#satisfactory
1 messages · Page 57 of 1
😅
skill issue
30 minutes into the satisfactory tutorial and the guy starts on throwing eggs💔💔
Johnny has 4000 hours and can't figure out pipes?
who does?
The wires which the pumps get power from are from the wires that already
whAT NUH UH
you have problems with pipes?
forget balancing the water.. I just use coal gens and wet concrete
you don't need to balance anything either way. VIP, separate fresh/byproduct or packaging and everything works
mexican or columbian coke?
attach biofuel burners to the water extractors
Yeah you use biomass to kickstart it
use them to kickstart the coal gens
Biomass burners to power miner, extractors and pumps
7 of biomass burners still keep failing ;-;
Dude
once its running you can connect everything in one network and the coalgens power themselves
how about nukes can blow up bigger terrain pieces
like making a big terrain pieces to have two radius
so im hiiting my first time nuclear. i finished t8 and will start the space elevator for t9
The first radius is to detect nuke so it explode in one nuke
but the second radius is making it look worn out
what combo of recepie u would recomend for nuclear power
build more biomass burners and connect them directly to the water extractors
the worn out look need another nuke to totally blew up
and the same for miner and pumps
Max uranium fuel rods, and non fissile into instant cell plutonium rods
depends what you want
oh like disconnect the water things from the one huge power network temporarily?
yes
You sound like greeny lol
also you would make your setup simpler if you moved the coal gens to be directly next to the water extractors
but wait there are pumps near the coal power things because the pipe goes up
and bring the coal to them
._. waitaminute
for nuclear it really depends on what you want exactly 🤷♂️
😭 kms
Power lol what else
I have 12 coal gens, 4 alien power augmenters, 12 fuel gens burning rocket fuel, 6 on turbofuel and a bunch of geysers... total 12 GW
why am i like this
for power, it's best not to do nuclear in the first place lol
😭😭😭
unless you want the absolute max the map can give you
but I plan to build some nuclear now just for fun
is it only a single water extractor?
if yes then you are not providing enough water as in extractor only provides 120/min while 4 coal generators needs 180/min (45*4)
and about the height difference, can be solved with pump
and dont forget to use biomass to kickstart coal miner and water extractor 
yeah I never disable the old power plants just build new ones as I unlock stuff
i got all alternate recepi but its my first time so i have no clue what would be effective
I hate RF because it's too good
but the fact is that it's the easiest power source
If you intend to make the most power out of all uranium, go down the fuel unit, non fissile instant ölutonium route.
so if you just want power and don't care about anything else, there isn't much reason to do anything else
No i called him a slave to rf
Ye true
Building it was fun thiugh, i can imagine rf to be very boring
counter point: nuclear plants look cool
theres two ;-;
thank you strange math people
I have an crazy idea, wanna hear it?
then it narrows down the problem, your headlift is more than 20m
meaning you need 2nd pump
is there a way to load balance in satisfactory modeler?
just for reminder, pump doesnt stack, you space them
@hard ivy so i wanted to use the uranium node north on the hilltop. with drones
theres a splurger in modeler, you can use them to load balance
for power i use turbo atm (30k)
How about a building where you could make more somersloop by feeding it 1000 SAM ore and 1 million Megawatt
I'd suggest alt uranium cells, alt uranium rods, and default non-fissile, default plutonium pellets and cells, and default plut rods. Then sink the plut rods. That gives you the most power without any waste
and it create one Somersloop per minute
sounds broken, how about 1 somersloop per year
i saw u saying nuclear is not worth for power. so for what u use uranium then ?
no no its an reward for hte insane (the people who love to create big nuclear reactor)
nuclear. I just do it for fun, not for power. the only other thing you can use it for are nuke nobelisks
so i can also just sink it raw without any real loss
Btw if a person need 200 watt of enegry to live
The whole humanity only takes 1.6 terra watt
A great pioneer could make 3 terra watt if it is the greatest
the nodes don't run out so you can sink anything you want without any loss. just remove the sink and use the ore when you need it
🤔
1 terra watt and plus 200% using the Alien Energy Aumenter
So 3 terawatt powerplant could exist
i meant loss in terms of that i dont need uranium at all if i wont make power out of it
nuke power and nuke nobelisks. that's all uranium is used for
theres no any use of uranium outside bomb and power
not really a loss
Any how
well then i save myself the hustle and just continue to use oil for powe
The pioneer could feed enough energy for Humanity twice
Dyson phere anyone?
Cough cough
Cant wait for 1.2 where dyson sphrere could exist but it take 200 real life day to cover the whole sun of the planet
it could be 100 if you are bold enough
if I have a train station that gets inputted with 120 item/m, then will the other train station also have 120 item/min but delivered in batches?
Sorry, do we have any information on when the 1.1 update will be released?
ty
yes. assuming your setup can handle moving 120/min
or is there a combo that outputs more ?
ok, so the output is limited by the belt speed?
belt speed, belt setup, number of trains, distance, stack size, stop settings
have you tried connecting the pipes?
Did some say PLANET CRAFTER???
I like z1
gaming, cause he play that game to the fullest
currently i use crude oil - heavy oil residue-diluted fuel- turbo fuel. i guess i can just advance it to rocket fuel @hard ivy
currenlty watching him playing the dlc
or is there a more effective combo
I have another crazy building idea
rf has 2 recipes so you can either upgrade fuel or turbofuel to rocket fuel. you can use https://satisfactorytools.com/1.0/production to figure out what you want to do and how much it'll cost
To the fix the infinite green energy bit
How about a solar extractor building where we place one somersloop so its absorbs the sunlight and turns it into liquid Ion that can be burn and use as fuel
It is
so it would be at late agme, tier 9
Post your question there
sometimes it looks like they are connected but actually not. try rebuilding them
if you are going vertically you need pumps
FICSIT does not approve of any kind of renewable power
although I guess the geysers can be seen that way
tim sweeney is doing one good thing, fighting to break apples monopoly on app store on ios
ADA clearly states that Ficsit only cares about exploitation.
Sun cant be exploited as it naturally provides power by giving it away, simply put.
It is obvious that company changed direction after they found SAM probably in other planets but this gets to spoiler section.
off topic and I dont answer personal questions. thank you

Some bros in internet is just.. not satisfactory.
ask in #1038092680493801533 so you can provide pictures. pumps dont need to be chained. they dont add up to each other.
How about dimensional engery steeling
APA basically does that
That's what Alien Power Augmenters do
like making drone and sent it into other parts of the planet so it could extract ores and other raw metrerial
ya. Alien Power bois are literally that. Exploiting alien stuff.
How about Somersloop duplication by shooting it with 1 Terawatt of power for 1 hour straight?
you dont need to extract ores from other places. current map provides infinite supply of many nodes.
waiting for an hour is unfun.
Hey quick question, im currently in exerimental and when dismanteling stuff with a full inventory the materials just get deleted and no crates appear with the materials in it... am i overlooking something?
Yeah i just bored and one to use my noggin to think of an idea
I get crates spawned for me. check map to see where they end up.
ok thanks, because for me they just dont appear (or maybe all in the same spot so the map just shows one)
Yes
np. I got a crate spawned in 0.0.0 location so thats a thing too. but map gives their location surely
It is funny that you can realistically beat the game in 180 hours if you use all of your brain power and dont think about ecstatic
share some images of your setup
Am I stupid, why can't I make a hypertube vertical
another info, in experimental the crate spawns right beneath you, not where the building was. I think its a new option that is toggled on by default
oh damn didnt know thanks, but well I just dismanteled a bunch of coal plants and well their materials all were gone no new chest on the map or under me, nothing so yeah guess ill wait for the full release. Also this one might be older but wasn't the jump height much higher in the earlier experimentals? (took a bit of a break recently)
it happens I guess. Some people reported jump height increase too but I assume it was a bug.
Add some more
ah I see, really enjoyed being able to jump on pipelines and splitters tho
Anyone got any ideas? 😦
How? R doesn't do anything and scrolling just rotates it
Have you tried seeing a doctor about this issue?
dont even bother to ask
he wont, cuz he is just a troll with time to burn
click once, then rotate and it tilts
start the hypertube flat then attach it to the wall, that worked for me
it goes through a 90 degree bend upwards
You should be seeing a trained professional
Ah amazing thank you.
Why can't I place it on the side of foundations?
you need wall supports for that
have you tried adding lubricant
I can't see "wall supports" in the builder?
works for me on 4 meter foundations
awesome shop
use packaged crude oil
of course.. 😂😂😂
hypertube going straight up a wall
I just didn't have the items yet
I wonder how are the cables able to support such massive power going through them?
for the same reason you keep trolling everyone on this server ? 
oxygen not included has wires that burn out if too much current goes through them. I'm glad we don't have that in satisfactory
caterium probably allows room temperature superconductors to be made
ngl current mod would be kinda fire but I get why vanilla doesn't have it
haha, sure
you'd need many more types of wire to handle different currents and even bigger power towers
Time to target 1 TW power.
guy while using trains i found out that during the unloading phase the station doesnt allow to let materials go out. this become a problem beacause every cycle i cant get some resource i got which they keep stacking in the station
use an industrial container between the platform and the factory
on both sides
and connect both belts between the container and the platform
but even with this, you won't get 2 full belts per platform through
If you are insanse
I have a gane for yiu
Wire my factory.com
Where you give you a bunch of output and you need to wire then input
no such domain
Before the whole energy sistem shutdown
You sure about that?
Hahah yeah
It not exist, i just wanna make a joke
it desont matter that theres a gap, the freieght station tells you the total throughput per minute including the load and unload if you open it
you'll never quite get 3600 per minute with mk 6 belts but you can get close
with ore (stack size 100), you can get up to 1793/min/platform
zachtronics has a bunch of puzzle games like this, Shenzhen i/O is sort of like the game you are describing
they also have a factory game infinifactory
anyone knows a good tutorial for a big fuel power plant that produces like 20.000w and doesn't include blenders
this is actually way helpful than a video
thanks
regarding canister management: the ratio for water packager:DPF refinery:fuel unpackager is 1:1:1. build all 3 in a line/blueprint and loop back the empty canisters for each refinery individually. do not merge them.
alr ill try to understand when im in-game
Do you guys have distribution centers/train hubs or just send things from factory to factory
Neither. All my factories turn raw ores into a final product. I do not move items between factories
Megafactory enjoyer🤙
not really. I have like a dozen differnt factories. more like independency enjoyer
I just have factories turning raw ores into simple products and send them to where they are needed but i dont know if i want a center where the resources are sent to before being sent to their factories or just to send them directly to the factories.
factory to factory with three seperate loops that don't connect. I just use belts to take stuff from one train to the next platform to move stuff between the different loops
I like trains so i might just build a hub so i can have more trains
if I play on a save which was created on early access, is it automatically switched to 1.0 ?
if you load it in 1.0, yes
until you load it, no
if you want to play in old saves, you might want to fix something cuz some of the nodes in the map are different
same
I also have a few point to point A-B tracks with a single train where its a bit too long for a belt but not high enough volume to need a loop
like taking sam ore out of the big cave to a processing factory on the shore outside the cave
i did have a factory inside the cave but it got too big so I moved it outside
Oh god, the part I've been dreading is about here, 12300 bauxite & 4920 coke have finally arrived in the dunes 😱 🥶
should I build an elevated train line through the middle of an active particle accelerator?
Will it go without clipping?
i think its big enough if you get the right angle
u gotta used diluted packaged fuel rather than diluted fuel recipe
instead of a blender it just ends up being two packagers
does anyone know how many smelters u need to smelt every ore
what if i use the things that multiply. i have a ton of them. because i don't lnow if i have diluted packaged fuel recipie
wdym
somersloops?
to check if u have the recipe press n search up packaged fuel and read through ur possible recipes if u got one called "diluted packaged fuel" thats the one u want
Its nit bad cause you end up with tons of fuel, but i'd retain the sloops for more important stuff then rubber and plsatic
actually i have a pretty big farm that needs plastic and rubber
so ill just stick to these
why build 20,000 watts all at once before you need it?
I just expand power as I run out
plastic and rubber are actually best made from fuel
you can finish the game on 10 MW
4.5-ish actually
or even less with batteries
yeah its just a bit faster with 10MW
im out and im 6000watts behind
Im making a massive power plat so ill never have to br limited again, so thats nice, being able to build as much as you want
but you're making it before you've even unlocked blenders?
No im done woth alls stages
its far easier to build later once you have turbo fuel and rocket fuel
so why not use blenders and rocket fuel?
Because i wanted to build a uranium power plant, with absurd power numbers, that seemed fun to me so I did that
ok
you can make your own poor man's blender for packaged fuel
just make a bp for it and youre golden
since its 1:1:1 ratio
Yippueee
guys how should i make uranium power? do i bring everything to one spot? or should i be fine making cells at one spot, and then delivering them at another
up to you
I make cells right before the rods because its 1to1
really depends on what scale of nuclear power you are after
I reckon cells + rods can be made at the same place as Floxie says
trains/drones
i'm thinking of placing reactors next to water cuz, yk they need water
Depends on you, I started with trains got mad and now i use a belthighway
how do i fuel the drone tho
Fuel/turbofuel/plutrods
setup a rocket fuel or turbo fuel distrbution network to start with!
I did the same, I wouldnt recommend the left edge of the map though caus theres more fake water then real water
Use drones. Fuel the drones with drones. Ooops all drones.
WAIT
how do drones work
you can asssign a drone to only go between one station
but can't you make it so every fuel needing station has a drone taking fuel from an empty port?
Ye you make little hubs that have one drone station that supplies al the other ones with fuel
Did you know that when you do the tutorial you get the Pionner Obligatory Onbording Program, witch for short is POOP
I am using the SW Corner of the map
Aight
@sturdy mural There’s a reddit post describing drone stuff in detail w common setups. The “one-to-many” drone setup is commonly used for fuel distribution.
did you know that if you drop your weapon in front of a hog it will not spare you and just ram into you anyways?
did you know that if you have full health and you fall from what eve hight you survive
save the day abbreviated as STD
Hehheheheehh
so thats why there are so many overpowered creatures
I will need either 340 or 850 water extractors
that is a big difference in numbers...
100% and 250% probably
yep
with shards automated, there's no reason not to do 250% tbh
it's just 34% more power but 60% fewer machines to place
I have 5 storage container worth of shards around before I deleted the setup
idk how much I have left lol
Why delete it youll always need them😭😭😭
I replaced it with a 60/min superposition oscillator setup
which in hindsight wasn't a very good idea haha
Anyone have a name for the bean like bug thing in the purple forest to the south? Just saw one after 200 hours
Lol
i just built 5 km of rails??
Its nice that its a imple setuo though, you jzst need coal and crytal🤙
i made 2 rail segments
because you've built something wrong somewhere. not enough info to go on
make a #1038092680493801533 post with images of the setup and the problem parts
don't build 400 pumps
He has go look its hilarious
in that case, stop asking here 😛
because you dont want to be helped
just read the thread, and yeah you've been given plenty of advice
and told that pumps are useless when put right next to each other
were you tho
guys how could i get rid of excess sulf from Uranium Cells
you were told to put them within 10m of the producing building, and within 20m of the previous pump
sulf?
and not to chain 'em like that
if sulf=sulfur just make black powder and nobelisks or smth
id assume u have coal ore for that
you can probably use it somewhere in the nuclear chain, whatever "sulf" is
i assume he means sulfur
i know no other material
I assumed sulphuric acid
since the solution to excess raw material is generally just don't bring so much in
i meant acid
sulfuric acid
ok then idk what to make with that
instant scrap maybe haha
why do you have excess?
byproduct
from?
How?
encased cells
encased uranium cell also uses sulphuric acid, so just work it back in
Put it back in?
same as you would with aluminium water
50 uranium + 15 concrete + 40 Acid -> 25 Cells + 10 Acid
yeah just gotta feed it back in using a priority junction
so for every 4 of those, you can make a 5th fed just from the byproduct
how ??
or mess with fluid priority nonkiness
but as always, it's more stable to just not mix fresh and byproduct
Or use the alt. It uses sulfur, not acid
You could use it to make leeched ingots of some sort if you have the alts
Or just package and sink it like I do
Or package and priority merger and reuse
I prefer the alt that's made in a manufacturer IDK the name
cuz idk if its enough
what exactly is that wasting? 🤔
its the Infused one
dude why arent there half walls in the game
Each reactor uses 0.2/min, do with that what you will
thats 100% oc?
Yes
how much water for it btw?
the extra sulphur (and water) you're bringing in to make that extra acid
well, same deal with the concrete
240/min at 100%
wet concrete is just water and limestone. so if you're using it in aluminum, you're just using byproduct water, probably
no sulfur involved, surely
if your actual plan is "I want aluminium and concrete" then sure, fine. But if it's just "I want to make aluminium" then there's no need to go the wet concrete route
yes, this was back to the original sulphuric acid
you can go for wet concrete to burn aluminum water byproduct, if you dont want to do recycling
okay so a single reactor is
0.2 fuel/min
240 water / min
and... 0.5 waste /min?
yeah i do recycling now, since i've figured out how to efficiently recycle the water, but i used to use wet concrete back in the day just for simplicity
more like 10/min
so 10 waste /min
Yes
and yeah, there's a need to the wet concrete route if that's the case
alright
welp time to go from 5 fuel cells / min to 50 cells /min cuz i hate myself :3
wait no
5/min
I am going for 50 rods/min and it has been quite a blast to build it out
can you even squeeze out 5k uranium /min?
you need 2083.3333 Uranium/min for 50 rods/min
what?
(and a lot of quickwire lol)
Why not add the last 0.5 rods😭😭😭
50.4 I think 😛
make a new save without mods or no one can help you
does the work pressure in pipe networks emanate from machines and buffers, or do pipes have their own?
he has a bunch of mods installled with no idea if they are compatible
and followup question, could i not make a water tower without the top buffer?
🤣
wtf are you taking about?
mods can break the game if different mods clash with each other
you made the bugs by installing so many mods and not checking if they are compatible
Ore? Only with alchemy
on behalf of coffee stain and every other dev out there
yeah can a mod ban him
Oops DC moment, didnt scroll
back to unlocking teleporters
kind of begining to hope so...
i dunno how old you are or how many games you've played, buit any and every moddable game tells you not to report bugs occuring with mods installed
installs a bunch of mods before then understand the game, has no idea if they are compatible with each, blamesthe game dev when nothing works
insert stick into own bike wheel meme goes here
"why would devs do this?"
Haahaha
prove it, make a new save, connect a water gen to a single coal gen then show us the peipes
none of which you will do BTW 
anew save without mods
cuz you are just a troll with time to burn (not referring to eskatonia BTW)

Work pressure is innate to pipes.
Machines only make fluid and push it into the pipes
10m innate headlift!!!!!
time to use my full storage container of rods for modular frames for versatile frameworks
Different from work pressure, but yes, machines also apply 10m head lift
Hea hea
2 stages of struggle in satisfactory first is where do I get metal ore from
2nd is how do I turn this into hmf and nuclear pasta
I’m on 1.6, what year am I in
actually 1.5 is prob "how do i transport my steel beams to my versatile framework assembler"
suspicously relatable rn
yep..... given up and blocked them
i dont know
yeah, blocked
you know
i'd whish that blocking someone meant that their messages are COMPLETELY gone
but, i guess discord doesnt allow for nice things
just imageine them trying to work out the pipes in phase 5 with the excited photon matter
hey dont blame a version 1.0 game for having bugs
Man I love my perfectly working pipes that I, at some point, got help with making them function in a sane fashion. ❤️ love them pipes
because I learned from others. And took advice.
im building pipes right now.... and filling them with lovely fresh water
and nitrogen and nitric acid and oil
nitrogen is number one
I just love when crafting aluminum ingots just works and doesnt cause any problems😍
no headlift worries
hydrogen is number 1
is hydrogen considered a liquid
where my liquid biofuel enjoyers at
not in water form
at absolute zero it is
Exiled
a fluid in any case
all cases but head lift
if we had hydrogen in satisfactory it would be a fluid with no headlift needed
A gas is also a fluid so the question is kinda redundant
helium 🗣️
guys is 1 locomotive for 5 cargo enough?
yes
wait no for 6, one of em is fluid
it might slow down a bit on hills but it will get there
even 8 car 1 loco is enough if theres no elevation
are there half walls in the game
no
what if a lot of elevation
do i go 2 engines?
Yep
okay, so i need to put a station AND an empty spot for them before freight?
pretty much
did the original stairs disappear? or am I just not finding them
they are removed
original stairs?
there used to be a stair block that could stack and make a staircase in a single foundation space.. but I guess we can't go up and down in that small of a space yet
ladders? hypertubes?
ladders are gross.. I guess I could hypertube it.. the yet was to imply it will become an elevator so whatever I do, its temporary
I remember that block, it wasn't amazing, the stairs were too shallow.
never said it was amazing lol it was just slightly better than a hole in the factory though
Aren't there other stairs now?
not that will fit in a one foundation space.. you can't fully turn
There is that, you can get decent stair wells made up with the catwalk stairs now, they're much steeper than the old ones.
headlift maybe
catwalk stairs still need 1.5 foundations square
True, the tightest you can do with the catwalk stairs is 1 foundation by 1.5.
Ignore them. They've been spamming the same question for like 2 weeks and refuse to listen to any advice
I still prefer them over the old stairs though.
the answer to everything is headlift lol
Sometimes it's sloshing instead
That said, to reduce the number of turns I tend to do stair wells as 1x2, so two continuous stair sections cover 8 metres in height, resulting in fewer "landings" , or have a 2x2 with the stairs snaking around a column in a spiral.
elevator removed that problem now (and we can finally transfer power within floors neatly)
yea, I am just gonna either have to rethink or wait for elevators.. the factory is tall/skinny.. not a lot of room to play with
no body waste your time on ittheberke197, people tried in detail to help him in and question and help thread and he refuses to actually try anything people suggest
make a new save without mods
The elevator was promising, but the 196 metre height limitation prevents me using it effectively for my power station, the one place where having it would have been awesome, the four towers are 600+ metres tall 😦
they have like 18 mods installed andno idea if compatible
theres actually a mod that removes elevator height limit
which is amazing
I don't use mods, updates can risk bricked saves 😦
you should go to the dark side thats why you backup save files
It might get removed for 1.1 stable considering people complained about it. Or at least increased
ppl complained?
its called a mod for a reason
maybe you could snap elevators?? like how you can get rid of ...~40m high belt lift with a floor hole?
oh wait you talk about vanilla limit
Yeah, if they do change the limit then I'm so adding lift shafts to the power station 😄
Wrong kind, I'm talking about the personal elevator, not the conveyor ones, I've actually managed to snap a more than 1km length of conveyor lift as a joke before.
but yeah its fair point since 196m can be very limiting for each floor that are more than 5-10 foundation tall
get limited lol
yeah, i'm talking about the elevator too
i just compared it to the belt lift
you prolly messed up somewhere
rage bait lmao
Pipes have a speed limit just like belts.
Shoving in more wont make em fill faster
they were prolly right
Because you refused to make the changes we were suggesting to help you
If yall just didnt take part in the rage bait he would have been silent by now
Ahh sorry, I misunderstood, I do with unlimited snapping could be done between the floor sections with the personals.
what is your all favorite starting location?
somewhere close to iron copper and limestone
both deserts
MASSAGE-2(AB)b
eastern desert
Never quite gotten far enough in that game to know what the hell was going on xD
itheberke187 needs to rub SAM ore on his nipples. that always unblocks pipes
also make the laxative inhaler in the equipment store
Steal bank money
Tape "kinguin"
That's a site which regroupmany games with all prices available
If u have 0 money, ask parents, work if you are 16yrs/+ idk
Why are we still in May!... Can June hurry up already, I want 1.1. 😂
rule 8 kinguin is not a legit key seller
Ah ?
Many additions and updates.
Every x meters you need to place a pump ( need electricity )
1.1 adds personal elevator lift, trains improvements, some new decorative pieces, unlimited nudge, vertical nudge and a few more
ignore him, he won't try anything people suggest
I don't understand nothing :x
What's going on
like actually building a simpler setup in a diffferent area of the map and getting that to work first
no you didn't.... we made a bunch of suggestions you ignored
but you won't disable mods or try building a simpler setup elsewhere
and you have pumps above your refineries for no reason
The lore is very vague until later on but it's so crazy when you start trying to figure it all out
Payday vibes
I'm just jumping in here and haven't followed the history, backstory or trend. as eskatonia you need to troubleshoot the cause... If a simple setup does not work, then there is either a Mod error or conflict, or there is an issue with your game files... Process of elimination is key. Just curious, How do you know it's not the mods? What is your current building setup that is not working? Have you tried to re-place your pipes?
dont bother : )
look in the questions and help thread to see everything thats already been suggested
the save file is a total mess , 18 mods enabled, cheats to unlock everything early... they don't understand anything because they haven't actually played the game
play the game from start unlocking things the proper order and you'll actually understand the game
no I can see from their screenshots they've unlocked stuff out of order
stuff that needs aluminum and they can't make aluminium
and a 100xawesome tickets mod
which is fine, but then don't complain you don't understand the game
Okay thanks, I saw the screenshot. No comment! 🫡 🤦♂️
Guys i have a new solution for nuclear waste :
#screenshots message
have you calculated how many hours that will take to fill?
25 waste /minute* 7 (nuclear ) * 60 -> time by hours
*24 : times by days
You divide the total capacity of the stockage build by that
If the server isn't turn off, that's real time
wait are you talking about burning rods ?
i hate the feeling of it building up
for nuclear reactors?
even if I have plenty of storage
nuclear waste idk the name in english man
There's 2 kinds of Nuclear Waste ^^
lmao i can’t tell if your joking cause you said the exact word
also i like your Leblanc pfp they really did her justice with her new story too
I think about change it into my actually man but yh she's badass
I would saiy it taked 2 hours ( approxy) to build that
1000 containers
with blueprints it should be quicker
yeah but i have a problem idk i can't save a blue print
weird
I build a thing, give it a name, a repertory, an icon but nothing
be respectful jeez
you shouldnt need a rule to not act like an ass to other peoples
ah you are playing on a dedicated server? I never tried tbhat
Yep, with a fried
Dedicated Servers rhymes with Dedicated Bugs 
don't fry your friends
i didn’t know there was a dedicated either
It's the server dedicated to collecting all the bugs
||Jokes aside, dedicated servers unfortunately have the highest concentration of bugs for many reasons||
🤷♂️
I have four trains on a really long loop
I have 5 neurons, better than your trains
how do I stop them bunching up after running for a long time and keep them spaced out
boom
guess I could just make more trains
That will be worse xD
Trains will always regroupe if you don't have perfect distance to spaced out
Create maybe a new trafic lane unconnected
2 train tack
Idk if you can understand my broken english
or create a new stop with no platforms and make two of them stop at that stop and two that don't
that would spread them out a bit more I think?
because they'll take different amounts of time
Can't you change how long they dock at stations for?
Could spreak them out yeah but that's not 100% sure ( depend of your train tack)
is it one setting per train or per station
And you will have less ressources
you would need to give them different delays per train or they will bunch up again
its just one big one way loop
They should distance themselves by "minimum docking time", at the very least
(by times, you add more time for the train, less ressources / times)
I have 3 trains and i'm not bother by that, they just wait in line if they want to pass
Long 

blueberries frozen blueberries with yogurt
goat cheese on pizza with strawberries
wonder whjat pale berries taste like
HEAR ME OUT
probably like green grapes
Can't eat solid food like pizza atm
rotisserie plasma spitter with paleberry sauce and fried bacon agaric
Just had a surgery ( -4 teeths ) 3 days ago
i want a pizza so bad..
Maybe, if i mix a pizza..
Could i...
pizza with lizarddoggo milk cheese and brushy tailed hog salami
Why are both satisfactory and drg servers talking about eating the wildlife rn
because it's GOOD
its tasty
Survival
if it wasn't so tasty we wouldn't talk about eating it
If it leave, why not try it
one plasma spitter would feed you for like three months if you freeze all the meat
What would the spiders taste like
No
the trains in this are like london buses. none for an hour then three come at once

i made a very pretty scenic route train that goes through the canyons in the north of the eastern desert then across the entire spire coast
you can ride it for the low price of 10 awesome tickets
spire coast is the prettiest part of the map
I've left it untouched apart from a train line
forgot gifs dont work
I have a small DMC factory there but that's it
it was cooler pre-1.0, they nerfed the animations for the end game machines hard, same with nuclear
before then
quantum encoder wasn't in 0.8
also nuclear back then https://www.youtube.com/watch?v=C1CbfQ_pNG4
so they had quiantum encoders in an earlier version then took them out then put them back in for 1.0?
oh ok it was in a really early alpha version
then removed until 1.0
according to wiki.gg
i only started playing with 0.7
yes it was basically compiled with the game but you had to data mine the recipes out of the game to place them, people did just that and built them, because it was included with builds for the game
[fry face meme] not sure if delorean or I forgot a satis acronym
they of course drastically nerfed the animations as you can see, same happened with the nuclear power plants to
Dark matter crystal
well that explains it 😅
I painted the entire factory for them chrome though
in the spire coast?
IO didn't think there was an coal there
btw its very funny you make diamonds from coal in a particle accelerator
DMC DMC factory? 😛
thats not how it works
Yep
I was to, but I don't worry about it, he went off the rails some time back and I thought he was cool, turned out not so much, sad....
now put in a diorama of dante busting out some hip hop for a DMC DMC DMC DMC factory
🤣🤣🤣
they should have put a delorean easter egg in the game instead of a cyberstuck
anyways discussions for off topic🙂
game easter eggs are on topic

the quantum encoder animation was so much cooler back in the day, now it just spins and has lights on it, sad
ok on topic, the particle accelerator looks awesome with the unpainted option
I hope you achieve your allpaca dreams
I submitted bugs a couple times so I'm going to claim 70% of credit for the game
those other folks did great work too though
p
I break the game in ways even the dev's don't see coming
is your name josh?
the name's Carter, Factory Carter
Well no but I seem to be able to break the game on a regular basis
clearly you are a hideo kojima character then
can I rename vehicles?
yes
Ill say it is so weird and tbh freaking annoying to try and play this game in manual build mode for the most part.
I started a new game in the desert so biomass is a bit of a luxury so im trying to be as efficent as i can until i get my coal power going. Im close i just need a few hundred Reinf Plates and Rotors
have you got the chainsaw and solid biomass?
i have
One day I will be rich and famous...
and you've automated converting woods and leaves to solid biomass?
its much easier than it used to be before biomass converters had conveyor inputs
Yeah just not alot of wood or leaves in the desert lol
i always run to the east side and start my first factory close to water
Ah, thanks ill go check it out, im almost at coal i have the miners down i just need to build the generators and water pumps
trying to start right in the midddle of the desert? yeah thats pain
also rush tractors
I put it all in the S.I.N.K., where it belongs 
and use those to fill up on biomass
Animal biomass is the best biomass imo.
Very fast to collect and respawning
i've seen people do runs where they only use animal biomass
tbh i probably have enough biomass if i use my animal parts but im so close to coal power that im like ill just grind this last little bit and get power setup
That's like 50% of my runs 😆 (I like to keep nature intact and whatnot)
dude
Just don't go there 
i swear to god, im about to download a mod to get rid of the landwhales, they always get stuck on/in my factories and they dont drop animal parts
nah I just came across a friggin
hard mode. start in eastern desert. go south to the swamp. you aren't allowed to leave the swamp until you have coal power
this giant stinger. I am scared
I hate them already wdym it's BIG NOW
AND IT CAN JUMP
NOOOOOPE
I have done a bit of blasting in the swamp because the foliage would clip into the coking plant and its support structures, just a few hundred nuclear devices though: #screenshots message

how can I choose fuel type for jetpack?
gear icon on the jetpack in the inventory
yeah but I have only one fuel type there
which fuel is it?
biomass
solid or liquid?

Turn the bug into biomass; have fuel

then you probably don't have any other fuel unlocked. the next ones require the fluid packaging milestone
Somebody should make a mod to give the landwhales a 10000x spawn rate, so when you look out your factory all you see is Mr. Beans everywhere
We can figure out via this route how to turn this game into a Mr. Bean base defense game
you could just bounce from factory to factory across the constant mr beans

hello, i have been running into an issue with my coal power plant, im using a manifold (at least i think) to distribute my 120 coal per minute into 8 coal burners that each consume 15 so the math is right. despite that, only the first 3 get capped on coal, the others run out. could anyone help? if anyone wants a picture of it to describe the situation, DM me since i can't send it here
did you use mk2 belts at least until the 4th generator
yes
i set up a truck just to move 15 cables a minute
did you wait at least half an hour since connecting the coal?
wait for what
for the coal to fill up
i tried manually filling each generator with 100, it still runs out
check if the miner(s) are actually producing 120/min
omg im such an idiot, the belt that brings coal from the miner to the power is mk1 😭
oh no it was only mk1 on a tiny portion 😭
classic
yup, thank you for accidentally making me realise this lol
It makes sense that coal doesn't work in biomass generators
but it still pisses me off
they can make a tractor that burns any fuel but not a power generator
somehow the tractor can even burn plutonium rods
does it make waste?
no
dang
yeah that's what I've been told to do when you get to nuclear
take uranium waste, make it plutonium
and then just sink it
Sink the plutonium rods and/or use them in vehicles
Plu rods make excellent drone fuel
someone was asking whats the easiest late game sink for awesome points in terms of setup and I reckon its trigons
only three steps to make them from raw sam ore and really high points
easy to scale up
and doesn't require particle accelerators or quantum encoders
1.1 in 10 days!!!!
finally i can make hypertube branches and overly long cannons to kill myself over and over unintentionally while trying to go somewhere
"Unintentionally" 
Science requires sacrifices 
Or just cyclotron with hypertube branch for exit?
why is my fps suddenly bad whenever i play satisfactory
Did you build stuff? Maybe thats why🤙😎
yes but i didnt add any stuff
and it happens even when im not near any big factory
Go to #1038092680493801533 and create a thred tagges as troubleshoot there
That’s what I meant
I saw a video of a priority splitter or Merger what ever is there also the same for pipes in 1.1 or not ?
no, there is no priority splitter/merger for pipes as a distinct buildable item
Yes therw is merge prio when you place pipe junctions vertically
i know but that is pain in the ass to set up a priority junction would make it so much easier
setting up a priority merger for belts in normal is also possible without it at least as best as possible but that would make piping so much easier
alternatively, build your pipe system such that priority junctions are not necessary in the first place
👋I haven't gotten satisfactory just yet; as I've been kinda just dancing around the $40 price range lol.. is it worth getting? I've tried the factorio demo and to be fair it was quite a bit of fun and I've recently watched a video on satisfactory that had me a bit eager and hesitant simuletaniously to get the game; any thoughts?
sometimes you just need them
i mean...this is the discord where all us degenerates who are obsessed with the game come to talk about it nonstop so you're not gonna get an unbiased answer lol
got it for i think 14 if i am correct at a sale
🤷I'd just want the whole spiel of positives and negatives of the game from those who have experience lol
oh so I should wait for a sale then?
Spiel ?
Deutsch*
THis is true and I think this is what Valves are supposed to be used for. THough they aren't nearly as exact as one might hope, I have used them to solve some flow issues that would have otherwise required major rebuilds to try to fix otherwise. (Still a priority pipe splitter would be awesome :D)
"Schpeel" is an alternative spelling of the word "spiel." It refers to a glib or persuasive speech, often used by salespeople or to describe a rehearsed or lengthy explanation intended to persuade or convince someone
I think it's worth it at full price, personally
in terms of hours played per dollar or whatever
yes but they have no use at making something go on priority.
I use the fluid sink and more mod so i have overflow valves which make it possible but with normal valves it's not possible to do that
have 741 Hours and 250h from them are from the last 3 months definitly worth buying
you never do
Aluminum
is completely fine without
don't merge fresh and byproduct water
Well again sometimes unless you don't want to rebuild a huge section of factory to rearraange the output sources of the fluid to make it not necessary... you do.
depending how you design it but without it's a hell of a work to get it working properly
I've only "needed" one twice in 600+ hours but sometimes... it would be really nice
not everyone builds the same
@hard ivy I didand it works fine🤙😎
but the point is "not needed", meaning you don't need to use it to get a functional factory
Yeah, imo those who say not to recycle waste just have too many troubles with it. Works fine for me.
It is tricky at best. Sometimes need to arrange the machines creating the waste in such a way as to make getting rid of it smoothly. Then if you are short of waste and need to add some extra (water for example) from outside that piping to properly supply the machines that are using it... ooof. THe outside water will compete with the waste water and that is bad new.
That is an example where a priority valve would be a godsend.
how do you do "priority valve" in a bi-directional system?
also we already have that - it's called vertical junction 😛
It's not and shouldn't be, You have two pipes of supply going into some piping and you want ALL of the fluid from one pipe and only underflow from the other.
a top up valve. if volume in pipe<x, allow fluid through until >x
Yeah I have used the vertical junction trick before 🙂 Required quite a bit of rebuild to accommodate it.
Thing is Overflow valves and underflow valves are common plumbing items and the game certainly precents opportunities to use them appropriately without having to resort to some shenanighans with machine levels and such. So yeah I'd be all for them.
thing is, that's because irl we have variable flow and such, while in SF we don't really have that
But we do have need to control flow. And the existence of the Valve was an attempt at doing that, it works okay in some limited cases but is not super great.
Welp, Now I can visualise how many refineries it will take to process the whole map's bauxite: #screenshots message , a lot.
machines control flow
Not entirely, the example I gave is an example of uncontroled flow from two separate sources that we really do need to control better.
split sources and targets
When the two mix, the flow gets erratic. And whiile sometimes it seems to settle down, I've found that every time I laod the save it goes erratic again
there's a save-load bug
Yes, splitting the machines into single or pairs is part of the tricky part I mentiond above. But it's can be difficult or machine wasteful to get a perfect match. I really shouldn't HAVE to add 5 extra machines and under clock them by 90% each when a single underflow valve would solve it all.
is 1.1 out officially?
I personally wonder if it is because people are pumping in more fresh than needed. You should only ever need "total needed for solution - waste = how much fresh to pump in". So, if you need 500 total for soultion production, and waste from scrap is producing 350, you ONLY want 150 coming from fresh.
The initial startup willl take a minute because no waste being produced, but then it takes off once it is.
With valves, it "should" be able to be done by having a heavy fresh line and junction off of that limited to 150, but, we know how valves are, sooo
THat is exactly us usecase for an underflow valve. And one of the few cases where the Valve object does work sort of. But it's not 100%. And really as greeny was saying, you need to arrange the machines in pairs or threes with one underclocked to make the output waste perfectly match the input needs of one or two machines to sink it.
it only works if the refineries are all running perfectly as designed. when production drops below that for any reason, it'll clog and will have to be restarted manually
Nope
And I say that because i have tested the hell out of it
When production stops (scrap, ingots, w/e get backed up) The production should stop producing waste. And, if done right, the pipes will already be full and no more waste can come in. And, water does NOT backfill into the refineries producing waste.
and that's what I did for my first few alu setups and I always had to set up a sink for the scrap otherwise i'd constantly have to flush the pipes
My biggest fluid headache atm is electrode aluminum scrap(*105 water/m output) to a water sink that takes 24m/s/machine
Once production starts up again, the refineries produce just as much as needed and the cycle continues.
But, as greeny said earlier, everyone builds different and want's they're pipes run a certain way, etc.
and what happens when bauxite supply stops?
it also deadlocks
Again, the machines stop producing. The recylce loop is already, again, full and should not allow any more to be introduced from fresh
At least that's how it's been working with my setup. And, I also been trying to do everything I can (fly around with hover pack, locking frame rates, etc) to try and reproduce this bug everyone keeps saying is there where apparently .5 is added or something everytime 🤷♂️ . Still can't seem to break it.
And, fyi, this is NOT me trying to say that I am better than anyone or what ever. I just think that there are a TON of personal opinions and propaganda on the matter that really confounds things for people.
I have 25 refineries infront of me, they are all looping scrap water into the previous refinery, all of them work poerfectly, even though i change beltwork a couple hours back.
do power lines connect with auto-connect?
Unfortunately no.

But, with the amount of power poles/wall adapters that can be in a BP, make sense
every single time I did a setup that mixed fresh and byproduct water and had a constant fresh supply, it had issues. But when I switched to VIPs, not merging the waters, or packaging and priority merger, it all always worked
but there goes my dreams of powered flooring
Pipes and belts usually only have one connection (sans mergers/splitters ofc)
In a lot of cases the the feedback loops are pretty well matched. I mean they did an amazing job overall and balancing things out as much as possible. but there are some other things (alt recipies especially) where they don.t and a lot of extra machines and underclocking is necessary to match the source and sink of fluids. It's those cases where underflow and overflow valves would be a godsend.
Lol, 100%, same reason I wanted it lol
I had issues to untill i valved the freshwater supply to be half of mk2 pipes, leaving enough room for byproduct water to flow out
This is the current fix for my electrode al scrap refineries without redoing the entire thing. However, every reload of the game my scrap output varies from around 1145 up to a solid 1200/m.
The variation is due to the inconsistent side supply of water into the scraps water sink machines on every load of the game.
It's something you just can't rely on. More source or sink machines, paired with underclocked ones to specifically match inputs and outputs is the only real solid way right now.
What from these 2 is better:
- To make factories for an specific final product that includes the entire process in the same place/dedicated to that product
- Making large factories of non final products (Steel for example) and distribute the Steel to all factories that need it
Or if none is better, which is your personal preference 😀
I not usually the betting type, but I would wager all my coupons that I could get any recycle setup purring if any one wants to send me their save 😏
I don't think there is a "better" solution, but I always do #1
have you beaten the game/are in late game?
Bc thats what i thought but im at early game yet
I feel it all comes down to how you'd like to do your logistics. I do both, depending on resources near by and such.
good to know
And alts avaliable.
bc just thinking abt #2 gives me headaches lol
I beat the game twice and almost beat it like 4 more times
I do it like this because I can easily plan everything

with #2, you either throw all planning out the window and expand as needed or do rough planning
Why not both
I do something somewhere between. I don't distribute any low level items just higher level ones so each factory generally does it's own low level stuff but then trades goods. So an aluminum products factory, iron/steel, electronics etc. #screenshots message
Get a good pile goin
THough when first starting out, every factory provided all initially required resources. But around phase three I started grouping stuff.
But like, in this current save, I have a single quickwire plant, making like 2400+ iirc, that supplies quickwire to other facilities via drones. But then comes the logistics for drone fuel as well
another question for y'all experienced pioneers:
At any point of the game, the amount of ores available becomes so insufficient that it is needed to use all of them (of any given ore/liquid/gas) wisely? Or there are so many that it doesnt matter that a factory uses 50% of an ore?
Oof, wish you could esc through or disable the new messages in 1.1
depends on the scale you build
just finishing the game, absolutely not
thank god
You would likely never come close to utilizing all the ore unless going insanely huge with builds imo.
but if you decide on some huge project, you might run out of a resource. several, even
I realise they need to put those in there by law, but the user should have the ability to turn them off.
btw is there a point for megafactories other than doing them?
Gotta get that golden nut award! (1000 tickets) But just personal satisfaction.
satisfaction

Speaking of which, at 656 hours, I am three tickes away from getting that trophy...
Lol, I feel a bit sad, I have not purchased a single trophy, like ever lol. And only just decided to worry about achievements through this save 🤣
at 619 hours... II've already gotten it
I actually have not bought any of them yet myself. I am saving up the 1700 tickets necessary and just going to buy them all out at once.
Noice
Mainly because I have not made any sort of "awesome" base yet to display them 😄
Hahaha, totally feel that one 🤣
Gah, would also be awesome if you could 'sort' blueprints lol. And yes, I know you can organize via folders, but I forget alot and things aren't in alphabetical order at least 😭
Yeah, what @scarlet lake said. It's all personal preference.
they are sorted. in reverse alphabetical order. no, dont ask me why
Bro why is my singleplayer game of satisfactory telling me the server is restarting. 😭
I am currently building a cube designed to fit 453 rocket fuel generators... which is only temporary for future nuclear fuel. Megabases are EXTREMELY based on personal preference.
Having taken the middle route with the factory size. I am mulling over a replay where I either do the mega factory with everything done in a single central "city" or the exact opposite where ever item (or two) is it's own mini factory with a gonzo nuts transport system.
Oh, wow ... duh ... I didn't even notice... lmao.. Ok, never mind then, now that I realize that, not horrid 🤣
you might be playing a multiplayer session alone. I don't play multi so I can't say much else
also, they only sort upon save/game reload
Because even on a single machine it is a client/server achetecture. Several multiplayer capable games are made that way.
playing a "mostly" pragmatic run (some regard for clipping and aesthetics), i've only had use for 1 main blueprint
Nah, it's a standard thing. Basically restarting services for 'cleanup'. I used to ask the same question lol. You can change the interval in settings.
i wonder if blueprints are only ever useful for aesthetic builds
other than that one exception
Nope. Great for function as well
well i guess with tier 3 blueprints i could make proper refinery factories, but still
Yeah, that i noticed. New ones are at the top until reload, then get mixed in
you can fit 4 refineries side by side in a mk2
Yeah, space is a limiting factor sure, but each has uses.
that only makes 2 (3?) main blueprint's i'd ever use
LIke, I like making one for smelters/constructors, with a single wall adapter placed, just so that I can daisy chain them.
Just suck the BPD adds the extra bit of clearance. Nothing a bit of nudging won't fix though.
hmm. actually, i could make some variations of blender/manufacturer/assembler + smart splitter + sushi belt blueprints i could reuse a bunch...
If you find yourself doing the same repetitive tasks to machines (lifts/mergers/splitters, etc) attached and such, just take a bit of that time, whip up a bp that already has it done, and boom, tons of time saved in the long run.
Repetative tasks are seldom an issue since I can knock out large builds quickly enough, sometimes through figuring plumbing is a first class swine.
The only 'issue' I have had with pumbing so far is how to make my runs look puurty 🤣
This monster bauxite refinery is going to be a complete bitch, the number of refineries is uneven due to using the electrode/sloppy, and I'm not sure how well merging what would be different pipes will run.
build multiple separate setups and only merge their ingot outputs
This, 1000%
if you are concerned about the appearance of your runs, please speak to a proctologist
They are sorta separate, the intake cluster is split into four groups of three refineries, each refinery pairs off into a single output, so the cluster has six pipes each with 480 alumina per pipe.
This is all I am needing to do the same as you are. Though, not all of those are going towards alu solution. Only 24.
Trouble is the second setup, the refineries take in 180 each, and that is sixteen refineries per line (same amount of alumina total) but just meh.
The scale of the entire place is kinda, yeah-no, because it is taking up all the bauxite on the map.
The other 10 are for steemed sheets, one for sulfiric acid for the RF part, and one is for the 25th baux 'node' to take in the remaining 300
You you're also making copper ingots with pure right?
Yeah but that is unrelated since it's the output of the second cluster that will simply leave the facility.
I personally chose to make them with the foundries. Much easier to manage via size and no water 🤣
The problem is connecting the cluster of 12 refineries (each pushing 240 alumina) to the cluster of 16 refineries (each wanting 180 alumina) , the pipework isn't going to be fun.
Oh, sorry, forgot to post the link to the #screenshots message
You can see the scale of the thing here #screenshots message
I feel like you're making the numbers harder. Imo, one sloppy @ 250% and two electrode clocked at 166.6666667% for every 500 baux
Too many decimal places, the electrode running at that will short slightly.
Though, hmm, time to fuck with clocks.
Bah, doesn't work, 133.3333% just means it will just run ever so slightly too slow.
Lol, I'm aware of the scale 😏 #screenshots message
Only things missing are the other 23 baux nodes, which will be built out along the sides, And all that will be necessary for the 'after ingot' items
And, I sorry, had to turn exposure up a lot one due to swamp and dark 🤣
Better one since it got light out: #screenshots message
Machines stutter on reload anyway, the small rounding error is negligible
GUYS THE DOGGO CAME BACK! I didn't see the guy for like 2 weeks!
What'd they bring ya?
The thing is, rocky desert didnt have berries so I couldnt tame the lil guy
All I could do was petting as I passed him by
But then I couldnt see him ever
well you can just pet him, it makes him squake and runs away
Huh, never realized lol
ok, got him a nice clousure
I built a doggo house in my enclosure because they deserve nice things too
I put some food and play thing wannabe stuff there.
He will be fine. He will be a good doggo 
I'm sure he'll return your kindness with lots of sluggos
Slugs? 😏
I am expecting a Nuclear Waste lols
slugs got one purpose in life brother
All up until making syn shards, then they're decorations! 🤣
you put them on a conveyor circling around your hub and watch the pretty colors zoom by the way god and nature intended