#satisfactory
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not sure how these trains work
im using the alt-recipe for the casings
I do. I like not knowing what's coming next and not being able to just plug the next target into a calculator and get the optimal build spat out
im making it more eFishient
start by making two stations that look like this <SFF------FFS> (make sure the stations are facing away from each other with the curved top being the front of them) then make a train that looks like <EFFE> with the engines on each end facing away from each other -- that's the absolute simplest train setup you can make
rebuilding is not efficient though
ohhhh so the locomotive can be on both ends?
making full use of the nodes is
yeah, in autodrive the train will only go in a direction where there is an engine in the front that goes forward. in self drive they go reverse just fine
Damn.... Thanks! I'll do it after I finish my playthru
making full use of nodes is not really useful
it doesn't matter if you use one full node or two nodes at 50%, you've used same % of total world resources
and even if you wanted to use a node fully, that doesn't require any rebuilding, just plop a splitter after the miner and you have the excess materials to use
every time people start talking about efficiency I always wonder why they aren't using more factory carts since they're by far the most efficient vehicle
im 50 hrs into this game and i heckin loveit
not entirely sure how much freight cars i should be putting
making full use of nodes gives more resources using the same amount of nodes so its useful
I always just start with a single car per material and then add more if it turns out that the route doesn't support my throughput with only a single car
I don't use nodes for the sake of using nodes
I have a goal I want to reach, which requires me to use X/min raw resource. Whether that comes from a single node or multiple doesn't matter at all
(Unless it's, like, abundantly clear immediately that a single car won't be sufficient, which is something you'll get a feel for with time)
you can always upgrade your miner and use a splitter to send the additional resources to another factory and leave the old one running
a freight station can support about 1.5 belts of input/output safely (it varies based on a bunch of factors). make sure to put an industrial container on each freight station to help buffer during the loading/unloading animation
thats your way of playing not everyone plays like that
sure, but even then, if you need X/min resources, it doesn't matter if it's from one or multiple nodes, it's the same in the end
do i need to use foundations for my rail tracks or can i jut plop them on the ground
plus if they're far away you get to set up a really impressive factory cart route to move it back to where ever needs it
Dimension depot can intake different items in 1 right
I dont want to waste all those spheres for each item lol
they can go on the ground though I highly recommend you put your stations fully on foundations
yes, but if that item is full, it will back up
no, it will get jammed
it definitely makes it more complicated. but that's the part of the game i enjoy the most. getting it to work. i dont' really get much into making it look nice.
there are a LOT of mercer spheres in the game -- I've fully sphered everything I want and I have 33 in my inventory
So it's just better to have 1 per item to avoid jamming
btw is it worth using impure nodes?
Yes if you need them.
Sure, it'd be silly to avoid them, in fact
yes, it's the same resource as from pure
i just snail them up
yes, especially if there's a bunch around -- just combine them. 4 makes a pure. or 1 normal and two impure
Up to you to choose what kind of setup you go for.
yeah but it gives like way less
has anyone here tried to play in vr
In the very early game there's a slight argument that using normal or pure is better, just since you're pretty power-limited in the very early game, but even that is marginal at best
happened to me when i made a refinery and nothing used plastic so it just was sitting there
π π π
it's higher power cost per ore mined but there's no other downside
im at the mid game i think
don't build a factory that is going to want a lot when there's just 1 impure around. but if you find a normal and 2 impures then that's great π
Turbo fuel unlocked time to make the power hub at blue crater rip
replied to the wrong message
On the other hand, if that factory only needs the output of that one impure node, then have at it! A lot of factories require a lot of different resources, at different rates. A single impure for one of your resources may be more than enough
i only use pure nodes. items made from pure nodes just have that extra shine that the impure items don't have
it's true, I read it in the patch notes
doesn't really matter. It gives ore, if I need ore, I don't care if it's from pure or impure
It's true that the lustre just isn't the same, otherwise 
Hey where are people building oil factories man? I see everyone build in an ocean with a bunch of empty space. Where is that????
just make sure to move the items made with pure ore using a gold factory cart or the shine will come off
Generally near the oil nodes (many of which even happen to be right on largeish bodies of water, in fact). :)
every time you use an impure node ada cries
Western or northern shore of the map, or any place with water and oil, really.
the whole northern central coast is covered with oil nodes
i havent even started using these and i already love them
No there's this very specific place everyone builds in, it's just a massive ocean
Noted!! Thank you!!
if u use 1 pure and make 240 per minute and ur factory only uses up like 100 u could just use 1 impure with a snail inside
North is up right???
"Everyone" builds all over the map. But yeah, there are a few places with oil which are right on the ocean
Yes.
no, "up" is the Z axis
if you are walking uphill, then you are going north
Or the Y axis
Top of the map.
Heh, I suppose it is a bit unclear, depending on local convention. :D
https://satisfactory-calculator.com/en/interactive-map if you want to see the full map and where different resource types are. with oil, be careful -- there are two types of oil nodes. The "resource wells" ones you unlock later into the game
It's very dangerous there. I'll see what I can do
A popular spot is on the West coast, just northwest of the grassy-land starter area
dang i wish i knew this π i spawned at the west side and my scanner detected two (2) pure oil nodes to the south west
Those are fine too.
Quite good spot, actually.
Yes I'm at teir 8 (or was it 9?) so that shouldn't be an issue
yeah, that's a good spot to make a lot of plastic/rubber.
Any oil node is fine. You really have to try hard to exhaust any resources on the map, with the possible exception of SAM (though even that can be slooped to the point where you're unlikely to actually run out unless you're specifically trying to)
which machine is used to produce turbo motors?
ah, then make sure you tick both oil types (3 node qualities and resource wells) on in the map if you're looking
There's no oil there tho? I've been there
there's a spot with a small island. Has a few nodes there including a pure I think
Thanks! !!!
You can find out via the in-game codex. Hit o to open the codex, or n for a search bar. Search for "turbo" on either, and it'll show you all the recipes you know for it (which will include what machine the recipes use)
ty
The search bar is also a calculator, btw. n for nalculator
turbo motors are surprisingly cheap
(Although that advice is only assuming you have them unlocked. The codex only shows you stuff that you've got access to. If you want info about stuff you haven't unlocked yet, the wiki is your best bet)
I think that might be the first time anyone's ever said that about turbo motors.
yeah i unlocked them
its not that expensive tbh
Do I wanna automate nuke noblisks
the default recipe at least

I recommend it. it's fun π
I like that smile
theyre really serious about the Exploit part
one drone port - one destination?
I dunno, I'd put them at nearly the top tier of complexity + requirements. I admit it's a bit difficult for me to gauge since I've been through the game often enough that I don't find any of the resources particularly daunting. But turbo motors are no joke. Obvs you've got TPRs and BWDs on top, but still; Turbomotors aren't messing about
Omg I use the South West too! I made 32000MW from a single pure node
the stuff thats giving me the most problems are super computers
I automated them very easily
wait. is the map not random
i need more copper
Heh, I actually find Supercomputers more straightforward than Turbomotors. Interesting!
It's hand crafted. This isn't Minecraft
Correct, it's 100% handcrafted. The only thing that's randomized is the composition of some of the resource deposits (the ones that go away after you hand-chip at them)
no wonder some power slugs seem to be on platforming challenges
i will just use somersloop on them or something
for now
Yeah, there's a lot of fun stuff like that to discover in the map. :D
platforming challenge slugs when i find the slightest upward slope with my parachute:
[skeletor meme voice] remember; every eggplant on the map was put there on purpose, not because of an algorithm. until we meet again!
cant wait to find the 900 korok seeds
wait so this means i have a limited about of mercer spheres, power slugs, and somersloops
power slugs yes... but eventually unlimited power shards
there are more mercer spheres then you'll really care to use, so don't worry about those, either. sloops are valuable but there's still a lot if you're not lazy with them -- "oh I don't need to build more production I'll just sloop this refinery output"
Yeah, sloops are really the only "limited" resource you're likely to ever care about
sloops are amazing for cutting elevator requirements in half
Do u guys use conver belts for personal transport or am I the only one??
And there are more than enough slugs on the map to tide practically anyone over until you get to the point of automating shards. (Plus you can ||tame lizard doggos and they will occasionally bring you slugs||, for technically infinite slugs that way)
Of course it was created by a benevolent all knowing creator! Do people really think something with the beauty and complexity of a lizard doggo or factory cart could have just evolved by chance?
Next up from Coffee Stain Studios: Factory Cart Simulator 2027
careful where you put them though make sure you keep track
I still think there should be a super rare chance of them bringing you a sloop π would give doggos a point again now that shards are infinite
If they just did a port of tony hawk with the cart I'd be throwing money at them. I just need a combo counter
i had to go through and find like 20 sloops from my og spaghetti base
Heh, yeah, easy to lose track of sloops. I recommend using a specific customization for machines which use sloops, so it's easy to see them from a distance
(that or keep track, of course, but the customization is nice if you're not religious about doing that)
all knowing, sure.
benevolent? who knows 
i eventually just used the SCIM website to list all buildings and looked through for which were slooped
Maybe this is a useless idea, but imagine a Passenger Car for locomotives
but it still took a while
there's no reason for them to be anywhere except your dimensional storage or a dimensional box. You can always ask SCIM to show you where your uploaders are -- so yes you can't do dumb things like put them in a box in the middle of nowhere, but the most common things to do with them are very safe π
Two belts fit perfectly in a catwalk. So you can have giant two way walk systems that speed boost you
And I don't see many people use this
i was mainly talking about them being in machines
I use this to walk around very fast in my fuel factories, coal burners, etc etc
Technically it's quite easy to use the existing mechanics for passenger rail; I end up using my train network to get around the map all the time. Can even add in a dedicated "passenger" station at your factories to facilitate it!
just becomes a pain later on if you forget where they are in a sea of spaghetti
Or to even walk between a hyper tube and the factory
oh sloops? Yeah. But you can ask SCIM to tell you where they are
Just anywhere where I do a lot of walking. I'll plop there guys down
my dumbass decided to dedicate 3 refineries for making fuel to turn into packaged fuel
is there a way to do that directly? I was doing it through just looking at a list of all machines and scrolling through to see which were slooped
that's how you do it, but it doesn't take more than a few minutes even with a huge list of machines and hopefully you don't have to do it that often π
pre-depot I'd fill a train up with materials for projects and just take it with me to avoid multiple trips
What's wrong
coffee stain goat simulator 2 2046
it also wasnt 100% accurate though, even with a freshly updated save it was telling me some machines were slooped when they werent
Holup tis genius
i think the way they are recorded in a save is stored differently or something
Technically it tells you if the next output will be slooped, which doesn't require a sloop to be present
no, it just knows the machines current settings not if there's a sloop -- if you remove a sloop and it doesn't finish another cycle then it will still double the next cycle.
You could even go a step further and set up a train route to automatically replenish on the route, rather than loading up by hand. You can do that with vehicles too, though of course that would mean recording a whole route for it
Or, Drone Malls were a pretty popular way of factory-building-material delivery
oh yeah that mightve been it since some of them were shut off
Sadly those don't happen much anymore, now that we have Depots
i have too much packaged fuel
i started to just throw them into awesome sink
Maybe I'll make a point of building drone malls again for my next playthrough; I miss 'em already. :(
even with depots a central mall is a really fun logistics project if people haven't tried it before
You'll use it all when u get drones
I used to occasionally even set up mini building-support factories onsite for basic materials (like Phase 1 stuff, generally) back in the day
Once you're used to those early production chains they're a breeze to set up, and there's usually at least spare limestone + iron about
But what about taking d o g g o s
Get a temporary building-material factory set up; tear it down once the build's done
No need to crosspost, btw; #design-and-architecture is already a chat-focused channel
everything I do is excessively colorful so I say add color but I like the shape π
colour aint my forte unless it's blu
now i needa figure out how to do junction bp but i cant seem to overlap the railways
Junctions are nigh impossible with the vanilla blueprints, btw. If you're trying to do rail intersections in blueprints you may want to look at using mods to get bigger blueprinters
There's just not a lot of room in there to work with, compared to the sizes that rails typically impose
I LOVE TRAINS
fortunately throwing together a junction takes about 30s once you're good at it.
are train stations supposed to be at the end a station? train pulls up to just in front of it and then goes back the other way without getting all the way to the freight platforms
what self-respecting satisfactory nerd doesn't love trains
god i already am not looking forward to trains
now i remember why i closed this game for a week
Why not, trains are awesome
they have to be at the end of the station the way the train approaches the station AND the station direction has to match the direction of teh train (the direction is the arrow while you're placing it or the curved top end after placed)
There's a learning curve, but once you're used to them IMO it's not bad at all
it's not "not bad" it's the best part of the whole game π
Heh, trains are certainly great. :D Though especially if you want them to look good/realistic, it is a nonzero amount of work to do so. (Though some folks use mods to help with that)
when you look back at your fearful naivete, and how far you've come, it will be one of the many many things you love most about trains in the future
long distance logistics isnt the fun part for me. making the factories themselves are
The trick is to realize that long-distance logistics are merely part of your factories. :D
so the station arrow should point away from the station back towards the other way? (i'm not using loops I've got a loco on each end of the train)
You're building advanced conveyor belts, from scratch, to your own specs!
<SFF-----FFS> S = station > is the direction and F is a freight spot
ffs
thank you laying it out like that helps alot!
the notation confuses me lol. ill just go back to bashing my head against it
someone tried to explain signaling before to me and it broke me brain
make sure the engines are facing away from each other too --- <EFFE>
@rotund field (re: #screenshots message ) -- In the end it all depends on how "big" you build. 24-48 coal gens is probably a pretty common range for folks to shoot for, though. If you find out you need more later, can always build more!
two trains can't be in the same signal area at once. that's all block signals are and you only need block signals
Yes!
im using coal gens from the mod refined power one is making 150 mw and i have 16
idk i guess it'll just click with me when i see it cause the words aint making sense in me head
Well, if you're using mods then the question of "how much of X should I do?" is even more unanswerable by anyone but yourself. :)
Xd
As always with power, though: just build as much as you can stand to build in one go. Then if you need more later, build more. :)
back to the trenches I go. let's hope trains wont make me quit the game again π
good thing you know somewhere where people will basically fight over who gets to help someone learn trains π
i will need some help too
yeah but that fighting made me just avoid this server for the past week lol
with trains once i run my first one around the map i think there will be a lot of troubleshooting
cause i knew id just get contradicted for avoiding trains again
i know i shouldn't've kept trains to the last moment but eh it happens
If you're just starting out with trains, I recommend just letting it grow organically instead of starting out with grand map-wide plans. Need material from A->B? Set that up. Then when you next need C->D, maybe hook that up to the original too, etc.
ok so its not filling up my freight car
Let's be real: does anyone ACTUALLY use the leached ingot recipes?
currently im making a track where it picks up outputs from all my factories and puts it in my great storage,
IMO it'd feel pretty bad to spend dozens of hours setting up a mapwide rail network only to discover once you're done that there's some aspect of the design which really should've been tweaked right from the start
and it does look like i dont have the option to dock the train
Wait, really?
Leached recipes are pretty niche, for sure. But if you happen to be near some sulfur and need more ingots out of your ore, it can be handy. (Though I admit I have yet to use them myself)
How do you use this object scanner?
yes π
It's like a hot/cold thing. Choose which thing to scan for, and then as you're facing the right direction, it'll get more and more urgent with the sounds/visuals
You need to be somewhat close before it'll pick up the object at all
pick what you want it to find using mouse buttons and then it tells you if you're looking at one and are close
Hold it out, it scans for stuff in a radius. Signal gets stronger as you get closer to whatever you scan for. (Hold) right click to change what you scan for.
if there's not one around it gives a different message than if there is but you're looking away from it
it's going out of range
yeah idk what im doing wrong with the train
so i dont need any signaling other than the junctions right, and ideally all entrances only one path signal and all exits one block signal?
A #1038092680493801533 thread is often the best place for train problems, since you can attach screenshots inline. Make sure to take the screenshots with the signal coloration showing, if you're using a signalled rail line
I have a stupid Q,
for Crude oil > HOR > Diluted Pakaged Fuel
Where would i best add power shards... I cant quite work it out on any of the calcs
you just need to roll a dice for each step of the production chain and trust in fate
At the fuel gennies
@limalso you unlock new types of items that it can find as you progress through the game and do research and wahtever
Heh, sounds like an interesting playthrough restriction
Auto-unlock alts but roll randomly for each recipe starting from the end product. :D
It's just more resources for slightly more relatively early game ingots
It's pointless! Mad!
chat do i make a train for each factory that does runs to get resources or do i make a train for each resource that makes runs to each factory
so ive been looking for SAM but i cant find any anyone know an easier way to find it
is that not gonna just speed up the rate of which fuel is Consumed****,
and then eventually it'll stall out anyways?
scim
why diamond so expensive bruh its just coal pressed together
it dont need a particle accelerator
Yeah but what if the universe wants you to use those resources? You've got to let the dice take the wheel
You build, at 100%, refineries that can process X amount of oil into Z amount of fuel, through whatever recipes you decide you want to use.
Divide the total number of fuel being produce by the amount of fuel a genny burns at 100%, then divide again by 2.5
what do you mean
but anyways it brings me to my question: 30 crystal/min enough? for personal use
interactive map. SCIM
If you don't want to just look it up, SAM is generally in caves, high places, or other werid locations.
oil diamonds work like a dream
but my oil empire π
ok thanks
i mean diamond is worth it
Okay, i totally understand you,
but my ape brain needs 5-7 working days to catch up
diamonds are the ultimate end-game resource suck. like copper powder is for copper except for LOTS of types
I wish we had more character customization :/
wait wait 200 oil for 40 DIAMONDS?
Just want to share with someone before go crying i spend 3 day check all my aluminium production, rebuild 2 time without understand why it's shutdown every time, its the HOVERPACK ISSUE !
so one pure node can get me 60/ crystals a min
Yes sir
imo, refineries are easy to build
Fuel gennies suck
HARD DRIVES HERE I COME
I wish fuel gens ate more fuel
I literally saved all the oil in the blue crater for that
bruh im making all blue crater oil into power
-throws more shards in them-
and then the west islands im probablly gonna do diamonds
i've got 1020 crude oil/m and hoping to powershard where I can to make it as over the top as possible so i can forget about power production for a while
I will never understand why they made fuel gens eat less fuel instead of making them produce more power
Artificial space monopoly + emotional manipulation of people through advertising. The same reason the cyber wagon is so expensive
or kill my sanity and make 4/m rods a min, sloop to get 100gw
Is there a mod that let's me use as many shards as I want? That would simplify a lot of pain for me
a single oil field turned into fuel or turbo fuel can easily carry you through the game
not that I know of
BPs take away a lot of the building pains
ok so i can only go to one station with self-driving
Unless ur like me
whats going on in your save lmao
without shards, with 1020 crude oil, i can make 2720 fuel,
but, someone old here told me i could use shards to make it into 2700 crude oil/7200 fuel
Fun.
shards only increase your production capacity if you put them in miners
shards only change the number of buildings needed, they never increase raw material efficiency -- yeah except what greeny said
Ok, so, and this is mostly me, I ONLY really shard extractors, get all the oil you can, and then just build more refineries
guys pls help im tryna make a plutonium fuel rod factory in satisfactory tools but it keeps saying couldnt calculate it cant seem to calculate the plutonium waste
do I have to add it as an input?
you can do both without shards
that ratio is the exact same
Could you explain how please mate,
in fairly simple terms haha,
I'm learning but struggling a little to keep up
no worries man im happy to help
you gotta add your waste as an input
go to dm i can send you screenshots and stuff there
satisfactory calculator will do this without having to jump through hoops but many people don't like it -- it's all I use, though. It knows that a nuclear generator is a production machine of a type
I am a fan of the tools π
satisfactory bro
tell me why plutonium fuel rod so complicated what did I do wrong ficsit
it needs 10 different ores
Endgame resource requires endgame-level complexity; film at eleven! 
and potentially multiple nodes from each ore type to meet waste demand
TIME FOR TRAINS!!!!!
oh yes my saviour trains
no fuel no nothing just power and big line

i got it working! Archangel Coalasolph takes her first batch of coal to my base!
train?
anyways thats a future project
time to go do my diamond crystals and my uranium fuel rod
yep!
nice job π but now the bad news. Don't make a bunch of one-track rail lines between places. before you do much more with them, you gotta learn how to make a 2-rail highway system. That's where the real power of trains become apparent -- and there are quite a few more rules for how to do that, but they're worth it π
i probably wont rename Archangel Coalasolph if i ever need her to go to other places and bring more stuff
only 100 uranium waste can go in a stack tho
my maximum power usage is 5000 and im making 3000 lmao somehow still using 1500 anyway
so 400/m means every min 4 stacks are being filled, 48 stacks so 48/4 is 12 stacks so every 12 min industrial storage is filling up
Yeah I'm at ||quantum|| stuff rn and I'm rlly overwhelmed
so even 100 industrial storage containers can only contain 20 hours of waste
I need a better way to get rid of my waste pls help
U waste doesn't stack to 500?
im thinking of getting more freight cars and having one for each thing that i need to bring somewhere. right now coal is the most important because i need it for steel stuff
oh my god this docking is taking so long
Wiki claims U.Waste stacks to 500
did you put industrial containers on the inputs/outputs of your freight stations?
I just gotta hope I dont play 100 hours of satisfactory
iiiiiii shouldve done that
Even if you do, just plonk down another ISC grid blueprint and hook it up. :)
rn one mk4 conveyor belt is providing my cargo
Just have to remember to check your storage if you've been playing that long!
i forgot blueprints exist β€οΈβπ©Ή
do that now. use industrial (large) one and hook both belts up to the freight station then usually just one on the other side and it will keep up input/output while the train is loading
you can flatten them up against the sides of the freight stations if you need to
hopefully this "or" thing works and setting waiting time to 1 million seconds will make her only leave once she is full with coal
just say "full car" AND 1 second
click "or" to make it an and
I've often thought it would be kind of neat to, like, set up a solitary drone/train/vehicle route or something which would send over a small amount of radioactive waste if your waste storage starts to approach its capacity
wait this is very good
I can actually half my uranium waste, half goes to unseen storage and the other half into plutonium stuff
I don't think there's a great way to say "only make a delivery once something's in your input buffer," though. Like ideally you'd want such a thing to make one delivery and then stop.
that way only 300 waste a min rather than 400 (both plutonium and uranium)
how do I transport my waste though? idk if I could have trains because well.. train line across the map thats radioactive
I wana do drones but idk if its enough
Eh, it'd only be radioactive in a small radius around your train. Trains are a pretty common method of moving waste about. That or drones, of course.
uranium waste may well reuqire more than a drone - -plutonium storage should be easily handled by a drone because of slow genreation and massive stack size
And again, even if a single drone can't support your desired throughput, two probably could. :)
yea probably
best part is that you already have a VERY efficient fuel source for your drones right there π
where should I make it?
how
nuclear fuel rods
radioactive drone?
i mean im making packaged rocket fuel soo
actually wait I might make all my waste into plutonium fuel rods
I don't think the drone is a source of radiation -- the drone station is, but tha's already irradiated
it only costs... 120 sulfur 480 nitrogen 360 limestone 520 water 100 bauxite 170 quartz 200 coal 144 caterium 273 copper 290 iron
Although using Uranium rods for drone fuel is, IMO, not great. You'd have a semi-indeterminant amount of your URod production being consumed by drones, so you'd have to unavoidably at least sink some of it, which seems wasteful.
oh my god it just finished docking
Do u guys unironiclaly use nuclear??
ykw
Actually just had this convo in another channel, too, but IMO the only powered-by-rods scenario that really makes sense is if you're sinking Plutonium Rods instead of burning them. In that case, yeah, send those PuRods over to drones or vehicles wherever you like; it's an A+ fuel in that scenario
should I just make a small scale nuclear for fun
beacuse the WHOLE reason I want to use nuclear is for fun
im actually stupid can I not just do that
I'm not sure who would ironically be building nuclear. But yes, I've yet to do a playthrough where I didn't build out nuclear power
but atp I might aswell use it- im making enough for 2/m, reactors use it 0.1/m so thats only 200/m plutonium waste for 50gw more
I haven't tried nuclear yet
except 50gw isnt that much. so I might aswell just sink some plutonium fuel rods
will i ever need raw SAM or can i just turn it automatically to reanimated and store
RF was enough for me
Hm? I was just saying that IMO using Uranium Fuel Rods to power drones (or vehicles) doesn't make a lot of sense. If you're sinking Plutonium Rods (instead of burning them), though, those rods are A+ for fuel.
Just for the funz. Is nuclear really even that viable?
I feel it's too much work for barely any power
You will never need raw SAM; Reanimated is where it's at. :)
Compared to rocket fuel
hear me out on this one- 4 plutonium fuel rod industrial storage, sink overflow and then just bring some of it to power drone
Uh, yes. Nuclear power is the most easily-scalable power in the game. It's A+
U need it for early mam research iirc
boom infinite drone power you can make biggest drone power
viable? Yes, it's lots of power. and uranium has no other use. rocket fuel ingredients are valuable if you progress late into the game past the story
I do admit that Rocket Fuel is also A+ (or A at the bottom end), and competes really well against Uranium power
Shhhhh. No spoilers
Though IMO once you add in Plutonium, nuclear's got the edge
yeah ok no my brain is too tired for trains ill just go to sleep lol
Yeah. Only at the beginning.
After that turn that into reanimated.
And sink the excess. Nice source of points
the ONLY problem with all of this. uranium waste in alot of industrial storage is it will lag my game I have a rlly bad pc
How so? Doesn't adding plutonium in make the logistcs even more complex?
And while I acknowledge this is 100% personal preference, I really don't like Fuel Gen Spam. I would rather building out nuclear than build out Big Rocket Fuel, any day
hes saying uranium fuel rod is good, when u add plutonium it makes it not viable
Sure, but, y'know, I'm playing a factory building game to build factories. Why would I deprive myself of a complex factory?
Ohhhh so that's why people would choose nuclear
I can easily make 100gw with nuclear but its the bloody waste thats annoying me
Thats not what he said
Also, more personal preference, I find the nuclear chain far more enjoyable to build out than Rocket Fuel.
oop mb
They should give rocket fuel a waste byproduct as well to Balance it
I mean, I use Rocket Fuel too; it's quite good, of course. I actually finished project assembly on my 1.0 save with only Rocket Fuel, so it's not like I don't like the stuff. But Nuclear is also A+.
no nono devs pls dont listen to this person
but how will it make waste its literally just burning fuel
Like toxic fumes from the burners and you need proper ventilation to deal with that
Heh, the devs aren't going to mess with production lines anymore; no need to fear that. :)
but didnt they say like they wont have greenery or like pollution in satisfactory? its a factory game afterall
Rando comments on their Discord isn't gonna sow the seeds of factory discontent. :P
if toxic fumes would be there heck my world is on fire from the manufacturer spam
yes it's ironic that the cleanest form of power is the one that punishes you for its waste
No they said they won't have eco friendly energy. You're supposed to pollute the environment
And biomass is the only power source which is technically finite!
yeah so why would they make it bad to polute enviroment
Okay that's also a point
it's not - cuz you get it from creatures that respawn... and doggos π
if ur supposed to
Heh, they don't! There's no pollution mechanic, unless you count radiation. :)
Ah, yeah, I always forget about mob-driven biomass
ykw im just gonna sink plutonium fuel rods
Yeah, there's only a pollution aesthetic
You can also try to eat them
someone suggested an interesting early game challenge -- no flora power π
So yeah, if you are gonna sink the Pu rods, then you've got an A+ drone/vehicle fuel sitting there. (So long as you don't mind irradiating the places where the rods go)
dude im already imagining the possibilities with trains
wait. when u burn fuel rods in vehicles is there still waste?
even if you're going to burn them the cost of running a few drones off it is essentially zero. It's going to be a rod an hour probably?
my coal place is near to the place where i build my electronic parts. i can just get another freight car to put them in
no
YEEEEEEAAAASSSS IVE BEEN SAVED
and bruh I cant oepn satisfactory rn cuz of steam update time
Nope, zero waste! Though you do have the irradiated-droneport/truckstation problem, which in a way is giving you a similar problem to waste. :)
but will it unradiate after its being used?
I can also automate filters they arent that expensive and im gonna need them anways
it's a smaller zone than a bunch of containers of plutonium waste
radiation only exists around radioactive items
im running out of power. I have one more oil node left before i have to find more. is turbofuel better for power?
Right, but since you probably can't supply the exact amount of fuel any given station/port needs, there's almost certainly gonna be an unavoidable slow buildup of material at those stations/ports. :)
hello
btw quick question yall how long does a plutonium fuel rod last in drone? like flying time
use diluted (packaged) fuel
fill the drone port fuel ports then sink the rest. no buildup beyond that
Right, I'm just saying that if one of someone's concerns about waste is the irradiation of areas of the map, then using PuRods as vehicle/drone fuel will be similarly problematic.
Yes, I know. :)
turbo fuel generates a lot more power than regular fuel per unit. It does this by burning more slowly in the fuel generators so you can build more for the same pipe of source fuel. rocket fuel is again much better than turbo fuel
whats the best power source
rocket probably
the one that doesnt break your mind while building it
how long does plutonium fuel rod last in a drone like t ime
what do u mean rocket
"Best" is an entirely subjective question, as usual. Most folks would probably answer either Rocket Fuel or some combination of Uranium/Plutonium/Ficsonium
forever
rocket fuel
wish i could sloop packagers for some real matter duplication
if you're just around to beat the story then any fuel will get you there.
huh whah
no in satis factory
other than getting a bunch of free oil it's not really as broken as people would make you believe since you're rate limited by the machine at 250%
so what would be the best to use. i need to make more power before i expand anything else
why doesnt wiki have the time for droneeeee it has it for every other vehicle
I think that's the only reason they don't allow it is for making oil stay somewhat scarce
yeah, I did math on this before release and it'd only be worth it for nitrogen and maybe LBF for the jetpack
diluted fuel into turbo fuel is a great start - but you have to unlock those
Drone fuel usage is more complicated than with vehicles, since it consumes a set amount of fuel to get the route started, and then additional fuel based on how long the route is. So there's not really an exact number you can give; it depends on the route
If they made the packager a 2 or 4-sloop machine, I don't think that would really break the game at all. By convention it would be a 2 sloop machine since it has 2 inputs
I'd advise against making turbofuel unless you specifically need the extra oil efficiency. because if you don't need that, i's a very meh fuel
who has nuclear energy in there factory
Well, you can package and unpackage, so you can generate infinite things
meaning like 100 industrial containers can leave me without needing to empty for like 1000 hours
but it goes into rocket fuel, so why not benefit from it now instead of just later?
but then again no point 50gw for like best vehicle fuel ingame
The best thing to do to know how much fuel a route will take is to set up the route, let it run a couple of circuits, and then use the reported round-trip-time and fuel-per-trip to do the math. (Alternatively, SCIM will do the math properly for you.) The reading of fuel-per-min on the Drone Port is, unfortunately, a bit bugged and won't be totally accurate
You generate infinite things anyhow. The increased rate of generation is not that significant because you're limited by the amount each machine can do per second
Anyway, the "best" fuel/energysource/whatever is the one that most fits your needs at the moment
no, you can generate infinite items from finite resources, a slooped packager can generate infinite items from more items
does plutonium last longer than uranium
yes
you gotta make uranium fuel rods to make plutonium fuel rods
Youβre missing the point. You can already generate an infinite amount of anything. All that matters is rate of creation. Slooped packagers donβt drastically change that. Do the math. How much oil/m can you get without slooped packagers? Now imagine they could be slooped -- how much per minute can you get? It's not infinite / m
i know
You could hook two togeth in a loop and get free oil
You get free oil from the ground already
do u know how long it last
man i went outside, came back at 10:30 and got caught offtrack speaking about factory for about an hour instead of actually making it
the question is HOW MUCH oil do you get per minute? The answer with slooped packagers is not "infinite oil per minute"
cant sloop packager
but if you could -- that's the conversation
Yeah but its at a certain rate if you could double every time it get exponentially more per minute
oh mb I didnt see before
only with exponentially more sloops. which you don't have.
No, again
Nodes/wells are resources, and are finite
Packagers take an item, double it, go into another packager, double again, and so on and so forth, it would be an infinite loop of items GENERATING items versus resources generating items
how long does plutonium last in the nuclear reactor
Its 2 machines tho
you don't have infinite number of sloops.
Wires and cables are quite the annoyance to produce
I think 10/m or so
sorry power plant
Can you build nuclear reactors yet?
it's a finite rate of production even if slooped packagers existed
I agree, but you still can generate raw items from items, versus items from resoucres
yeah
then build one, and check the burn rate
ok
I love this game
wait..... so yall r telling me plutonium fuel rod can last around like 4/5 hours in drones - i make 2/m i can power like 600/700 drones
Ingame, you can build an NPP and click on the orange icon next to the input buffer, and it'll tell you the rate of consumption for all fuels it supports. Outside of the game, the wiki, as usual, is your friend. (Though I believe it's 0.1/min)
I love you
The only reason my eletronics base is ok is because they take so long to produce it jist about gets enough cables to refill
but i need to make plutonium fuel rods first
are there any current bugs with multiplayer where a player gets kicked randomly making them unable to rejoin?
idk
at the cost of having my whole wordl radiated BUT WAIT.... how long does radiaton reach? will it be outside of my drone port? i dont mind only the port being radiated but if my whole factory is radiated I would not like that
Had this issue with a steam client update since I left my client open for weeks
how many hours do u have on satisfactory
69,420
no u dont
Depends how much radioactive stuff you have in one place. The radius can get pretty large if you have a lot
You can't disprove it
It wouldn't be terrible. The main "problem" is just the distribution of the rods, since it's such a slow item. If you're splitting those rods between like six sites, and they're only accumulating at 2/min, it's gonna take ages to actually get a single rod into that 700th drone, etc.
i guess not
you'd have to stop playing satisfactory and lets be honest no one can do that
but can u prove it
it's based on the amount of items. 1 stack of plutonium rods shouldn't be very large. And it only irradiates the drone port area with the fuel, not the other side. And any number of drones can refuel from one irradiated fuel port
How many Heavy Modular Frames should I automate per minute, was thinking around 5.
Once a drone gets a rod, it's gonna stay in the air practically forever, but you've gotta solve the distribution question on such a slow-producing item
uhhhhhhhhhhhhhhhhhhh kill my sanity with load balancer
do 10 its a lot more annoying
Supplying drone fuel for any other fuel type is trivial since you can just set up a depot and have remote sites fetch fuel from it. But with plutonium rods that's just not gonna be viable (unless you're willing to wait a long time for those buffers to fill up).
however many you make evntually you'll need a lot more.
Though I suppose PuRods only stack to 50, so perhaps that's not actually the worst
can you make like a route for drone? like factory a to pitstop to factory b to factory a to pitstop
and etc etc
A single drone can only ever go from its home port to a single remote port, and then back
I wouldn't recommend powering drones that don't have one of their trips be to your nuclear refinery
what is the best power source biomass , coal , fuel , geothermal , nuclear , alien power
but any that are already going there? why not?
You've asked this a few times now, and already gotten various answers. As always: it depends
biofuel for sure
(Also, "alien power?" I assume you mean nuclear there.)
then im gonna do ion nizers idea (he recommended) im gonna ship the rods to like a remote area (where its needed most, lets say my big factory) and use it from there
no
I can just load balance? flip I need to get modular load balancer
~~But yes, biofuel for sure.
~~
its gonna save me SO MANY HOURS (can I modd already existing world and will it remove my achievements? if so im getting modular load bqalancer)
i mean the last power option i forgot the name of
alien power thingy that costs 10 sloops
oh
no
ok
no they don't they make power too
500 MW + 10% (30% if matrixed)
anyways. back to my diamond crystal factory
im gonna upgrade my nuclear energy
I have a creative world entirely powered by power augmenters -- they stack. 10 gets you 10GW. Since each multiplies all 500 of all the others so each one gives you more than the last
Fuel sources in order of bestness:
- solid biofuel
- liquid biofuel
- geothermal
- fuel
- alien parts
- mycelia
- rocket fuel
- plutonium rods
- turbo fuel
- petroleum coke
- uranium rods
- ionized fuel
- biomass
- wood
- leaves
- ficsonium rods
- coal
- compacted coal
did I miss anything? π
best to worst?
and bestness is purely my subjective opinion which is equivalent to the unerring word of god so be careful you blasphemers
matrixed and unmatrixed augmneters
my item elevator is bad for raising my minerals I'm sad
I always just rank power sources alphabetically. Simplifies the decisionmaking process!
I have four furnaces, but I can't transport them to all of them
smart! that would have saved me a lot of typing
so now i set all stations i want my train to stay at and now i can just let it run?
Wait so coals still good late game or
it's the 3rd or 4th best conveyor belt in terms of bestness if you ask me
coming across 4 nuclear hogs protecting one hard drive is insane
no i mean it looks bad
yeah that factors into bestness
Aesthetics are unarguable, so yes.
wait uh
I mean it still turns into power but it's always an ugly uncolorful rock so that's why it's the second-least best
is the station set to load?
Oh are you not taking about what's most efficient and easy to manufacture
that factors in too - that's why compact coal is worse than coal
both are boring rocks but compact coal takes more effort to reach that state
yeah i think it wasnt and also i the train took the wrong turn what happened
solid biofuel on the other hand I get to use a chainsaw AND it looks like tootsie rolls which are delicious chocolate wax - what's not to like?
I use nobelisks to clear foliage
Thatβll do it.
i mean look
#screenshots all my stations look like this so it can only load the first cart right
There are explicit "do nothing" station spots if you just need to adjust what goes where
my train doesnt stop at all
Yes, you may want <SEF (E=empty platform -- that's an actual building name) if you just want to load the second freight car
wait
you can also get crazy and do <S<SF if you want the train to be able to choose if it wants the first car or the second car filled (useful when running a bunch of trains that may want to put the same resource in different places)
if it docks to the end station, it goes in car 2 if it docks at the middle station it goes onto car 1
I have a bunch of things that are like <S<S<S<S(Rubber Freight)(Plastic Freight) then another that's <S<S<S<S(plastic freight)(rubber freight)
similar for aluminum ingot and casings
and then you can use the per-train-per-stop settings if you only want, for example, casings. You tell it "only load: casings"
there are a small set of names that they are given then they just become "station 123" or whatever
yeah now i need to mess with these empty platforms at every stop
but that doesnt change the fact that the train doesnt stop
the switch is supposed to be on right?
how many diamonds can go in a stack guys'
!wikisearch diamond
My plan is to being all the needed eletronic parts from one of my bases to the manufacturers im gonna set up at the space elevator
there is a bug where the switch arrow sign thingy disappears and trains to stupid stuff like driving around in circles -- just remake the switched track
thanks
my power circuit after 10 converters and 2 particle accelerator looks like its having a seizure
okay so first it goes to robert jetpack fuel, then david motor
if you open up the train menu does it say it's going to the place where it didn't stop?
Is there a way to make docking faster
no, but it doesn't matter -- just make sure you have industrial containers and you're good -- you're not losing any throughput
Oh ok
bruh that means its gonna take ages to buffer im only making 60 diamonds a min converters will take ages to buffer
wait... 60div 12 is 5 not 6
bruh im slow
I recommend going and finding somewhere with 2-3 pure coal and some quartz or turbofuel nearby and making a LOT more than that and just droning it back somewhere.
My next goal: improve plastic and rubber production and use Archangel Coalasolph to transport that to the electronics base
so do i need to set something in the settings of each station?
no. just make sure it's in the schedule for the train
except hard drive hunting takes ages- u want me to do pink diamonds right?
it will tell you where it wants to go next and (usually) will error if it can't get there
Alternatively: diamonds are easy, and the alt recipes are basically all great. I wouldn't recommend overproducing diamonds; just make 'em where they're needed, based on local resource availability
And that way you get to make use of various alts for it, which is always fun. :)
pink and turbo diamonds are MUUUUCH more coal-efficient recipes. cloudy is okay but it eats so much limestone that it's almost not worth doing
im gonna do default for now becase im not gonna hard dirve hunt and wait
it is VERY easy to need many many many more diamonds than you can make anywhere
I alr did anyways so
I was glad I found a niche for Turbo Diamonds on my 1.0 save, though I think it was the last Diamond factory I set up
also I recommend just turning them into time crystals before shipping them.
no reason to ship diamonds
i will try again
YIPEEEEEEEE 4 normal coal nodes, and 2 pure quartz nodes 700 meteres north of me
also means you don't have to have a ton of time crystal converters in one place
good bye to my old coal setup you carried earlygame thanks π
Basically my plan is: start at coal place to gather coal and electronics, go to main base, load in black powder. Go to oil place, unload black powder and get plastic (maybe rubber too??). Go back to main base and unload rubber if i need it soon maybe idk and go back to coal place
i need to do nuclear tho. tommorow morning im going to start cracking on nuclear factory, 100gw and then with uranium waste ill make it into plutonium rods, store for vehicles and sink excess
As always, depends on scale; IMO it's also quite easy to just make whatever you need in smaller batches, and then make more when required. :)
Methinks 3 freight cars will be needed for this
for your train? If you're doing this with a train don't ship black powder, ship coal and sulfur -- you'll want those at your oil base to make turbo fuel, so just do it now π
Though, yes, this does boil down slightly to build strategy. I know you're fond of overbuilding everything, whereas I always build to suit my immediate needs
should I take down my old coal setup now to make more diamonds or later
then you can trivially make as much black powder as you want at your destination but you also have sulfur and coal available for other things
Guess the train will have to take a short trip to the secret sulfur base
Though on my save it meant I was able to use I think five of the six diamond recipes, which was fun, so I'll give that strategy a "win" based on that alone. :)
@wicked nacelle it didnt stop because it was in the wrong order first station then unloading
Wait, both my main base and the oil place will need coal oh no
that makes sense π
that's fine. 1 train can supply both as long as you're mining enough and your belts can support it
1 will starve while the other fills up (just like any other manifold) but it will reach equilibrium eventually
Oh yeahbim literally just getting overflowing coal thats supposed to go in coal generators
Because i have pure coal nodes
btw- can I have one drone bringing cooling systems, fused frames, turbo motors and super computers back to my base? not for factory use, just to have them stored near my base but idk if it will work
only if you're either willing to sink excess or have it sushi'd out perfectly. best to just have a drone for each for simplicity, IMO
but then expensiv
but a drone only goes from its home port to exactly 1 other port and then immediately back to its home port. so you'd have to have them all at one drone port
yeah they are really close to eachother
Oh my god. Im gonna need to re-pipe everything when i get whatever turbo fuel is
they are all in blue crater and they are 100m away
the furthest is 150m away from the other furthest factory
like literally they are next to eachother
also, drones only fly when they are empty after an unload, so it's not expensive for fuel. It's just the drone port power costs
Chainsaws should be allowed to run on fuel idk why its just biofuel
Since drones only have an internal buffer of 9 stacks, you'd need to make sure that all of those will "fit" into the drone, based on its round-trip time. Though all of those items are pretty low-production-rate, so I expect you'll be fine
rocket fuel chainsaw!@!!!!@!@!@
Doing sushi delivery with any "bulk" method (vehicles/trains/drones) is entirely possible so long as you're mindful of the throughput limits of the method you've chosen
Also technically biofuel is renewable because you can get it from awesome shop
Needs to be processed properly at the receiving side, of course, but again, with low-production-rate items like that, you're unlikely to run into problems even if you don't buffer much (or at all)
Which is awesome
and creatures
Unforch, creatures cant come out of the refinery for free and go on belts
My 1.0 save used bulk sushi delivery quite extensively to my Central Storage area. Admittedly most of those were from vehicles + trains; by the time I got drones going, my individual factory sites were pretty unlikely to have more than one type of item being produced
Though I did have at least a couple sushi drone deliveries as well
Dude i need a regular source of nobelisks so i can finally open those damn rocks
The main thing with processing inbound sushi (bulk-delivery or no) is to ensure that everything overflows as-appropriate (generally into a sink, at the end)
Automate them things!
and get them into DD
Yeah that my issue rn. Sulfur, coal, and my oil refineries are kilometers apart
nobe doesn't need oil though
There's a few places on the map where you can get those things all in the same place; might be worth some exploration to find 'em. :D
quantumn encoder look veri cool
Whoops wrong producy
I was thinking of smokeless powder
sufur coal steel, right? so iron and coal - with base recipes. with iron pipe just iron
I got steel covered
My 3 iron miners are carrying my whole iron and steel production
Remember you can always just have a nobelisk factory out on its own somewhere! No need to use existing stuff
The game will be frequently encouraging you to expand; this is one opportunity where it might make sense to do so. :)
I turned on keep inventory so i can just kill myself to warp to my base
for ammo stuff that will back up quickly taking some off another line makes the most sense because otherwise you're dedicating raw material rates for something that will usually be at 0
There's a "respawn" button in the menu
Why am i even getting rifles. I can just push enemies off with boomboxes
Yeah i use that
Taking material from existing lines only works if you've purposefully "overbuilt" your lines, of course, or don't mind if taking one thing out of storage means that another process could slow down
Im noticing that lots of my refineries are always at 50 oil
I guess im gonna make more?
Im starting to notice numbers oh my god
Why does StarRupture look like a copy of Satisfactory ππ€£ looking at gameplay rn
there are lots of factory games - the fundamentals are always going to be the same -- and it's not like they just took all the assets and made the same game. it's clearly distinct
frick. i need to redo my factory because its too spaghetti to continue but i dont have the motivation to do it
Nahhh they using Orange for their mission boxes and everything
don't tear down factories, just build another one somewhere else and use the output of the one you have to do it -- have it just sit there and make smart plates if nothing else. Future you will appreciate present you for the present.
Orange is a common high visibility color and often associated with factories and construction. I think the real concern would be is if the buildings look the same.
Idk man it looks nothin like satisfactory to me
does the train only stop when the loading dock is full?
No way yβall are defending it lmao. It has so many similarities itβs practically the same game re-skinned
I'm not really interested.
It barely looks the same. It has the same atheistic design to its buildings but none of them are actual copies. Plus, the game looks like its more focused on exploring and combat.
quick question do smart splitters kill the need for load balancers or no
No, but manifolds do. π
It looks like it has a lot of inspirations and the gameplay is totally different.
Should talk in #off-topic-general anyway
Yeah i was just hoping i could achieve the effect of load balancers with the form factor of a manifold π
How do you guys take care of your doggos? do you leave them in the wild? Do you make small houses where you find them? Do you bring them to your hub/ Doggo shelter?
smart splitters don't control rate just direction
If you do smart splitters on a manifolds and have the input be overflow with slower belts it might work but thats a lot of effort for something that would balance anyway
yes, you can change the order things fill in a manifold. default is logarithmic (??) - smart splitter can do front to back or back to front. in the end it either fills or it doesn't though.
Like a full 780 belt then all the outputs are like mk1-2
Could even use prio mergers for an injection manifold
so now it didnt stop at my station and just went through it and now its coming back to that station skipping every other station @wicked nacelle
what have you done? does it have to go through some loop to hit the station the right direction? remember the train has to approach the station going forward in the direction of the station's direction
it skipped it and its going back the same way it got there
so I've had a bug where a train will infinitely go in a circle (when the game loses a switch position even though the track splits) and never dock but if it's making progress ever then you've set something up terribly wrong
is it because its not full? the station
And if you bring them all to the same location, how do you transport them?
no, it always follows the order in the timetable
Im scared of all the more complicated stuff regarding trains
xaxxon what did u mean by a two way highway earlier
U can do simple trains that just go back an forth between two sations.
Nothing too hard you just gotta add the stations on the timetable to get it goin
you make 2 one-way rails that go by all your factories then you make "off ramps" and "on ramps" to that rail that have your stations. Any train can go from any station to any other station. Every train shares the same rail at the same time
just like a car highway
i cant even dock there manually
sounds like the station is backwards? The curved end of the top of the station is forward
ok im NOT standing my ass up till i get this coal unlocked, i'm TIRED of fuse blowouts
yep, it's backwards
look at the roof of the station. one side is flat one side is curved. you have the curved side facing the freight platform
the curved end isnt forward tho
train has to approach the station with the train forward matching the station forward
okay
Does someone actually have a functional phase 4 base that automates everything using trains and drones and can just be left on autopilot? I haven't seen that and I'm trying to build it. I'm not alone, right?
sure. - I mean it's not phase 4 but it builds everything that you would then
I do!
Not using drones but yeah
Gotta wrangle some belts to get ads automated
I may have rushed too much and am starting over within the same game by building after exploring. It seems like I should just relax and expect this to take... months...
I been in this world since new years haha
697 hours to beat my latest save, but fully automated everything π
The map is larger than I expected
Ok, this is what I want to hear, thank you.
splitbros, i might have to start doing manifolds, this is so sad π
i thought i could go an entire run without manifolds
big mistake π
tearing down huge aluminum factory... I just spin the mouse until the counter gets to 50, deconstruct, repeat
i think everything might be working now
lol yeah
might
can those little baloons in the red forest die to nukes
Mind you, I did some stupidly big mega factories, but it does take time, and some planning, if you wanna go the full automation route
john motor good john kwartz good, adam rubber good, if stephan steel is good im officially done
oh no
love it, being ignored...
it took items from stephen steel but its going back to stephen steel instead of going to sam glorboglaglabab
@dense turtle I want whatever you're on
nvm it stopped at sam glorbo
They're lizzard dogos, do what you will with them
everything works π
now i need to somehow get second train going without colision
but their drops are insane
I wish pumps would deafult to pumping up when you put them on a pipe. Chances that you want it to pump down is basically zero - no need to make it impossible, just scroll the wheel. but default should be an upward angle if there is one
I didnt say they werent, just do what you will with them
but how you take care of them?
just leave them in the wild, or make a sanctuary for them?
you dont, shove em in a cage and check their inventories every so often
like I said, do what you will with them
#screenshots message dont lie, most of yall did this shi
I have never interacted with a lizard doggo.
where? all over the map? like where you found them?
@twilit escarp im sorry but no one is as enthusiastic about lizzard doggos as you
if i had only one train set up. could i send it back and forth instead of through a loop?
ok, I feel like you might not be getting this.
- Lizard Doggos have good drops
- You want these drops
- Ergo you want Lizard Doggos
- You (I assume) dont want to travel a thousand miles to check lizard doggoes inventories
- So you should consolidate them
- So you should prolly build a "central enclosure" for them
- Do. What. You. Will. With. Them.
Yes, but you'll need engines on the front and back.
Yes, dont recommend this though, setting up a "proper" rail, even if its only one train with 2 stops, is a good idea to get the fundamentals down for trains
so i should make a loop?
BUT my issue is, how to transport them? they follow you so slow...
the time i take to bring them to one spot i could be making anew factory
you should make a 2 lane "highway" for the rails between 2 train yards
thats the price of the lizard doggo farm
now go do what you will
another thing: where should i make it?
close to the central storage?
That way you can add more trains/rails to that simple track to expand as needed
No, they will die
You have to build in the bamboo forest
HELL NO
NOT GOING IN THERE YOU CRAZY SON OF A B*TCH
Lizard Dogoos die over time if they arent in the proper biome
You must go to the bamboo forest
so another thing, i think 1 sushi wont be enough because the train got back before everytinhg unloaded correctly
can i make one train use both ways? I really only need to bring resources to my factory, not send them away
You can, but it will cause problems later, and even just doing it that way.
Building a simple 2 lane rail is easy and not at all more difficult than doing a single track push pull train
Doing that will mean only that one train can use that rail
if you plan to play post end game you probably will need to send them away
I can help with the "getting started" for the trains, if you would like
if you just want to beat the game a push and pull system is fine
wait it actually finished unloading perfectly
okay, its a lot of resources and time so i was seeing the easiest way, thanks tho
its also not hard to retrofit a push and pull system into a dual rail if you want to upgrade later
https://discord.com/channels/370472939054956546/1370565264780955718
Well, then I leave you with this
my brain just blew up, i had to close that out fast, thanks man
Well then, if you would ever like to pop into a call and stream, the simplified version is mad easy, but give it a go, do a two lane, ez pz
do trains collide if theyre not part of the same rail system? never tested it
if they get too close yeah
if they cross paths yes
ah interesting
ill keep that noted. ill mess around with it for now. currently building the infrastructure to support rails rn
do you have a BP designer, any mk will do
yeah
set up a simple BP
3 foundations wide
1 foundation up on the outer blocks (center empty)
On both of the raised foundations, put down a frame floor on both the front and black
Put down a rail (super short) that goes from the frame floor to the center of the anchor foundation
This allows you to place down a lot of track quickly, that can link to each other, and saves you a LOT of time
does anyone know what the current power record is? the highest im aware of is 11 TW
and the guy that has that isnt aware of any higher
ive never used blueprints honestly. i dont quite understand yours. my brain is powdered matter at this point sorry lol. but ill mess around w them
Recommend dabbling a bit, the time saved compared to what it takes to learn is immense
I hate conveyor poles π I wish the game would remember auto-placed conveyor poles and auto-delete them when there's no belt attached to them anymore
by frame you mean the ones in the awesome shop
oui, but if you dont have that, a regular 1m foundation works the same
the other foundations mentioned before presume 4m btw
I send a picture here in just a moment
how can i get a pipeline floor hole to line up with pipe ive place below
place the hole where it lines up with the pipe
Then line up the other pipe with said hole
it wont line up is the issue
send a pic in #screenshots
posted, the arrows are pointing to the 2 junctions that i want to bring up to the floor above
I find it way easier to place the holes first, then line the pipe up to the holes. Something I've done in the past is note where the pipe/merger/etc is on the foundation, then look directly above it and paint the foundation. Go back to the top and place the hole in the same spot you noted earlier.
So again, place the holes on the floor, roughly in line abovr where the junction is, then line up the junction with the floor holes
do you guys ever have a storage of intermediary resources? like, idk, rotors and stuff?
boxes are so cheap, I throw one in every line. Even if I don't think I'll ever need them
how do you manage it? do you split off somewhere in the production line or do you like make a separate thing for it
and rotors are a building item, you need those. Stators on the other hand, probably don't really need one
so what do i do to get rotors for building? should i create a separate factory for those? should i just split it off what i have now? if so how much? 50%? 10%? π€·ββοΈ
really depends on how many you're making. If you have smart splitters unlocked, after you merge all the assemblers making rotors onto 1 belt, put a smart splitter on that belt and set the box as overflow, then if you are making more than your further production line needs all the excess will go into the box
smart splitters? is that in the mam?
#screenshots message hm...
I can't tell you a %, if you are only making 5 rotors/m, you need all 5 for a motor assembler
yeah, that one lol
yesterday someone asked if there was a dismantle filter of "everything except foundations" Now I understand why
lmao still with the alum factory?
a multi select filter would be amazing ngl
ooh yes. it's a 10k/m buaxite factory and it grew organically so it's all over the place. every 3m I have to go make sure the new one still has power
I have a smart splitter at the end of each product that sends overflow to a dimensional depot and that is normally enough for my construction needs.
new one just fully processes ~2500 bauxite per floor and spits out ingots and casings
honestly, I have 2 smart splitters on almost every line, 1 overflowing to the storage, then 1 overflowing right before the storage onto my sink sushi belt
playing at 2x speed helps tear down a lot because it halves the time you have to hold down the mouse button to dismantle
there's a speed option in this game?!? WHERE? And how have I not known this?!?
no, third party tool - not even a mod, a full on third party code injector. it's not hard to use if you want to know how but it's not trivial, either
https://cdn.discordapp.com/attachments/553550313533997057/1399914941250535486/image.png?ex=688abbe3&is=68896a63&hm=5936464f50d289a6a66b4716b181c8826fc7e819d9bdf4ad926b11578d81b287& --you just pick the program then click "enable speedhack" and set the speed
appreciate it, but I play every games first playthrough 100% vanilla. I like to see how the devs intended before I start messing with shit
for sure π for me it's great for finding infrequent bad interactions between trains instead of just letting it run overnight.
You can also use the Satisfactory Calculator to delete an entire base if you find selecting and deleting everything too tedious.
I haven't even started messing with trains. I have them unlocked but my tractor routes have been working fine and haven't gone further out yet, so haven't felt the need. My next factory will probably be my first train line
the new one is very close and shares some infrastructure....but yes, I thought about that. also I'm basically done with my game except for refactoring stuff so ... it's not like I'd be doing something else
Well.. I just finished phase 4. Took me about 75-80 hours. Think imma take a break for a bit lol
i kinda wanna get to trains because belts look ugly as sin and are not pretty to organize
that being said, I am belting compacted coal like 3 km to a main factory area, then trucking 2 km from there to my oil factory for turbofuel. Could probably use one there instead lol
I like trains just because theyβre cool. I have conveyor bus blueprints and have used them over long distances before though
how many coal generators should i start with? 10? less?
I find that 16 comfortably gets me to oil power
16 it is
I made it all the way to fuel power with only 8, but other people swear by 16 or 32 gen plants
but you get better belts and stuff than what you have when you first unlock coal so 16 becomes easier as you play and before you get oil
can i move something without breaking it? I need to move my power tower but i dont want to shut down a factory
Just replaced Turbofuel with Rocket fuel
my goal is to keep my power production 50% over my consumption. the buildings you have access to scale up as your build more, so if you have a 50% buffer then you can build any factory you want without worry -- then check power again and make sure you're back at 50% over actual (not max) consumption.
aaand just remembered that the Pumps are unnecessary
If they aren't going to clip, you can add power poles by clicking on the wire
then delete the existing one after you hook up the line
but your factory is only going to be down for a couple seconds, so I wouldn't worry too much about it and just delete and rebuild the line
you can connect it via power another way and then remake your tower connect it then disconnect your temp
my consistent draw rn is like 1/3 of max power, but I usually stick for the 1/2 mark too
for sure, I've just seen a lot of comments/posts places where people didn't realize you could add a new power pole in between 2 existing ones, so I mentioned it
i (sorta) wish power poles had a power limit, would make it a bit more challenging
instead of 1 like that carries 231424 MEGAULTRAWATTS
and it's like 2 copper wires
the only real benefit imo to the large power towers is constant ziplining without collision
but that's enough to make them so worth it
i'm playing with fly enabled for this run, will see another run
i find a benefit of being in some random part of the map and being able to look around and fine power. I like to place them on cliff edges and the tower things and such.
only necessary if your pipe needs to go up more than your headlift allows
if you're fast you can be jetpack zooming and pull power towers across a lot of the map quickly
1 pure coal node would be how much coal per minute? considering mk1 miners and no overclock?
120
60, right? oh 120
I meant I forgot that Gasses don't need pumps, as Head Lift=(infinity)
8 gens
cool thanks
k perfect that's what i needed
depends on miner mk-number. but yes, at mk1
each miner tier doubles the production of the previous
oh, I haven't reached gases lol
I didn't realize that rocket fuel was gas until I had placed many pumps on rocket fuel pipes
fuel is liquid. turbo fuel is liquid. Rocket fuel is suddenly a gas.
do fluid buffers store gas too? just curious
Note to self, if you restart (DON'T RESTART) don't 'rush' the phases after starting in the desert. You can do this, phase 4 gooooo!!!!!!
found a crash site right behind my base, just sitting there, the whole time...
Yeah, Fluid buffers store anything carried in pipelines
That includes gasses
I have only played and am aware of one game that actually does this. Soviet Republic.
yes and don't use them for anything ever (except if you have a liquid train station). and never uses valves. they don't fix problems and they do cause problems
#screenshots message so uhhh
how's your day going π
@trim vine instead of a "highway" could i do a noose like figure. have one loop around my factory that ties into the long line
I say highway, but its really just a two lane track that goes wherever you want to go
So you can do what you described
Just make it two lanes
if you keep it 1 way, it shouldn't be a problem
I am loggin in, to show you a basic blueprint for rails, that will take you over the whole map
legend
old aluminum base 80% torn down.... need a break
@flat zinc they are overclocked
the proper highway system lets you add basically as many trains as you want to use the same rail as you expand it to each new factory you build. everything else you run into weird restrictions or having to duplicate rail paths
ah, thanks. didnt know overclocked ones had a special color
once you get over 100 trains... you start having to fight with a highway system a bit depending on the specific decisions you made... but still. I have ~150 and it runs just fine even in the ugly spots where a few trains back up at a junction for a little while sometimes
noted. right now i have a line going from the west beach oil area to the mid grassland starting point. so i should just make another train station that goes back the same way
whats the max level converbelt
mk6 1200/m
dang
what phase is mk6
first you make a 2 rail pathway that goes near two of your factories. Then you make a proper junction that connects off to your station/stations. then have it connect back on via another junction. No stations go on the highway proper. All you need to use are block signals -- path singals are just an optimization you can put in later.
Then, you just connect that highway to another factory when you build it and do the same with the on/off ramp junctions to the station(s) but now it has access to both the first two factories. Then the next one has access to the other 3 factories... and so on. everything can access everything for only the incremental cost of connecting a factory to the nearest rail
how often should i upgrade my conveyors
im sorry for all these questions. is there a good video for rails. reading it and trying to understand hurts my head, i need to visualize lol
sorry for being a pain
They only need upgraded if the current mk isn't fast enough for the machines providing it
okay
wait can you not merge railways?
im gonna stop asking questions lol
actually nvm. im off the game for tonight. brain is poo
goodnight yall
Is there anyway to block the radiation
Only from yourself with a radiation suit and iodine filters
Thanks, looks like I'm gonna rebuild everything
Is there anything like smart splitters but for pipes or?
Unfortunately no
Pipes and fluids need to be treated with a bit more care and a specific method
Any way to make one behave like one or anything? I want to split my fuel pipe so I can still produce ammo but put most of it into turbofuel
I think, absolutely could be wrong, your best bet would be underclocking the ammo machine
Canβt you use a valve
And limit the flow rate
Just regular splitter should be fine
clock a refinery to make X pm turbo fuel, send it directly to ammo
clock the machine making ammo to control flow rate if you want to do that
afaik, the only control you really have with pipes is using a pump like a check valve. Pumps are 1 way, so you can stop flow in 1 direction
While I could its not as dynamic as the smart spitters
Wait canβt you technically package the the fuel into packages and then transport them with a smart splitter
It sounds hella dumb tbh
is your machine making turbo ammo in the same area as the fuel gens?
but it might work
@little sonnet
Correct
there is no overflow option with pipes, you can really only math it out if you don't want machines that should never turn off turning off
It's definitely an option, just one I don't see worth the effort
Well, inverse U-bends can be used as an "overflow" if constructed properly, though you do still have to figure out what to do with the overflowed liquid once it makes it over the hump
sorry tagged wrong person @dense violet
cant you do a overflow with a vertical split and a valve going straight instead of up
again, why a valve? if the machine that consumes X fuel pm is set to that that will control flow

your so right
I honestly think just mathing your supply and needed consumption, then making an underclocked machine for the ammo is your easiest and best option
when attaching a lift to a floor hole from the understand its defaulting it to be an output, is there a button to make it an input? even if i line it up with my input on the floor below it doesnt switch