that out there
yeah, performance will always depend on hardware
so 1 is not better/makes it easier for logistics?
unreal games can with unreal graphics, if you have unreal hardware 
Oh wait I lied, it's 60-70fps, with and without FSR, just tried it
then you are CPU limited as well
(well unless you were using FSR with no downscaling)
Unreal engine actually only started to get a bad impression, believe it or not in unreal engine 5, optimization had pretty good impressions in previous engines
The only difference is how signals are placed. In right-hand-drive, opposite rails have signals on the outer sides, in left-hand-drive the signals are on the inner sides
That's it
hmmm ryzen 7700 with 7800XT go pretty well together, I did some research before buying
always room for upgrade though
if you have a big save it will chip away at your CPU far more than your GPU
As long as the cpu can feed the gpu enough you should be fine
my budget did not allow for a fancy 3XD chip
Aka its better to be gpu bound than cpu bound, if you can avoid that
any guesses? #screenshots message
Looks like a factory
a Satisfactory
so if i have enough space between my 2 rails then left hand is fine
noted thank you
its a good combo still.
though i personally would have gotten an R5 7600 instead
Think I looked into it, decided to get this one, can't remember why, differences weren't that big I believe
Satisfactory runs perfectly with my specs π
RAM - 32GB RAM
Processor - Intel(R) Core(TM) Ultra 7 265F 2.40GHz```
by the looks of your screenshot youve only just started playing...
i restarted π
the game runs perfectly in the begining even on recomended specs
its really only when you start exploring that fps tanks a bit due to foliage
on my other game save (the old one) It was running at 120FPS still...
try top and bottom hand drive π #design-and-architecture message
where should i build my big space elevator factory?
anywhere you like really
yeah but wheres like the best place on one of the coasts?
and you most certainly had DLSS/FG enabled too
hmm... maybe, cant remember xD
there is no correct answer to this
it depends on
how much of each thing you're making
which recipes you're using
how you like to use things
how you like to move things
game defaults to using them
Satisfactory multiplayer works perfectly fine without an epic game account?
by move things do you mean like trains and trucks?
or belts or drones
it will most likely be trains
looks great but already spent too long designing my railway tracks lol
but it's so compact π
that's a drop in the bucket. Make an actual plan, with recipes. On something like satisfactory tools.
then look at the map and where the things you want to use are.
Then edit the plan to suit the places better.
It's something best done simultaneously
you can make a stack of that pylon easy!
skinnyfy it a bit and put the rail in the middle π
Funny you should mention that because in the past I had some real bad performance issues, in specific areas of the world such a northern forest, even tried removing the foliage but it made no real difference, interesting enough that problem went away in 1.0 somehow
could have been due to a number of things
probably just that UE 5.3 does something better than 5.2 that saved your performance
i enjoy the chonk π
Actually no, because this was true even in ue4, even went back and retested, same results
You can reduce foliage quality setting, cutting down more foliage also has some performance impact when you move between regions..
huh
weird
I honestly have no idea what was changed in 1.0, but for some reason all of the stutters in that area are gone, not sure why it was present in ue4 and even ue5
might make a part that inverts dual railway to stackable ones when i need railway through a tighter area
Yeah, other people couldn't reproduce it either, even made some videos showing the real bad stuttering I was seeing in northern forest
i make all the stuff i need i just want a way to bring it to the factory
I tried that in the past before 1.0, unfortunately with northern forest stuttering remained even at the lowest of graphic settings
same settings
#screenshots message
that doesn't change anything I've already said.
make a plan
choose recipes and numbers
compare locations on the map.
make edits as needed
pick a location
okay thank you
does impulse nobelisk deal any damage
how do i swap what ammo im using on the rifle
hold R
Oh thanks
this goes for everything in the game, holding R brings up the wheel of fortune
using turbo one because i have 12k of it
i'm so lazy to automate those speed things
oh no.. I just spent the past 4 hours building water supply only to find I made a mistake and now I'm short 300p/m lmao
I might be ok, I think I overcalculated the concrete π
I spent hours training in Bauxite only to finally receive deliveries to discover I had sourced Iron Ore instead xD
@sterile blade I tested that sign save at lowest graphics, and it results in me going from 200 fps to less than 100 fps, so yeah these are massive amount of frames im losing in these saves now
Its no wonder these saves stutter now with just how many frames im actually losing here
they definitely did something to the signs
Well going from 230 fps to 90 fps definitely isnt good
That's what like 140 fps im losing in worst case
They are effective, at killing performance
Had to go into a stupid cave just for ||Quartz and SAM|| and it took me 2 hours I hate the desert
Well that's one thing that is unfortunately better in 1.0 at least with signs in general. You know it kind of worries me about console, if players try to build alot unique signs on that, its not going to be a good time
Well still hope optimization with console can somehow improve in time for release
do hypertubes carry energy
Omg I love hoverpack
But this is a factory building game what are we going to doπ₯Ί
Last resort, void rays go!
Does hoverpack use power while charging?
only in air
i got a question
i wanna make a circle and i know how to
start from the middle and just go 1 tick and extend to the length
now how do i do that if i can acces the middle π
look up different ways of making circles on youtube
just started playing again after a while away, lots changed
yea same
I see a few old faces stilla round, max and slecht
It doesn't "charge". It just pulls power constantly (100 MW) and when you go out of range, you fall
some sort of very small battery life for the hoverpack has been on my wishlist for ages π
I just want a tiny little bit of warning buffer before I start losing altitude
I wish it just burned batteries when out of range
yeah a backup fuel would be a great alternative also
as-is it already makes building so much more pleasant but it's still tough sometimes when you're building larger scale and want to see how you're doing from a little more distance
PHASE 2 COMPLETE LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
i spam power towers everywhere only to delete them later
yeah my main base blueprinter has basically a power cage built around the outside
same
I unlock trains finally????
yay! trains!!!
yes?
Use poles, not towers. I'm pretty sure towers don't give more range
poles stick out much less, are harder to spot at a glance for deletion later
I honestly thought trains were later, I cant wait to setup actual infra now
towers on the other hand are huge so very easy to spot
like permanent factories and such
I also use a blueprint with the orange beams and a bunch of wall connectors running up/to the side to really get some power area
factory cart my goat
oh no
i left my rotor factory producing over night
at like 60/m
I also sometimes use ceiling connectors underneath the foundations. You don't need to delete them later and they're placed with the foundations (cause BPs). The only issue is you have to connect them all
With the 1.0 range buff, it's actually somewhat viable
I still wish it had 100m tho
Well, it does for me because mods but still
that's a good idea and might also be a smart BP to have. A 5x5 foundation with all the power hooked up would only need one connection to its neighbor
i actually do something similar, my machine blueprints have the ceiling plugs clipped into the floor, i just dont connect my machines to power until everything is done
i like the final moment of building to be me flipping the power switch
Guys so I decided to restart to have better planning and recipes etc, and starting experience went 5x better with dismantable crash sites
they give so much items its insane π
Would it be okay if I could screen share with someone to help with pipes?
make a thread in #1038092680493801533
Yeah it feels like a ton early game. The stuff scattered around them was already a pretty big boost for some of the sites
I also like that it's just super obvious the hard drive was looted. I've been sticking power poles in the top of looted crash sites for ages now just so I don't waste my time checking them and this is one more tiny annoyance gone
wouldnt map tagging be fine?
Except in LOD the dismantled crash sites still exist lol
yeah I just don't run around with the map open much though so I wanted something I could see from first person
You see it from far away, get closer and it fucking disappears
ah
What they do why lol
its annoying, it gaslight me to thinking i havent pull the hard drive out of this one
Somewhere Ada is giving a evil laugh as she gaslights us
what is the LOD
Level of Detail - objects farther away are given less detailed models to save on processing power and you wouldn't be able to see them well anyway
Unfortunately, a dismantled crash site's lower LOD model is not removed
So the drop pod is visible from far away and just disappears when you get closer
When the drop pod is not dismantled, it'll transition into a high-LOD model, as it should
ah
Lol
lol
I find this hilarious
why aren't dismantle crates spawning anymore when I destroy stuff with a full inventroy
Because the items get put into an existing one
I don't think they are, I recently remade my concrete area and had to mass delete the whole thing. I should have gotten an excess of limestone in my inventroy or in dismantlement crates but nothing happened.
I don't keep limestone in my inventory to have it get put with existing stacks
Is there not a single dismantle crate in your world?
there are, but they are from months ago, and now new ones aren't spawning
^
Doesn't matter how old it is, the items get put into the closest existing crate
wait what?
There's supposed to be a 100m limit, but last I heard, it's not working
they can get put into near by crates?
1.1 feature
So just a simple question. If you answer me can you pay me so I'll know that I got a response. My question is I know that the whole factory setup is popular nowadays. Like where you have everything go to one factory then you shoot it off. I have issues with that and a lot of other different ways because it makes me it makes me hard to keep up with when you have everything of one type. Like all the metal certain type of ingots go here more complex things it makes you want to have to renew your tire setup and it's stressful. How do you handle that?
Well, he definetly has the #satisfactory-memes message ... 
could you rephrase that
Idk about paying but I can ping you on reply π
I'm not quite understanding what we are referring to though. Are you saying you don't like the style of factories supply themselves and dont supply others and dont like that style?
there is nothing simple about that whole paragraph, sorry
Have you tried paying them to rephrase? 
basically, dont build everything in one location. divide your production into smaller modules so you have less inputs and outputs to manage
I also have a random question, when you complete a tier, aka unlock every milestone in said tier, why does it flash for a while before going solid? is the tier completion not "finished" till the pod returns?
havent noticed, when the pod returns you should have your answer though?
you unlock everything as soon as the pod leaves
you don't have to wait for it to come back to build the new shit
Buildding lots of smaller factories is no harder than making a mega factory. You just have to think of each mini-factory as a single machine that takes an input and produces an output. Instead of belts you use trains or drrones to connect them. Pull back far enough and it looks like one factory.
strange way to phrase that, building in modules definitely is easier
Yea but the flashing saying the tier isn't complete but having everything done, but then after a while it stops flashing and goes solid
you mean like on the tier selection screen? Where it flashes white and black? AFAIK, that's just highlighting the one you just sent, it means nothing just a visual aid kind of thing
ah
All right. Sorry so let me fix what I was trying to say. I'm used to seeing online when satisfactory came out and then it got out of early access per se and everyone was telling you just to send all of one type of resource to this area and then refi and then send it out like via belts where everything would go everywhere around the world and then when you upgrade to a new technology or whatever you want to call it you would have to redo your entire setup again. It would get stressful having to go from stage 4 to stage 5 you know
you dont have to re-do anything. if you need to make a new thing, just make it elsewhere
and you really dont even need that many items/m i'm realizing
I've always seen people recommend stand alone factories. Like you belt iron and coal to your steel factory, then build the factory. You train/truck/belt the steel products to where you need them later, but you don't redo your steel factory unless you want to up production.
And you only bring in the amount of the resource you need, you don't bring all the iron there, just enough for the steel.
we love overkill here
fair point
sending all your resources to one spot only to send it back out all over the place would be a huge effort. And something you don't need to do
I would just recommend you complete all the tech, finish the phases, and then treat the game like a sandbox. Build permanent factories in places
I'm trying to think of the big YouTubers that were popular when it first started kibbetts I believe his name is
dont compare yourself to kibitz, thats silly
kibbitz makes standalone factories
he just makes large scale ones because of videos
See I always thought that's how big most factors are supposed to be due to how many items you can produce at one moment once you hit the high stages
I'm making 10 modular frames per minute and it's way more than I need, I'm sinking overflow and getting a shit ton of tickets
you'll need them later though
it's a lot easier to have the systems that feed off each other right next to each other honestly
you dont need to, like at all, make big factories
me out here making 30 like an absolute buffoon
lmao
See when I think of those higher ones like modular frames. Like when I hear 10. I'm like man that's a small number. Shouldn't you be producing hundreds at a minute due to how many you might need in the future?
i'm only in at tier 5/6 so
thats just my depot supply
i could get away with 5, that would be enough
more than enough
also does the phase your in correlate to like what it says at the top, aka it says "Complete phase 3" which means I'm IN phase 3?
yes
yes
phase 4 is my permanent resting place
alright, always kinda confused me and I didn't wanna like say I'm in phase 3 when I'm in phase 2 yada yada
I mean hell when I get to stage 5 and 6 I feel like I'm behind because I can't get them done in a few minutes cuz like when I see people just like just having so much mass-produced stuff at once. I feel like I'm being slow
why
tiers 1&2 phase 1, 3&4 phase 2, etc
im just working on laying really strong groundwork for the end of phase 4 and start of 5
ahhh
Why? You don't know what the future holds, but you do have some concrete current objectives. Why not just aim for those and let future you deal with future problems? ^^
or so i like to think
i am working on producing an excess of everything, then using drones to siphon things off from basically everywhere to a single spot to make the elevator parts
should be easy
especially in the early game, if you find you need more later, you can upgrade the miner and oc or sloop the machines if you don't have room for more machines
See I always thought the drones were a waste of time compared to the trains. Are they not?
each vehicle shines in their own situation
not at all, they are excellent at long distance where you need low throughput
require almost zero infrastructure
for trains you need to lay tracks, lots of tracks
depends what you're tranpsorting. for me they are useless. because I only move ores long distances, and a lot of them
honestly, idk how progress should feel but the less time i spend on this god forsaken crafting bench - the better i feel
well yeah, automation pays dividends
Do trains still unload even if thereβs still stuff remaining in the station? Like would it fill back up to the top or just outright refuse to drop it
depends on the settings
The definition of progress π
It will fill whatever it can
you can set it to wait until it can fully unload, thats the most efficient setting
Unless you do what insane did
same for loading
I like to set it to 60 seconds or a full load / unload
Ooooh thereβs settings! Thatβs interesting. Thanks pioneers
ive had a thought since i began playing this game that it would be so funny if somebody completed all the phases using JUST the crafting bench
imagine.
i set both load and unload to "wait until fully unload/load AND wait 0 seconds"
this minimizes pointless train trips
that basiaclly defeats the purpose of full loading/unloading
Back when it was stil completely possible to do, some people did ^^
HAHA REALLY
i havent made it past phase 2 quite yet so i didnt know it wasnt possible
seems too long to be possible by humans
someone did it on youtube
thousands, thousands
Well, Space Elevator parts could once be handcrafted, but back then elevator only went up to phase 2 IIRC (also requiring different items from now)
You can't set it to just 1.... unless im dumb and never found the option. Or do you just set it to an absurdly long time to where it'll load or fully unload before it gets to that point?
4 thousands screws for 1 thousand of some shit
AND 0 seconds and it doesn't leave unless empty/full
Huh.... they should note that functionality somewhere. Didn't know 0 disables it
literally the best way to set up your train
bruh i finished my turbo fuel factory yesterday just to unlock the alternate turbo fuel recipe
no need to clog your trainlines and waste electricity on pointless trips
Or if they did im dumb af
it's not the 0, it's the AND
anything between 0 and 27 would work the same in this case
Get to it π
i have a plastic train that only does one trip in like 9 hours
both turbo fuel alts are not great when burning it
Time to go redo my train schedules after work
Although that won't work for my rcu factory i think since it's one giant train line 1 sitting there waiting to unload it may clog up other trains that need to deliver things faster
remember that allowing it to leave half full after a minute is a failsafe in case you fuck something up - the train won't hold up the station forever. if you only allow it to leave empty/full, it will wait for however long it takes for that to happen
if your stations are designed correctly, it's the most efficient setting. if they aren't, your entire network could grind to a halt
82 rotors left for basic steel production π₯Ή
What i always did was full load or 30 seconds to a minute depending on how much is needed at destination
ehehh, its real simple, just dont fuck it up 
the only (and oddly satisfying) thought in my mind is "i can't keep this shitty factory in such state for the next milestone"
Where can I find a list that shows every item you use to bulid something (I want to bulid auto storage)
Its simple 4head just build a factory.
years later
Practically every item in the game is used to build something
especially screws, make sure you have lots of screws for stuff
even silica, though the section is missing from wiki
With the exception of space elevator parts
I dont like being.... screwed
I'll see myself out
!wikisearch category:building+materials
A category containing all the items that are used in the Build Gun when constructing.
Id just expect everything.
Items only ever used as intermediate products; no need to store en masse unless you want to use them to prefill manifolds or hand-craft anything which needs 'em (Reanimated SAM, for instance, might be useful to store prior to being able to automate SAM Fluctuators):
Aluminum Scrap, Black Powder, Circuit Board, Compacted Coal, Copper Powder, Diamonds, Electromagnetic Control Rod, Fabric, Heat Sink, Polymer Resin, Pressure Conversion Cube, Reanimated SAM, Singularity Cell, Smokeless Powder, Stator, anything in the nuclear power chain that's radioactive
(omitted some "obvious" things like remains processing. Also, Dark Matter Crystal is also only an intermediate product, but it's the easiest way to prime Tier 9 factories, so you probably do want to be storing it.)
Everything is used. "Should i automate x?" Is always yes
what if i put rocket fuel into explorer car
It doesnt go faster
it'll have a longer range
sad
should i automate charcoal
Its just coal again
charcoal is not an item π€
i just prefer the flavor
Dark roast
yeah youve gotta have black yoghurt or ur not alive
Follow the flow chart π
why does discord say satisfactory is a new release π
from Steam:
RELEASE DATE:
10 Sep, 2024
not even a year yet
I could have sworn some of that stuff got used in buildings but the wiki says your list is from a brilliant genius and I'm wrong
A couple of those were new in 1.0, I think
yeah I was thinking at least stators got used in something power related but I was wrong π
I think they used to be used in Power Storage?
not anymore 
I still have stators in the depot to handfeed automated wiring
or whichever SE part takes stators
same with CBs
Yeah, it's not the worst idea to store that stuff anyway, if for no other reason than prefilling manifolds
A few of them are useful to have handy for Equipment Workshop items or MAM unlocks, too, though obvs only in specific quantities
I just have 1 container at the end of almost every line, most stuff sent to the DD anyway, unless it's not required for actually building anything, I still sometimes do, just becauseπ I have jumpstarted some distant factory because I've had some spare parts in the DD
storage is genius though
do max belts carry all of the items from a maxed miner now ?
or is that still a problem
a mk6 belt can do 1200. a fully OC'd mk3 miner on a pure node does 1200
it was never a "problem", but yes, mk6 belts carry up to 1200
yeah the 1200 miner on the 1200 belt, items used to build up in the miner, and the miner would switch off
ineeded containers to make it happen less often
that's user error most likely
I don't think there was a mk6 belt bug, maybe there was one for like a week or two when 1.0 released
but mk6 belts can do 1200 practically all the time since they were introduced (1.0)
There is, I believe, still a performance-related problem which probably isn't specifically mk6-related but can manifest on there. If your system/CPU/whatever gets too busy as your factory grows, you can definitely see 1200/min mk6 performance start failing a bit
I just realised I am underutilizing and underproducing copper ingots lmao
ah, yeah, that one is indeed a thing, but I don't really think of that as a "bug" I guess
Like on a fresh, empty AGS save, I set up a few 1200/min manifolds which ran perfectly for hours, but if I SCIM-copied it into my 1.0 save, they'd start lagging
Yeah, my impression is it's more just an engine/system limitation
I just blame it on my potato. :D
whats your cpu
Didn't they officially state they're not adding faster belts, because of engine limitations or something like that
AMD Ryzen 5 2600
it could be compensated for, it just wasnt
the actual fix was tomake the belt speed 1800, it never happened again
they already had issues making 1200 stable
The specific stuff which was blocking them originally was taken care of; whatever I was running into is apparently Something Else
ok, yeah i can imagine that showing its age a bit
I see
Yeah, this system was midrange hardware like eight years ago. :D
slightly less as in 1s or 10000s....? does it realistically make a difference, if there is any anyway
yeah because the miner startup time is longer than it takes for the 100 items in the miner to empty
so it would result in a long pause
i'd say it's performance dependent. I never had issues with 1200/min belts myself, but so far I haven't built big enough to lose performance
idk about the miner, since I underbuilt foundries. But the ingots are emptying at exactly 1200p/m all the machines are staying exactly filled 1200/8 = 150 per machine, has been doing so for days, so it's probably working fine for the miner since it's just another output like the container
my test case was 1200miner directly into a sink. after a while items would begin to build up. i wonder if it still happens, i dont play very often
Might setup something like this and see what happens, I presume it will be fine, but who knows
i wonder why uranium cells have leftover sulfuric acid, ficsit likes efficiency
just use the alt
smh it really bothers me I've been producing copper powder at 50% all this time lmao, I could get 4 pasta p/m in stead of 2 xD
Did I hear max-throughput-issues?!? 
Guess I' ll nuke some more trees 
During 1.0 there were even some specific nodes that didn't output 1200/min correctly (I happened to encounter one such Limestone node). Some weird things have happened 
I do not like pipes. I am a pipe hater >:(
Guys we should gather together and ask the devs nicely if they can give us t1-3 electrical wires
wot
and what are those supposed to do the regular cables don't?
break everyone's saves 
Longer reach and faster ziplining π₯
I always feel like I must be missing something with ziplining. Once I get hypertubes and a jetpack (for different situations) I never look back
Ziplining offers decent speed with less setup than hypertubes. It's also (arguably) more fun ^^
sometimes its nice to just hook into a powerline and zip along with no further input needed
I just like the HT because I can fully tab out if I have an unboostered tube or be there in like 15s once I have boosters set up
idk I feel faster when I just crouch boost with a jetpack, ziplining is just afk transport I guess
one ultrawide is plenty for the comfort of my neck π
Some don't have the patience to set up the tubes properly and are like "fast travel using stuff I already built (powerlines)? Count me in, no need to do more work~", I think
yeah I get the appeal pre-HT but a lazy tubeline isn't very much effort if you're already doing a conveyor or something in the same direction for me
I just made some BPs with HT cannons for different distances, no further work required
You do know that you can "sprint" while ziplining, right? ^^
I've tried that, not sure it made a difference, is it much faster?
It's just more effort than using existing powerlines xD
Ofc, different users have different thresholds for what's "too much effort" for faster/more convenient travel
slide jumping is still faster, but more manual
feels like the speed mostly depends on the speed I arrive on the line at
Needs some time to pick up to max speed
boosting off mk6 belt then grabbing onto zipline, if you miss, you lose momentum though, so gotta set it up right lol
There's a max speed when ziplining, if you try hooking up whole going faster you get slowed down. Tbf, it might be slower than a slide-jump from MK6 belt, but surely much faster than non-belt-assisted slide-jumping
Okay basically they add a new power system into the game basically making it so cables only transfer a set amount of energy before melting, also you could be faster on higher tier cables with the cable glider (the one in the Catherium tree)
*zipline
thats what i thought, break everyone's savegames
how big do you think the cable is going to need to be to power the machine that takes 60k MW?
60GW*
Use multiple cables 
bigger than my thumb but smaller than my leg
higher voltage
Everyone seemed to dislike this last time I brought it up but what I'd really like is some sort of wireless power emitter. It could even have some power loss or something if it kept me from wiring everything up and I'd use it
Like as in factorio ?
yeah factori/dsp style but with a 3d area
Actually funny/good idea
there's already a lot of connecting stuff in this game with conveyors/pipes/transport stuff/etc and power is especially obnoxious for me if I want to avoid clipping too much
would be funny if they made it like a plasma ball so when you go near it it starts attacking you
lol maybe a danger area like that could be the downside, that could be fun
add grounding boots or something π
just add rubber to the blade runner recipe 
im thinking if adding dmg scaling of the power consumption would be a good idea
Like off the machines yk
tesla towers to power the hoverpack in a much longer range would be cool
actually we should give the devs that idea 
I already did years ago π
well, hop over to the ficsit hq and ask personally
Can I come too? Need to ask for updates about Programmable Splitters
...
Ngl Programmable splitters were a disappointment
I thought I can add the output rate
So if 10 coal go into the splitter 4 go to the left and 6 to the right or something
Why would you need that?
That conflicts with what the devs consider a "challenge" in the game. Ie: figuring out that sort of logistic "issue" is left for the user to have fun with
so I can perfectly balance split the polymer resin I get from my fuel factory into 60% 40% for my rubber and Plastic factory
you can already do that
You can do that with a balancer
that'd be a ratio splitter, not a balancer
uhm blueprint loads into the blueprint designer every time i equip it to build it?
Ratio splitter
I read that as "you can do that by having logistical fun" 
when did I miss that addition π
I mean waiting for the resin on one side to backup also works π
Thatβs actually what I have no
I think this might be a known bug, with know triggers and workarounds... Too bad I don't remember what they are, just that this is common π
and you can change which side is first with a smart splitter
(Fun fact in back fired and my power grid collapsed π )
Yeah, the specific thing I ran into is definitely performance-dependent
Ugh, but then you have belts backing up! Ewww! XD
What is the fastest way to get from t0 to t3
Playing the game
Step 1: skipping T0 :P
Technically cheating
Oh
But we wouldnβt do that right now?π
Ya
Harddrive hunting and using the resources scattered around
You might be onto something
ill try reload the save and hope it fixes itself
Are you asking as a new player or as a speedrunner? ^^
If new, I suggest just taking your time, as rushing things now will likely just lead to you having more issues/headaches/misunderstandings later on
Ok
Speed running satisfaction might be impossible
If you have the chance, try verifying your game files too, just in case~
Is there any way with mods to get a map at the start of the game?
People in the dedicated server know for sure
Technically you can use your surrounding to determine where you are with the interactive map online
OK I still don't really understand them but I've got a junction working by accident so I'll just copy that and hope for the best when I scale up ππ
99% people just know half the features unique to Programmable Splitters 
And, considering they're pretty much 2, that's not a lot 
2?
other than being able to select multiple different conditions on a single output, what else?
welcome to the 99%, its cozy here
I have been hella sleeping on these radar towers. I thout the interactive map was all I needed but DANG this thing is cool!
who can I ask about the other functions?
i think the top 1% (ven cum sushi)
oh okay the one whos literally typing as we speak
Technically just that one, if you word it that way xD
I was thinking:
- Being able to filter multiple items at once
- Being able to load-balance multiple items at once
isnt that obvious?
load balancing a sushi belt sounds like something a clinically insane person would do
Coughs
ill try that next run
do you know how belts work in a sushi restaurant?
thats basically a sushi belt
A belt carrying more than one kind of items (like belts carrying different dishes in a sushi bar)
I never thought I would find out people more insane than load balancers. Then I met sushi belters...
Smart splitters can filter one item at a time, but they can't load-balance it (they don't split it evenly between outputs)
i saw some guy playing factorio with only a sushi beld
i finally unlocked Jetpacks, now I dont have to wait till I'm full health to use my FUCKING hypertubes
shit was scary
Just careful not to add more than belt capacity xD
inhaler
why are we telling people to use an expensive useless item?
i'm too lazy to mass craft them
its so useless i dont have even one unlocked out of the 50 recipes existing
and tapping space before landing is quite easier
then why wait?
he doesnt have to wait anymore to be full hp SINCE he has the jettpack
can we make sticker suggestions
you also could've used the parachute before lol
this server needs a "THIS ^" sticker
wait till you get the hoverpack (i cant wait too im missing 2 aluminium sheets)
or u jelly landing pad
I didn't know it existed till last night after I got off π
Someone finished Satisfactory using only one of the solid inputs aviable on multi-input machines... There's all flavors of players 
too expensive (need biomass)
wouldnt wonder me if they turn out to be serial killers 
i'm sad that you cant have nobelisks pull right from the dim depo
alien protein biomass
like i wish i didn't even have to have it in my inventory, just IN the dimensional depot
Or ammo for Weapons
mine is getting converted to liquid biofuel
Yea
stop prod for 5 min
I mean it's not that deep just search nobelisk grab a hundred or so and fuck off but still, QoL
Inhalers have saved my ass several times tbh, those green bastards sometimes make no sound before they jump at you for 50% of your hp
idk if it's the sound glitching or what, but they're sneaky lol
I personally love that when jump attack and normal attack animation overlaps so they combo you in a single frame like that
Yeah, some excitement!
what tier do I have to be to complete the mam in it's entirety
9
for power shards
u cant make time crystals till t9?
no
sadge
is there a completed mam tree somewhere I can look at that shows me all the upgrades I can siphon all the inventory size ones
it is REALLY far away and really late game brother, go get'em slugs and sloop up the constructors for power shards
You can get the inventory ones pretty quick, way before t9
sweet
i want as much inventory space as I can have because SOMEHOW I always fill it up
yea thats what I've been doing
But yeah (sorry I got distracted a bit and I'd rather clarify), what I wanted to point out wasn't that "most players don't know LUL noobz", but rather that while most people agree that Programmable Splitters feel like little of an upgrade compared to Smart Splitters, most people are also missing out on half of the implications of that upgrade ^^
my dim depo is maxed entirely so
sulfur, quartz and megafauna are the only 3 inventory upgrades from the MAM
also hard drive can give you some
everything else doesn't have any?
and iirc you can get 2 from hjardd drives
ah
Unlock dimensional depots asap, so u can shift click everything in there
you can have up to 78 inv slots
^ @vague sparrow
ctrl drag trash 
I have requested autofiltering for inventory in the late game on the QA website, but mentioning factorio in there somewhere has made people dislike the idea
Like, I don't need those 5 iron plates and 10 rods everytime i dismantle a building
ah
yea thats mainly where my inventory gets filled from
because by the time I shift click them into my depo, they're already back in my depo so theres no room
use items from inv first and my inv is never over half full
they all just get used up when building other stuff
put them in trash
take from depot in stead of inventory is actually better? that seems counterintuitive
Yes, very scary stuff 
Scary example, click at your own risk: #screenshots message
can somebody explain to me how pipes work with water I am about to lose my sh... . I need like 150 water for my pure caterium I pump 360 up to my platform but for some reason only for the first minute it does that and then it only is like 60/min.
tbf I did mistype it at first
enough head lift?
If you hop into #design-and-architecture or #1038092680493801533 you can add screenshots to show your setup. That can make helping you much easier for us ^^
reloading the save worked
Good. Thanks for letting me know :)
What are some good blueprints to build?
no problem
i think issue was caused by loading a blueprint and modifying it to then save it as another version
everything you build more than once
full foundations (squares of them)
after depends on your game style
Also don't forget verticality
yeaaa
i might setup actual processing things for like screws rods plates and set them up in bp's
You can cram 2x as much stuff in 1 BP going in all directions
done
I have all my overflow m-frames sinking so I'm gonna get a bunch of tickets saved up and buy a shit ton of stuff from the awesome shop
most for aesthetics, some for functionality
is building in satis kinda like the other sandbox games? you have to trial and error it till you actually make it look not ass
sort of, you can get inspiration from #design-and-architecture
oh shit I didn't even know that existed
or just play around with H and nudging stuff into weird places
Is there something wrong with Conveyour floor holes? Lifts I can building in them just will not connect. I can see items flowing into the top of the lift, but when I put another one on the floor below items will not pass through it. I have to keep rebuilding it until it finally just takes. I don't understand what's going on.
true
what
what is the H
embed fail
lets you move stuff on the grid with arrow keys
What should I do with my heavy oil residue?
it basically looks the structure in place and you can move it with arrow keys and pos1-2 instead of your mouse
plus look around without movinf
craft it into fuel
H holds the hologram into position, you can move it with arrow keys and page up/down
and then into rubber/plastic/power
drink it
yummy
anyways bc i'm gonna setup an oil rig and a refinery wanted to know whats the best course of action for that
you'd need 4 alts for the most efficient setup
i dont care for max efficiency rn, I just want to get rubber and plastic passived.
maybe use 1 or 2 nodes, you'll want to expand sooner than you think
If you use defaults, you'll need to make some fuel as well.
what i'm planning on doing is getting rubber and plastic passived finishing out T5 and then double or tripling my coal power plant, then switching to fuel gens when I can overkill tf out of it
So unlock petroleum power too so you can burn it
Yea thats what I'm gonna use the plastic and such for
Why isnt there a mod(if there is please send it to me) for truck station item filters π
coal falls off pretty fast once you get some fuel going, even at 100%
then I'll do packaging so I can burn fuel for my jetpack
anyone know why a freight platform set to Load wouldnt take resos in from a conveyor while it isnt full?
how much does one fuel gen produce? with base fuel
Regular fuel is absolutely terrible for the jetpack. Use packaged liquid biofuel
I see
Hi, does anyone know if there are plans in the works for angled frame foundations? Or the ramp /inverted ramp style frame foundations? I'd like to see 1m, 2m varients, not just the 4m one.
iirc the production is alwys the same 275? the consumption gets more efficient with better fuels
250 MW regardless of fuel
holy fuck
Different fuels just burn faster/slower
that's why I said it falls off fast π
Do I need fluid packaging to do fuel
Um guys
I posted a screenshot if anybody wants to take a look. It's driving me batty
I just discovered something ingame
like for fuel gens
Fuel gens have a fluid input port only
sweet
you can break down the crash sites for mats
hear me out guys
thats new with the patch yeah
5gw from fuel gens
cool
they still show up in the distanc eafter you disassemble them though, heads up
thats what 20 fuel gens
You can do 20GW from 600 oil and some water with the right recipes
200ML fuel/m correct?
#screenshots message 140GW
from I think 900 oil, don't exactly remember what I set the clocking too, it's 1 resource well
20 mΒ³/min.
And please don't just use random units.
tasty
I played a different game and fuel was millaliters so I thought it was the same, forgot fluid is m^3/m
I haven't touched fluid in a while
/min, not /m too. m is a meter, minute is min
i can almost guarentee that almost everybody would still understand /m
this is why I use upm
upm?
units per minute. ignore state of matter for the thing being scooted about π
ah
Depends what you're talking about. Factorio uses m for minutes for some reason and in some places I wonder if they mean minutes again or meters this time
ah
Standards exist for a reason
@minor cedar #screenshots message Have you stuck the belt into the right hole?
i'm not sure when I would need to use XXX/meters in this game like ever
Not everyone gets this memo
ik standards exist for a reason, but I'm just curious why it was such a issue
It makes people go grrr
(Can also cause confusion)
A4 points and laughs at "Letter"
preventing confusion, seeing ML got me going what?? for a second
welll yea that i get but not the /m and /min debate
I just played a different game where they use ML as their fluid units
@kind raptor Did you react to my screenshots for any particular reason or do you know why they aren't working?
Understandable, we ask you nicely to use this games terminology π
i will now
i just forgot what it was π cuz I haven't used fluids in like a month
Soon you willl be doing nothing but fluids π
yea, i bulid a base with sulfur last time
allmost
If you just say "400 Fuel", there's a >50% chance that people will take it as "400 Fuel/min" 
90% I'd say
i'll start fucking with people and saying like 400m^3f/m
You're around far more often then me lately, so I'll trust your judgment π«‘
guys
That's a known bug. Floor holes haven't been working correctly for several updates. In some cases they don't run the right numbers.
my factory overseers are here
i just had to rebuild the platform and it was fine after
Oi okay thanks.
Ask people for help insisting on using number of items per second and enjoy the mayhem 
thats DSP territory
NO
(check screenshots to see my super cool factory overseers)
Dyson sphere rockets go brrrr 80k p/s
dont give me ideas
Why does straight build mode sometimes do this weird shit with belts? https://i.imgur.com/hDgXlr4.jpeg
the node from which the belt originates from does not align nicely with the grid
have a free coupon stay quiet and dont question it :) 
from ficsit themselves
putting a default/curve belt close to the miner and going straight from there fixes it
is it only from miners?
Because of Snutt's old shitty code. That's why he bailed from CSS out of embarrassment
sometimes machines too i think, if you nudged them in other positions
Appreciate it guys, thanks
we did not just react to our own message π
lonewolf π
Yes we did
had to just in case someone got butthurt from the previous message and decided to report me like what happened a while back
someone's name that starts with a Z got triggered more than a weapons channel on Youtube
LMAO
Hi, I'm new here and I wanted to know how to get the Conveyor Throughput Monitor recipe.
ight time to lock the flip in and get my shit together and get my oil plastic and rubber producing so I can switch to fuel gens tonight
You could click N and search it
awesome shop
Awesome shop
oh yea right
awesome shop
yea the recipie is in the awesome shop for 5 tickets
though you can get it through the Awesome Shop, I believe you still need to be a high enough tier to unlock it as well
So, if you cannot find it, don't go crazy thinking it's just you, because your tier probably isn't high enough to even see it in the shop
its not that far in, you need the ability to produce crystal oscillators
no, you can unlock it very early
yea it's in the management
you just need to unlock crystal oscillator
thats easy asf
OH MY GOD I CAN LOAD WORLDS WITHOUT HAVING TO GO BACK TO THE MENU I'M IN LOVE
So I actually work in a factory and still play a factory game, go figure
fun
if i have a train with 2 locos and 8 cars, do i need to use an empty platform as a buffer to make sure my train aligns correctly with the setup?
or is my train able to poke its head out
only the front locomotive will stop at the station
so i do need an empty platform
you need empty station for the 2nd loco
ok, fair enough
time to make some big boi trains
so far i only have 1 that uses a single car, and another with 4
Am i crazy for my standard train being 2 loco 4 cars?
a bit
i think you get slightly faster acceleration, but thats it?
1 loco to 3-5 wagons is generally optimal
Its habbit from my last save having really bad slopes
so, just so I know what I'm talking about KYO297 you have good oil and fuel knowledge yes?
yes
unfrotunately , he has never used a pipe /s
The Conveyor Throughput Monitor recipe is not listed in my Awesome shop, even though I can create a crystal oscillator.
okay so 1 oil node producing 120 oil, i can get a total of 80 rubber/min and 120 m^3 heavy oil residue/min. which can
be turned into 80m^3 fuel/min
that 80 m^3 fuel/min can be used to fully sustain with no loss of power 4 fuel gens? because you stated that fuel gens use 20 m^3 fuel/min
yeah
perfect
anyone esle find it a little ridiculous you have to continue to burn singularity cells with portals, why cant you turn them on and off
iirc you can also turn it into coke and burn it in coal gens at a rate of 25 per min for nearly the same power lemme double check tho
Do you have a coal and sulfur node nearby ?
i'm not sure I haven't scouted the node yet
Scan for both and check the map
you also need to have the rubber hooked up to an overflow awesome sink so you can continuosly produce power
the default rubber recipe makes makes rubber and HOR 1:1. so you'd end up with 80 HOR, and 53.333 fuel, not 120 and 80
actually i miscounted, you can only supply 2.6666666 fuel gens cause you get 53.33333333 fueal
Satisfactory Plus 1.1 is almost ready π₯π₯ Canβt wait for the most frustrating save of my life
i get 53.3333333 fuel from 2 refineries making 40 m^3 fuel/min?
hello chat it is I, Autism
no the recipe is 6 HOR per 4 fuel
I was doing the math for an entire normal oil node which would equate to 2 refineries making the fuel
you make 80 HOR which turns to 53.33333333333333 fuel
The Conveyor Throughput Monitor recipe is not listed in my Awesome shop, although I can craft a Crystal Oscillator in a test world with everything unlocked. Does anyone know how to unlock it?
depends which recipes you use
I'm using residual fuel and the base rubber recipie
then that's what I sent
alright i'll take a look
I see my mistake, i thought it was 40 m^3 HOR/min not 60
I must have read something wrong
thank you for catching that mistake before a fatal error occured and I had no power π
Can't you turn them on/off? 
They just take some time to warm up, right?
Just make more singularity cells. I'm doing 50/min atm, working on doubling that π
turning them off and on defeats their entire purpose imo
the warmup makes it take several times longer
I'm gonna back track from the 20 fuel gens in a testing world
wait whats stopping me from using turbo fuel? progression?
nothing, really
Bc I can SEE the turbo fuel recipie
is that why someone asked if I had sulfer and coal nearby?
but you can just do this
https://www.satisfactorytools.com/1.0/production?share=JnGAVVqT7sfjfU0UQngw
and it's easier than turbo
i see
but i personally wouldnt worry about it yet
i would wait till you get the heavy oil residue recipe and the diluted packaged fuel recipe before making a fuel power plant
the alt recipes
I see
I just need to get like a few up so I can have a little more power headroom
I was cutting it REAL close last night, 900MW's and i'm producing 1.2k MW's
fair
at that point though i would just build more coal plants
I could go drive hunting today then set it up tmrw
let it be known there are like 60 alts at that point, so if you really wanna, dont do any more milestones so you dont thin out the pool further
Not possible to blow rocks or hills up, is there?
only cracked rocks
some rocks, yes, cliffs in general no
yeah, and the two alts 4x';s fuel gain compared to reg fuel
where the FUCK am I going to put 80 fuel gens
How do I change satisfactory control keybinds on steam deck?
thereβs lots of places. I have about 200 in the titan forest. The blue crater is a popular one. The spire coast and islands can both fit that in a one story grid quite easily
i've heard about the blue crater
also, multiple stories! Thatβs what I usually do in blue crater. Fuel gens on top of refineries
SE corner of map. Lots of oil
that has the largerst sulfur cluster ( a pure normal and impure) as well as a nearby pure sulfur in the neighboring biomes, 2850 oil and a shit ton of coal, so perfect for turbo fuel
or rocket fuel in t8
yeah, i would get that but dont get maufacturing
you will heavily dilute you pool of alts
get it after HOR and DLP
well I might not have to run a mk2 pipeline actually
I'd just need to run 10 pipelines
yeah but you cant extract the full 600 from pure nodes without it
also it'd be much easier to just build in the biome rather than send the oil anywhere
true
long pipes also take an eternity to fill and you'll die of old
i see
and of stupid pipe mechanics
well I mean, i went from 240MW's to 1.2k MW's, why not go from 1.2k to 20k
do it but unlock mk2 pipe first
ye ye ye
47 refineries and 53 ish packagers, and 80 fuel gens to make 20GW of power, not terrible actually
if you do turbo fuel its like 3x
with the alts?
but takes considerable amount of coal and sulfur
yeah
and plastic ( mk2 pipes use plastic and copper sheets))
and you want a klot of sheets per minute
:(
and concrete for building said factory
how much per min
that wont get as far as you hope
I have no clue
...
whats 1 constructor
15
15?
thats how much per minute then
you need liked 120 per minute imo
15 per minute
I have 960 lol
whats ur starting location
Hi all! What is the best/good server host? Looking in Europe
best ask in #dedicated-servers
i have good news for you, you have an alternative you can do, build in the spire coase whcih has even more oil and just do diluted fuel, you can get up to 60ish gw
(if you want)
also uh, just find some pure limestone nodes
not hard to find in the forrest
I'm pretty sure i'm using one
use MORE
oh haha, uh so I am using 2 constructors, but i underclocked both to 10/min idk why tho
conrete is the item you should have produced at the highest rate for your dimensional depot imo
to use 30 limestone/min prolly
followed by copper sheets
or 60 since its 2
getting past steel on concrete production from tier 1 is impressive honestly
selfhosting always best π
you can use wet concrete now too
Eh, you dont really, even a low number per min adds up over time
wet concrete?
have you ever built a large factory with a foundation bp
alt recipe for concrete. limestone and water and you get more concrete per limestone
ohhhh
an alternate, it uses water and limestone to make concrete at a greater rate and using less limestone per concrete
it's not about it building up over time, it's about raw capacity for using it, when throwing large blueprints down it's not unusual to use 1k concrete per minute
ah
That's why the concrete uploaders are buffered with 40 industrial containers, if upload speed is a concern, that's a different problem
One can also build multiple Depots for the same item ^^ (eg: 2 Depots fed by one ISC)
Yes
I'll do 120/min
its 2x more limestone efficient and makes 80 per min per machine
but not needed if you just spam enough constructors
yeah but you need the conrete to sustain it
jesus
I have 6 depots being fed by concrete and sometimes still run out
well, you also need to find the nodes to feed the constructors
also is the world grid ALWAYS on the same rotation?