#satisfactory
1 messages · Page 49 of 1
Worth a try at least
Sick
SUCCESS!
I had to make 100 for pressure conversion cubes🤕
Make a new save, use settings to unlock tech, try it
will do
uhm, can someone explain to me how i can use the new blueprint feature of them connecting automatically? i placed two prints down for some belt highway, hooked them up and everything and then tried to place a third one with the blueprint auto connect build mode but its not building any power lines or belts
Put them against a wall
Well that's a nice scare
Man, coal generator fluids sure do take some time to fill up when ones goes out.
generally not?
I'm making a factory right now that makes 120 of them along with 120 cooling systems :p
half of each going to supercomputers, for 60/m supercomputers (sloops)
We need smaller chests CSS
smaller than the personal storage box?
Manifold buffers don't work well when they are this large
if your manifold can't keep up your belt either isn't high enough throughput or you're not feeding it enough items
I'm building a mall type thing and I'm using one iron manifold to make multiple parts
But because the SCs are so large, it takes ages for them to fill up
Every other factory game lets you limit input
it takes a while for a manifold (especially long ones) to ramp up, you can inject in the middle, or in multiple places, to lessen that a bit
in SF you limit input by having machines be the limitation
^^
you don't really need any containers in manifolds
mall is just production to container
or ideally into depot
doesn't need any buffering
if your machines are not getting the items they need, outside of your manifold's ramping phase, you're not feeding the manifold enough items
and?
is the total consumption of the machines more than you are feeding the manifold?
Look here, I have 1 iron line, that makes multiple parts
But because the chests are so large, the downstream parts are taking a while to make
in what world is that a large manifold
that means you don't have enough resources to feed all the machines
that is not an issue related to the chest, it means you're not providing enough resources
you should not be feeding the manifold less than your machines consume
It doesn't matter how much input I have
it does
Each splitter removes half of said input
if you don't have enough, you will run into your issue
sure, but only the machine needs to fill up
and if you do feed it enough, the size of the output destination doesn't matter, the machines will fill up and start passing more onto the next (but this doesn't happen when you don't feed enough resources)
And the output chest
splitter outputs will backup if downstream machine rate is less than half
output chest is behind the machine
Ohhh
so it's limited by the machine speed
what would a manifold buffer do even if small?
It doesn't matter what's after the first machine
yeah
I see
as long as you provide enough items for all the machines
it can only craft so fast, so it can only eat the amount it needs for crafting
@sage wind , do me a favor, add up all the inputs of the machines and check how much is entering your manifold
I have Iron Pipes using 100/m that's probably the culprit
I think my original thought was, if the downstream chest fills up, then the iron pipes will stop taking iron from the manifold
So if the chest was smaller, that would happen faster
depends, again, how much is the total consumption, and how much are you feeding it?
I don't need 50 stacks of iron pipes in my depot
eventually, sure, but the moment you take some out it will start the issue all over again if there is not enough input
generally people overflow things to sink, so you produce all the time
^^
I'd rather have full chests of materials ready for building whenever and the machines can idle, allowing others to ramp up when needed
I'd rather have production of all materials happening all the time, no matter what do I have/not have in storage
the others can stay ramped up if you just feed them enough items
have you played Factorio before?
your production chains should not be relying on other production chains NOT running, that will cause you lots of issues
This is just for a mall, I would not follow this pattern anywhere else
I think it makes sense here
well even for mall
you don't want to come there to see empty box, because you've took something else from the mall and it wasn't producing the item you wanted, because other item was eating all the materials
and tbh practically all production is "for the mall", sooner or later
Dimensional depots kinda made big malls useless. Especially later on. And early on just some production on the side should be enough
say, (picking random items) you need pipes. you take out pipes, then find you need lots of rotors you take your rotors, then find you need even more pipes. you go back to your mall, then find that you're not making pipes because your rotor factory is earlier in the chain
As long as pipes + rotors < 240 iron/minute I'm fine
now you're stuck waiting until your rotors fill up before you even START producing pipes
right and it looks like they're not
The idea is eventual efficiency, which is kind of the principle manifolds are built on anyway
that's exactly why you're having problems with your manifold
no, not really
you can always feed the machines manually before kickstarting the manifold.
I do that for my coal gens
manifolds are built with the idea that you feed them enough items
the issue here is that he feeds his manifold less items than it needs
that won't help him
if I need to make 10/min for a mall, I want it to always be 10/min, no matter what other items in the mall are/aren't available
well thats a big no no. he can underclock his producers I guess
Or, like I've said 50 times in this convo: just feed your manifold an adequate amount of items
WTF Someone dressed up as Pioneer for the 2025 Konopiště Open Disc Golf Tourney. It's hilarious. Looks good tho
I mean you can obviously do whatever you want, we get what you're talking about and what your idea is, but we're just saying that it's not a good idea (in our opinions)
I feel like my point is being missed, it makes perfect sense to me. I understand what you're saying, your solution is definitely better/more efficient, but this is a simple and elegant solution to this problem (if chests were smaller)
just dedicate your starter zone veins to your mall
no, your point isn't missed 🙂
do you want to wait for an item because another item is being produced, consuming the resources the item you want needs?
this game does not allow Container Slot Blocking so you need to "endure" until a container fills up.
you can also just momentarily provide good enough of materials until containers get full and reduce it to your ideal state
in the end, your "problem" is that you are not feeding it enough resources, be it on purpose or not, whatever reason you have for it
which has a simple and elegant solution "get more resources" 🙂
you can easily block the slots with some other item
mk2 miner + overclock it = cuteness
but why would you do that?
I mean yeah but I am not suggesting "work arounds"
because it doesnt need it in the end as veins are infinite 😄
just provide enough resources, there is abundant in this game
yeah, the "I'm gona save resources" approach sounds very much like Factorio approach
which just isn't how Satisfactory is played
It's two solutions to the same problem, one requires the devs implement a feature, the other requires me getting another iron line 😛
or DSP with max difficulty x3
the feature most likely won't be implemented, because it doesn't make much sense in the context and meta of the game
I am surprised because every other factory game has it
well, I think which of these two is more achievable
if you really want to, you can just block the slots with a different item and call it a day, but I'd rather recommend looking into changing your mindset around the game
most other factory games have limited resources.
Why would this game need to be like the rest?
They would be pulled out and block the depot
Logistics is a key part of the game, even a puzzle on its own unlike other games where veins can end.
This game also does not let you make buildings prepared.
Again, it handles it differently because veins are infinite
"every" other factory game has a reason for it (usually limited resources)
split the line beforehand into the depot, don't give your box an output
solved
or just... provide enough resources
yeah XD
look, we get your approach (you're not the first one to come here with this), it's just not how the game is played. You're trying to do weird things, so expect the game to not be as friendly. And yes, the classic "nothing is wrong" applies, but there's some sort of game design that the game follows and that approach is usually considered "good"
guys do i try getting rebar gun or rifle
your call
keyword: try
Could also remove the chest and go straigh to depot
That's just 2 stacks atm
With max upgrades that could work nice
you get rebar gun earlier than rifle and rebar gun does NOT lose its usefulness when you get rifle.
yeah, if you decide to go against the game design, don't complain when you face problems/challenges @sage wind
you could say that. explosive rebar is big damage, scatter is shotgun etc
even the regular rebar is good damage
ok thx
so they are not replacements of each other
generally it's recommended to keep the buffers in front of your depots
also guys I got a problem. I underestimated how big the size of a simple regular factory size becomes when you want to decorate it...
I am in big trouble.
undecorate it
you are not a gamer if you want to underperform
you are not gaming, change your nickname bro
you no gamer.
I didn't tell you to change it. It is a joke.
Nickname can be anything.
Again. My problem persists. Q_Q
is chainsaw still good if im tryna go for coal rn?
coal is for automating fuel. it will always be better than gathering wood and such
biofuel is not simple compared to coal, like, at all.
u dont need to set up pipes and stuff but late game that might matter less
why biofuel not simple?
there is no advantage of biofuel over coal
brother, you eventually need to work with pipes etc. game is meant to get complicated.
you cant farm biofuel forever and manually putting fuel
Coal is there to train you about pipes and such
oooh ok
the biofuel power you make is a joke when compared to other generators
pronouns note is a bit wild
I just built my first coal plant, makes life so much easier not having to run around cutting down a bunch of trees and wasting time making biofuel.
?
"no pride rights here"
this is hugely off topic and doesn't belong here
you shouldn't let other people to simply tell you what to do (unless you were sarcastic)
i changed it cuz i did feel like it was pointless
also i just learned u can jump over a 2m wall
like 2 1m walls stacked
Wait till you get the blade runners
yea im tryna
I slightly dislike blade runners (ultra massive hot take). It makes the character a bit floaty.
Isn't yhat a plus if you're exploring? A bit more speed + air when jumping far
You should be able to scan for it
yeah but it also makes your character act as if its on the moon
yea but its like 1km away lol
i do have tractor but the terrain around my base is like
What is it?
Basic spawn?
Forest?
Back to digging tunnels again 😄
You don't need water. This isn't a huge advantage, but it is -an- advantage.
Nah its not that bad then
- remember that you can just pave a road if you need
I am very sorry but. You can't be any more wrong.
Ye, just slap a bunch of Foundations
ohhh like that
it IS an advantage
You don't need to haul water just because tou need to power a freighter
Coal in Starter Zones got water closeby. My current pipeline is only 10 foundations long.
Additionally, with strategic early-game usage of somersloops you can skip coal entirely and go straight to fuel, which -also- doesn't require water.
should i have rushed the mam unlock for smart splitters lol
cuz i did like 1 day ago
I mean you can't softlock yourself with it so you're fine? Might be limited on production ability
Telling someone to "not go for coal because water is bad" is a terrible advice. Coal is there to teach people how to use pipes in the first place.
I mean there are people who finished the game without producing any fuel for generators as they used alien power plants and geothermal.
I guess "making power is bad" then. I kek. Sorry but, very kek worthy take you guys have.
whats kek
a silly laughing-face making dog
lizard doggo real
Thats a kek worthy face it has, so yes.
Yes the pipe advice is bad
But that doesn't make biofuel gens useless
I didn't say not to go for coal because water is bad. I said that biofuel has an advantage over coal in that it doesn't require water. At this point, having built many power plants of every kind, I skip coal.
Tell me the exact place that I said biofuel is useless.
If it's your first playthrough coal is worth pursuing as a learning experience.
erm
its ok tho cuz its my first playthrough and im really new still
That is not how "useless" works.
Wait i might've misread
Dang
My bad
But if it's your tenth, just go ahead and skip coal.
coal has the bigger advantage in that it can be automated?
Defending biofuel is madness for people that are new to the game.
Biofuel got uses of itself. But saying "you dont need to go for coal because of biofuel's existence" is literally kek worthy wild.
it's useful, but not critical early on
Coal is AUTOMATED. Hello? Hi? Anyone there?
sure biofuel HAS an advantage because it doesn't need water, but I think the posibility of automation from coal far outweighs that
Yeah, sure. And the time it takes to get coal set up exceeds the amount of time necessary to gather fuel.
i like exploring technical elements so ig ill find out
bro why is the nearest coal i have prob on a cliff
lookout tower abuse go
and setting up 2.5x the amount of biofuel burners doesn't sound any quicker
Why would you build that much power?
You are completely missing the point of coal generators so I will repeat it one more time.
Coal is there as a no-sink-needed fuel resource that TEACHES about pipes and provides AUTOMATED fair amount of power for NEWCOMERS.
If you are going to defend yourself with "oh it takes time to setup", I can tell you that some people finished the game without generating a single fuel by any means by using Sloops for Alien Power etc.
to bridge the gap to fuel?
"If it's your first playthrough coal is worth pursuing as a learning experience."
I literally agreed with that.
or are you gonna tell me you manual craft everything for a fuel plant 
The only thing I am disagreeing with here is the assertion that biofuel has no advantages over coal.
Ignoring the rest is what makes you a kek worthy individual.
why am i hearing spitter noises near coal bro stop camping 😭😭
it has A advantage sure, but the disadvantages are far larger
i hate spitters
You are saying "it got advantages over coal" but completely ignoring the advantages of Coal
That completely overrides biofuel.
he prob means like
It is AUTOMATED.
advantages: no water
disadvantages:
Manual fuel gathering
2.5x the amount of generators for the same power
each coal gen makes 75MW
75, and biomass burners make 30
3.5
?
but also, they burn forever
xeno basher satisfactory vs boston basher tf2
what? 2.5x30=75
battle of bashers
3.5x30=105
Play the way you want to play, but once you have the game down, personally, I find coal power to just slow me down.
crazy
coal power is your first step out of hte pre tutorial
I have 16 Coal Gens and 1.2GW is so insane that defending biofuel "because it takes time to setup" is just ultra wild kek worthy take.
You do you but hell, thats such a bad take.
I mean imagine saying "it takes time to setup" when the things later on in game that takes time to setup.
It is almost like the game is about making a factory that satisfies you which needs time to setup.
Who could have guessed that we need to play the game.
You are obviously an experienced gamer that can bypass Coal.
Good for you. But suggesting biofuel over coal is just wrong.
that is almost the hotest take I've heard on this server
bro the black girrafe hippo thing just scared the hell out of me
for?
but then I am fairly ambitious with it
Things I build later in the game, I build to keep. I have no use for the coal plant once fuel is up and running.
oh just building it. yeah can take a while
Ive been on mine for 1.5 montgs now lol
on top of that: with the amount of biomass gens you need to make the same amount of power I think it's safe to assume you need more time to set that up than coal
decorating and building my nuclear plant complex
how many biomass burners do you usually make
4-6.
if anything you build before you unlock everything still functions for your own goals post phase 5 that's super weird
also i found a pure caterium node that i think needs a nobelisk to place miners on
do you manual craft everything you need for fuel? XD
no way you are trying to start fuel on 120-180 MW of power
like not portable, like the mk1,mk2,mk3
fused quickwire goes brrr
Nope, somersloops. I grab the fuel supplies running around grabbing the nearby sloops
Again, this is just another wrong take.
Someone can actually needs a coal setup if they get a fuse break down due to bad planning (which any player can do).
You NEED the simplest power to kickstart if things go wrong in the advanced stages of game.
time to unlock pure caterium and fused quickwire!
do you make a bigger fuel plant after making a small one?
Yep.
because the fuel plant you can make that way has to be tiny at best
I took down my coal power
Just be a good planner
because it wasn't worth it at this point
Fuel gets built incrementally.
that's gonna cost you more time than just making a coal plant so you can make a big one right away
fused quickwire?
what that
Im building 1.6tw with no failsafes🤙
I found the Elden Ring player that comments 500 times at Reddit "just don't get hit" per day. 
coal plant with a couple of batteries and you can make a 200+ GW fuel plant easily
i swear to god if thats an alpha
Ye
caterium ingot + a ton of copper ingot = a godly ton of quickwire
quickwire made from caterium and copper instead of just caterium
THATS AN ALPHA GODDAM IT
I am planning for 1.05 TW atm
It really doesn't; if you have all the supplies you need to build a massive fuel plant before you build it, you've been letting stuff idle. Which is fine, again, play the way you want to play.
Coql power wont help me kickstart A 50 000MW fuel supply
maybe next save I will go for 1.5+ TW nuclear
batteries.
that an alternate recipe or a regular item/recipe
alt
make a small battery pack, charge them, boom, enough to kickstart your plant
I might end up switching some recipies end gp for 1.9 but rn im happy with 1.6
oh nice
"before you build it" how else? gonna gather supplies for the fuel plant after you've built the fuel plant?
alr here i go attack the alpha spitter
Incrementally.
just do it all at once
if time is really your biggest concern, that will save you a lot more time than skipping the coal plant
eventually you will need more power than manually running around refuelling biofuel
Making power is a waste of setup and time too. You can finish the game with only Somersloop Power.
Maybe play the game better.
like the alien power augmenter things?
I tried that in a run, I don't recommend it, lol
THIS IS INSANE. YOU ARE ASKING PEOPLE TO SPENT TIME TO SETUP POWER SYSTEMS!
How much power is that

making somersloop power is a waste of time
you can finish the game with only non-sloop power

I'm not asking people to do anything.
500+ 10% of total per power amp
550 for 1, 1200 for 2, 1950 for 3, and so on
Can you manually craft alternate recipes?
no
u need to find and scan hard drives to get them
recommending*
I'd suggest -trying- it, at least once, but, again, play the way you want to play.
do u guys use toggle sprint or hold sprint
Wait each amp gives you 10%? I thiught each amp would give you 500 more instead of exponentially increqsibg power boost
I didn't mean could you acquire new alternate recipes without a hard drive, I meant can use the alternate recipes at a crafting bench
idk
no you can't
the bonus gets added up, it doesn't multiply other bonuses. 3 give you +30%, not +33.1%
Oh ok, still insane what
+30%, plus the 1500 power each generates.
for 3 power amps this would mean 1500*1.3=1950 TOTAL
Er, they all generate, 500 each
me when someone gets 2,147,483,647 from one augmenter
it's pretty nice, but expensive too. 10 sloops per power aug
so u can get 10
!wikisearch somersloop
Somersloops are alien artifacts found throughout the world used for production amplification and to construct Alien Power Augmenters.
They emit a red glow and unusual particles, as well as a pulsating sound that cycles through being loud and quiet. Standing next to one for an extended period of time...
wiki says theres like 105 pwoer sloops
It takes a while to collect the 102 sloops you'd need
I mean 100%boost is worth it
thats doubling i think
Guess im going for 3.8tw then lol
They're scattered across the entire map
I find that usually I have more than enough power so I'm much better off using them to double expensive items
also who thought that getting 100 reinforced plates for 3 coupons is balanced
Ye maybe if I wanna go crazy later. For now ill just go for funny number
stonks bro
I finally made a decent looking glass factory.
why wouldn't it be?
cuz u can automate coupons much more easily
Coupons get progressively harder to get
early game that could be nice if you are in desperate need of plates
yea i think
and cost of coupons scales exponentially
i hate how universal rotors are
brother you are at the start of the game
fair enough
they're really not
a friend
Who sends little friends to hug you
they're needed for like motors and that's about it
friendly monster
they only open up to people they are close to
oh smart plating
spore flower ripoff real
What are the known limits to how many machines I can have?
why does this weird purple jungle biome have so many hogs
Like per example belt speed etc
theoretically infinite
you can build as much as your PC can handle
But then the problem of miners not producing fast enough or belts not being fast enough come in
~2.1 million is the maximum without fiddling with the game to increase the Unreal object limit.
that's where you do math
for most of the game your limiter on how much you can mine will be your belts
I'll stick with infinite thanks
the whole game is about reading and using numbers you see. If you don't like that, I'd recommend you different games 😉
Yeah but that's easy I just compare production to needs
I don't want to calculate how many functioning machines I can fit in a world
Just thought the math was already done lol
in a world? you'll be limited by your PC, or game engine, whichever gives up first
Functioning too
By functioning I mean producing
yeah, same answer
unless your computer is fairly old it'll handle most any rasonable world build
full world builds are not reasonable though 😛
also i found out i have a sam node near my base
may just have to crank down the grahpics
So an mk3 miner can produce as much as like a world amount of machines needs?
you can't realistically run out of resources - that's our point
sadly its a really deep hole to get down to and i dont have parachute and stuff
Oh, true
But how many machines can you get producing all at once
if you just keep building and building, eventually either the game becomes unplayable due to your PC not handling it, or the engine crashes
mk3 on pure node will producer 1200 ore pm over clocked
laders, ramps, jumping down with blade runners
I keep answering this, nothing changed about the answer since you started asking it 😛
Just 1200 machines this is so disappointing 😞
it's not an answerable question. it depends on what you are making, even if you ignore the technical limitations of your pc and/or the game engine
1200 ore/min doesn't equal 1200 machines
there are more than one singular node on the map
have you actually played the game yet? it's 1200 ore per min.
also, I don't know any recipes using 1 item /m
No idea either
have you heard of "clock speed" yet? 😛
there's more nodes, more recipes, you can't just generalise it like that
your question cannot be reasonably answered
well, yeah, I guess, but then you could also feed 12k machines on 1.2k items/m
well clock speed is capped at 1%, so not sure
dude the random alpha hog near my base had me CHUGGING paleberries lol
research medical inhalers.
idk if a xeno-basher can kill them well but im not willing to find out
in fact research a ton of hte MAM stuff. Survival and exploration gear
stuff like blade runners and rifle/rebar gun?
yup
just to give you an idea: my current world, which I would consider mid-game at best (working on RCU, cooling sytems, and super computers) has 102k objects in it
that includes foundations etc though
whats rcu
a later game item
radio control unit
ig ill find out when i get there
that includes 147 extractors (combination of miners, water pumps, oil pumps, etc), 1311 machines (constructors, assemblers, refineries, etc)
@fresh wharf
how do i get at least like 75 quartz without having to travel like 1 km
be lucky? gotta explore
ok
exploring and expanding are core parts of the game 🙂
zip line, blade runners, upgraded basher, gun, inhalers. All very helpful
sprint slide jump for very fast travel
do gas masks protect from spore flower gas?
yup
Hypertube launchers
tf just beeped 2 times in my house
Me im in your walls
sus
amongus.gif
how do i adjust ladder height
point your cursor in the direciton
like i wanna make it taller
when items need multiple clicks to place, it means you can alter them between clicks
for this example you can look up or down to extend them
ohh
a lot of objects can be adjusted mid build
kinda like lifts ok
you know how to Zoop right?
ik its a build mode
no, eyedropping an object means you can start building it
makes it fast to build
ohh
also, if you hold E while building an object it brings up a radial menu of similar objects
means you can condense your hot bar a lot
cool
cuz i cant stack ladders downwards (i cant see the bottom) i just place them downwards
if you build a ladder against a wall you should be able to extend it down if there's space
at least I seem to remember that. Been a bit.
could always aim at the bottom and build up?
can't put images here
ok
if you want ot discuss the images #design-and-architecture is a good place where you can post in chat
cuz i wanna show u my situation
whatever i just sent
that's quite deep, can't click a ladder at the bottom and build down more?
yea i did that
careful of the death border
wait
#1038092680493801533 if you want to discuss an issue or help with something
why does it let me stretch now
you leveled up
it let me stretch the ladder now
obvs
theres a sam node down there, why would there be daeth border?
ik cuz i fell down there while running from a alpha hog
the death border will be down tehre at some point 🙂
sounds about right
do death borders affect mobs?
dunno, but if you manage to get a mob to a death border I think the mob is not an issue anymore anyway
yea
well i think the y level there is generally equal
not in a place where there is a resource node
so its prob not a death border
it's further down
if there's a node, no 🙂
is sam useful?
but maybe a short ways under
later mostly. But mine a few hundred and bring it back with you for study
Plus, you can throw in your own trash, but you don’t want from your inventory or the dimensional depot if you have a dimensional depot downloader mod installed
better kill it with bombs!
i dont have bombs rn but i dont think i have enough sulfur to research
Is there a point to automating black powder?
ammo ig
ammunition on demand
explosive rebar/rifle ammo
Jst that?
I mean that's useful
so i am wanting a huge conveyor belt line coming into the factory, anyone got inspo on how to make it look nice
Downside of building next to a big cliff 
#design-and-architecture 😛 almost like there's a chat you can post images for that 😛
I was kinda expecting it to have more of a use tbh
many types of ammo and explosisves to use while exploring
yeah but thats so generic, im looking for someone to maybe refer to a post in there
too broad a question 🙂
where do i make black powder
how many? huge can be a singular very long one, or 30 ones
look for it yourself XD
look at your codex , it'll tell you
ok
or wiki
equipment workshop of all things??
i mean its not that hard of an ask really lol if someone just happens to be next to theirs
bro why equipment workshop
you can automate it with machines too
xD look at your codex
this game really looking like minecraft create rn
i think youll find create lookin like this hahah
go to #design-and-architecture , open the serachbar, limit the search to being in that channel, having an image, and containing the word "belt"
It's easier for you to ask us, it's easier for us if you look yourself
i dont have plastic what mam tree is it
its not if i dont know that exists
well, now you do
also you've been on discord for 10 years, there is no way you don't, come on
not a mam tree
Hub tiers
maybe 4? can use hte wiki if you want spoilers
i have t4 unlocked its not there
it's 5
ok
#screenshots message should I rebuild the right side so there's not a giant gap between sets of machines?
if it's that important for you? I'd just accept it as learning design and planning for next time
besides, if you ever want ot design some archtecture, leaving space between sections is really useful
hi, just started.
in early game, is there a way to automate crafting ? like ore to ignot ?
smelters
Yes there is, once you unlock smelters
just as a thing, I would treat the game until you unlock coal power, as a pre tutorial. Just plug away and learn 🙂
yeah im kinda doing the story and the initial objectives, currently upgrading hub to 5 XD
don't forget to research stuff in the MAM, it's very important
#screenshots i made a sisyphus container
whats MAM ? sorry ...
molecular analysis machine
a small building you can research things in
you unlock it pretty early. It'll be in your 'special' tab in your build menu
mam can unlock a lot of things
Don't need to apologize, you're still learning
if you're the type of person who will build your own projects after you finish all the phases you can treat the whole game as a tutorial that's very well laid out 🙂
You'll be able to unlock the MAM once you complete HUB upgrade 6, it will be the Field Research Milestone.
experiment and figure out how you like things
i just watched a lets game it out video and i want to cry
yeah xD

Lol Josh brought many of us to this game, for many different reasons I'm sure
personally though my advice is steering clear from how to vids for most things. Except maybe train signals
i have spoiled some parts of the game like sam to myself
cuz i dont have sam as an item rn, still working on it
yep lmaoo
wait i have a question
We all could learn alot from Josh. Allegedly.
what actually happens if u just continuously craft on the crafting bench
i just always stopped before it got super red
his lack of sense of cleanliness is going to kill meeee
nothing
Nothing, it turns yellow like it's heating up, but otherwise nothing
so i can just
continue hitting
it will just make hissing sounds, make it look like its going to explode but never going to stop me or anything?
oh damn thats nice to know
if you tap the space bar it'll jsut keep making things
As long as you have materials to craft your selected recipe, you can just afk hand craft stuff.
if you go on for too long it uninstalls game
i wish
oh 😦
ohh okok thankss
happens to best of us 😔
mhm would be very sad 
do u guys suggest
its better to handcraft the smart plating for the phase 1 of the space elevator? or automate it
you can't "hand" craft it, but you can handfeed 1 assembler and be done with it faster than you can automate it
ahh alright
when did u guys create ur first ever
proper factory? im still disorganized
where is the origin of my power ?
i have power lines, but nothing to feed them power
generally after I get coal power
biomass burner?
tier 5-ish
ahh icic lmao then im too early for it lmao
hmmm ok ... idk its weird to get all this power dependent buildings with no source
after a few hub upgrades, the biomass burners are added to it which provide you with a little power
biomass burner? coal power?
your hub has a (or even 2) biomass burner
currently neither but ill keep going
ot maybe I dont know where find them
ahh
you can do it before then too, but I tend to not like having to farm biomass to keepbiomass burners running
which you'll need to do if you don't have coal power yet
ahh i got it now TY !
yea it is a very tedious job
imo it would go hard if they added a way to have a 4 person server where each person starts in their own area
Dedicated servers are a thing no?
they share tech
why th is phase 2 so much harder than phase 1...
Lmao
every phase is harder than the previous :p
Maybe becaise because the game gets progressively harder
Wait till phase 4, that’s a significant jump in complexity from phase 3
Coal power is when the game really starts to open up.
the factory I'm making now has 34 production steps, and that's not even that bad yet :p
yeah. automated power is huge
everything felt easy once you do full 3 phase nuclear
Whats 3 phase nuclear
I've been looking at Nuclear... I may actually try it this run lol
||from uranium to ficsonium, free waste nuclear||
all 3 different fuel rods
ahhh im too lazy to tear down everything i built so farrr
Oh yeah, its def the most complex ive built
It's honestly probably best you don't for now, you'll need some of that stuff moving forward
Hey balancer man how are you
no need to do that
its just that ive only connected each one to one node only
and i want to maximimze production by doing the mathy math stuff
You'll get there, for now focus on figuring out Coal Power, that way you have an automated power supply and can take your time deciding how you want to progress after that 😄
its a very fun project
haha alright thank you for the advice
At least they added a conveyor input to biomass burners so you can stockpile it before coal
Very true, and you can semi-automate your solid biofuel production. But not everyone has the patience and/or know-how to do that.
I'm doing alright, thank you. Though I've played Satisfactory until 2am yesterday and had to wake up at 8am today so that kinda sucked lol
Hbu?
i just figured out that pressing 1 makes a heart
My above neighbor went crazy tonight so i woke up at 7. Gladly though, i became overwhelmed at 11:30pm with building 306 foundries so i stopped and went to bed. 🤙
is there a way to auto align conveyor lift floor holes
foundations 😉
wait so i dont understand how coal works, u mine coal and u transport it using water in pipes?
seems like a basic QoL feature thats missing
i always place one where i want the holes to be, then vertically zoop a bunch of 4m ones to oget the height i want
floor holes, connect
it is fiddly though i guess
I've been trying to finish my computer factory but at 1:30 I realized I still had to connect everything to power and then go gather like 6 nodes so I just finished all the conveyors
what do you need 300 foundries for?
man this game is so confusing now 😭
We talked about compacted steel yesterday. Im going for 6k steel per min
What's confusing you, maybe we can help?>
yeah it can easily be overwhelming! Just gotta break things down into manageable chunks as much as possible 🙂
Holy foundries

336 foundries😵💫
Is glass a bad idea for performance?
Very inefficient because of the power toll but itll be funny as shit. Itll probably take an hour alone to overclock them.
Or can you overclock blueprints?
you can put power shard in buildings inside blueprint
Sick
is steel pipes ever used in physical buildings?
or is it just a material to be transformed
Industrial storage
Yes, it's used a fair bit actually.
yes, a lot
👍 alr gonna feed it into dimensional storage then
Yurr
What's going on here ?!
I can think of the refinery off the top of my head. Uses like 20? But whenever you use refineries. Its not one or two. Its usually atleast a dozen
used in stuff
Steel pipes are quite common in buildings at a midnpoint or so. ISC use alot of pipes too
!wikisearch steel_pipe
miners use pipe too
praise the wiki, love the wiki
Mk3 miners and refineries I think
Im jealous
but trains and industrial storage containers are also pipe
is there a way to "unstuck"?
im over some cliffs with seemingly no way up, and I didn;t know you lose your inventory, so pretty much everything is with me :/
mk2 & 3 miners, ISCs, rails, mk3 power poles all use pipe
build a ladder or some foundations
I wish I had any, I only have the basic builds ...
ill try storage boxes maybe
if you don't have them unlocked yet, just respawn from the game menu and get your stuff back later after building a bit more factory to unlock those things (or just restart if you're that close to the start of the game)
ok thanks
they work as well, there's a ladder on the side of them & they can be stacked up
#screenshots message Finally finished and quite proud of how it's turned out.
is there a way to remove the gas out of this area?
#screenshots message
Soon I will need to expand my factory towards there
You need Nobelisks to remove the gas pillars
Hold your breath brother
what are these toxic fumes
those two pictures that's me getting versatile frames
Looks good, nice work 😄
yep I am proud of the work I was rebuilding it due to the fact I cut out iron ingot production and have dedicated iron ingot production elsewehre
How do I kill giant flying ray
Tbh only did it after 150 hours on my save
alt-f4
But I also nearly maxed the capacity
aka you can't
Just edit the game files and remove it
i always end up building right in its flight path so annoying
💀
just get job at coffee stain and remove it https://jobs.coffeestain.com/jobs/5541357-lead-designer https://jobs.coffeestain.com/jobs/5640650-senior-programmer
I think someone doesn't plan their factories
Nah I'm already programming my own game
Oooo what kind of game you makin
I just pet it
Can't disclose sadly 😔
Fine then, keep your secrets 😛
is there a way to get rid of this toxic gas?
bomb it
ahh im so far away from nobelisks
eat fewer cruciferous vegetables
why isnt there a feature to dump toxic waste and liquids into the environment
Use a mask
But nobelisk is fairly easy to get once youre in tier 4
there is, it's called drag from inventory
Explosives solve quite a few problems.
You sick bastard.... FICSIT DOES NOT WASTE
Instead we process the toxic waste and throw it into the awesome shop
It isn't waste, just expedient storage of difficult to work with material.
You can't waste something that never ends
it would be peak tho new resource irradiated water made from dumping radiactive waste into the ocean then picked up with a water extractor
Well you can but you get my point
Who cares if it causes the environment to glow an ominous green.
what about making nobelisks capable of blowing up factories
Does the sound go nuts for anyone else when they're high up?
I can hear the manta audio cues playing constantly
Blowing up factories would be a massive waste of resources and ficsit does not waste
- physics simulation
- factory maintenance
big nopes
Those ideas are terrible 😭
Like WTF is this #screenshots message
manta is constipated ? 🤷♂️
is there something to blow up big rocks too?
#screenshots message
Not those ones I think
No, those ones you just have to build around or over
There some rocks you can blow up, they're spherical and block nodes/caves
There are more than just the cracked rocks you can blow up, but nothing that size.
It is really nice, and quite helpful in certain circumstances. You can even blueprint it, if you haven't already. 8 constructors plus the mergers and splitters fit neatly into the Mk.1 Blueprint maker
Damn, that's a doozy. Funny that Super Position Oscillators and Power Shards are considered byproducts lol
omg
Getting rid of these power shards would be kinda annoying to tho would be the least of our problems of we were to start building sth like that
I dont even know how u can do that logistically
Can't you make use of the power shards? Alien Power Matrices?
Yea and sink those
Why not feed them to an augmenter? Or are you already feeding those?
Makes more sense to put them into the balliszic warp drive manufacturers and dupe them
Manifilds and grouping machines to match ratios
Trains are really not good now that there are conveyors with 1k+ a min
the faster the belts the faster the trains
What
max train throughput per platform is limited by belts actually
That makes sense i didnt think im sorry
Which thing in the awesome shop do I have to unlock to get the glass floors/foundation? Or do you have to make them yourself?
trains are awesome though, belts are a bit meh, let's face it 😛
who wants to ride a belt?
How long do u think it would take to build?
Nice boost for jetpacks
So are trains
Everybody in the airport?
what? nonesnse
trains can do easily one belt per platform
How long do u think it would take to build?
true
not as good as hypertube cannons though 👀
between 1 second and 42 years
ish
It will take between 2 and 8 people between 1 and 8 weeks
What? That warp drive factory?
i think the point is that with so many variables, nobody can say how long it will take?
in particularly, how long it would take you tob uild
Yup, So you get the expirenced software development estimate 😛
Hard to say, fully depends on how efficient you are with building, if you use blueprints a lot, and more
Between 1 second and 42 years was a good estimate
What if under 1 second?
I’ll personally send you $0,01 on paypal
I'd say ~1k hours assuming no overclocking. And like 500h with
damn this coal thing is kinda confusing
Nah i think it’s possible in 300
Which part are you confused by?
do u think one coal node is enough to power my entire base 🙂
depends on the coal node and your base
the entire thing ive just got it and ive understood it as u use pipes, and u get the coals in the pipes, and then u use water to transport it
That depends on the node purity and the miner you use
Ok, is the node Pure, Normal or Impure?
pure
no, coal does not go in the pipes. you need to supply coal (on belts) and water (in pipes)
120 output per minute
the generator has two inputs, one for belts one for pipes
Then you can get up to 8 coal generators running with that much coal, and that will make 600 MW of power.
omg
You'll need to make sure you have access to water so you can place water extractors
i just died.
you will have a much easier time getting your coal power going if you pick a spot where coal is close to water. assuming you started in grassy fields, the pure nodes found there are not close to water
there's an ideal starter coal power location north and west of grassy fields
are there any downsides to the geothermal extractors
they make your power graph wavy
ohhh icic
i see this as a win, cus it alredy is
oh shi thats a lot
ahh its ok im kinda struggling cuz i just died trying to get to one
It's not a ton, but it's a good starting point for sure.
You’ll recognize it when you see it, it’s a big hole in the ground with a big lake in it
ohh icic
i was just trying to get to connect the two together back to my base like that #screenshots
That south one isn't very close to water, but it's good to have access to, it will make your early steel production much easier with a pure coal node. The ones that Kyo and Lars referred to near the lake north west of you are an ideal spot for a coal power plant.
oh hmm icic okok thx ill go search for it
There will be 4 coal nodes close together, all Normal purity, though one will be blocked by a big rock.
how can we guess something that we have no idea how long it will take?
you're asking a random person how long will something take for a different person lol
oh i feel like thats quite far from by base.. is it worth just building the generator there and connecting the power back to my base?
Absolutely, that's the best way to do it.
alright alright
Can do like this: #screenshots message 😏
You'll need the water in the lake that's there anyways.
I believe that is the spot they are referring?
also atm i have no power cuz i took down everything 💀 can i use the coal generated power to power the generator?
That's a really advanced build for someone new to the game lol
Heh, may have to throw up a few bio burners to get started.
oh shiii
Lol, I was being facetious mate 😏
You'll need probably 4-6 biomass burners to get things kickstarted, but once the coal generators are up and running, you won't need the burners anymore.
You’ll need to kickstart the water pumps with a biomass burner, you can hand feed coal to the generators until you can power the miner
You really only need to kickstart a singular water pump, only takes 1 biomass burner
*water extractors
use #1038092680493801533 for this
8 coal burners, 3 water extractors. Connect one water extractor on each end and one in the middle. I'm sure someone has the nice Ascii drawing of it
ahh okok
That’s it!
ohh wait this is it??
Yes :)
damnn now i gotta figure out a way to power it back to base
That lake will provide your water, and the coal nodes are just on the northern shore of the lake.
Lots of power poles
Just run a line of power poles back to base, you don't have any better options just yet.
Once you make steel, you can use power towers which allow you to go longer distances.
haha thank you guys for the help
now i see why people spend a lot of time on this game
There’s a lot to do :p
And, even though ADA will make some remarks, there's no rush
unfortunately i do have exams coming up so it seems that this project will take me a while and sadly i will have to quit for about 2 weeks 😭
There's tons to do, lots to learn and you can always find new ways to do things you've already done that make it better or faster.
Taking a break won't hurt anything, the game will be there when you come back. It's not an always online title, so you don't need to worry about servers shutting down or anything 😛
and after i come back i think im going to have a fresh start since ive realized i have no power and ive ran out of materials 😭 when i restart ill stock up on all resources then build on from that
haha maybe if i just wait a bit longer 1.1 might come out 🤣
No need to restart, that’s easier to fix now that you have some things unlocked than if you start all over
hmm that is true but its been on my mind for a while ive been doing this and that too much and ended up running of materials lol
so i just thought it was better for me to have another go
anyhows thank you for the help guys imma go sleep
what are those things called that show how many is being output from a conveyor
I think it's Throughput display? It's in the awesome shop under management.
throughhput monitor I think
what i do if game keep crashing on launch?
ive only verified game files integrity so far
Throughput monitor, available in awesome shop, but only in v1.1 which is still in experimental right now
there a way to have custom music ingame?
run spotify on background
You will always run out of materials. Doesn't matter the stage. You can always build bigger, however you will need more mats doing exactly that. So yeah, always an issue. Energy not so much if you always take a look at it and expand early enough
That's not custom music in-game
has same effect 🤷
is it "safe" to unload different products at a single freight station using a smart splitter to divide and a sink for overflow - or would this clog?
without a sink, it'll clog
and with a sink, you're wasting items
so it's generally considered a bad idea
You can set multiple drones to go to the same drone port, right?
dunno if my whole method is stupid but when my available freight stations at the stations where i'm sending and receiving products don't match up, its a mess to resolve
Looking at building nitro rocket fuel power in Blue Crater.... I'm seeing easy-reach resources covering 20 "power pods"... each pod is 1x water extractor underclocked, 1x refiner clocked 1.25 producing HOR, 1x blender @ 1x clock producing diluted fuel, and 1x blender @ 1x clock producing Nitro rocket fuel. That produces 150 Rocket fuel, which should run enough fuel generators to produce 9k MW per pod. multiply by 20 and I'm seeing 180k MW of power, consuming 750 crude oil, 1500 nitro gas, 2000 sulfur and 1000 coal.... Limited by the sulfur and nitrous gas. That seem about right?
There's more sulfur to the north of the crater if you haven't already accounted for that, and the "central" Nitrogen gas well isn't terribly far if you were to drone or train the gas over. Just some things to consider.
"k MW" reee 💢
yeah, what I'm accounting for is 100% local resources- no long belt or train imports. And if I really wanted to push it, I could start slooping the rocket fuel blenders
what can I say... the power grid views all use MW, so it's an easy unit to base in.
easier than GW?
units crashed the mars climate orbiter - serious business
the more reason to use correct ones
easier for others to read and understand? I think so. I mean, sure, 9 GW = 9k MW.
no, 9GW = 9000 MW. 9k MW doesn't exist
9k === 9000
no, 9k = 9 kilo
kilo what?
I mean ... MW is actually the base unit, as opposed to W. 9k MW might be more correct.
is it possible to make a train line where the rail ends at the train station and then the train goes backwards, by having locomotives at both sides of the train
it works for unitless numbers, but for units, SI system specifically forbids multiple prefixes
In which case, though, it should me 9kMW
base unit is W though
No, that's real-world units. In Satisfactory, W doesn't exist.
then SI system also doesn't exist and you can't use kMW nor GW
arcs per second?
is it possible to have a terminus train station
yes this is a push pull network
if i add a locomotive to the back of the train
Yes, but you'll need an engine (probably at the back) pointing the other direction
if it has many cars then will it know to orient itself correctly so the correct cargo car goes to the correct freight terminal
The exact behavior will depend on your rail network and what you consider "correct" to be
also can many trains share the same cargo terminal
we're serious asbout SI system being used correctly 😉
and station
i also have that question, never figured out if it was possible to load at station position 2 and unload at station position 3
Like if you have two stations with three cargo stations, connecting as dual terminus, you'll get something like: tABC ----- ABCt
what if the other one isnt a terminus? will it get messed up?
Only thing that bothers me is that MW is just way too large a value for the machines that are using them. I.e. Should have been 30kW instead of 30MW.
They will maintain their orientation in a straightforward manner as long as they stay on the same track and there are no loops
so if its not a terminus will it go backward so it goes to the terminus station correctly or will it go forward and go into the terminus the wrong way
Whichever engine is at the front, relative to the direction of motion, will be the front with respect to the terminal.
and can i have many trains sharing the same cargo station
If you want multiple trains you want a dual track system
Or, alternatively, more complex stuff I won't get into here
yeah, bi-di is terrible with more than 1 train
ok but can trains share stations
yes
yay
But not at the same time and you may need block signals
so i only need one
(Path signals if you're doing more complex stuff)
one big station
but if they're carrying different items, you'll have issues
dont they all unload there? i can just sort them out with smart splitters
if 2 different items end up in the same platform
I have seen people place this on foundations at an angle, anyone know how to do that?
if you're prepared to sink stuff to prevent everything from clogging up, sure
pillars/beams
ima need a tad more
lol whats the problem with that i sink stuff al lthe time
Gimme a minute..
Mind that's 22 freight stations unloading mixed cargo. But sorting your stuff is a much more complex problem than you may expect.
smart splitter
why you have so many belts
if you sink stuff at the output of a train, you put in more items than you're getting out. sometimes that's an issue
Because I have ~32,000 items per minute coming into 22 freight stations.
no problem its free coupons then
better overproduce than underproduce stuff
That's a 4m inv ramp with a 4m ramp on top yeah?
what the hell needs that many items per minute
I mean I exactproduce lol
8m double ramp
my planned nuclear needs double that in quickwire alone. though I won't be shipping it by train lol