#satisfactory
1 messages Β· Page 63 of 1
thanks !
but they are annoying to deal with plus you can have alternate recipes that perform better than the one with screws
they are fine to deal with, unless you centralise them (but why would you do that)
and alt recipes don't perform "better", they perform "different"
what if the output per minute is better? its not different its better
if output per minute is higher, that means the recipe is faster. But doesn't mean it's also resource efficient, or power efficient, or that it uses less rare resources, or whatever else you might want to prioritise
and by your logic, bolted iron plate alternate is best (and uses screws), because it has most output per minute
almost all recipes with screws have a better alternate one
"better" depends on your preferences. You can't rank recipes objectively
some you can but that takes alot of work
Maybe with the ressource/product ratio ? AFAIK there are some recipes that are more cost-efficient
no, you can't. There's always a tradeoff
yes you can
example?
I have crystal nearby, crystal computer becomes better
glass requires limestone to reduce viscocity, so π€·ββοΈ
how are they "better"? they are different, use different resources, how can you compare that?
it mostly depends on your locaction but if you have trains that is not a problem
the output
not at all. that is a subjective opinion, not objective
that's just one property, doesn't mean it's objectively better
whats the difference (im not a native english speaker)
dude what are you trying to do
subjective: based on your opinions
objective: based on facts
subjective is
I like the colour blue
objective
5 is bigger than 3
aha
thanks
show you that all recipes have their use and no recipe is "better" than other
<@&370483737957236737> Star Trek has transparent aluminium, please confirm if FICSIT has transparent steel
some are dude but there are so many
none are
well yeah, but:
- that assumes you value resources in some way (the comparisons usually use some weighted values)
- that also assumes that you only care about that resource efficiency you defined, and not about anything else
so you use a recipe that has not a good output, is expensive and uses alot of power? while there are different ones
the internet is arguing over the mistaken belief that someone liking the colour blue means they are wrong because you like the colour green
there's no recipe that has all those at the same time
its an example
yk what i mean
but yes, values of recipes change based on
location
terrain
logistical options
logistical preferences
volume of what you're making
volume of other things yu're making nearby
what other recipes you're using
dont try to get smart
thanks
smart plates 
What is wrong with valuing ressources ? You should do it regarding your location
Truth has be spoken
nothing inherently wrong, it's just that everybody does it differently
yup
level of tedium required to change current / existing plans 
its like a 1v3 what are you trying to do
??? cobalt is literally saying the same thing as me
much more eloquant π
just worded slightly differently
if i dont want to bring oil, im using crystal computer and silicon circuit board alt
if i want to save crystal, im using caterium computer
as simple as that
if you don't want either, you use default π€·
#screenshots shud this be on or off
depends on a lot of factors. easiest is to test and see π
Generally I'd say off. Can make built up areas slow
Yes because im built different

Aesthetic recipe choice
Can anyone explain to me why an unpowered pump is preferred over a valve for stopping flow in the wrong direction?
They're not
Frankly, I wouldn't use either
well valves don't actually stop backflow
as I'm pretty sure I've mentioned to you before
Valves stop backflow through valves and always have with 100% efficacy.
They don't stop backflow through junctions because you can't attach a valve to a junction.
They do if you put a valve at every connection between pipes
Which is impossible if you use a single junction, but still
usually it's preferred to not "stop flow in wrong direction"
Besides, an unpowered pump behaves no differently than a valve for enforcing flow direction, it just also sets headlift to 0m (which is usually bad)
it is questionable how reliable putting valves at every pipe and junction is
Well putting an unpowered pump on either side of a junction fixed the flow problem I was having, I was just curious why people said don't use valves, and I vaguely remember someone saying to use unpowered pumps instead.
powered pump. but thats a fairly niche situation
like if you're doing branched manifolds or have weird elevation changes that you shouldn't have
In every test that i've ran and seen documented on here, spamming valves/pumps along the intended flow direction did measurably improve flow (and never made it worse) - but they can't prevent backflow through junctions because you can't attach a valve to a junction, so they're not 100 percent effective.
It's generally probably better to accept some level of backflow when splitting unevenly and just downrate the pipes before doing so in order to account for it (or never ask them to carry enough fluid to exceed the flow rate cap, either way)
Just merging 2 water lines and needed 100% of the water into the junction going out the 3rd side. Seems to be working just fine now.
There is also likely some bug or unintended behavior with headlift transmission that powered pumps may help with.
it probably has more to do with the rest of the layout
oh are you direct feeding waste water into bauxite processing?
The waste water is being fed into 2 other systems and the remainder is going into the bauxite refineries, yes.
yeah, direct feeding like that is just incredibly fiddly.
it's like spinning a plate on a stick, you keep trying until it spins properly and hope it keeps going
don't use hover packs around it if you have switches anywhere on the grid
oh yeah that can break a static alu setup lmao
one of the many reasons to not direct feed like that
No power switches to speak of, haven't had need of them yet. How exactly does using a hoverpack affect them though?
if you have a power switch anywhere on yoru grid and use a hover pack it can stutter machines briefly when swapping connections
and that sort of thing can murder a direct feed system like that has it has to run perfectly all the time
I'm not kidding about them being like spinning plates. They tolerate no bumps
Good to know, will avoid the hoverpack in conjunction with power switches.
or just don't mix fresh and byproduct liquids
or use a VIP junction
VIPs aren't bad, not nearly as fiddly, but can just not work upon building them
probably the 2nd most reliable option
How do you setup a VIP junction? Just so I know for future.
pipe manual pinned in #math-and-meta
keeping waste and fresh however is objectively the most reliable and unbreakable #1347741162018046083 message
and can be used with dark matter residue later
as vips don't work with gasses
I thinks somebody said they managed to make a VIP for gasses but it wasn't the standard design
just wake up and noticed that 1.1 will be out 10/6 yey.. that's news make my day xD
Just less than a week away π
yey \o/
they made a buffer system for gas
something weird in train platform stats. I have a cargo platform feeding sulfur to two blenders making turbo blender fuel , together they consume 90 sulfur a minute. my trains are filling the platform back up faster than it can be emptied but it only shows 27 per minute
I thought it should show 90 per minute as thats the amount being taken from it per minute
that pipe manual is extremely out of date. stuff it says doesn't work now works fine. I don't think we should be still pinning it and recommending it until its updated
is caterium paint on pipe junction a vip junction? 
it should show that after some time
it been like this for hours
and the blenders are actually consuming 90/min?
and it's being fed from 1 platform and nothing else?
examples? @green fiber
Most of the basics still apply
The only thing in the manual i would no longer recommend is the VIP
There is rarely anything in the manual that is stated to outright "not work"
why?
I haven't had issues with it the last time I used one
Because its a nonsense thing and i handed off responsibility for it anyway
I dont support it and so i wont try to even make it work in any situation
i've never had a use for a VIP once in my three start to finish playthroughs
I don't use it either, i just included it out of documentation reasons but honestly id prefer if that was on the wiki, not the manual
I also don't understand why you'd ever use a water tower instad of pumps ?
Dont ask, people invent reasons
It is a possibility and i do get it. But i wont recommend uses for it
I feel like prefilling isn't usually needed any more as well
while the manual recommends it
90% of the things people recommend doing are not necessary
it's good for trouble shooting and making a less stable system more so shrug
Prefilling is just a wwa to speed up the process that would happen anyway
prefill the pipes yes... prefilling the machines. not needed
I don't do either π€·ββοΈ
Many just complain "my generators arent working consistently yet whyyyyyy"
Its either "wait for the pipes to do their job" or "you can prefill em"
Having machines run while pipes fill em means it takes longer to reach stability, depending on your pipe network
i thought the guide recommended against fluid trains, but I think that was another guide
fluid trains work fine, with both gas and liquids
No the manual doesnt mention trains at all
The only issue with gas that it tackles is that you cant buffer it the same way you can do fluids
yeah ok it must have been another pipe guide I saw on reddit I was thinking of
You can check the manual on the wiki page for pipes
Thats the exact version many share of it
Well there's Lady hawks' method. but that's not widely known
buffering gas works fine for me and I'm not doing anything special?
I do plan to rework it someday and turn it into a proper troubleshooting guide for stuff rather than just explaining stuff and saying "do this to make it work"
Its a bit more counterintuitive how it works.
It cannot sustain high flow rates for long because the output is proportional to how full the buffer is.
So if you need very high flow, its a bit strict
ah ok... I always over provide with liquids and gases so thats why the buffer is always full and it works
So you always deliver more than your factories need?
Yeah I cant just assume everyone does that because thats certainly not the case
Yeah but thats a very specific way to handle fluids
And the goal of the manual is to handle pipes as general as possible and make the rules clear
fair enough, apologies I was wrong about it being out of date
I mean it is a bit behind on some things and i do wanna update it, but generally it still is very much applicable as pipe mechanics barely changed
the only thing that I know changed is that valves are accurate now
the display in them still isn't but at least the flow is
I think the manual was actually kinda correct with valves as it just says "the display value is a bit inaccurate, but it works fine if used right"
What do you have the buffer for then?
Presumably to unload the station fast? The buffers do slow down how fast the flow rate in the pipes declines
But inevitably flow rate does slow down as buffers empty
Its just a matter of how fast
to smooth out the input and output from trains so its continuous
if you deliver more to the station than the buffer empties per minute then its fine
this is pretty trivial to do with nitrogen
I'm just setting up the same with rocket fuel for drones
ah, I thought it's in the middle of production, yeah for train platform buffering it's fine
Yeah in that case the buffers just buy you some time in case a train gets delayed and they keep the flow rate high
Im not even close with finishing but Ill have the golden nut soonπ
why did i just get a lag spike from changing pc languages
just sink some phase 5 elevator parts and you'll have them quick
i was tryna switch to english and it hit me with lag lol
hmm the problem of how vertical I want my nuclear power plant stack to be...
the reactors? a single layer right above water. the rest? up to you
do pumps increase flow rate on horizontal pipes when used with gases?
pumps are valves without limit but with head lift. if valves won't help, neither will pumps
answerint my own question yes they do
is pipe manual not tube manual 
the issue isn't headlift, the issue is the dispersion rate from pressure alone in pipes vs the dispersion rate from pumps (with gases)
feezycs
nope, they cant increase anything there as they can only move fluid out as fast as it goes in
without pipe I was getting 40m3 through the pipe with rocket fuel. with pump I get 300 m3 through it
wrong I've just tested it
alright time to find space for 170 nuclear plants ez
Well it makes no sense. The input pipe cant accelerate just because theres a pump there
I have often enough. But i'll gladly try again once im home
ok I am on experimental
I did build my uranium processing complex a tad too high up
Gas pipes are bound by how full they are and unless your pipe is full, it cant flow at 600/min
but alas
If you can tell me pipe mk, fullness and flow rate i can check it by math tho
Also to note: the flow rate that a pump shows is not always identical with how fast fluid moves through it
and you can't trust what the pipe shows either π
Eh you can if you work with averages
the proper way to test flow is via machine efficiency
my setup is buffer from train which is full -> mk2 pipes -> multiple packagers. when I place a pump directly after the buffer I see a higher flow rate in the pipes to the packagers
again this is rocket fuel a gas
nope. I had a pipe showing 120/min, a valve set to 120/min (showing 118.1) and a pipe after it showed 118. even though the machines were producing and consuming 120/min at 100%
Pipe accuracy moment
One did show 120/min tho so that seems fine
I alwqys just look at if the values are close enough and stable (if at max)
I was thinking about doing it like the neon building... but I think I might throw that idea somewhat out of the windows π
i mean you can build whatever you want and make it work but piping will be much easier if you put the water extractors right underneath the reactors
Yeah that's the obvious
I put the reactors on the same level as the extractors
Put the reactors underneath the extractors 
build over a lake
that works too but larger footprint
that and i trust vertical pipes more than horizontal ones
plantey of room on the map
i have this issue called i really want my reactors in this specific location in the middle of the desert. what to do then?
suffer accordingly
either suffer by not having them there
or suffer having to move all that water
as long as there is much suffering
have fun pulling dozens of pipes
or a train lol
bonus points if you package the water
i already did but havent started up the reactors so idk if the pipes will tranport the 24 600 pipes corectly
Hi, new player. can someone PLEASE help me understand why I have 2 coal powers, but only one of them works. Both of them have water and coal inserted into it but the fuse keeps going off
post some overhead images in #math-and-meta
post in #1038092680493801533 with images
Ok thanks
im currently building uranium waste processing before i start burning uranium fuel rods and i have everything ready for the plant to be turned on
inculding water pipes (which was a pain but i built it after bp autoconnect was added)
main question is is there any reason other than having to build ton of pipes to build reactors near water
generally having things distant from their needs is a lot of logistics. That's basically it
and moving many thousands of liquid pm is often a pain
considering the only inputs and outputs for nuke plants are URods, Waste and water its far easier to build them at water and bring in the Urods and take away waste to elsewhere
which can easily be managed by drones
ye but i already dealt with all that. ig there shouldnt be any other issue with it
I kinda made the mistake of building my uranium processing so high up hah: #design-and-architecture message
ye ik but i want to build it in the middle of the desert bcs i found a cool spot for reactors and stuff
bro why does researching compacted coal take A HARD DRIVE
Happy men's mental health month
i have a hard drive but thats really expensive imo
cause it is/used to be an alt
theres enough HDs for everything π
ohhh ok
fun fact: you can buy hard drives (unless they removed it)
for some reason the "special" fuels all take HD, eg turbo fuel and rocket fuel and ionised
alt recipes take a hard drive
in tier 8 but yes
how can i even find hard drives with scanner or smth
you don't need to tho
scanner or SCIM if you're lazy
scim?
crash sites. Big orange wrecks in the wilderness
interactive map
radar towers also tell you how many HD are in an area but not where
has all the drive locations (any other things)
yea ik how crash sites look i have like 3 found 2 scanned
its satisfactory calculator for the "SC" right
only 90 more to go
more like 110
im gonna hit that respawn button in the pause menu irl rq brb
make sure you have keep inventory enabled
you stopped using them? 
im almost done with t2 elevator and next phase needs more
so i better not underporduce them early
wait since when was i on 4 bars of hp lol
bro i found like 5 blue power slugs in 1 cave cavity wth
hello
that pioneer ain't resting... she's dead as a doornail, kaput, no more, an ex pioneer
too bad my rmb is fully functional
did you find the coke steel alt? it helps a lot with steel production
with patch 1.1 and controller support being added
can you theoretically play satisfactory on a portable gaming device
steam deck has been playable for a while
i mean ones that run fully windows
like asus rog ally and msi claw, etc
steam deck can run windows, no?
yes
I'd hazard a guess that SF is currently playable on all modern portable gaming devices. Controller support will just make it easier
ASUS ROG ally is a little bit more powerful than Steamdeck
so anything that runs on steamdeck should be ok on ROG Ally
Will all current worlds update to 1.1 or will you have to start a new one for 1.1?
world doesn't care about game version
unless modded, all 1.0 worlds will work fine in 1.1
depends just on which game version you play
no nodes or map changes in 1.1
I finally hit 20GW only with rocket fuel, coal and alien power augmenters. should be enough
ok thank you π
I want to run three teleporters continuously so I'll need some continuous pasta production
just stick a stack in when you want to use it
I thought bad things happen if the teleporter drops?
thats what the description says?
#screenshots which one
other people do it
whichever you like more
it needs to be reactivated and that's it
that said, not having the TPs powered up all the time makes them pointless imo
cause they take like 30 seconds to activate
can you reactivate it from either end or only from the master end?
if you don't know, flip a coin or keep it unpicked
ill keep unpicked ig
i'd take miner.
i mean its not really necessary to have miners automated but i see why u would pick this
anyway I want to keep the portals continuously open
as long as the master has cells, i think either end can activate
just pick one
i like having my DD continously supplied
whats dd
it's more useful than steel screw anyway imo
dimensional depot
ohh ok
steel screws are great tbh
if only we could automate inhalers into DD
i might make a mod to add them to a manufacturer
if there isn't one
it might already exist
it should be easy
should i finish my t4 milestones (that i practically dont care about/dont need) or get things like oil processing
prob oil processing
yea im getting oil processing really the only thing i care about in t4 is hypertubes and thats it
only if you want a lot of screws. I don't want a single screw
thogh that'll change when I start using my mod lol
stop burning hte p rods π
don't have waste
either store or turn into ficsonium (which doesn't make waste)
is it possible to fully automate nobelisks?
though if you don't want to store it anywhere, not burning the plutonium is a much better solution than ficsonium
except gas
with like alternate recipes and stuff?
nvm its in the base assembler with appropriate research
A known bug from 4 years ago with provided steps to reproduce is still in the game and kills ya. 
many bugs are in the game, new ones are also appearing
they are being fixed over time, based on priority and affected portion of playerbase
There is a youtube video of them specifically talking about said bug and saying "please tell us how to reproduce it" and that they've been trying to fix for a long time, but not been able to reproduce it. but multiple examples on how to do it was provided in the thread to reproduce.
why is my power grid flickering ~80mw difference for seemingly no reason
If a power generator sometimes run out of fuel temporarily it'll shut down.
its not temporary its constantly changing and everything should be fueled
let me check my coal gens maybe my miners arent making enough
which can still mean that they e.g. have trouble reproducing it on their end, or that the bug is lower priority (given current efforts to do 1.1 + consoles; also holiday season soon)
trains have regenerative brakes
i dont have trains yet
they feed the grid on downhills
then one of your power gens is probably being partially starved
check the input flows
all my power is on one grid
cuz its my capacity and not consumption
yep
one of my coal gens isnt getting enough coal
ill upg the conveyor and it should be fine
i think it works now
how do you guys find inspiration for your base design?
Im at starting of phase 4, im wondering if I should restart. Im just feeling very stuck with the crap ive done, ive spent the last like 12 hours trying to develop a functional train line and have failed miserably, i wonder if I should start again this time keeping trains in mind, on second hand I kinda just feel like I can simply dismantle everything and basically start "from scratch". What would be your general advice? I have not even touched aluminium production yet, for most important parts I just run around collecting stuff and bring em to the central hub for making complicated stuff
i don't have a single base, I have scattered factories. And I move both the hub and the elevator multiple times
do trains as one way loops with signalling, its by far the easiest
w/ trains i always did Double lane setups
eg two tracks with a loop at each end. make sure you keep signalling consistent, eg one way is always on the left or always on the right
double lane setups on top ong
for closed railways i can understand one way but on a map size scale i cant ever understand using 1 lane
i just saw a guy curve walls.... how???
Phase 4 is the toughest IMHO. I did a lot of rebuilding, building new large power plants and such as I got into it. I.e. rather than the scattered and low volume factories I made for dealing with Iron/Copper/Steel products, I designed a new factory that was 4x the output in preparation in a new location. Phase 4 start is the perfect place to take a break from direct progression and right the wrongs. Restarting will just waste a lot more time having to re enable all the recipes and collectibles work you've already done. I tore down the worst of my old factories but others I let run and sink to earn tickets.
Oh speaking of collectibles, this is a great time to seriously scour for as many harddrives as possible to fill out your alt recipe list.
math or mods, take your pick
Never get too attached to a factory setup in Satisfactory
only one ill ever get attached to is diluted fuel
not least because Hannah might wake up one day and decide to put a mountain or a forest in the middle of your factory
I just mean factories will be re-factored alot
i'm attached to my 400 / minute rocket fuel factory
i always build my factories elevated on columns
Surely they'd not alter the terrain without telling us 
not like floating in the sky properly supported
referring mostly to the people that don't play for months on end and don't keep aprised of updates.
or the people that are deliberately stubborn π
Just go build somewhere else, if you're monopolising key resources then delete only that (but you probably don't have to)
Ugh, last night I ran into the worst problem I've found in the game in 700 hours of gameplay. I posted about it here: #1379856617486684353 message but I am kind of gutted by the amount of time I'm going to lose trying to compensate for something that, while maybe not /strictly/ a bug, is certainly a huge game issue if you try to get fancy with your machine placements. Anyone know if this is maybe fixed in 1.1?
So like a single track in a circle?
I see. Thanks! Just wondering, how exactly do you figure out production at this point?like i dont even know what end goal to keep tbh. Idk what exactly i should tear down lol
Lol fair. I guess i can start from scratch in a different place ngl
Yeah in the end you really don't know till you finish the game π One reason I've heard people call the entire scripted part of the game a 300 hour tutorial. But you do know what you need to do for Phase 4 so you can decide from looking at the recipies about how much material you might need. I aimed for no more than 1 item a minute to complete the elevator items.
Why no flip blueprint π
thats a solid start. Its so stupid simple lol. I can just start from scratch in a different place
How did I not think of this π
because machines aren't symmetrical
Their ports are!!!
How can I convince my parents to buy me satisfactory for the next holiday in 3 days
no? some have e.g. fluid port on one side and solid port on another side
foundry:
In that case, you can't flip, but 90% of times you can flip
it's just not happening
you might want to get later in the game, the further you go the more machines you encounter that are not symmetrical in shape
just remember to blue print manifests and merge manifests facing both directions
l to r and r to l
ask politely for a math game
explain to them that it teaches you math, logistics, and puzzle solving skills
I think when my dad goes to buy it and when he hears the name he will see itβs not βa math gameβ
I can add it
Its called Satisfactory, where the entire game is about logistics and factory building
Good Idea tbh
Where in that is it not screaming math and logistical problem solving?
If you have played the game you will know but just from the name no
Eskatonia fleshed out the rest
I was the power point slide
He was the main dialog that must go with it π
What is Eskatonia
@clever pier what are you?
it also teaches you about electrics and power management π
β€οΈ
Oh heβs a person
what am I: the lover of high speed trains
trainophile
I played about 24h worth at a friend of mine so I know about the game
Idk mate, I run about 500k mw through a single power pole
irl I'm melting something
shhhh
Yeah
In America (I believe itβs 100V) that would be 5 kAa formula E Car have 670A wich is less then a 5th and these cars are the most powerful EV on the planet
Its not even a lie as well, the game just has you making chores, so theyll want to gift you get the game
Here's your math, and this is a relatively simple set up no less
"k mw" lmao
that's wrong, twice
I try to build realistic power networks with large power towers connected to my generators
Not agaianππ
Sorry, I'm not a letter's doctor π
But all power in this game is in MW, a biomass burner makes 30 mw
if I have 500,000 mw
500k MW is the same, no?
No itβs 500GW
The Game just doesnβt display it
the game should have a distribution center building taking 4 squares thats needed between large and small power poles
500 000 MW or 500 GW, the only 2 correct way to write this
While you are correct
I would much rather brag about having 10k pennies than a $100
500 kMW
Nah
takes presentation and penny jar home
Iβll just annoy them until they agree
500 mTW (militera watts)
and that could still run through a single power pole π
Terra is written with 2 R
Yeah
They are using geothermal power
So tera is earth in this sense
I need coffee, brain aint braining yet
It would still be written otherwise 2R
Relatable
shhhh
let me live
Get quad shot espresso
I'm too wrapped up in this damn rocket fuel plant and the obscene amount of power shards I'm about to use
no, because M is mega and k is kilo, both being SI prefixes, while SI only allows one prefix
What is Sl?
metric system
Do you have synthetic production?
still in phase 4
No need to get nerdy
so i have no idea what you are talking about winks
we're playing math-based game, ofc we'll be nerdy
spits out some tobacco
I only know freedom units
HOW DOES INTERNATIONAL SYSTEM OF UNITS GO TO Sl!?
Iβll get nerdy about production rates and efficiency or so not about the metric system
well sir, this game runs on metric and cuban coffee
education is important, especially to teach 'murica about it
I thought you needed caffeine not Tabacco
America has a war on intelligence at the moment, as it makes people feel inferior, please dont poke the sore spot
I run on sleepless nights and the something straight from the columbian flour factory
wheat is wheat no matter where it comes from
stares at the EU and their lack of gluten intolerant people
π
π
because it's French, so it's Système international
SI for short, if you will
Martincitopants will play this game everyone, ANOTHER ONE WE CAN SEE THEIR CHAOS COME OUT!!!
I can't wait to see this lol
if you want proof: watch the last seconds from their latest video
oh, I know
nice
I hope it won't take 3 years again
yeah i hope too
if they only go for completion, it shouldn't take more than 100 hours. that's way less than Factorio SE
yes, and maybe, just maybe they play with mods
is there any way to limit how much a drone carries/the output slots of a drone port? because right now every single drone port i make to transport batteries around is gonna have a buffer of 7800 batteries (1800 in drone, 3000 in drone port that sends batteries, 3000 in drone port that receives batteries) and that is very overkill
Ok, you have an area where you make fuel, in whatever form it takes, for drones, correct?
We'll call that factory "Gas Station"
Now, instead of making multiple drone ports at the gas station to bring to your "rural" drone ports fuel, instead, try another approach.
When making a rural drone port, create a drone port there with the only job to go back to the gas station to get fuel.
Route every single rural drone port to go back to the gas station, and you only need a single drone port at the gas station
ahhh
Yes, there will be a que at this single port, but you dont need 1800 as you point out, going to each rural area, you need just a couple units at best
that makes way more sense
Whats the fuel type? Batteries? Regular Fuel?
batteries
Yeah, from the southern "western oil fields" to the desert, its only ~.15 units per trip
And I am making 520 batteries a minute, it is 100% overkill
but, I am good to go.... forever....
Im making 120 per minute but i think something is bugged for me, i am playing on experimental for 1.1. in the ui it says 0.041 batteries per minute but in reality its more like 2 batteries per minute
to power drones
Might be, but if it takes multiple minutes to get somewhere, that might account for the difference
I had 2 drone ports next to each other to test them out, the round trip there already took 2 minutes
Typically, even with 120, you should still have overkill
i cant post pictures here but i did post some in #satisfactory-experimental where weird ui stuff was going on
Also consider how fuel is consumed with the jetpack, when "refueling" the jetpack, it will tick down a number of units of fuel, but last for a wee bit
before ticking down a whole number again
yeah i know but according to in-game UI it costs 0.041 batteries per minute to power a drone, but in reality its like 2
so something weird is going on
It says 4.06 per trip, 2.18 per minute with a battery as an icon
when i hover over the battery it gives me packaged fuel recipe
but when i look at the fuel input thing it gives 0.041 trip cost
Damn my CPU is hitting 100C its brand new, I have a giant noctua heat sink and 6 case fans, and 2 CPU fans, how is this possible
stares in Thermal Paste application
or an intel
It's a brand new Intel CPU they sent me today under warranty for the old faulty one
I'm pretty sure I did it correctly
deadpans at you in AMD Ryzen
Run Cinebench a few times and see how that goes
and the previous one wasn't at 100C?
Yeah it was just as bad
If your shit heats up to similar amounts, then you installed it poorly
Is there a Help channel? My game keeps crashing this is a fresh install
I bought two extra case fans, and redid thermal paste, and cleaned all dust out etc, it spikes up and down.
@main dagger #1038092680493801533
or it's a 7 or 9 class and they're at 100C unless lterally chilled
Download and run Cinebench, and test your system under intentional heavy loads
It's an i9 It sits around 70-80 while playing
And see what your numbers are
But the Max field on HWINFO says 100C
Correct, you do not want your shit hitting 100c
so, download and run Cinebench, which will stress test your CPU, and let me know what them heat numbers average out at under load
also, you can compare score to see if it's similar to what it's supposed to be
Will try it, just getting modular engines done
one more question
You shouldnt be hitting those high numbers regardless of this, but I am curious, have you set fan speeds yourself?
Or are they running on their default settings?
and is the CPU running on default settings?
^
i hope in 1.1 they fix the blueprint white arrow bug
how many alien power augmenters do you all usually build in an end game map vs how many you keep for slooping production?
I don't sloop any permanent production, so I have 10 augmenters after automating shards
nice
but if you want to go for max ticket production its nice to sloop those outputs
I currently have three augmenters but when I complete this nuke plant I'm going to disassemble at least one to free some up. Unless you have a super mega factory setup, there are some items that just demand slooping. Radio Control Units being one -.- They are SO expensive to make and I never seem to have enough.
alts can help with RCU
Also slooping power shard is really usefull
I AM using alts for them. Still not enough π
not when you're in T9
default RCU is "cheapest". alts are usefeful for their ingredients
Yeah once you got shard fully automated its a diferent story but before that
man i love color coding every building
i think I'll end up slooping singularity things permanently so I can keep more teleporters open
My largest factory so far, an electronics factory. And while it does make other things RCUs is the MAJOR portion of it. And this makes... 20 RCUs a minute. My target was 40. I had to sloop them as doubling the size of this factory was just a bit too much for me at this point. #screenshots message
I have modified the fan curves to spin up earlier and faster
my philosophy is that if I can automate double, i'll automate double and not waste sloops
#screenshots message its beautiful π₯Ή
if you have enough power and have spare sloops then its not really "wasting" them
I am running on the new BIOS recommended settings
Do you have fans starting on system start? @ roughly maybe 40%? then scaling up to 100% by 75C?
And to answer @hard ivy , are your intel CPU settings default?
I haven't modified anything related to that
Ok, I am a fan of overkill when it comes to cooling, recommend you set fan speed curves similar to what I recommend above.
Let me know how the cinebench stuff goes, when you run it
Maxon?
I have restarted my computer to access BIOS to bump fan speeds up and my computer is idling around 50C
Surely that's ridiculous
yeah
I'll see what this tool says
That doesn't do it for you?
7% CPU usage and 40-50C
It's weird how much it fluctuates
It goes 35-50C constantly
I had to cancel it, instantly jumps my CPU to 100C
Several things could be wrong then
Thermal paste poorly applied
CPU not making proper contact with the sink
Recommend taking your CPU to a repair shop and asking them to fix it
did you take off the plastic from the cooler?
I have just received this CPU today
unless you are very confident in your computer repair skills
From intel
Then you should be under warranty, and I would contact them immediately
but also, it's an i9. I'm pretty sure they go to 100C under full load unless literally chilled below ambient
Surely they haven't sent me another broken CPU
neither air coolers or AIOs can get them to below 100 when fully loaded
any decent sink should prevent that, no?
Mind you I havent done research on intel specs in awhile
Interesting, Intel is feeling like 2000's AMD stuff
idk about default settings, but I know that you can always OC it enough to overwhelm any conventional cooler
"degradation doesn't happen until 115c. the chip can handle 100c 24/7 and be fine. thats literally what it was made for. intel made it that way. they know better then you." - Reddit User
assuming we're talking about like 12th-14th gen
People online are saying it's perfectly normal for a an i9n 13900KS to hit 100C
like I said, run Cinebench, compare scores with scores on the internet
I'm scared because it instantly puts my CPU to 100C
if it's performing as expected, 100C is "fine"
Fuck it
one cinebench run at 100C won't kill it
if the score is very low, it's not cooled properly
Cinebench is designed to stress test your CPU
It will immediately skyrocket temps, no slow uptick
oh i shud know this.....were is the res for stearcase?, bad englsh, sorry
awesome shop
also, you can check individual core temps. if only one is 100C under all core load, something is bad. if they're all at 100C, the cpu might just run that hot
for that CPU ?
i can agree
it IS normal
, thahm, then i shud alredy have it, but i cant find it
103C π¨
103, for the full test, using multiple cores?
i'd start worrying at 105-110
if it holds steady between 95 and 105 C you are fine then
I'm confused HWINFO has different temps, my CPU is 100C, but "CPU" reported by my motherboard is 88C
If I have run cinebench without the computer powering off, then its probably okay?
once the test is done, it will give you a score, compare that score to others of your CPU type
if its in line, you're fine
I just see 2025 points
which cinebench version?
2024.1.0
google your exact cpu model with "average cinebench score" at the end, and see
multicore should be 40k apparently I got 2k
Did you run a multicore?
When you ran the test, were there multiple boxes rendering, or a single box rendering
1
Ah screw it its probably fine
Worst case scenario I just buy a new CPU if it breaks
Warranty a refund
Close HWINFO out of sight out of mind π
I ran CB 2024 on my 5800X3D and got 808. So I'd say 2k for a 13900ks is about expected
it's definitely not worryingly low
if you would like peace of mind, run it again, with multicore enabled, where you see multiple boxes rendering an image, and review that score
You might find other folk here who are looking as well π
yeah ive noticed it
Would it be worth to combine two pure iron nodes or to use one for foundries and the other for smelters?
Designing blueprints with 1.1 in mind...will the belt auto-connect feature add belts between splitters, for example? Or should I build a little bit of belt out of the last splitter in my blueprint?
a better question, do you have the belt capacity to handle two pure nodes?
I am working under the assumption you overclock your miners for more ore
I'm not OC'ing my miners at the moment. I have Mk 3 belts and I'm trying to make Motors at a rate of at least 5/min
to produce 5 motors a minute, you need only 157.5 iron ore per minute
that is using no alt recipes
Yeah I'm aware but if I need more iron in the future I might want the belts combined
MK 1 miner?
My advice would be to overclock the miner to the maximum rate, and siphon off excess iron to produce other things, or just have it ready to expand upon your existing production lines
If you segregate your lines, one for ingots and one for steel (please find the solid steel ingot recipe ASAP), you can scale those up as needed down the line to make pipes and beams
Right right. All this logistics is making brain hurty a little ^^'
Like if I need more iron in the future it'd be okay to just expand my smelter manifolds?
gentle hug
All of our brains hurt cause of this game.
My advice, and this goes for everything you ever build, though NEVER let it overwhelm you, is think about, how can I expand this IF needed with better miners and belts.
For example, right now you might only need 5 motors per minute. What if in a few more milestones/next phase, you suddenly need 50 motors?
You can either just build a new motor factory, or with some planning, expand upon the existing factory.
Both approaches are 100% fine as you should always play how you want to play
using the manifold, with splitters feeding into each smelter (or any machine), you can just add more down the line, space permitting
Right right
I'll go with the Manifold method
I've taken down my entire factory too many times to count ^^'
I, personally, am a fan of planning for the future, but dont let it overwhelm you
Also also, any tips for organization? Especially with assemblers considering how they don't line up with constructors
So, when building smelters and constructors, depending on your planning, you need the space of a splitter and merger between them
For assemblers, and other, larger, manufacturing buildings that require 2+ inputs, you will develop a sense of how much space you need to leave to work logistics in.
If you are newer to the game, leave more space than less
Always use way more space than you need, if possible.
You can ask @floral jolt, I have been drilling this into his head for 2 days, build as compact as you can, but always leave ample room for logistics.
NO IM NOT READY
Compact is never the right answer if you're asking for organization. Compact construction is best understood once you start designing your own blueprints.
but yes always leave enough room to split or merge as much as you need to build compact because space will become a real problem and dont me and constantly mess up the colors of input and output
Space is free. Fucking use it
or don't leave extra space and don't modify existing factories
build new factories, easy π
@swift kernel, and many other folk in this discord, have very different approaches to how to build things, none of them are wrong or right, take what we say/show you, and adapt it for yourself.
That being said, your priorities in this game are as follows:
- Power, and segregated from your other factories
- Aggressive MAM research
- whatever you want
ITS FREE REAL ESTATE
why cant we have nukessssss
There are nukes in this game
Remind me the items/minute speed of conveyor belts?
wait wha
60, 120, 270, 480, 780, 1200
So I wanna segregate power sources from each factory?
Yeah, you've seen my pride and shame
Open the codex -- o to open the codex directly, or n for a search bar
You can look up any buildable from there, which will also show you the speeds of the belts
I've already bared all to @trim vine
Ah thank you
Every bit of my factory
Yes
For example, if you have a coal power plant, it should be somewhat away from anything else, on a closed grid, that you run out from a single power pole
That way if your power grid gets fucked, you can disconnect that single point of power, and fix the plant, to stabalize the grid
So, is it ethical to build all steel products in one area? (Steel Beams, Enc. Beams, Steel pipes?
While designs vary, there are "best practices"
Yeah I have my coal plant hooked up to my starter factory wayyyyy down. I wanna change that presumably?
Nothing we do in this game is ethical, we are exploiting the planet
Economical? Yes, very
Steel is simple enough (compared to later-game products, anyway) that I always just make them onsite where necessary. I wouldn't recommend trying to centralize all steel production
Though if you want to centralize anyway, go for it.
(I wouldn't recommend centralizing anything really)
No no
You build a massive coal power plant (always build closer to fluid sources when you can, its easier to bring coal to water, versus water to coal)
You then, from a single power pole, bring power OUT from that plant, to all your factories
has anyone had an issue with the sinks not working. one of mine just stopped working all together
Steel is one of the only "Centralized" Parts
I mean, I'd centralize elevator production
is it powered?
Is there something you cant sink on the belt?
Ah okay, yeah I did that
its powered only thing on the belt is motors
You might have something on the belt that can't be sunk; try hovering your dismantle tool over the belt feeding it
And thats the same for every power plant you build going forward, from biofuel to nuclear.
You keep the things needed to run the plant on a closed grid, and then run power out from there
I have a shitton of coal coming from a coal mine but I only need 45/min, what do I do with the rest of it?
you don't need to do anything
Build more coal generators
build more foundarys
You'll always need more power
The duality of Ficsit employees
Especially in the coal stage
btw, if you ever want to pop into comms, I am able to help there as well, if you dont want to type
Oh please
sent you a dm
How does one go about making a factory for V Framework and Auto Wiring??
Im pulling my hair out and wasting paper trying to calculate it
1 machine and handfeed it items
that's the easiest
Yeah.. but i want to automate it before i start the next phase
you only need them for the space elevator, so there isn't much reason to fully automate them imo
Wont i need even more once i hit Phase IV?
and if you just want to, I suggest satisfactory tools
yes, but you can once again hand feed it
the other question i guess is where to build it
even doing it multiple times is faster than a full factory
space elevator parts are a good source of sink points if you automate them but that's about it
Just pull it out my central storage.
If only Dimensional Depots allowed for Cross-Platform gameplay
You all were so quick to dismiss your central storages with dimensional depots, not realizing they still have use! You fools! You absolute buffoons!
Heres the thing
i havent MADE ONE YETTTTTTTTTTTTTTTTTT
i was gonna wait till i had trains to build a "Grand Central Station of Storage"
what use?
You have perfectly good truck starting.
Look, I like having everything organized
aughhhhhh my brain is exploding from this
And when it's all in one place, it makes elevator parts easy
DD is one place too?
Yeppers
I keep all my sink and dimensional depots together
Hallo people
highly recommend to delete this, unless you want your game griefed
also we have #1201555265942724758 for this kind of stuff
have to wait to make post
then do
This is so wrong on so many levels
You are correct, you need smart plating even in phase 5
Do you want assistance with tools to help you accomplish this?
that's my phase 3 factory
#screenshots message
Aint nothing wrong with that at all
why would I build more than that
Just saying, you need each elevator part throughout each phase
so phase 4 and 5 stuff uses phase 3, 2, and 1 parts to build
I know. But I can just set up one machine per part again and handfeed them again
it takes like half an hour for P3 and an hour for P4
concur
aint nothing wrong with that
I think @radiant breach wants to automate them though π
finally finished my 8000w turbofuel plant
pics pls
considering the game measures in MW, 8 kW is tiny 
that's one fuel gen clocked at 3.2%
0.0032% actually
more so, where to put it next
and how to put together the materials in an automated fashion
im sad now
you able to get into comms?
near resources it needs
you indeed can, that's how I did phase 4 and half of phase 5
for phase 4 I had machines for everything except smart plating and phase 4 parts
for phase 5 I had made the superoscillator, nuclear pasta and the biochemical sculpture
I got the ai expansion servers and BWP handfed
errr, sure
after i finish this, in like 10 mins, ill boot up my save
xeno basher is cool n all but damn, I wish we had a "xeno-slicer" (sword)
oh, turns out many people have thought of this
might be on the Q&A site already?
i do think that endgame should have some weap upgrades
i would like to feel more like Iron Man by tier 8/9
can't even one shot the weakest hostile creatures with the rifle in endgame π
with all of this space-age, planet hopping, resource grabbing technology
Eh, I dunno -- homing rifle ammo plus jetpack/hoverpack is already a nearly-zero-skill way to just hold down the fire button until everything's dead
i don't want to do that
That's already at the stage where I tend to get kind of bored with the combat and just turn on peaceful/retaliate mode; I'm not sure what even-more-powerful weaponry would add to the game
i want to one shot things from afar
Though, fortunately, modding exists, so what you want probably already exists. :)
rapidly. etc etc π
yeah i used to use a mk2 rifle mod, which was kinda fun
not been playing mods recently cos been in exp branch and i've been trying to focus on using blueprints more, which has been absorbing!
I usually just chuck down a combat shack blueprint and let loose with things that go π₯
heh, never done that before
Makes life somewhat easier when you can toss bombs out through the conveyor wall holes in the shack and stuff can't get in, you do need to sidestep missiles ofc.
My older approach is still valid, toss down a vertical stack of foundations and kite around it with the rebar gun, critters and corners don't play nice lol
do normal pipes cause more lag compared to clean ones?
if anything i want stronger enemies
once you get the cluster nobelisk and rifle its so easy
the pipe gauge thing doesn't update unless you are standing next to the pipe so it's not a big deal
Yes, but rifle is annoying not having enough ammo to kill stuff
hotswapping rifles or reloading midcombat all the time
i had 480 generators hooked up with standard pipes.. was lazy. swapped them out either way. world is chugging now more than it was, still
thats somewhat to be expected..
xenobasher
Just unlock nuke nobilisk. Nothing lives. Sometimes even you. Keep your jetpack fueled
unrelated note: I think the same "bug" / performance consequence of having too many of the same belt is also applying to other stuff
Me and Tinker are on a world rn with a quarter million foundations and every time anyone places a foundation, everybodies client stutters. Other stuff is silky smooth.
i like gas + mask
Depends mostly on CPU and RAM performance
i too constantly kill myself with explosives
Hi, I've just completed part 5 of the space elevator and now want to produce the most power from everything however still dont know if nuclear or or ionized fuel makes more does anybody have some advice for that?
is it normal for locomotives to brake on turns? or this could be caused by path signals?
i also notice that the locomotive keeps breaking/slowing down on straights with path signals but no other locomotives
gratz on saving the day - i would recommend using satisfactorytools.com to crunch the numbers, pretty sure nuclear power is the way to go if you truly want to max things
but not sure!
you might want to check out #math-and-meta too
itβs worth considering that unless you have a pretty decent computer you might run out of framerate before you run out of raw materials to consume π
I get it
Anyone know off hand how many foundations a manufacturer takes up? Setting up a new factory and I kinda want to get an idea of how large I need to make my production floor for 30 manufacturers π΅βπ«
more than 2x2, less than 3x3
@pastel goblet #screenshots message I saw that on reddit a few hours ago lol. Congrats on the build
-# insert terribly placed joke about needing to build a plane next
its about 2x2, across the input ports, 4 splitters fit side-by-side
technically, a little bigger than 2x2
Tested in game, it's 2.5 deep by 2.25 wide.
!wikisearch manufacturer
or just look at the wiki
be wary of how lifts connect to them, the snap points for the ports are odd
Yah, I looked at the input numbers and I'm going to have to split them up some to manage the logistics properly since I don't have mk.6 belts, or I could sushi manifold all 25 machines making the same item lol
Hello fellow co-workers I am returning after an unfortunate incident when completing phase 5 last time and I have recovered from it. Glad to be back.
Welcome back
last time i went full spaghetti and hopefully i can be a little more neat this time
Building on foundations + straight build mode for conveyors helps a lot with reducing the spaghetti xD
That's some serious spaghetti xD
i think is most surprising is that i managed to keep 3 nuclear power plants running somehow thru all of that
i took things off the main production line ran it thru all that and then using stuff like stators make EM rods and stuff like that
only time i made a new factory sector was either for fuel power plants, anything with oil, and increased nuclear pasta
well, it isn't primal spaghetti, but eek
i managed to make 0.1 more nuclear fuel rods than i was consuming and the only time i had a breaker outage was when i stopped stator production for a little for reasons i cant remember
- gets banned

psh, id never
cute cat
thanks
Could I get some help, my train bricked itself. The train line was working very well but i just found out a train is stuck docking. I cant dismantle and replace it since its stuck docking
Cheers β€οΈ she aint fully done yet. But took me 4 days XD not including the first itteration
I just tried ramming into it, it got derailed but its still stuck
Ficsit counts it π
Counts what? XD
He's being cheeky π
You overclocking them fuel gennies?
Nope. 410. All built
if I DONT overclock, I will have to build ~1915 fuel generators
not looking forward to it
(8k rocket fuel)
Bp mk2 saved my bacon tbf. Setup a 1x2 of gennys
Only 'sane' way to do it lol
if you allow mods in your game, the Mk.3 BP designer in phase 1 is a godsend
I mean. Back in u8. I built around 1.4k if i remember correctly. And before zoop i had built a 74x68 4 story factory. So i dont think ive been sane for a while XD
no, something like this https://satisfactory-calculator.com/en/blueprints/index/details/id/8707/name/Ultracompact+Generator+Block+for+600%2Fmin+Rocket+Fuel+(36GW) is the only sane way to deploy fuel gens
Tbf. I havnt used mods since u7.
v fair, there are a few QOL mods I use
Zoop, free foundations, 300 inventory, and early BP designers
helo anyone know how the game runs on the Ryzen 5 5600G graphics?
That actually does look kinda neat though not gonna lie.
No idea what zoop is.
Free foundations doesnt seem needed. By the time you get refineries. Foundations are never an issue to build.
300 inventory. Just use the depot.
Early bp designers could be helpful. But its nice to have restrictions sometimes
Infinite Zoop
From a technical point, thats beautiful, from my aesthetic point, good god
it's extremely convenient compared to deploying ridiculously numbers of fuel gens manually
When i next get chance. I should share screenshots of my "liquid n' linear" bp. Fully modeled interior, not a flat cube. And big enough space for no awkward turn ins.
Oh I totally get it. I just can't bring myself to clip stuff together that bad lol
if it's the clipping that bothers you, just do the same sort of thing but on the 24x24 or 48x48 blueprint designer and space them out to your satisfaction
Zoop in two dimensions π
Agreed, but early game, god send
again, early game, god send, depots later make it not as useful for sure though
And I do agree, but having been playing this game on and off since before trains were a thing, some things I dont want to "struggle" with
or spend the time you saved manually building fuel generators to build a structure around it so you don't even see the clipped fuel gens from the blueprint.
I mean. I played this game just before update 1. I know the feeling.
But im also the kind of person who likes to be punished for dieing, and think that being able to set the punishment for death per person. Rather than per world is rather cheap XD.
But i do also like the feeling of progression. And bigger and bigger bps. Give that feeling
I think the lack of a BP designer in early game is so that people can learn basic fundamentals for base building, having droped tons of factories, the BPs let me either design highly efficient and/or highly aesthetic designs, that I dont always want to spend the time belting and powering machines π
That is fair. But thats why advanced game settings let you skip tiers. So you can go straight to the bp and coal power.
stares in not knowing how to use that
π
Advanced game settings is nice for bp construction, I'm not fond of it for actually playing though.
Literally. Just either, when youre making the world. Or on the load screen
Agreed. If im gonna playthrough a game. Am gonna do from start to finish XD
Also. Mikeal, if the game. Asks me out. One more time. I'm comming to stockholm with roses and a box of chocolates. And one of you is gonna god damn accept them!
HMmmm?
One of the ficsit tips asks if you want to go out sometime. And ive gotten it over 30 times since playing downloading and playing the 1.1 experimental XD
stop being so sweet?
π
NOT YOU TOO!
controller support is in 1.1 update right?
I believe its been in since 1.0. But is being refined cureently?
it says does not support controller when i connect to it (on steam)
Maybe it has to do with controller typr?
look at announcements, they tell you what the yare working on
and when
Havnt tried controller personally
yeah, I don't hate myself enough to try controllers for this
Dude. They are asking for help. You arnt necissarily helping.
Saying "i dont hate myself enough to try controllers" isnt doing anyone favors. You dont know why they wanna use a controller.
and it doesn't matter? I have given them exactly where to look for their information then stated an opinion.
which is in fact more helpful than your 'I don't know'
I didnt say idk
you gave no helpful facts and a vague guess
I said "i believe it was in 1.0, and is being refined currently"
gently places hand on both y'alls shoulder
is ok

Wait- arnt you also the dude who. When i asked if someone had the numbers of the max ficsonium fuel rods. You said "yes" then told me to do the maths??
XD
I told you the exact and simple steps to pop out a number very easily.
Now this makes sense XD
Bro doesnt actually wanna help people. Just wants to tell people to go away XD
in fairness, his name does "talk circles to me"
There was no one else aroudn with the exact number and that was the most direct way to 'help' you.
I wasn't going to use the tool myself. I'm sorry you were too lazy to tap in a few numbers
I wasnt being lazy. I was sleep deprived, wanted to know something.
I didnt mind waiting. Thats why i threw it into the either of a public discord server XD
But this does make twice. That you have "offered help" and told both people to go somewhere else XD
π what are you on about man.
Somewhere else in this instance being the announcements channel where things are officially announced?
The other day. I wanted to know if someone had the number of how many ficsonium fuel rods you can make. At most. With all the resources on the map. He literally said " yes" "go do the math".
And today. Rather than telling the person. Just linked them to announcements XD
block him and move on then
Oh. I find it funny XD
Maybe he just wanted to teach you how to calculate it yourself, that's why he explained how to calculate it instead of giving the answer.
He didnt evem explain how XD, jjst told me use a math site for satisfactory XD
I mean that's a skill, but mostly I just thought pointing out a very easy way to solve their problem of 'not knowing a thing' was to point out the thing to help them 'know the thing'.
satisfactory tools is an excellent tool
Yes. But when it comes to calculating fuel rods. Using only the worlds resources. It cant do that XD
And i thought. I'd turn to the amazing community of this game. And ask for a more. Precise. Answer, but got teased with one and then told to do it myself XD
Hey, whats the input on the Alien Power Augmenter for?
Its not that deep. π He tried helping by pointing you to the calculator.
you can boost them with items later on
Ok thanks
Didnt think i said it was deep XD
I think it becomes +30% instead?
20%
Solving problems is what this game is about after all, Tbh both @fresh quartz & @green fiber have provided me with significant input on my monster refinery disaster, I'm using that now to rebuild after deciding a teardown was the best idea due to layout.
well it's is a problem solving game at the core. Just mainly to do with logistics and the possibilities around
All coming together one problem at a time, I'm getting the simplified piping done first, I'll route the belts around that π
Normally how i prefer to do it XD
makes sense. You can slap belts around however you like and they'll work. Lowest priority
The layout was a disaster because I had some refinery groups paired with others that were literally half a mile away, the piping doing that was brittle at best.
Fueling a power augmenter increases the boost from 10% to 30%
yyyyyyyyyyyyyyyyy
Ok. Must have misheard that then. Apologees.
Reinforced iron plate quickly becomes a regular crafting ingredient doesn't it?
yes
ish? it's used for frames and they heavier frames
The difficulties really came to a head because this particular place was trying to process 12k bauxite, all the bauxite refineries were in one group and all the alumina refineries were in another, which made pairing refineries a problem, now they're sort of mixed together to let me really simplify piping.
but it's not nescesarily involved with tons of other product lines
Do mercer spheres and somersloop become artificial at some point? Because I find it weird that it's so limited
I still need to fully wrap my finger around piping. Ive looked at the plumbing manual a few times. And still bearly have a grip on it
Pipe transport liquid. Pump make liquid go up.
I've been learning some painful lessons on how not to do pipeworks π€£
Well. Yes. But actually no.
yeah I didn't read the whole thread but it did sound like you tried to merge the whole system into one instead of processing groiups of bauxite on their own
no. You have enough mercer spheres for... so many depots
as for slooping... well... infinite duping you might as well jsut create a creative game
Whats in the world is in the world. No more. Tho i wish doggos could find em.
That said though, the most important thing was for me to acknowledge that I straight up fucked up in a major manner and accepted that tearing down to reorganise was the best route rather than keep fighting for "my idea should work" it didn't.
that's fair π are all your various refineries still interlinked? or did you break them up into multiple groups?
Pretty much, now there are still five rows with four groups, but the groups are together now instead of on different sides of the facility.
Hey, how do I keep my doggos again? I tamed one then I ran off and never saw it again
on foundations and wall. pen them in
With the groups being together, each 3>4 has very simplified piping between them, once I complete the alumina connections and belt up, I'm going to hit the on switches again π
gl xD
It will come back
Thanks
I do wish i could keep my doggo's on grass. I made a nice pen for one a while back. Never saw him again
alt recipes make it 100000% easier, but most everything in this game stacks
Your priorities in this game will always be as follows:
- Power (keep it segregated from other factories)
- Aggressive MAM research/Hard Drives
- Whatever you want
The plastic iron plate recipe is so criminally strong XD

Coated Iron Plate?
Like. 200 ore into 700 plates XD
That might be the name. I forgor- i just know it takes ingots and plastic
Adhered Iron plates for reinforced iron plates π
That one is also really good. But not the one i was referring to
I miss steel coated plates. It was such a silly recipe
No screws. No wire. No awkward numbers. Just a sprinkle of rubber XD
And as a replacement we got aluminum beams XD such a dumb recipe XD
Just as a heads up, you can completely elimate both screws and iron rods from every recipe except Rebar ammo π
Rods arnt too painful imo
no, but pipe does so much
Solid Steel
Wet Concrete
Molded Pipes
Thats the recipe for success right there
gonna build my first ever steel factory
Just gave you the recipe for success
Haha i saw. Thanks!
and to add on, industrial encased pipes
hope i get lucky with my hard drives
recommend you go hunting before building π
will save you quite the headache
Ye i have 4rn
I actually dont bother making steel till i get that solid recipe XD
samsies
Also, while you would never use it later on
early on fine concrete aint bad neither
How many recipes are there?
If youre in the grassy field. Quickwire stator is also amazing too. Especally on the very southern point. Where the coal and caterium are on the cliff edges.
maybe around 100ish alt recipes?
π΅ time to get some more hard drives
Its been so long since ive done aluminum tho. I gotta figure out what alts are best. Tho im 99.9% sure yall gonna say. Sloppy alumina XD
There are 118 hard drives in the game
Reminder, you can drop a mam out in the wild, drop in a hard drive, and then delete that mam and it will keep scanning
Nice, i pick +6 inventory over any recipe right?
if you want
additionally, if you get 2 shite recipes, instead of just picking one, or rerolling, its almost as good to just leave it in the library and let it sit, since then they will never reappear in the que
You do not need to pick a recipe when its done scanning
you get more slots as you go up the tiers