#satisfactory
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i just want a cool spot where i can relax and have all materials delivered to me, instead of jumping arround like crazy
You don't have to store things if you don't want to. Dimensional depot can pretty much keep you stocked up wherever you are.
If you want one purely as a flex or aesthetics, I've seen some amazing warehouses that incorporate natural structures, the space elevator, your hub, etc. Make it look like it belongs.
if you're wanting to save time grabbing items for building?
it'll take way less time using a hyper tube and hitting a few factories , than spending all the time planning and builidng a central storage
that's the biggest truth in this channel in the last 24h
but what if i need more than what depot can hold
but i dont want to go to the other side of the world?
Like, before depots, that kinda make thing semi creative by just having refilling your bag with automated materials, central storages weren't practical. now? less so.
you don't build them for practicality
"go to the other side of the world" is ... 30 seconds? 30 seconds back? That's a LOT of trips vs the time to build central storage
BUT I AM LAZY :/
"it'll take way less time using a hyper tube and hitting a few factories , than spending all the time planning and builidng a central storage"
If you care about time spent getting items? you don't build a central depot
not buildign a depot is the lazy option
then pick a pretty place and go for it
play how you want, but it's not time efficient ๐
where i also drop the space elevator
no matte rwhere you pick it won't be practical
you can do this.
and all the other comodities
you can have concrete wagons with trains where you are going to develop stuff
fine, the west coast on the cliff.
great view
Okay. So it sounds like you want one for aesthetic purposes. There's nothing wrong with that! The best advice we can give to that end is.. pick somewhere that you can relax. Somewhere chill you can kick back and watch the belts roll by. There's some caves, grottos, and cliffs that may be a suitable hub/storage area to chill and plan out your next factories.
I heard swamps is pretty peaceful at night 
sure, but aesthetics inst my best suit
then it really doesn't matter where you pick. Just pick a place you like
Gotta keep at it. The more buildings you build the better they will look. Don't aim to make your first hub and storage area perfect, just build it. You will naturally learn things along the way.
but picking the spot is also an important location right?
only if you have a solid idea of what you want to do
if you don't, location won't matter
Maybe not. I'd try building a storage area right where you are. You will naturally get an idea of what you like, what you don't, and it will sharpen your vision of what a chill hub/storage area should be.
Then with some practice under your belt, you can go out and make that dream a reality.
in the future it will also hold the portal hub, and maybe a hypertube for each of major region
Planning is for the weak ๐ I just build stuff, if it doesn't work, I make it bigger until it does
the issue is: #design-and-architecture message its getting a bit chaotic and i want to move out to have all the space available to redo this
This is dey way. Learn by doing.
you can do that anywhere ๐
either come up with a basic concept, like a cliff fortress, or a hidden cave.
or just pick at random
maybe look at satisfactory design videos for inspiration
I try not to mess with the beans, but I swear those things are like, "Oh, you're trying to build a factory here? This will be my new home and I will always be right where you want to place something"
I only started going crazy on beams when I recently tried learning how to create arbitrary size and angle curves. It's involved, but those puppies turn out soooo good.
I'm talking about the creature lol
don't remember who it was asking about hand rails but there's a mod called "curve builder" that seems like maybe it does what that person wanted
@woeful gate
found a cave mercer sphere where you have to swim up a waterfall earlier, It would be cool af to build something in there, but the cave was too small for anything. I actually had that thought when I grabbed the sphere lol
yeah sadly almost all cave thigns are far too small for even basic manufacturing
is it normal that conveyor wall holes are not see-through but just contain a black void like GTA Vice City Cop spawners?
yes
a bit sad innit
there's conveyor walls you can buy in the shop too that are actually see through
if you're wanting a window that size (guessing that's the point)
yeah, but you can't move the holes
yeah but i can't place the holes arbitrarily with those. but tbf for my current use they might suffice
just realized that there's no reason to keep coupons in a box anymore if i can just put them in the cloud
why is there an auto react for coupons
can someone tell me what the recycled rubber/plastic build looks like? trying to find the image on the subreddit but can't find
you want the build image, the scim map overview or the graph?
ty
does anyone know why my pipes of crude oil are getting any flowrate even with pumps
everything has power and it was working before and all of a sudden it just ether ran out or ther is some bug
fluids are bidirectional and prefer to go downwards when there's the option
so there's often initial confusion on how to do their layouts
that being said there occasionally exists buggy connections of belts/pipes when you put junctions/splitters directly on them (or pumps)
so what should i do
so its likely a layout issue
post some overhead images of your set up in #math-and-meta or in a post in #1038092680493801533
it's nearly impossible to diagnose pipes w/o images, and often very simple to, with
Recent update on the campaign indicates that you'll still be able to do post-campaign pledges for awhile, btw, though it doesn't mention how long that'll be available. See the "Post Campaign" section near the bottom of kickstarter.com/projects/heroicreplicas/satisfactory-collectors-big-box-and-factory-cart/posts/4447954 (server URL filter eats that link if I try to include the actual link)
i sent it there
@dense bone (re: #screenshots message ) - I'm not sure if you're supposed to, but you definitely can get it that early. I think you don't get the other half of that chain unlocked until rather later, though, so it's a bit silly
I feel like I'm opening up a major can of worms I'm not ready for in trying to play with aluminum
yeah i dont even have nitric accid to produce it yet
Yeah, it's weird, for sure
ah nvm i can unlock it at this phase
is there a way to apply a customization to all connected foundations? It's a bit tedious to apply it to every foundation of the whole platform.
Not in the vanilla game, though maybe there's a mod out there which'd do it
Keep in mind that in the future you can set a customization as the default before building, so that any new thing you put down has that customization
(though that obviously doesn't help if you change your mind later)
yeah i changed my mind later. still thanks
Maybe SCIM would let you change stuff en masse
what is scim
you can filter with the customizer, so you can at least filter the foundations, hold the mouse and run around. But that's really the only option I know of
Satisfactory Calculator Interactive Map (https://satisfactory-calculator.com/en/interactive-map)
right, i wasn't aware of the abbreviation
Oh seriously? I thought that only worked for dismantling. Hah, I'm amused that I've gone this long without noticing
lol
this might actually be helpful, thanks
uh why does the alien power augmenter have an input
yeah, at least you won't have to accurate af to avoid all machines and logistics
extra 20% more powa
you can buff them with https://satisfactory.wiki.gg/wiki/Alien_Power_Matrix
I prefer to call them scooby snacks ๐
what is the input of the alien power augmenter for
duping power mostly
!wikisearch alien_power_augmenter
The Alien Power Augmenter (APA) is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each...
I just lost two mercer spheres when dismantling dimensional depots cause my inventory was full.
no dismantle cratge dropped is this a known bug?
wheres a good spot for first aluminum, im not seeing an rea that has bauxite/coal/quartz near by
since 1.1 crates are consolidated if possible
it centralises to 1 crate somewhere nearby
unless you yourself disabled dismantle crate, one of them a bit far has a bunch of stuff
it doesnt
IIRC it's if there's one within 100 meters?
hey guys? is rocket fuel classified as a gas in this game?
there was like 1k meters away is that considered close?
you can read what it does in the little preview I linked to you xD
It does, and I sent a link to what goes into it
i read thru it
it's in the first sentence I think lol
because its going up 60 meters without a pump...
Yes it is
good to know, i was very confused when it was magically going upwards...
What is it called when you put a splitter on every input and have one conveyor go through them while waiting for them to back up to go to the next one and so on
manifold
good design ๐
Is it worth doing? I previously just did basically a triangle formation of splitters to get the ratios done
yes
Alr thanks
so much cleaner. As long as you are supplying the right amount, it will be perfect once you get it fully started up
load balancing gets extremely complicated and you have to end up designing your whole factory aroudn it
you can speed it up by hand supplying the inputs to the first machines the belt hits
only downside is it takes some time before youjr factory gets to full efficiency
thats called load balancing, you get exact ratios that way but it takes more space and complexity
but not that long
I thought its less complex
basically load balacing is good only if you have extremely few items or stupidly many to get through
its not that complex, but a manifold is easier than load balancing
and even if you need more items than you can support with one conveyer you can just merge one along the way
Oh thought you were talking about manifolds
my bad for the confusion then, i was talking about your triangle formation
Yeah load balancing is a pain it feels impossible to remember a 3 to 5 ratio
the wiki has pictures of the common layouts.I think 3:5 is on there
I almost strictly use manifolds, but if you ever want to balance again, I'd check that page
Ight thanks
for smart splitter storage do i set the center output to any?
bro is crushing some castles rn
like on a sushi belt?
only plastic on the belt?
whicever direction you want the flow to keep going
often centre but depending on your design it doesn't have to be
If you want to feed the machines first, then the storage 2nd, set the one going to storage to overflow
yes overflow, missed a word before
๐
if it's a sushi belt going to a bunch of different boxes, you set the center to overflow and the specific items off the side into the box for it
Anyone else seen this bug where unpowered ceiling lights make light?
man
i am in love with my pipework on this project
#screenshots message I love it
also: how important is it that I cover it all up?
I have some ideas on what to do I'm just curious
looks clean af
ty!
you don't have to cover anything, stricty a personal choice
ah ok. i thought it improved performance or something?
if your gpu isn't great and you have a major factory, you might see some stuttering, but most lag in this game comes from CPU, and that's everything in the world being calculated, covered or not
ok good to know
new question: are there any mods that make finding collectibles easier?
I don't use mods, but you can use the map on satisfactory-calculator.com
is it running smoothly?
just use SCIM
reasonably. performance wise or?
it stutters whenever i place big blueprints so theres that
I mean the fluid
vertical split manifolds tend to be unrully
I just dismantled an entire floor with 25 fuel generators and the materials weren't returned to my inventory ๐ฅฒ
realized too late and can't load an autosave back far enough lol
find the crate that spawned
some crate exists elesewhere
there's no crate either
crates combine, it'll be somewhere
i thought i was going crazy and even put my save into satisfactory calc lol
for the most part. some weird bugs but nothing too serious
Btw the "combined crates" option can be turned off if you want a bunch of less-filled ones
well, you can generally do whatever you want with pipes and if you're happy with 90 95% output that's fine. but its tough getting it to run smoothly with branches like that
that'll probably murder people who cronically cannot empty their packs
omg.. you have no idea how many people just would continuously bitch about crates going everywhere whe nthey co0uld, in 2 seconds, just empty their inventory into a container.
peak lazy bitching. Reminded me of customers in basically any retail job.
I assume that's why they made combining crates the default when they added that feature
probably. It was like someone complaining about being stabbed in the face, while the knife was in their own hand continuously stabbing themselves
I havent done a drone setup yet, but how do you deal with drone fuel? do you have a drone fueling other drones? do you just make a fuel station nearby?
anyone can share train railway system on their map? i want see how it typically look like
I have two stations at my main base, Serpentsnest and Serpentshead. With the new aluminum and sulfur stuff i might need a third or even fourth one once i get to nuclear stuff. Any name suggestions? Something that still follows the Serpents- naming thing
Serpentegg
Serpentfang
does anyone know how to make a hypertube accelerator using the new hypertuve things? i saw some people where doing it on the experimental but cant find a video on how to do it now
drone the fuel to them ๐
so you have to place down 2 drone stations everywhere? one for fuel and the other for the actual resource?
if they are all scattered? maybe.
one of the good ways to manage it is by having a common location that multiple drones use as a drop off or pick up point. That way you only need to feed that much
i used this video, was easier than attempting to follow what's on the wiki
https://www.youtube.com/watch?v=LMIfjfCCgb0
but at worst, even if you have 2 drone ports in a lot of spots, the drones will stop flying when they can't deliver any more fuel, so they won't waste much
thanks ill try it
and you only need to fuel 1 end of their path
yeah, ik that,
also curious, will they start flying if they dont have enough fuel?
for the full path
I don't believe they will
and afaik even the lowest tier fuel can fuel the furthest path you can make
with enough in their fuel slot
2 way trip?
yup
nice
afaik. I could be wrong
but most people don't use base fuel for drones. Maybe make some turbo just to be sure
that definitely gets you anywhere. But testing with basic fuel could be useful science ๐
but once i unlock more oil alts i will do a mega fuel factory
also, how you deal with fuel? you make all of it in same spot? and just split the fuel between power and stored?
or you have dedicated power fuel and dedicated fuel for usage?
I would make a section of your fuel power station that is dedicated purely to packaged fuel
my advice in general - completely seperate power production, from all other production
you don't want a hiccup wrecking things
yeah HAHA
it's less important now if you use priority power switches, but that can get messy depending how you're doing things
dont split fuel, either you burn it, or you make it into other stuff
imo it's jsut easier keeping the grids split
Also, in my power fuel plant, do i need one drone station for every location i want to deliever? or i can place multiple drones in the same platform going to diferent spots?
do u guys build train pathway first or factory first?
1 drone per. Drones only go A to B
and you could probably find liquid biofuel more useful
Sadge, so the drone station will be as big as drones areas i want?
generally factory. But if you at least know where your factories are going to be you can do the rails first
for drones? you want that fully automated. And I don't think drones can use it
depends what i want, but often i scout an area, start the flooring, get tracks through and end up hating both
I usually do trains first, partially because otherwise I find I often forget to make room for the station infrastructure, and also because I like having my input buffers ready to go as soon as I want to turn machines on
wait its for drones, not a first powerplant?
and trains is mostly use for ores, end products or?
the ywere talking about managing both a fuel station and making fuel for drones ๐
(And also because that way if I do want to leave the build site for a bit and go elsewhere, I've got passenger rail all ready to go)
whatever you want really ๐
they do get used for large bulk more often though
there's no hard rule of what type of vehicle moves what type of material.
glances nervously at his train ferrying a staggering 2/min HMF
wait until full right?
depends, you can send ores to a centralized refinery, but you probably wanna send smelted stuff to the factory to save space
Heh, no, I like a busy rail system; want to see stuff zipping around as much as possible
okay anyone know a good video guide for train on yt etc
i see, i didnt read the whole context
honestly, the best advice at this point - treat these tiers as a tutorial for you to figure out how you like to do things. It's a real sand box once you've got everything unlocked
How many train highways do you have
there are multiple subjects to get into, you should start searching on yt
I generally build my train network organically; whenever I need a new train route I just make sure it connects to the existing stuff somehow
I don't recall how many trains I ended up with on my 1.0 save
But my logistics are also pretty well split up between vehicles, trains, and drones, so I've got a lot that doesn't end up on the rails
I sometimes have to remind myself to hook up rails to factories which are only gonna use drones, just so I've got the passenger rail option
does creature hostility affect achievements
im getting very annoyed by the aggressive creatures
Nope. Only anything in advanced game settings.
civilize the area
Hello
Bring managed democracy to the world
Wait, wrong discord
Was planning to start a game with 2 other friends what should we do
someone host and fire the game up
We have never played this shoudl we go full blind or is wiki required, what abt stuff like the area
@wind trout i really want to see your blue crater base
Do we choose beginner or go hard? Whats the difference?
Is there more combat in the advanced areas?
Go in fresh, do things, figure things out
As you come across things and systems you dont understand after attempting it, then come here and ask questions
What difficulty
just starting zone, doesnt matter, you will be in the same world regardless
Ok
full blind and look up stuff as needed
research the tech in the MAM
but treat it as a long tutorial.
There isnt a difficulty, its just the starting zone within the same world
the primary difference is 2 things.
1: the harder areas have generally more spread out resources.
2: The harder areas have slightly harder enemies. Overall doesn't matter much
to a great sandbox game
Does progression feel meaningful
Or is it just kinda grindy grindy for the same stuff over and over
it feels very meaningful
Ok
every "phase" unlocks entirely new challenges and goals.
each tier unlocks new things to learn. It's a very well scafolded game to learn
also, the first time you try anything new expect it to be bad. Just learn from it ๐
Is it a game that sucks early on and gets better later or is it still a good start experience? I dont wannak now too much just general feel of game
How much of a wall is rhere to get into the game
boi
Bro
just play the game already. learn for yourself
well, imo, most of the game is a sandbox when you've unlocked everything.
and you can decide to build whatever you like
and its only little walls
its a game that grows in complexity
Ok
do you like problemsolving games?
designing your own systems and creating your own challenges?
like automation and exploring?
then you'll love this game
if you don't like these things? maybe it's not for you
There's honestly not a lot of difference really, but pick one of the two "beginner" areas. And yeah, just go in blind
These r fun i finished NMS
A lot of the fun of the first playthrough is figuring things out on your own
They like MC
You can ruin your own fun by over-spoiling yourself on things on Discord and Youtube
(Well, maybe not ruin, but y'know.)
I have seeb literally nothing of this game and they found out abt it yesterday when i told them lol
no mans sky? VERY different from NMS.
this is a building sandbox, it has exploration but it's mostly a building and problemsolving
Mmmmmm ok
Ok then it should be finevthey like MC
like Minecraft but you always play the same seed
MC is more ... arty? while you can definitely design pretty things in the game, a lot of it is problem solving and a bit of math
kinda xD but you can start different projects
How far are you into the game ?
hmm, just barely got into using refineries
not too far past phase 2
you should have steel unlocked right ?
oh yeah for sure
Try to find Sam
use it in almost everything
Some purple ore
oh yeah, i have dementional depots already
oh
i only have one set up, i use it for concrete
Well then upgrade your depot ๐
yes, i have been crafting tons of sam fluctuators
Do they forget what items you put in there? ๐
what do you mean?
damn, i must not be exploring enough, i got like 6 after just reseaching depot
demential depots, as in dementia
yeah, ive been doing TONS of exploring lately (im bored) and find lots of em
in stead of dimensional depots
i was trying to figure out how to spell that ๐คฃ
๐
you use the online map to find em?
nahh, just run around. I just got a jetpack too so it makes life so much nicer
ive been across the entire west coast
middle of the map has like 10-15 close together
nice, i just got jetpack too and started making fuel. so great
I think you need 98 to max out upgrades for the depots
early upgrades I suggest inventory upload and 2x speed 1x stack
oh that's right, i did upgrade upload speed first thing but that's about it
inventory upload lets you store stuff while on the go exploring, very handy
upload speed is good to begin with, since it takes forever at the start
so slow
Yeah, I usually do 2 speed upgrades before i upgrade the stack
then just go crazy exploring to get all but the final upgrades
because 43 is quite a few to gather, takes a few hours probably
And I think early midgame you don't need massive stacks of items for building, unless you're going crazy with a massive factory
then again you cn still grab stuff manually to keep up
Gotta love it when your lizard doggo gives you turbo motors to sink while you're in phase 2
Coupon printer goes brrrrr
man fluid manifolds are scary
esp when your power grid is relying on it
cause you cant inject items like in a regular one
but it seems like only filling the first row of gens is just barely enough to keep the rest of the turbofuel plant going while it spins up
If u had to nake a comparison to mc
Would tekkit becthe most accurate description of this game
its a pretty immersive tech mod
from memorty i'ts kinda a factory belt fed thing? I suppose but only in the sense of automation
production and mining in Satisfactory is constant and infinite
Wait
Sorry if this is a shit comparison but
Is gameplay loop similarcto like tycoons in roblox
Or off thd mark by miles? Ive never played this type of game ever
probably not? the only 'loop' is you deciding to create things. At least afte ryou unlock all the phases
the 'loop' while you unlock stuff is 'hey you've unlocked these new parts, you probalby need to automate them to unlock the next parts' ect
Satisfactory is a math game with good graphics
extremely basic math. Math you can palm off to good planners
is 240 modular frames per hour good for tier 4? or am i lagging behind?
issa lot
I havenโt had to do least common multiples in 20 years lol
I don't think you even need that. mostly just addition multiplication and division
I mean it can help for figuring out how many machines you need if you wanna fully utilize an input
rates, its just rates
that's really just division.
you have 500 ore pm, recipe needs 50 ore pm, you need 10 machines
I mean yeah thatโs an easy one
if you have 457 pm and need 22.5 pm that's still just division ๐
457/22.5
calculators or planners are your friends
per hour tho
woops my bad, you probably want a lot more than that
what's a good standard?
that depends how fast you want to make parts
a bit under 60/m might get you 20 parts per minute
yeah just make stuff ๐
one of the best things about the game is there's alternative recipes to items, so there's no one way to get to a goal even if everyone had the same goal
for example, you could build a world spanning factory making everything, and not use steel
or use 15,000 crystal pm, or 100.
Pretty sure you could cut Coal out entirely, use little or lots of caterium.
how do u guys do the math? for the production lines?
how do u visualise it? or do u just use a pen and paper
and break it down further with a spread sheet
i use the satisfactory modeler
it has a bit of a learning curve but has a great user interface.
it's as complex as you make it ๐
one of the great thigns about it.
for example - trains. Trains can be very simple. Or very complex if you want ot do fancy things
Fluids? best to keep them simple unless you really want to dive into them
both things take extra know how if you want to get fancy
u can dive into fluids?
metaphorically.
but also there are lakes you can fall into
oh
you can also fly in the sea
how many somersloops even are there in the game?
106
lol im surprised someone knew
That was fast I guess im not the first person to ask
I want MORE
Every machine in my base needs one...
just make more stuff? you can't physically use all the resources on the map anyway
ya you can
your computer will catch fire before that happens
I log off every hour or so to let it cool down before it explodes.
even before they increased the total resources per min you could grab in 1.0, your computer would catch fire
But I assure you it is on my todo list!
Now that blueprints can connect, conveyor belt highways aren't even that tedious to build anyway!
I do hope they continue to optimize the game though...
should i direct all my steel ingot output to pipes and beams? or would i need it for smthn else later?
some alt recipes use them for other things ๐
just build what you need now.
BEAUTIFUL question! I wish I was smart enough to ask that when I was new!!!!
Mostly just beams and pipes. You're gonna need a lot of beams and pipes. If you've got leftover steel ingots, you don't have enough beams and pipes
One coal and one iron, both pure nodes, funneled into 3 foundry,
ALL THAT into just beams and pipes?
o-o Uh oh.
is there any other recipe that needs it right now?
I don't think so
then do that ๐ the game forces you to expand my dude
That's why I asked if there are recipes later
Oh alright thanks
"some alt recipes use them for other things " but those are alt recipes.
Yeah you'll be fine with beams and pipes my dood!
you can, if you want, make Iron Plates out of Steel Ingots.
or Iron Rods out of steel too
but you never need to
imo you'll spend way more time trying to future proof for no benefit. Just build as you go while you learn things
Or suffer as I have suffered and restart your entire factory if you run into a requirement you did not plan for-!
Oh torturous agony... How I love you-
The fallacy with that statement is assuming everyone only produces everything in one location
I did not say everyone- I said me
there's a reason why they are blocked.
How likely is building a bunch of stuff now will work with goals and recipes you don't even know yet?
Build it when you need it and you never waste your time
I do that! I leave gaps in my factory for new resources I haven't unlocked yet to be funneled from the start of the mega structure to the end!
And you wouldn't need to suffer either with a different approach ๐
My GPU could never
Yes but my glorious gargantuan super structure that reaches into the stars builds thousands upon thousands of motors per minute!
And that is so beautiful-
Beautiful 30SPF
wow turbofuel is much better than just fuel for the generators
Once I unlock aluminum, my gigantobase will be the tallest structure in the world!!!!!!!!!!!!!
It's also great in the jetpack if you want to catapult yourself with conveyor belts!
Need the shot from out in the distance to see the scale of it
that's why i just automated it
I prefer it to LBF, the z acceleration is too good
It's about half way done. I want it to be in the shape of an hour glass.
Not bad, not bad. Assuming you're giving it a train hub?
Those always take a lot more space than you think they will
Yes that coil you see on the outside of the base every few layers is a train track that wraps around the base on its way to the top...
As much as I love future proofing my base... Some things cant be brought into the base until you reach a certain point... RADIATION YOU SLY DOG
I built my storage depot in almost the exact same spot, and Turbo Town in what I believe is the exact same spot haha
The base is wide enough to fit 25 train stations. The first train track is in the basement sector.
If you're not at aluminum yet I would worry at all about uranium
effectively, when you're making turob fuel, you're just turning sulfur and coal into more oil. Since you can always make more diluted fuel.
I've been a fan of doing vertical shafts (basically 90ยฐ logistics layers) in tall builds like that
which is fine if you like moving stuff? or the logistics? but it is just simpler making another fuel power station somewhere
Oh yeah verticality is a god send... Combining parts has never been so easy!!!
Well, idk about that, independency makes it pretty easy ๐
500 foundrys #screenshots
I was about to ask why that gif (glad I didn't need to open it, my man Bortus is seared into my brain)
lol I wish they let us post gifs- Hopefully the joke still landed.
I'll never turn down an Orville reference
why jetpack doesn't give me caniser back
IKR WHAT THE HAY HAY
There's a small catalytic converter inside the jetpack that takes care of it for you
i have 2 op canister recipes that don't even need oil
Wait so can you make somersloops in endgame or nah?
Cause I will absolutely make my factory full somersloop READY
research mam
there's a cool thing after the augmenter
but it requires some complicated parts
singularity cell. I see it but have NO idea what it does.
you can see what it does in mam
says it improves the augmenter. It doesn't say that you can use it as a somersloop tho
its a limited resources
@wicked nacelle I'm designing some extra stuff onto your 4x4 generator BP to hopefully make it fancier, I' ll send a pic once it's done ๐
why do power poles mk3 exist
7 really is more than enough.
yeah
you can place another mk2 to get 14
just for a one cable
turbo ammo requires alumi ๐ญ
idk
Should I just pick one of the main 3 (FMF, turbo motors, cooling systems)?
I have the power to do literally anything I want so like
automate everything
I'm asking for a starting point so that's not helpful
pick a milestone to unlock
and then gooooo
or unlock more MAM stuff
I suppose
or explore and get hard drives ๐
I have plenty of those
Make an interlocking maze of 50 trains that are all driving around at top speed right in front of or behind each other but they never collide
Ig I could just start working on the stuff for mk 3 minera
WONDEROUS
a horrifiying anxiety inducing monstrosity of near misses and wasted power
turbo fuel in jetpack is amazing
OR- build 500 million power storage batteries. Fill them up to the brim, then destroy your entire power plant and live off of the energy stored in the batteries
it's so powerful so jetpack eats the canisters
I like to imagine our character throws the canister downward for a lil extra lift-
Wait till you discover ionized fuel
๐
YOU CAN SOMERSLOOP PROTEINS AND DNA CAPSULES?!
For every protein you get, you can get 3 DNA capsules?! pog!
If you eat a Sloop, it'll double how many Sloops you get from gathering one
yup
Yeah aluminium for empty fluid canisters
hold R whith the detonator in hand
While using a weapon, you can hold R to change the ammo used
geo generator makes so cool sounds
Is that all geysers are used for?
Do I need to plan on harvesting it for later or can I ignore it?
Yes 
The only "plan" you can do if you haven't unlocked the required tech is just to mark them on the map ^^
incorrect UwU
i wouldve use them more often if the power production doesnt fluctuates
use batteries for gaysers
Still the total power from geo on the map is like 7GW only
what does it mean when the Node icons on my map are yellow?
geysers are alright for powering a radar or something far away
maybe a drone port or two
Hyperloop cannon perhaps, for some extra mobility
With power storages, they can power anything.
Like my 400-machines nuclear processing plant, for one full hour
(enough for it to become self-sustaining)
Are you using Radar Towers or just the Resource Scanner?
you can get even more from one normal crude oil source haha
geysers are used only for a cool sound
The sound and animation are top tier yeah ngl
in my first save I made a terrarium surrounding one, with spotlights on it for show xD
radar
Tbh, my favouritw use for them is powering vehicles, sinks and particle accelerator, so that the power draw on my main grid corresponds perfectly to my machines' efficiency (ie: power draw flat = max efficiency)
radar towers also show ores on map
Yes, they were asking what does it mean when the ore symbols displayed are yellow (I can't recall ๐ )
yea
If you hover the mouse on them, do you get some useful info about that?
just the purity
Maybe the color just shows wether you've placed a miner on that node or not 
hm normaly if you have a miner on it theres a check mark on it
Then I just don't recall what that means ๐
If you struggle finding an answer, it may be best asking in #1038092680493801533 (you can add pictures too)
@winged walrus #screenshots message The lights were off somehow, took a while to get pictures lol
i gonna automate the heavy modular frame now
i have a more efficient alt recipe now
I'm 150hrs into my save and still haven't automated those >.<
Still procrastinating making petroleum coke for the steel xD
I've just been throwing some normal frames into a machine with the other ingredients just to pass the milestones ๐
Should be alright if u got mk3 miners going
even mk3 250% should be fine
mk2*
You can always build for mk3 so just upgrade belts later
im in my first ever playthrough i think i messed up really bad
i decided when i got to phase 2 ill make a factory for every item in one spot, 100 hours into it im making my 3rd coal power plant and am running out of spots to put these things
@distant quiver man 100hrs still coal power, you must have 10000 generators running to keep up with demand
what
Should've replied to dapple, my bad
still mk2 at 250% pure is still 600p/m I think, if u have some good alt recipe you can make alot of iron
2 mk2 miners at 200% do 480
only on pure nodes
he has 2 iron pur enodes
yeah i didnt see the 2 mb
with iron alloy ingot alt recipe, add a small amount of copper, you will make millions of ingots ๐
yup
heavy flexible frame is op alt recipe
it requires less iron now
glass floor is so nice
good morning, hows everyone?
making heavy modular frames
that sounds cool whatever it is, but dont spoiler it
same
he brought me the weirdest stuff i never seen lol
haha
I OFUND IT
lol we could swap, i get things i never even tought of
what did you get
haha
very cheap resources for me
put them into awesome sink when you will unlock it
go in #screenshots then
bet
alr
its not to good yet
its my first run and i got 7 hours
i spent alot exploring cus the maps cool, i found 2 hard drives already
tier 2 done, awesome
you like it? i wanna get some cool colors to make it even better
also i even have a factory cart cus why not
i fell in the alpha stinger place while collecting sticks and i got brutally killed.
1.3k biofuell helll yeee
With some magic you can turn them into cuddly cats 
chat should i stay up til 5 or so playing satisfactory when imma get up for like a hike or smth at 10
is that a question
Play responsably~
thats not quite the ficsit pioneer mindset 
Ficsit isn't known for its healthy work policies ^^
ficsit does not waste time
Jokes aside, being sleepy on a hike just sounds dangerous
whats yall favourite part of the game
T0
turbo motor from doggo, valid.
okay well now i'm not even waiting on something to download so i have no excuse lol
it went straight in the sink lol i cant even dream of usin git
using it*
heat sink from doggo
time to start doing phase 1 grind
is there grind in satisfactory?
idk
i don't think so
nvm it
damn this gonna be tough to do
i just need to get rotor factory up then im good lol-
that's insanely easy lmao
i know
my automation minimum is 5
what does that mean
ah
i think i have to make a huge converyor from my WIP rotor factory to the assembler at the main base
nope
don't try to move all your factory outputs to the hub
that's boring and makes too many kilometer long conveyors
you will get new cool ways to move yourself around
soonโข
then how should i automatize the plating thing-
you don't have to automate the elevator parts
do that if you want but your can just put resources into assembler next to your elevator
id suggest to automate space part phase 1 and 2 since youre going to need a lot of them if you want to hand fed phase 3 and 4
theyre also a good source of points at early game
I am encountering some train power issues, I have built a 2 way straight railway and at some point for no obvious reason my train loses power
Both train stations are powered
oh forgot about that lol
there is a #1038092680493801533 channel for such issue
s
Ok
it brought me more turbo motor
4 screws, 40 per min is pertty good but not good enough, when i get coal energy i will make multi smelter factory
Anyone know if I use the additional inventory slots mod on a server, can I use it solo or does everyone need it?
that's best asked on modding server
Is there a known server for modded satisfactory? new to the game โค๏ธ
Thank you!
It exists, personally not on it, not playing the game anymore either
Im here to watch noobs suffer
is there a way to build a large platform like drag and scale?
zoop building mode
ah thanks
19 more plate for phase 1 !
๐ฅ
yeah, havent unlocked that yet
that or explosive rebar
how do i find sulphur?
look for rocks scattered over the place
and note you need tier 4 stuff to research it
im in tier 4
you should be able to find some sulfur deposits, research them in MAM to unlock the scanner for sulfur
why so slow
cus the stupid rotor factory is far away, anyway i got it and my goal is to get coal energy then remake my whole factory
my biogens were making more energy than coal gens at that phase
then i made 18 coal gens hehe
that was fun
i gotta find coal things when i unlock that thingy
i mean i gotta reaserch so i can scan
my doggo just brought me a sam
get the glass frame foundation after getting steel, it's an amazing building thing
research it in MAM
you're very lucky haha
that's good
i dont get how lift splitters work.. where is their input??
they connect automatically to the lifts if they are in the right spot
yes and then you can deconstruct the lift parts and rebuild them, but again.. where is the input?
they also have terrible snapping behavior
if you have a belt or a lift selected, it will show you the directional arrows. It's also the side that is colored differently from the other 3
and agreed, the snapping is rough
like the lifts only jump in steps of 2m it seems.. so when you put the connecting buildings at odd meters it cant snap such that outgoing belts are straight
its super weird and hard to describe.. i think the conclusion is to not use them until they get a better interface
if you loook at the splitter there are different colors on the input and output sides
they're still a lot better than the alternatives
there is a way to have more fine adjustments I think. I've seen people do it on youtube. I have absolutely no clue how though
nudge I assume
it would involve going half steps while not in nudging mode.. never have seen that
i tried, it still jumps 2m
you cant nudge lifts that way
you can't nudge lifts, but I assume you can nudge vertical splitters/mergers on the lifts
nope
huh
it doesnt work in the way it is needed
like the belt supports ALL jump in 2 m stgeps
wait lemme be more clear because this is complicated
I've only ever seen someone make a lift smaller by 1 nudge, never saw it the other way
you can nudge the belt supports
however that doesnt work everywhere. .it works best with ceiling mounts
one of my BPs is just a stack of like 10 splitters and I can move those closer or further from a machine to get it to snap with more or less clipping/overlap for the lift model
because they dont need a foundation underneath
I'll try and remember the video, but I can't even remember what creator it was
but if you place the non ceiling mounts in the air it wont allow you to build
entertainment
this is the EXACT OPPOSITE of how it works when placing trainstations and buildings.. where the game would show you a red blue print, then you press h and you can build the building.... belt mounts DO NOT work that way
it's the only use
the same thing as other vehicles but they only move 1 stack at a time and don't need fuel
they're also cheaper ig
also they're fun with the skatepark foundations and jump pads
and they are bound to foundations yeah? Like, completely useless off foundations?
except ceiling mounts that is, but for their initial placement you need the ceiling, so its always a mess... now the problem with them belts is: put the belt at a foundation that is an odd number of meters of difference to the ceiling or the floor you put the belt mount on
much harder to steer on dirt, they spin out a lot
if you then try to nudge the mount to the desired position, it will snap above being straight and below being straight, jumping over the position where it would be straight
no chance with ctrl-nudge
i now created a super messy variant of this by stacking constructors atop each other with said incompatible spacing.. and i would be fine with them belt being not straight, but it doesnt work at all to make ablueprint from... its really annoying
not a great workaround, but you could put a 1m foundation on top of the foundation you already have, make the belt support, run the belt then delete the support and 1m foundation
yep thats a way.. similar to the ceiling mount variant
i started to put all my logistics underneath, so i could reduce the issue mostly.. in fact, as long as there are no lift mergers/splitters involved ALL My belts go straight
is that something from phase 5?
nah
can't find it anywhere
normal splitters on a lift head
works as soon as you have splitters and mergers
you can only snap vertical splitter at 2m increments, so just build it around 2m and 4m foundations
see ๐ thats what im ranting about.. the way to use them is a mess
you need to snap a merger/splitter onto an existing lift
like onto the part that is in between the input and output of the lift..
YAY I UNLOCKED coal power, oops caps
avoiding lift mergers and splitters works great
im not ranting about there not being alternatives
lol valid use of caps lock, you're excused
this thing looks really strange
satisfactory is playable even without coal power
uhm my dog just got a nuke obelisk
lemme send a screenshot
yeah that happens
NO DOGGO. NO! DOGGO.. GIVE IT TO ME... YES SLOWLY. NO DOGGO. NO! DONT SHAKE IT NO DOGGO NO DOG........
probably best to sink it
naah
or blow something you hate up
the alpha stingers going to sleep for a while
they prefer fragnobs
kill green cats
one normal nob is too little for them
the thing is the SAM is to close to my base
that's very very good
you talking about the same node close to beginner area underneath the arch?
my sam is very far away from me
is there a HUGE arch atop it? like you see that from biomes away
why my lizard doggo just stays in one place
same but it will bring u stuff
yeah
yep im there
which spawn place did you choose
find the upper entrance right underneath the arch.. its protected by some fume plants. take them out with nobelisks or just jump around them, they have a cooldown.... then build some ramps downwards, not to far.. check with building tool... you can put the miner from above, without getting down.. you can then attach a lift the same way
the thing is i dont want my stuff to get dmged ucs im right next to it
you might need more than one lift though, or you use the floorhole trick
1st one ofc
there is no damage to your buildings
oh alr
ima just nuke the hell out of that place
does anyone wanna watch-
infact. if you put foundations into the entire caves floor the stinger wont respawn
i chose the 4th one because of the biomes next to it and there is a lot of resources
the desert is op
it has a lot of everything
this is my 1st run
this is my first run too
and tons of radiation and dangerous fauna.. tipp: you can start in noob area and then just migrate up north once you can stand the dangers
ah
that being said, its perfectly possible to start from that place.. just a matter of taste
so do i js drop the nuke in the cave
the upside certainly is the crashsites around the 4th location contain lots of endgame mats
wai
the plains one is the worst in my opinion haha
how do i detonate it
nobelisk detonator
i aint got that
you can't detonate it then
that's sad, would be better if you handed it over to me heheh
it's very cheap, don't sink the nuclear bomb
i didnt even think of that haha
(you can buy nobelisks from the shop)
that alpha stingers going to sleep well
i havent crafted a single gram of black powder yet
(only after getting detonator)
i automated both types of powder
(without getting detonator you cant do shit with them nobelisks anyway, so who cares?) ๐
certainly not a waste.. i have to account for buying stuff in the shop by generating a bit more coupons, than youd normally had to
what are electromagnetic control rods..
an items used for a few things
starting from their place, the first electromagnetic control rod thing i found going north to your place was a crashsite requiringthem rods
i foudn coal except i got brutally killed by a aimbotted fire spitting thing
never seen any crashsites that are requiring them
spitters
ok
they fire where you will be, change direction as soon as it fires
its in red forest, south of your starting area
if you keep going at the same direction and speed they will always hit you
hmm thanks
I believe this includes the big spitters that fire a ball and explode? you might need to weave around those? can't recall
i think theres one up at your place as well, but im not 100% sure if it was requiring it or if they were laying around
i hit my heat sink factory by accident
yep.. found it..
its kinda small
theres babies
take three hits with the basher
unless they start running
im gonna get the sword thing
some are big and different coloured ๐
ty for the help i appreatice it
alr i've got the upgrade, time to craft it
alr time to hunt that stupid thing
#screenshots message only one material left
finally
hmm i also need water
i have a question, is 1 coal generator enough for a whole factory? idk how this coal thing works
ye this was a dumb question
get 18 like me
or 9 gens with 2 shards in each one
1 normal coal source will be enough
depends.. each building has a power consumption in watts and the coal generators generate watts... in early game the output of a coal generator sounds massive, but will quickly be outruled by oil based power consumption.. this doesnt mean you should not build coal power.. just dont worry too much about it... if you build enough generators to consume all the coal from one normal or pure node itll be enough for a while certainly
This is when he powered it on and went "oh" lol
most importantly: once the coal is running, separate your biomass burners (dont destruct them, just separate them from the network with the coal generators..) then build power storages. Those will tank consumption peaks, if those jump over your total capacity....
you need lots of machinery to produce fuel
you cant just burn oil directly like coal
if coal generators are build low enough, they dont require any extra power except for the coal miner
i use eh 3 refinery to get enough fuel for 18 diesel generators
or 4 refinery i don't remember
nobody said its impossible to be net positive.,.. and of course the ratio is better than with coal,otherwise nobody would use oil...
but just check the power requirement of a refinery.. its quite a lot in comparison
especially when compared to one miner only
thats more than 3 coal generators ๐
haha
you should avoid putting power shards there as well
as power consumption is increased by square at least
i put always put 3 shards if somerslooping it
i have too much somersloops so don't hate me
if you put more refineries instead you gain a lot more power
i will get less output or waste much more somersloops
slops is a different mechanic, also consumes more power but generates material out of nothing
it just doubles the output
shards just increase production speed, while increasing power consumption faster than speed
i know
hence 2 refineries set to 100% consume less power than one refinery set to 200%
it's better to put 3 shards into somerslooped refinery
so you loose power by saving space for refineries
thats not the point
and no.. it really doesnt matter as shards do not increase material produced relative to input
you can just build jmore producers instead.. it makes sense in the way that you have limited amount of slops
i'll use more crude oil then
but slops increase power consumption even more
my point is: when power sharding fuel production, you loose power. you will get more power out of the facility if you just remove the shards and built more refineries instead
i don't care about power
in fact you can increase power gain even more by UNDERclocking the refineries to say 50% and then bulit twice the amount of them
as at 50% clockrate the refinery will consume LESS THAN 50% of the power
that's very good
me neither, but we talking about power generation.. you just waste both shards and power ๐
i mean im not demanding you to change it, but theres much better use for all your shards, slops AND the crude oil
i will loose less oil, somersloops and get MUCH more fuel if i'll use only one maxed refinery but will loose just a bit of power
no it doesnt make up
you generate twice the amount of oil with them slops yes
(the shards again dont change anything but productino speed which doesnt matter as you can just build more refineries)
but with them slops, yes there is twice the amount of fuel
BUT.. itll require more than twice the amount of power
i don't care about power
it will generate more out of the fuel it makes
much more
so you are not talking about a power generator but about a plaastic/rubber factory
what
bruh.. i dont know what youre up to.. i talk about power generation onlyu.. i separate my facilities also. the fuel from one crude oil source goes into power 100% and then i use a different crude oil source for other stuff
if you mix those, then surely yes you might want to increase the fuel output
(although its best to slop the material at the END of the production chain and not at the beginning)
i'm too confused
yes because you talk about two different things that you put into one facility.. which is fine, but of course increases complexity
i'll just play and use the more productive way
that would be the one where you exploit all the oil nodes in the best way ๐
but you will see what i mean eventually, no worries
i did it the same way as you did, so im not saying im smarter or something
but you should consider this advice right now: the slops do the most at the END of the production chain
so if you use the fuel to produce anything else with it, slopping that would be more efficient, as you effectively multiply the other input material as well
is there way to cap the fps of the game when tabbed out
i spend quite a lot of time tabbed out and i just dont wanna waste that excess electricitry
oh and this is only true, if you are limited to slop only one facility... if you could slop more than that sharding it would again not generate more material than not sharding
its really simple actually.. shards ONLY increase speed, slops generate more material from thin air.. both do it by consuming more additional power than the material they generate faster or from thin air
i'm too stooped to read that much text
What is a good heavy modular frame production to fit my future needs?
encased
with encased pipes, adhered plates, coated plates
just make a handful a minute and keep going. Future proofing is generally a waste of time
It's easiest just to make enough for your needs imo. When you get further and need more, just up the production lines
i know
is it normal for me to have a giant white square on my screen when holding a nobelisk detonator
to fix it don't hold a nobelisk detonator in your hands
I am struggling with fluids. My distilled silica keeps shutting down and I'm pretty sure it's related to priority merging of fluids. As far as I can tell I've built a system that should prioritize the recycled water, yet the silica factories keep shutting down. What might I be doing wrong? There are no backups in the silica output and no input problems with the dissolved silica or limestone. screenshots hopefully help. looks like I can't post a screenshot. The recipe calls for 51.195 water from an extractor which I'm merging into the 204.8 recycled water from the 2.56 blenders from a pipeline that is 2 meters above any recycled water pipe. I've got the water extracter tuned to the exact amount. what might I be missing? I'm about to just add a second water extractor to supply the 204.8 water and convert the recycled water into steamed copper sheets instead as a fix, but I'd really rather figure out my mistake. Any help?
don't priority merge fluids, you need to separate consumers so that some machines only consume fresh and others only consume waste, and keep them totally separated
You can post screenshots in the screenshot channel, or you can post in #1038092680493801533 where you can also post lots of screenshots
this often involves building a couple more machines than you would otherwise need but works a lot more reliably
I hadn't thought of separating machines
sorry about the lengthy explain. thought I'd be able to screenshot. I'll try the separation first, then see if I still need a fix.
thank you puppy
What @south sinew said. I abandoined priority fluid mergers as too unstable. What I do is have group A machines beeing fed everytthing they need, and the extra output feeds group B. Use a priority belt merger to ensure that products from B are consumed before A and that prevents any deadlocks.
the overall project is to make 38.4 Uranium Fuel Rods
uranium rods ๐