#satisfactory
1 messages · Page 139 of 1
If you like the Pure, recipes, sure.
Overclocking is for speed,sommer sloops for production
There are those who tire of endless refinery spam, and they tend to avoid the Pure recipes
My rocketfuel plant has 240 generators
Keep in mind that 99.9% of Satisfactory players (totally a real statistic, not something I made up. shhh.) are never going to max out any resource on the map. There's more resources on the map than most folks realize
But at least its finished
Pure recipes are certainly nice -- I use them a lot myself -- but it's definitely just a choice; you're unlikely to ever actually need that kind of raw-ore efficiency
I tend to lean twords alloys
Literally a third of all of my machines are refineries, so yeah, it's totally valid if you don't like that
But spamming them is piss easy with auto-connect blueprints so I don't see why I wouldn't want to save resources
not just the spam, the space that refineries take up compared to foundries
Does someone know where sam ore is located? if my start is dune desert
Yeah, I didn't even mind refinery spam before blueprints
My biggest peeve is how high the refinery chimnies go
Like was all that really neccesary
You ever think about small refinery mod?
Even if a player manages to tap every node completely, they'd be rocking unplayable FPS to use it all, right?
There's also the requirement to build 'em near water, of course. If you don't want to build your factory near water, Pures could be a pain.
(I know it's not a requirement but y'know. :D)
With the recent optimizations and CPU improvements, possibly not
My factory is above blue crater, but my pond is running low on space already
Water for diluted fuel used up the entire eastern half almost
Water tower and use the ocean?
Tbh depends what you consider playable too. But I played on 15-25 FPS for 100+ hours back in U6, so I'd consider that playable
Though its possible i shouldve used the kibitz method instead
Dont need that much water, but ill probably stick to alloy recipes
I know grassy fields has a crazy amount of iron and copper
So i should pop over there and make the copper powder offsite
Northern forest i think has better quality
Yeah but isnt that in the north…?
Blue crater is as far southeast as it gets
Fields are at least a lil closer
I think its in the centerish of the map
Sounds like a great excuse to start expanding!
I have 2 abandoned bases in northwest map i use only to fetch electronics and quartz parts
Spaghettified beyond saving
So what your saying is restart?
Maybe in another few hundred hours
I have computers and supercomputers made at a staggering rate of 12/m and 3.1/m respectively, so thats the reason they still see the light of day
Instead of having a protective concrete shell poured above to save my frames
Nothern forest also has 2 quartz nodes
Wait sorry, is the northern forest the red forest??
Sorry im NOT setting foot in there
Heh, no, Northern Forest is north of Red Forest
No, the northern forest is north of there
Or, rather, north of part of red forest (red bamboo specifically, I think)
But also, the red forest has like half the map's bauxite
Yeah, gotta brave the scratchy scratchy to get them aluminums
Idc man ill take the other half
Refineries get on my nerves anyways
Why do the gassy pigs get projectile attacks btw
And the flying spiders take 0 fall damage its not fair
Ah shit I’m down to 400 power shards
Small refinery mod is awsome
they sure do take blasts from nukes well though 
Whats a decent amount of modular frames to beproducing when moving from phase 2 to 3?
You said dodge twice
for personal consumption, around 10 is plenty
don't plan ahead for HMF, just make more MF when you'll need them within the HMF factory
that's because it's doubly important
Fused modular frames are such a pain, what do you mean you need 225 alum ingots to make one frame
'Cause they're low throughput parts used in small quantities.
My factory need 2200/min aluminum for the FMF
With the alt, you only need 50
If i had to do this with traditional aluminium + traditional bauxite i would simply kms
What darrenplays did a great blueprint for aluminum
Im running like 30 smelters into 10 constructors to make the things
And you generally get access to them around the same time that you'll be able to get mk3 miners, so aluminum scales up very quickly and easily.
Use the heat fused frame recipe
I forget, does the default use aluminum casings?
better than the base one, you need fuel for it tho
Are alts generally much better than base? I actually already automated it, so i dont think i care anymore
Using base recipe*
It depends on the alt, so you can’t really say anything definitive
Generally I'd say yes
Very generally
The great thing about alts is that you can leverage them to simplify things
I use alts for anything that uses screws
In that sense, im very lucky to have gotten heavy rubber frames without rolling
All but one of the recipes that uses screws is just bad. The only exception is copper rotor
There are some alts that are hard to argue against being straight up better. There are some that are sidegrades that are situational. There are some that are just... not good.
Then there's quickwire cable. Quickwire cable is the worst.
Worse than biocoal?
Yes.
I use it lol. Not very often, but I do
Cast screws is the worst lol
Biocoal at least lets me smelt my foes into metal for my factory.
did any updates since 2023 change the geothermal nodes? i am trying to import an all geothermal nodes megaprint and just want to make sure itll work
1.0 added a bunch and shifted some purities around
it should still work right?
like none were removed or added
I don't know. I have never used a megaprint so I don't know how they work.
Go to scim, launch one tab in EA, one in stable and compare
I wouldn't even bother making my graph all wavy for just 7 GW lol
its to jump start my fuel
Power storage?
You're gonna end up with a wavy graph at some point. Can't be avoided.
i guess but a free 7gw never hurt anyone
how i get FICS to my name
Production? Not really. Trains mess it up a bit but not nearly as much as geothermal
edit main profile and scroll down to server tags
There are three machines that have variable power consumption that are needed extensively in endgame.
Production
Oh, specifically only production? Wait, what do trains have to do with that?
Regen braking
Oh, right, that... thing. I honestly thought that had been patched out at some point for... some reason.
Frankly, idk why they even bothered adding it. It's 33 MW max iirc
how does smart splitter works in a lift, what is the up/down?
You could make the same argument for so, so many things. Stuff sometimes just exists because it does.
Like Ficsonium 🙃
(It's also totally possible to rush for geothermal if you know the right crash sites to loot and get a ton of early game power.)
Wait so trains braking add power to the system?
Cool gimmick
But it also has trains consuming most power when they start accelerating right?
Incidentally, you may also notice that almost all crash sites that have power requirements are now located near geothermal geysers.
Yes
If only you could get infinite power with trains constantly braking
You can. But not automatically
Use a AGA to do all these ones
A what now?
APA
I still am not familiar with that acronym.
Alien power augmenter
Alien power augmenter
Ah. I mean, yeah, you can technically do that. I usually just get those sites at the same time I connect the local geothermal geysers to my power grid.
So here's something I don't understand. Why exactly did the community sort of... decide that rows of machines that use in-line splitting are called manifolds?
It's 550 MW of instant power anywhere. Can open all crash sites
It's not exclusively an in-game term
Google fluid manifold
I know what a manifold is. It's a very very broad concept.
But the fluid example isn't really how a belt manifold works, and the mathematical term can technically apply in the sense that a line is a type of manifold.
I usually explore while laying train track, so if i need a brief power i can put a station down and connect the dropbox real quick
But so are spheres. And some types of topological space that exist in higher dimensions than 3.
From Wikipedia:
A manifold is a wider and/or larger pipe or channel, into which smaller pipes or channels lead,[1] or a pipe fitting or similar device that connects multiple inputs or outputs for fluids.
So a manifold is supposed to be where smaller pipes merge into a big pipe…?
I don't see how you saw a better resemblance to the topological manifold than this
Is that not the exact opposite of what happens
Because fluid manifolds in real life are far closer to balancers.
Quick question. I have made myself some goals and my first goal is to get a powerplant setup. But for my third goal its to ensure the advanced recipes like motor's and stators are the first thing i produce before i start making myself the stuff that's miniscule like iron rods and stuff to shove in storage and forget about.
My question is. Is that a good idea?
the direction of movement does not matter
I would recommend starting with production of the more basic parts.
Call it a delta instead so the branching flows of material is more easily visualised, because ive never heard of manifolds before this game
Well the issue their is when i try and do that i tend to find myself without any room for the advanced stuff like the stators and stuff and end up hauling them half way across the map just to have production take longer. cause i am in my first ever time of playing phase 3 of satisfactory and i do think i am overthinking a lot instead of doing the basics but making the advanced stuff to me would allow me room for my miniscule stuff
See, the thing is, i've heard some people say that it's an actual concept used in factories, as a word referring to in-line assembly. But I have never seen anything supporting this other than people saying that in the context of this game.
You might benefit from exploring around the map a bit.
Could you explain more cause that sounds intresting
The map is like 50 km2. Do not limit yourself to a small area
Anyways. The whole issue I have is really just semantics. I don't get why it became the terminology.
There are... alternative solutions to challenges you may encounter while building factories. They just might require keeping an eye or ear out for... ideas.
Or suggestions.
NGL this is a joke. but what you said. Sounds like something ADA would say lol
It does, doesn't it?
How do people make bases look good anyways
Practice.
Every base i build is a giant grey affeont to god
Wait till you see a discussion on the definition of a balancer or a manifold lol
But tbh i have always faced an issue of finding a good spot to build factories and stuff and i am never 100% sure on how to build factories or even make the belts look tidy
I don't
Yeah, I generally expect any sort of discussion about balancing/splitting/whatever to involve some amount of terminology confusion.
Especially because I have my own method of doing it that doesn't... really have a term in the first place.
Or at least, whenever I try to explain it, I tend to call it something entirely different.
Btw chat, i saw the tier list on reddit for alt recipes, is it trustworthy or reliable
I'm very much not a fan of the tier lists.
use paint
The numbers in it are probably correct, but I'd consider the entire thing worse than useless
The one that comes to mind is, IMO, both using a very flawed metric to "score" everything, and also is kind of inherently biased in a few ways.
The best ranking is probably the user ranking. That one's at least based on the opinions of players, not just one person
I agree with most of the placements on it, unlike the tier list on Reddit which is entirely deranged imo
But the primary issue is that there are just too many factors that can apply to alternate recipes that cannot have any sort of weight attached to them, because they're either entirely subjective, or... abstract?
Is the stun rebar good or bad
Like the value of a recipe can change simply based on where you are.
It's very very good.
Well, yeah, the user ranking is based on how much people like it. The more people like it, the more likely you are to like it as well. But that's about it
So I should mass produce those
I honestly haven't seen a user ranking tier list, i'm talking about the WP one(s).
Time to rush progression and then make some explosives
I saw pure copper in f tier…
And i thought that cant be right
That's... extremely questionable.
Like I said. Deranged
If i'm being honest, this actually sounds worse than what I remember.
The issue seems to be that it averages out pros and cons, so really high upsides with high cons get outperformed by recipes barely better in every metric
The top tiers with diluted oil, sloppy alumina and pure alum makes sense but some are plain crazy
Are you referring to the user weighted list or the other one?
There are 2, actually. One optimizing for WP, the other for "effort"
The author just made up weights for the 2nd one
Plus it considers like 10 most common recipe combos and the other recipes are considered in complete isolation
Yeah, that sounds... way worse than what I remember. I think I probably shouldn't look at it because I will actually get upset.
anyone know the hex code for dark matter residue?
So, like... the reason that most people would want to look at a tier list is because they don't know what alternate recipe they want to choose when they likely don't have many hard drives because they aren't insane like me and don't go around plundering the countryside for hours.
Hrm. Self describing as insane is not really the vibe I wanted. Let's mentally replace that with "ridiculous."
Yeah, I don't stop exploring until the MAM tells me "no rewards available"
But I end up taking only half the recipes
Ultimately, it's hard to even use a tier list to pick between two recipes, because there are too many potential variables.
There's also nuances that probably don't even occur to most people. For instance, which is better, recycled rubber, or recycled plastic?
I wouldn't want one without the other. And HOR and D(P)F
The answer is, of course, "it depends", but technically speaking, if you are looking at them in complete isolation, recycled plastic is better.
And that's only because the residual rubber recipe is better than residual plastic- ergo, if you could only choose one, you get more total material by having recycled plastic, because you get more out of the polymer resin you "start" with.
But I guess what it really boils down to is the ultimately subjective nature of what recipe is more "fun" to use.
And that is going to not only vary from person to person, because the means by which they would consider any given recipe to be more or less "fun" than any other are going to be potentially based on completely different criteria from someone else.
And for some of us, it may even vary based on our current mood.
Of course, then you're left with a sort of catch-22, because the only way to, in my opinion, figure out what recipes are better for you is to just... try them.
You reminded me i should probably get the recycled rubber recipe
Whats a decent amount of modular frames to be producing when going from phase 2 to 3?
Understand the numbers, learn to compare alternates and find synergies. Or arbitrarily decide that one in particular is your archnemesis and consistently confuse yourself on how much you actually hate it and how much you're doing it for the sake of a joke, because you don't even know anymore.
Like 10-15/min? For personal use
Actually, I think that particular point should be emphasized. What people really need to understand is how to compare an alternate recipe to the default and get an approximation of how much "better" or "worse" it is.
Oh I thought it would be way more, thanks
You'll need way more for HMFs later. But those should be separate from your personal ones
My proposal is to replace all tier lists with a line of text in... probably comic sans, because why not, saying "you can use the ingame search (N) as a calculator!"
I wish I didn't care about this so much. It's not worth all this emotion.
people need to learn to see all of the positives and negatives to a recipe
my favourite example is screws
I'm about to start waxing philosophical on the nature of human contact through the medium of the internet and I am just going to preemptively shut that down because it would be extremely self indulgent in a way that would make it impossible for me to determine how serious I was being. So i'm going to go distract myself with... something.
False, there are no positives to screws
sigh
Copper rotor isn't bad
Yeah, that's a good reason to bail. I've had this argument almost as often as the one about pipes.
im talking about the screw recipes themselves
What's the point of discussing them if the correct choice is to not make any in the first place? 🙃 (/hj)
Eh, screw this. I don't have anything better to do, but I do have several things less worse.
||STOP HAVING OPINIONS||
sigh
Just turn off the internet at that point🙃
the whole point, is that all 3 screw recipes have positives and negatives that are easy to point out and therefore are good for comparing
just remember no matter what your opinion is, on the internet there will always be people that disagree with you
as an example
Tempted to make a factory churning out 64k screws per minute just for the sake of it
I've been thinking about making 100 HMFs/min, but use the absolute maximum amount of screws you can for 100 HMFs/min
Do it
It was something around that many lol
I've currently got 1000 compacted coal per minute going to the sink
The plan (one of the many things on my to-do list) is to combine it with 2000 iron to make 4000 steel ingots per minute, but not yet decided what to do with all the steel
I realised just now that I could use it to make 64k screws, for no reason other than because it would be funny
Hmm, I thought it would be more. It's only 38.5k screws/min
you really want to place and do the logistics for 1600 screw constructors?
if you do, i must see it
i suppose with blueprint connecting and stuff its a lot easier now
blueprints, it wouldn't be that hard
now make it look nice
im in a creative game and for some reason i dont have nitrogen gas, how do i fix this
I don’t think that’s true
Gas isn’t an item you can have in inventory unpackaged?
I see what you did
when im looking in the packager there is no recipe that uses nitrogen gas
what is something i should know before i start making more stuff (i just started, about half way on tier 2)
Make sure the amount your belts/pipes n'such can carry per minute are equal to or over whatever you have on them.
Also, use the world grid for building, please.
Everything you make right now, no matter how big, will be outgrown massively by the end. So don't worry about little details
I'd recommend finding a spot with multiple decent ore nodes, and start building foundations on top of one of the nodes.
The northern forest (or jungle?) is a good spot to start out at.
Hmm, I've never had an issue with this but working on a bit of a congested intersection. When placing Block signals, do you have to be mindful about braking distance? (I'm guessing yes)
But then again, you've already picked a spot anyways.
Path signals, not block signals
But yes, braking distance matters with them
i think im near the south end, wheres theres a bunch of semi flat land, and ive already found several iron/copper ore deposits
and a coal
The grassy area is a decent spot.
Honestly, seeing as you're not too far in, I'd recommend just starting a new save and starting in the forest.
Thing about the northern forest or jungle or wtv it is, is that there's a spot VERY close to where you spawn with 4 pure iron nodes.
is there a way to mass unstandby/standby or do i have to do them one by one
Disconnect them from power
But also, you probably shouldn't do anything like that in the first place
i just like it to be full before starting it
#screenshots do you guys also do this to your friends when they're offline? Or am I just a psycho lmao
anyone got a rotor farm design they can show me
Use nukes 😎
im lf a max effiency one
wait one fucking second.
I swear you used to be able to select an object ot build while under water before??
I can't even zoop downwards while above water
ok it's worked itself out after reloading.
whats the point of aligning miners to the grid using 2m foundations, when the positioning is still forced to the node and will be off grid therefore? i mean its not really better than having the miner rotated off slightly ( you can tell by trying to put a straight belt, there will be a little dent as the miners x/y position on the foundation is not aligned)
Aligning miners to the grid directions is the closest you can get to "perfect aligned" looking miners. Many people really want everything aligned with right angles on belts. So it's a natural thing to do, aligning the miners.
There's a way to still maintain 90 degree belts even though the miners are usually shifted off grid.
Is there a way to disable the autosave and epilepsy warning when the game starts up that I'm missing?
no... it comes up every single load of the game
complained about that a while back
it also doesn't see your last save
then it fully loads after so long and appears normal
It sees my last save...
Ah
I'm about to hit my 1000 smart plating for phase 2 (prod 5pm) and I'm wondering if I should starting sending them to storage or to the sink afterwards? I still need to build factories for the vers framewor and auto wiring so it'll still be a while before i finish phase 2
@burnt ferry The method I use starts with https://www.youtube.com/watch?v=L7vMAU_Mkis this totalxclipse video method to get a miner on cardinal directions on foundation. Then you put a belt on the actual world grid foundations perpendicular to the miner belt. Then snap a merger to that perpendicular belt using a splitter aligned with the miner as the snap point.
fair, but do i really need an industrial storage unit full of smart plating? is it needed that much after phase 2?
It's nice to jump start the next phase with
anything thats used by the build gun is (to me) worth having supply of. But I'm working on phase 3.
that's a lot of belts
oh ofcourse, didnt know you used smart plating for building tho. thought it was just a spelevator part
awesome ty
oh sorry, not smart plating
yea but since the node itself does not align with the grid vertically and horizontally the belt coming out of the miner will be off grid... of course you can mitigate that by enforcing it back on the grid while keeping it as short as posssible, similar to water extractors which have the same problem with height... the height as well as the plane position of the miner dont snap on the grd
although it is used for subsequent elevator parts, so worth stockpiling and/or keeping infrastructure for
@burnt ferry Vertically you can put the miner perfectly matching the actual world grid.
you talking height, no?
Yea
im not
huge tysm
(I'm running into this myself, as I have a container of smart plating, and I realize I need to recreate the production)
hi
There used to be a bug pre 1.0 where using 1 meter foundations could cause miss alignment with the vertical world grid that could be fixed. But that was fixed in 1.0. When you go to place the miner, you start with a world grid snapped foundation to set the height. Then place miners on it. Then fix the foundations to align with the miner at the correct height using that video method.
@burnt ferry
are you stil talking about height? because im not talking about height
there still is issues when you combine 4m foundations with 1m foundations, but thats in fact a different one
you use it to make later elevator parts so it could be useful to have some
I see. The thing I described above with the perpendicular belt merger thing is how you get back on grid without wonky belts.
You basically hide the wonky with the merger not being on grid.
yes but... if the wonkyness is in height. it doesnt apply to my issue 😂
!wikisearch smart_plating
the wiki is very useful for that sort of thing
my belts are not wonky up and down @naive pendant ... lemme try to make a screenshot
easy to miss that smart plating feeds into modular engines if you're still tier 2 and don't know modular engines exist 😄
heh my only contribution to the wiki is a bunch of spelling and grammar corrections
@burnt ferry You did watch that totalxclipse video right? The very start shows the belt wonkiness I'm talking about. At 6 s in.
So uh, no flashlight for controller players?
it's there. hold RB to get the equipment wheel, and you'll see flashlight on the left I think
OOHH thank you
does anyone else spend way too much time looking at your factory and thinking than... building more factory?
Very much so
sips coffee
Yes
You are not authorized to take a coffee break. 32,473 credits will be deducted from your FICSIT® payroll account.
https://www.youtube.com/watch?app=desktop&v=b3omnXU-s1g
Anyone got something similar to/exactly like this? Really struggling to follow along in the video, he really slacked with this one
Sounds like Hardspace Shipbreaker. Do we need some collective action?
@naive pendant apparently i cant write in #screenshots
Never played that game, looks interesting though
checkout the shot i posted there.. it shows the issue... the left wall is aligned to the middle belt, which comes out of the miner. the other two belts are aligned to the foundation and cant go straight into them holes.. the right wall just shows that it is possible. so the right wall is aligned to the foundation and all 3 belts go perfectly straight from being aligned to the foundation into the 3 holes
@naive pendant
the miner itself sits flat on the foundation and also its bounding box is at least parallel to the grid
@burnt ferry Isn't that just indicating your miner belt isn't on the world grid. The whole point of the images I linked is the method to get back on world grid.
but it is offset
he's going step by step with it?
try to forget about the height
My thing doesn't care about height.
focus on the plane only as if this was a RTS game
Anyway. Just save the images I linked. Think about it more. That's the only method I've seen to get nice perfect crisp belts from miners on grid. Good luck.
then youve just donewhat i said before.. you put that little dent into the shortest possible belt feeding directly into a splitter or merger
which is possible, looks alright, but doesnt satisfy my ocd
use a planner like https://www.satisfactorytools.com/1.0/production
select a final output, and then just break down the machines needed by floor
just try it out yuourself.. if you think about it, its easy to see why it happens as the miner snaps onto the node looking on the plane. .and that node wont move
so youd have to have the foundation perfectly aligned to the node, which is kinda the problem im coming from
@naive pendant dude.. you can even see my issue in YOUR screenshot
I'm making my first coal factory and am new to piping and fluids. I see fluid pressure is important, is it is a good idea to pipe all my water straight up into the air so I can send it down to my generators?
of course theyre gone now... convinced theyve spit some facts... when in reality they just refused to understand the issue i was talking about... not realizing theyre not solving the issue they think they would]
@naive pendant i posted two screenshots, second one shows how it should look if you hadnt the issue......... and exactly like i said, by putting the merger or splitter whateve very close the dent is invisible
but guess what.. theres a better way.. just go straight around one corner... the segment coming out of it will be perfectly straight and then around the corner were back on the grid.. you dont need to put a foundation underneath for that though (except for the height), hence my initial question
check screenshot... MUCH cleaner and easier solution... just requires no foundation on the node
pressure isn't really a thing. Fluid flows to emptier sections of pipes, some people call that 'pressure'. And having the fluid go up first and then down does the same thing as just a pump
Isn't there some kind of rudimentary pressure mechanic?
I think there is but you can basically ignore it
head lift
yeah not that
afaik there's basically three things that makes fluids want to move
wanting to go to a lower point for liquids
moving to a less full section of pipe for liquids
trying to equalise fullness of pipe sections for gasses
you cant really ignore headlift though..
No, not headlift, I recall something about a hidden mechanic somewhere, I could be mistaken though
That sommersloop hidden inside ||of a uranium node...|| -.-
I never factor it into my builds and they all work fine
possibly? seems like something that can be ignored though
theres lots of rumors stemming from the non directional nature of the pipe flow and the way how you have to use them differently then belts to make them work
I tend to cut loose unimportant mechanics
Yeah but with all the jump cuts, and also he changes the layout a few times without mentioning anything, its very hard to follow along
I think you just have to pause it a lot as he suggests
is it possibly the fact that the flow rate is the only thing you're thinking about?
Nah it's not flow rate
😂 the tinitus sound effect there was driving me nuts
but also I highly recommend you making your own plan and learn how to build. You'll get only a fraction of the experience jsut blindly copying something else w/o understanding it
I'd really need to dig to see if it's even a thing
İs there a way to see how many people actually finished the game ?
steam achievements? would be rough numbers
well if it's not flow rate, and it's not head lift, and it's still about pressure mechanics you've eliminated the entire open and are going into the theoretical of fuel, rockets, and possibly the unlimited liquid rotation function
and it's a sandbox. You finish it when you decide
Don't think there is a achivement for finishing
Nope there is
Im blind
I'd be surprised if there wasn't
Cool. Ty
4.3% of players have gotten the compleation of phase 5 achievement. Course, some number of those players are still playing the game...
you calculate the difference of chat statements to the script of satisfactory youtube videos.. if the difference is less then 10% the person hasnt played through yet
the rest (like me) knows to use language such that it doesnt show (i.e. not watching them videos 👹 )
some people also never bother with the final phase xD
you need help that only can be provided by someone who finished it?
just ask your question
how come you know when you havent finished it?
Not that just wondered
I'm sure a farily large number of people here have. AS the more die hards are all still playing and still using this discord to chat about the game and show off their builds and such
just dont forget you cant play the game effectively while chatting 👹
Yeah I know, thats why im starting with following along with a video instead of just download the blueprint file. I learn by watching, and once I'm confident that I semi know what I'm doing I'll start building my own stuff
I have been capable of completion of the final phase for a long time... I just never did
I finished it some 600 hours ago or so.
you've built other things like reinforced iron plates right?
frames are just the same with a couple extra streps 🙂 no special knowledge involved. Just give it a go
I learn... by making it poorly the first time
I don't need to be good, or fast, or pretty, or anything more than... it works
Correct, but this is the first time i'm using alt recipes with weird ratios
granted being slightly less than "Hey there" levels is ok
just use clocking 🙂 again no different.
manifolds don't care about 'weird ratios'
manifolds are the honey badgers of satisfactory. They just don't care
most systems past this point are going to require clocking things properly for 'weird ratios', good way to get used to it.
hello, i died in the void yet i have keep inventory on, it worked before but did not this time and i lost everything. anyone know if i can get my stuff back by chance or gone?
and my character still makes the noise of the blade runners yet i have no effect of them
Not sure, but if all else fails, I'd either reload an autosave, or use SCIM to edit the death crate back into my inventory
All I can think of to do is to save and reload maybe. (Er what ^ he said)
I should be automating ACUs, so of course I'm rebuilding a coal plant
because "I want to use this coal over here, so I should send that coal over there"
I ended up creating a death crate just today even though I have keep inventory on. I was mining a uranium ore without protection (don't ask) So now there is a death crate with just the uranium I was mining as I died in it and nothing else -.-
why are 5degree turns so broken. Everytime I hold ctrl and scroll it wants to go to 10 degrees. Watched plenty of videos like TotalXclipse... and it doesn't function the same. WTH
Like why cant the Devs just give us the damn rotation increments already.
went back a few auto saves but i would loose to much progress into my build. how do i do the second option?
Load you game in to the interactive map at https://satisfactory-calculator.com
The button to upload your save is at the top right somewhere
If you then right click on your player, you can edit your inventory
Then right click on the death crate and delete it
Then download and load the save of course
ight thankyou
There's a few annoying bugs I work around with that editor
Like when you kill something on a resource well, you can't interact with it to pick it up
Woohoo! #screenshots message
FEEL THE POWAH!
20 fuel generators
damn
i have half the capacity with 66 biomass generators
(dont ask why i have 66 biomass generators)
My last save, I had hundreds
As backups, connected to a stupidly massive backup biofuel storage depot
Guys, I just made my first blue (a 4x4 modular frame factory) and saved it and everything. When I try to place it somewhere, the blueprint doesnt appear? Only thing that appears is a little white arrow.
When I click to place it, it takes all the building materials, but doesnt build anything
Am I doing something wrong or is my stuff bugging out?
Someone able to help with some train stuff? The pathing signals are being weird and honestly, I don't have a clue why they're playing up
Ok nevermind. Literally as soon as I said that the trains start working fine
Phase 4 is finally completed
Nice
you probably have a session name with ! or - or other odd symbols
Have to give it to the game, completing phse 4 was easy
Not milestones tho
They lowk suck
1000 nuclear pasta?? Damn, that';s 1000 minutes with my production
Me: "Ok, I either need to bring the iron and copper together for this build... Or I design a new blueprint using iron wire and only have to worry about iron... Hmmm"
I already have about 500 so i'm okay
pretty normal tbh
basically never used copper wire after getting the alt
Idk i alwyas used copper wire
iron is more plentiful and in more spots 🙂 often need the copper for other things
XD fair. It's just a matter of dragging myself around to making the new BP
Pretty sure i don't even have iron wire
its real convenient
just make a basic constructor bp, copy paste the recipes in real fast
Especially when tired and sore after waking up and going basically straight to the dentist this morning for a root canal
Hey quick question here, I've completed all the milestones for Tier 0, Tier 1, and Tier 2. Tier 0 and 1 are fully greyed out but my Tier 2 is flashing even though I've completed all the milestones? It's nothing game breaking, I'm just curious if there's something I'm missing?
did something new get added in 1.1?
I dont tho, i just reloaded my game and it started working. Although the first blueprint I built that didnt appear, still didnt appear, and the resources for it are still missing
session name is literally just "The Boys"
hmm maybe spaces do it too? can't recall. :\
I've never had this issue with session names and BPs not appearing though. Just see it a lot on the #1038092680493801533 .
yeah they really shouldn't have allowed spaces or weird characters in session names, there's no way to account for the operating system handles that once you start releasing on console/steam deck/etc
tbf, I think this is the only issue that's come up from it
so I just realized that lizards don't actually come to me with stuff, they just stay around in their area. so should I add markers for them on the map?
Look up doggo pens. Do that if you want to farm items.
Otherwise you can let it be a surprise when you go back to an area
they'll despawn if not tamed and in a pen
I currently have five of them in my farm
They've brought me enough circuit boards/computers/connectors for a couple of unlocks
And a single nuke nobelisk
so giant sky highways? yes or no?
if you care about aesthetics? I'd say hard no
if you care zero about looks? sure. why not
It's easy enough to build something around them that looks anti-grav ish
I've had a few over the swamp or the jungle
lol I don't think I'll ever need the 300 fabric/min I just set up a line for
even with anti grave signs/engines it just looks off having a ton of infrastructure in the sky.
I prefer to build on the ground anyway, it's more interesting to work with the terrain
anyone here play satisfactory?
This channel is just to complain about how awful the game is
never heard of that game. sounds like a cheesy pun
I thought so too but it's pretty fun
the trailers n stuff are kinda misleading but it's a blast
Hrm, might this be the problem? #screenshots message
only fucking losers play that game
yeah bunch of loser nerds
soy un perdedorrrrr 🎶
why we need 2 programmable spliters? but we cant get programable merger.
priority merger good enough
its dont work
use programable splitter to remove things you dont want merged at all from the line
Yeah and imagine not having your username be Tsunami
an this saving bug they still dont fix it, all time its saving and launcing you to sky
Yeah totally
they makint new stupid shit and cant fix ancient bugs
Hold on lemme find my world's tiniest violin
new to pc gaming huh? physics bugs aren't just "fixed" like that
you get a warning that a save is about to happen. thats all you get
i get humans say life is life, but if you say game is game, so what you doing here?
playin
Bro is onto nothing
does anyone else think the new braided cables are ridiculously expensive? they cost an entire steel beam per meter, whereas things like the painted beams only require 0.25 beams per meter
All we need is Whirlpool and then we can start a band
Rogue Wave can be the keytarist
I like the cut of your jib
the show will be just happening and he'll appear outta no where and rip a hard solo
In the middle of the crowd
well i'm coming up with pure silly. i need sleep. night night
Ditto, peace chat
can gas mask filters inside a dimensional depot be used like normal?
or do they need to be in the inventory
Any consumable has to be in your inventory to be used
It takes 9.5mins for my train to fill up by the plastic and rubber factory
I should be ok to use one train for this
idk if that is the right channle to send this in but
I have a dilemma. I'm new to the game (skill-wise), but I'm already in the late game(for reference I just started construction on a Time Crystals manufacturing setup) The problem is, all of my builds look terrible. There's conveyor spaghetti everywhere, all wrapped around a rectangular building that's a mess on the inside. So, should I restart in a new world, or destroy everything and rebuild it from scratch?
at that point, just finish the game first
you could start again and finish it once it comes back to you
Once you've finished and unlocked everything, leave what you have in place, build up the same stuff but nicer design and layout and more organised in another part of the world. No need to destroy, plenty space for all, the world is big
yeah, i tend to agree, if you've gotten to phase 5, might as well finish it all and then do another more aesthetic playthrough
spaghetti nightmare in first playthrough is normal
Finish game then start over how you want (i play some normal worlds, and one which has all tech unlocked from the start)
where you are, you can spaghetti finish in a matter of hours
@plush pumice "this singular project takes at least an hour to calculate everything, even when i have as little possible stuff open and Modeler prioritized"
I have no idea how you managed that. I've got a 1.1 TW ficsonium plant in there and it takes like 0.1, 0.2 seconds
Finish the game, enjoy it and maybe start a second playthrough when a big content update comes out
Complete your current world and restart after that.
Also wtf is that name
is there anything like the sink but for fluids?
no
or just spend equal or more water than they produce
I think you can package the water and sink it
If someone had #1201555265942724758 requirements for my post it'd be crazy
package water and sink is pretty bad i think, wet concrete works better for disposal, but usually people use the water to make useful stuff.
Like more aluminum
Yea packaged works for small quantities
If you have free plastic production available it’s a pretty good option
another dumb thing that works is putting a giant line of refineries so that refinery 5 runs on refinery 4's water which runs on refinery 3's water which runs on refinery 2's water etc. Spits out less and less waste water each time and so long as the waste water of the last refinery is taken care of, can't lock up.
no, use it in the initial step, like in these example diagrams https://media.discordapp.net/attachments/1286300794311938099/1286343954157277307/alum_options.png?ex=686f2f69&is=686ddde9&hm=fd089af4e5402e66422294daef667abc93cafcad2d9d5db2238d0480c74c153f&=&format=webp&quality=lossless&width=934&height=1320
don't need to make plastic for containers or set up concrete or anything else
I thought of using the wet concrete recipe to get rid of the waste water
Little did I know I needed like 4k limestone to dispose of the waste water lol
work for no reason, but sure
i would, but i already set up a water extractor providing all the water i need
so just delete a couple?
because i forgot it produces water by itself
it's not like you have to add more
Why do i need mroe power for converter if i use sloops
deleting some water extractors is less work than building a whole extra system
cause sloops make things cost 4x more power
sloops are like 4x the power cost
im only using one
so just under clock it. even easier
OR leave it alone and just over feed water to the main section
So endgame sloops are just additional power shards without more input, unlike before, without more input and more power
How long would a 60 nuclear power plant take to build? I’d hate if it took like 100 hours lol
i dont have a main section, i just use water where its needed
they're basically jsut a duping mechanics. Soft creative mode.
Just shut up
I'm sorry but really
How is it soft creative mode
What is bro on about
duping items is basically a creative mode thing. This just takes a tiny bit of effort for it instead of it totally free
"So endgame sloops are just additional power shards without more input, unlike before, without more input and more power" <- overclocking also needs more input per min
still soft creative
Nope
It's added in basic game
Not creative mode, just basic safe file
Basic gme no changes in settings
are you suggesting creative modes in games aren't part of the game?
It's not soft creative mode
Read again
I mean, tell yourself what makes you feel better. I'm not your mum
I mean, tell yourself what makes you feel better than others
Not interested. gl with things though.
"Me not use things that make life easier, me better 👹 "
Not interested
Hope you'll find a better way to feel better
So last night we were arguing about belt throughputs, tonight its about sloops, stay toned to find out what it is tomorrow
No, this guy has been trying to prove me that sloops are soft creative mode a lot
Not to mention trying to prove dimensional depot
I find it interesting it seems to happen lately around the same time too
is soft creative
I think I made some working set ups to show them how it works though
Don't tell me belts don't deliver their advertised throughput
no no I showed how even timed machiens on an output manifold didn't buffer backwards
Are we fr
I suspect something else had been going on in their builds or maybe were accidentally creating the duping bug pre 1.0
This chat can't be serious
I've never seen you write an unserious comment in my life
hmmm really
Well that was basically the argument last night, or that was the best I could tell
That's... interesting thing to say
they thought that sometimes, under some conditions, mergers on an output manifold sometimes backed up flow w/o it being a throughput issue
You should go read that discussion, it was very interesting
I don't have time for it i need to grind
ok, now ive seen you type an unserious thing
hmmm I have never seen that, unless it was a bug
I did have bugs where mergers just stopped outputting, but that wasn't intended behavior
there used to be dupe bugs around.
or maybe it was something weirder?
best guess is that something really obscure/rare happened to them multiple times. Which can lead anyone to create an incorrect notion
30 time crystal/m production is done
Imagine being someone whose been hit by lightning multiple times
Hope that will be enough for some time
Cuz 9 power shards were used
I have had weird things happen to me so many times in this game I have lost count, i just count it as undocumented features now
like train teleporting, thats a fun feature
Just for miners
Crazy how 30 diamods/m need 600 coal/m
maybe your system is a bit weird? I think I've had a teleporting train once in all my time? either that or it collided with itself
the base recipes for diamonds need crazy amounts of coal
and derailed
I have to say converter got a lot of raw resource conversions recipes
20 coal for 1 diamond bro
That's like... a lot
May i ask what's the best recipe to use for ficsite ingot?
who knows, but everytime i go back to retesting that saves, yeah the trains are still teleporting in it, even in 1.1
havent quite figured out the conditions that really make it happen and what is the logic to it
best as in what? the most sam efficient? use aluminum
With converter, can't you minimize the use reousrces orther than iron
Kinda dumb question but is there more iron on the map or caterium?
dont forget converters need sams, which is already low amount to begin with
yes, but we are talking about sam cost here
But there'sd not a lot of crude oil tho
??
I keep forgetting aluminum is made of water
I'm sorry
Ig i will be using aluminum one
depends how you value resources, if you dont want to use aluminium, what about copper, you can use that to make ingots to
thats the problem with asking best recipes, its all relative
the game gives many routes to reach what goal you might have
50 power shards per minute factory is done 😎
Next task: 37.5 superposition oscillators per minute, this will be a bit harder. Going to do a separate factory for each of the inputs, then drone them to where they need to be
Once that's done I can finally automate my power matrix production, that will boost my power from 650 giggitywangs to 950 giggitywangs
did you trade your sanity for this?
I had no sanity to begin with
i see, that explains how people beat this game
im burnt out right before aluminum, lol
Take each thing one step at a time bud. If you step back and look at the big picture it's terrifying. Just break down each task into smaller chunks
rn im procrastinating a 5 heavy modular frame per min factory
tomorrow imma do it tho cus now i have a spot scoped out
HMF have 4 inputs. Work out how much of each input you need, and treat that as 4 separate tasks. Take each one as a project on its own. When all 4 are done, then feeding them together is relatively simple
thats an interesting way to do it, never rlly thought about it all that way
i usually tally how much i need of a certain part for all production and do it that way, like 30 rods for one part, 60 for another
it's called chunking, and is an extremely powerful technique ingame and out
The fuck is giggywangs
Is quagmire one of the devs
I just refuse to say gigawatts, even though it's correct, because I'm stubborn and quirky
Chunking is a term used for other things too, for example, it can be used to describe how I eat
"I like to chunk it chunk it, I like to chunk it chunk it"
say 5 giga milli watts instead
gigamilliwatts surely is just a megawatt?
people here get huffy when you say 950000 MW instead of 950 GW
I went for a walk earlier and kept up a steady pace of 50 parsecs per terafortnight
Ooh microparsecs per megafortnight sounds better
Question
50 microparsecs per megafortnight, yes, that's my walking speed
I think thats still very fast xD
I just worked it out, actually I was about 65
fair, a mega fortnight is a big unit of time I suppose
65μpc/Mfn
I fell incredibly overwhelmed, I made an excel chart and everything but just can't manage, don't know if it's becuadr of all these uneven, half empty belts or what. But I'm trying to automate 100 ai limiters, high-speed connectors, and computers a minute, and 10 supercomputers a min. I have all the resources but just CAN'T build it for some reason. I am building vertically but idk if that's even the issue. I'm DYING for advice, is it too high of an amount? Or anything along those lines
almost 39 thousand years :d
I'll ping you in #math-and-meta
Break it down into smaller chunks
Can't quite do that is the issue
I'm building the factory, from caterium ore to supercomputers. In an 8x8 wide, prolly 100-200 tall tower
Which recipe are you using
I'm at the point where I started to spaghetti and still can't figure it out. And I am ocd god
Pure caterium then all caterium recipes for curcut boards and anything computer related
well come on over to #math-and-meta 😛
you mean terrawatt?
I just closed the game and already forgot which Unit the power is shown in 💀
it's shown in MW
Then yeah, about to hit a gigawatt
You should be able to set up more power with fuel generators
Yeah
Probably
But geothermals are relatively cheap, and with the dim depot
I can just fly around the map and place one down on each geyser
Yes they are easy free power 🙂
I think my peak is about 9700
Ofc once i go nuclear, thats going to skyrocket
Tho now that you mention fuel, i do need to increase my plastic production
Fuel generators can be easier to scale up big. A lot of people don't even bother with nuclear at all
Jesus i just set up my first train connecton beetwen starting base and an oil base and riding on that train when i automated it was the most joy and fun i had from video game in ages.
Such an amazing piece of software, thank god this game is as popular as it is
From what I remember of my EA playthrough, nuclear reactors arent too difficult to maintain
No maintenance required at all. Just the setup is a bit more complicated than fuel.
Yeah
I think im also gonna make the plutonium fuel
And thats really the only one you need to keep an eye on
Or ficsonium if you have it available 🙂
they keep saying manifold line in tuts vids. wat does that mean
--S--S--S--S--S
| | | | |
(also I'd recommend playing on your own instead of watching tutorials)
why do my wall textures keep bugging
How viable is it to load balance 12/min rods into 24 nuclear reactors?
manifolds are splitters/mergers in series feeding into/from machines, as opposed to balancers which split the belts into more exact numbers before feeding into machines
you can just direct input them as well, afaik the ratio is 1:2 or 1:3 based on recipe used
Using the uranium fuel unit I think I can group 5 manufacturers to feed 6 reactors, and use a 6 way split to load balance it
This is how it works right?
But ngl it’s kind pointless to load balance all this since the goal is to reduce radioactivity, and I plan to manifold all the radioactive stuff lol
Another option is just to underclock the manufacturers and have each one feed 1:1 straight into a reactor
Free to do it whatever way you like really
@plush pumice What am I looking at with that screenshow with all the resources?
can anyone help me with oil i dont understand it
it's black stuff and it comes out the ground 😄

What exactly do you need help with
The ratio
Ratio of what
I think its 8 refineries for plastic/rubber per pure node
I will use YouTube I forgot about YouTube
Do not
If you ask a question, we can help, but there's no question here lol
Do the math yourself
Well this is the first time making oil so I don't know what to do @shy mulch
It's the same as anything else. You can make iron plates? Put thing in machine, machine outputs other thing
Place the oil extractor on the node
Overclock it if you really want to
Do the math to figure out how many refineries do you need
Divide refineries by 2 and now you know how many you need for plastic or rubber
Okay thanks
You can do it
i had to grabe my note book for this
oil is like everything else.
figure out how much product you want to make, then how much oil that will need, then how many machines 🙂
or pick a spot where you will make oil factory count how much oil there is and use all of it
started the game today, but how do you actually count how much oil there is? oil is a liquid no?
🥳 I have played games 30 years, and this is my favourite game so far! 🥳
You can count it in m3
m3?
Cubic meters
Just see the numbers
what exactly are you trying to "count"
Machine ask for 120 m3, you five 120 m3, same thing as solid resource, don't need to worry about the m3 part
I love how this game makes some people confused about metric system
some people brain fart when they first get to oil for some reason
I mean specifically they deal and understand the difference between per-cycle and per-min when dealing with items, but get confused when oil comes into play
oh yeah, totally fine with cycles and matching things up to then
You'd have loved the chat earlier. I went a walk at a pace of 65 milliparsecs per megafortnight, it was glorious
IMO the power display could be improved to count things in GW when appropriate
Imo that would confuse even more people xD
if you were to prefix inches with metric prefixes, would you get centinches or centiinches
You would get jail time for crimes against humanity
I don't entirely agree. The game is otherwise consistently in metric, there's just one place where it randomly doesn't metric. At least using metric everywhere would mean people just have to learn metric one time
beat me to it
20000MW is still metric though?
Where doesnt it metric
it is technically metric but not exactly how a normal person would choose to express that in metric I feel
I have absolutely zero confusion about the metric system. But I maintain that the game is complex enough, using alternative SI prefixes just opens another avenue for people to get mixed up. If the game says 650000 MW then I'm sticking with 650000 MW, I'm not going to say 650 GW because that's an increase in surface area for other people to misread or misunderstand
Factorio does that but I feel that the audiences are somehow different and it won't work for SF (as well as it does in Factorio)
all i know is fusion reactors go brrrr
Given the amount people who are dead set on existence of kMW
Whats kMW
KiloMegaWatt?
Nothing
a wrong way to say gigawatt
I maintain it's perfectly valid
heresy
Metric definition says it's not
bring out the pitch forks!
only took a gap of 4 messages
If you have 65 GW and I ask how many MW you have. The answer to my question is 65k
you can still answer that question as 65 GW
I'm gonna suggest a QA site feature where the game pairs with discord and when you say "kMW", it randomly deletes one belt segment from your save
"how many millions are in your billions"
"65k" is valid answer
"65kMW" is not
"65k MW" with a space
Not valid, is equal to without space
I have a compromise. I accept that kMW is not a valid unit. But saying 65k as a quantity of MW is fine
65k units of MW
correct, but that leads to what Joske sent
sounds perfectly valid to me
We thought the same thing but I wrote too much 😂
Space doesn't help. The difference is "includes units vs doesn't include units"
kMW without a space is claiming kMW to be the unit. That is an invalid unit.
Putting a space, k MW is using a unit of MW, which is a valid unit, and saying you have a quantity of them that is a multiple of a thousand
but that's GW then
"65k" is non-metric way of saying thousands
"65k MW" (with or without space) is now saying amount of metric units, which follows metric rules (e.g. no compound prefixes)
"10M kW"
See my message above
Also valid. kW is a valid unit and you have 10 million of them
"10T µW"
10 million units of kW, perfectly valid
Nope
I give up
yep
Yuh uh
10/10 ragebait

The "M" is used in metric context, so it's a prefix
It is not a compound prefix though
The unit is MW
no, the unit is W
The unit is W
The unit is always MW, the prefix is M
MW is not metric unit
OK bad terminology from me, OK, but the prefix is M
True, because (mega)watts
🍿
Prefix is anything from SI set of prefixes. Including k = kilo
Leave some for me
Theres kilowatts (At least in russian, idk about everything else)
Sure. But not kilomegawatts/kilo megawatts
Thats just strange
I have an amount of MW, the amount is 50, I can say I have 50 MW, the quantity is 50, the prefix is M, the unit is W
Bob has an amount of MW, the amount is 50k, he has 50k MW, the quantity is 50k, the prefix is M (no compound, just M, the k is not part of the prefix, it is part of the value)
That's just metric
to put it differently, it's like saying you have thousand ten watts instead of ten thousand watts
That's changing the order of how numbers work
The "k" still means "kilo", since we're in metric context. The fact that people implemented it outside of metric (incorrectly) doesn't change how metric works
What if i combine some dark chocolate with milk in a blender?
Depends, is it lizard doggo milk?
No
Yes the k does mean kilo, but it's entirely unrelated to the prefix M, which in the context is an entirely different entity
the problem is that they're beside each other
It's still "kilo megawatt", the space just makes it even more wrong
It's not, you're still considering kilo and mega to be part of the same thing, they are entirely separate entities
The prefix kM is absolutely not valid, I agree, but that's not what this is
Why do we even use "k" for thousands
Most stuff like this dates back to Greek origins
The prefix kilo is derived from the Greek word χίλιοι (chilioi), meaning "thousand".
If I set up a sorting array going into containers using Smart Splitters with items on the Right/Left and Undefined in the middle, what happens when the container is full? Or do I need to have a Smart Splitter between the sorting splitter and the container to catch the overflow?
when sorting, use item/overflow/item instead of item/undefined/item
the entire system would clog as soon as either item clogs
You can just set the middle output of smart splitter to overflow
use the overflow output as the input of the next splitter in line
Ok, I wasn't sure how Overflow worked, thank you
They can't be separate entities since the number AND unit is the same entity, as they make no sense without each other
items go to overflow if they can't go anywhere else, so by default it acts as undefined, but also allows the "defined" items to pass if there's no room
Aw I can't share GPT links. Dang trusted member favouritism 😝
and protecting our eyes from ai slop
meanwhile greeny, not 10 minutes ago also posting AI slop
"Minor spelling mistake"
how do i make turbo fuel work like how much fuel do i need to make it worthwhile instead of just using normal fuel
cus 18.75 is a really weird number
Long story short, I explained the situation fully to GPT and it says while you're right in a strictly technical view, my way is perfectly acceptable in an informal setting, and prioritises readability over technical standards, especially for a non technical audience, which I'd argue is the priority here most of the time, for most people
It's the same as any other number
turbofuel often isn't worth the hassle compared to just making more diluted fuel, because you usually have to import sulfur from far away
Burn rate of regular fuel is 20p/m
Turbo fuel is about 6p/m
If you want integers, do it x4
Because chatgpt is known to favorite your opinion, hence why I asked neutral non-opinionated question, to get the most non-biased opinion
I am biased to my own opinion though 😄
You like can't share ai content here sadly
its 7.5 and one refiner produces 18.75 per minute therefore it only powers 2 same as normal fuel
without overclocking
I just made 1 refinery for packaged turbofuel for jetpack
I have 19200 power shards, can anyone confirm if power shard is a metric unit or can I say 19.2k ? 😛
Literally how
Which is the entire point
What is your playtime?
What do you mean? They are in storages
There's a recipe for it in mam
Fair enough
Yeah, it's PwS exactly like this
After I've done my homework 😄
There's no KPwS
I forgot about synthetic power shards
You have to say 19200 PwS
Thanks for confirming! 😄
As said many times, when in non-metric context (saying a number), using "k" is fine-ish (it's not metric)
The problem is when you're not giving a number, but amount of units, at which point you shoud comply with metric rules on how units are defined and discussed
no, you have 19.2 kilopowershards, you have to be correct
It's been fun @reef basin I'm happy to leave it as an agree to disagree moment, because I don't think either of us is ever going to budge an inch on this lol
Kilomillimeter 
What were you arguing about
I have a problem and don't know what to do. I am currently trying to 100% the game, and despite the fact that I unlocked all technical milestones months ago I still did not get the achievement, and on steam it reads that I am missing one . Did anyone experience something similar, or is there any known solution how to fix it? if possible I'd rather not do a whole other playthrough in hopes of getting that mythical last random milestone
No you're just making absurd wrong examples instead reading my message
how much does lumen affect your fps?
I read your message and disagreed :p
I saw something about chatgpt being biased
Im going to throw some chocolate and milk into a blender and press the button
inch
he's using non-metric, get him
kiloryans vs megacats
😭

Why use "feet" when dozens of inches is perfectly good
because feet
I'm going to try to start using nanoparsecs in daily conversation
because they are on the end of my legs
Your 2 dozen inches
feet🤤
I see i awoke the foot fetishists
Actually that scale doesn't work so well in daily use, might have to go for picoparsecs
I'm not one of them tho
Yes U R
This is just a joke tho
It all starts as a joke
I walked 11 ppc last night
Until you get too much into it
And it ends as a joke
I googled that and it comes up as just under 5 earth radii
I play satisfactory all day do you think i ahve time for it
pay per click? 😛
Anyway, time to preach for pirate english supremacy:
Yarr, dozens of fathoms of decks to be built!
I made myself a chocolate milkshake
I count everything in planck time myself
Does it have nuclear plant in it
Yes it does
Like nuclear power plant
Cool
Did you guys know that peter griffin has caused over 2 billion$ of damage to Quahog and springfield
The best and most fundamental of units
I use peter griffins as a measure units
shedletskys are better
It tastes like milk chocolate, even though i used dark one
It's because of a nuclaer power plant 🤦🏻♂️
People these days can't even understand what they're addin
Its because of sheer amount of sugar that i added
Dunkin' donuts amount of sugar?
Something like that, yes
Yikes
Got 14 blue slugs, 10 orange and 4 purple ones, gonna be a plenty amount of power shards
Sloop the constructor
Nvm it's 155 billion
What is the best way to get ppl in #1201555265942724758
Money
Actual advice
You'll explode when you unlock synthetic power shards. I'm making 50 per minute 😄
Most people don't like to play with randoms, so LFG is pretty barren in general. I'd say answering other people's LFG has a higher chance of success
Just started probably my 15th save 😂
For me, satisfactory is becoming the new minecraft where I grind it for like 2 months a year
Thats actually the reason i was on the hunt for them
Iced coffee is so good
i do wish synthetic power shards were sinkable tho
I don't think that's a good idea
Does anyone wanna play satisfactory my user is exity on steam
People who drink iced coffee are maniacs. Imagine having actual self control. The only reason I don't drink coffee by the gallon is it's too hot. If I allowed myself iced coffee my heart rate would be 35000 kMbpm
I don't drink it as much because after that the cup is so freaking messy
And there's a lof of ice left that doesn't just dissappear
And it uses a lot of milk
Make them into alien power matrix
turn them into fuel 😛
well yes both are solid option, but then again its just ocd problem, i want everything to always run
you can then sink the fuel and have it always run?
yes but if i grab some of the power shards, it will kill the production of said fuel
hence i said everything always run
buffer it and get rid of it the same time as you grab the extra shards.
I think you should make like a thousand storage containers for the power shard output so it always runs for some silly amount of runtime
then it can be a bigger problem for later-you
package and sink the fuel. then the shards always run, and you don't have to worry about fuel production being inconsistent