#satisfactory

1 messages · Page 181 of 1

lean ferry
#

It would be so much more fun depoting and slopping everything

white dawn
#

No clue; just search the mods db? Or ask in the modding discord?

acoustic heart
#

Yeah, that seems a bit silly

lean ferry
#

OHH I forgot modding discord exist

daring stag
#

@acoustic heart smart splitter with overflow instead ?

north cloud
white dawn
stray loom
#

Depends on the volume of items you need really. If you need several things but none of them in crazy numbers you can just put each item into it's own train car. You just have to be careful that you keep in mind which item goes in which car so you don't get lines mixed up and cause a stoppage

daring stag
#

I mean it can get messy for sure if a freight Station ends up with 5 different item

acoustic heart
#

Just curious. How challenging is phase 5 compared to phase 4? Currently working on my phase 4 factory. Want to plan a bit for the future I suppose

placid stirrup
#

You won't really need to plan for phase 5 in 4, at least nothing I can think of

daring stag
#

According to stats the 1000 tickets is the real endgame goal

stray loom
#

The endless refinery spam and slow speed is why I actually kinda prefer the copper alloy ingot alternate instead. Foundries are cool to work with and iron is so abundant that I don't really care if I use a bunch

acoustic heart
white dawn
hollow hazel
#

@steady brook #screenshots message
You should search YouTube for "funny reload animations" and have a laugh. 🤣

acoustic heart
white dawn
#

Especially for any factory which needs both iron and copper, since you can use both the alloy recipes at the same time

acoustic heart
#

I have like 450 hours in this game. This will be the first time I’ve completed all the phases. lol

stray loom
#

It also saves you the pain of building more dang water extractors 😭

acoustic heart
#

I’m really bad about restarting games if I’ve been away from a save for too long. I’m trying not to do that anymore. Not just with Satisfactory either.

stray loom
#

You aren't alone. I started a new save for 1.1 because I stopped playing my 1.0 save back in November and I couldn't figure out what I was doing lmao

ashen belfry
#

Or use a little sorter after the station.

stray loom
#

Not saying it can't work. But I'd rather just use the extra space

acoustic heart
#

Sushi belts and such scare me lol

#

I might try it one day, but I’ll stick to my usual manifolds

stray loom
#

Sushi belt can work really well for some manufacturer recipes where you only need a small number of each item

#

Saves you the headache of placing a million different belts

knotty depot
#

If you mean the crater-like area with a lake, you can't use all 4 nodes near it at the start for power
one is obstructed

acoustic heart
#

I’m building my phase 4 factory in the desert. First time I’ve ever built in the desert. I wasn’t aware of how great it is. It’s relatively flat and open. Tons of resources.

stray loom
#

Especially for some of the space elevator parts like adaptive control units. You only need 32.5 items/min total at 250% speed so you can run several with a single mk2 belt feeding it all

fluid sapphire
#

i did consider sushi, but it wouldnt have worked for my setup

shy mulch
fluid sapphire
#

sushi works best if you have exact quantities coming in

ruby mountain
#

curious why we cant select items when searching by simply pressing enter, would be a lot nicer

#

like in a programmable splitter

fluid sapphire
#

yeah sounds like a UX inconsistency, not sure why that doesnt work if using the searchbar normally does allow this

shy mulch
#

Sushi can definitely cause some other problems if you don't have exact numbers

lament niche
#

sushi is the problem

white dawn
# lament niche >Fixonium rods, project parts, etc

Heh, well okay, granted, Ficsonium's its own little optional category on there. But IMO once you've got the P4 parts automated already, building P5 on top of 'em isn't as complex as the P4 parts were

#

Once you've figured out how to handle the dark matter loop, there's not much else that's complex about P5

#

(Which I don't mean as a complaint!)

fluid sapphire
#

yeah i anticipate i could get through phase 5 pretty quick once all phase 4 stuff is set up

boreal musk
#

it only took my half time i did in phase 4 to finish 5

white dawn
leaden turret
#

@open bone new merch idea: space elevator coat stand

vestal crown
#

Is there a way I can make foundations follow the rail curves so I can place them below, or do I gotta make an awkward 90 degree turn

ruby mountain
#

ctrl+scroll for finer adjustments

boreal musk
rugged stratus
#

Can anyone help me? I have 300 items going, but only mk3 belts

rustic hare
#

am I a maniac for remapping up-down arrow as nudging up and down, basically having to turn my player 90 deg to use left-right to nudge backwards-fowards? hehe

lucid pagoda
#

what T7 and T8 items are only used for other assembly lines? i dont wanna automate stuff i wont need

tender raft
#

soif you have 3 machines each doing 100, belt split belt, and merge into two belts of 150

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if you have 4, merge each pair of machines into 2 separate belts... etc. you get the idea

white dawn
lucid pagoda
white dawn
#

Though I eventually found it extremely handy to have Aluminum Scrap going into some Depots just so I could pre-fill manifolds. Waiting for 500-stack-size manifolds to fill up can be annoying

naive pendant
#

Al scrap does tend to be produced at very fast rates, so there's that.

lucid pagoda
#

i use pure aluminum so mk1 belts split it perfectly

white dawn
naive pendant
#

I feel yah. My standard manifold production setup cuts the output to let the manifold back up and manual fills from DDs. Don't think I did for Al though as my design was smaller, modular without that much belt buffer.

white dawn
#

I was actually considering Depot'ing ores, too, on my next run

#

Never made sense to store it in the pre-Depot days, but being able to prefill manifolds easily might be handy

naive pendant
#

Basically free to do, so seems fine.

white dawn
#

Though I realize I'm optimizing something that you'd only spend like 0.01% of your ingame time doing, so it's probably not even worth the thought I've already put into it. :D

#

I generally let factories start running as I build them, so usually stuff ends up full by the time I've got the next step ready anyway

naive pendant
#

For me the manual effort to speed up manifold reaching final state is more about the total time before I can verify the build is working properly letting me move on to something else.

#

Technically can just let it do its thing and eventually equilibrate. But then it massively delays that verification.

dense violet
white dawn
#

Could search for "satisfactory wan method" as well; very easy technique for doing nice-looking foundation curves

dense violet
#

they were asking specifically for foundations under rails? shrug

lucid pagoda
#

that video is my method but there are 3 if im not mistaken

white dawn
#

An alternative is using a "pillar" design, where rails have pillar-type supports periodically but are otherwise unsupported. For me, at least, that tends to look realistic enough that I like it, and removes the need to try and deal with funky foundations constantly. Though obvs that's personal preference and many folks won't like that

dense violet
white dawn
dense violet
#

well with the rail method you can do much more custom curve angles

stray loom
vestal crown
lucid pagoda
#

is 4 supercomputers/min gonna be enough for a lil while?

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i dont wanna be supercomputer starved

fluid sapphire
#

probably easily more than enough if you mean just for building material

lucid pagoda
#

yea

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cus if i remember correctly nuclear plants use supercomputers and i plan on many, many nuclear plants

#

i will decimate the swamp

white dawn
#

Even more than you need for building material, honestly. Your total needs, as usual, will vary depending on how "big" you're building and what recipes you choose

stray loom
#

For building probably. It's 5x per mk3 miner, 10 per NPP, 10 per particle accelerator, and 20 per quantum encoder

white dawn
#

You could certainly finish the game with just 4/min total if you wanted to, though

vestal crown
lucid pagoda
vestal crown
#

But basically, place foundations under the rails

stray loom
dense violet
#

is specifically for putting foundations under already made rail

vestal crown
#

Yeah, Ill try that when I get out of work

humble osprey
#

wtf. i cant throw my power slug in the trash

white dawn
spiral summit
#

my dumbass tractor autopilot just drove itself off its path and the road and crashed into a factory

#

||job||

leaden turret
#

this feels so copy-paste as to feel like an obvious scam

shy mulch
#

people pay for exams?

leaden turret
humble osprey
#

what was ur exam on

carmine wolf
#

hey guys how long does it take to craft 100 ||nuclear pasta||?

humble osprey
#

whag r u majoring bruh

shy mulch
humble osprey
south sinew
#

but quite a while

shy mulch
carmine wolf
humble osprey
shy mulch
peak wasp
#

Do you think I need to automate smart plating, versatile framework and automated wiring? Are they needed after the phase 2 to produce other items that will be unlocked in the next stages/phases?

carmine wolf
shy mulch
peak wasp
#

If I can continue without automating them it will be good, because otherwise it's like I have to double most of my current production.

north cobalt
#

whats your current production?

hasty cradle
#

You should keep automating every space elevator part

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Even if your not using them they give alot of points for tickets

north cobalt
#

just use quickwire

peak wasp
#

30 motors, 60 rotor and 60 stators are used for them, so if I automate automated wiring I'll have to increase stator production, and that requires to double my copper wire (I currently produce 960/m) and steel as well because of steel pipes

north cobalt
#

got me like 40 tickets with a single smelter (no boost)

hasty cradle
#

In early game you mean

south sinew
shy mulch
hasty cradle
#

For Just a couple of tickets

north cobalt
#

yeah but, you kinda need a factory to get to late game

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i think that putting the tickets before factory expansions is putting the cart before the horse

south sinew
#

there are not many items that cost tickets that you actually need

hasty cradle
#

You need em to 100% the game tho

north cobalt
#

his question was if he could reuse his lines of production (if i understood that correctly) and quickwire is just a easier alternative to smart plating

shy mulch
north cobalt
#

to get like ladders/wall with holes and so on

south sinew
#

sure, but some are genuinely useful, like ladders, or wall power plugs, but most of them don't serve any actual use

hasty cradle
#

For later game

north cobalt
#

i was just saying that making them for tickets didnt feel right

shy mulch
#

all of the things you spend tokens for are either cosmetic or time saving, there is nothing in the awesome shop that is strictly necessary to finish the game

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if you're at the endgame and haven't done any or at least very few coupons, then there are some items you can buy from the awesome shop and immediately put back into the sink and get more back than you spent. seems worth it initially but in long term that will never be worth it, because each coupon costs more points than the last, so you're making it harder for yourself if you do that

versed plinth
atomic canyon
#

so, i have an idea but i can't decide in which way i should make it: basically i wanna make a city in dunes, where each skyscraper will ba placed on its own ore node, and will produce only 1 product, which then will be delivered via trucks to storage. but i can't decide, should i put any work in interior or not

versed plinth
versed plinth
#

if you make a bp using a ramp, place a beam on it, then you can put the wall supports on it.

#

one sec lemme make a demonstration

shy mulch
versed plinth
humble osprey
#

does anyone unironically use arachnophobia mod?

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becuz i do

versed plinth
#

the little ones still jumpscare me in caves tho

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all i hear is their pitter pattering steps...

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sometimes they are in the walls as well...

hoary rose
versed plinth
#

(literally, ive had them clip into the floor and then run around in the walls)

fiery pewter
#

So I have made sum plans for a couple of production lines, but have run in a bit of an issue. In short:
I need 3600 Limestone per minute
I am overclocking 5 miner mk2's for to reach the desired 3600, so each of those miners produce 360 per minute. Here's the problem, I don't have mk4 belts. So I gotta unlock logistics mk4, but each and every part of my steel production lines needs that limestone (the molded recipes and such) I do in fact need the limestone to make the limestone

versed plinth
# wind sequoia well off to rebuild that ramp

also it can help to use walls to get the spacing correct. important notes: it MUST be a wall pipe on the beam, and it MUST be on the top of the beam (for some reason) if you want it to be clean.

hoary rose
#

anyone have some cool colors that that use for there builds?

fiery pewter
versed plinth
#

this game hates me

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it keeps giving me HMFs at crash sites instead of computers 😭

fiery pewter
fiery pewter
versed plinth
#

idk i just kinda assumed it was

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might not be tbh

drowsy mulch
#

No, it's predetermined iirc

versed plinth
#

ah

drowsy mulch
#

Speed runners use it

atomic canyon
drowsy mulch
#

I think the wiki has a list of crash sites with computers, etc

fiery pewter
drowsy mulch
# versed plinth ah

The orange stone mountain and the swamp have, unfortunately, been where I've had the most luck

fiery pewter
atomic canyon
#

yeah, why not

fiery pewter
versed plinth
#

ah ok ill check there

drowsy mulch
fiery pewter
#

The left side of the dune desert then

#

If looked at from the map

drowsy mulch
#

Yep

#

Thanks

fiery pewter
#

Littered with Alpha/Elite enemies though, so make sure to be prepared.
I like stun rebars and Xeno Basher

frozen ingot
#

stun rebar is def undervalued i think

fiery pewter
#

Yeah

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Reload sucks, but with the right timing you don't have to reload

frozen ingot
#

yeah i never think about the reload, and you can always kite and run around/jetpack/galavant 😄

#

just like a cheap easy way to get in a lot of damage

fiery pewter
#

Jump over 'em

frozen ingot
#

goes without saying!

fiery pewter
#

the Elite Stinger jumping too

atomic canyon
plucky seal
fiery pewter
alpine salmon
#

pre-blade runner me: Hold Shift to Run and then hold C, then jump, and when I hit the ground for a split second, jump again to gain immense speed. (I reached the 140 km/h achievement)

fiery pewter
#

That's really fast

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Launch mode included with fast belts

fiery pewter
alpine salmon
#

bro my job SUCKS

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8 hour weeks minimum wage

fiery pewter
plucky seal
#

Yeah I got a few lines that just produce nothing but ammo

alpine salmon
#

tjmaxx / homegoods associate

fiery pewter
#

Hum

fiery pewter
alpine salmon
#

glorified stocker and helper

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I worked last wednesday, and I work today

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A whole week without work

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Some people may be like hell yeah

fiery pewter
alpine salmon
#

but not if your rent is 800$ a month

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anyhow

fiery pewter
alpine salmon
#

more satisfactory

#

I love suffering my sleep hours

fiery pewter
#

Lmao

alpine salmon
#

just for this game

drifting knot
#

how do you prepare a new Satisfactory world.

alpine salmon
#
  1. you make new world
  2. suffer
drifting knot
#

like preparing it

fiery pewter
drifting knot
#

efficient

fluid sapphire
#

"prepare"?

fiery pewter
alpine salmon
#

my first playthrough with satisfactory was with a friend :D

fiery pewter
#

Nice

drifting knot
alpine salmon
#

just reached oil power

fiery pewter
alpine salmon
#

I like to research everything BEFORE I do a new phase

drifting knot
fiery pewter
alpine salmon
#

XD

fluid sapphire
alpine salmon
#

though me and my friend are planning to make a new save since we learned how to actually do it

drifting knot
#

my current world is 0 percent efficient and I'm at coal

alpine salmon
#

also my friend REALLY wanted to do a lets game it out factory system

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I guided him away from that.

fiery pewter
alpine salmon
#

Now he is actually understanding the pain of them still being semi okay

plucky seal
#

Yeah I was going to at first, but I have nowhere near enough time to make that

atomic canyon
alpine salmon
#

like even I knew how painful lets game it outs system was before playing satisfactory (LGIO brought me into satisfactory)

ashen belfry
#

My factories usually end up as an ugly platform

alpine salmon
#

My PC is being bottlenecked 😭

ashen belfry
#

That as well.
Gaming on a laptop is hard

alpine salmon
#

Not in terms of power

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I can run the game completely fine

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But my monitors are 1080p 75Hz, while my PC is a i9-14900KF and a RX 7900 XTX

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literal definition of not having money for new monitors

fiery pewter
atomic canyon
fiery pewter
#

Nice

alpine salmon
#

Might have a 4k main monitor and 1440p 2 monitors

ashen belfry
alpine salmon
#

All I want is better resolution so :D

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I cap my Hz at 144

atomic canyon
alpine salmon
#

any more than that is just useless

fiery pewter
#

Wdym you have difficulty designing, you're doing way better than I ever could

atomic canyon
fiery pewter
#

Do you know that infinite nudge is also included in 1.1?

ashen belfry
#

Start

alpine salmon
#

whats your pc

atomic canyon
atomic canyon
fiery pewter
atomic canyon
ashen belfry
alpine salmon
#

Should have hwinfo though for specs

ashen belfry
atomic canyon
alpine salmon
fluid sapphire
#

that should very easily get 60fps

alpine salmon
#

^

atomic canyon
#

basically i was heavily inspired by GameLab, and also want to make something like that

#

and also inspired by some renders i found in pinterest, searching for sci-fi bulids

alpine salmon
#

yea you should easily have 60 fps with that laptop

subtle swan
#

newbie here quick question. do stacked splitters transfer items from level one to level 3 for exaple?

ashen belfry
# fluid sapphire that should very easily get 60fps

It did it. At the beginning of phase 2.
Without a lot of machines.
But then later on with a 750GW power plant not so much.
I was able to get more power into the CPU, however I felt like sitting next to an airport.
My laptop did the startup sequence and I heard a "Ready for Takeoff"hehe

atomic canyon
#

if by stacked you mean placing them on top of another

subtle swan
verbal yoke
#

is there a single superposition oscilator on the map? or can you only open all crash sites post-tier 9 (or ig with ficsmas rewards)

green fiber
#

only ficsmas has them

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otherwise - tier 9 it is

verbal yoke
#

ah, ty guess I'll have to wait for the end of the game for the very last one

fluid sapphire
atomic canyon
green fiber
#

it seems not

feral venture
#

the alternative recipe iron ingots with water and iron, when is this unlackable? T3 pahse right?

white dawn
#

Note that there are more drives than you can actually use, btw. If you want all alt recipes, you don't need all hard drives

cedar portal
#

I have a looped 250% Ionized Fuel refinery that only wants to run at about 66%. Every time it cycles it goes into idle before starting again. I think the output buffer is geettign blocked? Even though it fully empties every time. It goes to idle the INSTANT a cycle finishes. Which is weird as I have an encoder that outputs 590m3/min and this is only doing 200.

white dawn
#

(I understand the desire to clear the map, of course)

verbal yoke
#

yeah ik, especially as I'm only in phase 2, I've got more than 50 hard drives to spare and (I think) I've got all but 2 unlocks from hard drives that are available now.

versed plinth
#

is coated iron plate worth the added complexity?

white dawn
#

It might be literally impossible to overclock that far, without the machine going idle

atomic canyon
cedar portal
green fiber
#

standard buffer size is 50

verbal yoke
spice patio
cedar portal
green fiber
#

yes it should

spice patio
green fiber
#

because it cant add another 32 to that

cedar portal
versed plinth
green fiber
#

machines only produce if they have space for the output

white dawn
cedar portal
white dawn
#

oh, lol

white dawn
cedar portal
#

@white dawn @spice patio Ok... so thats a really weird mechanic. If I put a sommerloop in a refinery and it makes a cycle go over 25m3, it will be unable to run continiously, even if underclocked. You basicly can't loop them. I'm going to call that a bug.

elder apex
cedar portal
#

I mean I can loop them but instead of 200% output I only get, hmm, 120%.

white dawn
cedar portal
white dawn
#

You can always just do it in two machines instead of one, which has the added benefit of saving yourself some power

cedar portal
elder apex
cedar portal
white dawn
cedar portal
white dawn
#

You can certainly submit it to the Questions site if you like, though. The only real solution would be to change the internal buffer sizes, though, which is an awfully big change for something easily bypassable

white dawn
#

It's just a limitation you've got to know how to work with, is all.

cedar portal
#

What they SHOULD have done is when you put a loop in, it doubles the output buffer too 😄

white dawn
cedar portal
white dawn
#

I don't think either of us are going to convince the other, though. :)

#

Heh, I'm also not one to mind running into limitations in the game

cedar portal
#

Nah but it's fun to try!

white dawn
#

Just because I can't do Literally Anything doesn't mean it's bad design; it's just fundamental things to work around

#

We've all encountered full output buffers in the past; it's a base mechanic in the game

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But anyway, probably not worth me blathering about it. :D

#

I was always of the opinion that not being able to fully overclock mk3 miners wasn't a bug, too

#

I don't mind mk6 belts (and in fact I'm fond of mk6 belts), but having a fundamental "you just can't usefully fully-OC a mk3 miner" limit never bothered me.

cedar portal
#

So for the Refinery, any recipie that outputs equal to or more than 12.5m3 in a cycle will break when sommerlooped.

#

Ok... so Ionized Fuel is the ONLY recipe that breaks.

white dawn
#

If you counter me with "but would you care if the output buffer were bigger?" I'd have to agree with you on that one, though. :)

cedar portal
#

I suspect they simply missed this one until it was too late to make changes to buffer sizes which, as you mentioned, is a pretty major and risky thing to mess with without a lot of testing.

versed plinth
#

anyone know how many entrances are required to fly cleanly across the map?

#

just a rough ball park

white dawn
#

Though I suppose I actually do legit enjoy having the smaller buffer size; I've had setups where it's pretty vital that the output buffer clears out ASAP so that the machine doesn't stall, and I kind of like having that tension. Though of course in a properly-set-up chain it should always auto-balance anyway

cedar portal
white dawn
verbal yoke
#

wait is the final hard drive recipe never attainable?
I had my final ones for tier 6 as charcoal and biocoal, and after getting biocoal, I'm unable to scan for charcoal (not that I particularly want charcoal but still, what does this mean for the final, final one)

cedar portal
white dawn
#

Though I expect the percentage of users making Ionized Fuel in any kind of bulk capacity is awfully low, so probably not worth the QA lift. :D

crimson shard
#

can some one give me a hand?

white dawn
#

A save/reload should clean that up for you

crimson shard
#

block signals and path signals how do these ungodly things work

cedar portal
#

But it's the best drone fuel. Yes nuclear is faster but I like to afk and don't like the idea of every drone setup being highly radioactive and dangerous to stand next to for long

cedar portal
crimson shard
#

o.o

white dawn
white dawn
#

If you place signals anywhere in your train network, you need to use them everywhere. Make sure that any intersections are one big block, and then have blocks every 200-300m or so on straightaways

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And put a signal at the very entrance and exit to your stations, so that trains inside the station are sitting in their own little block

crimson shard
#

I don't get it ;-;

cedar portal
#

@crimson shard You want to place block signals at regular interverals along long tracks. Beecausee if you have say, a track that runs all the way across sthe map, only one train can use it with no signals, causing bottlenecks.

white dawn
#

As Ion Nizer said, for now just stick with block signals and ignore path signals completely. Path Signals can help optimize busy intersections, but are never actually required

crimson shard
#

I have 1 track running along the track

#

map*

white dawn
#

Signals are for when you've got more than one train on the same bits of track, so that they don't run into each other

crimson shard
#

but on one end it has 2 exits and on the other only one and one stop in the middle

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I wanted a train to run along the middle to on exit and the other to go from exit to exit

white dawn
crimson shard
#

oh thanks

unkempt blade
#

however, the most important thing to know about trains is you can change their color

#

signals are all well and good but not if you have to stare at a default colored train

cedar portal
lean nexus
#

I started setting up blocking and path signals on my train loop. I started them on my Roundabout I have, but there are long stretches with nothing, and from what I am understanding is that if there is a train in that long strech, a train can't enter it until a train inside of it leaves. I also have to T junctions I need to figure out, because I set them up in a similar way and I have a train sitting in the middle of the T junction

versed plinth
#

#screenshots message @verbal yoke you can just not pick a hard drive and it will effectively remove the alternate from the pool, putting it in the hard drive library. This way, you get better alternate choices in the future

lean nexus
cedar portal
lean nexus
#

So just place them every so often?

cedar portal
lean nexus
#

Thanks, much appreciated

cedar portal
#

How far apart is... up to you? The more you add the more trains you can cram into a line but the more work it is to place them all. You get a fee for it eventually.

lean nexus
#

I have about 1/2 of the world train loop built and started building outpost factories for Space Elevator Parts. I am at where I have to do phase 3 and got my Versitile framework done.

Also sinking excess SE parts for them tickets

unkempt blade
#
  1. Paint the train cars rainbow color
  2. Set up blocks that are around the size of the train
  3. Automate the schedule for the train
  4. Sit inside and honk the horn
lean nexus
#

I love getting that alternate train horn sound

lime ermine
#

What alternate sound?

lean nexus
#

|| Train Whistle ||

lime ermine
#

How do I get it

lean nexus
#

I got an ~18/min Versitile Framework set up and am already 900 away. I gotta chiro appointment so Imma let it run

lean nexus
lime ermine
#

Oh ok

lean nexus
#

im not sure if it has conditions to get it to happen, but I sometimes here it when I spam the horn

versed plinth
#

fun fact

#

i almost just crippled my entire power grid with a fully overclocked, somerslooped manufacturer. it takes 750 MW 😵‍💫

lean nexus
#

I use the somersloop for doing alien protien stuff for tickets and power shards

#

the power shard one is goated

#

I built my whole computer factory with overclocks rather than underclocks 🤡

versed plinth
#

only for some temporary hand fed automation

lean nexus
#

I built a 30 Computer/min over in the swamp

hard ivy
mortal ginkgo
#

750MW is too much!

lean nexus
#

My buddy also came in my world and build a huge fuel generator and I have 14+ GW pre phase 3 completed so power doesnt matter lmao

white dawn
#

Yeah, shards are practically unlimited even before Tier 9, and we tend to recommend overbuilding on power anyway. Overclocking wherever you like is fine. :)

versed plinth
mortal ginkgo
lean nexus
#

The lake in the east is so good for the fuel power, im gonna eventually do the packaged fuel thing so it makes more, but I am too lazy atm cause I have a lot to do to get phase 3 done

versed plinth
white dawn
#

Yeah, sloops are 4x power

mortal ginkgo
#

holy damn

white dawn
#

(if fully-slooped)

hard ivy
#

4x for max sloops, and ~3.35x for 250% OC

lean nexus
#

My Production is 14,400 MW
My max Cons. is 11,271.1 MW
My Actual Cons. is ~2,600 MW
💀💀💀

white dawn
#

Now fully OC and sloop some Particle Accelerators or Quantum Encoders! :D

mortal ginkgo
cedar portal
hard ivy
#

750 MW is 3 fuel gens.
Max OC and max sloops Encoder is over 10 nuke plants 🙃

unkempt blade
#

I like to OC all my power generators because there's no real downside besides using the shards

#

OCing production stuff is great once you've overbuilt power but until then...

white dawn
#

Yeah, fuel gens in particular are a super common shard target

hard ivy
unkempt blade
green fiber
#

on the other hand, if you add somersloops that turns into 537% more power (relative to machine count) which is quite funny

versed plinth
#

is there a train section of this discord

#

i need help signaling an intersection

white dawn
green fiber
white dawn
#

(but yeah, a thread where McGalleon said tends to be the best place for it, since you can inline images there)

hard ivy
green fiber
hard ivy
#

I'm talking only about the one machine

green fiber
#

yes, but which recipe tho

hard ivy
#

it doesn't matter?

green fiber
#

yeah i just realized encoder only makes 1 each time

#

wait how did you arrive at 168% then

unkempt blade
hard ivy
green fiber
#

i dont get the 4/5 factor

hard ivy
#

*4 from sloops

#

/5 because machine max oc max sloops outputs items 5x faster than a machine at 100% and no sloops

green fiber
#

meh, now i get it.
just kept calculating it wrong

#

i dont get the use for that metric though

hard ivy
#

with sloops involved, it's kinda useless (because you can half all the previous production)

#

without, it absolutely makes sense

gritty sleet
#

It'd be nice if single powerlines could be connected to the tops of the power towers, to make zipline transitions from power tower long distances onto something like ceiling mounted power sockets.

green fiber
#

cant because the cable type for power towers specifically turns it into "2" cables.
idk, weird code nonsense

gritty sleet
#

Yeah, that's what I mean, like if there was a way to do what's not currently permitted

green fiber
#

if you want a transition, just CTRL place a power tower up near there

#

er power POLE

#

not a tower xd

gritty sleet
#

Like just have it not connected, but nearby, and the zipline will just hop automatically?

green fiber
#

basically

stray loom
#

Use a beam to hide a wall power connector in the power tower connector

green fiber
#

if you can get a ceiling / foundation right near the top of the power tower, you could probably use ceiling power connectors too, right?

gritty sleet
#

That's a great idea, definitely trying that next time I play.

green fiber
#

or place the wall connector on beams

#

since that works too

last tartan
#

does anyone else struggle to get pipelines right? 😫

#

my last coal plant in the line of them doesnt function now

unkempt blade
#

it's a curse really

last tartan
#

super pipe perception, i love it

last tartan
plucky plank
#

why is one pipe transporting water properly then the next attached after has little to no water travelling through (i have removed and replaced them)

unkempt blade
#

liquids "slosh" in this game and a loop usually takes care of it

last tartan
#

i thought that would mess up the current or whatever and stop flow entirely

unkempt blade
last tartan
#

yeah i realized my mistake

plucky plank
#

@unkempt blade can i send you a recording of this in dms this is really annoying

last tartan
#

my plant's intake alltotal is 360 and im outputting 240

versed plinth
#

hey, anyone know if theres an easier way to place signals? im struggling to get them on the correct side of the rail

ripe elm
#

is there a good way to play the game

unkempt blade
unkempt blade
versed plinth
#

am i not on 1.1???

unkempt blade
#

oh I guess it is 1.1 now 😆

versed plinth
#

;-;

stray loom
versed plinth
#

yeah its just not working

#

lemme see if we got a mod for this...

hard ivy
#

place the signal wrong, it'll split the rail, then remove it and place the signal right

versed plinth
#

i suppose that works

#

is there any way to see the train routes without being in the train

#

or at all as a matter of fact

frail sleet
# hard ivy I mean if you do constant production, not constant # of machines, max OC is only...

Machines start fairly high up on the clock curve, you can only double clock once and a bit. You can half it 6 and a bit times.

Machines at 250% consume double the power per-part of those at ~25%.

Not usually significant and practically actionable, but when Encoders and Particle Accelerators enter the game you can quite easily and massively reduce your power consumption by building them wider at lower clocks - especially if the alternative is overclocking.

gloomy oriole
#

Anyone use controller and has a clue how to control when it does a half-step nudge vs a full nudge?

versed plinth
#

ok who is andre aquila and how does he have so many mods

hard ivy
ruby mountain
gloomy oriole
#

If you don't know you don't use a controller I guess? When I'm trying to nudge things with my controller sometimes they go the full tick, and sometimes they only move half-way.

frail sleet
humble osprey
#

Anyways where and how do you use buffers for maximum effectiveness?

frail sleet
#

@hard ivy Also, the full spread of power requirements (although the lower end of this is not practically accessible) goes up to 591% of the efficiency of a maximally overclocked machine.

ripe elm
#

how do i like strat i big rail network

lean ferry
#

guys is pure aluminium ingot good?

left totem
lean ferry
#

I know I could make ALOT more casings (without quartz)

white dawn
# ripe elm how do i like strat i big rail network

I just let my rail network expand organically. First I need A->B, so I build that. Then I need C->D, so I make that, and probably connect it up to the other, however makes sense. Then I find I need A->E so it's just a little expansion, etc

humble osprey
lean ferry
white dawn
lean ferry
#

I mean

humble osprey
white dawn
#

Alt recipes in general are not "good" or "bad." They're all at least situationally useful.

lean ferry
#

in my opinion its op cuz it cuts off quartz completely, I can sink spare silica and only coal and bauxite

white dawn
#

If you want the most aluminum out of your given quantity of bauxite, it'd be bad, but if you don't want to use quartz, then maybe it'd be good.

lean ferry
#

and tbf it could help me make casings/ ingots for fused frames, and containers much easier

cedar portal
#

Has somethign changed with block signals in 1.0 or 1.1? I am having a heck of a time getting them to point in the direction I want... it seems to think each track has a direction and i can't figure out how to change it. i can place it on either sside with R but thats just visual... it won't met me turn it around in a lot of cases.

white dawn
#

All down to what you want for that particular factory

#

(And maybe you'd use it in this aluminum factory but not the next, based on nearby node availability, etc)

versed plinth
#

should i have block signals on every rail bp i place?

humble osprey
#

Bp?

versed plinth
#

blueprint

humble osprey
#

Hmmm. How many trains r gonna be on the system, does it have a 2 way system?

versed plinth
#

yes its 2 way

humble osprey
#

How long is the system?

versed plinth
#

and uhhh idk yet

humble osprey
#

Really depends a lot of stuff

#

Is there a way to push a fluid upwards without increasing the work pressure?

#

I really don't understand work pressure much

slate spire
#

does anyone have a compact foundry blueprint i'm looking for a good looking blueprint for my main base but cant seem to find a nice looking one online only the basic ones

gentle nebula
#

Hello, could someone help me?
i got the problem that from the recent update. the loading times takes a really long time.
in single player it is short like always. however to connect with a dedecated server it takes a long time to load.
i can hear the noices in the background like my Xeno-basher. however the screen is still on the loading screen.
also i have already redownloaded the game from steam.
Anything i can try to do to fix this?

slate spire
humble osprey
#

Just hide it away

white dawn
silent copper
#

anyone else having the conveyor straight problem??

#

where its not straight

slate spire
#

i cant its for a bigh project and i want it in a separate part of the bace all foundries together

#

also tried to make it look good aswell as keeping it compact but still looks like crap

slate spire
#

just deleted it all for like the 20th time today

steady glade
white dawn
#

So it sounds like you just need to practice + iterate until you come up with something that you do enjoy. :)

prime jasper
#

I build a plastic/rubber factory and now that I can have a fuel station I wonder if I want to turn my plastic factory into a power plant that accessorily produce plastic/rubber, or keeping my plastic robber factory but make it accessorily produce energy.

silent copper
white dawn
#

Or alternatively accept that it might not be perfect for now, and keep evolving it over time

silent copper
#

anyone know what to produce after fused mods?

#

should i go for straight turbo motors or

white dawn
twilit escarp
#

Hey guys, how do i take a specific ammount of item from dimensional depot? i am only able to take a hole stack

silent copper
#

AHHHHH

gloomy oriole
#

Ahah! Think I figured it out! To ''half-nudge" on controller you first have to vertical nudge to kick the object out of the standard grid. Which of course, only works sometimes still...tired_jace

slate spire
#

i need an aesthetic good looking build but cant seem to work somthing out that looks fine i found one in a video online but there are no close ups so i cant build it

steady glade
white dawn
white dawn
#

Nobody here has some secret trove of "the best blueprints" or whatever; if what you're looking for isn't on the public blueprint sites, it might just not exist.

mystic urchin
#

There is no difference in speed between fuel types in ground vehicles, correct?

twilit escarp
white dawn
mystic urchin
#

Fuel doesn't feel any faster than biofuel despite being better in a jetpack

frail sleet
# white dawn I just let my rail network expand organically. First I need A->B, so I build th...

I have trouble imagining how to make this work, mostly due to throughput concerns. I mostly use a train when i need 5000 of something moved from B to C.

That means that the line from B to C is clogged up with back to back trains, so anything going A to E can't get through - or worse, it can, but makes my machines/powergrid at C stutter because their trains were delayed.

You can fix this with path signals and enough parallel train lines - even expand it - but it seems like a very difficult job for me to signal it all with PATH signals, and to predict when and where it's going to have insufficient throughput with the current tools.

white dawn
white dawn
#

Keep in mind that so long as you're buffering your train inputs, minor delays in round-trip times don't actually affect throughput

#

Like you've got a route which delivers 500/min and ordinarily takes 5 minutes Round-Trip. So every 5 minutes it drops of 2500 material at the source.

#

Say it encounters a one-minute delay: yes, the factory will starve for a minute or so

stray loom
#

Plenty of cool stuff you can use to influence your designs

white dawn
#

But then on the next trip, there's 500 extra material, so it drops off 3000 instead

#

And if you've got buffering set up, from that point forward you're always 500 "ahead"

frail sleet
white dawn
#

Yeah, for sure. One caveat of what I mentioned is that it doesn't work as well if you're running real close to a car's capacity

#

'cause if a car can't support the extra load incurred by the delay, then you're gonna get shortchanged

stray loom
white dawn
#

So I usually like to make sure I've got at least a bit of headroom on my car capacity

stray loom
#

Or add another one if its a single item train

frail sleet
white dawn
#

Though, indeed, on real busy train networks you could end up with some bottlenecky spots. But I still like just dealing with that as it comes up rather than worrying about it too much ahead of time. :D But that's also partially because I rarely end up with enough train traffic in specific areas for it to be a problem that needs solving. So I'm biased. :D

frail sleet
#

I think it's a different game if you use trains for stuff like finished products

#

For me trying to do like: There's a bauxite node here, it's going to the swamp - that has a lot of throughput problems with trains, and they only get much worse if you're putting that on a network which already has an indeterminite traffic load on it. It's easier and faster to just belt them.

fathom shuttle
#

I’ve been sleeping on blueprint auto connecting machines

#

I can place down like 40 refineries in a minute and connect the power for them

#

This is crazy damn

wicked nacelle
#

"that has a lot of throughput problems with trains" - trains are great if you don't try to predict exact throughput. They're plenty high for stuff and when they aren't you just add another train (not more rail or even another station)

white dawn
#

Yeah, I tend to try avoiding doing bulk raw-material transfer if I can, and I'll generally build near the most throughput-requiring nodes, so that definitely plays into my biases. :D

fathom shuttle
wicked nacelle
#

it's very infrequenty you need more than 1500/m of a type and if you do, just add another freight station and boom you get another 1500

fathom shuttle
#

The farthest are 2 pure nodes close to the rocky desert but that’s a short trip by train

frail sleet
frail sleet
# fathom shuttle This is crazy damn

Yeah it is. Sadly for me, when 1.1 got released i placed about a thousand machines using it. There was a bug that broke all of those belts upon saving and reloading the game, which i did not hear about and could not be fixed retroactively 🙈

white dawn
#

I suppose that's another difference in playstyle; for instance I've always just done "little" aluminum factories instead of one huge one

#

So my primary factory placement decision tends to be "near the bauxite node"

frail sleet
hard ivy
fathom shuttle
humble osprey
#

How do you guys use fluid buffers?

hard ivy
wicked nacelle
white dawn
fathom shuttle
#

That leaves the swamp nodes, I’ve belted them over to the oil well in the swamp and processed the aluminum there

humble osprey
#

Sloshing*

wicked nacelle
humble osprey
#

Damn okay....

#

How many batteries do u guys use?

wicked nacelle
#

fluid buffers and valves - don't use

hard ivy
white dawn
wicked nacelle
fathom shuttle
fathom shuttle
humble osprey
wicked nacelle
humble osprey
#

Got it

fathom shuttle
#

I should probably build some batteries for the nuclear power plant

white dawn
# humble osprey I see. So buffers are useless?

Our usual statement is that in a best case scenario, buffers cause no problems (but also provide no benefits). In a worst-case scenario they introduce weird problems. (With, as xaxxon mentioned, the excepted necessity of using them to buffer fluid train platforms)

frail sleet
wicked nacelle
fathom shuttle
#

If I switch it off grid then it loses access to the main battery bank and it gets stuck with no power

wicked nacelle
#

why would you do that?

humble osprey
#

Is that a good place to use buffers or is it stupid?

fathom shuttle
wicked nacelle
fathom shuttle
#

I was told to put every factory on its own separate grid

wicked nacelle
humble osprey
silent copper
#

turbomotors haunt me in my dreams

wicked nacelle
# humble osprey Alright...

if you're having a specific problem, feel free to ask about it, but asking if fluid buffers are the answer -- it's always no except train stations shipping liquids

humble osprey
#

I have two mk. 2 blueprint worth of batteries

fathom shuttle
silent copper
#

finally reached 100hrs on my current 1.1 playthrough

#

just finished fused modular frames

humble osprey
white dawn
white dawn
wicked nacelle
white dawn
#

As I say, in a best case scenario, buffers don't cause problems, and I suspect that we tend to overstate how often they do cause problems. So if something's working fine, no need to tear stuff down just 'cause we're curmudgeonly with advice. :D

white dawn
#

(Though one problem with buffers is that they can end up masking problems for awhile. You wait around a new factory for like 10-15 minutes and everything seems fine, so you go off to do other stuff, only to discover the factory mysteriously failing 2 hours later because a buffer was ever-so-slowly draining. If it were just pipes you'd've been more likely to notice the problem while you were still there and watching it, etc.)

fathom shuttle
#

Don’t do 1200 since it won’t work (at least in my experience)

wicked nacelle
white dawn
fathom shuttle
#

I mainly use buffers to build up items so that once I build the machines I can connect them and the buffer can quickly fill up and reduce manifold saturation time

humble osprey
white dawn
#

An unlabelled graph with tiny icons where you might not even know which recipes are involved is almost completely useless for information sharing

wicked nacelle
#

DO NOT USE FLUID BUFFERS

fathom shuttle
wicked nacelle
#

make dark crystals from it and use them back into production (or at worst sink them)

fathom shuttle
#

Lmaoooo bro was really flushing that every now and then

tiny rivet
humble osprey
#

Is that alr or am I not using them correctly

#

I have 4 industrial buffers in parallel. They can store 50 minutes of dark matter resedue

fathom shuttle
#

Run it through a particle accelerator and you’ll get more DMC than you need

humble osprey
wicked nacelle
#

I'm done talking about fluid buffers. Use the base recipe that uses diamonds and dark matter residue to make crystals

white dawn
fickle sentinel
#

I just read that you can get jetpack at the start of the game if you find the jetpack hog, is that actually real

wicked nacelle
#

@humble osprey if you have a problem that you think you need fluid buffers for, ask how to solve the problem not whether fluid buffers are the solution

fathom shuttle
humble osprey
white dawn
fathom shuttle
fickle sentinel
#

one per map, respawns randomly when killed somewhere else, fandom says

white dawn
#

(Although Johnny himself is just regular hog, apart from the jetpack)

humble osprey
#

Wtf

hazy heath
#

its so hard to find ppl to play this game

fathom shuttle
fickle sentinel
#

Yes, thats where i read that

fathom shuttle
wicked nacelle
white dawn
#

Fandom's not the official wiki, btw -- it's very out of date and full of bad info

fickle sentinel
#

oh its wiki not fandom, ok

white dawn
fathom shuttle
wicked nacelle
#

yeah I don't think I've seen one. Can SCIM tell you where it is?

hazy heath
humble osprey
white dawn
hazy heath
#

I got to late game myself and just got overwhelmed with nuclear

white dawn
#

It's just a random chance of spawning him instead of an "elite" hog, at the elite-hog spawnpoints, is all

hazy heath
#

I played a little bit with other people and its much more enjoyable

humble osprey
fathom shuttle
white dawn
#

That's true, can use SCIM to investigate the spawnpoints, I think. There are many of them throughout the map; it's not one specific spawnpoint

#

Though "farming" a Johnny spawn sounds like a recipe for extreme boredom. Just SCIM or AGS yourself a jetpack at that point. :D

white dawn
hazy heath
#

i had more fun starting over

wicked nacelle
#

If there were a hoverpack I'd do it but jetpack isn't really that useful before you'd normally get it

hazy heath
#

the mess is too big to fix

fathom shuttle
#

I’m an expert in fixing messes

white dawn
#

Eh, solid-biofuel-fuelled jetpack is better than nothing, though, IMO

wicked nacelle
white dawn
#

I've been lucky enough to run into Johnny quite early on in two playthroughs, and I appreciated having the jetpack early

fathom shuttle
fathom shuttle
wicked nacelle
white dawn
karmic knot
#

why does it take so long to produce 1 modular frame ...

white dawn
#

I'm with you that solid biofuel sucks as a jetpack fuel, but it's still a nice boost while exploring + factory-building, and I'll happily take it over nothing

humble osprey
#

I'm thinking of wasting my time by building 1000 batteires

white dawn
#

For jumping-off-a-high-vantage purposes, yeah, Parachute as A+ all throughout the whole game

#

Parachute remains underrated even with all its advocates. :P

humble osprey
white dawn
#

Remember that with inventory open, you can use the number keys to switch to the "recommended" ones that show up in the top bar

humble osprey
#

Damn

white dawn
#

Though that's difficult to develop muscle memory for since the ordering changes often, and sometimes the one you want to switch to isn't up there

#

Shift-click is your friend, though; once you're familiar with where they show up in your (sorted) inventory it's not too bad, with practice

humble osprey
#

One thing I don't like is that u can't jetpack while u have the build menu open

white dawn
#

(Though I acknowledge that's sort of an accessibility thing; would have to be able to be quick + precise with your mouse)

humble osprey
#

Do u guys use any mods

hard ivy
#

yep. my own rebalance mods, a hoverpack buff and permaday

humble osprey
#

Hover pack buff hm

#

Ngl there should be an endgame item that lets u combine hover pack with jetpack

frail sleet
#

Ionized fuel optional plugin for hoverpack? 😄

hazy heath
#

Esp with ionized fuel

fathom shuttle
#

Does ionized fuel allow you to hover?

ripe elm
#

anyoen that got a train spiral blueprint with 2 rails

frail sleet
#

Building huge things in the air with either a hoverpack or a jetpack (ionized) is still really painful for no good reason.

The "fly" option in AGS makes that painfully apparent. You don't run out of power range every time you move, you don't run out of fuel and have to land and recharge it every 30-50 seconds, you're not bobbing up and down constantly tapping spacebar every second for your 10 hours of building, your interact range doesn't prevent you from doing stuff, you stay in the air while manipulating menu's and such.. It's a completely new game.

I don't see why it has to be limited to AGS only at the end endgame. Take the guardrails off when the day has been saved.

fathom shuttle
#

Let us power the hoverpack with batteries

white dawn
# humble osprey Do u guys use any mods

I personally haven't in a long time (since Update 3), Not because I disagree with mods but I just didn't want to get used to using stuff that could potentially break whenever there's a game update

fathom shuttle
#

It would make batteries useful again

white dawn
#

Though I've been considering using Infinite Nudge whenever I do my next playthrough so I can do fancier decoration stuff

white dawn
hard ivy
spiral summit
#

hold on were there green power slugs in older builds???

white dawn
#

Though IMO the solution to going outside of power range when using hoverpack is to plan your power lines to support your hoverpacking. :D I rarely go out of range while building.

ripe elm
#

anyone got a spiral train blueprint with 2 rails

vestal mica
#

infinite nudge and infinite zoop don't break anything, don't feel like cheating and are so handy

frail sleet
frail sleet
vestal mica
#

it has smaller nudges, it also lets you rotate. like being able to put belt stands actually pependicular to the ramp

#

how can you not have htat

white dawn
frail sleet
white dawn
#

The bigger "issue" for me is just getting too used to functionality that a mod provides, and then having to wait while mod authors get new versions out after updates.

frail sleet
#

I am a little skittish to make the jump and assumption that because they don't cause visible harm now, they're not ever going to cause serious harm.

white dawn
#

Like I think CobaltOfDoom was waiting for like six months (or more?) to get back into the game after 1.0 'cause there was a mod that was taking awhile to get updated

ashen spruce
frail sleet
#

i.e. i don't want to use a mod from hour 300 on something, get to hour 600, and the save file from 300-600 hours no longer works because of some weird mod interaction. It probably won't happen, it's likely even impossible for it to happen with certain mods, but i don't fully understand the mod or the save file systems and unfortunately have to weigh the risk of catastrophic consequences.

white dawn
vestal mica
white dawn
#

Though I understand being leery of it. As I say, I haven't used mods since Update 3. :D

frail sleet
#

Yeah i suspect i am overly skittish with it

#

I just really don't want to be wrong.

white dawn
#

Yeah, it'd be rough in a game where you expect to spend hundreds of hours on a single save

frail sleet
#

My first save file was 700 hours, and my second one is in the 200's and it's like 1/5'th done

#

i'm not one of those complete-in-20-hours-and-restart peeps

#

or i would be much more yolo with mods

humble osprey
frail sleet
#

It also does not help that my save is becoming too large already to manipulate with SCIM due to browser and code limitations. I don't have the expertise to save edit without it, and the SCIM creator doesn't reply to requests on their discord server.

white dawn
#

Heh, yeah, SCIM starts to struggle after awhile

frail sleet
#

It's started to outright crash on my save after 220 hours

#

i.e. it will never successfully do certain things, it will just crash every time

#

so if this is like 20% of my build, i have to plan that SCIM will entirely stop working at any time now.

ripe elm
#

anyone got a double spiral train blueprint

frail sleet
white dawn
ripe elm
white dawn
#

The chances of someone wanting to share blueprints but not doing it at the usual sharing site(s?) are pretty slim, IMO

white dawn
reef basin
wicked nacelle
#

double spiral doesn't fit on a 6x6 which is very sad. I just have an "arm" blueprint I use

#

single helix fits

reef basin
#

ramps > spirals

ripe elm
reef basin
frail sleet
white dawn
#

Another fun option is to technically have two separate train lines, and have a freight "elevator" (with conveyor lifts) to bring material from bottom to top (or top to bottom). Can look pretty neat, too

humble osprey
#

Thinking of overclocking every single one of my fuel burners to save space. Good idea?

frail sleet
#

beat ya

white dawn
#

Ooh, ninja'd!

reef basin
white dawn
#

Though the "freight elevator" solution is more difficult to expand, of course

white dawn
humble osprey
white dawn
#

Nah, shards give you entirely linear changes across all aspects in power-generation machinery, so you won't lose any fuel efficiency

humble osprey
humble osprey
white dawn
humble osprey
#

So having 2 construction uses the same amount of power as 1 constructer at 2x ?

white dawn
#

They behave differently in power buildings

white dawn
humble osprey
#

Alright thanks thanks

white dawn
#

(I think it's technically a polynomial, not exponential, so it's not super bad powerwise in production machines, btw)

humble osprey
#

I'm gonna break everything and rebuild it all with better alt recipies

#

Heavy oil resdue + diluted fuel + nitro fuel 👅👅👅👅👅

humble osprey
#

Hmmm

wicked nacelle
#

is nitro fuel better? Looks like more sulfur to save coal which is an odd choice. not sure if it's more or less nitrogen

humble osprey
humble osprey
wicked nacelle
#

the map has a lot of volume. not sure why you need to save space

humble osprey
#

Less logistics

wicked nacelle
#

less belt.. but not less logistical complexity. Whatever, but I think big factories are cool 🙂

#

it's dumb the game doesn't let you snap signs to the tops of containers. you have to do the beam trick to get them there

#

I guess I could make a blueprint

lean ferry
#

how many fused frames/m do I need? I have 10 heavy frames a min automated, a lot of nitrogen gas like 600 and I can get alot more casings

white dawn
wicked nacelle
#

huh, didn't know it came later. it's in particle enrichment I guess

white dawn
#

I do think it's more "expensive" resourcewise, depending on what resources you care about, but by the same token I'm always saying how most folks shouldn't worry about running out of resources, so that may not be a factor worth spending too much time on

lean ferry
#

how many fused frames do I do a /m guys

wicked nacelle
#

Yeah I've never thought "yeah, let me waste some sulfur to save on making buildings"

wicked nacelle
karmic knot
#

where did u belt copper from ?

lean ferry
#

how many a min tho

#

I want to make 4/m maybe

wicked nacelle
#

I want to make 4/m too, but I use around 60/m so it doesn't go so well

wicked marlin
#

so whats the verdict.
is it more efficient to:
refine items at the extraction point, then ship them.
ship raw materials, then refine them at the end point.
or have a second location to refine raw materials, then ship them again to be further processed?

white dawn
lean ferry
#

so according to this server, ive been told that 60 rocket fuel/m is good enough to supply 15 drones

#

and thats more than enough for my rocket fuel chain ( I can jumpstart it using turbofuel)

wicked marlin
wicked nacelle
frail sleet
#

building at node is the least parts, time and effort in general; maybe slight exception for aluminum which requires coke/coal and larger production quantities than most other things.

white dawn
lean ferry
#

BUT i have two verdicts in this situation: unlocking rocket fuel, and spending 2hrs just grinding 20 hard drives getting nitro rocket fuel ( I have diluted packaged fuel) and heavy oil residue

frail sleet
wicked nacelle
lean ferry
#

and baiscally my oil plant is near nitrogen near coal near sulfur

frail sleet
lean ferry
#

so basically if I can spend 2hrs hard drive hunt get some crazy recipes, automate like 120packaged rocket fuel/m

white dawn
wicked nacelle
#

yep -- but that doesn't determine how many drones you can support

white dawn
#

That way my drone fuel usage is basically constant (and the question of "how many drones can I support with X/min fuel" has a trivial concrete answer, though it does require doing some averages after setting up some routes)

lean ferry
#

and then I can jumpstart with packaged turbofuel my whole chain

wicked nacelle
lean ferry
#

ok ima get to work getting alot of hard drives thanks for help guys

wicked nacelle
lean ferry
fast cove
#

Hey guys how can I connect my coal generator to my other stuff?

wicked nacelle
#

for example, my fuel getting drones are idle 99% of the time

lean ferry
#

or actually ill just deconstruct the drone

wicked nacelle
fast cove
#

There is only one cable and that’s to power it, isn’t it suppose to power other stuff?

white dawn
wicked nacelle
#

bootstrap with the fuel you'll be using forever

lean ferry
#

so manually start up the farm by bringing a bunch or resources

wicked nacelle
#

if the drone has 1 turbofuel in it it won't pick up any rocket fuel for the next trip (I'm pretty sure)

lean ferry
#

and then always start drone with rocket fuel?

wicked nacelle
#

or just kill that drone and make a new one --- just know that it often won't switch fuels correctly (it's possible but unlikely from my experience)

fast cove
#

It says no empty power line

white dawn
fast cove
#

Oh

wicked nacelle
#

but often 2 of them are used -- one incoming from the prior pole, one to the next pole, so you only get 2 useful connections. That's why mk2 is such a huge upgrade. you go from 2 to 5 useable slots

white dawn
# fast cove Oh

I tend to daisy-chain power as if it's a manifold, a la: ```
[B] [B] [B] [B]
| | | |
---------------

#

Though as mentioned, mk2 (and later mk3) will give you more connections per pole/socket, giving you some more flexibility

fast cove
#

Oh I see, I think it works now

#

Thanks

white dawn
#

(I actually usually set up a blueprint per machine type with a wall socket "embedded" on the machine in a way that looks good, and daisy-chain machines that way)

coarse epoch
#

I daisy chain power in the logistics floor almost always

fast cove
#

Btw why do I need fuel for a coal generator, shouldnt the coal do the work itself?

modest flower
#

how many mw of power should i have for entering phase 3

white dawn
modest flower
#

if you had to give like a number

wicked nacelle
#

nah, building power early is a waste of time because later buildings are much more time:power efficient

white dawn
white dawn
wicked nacelle
#

just try to have maybe 25% more power than you're consuming, IMHO.

white dawn
#

Personally I just keep an eye on my power grid -- if I ever get to within a third or quarter of reaching the limits on my "max consumption," I build out more power

white dawn
wicked nacelle
#

but if you build out some crazy coal power system you'll waste a ton of time because fuel gens are coming soon

white dawn
#

I've never regretted building "big" on power, in any phase

coarse epoch
wicked nacelle
white dawn
frail sleet
fast cove
#

Mine is using biomass

wicked nacelle
#

I don't think people really change how they build early coal-tier factories because they are low on power.

#

so you're begging the question

frail sleet
fast cove
#

Oh never mind I turned the bio mass off and it still works

coarse epoch
#

hey can someone talk to me about priority mergers? I am guessing there's a good use case for them, but I don't see it. I have seen people build belt compactors with them but even then, I don't see why

white dawn
wicked nacelle
#

leave your biofuel burners connected - they only run if they're needed so they can save your grid 🙂

white dawn
frail sleet
white dawn
#

They're never actually necessary; you can always build your belting in a way that they're not required. But they can be useful for some situations, and folks (mostly Factorio players) have been asking for them for some time. :)

gritty spire
#

what are the "Water (Pure)" deposits for on the ground? far as i know you can't put water extractors on them

frail sleet
#

they sometimes help in areas that have little or no water

gritty spire
#

thanks

white dawn
coarse epoch
frail sleet
wicked nacelle
coarse epoch
frail sleet
#

Ouch, that's bad

coarse epoch
#

lukcily there was a lake nearby, but?

wicked nacelle
#

I don't know why they exist. Do they have the same power costs as the other ones? if so, then they're quite bad

white dawn
#

Resource Wells overall require more power than "regular" resource nodes, for the same amount of material

#

It's just an extra source of late-game resources which allows you to build factories in areas you wouldn't otherwise be able to

coarse epoch
#

I guess technically I could get 1050 out if I used 24 shards to OC all the way

white dawn
#

(Or at least wouldn't be able to without logistic'ing in the necessary resources)

#

They're definitely intended for the case where power is not a concern to you anymore

wicked nacelle
#

with nitrogen you don't have a choice and with oil it's well (ha) worth it. but for water it's dumb. And the factory you can build with a water well only -- that wants water -- is essentially useless

#

and if you're pulling pipes then just pull one more pipe (especially easy now with autoconnect blueprints)

white dawn
#

I'd disagree with that. There's plenty of places where I might want to use a Pure recipe for some ingots but there's no water around

wicked nacelle
#

and a water well gets you very little water that's the point

white dawn
#

No reason not to tap a nearby well if there's one there

wicked nacelle
#

power is the reason

white dawn
#

Who cares if it gives me enough?

#

They're definitely intended for the case where power is not a concern to you anymore

white dawn
#

Sure, if power is a concern to you, then resource wells are not things to use

wicked nacelle
white dawn
#

As established above, though, I build power such that I don't have to worry about it, especially if I'm at the game stage where I'm considering resource wells

wicked nacelle
#

I think you're trolling or just gaslighting

white dawn
wicked nacelle
#

As I said before that factory that can only exist in that very specific situation is essentially not worthwhile to even build. If you need water at that point of the game then you need much more water than the well provides.

white dawn
#

Yes, you are right that the resource well has a limit on x/min, but if I don't need more than x/min, who cares?

wicked nacelle
#

You're making up a scenario that doesn't exist in real life

#

it's just not a thing to be like "I really need 450/m water no more no less"

white dawn
#

... so my own playthroughs ever since resource wells were added don't exist?

#

If I'm looking for factory sites and I have resource wells unlocked, I'm including resource wells in my decisions for factory placement

#

Not every factory where I use a Pure recipe is going to need 4000/min water

white dawn
#

I will often plan factories before looking for sites for the factory, though I may tweak the factory design if a decent site doesn't present itself

wicked nacelle
#

you sound like greeny.

#

"everything is good"

white dawn
#

If a resource well provides enough resources for me, why the hell wouldn't I use it?

#

Just because Somewhere Else could give me more?

wicked nacelle
#

enjoy your 450/m water in the late game.

white dawn
#

I don't want more. I'm making a factory which produces x/min of something, and thus ends up requiring specific rates of the resources it needs, including (possibly) water.

cerulean gorge
#

mr xaxxon, if a coal plant eats 15 coal a minute and i have 8 plants
does that mean i'm consuming [120] coal a minute?

i need more coal to start working on steel and i wanna know if i can move some of the coal f rom existing miner mk1s to other facilities

wicked nacelle
stray loom
#

"How dare you play the game in a different way to me!!1!1!"

white dawn
#

If a resource well is sufficient, I'm not gonna discount wells just 'cause I could be getting more water elsewhere

wicked nacelle
#

you're using all sorts of weasel words and vacuously true statements

white dawn
wicked nacelle
#

If the moon is made of cheese then... literally anything is true.

south sinew
white dawn
#

I'm not making things up here; this is just how I play the game

south sinew
#

which I don't really think is true at all

wicked nacelle
#

late game factories that only need water but only 450 water/m to do something useful are contrived.

white dawn
#

I acknowledge that maybe I'm not a "general person," who the heck knows on that front. :D

south sinew
#

the most common wisdom about the game is small independent factories, and for those, his approach is completely consistent

wicked nacelle
#

contrived to argue

south sinew
#

I personally do not do that which is why I built on the ocean

cerulean gorge
south sinew
#

but it should be pretty clear that one should not assume that you will always want tons of water per minute

versed plinth
#

i converted 1/4 of my fuel power plant to plastic and rubber production and its incredible, i now have 480 / min of each!

white dawn
#

If you don't believe me, that's fine!

#

If you really can't understand how a factory I build might not need thousands/min of a resource, well, so be it.

cerulean gorge
#

i tried booting up satisfactory on the steam deck and i'm hitting 30fps on low, my factory is peak unoptimized 🔥🔥🔥

white dawn
#

And yeah, Puppy's right -- I mostly build smaller independent factories. For late-game products in particular I'll often have multiple "sub-factories" making intermediate components, and then shifting them around