#satisfactory
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๐
Yeah, I've seen some of your builds lol, Envious for sure!
Erk, well umm, looks like I'll be feeding some refineries with exclusively wastewater, and drawing off the waste from the end group of refineries ๐คฃ , otherwise I'd have 420 refineries producing 31300 copper ingots at the cost of 11250 copper ore, yeah I'm going to add some other crap too ๐
the plan for 300 packaged turbofuel and 10 computers a minute has made good progress
its way too silly big for its own good but thank you โค๏ธ
Lol, yeah, I am only up to 5,876.67/min lol. But that's purely just for sheets, casings, and heatsinks.
Lol, almost want to come hire you to come help with my alu plant and lighting ๐คฃ
I do need other materials such as concrete as well so I'll start calculations for that setup.
I am also running your Engine.ini tweaks fyi @mortal ginkgo
What all are you making there ooc?
But this is going to be one giant interdependant mess.
"Say no more Bro, 50x20m foundation pillars coming through, coz pillars are cool yo. Oh and I need 395830459830498539045 amount of signal components. Yes."
Keep in mind that I yoinked them from reddit and might have some silly stuff going on or just performance hits etc.
Yeah, But, in doing that, it was also pointed out that, this WHOLE time I have been playing, my monitors were locked at 60hz ๐คฆโโ๏ธ
Setting the max of 165hz was an amazing game changer for sure lol
I kek at your hz issue. Kek.
I've accounted for using 1680 wastewater (one row of refineries feeding three pipes) I still need to find use for another 6720, though I can burn a lot by having some of the bauxite processors taking up exclusively waste with no loop.
I am noticing some new flickering issues though. With walls flickering and showing what's behind them. Just noticed it today though .
So long as you're only pumping the difference between fresh and waste, you should be able to use all of it.
i am debating putting my 515,000MW power of RF into my main power?
Delete the lumen stuff and see if it fixes itself, it not, issue is somewhere else.
I am not exactly sure if Lumen would cause that too. I mean, flickering lights? Sure. But walls come and go? Don't think so but hey.
I've had closed loops implode far too often.
@zenith pecan
Otherwise I'd just run that.
Imagine building enough smelters for a 1200 line of ore, or, you drop a BP and boom, good to go
Looking at the colossal scale of the problem, I massively underestimated just how much wastewater I'll be dealing with, I'm going to have to try looping it.
Hey is it normal that my conveyor highway blueprints attaches themselves but for only like 5 meters ?
how do you make custom colors again?
Bruh
like really bright
WOOT!! First time ever automating RCUs! I might actually get past phase 4 for once lmao
how?
Go in any swatches thereโs numbers on the left
Of the 3 colors
gotcha
i think with the turbofuel i'll be making, i can get 8000mw of power and still have 60 packaged turbofuel per minute
Can someone tell me why my belt blueprints only go for 5 meters bertween each ?
i'm told rocket fuel is better
my blueprints just straight up dont work
Bruh
im still in phase 3
i see
i dont think i can even get rocket fuel
ionized fuel however isnt, apparently
Research under Sulfur tree in the MAM
But need Aluminum iirc.
But, if you explored a bunch for hard drives, you find a lot of materials laying around them if you wanted to research it 'early'
yeah
i might just add into my main power and then spirecoast i can delete it and turn it into something else later in game
i'll just wait until i unlock aluminum production
If you're just using it for jetpacks that's probably a lot more than you'll need. You might want an overflow into more generators
I'm sorry I kind of lost the thread, I've been puzzling out this potential monstrosity.
im also planning on using it for truck stations because i like trucks
so should i add my 515,000MW or 520,000MW at best Powerplant into my main world grid
Also note, that if you use any of the 'premade' swatches, and change them later, it will change everything you used that swatch on. If you don't want that, just use the 'Custom Swatch'
And be sure to save your colours and such you like as presets.
yeah
Tbf, turbo fuel is horried for jetpacks. I'd stick with liquid Bio until you get RF
For the jetpack that is.
i kinda feel like even rf isn't very good in the jetpack
if you get used to the burn time of lbf, everything but ion feels like a step down
what so bad about jetpack turbofuel
I mean, it's got a shorter burn time and doesn't last as long as LB, but it's still way better than TF imo which doesn't last for crap
IMO TF just burns way to fast
ah
IMO TF has a lot more longevity than many folks give it credit for; over short-to-mid bursty-float ranges, Turbofuel's just fine
so is there any upside to turbofuel or what
But, I do a lot of 'hovering' with my jetpack, crossing valleys and such ...
yeah, you kinda end up with a lot of 'oh crud' moments high in the air
I was thinking it was just outright better than normal packaged fuel but I might be misremembering
When I'm at that stage of the game I tend to keep a stack of both LBF and TF around for jetpacking, and switch as the situation warrants
I think they're both quite good at that stage, but for slightly different use-cases
Imo, liquid biofuel is the best general use jetpack fuel
TF is great for a 'larger' boost
TF is excellent for building vertical factories, pre-hoverpack
I agree. Though, since i have a lot of RF on hand now, I have been using that more and more. and just learning to manage it.
i've always been a big fan of lbf as jetpack fuel, but i gotta say that ion fuel really ends up being nice
It's extremely late game, but Ionized Fuel is actually S-Tier for sure
Lasts for ages and has incredible immediate thrust
See, this is where I find LB better for. MUCH better control imo
Yeah, the control is certainly nice. I'm quite fond of LBF as well. :D
But again, that thrust can come to bite you in the butt if you're trying to be precise lol
my only qualm with it is the wierd float behavior you get at times with it
I didn't end up having any of those moments, but perhaps I've already accepted my skill shortcomings. :D
I just slide-jump off the cliff and flutter the jetpack trigger unless I need to go straight up so control usually isn't a huge concern
I use LBF for building even after I unlock the hoverpack 
Same tbf lol. Hoverpack is too slooooow lol
My main issue with the Hoverpack is the range actually. Like 3x too small for me
LOL, I know what you mean, it kills me all the random poles I throw around just to maintain range ๐คฃ
The speed is fine for building, but yeah, it's slow if I want to move across half the factory
How about Towers?
They don't have longer Hoverpack range
oh dear
I mean, better for the extra height, but just get in the way
Extended slightly due to height of them in my experience.
just include power in ur foundation blueprints
well wouldnt they need to keep linking foundations?
If AC connected power poles, I absolutely will
I never personally make foundation BPs... mainly due to reconfigure so much on my layouts. Then run power through them later.
Until then, it's more effort than it's worth I think
Especially because my foundation platforms can contain several thousand
I run all my power through the foundation everywhere possible, so, eventually it works out... just not so much DURING the building lol
Btw, when you all are restarting the game due to lag, invisible items, etc, are you quitting to desktop? or just the menu?
i never have to do that lol
I turn flying on for some of the factory decoration stuff. It's annoying to manage hoverpack range while being far away to see what I built
I used to, but don't want to touch AGS for this save only because I am wanting the achievements this go-around.
don't really need it for basic factory/logistics but the outside of the factory needs a little more space to see
usually if i go too far back stuff stops rendering
Also, I know I was running at the default FOV for a long while. Until I was informed I needed to up it do to my screen size and viewing distance. Made a huge improvement. Currently at 118 FOV
My problem isn't rendering but the Build/Color Menu starts to freeze game for too much after a while. Then game just crashes if I want to delete a detailed BP
So I have to reopen the game after like 6 hours
must be a memory leak somewhere imo
That's when I notice it.. when placing/deleting BP's and it starts to stutter more and more in between.
yep, the warning sign is the menu opening tho'
Ahhh. gotcha
#screenshots will this take biproduct water first? (instant scrap blenders) takes water back in through junction and takes 10 water/min from overhead pipe. I think it should work because of pipe junction priorities but im not sure
you asked this in everywhere but #1038092680493801533 ๐
forgot about that thread, thanks
from what I heard the bottom pipe gets priority, I dunno about side feeding tho'. Still better to ask.
bottom pipe is output
Waiting for a manifold to fill should be considered a valid torture method
I know its not really a good answer but test it until someone responds properly
manually filling up a manifold is good too ๐
This is usually how I have been doing it and good luck thus far.
Slight miscalculation - I made the cube too big. Apparently being able to fit 20 fuel generators in a row and making that into a cube means that the ground floor would be able to fit 20 * 20 fuel generators, which equals to 400 fuel generators. On one floor of the cube.
time to downsize
I now need to make the cube 8 * 8 * 8
but I also want batteries in it, so 10 * 10 * 10 fuel generators will do
CUBE
yes
ADA does not understand one of the words you used - 'downsize'
Removing already functional production for reasons other than further upgrades is inefficent and is punishable by sector reassignment. FICSIT HR recommends you reconsider your decision.
I know... I wanted the build to be large and looming over the mushroom bay... sadly I will not be able to support 8000 fuel generators
it is not already functional
TURBO MOTO! man its been a productive weekend
are these planned generators already slated to be overclocked? If not, doing that would cut the number needing to be deployed
so I'm downsizing to 1000 fuel generators
actually wait
10 * 10 fuel generators on the base
but each fuel generator is 4m * 7
Is there a reason to use the bolted frame recipe?
if you really like screws
alts are kind of all situational. I like bolted because its just easier
How is it easier than steeled lamo
so only 10 * 10 * 6 which is still 600 fuel gens
you mean stitched?
They asked about frames, so steeled
But its less items/min per iron
oh lol I was thinking RIPs haha
in my household screws are forbidden
But yes, the Sam applies to bolted and stitched. Neither of them make any sense to me
I like both. My current is all bolted ironically. after cast screws it made more sense to me
They're faster but they're so expensive that overall they require more space on top of being expensive
space is hardly an issue haha
if you are trying to fit things onto a blueprint, space is definitely an issue
Stitched + steeled is the smallest when only considering iron-only frames
it doesnt have to all fit in the same BP lol
Bolted + bolted is the largest lol
if you use multiple blueprints then you have the hassle of having to connect all the logistics between them, thus devaluing the blueprint(s) somewhat. Everything is a trade-off
No, actually stitched + default might be slightly larger
thats so inconsequential I dont count it
that is perfectly fine, just trying to point out that others might not share your disregard for size considerations and the reasons why they might not.
Random thing that happened, I was ganged up on by three alpha stingers that just spawned out of nowhere. I won the fight by flying around in the parachute while they just kept leaping on eachother and hurting eachother, then just bashing the last one to death.
Unless bolted + bolted has some perfect ratios that other recipes don't, it still isn't good for blueprints. it has a larger average footprint than stitched + steeled
that was my whole point in the begining. All the Alts are situational. Its anyones choice from there
Wow, with the division of my wastewater & fresh water, two thirds of the refineries will run on wastewater alone ๐คฃ , should make bauxite processing bulletproof.
how do I unlock the bauxite tech tree? I have bauxite yet the tech tree isn't unlocked
just progress more
its just locked behind other stuff
what other stuff? I'm on phase 2 rn
phase 4
fuel-powered generators produce 250 MW?!
yes
I'm not gonna have to worry about power ever again
uh
famous last words
yes you will
just wait until you make ficsonium rods
or, i guess just dont make it.. that would work
nah, I will just keep making generators
how much power yall currently have in your worlds
I have 2900MW rn
crude oil -> heavy oil residue -> diluted fuel -> i dunno man, i just build refineries all day for weeks so i forgot
lulz
that's... a lot
I'm filling the entire cube with batteries and fuel generators
where is this? like on the map
thats not a lot
mushroom bay
I have 3 gw of coal and 120gw of rocket fuel along with a couple of apa's and some geotherm adding noise to the graphs ๐
idk where that is, like up down right left?
totalling 482 fuel gens with 432 being powered by rocket fuel and 50 being powered with turbo fuel
3gw of coal????? how??
i havnt played since release. But as soon i open the game, it starts to load then crashes?
Uninstalled, etc. ANy tips?
i think we call that blue crater
ahh blue crater, is this the place with 2 pure + 1 normal + 1 impure node
16 generators at 250% takes 600 coal and 1800 water and makes 16 x 75mw x 250% = 3gw
good thing i've made a few crates full
I guess its not too bad, I havent yet unlocked the recipe to generate more
lol nice
in all seriousness, there's tons of slugs on the map and very simple to sloop a constructor to double the yield from slugs. 48 shards is a few minutes worth of slug hunting
goddamn, this is all from residual fuel?
no, heavy oil residue alt
probably dilluted fuel
with diluted fuel and recycled rubber/plastic
yea I meant converting heavy oil to residual fuel or whatever the name is. ahh is diluted fuel an alternate recipe
those other train stations on the right are for aluminum, not related to the rubber/plastic/generators
482 fuel generators * 250 MW = 120500 MW * 1/1000 = 120.5 GW
this game takes forever lol
cancel your plans for the next few years
by the way, I kinda came here to ask, has someone drawn on the map for a good path for the trains? Im having a really hard time figuring how to make trains connect all my shit together
i think just dont build directly on the ground, put up pillars?
scary
ahh fair, thats what ive been doing but i keep destroying it because it ends up looking like shit
I've got a pillar blueprint which allows me to use auto-connect and train wherever I want
I call it the tactical power pole
damn, nice. I need to figure out a good design then
is this the experimental version? damn thats such a sick idea
to have the hypertube exit
oh yeah
I also have it on a priority switch so if I need it off I can remotely turn it off
having multiple entrances and exits will also ensure really high speed
wow amazing, im gonna steal that idea hahah
I just hooked up my first fuel powerplant of this save. Phew!
yeah I definitely wouldn't manage to hold with only two coal powerplants lol
I have to revamp my copper sheets build from phase 1 because my mega builds have drained the 60 copper sheets p/m dry even with the storage bin
I had to ditch my first save with over 250 hours so I can make a new one where I do things correctly. Still visit the old save from time to time tho.
I've had to do that multiple times
I've done that 6 times now
80h in the first one 29h in the second 12h in the third 98h in the fourth 90h in the fifth 73h in the sixth
I now have 170h in my most recent one
I've done it twice now lol
First with 251h, second with 30h and now the third one with 48h
I just hooked up an oil powerplant, I got like 2kMW more from that
Lol, whaaat, don't like living on the edge? ๐
I'm edging my power
Only in cyberpunk edgerunners.
Nothing like finding a good recommended guide for something and following the link to find "Site is disabled" ๐ฆ
Way Back Machine! ๐
idk why but there's something so charming about my 144 fuel generators consuming rocket fuel
I wonder how the game handles far-away factories.
Like, is it still doing "This conveyor belt is moving items on it at ten meters a second" or is it basically simplifying the factory into much more simple equations?
Like, is it still thinking about all of the ore on the conveyor belt that a miner is outputting, or is it just going "Miner: 240 ore out. Five smelters: 240 ore input. Done."
I'm still bending and twisting pipes, all hail the colossal bauxite refinery!
I think the main difference is that it loads only the ratios and not the animations
because at a certain distance all animations pause
Have they fixed that bug in experimental yet where splitters put directly on conveyor lifts coming out of floor holes have to be rebuilt when placed as a blueprint
it definitely doesn't render far away things, which is often the bulk of the factory compute, but i'm not sure if the game also downsamples factory ticks into less frequent batches
anyone know why images arent allowed in comments on the satisfactory reditt?
moderators don't want to have to clean up inappropriate content
I also wonder how intensive the factory computations are, come to think of it. I mean, you could run 1000 Apollo 11 missions on an NES.
Is a factory in this game really so intensive on a CPU?
as you keep building, you definitely notice a degradation in performance
do people actually post innappropriate content on the satisfactory reddit under posts? i thought this community was extremely nice and wouldnt do stuff like that
factory games are not cheap for systems to run
or atleast did they used to do that?
Thanks, that worked ๐
dude, spam and trolls are ever-present
Schweet
oh boy do i know that. my factory is so insane that i go from 120+fps when away from my factory to just 30 fps when in the middle of it
wait an hour or two and i'm sure you'll see someone come into this chat offering bitcoin trading lessons or penile enlargement pills or some such, lol
lol....totally not interested in those enlargement pills. totally not
Lol damn. Mine has 100h in my first and 70 hrs in my second rn
Really? I haven't noticed any trolls or anything yet... apart from the usual's, but still ๐
If ever a stackable ceiling pipe support was a cool thing, here's my approach on achieving it in spite of one not existing like the belts setup #streams-and-videos message ๐ , hanging pipe stacks FTW!
im on 110 hrs on my current save and had like 105 on a previous save
Dude, aren't you on 1.1?
I switch when I wish to experiment.
Ahh
pipe support not conveyor support
I was just going to say, I literally just did this same thing earlier, but much easier with 1.1 and z nudge
I know
oh you were talking about nudging mb
Ahh yeah the Znudge will eliminate the foundation for sure, I forgot about that.
Yeah, place the first, H the second just in front of the first, 1m nudge back, 2m down, boom
Yeah I used a 3x3 stack of pipe holders I already had as a blueprint, then deleted the ones I didn't use But of course every single time thinking (Why aren't these in the gam?!?!?)
1.1 making the method obsolete tbh is actually a good thing ๐ , it removes a step.
BUT, not knocking btw, I was just confused because i thought you were on 1.1 lol
Not a problem, I switch back and forth simply because 1.1 seems to still hard crash on exit.
Yeah, does it to me every time. I just send and close lol. The additions are too much of a QOL for me to want to switch back ๐คฃ
So far it hasn't seemed to mess up anything in this save though, which is good.
I'm used to some lack of QOL, I built my first truly immense facility with NO ZOOP or blueprints for that matter, and it was 888 turbofuel generators, the place took me three weeks to build ๐คฃ
Lol, not as big, but similar with only 400 gens, but yeah, I feel ya ๐
Oh, wait, No ZOOP or Bp ... lol never mind ... siiiiike
Update 3, in the old spire coast back when it was all just 2 feet of water and the giant shroom rocks.
Ahh nice. I didn't start towards the end of U8
Here it is, though shown just after concrete was introduced and I replaced thousands of ficsit foundations, but still old spire coast: https://www.youtube.com/watch?v=EvTc93T8-G4
But, oddly enough, even when I did use things like Inifinite Zoop/nudge mods, I still tried to remain to vanilla as bext I could. Literally only thing I wanted IZ for was Z nudge lol
Wouldn't that be more of a gpu thing though?
I'm talking more about the computing of like "This machine makes x amount of things per minute"
No floor markings either haha.
Hah, sure has come a long way since eh?
I wonder if the game is handing as simply as "This machine make x amount of thing per minute" or if, due to game design shenanigans, it has to be a lot more complicated
Tell me about it, now I spend so much time with floor markings and trying to make stuff look cool.
I'm upset that the markings don't work on some of the foundation types..
This refinery design is hilarious, like 64% of the refineries are feed exclusively by wastewater, no loops needed.
The half foundations, I wish I could dual-layer the floor art tbh, having numbers overlayed instead of replacing borders, or have coloured lines leading to specific places without overwriting others.
Yeeeeees... 100%. Did you suggest it? I'll upvote that for sure lol
I need to recreate my QA credentials, I fired virgin media ages ago, which meant that mailbox got closed, for some reason I couldn't change the email on the QA so I deleted the old account, I didn't think about it since, oops!
Hmm, I might have to shove all these bauxte belts over eight metres, 20 of them!.
Oh wait, I can lower them by 2 metres instead.
I just saw this one on the side after watching yours ... Holy .... just, wow: https://www.youtube.com/watch?v=7UIDlQA_WWU
@zenith pecan
Is that person in here? Because if so, Bravo .... dayum
Must be modded, did you see the upside down nuke plants ๐
I gotta admit it does look cool though.
Hang on a minute, some of the nuke plants are bigger?
This is the one that was showcased in the stream before last
you can check their description for what mods they use
I didn't notice, when are those?
Sec, grabbing timestamp.
that just sounds like a normal sloppy electrode set up?
https://youtu.be/7UIDlQA_WWU?t=730 look at the structure straight ahead, upside down nukes.
Yeah, the challenge has been that it is processing like all of the bauxite.
still sounds normal xD
Oh, haha, hadn't made it that far..
just do it in groups of 600 or 1200 bauxite, 2/3 of the machines run on waste
Did that by default after using mk5 belts to move it 600 at a time.
my fav alu setup, cuz it works well with all node purity
yeah I just can't imagine doing it any other way honestly
Lack of imagination imo.
Truly amazing for sure, and yeah, lots of mods, including a build underground mod it looks like.
Unless he found a way of traversing below the land layer without one
I have seen such a mod though.
The mods are on the description, only like 4/5
I think that's in a cave
THe entire area seems WAY too large to be a cave though.
He doesn't list it as a mod he used though...
Well, there is no 'terrain' under the map.
I'm always building underground, no mod is needed.
There are some pretty decent sized caverns, wonder where that is.
Also the work.of three people it seems
Ah, okay. Yeah I've seen some pictured of other underground builds, but you kind of need to make a roof or it doesn't look that great (Which that guy did I'm assuming)
ALso turn off the fog -.-
If you look, there is ground under those buildings ๐
You're not wrong about enclosing underground builds, it looks bad down there ๐ , no mod for fog though, r.fog 0 handles that in the console.
Oh speaking of underground, I'm assuming that drones probably don't navigateinto/out of caves? Or should I give it a try?
They clip through the terrain
They fly through the terrain, same as when launched from under the map.
He IS using the decorations mod which gives you access to a lot (most?) of the games assets for your own placement use, so he would have recreated what looks like ground by hand
Good point, I don't know the capabilities of most mods, I've never used them due to the potential for a bricked save when a mod is deprecated.
Dunno, very well could be
Same
From reading the videos desc, this seems like the kind of build that you max out what you have available at the time, then when another version comes out you just start all over again....
I go through that a lot with Minecraft... ๐
I wanted to like minecraft. I just couldn't get past the graphics sadly ๐
TBH THe pixellated Graphics actually hurt my eyes. Or rather the high level of "noise" just irritates my sight. So I use mods to change them to something a lot more pleasing.
I had read that there were mods to make them better, I just never made it that far. Maybe should give it another go around if/when I get some burnout from this ๐
I'm taking my time with construction, innervating the map with logistics tunnels and hauling everything from certain resources would cause me epic burnout otherwise.
Heh, with racking 2,845 hours since August, I'm showing no signs as of yet ๐คฃ
I'm just starting to plan another factory and one thing I am a little burned out on is finding out I need even more of thing X and realizing I'll have to make it on site. (I.e. Encased Industrial Beams) I'm leaning more and more on my next complete build, picking out the few 10?15? mid level items that are the most commonly used in everything else and making smaller higher volume factories for these mid level items maybe. (Course would increase transportation needs a lot as well)
Perhaps it's because I never seem to go high volume (this Alu plant is my first REAL mega project probably) I just don't seem to care. Plan out what I am trying to make, then just look at what I need for it and scout the loc with everything that's near. Though, 'near' for me could be a good few kilometers lol, idc. ๐คฃ
Itโs one of the main meta decisions you have to make. More work building factories? Or more work building logistics?
I tend to go somewhere in the middle. I like having my rail network moving ingots, coal, RSAM, quartz, concrete, etc. and then make everything i need inline from that on-site
i think past a certain production level, certain economies of scale and groupings of items become noticeable
I donโt mind making RIPs or EIBs or HMFs as part of larger production at this point
Yeah, thatโs fair. In the more complex chains tho it would be a pretty big challenge to manage logistics for all those intermediary parts that are relatively easy to just make inline
Three train stations vs two dozen or whatever
Or a billion drones ๐
for instance. RIPs are only really used in mod frames if you discount the expensive base oscillator recipe and know that smart plating is a special case. as such, you only make rips for mod frames and make enough + a bit extra to hit your mf production target
similarly, EIB's can be made in your HMF factory, you have a choice with circuit boards whether to make them with computers, hsc's or as a standalone feeder factory for both
Drones are awesome for low volume/high tier items. I use those more than anything atm ๐ But mainly because the way I did my factories, that's all I really have to transport. Next time Maybe I'll go for mid tier factories separate from the all in ones. High volume mid tier then smaller higher end factories and more train transport.
I mean I have some trains now but if you saw my flow chart it's only to have trains, my current builds really don't need them at all. Everything could be droned easily.
Kind of makes me sad ๐
My first playthrough was Oops! All Drones! Cuz I hadnโt really figured trains out yet
my playstyle has also evolved. I'm not looking to beat the game in a weekend or even a week. Its ok for me to take 1000+ hours to build what i wish to build. As such, often i'll set up a small build for a component that i'll tear down later when i need to start producing things at a large volume
sigh .. sometimes I enjoy dieing ... ADA can say some funny stuff sometimes.
LMFAO... and just did it again.. came in too hot for a landing ... Maybe I should stop advocating the awesomeness of HT cannons ๐คฃ
For the first time ever, gentle peoples of Ficsit, I have automated not just one, but TWO phase 4 parts. Feeling pretty good right now
They also fly through unrelated factories ๐
dang sam seems so cool now, ive never seen it before bc i havent played since 0.8
All until you use it in some Convertors and watch your power grid go bonkers ๐คฃ
To be fair, the early game uses for SAM are pretty amazing, DD and APA really make a big impact early on.
Bah, couldn't sleep, loading my game again ๐คฃ
Don't you just love insomnia?
Alchemy go brrrrr
Must Consume! ... right @junior laurel ?
Frustrating but oh well, I have the worlds bauxite to process and I need to sort a plumbing system that takes 6x mk2 popes and feeds 20 refineries (x5) , blergh.
Coffee first, then aluminium scrap!
I swear, with the amount of Items I have thrown into the sink from my inventory, I probably could have P4 done and over with ๐คฆโโ๏ธ
... but... coupons!
Converters will be working overtime once I have the aluminium ingots, the trigons must flow!
any way to delete an entire placed blueprint?
Press F, select mode to blueprint, then dismantle.
thanks!
is solid biofuel worth it if im using the standalone gens that have input?
You can press R to switch mode fyi
yes (sorry, caps lol)
And make sure to research the Production amplifier and sloop the outputs all the way through.
Solid biofuel is the more efficient fuel, so less is required to keep your biomass burners running.
Solid bio for days
okay cool
im close to coal but i need to run my factories for a few to make the plates/rotors
im like 5h in, im just doing a small coal power plant for now bc i HATE biofuel
Making SB is still handy for making Liquid Bio Fuel for jetpacks
LBF lasts significantly longer in the jetpack
No, but with slooping, you make more than enough with minimal effort/gathering
when you say last longer, do you mean you can fly higher before landing?
what is slooping
LBF is more for longevity, higher yes, but slower. Ionized is the top-tier
Longer burn time which means you can go higher or further horizontally
wth is ionized, ig a lot has changed
Itโs really the only jetpack fuel worth using until you can get ionized in late game
Lol, Ionized Fuel, way later in game
Packaged Liquid Biofuel has the longest burn time of all the fuels for the jetpack. It's vertical thrust kinda sucks, but you can just spam spacebar to get higher.
Can't fully automate no, but you can setup a container, smart splitters, slooped constructors etc to make a shed load of solid biofuel, which can go to a refinery along with water to make liquid in vast amounts, since fauna respawns, you have a fairly renewable jetpack fuel.
Ionized fuel is tier 9. Rocket fuel + power shards
i dont know what slooped is

rocket fuel?? power shards???!
t9 is new lol
Have you found any of these?
My bad, shouldv'e known. It's the new items that you could collect in .8 but now have a use
i just started im not there yet! dont worry about explaining
Somersloops and Mercer Spheres
ik what a somersloop is but idk what it does
Research it in the MAM
It allows for multiplied outputs from machines. 1.5x, 2x, etc
and yeah ill learn this stuff soon, i "finished" the game a while back but that was before t9
Yikes! , I wasn't thinking at all, I'll chalk it up to insomnia.
Somersloops are fantastic for getting more out of the poer slugs.
In the MAM there is the Alien Technology research tree if you have found a Somersloop or a Mercer Sphere. On the right side you'll find the Production Amplification upgrade, which allows you to insert Somersloops or sloops into production machines to double their output.
that is so cool
Just know, you don't want to turn any slugs into power shards (one you get there) Until you can do it with machines that have sloops in them.
does it increase the input required?
Nope
๐ฎ
Power shards do, somersloops don't
Just requires more power
what is dimensional depot?
Somersloops just use more power to straight up raise (upto double) production.
ive only found mercers
Get crackin on your MAM research
It takes 4x the power, but that's worth the additional output.
Think of it as "virtual storage"
that sounds amazing
you could just play the game and figure all this out instead of asking us to spoil literally everything ๐ฌ
Accessible from your TAB menu, once researched ofc.
ive played the game a lot before its just been a while
Save is in no way ready for share, I'm still untangling the mess of pipes at the process all the worlds bauxite factory.
Speaking truths over there ๐คฃ
Anyone know how to get floor hole working for hypertubes? I set one up and I get stuck at the top in the foundation
You're trying to pierce the ground?
anyways, get going on MAM research with anything you find on the map
I assumed placing a foundation, and a floor hole would make a hole in the floor?
What's the point of that otherwise
Yeah, exploring heavily, as early as you can, pays off big in early game imo
ahk, okay
ig im gonna go look for sloops
Especially when you can find many late game items laying around the hard drives.
yeah i found som hmf and comps but no use to me now
Might be advisable to setup coal power first so your factory can keep running while you're off exploring, but that's your call.
That's cuz you hardcore like that!
If trying to hypertube through the ground to get under the map, place a 1x8 foundation, then snap a 4x8 to it, put the floor hole on the 4x8, it'll go through when you hypertube it, you just get stuck between the foundation and the ground on the basic foundation otherwise..
no im trying to hypertube from the ground up to the 2nd floor of my building
thats what im tryna do now, im talking to yall while im crafting sbf so i can let rotors run
I place a floor hole at the 2nd floor with a tube, and i get stuck at the foundation
Do you have an exit?
I'd say post the question in #1038092680493801533 with screenshots
If you slow down to minimum speed or if you approach it at too flat of an angle that might happen. Best to go straight up, with some pop to fly out the other end. Extra entrances (at the start, or midway) can accelerate you.
Yeah post pics
You didn't layer more than one foundation as part of that floor did you, the hole will only pierce one foundation, not several.
Oh, I see what happened, one moment please #screenshots message
the concrete union 'representative' would like to have a word with you, and he doesn't seem happy.
I stuck another bit of tube on it #screenshots message , and no longer whack into the foundation, it seems traversing upwards, you can't terminate with just the floor hole (at least with a 1x8, I'll test other foundations in a minute.
I just tested the floor hole on a 4x8, you can terminate the hole on that and not slap into the foundation, gotta be a bug #screenshots message
I've terminated with only a floor hole almost every time just fine - but i always placed them from on top of the foundation. The geometry or something might differ
The 1x8 I crashed into was placed from above.
After a few tests, it's a bug, nothing we can do other than use thicker foundations with the holes or horizontal exits.
Tested with a powered entrance #screenshots message , I still smacked into the foundation.
No, but you can sloop the fuel producers.
ohh
odd xd
Yeah, I tested it to hell.
idk what augment or pasta means but is it possible to do infinite biofuel with packager/unpackager? or can you not sloop those
You canโt sloop packagers
nuts ๐ฆ
But you can sloop everything UP to the packagers.
Ugh ... how much copper again ... ๐คฏ
Other buildings, such as Miners, Water Extractors, Oil Extractors, Resource Well Pressurizers, or the Packager cannot be amplified.
Heh, I am only just now getting all the achievements with this save lol. Only just got the "You can pet that" one today ๐คฃ
Still need to do world height, and the rest is just completing the phases/game
Don't you worry about what I do when I do what I do .... ๐
the terror of spaghetti i have created trying to rush rotor production without enough concrete for foundations
factory is nightmare fuel
my girlfriend made me get a lizzard doggo pet named clifford and he just gave me a freaking nuke ;-;
i used too, it was... fun
i was trying to figure out why my factory wasnt full effeciency and i have noodle conveyors clipping through each other walls, sand dunes, and everything else they can
lol
is coal generator 12 c/pm ?
okay
did they increase water req for the gen?
the generator says 45 but it used to be 3 extractors could handle 8 gens...
wait
its late, my brain no math
Pipe can only move 300 water though, you need 360 for 8 coals, you need to redesign the piping.
3:8 works
Just make sure to double pipe
Don't remind me, I'm threading a rats nest of pipes in a bauxite refinery.
uh yikes
Only 644h in the current save, the old one was about 3000ish, the one before that about 1000, I lost a 500h save due to my machine dying and I can't count the time spent before I bought the game because not a great topic.
dang i only have like 3k total and 600 of that was before fluids even existed
the good ole days where coal gens only had one input and oil extractors output barrels of crude
I'll see how well 10x pipe merges work under the refinery, dividing 3x pipes between 8 refineries each isn't mathing well.
i remember my fuel gen "setup" it was... not good
dang rocket fuel? that sounds... fun
i remember spending a couple hundred hours helping my friend with his turbofuel factory
??
no nuclear gens?
oh rocket fuel is ez, idk why the planner isnt working tho
getting ready soonish
Rocket fuel requires the Turbo Fuel, Rocket Fuel and Compacted coal alternate recipes to be unlocked to work. So make sure you have those selected in the planner to get it working.
ohh i didnt realize that turbofuel was an alt only
blend does, but there is 3 right?
plain, heavy, and blend
kinda. you need hard drives to unlock it & compacted coal in the mam. as such the base recipes are kinda alt-but-not-alt
i make probbaly 9600 RF about now 576,000MW with 960 fuel gens at 600MW per power
Fuel is the only type that is unlocked by normal progression, all the others are unlocked via the MAM and are considered alternate recipes.
is it a good idea to have everything required for power generation on a seperate circuit from main factory so the power doesnt go offline if i overload?
its irrelevant later game when i have batteries to jump start the grid
Thats what you can use priority switches for
long time no see mcgalleon, but i dont have priority switches anyways
You can also unlock Priority Power Switches to automatically shut down lower priority systems in the event your consumption goes over production.
funny enough i am on vacation
Yus
you know, the priority switches don't really solve anything if you are good with building power storage, but they are kinda useful at flipping remote stuff on & off
i've been making good use of them for switching portals on & off so that i don't burn through more singularity cells than i need to
You need to go warsh your mouth with soap good sir.. Cussing like that .. jeesh
hello!
this game is satisfactory
i approve and have already ordered a ficsit mug to my domicile
already started the space elevator 1hr21m in
300 screws 100 iron plates and 300 wires DONE
my manufacturing is one to beat
@unborn gyro i got a little bit scared and freaked out when i collected the ||mercer sphere|| but i'm okay
Its really hard to start this project knowing in 10 days i can auto connect these blueprints.
Make the switch now. Experimental is easily playable. And your save should transfer just fine
yea, but then ill have to switch my server to an from experi.
autoconnect blueprints??!
that sounds lovely
yes it looks glorious. Pipe and conveyor bus easy mode. No longer tedious as hell.
omg i cant wait
blueprints were already such a win
is zipline still on caterium tree
Capitalism has ruined our sleep schedules peemay
if you're sleeping you can't be creating value for share holders, commie
it is 3am for me and i have to learn how to play pickleball to play with my gf and her brother/his girlfriend
(in the next 6 hours because we are meeting at 9)
Ehhh, fellow EST TZ ..
instead i am playing satisfactory
sure is
thats op
op isnt fun
I want to escape to a democratic socialist country just so I can finally take care of my mental health
unless its the point of the game
sadly those countries don't exist
This game literally came out of one
how do i kill the black girrafe-tick things
With patience
Lots of patience. Bullets help too
Or three Nobelisks I hear... Though ADA may scold you ๐
Iโll tell you later what I am making but itโs not 576,000mw
what does scold mean
im a dumb
ok this guy finally died
Telling you you did a bad
should I connect my rf fuel factory to my main grid
only 20 iron rebars wasted
Yell at you, chastise, make fun of
scold /skลld/
intransitive verb
To reprimand or criticize harshly and usually angrily. To express harsh or angry disapproval to someone. To find fault or rail with rude clamor; to brawl; to utter harsh, rude, boisterous rebuke; to chide sharply or coarsely; -- often with at.
Yeah, just separate them with a power switch just in case
ok i killed the black girrafe-tick shit of a thing
That's Steve btw
๐คทโโ๏ธ Don't ask me lol.
So when 1.0 drops who here is gonna be like me and likely not play it cause of some ADHD mental block
when 1.0 drops ๐ญ๐ญ
a key point of socialism is companies being owned by the employees. This is not the case
a lot of people confuse 'goverment doing stuff = socialism. The more governmenter, the more socialister'
3 stacks of reinforced plating from changing my mk2 belts to mk3 is crazy
I am going SOON
I'll try to sleep again soon enough, but the pipes! the pipes!
Or I want to play and itโs like 30c or hot weather outside
but a mans best friend is a dog
do braided cables do anything or are they just for looks?
Cosmetic.
when do i get circuit boards (milestone tier/mam research)
Circuit boards are just after oil processing, phase 3
They may even come with the oil processing milestone.
it feels like im doping something wrong because i just left the game running for 221 minutes and came back to 34 motors
2 questions: How many motors per minute is your system supposed to be producing? and are all your manifolds running at 100%?
uhhhhhhhhhhhhhhhhhhh what is a manifold
If you have several machines in a row, with a single input line feeding into each of them with splitters, that is a manifold.
It takes some time for all the machines in a manifold to start running at 100%, assuming you are feeding enough materials into it to start.
uh i have one of each of the things thats required for all the thingies
however i just checked to count and im kms because i put wires instead of cables into a thing
oh well problem solved
Lol glad you figured it out
im trying not to play right now because i have lots of stuff to do that will be made 1000x better with the new blueprint connect systme in 1.1
me not knowing what blueprints or 1.1 is ._.
Blueprints are a way to pre-build a set of machines, with all the connections and decorations you want, then you can place that blueprint in the world to build all that stuff at once, instead of doing it manually.
1.1 is the next update for the game and it's coming June 10th.
imagine you want to run 8 conveyors across the map. with blueprints you can you can prebuild and save the template as a "blueprint" as a section and then copy & paste them and they will auto connect to one another.
im imagining if any of you saw how im doing things youd want to kill yourself just as i do when i see people type google.com into google search
Havent played in like 2 years i think
Not thatd itd matter anyways if i did. I'd get into phase 2 and then stop playing cause of some mental block
i cant stop coming back. I wish they would do paid dlc lol
Coincidentally, I just jumped back to the Discord to say that I'm thinking about giving it another chance ๐ Coming in with an understanding of all its flaws, if I could now maybe appreciate the rest for what it is.
@urban root love the pfp btw, Electric Callboy are amazing
Now imagine it with 120 (yes, that fits)
Gods almighty, I jump back, and the first discussion I see is about one of the key things that made me leave ๐คฃ ๐คฃ ๐คฃ
Gonna give me a permanent eye twitch.
Well it's fixed on experimental (or in a week and a half)
I doubt it.
you can connect 120 belts with 1 click
My problem (in relation to this topic) is more the blueprint mechanic itself. I won't put everyone through my belly-aching and bemoaning, just... suffice to say, I don't find the blueprinting to be Satisfactory at all.
Give 'em a fkin prize, Johnny. They nailed it on the head.
except for a few rough edges/bugs, i like the system, its just that i wish there weren't size limits on it all
If you want to build 50 of something, you shouldn't have to cram together 6 blueprints to make 1 of that thing, and then connect those 6 blueprints in the same way 50 times
other games understand this and you can just build something in the world as you want to build it, then copy/paste it.
i have to say though, even though i wish there were larger dimensions for bp's in the nilla game, the 6x6 final bpm is really big enough for most needs
Yeah, I know my complaint - and I think most others' complaints, from those in other factory games' discords who I've seen discuss it - would be fixed if they would just replace that grid size limit, with a machine size limit. You could still have it tiered so you can make bigger blueprints. But it would make more sense, IMO. If I want to make a two machine blueprint, it shouldn't matter if it's 2 squares away, for 472 squares away. It's two damned machines.
YOU CAN PLACE POWER POLES ALONG CABLES???????????
i agree to some extent, but i think the building-in-a-box approach to bp's is sort of a good choice for the game
And wall outlets fyi
Until you try to put 2 refineries end to end, and you can't fit them properly
yeah, as i said, bigger dimensions
400 hours in ๐ญ๐ญ
They could finnagle in some FICSIT-esque explanation for increasing blueprint size that way, IMO.
"We turbo-synced the neuro-circuits and quantum-sprinkled an extra zettabyte into the brainpan of your Build Gun."
10x10 instead of 5x5 at lategame would solve a lot of issues, i just don't personally agree with it being better game design than arbitrary blueprints. The smaller you make it, the more often and severely it infringes though.
i get the rationale of it from a game's vision perspective
yep, 10x10 is sort of where i think it should be. mods give you that
man, managed to get me back on this topic ๐ญ
Lol, I feel that. I still feel I learn new stuff almost every day
except for some railroad stuff, 10x10 is big enough for anything you'd reasonably want to bp
Yes and no... I get that the game really is just "build a factory"... it doesn't have the Bugs of Factorio, the limited resources and civilization management of COI, the interplanetry logistics of DSP.
But at the same time, i think you can honor the idea of "make the factory grow," and still sacrifice the tedium of "put it together brick by brick".
early on when the modders added the bigger bp machines, and the building mechanics for nudging them for placement weren't as good, larger bp's were really unwieldy
Oh, I need to see that ๐
and before bp delete, oh god
Yeah, fk them for not making that feature more obvious ๐ญ
Ooof, that would be torture for sure.
I manually deleted hundreds and hundreds of blocks from blueprints, multiple times, trying to make small, tedious adjustments before I realized that was a thing.
I can give an example of an aluminum processing module for 600 baux. Some 8 refineries, bit of room for piping between them or around the outside, outputs at the front and 40 smelters for the aluminum, more for copper. Throw a sink in there so that you don't have to place it manually etc.. maybe you want to make one blueprint with assemblers for alclad casings and another for alclad sheets? You need to build 6-8 blueprints which are all awkwardly made/cramped around the blueprint system and then you need to put them down one-by-one and awkwardly connect them together as if they had come in a single blueprint.
Then to process your bauxite, you might need to do that exact same process 30 times in a row.
it isn't that bad, but yeah, a 10x10 bp allows you to build it exactly how you want
I would say almost, for the most part ๐ You're still heavily suggested to do stuff like stacking smelters on top of each other for 10x10 to do something like that.
i have a 10x10 bp i made of the oil recycling loop
Oil recycling loop?
Honestly, I'd say 10x10 is perfect. Get rid of the Mk system for the blueprints. Just unlock a 10x10 blueprint out of the gate.... And then have the other upgrades increase the amount of blocks/machines/whatever that its memory is capable of storing.
300 oil->900 plastic or rubber
Oh, yeah. Duh
i end up building a lot of those loops and yeah, they're pretty much the same thing over & over
and alum ingots are pretty much another big thing you'll spam out enough times to wish it bp'd
just about anything else you'll do cookie cutter will fit in the 6x6 bp designer, i think
I've personally come to enjoy the 5x5 enough. Been great for everything I've needed and it forces me to build more 'compact' instead of sprawling out. That's just my weirdness though.
It hits a bit deeper when you build 100,000 foundations as the first step of your projects
and then you don't like vertically stacking certain things ๐
Lol, that's where Inifnite Zoop comes in handy imo ๐คฃ
Hindsight and all ๐คทโโ๏ธ
I have only found myself using the blueprints for decor... ๐
i wish there was something like a 2d zoop for foundation
Is that a setting that has to be unlocked? I spent my whole time playing dealing with the 10 limit
On the x AND y you mean?
(Infinite Zoop)
It's a mod unfortunately
wtf
Erm, not afaik? It's been a minute since used
Ahh
you can configure it to zoop like exactly 200x if you point mouse at infinite
On the x and y axis together..
so you get speed AND precision
1000x1000 pad, done
i find the time with it isn't the 10x limit, but having to do that over & over
ofc, you can just bp a 25 foundation slab and do that pretty painlessly
Or 36 ๐
yeah, the 6x6 is unlocked a bit late in the game though
True
my preference would be that the level 2 bpm were 6x6 and then there was a 3rd one that is 10x10
It does seem strange that they picked an odd number for the mid range imo
But I get it, only goes up by one each mk
ehh, its just x, x+1, x+2
i really am happy though that they decided to allow bigger in the base game. it was never a matter of having more space to fit more stuff into a bp, it was a matter of having the space you needed to bp what you wanted to blueprint
it used to be smaller?
I still feel it was intended to enforce trying to use 'space' efficiently as well ๐
4x4 was all you had in the nilla game before 1.0
pov my power grid: #screenshots message
i think it was more that the devs wanted the work of building the factories to be rewarding and not boilerplate
Awwwl yeah, living dangerously .. Love it
theres no danger i just have power storage
Wait, didn't .8 have the 5x5?
and problemo solved
Building the same thing which has the same 200 parts over and over again is not rewarding, it's easily the least fun part of the game
that's EA "pride and accomplishment" vibes ๐
90% of my stuff is not blueprinted because it's something that i'm building new, and that would not change
instant scrap doesnt seem to be an efficient recipe? satisfactorytools is only using it when iforbid the normal recipe for the things ive looked up
It's resource inefficient yes
it skips a processing step
ye.. i thought i could trigger its usage by demanding high output numbers.. but still
Tools just goes by resource efficiency only, defined as the % of the total map resources used by each part of the recipe added up
so it will always use the same recipe unless you run out of a required resource
hm.. i thought leached iron ingots were resource wise better as well..
but im ignoring sulfur too much i guess
sftools prefers recipes based on their input resource costs. because those costs are weighted by the amount available, sulfur taking recipes tend to get rated pretty low
leached iron is less resource efficient than pure
its not using leached iron ingot though
Pure doesn't use sulfur, and gives more ingots per ore - so why would it use leached
well, it shouldn't
hm.. in my memory there was more ingots per ore
only for caterium
you get the same yield from basic iron and limestone is more available than sulfur
basic iron & leached are both 2x
pure is 65/35 and alloy is iirc 75/45
ah.. copper is also better than 1:2
so iwas wrongly assuming the same for iron i guess
pure is 7/13
I'm assuming Heat Exchanger alt is better than the Heat Sink alt yeah? (Thogh, I've already planned to make sheets ...
there is no 'better'
yeah, very good alum conserving recipe
looks like im gonna have to make a nuclear plant
Just trying to figure out how I want to divvy up these 12,300 alu ingots ....
ye... bauxite from sam conversion apparently....
wasnt even thinking about that, but i think ive unlocked it already
Leached copper is 1 : 2.44 plus sulfur cost.
Pure copper is 1 : 2.5 and takes water, which is minor logistical concern but resource-wise it's essentially free. You can't run out of it.
and tempered is 1:2.4
i have no idea why they added the tempered copper & cat recipes
"wrench in the gears" imo. To make people think harder ๐คฃ
which resource an you run ou tof?
cant run out of sulfur either
all of them get very tight if you're looking at lofty production goals and/or max nuclear
Water essentially has no limit. Unlike all nodes.
I.E, you can ONLY pull a max of 1200/min from a node.
the ones you'll find limiting more than others are bauxite & sam
ah node wise
ye but.. i mean as long as youre not at the coast.. the lake i put my water extractors in has also limited size
Whereas water, you can add as many extractors as desired. Only limited to a max of 600m3/min for pipes.
and logistically...., ๐ that lake is an ocd nightmare
The one with the 4 coal nodes nearby?
noob starter point
Ahh
i mean i get the point but i dont consider any resource as limited basically..
Sorry, thought I tabbed back to the COI discord ๐คฃ
the 12300/min bauxite available on the map becomes pretty limiting quickly
Well, for instance, without conversion of course, you can only ever pull a max of 12,300 bauxite...
also i want to build these pressured water extractors..
i mean they cant compete against limitlessly placed water extractors either..
pe rminute
thats unlimited by definition.. but like i said. ig et the point\
mercer spheres are limited
I mean still though .... 12,300 alu ingots is a ton lol.. on my planner currently, I have 4100 going to sheets, casings and empty tanks lol.
Though, there is no way I need 4100 empty tanks /min lmao
well, if you mean things that don't replenish or allow infinite mining: wood, leaves, bacon mushrooms are really the only limited resources
are alu ingots that important with mk6 belts?
mk5 belts
Ficsit trigons
mk6 belts are trigons+time crystal
then i say mk4 with more paralleziation
mk4 = EIB
mk4 belts suck to build with, lol
they do? other than because of their speed?
Aluminium ingots give the best conversion rate to ficsite ingots, though you can use other stuff.
Oohh, yeah, forgot about that one .. that's what I will do instead of the mass amount of tanks ...
are ficsit ingots just unnecessarily expensive variants of normal ingots? ๐
Hmmm, is 768.75/min good nuff, or should I go for more ...
I'm going to split off the 1.5 refinery worth because it will look odd in the dead on 12000 ingot refinery, and dedicate that for depot trigons and sink.
Needed to make the trigons, but really the only use for reanimated SAM, outside of research.
Only 1200? Not going for that extra 3hundo?
I'm getting that 300, but as I said, that's going to be dedicated for depot trigons.
Ahh ok
Hmmm ...
It'll be a little overclocked pair of refineries off to the side.
What's your numbers for sheets, casings, etc that you're making ooc?
Though, we could take this to math and meta if bothering anyone lol
Undecided at the moment, it was an uneven mess before the teardown so I'm running off stores until I make a decision.
Lol, i did that, then had to delete my temp setup to build with, then ran out ๐คฃ
Now time crystals have been shifted to the swamp coking plant, I ripped out the abomination that was sitting on the sand ๐
So I rushed to get copper going so I could put up another block lol.
LIke, I just made a 500 ingot > 500 sheets BP, and working on casings now ...
I still have some temp skeletal frames producing modest numbers, I'm leaving those in place until my larger works are onlined, such as the steel fab near the power station that will push 4800 steel with just power station byproduct and the nearby iron nodes.
But casings are produced abundantly with the alclad alt ... so I am not sure if I want to make it to eat 500 or 1000
I probably won't use the alclad alt simply because I'm going to be needing copper in abundance elsewhere, one target is 20 sing cells to run the future portal network.
Could say it replaces my old supersonic travelway built out of a web of cannons.
Believe me, you can ๐
must you? No
but iron and limestone are functionally infinite on a map scale, and water is as close to literally infinite as anything that we have
Well, I'm currently doing 5,876.64 copper ingots ... and I don't need 615 heatsinks /min do I? ๐ค
Because now you've got me 'future' planning ...
The main problems with sulphur are if you want to use it where it does help yield (processing all of the caterium) and also for power, you can run out on a large enough scale
Ahh heat sinks, I need to keep those in mind when I get nuclear power started again.
i have no trouble in believing that you can exhaust the maximum available resources per minute... in fact.. this is also limited for wter because eventually you will run out of space to place them exxtractors.. you wont reach those limits probably but when i say 'you cant run out' then i mean the fact that you cant run out of that resource
not that you can require more per time than you can extract per time
HOUR 81 MINUTE 1 i just found out that big gray panel under buldings sis for overclocking them
which is not hard to imagine
Ooh, lemme bring up the awesome Nuke setup someone from here sent me .. wonder what I would need for that ...
chat am i cooked
My last save had a grand total of 62 sulphur available on the entire map.
oh yeah. I just mean that there's a limited amount per minute on the map
thats true for all resources
It is, but it's more true for some than others
you can do wild builds that take 30% of the limestone and don't benefit at all from using any more of it. Meanwhile, they use like 240% of the uranium or the bauxite which is on the map and they can't go any bigger because there is no way to get more of those things.
My current save has ***all ***of the SAM and Bauxite mined and belted to the dunes.
You know what has to happen after all the sam and baux at the rate you're going riiiiight? ๐
I still need to grab uranium and quartz.
for iron, limestone and water, limitations per-minute are essentially only local, while for baux/uranium and to a degree others, there is a significant global ceiling
we came to this from discussing viability of certain recipes.. when im on my way to finish my midgame, im not necessarily thinking in the extreme limits of the game already
im just thinking, this is fast, this is slow.. this uses sulfur, this uses wter.. both unlimited resources in the game
It is something that will come up going forwards, if you're using sulphur to make more iron and copper locally now then you might not have enough for something else later.
I feel at the end, you'll have to figure out how to use up the rest of the limestone, iron and copper. And THEN, you must gather every random deposit ... so that ALL the resources are utilized! MuwhahA
My pc would blow up if I tried to use everything.
yes but there you do the impliicit step.. you start by saying 'when you using sulfur to make more copper'and then you jump to endgame immediately
I AM going to test it ... one day year! lol
i get that you cant exhaust all limits games have to offer.. thats no news to me..
but not necessarily all im talking about
Keeping in mind, my old save crashed the developers machines ๐คฃ , so I do tend to build big when I have enough time.
I don't think of it as endgame neccesarily, just forward planning. It's helpful to be able to know that you can move forwards without having to tear up what you have built, because you considered 10 or 100 hours later rather than just 1 hour
my oxygen not included savegame would crash them developers pcs as well
because im using an unreasonable large amount of mods
The issues of needing nearly 50gb of ram just to even load ๐
although there is a limited amount of planning that you can do when you are playing the game for the first time, some of the concerns are fairly obvious (like it's not easy for me to get more sulphur, for example)
what if im doing exactly that quickly concluding, i wont exhaust all the sulfur in the game?
it's your judgement then, i just give the message to have some caution with allocation and recipe choice
Will there be any dlc added to the game in the future?
we know as much as you do, devs only said 1.1 is not the end
not even those, only sloops and spheeres
I think wood and leaves respawn? I got plenty in where I had my starter base which I cleared out
now I have cactus and even trees
they respawn on updates sometimes, but my point is that lizard doggos can bring them, hence techincally infinite
eh, thats hard pill to swallow for me. I wouldn't call such things infinite
Anyone ever do a probability test of the items they bring? lol
Suffice to say, unless you go all in on turbo fuel / rocket fuel, you cannot really run out if sulfur doing nuclear or other things
can I throw a hissy fit here?
You can look for assistance but venting is kinda a mixed bag
I really should just seriously peruse the wiki some night ๐คฆโโ๏ธ
Instead of using it as a reference material
hiss hiss hiss everything is so slow all the new stuff requires more of the old stuff but that comes out slow af and more power but theres only like 3 pieces of coal nearby which im already using there iis tons of orange sand everywhere running around back and forth everywhere sucks whyw did i pump water instaed of making electricity next to it grr ive wasted tons of concrete on a solid cube every time I want to make new conveyor belts or stuff I have to run back and get more materials and specifically for milestones steal materials from conveyor belts making that even slower and then when i get to hte spot find out im out of more mateirls and go run all the way back i literally just found out how to get overclocking 81 hours in and now im waiting for 50 motors to accumulate so i can send them for the advanced manufacturing before im gonna have to go find oil and plug that into pipes coming all the way back here for some reason and make plastic for the bigger thingies and despite this saying 5 motors a minute its actually less beause i have to wait for the previous parts of which there seems to be a constant wait just one by one and so ive currently expressed my hissing by taking 10 minutes what felt like to run after this ugly weird ass tall piece of smewmew space fat fmewmew creature and kill it with an electricity baton
:AhriIVsad:
Ok so.....
How about you fix up your production first before you dip into even more production lines you seemingly already have no capacity to even supply in the first place
You need every part you can make already in the future at some point.
Your current lines seem to be running terrible by the sound of it
If you want more power, theres other places to build coal power at
Trying to brute force your way to fuel power is not gonna work out in your favour at this stage
Make a plan, tackle it one step at a time
First up is planning out some power so you can then fix your factories
Use the to-do list to count out all the parts you need for coal plants
:AhrismThinking: i made two normal iron mines (one is very far away)
they go into 4 smelters
and those go into 4 each constructors to make plates and rods and those just go into two storage containers each and then i split them into wherever i need them
also i now have 5 coal plants
Thats not a lot
the what?
To do list
._. ?
If you right click on a machine in the build menu, you can add them to your to-do list
And you can access this list too at any time by opening any menu and hovering your mouse over to the right edge of the screen
The screen will darken. Click
Game doesnt teach you
Its mostly stuff to discover
If you run out of stuff, perhaps some dimensional depots would benefit you too
Also, dont feed stuff into containers ans then back into production
That just means you have a fight with your factory over parts
If you want storage stuff, set aside a container and just have one machine (per part) produce stuff and that goes exclusively into a container
hmm i wish I knew what that is
sounds like an ender chest tho
Do some MAM research
Close enough
wait howcome
Ever saw some funny purple sphers out in the world
ye
they make weird talking noises
The production after the container eats the parts and then you are pissed because the container is empty
Dont do that
actually the 2 containers are constantly full of iron rods and plates (theres 4 constructors merged into them)
Its still not beneficial
Collect em, research in the MAM
Then you just follow the research. Explore the world some more, you may find fun things
hm i did see weird flowers with legs that poison you and space bee creatures
better avoid the flowers for now
I ainโt reading all that. Congrats though, or my condolences
guys how many bonks per second is handcrafting?
Hell yea, I should have known only in this discord (pioneers with good taste) would it be recognized
The higher the item .. the more .. bonks? ๐ Not sure if there is a base
It's actually based on the crafting time of the recipe in the machine, but each recipe can have a multiplier so I don't think it can be predicted
I knew that much. It just seemed the 'bonk' were always at the same interval, just more of them the higher level item you went. But, never paied that close attention as I usually have music that is louder heh
does ionised fuel in the jetpack give more air control? feels like it..
different fuels do different things in the jet pack
do we know if there eventually will be boats in the game?
yes and no
Depends what you mean by "air control". It has a lot of acceleration both horizontally and vertically. You can change the direction of movement quickly. But it's difficult to control when you need precise movement
yeah, but i was wondering how fast are they bonking
Just place one machine and overclock it?
ik i just got curious cuz i saw i can make exactly 100
Guys I am ultra sad... 1.1 patch made some very large trees removable. There was one that I destroyed carelessly...
And I just realised that after long while
You can put it back with SCIM i believe. Have not tried myself though.
Ya, I think I will do that very later. Scared that experimental save might get corrupted tho'.
there was one in Rocky Desert
I tried blowing one of those up ... failed.
I only remember the giant mushrooms there. The coral type stuff
I mean, I have edited this save quite a few times. Only one issue and Anthor fixed it pretty quick.
Not sure the issue came from SCIM though. Happened after the last update.
#screenshots message its this one (it is truly annoying to not able to post images here, I am wasting space in actual screenshot section)
oh that's a normal tree. You sure you couldn't blow them up before?
Haha, nice. I have one of those I am making sure I save just north of the blue crater ๐คฃ
oh is it? I never tried it because I thought it was too large
i accidentally blew up like 2 BIG SHROOMS (like multiple floors type shroom)
i feel so sad bc of it
right? I wish they were still indistructable
@dense violet I am not even at oil stage so I dont think I went to those places ๐
ah fair fair. Well there are some giant trees to your east
and those ones cannot be blown up thankfully xD
I saw some Giant Jumpers back there and noped the heck out before it was too late.
I am a Souls Game veteran but I ain't messing with them jumping stingers.
as long as you got your exploration gear, and a good gun/bomb you'll be alright with them
well I have my trusty rebar
- place 3 nobelisks at your feet
- lure one of em
- it jumps on your location
- falls on nobelisks, blows itself up
- profit
you'll want the rifle, maybe with turbo ammo
Fighting with them is not the issue. I just don't like the way they walk, animate, look etc
there's a mode to trun them to cat pngs
oh lol, you could put on arachnaphobia mode?
do truck stations use a constant 20mw of power or only when there's a truck loading/unloading?
We can't improve ourselves if we always use the easy route. We need to overcome our fears, troubles and eventually get out of the situation.
๐
also accepting inventory I believe
struggling to see the point of trucks/tractors once I've unlocked trains :/
need very little infrastructure, much less power/fuel, can move a lot of stuff
