#satisfactory
1 messages · Page 133 of 1
they need add wals who can keep radioctivitie
that's not how radiation in this game works
Lead walls
10 months until gta 5
why not mounts to gobble up the radiation 🙂
why not hazmat suit

What if instead of taking radioactive damage, we just transformed into She-Hulk instead?
i would go exploring the map without any equipment such as gas masks and hazmat suit
i would then place myselfe next to a dozen mobs next to gas pillars and uranuim ores
Would be nice to be able to easily move something. I'm constantly misplacing my stuff, like one or two off, but I don't realize it until I see if an elevator works or something, so nudge doesn't help me then. I have to tear it all down and redo it. It would be AWESOME if you could go into Build mode, highlight an existing structure and THEN nudge it.
I have a small aluminum factory going, and it's almost self contained (no need for a water extractor). I'm generating too much water, about 80/min too much. What can I do to burn that off? I have decent access to Coal, Sulphur, Copper Ingots, Iron Ingots, and of course Bauxite, Scraps and Aluminum Ingots
recycle it back into the system?
I am already doing that. Making the aluminum fluid takes 200, but making the scraps generates 240. I pump the 240 back into the system, but ai end up with a surplus
coal gen
Right now in putting into a big storage tank to buy time.
are you using sloops for that?
@frozen cloud Nice, I hadn't even considered power!
Yes, slopping the scraps. I think Im using alt recipes for the fluid and scraps both
No silica
then just remove sloops from machine(s) so that it equalises
The sloops double the waste water too
Yeah slooping scrap is one of the sillier things I see when people then complain about it
dump it into coal generators.
(whoops, ZyRaNex already said that.)
I still don't get why anyone would do that
Just sloop the FMFs or whatever else you're making
its funny to have excess water
Do yall ever use pulse nobelisks for mobility?
as a tf2 player whos mained demo for years, yes
its in my nature
Hey, i just found out this game and notices similarities with Factorio. Question is, is the logic the same with pollution and creatures attacking your base ? I love that adrenaline to protect factory and defend it
Will turn paradise island into my nuclear power station
No tower defense in this game
the only thing you have to worry about is the ai of the
getting stuck somewhere you have no idea how it could've gotten there.
Trust me, there is the addrenaline rush when you stumble across a lair of creature and they start running you down
Guys Is there a way to distrubute a spesific amount of items from a storage? like 1 conveyor transfers 60, is there a way to seperate it to like 12 one side, 20 other side and 25 other side?
It’s easier to group the machines to meet your demands
So group the machines for 25 belt, 12 belt, and 20 belt
Unless you really want to load balance it
Or you can just manifold it
I need to balance it as I am making 2 resources, 60 iron rods per min and 60 iron plates per min, using those 2 I plan to make 3 reinforced plates, 2 rotor and 2 modular frame
and each one of those require a spesific amount needed otherwise 1 factory will be empty while other's full and may break the balance
is there like something to send a spesific % of items like a valve?
or a smart conveyor to edit how many of what item passes
the game is VERY different from Factorio in terms of gameplay
manifold will resolve that
no (and you shouldn't use valves either)
wheres that? I am on t3
manifold is just line of splitters
--S--S--S--S--S
| | | | |
oh
how much a splitter transfers? in % wise
33% each hole?
it does round robin, skipping full/unconnected entrances
manifold can handle any number of machines, any clock speeds, whatever. As long as the belt can fit enough items to feed all the machines, they will work at 100% eventually
is there a calculator for it? I am using satisfactory calculateor and it says how many of items I need to do what but i have no idea how would I put it to use using splitters
ive seen tips saying you should try to max out a conveyor for a factory output which i dont really get, how am i supposed to max a mark4 with computers 😭
you don't really need any calculator. Just build the amount of machines you need, and run a line of splitters in front of them
(and as a sidenote, satisfactory calculator has pretty rubbish calculator, the map is great though)
satisfactory calculator is bad? any better one?
early game it's fine-ish, but later there are setups it straight up can't show, and does some suboptimal choices
while being a bit biased, I'd recommend https://www.satisfactorytools.com/1.0/ (which I made, hence the bias)
there's also Satisfactory Modeller on Steam, which is more like a logistical planner than a calculator. There are also others, but these are the most used
also I still have no idea lmao I gotta feed 36.5 iron rods to a constructor for screws and then 10 iron rods for assembler and 12 iron rods for modular frame
lmao
hmmm
you can change clock speed on machines to change how much they use/make, so in your case you can clock machines to make 36.5 rods exactly
(underclocking is unlocked via MAM, which is most useful building in the game, and underclocking itself is most useful logistical tool in the game 😉 )
oh damn thats smart
if I do that connecting won't be that worked on right? I can just get like 2-3 splitters and just connect them randomly enough to get items and it'd work right?
or I still gotta do the mainfold thing
you can connect things practically in any way you want
also this website is really great but its 1.0 can it work on 1.1 or it needs to be updated
manifold is simple, but you can do whatever
OH LMAO
there's no recipe change betwee 1.0 and 1.1
I mean I prob won't need it if I underclock the machines right?
great, thanks
personally I'd just build manifold and leave it be, it would work just fine
The Manifold Principle
Why did the sound of Xeno-Basher's impact change from an electrical discharge to a sort of snotty sound?
being one of the two people that's reasonable organized in a game of 4 people got me tweaking
I'll go make a mod to bring back the old sound
Bro
I was happy with me 300 mw coal power but no, 1 big factory later and its at 250mw used, got 50 remaining bruh. tch
gotta go and build a 2nd one somewhere else or new power
for the drop pods i need power for is there a way to remotely do it or do i need to connect it from a direct power source
Direct power source, but you can set up a bunch of biofuel reactors and hook those up
dont i need power to getting the biofuel gens running in the first place
just build biogenerators next to the capsules
There's a drop pod that needs 300 MW and I built 10 biofuel gens for that, it's no biggie
It doesn't burn if there's nothing to power
kinda?
You should feed and connect all the biofuel gens before linking it to the drop pod
This is why I can’t play games like satisfactory with many (or sometimes any) people. The unorganization would drive me insane
Is there a guide to set up tons of water extractors?
Radio Connection Unit isn't that much better huh
spam
overclock to 250% and spam basically
due to it being only placable on the 2d plane of water, you cant really stack them
(sadge)
I would show you what a real coal power plant looks like, but this channel doesn't allow screenshots
I am at 250GW usage atm \o/
I use 780 and make 2400 even though I haven't even studied steel
I am having slight issues with water usage on my nuclear plants (probably because of the immense amount of lag) but eh
I think you missed the 3 orders of magnitude hidden in the G
what?
1000 MW = 1 GW
A fully overclocked manufacturer uses 184.7MW so yeah 😛
bruh
i just made some power, only to use it up immediatly
the pain
a slooped manufacturer at 250% is even better
real
even better with an encoder
:> I can also build a big but I'll need to get water like 500-700m away and get another coal deposit 800m away then I may be able to make about 20-30 but I doubt its even worth it, I'Ll just get to t4 maybe theres a new power idk
At this point I am only trying for 100M awesome points / min
8 GW peak, 4 GW avg. and 27 GW peak if 250% OC too
ouch!
I have 4 coal mines and a lake with water within a radius of 100-200 meters
idk if I can make 40 warp drives /min though
god dang that's lucky
I had a pond lmao and the new one I found is a bigger pond
not a lake yet
time to toss up whether to go for radio connection unit vs vanilla recipe
the difference in aluminum consumption seems... rather neligible
radio control unit is really meh as well
yeah, pretty sure it was connection that was terrible. lowest bauxite consumption, sure, but extremely expensive otherwise
and requires twice as many machines as the other 2
I’m remembering RCUs being similar on Al usage. Was more what intermediate items you wanted to use and some swapping of like oil, quartz, etc. Felt very personal preference.
Phase 4 post Al smelting feels very unconstrained. Ton of different ways to do it.
yeah once you get there you have a lot of freedom other than being constrainted by Bauxite and SAM
and to a certain degree copper if you are min-maxing a bit
Mhm. I built at a more modest item/minute scale so never ran into map wide item limits.
I am trying for 100M awesome points/min so just stuffing around
RCUs I did crystal oscillator factory + RCU in one area using default RCU with the quartz computer (no oil) alts. Worked pretty well. Just shipped in quartz, Al ingots.
I have a plant doing 115 computers/min so I can kinda get away with stuff
yo guuys is 360 aluminum casing per minute acceptable for my first aluminum factory
also 60 alclad sheets a minute for conveyer building
that's pretty good
Automated infinite power + infinite time produces infinite work. So any item/s rate is good.
yeah
I'd probably want more for belts
i play this game alot so the passive income of the sheets is enough for me
also it goes into dimensional depot
Yea, can always add more ICUs and afk a bit for mall items.
icu?
Get 120
With all mk5 belts blueprints tend to use 300 or so sheets each
Is there a recipe to make petroleum coke straight from crude/make heavy oil residu straight from crude?
petroleum coke is only made in one recipe
heavy oil residue can be made straight from crude oil, with polymer resin as a byproduct
But it there a more efficient recipe?
Like making only residue from crude without a byproduct?
no
Despite my massive increase in drone use, I still turned Rocky Desert into a nest of conveyors. It makes me happy.
are there no clean pipelines for mark 2 pipes?
In the FiSCIT shop.
ah
The most efficient one is to turn crude into HOR then into coke
It’s pretty good, 300 oil to 1200 coke
time to pull out the sommersloops
why would you sloop something so cheap?
I’m struggling with nitrogen gas flow. I’ve got 12 blenders taking 150 each and a 9-train platform delivering the 1800/min. so the ratio works perfectly for 3 cars per 4 blenders, but the flow rate I guess being at the 600/m cap causes backflow problems, or gas filling vertically? Should I split it to 12 cars or split the lines down to 1.5 cars per 2 blenders? I tried looping the pipes and adding/removing buffers, pumps, etc. or put the train platform at a lower elevation so it empties?
should i build my big factory at ground level or higher up in the air?
Higher than the tallest hill
ok. will height limit be an issue?
Are the freight stations and buffers full?
No
Yes. I let them fill up before turning things on. Should I reset and flush it, then let it refill and try again? It felt like the buffers made it worse
You should post in questions and help, post pics of your nitrogen fields, blenders, stations etc
I just unlocked oil tier. Is it common strat for people to make malls, finished automation line for each product and i can just grab it?
ack, will do.
Use the dimensional depot
You can still do a mall if you want, but its largely pointless now
What is that?
check out the MAM
You have to research to unlock those in the MAM but once you do they are game changers
Satisfactory console edition
It’s in the alien technology tree
Not yet available I believe
I know it
I do wish a central storage space was more useful for other things because they just look and feel so cool
But I feel it in my heart of hearts
Hey bookie can you check #1038092680493801533? I couldnt post here
I somehow managed to mute ADA, anyone know how to re-enable the voice-over ?
https://gyazo.com/4e3fdee2f45b774ef34166a72f291c1e
can i get more inventory slots than this?
just in mam?
Ok I have a new ranking list for everyone to review. Today we're doing types of conveyors. From order of most to least best...
- mk5
- mk6
- mk1
- mk3
- mk2
- mk4
anyone wanna call and play
- mk6
- mk5
- mk4
- mk3
- mk2
- mk1
Mk 3 above mk1 for me because I always over make steel, otherwise total agree
Yeah I agree with Lumi, mark 1 needs to be lower
I'm glad you two understand the spirit of conveyor bestness. I may disagree with you but we're all great people with great opinions
Why do you think mk 1 is third best btw? I’m curious
I need the rain to start outside so I can go take a factory break but the weather channel is lying to me
Why does the weather dictate what you do
I use it a lot between my manifold and the structures it's connected to so it gets spot 3 instead of 4
HOWDY YALL
mk2 and mk4 are clearly worst because the recipes are most obnoxious when you want tons of those conveyors when you unlock them
my dog likes the rain - summer is nasty here for him
I use the belts that are justified by the outputs/throughputs
Hi all, are there command codes for getting more mercer speres? I don't feel like (and honestly don't have the time) to run around looking for them and I need a lot more of them
True, but like mk.4 sucks resource wise to mass make imo. I still use them, I just don’t rank them higher than 3
yeah sometimes you want a mk4 segment to get more resources out of a miner or something but it's not one I'd use for the full manifold just because it's highest tier at that point in the game
use AGS or a save editor
aluminum on the other hand... once that's running I can basically do as many mk5s as I can imagine
Honestly once I got tier 5 I’ve been using it for almost everything 😆
Hmmm I've never done that before
Is there no other way?
those ways are both pretty trivial
The two ways given, one of which is available via the actual game menus, aren't enough?
AGS apparently affects things like achievements and the other one seems a bit scary considering I have never messed with a savefile before
Correct, enabling AGS on a save will disable achievements for the save (not, like, retroactively, but from that point forward). There's no other ill effects
Save editing via SCIM (https://satisfactory-calculator.com/en/interactive-map) is quite safe; it's extremely frequently used, and I've never heard of it bricking a save. Obviously it's a good idea to make backups regardless, of course. :)
Look at all these people using different belts in a factory instead of the fastest available everywhere
In defense of sphere acquisition, though: there's a lot of great reasons to go exploring anyway. Spheres, Sloops, Alien DNA, and Hard Drives (alt recipes). All of that can be acquired via AGS or SCIM too, of course, but it's a very enjoyable secondary game loop, IMO.
Ain't nobody have time for that
Considering this is my first playthrough since achievements were in the game I would still like to get them even if I am not willing to invest hours in searching for 25 minimum more mercer speres
I agree that collecting enough spheres to fully build out a good Depot system does take a fair bit of effort, but the knock-on effects of exploration are pretty big
Thanks I will look into that then, those this affect achievements too?
Plust that way you'll have more opportunities to see cool sites to build more factories, etc. :)
SCIM does not affect achievements, no
I don't mind a bit of it but to get to where I want my first factory to be it would require way too much time which I just don't have
Ok, thank you 🙂
25 mercer spheres really won't take long to find
Or just use the mod that let you craft balls, if you want a less but still cheating way
Lol that depends on what you consider not long
To be fair the conversation started by talking about ranking the different conveyor belts
Also I honestly always run out of encased beams around the time I unlock them so I mix and match with mk 3 for a while
I just spend an hour and found 3
Couple of hours maybe, if you don't know where they are
Perhaps later in the game when I am faster
I'd argue that Satisfactory in general is not a great choice of game for someone's who's very time-constrained, but there's nothing wrong with skipping bits of the game you don't care about, of course. :)
Did you use your scanner? Also tbh it is easier to grab them once you get a jet pack
I did, and no jetpack yet
Whatever the fastest belt you have available, automate the materials needed to build them faster than you can use them up, and feed them into depot. Then never need to think about it
Just got the gasmask which was preventing me from getting some others and there seems to be one nearby for which I think I need to blow something up but I didn't get there yet either
Use nobelisks for blowing things up
Find some sulfur and start researching it in the MAM. :)
💥
Honestly the running back and forth in this game is my least favourite part so I am trying to limit that with the use of the dimensional storage things
That’s what I do eventually. I just have a gripe with mk 4 in particular cause when I unlock them I don’t have that set up yet
Blade runner cuts the running in half
Have you done any quartz research yet? Bladerunner helps a bunch as well as bunny hopping or slide jumping
If you want to be a rabbit you can traverse faster than a stupid car lmao
Just got those 🙂
Even without the Depot, there's always been solutions to not having to run back+forth, btw. Can set up building-material logistics ahead of time, prior to building the remote sites, to get stuff delivered to your building site (via vehicles, trains, what-have-you. I realize you may not have unlocked trains yet).
My hand is hurting from the bunny hops
Ada watching me bunny hopping at the speed of a train
Depots are definitely the go-to solution nowadays, but even then, as you've noticed, it does take a nontrivial amount of time+effort to upgrade + build out your Depots to fully usability
bunny hopping is so insane
You'll already have steel beams automated, feed them towards a good source of concrete, job done
indeed no trains yet
it has no limit to speed
It's just annoying with slopes when you suddenly stop
Still, Tractor is unlocked quite early and works great as a solution to the material-delivery problem
is there a mod for building stability or something? I would like to build aesthetically, but also realistically
The key is realizing that "how do I get building materials to my site?" is just an indirect problem that can be solved, instead of an annoyance. Most folks just see "I need to automate Resource X" as a task and then anything that gets in the way of that as an annoyance, when really it's two tasks: 1) Get material to the site, 2) Automate the resource
But yeah, Depots kind of short-circuit the first bit once you've got things built out sufficiently
tbh not really a fan of those, they seem super slow and require a lot of fuel
don't need a mod, just need your sense of "yikes"
What does 'building stability' mean
"shit gonna collapse if you do it wrong"
Vehicles can support any throughput of material delivery you want. IMO fuel consumption isn't bad at all, though of course opinions can differ. It's nice that you can just use a handy coal node if there's nothing else near by
well, obviously xd
But anyway, not trying to discourage you from SCIMming your way to more spheres, of course, just pointing out that even in the absence of Depots, it's possible to build remotely without having to run back+forth between storage and the site
all my coal is being used for power and steal
Find more coal
The truth is that these were not options when I first played the game, the mercer speres just gave a line of "this will be important in the future" and now I am completely spoiled 😛
Heh, well to be fair, coal as vehicle fuel is most convenient when there's already some free coal near where your routes need to be. :)
what is the secret behind the rail signals why do they constantly want to be placed precisely the exact way i DONT want them to be
IMO vehicles really come into their own once you've got Packaged Fuel available; a little bit of that goes a long way
You can change them now since 1.1
the price on kick starter is it correct?
IME you can generally just spin up a single reasonably-modest packaged-fuel-for-vehicles factory once and that'll tend to be good enough for the rest of the game
128,167k i am guessing?
yeah great how? because its CONSTANTLY facing the exact opposite direction i want it to be
kickstarter shows the pledge in poutine pounds but also shows you the currency your profile is configured to
can i place two path signals in a row???
yes
nice thanks
are you looking at the total pledged?
and how do i turn the signal to face the opposite direction??
i ermm might be @leaden turret no coffee yet
mouse wheel or point your mouse at the opposite side of the join between rails
As SignpostMarv said, you're looking at the total amount pledged so far, from all 500+ backers. Click on "rewards" and scroll down; those are the prices for the actual rewards in the kickstarter
(There's also somewhere in Kickstarter settings to show the amounts in your local currency; when I visit the page I get it in USD instead of CAD, etc. Though maybe that's only if you have a Kickstarter account)
yeah that aint toding anything
i am HOPING this goes on the lizarddoggo and we can get it after everything is done
Pledge amount: Poutine Pounds
About [local currency]
(Actually the "campaign" link and scrolling on the sidebar looks like it might be more usable than the "Rewards" tab; that one's a bit messy IMO)
Mine shows in local currency; I have to mouseover to see the poutine pounds values Er, wait, it does on some pages but not others. Weird.
Sometimes I have to hop onto the other side of the rail, or worst case just build it a little further back. I get frustrated at how intersection signals snap all the time… because they don’t work right at the snapped location unless you build it twice or build it further back.
why does building it twice (build, deconstruct, build again) work when building it once didn’t? Idk
coffee stain stuff I assume
I got the keyboard addon because I was forever having to switch the KVM to pause the music on the personal machine in the then switch back to the work machine
i got the ficist keyboard addon thing i found its really good to do when i eat
keyboard addon? what does it do
lights up and has the keys of f q h and space
add-on pledge, not a main pledge
i find it really handy
it's a 4-key usb keyboard
on lizarddoggo.com for the one i goot
Heh, I ended up writing a TUI to control my home media player so I could SSH into it from my work machine and control it that way. :D (https://github.com/apocalyptech/pympristui)
oh it's on the main store?
going to dm u it ONE MOMENT
(I don't see it on the page)
dm u it marv
or not https://lizarddoggo.com/products/ficsit-mini-programmable-keyboard @frail sleet
thats what i have
oh shit it's rgb? XD
that'll be handy for when I cba to turn the light on
if it was NOT 31C or 32C today i coulld play
Ooo
i also got bean 2 coffee cups a lizard doggo and purple power slug from there
it looks kinda like a worse version of the wooting uwu but it's also half the price so all good
i love the space bar when i eat
for stuff like subs buns with stuff
like stuff with my hands and there messy so ya
guys help me out here pls
so im building a train station for the first time but it says station is unreachable
you put the front on backwards
im building a bi directional train
it's facing backwards probably
it has one sec if i put it in @frail sleet
the station backwards?
or )=======). that's also wrong
====)(====
q and f and h and keys
be unique and put the locomotives on the inside
howdy @unborn gyro alien
is there a order to the stations and freight platforms? like the station first then the platforms?
station first, platforms behind it
it wont work the other way around then? thats how i built it
want 31C or 32C high today and for me to hot to play
the train won't drive in automatic unless it has a locomotive in front I don't think
It can but now your cars will be in front of your locomotive. It’s a weird look but it’ll work
does it not? I swear I got one working then deleted it because I didn’t like it
i still have ficmas every day mod on
can you time travel for Ficsmas? (Change computer time)
mods or that
after changing it might go do something back it might be a day or 2 behind but idk
Hey guys, should I go with fine concrete or bolted frames? I'm at the stage of the game where I'm building my first coal power plant, and I havent built a modular frame factory yet. i already have cast screws, and am producing 40 concrete pm. Any tips would be usefull
i play with QOL mods a bit 🙂 for 1.0
frankly, I wouldn't take either
I like steeled frame better but that does add an extra resource into the mix so your call
And wet concrete, same reasoning
does anyone else have trouble choosing what path to take when Ziplining? I swear I heard you press the direction you want to go while zipping but it never works for me
unless you use iron pipe, then it doesn't. and it's actually better than bolted
ya some of the combo deals get wild
interesting, I haven’t had a case where sinking water was needed but I’ll keep it in mind
ya tbh it’s mostly about convenience (there’s a lot but it’s not everywhere)
you don’t recycle it? I always build aluminum on two floors so the byproduct flows down
and idk if I was that desperate, quartz is worth a lot to sink, and already gotta import it
ya the two-floor trick is the best I came up with, obviously there’s the pipe circuits too; I did end up needing the VIP junction for rocket fuel (turbofuel priority), but that’s because I put the recycled turbofuel on the bottom floor instead of the top. Lack of foresight there
Got a recipe choice for the ages: Biocoal or charcoal?
i've never had issues getting 600 water per min in alu setups
leave the drive to rot in the drive library
That's exactly what i'm doing xD
I do need to get another phase done before i can unlock more alternate recipes tho
The only alternate recipe i have available that isnt biocoal or charcoal is automated miner
Which is also pretty pointless
sometimes I just like to stare at my factory and wonder what to do
automated miner is goated tho
I dont need it for now
Is there any in-game command to give you items? I have a satisfactory equivalent of a minecraft creative mode world where i test things out
I made like 50 automated miners at one point and just havent worried about it
ags
If you have mods installed, there's a cheat menu you can use
!wikisearch ags
Advanced Game Settings (AGS) are essentially cheats that allow customizing the Satisfactory experience.
I had problem with the aluminium, I tried to reuse the water after the proces back in the system again, but no matter what i do it just fills the pipes fully, even tough i count everything correctly, so i just ended up routing the water to a concrete setup. Then there were no problem anymore (the water extractor were set to the right amount i needed after counting in the water from the proccesing.
I already turned everything on
mine do the same thing tho
so idk how that's supposed to be the issue
there's a button to give yourself stuff in the ags menu
Aight thx mate
hmm... this gives me a question I really wish to consider
can I realistically make a blueprint that lets me make a bunch of roads?
equipment changes at random it seems can anyone help? I scroll to say my chain saw and then try to use it and it will switch to something else. Any known fixes for this?
is it always switch to the same equipment ?
Maybe your scroll sensitivity is to high
So it skips one
which is required more in the endgame, aluminium sheets or casings?
ehh, i feel like i go through a lot of casings
sheets never seem like a prob
casings. but since you're asking this question, you probably shouldn't take the answer into account
usually it's a case of having alt-tabbed so the game thinks you still have the alt key held
Anyone ever managed to mute ADA ? I got the messages pop ups, but voice does not play. I don't know how I disabled it, and I find nothing matching in options
I'm just trying to design one aluminium processing plant and would like to know how to balance between casings/sheets
best I can say is I scroll up or down and when i try to use the item in hand it switch to the next one in like regardless of scroll direction
your performance has been so poor you are abandoned
I'm looking into sensitivities
like I said. this is not a useful question to ask. if you don't know the answer, you shouldn't plan for the future, and build for what you need right now. and if you do, you wouldn't ask
I loaded into my friends server and I don’t have any of my stuff, jet pack, zip line, etc. any idea why that would happen?
The only thing I have is the stuff that was backed up uploading into the dimensional depot
player inventory are save specific
So why would my inventory be wiped when I logged off for the night?
ah, that's what you meant. in that case, there should be an offline player where you logged off
kill the player, and the items should be in it
Okay I’ll try that
dunno why it'd happen tho
it ususally happens if you log into a singleplayer world while offline and then come back online (or the other way around idk)
for my train system should i just make the train fly over the hills or should i make it go on them
it wasn't that long ago bro
I’m looking around but don’t see it, do you think it despawned when my friend logged off for the night?
@peak wasp love love love this shot! Very nice use of photo mode #screenshots message
i've seen a body despawn after a long time, but it turned into a death crate (as if it was killed), not disappeared entirely. but if you're on a dedicated server, idk
ty
omg i want it all so bad but i dont have that much money 😭 😭 😭
it's on sale right now. it's not getting any cheaper anytime soon
What is the correct way for the train dock, one carrier for 2 items or for just one?
I need inspo on buildings to build and styles. I’m not an architect and not great at designing stuff
Does a train need a loop or can it just go back and forth on one track
If you have 2 locomotives it can
you need a locomotive at both ends of a train, and then it'll be able to drive in both directions
for one train, yes. for more than one train, bi-di is a nightmare
I have 2 trains that are technically on one track, but not quite
I have a train station in the middle of that track where the trains meet
whow i can make 2 train share one train station? with signals or there is another way?
signalling bi-di is a terrible idea in general. more complex, and terrible throughput. but as long as you don't need signals, bi-di is fine
last question i have a factory with 12 items to send to de Central Store, i can split it into 2 trains or one train with 12 cargos? what is more effecient?
most efficient would be to have separate trains and stations for each item
At that moment I would have sent a screenshot, but I'm not at home
but the question is whether you need the most efficient solution
I think you meant 1 way
Did I mention how I love trains?
Guys. I have put my first 5 refineries ever. And I already hate them kek.
This fixed the issue tysm
@lament niche there is a fix
the thing is im trying to move the items from the main factory facility who can craft 12 type of items, the the new Central Storage, so the question is about of desing
i would do a question post in the help section later
who dare randomly pingeth me
you can't run multiple trains on a 2 way track
I think you can if you make overtaking zones or something
How do you kill the stinky plants lol They don't seem to care about anything I do
Bomb them
those don't exist in satisfactory
the bypass has to be 1-way. so it's no longer 2-way
bomb.... hmmm don't think I have those yet
bombs
no, watching other people play SF is painful
You’d die if you saw my gameplay
Early game (just unlocked coal power)
Should I invest into it or will there be a more powerful energy supply not that long after this?
Do 2 GW of it
GW?
And yes youll get more powerful sources
there are 2 different generators and like 10 different fuels available later
2000 MW
Oh, ok
1000 MW = 1 GW
and later 1000 GW = 1 TW
remembered that Ineed to automate consumables
Dear god
Huh? Horsepower
it's even more cursed than I thought 🤣
one Btu equals about 1,055 J (varying within the range of 1,054–1,060 J depending on the specific definition of Btu; see below).
You made me look it up
Not sure if it's US Customary
But I found out that "horsepower-hour" exists
aww I liked the spicy surprises now and then 😦
Hey quick question what version of FSR does satisfactory use?
which spliter can act as an overflow the smart one or the programable one??
lmao, I just want to know if the game will look like dogwater if I use FSR since FSR 1 and 2 look really bad
No way there are a lot of UE4 games that have FSR3
UE5.3 I believe
Minimum maybe FSR2
all splitters can
I downloaded a mod to making curved zoops and it uses the caps lock key so no I am going to be in caps lock hell -.-
FSR 3.x, either 3.0 or 3.1, in self-compiled version, not the 3.1+ with AMD supplied binary.
On UE 5.3.1
Niceeeee
It would be awesome if we got an upgrade to UE5.6 for some free FPS gains but that's probably not likely.
Btw I have this weird issue where on the AMD RX 580 when I want to use vulkan it just forces itself to "forced directx11", this gpu can run both dx12 and vulkan fine, shown by forcing the game to use them in flags
I wonder what is causing the game to think that the gpu is too old
eventually we will
Soon™
Oh nice!
yeah, they said that they'll need to do a UE update to add weather back in.
and they also said they want to add weather
so we can conclude they want to do an UE update
Well it's just that they made some significant engine performance tuning in 5.6 specifically that would be nice to have for those without 4090 cards :)
should i use fused quickwire or regular quickwire
depends
most of my stuff is in grasslands so theres like 0 caterium
Grasslands has the most caterium nearby
seriously
Just head west towards the ocean
fused uses copper instead of caterium
well should i automate quickwire and aI limiters first or should i go automate smart plating and redo my reinforced iron plates
yeah i know
Do you think caterium stuff will benefit you
Or do you rather just wanna get to the next phase
There is a pure cat node on a little sky island just at the south edge of the graslands.
i mean i want smart splitters for my smart plating factory so that it isnt a migraine to build
My friend has Satisfactory on Steam and I have it on Epic Games. We want to play on her world, but when she selects "epic" for the session type, there's no prompt or something like that to have her log into epic games.
Is this something she has to do manually? She already linked her Steam account to her epic games account, but it still says "Log in to epic online services required for this session type"
im at that right now getting the upgrade tree
should i just use this
A year ago the game worked fine on vulkan, now half the terrain isn't showing up 😐
Yeah I built a litle cat factory there and eventually used it for my quickwire DD for my entire first playthrough. (Also beldet it across the gap for another factory which I now forget what it was for)
very convenient crash site that gave me the copper sheets i needed for the research
then use DX12
dont have to walk back to my base just to get it wahoo
It seems its trying to cull LOD's that don't need to be culled since putting the graphics settings on a higher level almost fixes it
Fineee
yeah but vulkan tastes good AND it's good for you
It was? I never had any rendering issues during the UE4 days, I actually have a lot more now
I got a 7900xtx to take my terraria experience to the next level but it handles satisfactory ok too I guess
i would say it is
yes because rocket fuel is next
if you need more power in phase 3 then yes
Turbo fuel is fine but rocket fuel is better
it's more oil efficient than regular fuel. otherwise it's as good or worse as fuel. unless you need the oil efficiency, it's easier to just do fuel
Nowadays its more so "no"
stick with diluted fuel if you want "easy"
Turbo only saves oil in exchange for coal and sulfur
I usually wind up spamming diluted fuel though instead the way god and nature intended
I am using normal fuel rn but power keeps shutting off
either way vulkan isnt better in this game than DX12
guess baldur already answered 
Yea but I have to set a flag to use DX12 on a DX12 (Ultimate since ik DX12 versions can be an issue) compatible card
Sometimes settings from other graphics modes end up hanging around in your user's Engine.ini, which can cause that, btw.
Anyone ever found a way to do more compacted setups... 🤔 I don't know how else to describe it, but I always see it as 'I must inevitably string something past half the factory to combine it with something else'... even if you try to 'mainline' a stack of belts you always seem to end up with something that has to be strong across machines...
There's a post somewhere on here detailing exactly what to remove, but you can also just delete your Engine.ini and it should reinitialize with the correct stuff, to get rid of the "forced whatever" notice
But everytime I change my settings it tries to use dx11 giving me a dx11 warning
its just a game restart away from changing my settings
Yeah, it's 'cause of stuff that the game leaves in Engine.ini.
I will try deleting it in a sec
Removing that file is the easiest way to get rid of it
i think i remember baldur saying somewhere that the settings migh tbug out and show DX 11 even if its actually using vulkan
could use RTSS to check/validate
I can say that its using DX11 by the fact that its not glitching out, anyways I have given up on vulkan, let me delete engine.ini
well im cooked 
Renderer isn't selected in that file AFAIK.
Use -dx12 launch argument to force DX12, apply ingame, then remove the launch argument.
I have been using launch options but I have been told constantly that engine.ini holds the mode even though I don't see it, but I still tried it
i grid just collapsed and i am having a hard time jump starting it again
BTW @wanton portal if you are gonna use FSR then i recomend adding these 2 lines into your Engine.ini file
[/Script/FFXFSR3Settings.FFXFSR3Settings]
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=true ;(default: False) fixes ScreenSpace reflections when using FSR as AA/upscaling
a longer explenation on this is available here: https://questions.satisfactorygame.com/post/680d04ad6b7c57319636af55
Thank you
Depends on game.
In Satisfactorys case, (almost) everything you can set in ingame Options is stored in GameUserSettings.ini.
I will play on linux when the games that I need to run work
engine.INI can sometimes have a line that sets RHI (particularly when you select Vulkan)
ive tried to disconect it from the main base but it seems like i cant find cable conecting it to main base is there a method or something to do that??
Hm?
ok im out of ideas. does train rails or hyper tubes transfer electricity or something because i cant find ANYTHING connecting my electricity grid together yet it still is somehow connected
SteamOS is just arch linux but for the steam deck, its very limiting in what apps you can install due to it being immutable
So in a day to day workload it is absolutely useless
does turbofuel make the jetpack faster
Arch just shouldn't be made for normies
My favorite stable distro is Fedora
The KDE version apparently has an issue where if you update from the GUI the desktop gets broken and it gives you on screen instructions on how to fix it? let me pull up whats it says since I cant post a photo here
We are going to need some experts to dechiper this
Go on #screenshots to see the error I am talking about
oh wait mb
Wait since when do constructors take reinforced plates
always
#screenshots message That took some concrete and silica
#screenshots message And I thought my roof was big...
Welp no
It was completely unneccesesary but i did it
how many train modules can i have before it slows down?
I think a lot
and it is one per freight module?
Where
Technically it'll accelerate a bit more slowly with every single car you put on
What your engine-to-car limit is depends a lot on how much you have to pull the trains up; on a perfectly flat train network you can add a lot, though it'll accelerate slower and slower
And keep in mind that cars with material in them weigh more than empty ones
The best thing to do, IMO, is to just set up your route and see if a single engine does the trick. If not, add another. That does require leaving some potential room to expand at your stations, of course.
Obligatory "screws are fine, just don't centralize production"
Screws only get a bad rap because people try to send hundreds/min from a central production area using slow belts. Which, yeah, that's gonna suck.
Instead, just Don't Do That™, and you'll find they're not problematic at all
nah, they're bad because recipes that use them are almost all just bad
I used the vanilla screw recipe in one of my bigger HMF factories on my 1.0 save. :D
thanks
using one train worsk right now
does the train wait until the freight car is full to go back?
depends on the settings
Loading behavior is determined by the freight platforms; you can configure a platform to only let the train leave when the car is full
https://gyazo.com/a000265e56007915d5ffdce057be6dd4
where do i do it?
in the timetable
Oh oh, right, it's timetable, not station
(I rarely end up using those settings so my intuition is sometimes wrong about 'em. :D)
now "next stop is unreachable" not sure why
station backwards
Hello there
I mean if you enjoy dealing with multiple belts of screws then yea
Just a li'l screw constructor directly in front of each machine what needs screws. ezpz. :)
for no benefit at that
Not everything needs to be a manifold (or even a balancer!), etc.
Is the docking process meant to be insanely slow
It just keeps honking and moving randomly
Mine has taken longer it’s just honking and doing nothing
Something’s wrong with the timetable then
it honks when departing
the throughput calculator on the wiki is per car, right?
yep thanks
idk read the wiki
but probably
the throughput is fully linear with number of cars, so it makes sense to do it per car
It doesn’t state it explicitly so idk tbh
i had a quick question- is there anything you can actually do with the Hub once you get off biomass power? Other than doing the research objectives i mean
you can craft there but I can just build a crafting bench
If I wanted to do my medium size HMF factory with the default recipe it would cost 10k iron and 4k coal, and the screws would be 10k/min
there's a player customizer inside, and the packer game
didn't know about that lol
you can respawn there, mess with the toilet, use the customizer, play the game inside the other room
default HMF is absolutely trash
With the way I did it it’s 2400 iron and 1750 coal
you can't sink pellets
Yikes
If you have PCC you can easily convert them into rods
What is pcc again
1:1 cubes to rods
Pressure conversion cubes
If you have spare production I’d do it since it’s a pretty easy set up
Just fuckass fused frames and rcus
Pretty easy huh
Can i sink encased plutnoium cell
This game just keeps fucking me
also, do i need the other varieties of nobelisk for things? I'll get to it eventually but the "base' nobelisk breaks the rocks, do the others do more?
they do different things
So you're telling me you can't get rid of the waste or what
I basically used the fancy nobelisks to see what they did and then never touched them again 😆
You can sink Plutonium Rods
Alat just to sink them...
Or, if you process all the way to Ficsonium, that produces no waste
Fuck this game
Sinking Pu Rods or going all the way to Ficsonium are your two "clean" nuclear options
just build a ton of storage way in the corner of the map and set up a disposal conveyor going there 😄
Can i jsut rest for a second
Yeah, how dare the game have production chains!
I have it, it takes 22 days to fill it with 120 waste/m
not unless ADA says so 😦
Real days btw
Sure, either in game or out. Can always touch grass, etc. If you're not having fun with the game it might be time for a break
Everyone burns out sometimes, even with things you enjoy
The problem is i am having fun
Do plutonium rods produce nuclear waste
Like basic nuclear waste
yes, plutonium waste
if burned, yes
Yikes
Yo
I might just power my whole shit up with plutonium rods
They produce 1/m 😭
* min
I have 79 industrial containers per blueprint
m is a meter
I think you could understand me in that context
that doesn't change the fact that m is a meter and minute is min
Didn't see a point of correcting me
What produce 1 of something per meter
Where is the teacher who always taunted us about units when I need him?
Not everyone here lives in US btw
There are different education systems all over the world yk
You need to live in the us for a teacher to correctly teach you how to use units?
hanging out with the ones that told me I wouldn't have a calculator with me at all times
There are different countries, languages etc.
Some school don't focus on it that much and some do
Then it’s a bad school lol
just remember there are 63360 inches in a mile and the rest will come naturally
Lol, I remember thinking they were right when I sat down for the standardized exams I took
I may be broke, however, credit is a wonderful tool. <adds expensive merch to cart>
I had to memorize the square of all numbers all the way to 20
Mk 3 miners are so peak
what happens if I have a drone shipping stuff to 2 different ports? how do the ports get prioritized?
you can't
you can
Having a hard time deciding...
Is it worth the extra effort to pull more resources in from all over the place to make more alien power matrix, and use sloops to build more alien power augmenters, or at what point is it worth it to sloop the matrix production?
Got 3 augmenters and trying to get my head around production of matrices, tempting to get some more sloops to make that task easier, but then I get thinking that it might be more efficient to use those sloops I find to make more augmenters...
My brain is going into an infinite loop that isn't resolving itself
@timber shoal There isn’t a priority system with drones. Standard way to do things is to guarantee production > consumption so both get what they need.
How much extra power do you have? That probably guides the route to take
"priority" would make no sense, drones only go to one port
“one to many” systems exist for drones.
many to one, not one to many
One port to many port describes the item flow. Seems fine.
it's not so much about power efficiency, I've got way more power than I need, it's about the effort required to make 15 alien power matrix per minute
How much power are you making l
if you mean beltwork, yes
But drones cannot fly from one location to many others.
Its the other way around. Many other ports can target one
If you don't have much extra power slooping might knock you offline. If you have tons of extra power I'd sloop them at least until you need it for something else (like more power)
there's zero chance of me running out of power, this is not a question of power, it's a question of effort
We’re talking about the same drone thing. It’ll have to be described either way. There isn’t an official grand council of nomenclature in the community. I’ll call it either way.
approaching 1TW
guys;
I got 9 Fuel Powdered Generators working.
And the power I am making makes me look at my coal generators with disgust
Is this an evil arc?
it's a big difference eh!
what kind of fuel are you feeding them?
"I don't want to play with you anymore" face is all I have right now.
the first fuel my friend, I am like at beginning lol
aha, long way to go, enjoy the journey!
and I for some reason managed to understand using valves lol
I am sending 20/min to make rocket fuel for my jetpack and 180 of regular fuel is burnt
i'm about to unlock fuel power, i just spent the last like 10 hours re building my storage room lol
it wasn't very wise to disassemble my old one BEFORE working on the new one lol
so it's taken me a while
if you can turn it all into rocket fuel, it'll make life even better, rocket fuel burns a lot slower than regular fuel so you will find the same production can feed a lot more generators
bro that's 3 tiers later than he is
yeah I know my mate, thing is I cant send sulfur and coal to where they are properly right now so I am burning fuel as it is 😄
he just said he's using rocket fuel for his jetpack
but yeah, rocketfuel is a big nono for me, I could maybe make turbofuel but even thats far 
yeah but its like 1 refinery barely making for me lols
Train only hits 80 km/h uphill bruh
choo choo
we are heading there brother
I just need to clear the grin off my face from the power I am making
I found the blue crater in the south east to be a great place for rocket fuel power plant tbh
I am at northwest brother, that place is so far away from me, I mean, literally the farthest 😄
last time I wanted to go to a cute journey, I stumbled upon a red forest. Thought it was cute. Thought it was nice. Thought it was safe.
Lets just say, it was a humbling experience.
With my trusty rebar gun with the basic ammo.
red forest is not a place for the unprepared 😄
Good point
Frankly after building my rocket fuel plant I haven’t even gone back there once so just keep that in mind for future power plants lmao
You should have seen my face when I wanted to mine to get rid of an uranium rock, forgetting that what we mine gets into our inventory and I was like AAAAAAAAAAAAAAAAAAAAAAAAA
and I had 1 large and 2 medium stingers after me lols
you can just delete it when it's in your inventory at least
yeah, lets just say it was an, experience.
I hate those 2 stingers so much, they are so relentless
try the swamp 😄
Even them being cat images doesn’t save me from the shock of them jumping in my face from ages away
I watched a video about swamp once and I am NOT going there before devs implement a dodge feature.
👍
I have not touched the eastern side of the map like at all at this point. I fear when I eventually must search through the swamp for goodies
any tips for flattening the power production line? is it only dependant on the generators themselves or is the pull from machines also a factor?
biomass burners will produce exactly what's needed, no more. anything else produces regardless of usage
what are you trying to flatten, and why
im at coal / fuel
Should I do mathing or should I let all my factories not work 24/7 perfectly
The most useless feature gotta be biomass burner overclock
im just trying to flatten the max power production line, it just seems like a fun project
I producce 50k mw and only use 16k, the max cons is 32k 😭
max power is just whatever is connected, that should be flat unless you've got stuff you're disconnecting from time to time, or if you have variable production stuff like geothermal
useful for opening drop pods
I've used that, mainly during my transition from biomass to coal
Unlocking overclock before coal is crazy work
using wrong units yet again lol
The game literaly says 50000 mw
honestly, whatever makes you happy
I didn't do truly "efficient" factories for a very long time and did just fine
it says 50000 MW, not mw
It's just capital letters
@devout needle The graph has multiple lines. Getting a fully flat max production is pretty easy. A flat consumption line is impossible at a certain point.
and a k MW is not a thing
yeah i mean actual production, i dont have any variable atm, just two coal and one oil
the game says everything in MW, it's just less to think about if you ignore the units, nobody cares, it's just 50k power, it's not real watts
Whatever
everyone here knows 1 MW is 1 million W, and 1000 MW is 1 GW etc etc., but the game calls everything MW, just use that, it's less to think about
I will still use it regardless because i will forget it in 1 hour
it could call it funkywatts if it wanted, it's not real life, it's just a number
If your coal/oil gens are running correctly then the max production should not be changing
Unless geothermal
okay, thats good to know, i thought i balanced everything but i guess not
@devout needle If your max production is variable it means your power production structures aren’t running continually ala they’re having issues with ratios, etc.
probably water issue somewhere
balanced just means equal, not necessarily running at 100%
it can be balanced at 75 and it'll fluctuate
Just go back to your power area and search for those good old yellow lights and begin troubleshooting!
yippee! cant wait
Gotta correct EVERYONE 💔
Yea I guess a variable max power usually requires both not optimal ratios and not drawing max power at all times. Or something like that. Just improper ratios and max draw will just be flat line below desired.
the fact that pipes only carry 300m3 of water is the bane of my existence for early game coal gen atm
or mid game i guess
Welp, progress facter and get mk 2 pipes
just use more than 1 pipe
They probably meant balancing out how much water vs coal was getting to the gens or something
^ yes
im aware and am doing that, its just a bit more to wrap my brain around compared to items, especially optimizing
especially with things like sloshing that im still not fully sure what it means
what I did was this: 16 coal gen setup with 5 water extractors, 1 water extractor connected to both pipes going to the setup
pipes can move fluid in both directions, so it's a bit easier to manage multiple
Look on the gg wiki at the coal power plant page. At the bottom is an image giving a good example of how to do pipes to help with the limit
Coal power gen can't be that deep 💔
alright?
cool story bro
There we go found the link
yeah ill have a closer look at it , i used it but kinda slapped it down
Never told you a story
ignore the annoying lad, it is all about balancing and game teaches you about pipes without giving information about pipes lol
its probably the merging of pipes that screwed up the balance
https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator this indeed got a great link on how to do pipin'
So mad at me gotta harrass me EVERYTIME you appear in chat
i didnt have a multiple of 8 coal generators i think so i didnt follow it to a T
but ill look into this thanks!
Such a bad ragebait
You are the only annoying person around, but I don't target you. You are not that special.
going to take a break from progression to optimize everything to make sure all is green just because i can
"I don't target you" procceeds to tell everyone that i'm "annyoing"
are smart splitters bugged
Why do you think they are bugged?
I thought it was over but no
too much off topic, keep the chat off from personal issues please.
You gotta tell every person on this server
cause im dumb
"ignore the annoying lad"
Keep it off from personal issues btw
That doesn’t really give much details 😆
Before that argument you never said that btw
You were annoying the person who had clearly issues with coal gens, saying "its not that deep bro". I mean, you were annoying. What you said was annoying. It is not that deep, ironically.
Now stop going off topic.
sorry lol
i fixed it i was just being stupid
Yeah i said coal gen cannot be this deep
both of you are annoying tbh
That was an annoying commenct. Accept it and move on.
Everytime i see you in chat and i say something or you say something
Always gotta tell everyone about me
I have personal issues with how late in the game portals get unlocked. That should be like a tier 6 thing
Move on from that argument
I set my splitter setting to the opposite side and one of my aluminum lines went down lol
But keep the same recipe
So it's not too op
I would say portals are truly meant for late game enjoyers?
nope, oil powered so it's organic
What are portals even used for mainly? I’m not there yet so have 0 idea
Lore-wise it makes sense for something to appear late game I guess.
mods are your friend, there is one mod that gives them to you immediately and uses iron rods for fuel instead of singularity cells
I'm on a server and my mk.3 lifts are moving the speed of the mk.1 lifts
Portals might be a lil too op for tier 6
they consume tons of resources and by then you already have hypertubes going everywhere
teleportation, what else?
Who even uses basic hypertubes
I mean atleast when you unlock portals you'd prolly use cannos
Literally to teleport you from one location to next by consuming a very late game item constantly to operate.
Or trains atleast
I do but I use a booster like every 30m so it fliiiiiies
Cecil telerpotation
Can they teleport items/things on belts as well?
nope, only you
Damn that sucks
10 million dollars for 1 teleportation
Don't you got like full inventory of stuff
eh, by that point of late game, you probably got an entire train system going around doing its thing.
I don’t know what you mean
I mean like get thing you need with you
Yeah but it would’ve been cool 😆
True tho
That I agree my friend 😄
But i think it would need more resources per item
Yeah cause of dimensional depot. I meant more transporting items to factories via portal
I think it would use so much resources
conveyor portals or vehicle portals would be significantly more useful than the current ones
Well idk what the portal costs for teleportation currently so I have no frame of reference anyways 😆
Agreed
Train Portals
Also I don’t care about cost or efficiency, I care about coolness factor of course
is there any such thing as a priority splitter setup for gases?
I want to split a nitrogen source for packaging but keep my bottles separate between the two sides. Want to make sure one side doesn't steal empty bottles from the other side so I can't mix that.
What's up with junction
package it, smart splitter, unpackage
and clock the machines properly to get the rate you want
yeah, doesn't work because one side isn't guaranteed to return the bottles it gets
I guess I could put an intermediary packager/unpackager that is a closed system
What makes bottle return not guaranteed?
some recipes eat bottles. But also, the destination for one side receives nitrogen from other sources so empties may be diverted to another source
I could make a pair of stations for each source but that woul dbe painful as that station and general area is quite built around
don't let the bottles mix from the sources before unpacking them then. Unpack first, then mix the nitrogen via pipes
I don't have a known rate. I just let it "manifold" balance itself out
train only picks up whatever it has room for
but I get what you guys are saying. makes sense. the intermediary package/unpackage seems to be the best option
All the nitrogen gas stuff I did had the nitrogen bottles never deleted, consumed.
So the bottles did a loop and you just need enough bottles and it works.
there's a handy fused frame alt that eats them I think
cooling system? I don't remember
if you have enough tanks in the loop, it won't be an issue
turbo motor. and it's not particularly good
ahh yes. Well, it was good where I wanted it 🙂
I’m saying it seems like consuming bottles can easily break certain bottle setups. I’d keep bottles that are being consumed completely separate.
but even if you use it, make the needed tanks next to the motor production and deliver gaseous nitrogen
I do have a constructor or two that attempt to match the consumption rate to send back. but I assume I mess up stuff like that so like to have resilient systems. anyhow, the solution of a smart splitter of packaged gas is exactly what I want. thanks orgo 🙂
oops, KY
also, right now my priority side is much less than half the supply, so it "just works" without doing anything, but I was wondering how I would fix it if it didn't
is there a mod or setting that allows me to have no night time? On bigger builds its just annoying, lol
Yes for both questions
Even ported my bp mod to work with 1.1
what would that be, pray tell?
can someone help me in #screenshots
For what the mod i work on the blueprint mod, factory skyline
But that might not be what your looking for, if you want a bigger blueprint designer but it is a blueprint mod
some people reported a bug of persistent radiation and they said reloading the game fixes it
sometimes picking up something radioactive and then putting it back down can help.
@lean creek check above too
I restarted and its better, I actually put the item down then picked it back up and it made me more radioactive than before
What do I do with the 6 extra hard drives?
That's a old bug that funny enough was never fixed
Hey guys, at what point should I consider building a central storage building? I'm at tier 3, just finished building my first coal power plant but havent unlocked steel production yet (Still neeed to build a modular frame factory)
Basically I'm asking if I should consider building the central storage now., how scaleable it is, etc. My logic behind it is that all my other storages are full and I want to start sinking overflows
Any tips?
make a library
you can buy them in vanilla now, right? or do I still have a mod installed for that? 100 coupons
so you can have as many as you want
think its a mod
oh? interesting
no no I was wrong
Can be purchased in unlimited quantities at AWESOME Shop for 100 FICSIT Coupons each after completing Milestone 8-5 Particle Enrichment.
yeah you can buy them in vanilla
Hard drive for 100 coupons is crazy work
With remote storage you basically dont really need central storage
sure, it's meant to be a tradeoff in early and mid game. late late game it's like... 2 hours of sitting there
Particle enrichment is not early game
early game 100 cupons is madness I think, even at mid game
so you cant really farm cupons until the enrichment I think
It's like late mid game
Yeah but I'm only at tier 3. When Do i unlock the dimensional depot?
It's in mam isn't it
Have you collected any spheres yet, you need to scan in mam
Mercer spheres? Yeah got a few. WIll check mam now
Yeah have fun scanning those
but you need some mid-game items in order to use them to build stuff, too, though. Also I think you need 1 dimensional depot before the inventory option shows up for you
What mid game items? Just so i know how far away I am
Sam fluctuator, modular frames, wire and spheres
satisfactory
Honestly they are pretty cheap, you do have to collect spheres to build them though, you can't make them
I do like the game has more rewards for exploration, also sloops are good to collect to
Can I destroy the giant trees
Titan trees?
Yea
I wish...
I think you need a couple handful of computers for the research... you can find them by crashed freighters if you look hard enough...
Even now you can't destroy them, not even with nukes
Really? I really need the space for the 100+ refineries I need to put down lol
something I want to rush needs computers to research and always frustrates me
im cooked
Buy from the shop
Enjoy suffering
can you buy before you unlock making them?
Oh nah
What tier are you in rn?
They’re pretty common in crash sites tho
is refineries in blueprints reliably crashing the game a known issue?
I haven't played 1.1 much so idk
well, i say reliably, in reality it doesnt happen every single time but it will happen within a few attempts
Hmmm that doesnt sound fun
No. I slap down a blueprint of 4 refineries for pure-ingot recipes like crazy
just did one for fun right now - no crash
Guys. I demand all your sulfur.
This IS a threat.
Hand over all your sulfur deposits. Mines are all in God forsaken places.
a nice QoL change would be to have pumps default to pumping up all the time -- especially if it's on a vertical pipe.

Just made my way to some desert
go south, there's a nice pool area to play around in
It's like red
you'll find a bunch of friends there to play with you at the pool
Fuck oil i have to transport heat sink across 3k meters