#satisfactory
1 messages · Page 130 of 1
Instructions there.
Also, there is a mod you can use to show current UObject count if you would like.
That crash doesn't always occur because of too many objects. I get it frequently after playing a long time and slamming down blueprints at a quick pace.
probably wont need yet im nearly done with my factory
Also, earlier my save was saying it was at 2,000,000+ objects, which I know it's nowhere near that. There is some sort of bug I believe where it's not clearing out the ubjects and they build up over time.
Yeah 1.0 would do that after 10-12 hours of playing. 1.1 seems to be worse and I've goten it after just 3-4 hours a number of times now. Though of course reloading the last save always works, but if your save crashes on loading then....
i cant find where the obbject max is
2,168,688
i went to where the wiki told me to
Oh, you probably have to add that line.
ohhh
not entirely... I revel in the ones
Is it possible to get a notification somehow whenever my power demand exceeds the power supply (i have backup batteries)
not the nonbinary indivduals
Mmmm, need another ceaser... brb
not really
Not if your batteries take over. You'd have to keep an eye on it manually. without mods.
i wonder how long ive been at the object limit cause i just read the crash log
batteries are emergency food... build 1000 of them
there's a bug in 1.1 that makes uobjects "leak" and hit the limit every 2-4 hours unless you raise the limit
that makes sense
i increased it anyways
imagine you are the tetris piece
maybe i can open the map now
i havent been able to open the map for the last 20 hours
how do i use a blueprint on satisfactory calculator i have it in game but the blue print does not show up
hai chat! Just got the game officially (first played via frowned upon methods)
wish i could post images here (and i had my screenshot somewhere) so i could send a very happy ficsit pioneer about to start building their planet size factory
did you forget to unlock the map?
yes thats why i have map markers everywhere
how do i use a blueprint on satisfactory calculator i have it in game but the blue print does not show up
you can just not in this channel
my game is taking forever to boot up
ruh roh
#screenshots , #math-and-meta or #design-and-architecture depending where it should go
based on what you said screenshots is best for you
can you show me if you have time
my game still crashes whenever i open the map
@noble topaz Also, if it's a quest for help, it's best to create a thread in #1038092680493801533 with screenshots there
can you show me if you have time
Send me the save?
before i do i forgot to save th eupdate to the uobject limit lmao
lemme try that
Been there, done that, about 100 times 🤣
it pains me to say this but i am computer dumb, is that just like, usable ram. If so 16 gig (yes ill be getting more at some point)
Ram on your video card, or dedicated to video
ummm
something im sure
a number hopefully
You can right click on the task bar and open Task Manager, and check the performance tab.
Then click on the GPU
8 gigs i think
i put it in screenshots
Yeah, 8gb
I CAN FINALLY OPENT THEM MAPPPPP
on lock
which tells me i have been at the uobject limit ( or at least easily reached it since the 1.1 update) for about 100 hours now
crazy what reading a crash log can do to help
how do i use a blueprint on satisfactory calculator i have it in game but the blue print does not show up
wym
how would you "use a blueporint"?
did you add it to the blueprints folder
oh I thought you meant the production planner... mb
screen shot of the file please( and try to hide ur personal info
cause there are two file types for every blueprint
we can just call to make it easyer
.sbpfg and .sbp
i mispoke .sbpcfg
one of the things i've alwaays wanted an option for is how long to hold mouse button while deconstructing to make it faster. But time hack 2x halves the deconstruction time 🙂
you can call
@quiet gust
hi
Is there a way to fix broken save?
this stupid splitter is snapping in the floor lift hole instead of the lift itself
yeah, scim actually has a better loader and a compliant save
It's very weird, all three auto saves is broken ,and I don't no how the hell did I do that....
yeah go to https://satisfactory-calculator.com/en/interactive-map and in the top right corner load your save in and then export it back out and try to load that
What happened is I was playing the game and my computer crashed ,and after I restart my computer all three saves are broken...,.
computer crashing won't mess up old saves. maybe your game needs to be verified/re-downloaded?
if you post a savegame somewhere I'll try to load it for you
can i have a train bring in my plastic and also take out my final products or should i run 2 trains?
I tried the web can load the save normally, but even if I save another save on that web the game still can't load the save
yeah, it's your game. your saves are fine
Yeah this sounds more ike a shader cache corruption or something.
can you start a new game? can you save and load your new game?
That's what I thought, even if the computer crashing broke my save, it shouldn't affect the other old saves, cause at that moment those saves haven't been rewrite
so can you?
Haven't try new game yet ,but my game can load my other world's save normally
mods?
super weird. post your save game that you can't load somewhere like google drive and link it
One thing that can corrupt all three auto saves is that the game save gets corrupted as it is actually in memory running, then 15 minutes goes by and it overwrites all three saves with bad data. Would have to try older save files in that case :(
I create a new save file every day just in case.
i pinged the wrong guy mb
you will get screenshots when im done
thatll be in like aday or two
That's awful...
but its really easy to finsh the game now that it doesnt crash every 5 seconds
Ok let me try
dunno if you can dm files in discord but that would work too
u have to dm it and hope its not to large of a file
Ada can go straight to hell
How dare does she say I can't put Rocket Fuel into my coffee to get its energising effects
DON'T TELL ME WHAT TO DO MOM
the hell is a concord
Sony flop
They spent somehow like 400m on a garbage game
chat is 60 biochemical scuplters per minute too much?
With some of the worst character design i have ever seen....
Don't worry it was diverse and inclusive xD
Was a plane. Though I hear it may make a comeback
Everything DEI I have seen has been trash garbage that will forever haunt my memory
Let it be shows, games, DEI destroys everything it touches....
Indeed including Canada
Ignorance at it's finest
Facts at its finest
my game is so damn laggy now
Look at Disney and how complete the destruction has been all in the name of DEI
at least it doesnt crash every lag spike
I know just saying facts but I agree
Umm, you are aware that they are against DEI right? Last I'll say anything, but DEI exists because bigots and fascists exist. That should tell you enough. If there wasn't such a thing as exclusion based on race, gender, religion, it wouldn't even be a topic. Those against are those completely misinformed, typically from the far-right. (I.e. ignorant individuals who thought the current cheeto head actually cared)
Greed is king for sure.
Well if DEI was so great they'd actually be hiring qualified folks instead of just the talentless losers that create DEI based content we get now
If they were actually making good content I wouldn't have to go out of my way to avoid them
Oh my gah politic talk
You know, the sad part is that the majority of countries are in trouble because of that man thought pattern though. Yay for social media! 😒
I'm gonna go drink some more 🤣
what baout spide rpig
I vote for calling nuke hogs - Hulk hogs
То неll wітн тніѕ сомрапу. І'м DОХХіпg еvеrу емрlоуее
Misinformed I been watching all of favorite shows, etc be destroyed because of DEI, what's happening with Disney is just one example
So to even suggest im misinformed, sorry that couldn't be further from the truth
what in the bloddy maga is going on here
is caterium how you get lights?
Quartz Sorry, I was thinking of signs as lights. Otherwise you buy lights from the Awesome shop
so we fixed jacktx's save game. Somehow he had a 400,000,000 KM conveyor belt in his save. Deleted it in scim with two clicks, and game works great.
Yeah, you are correct.
Lol, like, literally?
Most people didn't even have a name to DEI until game quality began to massively go downhill
hey guys, having a throughput issue with trains. I'm trying to transport essentially 23100 iron a minute down from the desert to main base for iron related production. But my calculations based on each station taking in 2400 a minute, requires a train to stop there every 45 seconds, but for 25 seconds whilst the train is loading. I'm essentially losing 1000 ore during that 25 second period. Is there maybe a better way to do it that hopefully doesnt involve making my train even longer? it's already 19 freight cars long lmfao
right clicked it, hit delete, downloaded it, and it opened perfectly
But, like bugged, or actually had that amount run i mean lol
I don't think you understand how wide the map is vs how long 400,000,000 km is 😛
the map is 8km x 6km
Yeah, I am well aware lol. That's why I'm here like lolwtf
this was a straight line 400,000,000km conveyor belt.
somehow his save got corrupted but likely the game kept running and overwrote his autosaves. that's why you gotta make named saves, too
And the most crazy part is,the save I sent him is the oldest save file among all three auto saves, and in the other two newly saves ,you can't see that conveyor belt on SCIM, it's just like the game was trying to delete the bugged belt and didn't succeed
I kinda feel like I'm going to break something doing this...#screenshots message Like I'm doing a QA stress test on my own game -.-
That's crazy
So you just looked around SCIM for something that looked weird?
Holy schieße
No I just like the word
Merde
jesus its 2600 AU. How the hell do you get a belt better measured in AU.
Belt all the way to earth
max throughput is around 1700 per cart due to the resource locking. Realistically i'd say that 1200 is much less likely to have you pulling your hair out.
Yes, this makes trains kind of suck.
a single AU is sun to earth. trying to belt to Voyager?
whats the new file name for screenshots?
at the speed of light its... 2 weeks? holy shit.
i assume resource locking is the 25 second loading time stopping the belts. and because the best we can do is 2400 a minute, you can't exactly put a container in front and put faster belts between to compensate
Located in %localappdata%\FactoryGame\Saved\Screenshots\Windows
thanks
Or if you hit tab in photomode, there is a button to take you there.
also @frail sleet https://discord.com/channels/370472939054956546/1390888488592867378
if you could help me solve this, I'd greatly appreciate it
Yeah.
The best that you can do is load 3200 items (32 stacks of 100 stack) in 80 seconds, then lock the station for 27.08 seconds so that you've loaded 3200 items in 107.08 seconds. That's ~1793/min.
my super uber autism stops me from fully comprehending this shit lol, im mentally in a pickle
how exactly do you make a train loop to connect your factories. currently my trains all wait because they need to use the same track to get back to my base. how do i make it so they can go on at the same time
as long as they're all going in the same direction. block signals, place em in intervals of slightly more than the train's length
Or dual rail system
so like a block signal on the "on ramp" to get on the main loop?
Woot got rocket fuel
I wouldn't know how you have your loop set up. Without knowing i can't really provide an answer sorry
how should i set it up tho
share your setup in ss, its hard to tell
also, train wont move as long as the block in front of them is occupied
when you have the signal hologram, you can see the colors on the rail, those are blocks
Like how can i have a big circle with branches off to go to different factories. Like a roundabout. If i try to do that now the trains will get blocked if theres a train already on the loop
depends on what you're transporting, how many trains you have on the loop. so many variables. It's hard to give a good answer
roundabouts and intersection needs path signals
path in, block out
place it on every entry
What does that do
path signal reserves entire block for the said train, so the other train from other rail will be stopping until said intersection is clear
By the way who likes 48 fuel generators
so can i have multiple trains on the loop at once or do they all need to wait because of the block
i recommend you to watch some train guides in youtube, they are very helpful
you mean roundabout? most of the time it only allows 1 train at the time to pass
Because that's my stupidity I am making
like im assuming my big map wide loop is like a big roundabout. how can you get multiple trains to use the same loop
again, doesnt matter how big the roundabout is, it will only allow 1 at time
so how do people usually do their big train setups?
bcs when using path signal, roundabout and intersection becomes 1 block for its entirety
yeah
it mostly depends on your block signal placements, general approach it to have the gap of longest train in the network + 1 for each block signal
so all the trains will always moving, they wont stop
run 2 rails everywhere you want to go and then put the stations on "on/off ramps" from the two rails. If you build the "highway" right you can expand on it however you want just by making it a little bit longer each time you expand out
@velvet drum if you want more help, I've got nothing going on and can help you with some basics 1 on 1 if you want
how do you make it so mutliple trains going the same direction can be on the same track at the same time
the direction the signal is facing says what way trains are allowed to pass through it
Excellent my power plants will soon be complete... Then once the power generation is done...then the bitches
so you just always put the signal on the right side (for the way the train is heading) and you can't have trains going opposite directions on the same track
After all women love men who have a big power grid.
yeah but how do i have a way one track with multiple trains without them crashing into each other
....right?
That seems a little excessive to me, I used like a 50 platform spacing and it worked fine. Once one train moves ahead and frees it's last block the train that follows will not running the first trains block ever again (Unless it's like severely loaded or something). I had 5 trains running on the same (dual) track loop with that spacing and they very rarely had to wait for a block to free up. Now when you are in the station area... yeah block signals end up being very short of course, but in open track it's not necessary to have them so close.
I don't understand "have a way one track"
please just use 2-way rail, make your life easier
if i make a 2 lane highway, everything on each rail goes the same direction. but the blocks will see that there is already a train on that track and not let another get on even if they're both going the same direction
you put signals down periodically to make more blocks for more trains to go at the same time
Best to not do that but you CAN do that with "bypass" tracks every now and then. Basically the single track temporarily splits into a dual track for a couple train lengths. Then one train can take the spur and wait off the main track til the other train passes. I did this on my firs track but quickly decided that dual tracks were much better in the end.
so I only make the train wait if another train is on the close part of the track that they might colide, but once all other trains are far enough past then the other train can hop on?
any weird setup can be made to work but the problem is every time you change anything you have to re-verify your entire track. with 2-way highway style you can change it basically all you want and all your old rail just keeps working
that's what signals do, yes
.
THere is also a savegame out there called "Train Bootcamp 4.2.sav" (May be a newer one now not sure) ANd it allows you to load it up and explains all kinds of train signalling with in world examples.
if i have a drone carryign fuel in it will it drop the fuel into the receiving ports fuel port or unload port
or do i have to build a new drone port for each thing i wanna fuel
we can put pipes under the ground irl, so I will just clip all this shit and pretend I did like real life
it comes out the normal "dropoff port" and then you have it manifold into all the other drone port fuel inputs (including its own)
so one drone fuel getter supplies all the drone ports at the location
so whats the best way to fuel my drones cus most of them are nowhere near good fuel sources
And just use a smart splitter to keep it separate. Although, having a dedicated fuel drop-off port won't affect throughput of other items
do i have to make a new port for each one?
I make un-droned pickup drone ports and then have "getter" drone ports where I want the stuff - and I usually have a bunch at those locations so 1 is for fuel
@vivid hinge Drone your drones
the ones that are just remote pickup ports don't need fuel
I usually make my RF plant have a packager portion for drone fuel. And then have a drone port at each station dedicated for fuel that goes to the RF plant and picks it up.
This is exactly what I do. And that drone port doesn't have a drone either. I bootstrap with rocket fuel from DD for the fuel getting drone
It’s called the “one to many” or “many to one” concept for drones.
or at my nuclear factory, I use nuclear power
so do i have to make 2 drones at each station one for fuel and one for the item
can't have 2 drones at a drone port
i mean 2 stations beside each other
do you really have factories where you need to drone stuff in and you only need one thing?
It's best to make two stations. one for fuel, and one for the item. Unless that item is really low throuput, then you can have a drone delivering items to that station and a drone built there to go get fuel. But, that only really works if the other items throughput is really low.
Again, best to have a station dedicated to going and picking up the fuel.
im making fused moduler frames in the middle of nowhere and i need aluminum cases from my aluminum factory but neither have good places to fuel
drones for casings? I think not. You're going to want a train.
im not making a train from red jungle to the dunes
For low throughput it's fine. I drone in casings and nitro gas for my fused frames.
sorry, fused frames and casings doesn't scream "low volume" to me
I don't need to make 100000000/min 😏
How do I send pic here?
@prisma parrot you gotta... yeah
and then link it in to here
fused frames are a stack a minute of casings per blender
By clicking the three dots
is that the 400,000,000km one we deleted?
for the setup I have atm, I only need >200/min casing. Drone bringing in from a station being fed 600/min atm
Yep
Somehow this tiny conveyor belt became that long
Cause I thought the game won't build a bugged conveyor belt itself, it has to be an exist conveyor belt got bugged, so I went to the location on SCIM and found it
makes sense.
I wonder if we'd let it load for like... overnight.. if it would have ever finished
Question here
Answer there
Am I a madman to build a railway from the northern forest to the blue crater?
Nope.
It won't I let my game load a whole night and nothing happened
I guess it's just the conveyor belt is so long and the data exceeded the maximum numerical limit that the game could handle, and the problem of numerical out-of-bounds has always existed
Lol, go to sleeeeeep
should i put hypertubes between all my factories
or is there something faster that i get soon ( just got hypertubes)
That or cannons 😏
Look up a few videos on yt on HT cannons
i said to myself a million times im not gonna spaghetti my reinforced iron plate factory. that didnt work out, it works out and you cant exactly see that theres spaghetti so idc
i keep getting invalid pipe shape for ewhatever reason
I just automated 30 ai limiters per minute
now i need to make 20 balistic warp drives per minute then i am done\
i am also about to build 7 fully overclocked slooped particle accelerators
Ok, my first train test worked. Note to self though, use same foundation type as the rest of my base, so that merging it looks right XD
And also have to set up my main storage hub at a location where there's enough space for the station XD
how can i make a train roundabout that only lets train go one direction when getting on and getting off of it
The guides I followed by TotalEclipse on YouTube delved into roundabouts. I wasn't paying full attention at those segments of the guides though, so I don't know if it has what you need
the amount of timesive already gotten sent across the map
it would be fun if the massive planet/moons in the sky actually impacted gravity based on their positioning
"fun"
what white dwarf?
oh apparnetly there's one at night?
you freaks know way too much lore 😛
I knew I felt my limbs being ripped off my body
So that’s why it’s so bright at night
if i place a conveyor splitter/merger directly onto a belt does it connect or do i need to delete belt and create the connections manually?
hey! quick question, was sharing mam research removed? nvm just bugged
It should automatically connect, but you won't be able to snap it in place. I prefer to do it manually, just in case
sorry, I added a mod to make the flashlight a portable sun, it's leaking to other people's game
hey guys, could someone help me please? i was playing the game then idk what i did but my power wiring tool is gone. any way i can get it back or something?
Anyone got recommendations for sink items at every stage of the game?
what do you mean by your power wiring tool?
oh cant send images
sent it to your dms
there's multiple hotbars, you can accidentally mousewheel onto a different hotbar
you can also just re-assign the tool
find it in the build menu, press the number to reassign (I think)
(it's been a while so I forget how to articulate it)
how do you guys farm ficsit coupons
Put unwanted/excess stuff into sink
later use smart splitter overflow function to automate that
make warp drives
Wait until after steel for almost everything but that one op item
some mod in my game is breaking milestone, unless I am mistaken how they work, the one that is supposed to give me a hand equipment slot and 3 inventory slots aren't giving me them
any tips on how to get back into the game? im on part 3 project assembaly and have everything done besides the project parts (-versitile frames) and ive take a multi week break now, i just dont want to do the last 2 project parts, what shouldi do
is the dimensional depot like an ender cheset
Why don't you wanna do em
cloud storage for buildgun/inventory 😄
ARE THERE ANY OTHER BOOT UPGRADES
Yeah
doe sthis explorere serve any purpose
is plastic beyong phase 2?
So terrible idea here
I love those
Can I create a system that sorts out every item into its correct chest
smart splitters
Basically have a chest I can dump out crap into, that gets sorted neatly into bins
well you can't really belt out of chests
pre-1.0 ea releases, the explorer was more like a fast version of the tractor and had a lot more use, now its kinda not very good
really the use for it is early in game progression for fast-ish travel without getting clocked by the occasional scary spooder or hog
You can with one big container
yeah for a container you'd just need smart splitters to allow the designated item into the other container while letting the other items through to the next splitter
just not chests
yeah, you use smart splitters to filter items out various outputs and overflow down to successive smart splitters that do the same
Nice
Where can i upload audio files? its related to satisfactory
my early game mall is a truck stop with a bunch of them hanging off to filter low-tier buildstuff into crates
audio files of whut?
if you're making it available for a bug report, google drive is often preferred for such stuff, but if it's just to show people some stuff here, probably not worth the effort since we won't clickbait on it 🙂
It's not to show anything off
its for a discussion
its of the music from the 1.0 trailer
i extracted the vocals from the song cause i dont know what its saying
ghostwood empire accelerator lyrics
google it
So any suggestions for blueprint's
you're hearing things
apparently xd
that was a lie its only been like 16
Does anyone know why blueprints sometimes get a small offset and fail to align with the foundations or other blueprints? It's smaller than the nudge precision, so you can't even fix it manually. I saw a similar issue was patched in a previous version, but I'm still running into it on latest version 1.1.1.1 (build #418783).
some buildables like power nubs and ladders push the bp's bounding box out a little bit
Oh that's fun.... If you kill a jumping spider in the air it's remains hang in the air.
yeah, lol, they're a real pain to collect
It's not just a simple push out of the bounding box, on one side the bounding box sticks out, but on the other side the white bounding box is even inside the blueprint. I'm going to post a thread in the question channel to post the pictures.
Someone able to explain/ got a video of how to work with train signals? I don't quite get them
The track between two block signals becomes a "block". If any part of a train is inside of a block, then no other train can enter it.
that's basically all that you need to know unless you want to do fancy advanced things
What would the fancy advanced things be?
Also isn't that for the block signal? How about the path signal? Does it work different?
take a look at 'toaster gaming' 's train tutorial on youtube
Path signal creates a block aswell and a train in front of a path signal reserves the block ahead of it, no other train can enter that block while that train is on the block receding the path signal or preceding the path signal.
Basically a double block signal
Is there a way for a truck station to take like different materials and go to different stations but give inly one specific type of thing at a particular station and rest at like another
my friend and I using VPN to play but we can't but when we close the VPN we can play, is it normal?
no
#screenshots message @remote lake do you use a graphics mod?
I give up on using trucks, this shit is unusable 😭
now I'm just left with a couple hundred pathnodes that won't disappear when the path is deleted
I'm having fun, I swear
theres no way to build a 4 way intersection in the mk2 blueprint maker right ugh
I mean not in one blueprint, but you can build multiple blueprints
you can make 3 ways but the path signals wont fit
pain
well I wouldn't blueprint train junctions anyway, as I'd rather build them according to specific needs
What would happen if the area where the HUB is was covered in radiation from a nearby storage container filled with radioactive items?
Would you just respawn and die in a softlock?
is there a way to make an "overflow" pipe similar to the smart splitter?
You could probably use valves to limit the flow, if you know how much surplus you need to trash.
going up
liquid will stay down unless it has no other choice
@frail sleet ?
ah right theres actual fluid dynamics in the game yeah?
sort of, yeah
somewhat 😛
Just found out the real reason why there is no wind energy in Satisfactory:
It‘s really inefficient.
Even huge wind parks produce less than 1000MW of electricity… with 50+ turbines. This translates to a maximum of 20MW of electricity per turbine… or 1 biomass burner
there's no wind energy because devs reasonably don't want to add free infinite energy
And that
I wonder how close we are to the theoretical maximum efficiency.
Steam we historically only ever got like 40% or so iirc.
theyre also not eco friendly like the companies claim. It takes DECADES for them to become "cabon neutral" due to the processes that go into actually making and installing the turbines.
we have 45 GW of wind power
Where
and that's with all of the NIMBYs yelling about it and not letting anyone build anything
now that's a lot of wind
Decades to be carbon neutral is probably still better than never carbon neutral.
a little island country
wtf how
@frail sleet You seeing these?
True but probably not for FICSIT
To ficsit, the environment is an externality.
Who cares what species are helped and harmed, how much can you exploit?
builds unholy amounts of trains.
psh, we dont care about the environment here.
True, so let’s destroy another planet guys!
I’m just building the global network rn
3 ways come in hand since I can use auto connect and nudging
Actually I was tesing something else...
Thanks though
All good
Given the lack of an answer to this, one way to find out.
Time to brick my save, I guess.
yeah personally I wouldn't "build a global network"
imo best way to build a global network is to not specifically build a global network, instead expand it over time as you add the specific routes that you need
someone convince me to play again pls 🙏
why would we force you to do something you apparently don't want to do?
i do want to
then go play
then go play? if you want to play, why do you need us to convince you?
roll a dice
amazing idea
The top of the highest peak.
Walk up there, and right across from the uranium, start laying foundations.
im having hard time with freight fluid when i need constant input of oil, it stop the output when loading the container
Add a buffer?
trains need buffers, no matter if fluid or solid
i tried the buffer but it keeps draing, i made it full
like this #design-and-architecture message
i might need to make load balancer, 2 freight fluid making it loading alternately so it will not stop
no, don't
i made it like that but still draining
well it's supposed to drain
i mean the output stop when its loading even with buffer
why is there a pump at the end
why not
i thought some special function or something
adds headlift
might as well run long fluid 😅 pipes
if you don't have enough fluid to keep factory running between trains, you need more trains/cars/whatever. I assume you've added the same buffer for loading as well?
for loading no
there you go
Hey guys coming back after a long ish break , super glad to see controller support and thats why i am back, was wondering if there was a guide to some essential mods or just general good QOL/Decoration/Etc mods?
I don't think any mods are essential, basegame is fine
Thanks but doesnt exactly answer my question 😄
You know what annoys me to no end? The rotations of miners don't let you snap them to 45 degree angles
It's always off just slightly on one side or another
I'm not aware of a guide, but personally i like playing with infinite nudge, infinite zoop, additional inventory slots, and blueprint extensions
They're all just QoL, infinite nudge and zoop are just incredibly convenient for building, additional 500 inventory slots too (since i like to build fairly large stuff), and blueprint extensions adds a few more blueprint designers that are much larger than vanilla ones for bigger blueprints
inventory slots are kinda pointless if you have dimensional depots
With larger blueprints they very much aren't, since dimensional depots can only store a few stacks of each item at max
and you can have more depots
?
faster refill
Ah, yeah, but you won't be able to build big blueprints from the items in the dimensional depots because they legitimately just do not fit enough items at once lol
it's pretty hard to make a blueprint that eats 5 stacks of something
It really isn't, especially if you're working with something like powerbanks or refiners
you can fit like 3 refineries max in one blueprint, that's hardly 5 stacks of material
Yeah except with bigger blueprints you can fit much more than 3 lol
More inventory slots are only really useful if you have bigger blueprints
mk3 blueprint doesn't fit that much more
I use a mod that adds mk4 and mk5 ones as well, because the mk3 one is still way too small for my preferences
eh, that feels cheaty imo
To me it doesn't, because i still build the exact same way, the only difference is with smaller blueprint designers i have to figure out how to split the design into multiple different parts that i then tile together
I still design everything in blueprint designers and build basically only using blueprints
well that "split into small parts" is the intended puzzle for blueprints
Well, it's a pretty dang easy puzzle to solve that's more just super tedious and makes bigger structures that need a lot of different parts incredibly prone to mistakes
I have a fuel powerplant on my 1.0 save that i first built with normal blueprints, for the fuelgen portion of it, and then was like "no this is way too annoying" and got the mod for the refiners and blenders
Because the fuelgens and powerbanks needed 14 different blueprints that tiled together xd
Guys can someone help me pls I'm too stupid
How do is split a 10/minute output, into 5x 2/minute outputs. I don't have programmable splitters yet
5 way splitter, do 6 output and merge 1 back into line
Power storage enters the chat
programmable splitter does nothing like you think it is, they are just smart splitter but you can set multiple filter for each output
Can’t do this on a belt that’s at full speed right?
power storage is kinda pointless to build
It can save your ass in some situations tho
so can priority power switches, and they don't have a timeout and don't need more to scale
Too bad I’m too disorganized to do the wiring correctly lol
let the first machine fill until its full, then attach the next one
just wait uhhhhh
27 hours 15 minutes
got it thanks
btw
--S--S--S--S--S
| | | | |
Folks
Lol the manifold never fails
its much better if you take a stack per machine, then put it in manually
Does this game not accept the existence of 2 way trains
did it like this
if u use this, your last machine will be on 1% efficiency for 2 years
What?
unless you prefill every machine
You mean push-pull trains
I slapped on 2 freights together back to back
It's a few hours at most
Then on that 2 locomotives
Oh that’s push pull trains
ah, no pics here
he has a belt of 10/m man
When I tried to use the schedule it said that station unreachable
look at screenshots, i did it like that
your station is backwards
A: there needs to be a locomotive at each end, and B: make sure a station isn't backwards
Yea
Under 3 hours with 100 stack size
I think, idk
each stack of prefill saves like 30min
Can u clarify
(][][][]--------[][][][) <-- Should look like this
And in 33 minutes, 3 machines will already be working at 100%
ish
how to solve a path signal saying its looping into itself? i dont understand what that means and why its an issue
It means that the block in front of the signal is connected to the block behind the signal
Station<-freight platform then freight platform->station?
And, it should be "Locomotive-Freight car - freight car - locomotive
Not really, because the machines work at reduced rate, so the manifold will very quickly work at like 80%
Does the devs have like any plans to make a conveyor belt version of valves
Yea I did that, I guess the station setup is the wrong thing then
i think
No (and valves are pointless anyway)
how do i fix that
i hate the manifolds for liquid pipes the most
Yes, but be sure that your stations are pointing opposite each other on either end... if that makes sense. Refer to previous diagram.
Yup I'll fix that when I can
Not have it connected, split blocks using signals
Feel like they'd be useful for both manifolds and balancers since they limit stuff/min
They would remove one of main puzzle mechanics in the game
Ehh fair enough
Would make things easier though
Wasn't aware utilizing the "limits" of belt speed was ... hard?
Guess my tunnel vision made me forget about that
Not saying it can't get "tricky". But all just the basics in math imo. Unless aiming for some "wonky" ratios, but that's one's own doing lol
Hey guys, Ive heard the alternate recipe "heat fused frame" Is better but i looked at the math, and the normal is better resource wise in every way. What makes heat fused frame that good?
Now im starting to have an jdea
cutting aluminum cost
ohhhhh
I mean its not by much, And it uses like 2x more nitrogen gas
If you heard "X recipe is better", then it always means "X recipe is better in vacuum based on my own preferences, which I didn't include in the message", so basically the same as saying "green is best color"
Oh yeah that makes sense. And then theres some recipies we can all agree are better
I mean, eh
No, there aren't
Cast screws.
Straight up worse resource-wise
Remove possibility for using rod alts
Pure caterium, pure iron, pure copper
hello! sorry for another stupid question but:
quickslot bar, only 10 ? can add other ?
10 is lwo for me ç_ç
More complexity
Its just water
You have 10 groups
It's still more complexity
If you press alt and scroll, you can have multiple hotbars
Which also HEAVILY restricts the areas where you can use the recipes
Also, more power
Theres water like everywhere
There very much isnt xD
Examples?
what alternate recipes should i be looking out for
Steel screws and cast screws are amazing early on, as is encased industrial pipe
Whichever you want
i have steel screws but i have like over 20000 screws so i dont know if i need it right now
Like 80% of the map is land
early on i feel screws arent as needed
True
theyre still important
There are lakes everywhere, and ponds
And rivers and ocean
but i dunno i kinda have too many resources all my factories are good
Southern grassy plateaus are one place where water is super annoying to come by
iron pipes. Its so good
should i split my reinforced iron plate farm into a smart plating farm and rip farm because it still has mk1 miners
Another is the northeastern desert
That's the 20%
And it's still more complexity, using a refinery instead if a smelter, need to handle fluids...
Also it's MUCH more power usage
True, But the recipies are very good
And the numbers are annoying
both recipies are good, I just like recipies that mixes water for extra yield
you like it. That's completely fine
Doesn't mean it "better" in general
But we can all agree diluted fuel is alot better than the heavy oil residue to fuel
You could say e.g. "it's better for saving raw resources"
Needs blenders or a ton of packaging and unpackagaing
subjectively it's the best choice and people just have to deal with it!
Packaging? what are you talking about
Either you need blenders or you need to use the diluted packaged fuel recipe
Again, complexity for better yield
You can't do diluted fuel with just refiners
Because they don't have 2 fluid inputs lmao
Oh yeah i forgot packaged diluted existed
Yeah and blenders you unlock a whole phase later than refiners
So it's uh not amazing for that phase
(you can't use it)
Okay but a recipe that is objectively better is heavy oil residue.
Compared to what
The normal fuel recipe
Is your goal to make heavy oil residue or fuel?
if you want to make fuel, heavy oil residue is better
Don't sleep on "Iron alloy"
40 iron ore + 10 copper = 75 iron ingots per minute
It gives more fuel per oil
It's just straight up not until you have blenders
I think we can at least all agree that steamed copper sheets are the best recipe in the game
I got 6 foundries for 75x6 iron per min
elaborate
No, that'd be wet concrete
a close second!
Biocoal
biocoal would be better if it worked in reverse - I want automatable biofuel
I dont think anyone will ever have use of them
You can't use refiners to do diluted fuel as i said, so it's not better because it's not even possible to use, unless you want to build a trillion packagers
Realest message ever sent, on god
atmosphere
Well yes, if your definition of "better" is "more resource efficient", which isn't what many people would say is "better"
Biocoal is actually useful sometimes btw
No, i get that but if you use heavy oil residue to residual fuel that just uses residue--> fuel its more fuel per oil
I've seen people i use it when they're exploring and need to craft more gas filters
Biomass is a lot easier to come by than coal
True, but i'd say its one of the worst recipies in the game
This
Again, very much subjective 🙂
I don't think there are good or bad recipes xD
Mom the chat is arguing about alternatives recipes again
I think there's situational recipes (ie all of them)
Correct opinion
sure some of them are never used, but I'm glad the option exists at all
like iron pipes, I use that early to get dimensional depot stuff faster by temporarily sacrificing iron
Yep
Also seriously, don't sleep on Iron alloy alt
One impure copper node? Well let me just amplify my iron with that
Perfectly fine
gotta use iron wire so you can save all that delicious copper to turn into steamed copper sheets
Aurora borealis?
should i skip over impure nodes early on
at these galactic coordinates? ...can I see them?
do you guys know how far is the oneshot zone ?
honestly kinda yeah, everything early game can be considered temporary that you will later want to dismantle
I wish, imagine seeing one irl dude, beautiful
i post pic in screenshots
personally I think impure is a trap very early on when you're short on power but by the time I get to coal going sometimes being lazy and using a local source wins
my storage is overflowing 😭
i cant do ts anymore theres like a storage chain of 5 for everything and i still run out of space
you're getting half the ore output of normal or 1/4 of a pure vein but the power use is the same so when you're just on biofuel or something... it adds up
might have to make a massive warehouse full of storage boxes
Simply dump your entire storage into an awesome sink
I LOVE that they uncapped the bhop speed
you're supposed to ask yourself "does this spark joy" and if it does you move it to inventory before you hook up the conveyor to your sink
It's SO GOOD for early traversal
Bio is what you start with, but once you have coal set up from a miner you can forget about it
I'm talking about using the biocoal recipe when exploring
To craft gas masks
should i get expanded power infrastructure
The range on those towers is HUGE
this is for sure a real use case but with how early I got the depot on my 1.0 playthrough I think this time I'd just keep a huge pile of filters in there and never worry again
so should i get rid of all my power lines and replace them or is it alright
Just get everything. It never needs to be a choice of get this or that
I'd rather spend the recipe on something I want for a factory I guess
I mean if you want to
It's all right for sure, i love using them for long distance travel tho
ill test them out
I hadn't considered gas masks as a justifiable reason to take the coal alts
Granted I still think the coal alts are garbage but it's an option
Oh yeah i usually don't take them either unless i have a ton of hard drives to burn
But they're useful sometimes
yeah I'm in the "if you have nothing else to spend the recipe on they're not literally without use" camp 😆
Same xD
Just manually make 1000 filters, drop them in a storage that feeds into a depot, and never think about them again
I've seen like maybe 3 players use the recipe ever
Also yeah, power towers are mostly good if you have an unlockable from the caterium tree
Otherwise I uh
Honestly regular power poles will do you perfectly fine
coal alts?
See, a part of me wishes that weren't a feature of the game because I was so hyped to set up a train-based part distribution system for my building projectd
Then having a storage system in general got invalidated :/

I find the lower power connector on the tower to be triggering. Clipping usually doesn't bother me but those always do for some reason
make that 4, made a small arms factory, with gas filters, iodine infused filters, cluster nobelisks, explosive rebar and homing rifle amo
Nice
this was unnecessarilly annoying tbh
programable mergers, i need them
made id to be efficient, while also running mk2 miners at like 20% on some nodes
A central mall (outside of the depot) is still a really fun project. That's definitely one of those things I think everyone should try building at least once
your pfp could be a cool factory build
what do you guys think about connecting all oil nodes ingame and lead them back to a megafactory and name it saudi aramco
Yeah, i'm too lazy to build circles on that scale tho
One of these days I should do a proper weapons factory
Usually I only bother turning otherwise-sunk rods into gun ammo and that's it
hmmmm
It is fun!
Making a world-spanning logistics network is also fun, at least to me
Hence why the dimensional depot makes me sad, since it makes those projects Really Stupid To Go Do
the rates suck imo, i mostly did that because i wanted a small project after my power plant, and wasn't feeling like using my precious points for that
Mine if you want any inspriation 🙂 #screenshots message
Is there a way to mine uranium deposits w/o burning through filters?
if you want it running all the time I think depot isn't the answer. For consumables like ammo or packaged fuel or building materials it's just nice not to worry about keeping those topped off every time I leave the hub
Die repeatedly or explode them with nobelisks / explosive rebar
if I forget something or need more concrete or whatever I can just grab it without running across the map
Isn't this why the DD exists? 😏
No, but the filters don't burn particularly fast and are easy to make. So it's not really a serious issue
oh damn, that's way cooler than the shit i did
I JUST unlocked them, so I don't have a lot of aluminum yet
how does the throughput look on drones tinker?
Do you pronounce it iodine or iodine
yes, but the message I was responding to was suggesting it invalidated logistics projects so here we are 😉
iodine
For the small amounts I am needing, works great.
I mean, I've used the depot, and concrete and wire are the two things I do run out of
Probably because I don't upgrade the depot and just build more uploaders
That's what I thought!
Fair 🙂
im going crazy
yeah, that's probably the best kind of use for them, i did belt highways from my power plant's leftovers and took the rest locally
lategame concrete consumption is insane
I say the silent d because I'm a language rebel
how the hell do people make buildings look good
concrete and copper is killing me
anything i make is just a big concrete blob
In my main save I have around 5k nuke nobelisks in storage and still creating 2.5 per minute. Really need to start using them liberally
there's over 69 000 limestone/min available
Spent 30 minutes debugging my train network and didn’t even realize that I put a train station backwards which caused me all sorts of problems
im still going crazy
are they really much better than cluster?
This one is primarily "self contained" Has it's own TF supply, and is making ALL ammo (well, except for gas nobelisks) up to Nuke Nobelisks and both filters.
very funny when you get a cluster nobelisk under an ennemy
Not really used cluster much so can't comment on that
im using rubber concrete and im running out of rubber
TF?
Yes
Off memory, limestone is actually relatively limited compared to iron and copper
Trubo Fuel power supply
currently only at about 1,200 concrete per min but now all my rubber is getting sank
oooh yeah, you need turbofuel for the turbo ammos
wet concrete will save you, it's the second best recipe in the game
1k concrete is what my HMF consumes
rubber concrete?
on my rubber processing side, i have to build uhhh
I really want to be able to destroy the giant trees
220 rocket fuel generators
hmmm
Yeah, I figured since I needed TF for the ammo, why not just make enough on site to power everything and use it for drone fuel 🙂
BTW for those discussing power poles earlier, for long distance power transmission, remember rails transmit power too, so just build a global railway then you don't need to worry about long distance power
oced?
You can’t connect power poles to rails tho
Rubber pretty much only exists to turn into concrete and cable imo
Maybe for some use in flexi frame or other alts but it's highly limited
un-oc'd
Electronics?!!
They are really nice now with the 1.1 graphics
No, but you CAN pull power from the station on the other end.
220 power shards is still 110, i think im down to 500 shards now
damn, that's still almost half of my whole power supply (450 before oc)
how do i automate shards actually
don't forget plastic, it's great to turn into plastic!
I just need them gone, cause building a train line there will be a nightmare
That's what the plastic is for
Yeah, finally getting around to doing a recycled setup making 1200/1200 plastic/rubber from 900 oil 😛
What about the insulated oscilator?
Yeah I usually do 600 oil into like mk5 quantities of rubber and plastic and the rest goes into fuel. It's such a satisfying factory
im converting 1800 oil directly into rubber, cause that maxes out my HOR while giving me what i need
but now i have to deal
with the consequences of my actions
Are you doing the recycling setup that makes the 1 crude oil=3 rubber
The alternates need a lot of rubber as well
I have this problem where I run power towers inbetween my rail lines everywhere
Not to actually use for power, but rather to zipline on while I wait for a train to drop onto
uh no
im doing normal rubber recipe and using fuel to make recycled plastic
I think you can use baby oil to get all the HOR off those lizard doggos
I already have power situated with RF for now. Nuke will be the final "hurrah" for this save... only when all of the other "factories" are completely "done" though lol
Oh and don’t forget about RCUs
I thought diddy was in prison what is he doing here
im like 100h in but i still feel like a complete noob running around in the dark
ive ditched 2 bases already cause they turned into spaghetti fests
Oh okay. If you want to up the production by a country mile, theres a way to turn 1 crude oil into 3 rubber or plastic but its complicated
nah
Using the reclycled plastic and recycled rubber alts, with diluted fuel, nets the best results for rubber and plastic production.
That never goes away. I'm approaching 1000 hours and still feel like I know nothing
Multiple of my saves are up to 200-300h and I still do stupid things so it's fine lol
is there a bug with color changing in customizer? i click on one color and it for some reason selects the one above the one i clicked
1,319h on this one currently 🤣
is it only rubber? i needed to set up another powerplant anyways, but this one is just very daunting
because my motors are on the other side of the map
removing a custom saved color somehow fixed that
im tempted to just set up drones to bring me everything i have being produced already
SO, if you have tried to save over a color with the same name, it can get bugged.
It works for both rubber and plastic
yea thats what happened i think
i have the recipe for rubber+fuel = plastic, but im missing a lot of oil alt recipes
Upload your save to SCIM and remove the duplicates from your presets
sounds like you need to get way into trains
Heed Heavy Oil Residue alt and Diluted fuel Alt
one really long conveyor!
eventually
Until you then have to make fuel for the drones 🤣
I wish I could say I'd do a mega-super-huge ionised fuel plant
Unfortunately, you'd need to pay me upwards of 7 digits to sit through placing all those fuel generators again
i have a few battery production lines set up
and i could just bottle up my rocketfuel instead of dumping it all into gens...
Dare I ask how many gens you've built 😁
but canisters get deleted when machines use them?
Unless it's just unpackaging, then no
chat
what if i terraform the entire map and just run trucks instead
how much concrete to cover the map in 6 lane 2 storey highways
No need to do the entrie map. Just use the natrual roads and clear them
Load your save up to SCIM and click the roads layer 🙂
this was my RF setup so we never really needed ionized beyond playing with the jet pack #screenshots message
I was making turbofuel on the northern coast, so... Few hundred anyways?
I was using 3 pure nodes of regular fuel I think, it was Update 7 and I was stupid then
I've been following others' advice and just buying Ionized from the shop 🤣
Hard to tell how many that is. Looks about 700-800?
RF basically needs the same stuff as turbo so that one was obvious to do but not a fan of the ionized recipe
Just take a bit of your RF and make it into ionised and feed it into depot. Easy set up and no more wasting coupons
Only just unlocked synthetic powershards, so I will eventually.
should be like ~960 for the generators
Doesn't ionized fuel just refine rocket w/ powershards?
Would be exceedingly obnoxious to do large scale, but on paper and as a playing supply it wouldn't be awful
Good effort. I'm making enough RF for 576 generators. Built like half the generators then got bored 😂
Yeah, but syn power shards take a bit to make
They aren't too bad if you prepare your setup with good recipes
when will we get a 20x20 blueprint bulder
Plus it makes dark matter residue as a byproduct, if you sloop the shard manufacturer you get double DMR back so you don't need to input any at all once you're started. Takes one requirement out of the supply chain completely
i built 72 for a small scale one and i was already exhausted
and my new one needs 220 gens now
Even the mk3 blueprint feels kinda small. I'd love larger ones. There are mods that give you much bigger blueprints but I don't want to use mods
Some machines don’t fit in the mk3 one…
how do we automate shard production
or is that tier 9, im running low on shards
only have about 300 left
Synthetic shard production, you need to unlock it in the MAM
Hence I'm not dealing with fuel-based powergen anymore
Not sure if I'll even bother with packaged fuel or if I'll make smokeless powder instead
no that ive found and have on me currently
Oh
There's really no need to use that many tbh
You will have plenty then, I gathered 1.5k powershards just from random exploration
Each day I realise exactly how frugal I am about powershards
Remember you can use somersloop on constructor when turning slugs into shards to get double the return
setting up my powerplant has used about 150 so far
if i wanna shard my gens, ima need 220 again
Sounds inefficient. Why shard the machines making the fuel? Just make more machines
i shard so its a 1:1 and i dont need to manifold or think about balancing
i have them at 167% or something
Fair enough. That's a choice you've made. Simplicity of construction comes at the cost of having to find more shards. Whole game is about balancing stuff like that to suit how you want to do things
I tend to downclock to make my numbers play nice, although that does result in uh
Spatial constraints, sometimes
You should start overclocking way more
Overclock assemblers and above
That’s how I do it
blueprinting got me to overclock a lot more than I used to
I might do for manufacturers and like
Refineries (desgustang machine)
Constructors look nice in big chunks, and assemblers usually tile so nicely I don't bother
Bs! Overclock EVERYTHING!!!Muahhahaha..ha..haah..
i do too
besides generators, most stuff is underclocked in my sighs turbofuel plant, that i did before realising it sucks
Ugh ... "selective reading" for the loose.... I read "I shart" 🤦♂️ 🤣
If the under clocked number is a good number to work with then just 2x and save yourself the space
Ngl I think the thing that first kicked me into downclocking was the realisation that one water extractor can go to two coal gens and it just works so much nicer when you don't need to mix pipes
well, i don't want to spend the shards
Why? They are literally infinite lol
Plus saving two shards in the earlygame, for bonus points
i'm in the mid game
You still have 4.5k powershards to spend
To some extent there's also a beauty in watching an entire sea of machines churn in perfect, load-balanced unison
and i dont value size, but i do value efficiency
yeah, when you don't run a mk2 pipe at 600 u/min
and get those pesky yellow lights
Simply
Don't run 600/min pipes (I say, overclocking my oil extractors:)
to give bookie credit, maybe if i wasn't filling it with 16 machines it would've work
eh when you take from few machines it usually works okay
Out of curiosity, anyone try messing with the Ficsit-Networks Mod?
Not looking for help, just some opinions based on experience.
speaking of mod, does anyone know a graphics mod that fixes the oversaturated shadows?
I haven't messed with mods since Update 8
Part of me wonders if Satisfactory-Plus got updated, it was vaguely interesting for as much as it was also really obnoxious sometimes
Taj's Graphical Overhaul?
It did not
this game is like crack
i'm using taj's graphical overhaul rn, looks great, allows for much higher lumen quality, and clearer reflections, but uuuh the shadows are still very oversaturated
Same, and yeah, shadows are strange
Not the biggest loss
I did like how it handled automatic biofuel by giving you a machine that mixed its output on purpose
it was updated for 1.0, broke again for 1.1
no ETA yet
I do feel like if I played satisfactory-plus again I'd want to do it with one of those omni-material mods
Make it entirely about managing ratios without needing to care what the nodes are
iirc i used all the copper in grassy plain just for my bronze factory in phase 1
bronze?
sf+ stuffs
my power grid has max comsumption at 40,000 MW and current consumption at 25,000
theres also brass which also need molten copper, but thats pretty simple
this is thanks to 2 abandoned bases only upkept for power purposes
Taj makes the shadows way too dark for my taste
god damn the autosave feature sucks
i destroyed gas geysery, game saved, game crashed later and for some reason the geysers reappeared
Content overhaul that was like
50% "Oh, interesting production challenge"
The other 50% is fucking. Copper rods. Iron wire. God why do belts need screws. Fuck
dont even want to know what progress or item it randomly voids because of that...
every production line needs screw, thats the best part of sf+
theres also so many shit that need to be automated in phase 1, i think its like around 12 of them
There is no justifiable reason why tin rods are an item, except to waste your power and time
And if no autosave, then when it crashes you'd be even further back and still have whatever you destroyed
in defends, algal mass power is fully automated, so thats a plus
speaking of screws, time to deal with 6000 screws/min
too bad autosave is a basic feature and it not even doing its job correctly is still bad
It is kinda fun rigging up a system and seeing some obscene number of one part or other
Mostly wire :/
What exactly is it not doing correctly?
iron wire is kinda your friend (situation wise)
as i already said, it didnt save the fact i destroyed gas geysers
Did it autosave after you destroyed them?
yes
and that im sure about because there was a slug i only collected after destroying
And you loaded the correct autosave?
but after loading the autosave the slug was gone
yes
slug gone but geysers there
Then you should report it as a bug. That seems to me to be a very rare occurrence
so it saved me picking up the slug but for some reason reset the geysers
I am in the process of tearing down and rebuilding my motor production from almost scratch
I mean, making obnoxious amounts of wire isn't too bad
The issue tends to be routing that many items, but it's still usually not too bad
It is a little more satisfying than the usual issue I have, a little number called "Oops, everything makes <10/min and can be run on a mk1 sushi belt"
sushi belts look kinda scary
They look a lot worse than they are, as long as you don't suck at math
just remember to hook up the end line of sushi belt to sink, so theres no back up
oh yeah, forgot you could just do that
yeah, not as scary then
Or make a point of merging your belts in crafting order, or set the output item to sink,
Basically it "can" deadlock but it really really shouldn't
Actually, my motor blueprint uses a sushi belt without a sink iirc
Couldn't be bothered routing individual belts for a whole 10 parts /min
hi any one want to play with me on my worl i have factory of iron rod plates screw reinforced iron plates concreate and power of 1200 MV
oo thaks i didnt see it
Nope! If you're asking because of the reflections in the signs, I have them each set to glossy and max illumination so I think that's what causes the reflection in each one
hmmm
Oh signs, yeah I wouldn't touch those
I'm officially at the point where I fix most every problem with drones.
Can't wait until they start using more fuel than I can put in a storage container to auto-load the port and I solve that with, you guessed it, more drones.
That is way to relatable, I feel like once I have them I get so lazy and use them do everything
Trains are nice, and still have their use, but they're so much work to get setup and configure. I ending up running containers of nitrogen to one of my factories, sinking the emptied containers, and just running the nitrogen to the relevant spot.
I love using trains but with 1.1 the tracks are so buggy im starting not to use them as much
Pre 1.1 I would place a interchange where I would need it and then the signals no issue, now I spend 20 - 30 minutes per interchange rebuilding it 20 times to get it working
I remember trains tracks in one of my saves was to buggy trains would teleport across the map, i should go test and see if that's still happening
They still do that for me lol
Great this still exists
And they will clip into each other or loop around in random stations
Praise be the teleporting trains
I think the signals are what cause it
I do sure hate when my trains quantum tunnel to a completely different part of the map for no reason
I should test more to figure what causes train teleportation so I can exploit it more
I have two trains running with no signals. One delivers just plastic and rubber from Blue Crater to Grassy Fields, and then another one runs from the Beach Islands to Western Dune Forest and Jungle Spires, it hauls a mixture of stuff around.
I just have a bunch of tracks and intersections going all over so trains can get to anywhere from anywhere
It is so inefficient but it works
Adding in signals and stuff is just too much for me. Pipes are enough work, I don't want to learn rail signals too.
They are a pain but make trains so fun
I think the only thing I hate about it is not being able to predict when my train will quantum tunnel to another part of the map
Watching all the trains go through a central interchange is very satisfying
Lots of traffic though
But if I could control train teleportation I would exploit it as much as possible
we can nudge in half meter increments by holding ctrl, one meter increments normally, any way to nudge in larger increments?
Left Shift maybe but its unlikely
doesnt seem to do anything unfortunately
Well
I need an expert on trains rn
Im a not a export in train quantum tunneling yet but im working on it
im only just now starting to even build rail
Im not an expert but I know how to use signals/interchanges if that's what it's related to
I hate pipes so much
When did the devs change it so you cant play when eos is broken?