#satisfactory
1 messages · Page 45 of 1
... but why?
need a lot for nuclear
Ewwww
So, 2 constructors making iron pipe/iron wire feeding one assembler making stators. Find a way to sneak in the smelters and play with the numbers a bit, should be doable with a big enough BP maker
do you just use normal rotor receipe for iron motors?
I think steel rotors is less machines iirc, but not 100% on that
Damn, that's huge
takes only 15 ore extra/min
4985 iron ore/min using vanilla rotor vs 5000/min using steel rotor
For that much output? That's awesome
Which iron recipe do you have making the ingots? That might change the cost as well
vanilla
I wonder how much you need with Pure Iron
assuming people aren't silly enough to go pure
I do pure all the time xD
Probably jumps the power cost way back up lol
steel rotor is a lot nicer for it and the default stator and steel rotor both make 5/min which plays nice with motor
2675 MW using vanilla iron vs 4400~ MW using pure iron
1700 MW is alot of difference at phase 3-4 lol
and that doesn't include the power for the water extractors lol
Though I can't imagine you need 90 motors/min in phase 3/4
1538.46 water/min... which is 13 water extractors
pure iron for it isn't very good and leads to some pretty ugly numbers
that adds another 260MW
Almost 5000MW vs 2700, but like 2/3 the ore required
Or 6 overclocked 🙂
trade off, save power or save resource, either way it takes a lot to make 90 motors/min with just iron lol
Which uses even more power
Moar Powah!
Or 26 underclocked to save power lol
if you add oscillators to it all, you quadruple the yield
But yeah. That's the game with alternates. It's a tradeoff between power or ressources or simplicity
incidentally, the default oscillator recipe can be made with only iron & quartz
oscillators?
Rigor Motor alt
rigor motor
I do like me some pure copper though
it takes the same ratio of stators & rotors but makes 4x the number of motors with them
because copper is such as pain in the arse
Pure Copper and Pure Caterium
is anyone using leached caterium for its better yield?
I have never made or had cause to make sulfuric acid so far, so no leached for me yet
i've not been finding a place where it really seems very compelling to use
mostly because fused qw takes equal amts of cat & copper with the pure recipes
I am planning to use sulfur for aluminum at some point
um, there isn't a leached aluminum
sulfur for scrap even
Fused quickwire just about killed one of my factories lol had way too much quickwire way too fast and everything clogged xD
instant scrap is a nice recipe if you don't mind the coal & sulfur
I do want to give 90 supercomputer/min build a go at some point
why always 90? xD
maths work
i never end up using it because most aluminum either goes to heat fused frame or heat exchanger, so the oil is already being allocated
a lot of my aluminum will get fed to ficsite ingots
which I will need quite a bit for the ficsonium part of the nuclear....
yeah, that's a place for sloops
what actually kind of kills ya with ficsonium is that you need just about as much aluminum for PCC's as you do for ficsonium
*ficsite
If you have a problem with power generally the solution is to build more power, not underclocking
yeah... I am tempted to convert my aluminum to instant scrap because of the demand
I know, was just teasing Tinker with that one lol
Fair :p
i think one thing that could really be better balanced in the endgame recipes is the aluminum requirements for fmf's and rcu's
(either that or provide about 50 more sloops)
Currently sitting at 95,850MW ... Think i need moar...
Yeah, this play through I am doing individual power stations for each factory
I pretty much went straight into a fuel->tf->rf powerplant that's making 120gw and its been enough so far
i'm hoping that it gets me to nuclear on its own
Just finished the RF plant for my giant Alu plant. Making 1625 RF, but only 625 of that is being used for power. The rest will be packaged and used for drones
I am using trains more atm because I am using tiny trains station mods
i still can't get a really good handle on drone fuel usage
doesn't help that the numbers the ports report are often flat-out wrong
Just give them a plutonium fuel rod and they're set for a couple days of play lol
HA
The roof of this thing will be a bunch of drone ports. a few delivering alu parts, while about 4 or so will be running around refueling other stations.
my plan is to make a 1.5tw ficsonium plant which will leave 100 uranium leftover for ufr's for drones
I was under the impression you can hold uranium and not be hurt so long as you had filters?
Yes, but it causes the filters to consume faster
If going to ficsonium, why not use use some Plut rods for fuel?
True
its all on the table for revision. lot more building to do before i get there 😉
Lol, fair,
Man, I was supposed to be hunting hard drives to start my oil production lol my brain kept going "oooh shiny!" and going after slugs. Over an hour and I have 4 hard drives, but like 30-40 of each slug xD
Thats cause like everytime you turn around you see another when exploring it seems 🤣
Lol yes, especially in Spire Canyon, they are EVERYWHERE
yeah, there's an infestation of them up there, lol
What I am working on atm: the unload station for Nuclear with tiny train station mods: #screenshots message
in hindsight: I should have gone for drones yeah
Ugh, and here I am trying to hit E to close the screenshot ... 🤦♂️
should have stayed asleep
What's sleep? Lol been up for closing in on 40 hours straight at this point 😅
oof
Oh yeah, pulled many 48's and I think even a 72 when 1.0 first came out lol
Do I want to build my uranium ore processing on top of the station or next to lol
I am going to build a separate block next door for Uranium processing methinks
Holy fml, the jump in complexity between Phase 2 and Phase 3 items 🤣 🤣 🤣
cries in phase 4 panic
I used to do that back when I was still studying at a university. Juggled between gaming and uni. Sometimes weeks with less than 14h sleep in total. But now I can't do that anymore. I got old lol
lol oh nah, I'm happy and excited for it. I was just shocked that it felt like an exponential increase rather than just a multiple.
I'm old too, I just have insomnia and ADHD lol
Oh, I'm old. But the brain don't seem to care. The body hates me for it though for sure.
Now it's more like: 1l coffee 2h ago, 2 energys half an hour ago. Perfect time to fall asleep at 00:00
But on that note, I'm going to go lay back down. Damn headache from hell and can't concentrate on what I am trying to build.
Well, considering how much recent science has moved toward establishing a relationship between sleep deprivation and neurological disorders (Alzheimer's, etc.), you should probably consider yourself on the winning end of the arrangement if you can still drop like a rock after coffee and crack.
Probably good, but sleep experience isn't the best when that happens. So it's to cut caffeine 6h before sleeping.
Agreed, 100%
I really just need to cut caffeeine, period, and let me body re-learn to regulate its sleep cycle on its own tbh.
Well, total honesty, I think most people need to do that
Tried that. Couldn't stand the damn headaches
Whenever I detox from it, i generally do it on like a Thursday or Friday for partially that reason.
Headache goes away after the first day or two and your vessels relax back to normal size.
But sleeping and resting those couple of days while you deal with it (and drinking at least 1/2 ocean worth of water) makes it tolerable
Since we're off-topic anyways, how old ARE you guys?
38
37 here
I've only been on EXP for a couple days so I couldn't tell ya, sorry.
From UE4 to UE5
I love that they keep udating the game and stuff, but at this rate I'll have to take a break for a while until I get my new PC finished lol my old rig can barely handle the game as is xD
Heh this game selling hardware 😉
The game was originally built using Unreal Engine 4 as the studio had past experience with it for their previous titles of Sanctum and Goat Simulator.[11] By November 2023, Coffee Stain migrated the game to Unreal Engine 5, which provided improved performance and a more stable foundation for future updates.
I just hope that GPU prices start to come down a bit over the next few months since all the new toys have been out for a while now, can barely get a card with a decent amount of vram on it for under $800 CAD
So I do believe the new 1.1 update is unreal engine 5
You're most likely right on that one
Try going for the new amd cards
The 9070 cards look great
I'm going full AMD this go round
Well if I read that right, it's been UE5 for a while now
My brand-loyalty is too high 😭
Still doing Intel & nVidia
And I'm not saying that proudly 🤣
Pffft Nvidia is all about A.I. now, they barely even make consumer cards anymore.
Yeah ngreedia is done for me...I still have a rtx 3070 but my upgrade is a 9070xt
I think it's a huge overlap, tbh.
I think AI is honestly the future of consumer cards, too
Bah, you're an Nvidia shill 😛
So we have a crazy person on the chat....either that or a skynet spy
YES I BET YOU'D LIKE THE AI TO CATCH ON YOUR ROBOTIC BASTARD
I mean, I think I qualify as crazy, at least sometimes lol but who were you meaning?
More from a practical standpoint tbh.
I think there's only so much you can do to, for example, generate X-number of frames at Y-resolution in a traditional manner.... without cards becoming more and more of a brick, with more and more power needed, etc.
I believe techs like AI frame generation, etc., are the next logical leap
the AI lover
So the terminator from the future trying to convince us to adopt AI faster and doom us all
No, I are hooman too.
GPUs? Let me introduce you to my little friend called "potato graphics"
YOU WON'T FOOL ME TERMINATOR
Oh I am intimately familiar with potato graphics my friend, I'm on a GTX 1060 3GB card in a 7+ year old rig lol
Gyatdayum
Nah, 3070 is still the median
Errr 30-series
I wouldn't be surprised if, statistically, you could go play 80-90% of games on higher graphical settings with a 30-series card.
Not for 1440p gaming on the 3070....8gb of vram is a issue
Friend, I have no idea what those words mean, I just lower the settings until the fire in my PC goes out
The 8GB I don't believe is much of an issue unless you're trying to break knobs off on the high end
I just upgraded from a 2080 Ti to a 5080 on the day the 5070 released... thinking back, very few of the games I was playing (in 1440p) were topping 8GB
I got a Ryzen 7 7800 X3D just waiting to be paired with a nice either 9070XT or a 7800 something with minimum 16GB vram, the GPU and a CPU cooler are all I need to finish this new PC
Exactly xD on top of the massive box for the tower lol
😂 yessir
24
I really want to update my CPU right now, it's feeling a bit archaic.
You said you were OLD you liar xD
i9-9900k
And I'm to the point where I feel like I bottleneck on CPU with some of my games
I am mostly in a CPU Bottleneck.
i9 13th gen and RTX 4080 12GB
Bah, another Nvidia shill 😛
All ur base r belong to us
No AMD were available to buy here.
Either way too expensive. Or issues with certain other things.
Ahhh gotcha. Surprising they were expensive since AMD is usually the "budget" option
Laptop
eeewww
Ohhhhh. Been there, done that, never again lol
Writing this text on my laptop in public transport
Not entirely accurate, but I cede the point lol
Where abouts in the world are you?
Land of good beers and cars
... Germany?
Yes
Nice! Got it in one xD
I almost said Canada first, then realized we don't have nice cars, and our beer is Meh
(Usually works to rile up my German friends)
what do you need 400 drones for
I mean there aren't a lot of them.
USA has some nice cars, but beer is shit.
Italy has nice cars, but not really beer. More wine.
France doesn't have nice cars nor beer.
Poland has okay-ish beer, but no cats.
Same for Czechia
Germany, only country in europe actually gaining GDP per capita, if we would cut off the capital
Greece would lose 20%
There's a few places in Canada I'd love to "cut off" or at least get rid of the people in charge of them lol
just say alberta
Here in Germany aswell.
Basically all new federal states
Blue is the new colour there.
But shit is still shit even if you paint it blue
xD that's number one on the list, but Ontario and Saskatchewan need their leaders given the boot too.
haven't been paying that close attention since I left, but Alberta changing will make headlines xD
Holy seizures, Batman
Nah, they'd like to think so, but we get far more of our energy from Hydro-electric in BC and Manitoba
they are the Texas of Canada. In basically all aspects
they sell out national resources cheaply
I mean a fair chunk of BC's hydro goes to powering Vegas on the cheap lol
I live in Houston, so good on them, far as I know.
Canada in general, or your area in particular?
eh, super christian and conservative. They were also trying to ship their homeless problem to BC a while back by giving away 1 way tickets to other provinces
I guess I understood Alberta to basically be your alls' energy capital. not that I actually studied or researched it, but that's the conventional view
Canada in general, at least last I'd heard. Alberta clinging to it's oil and gas industries is honestly holding us back at this point.
Conservative I'm good with. Christian I don't care either way. Except when they try to bring their Christianity into governance. I'll keep my state out of your church, keep your church the fuck out of my state.
Let's not let this get political, since I can already tell you and I might have some differing views. What's everyone working on?
Interesting. Sounds like I should brush up on it a bit.
IMO, differing views are great - it's the inability of (most) people to intelligently discuss them and appreciating opposing perspectives that's the problem.
That aside, I'm trying to debate which thing I should move toward first... setting up "electronics" automation... transitioning from coal to fuel...
Ever since the Giant Cheeto took office for a second time, talking Politics just makes me angry, hence my avoidance of the subject 😛
So not a fan of being our 51st state huh? 🤣
Hahaha HELL NO 🤬
lmfao
I think I'm head to the Gold Coast and setup a basic ass oil refinery, since I'm getting 0 luck with hard drives for alts lol
Are there enough hard drives to actually unlock all alt recipes in a single playthrough?
More than enough
If you collect them all, you have 5-6 left over after all recipes are unlocked and all MAM research is done
Oooh noice
On another note... 80 hours into this playthrough, I finally set up Dimensional Depots 🥴
I welcome you to laugh at me
Congrats! That's a big one, really frees up what and where you can build.
Don't sleep on the Manual Uploader upgrade for it, if you can find/make the computers. Makes exploration WAY better since you can just dump your slugs, sloops, sphares and sss... hard drives into the DD while you run around 😛
Yeah, that looks like a majorly helpful one tbh.
I was debating whether that, or an upgrade in upload speed should be first... for those things like cement or conveyor ingredients that have the ability to drain stupidly fast when you're laying things down
Also was pleasantly surprised by the fact that you're able to drag dimensional depot inventory directly into your own (which I don't remember being said in the description) so you can use it on things like Nobelisk storages to reload ammunition
The secret to upload speed without the upgrades? Build more uploaders lol I usually have 3 on just concrete so once I have it fully upgraded I get 720 concrete per minute right to my build gun
Eventually I plan to, but right now I barely have everything covered with one
Fair enough
Also, there's like 300 spheres across the map, and you only need I think 96 for upgrades, so don't worry about throwing down an uploader or two when you want to
Yah, you can have a depot slot of every item in the game and still have plenty of spare spheres to do multiples on the stuff you use most.
Sloops are significantly more limited, I think there's a little over 100 of those, and it takes 10 to build a power augmenter, and the larger machines require multiples to get to double production, so those you want to pick and chooe what you use them for.
Yeah, I did do the production amplifier or whatever it's called (for double production)
For the moment, I've just got a constructor and assembler set aside so I can double things like power shards and DNA, manually.
I have no idea where I'd want to use them at more permanently
Also a very powerful upgrade, can balloon your biofuel supplies if you use it that way.
A good place to start is any annoying or tedious project parts you don't want to wait for, you can just plop down a machine, sloop it, put a couple storage cans with the inputs and greatly speed up the process by doing so.
I also tend to full OC a machine when doing that, so it's faster, even if the power cost jumps
That's what I did just to see what it looked like. Going from 4MW to like 53 was insane 🤣
wait until you go from 2GW to 26GW
"Choo Choo MFer" 🤣
Yah, and it gets worse with the bigger machines. I think refineries are up around 240 MW, and Particle Acclerators are 26+ GW lol
How does the snap to grid button actually work? I thought it snapped to a grid the size of the entire map and no matter where you are you can snap it, but what i observe is that they only snap if they're (the buildings) nearby another building/s
Just to start tinkering with the rails, does SF support single-rail or double-rail or both?
The world grid, to my knowledge, only works with foundation pieces. If there is a "factory grid" or something that it can snap to nearby, it will snap to that. If there's nothing else in the immediate vicinity, the foundation will snap to the world grid.
Snapping to the world grid is for foundations I believe, and then machines snap to each other
both
snapping to the world grid is for people that don't wanna think too much
good to know, im super early in the game and cant afford making a foundation base
Or, as is known in the civilized parts of the world, "for people who aren't heathenistic heretics."
(this is your irregularly scheduled reminder that I think the world grid is a poorly-implemented feature)
Fair enough, though if you want to get creative and make really cool looking buildings and stuff, you'll want to have lots of concrete handy for building with.
I'd say pretty much everyone starts by building on the ground, until they get some cement automation set up so they can justify the mass quantities required to build a proper foundation.
All jokes aside though, so far I haven't noticed anything that helps me understand some folks' disdain for the world-grid.
A big detractor is that it limits creativity, it's either 90 or 45 degree angles, and that's it. If you go more free form, you can create nice smooth curves and even stuff like perfect spheres
yeah yesterday i did a concrete "factory" (10/min 😭 ) but idk how to make a decent one, i hope mk2 and 3 and so on gets way better
- there is only one world grid
- you can't change it
- if you want to build to a different global grid you have to waste time manually placing temporary foundations and picking them back up again afterwards
- if you want a temporary local grid, you are also equally screwed
global build grid is fine for people that lack imagination or people that actually want to build on that precise grid, but useless for everyone else
Hey, 10/minute is better than 0, so that's something, and as you play the game more you'll learn more and unlock new tools to create and build with.
I can definitely see that as being a problem for the more advanced, architect types... but I've looked at enough screenshots of the same generic-ass manifold designs with enormous ass lines and 90 degree bends to know that like 99.9999999999999999% of y'all wouldn't be affected by the world grid 🤣
I like my world grid to be based off off my spawn point, so I always remember how things begin.
this requires having to make a save immediately upon spawning, so the player coordinates can be extracted from SCIM later in order to set the exact x/y of an approximiately placed foundation tile
why are blueprints so broken in experimental bro
you try to make a lift that ends with a splitter and it doesnt connect
Exp is buggy. It’s on the lable
Well, I think I'm hitting the wall here, 40 hours seems to be my limit lol see you all later I hope
Have a good night brother
didn't think it was THAT buggy
i do not understand pipes, i cant get my fuel to flow properly
ive been at this for hours lol
You'll probably need to provide a bit more detail
Like is it not entering pipes? Is it entering pipes but not getting to the destination? Is it not entering the storage/structure/whatever you think it's supposed to?
Is it just not keeping up how much you need?
please i really need someone to help me in the vc i'm crashing out
its not keeping up the amount i need for my generators despite the fact im 110% making the right amount
its not flowing well enough through the pipes
Are you using a recipe that generates a byproduct?
nope
im using Turbo heavy fuel
inputs are perfect, and the output is perfect, its just not flowing right
Well not just the turbo fuel input, but higher up the chain... For example, is the oil that you're turning into fuel generating polymer resin? And is that polymer resin getting backed up so not enough fuel can be made quick enough - even though your ratios are correct? Something like that
if you have headlift and the numbers are correct, you're probably just trying to use more flow capacity than you have. Fluid manifolds for example cause enough backflow that you only get about 500-560 out of a 600 pipe
Or is the heavy oil you need for the heavy fuel not being generated fast enough because of something else, etc.
the oil is going into basic plastic and rubber production, the plastic is going into storage and the overflow into sinks
and the oil residue is whats making my turbo fuel with the compact coal
only trying to flow 480 through mk2 pipes
please?😭
need pics / gamesave to diagnose then (i can't atm, but someone else can :D)
Sus.
if you need me, maybe tomorrow
maybe ill try get someones full on assistance tomorrow but ive been playing for 13 hours so ive probably had enough lol
What help do you need?
power
everything is off i can explain it in call i think it's too hard to write it
i can't even upload images here
Can upload them to #screenshots
can you help me by any chance?
If you have no fuel in the biomass generators, put more fuel in (biomass, leaves, wood, whatever) and turn it back on. If you have fuel in the generator and its constantly tripping and kicking off, then you're not generating enough power and need to have more generators.
That's what I would also say in a voice chat.
I DONT HAVE BIOMASS GENERATOR
Coal?
this is a world i created a lifetime ago and i watched a tutorial for the coal efficent power farm or whatever that is but now everything stopped
and even if i disconnect the farm to everything it still does not work
you may have to start the water pumps with Biofuel Gens
and maintain until powergrid is stable
that's what i'm doing😭
Sounds like you have a coal plant, that's completely stopped... In which case you need to kickstart the water extractors with a biomass generator to get them pumping water into the coal generators so that they can then power themselves
maybe 1 isn't enough???
One biomass generator is enough to power one water extractor.
one might not enough depending on the numbers of Water Gens you have
is there a height limit in the game?
because when i was playing yestarday everything stopped but i didn't add anything that uses power idk why
But make sure you're not trying to power multiple water extractors, or accidentally connecting it to the WHOLE grid.
Yes and it is very high
it says like 800 max usage when i produce 600
how high exactly
yeah i have like 8 of them
5km?
now i'm trying to do another one similar of the one i already had but i need power to make it work
i don't have any biomass it feels like starting over
really nobody can do like a 5 min call????
oh 2km thats probs enough
I dont have numbers but I read somewhere it is 1997 m
- Disconnect the coal plant from the "main" grid, so that the coal plant is only going to power the water extractors and any nearby coal mine you're using...
- Disconnect one water extractor from the coal plant, and connect it directly to a biomass generator.
- Turn the biomass generator on, and it will power the one water extractor.
- That one water extractor will push enough water to kick on a couple coal generators... and THOSE coal generators will then turn on the rest of the water extractors. Wait while this happens.
- Once those are up and running, disconnect the biomass generator and connect that one water extractor back to the coal plant
- Wait for a couple minutes, then check the coal generators. If they are being kept full of coal and water, then you can reconnect the power grid.
If it kicks off once you do, then you're trying to pull more power and need a bigger powerplant (or need to underclock machines in your factory
ohhhh right the coal mine
well it's not that easy it's something like 1 to 2 km far away
i have no idea how i planned that
this is something only you can answer
Yep. As a general rule, I'd say not a great idea to put your coal plant across the map from the coal you're going to use to pull it.
go to it rewire it to the main source of all your power for easier control where it gets power from
wait don't coal gens have to be powered to to work?
I'm shocked any tutorial would also not have you using one of the big bodies of water with coal deposits next to it
the Water Pumps and Miner do
i may have not listened well i was something like 3 years ago
Coal generators need have coal and water in them to work. The only "power" they need is that you need to kickstart one of the water generators to start the cycle
good success
is there a way to deactivate the fog?
if it doesen't work i'm starting everything over and deleting the world
there is a console command
r.fog=0
or you just rework your Power Plan
how do i open it?
might be easier to remove all you power sources and rebuild to a proper spot
tilde/grave key
If it doesn't work, I would recommend trying right here. It's a solid starting location. Plenty of water, multiple coal deposits in very close proximity https://cdn.discordapp.com/attachments/553550313533997057/1375772107790618654/image.png
whats that 🕴️
~/`
ah
under yours escape, assuming you have a US layout
i have eu
I gonna remember that one, need some additional power aswell haha thx mate
There are many different layouts used in the EU
i barely have a clue haha
I (netherlands) use US-international because that's the common thing here
The tilde key is the one that looks like ~
i pressed all of these nothing happend
hit ctrl+shift+L and try again
make a post in #1038092680493801533 with some over head images when you do go for help 🙂
ugh I've had issues with that too, no idea how that gets resolved
ill look it up and let you know
Are you sure it didn't pop up, it's just a very small, thin console at the very bottom of the screen
Yep, that key
yeah , grave
backtick
likely the same key
but it doenst work :v
Are you playing solo on your own local server? (Assuming only an admin/host would have access on multiplayer)
im playing solo
the generators are full of water!!!
now i gotta wait like 20 minutes for the coal to travel
Just a sanity check to make sure of the obvious, you're looking right here where the arrow's pointing right? It's not like an enormous, obvious console that pops up and dominates your screen... https://cdn.discordapp.com/attachments/553550313533997057/1375774294302523462/image.png
Well, I guess if you double-tap the key it does, but I digress
hey hang - at the tail end of tier 2 right now, and am working on a big steel plant to get me ready for the next stage of the game. how long will a ~4.5k ingots/minute plant last me ? (ill use it both for general use/building and later components when i get a train network going)
I don't build enormous scale, so I can't help with that 🤣
i see coal from the distance🤩
Noooice ❤️
wait what are water pumps for
because i haven't connected it but i still have water do i have to connect them?
pumps are only needed to gain headlift, or in other words, move the water upwards. If it just flows down or sideways, there is no need for pumps
my stubbornness has prevailed, ive got 1 line working with means ive likely found the solution
Your extractors also allow it to move upward a bit without the pumps, so not always necessary
so i have to connect it to kickstart the generator
No
look at #screenshots
Water PUMPS, no. Water EXTRACTORS, yes.
Just that small little lift that you're showing in that picture doesn't need a pump.
extractors have a baby pump built-in that gives you 10 meter of height for free, so in your example i dont think you need pumps
The water extractor itself let you go 10 meters high without a pump
oh then why i even got them
Only you can answer that
If you had built the generators on a tall platform (over 10m above the water), then you would need a water pump to help lift the water. But the platform you have right there is totally fine
To answer your question in #screenshots:
- No design is a shitty design if it works.
- In a design like that, very little material (coal in this case) will get to the last machine until the others fill all the way up. It may take a few minutes.
do i consider manually filling everything for the first time?
You definitely could. Some people do it for that sort of reason
ok so if it works i'm going to connect not the whole thing but just the other power plant i'm doing
but i still have some issues transporting coal😭
What I would do is look at one of your first generators... see if the water is filled (or filling) and if the coal is close to filled.
If so, it's working fine.
If one of them is not filling faster than it is being used, then you're not supplying enough
mh
i'd try to put 100 in everyone of them and see if it stays up to that number
yeah totally not working
how many fucking coal do i need for just 8 generators?
15/min for each = 120/min
and how many mk1 miners give me?
It depends on the "purity" of the vein
oh
Impure = 30/min
Normal = 60/min
Pure = 120/min
for mk1 right?
Yes
lemme look on the map ig
If you look at your map, you should be able to tell, yeah
Well, if you ping for coal, and it's close enough
IT'S NORMAL
it should be enough
i think it's more of a belt thing because it stays up but the amount of coal goes down really really slow
i put 100 now it's 94
nevermind i think it's perfect rn i'll retry to fill
yeah the first 6 are so so full
IT'S WORKING
Good stuff!
🫡 glad to help
i mean the extractor
Yep, reconnect it to the coal plant and it'll keep itself running.
so rn i just have to look what i place and don't overload
glad it worked, next time use #1038092680493801533 or #math-and-meta for easier troubleshooting bcs ss are allowed there
oh k ty
Maybe xD unless you know what going on it might be a different thing 🙂
ok now the problem is knowing how much energy do i need for all the other mess
dont jinx me, its still working
Yeah, honestly now that you have a power plant up and running, I would recommend using the lake in between your current plant and the coal mines you're using, and you can set up a significantly larger plant there, that will carry you into mid game. Can easily have 16 coal generators set up there.
Well, actually a lot more than that, but without any power shards, Mk2 generators, or bombs to uncover the 4th mine, you can still easily set up 16.
oh i actually already setted up another one but i think we have the same transportation problem i'll show u on #screenshots
The standard solution to that problem (that I bet 99% of people use) is just to create a batshit crazy power plant that's comically larger than you need, and then just check power any time you add another plant... and when you get sorta close to it, just build another or expand the one you have.
I would really like to avoid waterbases just like I do skybases, but fuel generators are huge, and there's not really a nearby space to accomodate that much open, flat building 😭
Hi 👋 If I continue my 1.0 on experimental 1.1 branch will it work once 1.1 is out of experimental?
Man, that was a nightmare to put together 🤣
ooh, oh, no, let's not look at that 🤣
🤣 😛 I just can't bring myself to do the spaghetti. I love that other people embrace it, but I can't
You sure there isn’t 1 machine with a flickering yellow light?
i usually hate doing it to.
i try to have a clear overview
This is how my motor facility turned out. I'm embarrassed at how long it tookhttps://cdn.discordapp.com/attachments/553550313533997057/1375787886749810718/image.png
are only motors this bad at making factories with? xd
probably not
laughs in "probably gets a lot worse"
To be fair, a lot of my pains in this were self-inflicted.
If I would have just lifted my base up about 20-24 meters off the ground and made like a 20 x 40 flat space and just stretched a manifold design to infinity and beyond like I imagine most players do, it would've bene a lot easier
you can make them pretty, just need a lot of logistic planning
Mine's actually fairly organized. The different "heights" are different grouped operations, some of them spread over a couple floors just to avoid the aformentioned design. But it was a bitch and a half to make because of lack of planning.
Gotta remember the 7 P's
Why do pipeline manifolds not work
ive just spent hours figuring that out, and i have but i still dont understand it
there's a manual pinned in #math-and-meta
U mean plumbing?
yup
It didnt really help me
package all the things, problem solved
Full pipelines are happy pipelines isnt true at all
g8uys is it possible to rescan a hadr drive onto the same exact recipes??
guys
i wasted 5h lookng for the pure copper
i had it already rolled
I just noticed something.
I remember I noticed already once, back when the particle accelerator was introduced.
There is this gap in the model of the smallest of the three rings at the accelerator, is this a known bug, is it already fixed in experimental ?
For some reason I cant upload an image to show what I mean ...
why’s the planet named MASSAGE-2
i think it's like AB(B)-2 massage smth
Because people named it that way when they discovered it
connecting everything with poles won't use power?
No, poles don't use power
istg theres quartz underground but i cant find an cave entrance. where should i look??
Check here https://satisfactory-calculator.com/ , you can highlight the quartz nodes and the caves.
not if a recipe is waiting in yoru library
Me irl: i guess that's the number... maybe?
me in satisfactory: mhm, so it has to be 190.4762% overclocked in case for 14 refineries to use 599,998 oil
Is using crystal oscillators smart for making motors
Do you like it?
- saves stators and rotors
- uses crystal oscialltors
I suppose I do, making crystal oscillators is easy when I use that recipe of RIP that uses rubber
Then go for it 🙂
I just need a lot of quartz ( I have no other use for quartz )
240 crystal oscillators it is then
many people will tell you there are no "bad" recipes
There's no "wrong" or "right"
thats a lot
thats gonna be a lot of manufacturers and a lot of power
There are two type of people in this discord: #satisfactory message
😂
Oh yeah I forgot hw many manufacturers it is
Well I have a bp for those so it won't be as hard
I'll probably only make 120 though
I want to go big in every project
I'm still contemplating how I'm going to feed 5k rocket fuel into generators
💀
while i agree some recipes are (in my opinion because of my playstyle and what resources i prefer to save) worse, such as default heavy modular frame, every recipe at the end of the day can lead you to your goal, and theres enough resources on the map to allow you to do so
Also how many alt recipes is there to unlock when I have all tiers up to tier 8
I've used over 65 hard drives
theres not too many in tier 9 iirc
Those who distinguish between facts and opinions and those who don't? 
Fair
so probably close to 80
maybe more idk
also depends what other stuff you have in the mam
Ah true
I've probably spent some in the mam to unlock turbofuel and add crash sites to the scanner
just in case you didnt aready know theres enough hard droves to get every recipe in rhe game and have spare
you can also buy some^^
Yo update me in #screenshots I'll start building mine today
Where are you building it ?
I'm building in the blue crater but I'll have to import some nitrogen because there isn't enough there
I use the one wihtout diluted fuel, building it on the beaches
2700 oil in there
cause it would make 7k fuel and it would force me to deliver 3800 sulfur there
or just use less oil
i ain't dealing with that yet
You realize you don't have to use all the oil, right ?
hell naw
Not that much of an issue moving the sulphur.
I build what I like
4k sulfur is half of the sulfur in the map 
it's funny
That's when using mk6 belts btw which he doesn't have
I do
Ah nvm then
I guess you're not used to moving half the map 😄
😭
so I just enjoy the game
I'm wondering if I should build the rest of my railway or just use drones now that I unlocked them
My railway right now covers the whole west side of the map
Also most of South
Ye but I can fuel 200 drones
After moving a ton of sulphur & nitrogen into the blue crater, I built three production & generator towers to use the resulting rocket fuel, the power output is ever so slightly nuts.
I'm doing the same thing
i know this has been reiterated over and over but rocket fuel is so broken 😭
The sulfur in the blue crater is already enough for me tho I'm only using 1440
A brief peek at mine #satisfactory-experimental message
Get a gigawatt every 10 crude oil ahhh recipe
My math is probably wrong but you get my point
deadass 😭
how do i see how many energy my power plant produces?
300 oil can make 72GW with the nitro recipe
thanks for the design idea
Click on the power pole ?
you can isolate the grid so the only things on the power grid are the power plants and the machines you need to run it
sry🥺
Np
oh wait if I middle click the overclocked machine it copies both the machine and it's settings
i suppose i should play satisfactory too and build my power plant too
It's a 1.1 thing I think
I noticed it too, pretty useful
It just saved me from ctrl+v'ing a lot of times
Had like 1 minor inefficiency in my power plant and it took like 10 hours to stabilize lol
satisfactory
The important question though... Did you fix it? Or did it mysteriously go away and you still have no fucking clue what caused it or solved it?
I fixed it lol
Okay, then satisfactory performance 🤣
Forgot a train buffer
I buffered the other station dont know how i missed the other
Problems I hope to soon deal with myself
Also not getting 69gw anymore. Had to sack an augmenter
Gonna shoot for 420 tho.
...?
If you can make 420GW, why'd you have to give up generation now?
Or just space to make something fit?
Im working on nuclear
AHHHH
I needed the sloops for my dd factory
All i got left to automate is turbo motors. Then i should be able to start workin on p4 production haha
420GW needed before P4!? 😱
hi can some1 help me my trains are saying that the next station is unreacable even though it is not i have tried everything but just cant make it to work?
99% station facing backwards
i go check
if not ask in #1038092680493801533
ty
So you know on that satisfactory planner site, its says i need 174 iron going to one system and 120 to another, how are people working out the belt maths
im real bad at maths
1 splitter if you have mk4 (or higher) belts, a belt balancer if not
but how will 1 split split the correct amount though
does the less one just fill faster and then system balances
@hard ivy ques what it was the only station thank you so much
because if one side only needs 120/min, then it won't use more than 120/min. If it gets more than that, it'll overflow to the other output(s)
unreal from you btw, ty sm for explain
You just have to make sure you don't sink more items than planed. Because then it might turn out that the belt that was supposed to only use 120/min is actually using more and everything breaks
why are all my blueprints gone
im trying to build my factory bus line style, would that work?
U can make a lot of things work tbh
i have 3 belts coming from my refineries with iron ingots and i want the factory lines to take what they need along the way
it doesnt look too bad so far
#screenshots can some1 tell my why the coal takes so long to get through?
i posted a clearer one
I just sent a pic of the problem
guys...I'll be done with my first megafactory
omfg i didnt even see that haha thank you

It happens dude
computers, heavy modular frames and some power from the byproducts
Sick
Im boutta finish my dd storage factory. Gotta run like 2 more trains in. That puts me at 10 lol
just wanna be prepared for tier 7 yk
10 trains????
Yeah
wow that's a lot
The nitrogen takes two one for packaged one for unpackaged
I hate screws from now on
what tier u on?
why lol
8
Thankully past steel you do not need to make a single one
I need 1627.5 Screws for my factory
and I don't have mk5 belts
thats not alot?
to me atleast
or am i seeing soemthing wrong here
guys what the heck my hotbar doesn't work?? and just the 1-5 options?
didnt you make a screw factory at phase 1?
how do I balance it tho
with a balancer?
Math
or just don't make screws in the first place
best not to use long manifolds for screws
use enough constructors to make screws per machine that needs screws
U could totally do one big injection manifold
for SAM.. should i make a long conveyor to my base or what?
(particularly easy with steel screws cos that recipe defaults to 260screws/min)
that's always an option 😄
well you can use a factory cart if you want lol
can anyone help when i try launch my game i use epic games for my satisfactory it just crashes
try posting in #1038092680493801533
do you use mods
make several groups of machines making screws
and/or use Steel Screws and make the screws right before they are consumed
I use steel screws in a manifold
Steel screw my beloved
No screws my beloved
send teh steel beams down to a constructor right before they are consumed. Much easier
https://www.youtube.com/shorts/J39IBPIuFVk i expected the space station to be just a visual horizon thing, that would forever stay at the same distance 😄
I'll just figure it out and make sure to not make that mistake again
#screenshots message my base is so scuffed
woo fertile uranium system is done, just need to import uranium + kickstart the water/acids
How to get rid of backflow if I need to pump multiple pipers upwards?
i love stupid rock
I made a bigger mess of my railway junction
all the empty platforms will eventually get npps
aslo gonna have drones bringin uranium in
depends on your set up honestly. Post some over head images in #math-and-meta
Alt+scroll wheel to scroll through your hotbars (there are 9 iirc)
at least this way there aren't any flat junctions: #screenshots message
I wonder: is there any reason for nuclear beside "fancy power" over doing rocket fuel?
or start a thread in #1038092680493801533
its more fun than placing 5230 fuel generators
it is a challenge
looks way cooler too
i wouldnt even say its a challenge tbh
haven't checked the math in a long time
One nuclear power plant plant is equivalent to 10 fuel gens
Compared to RF, everything is a challenge
depends on how much output you are after
IT'S DONE!
the fuel gens were only shitty to build because we were producing like 5 motors
thats a valid point
say 1TW ish can take a bit of planning
A single impure uranium node can net you a ton of power and the production chain isn’t that complex
yo glitch, what's up with the ⚠️?
dont mind it
guys how much power do you have by the time you reach tier 7
got it
i would explain what it means if i knew how to explain what it means
ranges from 10gw to 40gw
30gw or so
is it just like an "Acknowledged" kinda reaction? like how some people use ❗
40kMW?
well, it's more that once I hit tier 7 I make about 30,000 mw
dont say that here people will get upset
GW. kMW isn’t a thing
since I like using the diluted fuel recipe with blenders
told you
I got 4GW...
lol gltich called it
it depends entirely on how big you go in phase 3
that's fine. Make a good diluted fuel power station now 🙂
ngl... like a single GW?
thats not a lot
okay that's not too much
My second playthrough I saved the day with 75 GW, which was two diluted fuel plants and a modest rocket fuel build. I did a huge nuclear build post-game
my first coal plant in 1.0 was more than double that
mine was 6x that lmao
I am still working on the 1TW nuclear build
i used most of that power (6gw) getting to phase 3 too, and i wouldnt say i build that big either
#screenshots message
Is this how liquids work?
yeah, we used to only run on like, a single coal plant, and then fuel from plastic/rubber
which RF recipes do y'all use?
Depends on the location
"less power gain" as more machines means more power used to produce the rf itself
They use differnt amounts of sulfur/nitrogen
I’ve run out of post-game projects to do. I did the big nuclear build all the way through ficsonium. Automated power shards and converted all my packaged rf to ionized. Made alien power matrices for an APA to add 100 GW to my power grid
im looking at all the uranium stuff rn and i see that you produce very few uranium fuel rods, how much do i need?
make max ballistic warp drives per minute !
depends on your goal
im only doing 6
That’s actually what I’m considering
1 UFR/min is 12500 MW
I am going for 50 uranium fuel rods/min
it seems fun unironically
A single uranium rod powers 5 NPPs which is 12.5 GW
definitely not 1.25 gw lol
!wikisearch nuclear+power+plant
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
1 NPP is 2.5 GW
so 1/min feeds 5 reactors?
no like
not scroll thru hotbars
use the items on it
5 NPPs at 100%, yes
I am doing Uranium + Plutonium at the same time so I can sink the Pu rods
i can't 1-5 for the slots 1-5, but i cant CTRL 1-5 for 6-0
while I work out the Ficsonium part
A single plant burns 0.2 rods/min so one rod every 5 mins
i definitely dont think im doing ficsonium
ficsonium is a fun challenge but it’s pretty silly how resource intensive it is, especially for SAM
and it also uses a stupid amount of power
True, but getting power out of burning plutonium rods more than makes up for it
Ficsonium is basically net negative lol
Ficsonium seems to be a net loss when power is taken into account.
You have to consider the total power generation of the whole chain- plutonium rods have the biggest MJ value of any fuel item in the game
getting Pu as well though is pretty decent
When burning uranium fuel rods it makes uranium waste. Your options are to store it forever, or convert it to plutonium rods which can be sunk or used waste-free in vehicles
since 50 Uranium fuel rods gets me 12.5 Pluitonium Rods (with vanilla receipe) and 62.5 Ficsonium rods
I haven't checked my maths with Pu alt and the resulting Ficsonium chain
how does a megafactory work?
1 FFR/min takes 1.5-2 GW to make but burns for 2.5 GW
input many resources -> many machines -> some item
Actually, Nuclear+Power=Powerplant 
One thing that I ended up doing was slooping the quantum encoders for the ficsonium fuel rods at the end of the chain so that the dark matter residue was 1:1 and doubled the fuel rod production as a bonus
Like normal factories, but on a bigger scale and/or complexity
I am planning to sloop the converters for ficsite ingot
idk, i go off 'mega' = big, 'factory' = factory
That’s an option. I ended up slooping the constructors for reanimated SAM in order to get enough from the pure node at the top of the waterfall in the swamp
i mean like how do i make things not look like a huge mess #design-and-architecture
takes like 5 mins to find where i stored things
that might be a better call as well
The trigon part was easy by comparison, there’s tons of bauxite in the middle of the swamp
yeah I already have a factory doing about 6k aluminum ingots a min
so I can use that as my feedstock
Planning. Logistics floors. Build vertical. Use dimensional depots so you don’t have to care where things are stored
once I am done with the whole Uranium/Plutonium/Ficsonium setup I can convert the rest of the bauxite to instant scrap tbh
and tear down my RF powergens
Satisfactory definitely lends itself better to distributed satellite factories over centralized production. You can do a mega factory successfully but it requires a ton of up front planning to be effective. You really have to know what everything is going to be before you start building, otherwise it turns into a sprawling mess
yeah I am finding myself being decentralised
multiple smaller factories doing a few things
Trains and decentralized factories is the way
that being said I am a mod player espically with modular load balancer, smaller train stations and bigger capacity train cargo wagon
so I use trains A LOT more liberally haha
(and uninterrupted belts while train is at station)
even with vanilla trains are the way
this playthrough I am going way overboard with far more trains than I need just for fun
My first playthrough I did a giant factory for all of phase 4 and 5 that was an ever growing sky platform in rocky desert with a ridiculous logistics floor. It worked but it was not exactly pretty. I’ve learned from that
I definitely went overboard with trains: #screenshots message
Yeah, trains are great once you get the hang of them. I barely touched them my first playthrough
there is a bottleneck there but I am too lazy to fix
That's not easy to answer, as I don't know your building preferences and skills you may or may not have acquired (not just about building).
Eg: do you have an idea of how you like things to be in order to be well organized or just "not a mess"? If this is your first playthrough, it's perfectly normal to not have a clear idea/design to strive towards, in which case I'd suggest just experiencing different approaches and (if not worried about spoilers) looking at how others have tackled the same issues as you (like: how to fit machines "cleanly" in a space, how to belt things "nicely", how to make things "walkable"... All words between parenthesis are very subjective, so even finding what they really mean for you can take a while~)
1.1 makes rail construction so much easier
I generally prefer uglier train track layouts over flat junctions
my rail network this time around is nice and organic, following the terrain naturally
so lot's of flyover junctions
you'll like this then #streams-and-videos message
woops meant to reply to ellinor
i gotta ship 2000 raw quartz in and then set up quartz purification
hell yeah
my idea is kind of like each part in the game has its own production line but that doesnt feel viable since some parts is combination of other combined parts
then it rapidly scales to a huge mess
make sure you have enough juice!
prolly gonna be like 8 freight plaforms
Yep, this is one of the main gameplay challenges is how you solve complex logistics for the later tier parts
i made a mistake however using trains only 4 cars long.... I'm upgrading all my stations to 8 cargo platforms now
2 engines in the midle one on each end. gonna be a long push pull
imo always leave room to expand to 8 platforms or you'll regret it later
I've never needed more than one at the front and one at the back even with 8 train cars?
its also in a cave so i hope i have room
if i have a line solely producing say reinforced plates then when i want to build a modular frame line i either take the plates from the first line or have to build it from scratch
i figured is would look cool
ok but means you have to leave empty platforms in the middle making your station longer
I don't understand why you came to that conclusion.
Even assuming that A is needed to make B, to have both don't you just need to make more A than you consume?
Do note that you're not forced to keep expanding the same production line to make more A: if you're out of space, you can make it somewhere else and ship it (chance to dabble with long-range transports), or even make it directly where B is made leaving the original production alone, so it doesn't even have to travel around to reach production B...
yeah
4 platforms can move 7k ore/min. Nearly 9k of stuff like wire
How often do you need more than that?
I'm unloading multiple semi finished parts not just ore
like one station needs 6 different parts
@gritty shoal a few tips that have helped me with bigger builds:
- work out your overall production plan, work backwards from your finished product to the starting inputs. Planners like SF tools are super useful here
- group all of your machines logically
- place all your machines first before doing any logistics. Give yourself at least two full foundations between each group of machines
- don’t be afraid to overclock or underclock to make the logistics easier in terms of the number of machines needed
- use verticality. I like doing one floor for raw materials, second floor for more complex parts, etc
- unlock conveyor floor holes, ceiling mounts, wall mounts, etc from the awesome shop to give you more options for your logistics
I also do this.... finished parts at the top, each step up the chain goes up a floor
Blueprints can be a huge help in this. Some go as far as making all production lines from blueprints, which (after the initial hurdle of making the blueprints) eventually leads to a gameplay like:
- Place Reinforced Iron Plates blueprint
- Place Smelting blueprints to feed the RIP production
- Place Modular Frame blueprint feeding on prior blueprints
(I'm not listing all productions, I think you get the point already)
Each step may need "just" the addition of more copies of the same blueprint to be expanded. How you set things up can make this process quite quick and streamlined
more advice for large factories. spread out, theres plenty of room. leave some empty space between sub factories and belt across the gaps in foundations. my current phase 5 factory making 2 out the four parts is like 10 different "buildings" with trains and belts connecting them
This is probably my best example of putting verticality into practice. Electronics factory on the edge of the northern forest:
also use display signs on final output to make it easier to follow
and smaller signs on intermediate steps
I use framework foundations to rise up the display signs so they can be seen from a distance and change the layout to just a big icon of the item, no text
I put mine on radar towers
oh that’s pretty clever
Surprisingly, they have a place where signs attach
radar towers are kind of expensive to build that many of?
~~And don't forget to hate your life if you change any of the numbers... #screenshots message ~~
if anyone has good knowledge on the quircks of how trains work I need some help in https://discord.com/channels/370472939054956546/1375850191730507856 :)
Jokes aside, I think the use of arrows (or other unicode characters) can enhance a lot the use of signs.
Eg: rather than having to write "consumption" or "production", I just used "bottom-facing-arrows" and "upward-facing-arrows"; one can add a lot of info just adding a few more symbols...
is there anything you need nuke nobelisks for?
nope
I use cluster nobs for clearing areas
and poison gas nobs are better for killing radioactive hogs
for giant green spiders I dodge in the air and use homing ammo
They are imperative to have explosive amounts of fun
they do suprisingly little damage
I direct hit a radio hog and it didnt die froma nuke
pulse are my fav
yeah if a radio hog is in the way its easier to just knock it off a cliff with a pulse than kill it
is there a way to split specific amounts of resources
say i wanted to split off 20 iron ingots from a line of 600 ingots
why do you want to do that?
There are many ways, young padawan...
splitter lol
Clarification: the reason why can narrow down which of the "many ways" may be best for you
like if i had a flow of 200 iron ingots per min then i wanted to split off 20 per min to be used in a different production line
you don't need to worry about that cause if the other line is only using 20 a minute the rest will go elsewhere when it backs up
yeah i get it theyre going into splitters anyway just use a splitter
so just underclock the input machine to only take 20 a minute
itll balance itself out
If you plan on letting belts back up, a single splitter can do that.
If you have reasons not to have them back up, things get a bit more complicated ^^
as long as ur not using over 600 off that line youll be fine
And always use sushi
split 20 off just means u got a 580 belt
underclocking is really only necessary if you want to avoid yellow lights. I just let stuff go as it does and don't care if a machine stops and starts
Unironically, this is still on of the most underappreciated and powerful balancing tools 
for real
only the last machines in a chain before a container/sink need to be clocked exactly
everything else will automatically balance itself to them
but it will just take a long time
yes, but it's less work on your part
if the items they produce end up in 2 different sinked products, no
u can clock every machine who cares
wym
so I think I remember hearing to use 4m or 2m foundations starting world grid is this true?
not anymore
if i had two constructors thats using 15 and 10 couldnt i just clock the smelter to 25
depends
if the 2 constructors actually are clocked to consume that much, then yes
but if you're expecting a certain output from each of them and it requires those specific inputs, but the constructors are capable of consuming more, then no
Throwback to #satisfactory message
If you don't care wether belts back up or not, things will just back up where too much is given and balance out with all remaining outputs (ie: the machine needing 10 fills up after a while, then the machine needing 15 will run continuously too without lacking input)
pretty sure it's 1.0
if you place a 1m and a 2m foundation aligned to the world grid but not touching, and their top surfaces are aligned, it's been fixed
sorry could you clarify this? why wouldnt it work?
how would constructors consume more than what you limited it to
the point is that those aren't limited
you asked what if you only clock the smelters exactly
oh i see
if i wanted 15 steel rods but the machines can produce up to 20
then only clocking the smelter wont work
if i dont clock constructors too
no way most of my factory is running at 100%
where as clocking say the assembler at the end will be easier instead of needing to clock 3 machines
The power graph can make it easy to tell wether that's the case or not 😉
Now you're starting to think with portals numbers 
last time I tried to play I tried using water tower for my coal powered generators, I can't remember why it shutdown last time, I think might just go back to trying to use pumps on each pipe
I even filled all pipes full before gens were on, flow rate was maxxed at 300 but something went wrong somewhere idk how
Was the coal keeping up?
so now i can just have like a single belt of 470 iron per min and then split off for things like iron rods, plates, frames etc
and just keep track of whats the leftover flow rate of the belt
isnt there something that can monitor the belt flow rate etc
Have you explored the Awesome Shop fully, yet? 😉
why can't blueprints remember where they are saved 😡
spend all that time trying to organise them and they keep wandering off 😆
whats it called? i cant find it
The blueprint knows where it is, by knowing where it isn't...
if I remember correctly I might've had truck station fuel belt also coming from same belt so like 3 coal per trip was lost, and I got annoyed, didn't want to empty all the gens of water, setup biomass burners again to power pumps and fully buffer all pipes again to maintain flowrate
the part that annoyed me is when I flipped switch back on the water flowrate had dropped which only makes sense if it was using water which annoyed me
Ops, I forgot we're not in #satisfactory-experimental!
Sorry, I might have spoiled some future content for you :/
im on experimental build tho
cause my whole power line failed and restart pretty quick due to lack of water pressure
Something like 3 coal shy, I think should've allowed it to keep going, unless you only had like were pushing the power grid to the limit - or only had like 1 generator going or something... to the point where if one generator stopped, it killed the whole thing.
Also, unless you're building noticably above the water level, you shouldn't need the pumps.
yeah my power grid was like enough to run a couple more pumps lol
I needed to double the setup but I took half hour break
Power storage to the rescue~
Water towers are unnecessary. Just use pumps IMHO. For coal plants it’s even easier if you build the coal plants at water level so you don’t need pumps at all
I'm inclined to believe water towers help some people making pipes behave the way they want/expect them too... 
Just a feeling
yeah the headlift of gens was like 12m iirc or 3 blocks so gonna just do that, might use 1 pump per line just to make the thing verticle, adapating playstyle to myself more and not gonna rely on tricks for stuff until more experienced
10m from the center of the port
And, doesn't the 'Pipeline manual' suggest towers for ease?
Honestly figuring out and adapting to your playstyle is the best way to play imo.
If you tinker and figure it out, you learn to play.
If you just google "best powerplant blueprint," the only thing you learned was how to be really good at following directions.
I just use calculator for fuel calculations thats about it
or how many machines to make, setting the building up is part of the fun
Calculators are fine. It’s when you use YouTube guides that step you through everything that you are doing yourself a disservice from learning the mechanics yourself
Damn you, finger-pointing guy
haha
trains on a loop or just back and forth
Personal preference. Both work
depends. Do you need to run more than one train?
kinda dumb question but can I have a tractor transporting multiple items and then sort them using a smart splitters?
If it’s an isolated point-to-point connection, a push-pull train going back and forth works fine
But if you are going to need more than one train and more of a network, then it’s much better to do two rails from the start (IMHO)
Yes
You could. But managing throughput so that a truck has space for multiple different items can be difficult.
Yeah, feels like the payoff for it isn't worth it, imo
You’ll likely need an overflow sink as part of your logistics so that the station doesn’t get stuck unloading if one resource is out supplying (or under consuming)
Have devs ever talked about the possibility of setting storage filters on your truck stations, etc.? Or do they consider that whole sort of situation a deliberate "feature" rather than a nuissance to logistics?
What would you need that Smart/programmable filters can't do?
Have you played Factorio?
For all of 20 minutes. Have it in my library, but doesn't scratch the same itch that this does.
That's fair, lemme post a picture
so guys, I heard about an "optimization update" that came out a couple weeks back. What does that one entail, if there even was one?
is there a hotkey to fastly move a stack of item to trash
Shift moves whole stack, Ctrl moves all similar items
In Factorio, you can dedicate slots in wagons, chests, etc. to specific items like this: https://cdn.discordapp.com/attachments/553550313533997057/1375866538296610918/n9a4q84cbyp81.png
If you could do something similar with your truck/tractor cargo slots, and your truck station slots, you'd be able to to solve it significantly easier by making sure your vehicle never overloaded with a single item, that your truck station wouldn't overfill with a single item, etc.
@lament vault Want to say you ctrl click an item type then drag to trash. Something like that.
So rather than needing overflow sinks to "fix" an issue with being overloaded with a single item... you just prevent it in the first place.
thanks
It's just a feature I liked, and figured it'd be desirable enough that it would've been mentioned/requested at some point.
Ahh. I believe Satisfactory's idea for this would be the use of balancers, and smart/programmable splitters. Ultimately since they are two entriely different games, I can't see a 'feature' like that fitting in with the methods satisfactory provides/allows.
is it a known issue in 1.0 that reloading saves near spawn points causes duplicate spawns?
Killing me 💀
@sacred summit Factorio just has a silly amount of quality of life features. The game also includes combinators which lets the player solve problems themselves in more elaborate ways. Satisfactory is what it is. The qol isn’t at the same level which is fine. If you really want a feature request it in the appropriate channels. But otherwise need to accept the game for what it is as you can’t force a feature to be implemented.
I wasn't requesting or forcing, I just asked if it was something that'd been requested and commented on before.
First I have heard. You are aware that the mobs respawn though unless something powered is placed near their spawn point right?