#satisfactory
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turn that off, turn off everything except your buildings
it's off by default
But will it say what my buildings are doing, or only that I have a building here ?
Yes
It shows building, whats it doing, if its powered, whats inside of it, etc etc etc, clock speeds
shows foundations, power lines, and much much more
Basically, if its player built, it will display it
but it's not a mod ingame, it's a map on the web right?
Correct, but all of our maps are the same, so unless you are locked to a single monitor/dont like alt tabbing, it does work wonders.
You can put down map markers if you want
generally you really dont need to remember what every single machine is doing
it's a single player/coop game, you get to decide what is cheating π
Could anyone hop into my game and help me with train signals?? It's my first time and I'm having a bit of trouble figuring it out.
I have a post here if you'd rather participate async!
https://discord.com/channels/370472939054956546/1393454163345539082
I want to see where are stuff small range, not at the other side of the map, and I only have 1 monitor and am REALLY bad with directions
Map markers then mate, with your HUD you'll be fine
you can't zoom in enough for me, I was looking for a way to easily find stuff that is very close to each other, seems I need to build it that way then :/
Do you have signs unlocked?
That or you can just press F, hover dismantle, and look at bins and see whats inside of them
I can put things on the map, and hightlight them, I suppose it's what you're talking about
I put my save on the map site, most interesting thing I see there are my paths, I'd like to see that ingame
Yes, and you can either set the range to limited or unlimited, depending on how far away you want to be able to see it on your HUD
i reasearched "scannable resource: power slugs" in the MAM but when i press V to scan for resources it doesnt show up
you need the object scanner
Object Scanner, not the resource scan
BTW why are some parts of the map are still black while I DID go there?
Elevation, you werent high enough
oh
thanks
Do putting the save calculator it created in my folder let me look IG like on this map here?
If not I don't get what it does
You can choose to discover the whole map for then to download the save and use that ingame
what
I like the roads / electricity / pipes I see on https://satisfactory-calculator.com and would like to see it IG
You can't share a screenshot on this discord?
Nah, that wont be included
:/
if you really want to see that sort of stuff in game, there is the Cartograph mod - > https://ficsit.app/mod/Cartograph
That looks interesting!
I'm ingame and it seems to be exatly the same as the outgame map others showed me, but it's ingame, that's prettt good, thanks
is there another way of tracking down power fluctuations, other than running around trying to find a yellow light?
you can narrow down the type of building by looking at the amount the power changes by
but like I wouldn't bother. you won't be able to have a flat power graph in the endgame anyway
the power savings are negligible
oh you mean by like... detuning the last machine to 82% or whatever?
my "OCD"
late game machines have variable power requirements over time
and also it's silly not to take geothermal plants when you see them (they have varying power production)
i have a variety of setups, some have machines tuned at the end of rows, some machine blocks have a non-default speed across the whole block
idk, they generate so little power i personally dont see it as worth it
maybe very early game
it's only 7GW. I don't bother either
its like a bug in the code. very specific, consistent number
i know that for all practical purposes, it doesnt really matter, its just driving me crazy
if you were getting inconsistent numbers, it would mean multiple machines are turning on and off
i used to, i already did a pass over every factory in an attempt to fix my errors
Do you have trains in your factories?
how much is it changing?
no trains running
Sinks turning on/off? They only consume full power when actively sinking; not sure what the power cooldown is on those
its 15.9MW, lasts about 4 or 6 seconds, happens sometimes once per 15 seconds, sometimes it takes a minute
you sure it's not 14.9?
for real? i thought they were consistent
If you have vehicle stations, I think they only consume full power when actively loading/unloading, too
14.9 would be a sink
no trains, no vehicles of any kind
It's possible I'm wrong
Been awhile and I tend to not look that closely. :)
no, I'm wrong it would be 29.9
i have a ton of sinks everywhere, that should mean i would have wilder fluctuations
Hm, wiki page on sinks says The AWESOME Sink does not consume power if it is not doing any work, much like other buildings. but that's not very specific
And yeah, it'd be 29.9 if it was a sink
Does it seem a bit restrictive there are only 106 sloops and Bacon doesn't regrow? xD
when almost everything else is infinite, I don't think so
one bit of restriction which forces a choice isn't so bad
Intentional game balance decisions. It might be restrictive, but it's intentionally so
Very true
eh, I don't like that in a factory building sandbox
Bro wtf is this
it doesn't really fit
I would agree yes, some high value items need a careful choice where to use
I played in Update 7 so doing a fresh play in 1.1 first, for achievements. Maybe next I'll do a modded play
Trucks are very buggy
that should mean that the foundry should either be backed up at the ouput, OR starving for resources, i dont seem to have such a foundry
foundry, not refinery
typo
idle consumption is 0.1 MW, so 15.9 fluctuation would mean a 16 MW consumption
well, 15.95 to 16.05 probably
ah. thats good to know
ok so im kinda new to this multiplier stuff with the somersloops, how does it work, does it work like power shards, or does it multiply how much output comes out
same inputs but between 1.25-2x the ouput for a LOT more power used if a machine uses 1, 1 gives 2x. if a machine uses 4, 1 gives extra 25%
Increases output only
ah
be careful slooping big machines -- power can easily get into the gigawatts. Also, you basically always want to 250% overclock your slooped machines
i see now
so if my smelter uses 1 iron ore for 1 iron ingot, putting in somersloops makes it give 2 iron ingots from 1 iron ore? thats neat
yo wtf i just found a hog with a jetpack and it tried to kamikaze me
I suppose, but that's a HUGE waaste - the further downstream you sloop the more resources it effectively doubles
wtf is this π
That's Johnny
its an analogy or example or whatever fancy word
That's Johnny. Go say hi π
late game biomes are hard
He drops his jetpack for you
"example"
its an easter egg that gives you a jetpack early in the game when you might not otherwise be able to obtain one
but you still have to fuel it. so....
youre lucky it was a normal hog
i got the radioactive hog with the jetpack
i already have a hoverpack but its still funny
It does work with solid biofuel tho
Different use cases but fair
if you sloop your manufacturer, for example, it's the same as just making a second manufacturer but having everything that feeds it slooped
it still works on Solid Biofuel, albeit very badly
well enough to land safely I suppose. but so does a parachute
quite the understatement xD
but.... jetpack
i get it
ironically, the parachute is better for climbing cliffs than a jetpack with SBF
edit save file
give yourself 1000 ionized fuel XD
how does it help with climbing?
grind against an angled wall and you go up 
getting to the other edge
that's funny.
while parachuting, if you hit ground that is sloped you can move upwards along a cliff face or hillside
one time i accelerated with slide jumping so fast i just hit a wall and got sent up
new parachute is the best
with a parachute of course
Is there a way to copy an existing segment into a blueprint, Factorio style?
Hmm, I think that would be a good feature. I don't want to have to spend an hour rebuilding in the Blueprint editor :/
what do you mean by that?
what kinda BP takes an hour to build?
Select the area that is already built, copy/paste, or copy into a blueprint
you can build inside of the blueprint designer if that's what you mean
as in put a blueprint in a blueprint?
I think thewy mean take a snapshot of an existing building and then adding that bit to a blueprint
oh as in not built inside bp desginer into bp designer?
Just like Factorio if you played that, select a live area, copy/paste, or copy and blueprint it
Unfortunately not now, but I'd guess techincally possible if they can figure out a way to make a 3d selection box to make the capture
i mean to be fair they made the blueprint designer for that feature
Yea I appreciate the Z-axis adds complexity
or Y axis
or whichever axis.. Z-axis is from the camera right xD?
speaking of z axis
did you know that nudge mode can make floating buildings
minecraft has Y as vertical but I'm pretty sure it's Z in most games
I think I saw that in a video a while ago but not sure, interesting xD
z is vertical per my 3d printers
i know its z axis because of unreal engine
i work on games
Z is usually the Z-Depth (buffer), i.e. distance from camera viewport?
not always
There will be exceptions in all fields and all cases π
Yea I guess so xD
minecraft never changed the standard
guys i have a question
is there any way to automate biomass?
90%, you still have to gather mats
no, that's why you want to get to coal. You can use a smart splitter to split different types of bio sources and then 5 or however many constructors to make biomass from each and then a solid biomass constructor to build that -- and then just throw any source into a single container... but... man it's really not worth it π
the 500GW biomass burner tower i made:
Did you systematically cut down the entire world xD
Once you setup a decent production chain for solid biomass, you'll need to collect very infrequently and should have enough power to jump into coal
you can automate everything except gathering biomass
not yet
i know thjat but "ew imagine using set clock generators"
biomass is intentionally annoying -- and it's less annoying now that it has an input port. Used to be you had to manually refill each every time
cries in early access
Agreed, the input port really changes the whole early game for mwe
it really wasn't that bad. You only had to refuel them a handful of times before you'd unlock coal
a handful was every 5 minutes to me
100 solid biofuel burns for a LOONG time especially if you have more burners than you need -- you can fill 2x as many half as often
ive probbably had more than 100 fuse breaks before i got to 3-4
since bioburners burn on demand, you can just build many and it's basically extra fuel for later
yes but no
and they're worth keeping around for after coal since they are basically "batteries"
because im also using alot of power
power storage:
I def overbuilt my burners once the biofuel cycle was up and running
well now it's not useful since you can just fill a container with fuel and use a belt
other than as a coal backup
anyone remember when coal generators didnt need water
no
and everyones save file broke because of that
aw
that was like U2
I came in u5? u6?
thankfully I started a new save that time anyway
im pretty sure i bought the game few days after release
update 3
i did. I fixed everything
yeah it was U3
i tried to fix everything but i forgot a few generators
and wondered why my power was shit
those generators had power shards
I remember powering drop pods with a fuel gen and packaged fuel (which was just fuel)
and oil extractors spat out barrels
if it wasn't for sloshing pipes would be totally fine
no matter how much time i spend adjusting the head lift with pumps, it never works
my factory is made entirely on a big tower
so i have to package the water and then use conveyor lifts to the top, then unpackage the water and send the canisters back down
also no it wasnt a tower
it was the conveyor belt tornado i made with a nuclear power plant on the top
just for fun :>
yes i was inspired by letsgameitout
dont ask why i still remember that video
Head lift problem is kinda a funny skill issue because
You gotta solve it at the source.
and some people just try adding pumps at the end where flow already sucks and then they resort to pump spam
But its fine to just say "no" and package
except my pipes literally point down and with or without pumps it sucks ass
then its not head lift
I want mk3 pipes π¦ They would be physically larger and wouldn't connect to buildings but there would be a stepdown converter - but they'd flow 2400/m
the package is a different story
i had better experience after that and just said "no"
called "packager array"
yeah, that's what my nitrogen is
why on earth do you need mk3 pipes tho
water. LOTS of water
nuclear
Average nuclear problems
nuclear power plants only need 600 at max shards tho
2 belts moves the same liquid liquids as 2 pipes. So not really a huge improvement
yeah and thats a full pipe per nuke
except who the hell uses nuclear power when APAs exist
and when you have like 100 nukes (because you decided to go megalomaniac), you're gonna have a fun time
those who can
it double sucks because you can't make blueprints of water extractors
me an my my 1045 water extractors
dude youre this lazy and this dedicated
You can with mods
π
you know one offhand that's vanilla friendly?
just why tho
none of them are vanilla friendly if you want mk 3 pipes or whatever
doesnt exist even
nono for water extractor blueprints
418 nuke plants in U6
are you powering a multi-dimensional player railgun?
Eh, at that point it IS a nuclear pissing contest
(they took 300/min at 100% back then)
water extractors and running pipes is extremely tedious -- autoconnect helps some but.. meh
I wish I could do it again in 1.0 without mods/cheating
but no, ficsonium has to be expensive af
what the hell is an autoconnect ;-;
?
im sorry ficsonium?
clearly i havent played long enough
3rd nuclear fuel rod
Im not even sure what to say to that anymore.
Plutonium was the max for you before, just stay at that
youre saying theres a 2nd?
Ficsonium pisses you off yet intrigues you so much at the same time it seems
I already did it twice
I did it but now I want that SAM back so I'm undoing it.
dude what is plutonium
it pisses me off how bad it is. why else would I spend weeks making a mod to make it better? I want to make it but it sucks ass
you have 1 guess to guess what it is
nuclear pisser plant fuel rods?
correct
A fun relationship you have with it
Oh crap I just realized only my mod can do it
your mod is.. rather advanced from what I saw when I checked it out, right?
it didn't look like it had a nice gradual learning curve
you know what's even more fun? the graph I'll have to use to build it
#screenshots message
Yeah its pretty advanced for a blueprint mod
why do you guys mod satisfactory
why not
idk my computer has chance of fucking pissing itself
used to be a bug back then
one time i pointed into the horizon with zoop and my computer crashed
True but its vanilla friendly
Aka anything you build will stay and work even if the mod is gone
only on dedicated servers and specifically the personell elevator for some reason
whihc one is it again, please?
im gonna go play astroneer
cya
did you buy expansion? is it fun in any different way than the base game? I played the crap out of the base game but then I realized I was really just doing the same shit
yup
i beat the whole thing
even got the deluxe
id say its a cool change of pace and its more fun than the normal game
also you dont need to do planet hopping for atmosphere gas
because it has all the gases
Factory skyline, anyways its the only mod I know can do blueprints with water extractors
is it supposed to work with SMM? I get "So, because installing Factory Skyline (FactorySkyline) ">=0.0.0" and Factory Skyline (FactorySkyline) ">=0.0.0" is forbidden, version solving failed."
@wicked nacelle i dm'd u somthing
is 25x25x1000 (l,w,h) too big for an iron factory?
Yes its supposed to work with SMM are you having issues with it?
yeah, I just told it to install and I got that error message I pasted above -- weird just tried again and it says "already installed"
i am on tier 5 btw
Can you follow this up via dm with me?
sent
is there a way to lock mouse to center of screen when not in a menu
i like to watch videos in the corner and when i turn the right way my mouse can click on the video by accident
Milestone 8 and half of Phase 4.. well that only took a week to scale up XD
sorry I don't know of anything like that
can I ask a question?
you just did
is this how the someone maxes out a belt?
belt one is 500 and belt two is five hundred going in
thats one way
all thats needed to max out a belt is to provide enough materials per minute until you hit the belt throughput limit.
its not magic
right but the thing is though...each machine puts out 500 materials
How many computers per minute usually needed to complete the game without any troubles?
keep playing π
there is one belt more yes...but this doesn't help me right at this moment
You can just make two separate mk5 belts, each one will transfer 500 materials pro minute
that's kind of the progression of the game π
Am I missing something?
that's what I did yes
So, my game has been crashing a lot more, and I read the error, it says "Maximum number of UObjections (2162688) exceeded when trying to add 1 object(s), make sure you updated MaxObjectsInGame ~ in project settings, anyone else have this?
you can't get them out of the machine to split them.
actually what I did is each machine has its own belt
then I am using this to max out the belts
mk3 miner pure node full overclock is 1200/m. you have to have a mk6 belt to get full use of it
wdym? Two machines, each one transfer 500 materials
I misread
for situations like that it's important to make modular factories where you make some of the things on demand for just a subset of the next tier's production. Like screws. You'll never fit all the screws on one belt. So send ingots and make screws every few machines that eat them.
then just repeat those smaller self-contained modules
right I am aware of this π
I am just trying to max out each belt then dividing them
gotta figure out how many materials need to go to each set of machines
How much heavy modular frames do you want to produce?
oh already got the math done 30 a second
but now I need to figure out how to get exactly the right amount of materials to the steel pipe factory which is a section of this process
actually do I need to?
no
This is most easily done by clocking the machines to produce that exact amount abd merging them :/
why are you trying to compress the belts btw?
yeah, what he said ^^^
because my pipe factory needs 540 steel bars...each belt gets 500
so I need to merge one belt so it gets the full 540 steel bars
The belts look like they are going to the same place? Have 40 bars from one belt make the same item as the 500 belt.
right but at that point I mighjt as well merge one belt
Why? Itβs a lot more annoying
is it? because yeah this is where it goes
Well yeah
You need 40 ingots on another manifold used in the same spot
Just one one if the machines on the second manifold use that 40
Clocking is your friend
don't mind the sink there...I like to put a sink at the end of a factory so I can make sure all the machines are getting what they need
Or clock the machines on the two 500 lines to make the 540 abd 460 you need
Plan your groups and clocking will save you so much grief and work
Itβs the single most powerful tool you have
well my idea is just to max out the belt because machines can't get more then they need...if they do they will max out the storage
What?
What does that mean?
basically my understanding is if the part of the factory would get more then it needs and backs up...and then put a splitter further down the line so when it backs up the backup will go where it actually needs to go
Yes, it works like this
You can put a smart splitter at the end of a manifold and do this
you can put the splitter anywhere and as long as you have sufficient supply it will work exactly the same
Are you not using all that steel?
if I merge it into one line it will have 220 steel not being used..
someone look at #screenshots and tell me why the splitter isnt working
but the factories there will get what they need and backup into the the factories that do need it
just try remaking it
i have to remake it like 3 times and this happens almost everytime i use a splitter or merger
i just got the craft for propulsion rockets this is evil
are you building the splitter on the conveyor? put down the splitter first, and connect belts to it
oh and if you put a merger/splitter on a belt seam it will just silently not work
Ok so why is it impossible for you to just put 540 on the belt from the foundries?
You're not the first to ask that question, believe me
welcome to your journey of discovery of the weird quirks the building system has, strap in, its gonna be a ride
each machine makes 500 steel so I need to merge later on....that means it will backup
I don't do that -- so much harder to line things up. I just build a long belt, put down the splitter/mergers on it, then for the last one that fits, delete the tail of the belt and then drag a new long one out
Clock them slightly differently?
I rather not or it would waste some of the sloops I was using
if I am using a sloop I wanna use the entire sloop
Sloops are often the cause of peopleβs issues
Donβt know canβt people love duping so much
one thing i thought of is, how do the pioneers shower? there's a toilet in the hub but no shower? maybe they could add like a house building thing in the next update. just a thought tho, this doesn't need to be taken seriously.
Then do the other option and use 40 ingots seperately
i dont find it hard at all, theres the guiding lines and infinite nudge so π€·ββοΈ
nobody else can smell them so why bother
but the splitters snap to the right spots when on the belt
If we were to race I'd win π
wouldn't they get an infection or something? like mildew?
just jump in the lake from time to time
yeah I was just gonna merge the belt let it backup into where it needs to go
but also, you have to not shower for a very long time before it becomes a medical problem
just ask yourself if people cross the Sahara how long they go between anything like a shower
probably months at least
fair point, but most desert civilisations were built around water sources
yeah, but trekking between them not so much
so they could shower/bathe if needed
I have literally painted you a picture on how to trivialy solve this in #math-and-meta
this was my first suggestion which you ignored ... for reasons
and would most likely map routes to oasis' for drinking/bathing water
there's not that many oases, better to carry the water with you
true
Just find a camel and drink it's hump
really, I'm not exactly sure how long you can go between showers before it's a genuine problem, but probably quite some time, otherwise it would be a serious evolutionary disadvantage
regular showers and bathing are a relatively recent thing, 200 years ago washing yourself was like a weekly or monthly event at best
i'm just curious as to how or even if they shower. you'd think ficsit would install a shower into the hub if they put in a toilet. i know they're meant to be a crappy company, but i dout they'd forget such things to aid in a pioneers personal hygiene.
I'm sure they don't care at all about the pioneer's hygiene
you're covered head to toe in uniform and likely don't sweat. Why would you need a shower?
personal hygiene
oh, you're under the impression the pioneer isn't a robot π
i mean they eat and have a brain according to ADA
how does a pioneer eat though. you just mash the food into the helmet.
my personal theory is it's similar to how Mando ate/drinked at the start of the series, just take the helmet off enough to eat it.
just shoves it against the helmet and thinks they're eating
brains can be inorganic π
also eating is only a heal mechanic. you don't need to eat.
youd heal over time without eating, eating only speeds things up.
Simulated organic interactions to help keep the slave personality docile
come on... a berry fixing a broken arm?
all this from a stupid question i thought of... what have i started?
the berry is being broken down into its constituent parts to be used to repair the body of the pioneer.
it's a classic topic on server xD
only a robot body could do it that fast
is there any way to quickly swap between jetpack and hoverpack?
ALL THIS CAUSE I WAS WORRIED ABOUT THE PIONEER'S PERSONAL HYGIENE! i think i'll take me leave now.
ya'll. i hooked up a sink to a biomass burner to test its power usage. sinks indeed only use power while they are munching items, and consume the usual 0.1MW when idle. my mind is absolutely blown. i was going crazy trying to fix my math everywhere
thats my point. More evidence the pioneer is not organic and doesnt need personal hygiene. Its all a facade to create docile workers.
probably just the same slave mind copied into infinite bodies
they count as hard ware to get around OSHA
guys do any of you have experience with the game undertale
it says that monster food turns perfectly into energy
only disliking it
what if satisfactory food turns perfectly into health
because it's monsters?
or because it's made of people?
yes, when you press tab the equipment shortcuts at the top correspond to the number keys. When sorted with no food in your inventory the jetpack/hoverpacks are number one. So press tab-1-tab and you'll switch packs.
maybe its just different kinds of food
Robot food!
there is a bug where if your cursor is hovering over an item in your inventory youll throw the pack into the dimentional depot for some reason. So keep your cursor out of the inventory space or keep it mostly empty.
tab - 1 sometimes equip sometimes uploads to cloud
yeah bug
:/
one time i was falling and i tried to quickly switch to my jetpack to break my fall but it just uploaded it to the depot π
Shift clicking is normally plenty fast enough
im seeing that it bugs if you swap, you dont use it and then swap again
not when falling from your height limit human-railgun
but if you swap, use new then swap again it works fine
if you keep the inventory mostly empty it shouldnt happen. Because I have the depots fully upgraded I only keep equipment in the inventory.
Not sure tab 1 is fast enough then. There really should be one item and a hotkey for switching between electric and fuel
Power
yes but when you dismantle it clogs ur inventory
yes, tab1 is pretty bad by itself
we need to add delete items after dismantle button or just upload to cloud
make sure take from inventory is checked at top of depot. Then just visit a sink every so often.
could work
If you just need to get rid of stuff there is the trash you can drag stuff to in your inventory as well.
too slow
guys i have a question
how do you guys get rid of excess heavy oil/water/liquid
cntrl-drag to trash removes all stacks of similar items.
thats the neat part, you dont
What is this βexcessβ you speak of?
easiest way is to package and sink it.
my aluminum refinery makes water
i dont want to perfect macro the water at the moment
how do i just
edelete it
Look for a recipe that uses it. Or with water you can burn it with coal
lmao its true, with empty inventory works fine, it bugs with no using (double swapping) + having inventory. too bad my inventory is always almost full
but use it for something
cries in plastic shortage
Make a plant that is only fed by wastewater and send bauxite to that one first. If thereβs waste water it will use it. If there isnβt the normal one will use it
you cant delete it
i am gonna drink it
You actually can. You can drag it to the trash can
But obviously that doesnβt scale π
oil/heavy oil can be turned into fuel and burned. combine water with limestone with wet concrete and sink that.
ok i found the simple solution
hurhur technically we are talking about automatic deletion of course
But for aluminum just make aluminum with it
i just make 20 industrual containers
hmmm....
oh i got it
ill just
i forgot
π₯Ά
I did feed my aluminum excess water back in and it worked for half of it. the other half with the same setup didnt work and backed up eventually. no idea why.
what the fk is a wet concrete
fking great recipe is what
alternate recipe.
You donβt feed it back onto itself. You feed another entire setup that gets no fresh water ever
please tell me what an alternative recipe is
You can do it by self recycling but the brain dead way is another set of refineries
find hard drives at crash site, plop them in the MAM, kaboom, recipes
Find any hard drives yet? Feed them to the MAM.
i just awesome sinked my hard drives
oof
so uhhh yea
you can do that?
that shouldnt be possible
not until i altered the games code no
what?
i altered the games code so i could sink hard drives
wtf you talking about willis
that simple
there is a reason you shouldnt sink hard drives.
honestly the real question is why he altered the game code
so i could sink hard drives π€·ββοΈ
still same question
when building foundations is there a way slightly rotate it like in nudge mode?
and somehow you are here now asking what an alternate recipe is, what?
do they give an obsurd amount of tickets or something
you cant even sink them
no i just made them give 1 point
yes you can by first hovering the hologram on another foundation
you can buy hard drives from the shop for 100 tickets each
mhm
bro this has the vibe of that 5 year old cousin telling a story that totally happened
Ponce you unlock that you can. But thatβs mid late game
Late mid game?
or just a schizo
maybe
but seriously what the hells the use of the hard drives if i shoudnt sink them
yeah, seriously
this sounds like absolute bait
I tried making a display of them but you canβt really control where they go and if they are close they automatically stack
thats because it kinda is
i guess we should just ignore this guy
doesn't seem to work
i know the use of hard drives i just dont like alt recipies
you have to hold ctrl
I did, it just makes it rotate 90 degrees
Oil basically requires alts. Everything else is okay without them
mm nah
are you hovering the hologram ONTOP of the foundation?
my factory says otherwise
Then... don't get them?
i know i just sink them
You can always place a beam at whatever angle you want and then snap it to the beam.
whats not to like about alt recipes
he's just baiting for attention
the fact that its basically gambling?
Don't get the drives π
his sentences doesn't even make sense
It's not, since you can get all
can you get off your low effort bait train, thanks
could work
you should try out some, they are mostly op
I tried that first, but I can't get teh beam at the angle I want.
maybe I'm asking too much of this railway, I'll just slap whatever on
wait so youre saying with enough drives i can get every recipe?
i thought its just random generated
yes
you can maybe find a tutorial on youtube to do them
Yes, there's more drives than alt recipes
What angle do you want? You can do anything in Freeform mode
plus you can buy some for 100 tickets
oh great more drives to shred
no, silly, there are more drives than recipes, and you can buy drives from the shop
(wich i dont recomend)
You connect any two arbitrary points in the game
yes, but I'mt rying to make straighter lines
shucks :C
if you start unlocking alts early and dont unlock the next tier until you have all alts of the previous tier unlocked its not gambling.
bro what
I'll look at more tutorials, although a lot of them are more complex than what I need
Straight based on what fundamental angle?
also, I recall making straighter railways was much easier in 1.0
tell us your definition of gambling
the pool of recipes only includes stuff you have unlocked, you cant unlock recipes for things you cant produce normally
loot boxes
What is the start line that you want to be straight with?
imo i would just wait with the scanning because there arent really all that much good recepies in earlygame
it's just a very straight railway with no curves
and how does that associates with scanning hard drives for recipes?
dude even if i get any good alt recipies now its kinda too late because ive pracitically finished my factory and now im just making aesthetics
if you really want to get a specific recipe scan a drive let it finish the ten minutes save and then save scum the rerolls until you get the one you want.
hard drive is a loot box
the alt recipies are loot
and you gotta keep opening drives to finally hit good recipies
And itβs not on a foundation and you want one for it or?
for example, pure or leached recepies for the ingot types
looking at your actions so far i doubt you're anywhere near done with the game yet or you're just being silly
wildest take bro
there is no money involved
they most of the time have a 50% or even 100% gain on item value
im at tier 8 almost tier 9
just waiting for the project assembly parts
how
you're 100% right about this giving the vibes of a 5 year old
All recipes are good
just how, altern. rec. are such an essencial game aspect
maybe i do
There is a setting that unlocks all alt recipes at the start if you dont want to deal with drives.
I don't know how to explain it. What I used to do was make completely straight railways first (leading into a station and out of another), and leave gaps. after the straight lines are done I connect the end points, this way I get railways that aren't too curvy and make you nauseous
yeah he's baiting he's been saying that for many times already
dude do you want to see my save file
gime
alright
what do you even want at this point?
ill dm you
wait ss or a file?
sharing opinions
file, whole thing
i'm pretty sure you're forcing it
thats this discord in general lol
for some reason I either forgot how or it's not as easy in 1.1
when was i forcing it
i just said i dont like hard drives
you realy should
youre the one forcing the opinion
every time i got one on radar i YEAT to em and collect em like pokemon
its my way of playing
just turn the unlock all alt recipes option on next playthrough.
guy has never played a game with any randomization in their life
That is still exactly the way you do it now. Maybe you need to be a teeny bit more careful about making sure the beginning point of your straight section is actually pointed straight, but overall I find it no harder than in 1.0
That's fine, but it's not gambling since you can get all anyway
yknow i don't think this is worth my time to argue
ok then dont argue
true
anti casino guy
When did they change the physics?
Earlier the slide/jump had decent speed but it was a constant speed
But now i can build up some insane amount of speed with the slide/jump
Havent really played much since Update 8 i think it was
i also realized that
ik what haram is but still, considering hard drives as gambling is wild
even for a muslim
blade runners equiped?
i never knew how they worked until a few minutes ago
will keep that in mind
the randomization with hard drives has as much similarity to casinos as it does to a brick
No blade runners
lol so you considering geting some now?
get blade runners go fast
kind of the point of this whole convo lol
I know, but im getting insane speeds without blade runners right now
@smoky forge didnt u say u wanted to see my save to see if i use alts?
i think there are like 120?
alts? no i just wanted to see a ss
because i think i got like 2 or 3 alts and tried to use them but just gave up
ss of what
ah, there was a change during 1.1 experimental that changed physics a bit. idk what it did exactly.
oh alternate recpeies
screenshot of some factorys
ah i see
or calculations or stuff liek that
for example in #screenshots there is my calculation from iron ore to iron ingot
cool
imma go sleep now
goobai
bye
g'night
can I set a tractor to pick different stuff from different truck stations?
or at least pick up fuel from a certain station?
Posted a little clip in the #streams-and-videos chat so you can see what i mean by a huge boost in speed
#screenshots went from 5 fuel generators to 20
does anyone else build up like this or do most people make the ground floor bigger instead
more often than not build up
i like having one dedicated building take up less space even though im too early in the game to care much
So you have some arbitrary straight track and you want a foundation aligned to it? Iβll see what I can do when I get home
i have 40 fuel generators 30 refineries and 4 water extractors
ive started with like 20 coal gens, then jumped to 40 fuel ones and at last ive just made my endgame grid with 700 fuel generators
up up up
#screenshots message
its a good start
holy hell how does the end game nuclear power look? i see some videos and they look insanely big but most of them are co op
lol no this is a different problem
i just play solo
i didnt start nuclear yet, most players dont do that at all
yours looks much better than mine. i havent taken the time for designs i just use regular foundations and walls
Basically I want to set up a tractor/truck to pick up SAM from a station. but of course it also needs to fuel
it looks verry long i believe, because of the 3 or 4 fuel rod loops
I guess I can attach any coal miner to the fuel slot, hmm
i figured based on just how much goes into fuel generators it would take forever to get to a full functioning nuclear plant
i would just skip any transportation methode untill you get trains
Nuclear waste management aswell
i have 11000 mw on my power grid rn with i think 12 coal generators and maybe 20 biomass burners scattered around and the 40 fuel power
no its somewhat easy to get a plant running in general, because it uses only items instead of fluids
that is going to destroy my brain power to manage
Just process the waste then process the processed waste then process the processed processed waste and so on
Anyone good with belts in blueprints able to offer me some pointers? My issue is explained in #screenshots
Repeat that like 4 times
i feel like fluid has got to be the easist. all i did was set crude oil to fuel and the polymer and just re route it into refineries with a awesome shop for the overflow polymer so it can me a continuously running power grid
fluids are the hardes of them all, even gasses are easier
It's more because of the 600ML/m limit
and how fluids behaves in this game
i got 20 fuel generators with 3 power shards on a pure oil spot
granted im not TOOO far in the game so this just may seem alot more efficient to me rn
That's as simplest as fuel power can get
my secret is that its really all a variation of a single design that evolves over time and that looks OK from a distance, i try to put some detail in, but mostly the buildings are actually quite sparse in detail
than it would to someone late game with power requirements
extractors and miners you always charge up to 250 no matter what
I have trains now, but I also kind of want to set up tractors for smaller distance
otherwise u kinda waste the node
OHHHHH I MISS READ I WAS THINKING YOU SAID HARDEST
my bad
i have 3 power shards on almost all my miners and extractors
ive never used tractors nor trucks, fuel always seemed to complicated to me
good good
some one i met here told me to never use power shards so you can load balance with the base numbers and it made almost 0 sense to me
that is somewhat true
but not for pure item creation
he means the power usage increases exponentionaly per item you manufacture
it's near coal, so it's not that complicated. but tbh I wish tractors were better than they are. I want to like them
but they have the inconvenience of setting up trains but not the benefits
yes good point i didnt even consider that but i think it would still be worth doing
its easier to set up more power in the long run instead of waiting longer for resources imo though
trains imo are better either way, you should instandly make a good railway blueprint
its not worth going really big with power until you can make rocket fuel
but even easier to build more machines in the first place, that was his point i think
Rocket fuel foreverrrrr
i have also yet to do the trains or trucks...
ive been sprint crouch jumping everywhere and respawning when im done
real
no u dont use trains for movement
you use hypertubes
for gathering stuff i mean
i also havent set up hypertubes and i honestly forgot about them
do u have hypertube acelerator setup at ever entrance?
i set a really long conveyor so i can just run faster
i havent done any hypertube train truck or drone stuff yet
you can take a look at my world if youd like
Having trouble with train tracks again do blueprint train track signals not work even if you connect the train tracks using the blueprint
sure ig, im bored enough to chat so why not do that
real
They don't connect automatically you have to delete them reconnect them for it to "actually connect"
no that wont matter, signs in general are a lil funky
u should open a #1038092680493801533 channel
π
Looks like we both learned the hard way
Have seen a modern way with the possibility to make a loop in front, but ive also made a battery/switch with a set amount of hypertubes you just switch on to charge batteries and swithc of giving you a couple seconds to enter before it looses power
how do I make a railway blueprint? the blueprint designer is too small for anything significant
from what I understand if you are wanting to use block/path signals you should be manualy be laying the track if I am making sense from @sharp bay message about my mesesage
Any use of train in a blueprint is really for more complex parts to connect your track to
Like an intersection
A spiral
Stuff like that
debatable
i made 2 posts, one with ramp shape and another that was straight, and used that to build a whole network
block/path signals are mostly so that different trains don't crash into each other, right?
one example of what it kinda ended up like
#screenshots message
Yep
Path signals are for the trains to turn right or left tho
its just 2 posts, 3x3 size
did yours work with the block paths or did you have to replace some railss?
what are empty platforms for? is it for trains that need to load stuff into different cars?
i added the signals later
I treat them like spacers
did you have to replace some rails?
no, just have to manually connect intersections, its no big deal, and if you want stations you also make exits for those manually, but otherwise, the whole loop i built with auto-connect
so if i am reading this correctly you built the loop then went back later and added splits
Well I guess I'm having some troubles with using that feature
or like stations?
@strong pond try using that auto connect build mode and see if they connect
well, yeah, i built a loop, and then there is the intersection that essentially connects another loop to the first loop, really you can just make an intersection anywhere on the loop and later connect back to the main loop or anywhere into the system in a different location, by building another intersection - it all forms a sort of network
its pretty straightforward if you use the "blueprint: autoconnect" variant
so make the main loop then addd ofther smaller loops as needed?
there is also "default" which i find doesnt work as reliably
Yes I know but mine didn't connect for whatever reason
you just gotta figure out how to line up the new piece to the old one so that it offer you connection, that is all
just one smal pilar with the rails to autoconnect
sure, yeah
I'll see it later
ok π€·
how tall should the pillar be?
big enough to fit 2 train tracks and the trains ontop of that
it doesnt matter, you can nudge it higher
You don't need to fit a train into the blueprint
why sometimes ill have the correct amount of oil, be turning it into the correct amount of fuel. but it still not enought, even tho everything im making should add up?
2 tracks? do you mean 2 parallel tracks?
no one is going the other direction
the train will go*
or yeah you could instead of a pillar just make them paralel next to each other
A locomotive can do 0-100 in 7.1s
@grizzled lotusI made some straight rail at some arbitrary angles and if I can see under them it's pretty easy to center and align a beam and then snap a foundation to that. #screenshots message
Ah, you mean enough room between the 2 tracks to have space for trains passing each other, yes yes
Can the new warning screens on launch be turned off? Or skipped.
is coal endgame energy? or is there better?
There's like 8 more different fuels after that
You have fuel (then different fuel types) then nuclear power
omg i got a long way to go then
Nuclear power is optional though
You don't need to use all of them. Like 1-3 are gonna be enough
Just take your time
i have 16 coal gens running everything rn
Get it up to 32 and you should be set until fuel power
Make sure to store power with batteries though
is the optimal way of bringing coal to the gens building very long conveyers across the map ? or is there a better way
Conveyor belt across the map is fine it just looks ugly
(unless you make it look pretty)
Other then that you can use trains or trucks or tractors
Or even drones
pick places for your coal plants near coal and water, then transport the power over long distances since it is dirt easy via wires
whats the difference between big power pole and little?
The towers can have MUCH longer wires
Which looks nicer and can serve as ziplines if that's your thing
you can zipline???
Unlocked in caterium research tree
It's hella fun to zipline
Anita I suggest you just continue playing, looks like there's a lot of things that you need to discover
asking here stuff is basically spoilers
... and ruin the surprise. Especially the kind of surprise present in my nickname :)
I agree with this.
Find coal near water and put your coal gens there
im already using all the coal around my current body of water, so im probably gonna have to look for a different body of water
Sounds like you made your current coal factory in a small body of water
i could probably reach 32 coal gens with mk2 miners but i havent unlocked them yet
Oh I raised my coal gen count from 16 to 32 after I finished my steel factory you're fine
damn bro
what are you gonna do with all that time you saved by typing "1st" instead of "first"
hey so im new to this game. i just made a coal plant and confused about the power situation. when the generator is up and running, can i disconnect the biomass generator? ive been so lost ab this and do not want to come and refuel it
a lot
biomass generators are unique in the game as they are the only power generation source that operates on demand. All other power generation is constant power, therefore you can disconnect the biomass generators if you wish, or leave them up as backup power as they will kick in if you exceed the power that your coal plant is delivering
if everything is connected to the same power grid, the power you get from the biomass burner and the coal powered generator add up to be your capacity. if, when removing the biomass burners, your capacity is at least safely above the consumption (preferably above max consumption), then that means your coal powered generators are enough
if not, just make more coal generators ngl. less of a hassle than having to refuel your biomass burners
just make sure to always have everything on the same power grid
do i make power line connections from my coal generator to the miner? thats what im confused by. I need a constant flow of coal to power the plant but i need to power the miner. Can i make a line from the plant once its running and then delete the biomass plant
simple answer yes
not directly from coal generator to miner. plop down some power poles and connect everything to each other. but not directly, or you wont have any slots to connect other stuff
connect every machine to a power pole and then connect those power poles to each other
not machine to machine
the generators can power the things supplying them when theyre running
ok cool. like rn i have a biomass powering my miner, pump, and water extractor and then coal going to my main factory. if i connect the miner, pump, and extractor to the power line it will power itself
if you mess something up with the pipes or the belts you may have to connect bio power again to get it back up and running
so keep the bio plant for now i say
i think i might be confusing myself/yall. ill just mess around and see if it works
basically like once the plant is up and running, can i connect the biomass powered buildings to the coal power lines that are running to the rest of my factory
yes. you just obviously gotta have that first bit of power from the biomass burners to kick start the coal generators, but once theyre up and running they can totally power themselves and their miners+water extractors. kind of the definition of a self sufficient power source (or whatever ada's wording was)
nah i just started a new game this week i know exactly what you are talking about
just connect everything to the coal grid and it will Just Work (probably)
yes. but as i said they should already all be in the same big power grid. connect everything together
wow. wow. despite how long the game has been out, i've never run out of power before post-rocket fuel. I'm just usually so obsessed with bigging huge power factories it doesn't happen.
I didn't get around to it this time, and its taken me about 20 minutes to piece together how screwed i am. None of my power infrastructure is independent in any way, and because i was afk for ages while batteries ran out and materials pissed away, i can't even just cut the power just to the power station and bring that online, because my sulfur for it is clear across the map and the trains have no power to run...
heard lmao. this is the first thing i had to ask, ive been figuring everything out myself, appreciate it
im going to have to run around and grab a bunch of materials to make rocket fuel manually, kickstart that generator, then start branching out and bringing things online section by section...
"before post-"
huh?
before the point in the game you have rocket fuel
figuring it out by yourself all the way to coal power is already good keep it up
then just say before rocket fuel lmao
once you're post-rocket-fuel you can build such massive power generation setups that its very easy to just... not run out of power
man im not gonna worry about editing my stream of conciousness for you. figure it out lol
just use some power storage?
also - nuclear
so if youve started using rocket fuel and youre past that point, are you gonna say youre "after pre-rocket fuel"?
π
sure
alr bro
no after post- and before pre- are not opposites π€
what
fuck mixed them up
indeed
ah well
and are they not?
I'm a freak about power management so I overbuild everything to make enough power to never worry about it
doesnt "post-" quite literally mean "after"? and same for pre- and before?
that's a good idea actually, i could charge some batteries nearby to a point they can bring trains on and then just do that, though it'll be kinda slow.... beats running all across the map though
so pre and after and post and before are opposites
no they both include rocket fuel
well see thats why its not correct
The humble hypertube
because they meant before having rocket fuel, but said it in a way that would include it
So, I was checking my somersloops, I got the mam researc with them (3) one power augmentator (10) and 5 stored in the cloud, for a total of 18
Yet if I go into the interactive map, it says I collected 23
yeah the fun thing has been figuring out hwere my stuff is. i don't normally go back to old stuff so its kinda outta my headspace now...
no they meant before post-rocket fuel
Any way I can find the missing ones
like ionized and nuclear
"before the point in the game you have rocket fuel"
y'all are going through way too much trouble over raf sperging out
he struggled to comprehend - i explained - all else since that is just noise.
im just having fun
You guys are still talking about English
i didnt struggle to understand at all im just tryna figure out what was the thought process behind "before post-"
sure.
cool
its just equivalent to " up to and including"
also , nuclear π 1 nuclear gen does the work of 10 fuel
yeah i know, that would make sense
except again, they meant it as this
its on my to do list! i hate doing nuclear before phase 5 so i just haven't gotten around to it
you can do a very big nuclear station that instead of 1000 fuel gens, you only have 100 nuclear. Boggling why people like rf so much
I wish they'd made it energy negative like ion and ficsonium
rocket fuel is just extremely easy to get going and scale, and before you hit phase 5 you get waste pileup which... while its easy enough to make storage for thousands of hours worth, still kinda bugs me....
I mean so is nuclear. The base recipes are dead simple. Even the alts that extend it aren't bad, just chews up caterium a bit
dang it i lost the game
I would probably do nuclear power just for the sake of having nuclear power
Because it's cool
real
does anyone else be playing this game and make like an alteration to theri factory making it so they have to rebuild the whole thing but they build it slightly to big than originally planned so not their other machines gotta move over as well so you just get off and go again tmr?
I only made sense of the first half of this sentence
TLDR. Small update make big inconvenience makes me upset makes me get off to do it tmr.
you lie to yourself that you'll wake up with a great plan for your next factory
yea could work but i think it has to do with the 1.5L coke i drank a few hours ago
does that affect anything
oh if you've got the sweet sweet embrace of caffeine, you just skip sleep of course
I actually did that yesterday and actually brought the plan into fruition (my big fuel plant)
What the hell was that
sorry autocorrect
how do you auto correct into an entire paragraph
i meant text replacement
slowly but surely, you're becoming as efficient as ada knew you could be
even in rest, you prepare....
i just set it to that as a troll but i sometimes forget
And ada still roasts me
coke and meth
Bite down on a pepper and keep it there for 5minutes
A spicy pepper preferably
Painful? Yes
Effective? Idk
thats just
no
After a long day filled with responsibilities, decisions, interactions, and the inevitable mental fatigue that comes with simply existing in a world that demands constant alertness, there comes a point where the mind and body collectively agreeβwithout needing to utter a wordβthat it is time to surrender to the restorative embrace of unconscious stillness; a state where thoughts dissolve into fragmented dreams, muscles release their tension, and the world, with all its noise, complexity, and expectation, fades away into the periphery, allowing the brain to reorganize its memories, the heart to beat a little slower, and the breath to settle into a peaceful rhythm as the body lies motionless, wrapped in silence, drifting through a realm untouched by urgency or intention, where awareness is temporarily suspended and the self is momentarily unburdened, preparing, in this deeply biological and yet profoundly spiritual pause, to rise again with renewed clarity, energy, and capacity to face whatever awaits beyond the veil of this necessary detour into quiet oblivion.
Please donβt spam
do you guys just restart after you beat the game?
My first game, after completeing phase 6 5, I went back and rebuilt everything "correctly" and 100% automated from start to finish. Then started a new save to up the ante some more.
what mod did you use that gives phase 6?
prob means tier
Phase 5.. typo
whats the strat with trains, have a buffer of storage containers to just keep supplied inbetween train stops?
on both ends
what are the abbreviations?
industrial storage container, platform
I use buffers only to prevent the factories from getting blocked by the load/unload times. The depot buffer is pretty big.
If you are running the depot buffer dry, you need to add another train
you generally can't get more than 1 belt per platform unless you really rig it that way. There are formulae on the wiki if you want exact numbers
It totally depends on stack size among other things. But a 500 stack is easy to get more than a belts worth of throughput through a freight station
If you have the production thereβs no reason not to connect multiple input belts.
Worst case itβs the same.
do you guys have one train station for your base?
I'm trying to bring in different materials, and I'm starting tot hink it'll be messy if I have so many different arrangements for each freight platform
it's generally much easier to have many stations if you have many trains
each platform's throughput is fairly limited, so having it service multiple delivery trains can be rough unless each train is delivery low volumes
so, I should ideally have one train for each route. but one station for each train would be too much, maybe one station for each 2 or 3?
It's gonna get really messy If you just use 1 train aswell
assuming my base has a station-freight for item a, if I want another train to pick up another item, ideally I should my station be
Train Station -Freight for item a- Freight for item b
item b's train would be Train-emptyfreight-Freight with item b
well each platform, depending on train trip times and stack sizes ect, will probably handle about 1 belt of throughput total .
so if those 2-3 are only deliverying like 1 belt of throughput per platform? it could work
just to make sure, but I should have 1 freight platform for each kind of item. mixing isn't recommended, right?
Wouldn't initially, it can be done but it gets more complex.
I was thinking of using smart splitters, although there is the risk of clogging
RIght, if the ratios are off for loading/unloading you can block one of the items that way.
my only route now brings over Reanimated Sam
I'm wondering if I can have one freight platform for ReSAM, Copper Wire and Steel Pipes, basically the platform would feed a smart splitter that would manufacture SAM fluctuator. Thoughts?
If you think a train car is entirely too large of a space for the item you want to transport (crystal oscillators come to mind), Iβd suggest rushing drones instead of trying to unload multiple types of item into the same freight platform
thatβs a very delicate balance and I can see it clogging very easily
Cant understand why my pipes arent pipping. i have 8 refineries (1 at 50%) pumping 300 fule pm into a mk 1 pipe which then branches off to 14 fuel gens and 1 packager at 50%. The packager is all the way at the end of the line and is always full of fuel, but the last 4 fuel gens that are before packeger struggle to get fuel. This is causing my heavy oil residue to back up and breaks my whole plastic/rubber production
Yes thatβs a mistake because it breaks manifolding because you have to sink excess so you donβt get βback pressureβ. The only βright β way to do it is to sushi belt it through the train and match consumption rates which isnβt easy and is error prone going forward
The downside to thinking βoh Iβll use drones for thisβ is you donβt build the rail and the next time you just need one thing you still donβt have rail there. But if you built the rail then you just toss a station in and youβre done because you have full connectivity.
is this a diluted packaged fuel set up?
Rail is the only transport that you benefit from the other stuff you did later. Everything else is from scratch each time.
ya after some thought there is a way to make it clog free but the only way to ensure it stays clog free is if production starts similtaneously (or within a couple mins or so), and never stops (so, no adjusting belts later etc). Not a way Iβd like to build.
no its just 900 oil making 300 plastic and 300 rubber, and then heavy oil residue going to fuel gens
and 1 packager for packaged fuel for le jetpack
make a post in #1038092680493801533 with some overhead images
I agree, but Iβve also gone a bit nutty delivering everything by train and thereβs just no reason to have regular train deliveries of 1-2 stacks lol. But things like plastic and aluminum should always be on trains
You can always just make and sink resin from excess HOR if itβs causing a deadlock until you nail down the source of the real problem.
you can pretty easily make medium tier items on location from local resources. That would simplify things a lot
Yep
Anything you can make from iron copper coal and limestone isnβt worth moving. And if it only needs one exotic resource then just make it where that one is already
wayy too much effort to uncover my whole logistics floor. just gonna place pumps everywhere and see what happens. I doubt headlift is the issue tho because everything is at the same level. all fluids come out of a machine and drop 4 meters, then lift 4 meters to get into the next machine
Itβs only when something requires multiple non trivial raw materials that you really have to start figuring stuff out
are your feed pipes coming from below?
In scim you can filter by altitude
So that would provide some information but not full 3d of course
feed pipes? my crude oil is coming from like 30m above
well as long as the input pies going into the machines aren't from below that'll be alright.
assuming you haven't forgotten to hook something up or your math is wrong that is very very likely one of hte issues
and probably unlooped manifolds too
There are things that can reset headlift so even that can be a problem
im happy to post my save file if you wanna take a look
wdym?
Yeah that
i have a buffer but its at the end of the line, so the heavy oil passes by the refineries first then the buffer
no unpowered pumps
yeah get rid of the buffers. they'll also wreck flow
wdym unlooped manifolds?
