#satisfactory
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Which two are you after?
Yeah. That's the trick.
You want to manage your hard drive library to keep the pool narrow.
My dog strongly agrees
Look in screenshots, plenty space for lifts
I go as far as to, for instance, if I see a recipe I know I will want, but not right now, with something else I probably don't care much about, i'll leave it there until I actually need it.
Okay so If I see bad recipes just leave them? does that stop me from getting it on the next drive I scan
Anything in your library that can be selected is removed from the pool.
Nope, leaving them is fine, doesn't prevent anything
I did literally the same
And got only 105
As soon as you choose one of the two options (or reroll them), they can show up again, assuming they weren't taken.
If you have like 10 minutes mind proving connecting 120 is possible
ah makes sense will do that then
But of course, the other important part is to be a badass and stylishly take down all opposition in your pursuit of harddrives so you can get more.
I think you already know that but you can just divide the amount of pipes by 20
It helps to also know all of the Secret Techniques.
Which, since nobody is prompting me by asking what the Secret Techniques are...
They are something I capitalized to suggest some degree of legitimacy rather than the reality of "things I do that work pretty well when fighting".
mr.sprout can you bestow this knowledge onto us
Right. So.
There's some obvious examples, like the fact that spitters lead their targets, so you need to change direction, but then you can also bait them into using their far less dangerous melee fireball- which can even be completely avoided if you move back fast enough- by staying close to them.
Crab hatchers, some know that they can be prevented from hatching by sneaking, but they actually check only for if you're crouching.
Which means that you can crouch while jumping with blade runners or even a jetpack, or shoot them, and as long as you aren't standing up, they will not activate.
Stingers are a good use case for nobelisks. Well, okay, I consider everything a good use case for nobelisks. But stingers tend to have less HP than other mobs, and because the smaller ones swarm, you can usually thin them out with a well aimed throw. Remember that your nobelisk's trajectory is affected by your own momentum.
And on top of that, keep an ear (or eye, I find that enabling combat subtitles is extremely useful) for larger one's leap attack. It's very dangerous, but it also becomes a good opportunity to hit them with something like stun rebar or a nobelisk stick.
Incidentally, having special ammo types being produced so you can freely use them? Also exceptionally useful.
The two elite hogs are probably the toughest enemies to deal with, but they have two huge weaknesses you can exploit.
do tell
Well, the first one is that they, as the name "cliff hog" indicates, tend to be found near cliffs. They also don't have a great turning radius when charging.
or they're all named Cliff and the location is a coincidence 
Even if you don't have the firepower to take them out, you can still usually just bait them to a place where they can't reach you by letting them charge off cliffs.
Or, if that proves difficult, the turbo bass of the boombox and it's knockback usually will provide the extra push.
any method of dealing with the ones that are not found near cliffs?
Their OTHER weakness is that they are big, and thus have big hitboxes. So if you do have access to advanced ammo types, you can really get good use out of things like Turbo Rifle Ammo.
Mm, well, a lot also depends on how much mobility you yourself have.
And also how many their are.
Stun rebar makes single enemies easy to kill- is that a Hatch?
But enemies have different AI patterns based on if you're considered to be in "midair" or otherwise not accessible.
In the elite hog's case, this means the rock attack. As long as you're careful not to throw it when it will hit the projectile and explode in your face, this is a fantastic opportunity to land direct ranged nobelisk sticks on stronger hogs.
Half done, it's definitely possible, but I have some meetings now, will finish it later and show you
Other Secret Techniques, specifically for early game.... Alpha Spitters that are accessible at that point are usually found in pairs. Use one as cover for the other.
๐ช
๐โโ๏ธ
โฌ
โฌ

โฌ

Try to stick to only carrying one ammo type for each of the ammo-using items. I find that a lot of time can be wasted with accidental ammo swaps.
There's merit to both stun and shatter rebar, depending on preference and context. They're pretty much the only type i'll break the above rule for.
Primarily because shatter rebar can oneshot a normal hog and they ragdoll hilariously when they're charging.
As a side note, you really want to be comfortable with your hand slots and know where everything is.
A lot of High Level Gameplay Advanced Combat is using the momentum from slide jumping (essentially bunny hopping) in tandem with weapon's effective ranges to constantly be moving, but saving reloads for when you don't need to be murdering anything.
Actually, constantly be moving is a generally good rule of thumb.
Alright
Let's see... if you want to get Pure Aluminum medals, you need to keep score in mind, so get used to using the proper taunting emotes.
Melee is great for score but primarily as a finisher. You obviously don't want to hit something with a nobelisk on it or you'll take damage and lose the pure aluminum medal for that.
guys should I build a elevator to max height?
Generally, I find that anything goes when it comes to multiple targets, as long as it works quickly. The bulk of your score can come from the final enemy, which is more predictable and easier to handle than five of them.
Probably?
good enough will build it
Oh, yeah, and sliding is a multiplicative bonus that can extend combos and has a huge impact on finisher bonuses. The multiplier for slide kills is weapon specific, so nobelisks get nothing, but ranged weapons get a fair amount and melee is the best.
now to find the lowest point in the map
There's no score difference between the xeno zapper and xeno basher, so also no reason to use the former once you have the latter.
And finally, when using a boombox in your loadout, it's always optimal to put Goatstorm on loop whenever fighting. Even if you don't use the boombox for any turbo bass.
Alright, well that was pretty much a textbook me-overexplaining a subject and then devolving into spontaneous nonsense that contains some fragment of actual validity to it. I have now been procrastinating for four hours.
good old procrastination
I will now go attempt to... do something, but I will leave with one interesting fact.
I actually do play Satisfactory as if it were Bayonetta. I am entirely serious about that. I go for stylish killshots and mid combat taunts and so forth.
The best part is that i'm good at it, too.
Nah, for them, I just build Doggo Jail.
how many doggo you got?
Which i'll just tl;dr: I isolate the location of their spawnpoints and encase it in windows so I can terrify them.
And then gas nobelisks to totrutre them
Peak gaming
quick question... im working on a fuel power plant but rn I'm going to make 1066.67 fuel/min... should I make this exact amount or would it be better to make a bit more
I usually have about one doggo per base. I find that keeping many in the same play area leads to them clipping themselves through walls and stuff.
I posted a screenshot of one doggo enclosure.
It was up many spiral catwalk stairs.
I may inexplicably enjoy tormenting wild doggos and making them sad, but man, do I spoil the ones I arbitrarily decide to tame.
thats fine just overlock one to eat that extra 6.67 or underclock one
okido ty
To be fair, that one in particular I tamed because she defied her nature and instead of running from me after noticing I was standing outside Doggo Jail, she just stood there fearlessly.
never had one do that
And then I took her up numerous precarious stairs because I really had been struggling to figure out what to put on the roof of that massive factory context and tend to not plan ahead.
Fun fact: the combined foundation flooring with half-pipe walls and such to make the pattern, it really screws with their pathing AI. I had to replace it because of how bad it was.
Damn, phase 4 completeion objectives are pretty easy, but time consuming
One time I built a Doggo Jail that caused the wild doggo spawn to end up under the map and I spent about three hours glitching into the earth in order to find it and scare it.
I'm going to go do productive things now.
Easy to say when i got production of literally everything
Not literally i lied
300 HUNDERERD FUCKING COPPER INGOTS PER MINUTE???
Done, got 120,will put in screenshots in a sec
Could you test it if it acutally works
Like first container to last
It does
Happy to send you it. I've never sent anyone a blueprint before, how do I do that
Uh idk
I'll figure it out
Just send them the 2 files named whatever you named the blueprint
Technically you just need one, but eh
Use your free Google Drive space? ^^
I found it already, relax lol
I put it on SC, how do I get it published? Just wait for admin to do it?
I just realised I used mk6 belts and you might not have those yet, is that a problem?
im making a rocket fuel power plant and i was wondering is there a way to turn all the generators on at once or will i have to go through each and every one of them connecting them to power poles?
They all need connected to power unfortunately
dam
Nuclear pasta production is done
What sauce do i use with that
The fact that one fully overclocked particole accelreator set on nuclear pasta uses 1 200% nuclear power plant amount of power is crazy
i guess its a good thing im making this new power plant
Use nuclear power
I love making more power, to the point where I forget to make actual factories
I make 81k MW and use like 21k
I have more than that ๐
the power plant im making will make 121k MW
Just need to finish building out this stupid array of fuel gens to use all the rocket fuel I'm making, and find 4 more sloops so I can build another augmenter, then I'll be just shy of 1 TW
And 30x more machines
Will try get that done today if I can escape work early enough
6 uranium rods manufactruresrs give you about 60k MW
GW, not kMW ๐
kMW doesn't exist ๐
KMW does exist and I will die on this hill ๐
๐
Go die on your imperial hill ๐
Here we use metric ๐
Guys fuck do i do with 1200 copper ore/m production after i won't need nuclear pasta
Or i will need it after completing phase 4?
Nowhere in the game does it ever state that MW means Mega Watts. It might mean mogowangs, or mitrewoops. MW is the unit, not W. I have a number of MW, and that number is in the thousands
SC?
Satisfactory Cloud? 
Going into a meeting, back in 30 min ๐
i think youll still need to make more nuclear pasta
Is there a rule about that ๐๐
It does, since the game also uses Joules ๐
W is a defined unit .... so MW is definalty megawatt
Only for singularirty cell
And it's needed for baliistic warp drive which is needed for project part 11
Yikes
Fuckass thernal propulsion rocket ๐ฅ
Silly question : I can (kind of) accept that the roof panels let light through, but why do they stop letting light through whem im stood underneath them ๐ฅ
Oh have you not heard? I thought everybody had heard
NOt sure why i hadnt noticed before ... just had ...... time to double skin the ceiling I guess
You were supposed to say something else but it's okay
I was?
I stand corrected ๐
Ye
Going to let me in on it?
You were supposed to say "heard what?" and then a well everybody'ds heard about the bird b-b-bbird, bird is the word a well a bird, bird, bird is the word, a well a bird bird bird well the bird is the word
Okay Peter Griffin. Back in your box
Im old and thats before my time ....
1963 old ๐
Exactly
Btw they creators of that song made a dance called bird
Soon my assembly directors system production will be done and then i will do magnetic field generartors and then i will complete phase 4
Back on the original note, double skinning the ceiling solved the light issue
that's ok, it was never funny to begin with
how come both my mk2 belts are running at different speeds? top one appears to have mk1 speed
Do you have a photo of the issue
^^
Does satisfactory have controller support? I wanna see if i can get it running on the steam deck.
yes
How well would it translate to steam deck?
people have reported it works well
Cool. Might try it tonight. Got my steam deck yesterday.
Thanks
Haters
Curious, what happens if you try to use a blueprint but it contains things you haven't unlocked yet? I only started using blueprints after I'd unlocked everything so I never experienced that
you can only build blueprints you have parts for.
I have no idea what happens if you have parts but not unlocks tho....
It wont let you place it i imagine
If it did, it would be a way to kinda bypass unlocks
you can place everything in blueprint as long as you have the mats
yeah, true, it makes sense that you need the items to build it, but bypassing the unlocks seems like it wouldn't matter much. If you're uploading blueprints from another save or from someone else, that's in the same realm as just save editing anyway
it is sort of cheating
for example, if blueprint has mk4 belt but you havent unlocked it yet, as long as you have encased beam, you can build the blueprint
and you will have that mk4 belt built
roger!
I was wondering if I should make my 120 storages blueprint with lower teir belts so people who don't have mk6 available can still make use of it, mid-game players won't have access to the materials so it's still going to be unusuable
yo has anyone had this problem before
cuz its fuckin up my factories
check if there is a mk1 section somewhere
Does better fuel for jetpack only increase the amount of time your jetpack can work before it needs to be recharged or does it also increase your speed?
or try reloading the save?
vertical speed and burn rate
yes and yes
for example, liquid packaged biofuel has awful vertical velocity but very long burn time
it increases the boost upwards and the duration untill recharge is needed
I've automated rocket fuel but still using turbofuel as jetpack fuel, should probably make a drone or something that can handle the packaged rocket fuel
Nice, thanks mates
why does wiki saying an mk1 drill can make 120/min on pure node but mine says 60/min ingame
is it pure node?
dont check the interactive map, check in game
potentially stupid question but what is the priority merger actually good for?
Nothing, except for weird stuff in self-imposed challenges
can someone help me? satisfactory runs at 144fps, but it lags everything ELSE out... including my keyboard, to the point where it forgets to press/release keys/directions and the input delay varies from 0ms to 200ms
peak does this too, by the way
this does not happen on linux/wine
What GPU?
4080
Probably GPU driver needing DDU cleanup and reinstall.
Nvidia drivers can break in way where they hog all available CPU time until that is done.
In specific games.
If you need help with that, make #1038092680493801533 thread.
do i need an uninstaller tool or does nvidia control panel/geforce experience suffice
(or even device manager)
i.e. "clean install" on nvidia for studio drivers
No, need to use that DDU (Display Driver Uninstaller), Nvidias own uninstaller and clean installs are snake oil.
faster to crouch jump with or without blade runners?
Hi Newhere, I'm Dad
anyone here who has alot of hours in the game ? like 500 or 1k hours ?
I'm at 940 hours, but I don't consider that a lot, there are people around with 5k+
loops that need to always flow so stuff like canisters or sushi
byproducts that need to get priority to not cause stalls like silica from alu or dark matter crystals from power shards etc.
why did you name me this way ? why ? why ? why ? xD
oh so its just a kind of cool thing for people who wanna do that
do you have an awsome base ?
Your JSON is as empty as my soul
it's all relative, what people see as "awesome" is subjective, I like what I've built but I have a lot I'd like to improve
same, i'm looking for some base ideas
because i know how to automate, but i'm shit at design
There's a screenshots channel here, have a browse, it can be good for inspiration
mostly people just complained about not having one because other games have them. Even though the design style of this game doesn't require anything like a priority merger to do anything.
is there a way to remedy the absolute drag it is of getting enough materials for mk2 belt demands
yes, split it into 2 mk1s
make screws, make plates. from the same node if you like
Before I get a lot of reinforced plates I have a short mk2 and split it into two mk1s, I only do this on pure nodes
Factorio splitter/merger has priority built in. Can google around for how it's used in that game for ideas if you don't get many here. If I'm remembering from when this was discussed before:
- When you have multiple unique producers of the same item and that item causes issues if it's not fully consumed. Ala oil side product stuff.
- Belt manipulation, management. If you want to take multiple belts and merge them in ways that treat the set of belts like a single large belt, priority mergers probably can improve the designs. Things like converting multiple 780 belts into more 600 belts.
Generally people are used to not having priority mergers as a tool, so most responses will be "just don't use them".
Rigged... but it's working... train wasn't finishing it's route fast enough to resupply the nitrogen... A 4th car that drops off and just drains into the other two holds beside it ๐ค
hypertube cannon is busted i can go from rockey desert to big desert on the east in literally 30 seconds damn
They do be rather overpowered, true.
Im playing my first playthru of the game, just finished unlocking manufacturer and those recepies were more of a jumpscare than those damn spiders.
I mean, holy.
@south elm You can do it! I mean you are a tursted emplyee of Ficsit
my head voice was that ingame lady when i read it lol
But i just unlocked them too in my new Playthrough
dont worry, it will get worse
@south elm The heavy modular frames memes exist from the experience you just had.
Is there any chance that satisfactory could come to the Switch2 ?
Being efficient while on vacation would be my dream.
Idk
Can i Play Satisfactory without lag?
unlikely
Doesn't exist?
Ups mixxed Up Grapixcard Name and Cpu name
I hatte Bring on phone
My Typing Gets Auto correctet to German );
All good. Names of PC components can be a lot anyway.
Mhm
I know that im only geting 80fps on Ultra settings IS that Bad?
depends how big your save is
Phase 4
Games like Satisfactory are hard to discuss FPS stuff as you can be limited by CPU or GPU depending on how much stuff you've built in a given area, screen resolution, etc.
And for Radeon 7700 (XT), not that unexpected even for just GPU limitation on Ultra.
that doesn't tell me much. have you built it all in one spot/ how much ahve you built? ect
idk, its fine
seems fine?
Yup evreythink on one spot
Btw IS IT normal that after goi g AFK for a while Like 4h FPS slowly drop?
FPS will drop a lot in lategame near large factories. Is what it is. All you can do is buy better hardware, turn down settings, or spread out your factories.
Want to say there had been a few bugs leading to crashing, maybe low fps around the recent patches, experimental. Idk the state of those being fixed.
Oh nice im Just restarting the Game evrey 4h
Back in 1.0 there was some issue with the cusomizer usage causing big fps drops when applying materials in large factories.
Oh
So kinda buggy at times is sorta expected.
But there isn't some other game that's the same as Satisfactory. So you play it or don't. And report bugs so they hopefully eventually get patched.
i think that was specific to multiplayer
Sounds reasonable. Just giving slight context since state of bugs can be difficult to find.
Oh, the customizer thing I saw in my own 1.0 save.
if i edit my save does it disable achievements? dont want to do this mercer sphere grind anymore :/
@haughty flax Idk. But other people definitely don't care about your achievements in game if that's the concern. Usually editing, modding disables steam achievments but retainss the in game popup for achievements.
I don't think adding mercer speheres through an edit would trigger the achievement in any case
Save editing doesn't disable achivements, no
Though as CobaltOfDoom said, if there's an achievement specifically for collecting Mercer Spheres (I don't recall if there is one or not), editing your sphere count could potentially impact that one, since it probably triggers on pickup
fair enough, thanks for the info
I guess it's subjective, but I found that I got that achievement way earlier than I really expected.
Ehh... yeah, actually, I think i'm probably the outlier in this particular case.
idk i like travelling
Trying to set up a self sufficient loop for water from my alum refinement but now i ran out of bauxite instead of water and it keeps stuttering
i'd guess there's triggers for each sphere on the map being picked up
My nearest bauxite nodes are 2 million miles away
doesnt it even count different games?
like pick 50 in game 1
restart pick another 50
get achievement for 100 mercer spheres
probably not
pretty sure it does
did you keep your fresh and waste waters split?
I can't say for sure, but I would most likely guess it would either track unique spheres, or require them to be in the same game.
Yeah i have 120x5 feeding 3x refineries
But i have no more bauxite since i need 1000 and im only getting 960
Hmm. Running out of Bauxite is not a problem I usually ever experience. That shouldn't happen unless there's..
you didn't do the calculations based on having 960?
also are you merging two nodes into one production line/
Maybe itll fix itself once I rip it up and upgrade everything to mk5
only if the miners are outputing that much, but you really should be making 2 set ups for processing. one for each node
Yea and transporting by train
are you buffering your trains properly?
That may be the issue, then.
I am very good at trains.
Im in the southern blue crater area
but are your trains buffered
Might need mk3 miners before this sorts itself out
Which means, an industrial storage containers connected to both of the ports the cargo stations use at each stop.
a proper separated alu setup shouldnt break on bauxite shortage
the fresh water refineries will fill
but the recycle refineries should still work
I have a buffer on the receiving end
Not on the sending
you need buffers on both ends
are you trying to move both belts on the same platform?
Im using a mk5 belt to feed into a container and then out both holes of said container
Yeah. Buffers on both sides. Cargo stations can't have items transferred from them, in or out, while a train is docking.
yeah you need to do that on both ends, and do one belt per platform and that will probably work
depending on how long your trip is.
so that's one issue with your system right there
I need to add platforms?
So a belt that feeds at it's max throughput into a station directly will be delayed whenever a train is docking.
well you can't move both belts on one platform. You won't get the throughput
But by adding an industrial storage container, the items that accumulate during docking can compensate for the lost time by being able to fill the station with two output belts into the two depot ports.
Um
If i have a container and attach both belts from the station, does the station drain at 780x2 from when the train departs?
Essentially, yes.
What you're essentially trying to do is to use the storage container, not the station itself, to hold items.
that's how it catches up when it unlocks
A single belt, by definition, can't maintain it's full throughput if fed directly into or out of a train station, because it's max throughput is under the assumption that items are constantly able to flow- and that can't happen when the station has a train docking.
But two belts can compensate for that lost time by outputting or inputting twice as fast as a single belt can.
And then the industrial storage container serves as a buffer that can accept or output items at all times.
So for the loading station, items that can't enter the station during docking wait in the buffer, and then use two belts to enter the station after docking ends to compensate, and for the unloading station, the buffer unloads the station as quickly as possible, and then merges and outputs at a steady rate from it's own output.
My truck stations used to be able to load while a truck was docking
Trains kinda stink huh
Eh, I use buffers at truck stations, too. Trains are good.
trains are fantastic? you can reuse the same infrastructure over and over for different lines and they move tons of stuff easily
It really only is a single industrial storage container per cargo station segment, nothing more complex.
Best things about trains is that they take power instead of fuel
You can get more complex with mixed input stations and scheduling, but... well, the point is, the main problem is that this storage buffer isn't immediately obviously needed.
I probably just suck at trains tbh
Yes. I completely agree with this. I would love to use trucks earlier on but the logistics for fueling them complicates this.
I actually use them substantially more later on when I have drones because drones happen to be really good at fueling both themselves and other drone ports, but also truck stations.
I used trucks only to run my coal from a to b lol
The other problem I have with them is that path recording when you enter a station is very odd and tends to position the waypoint in ways that don't really make sense.
And I also really wish there was a way for multiple vehicles on the same route to dynamically adjust their own position relative to the rest of the vehicles by waiting for longer in order to stop them from desyncing and rear ending each other.
Cant wait for drones
Honestly, what i'd REALLY like is way more complex tools to edit and create vehicle paths. I want to actually have a whole pathfinding network with branches and so forth that I can build upon similar to a rail network, but using natural terrain and roads I build.
Hoverpacks + railways are super nice tho
I have a question but the question channel will not allow me to post in it without a tag and I am a streamer and I have bought services to get my tag made for my streams and is there any way I can post this question in the #1038092680493801533 channel?
I was wondering if it is possible to be able to fill the way it shows on the wall with the straight part at the bottom instead of on top and the 45 degree angle on top instead of on the bottom because in the game it does not do that and if it is possible to do can the development team make it possible to do in the game and also I am running the experimental build side of Satisfactory. This is why I am asking in the photo ๐.
I dont really have to care for terrain when pathing for vehicles anymore
Plus I will need to also upload a photo too.
You are asking a question, why can't you post in questions and help?
Also this channel doesn't allow images
If you post it in screenshots, I might be able to help.
Anyone having issue with dedicated servers when placing items it not showing up aka โghost blocksโ apparently itโs a bug with the new update 1.1 ive heard? Any recommendations
Although I think I have an idea of what you're asking, and if i'm right, those particular wall segments don't have inverted versions.
Well the photo will explain my question because the photo of the placement of the hyper tube on 1 side looks correct but when placed on the other side it is incorrect.
if i have full mk 2 pipe with oil, do i need to connect to my oil refinery's at both ends or can i just do 1 pipe for all
not sure what you mean, do you mean like have the pipe in a loop?
well for coal power i see the 3 water extractor per 8 generator, and recommend to connect water on both ends
some people say that solves problems with liquid flow, but I don't do it and don't have these problems, so I'm not sure what other people are doing differently..
Just checking, how much power is 1200 rocket fuel?
That's more because 8 coal gens use more than 300/min water, aka. more than an mk1 pipe
I have 6000 rocket fuel, powering 576 fuel gens at 250%, do the maths from there
I've also used pipe manifolds without that loopback thingy, no problems here too
72GW very nice
Okay. Let me just clear up all confusion on pipe mechanics here and now.
Rocketfuel is kinda OP ngl, 72GW off a 300/min node
Pipes are like cats. They will do whatever the hell they feel like at any given moment with no regards to how much sense it does or does not make.
They are also haunted.
pipes be dragons
The easiest way to approach any given pipe related situation is to just assume that everyone else's game has completely different and unique pipe and fluid mechanics.
No, speaking as a dragon, pipes are really closer to... like, classical depictions of fey entities.
yeah it's great
They have morality that is incomprehensible to us.
Holy crap, are you using that for a single powerstation in your world? have you unlocked nucular ?
I have done quite a bit with pipes despite my complete lack of knowledge on things more complex than "build tube move stuff"
Since rocketfuel is a gas Iโm gonna double stack the fuel generator because this is something temporary TM
nuclear is bait
well there's VIP junctions but I just copied without knowing the mechanics
It's one of those things where the more you start to understand, the more you realize how little you actually understand.
wait thats exactly what i did
#screenshots message
Well yeah, the only two main uses for intricate pipe stuff is to move more than 600/min with one pump, or for return loops. You avoided one of the two lol
they're also useful for driving oneself to madness if you felt like doing that
i should probably stop talking about pipes. this is literally something that has escalated into absurdity and pointless arguments so often that I have a rule to not talk about pipes that I keep ignoring
i tell myself it will be different this time
it is never different
Ok so I decided to build my nuclear pasta set up first
But yeah. I treat the whole thing like some kind of eldritch horror as a defense mechanism to try to make myself not care about it seriously except then at some point I pivot to caring and why am I still talking about pipes???
i cannot deal with myself sometimes
I kinda wanna finish phase 4 early to get Mk6 belts
I always have a feeling of "I want to finish this phase before I can do this build properly."
But that feeling doesn't go away until I have everything unlocked, and at that point, I suddenly find myself without goals. I kinda want to see some like... "postgame" mechanics that provide more structure to producing project parts and maybe even delivering them, past just increasing sink points/m.
I like setting my own goals, of course, but I also like having some goals that are set for me, if that makes sense.
It's fun to play in the sandbox but at some point you need to stop throwing sand at your nearby sister because you'll run out of.. sand? This metaphor is atrocious. I don't have a sister. I am going to attempt to force myself to stop typing things on discord now because I don't even know what I am hoping to accomplish with this nonsense.
Please nobody ask any questions I know the answer to in the time it takes for me to swap to another tab.
But actually that would just prolong your get-it-done-it is! Post game is when you can RELAX and do things at a proper pace that allows you to do things right. Having no other goal than doing things right is the best motivator so doing them.
Eh, I get what you mean, but I like having a bit of structure. It helps me figure out what I actually want to do.
To make a comparison, when I played Cities Skylines a long while ago, I felt like I had "beaten" the game to the point where I was just making a diorama. Still fun, but not quite what I was really wanting.
Or... no, better way to put it. The fact that it's easier for me to set up temporary production for project parts as needed, kind of never gives me the motivation to set up full automation for them?
But they ultimately are the most complex and interesting production chains. So I want that motivation to exist.
Yes I have 20 nuclear power stations also. Still not enough. Need more powerrrrr
One of these days I will figure out how you people manage to use so much power. Maybe.
And I just learned a lesson. Don't build factories while half listening to a teams meeting at work. Just finished a whole floor, 60 buildings, all connected up including power, and the entire thing is half a foundation offset from where it needs to be
there is a late game building that when slooped and fully overclocked, asks for 26GW max power
Yes, but that's generally why I don't do that with quantum encoders.
But I do overclock pretty much everything else with the carefree nature of like. I don't know. A fairy child? Metaphors are not my strong suit this morning.
It's moreso that I don't understand why I have so much excess power when I go out of my way to avoid building power generation.
I float through the wardrobe of life like a pair of headphones on a small dog. I'm also not good at metaphors
Then again, part of the reason I avoid it is because I tend to go overboard.
There's a sort of economy of scale when it comes to any sort of power generation past coal.
The smallest amount of oil becomes so very much fuel when you have all the right recipes, and so forth.
...and then I can't help myself from putting extreme amounts of detail into every single individual power generator.
What would be nice is a kind of mega fuel generator. One machine that only takes ionized fuel, burns slightly less efficiently than a regular fuel generator (in terms of power per volume of fuel) but can burn so much faster, so you can dispose of the logistics of utterly insane numbers of fuel gens
that's called "nuclear"
Meh, nuclear is more complicated ๐
I'm assuming someone's done the maths on it, but if you were to forget every other goal and just use every resource on the planet for power generation. Would nuclear actually make more than fuel?
when maxing for power, rocket fuel is the biggest contributor iirc
yeah, it's about double nuclear
Anyone have any tips for attaching signs and billboards on the ceiling flat, instead of with a pole?
Hi all, is there a reason to put a dimensional depot on more than one container of the same kind of item? I was watching a youtube movie and noticed somebody putting another dimensional depot on steel beams while he had already put it in another factory on that same item
I saw someone press control while pointing at the ceiling, don't know if thats what you are looking for
does any1 have a good design for a smart plating factory i only wanna use like 120 iron p/ min for it
Thanks will try next time
THere are two things here, using dual depots, and that is handy for only a couple of items. MAINLY Concrete. THe other is putting 2 or three storage containers behind one depot, again mainly concrete though beams and steel plats(?) might also be useful. For cement having two sets of depots with three stoage containers each behind them (Or a dedicated on-demand concrete factory) is useful when doing mega building.
Pretty much everything else only need one stoarge unit and one depot. I think if someone is so super mega building that they need more than that they are probably just playing in full sandbox mode :D
It was in two completely different factories but what does it do? I tried and it didn't seem to increase the stack. Does it just increase the restocking so to speak?
The upload speed of the depot is rather slow at 240 items/min. SO if you are infinite zooping tons of platforms and such that could be too slow. Having two gives you an effective 480 items a minute you can zoop.
So... If somersloops get cold, do they become wintersloops?
Haven't upgraded mine yet and neither did the guy in the vid
I believe I only get 15 pm
But I think I understand, either he forgot he had already put it in another factory before or he wanted to double his upload speed for beams and pipes...
Ooof, heh, Well if you find you are running out with the amount of building you are doing at that level then two could help. Though I personally rushed to get that tree maxed out.
First time playing since I think version 8.0 or something lol I am taking my time and following a guide to find out all the new functions ๐
Do the devs recieve bugs on this server?
thanks :3
Would a dedicated server run if my device is turned off
No? how would it?
unless the server itself isn't yours
Ok
Well, the computer running the dedi software needs to be on.
And automatic pause needs to be disabled.
Client computer(s) don't need to be on.
maybe its a tier 9 quantum server
its operates now, but its operations transport into future use
Is a dedicated server the only type of server?
you can also host a multiplayer session from your game
Is that considered a server though
what do you consider as server
or a dedicated server, running on your PC or on someone else's computer
both are multiplayer, one requires a host player to maintain the session, the other is headless
so if you want a free server running 24/7, you can't. you either pay for the electricity, or you pay someone else to host it for you
So they made laying rails easier in one way and completely broke them in another I see. :( Is there really no way to lay a track down on a slanted slope like you used to? The track ends are LOCKED at perfectly horizontal now it seems?? THey used to atatch to foundations at whatever slope they were set at.
There are services which host servers?
yes
For a price.
Are they cheap or expensive
AFAIK around 50e/month for the ones with actually enough processing power.
Cheaper ones skimp.
Skimp?
Sell virtual machines that don't have enough CPU and/or RAM to run Satisfactory dedicated server properly with even medium save, only new worlds.
Because that way their expenses per "server" rented are lower.
What dedicated server renting service should i use
#dedicated-servers people would probably know more about that, but can take time to get answers.
a good server is not cheap, a bad server is cheap but basically only useful for minecraft level things...
choose wisely
How do i know if a server is good or bad
*vanilla, non-technical minecraft
based on the specs
Hi anyone here for help iam new?
Like the game a lot but i just sit here 3 4h and didnt do anything ๐
try following the pioneer obligatory online program
Is that the tutorial or something?
Or ingame tutorial?
One say build the HUB then next one ?
guys what happens if your radiation bar reaches full, do you take damage or instant die
you just take damage faster
unless you stand right on the uranium, the bar won't fill up.
heal yourself before and after and you should be fine
you don't need to touch the slug to pick it up
I think you can build walls to shield yourself from the radiation
Pretty sure walls don't do shit
Walls do nothing for radiation
Radiation does like basically no damage if you are going in and out
Gas pillars however
Iโm kinda stuck rn, itโs pretty much the same point I reach in every playthrough where Iโm confused on what to do, power is more than enough, my starter base is making everything up to tier 7 at a decent rate and consuming 100% of the resources I can bring nearby without building the belt highway of shame, but things are starting to get messy
Do mergers have a throughput limit?
the belt you connect to the output
otherwise, not any real limit you can encounter in the game
What do I chose first between jump starting aluminium for mk6, building a rail ring around the world, packaged turbo fuel, or rebuilding a main base in a different area?
do the milestones
if you have them all, focus on elevator parts
and dont overdo stuff / don't overexert yourself
tackle things in small steps at a time
Iโll probably build a starter aluminium factory for mk6 and rebuild a capital M base somewhere else
rail ring around the world, in my opinion, is pointless
do you know what that rail ring will do?
no.
will you always be able to benefit from it?
probably not.
better off building rails when you know what you need to move and where to
I found out that giving myself a clean slate and engaging in repetitive simple tasks when Iโm unsure on what to do next usually helps
then break bigger stuff down into smaller repeatable tasks. Or take a break and just do something fun ingame
Like idk, build a skate park for factory carts
Is there like a production overview window?
nope
transporting bauxite is making me realise how sad a 100 stack limit is
you can build something like that with some centralized belt monitors but yeah nothing like the factorio graphs
i need multiple full train carts of bauxite to keep up with demand
yep, thats trains alright
wtf are you building
hm?
its a very simple alum refinery LOL
i only have 5 machines running, but each needs 200 per minute, and my carts are unable to keep up with demand
had to shift my copper freight cars to keep up with demand
oh right, i havent played this game in so long
i think my old one is a little bit bigger
im prepping my copper cars
A single platform can handle up to 1278/min with mk5 belts
bcs i know what comes after this stage
why arent you building the factory next to the ores?
my train rides are too long i think
no thanks
That's why I said platform, not wagon. Max platform throughput doesn't depend on round trip time
ah makes sense
is there a channel to report bugs?
is running 2 trains on a loop ok? or is it too dangerous in event of crashing
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
is there a way to keep a train at a station until the next station is clear?
Without signals? They'll crash eventually
Use block signals
thanks kyo
Not necessarily if itโs a simple loop and you time it right
Why doesnt straight mode like building straight belts? Most of the time when im using straight mode and just building a straight line, theres always a kink at the end!
Theres probably a joke in here somewhere but pun not intended!
With a clever application of signals? Yes
All you need is a block signal at the start and end of both platforms
If itโs the only thing that train line is doing
You need a path after
With just blocks, it'll stop right before the occupied station, not stay in the previous one
But idk why would you want that. The train will not be docked after it finishes loading/unloading once
Yea just put block signals every so often on the line and if you notice it slowing down in an area you donโt want it to, shift the signals around
Bringing 60GW of rocketfuel generators online
Should help the power consumption issues
woooohooo jetpacks!
Make sure you use packaged liquid biofuel, rocket fuel or ionized fuel. All other fuels are very meh in comparison to these 3
Don't have those unlocked yet
For now it's gonna have to be solid fuel
If you have the jetpack unlocked, packaged liquid biofuel can be unlocked very soon
Unless you got your jetpack from Johnny, then I guess it still can be a ways away
Gonna have to make oil first ๐
But that is not a today goal.... or maybe it is....
Technically, you don't
You just need to find/buy 210 plastic from the shop and get a canister alt
I suppose I got buy the plastic yeah
But I will need more power soon anyways I am near the top of my normal capacity and I REALLY don't want to go forraging for trees and bushes again
Do you not have coal power?
I do, but just made a huge factory
Hope the extra 52.5GW I added will be enough #screenshots
I am running at 1800 MW coal and its almost all gone
Did you just unlock oil?
I'm about to
Tbh solid fuel is fine for most cases
Whatโs left?
It's the absolute worst JP fuel by far
I want to give my starter factory a bit of love though and run the iron and stuff under the floor
Haven't been paying it a lot of attention
Focus and time lol
The milestones are pretty easy
Once you unlock oil lmk
Yea but itโs also fine for most cases. I used it practically exclusively until I got hoverpack
Man the good old days when hub milestones only needed stuff like 50 motors and steel pipes
If you need more lift just place a foundation under you and then recharge it
My condolences
And for in your factories get personnel elevator
The burn time is awful
I couldnโt be bothered getting a packager setup
Just add water and it's a 5x longer burn time lmao
My factory is so far from water
Itโs sad
I mean I only really needed burn time when exploring
How do i reduce framerate loss in factories? any recommended settings?
When I try to login to my friends server my game tries to allocate 81 GB of memory and crashes!
Well all my supplylines are neatly tucked away out of sight so I am happy... now to look into oil power production
Did you try running the benchmark
OMG the combo of jetpack and Bladerunners is soooo fast and fun!
jetpack runs out of fuel so quickly though
Haven't really had any issues yet
I pulse and it's fine
For liquid biofuel it lasts a decent amount tbh
havent tried
i thought they were all the same burn rate
Itโs worth it honestly. All the different fuels have different burn time and/or able to go higher altitudes easier
Liquid biofuel has the longest burn time
packaged liquid bio fuel lasts for 12 seconds
Does it take biofuel automatically from my dimension depot when I use the jetpack or do I need to have a stack in my inventory?
you need to carry it. crafting and building seem to be the only things that can auto grab from depots
you can't M.A.M. or shoot or fly or milestone from the depot unfortunately
Ok, good to know. I will just make sure to drag a stack into my inventory when I start to run low
I did notice that part, very unfortunate that but ooh well
the problem for me is that it takes the spot of the parachute, which is really good for a lot of things
Have never really used it and don't think I would need it now anymore tbh
if you just tap the pack to maintain altitude you can fly a long way with one liquid biofuel. you also maintain your horizontal velocity and aren't capped at parachute speed
i don't use parachute once i have liquid biofuel. or only very rare cases
with parachute i can just base jump and deploy it at last second
you can press the jetpack at the last second too
Just tap the jetpack and you have the same result
It is too bad that the parachute is almost useless after the jet pack. But if they allowed equipping both and made it so the parachute only deployed when you ran out of fuel. That might be nice.
hello, are there any dedicated discords from youtubers you may recommend, where I can get their blueprints? wether it be with patreon or without
@wary sedge
Thank you ๐
Hi, is there anyway to fix automatic hangard doors?
What is the purpose of the coffee cup?
@willow dawn Coffee Stain is the name of the studio afaik. So a funny goof reference to that.
Ok so just a fun easter egg and nothing else?
Shocking to everybody's surprise, you can put coffee in it and sip!
@willow dawn A reasonable question given that the boom box is an actual combat item.
Thanks ๐
No thanks ๐ฆ ๐
finally finished my closed loop water for bauxite
only took 4 hours of troubleshooting
gotta admit
I thought oil-based diamonds would make diamond supply easy, but it's actually still a ton of oil
I think I might just live with 280 diamonds/min for now
SOunds about right :)
are diamonds used for anything other than time crystals and dark matter crystals? (is this considered a spoiler btw?)
if you search for Diamonds in the codex you can see there's only two consuming recipes
im at tier 4 rn and i produce 900MW(i barely use half of it) i know that i will get fuel generators at tier 5 so will i need more coal generators in the future, and if no should i completely switch to fuel after i get it?(i will keep the current coal generator system ofc)
you don't really want to be building coal generators after you get fuel no
how do I access the codex?
press N
Bro I don't think I could get to tier 4 at 900 MW without being pissed at how slow my factories are
N or O
just now, someone told me the max throughput for a freight stop with 2 mk5 belts was 1200+ per min
are fuel generators worth using once nuclear is unlocked?
my current setup is telling me my max throughput is 660,
What rate do you guys tend to go for with the project materials? I'm working on my modular engines right now and I'm trying to set it up for 10/m (and I'm trying to actually use blueprint production blocks to make it) but I'm worried it's too ambitious for what I'm going for
Depends what you mean by "worth it". But usually it's nuclear that's not worth it
is this because my freight cars are being emptied but its simply too long of a ride?
why is nuclear bad? it generates a lot of power
Unless you did math, it doesn't tell you what's the max, it tells you what it's currently doing
well its my max because my setup is running dry
So does fuel...? It just depends how big you build
ofc i want to upgrade it from 900MW i just thinking of using a really good place for coal generators to produce Encased Industrial Beam
what i mean is nuclear generates alot more per building than fuel
im getting a full freight car per trip, so its 8*400, or 3200
that empties in 3mins and some change, my trips are longer than that
im currently using 2 freight platforms for that, but i would prefer 2 trains and a single platform instead
can someone walk me through how stop signals work?
Per generator, yes. If you include everything, nuclear requires a lot more effort per MW. Unless you just store the waste, then it's not a lot, but it's still more
also im passing tier 4 rn and i use 300MW barely from the 900MW am i doing something wrong or what xd
900... is that 12 coal generators?
you just gotta chill, the power consumption will come in with time
Throughput depends on a lot of factors. Route length, number of trains on route, number of wagons per train, belt speed, number of belts per platform, buffering and stop settings
mine is a very simple loop, my buffers are unable to fill, and my platforms are all fed with 2x mk5
i want to increase my trains per route
indeed
Actually, do you guys fuck with blueprints at all before the super late game? I kinda feel like I'm overcomplicating things for myself right now
while the game was in EA, you couldn't put away your weapon,so it was a good thing to hold when taking pictures
I start using them when I get the mk2
mk2 belts?
Mk2 blueprints
i should make factories for reinforced iron plates but idk how much nodes would be ideal to use for it
oh that makes more sense
Ahhhh thanks! I remembered I used to (very very long ago) had it in my hand but I didn't remember why. Thanks ๐
what's the difference between teirs, is mk2 bigger?
Do not think in nodes, think in items/min output
Yes. Mk1 is 4x4x4, mk2 is 5x5x5, mk3 is 6x6x6 (foundations)
hmmm
Mk2 BP fits 4 refineries side by side perfectly
And refineries are like a 3rd of all of my machines lol
what should be the ideal for items/min before phase 3
depends on how long you're willing to wait for stuff
its normally 5/min if i know right
look at how many items you have lef,t decide how long you want it to take, then that tells you items/min
#screenshots message
Is this a bug in the game, or caused by mods?
I some times have replace the lifts, and often the items animation show them going the wrong direction.
Entirely depends on you. I go for at least 10-15/min of everything that's used for building.
But that's me
idk how much will i use it tho... cuz its in alot of crafting recipes and you need them in general too
So i produce 9k MW power but my max consumption is 9.5k the average consumption is around 6k should i expand on power or should i wait a bit?
it's less than you think because a lot of time you spend just running around making new mines or something or collecting hard drives
if you add an extra 5/min or something and use a couple storage container buffers that will be a lot better than trying to produce a lot more
add some power storages (I usually go for 1hr of production) and ignore it for now is my recommendation
especially if you are close to a new phase which can give you better power options
finally finished my cooling system automation
"k MW" bro that is a GW
How much water does a nuclear reactor hold
Is it 2400? Or 200 like all other buildings
ive been working for 30 hours and still not close to automating turbo motors
isnt it 50
all buildings hold 50, not 200
thats the stack size for liquids, i dont see why reactors would be the exception
All buildings hold 1 stack. And for fluids, stack size is 50
yeap
Pretty sure, yes. Or at least mostly
Is it normal to use the bounce pad tech for all of your personal transportation or is that just a me thing lol
its fine early game, midgame you learn the hypertube cannon and everything is downhill from there
sometimes i take the train if i wanna be old fashioned
Hold up explain this hypertube cannon to me
Actually nevermind I'm going to try to figure it out
Is there a way to see what my height is at in game to compare to SCIM. I CANNOT find a sloop and I'm trying to see if it's above or below me.
GW ๐
buggery
just build my next floor to height for constructors.. want to put in a manufacturer for SAM Fluctuator
hoverpack is so good... finally I can build railways safely out of reach of spiders. and drop bombs on the buggers
ah well... I'll put it on the next floor I guess
Can I feed them from the bottom? I donโt want to visually pollute the surface with pipes lol
Alright I had the right idea for it but probably wouldn't have figured out the execution for the clean version on my own
headlift, but otherwise sure
Prefer tea...
Iโll have a mk2 pump at every extractor so this wonโt be an issue
Feeding from the bottom is only an issue if the pipe splits, then half goes up
when do we get priority mergers with pipes
whoah, 100 fluctuators per converter? that's gonna hurt
Oh alr thatโs awesome
I kinda feel like a doofus every time I try to fully automate a project component just to eventually realize that it's a thousand times more practical just to slam down a container of all of the extra materials I already have into as many machines as I can fit in a space and just get them done that way
Is a High speed connector factory necessary? What purpose does it have besides Mk 3 power pole & Automated Wiring Alt recipe?
Super computers
Make like 10-15
Eh im still Tier 6 i guess i can save that for later
Yea you have a long way to go then
Homing rifle ammo is tempting
But then again i like stun rebar + nobelisk combo more tho
i love the bug that deletes items you deconstruct
There is no such bug
tell that to the 5 somersloops that have been vanished from this mortal plane
Check dismantle crates
My question is, why does the Alien Power Augmenter have a conveyor port? Why?
!wikisearch alien+power+matrix
can any1 show me a good smart plating design only need like 2.5/5 per min
Check the closest crate, no matter how far it is
something scary
ohhhh
A good smart plating design is 1 assembler, fully overclocked (and slooped if you have those), fed with the needed items from containers
everythings in there, thank you so much
Elevator parts are usually good awesome sink fuel and always needed in the next tier
What do I need to do in order to unlock the jetpack?
It's a milestone in Tier 5
Or, if you're lucky, you can get one from Johnny
Who is Johnny?
It's still much easier to "hand"craft them every time you need them
Johnny the jetpack hog. 1 in 1000 hogs can be Johnny, and he drops a jetpack when killed
is that real
Yeah
Well darn
Careful because johnny packs a mean explosive right hook
hello, are there any content creators that provide blueprints? im looking for some blueprints
... Yeah...
just remember the 5 Ds, dodge, duck, dip, dive, and dodge
If you search for "satisfactory blueprints" in a search engine I believe there's a couple of sites which index user blueprints
Though I'd recommend just making your own. :)
Make your own mistakes, not someone else's mistakes, etc.
is it possible to have a powerline receive power, but not give power out
Will i ever need smart plating after phase 2?
I guess ur right, that way I can properly learn
Yes
as a trains lover in such games can I whine about how dumb railroads look in SF?
I see
only if you're comparing them negatively to factory carts which we all know are the best vehicle
Do you mean the rail itself or the locomotive
rail itself
I like to make things look pretty with as less clipping as possible and here are rails that made the way where train wheels are always clipping on junctions ๐คฎ
yet another reason factory carts are the best vehicle
Whats so bad about clipping?
real
the only clipping stuff that bothers me is when there's a flicker between the intersecting objects as you run around them
I think that's called Z-Fighting
as in DBZ fighting the greatest cartoon of my childhood?
Question
cause it looks like beta testing #screenshots message
Can nobelisks destroy poison flowers again?
ye
Yessir
I agree, literally unplayable
yep
yeah clearing the rocks is pretty new
I even thought this is the way before discovering gas mask 
Wooohooo plastic, rubber and fuel + power production up and running
gave myself another 1k MW to play with
and it took me barely anytime, that was fun ๐
Anyone else having building give a big ol white/orange plane?
oil is fun and it's always nice to have more kilomegawatts
Wouldnt that be a gigawatt?
no you might be thinking of a milliterawatt
Mayhaps...i would have rebuked with yocto but i dont know how many zeroes that is
Oh. A lot
Yes. Lets just say a billion basic watts
or a BBW if you will
Duh, their saying kilomilligigawatt
exactly!
i don't think any of you have a clue watt you are talking about
I think I have a cluewatt in my base somewhere
I'd love to know why they chose MW as the base power unit instead of kW anyway. The power production and consumption of the machines is insanely over rated in RL terms. kW would have been a lot closer to what would be "reasonable" IMHO.
technically I have a masters in electrical engineering but I failed calc multiple times so you might be right about my math being wrong
Megawatt sounds cooler
i can believe you about your engineering and math background, because that was a literature construct - a pun.
Totally, the watt pun is a total classic. They don't let you graduate without using it while you defend your thesis
perfectly ok it was a shockingly good one
all this talk about power just gets me amped up
Alright, this good enough?
now thinking that maybe using Molded Pipe/Beam and Encased Pipe wasn't such a great plan as it seemed
depends how much concrete you want to get rid of, might be ok using wet concrete
I'm producing 1k/min using wet yeah
I'm not sure I used any of the molded recipes on my 1.0 playthrough so I'm not sure how all that maths personally
I hadn't quite realised that Wet is still only 3:2 limestone:concrete so even using a lot of Wet you don't get that much concrete out
compared to something like Pure Iron/Coppper Ingot
yeah it's double for the base recipes limestone:concrete but I think some of the others are better they just want resources and not power as the additional input
safe to say that since I'm running slooped+sharded PAs, the power cost of other recipes suddenly became negligible
but I also could just make quite a few more steel ingots and then use those in the base recipe rather than requiring concrete
2k iron ingots/minute really sounded like more than I would need
Ok I did all the things I set out and more, now time to lock it down before I stay up too late again
Night all
I never knew how much i was missing out on until i unlocked steel rotors
My Truck Station isn't loading the tractor, can someone help?
This recipe might genuinely be top 5 recipes oat
ehh
the base rotor only costs iron, whereas steel rotor .. can also be made with just iron but it's not that amazing to do so
No screws+no overclocking to balance with stators+exact same components as stators
Just one long production line and motors are automated
I havent unlocked the alts
that's fair enough as they come a lot later
And havent found the alt modular frame recipes either
But im getting through tier 8 pretty nicely anyways
Turbo motor automation is an absolute pain tho
yeah it kinda requires a lot of stuff from that tier
Any recipe with screws can jump off a pier
I unlocked bolted frames way back when, and it was a huge mistake
think I went with Steeled Frame
I think im sitting on 20ish recipes in my MAM
Havent really found the need to reroll for anything so far, i got what i wanted without rolling so im sitting until i run into a roadblock
Bolted Frame can be an upgrade on the base recipe if you're using something like steel screw
Screws are easily managed, yeah. Steel Screws tends to be a favorite for folks using screw recipes
but it's pretty meh I'd agree
Needing multiple alts for still a mediocre recipe is so sad
My Truck Station isn't loading the tractor, can someone help?
base recipe with steel rod seems more compelling
Folks don't like screws primarily 'cause they try to shove hundreds/min from a centralized production area using slow belts, and of course that's going to be a nightmare
A potential solution to that is certainly "don't use screws," but another solution is "don't do that, then." :)
You shoukd ask in q&a, we cant post images here, and its impossible to help without knowing whats going on
Just make a post there and include as much info as u can
I see people always putting a buffer right in the output of a train. Why?
But first check if your station is set to load or unload
In many cases it might not be necessary, but it's to account for the fact that the platform doesn't input/output material during the loading/unloading sequence
So you can utilize the double-belt output as a "buffer" for that
I just learnt this today, but it helps overall throughput so your shifting of goods isnt paused when trains dock
so they just put it so belts don't stop moving?
If you were trying to send 780/min into a platform using mk5 belts and only had one input, you couldn't actually get 780/min because of the load/unload time
When the train docks and they load/unload, nothing can move, but with the buffer it carries on as usual
are fluid buffers necessary?
Yes, but it also increases throughput a bit
But if you buffer using both belts using an ISC, the double belt would quickly "catch up" to the time the station wasn't transferring
In many situations you may not actually need that; definitely depends on the throughput you're trying to get (and the level of belt you're trying to use to get it). But I always just slap 'em in regardless
What recipes are best to hunt for in tier 7/8? i have a bunch of rerolls and advanced recipes piled up but not sure which to pick
On my 1.0 save I put an ISC buffer in front of a 2/min HMF train transfer. :D
ngl it does look cool
Recipes are just there to give you options while building. They're all at least situationally useful
also what about engines in trains? What's the ratio?
All of them so you have choices
What's "good" or "bad" will depend on the circumstances of the factory you're currently building
Im sitting on about 20 drives right now
is the weigh in the train different if it's full or empty?
I guess ill keep waiting until i have reason to use it
You might not even use the same recipe all the time when building a material; it all depends on where you're building, what the rest of the factory's doing, and what the nearby nodes are like
Personally I just flip a coin, redeem one, and move on. Unless I'm specifically looking for one recipe, of course
1 locomotive for every 4 wagons is the usual ratio, but it's not based on anything concrete
It gives decent acceleration and it can climb 2m ramps
Id love some alt quickwire recipes tho
I'd rather just have the options avilable while building, rather than ferretting away recipes in the MAM menu
A recipe just sitting unchosen in the MAM is a recipe I'll never actually end up using. Would rather just have it (and then go find more drives!)
Oh wait i need one for quartz oscillators too
so might as well put two engines since I'll be carrying 5 wagons
And probably finding some wet concrete
Use Satisfactory Tools to figure out which one you want to use
The interactive map website?
If the rails are flat, 1 will be fine but if you have any upward slopes, the 2nd one will help
do engines have the same effect if I put them in the back instead of the front? Like I have one at the front and one at the end
Absolutely not. Their calculator is doghit. Satisfactory Tools.
which one will stop at the station and dock? The first or the second?
probably a gas pillar near you lol
They apply the same forces regardless of where they are and which way they're facing.
But you always need at least one in front facing forward because that's the one that stops at stations
Right now my base has every raw material flowing in in excess, so i think i just need to save space and minimise spaghetti on my transport floors
Just finished automating heat sinks and fused frames today, so im actually running low on nitro gasโฆ
wait until you meet nuclear pasta
It handles alts very poorly, there are some recipe chains it straight up can't calculate, it makes mistakes (albeit rarely), and it's just a basic calculator, which means it's not much better than excel or pen and paper or SF Modeler
I dont usually uhh
Plan ahead on my builds
Not that far aheadโฆ
Im making every material in about double digit quantities, but space elevator parts are like a distant memory rn
Im only making smart plating actively
with NP you will experience a drastic and sudden jump in resource consumption
as it consumes quite a lot of fused modular frame, radio control unit, and copper ingot
What does it consume, copper powder and pressure cubes?
alright, already had my fair share of jump scares because of these dumb big spiders
and a lot of
"nice an orange slug"
see the 2 giant spider nearby it while midair jumping towards it
Doesnt it only matter if i wanna automate like 10 per minute or something
It takes 3000 copper ingots per minute or something? I didnt even know belts could go that fast
How many pasta are yall making
You need 1100 pasta to finish Phase 5 so depends on how long you're willing to wait
and it takes a lot of ingots but those are several machines so it doesn't break the belt speed
Im just concerned for phase 4 for now
I think ill have drones drop my oscillators off from my northern base
This is why mine are still cat images ๐
ye that's fair
I simply mean to say that if you aim for 1 pasta/minute, you might be about to have a very bad day
I dont even know if ill make it to phase 5
the issue aren't the spiders, the jumpscare comes from the damage 2 of them do at same time
Some say P4 is harder than P5. And if you're only going for completion, I'd probably agree
Iโve been on phase 4 for a while now and I found you just gotta take it slow and one piece at a time
1000 minutes is uhh
16 hours? Peace of cake, piece of mind ๐
I dont know if i have it in me to collect every node in the game
I hate cave spelunking
You don't need to
But how will i power my 200 nuclear reactors each with 600m3 of water without optimising everything
Tbh Iโll personally probabaly have enough nuclear pasta for phase 5 just building up slowly as I work on making things nicer/prettier lol
That's what you get for calling it orange and not yellow
Ive been on phase 4 for 40 hours and just now started automating cooling systems, never mind turbo motors or anything quatz related
You deserved it
I only automated those things recently and have just been building as I let my stocks build up a little for later crafting
tbh I said Orange because I forgot their color, if it's not purple it's not worth remembering
imagine not being worth 10 power shards
You donโt need 1TW of power
If I put a DD on multiple containers for the same thing (Iron Plate for instance), do they all upload at the speed (essentially 3x the speed), or is the speed per item period?
I'm putting all advanced aluminium parts in one factory in the swamp lol. ~15/min of everything
speed is per DD, so 3x DD is 3x your current DD xfer speed
Oh
I only need 0.5 cubes per minute
Value
I could start on pasta right now
And simply wait 200 minutes
I think i have enough copper ore with 3 pure nodesโฆ
Sloop it so it's cheaper
Both if you can
Silly question sorry
they don't even have to be different containers, as long as you have the belt bandwidth you can run 3x DD off a single container and splitter.
Wait
5x, even, with a mk6
Im running out of iron before copper
hard to run 5x off of a single splitter. ๐ But yes, it is all just belt bandwidth
Is a the copper alloy recipe what most people use? Im running out of iron near my base from my steel and copper alloy usage
I don't use either alloy. Pure is where it's at.
Alloy is easy, pure is cheap
Becuase water is so abundant?
I use pure as well, but I have a blueprint with self attached extractors so the water is easy
Fair enough, but i just plain dont like the look of pipes
It has a better ore to ingot ratio too
What does overclocked mean?
It means it's faster (at the cost of higher power consumption)
I have a megafactory above the blue crater southeast, so water is actually kind of an issue whenever i have to give it 130m of head lift
how to do that
how to do that
Unlock it in the MAM first
ok ty
You can add Power Shards (ordinarily made from slugs) into machines to make them run faster. They'll both consume more material and provide more output. The power required goes up more than the increase in speed, FWIW
Can i stack 3 mk2 head pumps to get 150 at the base of the pipe? Or nah
So like two machines at 100% use less power than one at 200%
Nope. Pumps don't add together
Rats
(Likewise, unlocking overclocking lets you underclock machines as well. Two machines at 50% consume less power than one at 100%)
ty
make the ingots near the water and transport them instead, or better yet convert the ingots to intermediate products right there and only transport them
how so?
Seems like that would work for the copper
The only issue is that, i HATE THE SWAMP
EVERYTHING IS RADIOACTIVE AND WANTS TO KILL ME
Because when you change the clock, the power scales more than the production
im gonna go mine some uranium for nuke nobelisks im this close to crashing out
It's well worth unlocking in the MAM; I'd recommend doing that research and just playing with it. Can watch how the numbers on the machine change, etc. :)
But two machines at 50% consumes more electricity in your computer than one machine at 100% ๐ง
(IMO it's underclocking that's the real GOAT, but overclocking can be quite handy too)
Meanwhile, I think underclocking is completely useless lol
With sommer sloops
