#satisfactory

1 messages · Page 38 of 1

mossy phoenix
#

Its just very far away

hybrid crystal
#

The hub milestones are arranged in tiers, 0 to 9

mossy phoenix
#

And taking forever to get out to

robust nymph
#

Where are you? Grasslands?

placid stirrup
#

Pog, didn't pay attention to that, well done @stray patio

mossy phoenix
robust nymph
hybrid crystal
#

Or build blade runners

mossy phoenix
stray patio
mossy phoenix
mossy phoenix
stray patio
#

Is the parachute good?

robust nymph
hybrid crystal
robust nymph
stray patio
#

havent ever used it

placid stirrup
stray patio
#

ill prob try then

mossy phoenix
mossy phoenix
#

Its just taking forever to build a clear path over there

robust nymph
#

Why would you need a path?

placid stirrup
hybrid crystal
mossy phoenix
robust nymph
#

You’ll likely reach a point where your coal power for example becomes irrelevant and you’ll want to tear it down to repurpose the coal

mossy phoenix
#

Dang it

#

I got all the way out to the coal

robust nymph
#

But you do you, I’m not here to tell you how to play the game, that’s just my experience in years of playing this game :)

mossy phoenix
#

And am out of cables

robust nymph
#

Hahahaha, shit happens

mossy phoenix
#

Turns out the gocart may be a bit too fast on ramps

naive pendant
#

DDs beckon

robust nymph
naive pendant
#

Dimensional Depots

vestal mica
mossy phoenix
#

Question does the factory cart usually get caught on the joins between ramps?

robust nymph
#

Been a long day

robust nymph
placid stirrup
#

Someone else's turn to host the brain cell today

covert talon
#

anyone know what happens when the paste settings dont work on signs? im using the same sign type and its not transferring settings

placid stirrup
#

Try copying again, from within the interface of the sign. Make sure the target sign is actually being highlighted and nothing is in front of it

robust nymph
leaden turret
coarse geode
#

is there actually no other way to transport ressources than belts?

robust nymph
#

There are. Quite a few

#

Tractors. Trucks. Trains.

leaden turret
#

🏭 i_cart_even i_cart_even i_cart_even i_cart_even 🏭

coarse geode
robust nymph
leaden turret
placid stirrup
robust nymph
#

Show us what you’re doing

#

Interesting, ask a question, get an answer, dismiss answer with a wildly wrong statement, disappear

trim vine
robust nymph
#

Gotta love it

placid stirrup
#

CartmanCrashout.gif

mossy phoenix
#

Whats the coal powered generator to coal miner ratios i should go for?

placid stirrup
reef basin
#

depends on how much coal does the miner output

hard ivy
mossy phoenix
hard ivy
mossy phoenix
#

Yes there is?

hard ivy
#

Modules, beacons, quality?

mossy phoenix
digital wadi
#

lol you are going to love Satisfactory then 😛

placid stirrup
#

!wikisearch cg

fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

robust nymph
digital wadi
#

Basically - the purity of the node, tier of the miner, and speed of the belts effects how many coal generators you can power from one node.

atomic notch
#

People keep comparing this game to factorio idek why.

hard ivy
robust nymph
robust nymph
atomic notch
#

Same genre thats about it

digital wadi
robust nymph
mossy phoenix
digital wadi
mossy phoenix
#

There is?

atomic notch
#

Yeah its called satisfactory tools

#

Or scim or satisfactory modeler. Lots of cheats

leaden ether
#

Tools, lots of tools 🙂

atomic notch
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Yeah its a singleplayer game what you define as cheating is up to you

robust nymph
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Wouldn’t call it cheats tbh, yes, you can go hardcore mode with a pen and paper, but I really don’t see why you would

robust nymph
atomic notch
#

Pen and paper? Nah im good lol

leaden ether
#

Yeah when EEs use board layout tools I don't think anyone calls that cheating 🙂

robust nymph
leaden ether
#

I use a LOT of pen andpaper even when using Satisfactory Tools. 🙂

atomic notch
#

Yeah no i generally just plan it all out in my head.

hard ivy
atomic notch
#

Only times ive used a tool was on servers so peeps can help with the factory otherwise its just a solo operation

robust nymph
atomic notch
#

Yeah tons of fun you should try it sometime

#

Good brain workout

robust nymph
#

What could go wrong right?

atomic notch
lime ermine
vestal mica
#

plans are for nerds. i just plop down a manufacturer, set the recipe to ballistic warp drive and see what it needs. then plop down machines for those and see what they need. repeat until working

lime ermine
#

Same!

atomic notch
#

Yeah

mossy phoenix
#

I FINALLY AM ACTUALLY PRODUCING MORE POWER THAN USING

atomic notch
#

Nice

robust nymph
#

Good job :p

mossy phoenix
#

Like 80% of the problem was just making the path there tbh

robust nymph
atomic notch
#

You can if you want but i generally do it all in one spot

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Just ploppin machines down to grab numbers

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Check ratios and whatnot

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Then i can have an idea of what i need then go from there

robust nymph
#

so you are planning? :p

atomic notch
#

Yeah?

robust nymph
#

oh hold on sorry got your and Lambo's messages mixed up, he said "no planning involved"

lime ermine
#

I do not plan

vestal mica
#

so we have team no plan. team plan in your head. team plan on paper. and team "use a tool and then do paint by numbers with whatever the tool tells me"

mossy phoenix
#

I just like having the flat numbers written out more clearly

atomic notch
#

Team 1% clock speed

mossy phoenix
#

Than trying to go off keeping track of the numbers

robust nymph
robust nymph
mossy phoenix
#

Oh i thought that was the implication i was confused

vestal mica
#

i'm just trolling. I'm on all the teams

atomic notch
#

Idk man i been building like this for years so its kinda just an experience thing.

robust nymph
#

fair enough, everyone has their own way to play, and I don't think any can be considered "wrong"

atomic notch
#

A lot of it is just remembering resource ratios

mossy phoenix
#

Btw is there a smart splitter?

atomic notch
#

Ye

vestal mica
#

is there a smarter splitter?

robust nymph
mossy phoenix
vestal mica
#

it's called programmable

robust nymph
atomic notch
#

In the mam

vestal mica
#

what we need now is a smartest splitter. and mathematical proof that it can't be smarter

atomic notch
#

Do i look like a search engine?

steady glade
#

how do yall deal with rails orientation in the blueprint designer?

mossy phoenix
#

I may need to rush that as atm i think my overflow splitters are kindof causing production issues

robust nymph
robust nymph
robust nymph
mossy phoenix
robust nymph
#

what?

vestal mica
#

I DO IF I WANT TO BUILD THINGS

robust nymph
#

I can read

mossy phoenix
#

To build new machines i need the materials in my invetory

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So i have been having overflow splitters just to supply that more easily

robust nymph
#

right, so produce materials and put them in a container?

mossy phoenix
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I am but its causing issues as those containers are taking most the resources being used to make the smart plating and other higher tier materials and deconstructing and replacing the belts every time i want them to not be filling the containers is getting really obnoxious

vestal mica
#

look on the other side of the container.

robust nymph
#

I mean, if you produce, say, 120 iron plates/m and feed it into a manifold that eats 120 iron plates/m then your overflow splitter either never send anything into storage, or if you prioritize storage over the manifold you will produce less of whatever the manifold feeds into whenever you take something out of storage

mossy phoenix
#

Thats why im rushing smart splitters so i can make that cause less problems

vestal mica
#

it has an output

mossy phoenix
robust nymph
robust nymph
#

I think that's what 90% or more of the playerbase does

mossy phoenix
#

Hey how do i access the photo mode images?

smoky spindle
#

Hey guys, is there a way ingame to visually show the world grid whenever you press/hold CTRL while building? I saw it it a yt short, but it won't show for me ingame when I try it. It snaps, but the visual grid network doesn't light up

mossy phoenix
robust nymph
brave wasp
#

everyone always worries about production rates and math... im over here just making the multiples of 3 and is that enough? calls.

robust nymph
#

for me it is C:\Users\larsv\Documents\My Games\FactoryGame\Screenshots but it might be elsewhere for you

#

Satisfactory is generally called FactoryGame

robust nymph
leaden ether
#

I'm assuming that "Factory Game" was their development title till they came up with "Satisfactory" and then for some reason decided not to chage all the folder names to match it. -.-

smoky spindle
robust nymph
#

@steady glade snap the rail to one end of that, then connect to the other. if you want it to be divided in the middle then place a block signal in the middle (this cuts the rail in 2)

robust nymph
robust nymph
smoky spindle
hard ivy
#

though do keep in mind that it aligns to any of the 4 directions. If you want all to face north, that's gonna require some more effort

robust nymph
#

so it does not matter which direction that the foundation is "facing" as there is no difference?

hard ivy
#

It does. Some things placeable on foundations are placed relative to the foundation. If your foundations aren't all facing the same direction, moving a hologram between foundations can rotate it.
Also, the default foundation texture only has 180° symmetry

robust nymph
#

and as for the default texture, yeah, you're right. I just forgot as I never use it :p

brave wasp
robust nymph
#

what

#

do all your factories just run at a random % efficiency? XD

fresh sky
#

Does anyone else have issues loading color presets in the customizer? Like, for my outfit, whenever I save a preset and then try to load it later, no matter what preset I select to load, it just turns me into the same light yellow color.

#

It also does this with color presets for indicators on the map.

brave wasp
robust nymph
#

I mean, there is no wrong way to play the game, but that does feel wrong XD

#

but hey, you do you

brave wasp
#

What feels wrong is having to come back and expand. Rather have more than less

hard ivy
#

I mean my machines also run at whatever efficiency they feel like. But I build from a Tools plan, just round everything up and leave at 100% speed

brave wasp
#

ya that too... hardly ever overclock

delicate ocean
#

can automated wiring be used for anything other than phase 2

brave wasp
#

ya later it is used

hard ivy
#

other space elevator phases and sink points

cosmic junco
#

later phases

robust nymph
placid stirrup
#

I used the PAPs to make the PAPs

smoky spindle
#

Is it possible to put more than 1 Somersloop into a Constructor, for more than 4x/8x production? Or 1 loop -> 2x production is max?

placid stirrup
smoky spindle
polar leaf
#

By the way I've been thinking of updating to 1.1, does anyone have any feedback ?

delicate ocean
#

im done with automated wiring and now i need to start working on the 2 remaining items for phase 2

#

but im too lazy

vestal mica
polar leaf
#

Forgot about the existance of that, thanks

delicate ocean
cyan garnet
#

The map is huge and beautiful

vestal mica
#

i was probably joking. although now I'm curious what kind of response a satisfactory project on a freelancer site would get

delicate ocean
#

to become a satisfactory worker

jovial oracle
#

After making a path for a tractor, there are blue and yellow nodes that show the route and stop zones. They are on the screen, how do I remove them?

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Or are they permanent on the screen?

spark stream
#

anyone have a idea for when 1.1 releases cuz i want to start again but i want a new save with all the 1.1 things

vestal mica
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june 32nd

spark stream
#

impossible

knotty peak
#

Guys, how does the auto-connect of conveyors work? I put the blueprint next to another, but for some reason the lines are not connecting to the splitters. They only connect to the same lines?

jovial oracle
wheat tundra
#

Go into the truck menu there is a button you press

silk rose
reef basin
#

all info is/will be in #announcements , so better check there rather than asking here

unkempt blade
#

I heard they're waiting for someone to get 10k factory carts running in the same world and then they'll push the release button

knotty peak
mossy phoenix
#

Hey i have a question my power is aparently fluxuating massively and im not sure why, i posted a screenshot of the graph in screenshots but for some reason its very consistantly going from basically no power to find every minute or so

white dawn
#

(and also the question won't get buried by other chatter)

unkempt blade
silk rose
unkempt blade
vestal mica
#

they aren't gettign enough coal and/or water but you should use questions and help so you can show a picture of your setup

mossy phoenix
unkempt blade
#

you're basically going to want to watch your generators and see which one don't have a solid green light on them and those are the ones that are probably not getting consistent fuel or water

mossy phoenix
#

They all seemed to be good

vestal mica
#

the power graph disagrees

mossy phoenix
#

To be specific its 2 coal generators with max overclocks being fueled by 2 a double overclocked miner mark 1 and a double overclocked water pump thing

polar leaf
#

is 80GW overkill for a turbo fuel power plant when you only have mk4 belts and mk2 miners ?

mossy phoenix
#

Its giving 90 coal per minute and using about 70 so it shouldnt be running out of coal

polar leaf
#

using 1920 sulfur and coal p/m, building in the blue crater

unkempt blade
#

are you using mk2 conveyors at least up to the first generator?

vestal mica
#

if its' giving 90 coal per minute, are you using mk2 belts out of the miner?

#

you need 75, but that will still need mk2

zenith pecan
#

85 constructors to process 10200 SAM, man the beltwork takes up more room than the machine hall.

vestal mica
#

85 sloops on the wall

hard ivy
#

You only need 34 constructors if you overclock all of them. So 34 sloops

vestal mica
#

there you go. 34 sloops and 162 power shards or whatever the math works out to

flint aspen
#

Where should I build a trophy room for my server with my friends?

#

Overlooking the spire coast maybe?

grizzled lotus
#

I want to transfer different materials from the same location. I could use different freight cars, or I could use one freight with the different stuff. I suppose I could use programmable splitters. Thoughts?

hard ivy
#

mixing different items on one belt is generally a bad idea, unless you really know what you're doing

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also, I always use different trains for differnt items. not just different wagons

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makes logistics easier

white dawn
#

Yeah, depends on your comfort with sushi belts (ie: belts with more than one kind of item on them), plus the rates that you need to support

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Keeping one train car per item type is definitely the more straightforward way to go

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Though sushi deliveries can work if you're careful

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If you do use sushi deliveries from trains, make sure to have some comfortable headroom in the freight car once the route is set up, and include an ISC as a buffer after every item sort (and be sure to Overflow at every splitter step, eventually heading to a sink)

#

Once you're used to it, it's pretty easy, but it is Another Thing To Learn™. :)

lament vault
#

would it be worth using tractors to transport items from my steel factory to my main hub area? I just unlocked steel and I don't feel like traveling over a kilometer to get parts for upgrades

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or should I just use belts?

hollow pelican
#

funely enough i have bought a 3D printer and the first thing i printed was the FICSIT chekmark logo

peak wasp
#

So do you guys use steam cloud?

white dawn
#

(I mean, you can also just use belts instead if you want, but personally I don't like having longish belts on my worlds)

#

I'll just give two bits of advice for tractors:

  1. They work best on the map's "natural" roads. IMO don't bother spending time building manual roads for them. That does restrict the kind of routes you can take, but it's worth it IMO.
  2. If, after recording a path, you see a blue "pause" node on the path (which can happen if you stop somewhere for a few seconds), delete it. (You can walk up to nodes and delete them). Blue pause nodes have some bugs which can make vehicles get stuck there forever. The yellow ones which show up at stations are fine.
mossy phoenix
#

How do i load the carts

unkempt blade
unkempt blade
mossy phoenix
#

I dont have truckstop yet

unkempt blade
#

should be something on the vehicle you can use that opens its cargo then

leaden ether
#

Huh, so boosting a resource well pressurizer does not increase the output of the extractors?

#

Oh uh you have to delete and re-place the extractor before it works I guess...

polar leaf
#

How are the conveyor belts powered

leaden ether
#

Magic

polar leaf
#

Why does one power pole consume 1MW of energy

unkempt blade
leaden ether
#

I guess technically they leach off of the machines they are attached too, just don't worry about the fact that they move when unattached to anything (Which really, how hard would it have been to code them to not?)

elder apex
white dawn
elder apex
#

and when you multiply that by the number of objects and length of belts it would be unnecessarily expensive for the CPU

leaden ether
elder apex
leaden ether
#

ANd you'd only need to check once as the belt come into view, it would be trivial.

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Well no I take that back, it would oonly need to be chected as the belt was placed.

#

THen the graphics engine would need to check that stored vale for each belt only once when coming into view

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In the end it's just another bit flag along with the others attached to every object to store it's static state.

elder apex
#

oh, so you are stating once the belt has started it would stay running, not that the belt would stop again should it become empty

leaden ether
#

Right. I mean I guess the real argument against it is it would only mean anything for a short period of time after placing some belts before connecting to a macine. (Though now that I think about it, stopping the belt movement if you power off the factory or machine would be nice, and a bit more coding)

elder apex
#

with slow production time items like nuclear pasta combined with fast belts like the mk5 and mk6 there could easily be periods of time where a short output belt would have nothing on it

zenith pecan
#

After taking time to see if I could #screenshots message , I never thought about whether or not I should, what the blazes will I use the resulting 2550 reanimated SAM for 🤦‍♂️

hard ivy
#

Ficsonium

elder apex
#

make a new reality show about it called "What in the SAM Hill is going on?"

zenith pecan
#

It does let me rebuild my fluctuator line with just a single overclocked manufacturer, from one out of seventeen machine groups, so there is that.

potent berry
#

Maybe ADA hears it then ? 😱 You better use that Sam for something good.

placid stirrup
#

@potent berry nice pfp update 🙂

potent berry
atomic notch
#

Lol

potent berry
zenith pecan
#

Next tunnel project, collect all the bauxite because why not.

placid stirrup
zenith pecan
#

It does take about ten minutes to travel the length of the SAM supply chain from the processing facility to its most distant mine.

potent berry
#

But i will head off chat now 🥱 Goodnight Pioneers. Sleep well when time comes ❤️

atomic notch
#

Sleep? Oh yeah forgot about that

potent berry
atomic notch
#

Real

potent berry
#

And my boot floppy disk is dusty

zenith pecan
#

Ahh blergh,12.300 bauxite on the map, I'd best start planning the highway.

atomic notch
#

My shits runnin on analog. Gears and whatnot

zenith pecan
#

It seems my early access save only used half that, yeah big oof.

south sinew
zenith pecan
zenith pecan
placid stirrup
south sinew
#

you can cannon all the way into a jelly I think for any length

zenith pecan
# jaunty jewel have fun

My old bauxite highway thankfully was on the correct lattitude, it just means I'll be moving way more due to pures being able to be fully exploited.

sullen gull
sullen gull
hallow flicker
#

“Ok, millennial” doesn’t roll off the tongue as nice though…

red moth
#

Hello! Im a new Pioneer who is looking for some help or guidance through my base and on specific parts that can improve. Any tips could help, or a discord call could work and I could show you what I have at the moment. Any help is appreciated. Thanks!

(For reference, I just finished Tier 3)

naive pendant
#

@red moth People like helping with base design stuff but much fewer people like to discord call. #1038092680493801533 for pics, more details is a good idea.

red moth
#

I understand, just... Idk how to describe my base other than "mildly efficient."

dusky relic
#

Would there be a tech support channel?

peak wasp
#

so question here

red moth
#

Im thinking that's the more tech support. There are some people there asking for in game questions, but they're alot further ahead than I am.

peak wasp
#

underclocking is it acceptable to do in satisfactory?

hard ivy
#

Why would it not be?

peak wasp
#

like this recipe asks for 10 rods

dusky relic
hard ivy
#

Nah

dusky relic
#

to keep a factory efficient

peak wasp
#

a machine normally makes 15 rods a minute...so I put it down to 67% so it makes 10.5 rods

hard ivy
#

Unless you build significantly more machines, it saves like a few % power. Insignificant

red moth
#

Doesn't that cause backing?

dusky relic
#

As long as inputs are equal to what the machine needs

#

it'll be okay

peak wasp
#

well according to this chart.

red moth
#

but then the output of the earlier maching is greater than the input requirement.

peak wasp
atomic notch
#

who else rembers green power slugs

dusky relic
leaden turret
dusky relic
#

Only overclock if you feel you need to really

red moth
#

oh its for smart plater

#

plating

hard ivy
dusky relic
dusky relic
#

So you can put "2/3" in the percentage and it'll go to 66.66%

#

Instead of it making 10.5, it can be a straight 10

hard ivy
dusky relic
#

For fuel factories its okay

peak wasp
#

wait I can just put directly how much I need into the machine?

dusky relic
#

yes

#

Under the percentage, theres a box for direct amounts

peak wasp
#

because the target production rate thing is a text field

#

that's so cool

dusky relic
#

indeed

placid stirrup
#

69.420% on every machine

atomic notch
#

that would be a funny run

dusky relic
#

It would just go to 69.42 percent anyway

red moth
#

maximum efficiency

placid stirrup
dusky relic
#

indeed

hard ivy
#

42.069% then

#

Unless someone can mod 420.69%

peak wasp
#

so this recipe says I need two screw machines but instead I put in a power shard

dusky relic
#

Be careful

atomic notch
gray ermine
#

Can I get some merger help?

I have a iron mine producing 75/m and it’s running mk2 conveyors to my foundry pulling 112/m I have a 2nd iron mine that is producing 45/m and I tried to merge my iron mines into 1 mk2 conveyor and it wasn’t filling up to the 120 or can carry

dusky relic
#

Power shard increase the power usage a lot

peak wasp
#

which brought me up to 75 screws and i needed 74 screws

dusky relic
#

Its exponential

hard ivy
peak wasp
#

that's fine I am at 300mw early game

dusky relic
#

I thought it was way more

peak wasp
#

I am using at max consumption 49.1mw out of my 300mw

red moth
atomic notch
#

yeah dude underclocking early game makes it so much faster

hard ivy
peak wasp
#

so underclocking...does it make me use less power?

gray ermine
atomic notch
#

yeah

peak wasp
#

will underclocking some machines make up for my overclocking 1?

dusky relic
peak wasp
#

does the power ratio work in reverse?

dusky relic
hard ivy
dusky relic
#

ahh

red moth
peak wasp
#

so in order to use the same machine's output on two machines a splitter would be fine?

dusky relic
#

yes

peak wasp
#

and can I merge the output of two smelters with a merger and combine them into one belt I can split off later?

dusky relic
#

As long as your conveyors can handle it

#

Absolutely

peak wasp
#

alright

#

okay so this should be fine

dusky relic
#

Yes it would

#

If you do that with more machines, you start creating a manifold

placid stirrup
#

In some cases you don't need to merge then split, you can direct belt into the next machine if the input == output of the previous machine

peak wasp
#

indeed but in this case I needed a output of 46.5

#

so I left the first smelter at the default of 30 and the other machine at 16.5

#

merged it together then split it into the machines it needed to feed

dusky relic
#

You could just clock the machines so it can be straight

#

But this works too

peak wasp
#

nice and now I need two assemblers

#

three assemblers

dusky relic
#

@cold glen please tell me that is intentional and not what you felt you needed to do to make to work

peak wasp
#

one for a rotors, the other for reinforced iron plates and the last one to make smart plates

dusky relic
#

Yep

#

Do you have factories for those?

cold glen
placid stirrup
peak wasp
#

I can build some...basically my goal is to feed this stuff into one line that makes smart plates

cold glen
#

so therefore i dont try

dusky relic
#

You could feed me for a year with the amoung of spaghetti there

peak wasp
#

wait did south mean things were two neat in my factory that he made spaghetti

dusky relic
cold glen
#

its a factory for a reason, not a centerpiece 😂

peak wasp
placid stirrup
peak wasp
#

I basically said screw it splitters are fun

cold glen
dusky relic
peak wasp
#

oh cool it works well for taking all the raw iron and giving it to the smelters that need it

atomic notch
#

dude ur gonna be amazing at this game, i also reinvented the manifold on my first run

dusky relic
#

They are space efficent... but take a while for a factory to "start-up"

cold glen
placid stirrup
#

The helpful mnemonic is when you're tired of trying to load balance everything, you say, "man, I fold"

dusky relic
#

oh no

#

wtf 😭

placid stirrup
cold glen
#

let me see if i have a worse one

peak wasp
#

what happens if I put a splitter right at the exit of a constructor?

dusky relic
atomic notch
#

its splits

#

u totally can tf?

hard ivy
#

You need a piece of belt between them

atomic notch
#

well i figured that was a given

#

lift would be better anyway imo

hard ivy
peak wasp
#

okay I did a thing

dusky relic
#

Is there a conveyor between those 2?

atomic notch
dusky relic
#

otherwise it wont connect

placid stirrup
atomic notch
#

obv theres screws comin out

peak wasp
#

yep figured out the converyer it needed 😄

dusky relic
#

oh true 😭

peak wasp
#

now I just need one last assembler

dusky relic
peak wasp
#

and I will have smart plating

#

oh no I am out of cable

hard ivy
#

For smart plating (and most other space elevator parts) you can just place a single machines and give it items yourself. And only enough to make what the elevator asks for. Because the space elevator parts are basically useless until you want to complete the next phase

peak wasp
#

wait so i am building this thing for nothing?

dusky relic
#

Well delete the last item

#

Now its 1 motor and 1 reinforced plate factory

hard ivy
#

You'll have smart plating for the next phases ready 🤷

#

And you can sink it for points

atomic notch
#

and you can send in a massive belt loop around the map

#

whatever u want man

dusky relic
#

@cold glen thats horrifying

peak wasp
hard ivy
#

And you can fill a hole with dropped smart plating too

dusky relic
cold glen
#

Its beautiful isnt it

placid stirrup
peak wasp
#

so I am curious can I put signs on containers?

atomic notch
peak wasp
#

like I wanna say put a sign on a big container that says....rotors

atomic notch
#

the radiation damage is like the cherry on top

peak wasp
#

and let it fill up

placid stirrup
peak wasp
#

oh can I show off my power grid?

#

I collect leaves and put them into that box at the end

placid stirrup
#

That is indeed a biomass plant

peak wasp
cold glen
#

also i just have 4 warp drives left before im finished with the game

placid stirrup
cold glen
dusky relic
#

Looks good @peak wasp

placid stirrup
dusky relic
#

If you swapped the left sides machines and splitters, and merged those with the splitters next to them,

peak wasp
dusky relic
#

You can make them all go off one conveyor belt

peak wasp
#

I was like why didn't I do that

dusky relic
#

hell yeah

peak wasp
#

I like how I decided to build up and make my own platforms

dusky relic
#

wdym?

peak wasp
#

Like these foundations are far above the ground

#

I built up and made my own factory floor

#

So I am curious...can I stack splitters

placid stirrup
#

Very common and attractive technique! Ada will be redundant in the near future 😛

peak wasp
#

Like have a iron line, put a copper line right above it and stack the splitters above each other

peak wasp
#

would this be a good idea?

#

I could have iron on the bottom belt and coal on the top belt

placid stirrup
#

Does it look clean/do you like it?

peak wasp
#

It looks clean yes and it seems to work

dusky relic
#

It works, if you like it then its great

placid stirrup
#

Then be proud of your idea!

peak wasp
#

So I am gonna go clean up dinner... So if I make more smart plates then needed can I put them into the awesome sink?

placid stirrup
#

Or store them for future use (my suggestion)

dense violet
placid stirrup
#

After a few tiers/research you'll be able to do both 😁

peak wasp
rapid wren
#

it's very satisafactory to finally get the sloop into the constructor

#

ALL THE DNA!!

placid stirrup
#

Don't forget to sloop da slugs

rapid wren
#

yeah that too

#

what else

placid stirrup
#

PAPs, if you can afford it

rapid wren
#

what's that

placid stirrup
#

Project Assembly parts

rapid wren
#

yeah i will if i need them in a hurry

peak wasp
#

I wonder how the multi-tool works.

#

We only ever see the big red button get used for building and deconstructing, and underneath its lever can scan for useful resources

#

Maybe we can infer that the big red button only deconstructs when the tool is held sideways? Either that or the pioneer decides to hold it gangster-style for fun

placid stirrup
peak wasp
#

Tiers 3 and 4 baby

placid stirrup
#

I'm not a baby 😔

dusky relic
golden warren
#

How do I use a hypertube branch?
I can't seem to come out fo the side channel (Making a hypertube cannon with it?)

cyan garnet
golden warren
#

Ohh ok,

#

Like approaching when I'm already in the tube?

#

#screenshots message
This is how it looks, pressing E seems to do nothing tho.
Have I set it up wrong?

#

Hm, I guess it's cos I'm not getting enough 'time' after the last hop into the pipe, since it only lasts less than a second?

cyan garnet
vagrant shoal
#

Why do all my Storage containers and Foundations look like checkers boards? I am not runnning experimental

peak wasp
#

made some adjustments to my power system

peak wasp
#

got me some sulfer

atomic notch
#

im workin on upgrading power rn

peak wasp
#

so...uh

#

is this compacted coal thing actually useful?

steel sluice
sullen gull
peak wasp
#

oh okay

rapid wren
#

i really don't like the 3-tier blueprint stages

#

need 3 whole sets of blueprints....

#

every guide needs to take into accound if it's t1 or 2/3

dense violet
peak wasp
#

ah okay

dense violet
peak wasp
#

well this is my sitation

dense violet
#

ok?

peak wasp
#

do I even need to make compacted coal

dense violet
#

not unless yo uwant to. Bottom right corner is a good place for steel. Somewhat for power but you'll need to build in floors

#

if you're looking for power I'd go west, coal next to an inlet

peak wasp
#

interesting...yeah this area over here seems really overpowered

sullen gull
peak wasp
#

I haven't found myself wanting for anything that wasn't close by

peak wasp
rapid wren
split prairie
#

anyone knows what causes and if theres a fix for ores looking blurry on belts?

sullen gull
latent prawn
split prairie
sullen gull
split prairie
#

i have amd fsr on upscaling but im not really sure its active since im running on native resolution

latent prawn
#

all motion actually does it somewhat, our perception of motion that isn't predictable is just much worse 😄

#

i.e. the game isn't broken, our brains are

split prairie
#

it only happens when its moving, when the belt is stopped it looks normal

sullen gull
#

Have you tried turning it off and then on again? 😏

split prairie
#

almost like the ore is shaking on the belt

latent prawn
#

what's happening is the graphics driver is upscaling the image and using the past several rendering frames to provide additional resolution to the upscaled image. often times it is unnoticeable, but sometimes it looks really icky

sullen gull
#

Would "frame generation" do that? Also, there is a motion blur option? 🤔

latent prawn
#

the reason why it is done is that it is much less work to render a frame at 1920x1080 and upscale it to 4k with temporal image data than to render completely in 4k

split prairie
#

seems like its Temporal AA that causes this

#

with FXAA problem goes away

latent prawn
#

yep

#

nvidia's dlss also does it

split prairie
#

oh, its the default AA with amd FSR. so even if im at native resolution the AA would cause this

latent prawn
#

you can also twiddle the frame rate at which belts are redrawn. you might find a setting with that that makes it less noticeable/distracting for you. very personal preference on that all

#

my general feeling about it is that if it isn't so bad on the rendering that i can't percieve what is happening, i don't care too much, but yeah, it can look pretty bad at times. another solution though is to just start using the faster belts... on an mk6 everything is kind of a blur anyway 😄

split prairie
split prairie
latent prawn
#

yeah, the lower speed belts can look pretty funky, no argument there. mk4+ belts just move fast enough that you kind of don't care anymore in my experience

boreal musk
#

it bothers me at first, now i just get used to it

sacred summit
leaden ether
#

Yeah they should have just made a single blueprint machine get larger and larger. THe really annoying thing is, if you make a blueprint on the #1 machine, you can't load it into #2 or 3. So you have to remember which machine you used do reload something 😛

atomic notch
#

yoo im at 69,000mw

broken thorn
cursive crane
atomic notch
#

just finished turbo fuel now i can work on other stuffs

leaden ether
leaden ether
rapid wren
atomic notch
#

just make it upgradeable then

dense violet
#

makes sense

atomic notch
#

mk1 lift with mergers /splitters would be fine for smelters

merry kettle
#

Remember: Smaller blueprints can reduce the amount of work you do creating -temporary- factories, as well, and also they can make it easier to deconstruct afterwards.

atomic notch
#

then just edit it when u got better belts

dense violet
#

even small bps that are 1 machine with all the inputs hooked up are useful. Pretending size is the only thing that makes a bp quality

#

and you can create mk3 BPs in mk1 machines by just breaking it up in 2 or more components. becomes 2 clicks.

merry kettle
#

I use all three blueprint machines depending on the purpose, because the different amount of available space helps me approach problems differently. Also you can standardize various things; like my infrastructure pieces are always 5x5 blueprints, my factory exteriors are done in 6x6 (typically in multiple pieces), and then the factory internals are usually done in 4x4.

sullen gull
dense violet
#

I mean, I'll still keep making small bps in a mk3 just because there's no negative for it, but nothing wrong wit hthat either

merry kettle
rapid wren
sullen gull
dense violet
#

you can share small ones >.>

#

and you can still build mk3 bps when you only have mk1 bp machines unlocked

#

you can download BPs that were made with modded machines that are 22 foundations across and build them with only mk1 machines unlocked

merry kettle
#

For those of y'all who use trucks, do you use truck stations in series or in parallel? I recently switched from parallel to series, and I'm loving the throughput (2400 items per station no problem, whereas trains get super iffy over 1600), but not loving the amount of sorting I need to do when stuff finally arrives.

dense violet
#

paralel, if trucks move past other stations they'll exchange stacks

dense violet
merry kettle
dense violet
#

are you trying to have 1 truck service multiple stations?

merry kettle
#

But! You can re-use the path so it's very easy to add more trucks. Parallel means a new path every time you add something new

merry kettle
dense violet
#

eh, much simpler just having the stations in the same spots but turned 90 degrees and just having dedicated trucks

#

same throughput, less sorting

merry kettle
#

I started doing this after building a factory that produced 8 items and didn't want to run 8 different paths back. Built some sorting blueprints and it works pretty well. Then I went overboard and dumped 32,000 unsorted items per minute at a megafactory, which ... well, I got it all sorted and consolidated, but the frame rate did not like the sorting megastructure that required at all, lol

sacred summit
# dense violet how come?

I can't answer for them, but I can answer for myself. Lemme preface this by saying, I'm coming from Factorio, DSP & COI, so it's comparing this system with the one I know. This system feels overly clunky, overly burdensome, the least "beneficial" and "time-saver" mechanic of all the above. Everything I built of any complexity, I could've - quite literally - built that workflow to the same magnitude (i.e. same ppm, etc.), in multiples by the time I've found a way to force-fk the design into the little box of the MkI BPD.

merry kettle
sacred summit
#

I appreciate that they found a way to fit the mechanic and aesthetic into the overall "theme" of the game, but it was done so (IMO) at the expense of friendliness and usability.

sacred summit
#

Which, again, is just how I came into the game having used blueprints in every one of those other titles - why I felt it was important to preface my thoughts with that.

dense violet
sacred summit
#

That analogy would fit, if mk1 belts could only stretch 1 meter.

merry kettle
#

I did that for a while. Now my typical blueprint is, say, a vertical stack of four constructors which are wired and with the splitters and joiners already made.

dense violet
sacred summit
#

And their throughput is sufficient for their tier

dense violet
dense violet
sacred summit
#

Wnat to make your mk1 to mk6 belt not be ignorant? Imagine mk1 had a throughput of about 5pm and would've even fit the basic iron rod workflow to max capacity.

#

You would feel crippled by that

dense violet
#

You can just not like something as a subjective thing. that's fine. But these are bad arguments.

sacred summit
#

It would feel pointless

#

It would feel slightly like "What's the fucking point, I'll just wait until I get Mk2 so I can actually make use of that mechanic"

sacred summit
merry kettle
#

When you get Mk2+ blueprint machines: Who'd have thought thirty years ago we'd all be sittin' here drinking Château de Chasselas, eh?

sacred summit
#

I suppose it is a bit of a time saver by doing that. Minimally, but it's something at least.

merry kettle
#

Pretty sure that's what the designers actually intended it to be used for, lol, rather than my early blueprint monstrosities of massively underclocked machines I could tile across everything

sullen gull
#

Kinda just sounds like a skill issue wanting to be corrected by wanting this game to be like others 🤷‍♂️

sacred summit
#

I know this might shatter that sense of superiority that you're trying to foster there, but no one has called the system complicated... or confusing... or that they can't use it. Using it as intended just feels 3 millimeters shy of wasted time. But if you want to call that skill issue, sure.

#

It's not like it requires some Einsteinian intellect to use, home skillet. 😂

atomic notch
#

blueprint shmuprint, whatever man

reef basin
#

people often compare SF with Factorio, while the two games are very far apart, and basically only share the genre

sacred summit
#

I agree, with sort of an asterisk. I think, holistically, they are far more similar than different. To oversimplify a bit, I'd say they're 80% the same, 20% different, but that 20% really matters.

#

I definitely don't think they're as similar as some of the others in the genre.

mossy phoenix
#

is there a relyable way to find mycelium early game?

sullen gull
steel sluice
#

Blueprints left me pretty cold too for most of my first 900 hours. I've made best use with finicky detailed bits and architectural elements and individual pre-wired machines

#

I can't seem to move myself away from designing "bespoke" factories every time but it's not the fastest

atomic notch
#

shrooms man

#

they got the mycelia

sacred summit
pallid hearth
#

Does anyone know how to or a guide to set up the dedicated server from wolveix

leaden ether
pallid hearth
deft axle
#

Is AFK-ing kinda cheating?

sullen gull
sacred summit
sullen gull
#

Leaving the game running while it makes parts?

deft axle
#

Yes

#

I know it’s not actually cheating but it feels like it

#

I don’t know if I should do it

sullen gull
#

Heh, doubtful. Many, including myself, run dedicated servers of their own for that purpose.

deft axle
#

Idk it’s making the progression go really fast lol

sullen gull
#

Personal view I guess.

sacred summit
#

Who are you cheating? Me?

deft axle
#

You guys are misunderstanding I’m not questioning the morality or if it’s actually a cheat, I’m kinda wondering if it ruins the prog of the game

sullen gull
#

The beauty of this game is that one can play however their hearts desire.

sullen gull
sacred summit
#

OOH... In just my own personal opinion, I feel like it would've ruined a bit of the tier/phase progression for me... just because it takes away some of the need/benefit of scaling up.

#

But that's just for me.

deft axle
#

Yeah I mean I have 3 storage crates full of stacks of Reinforced Iron Plates and last night I was desperate for 10 of them lol

#

A bit of a broken method

sullen gull
#

For me, I consider it like a semi-living world that's always churning and I can pop in at any time.

reef basin
# deft axle Is AFK-ing kinda cheating?

more like goes against what the game is supposed to be

if you need to afk to have materials, instead automate more of those materials, because there's a high chance that you'll need more of them in the future as well, and you'd need to afk again and again, more likely for longer periods

sacred summit
#

Yeah, I can see that.

deft axle
#

But I do agree it does slightly undermine the point of making more and more efficient factories

reef basin
#

at that point it's practically equal to spawning new items in

deft axle
#

😂😂

deft axle
#

Idk I downloaded the game on Friday night and I’m already T4 almost T5 😟

reef basin
#

but I'm not saying if it's good or bad, that's for you to decide 🙂

deft axle
#

Idk if that’s normal especially for first time player

sullen gull
sacred summit
#

If you and I both play for 2 hours a day... and we want to end up "at the same place," if you can AFK, and I can't... I need to scale up about 12 times as much as you to keep up, because you'll keep generating the other 22 hours, whereas I'll need to generate that 24 hours worth of material in 2.

So just weigh that for yourself. Do you want to have to make facilities that are bigger by multiples, or are you happy to just progress without that pressure.

sullen gull
#

Some [Many] seem to start loosing it or get 'burn-out' going into phase 4 it seems.

finite cave
#

would it be better to use belts or trains transporting long distance nodes, for example i want to take all the coal from northern desert or whatever its called and bring it to grasslands. would it be better to use trains or belt highway

reef basin
#

"better" is defined by you and you only

sullen gull
finite cave
#

well makes sense lol i shouldve worded it a little better. i shouldve asked are trains more or less efficient

#

for long distance transfer

reef basin
#

that depends what do you mean by "efficient" 🙂

that word is thrown around so much and every person means something different with it

#

game defines efficiency as "% of time a machine is running", which I guess isn't what you're talking about

finite cave
#

sorry is hard to word out but makes sense in my mind

reef basin
#

from pure mathematical view, anything but a belt is a waste of fuel/energy, since belts are free

sacred summit
#

I assume you mean "which has a higher throughput"? I.E. "which delivers more unit per minute"

finite cave
#

yes thats what i mean

sullen gull
#

My guess is it would depend on how much power you ave available, what's your throughput requirements, is it really necessary; could you just build local? All sorts of questions that are specific to an individual and their goals and aspirations.

reef basin
#

from throughput view, any form of transport is capped by belts anyway

finite cave
#

because belts are limited by resource/min, i want to use trains instead

reef basin
#

well, trains are still fed by belts

sacred summit
#

Touche.

reef basin
#

it's really up to you, what you use. All transport options are viable

sullen gull
#

two mk6 will = 2400/min - load/unload times ... if I am even remotely correct

reef basin
#

generally I'd recommend to feed one belt to one platform

sacred summit
#

Point being that, even if the train was about to carry 10,000/min..... it's still going to be unloaded into a storage.... that is connected to belt... that is going to throttle that down to the belt speed anyway

sullen gull
reef basin
#

because of the lockout time

sullen gull
#

Wouldn't the higher throughput in between the station and a container negate that in some way?

reef basin
#

yeah, you have to buffer it

#

one belt into ISC, two belts from ISC to platform

sullen gull
#

Oh, sorry, that was meant to be insinuated. I thought everyone put an ICS in between a station and the incoming 🤷‍♂️

reef basin
#

yeah everyone should

atomic notch
#

yeah and if you really know what ur doing you can adjust stop times for throuhput balancing

sullen gull
#

I'm just happy I can get my power stations on a 98% average now 🤣

reef basin
#

yeah, but for basic rule-of-thumb, one belt per platform works for most cases

sullen gull
#

Well, not nuke yet .

atomic notch
#

yeah the semi level line

sullen gull
#

Sadly though, I have spent the entire evening obsessing on how to layout the 50 water extractors and how I want to run pipe now that I have this damn elevator in my way 😭

#

Not very efficient at all 🤣

last jackal
sullen gull
last jackal
#

Expensive heating jacelul

sullen gull
sacred summit
gray ermine
#

Should I learn and finish the main quests on my first play through and go back and rebuild everything better or just restart with all the knowledge I have learnt

last jackal
#

The map is big enough for you to do the prior.

#

gah.

sacred summit
#

Even if you know everything, the unlocking process is going to require you to tear and rebuild with more efficient stuff as it unlocks anyway. No real benefit to just starting over

last jackal
#

Especially the part of alternate recipes.

sacred summit
#

Unless you just want a cleaner start.

last jackal
#

Early game is fun. But exploring sometimes just isn't your cup of tea.

gray ermine
#

Would it be worth restarting to try the other planets? Or is the first one good enough?

sullen gull
sacred summit
#

Yeah, I'd be a lot more interested in exploration if it was a bit randomized.

gray ermine
#

Wait where in the MAM is the jetpack?

sullen gull
#

Every time I've started a new save I feel like I discover new features and 'hidden gems' of the map.

sullen gull
sacred summit
#

Tier 5

last jackal
#

It's 1 map.

gray ermine
sacred summit
#

The "other planets" are different starting points on the same map

gray ermine
sullen gull
gray ermine
#

Ah no wonder I couldn’t find it in the mam lol

sacred summit
#

Yessir lol

last jackal
#

You unlock it a bit before you can unlock packaged fuel.

sacred summit
#

MAM is what makes me wish I'd started playing the game solo 🤣

sullen gull
#

Though, one nice thing about exploring early on, is you find a ton of items that allow you to progress a bit quicker, without having to build the factories for making the items and such.

last jackal
#

Definitely. No need to make computers. Explore and pick up the computers for research.

gray ermine
#

Curious on something else, I’m using 800MW at Phase 2 T-4 is that a lot?

last jackal
#

But such "early on" gets a bit annoying to really quantify, because (imo) you need at least.

  1. The ladder unlock.
  2. Blade runner unlock.
  3. Jetpack unlock.
  4. 2 dimensional depots set down to make sure you will always be able to make platforms.
gray ermine
#

Ladder?

last jackal
#

It's almost just dumb to explore without blade runners. Extremely early game without blade runners is just pain.

sullen gull
gray ermine
#

So I can climb hills?

last jackal
#

You can use the lookout tower instead. But it's so bulky.

elder apex
#

why would you need ladders? ramps, stackable conveyor stands, storage units can all be used to climb

sullen gull
sacred summit
#

Yeah, some of the upgrades feel like they verge on needing to be Tier 0, Tier 1 unlocks.

Not Jetpack, obviously, but like... Blade Runner? Come on now... That took waaaay too long for my first playthrough.

sullen gull
#

and ada will yell at you for not being productive early on when making them 🤣

elder apex
#

you can get blade runners without ever unlocking them as well

gray ermine
#

And can you explain the 2 dimensional depots, is that the space elevator thing?

sullen gull
#

So, You can actually find a pair of blade runners in the Lizzard doggo cave on the west coast.

#

I thought there was a jetpack there too, but I can't seem to ever find it.

sacred summit
#

If I understand it right (haven't used it), it's basically a "free inventory that doesn't take your inventory space".

You can build by pulling out of that storage

elder apex
#

jetpack is located on a random hog

last jackal
#

And just being able to go up straight vertically is a heck of a virtue compared to nonsense with ramps/depots/stackers.

#

Not to mention you can go up significantly more with ladders with 1 click. Compared to stacking things over and over.

sullen gull
mossy phoenix
#

Is there any way to get a specific research thing from a harddrive

last jackal
#

No.

mossy phoenix
#

I just want to get the not awful screw recipe

sullen gull
gray ermine
#

Ahh okay, I have tons of Mercer spheres but haven’t taken the time to farm any SAM

last jackal
#

Being interrupted while exploring just because you can't construct any more platforms is just so annoying.

elder apex
#

destroy the ones behind you and keep building

reef basin
last jackal
#

No. Because I don't want to.

mossy phoenix
#

I was meaning the direct crafting option

#

The make screws directly from ingots

reef basin
#

that's awful 😛

sullen gull
mossy phoenix
sullen gull
mossy phoenix
sullen gull
#

It's a random draw fyi. No specific hard drive has it.

#

Though, personally I suffer through the default recipes if I don't find it and hope I get the alts that allow me to eliminate screws all together.

last jackal
#

Steel screws / steel rods my beloved

reef basin
last jackal
#

Alternatives would be more so on just not having screws at all in the recipe.

sullen gull
#

I feel cast screws is one of those "Gotcha" because it seems so good since it removes a link in the chain, as greeny said, you find that there are better alts.

last jackal
#

Big example would be stitched reinforced iron plates. I prefer that a lot when I don't have steel production nearby for bolted RIPs.

slender current
#

how do I find a good spot for a base? I'm worried I'm gonna start building my platforms somewhere too low and run into the side of a hill and be kind of stuck

last jackal
#

Understand the difference in the order. It's not
"Build base, find resources, build factory"
It's
"Find resources, build factory, build base."

sullen gull
#

Space elevator may be a bit harder due to resources needed, but same principle.

last jackal
#

If you're just at phase 0 just find somewhere there is some nice iron. +1 copper node if you know where things are.

sullen gull
#

If you desire to have a central mega factory, that's going to be a personal preference. Probably based on design aspirations, scenic views, resources nearby, etc.,

#

My recent favorite spot is infront of the waterfall in the Rocky Desert.

last jackal
#

My "base" always just sits at the grass plains, just below the small lake withere there are 4 coal nodes. There's about 7 impure iron nodes there, with 1 normal copper & 1 normal limestone.

sullen gull
last jackal
#

Oil is just up the west coast, coal is just across the mountain, steel is just a south exploration.

And best of all, the vast green plain scenery is great.

sullen gull
last jackal
#

I just exactly know where the quartz & caterium is at from that location as well. Which just feels so nice.

sullen gull
#

Same goes with the Arch with the water fall in the North coast with all the Oil

last jackal
#

Beautiful scenery as I slowly zipline across the scenery is nice too. I'll connect up trains again at some point in this save but a good 3-5 minute zipline up the west coast just feels relaxing.

reef basin
last jackal
#

Game really is playful with its music when you're not stressed about all the alien plants around you.

atomic notch
sullen gull
#

Eh, anymore I just play on Retaliate. Though it seems broken in 1.1

sullen gull
sacred summit
reef basin
#

or build on the ground 🤷

atomic notch
sacred summit
atomic notch
#

u could do sam fluctuator production there

sullen gull
atomic notch
#

you can build on top of conveyors

sullen gull
reef basin
sullen gull
#

Simple, looks clean, me likey

sacred summit
sullen gull
atomic notch
#

i just stick a train on it and send it dude

#

i have like 7 1-1 trains on my current save

sullen gull
sacred summit
#

I'm trying to learn to do more... flowy, organic builds that sort of hug terrain a bit.
#screenshots message

sullen gull
sacred summit
#

Nah, I agree with that... though that's not exactly building on the ground.

sullen gull
#

🤦‍♂️

sacred summit
#

Using frames is fairly similar to using poles. Sure the poles are on the ground. 🤣

sullen gull
#

OK ok OK ... well my non ground building self need to get to sleep. Way past my bed time (Can I claim damages with CSS for sleep deprivation? 😏 ).

sacred summit
#

Oooh, let me retract... you meant you weren't doing the sky base buffoonery. Fo sho.

#

I thought other guy was saying build literally on the ground 🤣

sullen gull
#

Lol, he could have been. I could see potential though in some places 😏

#

Night!

sacred summit
#

Night!

stray patio
#

Hey guyss

undone jackal
#

Do u guys think 2,4k rocket fuel per min provides enough electricity for a normal playthrough?

steel sluice
#

No such thing as normal, but yes probably most average playthroughs

#

Making <10 of the final space elevator components/min

#

Way less power than that is also enough but depends on your individual playstyle

dense violet
steel sluice
#

2.4k RF is easy to make, easy to divide into gens and trivial to pipe around due to no head lift requirements. Nuclear is fun but a very different beast

#

Power shards in the gens makes it even easier to set up, since you can clock to just use exactly 10RF/gen for nice maths

undone jackal
steel sluice
#

I did rf first and then still messed around with nuclear later. it was fun but I was glad I wasn't relying on it for all my power because it sure needed some troubleshooting haha

undone jackal
frozen cloud
dense violet
# undone jackal Why?

because you can do with 40 nuclear gens what you need to spam 400 down with fuel? and the base recipes are very simple

covert talon
#

do geothermal generators fluctuate perfectly harmonic so that i can use power storages to make it even in the exact middle?

dense violet
#

Actually , I’m not sure if charging power storage shows up on power graphs

true mulch
#

e.g. for a pure geyser which fluctuates between 200-600 MW, two power storages will guarantee 400 MW

#

but you won't see it in the graph

eager wasp
#

Thanks for putting the world borders back btw.

desert maple
#

hello

delicate ocean
#

how do I reveal the dark parts of the map?

thick vine
#

it gets revealed when u go there. being below something doesnt reveal it. later in the game you can use radar towers to reveal large parts of the map at once with ease

delicate ocean
#

okay got it

#

and can I somehow get rid of the radioactive looking areas?

thick vine
delicate ocean
#

fart rocks probably

latent prawn
delicate ocean
#

thank you!!

thick vine
latent prawn
#

the gas pillars can be destroyed with any weapon that goes boom

latent prawn
#

(one of these things is not like the other)

latent prawn
#

awww all so cute

leaden turret
#

I have just had a spontaneous cursed thought

#

||Lizard Doggo talks, but like Jar Jar Binks||

#

||"meesa thinks you want some nuke nuke waste"||

#

also technically we already have an emote for ||sith doggo evildoggo||

latent prawn
#

there are probably medications you can take to mitigate such thoughts

proper olive
#

i am so addicted to this game, i cant stop thinking of how to make my factory better

sacred summit
#

Finally going to tinker w/ Truck Stations, and have a question... Do I need to actually Load/Unload when setting the route - or will just driving through set it to do so? What I'm trying to figure out if an extra truck and pass into a coal-loading station on the way to its loading station, just to refuel, without actually loading coal.

boreal musk
#

you need to config your station to load/unload

sacred summit
#

Nah, I got that.

#

What I mean is, I have a coal station that loads... And a truck that loads coal from it... that station also dumps coal in the fuel port.

#

Can I have another truck... say one that loads iron or copper, just drive in to get fuel from the fuel port, without loading the coal

boreal musk
#

if you want stations that purely for refuel, you just connect the belt to the fuel input

#

works better for an area with multiple stations, so one truck from coal deposit can send coal to said station area

latent prawn
sacred summit
#

Yeah, I'm guessing what I want to do isn't doable then, because I feel like I'm not exactly making clear what I wanted to do 😅

latent prawn
#

so i think you're asking if you can disable the load/unload so you can double-use an existing station for fueling other trucks? answer to that is no

sacred summit
#

Basically, yes. I have a truck that picks up coal at a station near a coal mine. That coal mine also fills that stations fuel port.

I have an iron pickup that is farther down the road.
I just wanted to have the iron truck refuel at the coal mine station (without picking anything up) since it was going to drive like 5 feet away from it anyway.

latent prawn
#

little unfortunate that it is so limited, but the scope of complexity for what you want to do with vehicles is limited by their bad AI

sacred summit
#

Touche

#

Feels a bit like the problem would be solved if you could just have an "item filter" option on the truck 😕

#

But I imagine that's a feature that's attached to the trains or some later transport option

latent prawn
#

i find them quite useful for basic transport loops, but when you start having routes that intersect and actually traffic that interferes, they kinda get all funny

sacred summit
#

Yeah, it's definitely a bit cumbersome lol

cyan garnet
#

I think your only option is to make a separate fueling station that only takes coal into the fuel input and nothing into the cargo. Have all your vehicles drive through it

latent prawn
#

i see some people that build entire traffic grids in the game for the vehicles and i have no idea how they get it all to work

sacred summit
sacred summit
latent prawn
#

yeah, not that tricky to do as a solution. running them off of coal is a great early way of fueling them, but very quickly other, better fuels come along and you need to think about fuel distribution as a problem anyway

#

trains are very time consuming to build

#

i love em too, but they're a substantial amt of work

cyan garnet
#

Agreed, trains have a pretty big learning curve on how to build them effectively, but very rewarding one you get it

latent prawn
#

i don't find them incredibly complex. signalling has a learning curve, but it is pretty intuitive

cyan garnet
#

I’ve not played factorio but my understanding is that trains in SF are very different. In SF they only take the shortest route and don’t do dynamic pathing, so you have to take some care in how you design your rail network and how you signal it

hard ivy
#

Yeah, it took me only a few hours to figure out trains. No tutorials

cyan garnet
#

FWIW rails are significantly easier to build in 1.1

latent prawn
#

really the time needed with trains is actually building the rails which in a first person builder is kinda ugg

#

yeah, i'll agree 1.1 did some nice things

sacred summit
cyan garnet
latent prawn
#

sf's trains are pretty good as well, not the same level of complexity, but still rather capable

sacred summit
#

With my very limited interactions, I only have a few complaints about SF logistics so far.

latent prawn
#

when you build a rail network in the game, the initial going is pretty rough, just because it takes a lot of hours to build out long distance rails. after the initial hump, there's a critical mass of rail traffic you reach at which point trains are constantly coming & going and it gets really awesome

hard ivy
dense violet
#

you're also going to be very bad at building rail. Your first one will almost certainly suck

#

but that's normal

cyan garnet
#

My first playthrough I barely touched trains. I had to force myself to really learn them in the post-game when I did a big nuclear power build. Second playthrough I incorporated trains into my world design from the start

cyan garnet
latent prawn
#

yeah, i'd kind of advise you to just pick an elevated height for your first railway and build it all out on floating foundation

cyan garnet
#

When I first got into SF my daughter asked me why I was “playing a video game with math homework”

#

I mean, she wasn’t wrong, lol

hard ivy
#

At least this math homework is fun

timid rune
#

grr time to build 240 constructors for one purpose-iron wire

#

aka blueprints go brrrr

solid plover
#

Is it just me or did the difficulty spike like crazy when you gotta build a super computer factory? I'm still pretty new and have just started Phase 4. I want to create a factory that produces 0.5/min supercomputers to match my current adaptive control unit production rate. However, I just can't figure out how to build the factory because it requires all these really specific amounts of things that I can't seem to get to through splitters and mergers. (E.g. for circuit board, need 8 for computer, and 1.5 for ai limiter). Any advice, I'm pretty stumped? (Sorry for the long messahe)

tall lantern
#

there are ways to deal with those uneven splits

  1. make two separate production groups. One that makes the 8, one that makes the 1.5
  2. manifold (ie just bundle it all into one belt and let it eventually balance itself). though that may take a while with such low production rates, so you may need to help it along
dense violet
#

manifolds, like Mein mentioned, will also just self balance those numbers out

dense violet
#

I mean that's not a direct solution to managing splits, but it can help management yes

solid plover
#

Thanks for the quick response guys. And yeah I tried to use satisfactory planner instead of just pen and paper but found it frustrating because it asks me to send awkward amounts to different machines which I can't work out how to do. Are you saying that if I under/overclock my machines to make the specific amounts, and a manifold feeding into all of those will work fine, even if say constructor one needed 16/min sheets, constructor 2 needed 3/min and constructor 3 needs 5/min?

dense violet
boreal musk
#

manifold works fine as long as its fast enough to maintain said throughput

#

they will self balance

frozen cloud
dense violet
#

the only things you need for a manifold to work is

  1. enough parts per min to satisfy your system
  2. a belt with enough throughput to handle it
#

it's really a no brainer

reef basin
#

(or in other words - any system will produce less if it gets less input)

swift kernel
#

Load balancing ultimately is a vanity project, and manifolds are much more efficient when it comes to time and space.

#

Build manifolds to progress. Build load balancers if you really have nothing else you want to do other than have a really satisfying aesthetic

frozen cloud
#

i do feel like manifolds get better late game with better belts since machine input doesnt scale as much as belt throughput
so a lot of the times you cant really do a manifold early game cause its >120/min and dont have smart splitters/prio mergers

rigid flicker
#

A little help with the fluid mechanic. I'm running two pipelines each with 600 HOR. Gonna use it for 7,5 coke refineries (300 min), and 15 residual fuel refineries (900). That means they'll need to both supply one refinery. How do I go about that, if I want 100% efficiency?

swift kernel
swift kernel
#

You just don't work on a large enough scale to see the benefits as readily

reef basin
#

don't forget to loop your pipe manifolds