#satisfactory

1 messages Β· Page 63 of 1

boreal musk
#

rebind it to another key

balmy pecan
dark marsh
#

but they are annoying to deal with plus you can have alternate recipes that perform better than the one with screws

reef basin
dark marsh
reef basin
#

and by your logic, bolted iron plate alternate is best (and uses screws), because it has most output per minute

dark marsh
reef basin
dark marsh
fathom grove
reef basin
dark marsh
reef basin
#

example?

dark marsh
#

idk if i spelled it right

dense violet
leaden turret
#

glass requires limestone to reduce viscocity, so πŸ€·β€β™‚οΈ

reef basin
dark marsh
dense violet
reef basin
dark marsh
dark marsh
reef basin
dense violet
reef basin
leaden turret
#

<@&370483737957236737> Star Trek has transparent aluminium, please confirm if FICSIT has transparent steel

dark marsh
reef basin
reef basin
dark marsh
# reef basin none are

so you use a recipe that has not a good output, is expensive and uses alot of power? while there are different ones

leaden turret
reef basin
dark marsh
dense violet
# dark marsh thanks

but yes, values of recipes change based on

location
terrain
logistical options
logistical preferences
volume of what you're making
volume of other things yu're making nearby
what other recipes you're using

dark marsh
#

dont try to get smart

leaden turret
#

smart plates simon_smile

fathom grove
reef basin
dark marsh
#

yup

leaden turret
dark marsh
reef basin
#

??? cobalt is literally saying the same thing as me

dense violet
#

much more eloquant πŸ˜›

reef basin
#

just worded slightly differently

boreal musk
#

if i dont want to bring oil, im using crystal computer and silicon circuit board alt
if i want to save crystal, im using caterium computer

as simple as that

reef basin
#

if you don't want either, you use default 🀷

crystal cedar
reef basin
#

depends on a lot of factors. easiest is to test and see πŸ˜›

dense violet
#

Generally I'd say off. Can make built up areas slow

green fiber
#

Aesthetic recipe choice

prisma thicket
#

Can anyone explain to me why an unpowered pump is preferred over a valve for stopping flow in the wrong direction?

dense violet
#

as I'm pretty sure I've mentioned to you before

frail sleet
#

Valves stop backflow through valves and always have with 100% efficacy.

They don't stop backflow through junctions because you can't attach a valve to a junction.

hard ivy
#

Which is impossible if you use a single junction, but still

reef basin
frail sleet
#

Besides, an unpowered pump behaves no differently than a valve for enforcing flow direction, it just also sets headlift to 0m (which is usually bad)

dense violet
#

it is questionable how reliable putting valves at every pipe and junction is

prisma thicket
#

Well putting an unpowered pump on either side of a junction fixed the flow problem I was having, I was just curious why people said don't use valves, and I vaguely remember someone saying to use unpowered pumps instead.

dense violet
#

powered pump. but thats a fairly niche situation

#

like if you're doing branched manifolds or have weird elevation changes that you shouldn't have

frail sleet
#

In every test that i've ran and seen documented on here, spamming valves/pumps along the intended flow direction did measurably improve flow (and never made it worse) - but they can't prevent backflow through junctions because you can't attach a valve to a junction, so they're not 100 percent effective.

It's generally probably better to accept some level of backflow when splitting unevenly and just downrate the pipes before doing so in order to account for it (or never ask them to carry enough fluid to exceed the flow rate cap, either way)

prisma thicket
#

Just merging 2 water lines and needed 100% of the water into the junction going out the 3rd side. Seems to be working just fine now.

frail sleet
#

There is also likely some bug or unintended behavior with headlift transmission that powered pumps may help with.

dense violet
dense violet
#

oh are you direct feeding waste water into bauxite processing?

prisma thicket
#

The waste water is being fed into 2 other systems and the remainder is going into the bauxite refineries, yes.

dense violet
#

yeah, direct feeding like that is just incredibly fiddly.
it's like spinning a plate on a stick, you keep trying until it spins properly and hope it keeps going

#

don't use hover packs around it if you have switches anywhere on the grid

hard ivy
dense violet
#

one of the many reasons to not direct feed like that

prisma thicket
#

No power switches to speak of, haven't had need of them yet. How exactly does using a hoverpack affect them though?

dense violet
#

and that sort of thing can murder a direct feed system like that has it has to run perfectly all the time

#

I'm not kidding about them being like spinning plates. They tolerate no bumps

prisma thicket
#

Good to know, will avoid the hoverpack in conjunction with power switches.

dense violet
#

or just don't mix fresh and byproduct liquids

hard ivy
#

or use a VIP junction

dense violet
#

VIPs aren't bad, not nearly as fiddly, but can just not work upon building them

#

probably the 2nd most reliable option

prisma thicket
#

How do you setup a VIP junction? Just so I know for future.

dense violet
#

and can be used with dark matter residue later

#

as vips don't work with gasses

hard ivy
#

I thinks somebody said they managed to make a VIP for gasses but it wasn't the standard design

earnest dome
#

just wake up and noticed that 1.1 will be out 10/6 yey.. that's news make my day xD

prisma thicket
#

Just less than a week away πŸ˜„

earnest dome
#

yey \o/

dense violet
clever pier
#

something weird in train platform stats. I have a cargo platform feeding sulfur to two blenders making turbo blender fuel , together they consume 90 sulfur a minute. my trains are filling the platform back up faster than it can be emptied but it only shows 27 per minute

#

I thought it should show 90 per minute as thats the amount being taken from it per minute

clever pier
leaden turret
#

is caterium paint on pipe junction a vip junction? simon_smile

hard ivy
clever pier
#

it been like this for hours

hard ivy
#

and the blenders are actually consuming 90/min?

#

and it's being fed from 1 platform and nothing else?

green fiber
#

Most of the basics still apply

#

The only thing in the manual i would no longer recommend is the VIP

green fiber
hard ivy
#

I haven't had issues with it the last time I used one

green fiber
#

Because its a nonsense thing and i handed off responsibility for it anyway

#

I dont support it and so i wont try to even make it work in any situation

clever pier
#

i've never had a use for a VIP once in my three start to finish playthroughs

green fiber
#

I don't use it either, i just included it out of documentation reasons but honestly id prefer if that was on the wiki, not the manual

clever pier
#

I also don't understand why you'd ever use a water tower instad of pumps ?

green fiber
#

Dont ask, people invent reasons

#

It is a possibility and i do get it. But i wont recommend uses for it

clever pier
#

I feel like prefilling isn't usually needed any more as well

#

while the manual recommends it

hard ivy
#

90% of the things people recommend doing are not necessary

dense violet
#

it's good for trouble shooting and making a less stable system more so shrug

green fiber
#

Prefilling is just a wwa to speed up the process that would happen anyway

clever pier
#

prefill the pipes yes... prefilling the machines. not needed

hard ivy
green fiber
#

Many just complain "my generators arent working consistently yet whyyyyyy"

Its either "wait for the pipes to do their job" or "you can prefill em"

#

Having machines run while pipes fill em means it takes longer to reach stability, depending on your pipe network

clever pier
#

i thought the guide recommended against fluid trains, but I think that was another guide

#

fluid trains work fine, with both gas and liquids

green fiber
#

No the manual doesnt mention trains at all

#

The only issue with gas that it tackles is that you cant buffer it the same way you can do fluids

clever pier
#

yeah ok it must have been another pipe guide I saw on reddit I was thinking of

green fiber
#

You can check the manual on the wiki page for pipes

#

Thats the exact version many share of it

dense violet
#

Well there's Lady hawks' method. but that's not widely known

clever pier
#

buffering gas works fine for me and I'm not doing anything special?

green fiber
#

I do plan to rework it someday and turn it into a proper troubleshooting guide for stuff rather than just explaining stuff and saying "do this to make it work"

green fiber
clever pier
#

ah ok... I always over provide with liquids and gases so thats why the buffer is always full and it works

green fiber
#

So you always deliver more than your factories need?

clever pier
#

yes

#

and deliver more into the gas platform than the train can take out

green fiber
#

Yeah I cant just assume everyone does that because thats certainly not the case

clever pier
#

its avoids problems in my experience

#

because it keeps the pipes always full

green fiber
#

Yeah but thats a very specific way to handle fluids

#

And the goal of the manual is to handle pipes as general as possible and make the rules clear

clever pier
#

fair enough, apologies I was wrong about it being out of date

green fiber
#

I mean it is a bit behind on some things and i do wanna update it, but generally it still is very much applicable as pipe mechanics barely changed

hard ivy
#

the only thing that I know changed is that valves are accurate now

#

the display in them still isn't but at least the flow is

green fiber
#

I think the manual was actually kinda correct with valves as it just says "the display value is a bit inaccurate, but it works fine if used right"

reef basin
green fiber
#

Presumably to unload the station fast? The buffers do slow down how fast the flow rate in the pipes declines

#

But inevitably flow rate does slow down as buffers empty

#

Its just a matter of how fast

clever pier
clever pier
#

this is pretty trivial to do with nitrogen

#

I'm just setting up the same with rocket fuel for drones

reef basin
green fiber
#

Yeah in that case the buffers just buy you some time in case a train gets delayed and they keep the flow rate high

sick heart
#

finished the game and am 40 tickets short of golden nut, time to get killing

pearl walrus
last jungle
#

why did i just get a lag spike from changing pc languages

clever pier
#

just sink some phase 5 elevator parts and you'll have them quick

last jungle
#

i was tryna switch to english and it hit me with lag lol

timid rune
#

hmm the problem of how vertical I want my nuclear power plant stack to be...

hard ivy
clever pier
#

do pumps increase flow rate on horizontal pipes when used with gases?

hard ivy
#

pumps are valves without limit but with head lift. if valves won't help, neither will pumps

clever pier
#

answerint my own question yes they do

timid rune
#

yeah

#

alright... time for A LOT of horizontal space then lol

leaden turret
clever pier
#

the issue isn't headlift, the issue is the dispersion rate from pressure alone in pipes vs the dispersion rate from pumps (with gases)

green fiber
clever pier
#

without pipe I was getting 40m3 through the pipe with rocket fuel. with pump I get 300 m3 through it

timid rune
#

alright time to find space for 170 nuclear plants ez

green fiber
clever pier
#

try it for yourself

#

maybe it changed in recent version

green fiber
#

I have often enough. But i'll gladly try again once im home

clever pier
#

ok I am on experimental

timid rune
#

I did build my uranium processing complex a tad too high up

green fiber
#

Gas pipes are bound by how full they are and unless your pipe is full, it cant flow at 600/min

timid rune
#

but alas

green fiber
#

If you can tell me pipe mk, fullness and flow rate i can check it by math tho

#

Also to note: the flow rate that a pump shows is not always identical with how fast fluid moves through it

hard ivy
#

and you can't trust what the pipe shows either πŸ‘†

green fiber
#

Eh you can if you work with averages

hard ivy
#

the proper way to test flow is via machine efficiency

clever pier
#

again this is rocket fuel a gas

hard ivy
green fiber
#

Pipe accuracy moment

#

One did show 120/min tho so that seems fine

#

I alwqys just look at if the values are close enough and stable (if at max)

timid rune
hard ivy
timid rune
#

Yeah that's the obvious

clever pier
#

I put the reactors on the same level as the extractors

green fiber
#

Put the reactors underneath the extractors jace_smile

clever pier
#

build over a lake

hard ivy
#

that and i trust vertical pipes more than horizontal ones

clever pier
#

plantey of room on the map

mossy moon
#

i have this issue called i really want my reactors in this specific location in the middle of the desert. what to do then?

dense violet
#

suffer accordingly

#

either suffer by not having them there
or suffer having to move all that water

#

as long as there is much suffering

hard ivy
#

or a train lol

#

bonus points if you package the water

mossy moon
#

i already did but havent started up the reactors so idk if the pipes will tranport the 24 600 pipes corectly

paper sleet
#

Hi, new player. can someone PLEASE help me understand why I have 2 coal powers, but only one of them works. Both of them have water and coal inserted into it but the fuse keeps going off

clever pier
#

I'd use water trains

#

instead of long pipelines

paper sleet
#

Ok thanks

mossy moon
#

im currently building uranium waste processing before i start burning uranium fuel rods and i have everything ready for the plant to be turned on

#

inculding water pipes (which was a pain but i built it after bp autoconnect was added)

#

main question is is there any reason other than having to build ton of pipes to build reactors near water

dense violet
#

generally having things distant from their needs is a lot of logistics. That's basically it

#

and moving many thousands of liquid pm is often a pain

clever pier
#

considering the only inputs and outputs for nuke plants are URods, Waste and water its far easier to build them at water and bring in the Urods and take away waste to elsewhere

#

which can easily be managed by drones

mossy moon
timid rune
mossy moon
last jungle
#

bro why does researching compacted coal take A HARD DRIVE

peak wasp
#

Happy men's mental health month

last jungle
#

i have a hard drive but thats really expensive imo

hard ivy
stone python
last jungle
#

ohhh ok

mossy moon
clever pier
dense violet
hard ivy
last jungle
#

how can i even find hard drives with scanner or smth

hard ivy
hard ivy
last jungle
#

scim?

dense violet
hard ivy
#

interactive map

clever pier
#

radar towers also tell you how many HD are in an area but not where

hard ivy
#

has all the drive locations (any other things)

last jungle
mossy moon
hard ivy
#

yes

#

their production planner is terrible tho

dense violet
hard ivy
#

more like 110

last jungle
#

im gonna hit that respawn button in the pause menu irl rq brb

hard ivy
#

make sure you have keep inventory enabled

last jungle
#

real

#

FINALLY IM NOT CONSTANTLY RUNNING OUT OF STEEL BEAMS

hard ivy
#

you stopped using them? jace_smile

last jungle
#

im almost done with t2 elevator and next phase needs more

#

so i better not underporduce them early

#

wait since when was i on 4 bars of hp lol

#

bro i found like 5 blue power slugs in 1 cave cavity wth

onyx owl
#

hello

clever pier
last jungle
#

too bad my rmb is fully functional

clever pier
last jungle
#

no

#

WAIT

#

IM DONE WITH SPACE ELEVATOR T2

onyx owl
#

with patch 1.1 and controller support being added

#

can you theoretically play satisfactory on a portable gaming device

leaden turret
#

steam deck has been playable for a while

onyx owl
#

like asus rog ally and msi claw, etc

hard ivy
#

steam deck can run windows, no?

onyx owl
#

i dont have a steam deck

#

πŸ’”

clever pier
hard ivy
#

I'd hazard a guess that SF is currently playable on all modern portable gaming devices. Controller support will just make it easier

clever pier
#

ASUS ROG ally is a little bit more powerful than Steamdeck

#

so anything that runs on steamdeck should be ok on ROG Ally

sage sand
#

Will all current worlds update to 1.1 or will you have to start a new one for 1.1?

reef basin
#

world doesn't care about game version

hard ivy
#

unless modded, all 1.0 worlds will work fine in 1.1

reef basin
#

depends just on which game version you play

clever pier
#

no nodes or map changes in 1.1

#

I finally hit 20GW only with rocket fuel, coal and alien power augmenters. should be enough

sage sand
#

ok thank you πŸ™‚

clever pier
#

I want to run three teleporters continuously so I'll need some continuous pasta production

dense violet
#

just stick a stack in when you want to use it

clever pier
#

I thought bad things happen if the teleporter drops?

#

thats what the description says?

last jungle
dense violet
#

other people do it

reef basin
hard ivy
#

that said, not having the TPs powered up all the time makes them pointless imo

#

cause they take like 30 seconds to activate

clever pier
#

can you reactivate it from either end or only from the master end?

reef basin
last jungle
#

ill keep unpicked ig

hard ivy
last jungle
#

i mean its not really necessary to have miners automated but i see why u would pick this

clever pier
#

anyway I want to keep the portals continuously open

hard ivy
dense violet
hard ivy
last jungle
#

whats dd

hard ivy
#

it's more useful than steel screw anyway imo

hard ivy
last jungle
#

ohh ok

reef basin
#

steel screws are great tbh

clever pier
#

if only we could automate inhalers into DD

hard ivy
#

if there isn't one

clever pier
#

it might already exist

hard ivy
#

it should be easy

last jungle
#

should i finish my t4 milestones (that i practically dont care about/dont need) or get things like oil processing

#

prob oil processing

reef basin
#

up to you πŸ™‚

#

play the game any way you want

last jungle
#

yea im getting oil processing really the only thing i care about in t4 is hypertubes and thats it

hard ivy
#

thogh that'll change when I start using my mod lol

steep scarab
#

yay! finally reached plutonium rods/waste

#

what do i do with the plutonium waste?

last jungle
#

i assume dump it

#

somewhere

dense violet
#

don't have waste

hard ivy
#

either store or turn into ficsonium (which doesn't make waste)

last jungle
#

is it possible to fully automate nobelisks?

hard ivy
#

though if you don't want to store it anywhere, not burning the plutonium is a much better solution than ficsonium

hard ivy
last jungle
#

with like alternate recipes and stuff?

#

nvm its in the base assembler with appropriate research

analog totem
#

A known bug from 4 years ago with provided steps to reproduce is still in the game and kills ya. epic

reef basin
#

many bugs are in the game, new ones are also appearing

#

they are being fixed over time, based on priority and affected portion of playerbase

analog totem
#

There is a youtube video of them specifically talking about said bug and saying "please tell us how to reproduce it" and that they've been trying to fix for a long time, but not been able to reproduce it. but multiple examples on how to do it was provided in the thread to reproduce.

last jungle
#

why is my power grid flickering ~80mw difference for seemingly no reason

analog totem
last jungle
#

its not temporary its constantly changing and everything should be fueled

#

let me check my coal gens maybe my miners arent making enough

reef basin
clever pier
last jungle
#

i dont have trains yet

clever pier
#

they feed the grid on downhills

#

then one of your power gens is probably being partially starved

#

check the input flows

last jungle
#

all my power is on one grid

clever pier
#

also water for coal gens

#

make sure you aren't going above 300 in mk 1 pipes

last jungle
#

cuz its my capacity and not consumption

#

yep

#

one of my coal gens isnt getting enough coal

#

ill upg the conveyor and it should be fine

#

i think it works now

grand temple
#

how do you guys find inspiration for your base design?

fast lotus
#

Im at starting of phase 4, im wondering if I should restart. Im just feeling very stuck with the crap ive done, ive spent the last like 12 hours trying to develop a functional train line and have failed miserably, i wonder if I should start again this time keeping trains in mind, on second hand I kinda just feel like I can simply dismantle everything and basically start "from scratch". What would be your general advice? I have not even touched aluminium production yet, for most important parts I just run around collecting stuff and bring em to the central hub for making complicated stuff

clever pier
#

i don't have a single base, I have scattered factories. And I move both the hub and the elevator multiple times

clever pier
tall ivy
#

w/ trains i always did Double lane setups

clever pier
#

eg two tracks with a loop at each end. make sure you keep signalling consistent, eg one way is always on the left or always on the right

grand temple
#

for closed railways i can understand one way but on a map size scale i cant ever understand using 1 lane

grand temple
leaden ether
# fast lotus Im at starting of phase 4, im wondering if I should restart. Im just feeling ver...

Phase 4 is the toughest IMHO. I did a lot of rebuilding, building new large power plants and such as I got into it. I.e. rather than the scattered and low volume factories I made for dealing with Iron/Copper/Steel products, I designed a new factory that was 4x the output in preparation in a new location. Phase 4 start is the perfect place to take a break from direct progression and right the wrongs. Restarting will just waste a lot more time having to re enable all the recipes and collectibles work you've already done. I tore down the worst of my old factories but others I let run and sink to earn tickets.

Oh speaking of collectibles, this is a great time to seriously scour for as many harddrives as possible to fill out your alt recipe list.

leaden turret
tall ivy
#

Never get too attached to a factory setup in Satisfactory

grand temple
leaden turret
tall ivy
#

I just mean factories will be re-factored alot

clever pier
#

i'm attached to my 400 / minute rocket fuel factory

clever pier
tall ivy
#

Surely they'd not alter the terrain without telling us jacelul

clever pier
#

not like floating in the sky properly supported

leaden turret
frail sleet
steep scarab
leaden ether
#

Ugh, last night I ran into the worst problem I've found in the game in 700 hours of gameplay. I posted about it here: #1379856617486684353 message but I am kind of gutted by the amount of time I'm going to lose trying to compensate for something that, while maybe not /strictly/ a bug, is certainly a huge game issue if you try to get fancy with your machine placements. Anyone know if this is maybe fixed in 1.1?

fast lotus
fast lotus
fast lotus
leaden ether
sage wind
#

Why no flip blueprint 😠

fast lotus
#

thats a solid start. Its so stupid simple lol. I can just start from scratch in a different place

#

How did I not think of this πŸ˜‚

reef basin
fast lotus
#

A flipped merger and belts would be so funny

#

Shit would just fall out

sage wind
edgy forge
#

How can I convince my parents to buy me satisfactory for the next holiday in 3 days

reef basin
velvet idol
sage wind
reef basin
#

it's just not happening

elder apex
#

you might want to get later in the game, the further you go the more machines you encounter that are not symmetrical in shape

clever pier
#

just remember to blue print manifests and merge manifests facing both directions

#

l to r and r to l

clever pier
#

explain to them that it teaches you math, logistics, and puzzle solving skills

edgy forge
trim vine
edgy forge
#

Good Idea tbh

trim vine
#

Where in that is it not screaming math and logistical problem solving?

edgy forge
trim vine
edgy forge
#

What is Eskatonia

clever pier
#

it also teaches you about electrics and power management πŸ˜‰

trim vine
#

❀️

edgy forge
#

Oh he’s a person

clever pier
#

what am I: the lover of high speed trains

clever pier
#

trainophile

edgy forge
#

I played about 24h worth at a friend of mine so I know about the game

trim vine
clever pier
#

shhhh

edgy forge
#

In America (I believe it’s 100V) that would be 5 kAa formula E Car have 670A wich is less then a 5th and these cars are the most powerful EV on the planet

pearl walrus
#

Its not even a lie as well, the game just has you making chores, so theyll want to gift you get the game

trim vine
hard ivy
#

that's wrong, twice

clever pier
pearl walrus
#

Not agaian😭😭

trim vine
trim vine
edgy forge
#

The Game just doesn’t display it

clever pier
#

the game should have a distribution center building taking 4 squares thats needed between large and small power poles

hard ivy
trim vine
velvet idol
#

500 kMW

trim vine
#

takes presentation and penny jar home

edgy forge
#

I’ll just annoy them until they agree

velvet idol
#

500 mTW (militera watts)

trim vine
edgy forge
trim vine
#

So tera is earth in this sense

#

I need coffee, brain aint braining yet

edgy forge
edgy forge
trim vine
#

shhhh

let me live

edgy forge
trim vine
#

I'm too wrapped up in this damn rocket fuel plant and the obscene amount of power shards I'm about to use

reef basin
trim vine
#

What is Sl?

reef basin
#

metric system

edgy forge
trim vine
trim vine
#

so i have no idea what you are talking about winks

reef basin
trim vine
trim vine
#

HOW DOES INTERNATIONAL SYSTEM OF UNITS GO TO Sl!?

edgy forge
trim vine
reef basin
edgy forge
trim vine
edgy forge
trim vine
#

πŸ˜‰

edgy forge
velvet idol
#

SI for short, if you will

wind gust
#

Martincitopants will play this game everyone, ANOTHER ONE WE CAN SEE THEIR CHAOS COME OUT!!!

wind gust
hard ivy
#

oh, I know

wind gust
#

nice

hard ivy
#

I hope it won't take 3 years again

wind gust
#

yeah i hope too

hard ivy
#

if they only go for completion, it shouldn't take more than 100 hours. that's way less than Factorio SE

wind gust
#

yes, and maybe, just maybe they play with mods

proper coyote
#

is there any way to limit how much a drone carries/the output slots of a drone port? because right now every single drone port i make to transport batteries around is gonna have a buffer of 7800 batteries (1800 in drone, 3000 in drone port that sends batteries, 3000 in drone port that receives batteries) and that is very overkill

trim vine
# proper coyote is there any way to limit how much a drone carries/the output slots of a drone p...

Ok, you have an area where you make fuel, in whatever form it takes, for drones, correct?

We'll call that factory "Gas Station"

Now, instead of making multiple drone ports at the gas station to bring to your "rural" drone ports fuel, instead, try another approach.

When making a rural drone port, create a drone port there with the only job to go back to the gas station to get fuel.

Route every single rural drone port to go back to the gas station, and you only need a single drone port at the gas station

proper coyote
#

ahhh

trim vine
#

Yes, there will be a que at this single port, but you dont need 1800 as you point out, going to each rural area, you need just a couple units at best

proper coyote
#

that makes way more sense

trim vine
#

Whats the fuel type? Batteries? Regular Fuel?

proper coyote
#

batteries

trim vine
#

Yeah, from the southern "western oil fields" to the desert, its only ~.15 units per trip

#

And I am making 520 batteries a minute, it is 100% overkill

#

but, I am good to go.... forever....

proper coyote
#

Im making 120 per minute but i think something is bugged for me, i am playing on experimental for 1.1. in the ui it says 0.041 batteries per minute but in reality its more like 2 batteries per minute

#

to power drones

trim vine
#

Might be, but if it takes multiple minutes to get somewhere, that might account for the difference

proper coyote
#

I had 2 drone ports next to each other to test them out, the round trip there already took 2 minutes

trim vine
#

Typically, even with 120, you should still have overkill

proper coyote
trim vine
#

Also consider how fuel is consumed with the jetpack, when "refueling" the jetpack, it will tick down a number of units of fuel, but last for a wee bit

#

before ticking down a whole number again

proper coyote
#

yeah i know but according to in-game UI it costs 0.041 batteries per minute to power a drone, but in reality its like 2

#

so something weird is going on

#

It says 4.06 per trip, 2.18 per minute with a battery as an icon

#

when i hover over the battery it gives me packaged fuel recipe

#

but when i look at the fuel input thing it gives 0.041 trip cost

sage wind
#

Damn my CPU is hitting 100C its brand new, I have a giant noctua heat sink and 6 case fans, and 2 CPU fans, how is this possible

trim vine
hard ivy
#

or an intel

sage wind
sage wind
trim vine
hard ivy
sage wind
trim vine
#

If your shit heats up to similar amounts, then you installed it poorly

main dagger
#

Is there a Help channel? My game keeps crashing this is a fresh install

sage wind
#

I bought two extra case fans, and redid thermal paste, and cleaned all dust out etc, it spikes up and down.

@main dagger #1038092680493801533

hard ivy
#

or it's a 7 or 9 class and they're at 100C unless lterally chilled

trim vine
sage wind
#

It's an i9 It sits around 70-80 while playing

trim vine
#

And see what your numbers are

sage wind
#

But the Max field on HWINFO says 100C

trim vine
#

so, download and run Cinebench, which will stress test your CPU, and let me know what them heat numbers average out at under load

hard ivy
#

also, you can compare score to see if it's similar to what it's supposed to be

sage wind
#

Will try it, just getting modular engines done

trim vine
hard ivy
#

and is the CPU running on default settings?

trim vine
#

^

reef forge
#

i hope in 1.1 they fix the blueprint white arrow bug

clever pier
#

how many alien power augmenters do you all usually build in an end game map vs how many you keep for slooping production?

hard ivy
#

I don't sloop any permanent production, so I have 10 augmenters after automating shards

clever pier
#

nice

#

but if you want to go for max ticket production its nice to sloop those outputs

leaden ether
#

I currently have three augmenters but when I complete this nuke plant I'm going to disassemble at least one to free some up. Unless you have a super mega factory setup, there are some items that just demand slooping. Radio Control Units being one -.- They are SO expensive to make and I never seem to have enough.

clever pier
#

alts can help with RCU

hollow holly
leaden ether
#

I AM using alts for them. Still not enough πŸ˜„

clever pier
#

do you have all the alts for radio control units?

#

fair

hard ivy
hard ivy
hollow holly
reef forge
#

man i love color coding every building

clever pier
#

i think I'll end up slooping singularity things permanently so I can keep more teleporters open

leaden ether
#

My largest factory so far, an electronics factory. And while it does make other things RCUs is the MAJOR portion of it. And this makes... 20 RCUs a minute. My target was 40. I had to sloop them as doubling the size of this factory was just a bit too much for me at this point. #screenshots message

sage wind
hard ivy
reef forge
clever pier
#

if you have enough power and have spare sloops then its not really "wasting" them

sage wind
trim vine
sage wind
trim vine
sage wind
#

I have restarted my computer to access BIOS to bump fan speeds up and my computer is idling around 50C

#

Surely that's ridiculous

sage wind
#

I'll see what this tool says

trim vine
#

30-35 idiling

#

monitor temp levels while it runs

sage wind
#

That doesn't do it for you?

#

7% CPU usage and 40-50C

#

It's weird how much it fluctuates

#

It goes 35-50C constantly

sage wind
trim vine
#

Recommend taking your CPU to a repair shop and asking them to fix it

hard ivy
#

did you take off the plastic from the cooler?

sage wind
trim vine
#

unless you are very confident in your computer repair skills

sage wind
#

From intel

trim vine
hard ivy
#

but also, it's an i9. I'm pretty sure they go to 100C under full load unless literally chilled below ambient

sage wind
#

Surely they haven't sent me another broken CPU

hard ivy
#

neither air coolers or AIOs can get them to below 100 when fully loaded

trim vine
trim vine
hard ivy
#

idk about default settings, but I know that you can always OC it enough to overwhelm any conventional cooler

sage wind
#

"degradation doesn't happen until 115c. the chip can handle 100c 24/7 and be fine. thats literally what it was made for. intel made it that way. they know better then you." - Reddit User

hard ivy
#

assuming we're talking about like 12th-14th gen

sage wind
#

People online are saying it's perfectly normal for a an i9n 13900KS to hit 100C

hard ivy
#

like I said, run Cinebench, compare scores with scores on the internet

sage wind
hard ivy
#

if it's performing as expected, 100C is "fine"

sage wind
#

Fuck it

hard ivy
#

one cinebench run at 100C won't kill it

#

if the score is very low, it's not cooled properly

trim vine
real moth
#

oh i shud know this.....were is the res for stearcase?, bad englsh, sorry

hard ivy
#

also, you can check individual core temps. if only one is 100C under all core load, something is bad. if they're all at 100C, the cpu might just run that hot

spark ruin
real moth
#

, thahm, then i shud alredy have it, but i cant find it

sage wind
#

103C 😨

trim vine
sage wind
#

Just so far

#

5 minutes left

hard ivy
#

i'd start worrying at 105-110

trim vine
#

if it holds steady between 95 and 105 C you are fine then

sage wind
#

I'm confused HWINFO has different temps, my CPU is 100C, but "CPU" reported by my motherboard is 88C

#

If I have run cinebench without the computer powering off, then its probably okay?

trim vine
#

if its in line, you're fine

hard ivy
#

which cinebench version?

sage wind
#

2024.1.0

trim vine
sage wind
#

multicore should be 40k apparently I got 2k

trim vine
#

Did you run a multicore?

#

When you ran the test, were there multiple boxes rendering, or a single box rendering

hard ivy
#

score depends on the cinebench version

#

40k is probably R15 or R20

sage wind
#

Ah screw it its probably fine

#

Worst case scenario I just buy a new CPU if it breaks

#

Warranty a refund

#

Close HWINFO out of sight out of mind 😎

hard ivy
#

it's definitely not worryingly low

quaint vine
#

would anyone like to start a sever together?

#

or game

trim vine
# sage wind 1

if you would like peace of mind, run it again, with multicore enabled, where you see multiple boxes rendering an image, and review that score

trim vine
quaint vine
#

yeah ive noticed it

gusty vortex
#

Would it be worth to combine two pure iron nodes or to use one for foundries and the other for smelters?

gaunt gyro
#

Designing blueprints with 1.1 in mind...will the belt auto-connect feature add belts between splitters, for example? Or should I build a little bit of belt out of the last splitter in my blueprint?

trim vine
gusty vortex
trim vine
#

to produce 5 motors a minute, you need only 157.5 iron ore per minute

#

that is using no alt recipes

gusty vortex
#

Yeah I'm aware but if I need more iron in the future I might want the belts combined

trim vine
gusty vortex
#

Right right. All this logistics is making brain hurty a little ^^'

#

Like if I need more iron in the future it'd be okay to just expand my smelter manifolds?

trim vine
# gusty vortex Right right. All this logistics is making brain hurty a little ^^'

gentle hug

All of our brains hurt cause of this game.

My advice, and this goes for everything you ever build, though NEVER let it overwhelm you, is think about, how can I expand this IF needed with better miners and belts.

For example, right now you might only need 5 motors per minute. What if in a few more milestones/next phase, you suddenly need 50 motors?

You can either just build a new motor factory, or with some planning, expand upon the existing factory.

Both approaches are 100% fine as you should always play how you want to play

#

using the manifold, with splitters feeding into each smelter (or any machine), you can just add more down the line, space permitting

gusty vortex
#

Right right

#

I'll go with the Manifold method

#

I've taken down my entire factory too many times to count ^^'

trim vine
#

I, personally, am a fan of planning for the future, but dont let it overwhelm you

gusty vortex
#

Also also, any tips for organization? Especially with assemblers considering how they don't line up with constructors

trim vine
#

So, when building smelters and constructors, depending on your planning, you need the space of a splitter and merger between them

For assemblers, and other, larger, manufacturing buildings that require 2+ inputs, you will develop a sense of how much space you need to leave to work logistics in.

If you are newer to the game, leave more space than less

swift kernel
trim vine
#

You can ask @floral jolt, I have been drilling this into his head for 2 days, build as compact as you can, but always leave ample room for logistics.

floral jolt
#

NO IM NOT READY

swift kernel
#

Compact is never the right answer if you're asking for organization. Compact construction is best understood once you start designing your own blueprints.

floral jolt
#

but yes always leave enough room to split or merge as much as you need to build compact because space will become a real problem and dont me and constantly mess up the colors of input and output

swift kernel
#

Space is free. Fucking use it

reef basin
#

or don't leave extra space and don't modify existing factories

#

build new factories, easy πŸ˜›

trim vine
swift kernel
#

ITS FREE REAL ESTATE

floral jolt
#

why cant we have nukessssss

trim vine
gusty vortex
#

Remind me the items/minute speed of conveyor belts?

floral jolt
trim vine
gusty vortex
swift kernel
white dawn
#

You can look up any buildable from there, which will also show you the speeds of the belts

swift kernel
#

I've already bared all to @trim vine

swift kernel
#

Every bit of my factory

trim vine
# gusty vortex So I wanna segregate power sources from each factory?

Yes

For example, if you have a coal power plant, it should be somewhat away from anything else, on a closed grid, that you run out from a single power pole

That way if your power grid gets fucked, you can disconnect that single point of power, and fix the plant, to stabalize the grid

radiant breach
#

So, is it ethical to build all steel products in one area? (Steel Beams, Enc. Beams, Steel pipes?

trim vine
#

While designs vary, there are "best practices"

gusty vortex
trim vine
white dawn
#

Though if you want to centralize anyway, go for it.

#

(I wouldn't recommend centralizing anything really)

trim vine
wanton solar
#

has anyone had an issue with the sinks not working. one of mine just stopped working all together

radiant breach
#

Steel is one of the only "Centralized" Parts

swift kernel
trim vine
wanton solar
#

its powered only thing on the belt is motors

white dawn
trim vine
# gusty vortex Ah okay, yeah I did that

And thats the same for every power plant you build going forward, from biofuel to nuclear.

You keep the things needed to run the plant on a closed grid, and then run power out from there

gusty vortex
#

I have a shitton of coal coming from a coal mine but I only need 45/min, what do I do with the rest of it?

hard ivy
#

you don't need to do anything

swift kernel
#

You'll always need more power

gusty vortex
#

The duality of Ficsit employees

swift kernel
#

Especially in the coal stage

trim vine
trim vine
radiant breach
#

How does one go about making a factory for V Framework and Auto Wiring??
Im pulling my hair out and wasting paper trying to calculate it

hard ivy
#

that's the easiest

radiant breach
#

Yeah.. but i want to automate it before i start the next phase

hard ivy
#

you only need them for the space elevator, so there isn't much reason to fully automate them imo

radiant breach
#

Wont i need even more once i hit Phase IV?

hard ivy
#

and if you just want to, I suggest satisfactory tools

#

yes, but you can once again hand feed it

radiant breach
#

the other question i guess is where to build it

hard ivy
#

even doing it multiple times is faster than a full factory

#

space elevator parts are a good source of sink points if you automate them but that's about it

swift kernel
radiant breach
#

If only Dimensional Depots allowed for Cross-Platform gameplay

swift kernel
#

You all were so quick to dismiss your central storages with dimensional depots, not realizing they still have use! You fools! You absolute buffoons!

radiant breach
#

Heres the thing

#

i havent MADE ONE YETTTTTTTTTTTTTTTTTT

#

i was gonna wait till i had trains to build a "Grand Central Station of Storage"

swift kernel
swift kernel
#

Constant awesome points

hard ivy
#

?

#

how is central storage relevant

swift kernel
#

Look, I like having everything organized

radiant breach
#

aughhhhhh my brain is exploding from this

swift kernel
#

And when it's all in one place, it makes elevator parts easy

hard ivy
#

DD is one place too?

swift kernel
#

I keep all my sink and dimensional depots together

rancid dagger
#

Hallo people

quaint vine
#

anyone wanna join my sever?

#

new game

#

here for anyone

reef basin
#

highly recommend to delete this, unless you want your game griefed

quaint vine
#

have to wait to make post

reef basin
#

then do

trim vine
trim vine
trim vine
hard ivy
trim vine
hard ivy
#

why would I build more than that

trim vine
#

Just saying, you need each elevator part throughout each phase

trim vine
hard ivy
#

it takes like half an hour for P3 and an hour for P4

trim vine
reef forge
#

finally finished my 8000w turbofuel plant

trim vine
hard ivy
reef basin
#

that's one fuel gen clocked at 3.2%

hard ivy
#

0.0032% actually

reef basin
#

uh, right

#

so impossible

prime crane
#

everyone tell me your satisfactory playtime these last 2 weeks

#

so i can feel better

radiant breach
#

and how to put together the materials in an automated fashion

prime crane
#

im sad now

trim vine
reef basin
left totem
radiant breach
#

after i finish this, in like 10 mins, ill boot up my save

chilly hinge
#

xeno basher is cool n all but damn, I wish we had a "xeno-slicer" (sword)

#

oh, turns out many people have thought of this

frozen ingot
#

might be on the Q&A site already?

#

i do think that endgame should have some weap upgrades

#

i would like to feel more like Iron Man by tier 8/9

#

can't even one shot the weakest hostile creatures with the rifle in endgame πŸ˜›

#

with all of this space-age, planet hopping, resource grabbing technology

white dawn
#

Eh, I dunno -- homing rifle ammo plus jetpack/hoverpack is already a nearly-zero-skill way to just hold down the fire button until everything's dead

frozen ingot
#

i don't want to do that

white dawn
#

That's already at the stage where I tend to get kind of bored with the combat and just turn on peaceful/retaliate mode; I'm not sure what even-more-powerful weaponry would add to the game

frozen ingot
#

i want to one shot things from afar

white dawn
#

Though, fortunately, modding exists, so what you want probably already exists. :)

frozen ingot
#

rapidly. etc etc πŸ˜›

#

yeah i used to use a mk2 rifle mod, which was kinda fun

#

not been playing mods recently cos been in exp branch and i've been trying to focus on using blueprints more, which has been absorbing!

zenith pecan
frozen ingot
#

heh, never done that before

zenith pecan
#

Makes life somewhat easier when you can toss bombs out through the conveyor wall holes in the shack and stuff can't get in, you do need to sidestep missiles ofc.

#

My older approach is still valid, toss down a vertical stack of foundations and kite around it with the rebar gun, critters and corners don't play nice lol

median frigate
#

do normal pipes cause more lag compared to clean ones?

hollow vector
#

once you get the cluster nobelisk and rifle its so easy

frail sleet
frail sleet
#

hotswapping rifles or reloading midcombat all the time

median frigate
#

thats somewhat to be expected..

hollow vector
urban root
frail sleet
#

unrelated note: I think the same "bug" / performance consequence of having too many of the same belt is also applying to other stuff

Me and Tinker are on a world rn with a quarter million foundations and every time anyone places a foundation, everybodies client stutters. Other stuff is silky smooth.

frail sleet
median frigate
#

i too constantly kill myself with explosives

rich flicker
#

Hi, I've just completed part 5 of the space elevator and now want to produce the most power from everything however still dont know if nuclear or or ionized fuel makes more does anybody have some advice for that?

split prairie
#

is it normal for locomotives to brake on turns? or this could be caused by path signals?

i also notice that the locomotive keeps breaking/slowing down on straights with path signals but no other locomotives

frozen ingot
#

but not sure!

raven plank
prime crane
prisma thicket
#

Anyone know off hand how many foundations a manufacturer takes up? Setting up a new factory and I kinda want to get an idea of how large I need to make my production floor for 30 manufacturers πŸ˜΅β€πŸ’«

broken thorn
stone python
#

-# insert terribly placed joke about needing to build a plane next

latent prawn
#

technically, a little bigger than 2x2

prisma thicket
#

Tested in game, it's 2.5 deep by 2.25 wide.

dense violet
fossil iceBOT
dense violet
#

or just look at the wiki

latent prawn
#

be wary of how lifts connect to them, the snap points for the ports are odd

prisma thicket
#

Yah, I looked at the input numbers and I'm going to have to split them up some to manage the logistics properly since I don't have mk.6 belts, or I could sushi manifold all 25 machines making the same item lol

rustic otter
#

Hello fellow co-workers I am returning after an unfortunate incident when completing phase 5 last time and I have recovered from it. Glad to be back.

prisma thicket
#

Welcome back

rustic otter
#

last time i went full spaghetti and hopefully i can be a little more neat this time

prisma thicket
#

Building on foundations + straight build mode for conveyors helps a lot with reducing the spaghetti xD

rustic otter
#

i might have old screenshots let me see if i can recover those

#

heres one

prisma thicket
#

That's some serious spaghetti xD

rustic otter
#

i think is most surprising is that i managed to keep 3 nuclear power plants running somehow thru all of that

#

i took things off the main production line ran it thru all that and then using stuff like stators make EM rods and stuff like that

#

only time i made a new factory sector was either for fuel power plants, anything with oil, and increased nuclear pasta

latent prawn
rustic otter
#

i managed to make 0.1 more nuclear fuel rods than i was consuming and the only time i had a breaker outage was when i stopped stator production for a little for reasons i cant remember

stone python
#

psh, id never

rustic otter
#

cute cat

solid grail
old yarrow
#

Could I get some help, my train bricked itself. The train line was working very well but i just found out a train is stuck docking. I cant dismantle and replace it since its stuck docking

trim vine
#

May my rocket fuel plant look a quarter as nice

waxen locust
old yarrow
waxen locust
#

Counts what? XD

sullen gull
#

The first iteration lol

#

But props though... good looking build

trim vine
#

He's being cheeky πŸ˜›

waxen locust
trim vine
#

not looking forward to it

(8k rocket fuel)

waxen locust
#

Bp mk2 saved my bacon tbf. Setup a 1x2 of gennys

sullen gull
trim vine
waxen locust
#

I mean. Back in u8. I built around 1.4k if i remember correctly. And before zoop i had built a 74x68 4 story factory. So i dont think ive been sane for a while XD

elder apex
waxen locust
trim vine
near frost
#

helo anyone know how the game runs on the Ryzen 5 5600G graphics?

sullen gull
waxen locust
trim vine
elder apex
waxen locust
#

When i next get chance. I should share screenshots of my "liquid n' linear" bp. Fully modeled interior, not a flat cube. And big enough space for no awkward turn ins.

sullen gull
elder apex
#

if it's the clipping that bothers you, just do the same sort of thing but on the 24x24 or 48x48 blueprint designer and space them out to your satisfaction

trim vine
elder apex
#

or spend the time you saved manually building fuel generators to build a structure around it so you don't even see the clipped fuel gens from the blueprint.

waxen locust
#

I mean. I played this game just before update 1. I know the feeling.

But im also the kind of person who likes to be punished for dieing, and think that being able to set the punishment for death per person. Rather than per world is rather cheap XD.

But i do also like the feeling of progression. And bigger and bigger bps. Give that feeling

trim vine
waxen locust
#

That is fair. But thats why advanced game settings let you skip tiers. So you can go straight to the bp and coal power.

trim vine
zenith pecan
#

Advanced game settings is nice for bp construction, I'm not fond of it for actually playing though.

waxen locust
#

Literally. Just either, when youre making the world. Or on the load screen

waxen locust
#

Also. Mikeal, if the game. Asks me out. One more time. I'm comming to stockholm with roses and a box of chocolates. And one of you is gonna god damn accept them!

waxen locust
# trim vine HMmmm?

One of the ficsit tips asks if you want to go out sometime. And ive gotten it over 30 times since playing downloading and playing the 1.1 experimental XD

waxen locust
#

NOT YOU TOO!

flint umbra
#

controller support is in 1.1 update right?

waxen locust
#

I believe its been in since 1.0. But is being refined cureently?

flint umbra
#

it says does not support controller when i connect to it (on steam)

waxen locust
#

Maybe it has to do with controller typr?

dense violet
#

and when

waxen locust
#

Havnt tried controller personally

dense violet
#

yeah, I don't hate myself enough to try controllers for this

waxen locust
#

Dude. They are asking for help. You arnt necissarily helping.
Saying "i dont hate myself enough to try controllers" isnt doing anyone favors. You dont know why they wanna use a controller.

dense violet
#

and it doesn't matter? I have given them exactly where to look for their information then stated an opinion.

#

which is in fact more helpful than your 'I don't know'

waxen locust
#

I didnt say idk

dense violet
#

you gave no helpful facts and a vague guess

waxen locust
#

I said "i believe it was in 1.0, and is being refined currently"

trim vine
#

gently places hand on both y'alls shoulder

is ok

solid grail
waxen locust
#

Wait- arnt you also the dude who. When i asked if someone had the numbers of the max ficsonium fuel rods. You said "yes" then told me to do the maths??

XD

dense violet
waxen locust
#

Now this makes sense XD

#

Bro doesnt actually wanna help people. Just wants to tell people to go away XD

trim vine
#

in fairness, his name does "talk circles to me"

dense violet
#

There was no one else aroudn with the exact number and that was the most direct way to 'help' you.

I wasn't going to use the tool myself. I'm sorry you were too lazy to tap in a few numbers

waxen locust
#

I wasnt being lazy. I was sleep deprived, wanted to know something.

I didnt mind waiting. Thats why i threw it into the either of a public discord server XD

#

But this does make twice. That you have "offered help" and told both people to go somewhere else XD

solid grail
cyan garnet
#

Somewhere else in this instance being the announcements channel where things are officially announced?

waxen locust
# solid grail πŸ˜‚ what are you on about man.

The other day. I wanted to know if someone had the number of how many ficsonium fuel rods you can make. At most. With all the resources on the map. He literally said " yes" "go do the math".

And today. Rather than telling the person. Just linked them to announcements XD

cyan garnet
#

block him and move on then

waxen locust
#

Oh. I find it funny XD

solid grail
waxen locust
#

He didnt evem explain how XD, jjst told me use a math site for satisfactory XD

dense violet
#

satisfactory tools is an excellent tool

waxen locust
#

Yes. But when it comes to calculating fuel rods. Using only the worlds resources. It cant do that XD

#

And i thought. I'd turn to the amazing community of this game. And ask for a more. Precise. Answer, but got teased with one and then told to do it myself XD

fresh wharf
#

Hey, whats the input on the Alien Power Augmenter for?

solid grail
dense violet
fresh wharf
waxen locust
dense violet
#

I think it becomes +30% instead?

waxen locust
#

20%

zenith pecan
dense violet
#

well it's is a problem solving game at the core. Just mainly to do with logistics and the possibilities around

zenith pecan
#

All coming together one problem at a time, I'm getting the simplified piping done first, I'll route the belts around that πŸ™‚

waxen locust
#

Normally how i prefer to do it XD

dense violet
#

makes sense. You can slap belts around however you like and they'll work. Lowest priority

zenith pecan
#

The layout was a disaster because I had some refinery groups paired with others that were literally half a mile away, the piping doing that was brittle at best.

cyan garnet
#

Fueling a power augmenter increases the boost from 10% to 30%

waxen locust
#

Ok. Must have misheard that then. Apologees.

shut stream
#

Reinforced iron plate quickly becomes a regular crafting ingredient doesn't it?

dense violet
#

ish? it's used for frames and they heavier frames

zenith pecan
# dense violet yyyyyyyyyyyyyyyyy

The difficulties really came to a head because this particular place was trying to process 12k bauxite, all the bauxite refineries were in one group and all the alumina refineries were in another, which made pairing refineries a problem, now they're sort of mixed together to let me really simplify piping.

dense violet
#

but it's not nescesarily involved with tons of other product lines

fresh wharf
#

Do mercer spheres and somersloop become artificial at some point? Because I find it weird that it's so limited

waxen locust
fresh wharf
zenith pecan
waxen locust
dense violet
dense violet
waxen locust
zenith pecan
#

That said though, the most important thing was for me to acknowledge that I straight up fucked up in a major manner and accepted that tearing down to reorganise was the best route rather than keep fighting for "my idea should work" it didn't.

dense violet
zenith pecan
dense violet
#

coool

#

yeah I just process them per node. much easier

fresh wharf
#

Hey, how do I keep my doggos again? I tamed one then I ran off and never saw it again

dense violet
#

on foundations and wall. pen them in

zenith pecan
dense violet
#

gl xD

fresh wharf
waxen locust
#

I do wish i could keep my doggo's on grass. I made a nice pen for one a while back. Never saw him again

trim vine
waxen locust
#

The plastic iron plate recipe is so criminally strong XD

solid grail
trim vine
waxen locust
#

Like. 200 ore into 700 plates XD

#

That might be the name. I forgor- i just know it takes ingots and plastic

trim vine
#

Adhered Iron plates for reinforced iron plates πŸ˜›

waxen locust
#

That one is also really good. But not the one i was referring to

dense violet
waxen locust
#

No screws. No wire. No awkward numbers. Just a sprinkle of rubber XD

waxen locust
trim vine
waxen locust
#

Rods arnt too painful imo

trim vine
#

Solid Steel
Wet Concrete
Molded Pipes

Thats the recipe for success right there

solid grail
#

gonna build my first ever steel factory

trim vine
solid grail
trim vine
solid grail
trim vine
#

will save you quite the headache

solid grail
waxen locust
trim vine
#

Also, while you would never use it later on

early on fine concrete aint bad neither

solid grail
#

How many recipes are there?

waxen locust
#

If youre in the grassy field. Quickwire stator is also amazing too. Especally on the very southern point. Where the coal and caterium are on the cliff edges.

trim vine
solid grail
waxen locust
#

Its been so long since ive done aluminum tho. I gotta figure out what alts are best. Tho im 99.9% sure yall gonna say. Sloppy alumina XD

trim vine
solid grail
dense violet
#

if you want

trim vine
# solid grail 😡 time to get some more hard drives

additionally, if you get 2 shite recipes, instead of just picking one, or rerolling, its almost as good to just leave it in the library and let it sit, since then they will never reappear in the que

You do not need to pick a recipe when its done scanning

dense violet
#

you get more slots as you go up the tiers