#satisfactory
1 messages Β· Page 65 of 1
that's the one I think
I haven't found that recipe yet.
And I hope I get lucky with the hard drives because holyyy
could always just build rotors elsewhere and import them in π
big part of the game is expanding after all
or have multiple rotor factories to feed different things
It is yeah.
I just get so lazy when stuff isn't close to each other. Aka 90% of the game.
I haven't played in a long while and just returned to my old save file.
Part of me wants to start fresh but another is saying to suck it up and continue.
if you haven't started a new game since before 1.0 a fresh one will unlock story and all that properly
and don't be afraid of just making long belts. Totally fine, especially when you haven't completed all the tiers
Maybe I'll just have to accept things aren't going to be pretty. Though I'll not create spaghetti hell either.
I was experimenting with making buildings but those take so much time.
I guess I'll just settle with "good enough" and get to the end of the story. Then I can try to be pretty in my next file.
honestly, imo, you're probably going to feel burnt out going up the tiers trying to make things pretty since you can't realistically plan for your whole world early on and your needs will change a lot
i got my nuke power plant all set up got the fuel in and it reads no power
SO it's either: Reactor not connected to electrical grid, no fuel in reactor, no water in reactor or reacter waste has filled it's internal buffer
Running around for leaves and wood is wasting my time....
sprint holding e, it'll auto punch leaves.
collect about 10,000 leaves and turn it all into solid bio mass with machines, more fuel efficient. Should be enouhg to get you to coal power
animal protein converts to a lot of biomass if you get the recipe
will 1.1 have half ramp?
hasn't been advertised afaik
i put in screen shots please take a look
rushing the awesome sink for a challange
gonna have to get dna caps I think to get tickets fast enough
Yeah I would guess you need a pump on that water pipe
pump worked thank you
as far as we know, 1.1 is now feature complete
i wouldn't be surprised if final release of it has something extra as a surprise from what's on EA (extra boombox tape, some new build gun trinket, etc), but what's on experimental now is about what you'll see in a few days on EA
what are the best things to sink early game
what things would you like to see for end game after you compete t9 and see credits
I wanna go to the moon
we arent on earth
the moon of whatever planet we're on
it does have some close planets near by
Alien Protein and Dna is crazy
not every planet has a moon
yea but another planet is too big and useful
also get a doggo and loot crash sites for the high tier lot
a moon is much easier to just kinda have and be not too impactful
how do you get a doggo
find a orange lizard (doggo) drag and drop paleberry from ur inventory around 10-15 meters away, u can hit alt+lmb to do a ping for distance, once u drop the paleberry, crouch, and stay extremely still, as in dont tiuch ur mouse or keys
Can they still bring you uranium waste? π
so the foundry guys went underground to do stuff yall want so do that as well also orbital laser digging a hole
no, the only nuclear thing they can bring are the nuke nobelisks
i had a brain anurysm what?
just a thought
ic
i would suggest using it on them
ur evil
last time i was here doggo was worshipped
How do I activate rhe chainsaw when it's in my hand?
doggo bad
u need solid biofuel in inventory
doggo good
objectively incorrect
prove me wrong
i will burn this place down if doggo tells me
it's treason then
I see two good bois
One just needed a little bonk
we shall duel at dawn then
bros english dialect is gifs
wasnt aware the peanut gallery was open this late
what does that even mean
Google is free
internet sure aint, devices sure aint,
actually i remember libraries with computers and free internet exist
i remember my state testing was over that lol
if he's using discord he can make a 2 second google search
yea
alr lets go look for this crude oil node while ignoring any and every consequence that may happen
3 BIG BLACK STINGERS
π
crab boss
what
crab. boss.
u mean stingers?
The Crab Boss is a placeholder name given to a giant creature seen in the E3 trailer as well as briefly in the Animation Highlight, [1][2][3] and was named "Melk" on the side of a photoshopped carton of milk in the Update 6 initial information video.[4]
In a Q&A video released by Coffee Stain, the creature was referred to as a "Big Angry Crab", and it has been hinted at its implementation in the future,[5] although as of January 2023, and later in October 2023, it was announced the Crab Boss was currently "on ice".[6][7] It has been later revealed that the reason it's not implemented yet is due to pathfinding issues.[8]
so yeah, different thing entirely from stingers.
Oh yes pathfinding, so more ai issues, makes sense though if they couldn't get the ai right for the crab boss that they would cut it.
Still part of me was holding out hope the crab boss could somehow eventually make it into the game, but alas its not meant to be
i thought the scariest part of this game would be the swamp area with the stingers and the huge hogs
I was hoping the swamp area could have gotten the crab boss, that really would have made it truly terrifying
combined with everything else in there to
We could have renamed it to the swamp of deathπ
He doesn't need pathfinding. He could just stand there for me to build a factory around him π
doggo bad
doggo good
Would be hard with the crab boss launching its swarms out you to try to kill but it could be fun, to try to build around him while he is trying to kill you at the same time
Could be fun, see if you can build around the crab boss and survive
doggo terrible
fun fact: every doggo i see i will kill them
That's not a fun fact π₯²
doggo amazing
breaker flip
AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH
doggo horrendous
KILL IT
doggo heavenly
incorrect
liar
thats why i hate pioneers
i cant be left alone
and your a bus
theres someone with a NK pfp in here just named doubledecker
my doggo brought me 4 slugs so far
it even got a cute playground of his own
worst*
God darnit pressure conversion cube

I think a doggo bit him once
i think he cant tame them
they can be fickle. i had to attempt a few times
probably couldn't figure out how to deal with them bringing nuke waste
you leave them in base
they then get the most useless loot
alas they dont do that with 1.0
and follow you for no goddam reason
*unfortunately
then you have to ensure they wont die
I had 4 slugs bro cmon
aww cant keep them in a 1x1 platform with 4m high walls?
ugly
make them a play pit
its also a hassle having to constantly go in there
well.. you have a pet so..
i just have a fenced in square next to my hub
wait would door walls work for that confinement or would they escape?
i have 1 for my doggo yea
permenate todler i have to take care of
They don't even need anything from you π
its a single paleberry
u dont have to feed it
And they're eternally grateful
i just find it sweet when they bring you something like cooling systems or turbomotors
useless
just go to the red forest and kill 830 animals
fun fact, if you drop berry on the ground, they still nom nom it even after you tame.
I like the animation so I sometimes do it
β€οΈ
for dna
- they overinflate the coupon market
Are you trading coupons with neighboring planets?
They can inflate my one- man economy anytime π
odd, usually it's faster
im doing some self imposed challanges
are u making more of each instead of going straight for the phase completion as quick as possible?
no uncovered machines, no belts in the open, and no power poles in the open
ah fair
the spagetti annoyed me too much so I started anew
Rebar gun > Rifle
Is there a way to rotate buildings like 45 degrees instead of just intervals of 90
You can use foundations rotated as snap points
and then replace the foundation normally because physics
one can also use save editors, buuuut always try in-game stuff first
@void gorge sent you wall-of-text dm last night re: background on one of the questions from this week's emergency dev stream
Man it's crazy how one small problem in a production line can have a cascading effect and mess up the entire rest of a factory. Was dreading the possibility of having to rip apart my entire factory to find all the problems, but I found one problem almost immediately, fixed it, and now everything else is smoothing out π
giant dominoes meme template candidate for #satisfactory-memes right there
I am still on Phase 1 but what people do after finishing all phases ?
Whatever you want to. You can go back and redo factories to make them cleaner/more efficient/produce more items. You can create projects that will consume all of the available nodes of a resource on the map (commonly bauxite, uranium or SAM). You can start or continue decorating factories to see what designs you come up with and what you like or dislike. You can also stop playing the game, or start over if you so choose.
I usually do max nuclear
I just used the foundation snap thing
Fun fact 2 ! They also really love explosives, you should throw nukes at them and detonate it. Do it.
how do we feel about scres
*screws
I rolled stiched iron plate and im trying to decide if I want it or not
[read in heath ledger joker voice]
?
π€‘ do you want to know about how I got these screws
stitched iron plate is fun, because it means you don't have to distribute resources for building large volumes of screws if you require large volumes of reinforced iron plate.
Add into that the various wire alts, it now becomes possible to:
- make RIP from 100% iron and 0% screws
- have 100% of iron for RIP be for plates, and get wire from copper or caterium (or both)
its a nice recipe to have
adhered plate is an interesting one also, but because it requires having oil production booted up, it's not something people tend to get as-exposed to as stitched plate
the other alt in the hd is caterium wire
if youre making RIPs purely from iron, its more iron efficient than the stock recipe
and this is my second hard drive in this playthough
Best recipe for RIPs imo
and than bolted
I got the best alt in the game out of my first
but itll require more machines than both
ever used steel rod with bolted screws? π
theres a reason i clarified purely from iron
if youre using oil products or aluminum or coal then you can do better
I just got to coal power
Why would you ever use bolted with only iron???
[rdg voice] I am iron man
you wouldnt? thats what im saying
if youre wanting to make RIPs purely with iron then the most efficient way to do that is stitched
this is imo their primary use case
makes it a very good early game recipe and also good for endgame megafactories
for use cases in between that, you can often get better results by using steel or aluminum alts
ive been using a lot of manual crafting so far this playthough
but its up to you ofc
;w;
if you find yourself handcrafting a certain item a lot, no harm in throwing down a single machine hooked up to some storage containers and letting it do the work for you
though early game youll want to do some hand crafting no matter what
I decided I wasnt gonna do that
hence the hand crafting
about to get trucks which should help a lot with some logistics
Does someone know how to build concrete pillars diagonal?
its a factory game, automation is the main gameplay loop :P
which direction?
cos there's up and down diagonal, and there's wibbly wobbly diagonal
like i want to make a cool factory of a cliff so i want to build with pillars little bit up diagonal
yea but that was too easy for me x3
so im doing no belts outside of buildings
and no power poles
snap to steel beams
iirc, "something something beams"
thats smart thanks guys
yep beams have a freeform mode so you can just point and shoot in any direction
yeah thats nice
brotherman.









I wish the enemies were more responsive
I want to commit war crimes and feel like I'm actually causing damage to them
ehy guys ive got a question in regards to trains...
ive a train with 2 freight wagons running between two stations and i want to take an items with me on the 2nd wagon.
But the train will automatically load the 1st wagon too with something unspecified in the schedule.
is this a normal behaviour?
Edit:
Deleting the trains and re-configuring the train leads to the same result
./sweat
re-ping re: earlier "plz check dms" ping
well the bean literally runs away if you whack it with a stick
lizard doggo runs away if you don't act friendly, never mind poking it with a stick
everything else sees you as food
I'm stuck in analysis paralysis 
flip coin, problem solved
also I'm not sure the geneva convention applies to massage 2aababababababa
@open bone Lizard Doggo PiΓ±ata to pair with the replica
, when?
FICSIT does not waste (an opportunity for disposable merchandise providing recurring sales)
can fill it with ficsit-branded boiled sweets
Anyone on?
Saw the YouTube thingies! Thank you for digging it all up, replying tomorrow cuz long weekend but briefly at CSS tomo
it's impolite to randomly dm people
glad nationaldag :))
rain in 1.1, confirmed
what are trains used for? cant i just build conveyors?
@leaden turret Wow
- conveyors go brr.
- trains go choo.
- increasing capacity of a conveyor belt line requires manually running the length of the entire belt run
- increasing capacity of a train network requires 2 freight stations at either end & 1 freight car, no extra tracks required
as Marv said, all vehicles are optional, you totally can just run long belts/pipes
package all the things
trains are useful because you can reuse tracks, drones are simple to set up
valid logistics strategy:
π
π
trucks...uhhhhhh...idk
If I make a new Satisfactory world now, will it be unplayable after the 1.1 update because something breaks?
autopilot paths are reusable
only if said something is "your computer"
1.1 doesn't have any breaking changes whatsoever afaik
Alright, thanks!
are they going to have vertical splitter/mergers fixed? I'm having major problems with them connecting
ahh after a dreadful week of exams... im back
and do u recomend me using trains for factories?
per example, if i wanna build something that needs 2 separate things and one thing is like 10km away from the other, do u recommend me using a train or belts?
if you like trains sure. All vehicles and logistics options are good in different situations
although personally I would probably aim to find a spot that has most or all the resources you need much closer at hand.
but if you have everything except 1 resource type in a location, a train is often a good choice depending on the terrain and distance
i need have a big factory with no use because of overproduction, thats why
could you repeat that please?
i have a big factory that produces a lot and i dont need that much, thats why i wanna deliver half of the materials to another factory to produce different materials
then yeah sure. depending on teh terrain a train might be a good idea
i've got a factory, i have copper, iron, and limestone all near me, but coal, quartz and sulfur are all quite far off
do yall reckon its worth it for me to uproot everything, to move to a more central area, so i have more easy access to those resources?
and do u recommend trucks?
no, the game forces you to spread out and use logistic options to connect things
as of now i set up a bunch of resource highways that go up into the sky to transfer resources
aight
cheers
a lot of people find trucks more awkward because you have to record the path yourself and it takes a bit of practice. And a lot of terrain isn't suitable for trucks w/o making a bunch of roads
that being said, it just takes practice like trains, so trucks are great once you have the hang of them and know when to use them
but trains also take learning
your first train line will probably suck. It's normal. Don't worry
do u recommend a youtube guide?
your first truck route will probably also suck
for trains and trucks? they aren't bad if you can find one. For a lot of other things I wouldn't
yeah for trains
for trains it's pretty easy as long as you make it 2 lanes. making a single lane train that goes back and forth is easy until you put more than 1 train on it
imo just make 2 lanes and it's ... incredibly simple
aight
probably simpler than learning trucks
aight ty, ill try
oh just my advice building trains, use foundations the whole way by zooping them along. Makes them neat and tidy. and helps you plan the route
you can delete the foudnations after if you like
uhh
it would take so much
just have concrete automated youll be fine
are there like factorio drones that delete stuff for u?
it'll really help
no. but you know you can mass dismantle right?
how?
hold ctrl while dismanting. up to 50 objects at once.
you can just sweep your cursor and highlight everything
regular exercise
eh.... kinda?
I stopped using them myself, because I found the pace of unlocks I was doing that by the time I was ready to actually deploy trains (i.e. well after unlocking trains, because one needs to stockpile enough resources), I had placed enough "temporary" conveyor belts that using trains kinda felt not worth it
im making a 24 coal gen termal power plant but i dont like fluids at all
is Pioneer, not Pikachu
it said energy before they edited it
package the water instead of plumbing it, problem solved
is Pioneer, canonicity of musculature inside the suit not yet confirmed
you'll need fluids for every power source.
I'd recommend finding a spot with 3-4 coal nodes and just making as much power from it as you can. 48-64 coal generators before doing a big fuel station is pretty normal
if they've just unlocked coal, packaging probably not an option
coughbiomasscough
and you can't say automateable any more , because beltable biomass burners
you can build the coal plant at the water level so no headlift problem to deal with
i would die if i make 64 coal gens
just if i could modify terrain
it's pretty easy #1368525377630244954 message
apply to coffee stain, modify terrain from the inside https://jobs.coffeestain.com/jobs
a few blueprints and youre done
no such thing as modifying terrain, and all starter area has easy access to water for coal plant
probably easier than getting a swedish work visa, yes
#screenshots message
here some nice and clean 1.2GW coal setup
π
Just so you know, whenever anyone writes "gigawatt", inside my mind I pronounce it as "jigawatt" and I want you to know that
jigawho?
Jigawhy not?
Be sure to @ greeny with a "10k jigawatt". He loves those.
Not before you tell me what your pfp is from
Starcraft 2, unlocked profile pic from like 1000 Terran 3v3 wins. Diamondback is the unit.
@reef basin 10k jigawatt πΉ πΉ πΉ πΉ
hey so for some reason i have a dismantly crate in an area i never explored
its in #screenshots message
probably a buggy spawn
im checking it out
it may be clipped deep underground
it is directly on 0,0
sometimes it happens where crate got teleported to the center of the map, precisely at 0,0,0
so no way to recover it unless you use scim
if it is bugged i might just have to go to SCIM to edit it
yeah seeing that imma go to SCIM
or do some hypertube shenanigans to go below the map
i dont have those yet
or just leave it alone xD
the marker annoys me and now i have the concious of leaving a dismantly crate in a place ill never find
I once had a machine be placed into nowhere
After losing a crate to 0 0 0 I edited my save to go there
Guess what? The damn machine was there!
i just disable dismantle crate markers
currently in the process of dismatnling my first factory to get parts back and for leftover parts for the one that i made
ok what's the advantage of using 4 rails instead of just 2? Or am I just telling on myself that I need more trains?
is there a video today
Wait there voice line for killing beans now
There's a maximum throughput for a given set of rails usually bottlenecked at intersections. If you need more throughput than that maximum -> more rails needed. Because Satisfactory is in 3D, the best solution is fully seperate rails to avoid diminishing returns on throughput.
There are other solutions for scaling throughput like compressing the raw resources into more complex items locally, longer trains, higher throughput intersections, etc.
I wondered, sounds like I'm saying I need more trains.
Almost like one set for dedicated lines, second set for general lines
You just need to develop a good 2 way network
If you would like, I can show you how I have stuff set up, its simply, streamlined, and easily adapted to your own building style for BP's
Leached Iron Ingot vs Diluted Fuel, i do kinda want to make a fuel generator. but i wonder if the ingot might be a needed thing later in game, can someone tell me if i should choose the fuel ?
diluted fuel is really good
i think so too, same power !
What does leached iron and diluted fuel have to do with one another?
one hard drive and those are the two choices?
its a choice from harddrive
Ahhh, sorry
Diluted fuel 100%
You will almost never use sulfuric acid for iron
alr, i was just wondering if i might end up pulling all iron from map later for some uses.
Even if you do, Iron and Limestone is much more economical
but since i wanna have fuel into electricity i m gonna go with fuel thanks
whats the name so i dont miss it ?
Pure Iron Ingot is very close to as good as Leached in terms of iron ingots per ore, but Pure doesn't cost any other limited resource
Basic Iron Ingot
alr thank you
25 Iron
40 Limestone
50 ingot
8 more drives to scan from last exploration, feels like gambling lol
Do you have Turbo/rocket fuel yet?
turbo just unlocked but nothing done in that depart, i do have few industrial containers running leaves n wood into sommerslop constructors both for bio and solid fuel, feeding a biofuel plant
ngl i been deforesting along exploration a bit >.<
you free for a quick voice chat?
4 sure, are there vc here ?
no, gonna dm you
relearned how to mess with the saves and got the crate taken care of
sure I'd like to see
the leached recipes are fairly niche
sulfur is often not very near much as the nodes are pretty scattered and there's not much on the map in the first place
Hey wasnt 1.1 supposed to be released today
10th
Oh
4 more days
K thx
and probably to the hour as well
salut je suis francais et je viens davoir le jeu si quelqun veut mexpliquer comment bien debuter et faire une bonne aventure avec moi nhesitez pas
#1201555265942724758 if you want others to play with
Sup fellas, I need to ask a quick question, I am trying to transport an item at the speed of 45/min. across 2/3 of the map, what do you think is the best way of transportation. I've used drones, but I would need an army of them, do you think, that using a belt is just fine?
belt is simplest but ugly
45pm? 1 drone would be enough
drones should work for that use case
45pm is pretty low so drone would be ideal yeah
trains will work as well but are high effort to set up
i mean... it says, that it is transporting at the rate of 2 per minute :D (with just one drone)
yeah ignore efficiency meters and rates
measure it by 'is this backing up or not?'
:D thx
no stress π and depending on stack size, belt speed and distance, 300pm isn't a bad guess at what a drone will likely do. ofc if it's across the whole map and the stack size is 50 that will drop
im new and im running out of fuel like crazy what should i do?
What flavor of fuel
wdym like i use leafs
you free to pop into coms?
ok ig
check your dms
for starters, craft it into more energy efficient fuel (biomass and solid biofuel once you have it) and get yourself on coal power ASAP since that becomes automated without you having to gather resources. also craft alien tissue into biofuel, it gives you quite a bit
alien protein not alien tissue
whatever its called, not like you can confuse it with anything
yea
@void gorge add gym, with recipe to turn alien protein into alien protein powder
would require snow biome, hannah says no
world designer / narrative master / person resposible for writing ADA's voice lines / person responsible for the many giant eggplants on the map
eggplants π³
I thought Marv early nuclear power from alien stuff @leaden turret
like wdym giant eggplants
From the alien creature stuff
π
like the big fart pillars?
"safe for work"

- eggplants
- male chickens
- bishop's mitre hats
im boutta nobelisk jump
*nuke nobelisk
Hola
Como estas
how can I paint a foundation so it looks like a road?
after a bit of experimentation it seems like like one uranium rod a minute can support quite a substantial drone fleet. and no uranium waste to deal with
so it is worth making uranium rods in 1.0.... just don't use them for power
π
Well compared to rocket fuel, making uranium rods is quite a bit of work all in itself. So it's probably (like a lot of things) worth doing mainly if you simply want to do it π
I had plenty of power with my rocket fuel plants but I went ahead and made a large no-waste uranium power plant anyway and frankly it was the most fun thing I've done in the game yet, even it i's not practical or whatever π
if you already have control rods automated for earlier elevator stuff then making urods really isn't complicated
there is some spots with uranium, water and sulfur on one place which makes it pretty trivial
It's not super complicated in itself, but more so than rocket fuel which works great and easy to make tons of. I.e. I am using spare fuel rods for the drone that services the powerplant, but I have no plans on using the rods for the other drones when the rocket fuel works well and is plentiful as is.
I guess but also the urod drones are faster than rocket fuel ones
uhm, am I the only one who thinks the mk3 blueprint designer is still too small?
it still doesn't fit more than 4 refineries in the width, and doesn't even fit two coal generators length wise. It also fits no more than two manufacturers / blenders length or width wise, just as the mk2
make modular designs you can place down many in a row with auto connect
The Mk3 won't even fit a nuclear power plant π¦ At minimum it should fit at least one of each of the machines with reasonable attachments to it :/
you guys would love the blue print system in dyson sphere project
Yeah I've seen that in action, it might be a little too far in the other direction, though given the uh, mass of the game, it's kind of necessary.
holy smokes you're right
my proposal is to have the mk1 be 3x3 blocks (it is today 4x4), the mk2 have the same as today with 5x5, and then the mk3 have 7x7 (it has 6x6 today)
you can use mods to have a bigger blueprinter
but I wanna play vanillaaaaaaaa
I think the devs probably won't change it
same here
you can ask
at least rn until I complete phase 5
will it be in my favor if I say I am Norwegian while asking, or will it be the absolute opposite
or use blueprints that come from other souces
A nuke plant only has two attachments ... what would one need to do to a NPP where it needs to fit in the BPD?
If you were making a grid of them, the platforms, two conveyor connectors and pipe connector through the foor as well as maybe a post and electrical hookups for a clean look.
You can do all that just fine .. without the nuke plant that is... But at least the foundations and every thing else, then just plop the npp, connect lift/pipe/wire --- done
the devs seems to think large blueprints encourage lazy play
I don't agree but just use mods if you want bigger
Yeah but... We still need a Mk4 π In fact i've forgone using blueprints several times (including the above scenario) due to it's small size.
but we all know size matters
Imo, everyone seems to be on some "Well facto.... But dyson does...... " .... π
and whatever , mods make everyone happy
you're probably not going to convince the devs to change this
To be honest, I bet the only reason they put blueprints IN was because other factory game(s) had it and they knew people would complain if they didn't.
it would be very tedious with no blueprints
And why mods are very supported as well in my opinion.
i have a nice blueprint I made myself for manifold splitters and joiners and those are a pain to build manually
The only thing I've really used them for in 700 hours is making road/train track pillar supports. :/
is there a texture file in this game?
ANd mainly because... they aren't big enough (IMHO) to be really useful for much.
Yeah, THey all require different spacing and different belting for every application anyway
It would just be real damn nice if I could just have it complete on foundations, maybe with a logistics floor, and just... plop it with auto-connect, and finish the basis of a nuclear plant in absolutely no time.
It would take ages to do stuff like so without BP : #screenshots message
I sometimes build them manually when I build some custom factory for looks
is... is.... the f-game name's name banned in the server?
factorio
oh
No
Was just making a point
reported
it would be very funny tbh, as every rule is there for a reason
Heh fair, I have not tried to go that hard yet.
lmao
Again, you can do all of that just fine ... without the Npp..
theres no shame in being vanilla EXCEPT for a single mod to increase blueprint size. just do that
They are on good terms with the Factorio company, really while the overriding concept is similar, they are so very different games. Not really a direct competition. ANd Dyson Sphere is a third, very different game.
So I like QoL type mods and avoid the direct "cheat" mods. And usually only start using mods at all after completing the main "campaigh" of whatever game I'm playing. THen it's mod city for a much nuicer and robust experience.
For Satisfactory I played through all phases with only the vertical nudge feature of Inifinate Nudge. A glaring missing feature in an otherwise good ui.
But now I've added decoration and additional shapes and lights mods to make building things nicer and have more fun with it.
100% the same. For me though, for some reason the stuff I could do with V-nudge never really 'clicked' until it was a vanilla feature though lol
it's just that I absolutely loathe repetition, and doing the same stuff lots of times. the blueprint designer is a godsend in that I can do certain tasks once, and then the next time its much easier. e.g. look at my current refinery design, it doesn't even fit outputs, so I have to feed them in through the middle if I want it in the blueprint #screenshots message
Maybe some 'mental' block of "Oh, this would be 'modded' I shouldn't do that.
Oh and the "empty hands" mod π
Just press H ? lol
Though I don't know what the difference between that mod and the 'Hands' shortcut in game
time to start work on fixing my turbofuel factory for the umpteenth time
it's just that it will inevitably end up like my ksp install(s), as modding a game will pull me into a massive rabbit hole. I am currently on 3 and a half KSP installs, with the main one having 258 mods... 
yes
amazing
i wish i were you
to have the space for 258 mods and 3 installs
I wanted to install all my games so ended up with a total of 4.5 TB spread across two NVMe's and two SATA SSDs... they're all full
with probably 70% of my games installed (probably because at least one of them is installed three times lmao)
It's crazy how much cheaper nvme is then it used to be
I'd probably just end up with a 2TB Nvme, dual-boot steam OS and WIN11
wait... I thought SteamOS was made for handhelds, and figured the UI experience on a desktop would be much like Big Picture mode. It's not? Does it even come with some sort of "desktop"?
It has some pretty standard Linux desktop manager underneath, even when it normally boots to Steam Big Picture mode on start.
Don't remember which one.
But that is just another app running.
yeah, it's something different, and kind of viable gaming solution for a lot of games.
Steam doesn't keep most of their updates or changes to the base linux stuff to themselves, but sends them upstream if possible.
And just then layers minimal stuff they can on top.
i only have 512gb 1 slot laptop
yes
its just kde plasma
time to start work on making important blueprints π
Satisfactory is cooking my brain
Gonna try and use my workplace as inspiration for how to build a factory
Hello, I need some assistance, I have been playing this game for at least 2 years, ive looked at tutorials, guides and wiki and I somehow still don't understand how pipes work, can someone help me
Recently I've come to realise that nobody actually understands how pipes work
Greeeeeeeeeeeat
I'd say no
I guess I'm just screwed
I mean there's always a way to make it work somehow but I'm building all my pipes based on "vibes"
The only thing I know is, sometimes putting down a massive amount of pumps on a network works, and sometimes not
In general, I'd advise keeping your systems as simple as possible
Adding stuff can help, but only if you do it properly. If you do random shit you think might work, it probably won't
I know that much
Actually no, I know how pipes work, what I don't know is how water works, everything that I have that uses water is slow as balls, but oil, fuel and other things go exactly like I planned
ouf, can be a bit of a hazzle swapping a C:// drive, I have two slots in my motherboard, with my C:// drive being 512GB and the other 1TB, but like... I just can't get my head around swapping around the C:// drive
Without a third drive it might be difficult indeed. Partitioning the 1TB into 2 512GB ones might do it though
its easy to find in my laptop
im also gonna use linux mint or debian
make a #1038092680493801533 thread, describe the problem, add plenty images and you are off to a good start to receive help
something gnome based*
if you fail at water but not at fuel or oil then that honestly is just skill issue.
It works exactly the same as fuel and oil
I was thinking about that but I was hoping for a quick answer
a friend of mine is dual-booting from a portable SSD, and every time he's booted into Linux I am absolutely fighting the urge to just unplug his SSD
i hate portable ssds
It's weird he doesn't just partition his main drive and dual boot like a man instead of a heathen.
likely not enough spacpe
im prob gonna dual boot or single boot
1.5tb for linux 500gb for windows
Every time you place a new pump it is resetting the headllift. Be sure to take a look at the pumps and look at what current headlift they are giving and add accordingly. My personal rule is mk1 every 18 m and mk2 every 40m
Wild, sata and nvme ssd's are so cheap now...
Could try packaging it and unpacking it to run less pipe
I'm about to hire a plumber
@serene turtle Also, f you are trying to only feed from one end, this will make the flow slower. Be sure to distribute the flow evenly across the machines/manifold.
rocket fuel/gasses dont need pumps
I know this?
me too, with a passion
and im not sure if im gonna clone my ssd
It's gas, gas pushes Itself by building up pressure I think
π€―
wow
heres a medal
and a nobel peace prize
I need to figure out how to make a nice looking coal power plant
if you feed anything with 600/min water and its not a nuke at 250%, then you are likely to have better results if you split the mk2 evenly across your machine manifold. Dont try to feed from just one end
I mean, no need to be snarky about it...
Coming from the guy who wrote 'the book' himself π
I just ignored it
So like, trying to fill 11 refineries with one pipe line is not good?
depends. do they need 600/min water
aaaaalso: where do you run that pipe.
Above the refineries, same level or below?
Spilt the feed and pipe it to both ends regardless imo. Because as they feed down the line, the previous pipe does looses 'pressure' if not full
Actually somehow the buffer is gaining more water then they are taking, the problem being that they for some reason don't want to take the water
And remove the buffer π
then knowing how you ran that pipe would help
Under
Also under
you need pumps
I have several
spaced along the entire line i assume?
Maybe frantically placing them down is the problem
May be best to create a thread in #1038092680493801533 with pictures.
honestly, just make a #1038092680493801533 thread, yea
there is no quick help with pipes
Logistics floors are overrated
One second
Put the conveyers on the ceiling
there is either help or no help.
and help will take however long it must take
Make a water tower
Bro why are the water pumps just staying in standby and blocking the headlift the water, even when the current headlift is above the pump
That's the 'cure all' didn't ya know? π
Hello satisfactors
I need a tag?
Pumps will only run when there is flow
just pick whatever seems accurate. isnt there a fluids tag
I never used this type of thread before
water pump = water extractor
for those that forgot the name or dont wanna type "extractor"
they dont block it. Even when they dont currently run because they are full they push water up 10m
if they dont run then they are getting blocked by something
There is flow... The pipe if full of water and connected to a running water extractor that is on standby because the damn pump ain't pumping
Er.. huh?
either bokeh actually meant extractor or they picked real bad words
Which machine is it now?
the big round one or the tiny ass pump you put on pipes
Sounds like they do in fact mean pump
I made it
Sounds like you need to rebuild a pipe section. Or maybe the pump is backwards?
better start adding info and images then
what does the pipeline pump's menu say.
how much head lift does it have
Satisfactory doesnt have any ratios like factorio does right
Wym
I am referring to machines pulling the fluid. If you do not have anything connected, and the pipe is 'dead head', you will not see a flow on the pump.
Like how factorio has like 27 miners to a yellow belt feeding a full iron stack that sends a full belt of iron or copper
Satisfactory =/= Factorio ..
Well obv, im asking if there's similar ratios in the game, I just got it
it has ratios but not universal ones that are handed out like standard info
Plus under clocking exists to fix your ratios
each belt has a respective speed or item/minute.
Unlike factorio, (or at least, unlike some older versions of it) you have all the numbers constantly present
so you just use the numbers
And it's really easy to rebuild
how so
It's connected to a coal gen, anyways I fixed it by adding a pump right at the mouth of the extractor, works but doesn't make sense because with the same elevation another setup right beside it works just fine. I hate pipes
also why are they adding a priority merger which is completely useless instead of something like a ratio splitter which would be useful
I think you got useful and useless mixed up.
Because you can already ratio split anything by just using a splitter and your head
priority merger can do things you couldn't do without it
no, i see 0 use for a priority merger but i could really use a ratio splitter right now
and you can build a ratio splitter
yes but it takes space and math
If you are slapping a pump in the "bubble", don't. Always try to keep pumps just below the previous head lift. So, since an extractor only pushes 10m, put the pump at about 8m to 'catch' the last headlift better. If that makes sense
you can do priority merger too with some setup probably
Why build a ratio splitter
Just build more manifolds
but you dont ever need to priority merge anything
I haven't built one in years so I can pretty confidenly say no, you don't
So does everything else you can make a splitter you canβt force anything over another
because my manufacturer produces 1.5 fused frames per minute and my other factory only needs 1 per minute
You donβt need it youβre not the only person my dude
Priority mergers are awsome. Example, with an RF factory, to can bring the compacted coal back into the main line using a PM as it allows you to tell the system to pull from the byproduct before the main line.
yes i do, or i will lose frames
should I make more steel beams or more steal pipies or equal of both?
whats rf
Rocket Fuel. mah bad
reinforced frames
no and no
Or that
or you can just sink the byproducts yknow
problemo solved
they're called modular, not reinforced
yes i will, my building produces 1.5 frames per min and my factory needs 1 per min, if i send all of that then i will lose 0.5 frames
Yes, I am aware, but why? When I can use the by product and lessen the amount my main line needs to create? Effectively saving me some sulfur.
Yep thatβs plates youβre right
smart splitter............
and fused frames are very much something i dont want to lose
Just do a smart splitter set to overflow
Would rather have better 'efficiency' than the golden nut π
you cant set ratios on a smart splitter
instead im gonna have to reposition so many buildigns so i can get a system which gives me 1 frame per min
ratio splitter would be very much useful
you're beyond helping...
i dont understand your logic i dont know how smart splitters are supposed to help me with anything
You do not 'loose' anything. Either use a smart splitter for overflow, or clock the manufactures accordingly.
idk how you got to FMFs thinking like that
so i wait a million years for my storage of frames to fill up and only then it overflows to my other factory, which would mean that 1.5 frames/min would flow to my factory, causing me to lose 0.5 frames/min
why should i wait a million years in order to finally transport my frames to my other factory
The overflow should be set to the storage
When the belt backs up because of overfeeding
The overflow goes to your storage
it would take a very long time to get overfed since the train station has lots of room, also theres a sink at the other factory so i would end up losing all frames that dont get used
and this is why ratio splitter would be very useful
Sounds more like you should be making 20 FPM if you don't want to wait π
now i must build another ratio splitter setup thingie
Why would you connect the smart splitter to the sink
If you want to make things harder on yourself, go hearty marty.
If you wanna keep the frames
so that my factory doesnt clog up and stop working
there isnt an easier way
Preeeety sure I and others have given you 'easier' ways.
It's not going to clog up
Because the overflow is going to the smart splitter
Into the frame storage
which would require me to literally redo my entire factory in order to work no thanks
this deserves 2 question marks. one wasn't enough
and what happens when the storage gets full?
it just delays the problem
Unless you had things 'perfectly' clocked, it will always 'fill up' and require an overflow.
when it gets full it will then clog up my entire factory stopping all my production
How does a ratio splitter do anything different
Does the ratio splitter magically stop the thing it's feeding from getting full
Ok, hate to say it, genuinely, But have to be with @hard ivy on this one and bow out.
gives me a nice 1 fmf/min instead of having to use more space with splitters to get 1/min out of splitter and merge the other stuff
We have words from the devs from older streams where they said "no ratio splitter"
damn
but they decide to do a priority merger which is completely useless
i dont get it
yes
Again, not useless, but ok
To make it extra clear that no ratio splitter will be added
and its not even good since it doesnt mix them according to ratios and instead just lets the one with high priority pass all the time
If you have a smart splitter
And the one branch uses 1 fmf/min
And it's set to overflow
It'll give you a nice 1 fmf/min
They add the most useless other belt attachement
a ratio splitter or a belt limiter would be the most useless
it will just put all the fmfs to the other factory once the storage is full
whats a belt limiter
because a) they're not needed and b) you can already build them
A ratio would too
indeed, a ratio splitter would
not starting the game with belts is new
you can already build them but it takes up more space and yes they are very much needed
very soon i will have to build even more, probably
i literally said earlier I haven't built one in years
because you do your factories in some weird way
So how is it better then using a smart splitter overflow
Never considered the "right" way to be weird... odd
because overflow ends up with me losing 0.5 fmf/min and the storage would take a loooong time to fill up, with my other factory just sitting idle until that happens
The overflow. Would be exactly .5 fmf/min
you do not lose shit unless you literally send it into a sink. so just don't fucking do that
You're not losing it
then it would clog up my factory and all production stops
This is like someone walking down the street wearing a TuTu and thinking everyone else is weird for not ...
its going to a sink, so yes i am
And how does a ratio splitter solve this
gives me exactly how much i need, so none goes to waste
atleast ideally
But you're sinking the .5 fmf/min
So your factory doesn't clog
if i send exactly 1/min, none will have to be sunk
my building demans 1/min
Then clock your machines properly π€·
What happens with the extra .5
they are clocked perfectly, but i dont want live in fear of my factory getting clogged up
it goes to storage
Doesn't sound like it if you're worried about the extra .5
and after the sltorage fills?
And when the storage gets clogged up
yes it does, if i send extra .5 then my factory wont be perfect, since 0.5 fmf/min will go to waste
hell yeah both recyled plastic and rubber
then i have a lot of fmfs and they would go to the other factory to get sunk
but at that point i have so many that its not a problem
and every time i use the storage it would start filling up again
then just build the goddamn ratio splitter (it's literally 1 splitter 1 merger), or put the sink on overflow from storage and not at the other factory
theres not enough space
the map has 40-50 km2 of space
ah yes, saving 16 m2 of space would save you so much trouble
well im sure a priority merger can also be replicated with some setup but they still make a priority merger
so i dont get it
it can't actually
well no one ever needs a priority merger so no problem
Considering its a MERGER and not a splitter.
Ignorance is Bliss they say π€·ββοΈ
if you need to priority merge something just sink the stuff so it wont clog up
Important question
Which is more efficient, keeping fluid containers on-site and using tanker cars or sending the bottles to different areas?
fluid
the less steps the better
Iβm gonna need to completely refine my logistics
you can ship packaged fluids too. it's more work but can be more train efficient if you do it properly
Embed fail
simplicity is power its so annoying that the satisfactory planner just makes my facotries more inefficient when i turn on all the alternate recipes
send a gif too :misinformation:
simplicity > saving resources
degenerate pioneer
who
quinn
besides, it doesn't even save resources. it saves train time
good
wdym train time
if it doesnt save resources then its worse in every way
damn
All rails cost the same
anyway simplicity beats saving resources im interested to hear why anyone would think otherwise
the map has enough resources
I wouldn't even worry at this point. The pfp and profile tell me all I need to know about his intelligence. π€·ββοΈ
its annoying that satisfacotry planner makes my factories look more complicated when i turn all alternates on
truee
are you anti trump or what
Iβll be using packagers to transport the fluids up to the tracks
make sure you use a second station to load the same train twice so you actually get the benefits of doing that
and balance the wagons and set it to only depart when empty/full
just use a pump lol
Stone is only used to make concrete and foundations right
One is an idiot if not. π€·ββοΈ . But, yes my fault at first, can take it to #off-topic-general if you'd care to share more.
they should add a satisfactory planner setting where it shows the plan with the least steps
then make one
super useful that would be
too bad barely anyone ever asks for the simplest plan
i do but its annoying since i have to pick alternate recipes which i think would simplify it
you are honestly like... the first i heard that only wants things simple
but complexity is bad its inefficient
it ruined my assembly director factory
because i tried following all my alts
skill issue
efficiency is subjective.
you value simplicity. Thats your personal agenda
and ended up with a horrible factory
Heh, I just can't .. literally the first person ever I will block π€£
the planner wanted me to use bauxite only to use it for something which i didnt even need aluminum for and couldve used another resource
and i wasted time setting up bauxite transport
not even the "my pipes don't work" guy?
Nah, I actually helped him π€£
theres enough resource in the map, you dont need to use all the alts so its the most efficient way i think
Sorry but so far, nobody discovered or bothered to make the math that describes simplicity.
Its not a metric many planners can account for
Even so, people will do whatever they think is efficient
it can just show the plan that takes the least steps possible, thats the simplest
building the main factory isnt a headache when the plan is simple
Welp. You can ask the guys who make the calculators if they pretty please could add an option for that
Otherwise: better get back to the drawing board
I dont know of a single calc out there that does that
whadever i can still hand pick the alternates and just look at the plan if it looks simpler
Probably modeler.. But not 'automatically'
I believe i gave you a list of alts a while ago
Ones that probably fulfill your criterion of "makes stuff simpler"
i dont recall
heres what my factory looks like after i tried following all the alts which was painful#screenshots message
i found out that i didnt need aluminum midway so that was anonying
oh yes i use those but there are plenty more
like sloppy alumina and caterium wire and stuff
i love sloppy alumina
Yeah but it gets less and less easy to tell how much simpler they make stuff.
Like.... im certain instant scrap takes about as many steps as sloppy + scrap to make aluminum
just that it uses different resources
whatever i dont care about that as long as its simple its good
also iron pipes are sooooo good
ew i dont use that
i dont know what petroleum coke is so i have sticked away from that
no i get heavy oil residue
Seems like more effort to me but whatever i guess
anyway ill keep that in mind in case i have a factory that uses oil as an important resource
i dont want to drag in more nodes because it adds complexity and complexity makes my facotries more inefficient and messy
and takes more time
If you use the default rubber recipe, its literally 2 steps to make electrode circuit boards from rubber.
Oil to Rubber (+ HOR). Then the HOR to coke.
and then you just turn that to circuit boards.
Dead simple. And if you have coke left over you can just throw it away
No copper, no nothing else.
very interesting
ill use that if i have something that uses oil
oh wait normal circuit board already uses oil
yeah it does
guess ill use that from now on then
it needs plastic
thanks for the recomendation
other than that i cant think of many recipes that simplify stuff.
for heavy frames it would probably be heavy encased frame + industrial pipe + steeled frame ?
that way you get to use steel pipes 3 times. for the modular frames, for the encased beams and for the heavy modular frames
as for the reinforced plates.... Its honestly whatever. None of them seem simpler.
Unless you hate screws, in that case its stitched (or adhered but involving oil seems unlikely if you want simplicity).
Stitched plus Caterium wire or Iron wire or Normal wire.
Whatever you want. Its all the same number of steps, just different amounts of machines
there are many
like iron pipe, pure aluminum ingot, sloppy alumina, caterium wire etc
i usually use around 10 alts whenever i make something
anything that reduces the steps
i really want to get coated cable it could finally deal with heavy oil residue
or you just make fuel and make power.
oh wait it needs copper damn
its annoying i have to make plastic, to make the containers, to package it and then i haveto sink it
Oh. Make coke then
you can sink coke
If you have fuel generators tho, you can just burn fuel directly
If you are at aluminum, you must have fuel generators by now tho, right?
im at all tiers complete except 9
Well then just turn the Heavy Oil to Fuel and burn it in fuel generators
much less complicated than making canisters and packaging it to sink it
Careful now, DPF is like the king cheese round here it seems π€£
well now that they know of an easier way i kinda doubt they would touch DPF
Uses too many resources to be efficient right? π
youre a goddamn genius
i dont know why that hasnt occured to me
but still the power is going to fluctuate unless i do the math
and fuel generators use space so idunno
a tiny bit of math
math bad
more like you bad at math
You need to deal with the heavy oil anyway.
And fuel gens take less space than coal gens for the same power
i can use math but its against my philosophy of simplicity
mhm but i can just have it make more canisters than needed
yeah but thats more steps again.
vs just burning the fuel
indeed this is a tough pickle
but usually my facotries are quite tight and math isnt simplicity so i think i might have to go with packaging
but i will definitely consider this alternate option
I just wouldn't have a HOR byproduct in the first place π€·ββοΈ
so you never use oil?
the only other option would just be making coke and sinking it
that doesnt need math
DF and recycling loop and HOR is a desired product
whats df
diluted fuel
yeah but dont you see thats math and extra steps and thats BAAAAD
i havent heard of this recipe
Petroleum Coke
its the same coke i told you about that you need for making Electrode Circuit Board
thanks, that will help me out
i just never knew what coke was so ive been avoiding it
same with turbofuel, though i still dont know what turbofuel is
havent researched it in the mam
always look at something before you discard it.
It might just make your life easier
turbofuel is a trap
Turbofuel is more steps tho so thats probably not something for you
indeed which is why ive skipped it
it takes coal and sulfur and oil
i want to make nuclear plant not some stupid oil plant
nuclear?
thats optional tho.
diluted fuel is useless unles youre making a power plant
If you want simple fuel power with 0 math, use the default fuel recipe and then just trash the resin
ah, yes, because that's simple
recycling loop
best way to make plastic/rubber. 4.5x more oil efficient than defaults
nuclear power is cool, i wanna make one and i will be using a lot of poewr in phase 5
i like nuclear power
you wouldn't say that if you knew the regulatory hassles that nuclear has to go through that other power types do not
Im very surprised that you wanna go with nuclear, the power source with the MOST steps needed
and nuclear power uses particle accelerators for plutonium pellets and i love particle accelerator the sound they make is so good
i know them but nuclear doesnt pollute and its very good at generating power
From whining about .5 fpm to wanting to do nuclear now? smh
ive always wanted to do nuclear
both of those are questionable statements (in SF)
particle accelerator asmr tho
and its not complicated i just make some fuel rods and put some water and boom i have nuclear power
Well, until you get there, you can go with dead easy fuel power.
indeed, thats what im doing but soon it wont be enough
and then waste
Store waste indefinitely
.
At least the plutonium
Plutonium processing sure is something
which can be removed with the particle accelerator which looks so cool and makes asmr sounds its soooooo good
right now my only particle accelerator place is my nuclear pasta plant but its far away from everythin
but is 17 more steps than rocket
whats rocket
Rocket fuel
rocket fuel
i dont know what that is i just know that its bad for the jetpack so i dont make it
and i built my gas plant before 1.0
it's the best power source
its not bad for the jetpack.
But if liquid biofuel is your metric then yeah its a bit questionable
LBF or Ionized. There is no other jetpack fuel to me
it runs out fast
its only good for going up but i have pulse nobelisks
well if you wanna hover around with the jetpack then yes liquid biofuel it is
i use mentos and diet coke in my jetpack
Taco Bell propulsion
True ingenuity right here there
better than hoverpack tbh
I hate the tiny range
only useful in a finished factory
building with it is a nighmare
my facotries never have power when im in the buidling process
i only put it to the grid when its finished
same
once I tried putting the power as I went and gave up halfway
people who like it must use mk1 poles or something
Hey @tidal dove Satisfactory is on sale, on steam for $27.99
i think you would have to read back from that post a bit to get what they were saying
I did, but still confused
i think he was trying to get you to notice it and make an issue out of somebody saying 10,000 MW instead of 10 GW or something like that
or maybe it was 10k GW and the dual SI prefix issue, i can't remember anything from before my lunchtime well, was too distracted by my hunger
whatever it was it probably wasn't that important overall
I had to scroll up like 5280 feet to see what was happening too.
A whole mile!
1.7e-41 barns per lightyear
What's that in AU please .. π
yayyyyy i figured out the steps for aluminum production
i got a ton of useful alt recipes so now i just need a pure bauxite node and a pure coal node
and a little bit of water and caterium
if i'm losing interest in Satisfactory (about to start building factories for phase 3 parts) how do i regain it
go do something else for a while till you get in the mood to build something again