#satisfactory
1 messages · Page 92 of 1
TMW I'm going like Mach 3 slide jumping with control.
But I also don't type like I learned in a typing class, so my fingers aren't in the same positions as most other players.
I always cringe when I see stuff like that translated to my native language. I have been so used to having anything gaming related in English since I was a kid.
Lmao
i guess ironically it would translate to 'fabrikspiel' on a porn site
Finished building my big platform #screenshots
whats a good fps to have in this game?
Reminds me of a couple weeks ago when the devs of one of my favorite games said they'd been hiding some dev kits from Nintendo in a secret room but the captions changed it to deaf kids in a secret room 🤣🤣🤣
Surely a video about 'plumbing' isn't that innovative 🤣
Anything above 40 is playable
Xbox Design Lab needs to get it together. I wanna buy this real bad now that controller support is pretty great.
https://xboxdesignlab.xbox.com/en-us/xbox-elite-wireless-controller-series-2?recipeId=EX943U2L
I've played on 25fps but its a bit jittery on the eyes
im at about 200 currerntly
40+ is solid.
I'm fortunate enough to get 100+ @ 5120x1440 and it's gorgeous. ultra everything. Max view distance. No FSR.
#UltrawideGang
ill turn up my graphics untill im down to 100then
Oh on the 2k ultrawide? nice
i dont even care as long as it seems smooth
What GPU do you have
And CPU
Radeon rx6900xt
Hypertube Power Towers when
AMD 5900x
Nice
Team Red baby!
i figured out how to get multiple people (or atleast 2 people) on a train
I have a 3070 and 9600x
I have played for 100+ hours on 15-25 FPS while making my nuke plant in U6. (I had an i7 7700, a 1080 Ti, and 6000 machines in my world lol). I got used to it pretty quickly tbh
just stand on the train
Honestly turn them up until you're on a good smoothness, even like 60 should be fine.
The game just looks so nice on good settings that it's worth a drop in frames. It's not a shooter game after all haha
Gets about 90-110 fps in 1080p ultra
stand on the freight cart and put an item in it to freeze yourself in place until you jump
That seems like a bit of a low FR for your specs, I was at like 20-30 with my i5-5500 and 960. Maybe less machines idk
im at 70 fps on ultra with upscaling
Here is a pic.
Its so.... Satisfactory!
#fan-art message
ive had some bad frame drops when building with big blueprints near a lot of other stuff though
Yeah, no I started at 100+ FPS. U6 and 6k machines didn't go well together. U8 more than doubled the performance of that save
is frame gen worth turing on
totally agree
Oh right yeah they did heaps of optimisations for U8
I think FSR/DLSS makes it look.... Muddy
whats u stand for
Update
ah
U6 = 0.6
well I switched to FSR so I could test frame gen and I have 150 fps now
Depends on your audio setup lol
Hopefully the 10k platforms I just placed don't impact my performance too much
I run both game and windows at 50% but that's probably useless information to you and everyone else
If it's a specific freq/machine you can lower just that one in the audio settings
Otherwise look into a software EQ? or just lower your master
I think im going to stick with FSR, it still looks good to me and its like double the frames
whats network quality do
makes online games not choppy
ah
Even 100k probably won't
dererctx or vulkin
Oh nice. The factory I'm planning is only like 1200 machines too so should be ok
Turning it on I went from 120fps at 6ms to 75fps at 10ms so no
If you're worried about performance, OC to 250% as much as you can
Working on a hypertube line between factories, might just build a tower that connects to every area. Just got tired of riding powerlines for 2km.
i hear vulkin may be slightly unstable
worthwhile investment 
also what does the hardware benchmark do
Damn so with sloops 1 animal remain can make 2 protein capsule, which when turned into biomass can be slopped to make 6000, those can be slooped to make 6000 solid biofuel lol
sure. sloop every step if you want
Sets your graphics settings automatically to match your hardware. Idk how good it is at it tho
its worked well for me but i dont think it auto sets the whole page of settings
Upscaling gives you more FPS at the cost of minor visual artifacting
Vsync should be on I think. Unless you have a VRR monitor, then idk
when i first saw folks post about "sloop", ngl, i def thought they were talking about some kind of flying skiff...🤣
If it’s DLSS4 then yea, if you don’t like the ghosting that comes with DLSS 3.8 then don’t
fair
no way to hand feed a smelter huh?
Ghosting is soooooo bad with dlss 3.8 especially if its holograms
Haven't noticed many issues with dlss on my 3080. Idk what dlss it can run tho
For screenshots, sure. For playing, depends on your GPU
mine seems to handle it
think ill leave it off
yes? just put stacks of ore in there
you can skip dragging by just double clicking hte stack if you want
Or shift clicking
If you like your entire image being really dark then turn it on
ok ill try again. i couldnt seem to get the stack over. does it need to be powered before i load it?
yes
ah, ok
Yes?
except for generators, machines don't accept inputs if unpowered
where do i see the past dialog
They don't take items from belts when not powered but I thought you could handfeed them?
You can’t
Codex (O) and messages
but they need power to take the input
I've never tried handfeeding w/o power at all tbh.
but I wouldn't be surprised if that's the issue since click dragging should work, or jsut double clicking the stack
wait, have you not selected a recipe for it?
my sam is starting to slow down i might need to stop sinking it all
Is the lizard doggo milk production mod done yet?
What.
I am hoping for a complicated setup that utilizes diluted doggo milk as an alternative recipe that leads to a way to solve Jason's drone fuel problem.
i powered it and selected the iron recipe, now i can move the stack to output but i cant seem to get it over to the input side
fixed the dementional depot issue
works now realized i needed to place one down first
geez, im a dink..... im trying to move the ingots and not the ore........
post an image in #math-and-meta of the control paenl
It must be nice to have two incomes and no children
i was trying to move the ingots like a dumbass, and not the ore
yup, saw that
once upon a time.....now im an oink
is there a mod or anything to get noclip
probably
Highly advise to get through all the teirs at least once before moding though
yea now it works. much better than holding the button in the bench
automation in MY automation game? it's more likely than you think
is the green clouds coming from rock fingers a hazard or resource? both?
sad i didnt realise you couldnt reorder the depot in the invintory
Hazard :)
you'll get access to tools to remove or prevent injury, for short bursts you can load up on berries and run through though.
whats the point of them even being there? are they just an obstruciton to kill you?
often if an area is difficult to get to, it has something in there to reward explorers.
Jump pad + packaged biofuel is op, you can travel 2km in less than a minute
traditional videogame logic
ok, htere is a yellow glowing slug up there in the middle of a bunch of green fingers
Destroy the fart rocks first
there will be lots to explore and unlock, and many, many, many slugs
get the nobelisk or anything to heal yourself with
a thing to work around.
they often hide valuable stuff
is the rebar guns damage good
Okay so I think I'm gonna have space issues... Just my row of train stations are gonna take up like a third of my platform 😢
i love the explosive rebar to target the gas fingers from far out compared to relying on the nobelisks once you get there.
My dream of a single-layer factory seems not very feasible unfortunately
your basement/lower level can be all trains to distribute material Up to the rest of the factory
Factorio dreams don't always translate perfectly into 3D Satisfactory
Ahhh this is true
is explocive rebar good?
I was hoping to do 10 BWD from raw ingredients in a nice 2D layout
i really enjoy it for blowing up the stone fingers when i cant throw nobelisk
Yes, but what kind of answer do you want here ?
Looks like I underestimated the size by a lot
whats BWD?
Very normal problem haha
compared to shater rebar or does it break trees / rocks
That's what she said.
Ballistic warp drive haha
explosive rebar blows up the gas rock and removes biologic matter
I've only got an 80x128 platform so
shoould i just get the rifle
And I can't extend it in any direction
If you're ok with spoilers the wiki is pretty good for nuts and bolts information like that
Try everything and see what YOU like
rifle does slightly less damage, but has longer range and no/less bullet drop
ah
I keep my parachute and skip regular fuel in my jetpack, MY preference. Better/worse isn't objective in most aspects of this game
this game gets super complex as time goes on
But yeah I might have to settle for Train/logistics layer + Machine layer
i run both rifle and rebar gun pending the enemy im fighting.
stun rebar and xeno is all i use
and i keep nobelisks as emergency
how do i get the constuctor to take stuff from the belt? its powered and i can hand feed it but the belts is not
i throw nobelisk at any wildlife i encounter
I alternated stun rebar and homing ammo
might be a stuck item, try rebuilding the belt?
ye, a copper was in the chute blocking the iron
guys do we going to have a tag for satisfactory
Do we know if a sorting setting is planned for the dimensional depot inventory?
Yeah common occurance. You often can't see the blocking item
i really hope so
just unknowingly placed things into it in a REALLY bad order
i also had to stand at an angle to get it to highlight instead of the configure prompt coming up
Is there a place I can find the 1.1 press kit? the standard kit doesnt include the new logo or any new key art or etc.
Hmm I kinda wish the Chain Saw could run on other fuel types than solid biofuel so I don't have to carry the solid fuel too
Simple. Just carry nobelisks instead 🙃
Well sometimes I only need 1 tree removed.
Also I needed the biomass for the liquid biofuel although after realizing how much biomass I can get from slooped machines munching animal remains then that is no longer relevant
So I decided to build a temp bauxite set up until I can unlock blenders so I can use the instant scrap recipe instead of having a 2 stage process to make scrap
It's still a 2 step process because of the sulfuric acid
I assume the electrode scrap recipe has worse efficiency right?
Unless you don't loop the water
How bad could that be
Electrode+Sloppy and Instant are identical
as far as making scrap goes
Instant in theory has easier water as the acid and waste water are 1:1
Electrode + sloppy is worse if you use the pure ingot recipe right
i didnt even think about this until i read this for the first time earlier.
(of course then you have to deal with A: computer jank maybe emptying your pipes slowly and B: That you're spending sulfur on something other than power)
Instant Scrap and Electrode+Sloppy are the exact same amount of Aluminum per ore
The bauxite to scrap ratio is the same for instant scrap and the sloppy + electrode combo. The ingot recipe is irrelevant, because both can use pure or default
And seeing as neither produces Silica, Pure vs Standard ingots are entirely up to you/irrelevant to the question
I’m not using rock fuel for power btw, I assume my 40GW power plant is enough right? At least until nuclear
40 is plenty until t9
Speak for yourself lol
im pushing 13 GW at T8 but my factories are trash right now.
Attempting to run turbo fuel generators with the sloop booster
I'm finding myself hating on the mk6 conveyor lifts, the bloody things keep not actually connecting to the floor holes.
Huh, that's neat. Sulfric Acid is made at the same speed that Instant Scrap needs it.
I was sinking my rubber all this time while thinking why am I running out of it so fast lol
i wonder if theres a mod for more weapons
Hopefully someone can help! How do you turn off controller settings with a controller. Having issues with my controller and want to go back to keyboard and mouse!
Go back to settings and set the controls to keyboard and mouse
I can't without the controller, and I can't get my controller to connect.....
Uh
did i miss something has 1.1 been out?
unplug it?
The game switches to one controls mode lol
So you’ll need a controller to revert to keyboard and mouse
I just tried it lol
if you unplug the controller and then reboot game will that work?>
sadly no
is there a way to force keyboard and mouse via steam console controls during game launch commands?
Lil bro is cooked I guess
that's what I'm hoping to find out! 🙂
What’s the problem with your controller?
Not sure why they didn't implement it the way other games do, just support KB and mouse and controller at the same time and change button prompts based on last touched input
Upgraded GPU, had to lose the PCIe BLE card I was using and move to a USB BLE dongle. Now my controller wont connect and if I try to remove it from the bluetooth list is fails.
It's been out for about a week
could get a usb to pcie adapter and use the first card
Here's what stacking all the smelters on top of the miner looks like #screenshots message , each tower has 20x smelters clocked at 200% to deal with a pure node each, right now it's a complete pain getting the splitters to line up though.
where tf is the factory car, was I scammed
Once bought, you have the plans, you then build them
yea but they're not in the transport tab, or anywhere else unless I am blind
ah
song name? 
Ahh nuts, I need to shut youtube off when I do clips, err , ahh no problem, copyright free, here's the vid https://www.youtube.com/watch?v=rSpwqZJJGCM
sweet, many thanks
instant scrap is still 2 stage, you hav eto make the acid
and honestly is probably more awkward to use as sulfur next to baux is fairly rare
whats yalls opinion on hidden spaghetti?
Well I'll be damned, both slender towers are throwing 1200 ingots a piece, I still wish coffee stain would take another look at the vertical splitters/mergers and make them less irritating.
I'm not that keen on it tbh, though I have a habit of using glass floors etc to show the beltwork artwork in all its glory.
i do that for smaller factories, as i do larger ones though ive leaned towards hiding spaghetti and making the visible stuff look great
I've just onlined two mining towers that are full on vertical, within a 1x3 foundation footprint, both will be enclosed in glass to show the crazy levels of vertical beltwork.
am i reading something wrong or are water extractors more efficient than these pressure thingies?
power wise
probably, but the extractors (i think) are more for getting water in annoying places
do whatever you're happy with, we're not your mum
ye .. im just at one location where there is a water basin right next to some extraction place, so i guess i remove my pressure water thing
im just curious what yall think of it, im stalling on building a thing
I'll sometimes do very thin logistic floors that can be messy underneat
its fine if you're ok with it
How muth tight can you make a belt spiral? Becase otherwise I don't think I will be able to use these pure coal veins until I get train or drone to transport it from up there, that crater lake area near the desert on the west
Even my very thing logistics levels between floors, I won't clip or spaghetti them, they have to be in order for me.
you can glitch belt lifts to any height using floor holes
Do you mean railway tracks?
Hm, I guess I could try that
No, actual belt
The main thing I don't like about the mk6 conveyor lifts (aside from the irritating visual bugs) is that you cannot see things moving on them.
Gotta have neat factory 
you can make them colourful tho which is nice
is there a way to make foundation/roofs always face the same direction/orientation lol
glass frame foundation for example has a beam in the middle that can be horiz or vert
mouse scroll
if you place it from the same direction it will be the same every time
you only use scroll wheel to fix orientation when you're building in a different direction
why a spiral?just lots of lifts
you don't even need floor holes. Just connect them up with each other
The floor holes allow a single lift to extend several kilometres if you so desired, lift to lift actually looks rather bad.
aight im moving to the dunes, phase 2 got messsyyy
sure but can be annoyign putting foundations mid air
"I don't sleep much, that's crazy how'd you know that?" --21 Pilots (The Contract)
Me once I got back into satisfactory
stayed up til 5 am my first night back into satisfactory
W
i got back into satisfactory a couple of weeks ago
i have 45hrs in the past two weeks 💀
guys is it a good idea to set up a dron system all around the map to take me back to my base
yea but i mean if im out away from any established place
i just roll up to the port and ride it back to base
or you place 10 entrances in a row (from a blueprint), plop down a biofuel gen, and fly back
oh well isnt that kinda lame
plugin 'cartograph' failed to load because module 'cartograph' could not be loaded. there may be an operating system error or the module may not be properly set up. When I want to enter the game it gives me that error
which is cooler?
mundanely flying back on a drone,
or soaring through the air like fuckin superman?
i mean u got a poiny
try verifying gamefiles
but drones are mad fast
Can someone tell me what it is?
with the right fuel
you got a point too
I already did it and that error still appears
try the qa
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @solemn glacier
You can’t ride drones
The mod might not yet be updated for 1.1. Ask about it in the modding discord
thx
Yea after looking a little bit it seems it’s best to just uses sloppy + electrode
it's very convenient for large production factories. Not only is there oil not far from a lot of bauxite, but if you bring in huge amounts of bauxite to one spot you only need a bit of oil to process it all
do you have them at latest update? mine work fine
or, go to their discord and send the debug info and ping them
Yea I have 2400/min bauxite near by, or 4800/min if I’m willing to go farther. Oh and some refineries will take care of all my petroleum come needs
My only issue is the water, I regret paving over the lake instead of building up a little bit so I can have space for water extractors
where are you?
do yall prefer silicon circuit board or caterium circuit board?
might want to find a dif location. Many bauxite nodes around
in your defense most of the places where you need water they have more surface area than you need
Blue crater lake
I still have some left over space that I don’t need so I’ll just delete the foundations and convert all of it into water extractors
what stage are you?
Phase 4, but only now I’ve been unlocking the things that are in it
whats a good location for a megabase, and how do yall normally determine how much of everything you make?
ok
if you cant get enoguh water, you can always train it in
Well I’m planning to keep everything close together, the logistics of moving an entire factory to a different location is nightmarish for me
this
or you can build a large impractical water tower and just have 40 pipes of water coming in from the ocean
Caterium circuit boards def
finish all the phases, then create your own project on what you want to do
and megabases depends on what you want to make. Highly not recommended if you haven't unlocked everything
Do you use it in your world?
I’m considering it seriously now lol
trains?
Yes using them to transport water
yea thats what i was thinking, technically speaking silicon circuit boards is better but caterium circuit boards has more node synergy with computers
why do yo uhate yourself?
i havent had to yet, but if i need to i would
why do you think they hate themselves? its not that bad as long as the train is fast enough to outpace the pipes
and if it isnt, more train!
and if you cant, import them
Silicon is kind of annoying to mine and refine + caterium alternate is way faster and more compact
Yea that’s what I’m thinking, I’ll just pile the water over from a nearby lake
And the lake is uphill of me so I have that going in my favor
just started steel and turns out i was accidentally sinking all the ingots
I realized I finally have a use for the two small buttons to the left of my left click on this gaming mouse: Up and Down nudge.
I also use my two thumb buttons for copy and paste settings.
I didn't expect Satisfactory to be the one game that makes me glad I have those.
It happens
i think my factory is a bit too small for nuclear rod production
Wait. "just started steel" and "nuclear rod" feels very contradictory to me x)
steel, concrete, steel beam, i dont even know what im doing im just playing in an all advanced settings save
How do I make trains go 150km/h?
go downhill
Ohhh I get it now
Does the train apply brakes automatically or no?
Ah, ok ^^
I'm still on coal power so I was like, how did they make it to nuclear without a steel factory?! x)
im having to build outside of my factory to get 2 machines outside
Anyone been having train problems since the update?
I'm getting a ton of signal loops for no reason
i will nuke my whole factory now i need sulfuric acid
ok nvm its not that bad to get
I remember now, the nudge mod that also let you nudge conveyor lift makes them work wireless lmao
I simply cannot play this game with the constant crashing
its like every 40 minutes of playtime
either all your machines or computer memory
im on like tier 4
Make a thread in #1038092680493801533 and share crash logs
Yeah, sounds like a "your specific PC" problem. Not saying it's not the game being at fault, but that's not the typical Satisfactory experience.
im able to run this with probably the worst laptop in the world to run it on
Fingers crossed you can find a solution though, I know how annoying inexplicable crashes can be.
i think its gotta be memory though
...having recently discovered what had been causing memory leaks and bluescreens on my machine for the past 5 years
(a faulty network card driver)
giving specs is a good start
(I'll end my rant here, but why can't hardware companies make good software?)
This is why i hate and avoid realtek NIC's
It was ASUS in this case. We're now two out of two for ASUS drivers causing my PC to fall apart; the first one was the driver for the motherboard's LEDs which consumed 100% of one CPU core x)
Other than 3,500 versatile frameworks to unlock Bauxite, Steel is entirely optional because of Iron Pipe and a few other alts (IE encased pipe)
don't think I ever installed a driver for anything but gpu, I just leave windows do it
if you use ASUS mobo's you owe it to yourself to go into the bios and turn off armory crate. Then never install it. GPU and chipset drivers, then let windows fetch the rest.
More like iron is entirely optional because of steel screws and all the other goodies steel makes xD
most asus computers are horrible or the best things youll ever have
Steel is made from Iron :P
How many SAM fluctuators do I need?
i hate steel
Not a lot
I set up a 120/min production area but it’s kind of far away
got sulfuric acid booyahhhhh
That is more than enough for your construction needs
now i have to deal with pipe gravity
I meant reanimated Sam lol
I’m not that crazy
It's 6 reanimated SAM per fluctuator, so I know you need over 6000 reanimated SAM for MAM stuff...
its used to convert materials but most people don't tap everything so its not used as much.
speaking of which, I'm manually crafting some flucturators right now x)
my factory conveyors are starting to look like some child made them
The hard required use for Reanimated SAM (and not fluctuators) is Ficsite Trigons which are in turn used for 2 space elevator parts, the 110 things for the mk 3 blueprint and a good amount of construction, but even then...
On its own Reanimated SAM is only useful for MAM research before phase 9 or making flucuators for Depots and Alien Gens
Crazy
and the worst part is, its all minerals i need from OUTSIDE my factory
honestly though, it's crafting the fluctuators that's slow.
Use a manufacturer and sloop them lol
eh, I rarely use sloop for stuff like that, I just let it take its time. plenty of other stuff to do
With a slooped and OC machine I can do 50/min
but in my 1.1 save I'm crafting them by hand when I need them
it gets sketchy whenever my sulfiric acid starts draining but then goes back up
fixed it by just attaching like 2 more pumps
i hate how gravity works in this game because theres a 90% chance that it wont fill up and i wont be able to use nuclear reactor
I’ll need 93 Mercer spheres to unlock all dimensional storage tech tree
Like damn bro
Actual worst grind in the game
yeah, I'm already reaching the diminishing returns...
but it'll give me an excuse to make a radio tower
I did it once and it was actually obnoxious
So how fast is upload speed?
Mk3 at final I believe
how do i make buffers stop randomly drain
Damn, what if I put more than one uploaded to one item will that work
Could be liquid sloshing in pipes I’ve had issues like that before.
Wdym @fathom shuttle
i might just move the buffer down one meter
I would honestly rework the entire pipeline system
Can I dedicate multiple up loaders for one items
Or detach and flush
its one pipe
fill it up
Yes, but an entirely seperate depot
Yikes, what application is it
its going from refinery to buffer, and the only thing being output for liquid is sulfuric acid
Why the buffer?
storage for now, i dont remember what else i need very well for nuclear reactor
Are ypu trying to just deposit your excess?
I would honestly try to milk all of your sulfuric, or turn it into batteries
Cause it’s one of the 2 liquids you can’t really turn into an item
What’s byproduct again
2 sulfuric acid
Oh yea I would honestly feed it back into your loop
2nd output
Jump start then underclock sulfuric production
i wish there was a sink sink which was like a sink that took liquids instead of solid stuff
LMAO TRUTH
conveyor portals would be cool so i wouldnt have to make the ugliest conveyor system for coal sulfur iron a lot of resources
Realistically. Produce 8 sulfuric/m then once you back up under lock to 6
The excess then should cover the difference
But make sure your pipes are full
Like fill the machine, standby,fill the pipes, under lock.
That’s how I would go about it
Worse comes to worse put your fluid buffers below your sulfur production and just flush the buffers every once and a while
Obnoxious yes, but it technically works
buffer is almost full somehow
yeah the pipes in this game dont make sense ever, for my oil factory it works but when it comes to sulfuric acid it refuses to fill
I’ve had similar issues with alumina solution
its decreasing flow rate randomly in the pipes
it stopped draining when i put a headlift in
might be because of how little it makes
Yea could be
I just need the goddamn aluminum production bruh
anyone got optiscaler to work with Satisfactory in Windows?
I’ll unlock mk5 belts after this and begin building da real factory
Oh my god
i hate mk6 because the belt is very very contrasting against my factory
Mk5 belts would make the pure iron ingot recipe absolutely perfect
i wonder if theres a mod that lets me spawn nodes to test
12 constructors make 780 iron ingots, from 420 iron ore
found one that uses power shards, ill see if its my pipes
Oh and I’ll only need 240/min water per row
Hmm but I can only do 22 smelters, because of the limitations of mk5 belts, I’ll need to figure out a way to balance this
the other way that math works out nicely is that 1200 - 420 = 780 - you can make 2 mk5 belts out of 1200 iron that way, or if you really need a lot you can do 420+420 on pure + and 360 on default or basic
many of the alt recipes have some complementary recipe for evening out their yields into less ugly numbers
The problem is that I only have mk5 belts, so I can’t use the full 1200 of mk3 miner lol
yeah, its like a 'later' sorta thing, but you can plan for doubling your capacity that way
Yea true, i could turn off the excess smelters too
yeah, lots of things that can be done, for sure
I have 2 pure iron nodes, so in the future that 2400/min iron ore
Close to 4300/min iron ingots
in all honesty, as you get into phase 4 & 5 stuff, iron gets to be much less of a concern. most of it for me ends up going to steel/hmf's and then there's an occasional bit needed for nitric acid here & there and then when you'd doing singularity cells in the endgame, they eat iron plates like hmf's eat concrete
there's just not a lot of midgamish stuff that uses iron
*exception: all-iron motors
any tricks for quiclky moving
So is controller support on pc gonna release when console releases drop?
got to walk around the entire map to get sloop and mercer
!blade_runners
allready have those
jetpack
i also have a jetpack
then you have everything
im using liquid biofuel currerntly
its already out.
or ionized fule
regular fuel is kind of a letdown though
cant afford that one
Blade runners+slide+jumping+slightly downhill wires for grinding or hypertube exit b-hopping
make about 300m of rail, 2 stations, train surfing running slide
I just zipline x)
whats hypertube exit b hopping
Hypertube cannons
building one right now
B hopping is when you jump exactly the moment you touch the ground to keep your momentum in some games
ah
Combining that with a hypertube cannon will allow you to speed anywhere
you wanna arc up left and right
Anyways
So theres pc controller support now for satisfactory?
technically
technically?
it doesnt work out of the box i guess?
Damn, guess imma keep waiting
how many enterernces do i need for the cannon
a few dozens i guess
Any good at rail?
start with 36, see where that leads you
depends, for what?
How does one make good curves and good rail blue prints
minimal increment rotation at the outer side edge of the foundation, and there's a site for ready made blueprints if you want something aesthetic without making it yourself
k
Is it scim?
yup
Is there a way to get these blue prints on to the server im on? I do have admin on it
import the blueprint? download sbp, add to your files
My retro-future alien tech factory facade has come far enough to post a screen shot of it finally. #screenshots message
You need access to the servers files or SFTP to the server to add them to
Ah okay
guys. 2, 600m3/mm fluid per minute, or 300m3mm/? some say 300 is better. or even 599.99
but im assuming youre tapping a pure oil node
too much
may have crashed somehow
lmao cool
we're you talking to me?
yea i was talking to you but answering the wrong message
oh loll
i was saying stay under 600 if possible but i think you're tapping an oil node
so, 4 300m3/mm pipes?XD
yep. :p thats the case
id rather not waste. but if i have to...
nah its fine, for the most part, if you prefill they should all work fine even if you use it all up
i have prefilled... a few times.
just dont get bottlenecked later
always drains :p
loopback and buffer
Hello everyone,
I'm starting a new game in Satisfactory and I'm planning to build modular factories. I'm wondering what the best approach is when it comes to organizing production chains.
Should I design each factory to handle the entire production chain for a given item, starting from raw ores or basic resources?
Or would it be better to create more modular, specialized factories that each produce only one item, and then distribute those items to other factories down the line?
I'd love to hear how others approach this kind of setup. Thanks in advance!
1st one is easier, because there are a lot of intermediary items
can i dm you and send photos? its okay if not.
yeah sure
IMHO the most sensible approach is somewhere exactly inbetween. 5-6 larger factories with mostly thier own production but sharing the more difficult to make or higher end resouces with each other.
Thx i didn't think about this problem as i'm still making iron plate
Bruh why cant the chainsaw use packaged liquid biofuel?
I am in the early stages of planning a new playthrough and am purposely taking a less sensible approach and relying on a much more extensive train system since I liked using them so much in my current save.
I created a sever on indifférent brocoli. Not 5 minutes in I already couldn't place foundations... Are all hosts broken? 😭
I have the same issue, same provider. Restarting the server seems to make it better for a while, but it does come back eventually
I probably wouldn’t worry about doing well structured factories early on. Just unlock things as you need and then build well planned factories
1.1 has some gamebreaking multiplayer bugs that prevent you from building
If you host, they don't affect you - but if you're connecting to somebody or to a server, they do. So just hosting manually and having only the host build the foundations/blueprints that you need etc is a workaround for now, but broadly 1.1 is in a poor state for multiplayer.
Regardless of current players I'm assuming?
Yeah, if you're not playing as the host then several aspects of building either often break or just don't work at all.
Logging out and back in or restarting the server fixes it for a while but that's obviously not optimal
im so close to this stupid encased uranium cell
either i go make a new all advanced settings save or deal with me making a small factory
is there a way to hotkey or quickselect specific colors in the customizer?
you can place them on hotbar
the individual colors?
the swatch itself
yeah I know that but then I have to cycle to the right color everytime I pick it
I was wondering if there was a way around having to do that
not really, colors are a bit annoying to navigate
alright, I'll just make due. thank you 🙂
im losing my marbles trying to get nuclear reactor fuel
how so? Like, what part
electromagnetic control rods
having to make a whole seperate factory just to have space for it
does the production planner have an option of listing multiple outputs of the same item using different recipes? need a mix of residual and crude oil plastic for something I'm planning out but it doesn't seem like I can have more than one kind of recipe for the same item
you can
just like half and half from each recipe for a given item?
ok turns out i only needed a few things for ai limiter i did the wrong recipe
it was like, I wanted 2/2 machines for 2/2 plastic and rubber production from crude oil to ship, while also using polymer byproduct from my turbofuel production for containers to package said turbo
mind sending me just pictures in dms of the buttons for me to differentiate it in the planner
i have a hot idea right off the overdue press line drum roll half walls! i.e. 4m x 4m so it fits the short side of the half foundation
why not use basic wall which is 1 meter
oooh whoops sorry youi meant in the planner, i use the modeler
wrong dimension
oh lol it's alright
ohh
I'll just math it on paper or something
my conveyors are bottlenecking and I don't know why. It's driving me crazy.
basic is 1m (H) x 8m (W) i want a 4m (H) x 4m (W)
just use the modeler, you can set part or machine count and organize the graph
oh, yeah ill look into it then
check your lift and conveyour, one of them is the wrong level
I got frustrated and went through and completely did it with the highest level conveyors and it still isn't working 😒
the modeler works great. I just build a 1920/min aluminum ingot line after messing with the modeler.
is it the same for the i/o of the machines?
unsure. I'm pretty new to the game. I've noticed that when I link a bunch of outputs together the furthest-back output always seems to choke up
@open robin you think that power will last you but just building out infrastructure during the beginning of phase 4 can eat all that power up lol
Also make sure to get some power storage towers up.
Generally that means you're making more than a full belt can move
yeah, if the conveyor inst a tier higher than your production creates, dont expect the machines to empty their internal buffer
Or its possible there might be a small section of belt that wasnt upgraded^
I went through and rebuilt everything to account for that possibility
^^ we all face this demon
I am in phase 1, we are waiting on the boys to get online to get to phase 2. I got tired of waiting and decided to hook up four pure geysers to our Bio-Burner-sized power grid.
its usually hiding in a lift, splitter or merger.
-_- no matter how I try to place conveyor lifts atm it wont snap to stackable convetor poles this is annoying
There is nothing left for me to automate and it is JUST waiting to move on
ive been playing satisfactory for a solid 6 hours i feel like throwing up is this a common side effect
What's the most efficient way to link multiple outputs to inputs?
did the update that came out break conveyor lifts... there's literally no reason for this to not be working
is it a stutter or do the items move slower than the belt animation?
generally manifold merger
no reason why I can't link conveyor lift to 1 tall stackable conveyor pole
it does work for me, but do you wanna snap to the pole or the belt?
either or, both should work just fine
so you havent put the belt on
I've literally tried 90 ways
then im not sure why it doenst work if you're properly aiming at the support
not gonna list every variation
Not familiar with that term. Do you just mean merging the outputs through successive mergers and then dividing them among the new inputs with splitters?
Stutter
not like first time doing it either
yes that's it
Search youtube for "satisfactory load balancing vs manifold"
if it stutters at the end of your outputs, then your inputs cant handle it all, if it stutters in the middle of your merger, get used to it or use priority mergers with the center at max priority
its 2am do i keep trying to get nuclear power or do i go to sleep
go to sleep
GET IT TWISTED
(I'm a hypocrite of course, it's 3am here)
keep going
but i need nuclear power
you gotta complete it
the factory must grow
yes
Productivity will improve after the pioneer has had rest, rest now produce later
Grr I really don't understand this it's driving me crazy
Merge onto one belt up to the max belt speed you have, then split that line.
right then what are you making and what do you turn that into?
ada just called me a monster
she's right, now go endanger some more species
already did
no more weird frog things, no more hogs, and i think theres 2 more lizard dogs
if the radar tower find signs of life forms its not over
we need a pollution mechanic and overtime you see less plants, it gets darker, and wildlife gets weaker and eventually stops spawning
of course you are unaffected by it
the map is hand made, you'd have to move farther to get biomass, and newbies would be on a clock
can someone give a brief explanation of how block signals and path signals should be placed? while in a junction
0 way to remove pollution unless you remove all your machines
path signal where rails branch out or where they turn to join another line, block sigal otherwise
To simplify it I'm revamping my iron production and I have two iron smelters hooked up to 5 iron rod constructors. To save space, the iron from the smelters goes down a single line to each constructor, which has a splitter in front of it, which leads to the constructor and to the next splitter down the line. I'm aware that this means that successive constructors would get a smaller share of the iron because each splitter splits 50/50, but it was my understanding that it would self-correct when the first machine fills up and the remainder is directed on to the next splitter.
path signals reject entry unless the following block allows it, so if you chain a bunch of path signals, they will only accept passage if the block signal after them does
2 iron smelters make 60/m, rods take 15/m, so you can have 4
The iron smelters are overclocked to compensate
and yes thats how nanifolds work
then do you have mk2 belts?
I'm up to mk3 right now. I have the belts all upgraded to the level that should be necessary. The first smelter only puts out 45/min, so it has mk1. After it merges with the second smelter and goes over 60/min, I upgraded it to mk2 in that section.
so wheres it go?
refer to the previous message, path signal where it gets dangerous (read derailment), block signals otherwise
so like junction area?
segment the networks into blocks at least as long as your biggest train
yes
can you climb on top of your smelter and take a pic of the conveyor line please?
playing satisfactory isnt like your little kitty cat game, you lose your mind and make conveyors that only children would make
Sure
Actually I don't have image perms 😩
post to #screenshots , and copy paste the message link
Ah, thanks
i have so many resources waiting to be crafted into a fuel rod do i just make another floor to make more
Gosh, I unlocked Blueprints Mk2 and have no idea where to start. Like I know how they work, but I don't have enough practice to know what I'll find convenient x)
I feel like I need to watch more videos now that auto-connect is a thing too ^^
its the same as mk1 but 2x as big
@steady glade #screenshots message
I just skip Mk1 because until I have Mk4 belt I don't really have a use for it
Thanks for the help, by the way.
its cool
so the belt after the clog is mk2?
What I do is:
- Generic left to right smelting manifold
- Generic left to right constructor manifold
- Generic left to right assembler manifold
Then you can reuse that for anything
The very first belt where the clog is occurring is mk1, since that machine produces under 60/min. The next belt right after the splitter is mk2, since the two smelters combined produce over 60/min.
I've tried upgrading the whole line just to see and it didn't do anything.
so for every 8 coal gens I use 3 water pumps with the middle pump splitting between the other 2?
is that 2nd smelter empty now?
I just do 1 water pump to every two coal gens so I don't drive myself crazy
yes pretty much, its likely easier to have them all go to the generators, on either end and in the middle
Also, be careful when putting mergers right next to a machine, it's easy to forget that tiny bit of belt between them is a mk1.
Second smelter in the line is empty, but the first one slowly builds up since the conveyor isn't transporting its full output.
Is it not okay for the belt to be mk1? The constructors in question only need like 15/min or so.
5 rod constructors use and make 75/m, your overclocked smelters make 90
I meant that, in generaal, it's easy to accidentally leave a tiny belt of the wrong mk somewhere if you can't see it.
add one more constructor
Basically anything that you keep repeating, e.g. design elements or small modular production lines
am i able to sink nuclear waste
no
welcome to Eco-Responsible Fuel Disposal™
mild nuclear spoilers ||you are eventually able to craft them into other types of fuel rods and sink those, and the last fuel rod down the line doesnt produce waste iirc||
so do i just pour it all on the wildlife
you wann have the lizard doggos eat it
wasnt that patched?
ive thrown so many things down the void
I know we're having multiple conversations at once haha, but more on blueprints...
by left-to-right manifold, do you mean you have a blueprint that's got multiple constructors on it with input and output manifolds, or something else?
just the spliters/mergers with a bit of belt hanging out for the autoconnect
i think i have 3 cyber wagons in the void, one gold factory cart
and i think ill throw something else down there again soon
absolute worst case scenario you just have to open the satisfactory calculator and remove the waste/ vehicles that have been banished
depends which waste are you talking about (though neither is sinkable 😛 )
yeah looks like im going to pour it on wildlife then
nearly 3am i think i need to atleast get the waste somewhere before i sleep
This is a tentative blueprint for quicker manufacturer manifolds. #screenshots message
i have 50 rods in the fuel storage for the reactor
i wish it used them faster. even with overclock it goes super slow
Welp, I'll think about blueprints more tomorrow and/or some other time. Just saw the time.
which reminds me, I'll change the "server restart" from 4am to 2am because the warning is like the game telling me I'm being unreasonable x)
(default of midnight seemed to easy to just ignore for me, haha)
theres never being unreasonable when it comes to satisfactory
css saying no to golf is unreasonable 😛
With ADHD it's so easy to forget to eat and/or sleep when playing a game that alternates between requiring a lot of focus and requiring methodical, repetitive actions.
Reminder that health is not covered by the the FICSIT health program.
So yeah, using the server restart time as a clear sign I have to stop playing seems like a good idea considering I live alone and ADA's not going to stop me from being too productive.
ada once told me sleep is a waste of time
From a machine's perspective, I guess it is. Sleep is just a needlessly long reboot.
And a robust machine shouldn't need reboots to begin with ^^
ada calls me a monster
I find it helps to think of sleep like a computer is trying to update itself using itself with little to no outside help
Well, guess it's a good thing I stopped the game. Heavy storm might cut my power any moment.
whats the diff between power switch and priority one
what happens when things go bweeeooop
they ruin game when they make those big factory building, they just dont fit nowhere, flop hard
who what?
whatt
i got this blueprint that makes modular engines cuz ion wanna make a whole setup and all i had to do is put the items max out all upgrades and now i gotta wait
Hapy Midsomersloop!
Wait they actually used let's game it out's conveyor belt cocoon on the steam page
so is rokcet fuel better now than turbo fuel?
I'd say even regular fuel is better than turbofuel
But yes, rocket is better than both
depends wdym by "better"
in what way do u mean>
?
available earlier, uses less contested resources and is easier to scale
The only advantage Turbofuel has over Fuel is Oil efficiency. That's it. It's more complicated, requires sulfur which isn't commonly found near oil and requires about as much space as Fuel
So unless you care about oil efficiency and nothing else, there's no reason to make Turbofuel over just Fuel
i see
with rocket you can claw back some of that sulfur thats required
but looking at the math i would need to do
i couldnt care less
Do the Oil islands next to the Jungle Spires have a name amongst the community besides the official "Western Beaches"?
on the left side of the map?
yes
idk i call them the tar pits
Anything new on the console realese?
You can wishlist it in the store and (probably) get a notification when it releases
whats the alt recipe for mass increasing the amount of stuff u get from crude oil? i saw some guy make a massive curde oil factory from 600/m crude oil
that really depends on what the "stuff" you want to increase is
just fuel
for most fuel per oil, you want to get alternate HOR + diluted (packaged) fuel
how long would a setup like that take to make? If you know ofc
eh, hard to say, given everyone builds at different speed and in different style
ic
Is it possible to delete and replace the space elevator? If so, will the progress be saved?
Heavy Oil Residue and Diluted Fuel (Packaged or Blender)
is there any one thats better than the other?
any building that upgrades saves progress
Both versions of Diluted Fuel have the same oil efficiency, the Packaged version can be used in Refineries but is more annoying to set up and the Blender version requires, well, a Blender
so i can delete it?
never knew.
if you're a bit smart about it, then the packaged version is not at all annoying and practically equal to blender variant
You can delete and rebuild it as many times as you like. And each time you get the cool animation
so with the base recipe, you have 1 oil -> 0.66 fuel, with HOR alt and DPF, 1 oil -> 1.33 HOR -> 2.66 fuel
so that seems pretty stonks
Yeah, the oil alts are weirdly efficient. I don't think there's this much difference anywhere else in the game
even with HOR alt and residual fuel, it's 1 oil -> 1.33 HOR -> 0.9 fuel, so diluted fuel is really crazy more efficient
What's diluted fuel again
The recycling loop is even better. It can turn 1 Oil into 3 Plastic/Rubber. The default recipes do 0.66 per oil
Fuel from straight oil?
Guys, is it possible to "mirror rotate" a factory ?
Not without mods
Even with mods, idk
Diluted fuel turns 1 HOR + 2 Water into 2 fuel
I doubt it, as many machines aren't symmetrical to be flipped
I see, thx
1 HOR + 2 water -> 2 fuel
Interesting
I wish it was possible to mirror machines to flip the sides of the inputs/outputs
Seems like it's only good if you have cheap Fuel from diluted fuel no? since most of that extra is driven by turning 1 fuel into 1 plastic/rubber
yeah, it pairs well with diluted (packaged) fuel
i just finished tier 3 now im tier 4 with all the materials for most stuff in tier 7 and 8 lol
Howdy! First time here, can I ask how many lines peeps usually build per normal mining node? I'm kinda assuming impure = 1 line, normal = 2 lines, pure = 3 lines.
lines?
production lines
build whatever you need to process the amount coming out
or rather, take what you need to make what as much as you want to make
normally people don't build "lines per node", they pick a production goal and build it near nodes it needs
a miner can, on average and not over clocking, will provide "3 lines".
1 line
what?
where did you get this from
chatgpt
how much you split your miner into really does depend on how much you're making
and how much the production lines need
in lategame, you'll have several nodes feeding just one production line
Impure provides half of normal, and pure double normal (4x impure)
Assuming same clock speed and miner tier and that you have a belt fast enough to take all the ore out
But the number of production lines depends on what they are and the speed of the miner. You can run multiple off a single impure node, or you might need several pure nodes to supply one
i see, thanks for helps 🙂
i was gonna package and unpackage fuel cuz i thought it would dupe but turns out im wrongg😭
is it worth it to dupe aluminum scrap, theres a ton of water that comes with it
Packagers don't take sloops sadly
I would never put sloops in a permanent factory if I can make double and not use them
If packagers took sloops, a setup like this would produce free fuel #satisfactory-experimental message
is the aluminum scrap recipe worse than the alt?
I use all alts for aluminium: sloppy, electrode, pure
The instant one? , I'm not keen on it personally but many swear by it.
okays
ima use alumina solution recipe to save me from having to get quartz
Sloppy & pure together eliminate silica from the setup completely, the electrode swaps coal for petro-coke, which produces more scrap at the cost of using refineries to make the coke, it is a good setup,
Build your pipework in the simplest smallest possible setup, otherwise you'll get a failure that'll match one I had recently.
I am aware. Before release, we theorized on Reddit that it wouldn't really be worth the sloops for basically anything except Nitrogen. Packagers are slow and would need 2 sloops each
ive seen tons of youtubers struggle with aluminum.. im scared
it's not that hard
they have huge setups i mean
Just don't mix fresh and byproduct water and you'll be fine
Are the alternative recipes worthwile?
pure recipe gets less aluminum per scrap than the normal recipe
Maybe liquid biofuel as that cannot be automated, the rest would be a waste of time and sloops for sure.
absolutely
Also no silica input.
is there any difference?
does that mean that once I gef them I get to also relink/rebuild my manufacturing?
you could, but don't have to
Water is water, but mixing the 2 sources requires some intelligent setup to make sure you don't deadlock
it's not like your old factory stops working, and it's generally not the best use of time to tear down working stuff
I see
Only if you decide you want to use the resources in a different way
Otherwise it's not really worth the time to remove working factories
can u guys check #screenshots to see if i found a good location?
does it have the resources you need? then it's good
I like to put my basic aluminium on the western beach and advanced aluminium in the swamp
Good day guys
I'll take working facilities down when I want to make better use of the resources, an early game iron plant using a mk1 miner drawing a pure isn't an ideal candidate for permanency.
But if it has the resources you need, it's as good of a location as any other
So far I had a single extension to the space elevator so I have some time before scrapping stuff
im friggin scared of spiders man😭🙏🙏
I only tore out my early game (depot) feeding silica & quartz crystall factory after building a permanent installation elsewhere that used a couple of annoying to get to quartz nodes far from where most of my manufacturing is, hell that place will also make 60 crystal oscillators pm once I connect the two slender tower mines to it.
i want to make a pretty big aluminum facility to not worry about it for a while
This big #screenshots message ?
Yeah, well, I run creatures on retaliate nowadays
I've explored the map enough times on default settings and I feel like I've earned it by now
same lmao i tried passive but it just feels wrong
in my last save I never even did that in the end. The only thing I tore down was an old simple fuel plant to make way for large-scale P5 processing
pretty much, ive seen how much its used
Moving all the bauxite to one location is a mammoth task on its own.
bro it will take me 300 hours to get to that level
Why worry, this game is a sandbox, not a race, take all the time you need to build vast complexes, or follies, or just concrete statues dedicated to a somersloop, it''s your game 😄
i have a TON of resources, i slowed my progression by a ton becuase i was building a huge iron factory and paused all space components, i had all the stuff to make them but i was focused on the factory and exploration, i think i had like 1 week of pausing space parts
Well true but what I am really missing is mobility especially when laying down pipes, I have a need to fly
A few 2-8 trains and it's not that bad. All the nodes are mostly in a line
Mine mostly goes along the length of one giant tunnel that goes west to east.
f-15EX is a better jet
theyre all in the middle of the map going east-west pretty much
setting up a train system wouldnt look too bad.. i think
If you're wanting creative, you can use the advanced game settings, at the cost of 0 achievements, that does have a fly mode, not really for me tbh.
The train would likely be on a vast elevated setup thanks to some of the mines being at altitude.
fly mode is like a nonshit version of the hoverpack. It doesn't have laggy controls which make it really awkward to build, it can go faster, and it doesn't turn off when you go more than X meters from a power pole
it also gives even higher interact distance
Yak-130 is a training jet, so not surprising
while looking for spaceship part maker blueprints i found these place anywhere nodes and they can extract any resource anywhere, ofc i wont be like using it to the max but i will be using it to just make my builds just look better, such as placing it over a foundation where the ore node would be, like said before, only for better decor and snapping
thats obtained by disabling achievents
Doesn't matter if you already have the achievements.
turning off achievents feels like playing minecraft on creative mode without friends or something to experiment, Pointless
Finally, a fellow Hoverpack hater!
Once I get all the achievements, I'm going back to enabling flight mode after unlocking the Hoverpack. For now Jetpack with LBF will have to do
I got all of the achievements first
I already have all the achievements, tbh I still don't use AGS because it doesn't feel right.
The power tether range just feels like half of what it should be, and the way that you keep moving for a second or so after you let go of the movement key just drives me up the wall. I find it harder to build with that thing than with the jetpack or just on foot.
Funny enough this game could use endless milestones as DLC to have upgrades.
I'm here to have fun, not torture myself by repeatedly falling out of the sky when trying to build
my current production of encased beams is at net +0.125/min
someone send help
You actually fall out of the sky?
With the hoverpack, all of the time yes 😛
It doesn't take me long to throw up a hover framework and stay airborne when building stupid shit.
setting up a hover framework for numerous square kilometers or tall stuff is a huge pain in the butt though
hours of building stuff just to delete it after
The range isn't long enough to place a pole precisely at max distance. You have to eyeball it from half distance
Hours? what the hell are you doing, hand making concrete? just zoop some walls/foundations and toss in temp power, takes a minute or two, not hours.
My powerplant is 4km long and 2km wide
with too much verticality for a single power pole to let a hoverpack reach
For just a power plant, that would cover 40% of the map?
it would literally be 100k foundations to make a good temp power grid coverage
im gonna build my base in the part where theres no nodes around that like near the mid map, is that a good location?
i can provide an ss if need be
not 40%, but a lot
Thought my power plant was bad enough with a quartet of 600+ metre towers.
https://i.imgur.com/BLGBwNz.png it's about 60% done, i think
what the fuck
I wouldn't mind seeing the setup 😛 , but the map itself is like 7km by 6km , yeah not 40% I had the numbers wrong in my head.
Red forest in the middle has nasty wildlife
crater lakes is one of my fav places.
how elevated is it?
with hoverpack i basically spent half of my life fighting against it and limping back to power poles even on my regular play 😄 😄
it's like 200m up i think, most of it
That is a huge doce of repitition, how the hell do you use that much space for power, uranium doesn't offer enough unless you downclock loads of nukes and there just isn't the oil.
it's a 1.1tw gross ficsonium plant with particle accelerators clocked down to <25% (saves 100gw)
Cool
1.1tw is a familliar number 😄 , I have that generated in the blue crater but that place is really tall.
Are you sure it saves that much? 25% clock speed is only 1.5625 times less power consumption per item than 100% (36% less)
Here's mine, seen from a couple of biomes over #screenshots message
can i clock a machine to make a number of parts with 4 decimals, like 10.9375? i see that the number in the brackets gets rounded to 3 digits, is it rounded just for display purposes or will it actually produce a number of items rounded to 3 decimals?
That figure was actually from full world build, sorry. The particle accelerators eat 268GW at 250%, ~200 GW at 100% or ~119GW at 20%. I just generalised that in my head to "around 100gw", but yeah it's not quite that much if comparing to 100%. When looking at 250%, it is more.
Clock speed is accurate up to 4 decimal places, yes
thanks, calculating the ratio in % with a calculator seems to confirm
the kind of stuff that happens when i use 32 constructors instead of 14 ehhehhheh
Vertical is also my choice for the mines, these are a bitch to setup though due to the shoddy vertical splitter/merger implementation but take the design for what you will: #screenshots message
🔥 dance music 😄
The three floating foundations are only there for hover pack poer 🤣
how should i travel the map? i dont think cannons would be good since i need to power them to launch back
You can build a car
your so right, but which one
explorer (keep in mind that you can zoop 4m ramps to climb stuff in vehicles, i've even driven an explorer out of the stinger hole in grassy fields)
I am considering running 4 metre foundations down the walls of those mines, which will give them a cross shaped footprint, but make them look more supported.
i plan to go directly to the desert with no detours
thx for the foundation tip
anyone know what that is in #screenshots
uranium
can i die to it or does it just get me low?
can die
oh that sucks, i assume i cant carry it either
not yet
It'll kill you very quickly if you pick it up or stand right on top of it, but if there's a slug or something nearby, you can usually grab it before you die. Then run away and heal
SO. i went to the area that seemed VERY empty. turns out it was red bamboo forest
i hate myself
any base area reccomendations?
crater lakes
any size reccomendation?
Make everything fast enough so you don't have to wait for stuff to produce
base not factory
just for yk looks
Can't say I've ever built anything that wasn't a factory
god i found the crater but theres sam in the middle
There's more craters
too small for my skyscraper
are the things in #screenshots destroyable
ive seen people say they arent but maybeits a diff one
Love the first thing I saw clicking into screenshots is someone's factory and I was like 'Dang, this man is savage.'
yes, you need explosives
thank god
You'll have to try. Some similar looking things can't but idk if they're these or different ones
But yes, explosives are the way to go
Make sure you hit the base, not the middle or top
Time to bite the bullet and build a geothermal. Driving me crazy there's untapped power sitting right there.
honestly I thought geothermals are a bit disappointing, considering how late they come in the game, they don't offer much power, barely worth building
It's a trade off for the fact they require no effort at all aside from building it. Most other sources require some input.
But I definitely understand the feeling they're underwhelming.
yeah, but they're also super spread out and take a lot of effort to build any substantial quantity
I wonder if most of them are near wrecks that require powering...
although they do occur earlier than I thought, you could get them in Tier 5 rather than Tier 7
Sucks that Electrode Mother Board uses specifically petroleum coke. If it was just coal I'd be in business.
I dunno, seems like oil to turn into petroleum coke is a lot more available than coal which you really want to be putting into steel
My friend is too broke for satisfactory 💔
Buy it for them
RM 61.80 even at a discount 💔🥀
Before you get delivery things (vehicles or trains) do you just strap belts long distance like factorio? Or just make stuff at each resource node
Soo you and your friend are broke
resource node
early game nothing rlly matters
Ya fair Im just starting to work on space elevator and tier 2 stuff
Found a hard drive and got cast screws though
How long until I get a weapon that's better than the cattle prod? Or is that in research
That sucks
!wikisearch xenobasher
MAM got a nail gun right
!wikisearch Xeno-Basher