#satisfactory
1 messages · Page 187 of 1
Thanks
ok thank u
I’ll try, I’m off to work but I’ll probably be back on later tonight
Probably why the game won't support cross play between console and pc, because they have to do special optimization for the console release.
And the best part is PC players can always upgrade their PC
and console players cant
Yep, console is going to be limited on how much you can grow your factory no matter what
Though I suspect some players will probably break their consoles on this game anyways😹
Really no solution to that problem, best they can do is try to optimize for console as much as possible
At what tier do I craft circut boards?
sell a console, buy a pc
I wanted amplifier but I got lucky and I found 54 circut boards in a wreck
Pc is so much better
tier 5
Eh im a console person
buy a pc, plug in a controller
a console allows you to game, a PC allows you to game and do other stuff
unironically tho
Well nitendo is my favrite console
I imagine console loading satisfactory will be like "Why do I hear boss music" moment😹
the latest gen consoles shouldn't have problems with performance I believe
Except Nintendo
it's not coming out on the Switch 2, but it can handle CP2077
Okay
hi guys is there a way to permanently turn of lights of parked vehicles? coz mine always turns on whenever i go back to them parked
Problem is Satisfactory remains a very demanding game, because those aren't fixed requirements, unlike even CP2077
yeah, naturally the performance goes down the more you build
Factory building remain a unique type of game because of unfixed system requirements
The northeastern begalf of the map is my new favorite all time 😍😍
Im just ready for it to come to ps5
We know when next update arrives?
no
And some content?
isn't the game done?
Right, creative games like this are difficult to optimize for, even for pc, let alone console, which at best will be challenging
its nothing short of a miracle the game runs as well as it does
consoles have the advantage that you know what exact hardware to optimize for
for a UE5 game... yeah xD
Fingers crossed, crashes have practically disappeared for me after 1.0
i have a lot more crashes after 1.1
I am so hyped for 1.2
i get like 10 every day i swear
Right, but how much can the factory grow on console, while maintaining a playable framerate is a definitely a question
I wonder if they'll implement a PCU limit like space engineers for satisfactory on consoles. Just a broad way of controlling and limiting complexity.
There is technically an actor limit on PC, it's just so high only the most diabolical factory madmen run into it.
afaik console games have to work around crashes as much as possible
Y’all get crashes?
so if they can prevent the UE limit crash, they probably will have to
sometimes i am standing still, not doing anything and the game crashes
how tf is my ancient 600 dollar pc doing better than you guys 😭😭
no crashes =/= better pc
crashes are often more closely related to driver quality and developer foresight than the price of your PC.
restricting the total building count could work, but foundations cause less objects to be made than factory buildings
typically could correlate with quality of things in your household
(but no, i dont have powerful hardware)
internet, lack of good hardware user error etc
silly assumption, game is just unstable
But yes a computer’s hardware quality doesn’t usually correlate with how your game crashes or not
Bro I was getting jumped by a radioactive hog but a stinger and his freinds ganged up on him
my previous PC had the most popular AMD GPU on the market and I've lost hair due to the problems I've had with drivers
I have thought about that to, there likely is going to be a lower limit for console because of limited system resources
Ok NEVERMIND I’m their next target
that said I got the game to run just fine on a 1050ti 8gb tower running Linux which was a surprise to me as much as anyone else.
Meanwhile me with a 1650 that nearly crashes opening google with satisfactory open 🙂
AMD drivers are the stuff now 😮💨 Nvidia’s new 50 series drivers have sucked forever
i used to play on i5-8500 and rx580, it was OK, but started to struggle a bit after a while
Similar build for me, i5-6600k and a 580
i literally upgraded so i could have a smoother satisfactory experience, thats the primary reason
that’s why I’m about to upgrade again 😭
I had a worse system at one point aka rx 560, the performance during ea with this game was very bad needless to say
Salute to this absolute unit
I remember back then. I started to build, game quickly became close to unplayable, it ran so slow indeed
I will say this is an excessive amount of crashing. Even when I started back in update 4 I would get a crash maybe once a week (playing a couple hours every day)
now i can build massive glass towers and not feel the fps drop
I swear my framerate back then was so low it was like watching a movie in slow motion🥴
second-per-frame life
you can relive those days by hitting tilde and setting maxfps to 5
i am maybe exaggerating a bit, its not every day i get 10, sometimes i get 7-8, today so far i have had like 5 maybe
It only took one second to render a single frame🥴
sometimes the game crashes after 5 minutes of playing, other time it runs fine for 10 hours straight
holy cow packaged ionized fuel is something else with the jetpack
its fucking lit fr fr
I have lost count how many times the game has crashed for me lol
used to be really stable after the first few patches after 1.0
Satisfactory: Game Crash Edition XD
but hey, whatever, id rather have the features of 1.1 with crashes than not have them and have a stable game
i cant live without auto-connect anymore
or vertical nudge
that is such a game changer
vertical nudge my beloved...
i can finally cosplay wireless machine grids
Sure if/when it works, but last I tested that, it was still really buggy and worked half the time at best
I've been fighting for my life to build perfect, seamless foundation curves for rails this week. I still haven't figured out a solution to my satisfaction, but I would have given up already if hold, nudge, and vertical nudging weren't in the game.
i have no idea what you mean, i dont have any issues with it?
it has its quirks, but it works very predictably
Guys if there are no available alt recipes and I scan do I lose my hard drive?
Auto-connect sure seems like one of those especially experimental features, that is very much still in a experimental state of some sort
the belt/rail/pipe stub on the newly placed BP has to line up with a belt/rail/pipe stub or port of a previous BP, then you click to lock and do your final placement, whats the problem?
In my previous testing it worked about as reliable, as throwing a dart blind folded at a board and just hoping hard it even makes it inside any of the circles
no, it works great
i find the default autoconnect is very unreliable, but the blueprint one is really good
It works like you want wdym
It’s the opposite for me lol
sometimes it doesnt matter, i do do a lot of manual alignment for both the connection and final placement
Sure if your lucky🙃
I don't think it lets you, or it will just hold onto the scanned drive until there are alts.
With blueprint auto connect something weird happens and the instead of snapping to the other building it snaps to the foundations
you just have to learn how to use it
No, I build and design in such a way to forward think for it
I hate saying "skill issue" in here, but its a skill issue likely
sure, the snapping is a bit weird, but just aim roughly where you need the prints to go and nudge it in place
The only annoying thing about auto connect is when it tries to connect belts where I might not want them, but thats fine and happens rarely when building near other BPs
or, yes, build your prints so they work how the connect feature expects
Alot of issues with auto-connect in my testing, connecting in ways that don't make sense, connecting but breaking when you reloaded, making it basically useless, etc
That’s redundant with default auto connect, you can just place it exactly where you want
Have never experienced this, and I dont really build outside of BP form/connects for systems
i heard about this bug but i am pretty sure thats been patched out, i have literally not once had a previously made connection unlink
Some of the issues with auto-connect still wasn't been fixed, such as it still wants to connect to connects that are close, even if I don't want to connect to those, making for alot of my builds, auto-connect basically something I cant even use
Auto connect is annoying because it doesn’t always connect intended input and output
That’s an early bug in experimental that was patched out
This is a fair critique
Let’s say you have a blueprint that had a merger and splitter line the splitter line will cross over to nether
if you have a lot of connection points nearby, then yes, its finicky
But to say its unreliable and does not work is not
Merger*
Only the connection being lost when reloaded was fixed, the other issues basically havent been
It all depends on the blueprint
Can you give me an example of BPs you have where you are experiencing mass failure of "as intended" features?
Meaning for most of my design patterns, auto-connect is basically a useless feature....
If you’re making very weird design choices that are basically edge cases as far as blueprints are concerned that’s not a really problem
Like the one I just told you? Like when you make blender or manufacturer blueprints and you have to handle lots of inputs and outputs
Then you built the BPs poorly with respect to being able to utilize that feature of the game
Nope that isn't the problem
Again, I have BP's that use that, and have not experienced these problems
Even for the bps I tried to do that, because of how the feature works, aka wanting to connect to places i dont want to, it still isnt something I can use
Yes, your own fallacies could never be the problem
Again, I invite you to share BP designs in #design-and-architecture and lets take a look
Wrong on that one, this is a problem with how the feature is implemented
Side question rq I scanned a hard drive and when I checked hard drive tab there wasn’t anything
Sooo I just trippled my power AND made 150 packaged fuel for drones... hopefully that will be enough for a little while
Did you click on accept before tabbing over?
Then provide some examples lol
Yea
Sure, want to see all of my simple examples of connecting being applied in all of the cases I dont want it to?
Again, provide examples, or we cant help/wont get anywhere, and this is just another "game doesnt work how I think it should so it must be broken" convo
And I definetly have not run out of recipes cuz I dont have diluted fuel and recycled rubber yet
I have plenty examples of that one trust me
I just asked for an example dawg
well, share them then?
Then share 💀
Nvm lol I think I didn’t press the scan button bruh
Shouldnt be the case, and it wont let you scan if you dont have recipes, try rebuilding the MAM and seeing again
Want pictures?
i had a problem with my power's water supply and after 1000000 years of trying to fix it
it was all just 1 pump that wasnt connected to power 🥲
My fault I checked
Nooooooooooo, thats not what we've been asking for this whole time
Sure, not that it will fix this oh so very experimental feature
Send them over Bluetooth to my brain
Its a feature, not experimental
Lol ok
just because a feature doesnt conform to how you want it to work doesnt mean its broken
we can analyze the way you are trying to use it, and help you actually make use of it though
And just because you think the feature is great and without issues doesn't mean thats true either
i literally said earlier that i have had some issues with it
not to the point of it being completely useless
I used to get average 40
its very good for belts and rail in particular, it struggles with pipes in my experience
Guys there’s a hard drive that needs 25 cooling system I have 24 what do I do
Hi! Quick question. Is it the same (power consumption wise) 2 constructors, than 1 constructor overclocked to x2?
WAIT the goat awesome shop 🙂
overclocking uses more power per product produced
ahhhhhh so many pipes going so many places and no issues at all.... it's beatiful to see
Oh, I see, so its better having 2 machines instead if I want to save power
you can even go a step further in some scenarios and underclock to save power
In this case was more about the space, since where Im building rn its pretty limited
Oh ok, guess its just useless with my design patterns then, good to know I guess
if its a small amount of machines, its a small difference
No, power requirements go up exponentially, versus building more machines
THATS WHAT I SAID!!!
You built poor design (for this feature, not in general)
well, you aren't sharing your design patterns so who can tell, but yeah it works in a particular way so yeah it expects you to conform to that obviously
like any other mechanic
First call caps isnt it, and as I said your wrong, why do you keep repeating yourself
saying it in caps isnt going to make a wrong and incorrect statement true you know
but its literally a fact
No it isnt
you're*
Saying it doesnt make it so
And since you refuse to share any designs, I don't care
But you will not make claims that something is useless because you cant be bothered to figure it out
It's like when people come in here complaining about trains and MK2 pipes
it doesnt work for you because you dont build for the feature, you build counter to it
you cant argue with that
If you dont care, why are you still responding?
OH MY GOD I just found out you can manually put 33.3333 into underclocking to actually get 1/3rd of production, that saves sooooo much issues I had with my 100% setups maaaaan
I like capslock. It's easier to read. All my factory signs use caps
Really if you dont care, just stop responding to me
Please, acquire reading comprehension skills
read the fourth paragraph
heated argument ‼️ ‼️ time to lickidy split ✌️
Already did, as said your wrong
you're*
as in, you're wrong and inept
Just kiss already so we can go back to talking about why factory carts are the best vehicle 😆
Cyber wagoon*
Insulting people isnt going to prove anything you know. For example I could say your inept, but there isnt any point
the feature expects a certain kind of design, and you work against that so the feature doesnt work for you - this is a literal fact
you gotta have a circular factory for those
Is it because you cant deal with the fact your wrong, seems like a you problem
what are you even talking about
Recycled rubber lets goo
You can say anything you want, it doesnt make it so.
If I am having a problem with the game, I come with screenshots, sharing, videos, detailed itemized lists of the problems
You just come in here, throw your hands up, and say shits broken, when you just arent designing for said system
Kids move on....
Oh dont worry about it, this person is just acting like a child at this point
Im sorry but you are too, kinda, no?
But thanks for remaining civil, unlike the person above
should i research oil refining or jetpack first
What I have done that hasnt been civil? Passionate maybe, but still civil
i just think that if you adjusted your patterns a bit, you could make use of an awesome feature, thats all
-stares in Z axis-
probably oil refining so you can gas up the jetpack
#satisfactory message when you crossed the point with insults
but obviously if you dont want that, then there is no convincing you
You crossed that point, not me, thats on you
Why are we engaging with the ragebaiter.
Good point
XKCD-386 time again
Though to me fair, im not the ragebaiter here
I mean....
inept: having or showing no skill; clumsy
Which is a fair description of the current skill set being displayed with respect to the fact you're harping on auto connect being a broken feature
for example, i never was insulting anybody as clear as the points above
Anywho, moving on
sorry I only know the one about fighting on chairs while my code compiles project parts finish
someone is wrong on the internet
I could keep going on about why your wrong, but i dont see the point
this seems like a good time for my extremely important recurring PSA that factory carts can use jump pads
skate parks are great and all but they're ever better with some jump pads for the sick aerial tricks
thats it, i have to put a "factory cart skatepark" on my todo list
thats sick as hell
My drone has a red outline on my screen... will this go away?
Did you still want those examples of auto-connecting doing all of its thing, went back to testing but it is as I saw before, experimental feature alright
Well can't say I'm suprised, it just guesses here on connects, so even connections being near is enough for it to decide, that it wants to connect to any of these, meaning for all of my manifolds that are side by side, basically cant use it for any of them
I've been getting this on vehicles I place. Had to hover the deconstruct option on it and it went away. Not sure if there is a reason, but it didn't time out for me otherwise. Would be nice if somebody knew why it was happening.
Thanks, that did it for me too
why is caterium an unlockable scannable ore in tier 5 if you can get it from mam
without a screenshot its impossible to tell
a good number of things in the MAM are unlocked later on, in case you happen to completely skip the MAM
Where would you want the screenshot, dm?
oh
you could put it in https://discord.com/channels/370472939054956546/932761153703149659
But you should be burried in the MAM trying to unlock stuff the moment you get it 😛
ah ok
Ok sure if you want to look at it, but it is as I said before, this isnt a design problem with even the bp, but as I said, with the auto-connect feature itself, and the really sad part about this, there is basically no changes I can make to the bp to fix it either, so thats great....
how am I supposed to kill the spiders they are literally impossible
sure, i am curious
I see
very helpful
Thats fair
do you have guys have the hostility set to retiliate or am I just bad 😢
i do, 300 hours of fighting was enough for me. pesky locals getting in my way
Unlock Rebar Gun/Rifle/Nobelisk, even the upgraded stun thing works wonders
i donthave time for that
I mean I won't because I can't fix it, but still interesting to look at I suppose
the only weapon I have is the energy sword ting
I'm bad and I have them set to normal. The rage fuels my building.
works great for everything
And what was that I was inept, little does that person know how wrong they are....
the first one or the upgrade you get with steel?
I didnt even know u can upgrade it
how
Guess I cant see a day ill using auto-connect with my bps, sad
im gonna have dinner but i will be back to look at this later
equipment workshop, if you have it unlocked
I dont understand the problem here, is it connecting where you dont want it to, do you want it to connect elsewhere?
But also not suprised the results havent changed at all
the only option is the normal one
when do I unlock it
Two manifolds here, it shouldnt be connecting to the manifold on the other side, but because I have no control it is and I cant stop it
MAM 🙂
gonna talk more in the design channel, since its where I can see the image and reference it
another bad thing about auto-connect, very little control over it all
mam 😔
but the problem i feel is two fold, one with how bps are and two, with how its integrated with auto-connect
no, it's a milestone
not the mam for the stick upgrade
guys how to i make these graphs to calculate my production
Oh, he said energy sword so I assumed it was the upgraded one
yeah, that's not the MAM
yeah thats in tier 3
!wikisearch xeno-basher
if you have that, you can fight big spiders pretty well, i would just run away if you still have the starter version
I have it
but an even better idea is to research the sulfur tree in the mam to get explosives and rifles
im on tier 5 now
well there you go. that's how you kill spiders. although the gas spiders I personally would avoid unless i have ranged weapons and a way to stay out of range of their jumps
are those the spides that have a black cat instead of a tabby cat
i don't use the dumb cat mode, so i don't know
It appears that currently both smart and programmable splitters do not sort berries or nuts. Any suggestions how I can sort these out of a belt without causing complete stoppage when new player joins and drops "leftovers" in my recycling bin? tia
Ok, I am going to have some dinner. Expanded my power and have my first drone flying bringing packaged fuel back to my main base
Thats enough for right now
Time to start planning elevator part #7
Are there good stator, motor and rotor recipes cuz they are expensive in large amounts
There are a few ways, but I use both Satisfactory Calculator and Factorio Lab.
what resources do you want to save on?
by now you should know that there's no generic "good" recipes
Baseline Stator is great
Steel Rotor is amazing
They both line up 5 to 5, and feed into motors evenly
Cat mode is way scarier so it makes the game feel more exciting
steel rotor is expensive lol
Copper because I need copper powder I don’t mind about anything else
greeny pls
🏃♀️

they literally said they want to save on resources
I really enjoy the steel rotor and iron wire recipe. You can make a whole motor factory out of steel pipes and wire.
If I just want a factory off in narnia crunching out motors I'll pair it with the iron pipe recipe. So you get iron ore -> motors easy (though not very efficient iron-wise)
My little 10lb cat regularly beats up my 70lb dog so I have to assume one of the alpha cats in game could fight military vehicles at least
I don’t really need much coal lol I have a lot of spare nodes so I can do that to save iron
I can also handcraft turbo motors to make myself some mk3 miners
In using pressure recipe and I have everything else automated
the NEAREST crude deposit is 2500m away 😭
Can you help @ruby mountain ?
smart splitters dont sort nuts or berries for you?
not an option in there
WAIT IRON WIRE IS A THING
odd...
that makes everything so much easier 🙂
Welcome to the future bb
I have iron pipe but I never knew wire could work
search "ber" only shows rubber - and "nut" is blank
I literally have so much iron wire being made for my phase 4/5 factory for the stator rotor combo
That means I can make the whole factory based on iron and coal
It works for me, must be a bug
More or less, yuup 🙂
Solid Steel is a life saver when making pipe
Would recommend making either wet concrete or rubber concrete for molded pipes to make even more 😛
I’m gonna ship in the packages nitrogen and the pressure conversion
Don’t have any of those because my luck is so bad
I have 15 hard drives sooooo I think I should be able to get it
are you suggesting that the option to sort berries and nuts via smart or programmable splitter is available? I'm not seeing them at all. Is that an unlock in the MAM somewhere?
Sometimes having an option on the Smart Splitter seems to require some kind of milestone or something to be completed; it's weird
Get em ASAP before you start building, it will make your life soooo easy
- Wet Concrete or Rubber, depending on what you got going on
- Molded Pipe
- Solid Steel
- Iron Wire
Motors become sooooo easy
If berries/nuts aren't showing up, have you done the first level of MAM research on them? That could be what triggers it, maybe?
maybe nutritional processor (MAM)? you probably already have that right?
Icl why mam take so long to research hard drives
It’s gonna take me 2hrs and a half to research all my drives
It took my game ages to let me smart-split Somersloops for some reason despite having done what seems like it should've been sufficient MAM research
That’s why you research while you explore and do a new one each time one finishes 😉
my advice, scan hard drives, and go gather more drives, slug, sloops, spheres.
Drop a MAM when its done scanning, start a new one, delete the MAM and keep going, easy way to kill an hour or so
I haven't run into the berry/nut problem with SSes before, but it could be that I just don't get around to setting up storage until whatever unlocks them unlocks them
does having multiple trains make it go faster/get stronger?
Multiple engines does improve the acceleration power, but not top speed
Yes, multiple train engines will help pull larger trains
As you add more and more cars, or have steeper grades to go up, multiple engines may be required
(and remember that cars get heavier as the amount of material inside increases)
alright thanks
It was the nutritional inhaler in the MAM under "Nutrients" - thank you very much LOL!
I just use a standard of 1 engine and 4 cars and increase the number of trains because I like to see more trains zooming around
On a perfectly flat track, you can technically get by with just a single engine if you don't mind the slow accelerations. :P
That’s what I did but my efficient ass got like 15 in 20 mins
Dont forget about the slugs, sphere, and sloops too 😛
I got 14 sloops and 12 spheres and around 8 purple slugs and 10 blue
yeah any time you've got stuff automated and need to wait for more materials it's pretty fast to polish off a region
Dw I got 14 sloops and that was only the swamp
FICSIT wants more 😛
I know 😔
Anyways I’m outside now (15 minute pioneer benefit) and I’ll do that when I’m back
There is one 200m east of this one
ah glad its resolved ;)
this is the weirdest pumpjack ive ever seen, enat
neat*
any1 else notice the only vehicle with functioning headlights is the Truck?
everything else doesnt have illuminating bulbs
Oh hell nah, the closest oil node to me is 2km away
How am I supposed to transport this?

Sadly I dont have trains
🚜
oh wait a minute. I can unlock trains. I thought I needed plastic for trains
or silicon
You and I both bro, I better be getting some of that
Yeah. If you're a bum like me you can also just set up power towers and zipline over when you need rubber 'n plastics (and to carry back power)
Plus if you have a dimensional depot you can start stuffing those full of rubber and plastic.
I ran 30 of those along the west coast 😭
The other trick is a very long pipeline. Which is a trick done in real life.
ugly 🥱
I feel like pipes are hard to make look nice
Pipes take a different skillset and approach from foundations, but I have to dispense with the myth that they are hard to make look nice. Especially now that we have
+ omni-directional-nudging +
Some of the curved pipes I've laid down since 1.0 are absolutely chef's kiss
I really like how ai driven vehicles get teleported to checkpoints they missed
Farming Simulator should learn from Satisfactory
I do like how pipelines look but I'm also a civil engineer.
Satisfactory vehicle AI rivals only space engineers drone AI when it comes to quality pathfinding and obstacle avoidance.
#streams-and-videos message how to fix this Fps drops?
That's sick, though I'm sure you'd find some of my factories floating on 1m foundations a km in the air structurally questionable.
Farming sim AI is a NIGHTMARE 😫
I would stay out of that area to avoid fps drops.
My workers always were crashing into trees while cutting grass
its my storage
Oh they’re especially bad with grass
what's the ficsit approved way to tell someone they're cooked
I can barely get them to harvest a base game crop
“FicSit looks down upon your lack of efficiency”
I stopped thinking about it. But I do try to design everything around having to be supported. The only floating stuff I have is whatever im currently working on.
Is there more stuff under the foundations we can't see? It does seem unusual the game would lag with a few containers stacked on one another.
alright, I spent a few hours fiddling with my oil byproduct pipelines. Why is it that when it looks good, it doesn't work, but now that it looks like a clipping spaghetti, it just works perfectly
one crash needs computers and has motors
another crash needs motors but has computers
Me: "Am I an exploration genius??"
I love opening wrecks that have the required material right next to them, worked for me with aluminum plates and rotor
Yeah same. Outside of belting and piping I don't make anything look good single player - but multiplayer I will at least spend a pittance of time to put up beams and walls and such.
this week I'm trying to make foundations curve and.. it's been rough. I can't quite crack the code to seemless, gapless, perfectly matched curved foundations.
it's all about the beams
Yeah I've been following the arch guide
https://steamcommunity.com/sharedfiles/filedetails/?id=3346733784
I think I'm putting the foundations in backwards though so the arch spirals out. It's a cool effect I'll use for something else, but I haven't quite gotten dialing curves the way I want them 100%.
nowhere is safe
I saw it has crude oil
I place all my belts and pipes along foundations, it helps keep everything on the same alignment. it takes longer to do, but I'm in no rush.
yes
💯 . When I say 'look good' I mean having beams and walls and supports in places that make sense.
Having foundations locked to the world grid may technically be an aesthetic choice, but in my heart it is a critical design choice that all my factories maintain. They may be improbably located, but all belting and piping is logically placed.
100s of belts
I remember the devs playing with different belt rendering approaches. I wonder if there's a way to tweak the quality of belt rendering to give you some frames back.
you can set the belt fps in the menu
How many portable miners can I place on occupied node?
and the belt render distance
as many as you can fit
automated miners cower in fear at the raw unmitigated power of 100 silly boys on a node.

I need 2400 coal and 2400 iron so It would be nice if I fit atleast 8 of them
you can deffo fit 8
7
I think the 'convenience of being able to click them' is the only practical limiting factor, and that's a soft requirement.
It there any way to build your conveyor around a sink in a way were items only go to the sink if the storage is full?
🥹 Magnificent
How well does this game run on the deck?
.
Input -> Smart splitter -> overflow/sink
v
v
storage
First option Smart spliter, second option wait till storage gets full and then link some t1 conveyor
If anyone wonders u can probably fit around 30 portable miners on node occupied by a machine
I placed only 24 bc i dont need more coal
You can get VERY close if you repeatedly split a line and merge 2 of them back to the container then on the 3rd one, split it 3 ways and merge 2 back to the container -- over and over again and you'll eventually get to the point where nearly 0 will go to sink unless storage is full
Thanks i will look into the smart splitter. I think I unlocked it but never looked into its details yet.😅
you'd get 1/3 sunk then 1/9 sunk then 1/27 sunk etc depending on how many times you do this
but yes, smart splitter is WAAAAY better
Yeah i thought about that too but since it seems there is another way that is more compact and less tedious i will go for the smart splitter
smart splitter is so nice for lines that absolutely cannot back up (e.g. fuel byproducts)
though at some point you can be quite confident that a handful of rubber won't be backing up your system 🙂
Is it a bug where I always have steel beams uploading? I always remove them from the upload, but they somehow place themselves back there 🙂
haha yeah. That resource goes from 'how do I deal with all of this' to having entire fields dedicated to rubber real fast.
Do you have a steel line being fed into one somewhere?
Finally got some free time
I’m gonna start up the plutonium reactors
Set up the waste storage earlier
A massive storage cluster in the corner of the map
How well does this run on the steam deck?
In the dune deeert
It definitely depends on your play style
excuse me?
If you build big factories then it’s gonna be pretty rough on the deck
it definitely runs out of CPU eventually. The frames get bad because of that not because of the graphics
lmao u rly wna do it like that?
guy
what if it gets backed up? u gona trash it manualy ?
Yea idc enough about ficsonium
i just lost my 80 day no accident streak
I have at least one of every resource I use a lot being uploaded. But I only have the issue with steel beams
It will back up after 800 hours
thats not rly a big time
can you describe the problem one more time? it's uploading to DD when you don't think you have a DD uploading them?
u will get there eventualy
I can do a full uranium-ficsonium pipeline in like 200 hours
And I’m definitely not going to be playing this game for more than 800 hours lol
So if I build small factories throughout the whole game, could it run well?
Yea it’s ok
weak
no, it has to simulate the whole world no matter where you are. It's a CPU issue not a GPU issue
though smaller factories help some in terms of alleviating sending graphics commands to the GPU
your idea of what constitutes a large factory, I've learned, may be very different from some of the madmen (and madladies) here.
Every now and again when I open up my inventory, there are steel beams being uploaded, even though I never placed them there. I have a DD for every resource I use the most. Concrete, cables and whatnot, but steel beams keep poping up in the upload, never anything else
Maybe I should wait for a ps5 release then…..
oh in your personal inventory dimensional storage uploader?
I beat the game in beta with factories and power production fractionally smaller than some of the builds I've seen suggested in this channel 😂
Personal inventory uploader
super weird, I've never seen or heard of anything like that.
yep that is exactly why i came here to ask about sink lol
"Oh I just setup some small factory making those, was no big deal" posts picture of a giant 300m tall skyscraper
Just went from 1,8 GW production to 6.8 GW due to building a petrol plant.
Not bothered by it (yet). But thought it was worth asking to see if anyone knew about it
yeah liquid fuel is sweet. I like nuclear as a flex, but liquid can (or at least could in beta) take you straight through the endgame.
with the insane numbers they gave rocket fuel, it can easily do it -- it's weird how they make some things hard and then some things braindead easy
holy - 3.6 GJ for a unit of rocket fuel.
You don't even have to go to rocket fuel as long as your factory is efficient and you're ok with lower production rates because with HOR and diluted fuel you can get 20GW of power from a single 600 oil node
I'd at least go turbofuel. That's a lot of oil for not a lot of power
Ok boys
the only part of rocket fuel that makes sense is that eventually you get nitrogen constrained so it's actually a significant tradeoff. but that's pretty far in before you run out of nitrogen
It’s time for the plutonium reactors to turn on fr fr
you could say that about almost any somewhat limited resource, if you take it to the absolute extreme, of course you may generate a shortage for other projects
Almost made a deadly mistake
connecting the fuel belt to the waste belt is not gonna be fun to clean up
that said you can make 4800 nitro rocket and still have 9600 nitrogen left over
the only two things that I've been frustrated by a lack of are nitrogen and bauxite. everything else feels pretty plentiful
and I'd take more nitrogen if I had to pick only one
Bauxite can be silicized tho
16400/min is more than you’d ever realistically need imo
But the nitrogen I definitely agree with that
how do you get the extra 2000 bauxite?
I’m probably using 5k and right now and you can def run out very quickly
With pure aluminum it’s 12,300
With the default it’s 16400
Though it uses 8.7k quartz
you run out of quartz - yeah I am using all the quartz already
yes, I'm using all the oil
and of course the way to get more quartz is.... throw nitrogen at it 😕
Mainly using pink diamonds then?
pink diamonds. turbo diamonds. cloudy diamonds where I can't do the others
How many are you making lol
I'm actually overproducing dark crystals now. I could slow down and reclaim some production but I'm not exactly sure where
I'm probably making 3000 dark crystals/m? 1600 alone just feed directly into BWD but they get eaten at a lot of steps
Maybe do quartz purification tree, it’s more efficient at making both silica and crystals
nitrogen
Ohhhh right 😂
It sucks that they threw nitrogen in there
Way too much to scale up
if it were sulfur I'd probably be doing it
No way I just said ts too
It’s on now
Over 20 hours of work all come down to this
400GW
400GW and that sweet blue glow
ive heard that for fluid input manifolds to operate at the maximum flow rate they need a loop from the end back to the start because of something to do with sloshing. is this accurate/still the case
what the heck is this B-374 helmet all about
i found it in it's cave yesterday
So much steam
The blue glow clips into foundations as well I’ve noticed this
It’s pretty cool from underneath
have to edit your pfp to have a third eyeball. ☢️
Interesting, I've never heard of this. I tend to prime my input manifolds and machines before running them so I don't know if that affects anything.
i dont have facts, but i do build most of my systems that way, for shorter pipes i dont always do it (my setups tend to be double sided on the input end so i just connect at the end)
what i can say is that i havent had a single flow issue
i read it from a guide on pipes linked at the bottom of the wiki page for pipelines, but i cant post the link here
for any manifold:
dont use mk 2 pipes if you dont need the extra flow rate
just use mk 1 for everything up to 300/min
mk 2 offers no benefit below 300/min and actively just makes stuff worse if used
i use it all the time for low flow rates, but i dont do unlooped manifolds with it really
dont need to loop manifolds if you dont use mk 2 pipes where they absolutely dont belong
well for me its easy with the way i build
That sort of lines up with my experience. I've never looked into looping pipes because I've never needed to.
player specific stuff is player specific
universal adivce is tho: dont use mk 2 unless actually needed
if you know how to use em, dont let me tell you what to do
my whole factory is crowded and my brain hurts. should i completely wipe it and start over
don't wipe it -- it still does what it does. just move somewhere else and build more\
make a plan to make it better next time or it will just turn into a crowded headache again
doesnt cover any nuance but i suppose its fair enough as a rule of thumb
whatever nuance there is is to be discussed on case by case basis
generally though, this advice tends to hold
Found a problem with one of the reactors
worse case just throw everything it does into smart plates. You won't regret it
Turns out it was an extractor I didn’t connect lol
many such cases xD
Put a giant foundation slab on top of it and start building a new factory. Keep doing this and you'll have some factory lasagna where the deepest levels are some ancient arcane witchcraft you don't talk about
Damn so during the entire project the only mistakes I made from a production POV was 1 extractor I didn’t connect and a pump that I didn’t connect to power
Ngl I’m kind of proud of myself for that
This happens early game. I only rebuild a part of my factory when a vastly better recipe is unlocked.
If the factory is poor aethetically and you've replicated production elsewhere: delete it
If the factory is poor aesthetically but creates valuable output: keep it
Now I have a very smooth 519GW
It's fun finishing a beautiful, well built satellite factory where everything is spaced out perfectly and the belting and piping would make snutt cry - then coming back to the hub where your disaster of spaghetti pumping out reinforced plates still lives.
thats trauma i dont want in my life heheh
Ok I unlocked trains and I hope they wont cost any steel beams. Atleast not too many
Anyone need power? #screenshots message
holy
not with unprocessed waste, no

yes please. can you like email me some
Rails will suck all my steel beams I swear
definitely
I wont have anything left
🥹 It's so beautiful. Silos go brrrrr
xD I can do ficsonium but ill need to sacrifice my BWD for that
How much fixonium y'all makin
Tbh I don’t have any use for sinking BWD now since I already have all the coupons I need
Is there any way to copy stuff youve already build and is bigger than the blueprint box thingie?
see, that's what I have a container farm for. storing deez nutz
actually I take 20 with me when I go out and I sprinkle them throughout the world
You can make modular factories yeah. Recipes that easily slot into one another or pair up for levels of production lines.
I think 5x5x5 is the biggest blueprint buildable in the game right now. If it doesn't fit in that space, you'll have to modular-ize it.
Ok so now I have to find that oil crude 2km away from me
1488 coupons + 227 in my inventory = all statues
It’s 6x6x6
ah that's my b
#screenshots message goated spot for coal plant? atleast 4 coal deposits behind it
you really don't need that much coal power to get to oil, so pretty much any spot will do especially when you get mk2 miner and some better belts you can just upgrade the spot you make your first one
Yea definitely
I built my second coal plant there
to split a bunch of iron into 11 foundries, are manifolds or basic splits better?
Is there any way to copy all floor's names and icons and paste them to my new elevator?
Bc I am adding a new floor
That's the Coal Hole™
Dismantled it and it’s my turbo motors factory now
im running TONS of factories off of 2 batteries and 4 coal generators, i really need a bigger power generator
I think I was making 2100MW through that factory or something
yes, definitely more than 4. but you don't need a lot of coal to run like 16 of them
Good times
Manifold everyday any day
aight, big thanks
there are no downsides to manifolds once they reach equilibrium and you don't have to sit around and wait for that to happen
yeah right
so "should I manifold or...." the answer is always manifold unless you want to do it a different reason for funsies
I am now a manifold enjoyer
Though I don't usually do so, you can prime manifolds the same way you prime pipes: just let the machines fill up the lines before you turn the final production step on. Then your factory starts at 100% and stays at 100% (unless you missed a belt somewhere)
😔 split lines do look cool though. Curse their space-inefficiency.
that's what I was gonna say, it's mostly about aesthetic at the end of the day haha
Off top of my head the only time I've felt it worthwhile to setup a balanced input instead of a manifold is an early game biomass power setup where balanced inputs means you get full constant power from the start instead of a variably ramping power until they all get saturated
old man on the porch. "Back in my day we loaded biomass gens by hand! in the freezing cold! uphill both ways!"
I would just manually fill the line -- it's easy to have a surplus to just put a stack in each to start and then manifold 🙂
used to be worth it for nuclear stuff but now with multiple equipment slots and how cheap filters are I don't think it's worth the hassle anymore
Nah. Back in my day we hand crafted our way to coal power before we did anything else 👴
yeah slinging a few ingots and bits and bobs into the machines as you build is a good way to clean your inventory. The groaning noise your factory makes when you start it is that first batch of dust and pocket lint getting processed.
Or turn off the first couple machines
I'll never forget my first factory. Zero foundations, machines running in every direction at every angle, a small army of biomass burners that I had to constantly fill because I didn't know coal was right around the corner. Good times.
I'm living the dream right now
just following the flow of the terrain the way nature intended
haha, it was exactly like that. Factories flowing down the hill of the grassy plains.
straight conveyor lines be damned!
I'm glad we didn't have soft clipping back then or it would have looked even worse. At least the machines had some space between them.
(._. )
#screenshots message What does Skovde mean?
city in sweden
just a random generated name
It picks random swedish cities when u place it?
yep
not just swedish
there was also "Balti jaam", thats a train station in my country xd
I need to find a set of rail blueprints that looks good and not expensive as shit, otherwise my Depo upload can't catch up
I have one that looks cool and even has hypertube with it, but shit uses a billion quartz crystal every paste
that's the city where CSS has offices 🙂
I was about to ask if CSS is swedish
I know they released but not developed Valheim
And Valheim was made by also swedish studio Iron Gate studio or smth
well, technically they didn't even release it
since that's "Coffee Stain Publishing", not "Coffee Stain Studios"
Is anyone else experiencing performance issues?
I, got good specs but I don't, break over 70 fps. I also got the graphics on medium/high
Wait so isnt that the same studio?
they are both under same parent company, but practically nobody from the team that worked on Satisfactory had anything to do with Valheim
What does a publisher do if they don’t release games?
#screenshots message How am I supposed to get down with that train?
Its 120m above the ground
Build a spiral!
well... they publish games 😄
Comedy achieved
Okay let me cook. I will show the results
I'm not sure I understand what you're asking tho 🤔
#announcements message is a good watch re: the corporate structure of CSS and their relationship to other devs (like the folks who did Valheim, etc)
Your response to “they released but not developed” was that they also didn’t release it, so I’m asking what Coffee Stain Publishing does
3 options:
- Build a spiral rail down
- Have an unload station at the top and use conveyor lifts to bring items up/down to a station at the bottom
- Find another path for the rail that doesn't put it so far above the ground
See the announcement video I just linked to, btw. :)
(It's from quite awhile ago, not something new, but the info should still be mostly accurate)
- Normal answer: build a gentle curve down to your factory using pillars and existing terrain
- Doggo answer: Build a physically impossible but impressive corkscrew until you're level with your factory
- Ficsit answer: Punch a hole in the terrain and build under the mountain
CSP publishes games (Valheim, etc.)
CSS develops games (Satisfactory, Goat sim, etc.)
not sure if SF and others were published by CSS or CSP, but I guess at that point it doesn't matter much. The linked video may have answer for that
Can you tame a lizarddog?
Yep, using ||paleberries. Drop 'em on the floor, and don't move too fast (unequipping blade runners can help with that. Once tamed, doggos don't care about how fast you move, though)||
are motors important later on im at tier 5
yes, always
like how much
Basically everything you make has a use later on, except for the very "last" stuff in the game
should I build I giant thing for it
you need a fair bit of motors to build many types of machines
I'd recommend just building more motors onsite whenever a new factory needs them
Trying to centralize part production (or trying to overbuild for the future) is, IMO, rarely worth it
I MUST ask for that. Can you rerail the train?😈 😈
OMG he looks so cute and high quality
wdym by that? Like a central storage area?
When you asked "should I build I giant thing for it," I assumed you'd meant that you wanted to build a big factory which makes a ton of motors, and then you could use those motors in other factories as other things need motors. Personally I don't recommend doing that -- that's "centralizing" motor production.
like having a giant motor factory that feeds all your future motor needs
IMO that's nearly always more trouble than it's worth, even though it might seem like the obvious solution to many folks. I prefer to just make new motors whenever a new factory needs 'em, right onsite in the new factory
So I make as many motors as I need right now, and that goes to my own personal build-gun-use storage. But then any new motors built later on are just inside new factories which need 'em
hell nah I must wait 50 seconds cooldown
I havent sent an image
So basically I rerailed train
(All that said, of course: it's your factory/factories, so build 'em however you like. If you want to centralize motor production, don't let my advice stop you. :)
do you need to provide fuel to every drone port?
no, just one of the two ports that your drone flies between
do yall who builds factories build then automate, or automate and build as you go
build with the end goal of automating?'
Which alt recipe is better, copper rotor or stitched iron plate?
when do I need steel pipes because I have a container full of them
i dont get the question, automation is a result of building
thats what you are building
big fan of the stitched plate myself
I use stitched plates a lot more, especially in combination with iron wire
I mean like how Kibitz builds, where he makes the building then fills it out, or do you build your factory, and have the building built during/after
pretty much right away for nobelisks and DD, and there's a few other good users like encased industrial beam
okie dokie thanks yall
I dont have those yet thats why
I see
my decoration phase is after machines are built, i dont want to guess how much room i need
but i dont really build in an impressive style, i lay the skeleton of the building as i am putting the machines down
then later just fill out the missing stuff
It can be fun to try and do it the other way around some times. Build a building that looks cool and then try to figure out where and how to fit everything in
for sure
is there any way to tilt conveyor poles? like so that the belt goes parallel to a ramp
not that i know of, but some nutjob has probably figured out how by now
you can have the conveyors run parallel, but the poles themselves are always dead vertical
technique in the video should still work
yeah, ty lol
same idea works with making any-length lifts
its a very small step from mk3 (in terms of material complexity)
they're harder than mk3 and 5 to automate in high quantities, but not bad.
is 5 easy?
5 takes a small amount of aluminum which you need to set up anyway, then it can give you hundreds per min.
how do i kill the bug pods? ive wasted like 30 nobelisks killing one of them
sword / rifle
you can sneak up on them by holding crouch, won't open even if they take damage
and if i dont have either?
they are quite resistant to explosives
get them before fighting elite mobs, blade runner and sword are P1 / early P2 items. Rifle early P3.
back to work
Mk. 5 belts themselves are easy but if you haven't done aluminum before, it might seem pretty complex to get to making the plates.
has cloud glare on vulkan been fixed?
nobelisks are more weak for them and rifles are op for them
tier 5 and 6 are the best
I like trains
Satisfactory made them really fun
And of course u can AUTOMATE them. (Like if it wasnt the main goal)
50 hours already🥹
My only complaint with trains is that they don't dynamically reroute, so we can't make bypasses on bidirectional rail or a waiting stack before a station.
But, I do like that its different from other factory games.
Satisfactory is the best factory/automation game imo. I havent played many games from that type but still it may be the best
I have to try Factorio
Greedtorio
You can sort of make a waiting queue if you have the station on a branch facing the main line and have trains enter from a loop on the far side
Cracktorio etc.
Still a single track of course
There is a mod for dynamic train pathfinding if you aren't opposed to using them
you can make a waiting stack before a station... it's just called the rail before the station
oh my god wait nuclear pasta is so easy, I was so scared it'd be terrible after figuring out the rockets
and dynamic reroutes can cause all sorts of weird problems because then traffic isn't predictable and they can make bad choices that cause deadlocks that you really can't control
nuclear pasta is a power grid check more than anything
The challenge with pasta isn't complexity but rather "I need how much copper?!?!"
for me it's a aluminum check. the copper is trivial as this game has very few uses for copper
you can easily just hand craft the copper powder and then shove it into an accelerator tbh
Tall stack of rails good, long stack of rail bad. Factorio has spoiled me with trains.
Goodnight everyo-😴 😴
ewwww?
actually I don't remember what we did for nuclear pasta
I just know we made exactly enough for phase 3 lmao
copper powder is a great candidate for droning due to its slow production and 500 stack size. so you can just find a spot with a bunch of copper and throw up a copper powder factory there
or phase 4? honestly idk the phases in this game I haven't played in forever 
there's a spot sort of out by the swamp with 3 pure nodes and water. every game I end up taking that for powder
pure node makes 250 powder/m I think?
🤔 Not something I'd ever considered a drone for but it makes sense
that reminds me we still need to fix our aluminium production, it keeps dying every now and then because our drones are just unreliable (due to fuel supply also being a drone, lol)
I use a drone to supply rocket fuel basically everywhere and never have any issues
it works just enough™ to only have to shove a bit of fuel into it every like, 50h
you just have to make sure the packaged rocket fuel factory never dries up -- because fuel getters without fuel aren't getting any fuel
I just deleted a container with a lot of stuff in it and it al dissapeared
where could it be
did it make/fill a nearby dismantle crate? they changed how those work so they don't spam everywhere
I have a dismantle crate like 500m away would that fill it
I don't know the new rules
yes, its currently a bug
bro😔
I actually appreicate it... I wish there were an option to "just throw away the mats when I disassemble" (except for sloop/sphere)
how does the priority of electricity work? will fuel power prioritice before coal power?
no, once you go over the whole grid turns off
i mean when you have alot more than needed. which generators will have priority?
How far away will it fill? Curious if you could cheese it by forcing one to spawn by your hub or mass storage location and just going on a dismantling spree
everything except bioburners always run at full speed and excess power is just thrown away - if you build "power storage" then it will store some amount of excess power from non-bioburners to be used later if you go under so your grid doesn't pop
ok thanks
its a bug so I sometimes saw that even my 1.2 km away crate was filled but then sometimes it worked as usual. Its not reliable
why does my container let so much stuff out of the bottom belt but nothing from the top on e
can sm1 help pls
basically im making a recycled plastic refinery to supply the plastic needed for supercomputer. its all done, and worked but after checking back after an hour I find no plastic being made, due to lack of rubber, no rubber being made because of full heavy oil residue, and heavy oil residue is full because fuel is full across the recycled refineries. I thought it was cuz it takes longer for rubber to buffer than fuel, so im putting rubber in manually but idk if it wil work that way
Are you putting the rubber back into plastic and only extracting via overflow smart splitters?
A recycler loop is stable with a constant overflow generation, but if you extract too high of a rate from it you will kill it. Recyclers must be prioritised over output so that stuff only goes to output if all of the recyclers are full.
How do I do that
Smart splitters? And set to overflow? I have a merger line for my output
smart splitter, loop the main path (labeled "Any").
For a side path to output excess rubber/plastic, set it to "Overflow".
that way rubber/plastic will only go down that belt when all of the recyclers are full and it's backed up
It can be done without a smart splitter, but that's much more complicated for no good reason
anyone have a blueprint of biomass power plan?
So where do I do that for the rubber making recycled plastic? Or the recyclers making plastic themselves? And is there a guide or screenshot to better help me
Residual Rubber and Recycled Rubber go to Recycled Plastic with an overflow belt going to output.
Recycled Plastic goes to Recycled Rubber, with an overflow belt going to output.
No it’s not a chain
It’s just rubber made normally by refineries that’s being made into recycled plastic and that’s it
Should I still do it? You have a point tho
Uhh, yes i think. If what you said is accurate, you're doing something less efficient and unusual.
I mean it’s more power efficient
Recycled Plastic needs Rubber to feed it, and you get that rubber by using Recycled Rubber
If I was looping recycled rubber into plastic into rubber into plastic
you can make rubber without it, but that costs like 3x as much oil
Oh and I forgot to mention this sorry I didn’t have the recycled rubber before it
I just got it recently, should I redo the whole chain? Or just pre buffer the recycled plastic
I make two lines of 16 refineries one for plastic one for rubber. First eight feed the other side with splitter to profit. Next 8 are pure profit. You don’t have to fully fuel it and it will adjust to demand as it shifts as you play
You might wanna re-do it for efficiency
You have some fixable problem now, i'm not quite sure what it is though and dont have time to diagnose atm. If you post pics / save file in a questions and help thread then someone might be able to help
Ok, is it ok if I do it tommorow? I don’t have access to my pc and it’s currently midnight
But what I am understanding from you right now is to get a merger line of all my rubber, put a smart splitter and set one to any one to overflow, the any goes back to the merger line and the overflow goes to the recycled plastic
Yeah. That way the Recycler machines will take as much as they need to continue running, while everything that they don't need will go down the output
TIL that when you do one rotation with control on a foundation, it's 4 degrees, not 5.
It's 5
It's impossible to make a perfect 90 or 180 degree curve with 4 degree steps, and i've done both multiple times
via 18x5 or 36x5
It's definitely 4. I made a full circle and it was exactly 90 foundations
my skyroads just do a 45 degree angle with triangle foundations when I need to turn
rounded is too much work and clipping
4 or 5 can make 360, but 4 cannot make 90 or 180 degree turns. You can make them with the default controls and they are perfect
I don’t fully understand what you said but the priority is feeding the other side of recycled production. What is leftover is your profit
And always merge the resin rubber back into the recycled plastic I put line
Idk what to tell you, a full 360 circle I just made using this method was exactly 90 foundations around. 360/90 is 4, unless there's something I'm missing (which is certainly possible)
Yeah i'm not sure why that could happen, but do try to make a 90 degree turn. They're really easy to see if they're perfect or not because they join up to the same foundation chain without angle or overlap.
If the adjustment were 4 degrees, it would be literally impossible (90/4 = 22.5, non integer)
but i've done it multiple times (albeit in 1.0, not 1.1)
Yeah I've done the same. Which is why this confused me when I first did it
I'm fascinated. I've always ignored the recycled rubber/plastic recipes because it doesn't make sense to me to spend fuel and resources just to convert between the two.
Do they have a practical use over just tooling an oil well to produce the desired resource?
They're by far the highest rate recipies for converting oil into plastic and/or rubber
You make HOR > diluted fuel with the oil, and use those recipies to convert 1 fuel into 1 plastic or 1 rubber.
600 oil yields 1800 fuel, and therefore 1800 rubber/plastic.
recycled rubber/plastic + heavy oil reside + diluted fuel is both really good and a really fun build imo
Yeah you profit the amount of fuel you put in
Without recycled recipies, the cost is 1662 oil rather than 600 (although you do get some extra byproducts for your oil)
So you spend a relatively small amount of fuel to double up your rubber or plastic. That's wild, and thank you for taking the time to explain it.
I've disrespected that recipe so long and it turns out to be great if you want bananas rubber or plastic.
Mk, question for y'all
What one item in the game needs a more efficient recipe the most?
Ficsonium Rods
biomass
fr
A Green house that outputs biomass would be fun, just need to feed it water.
yeah liquid biofuel is fun sometimes and I want more of it without clearing as much stuff near me
clear the fauna
I like using that for the dna capsules or inhalers after research is done
It would be so cool to have fully 'green' power gen.
-# yes I know this goes against the theme of exploiting the planet
they could even make biomass inefficient from a net power point of view and I'd love an automated source for it
Is not exploitation to use the plants of the planet to Save The Day?
It would be kind of a weird place needing piping to provide water
the two paths meme:
green energy with plants or burning coal
I think I'd balance it by it taking up a lot of space and being inefficient but still a net energy gain if you go from biomass to biofuel.
I like that. Space inefficient but energy neutral (for similar gens in its tier)
It’s called oil 🙂
if they want to let me turn oil into liquid biofuel I'd take that too - or I've said I think the reverse of biocoal would be more fun than biocoal along the same lines 😆
I want to use the quantum encoder to turn oil back into dinosaurs
legally distinct Ficsit Jurassic Park.
check #screenshots mergers/splitters snap face side to conveyor floor holes
and then a lift will snap horizontally.. but for some reason the 'lower' part is missign 😂 also while building i couldnt extend the lift, it was ignoring moving the mouse sideways along the direction of the lift
Alright. Night #4 of perfect curves in Satisfactory. Wish me luck my handsome/beautiful pioneer friends.
Why haven’t they implemented something where radioactivity is blocked by the environment and buildings?
Maybe not blocked per say but lessened by them
besides game design reasons it's probably just difficult or expensive in terms of compute power
Is it possible to make a super compact hypertube acelerator?
not sure how compact you're looking for but I do these every so often on my hypertube lines and they add up pretty fast #screenshots message
for every radioactive source you would have to cast a ray from that to the player, then evaluate all materials inbetween.
I think for one radioactive source this would be trivial for the minds at coffee stain. For belts, containers, and machines containing radioactivity, this could become expensive.
I have them incorporated into my skyroad BPs like this. You can see them all lined up in the actual finished road screenshot #screenshots message
@late tartan Technically neutron radiation in real life does pass straight through walls, etc. So the game not having radiation blocked is also accurate as well as the other reasons for it.
more like this#screenshots message
It doesn’t pass through everything. Neutrons are easier to block vs gamma radiation. I actually work in a nuclear plant so i know my stuff
but i think i saw something more compact but i am not able to replicate
I was reading this science journal with lots of really cool pictures and they said the trick is to use concrete walls with a gap between them and then you fill the gap with millions of spiders to soak up all the radiation
just don't let any college kids handle the spiders or it's a whole ordeal
Relative to most things, yes, neutrons pass right through common walls.
In any case, devs choose the game design and optimize for what they will.
that many spiders would murder the CPU, they'd have to raise the minimum requirements
Why I can’t claim 4m^3 fuel from the refinery?
Radioactive stinger: Did you hear about the spider that escaped the bamboo forest?
Pioneer: No I didn't.
Radioactive stinger: That is because I am a quiet spider.
[Muffled sounds of stinger violence]
unplugged all my factories to have enough power overhead to turn on my new turbofuel powerplant only to discover that i forgot the goddamn compacted coal 😭
in other news, i have a new fuel powerplant!! and im going to go make a compacted coal factory now
Yeah and next thing you know kids are swinging from skyscrapers and being lawless vigilantes. It's just not worth all the grief only to mitigate radiation
how can i avoid th e ''straight' build mode to slightly rotate the finalpiece? or rather whats causing it so i can avoid that
Message devs “fix game pls”
i really hope i have enough items in storage to make the compacted coal setup without having to run around plugging in my factories again lol
my power network is not pretty ngl
actually ill be fine. i literally cannot unplug my iron parts factory and theres plenty of backup concrete
my iron parts factory is like one big organism surrounding my hub and its powerline appendages supply everything else
does anyone have a better design?
how does the alien power augmentor work?
its giving 500 mw static boost and 10% circut boost is that good?
10% is 530 mw btw
It can go up to 30%, but requires lategame materials
And it's 10% of your entire power network so the boost amount will go up every time you add more power generation.
Is there a name for the Non-Ada entity? I love listening to them speak with Ada and their conversations are just really cute
I call it the chorus of voices, but ficsit classifies it as a 'mental condition'
i don't remember where I heard this from, but I think I heard them called "Evo-Ada" once? not entirely sure
I just know that they're one of my favorite parts. I get the vibe that generally the game doesn't have much in terms of lore, but I legit enjoy their convos and the little story being told through their chats
hey is there any way to organize the DD in ur inventory?
I wonder if there's a video out there analyzing their conversations, I'd eat that up because EvoAda makes like 30% sense and it's just enough to make me curious about what the rest of it means. Like, they says windows and effigy and temples- windows are eyes, temples are bodies, and the effigy is an entire person, consciousness and all
I just watched a video saying that it’s good to put all your conveyors on a floor below or above your actual production buildings, is this actually a good practice?
I like to hide them below the actual production floor, because in doing so I can have all the splitters and mergers and associated conveyor mayhem out of view. The exception is when I have a line of crafters, in which case I don't mind having the manifold line above ground (I prefer manifold over load balancer, so it's probably more useful to have the crawl space with the latter) some folks also like to keep their cabling below as well
I see
I also like to bring all my storage to one place at the end, so having it under the main floor means I can just wire it straight into storage, and then tack on overflow protection, merge all the overflow, and send it to a sink
I think this means I’m rebuilding my factory again 🤑🤑🤑
(I’m not even really started phase 2)
It’s not like there’s a ton to rebuild
I'd say finish up to tier 4, and then prepare the finalized infrastructure for all the components you'll use in the future
I guess but I think I could make my factory more efficient than it currently is
My starting area has like 4 iron nodes that I can make a better use of
oh yeah definitely make all your miners tier 2
I don’t think I have them yet
I like just got to the second phase and rn I gotta switch to coal power asap lowkey
I spend a solid 12-16 hours making a factory to produce reinforced iron plates, modular frames, rotors, stators, and motors, and it's definitely worth it
Holy moly
Do you guys plan out the factory beforehand or just sort of go with the flow
I’m trying to not have spaghetti but it’s challenging sometimes
Ah
I kinda go with the flow? I called it my Advanced Iron Factory, and I built the thing in the order that the components needed to be assembled; so first I built the smelting room, then all the crafters for the reinforced plates, etc etc
just big one
my 1.0 world is at 10kmb
or something
yes i think i made way to much
No
subfactories are how we prevent spaghetti, thats why they're so popular. megabases, unless planned out well, always spaghettify
nah factorio is the only big automation game that nails the base defense + automation combo really well
this game is very casual friendly
automation still is challenging, u have to think and puzzle things out
but in terms of combat its not there bro
or its barely there (as in, the exploration combat is really easy and is not the focus of the game at all)
dyson sphere is not finished yet tho, but im pretty sure itll become huge
do late game factorys bottleneck people's PC?
my pc NEW one just froze on me maxeek 3khr thing in it
i mean u do need a stronger pc than a game like factorio for example. if ur running a megabase
but u should just turn down ur graphics at this point
it is strong
i7k 80003d 32gb 5080ti GPU 2tb drive thingy
duh its my new one
its over 3khr world in it
i was doing cleaning
idk what i did wrong
my world is only 19,507kb
but i am tier 8
my steam id then in my save games folder
guys im depressed now
i tried to get rocket fuel
and i got the research
the container things
?
what container thing?
?
😭 why nitric aciddddddddddd
rocket fuel is for chumps anyway. Pick something else
but my jetpack ;-;
idk if I'm overlooking something stupid, probably am, but for some reason only one of my turbofuel refinerys is actually flowing into the pipe on my subfloor. The other 7 are stopped and full with the pipes going into the floor holes being entirely full with no flow, and the pipes under the floor holes being almost completely empty with no flow
redo the pipes
I did, like 5 times
you'll survive 😛
sometimes it doesnt register as connected
there's also another rocket fuel recipe that only takes gasx
is there enough fluid being pumped in?
time to spam harddrive reaserch lol
you're feeding pipes from below? that will probably be your issue
I haven't even built all the power plants I need to consume it all since they are stop starting
I 100% of the time feed pipes from below, it's not a problem unless you are over reaching the headlift of your pumps.
refinery on top, 4m subfloor underneath, 10m drop from subfloor to the power plants. Nothing should be going up on mine
It's very very very commonly a huge issue for lots of people.
you can try showing some overhead images of your set up in #math-and-meta
Never had a problem with it. I think most problems are just bad piping in general.
that's nice. Just because you don't experience a thing doesn't mean it doesn't exist
Feding from above may actually hide bad piping somewhat, but it is not necessary in any sense
all the refineries are on top, only the power plants are down. the oil to heavy, and heavy to fuel refineries were working fine until this stoppage
and all the pipes are on the subfloor
well without images it's generally impossible to solve pipe issues, and even if you do it takes a lot longer with lots of guess work. Let me know when you want to try to fix it
my pipe manifolds are mysteriously maxxing out at 267 m^3/min instead of 300 m^3/min. guess ill try looping them
There are very few settings which impact CPU perf, and it's CPU perf which slows down.
update i did something else that was similar but not quite the same thing but it worked
Help. My save file is starting to corrupt what do I do? Can someone tell me how to make a backup of my world?
Does the Hoverpack not work with the long wires from the power towers?
what is it doing?
it works off power sockets, not the cables.
Ahhh, that's disappointing
that's what hyper tubes and zip lines are for. Much faster too
Can you use the big wires with the zip line?
Im glitches through terrain and when I logged off and logged back in the last save kept crashing my game so I had to lose 30 minutes minutes of work bc that's when the last save file that didn't crash was
U should use hoverpack for building mostly jetpack is better if u want to go fast
not sure! hyper tubes are for sure too
