#satisfactory
1 messages · Page 38 of 1
The hub milestones are arranged in tiers, 0 to 9
And taking forever to get out to
Where are you? Grasslands?
Pog, didn't pay attention to that, well done @stray patio
No worries haha 
I dont know i started this save like 4 months ago and just got back to it but it appears as such
Movement gets much better when you figure out how to slide jump ;)
is it green?
Or build blade runners
Yes
grasslands then im guessing
Atm im mostly using the parachute and factory cart to get around
I have them
Is the parachute good?
To the northwest there is a big crater lake with coal. Imo that’s a great place to build it
The parachute since U8 is pretty good
Situationally
havent ever used it
You can cheese "climb" with it on certain vertical features
ill prob try then
Thats where im going to put it
its permanent?
Its just taking forever to build a clear path over there
Why would you need a path?
Yes they switched from single use to it being reusable
Just build Power Towers and zip line
To run the power poles? So they arent a mess
Eh, worry about things being neat later when you have the resources and unlocks you need to be organized :)
You’ll likely reach a point where your coal power for example becomes irrelevant and you’ll want to tear it down to repurpose the coal
But you do you, I’m not here to tell you how to play the game, that’s just my experience in years of playing this game :)
And am out of cables
Hahahaha, shit happens
Turns out the gocart may be a bit too fast on ramps
DDs beckon
What?
Dimensional Depots
what were you thinking?
Question does the factory cart usually get caught on the joins between ramps?
I think the problem is that I’m not XD
Someone else's turn to host the brain cell today
anyone know what happens when the paste settings dont work on signs? im using the same sign type and its not transferring settings
Try copying again, from within the interface of the sign. Make sure the target sign is actually being highlighted and nothing is in front of it
I don’t think I’ve ever used it as an actual way of moving around, so no idea
if you paste before the vfx is done completeing it'll possibly not look like it's been pasted
is there actually no other way to transport ressources than belts?
🏭
🏭
none of those work
Then the problem is you, not the vehicles
they might not work for you but they work for plenty of other people
Guess I'm hacking on my save then
Show us what you’re doing
Interesting, ask a question, get an answer, dismiss answer with a wildly wrong statement, disappear
Can you expand on "none of those work"?
Gotta love it
CartmanCrashout.gif
Whats the coal powered generator to coal miner ratios i should go for?
You want the easy guide?
depends on how much coal does the miner output
You can do the math yourself, y'know?
I just assumed like factorio there was a flat number of miners to generators
Even in factorio, there isn't
Yes there is?
Modules, beacons, quality?
Are way too expensive to make consistant use of and generally just mess up relyable production lines
lol you are going to love Satisfactory then 😛
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
Highly depends on the tier of miner and the node purity. Look in the coal gen, look in the miner, divide the number in the miner by the number in the coal gen
Basically - the purity of the node, tier of the miner, and speed of the belts effects how many coal generators you can power from one node.
People keep comparing this game to factorio idek why.
Even if that was true (and I'd say it's not), it doesn't change the fact that factorio miners do not have only a single possible output rate
Keep in mind these are schematics, you can lay them out differently as long as the connections work the same way
Because these 2 are (some of) the most popular factory games?
Same genre thats about it
Same reason people compare bands to The Beatles.
Is that not enough reason?
They do unless you go out of your way to mess with them, and there is a reason factorio cheat sheet exists to track production ratios
There are cheat sheets for Satisfactory too.
There is?
Tools, lots of tools 🙂
Yeah its a singleplayer game what you define as cheating is up to you
Wouldn’t call it cheats tbh, yes, you can go hardcore mode with a pen and paper, but I really don’t see why you would
There is no cheating in a single player game imo
Pen and paper? Nah im good lol
Yeah when EEs use board layout tools I don't think anyone calls that cheating 🙂
(I say I don’t see why you would, but that is what I did for my first 2 playthroughs. Those were simpler though, both in the first year of EA :p)
base productivity?
I use a LOT of pen andpaper even when using Satisfactory Tools. 🙂
Yeah no i generally just plan it all out in my head.
And differnt base mining times, forgot about those 2
Only times ive used a tool was on servers so peeps can help with the factory otherwise its just a solo operation
I love planning my ballistic warp drive factory in my head without making any notes
What could go wrong right?
Up to you lol
I literally just go how many of this do I want per minute and I just hold whatever I need for that no planning involved
plans are for nerds. i just plop down a manufacturer, set the recipe to ballistic warp drive and see what it needs. then plop down machines for those and see what they need. repeat until working
Same!
Yeah
I FINALLY AM ACTUALLY PRODUCING MORE POWER THAN USING
Nice
Good job :p
Like 80% of the problem was just making the path there tbh
That’s a great way to do it if you want to make 15 separate iron smelting arrays, I guess
You can if you want but i generally do it all in one spot
Just ploppin machines down to grab numbers
Check ratios and whatnot
Then i can have an idea of what i need then go from there
so you are planning? :p
Yeah?
oh hold on sorry got your and Lambo's messages mixed up, he said "no planning involved"
I do not plan
so we have team no plan. team plan in your head. team plan on paper. and team "use a tool and then do paint by numbers with whatever the tool tells me"
I dont do that last thing
I just like having the flat numbers written out more clearly
Team 1% clock speed
Than trying to go off keeping track of the numbers
how about team using modeler to model the chain out yourself, so a hybrid between paper and the last? that's what I do
nobody said you do
Oh i thought that was the implication i was confused
i'm just trolling. I'm on all the teams
Idk man i been building like this for years so its kinda just an experience thing.
fair enough, everyone has their own way to play, and I don't think any can be considered "wrong"
A lot of it is just remembering resource ratios
Btw is there a smart splitter?
Ye
is there a smarter splitter?
yes, sorting items by hand
How do i unlock it?
it's called programmable
caterium
In the mam
what we need now is a smartest splitter. and mathematical proof that it can't be smarter
Do i look like a search engine?
how do yall deal with rails orientation in the blueprint designer?
I may need to rush that as atm i think my overflow splitters are kindof causing production issues
it allows you to filter items and set priority/overflow outputs, but it does not have a functionality for splitting ratios
if your manifold is causing issues you are not producing enough items to put into the manifold
start the rail from a different positioin
I do if i want to build things
what?
I DO IF I WANT TO BUILD THINGS
I can read
To build new machines i need the materials in my invetory
So i have been having overflow splitters just to supply that more easily
right, so produce materials and put them in a container?
I am but its causing issues as those containers are taking most the resources being used to make the smart plating and other higher tier materials and deconstructing and replacing the belts every time i want them to not be filling the containers is getting really obnoxious
look on the other side of the container.
I mean, if you produce, say, 120 iron plates/m and feed it into a manifold that eats 120 iron plates/m then your overflow splitter either never send anything into storage, or if you prioritize storage over the manifold you will produce less of whatever the manifold feeds into whenever you take something out of storage
Thats why im rushing smart splitters so i can make that cause less problems
it has an output
Im aware of that but its a pain to fit them in so ive not been using that, tbh i should probably rebuild what i have atm but i havent bothered to yet
create a dedicated line for everything you need. create a production line for plates, feed this into storage, and if you need more plates for something else build another production line to feed the new production line making the more advanced item
Yeah, that's exactly what I do
I think that's what 90% or more of the playerbase does
Hey how do i access the photo mode images?
Hey guys, is there a way ingame to visually show the world grid whenever you press/hold CTRL while building? I saw it it a yt short, but it won't show for me ingame when I try it. It snaps, but the visual grid network doesn't light up
I will note litterally all my iron production is in 1 giant web feeding into smart plating
go to your game folder and look for the screenshots folder
everyone always worries about production rates and math... im over here just making the multiples of 3 and is that enough? calls.
for me it is C:\Users\larsv\Documents\My Games\FactoryGame\Screenshots but it might be elsewhere for you
Satisfactory is generally called FactoryGame
uh, you still need math to produce a multiple of 3 of any part?
I'm assuming that "Factory Game" was their development title till they came up with "Satisfactory" and then for some reason decided not to chage all the folder names to match it. -.-
Also, relevant to this: If I use the world grid snapping, will it always align "properly" in the same 90 degree angles? Or can I somehow mess it up?
@steady glade snap the rail to one end of that, then connect to the other. if you want it to be divided in the middle then place a block signal in the middle (this cuts the rail in 2)
#screenshots for who doesn't know what I'm talking about
My guess is that's a mod as I've never seen it, but not sure
yes it aligns the edges to the 4 cardinal directions
Double thanks, Lars! Have a good one
though do keep in mind that it aligns to any of the 4 directions. If you want all to face north, that's gonna require some more effort
uh, foundations are rotationally symetrical every 90 degrees?
so it does not matter which direction that the foundation is "facing" as there is no difference?
It does. Some things placeable on foundations are placed relative to the foundation. If your foundations aren't all facing the same direction, moving a hologram between foundations can rotate it.
Also, the default foundation texture only has 180° symmetry
I mean the hologram thing is a non issue imo
and as for the default texture, yeah, you're right. I just forgot as I never use it :p
Hardly... its more just miner to splitter to 3 splitters to 9 of everything then back to 3 of stuff
Does anyone else have issues loading color presets in the customizer? Like, for my outfit, whenever I save a preset and then try to load it later, no matter what preset I select to load, it just turns me into the same light yellow color.
It also does this with color presets for indicators on the map.
they just run until done making their parts basically ya.
I mean, there is no wrong way to play the game, but that does feel wrong XD
but hey, you do you
What feels wrong is having to come back and expand. Rather have more than less
I mean my machines also run at whatever efficiency they feel like. But I build from a Tools plan, just round everything up and leave at 100% speed
ya that too... hardly ever overclock
can automated wiring be used for anything other than phase 2
ya later it is used
other space elevator phases and sink points
later phases
most project assembly partss are used to make other project assembly parts
I used the PAPs to make the PAPs
Is it possible to put more than 1 Somersloop into a Constructor, for more than 4x/8x production? Or 1 loop -> 2x production is max?
Nope. Sloops are required at different quantities per machine to achieve the 2x output
Thanks a bunch, then I know 2x is max 😄
all initial elevator parts are used to make the more advanced ones
By the way I've been thinking of updating to 1.1, does anyone have any feedback ?
im done with automated wiring and now i need to start working on the 2 remaining items for phase 2
but im too lazy
an entire channel of it
just post it on upwork as a project and see if you can get someone to do it for really cheap
Forgot about the existance of that, thanks
i actually enjoy working on that stuff, im just burnt out today lol
Take a break. Or go exploring 😊
The map is huge and beautiful
i was probably joking. although now I'm curious what kind of response a satisfactory project on a freelancer site would get
unemployment has to hit hard
to become a satisfactory worker
After making a path for a tractor, there are blue and yellow nodes that show the route and stop zones. They are on the screen, how do I remove them?
Or are they permanent on the screen?
anyone have a idea for when 1.1 releases cuz i want to start again but i want a new save with all the 1.1 things
june 32nd
impossible
Guys, how does the auto-connect of conveyors work? I put the blueprint next to another, but for some reason the lines are not connecting to the splitters. They only connect to the same lines?
Anyone?
Go into the truck menu there is a button you press
he kinda explainded that in last vid about update
when it's ready
all info is/will be in #announcements , so better check there rather than asking here
I heard they're waiting for someone to get 10k factory carts running in the same world and then they'll push the release button
My English is not very good to watch this video... :c
Hey i have a question my power is aparently fluxuating massively and im not sure why, i posted a screenshot of the graph in screenshots but for some reason its very consistantly going from basically no power to find every minute or so
Probably best to open a #1038092680493801533 thread; can inline images in there
(and also the question won't get buried by other chatter)
It looks like you've got what like 8-16 coal gens or so?
you can actually improve your english a lot by watching vids in english, if this one seems too complicated you can start with entertaining vids those are simpler
and the rest are biofuel?
they aren't gettign enough coal and/or water but you should use questions and help so you can show a picture of your setup
Yes
you're basically going to want to watch your generators and see which one don't have a solid green light on them and those are the ones that are probably not getting consistent fuel or water
They all seemed to be good
the power graph disagrees
To be specific its 2 coal generators with max overclocks being fueled by 2 a double overclocked miner mark 1 and a double overclocked water pump thing
is 80GW overkill for a turbo fuel power plant when you only have mk4 belts and mk2 miners ?
Its giving 90 coal per minute and using about 70 so it shouldnt be running out of coal
using 1920 sulfur and coal p/m, building in the blue crater
are you using mk2 conveyors at least up to the first generator?
if its' giving 90 coal per minute, are you using mk2 belts out of the miner?
you need 75, but that will still need mk2
No
85 constructors to process 10200 SAM, man the beltwork takes up more room than the machine hall.
85 sloops on the wall
You only need 34 constructors if you overclock all of them. So 34 sloops
there you go. 34 sloops and 162 power shards or whatever the math works out to
Where should I build a trophy room for my server with my friends?
Overlooking the spire coast maybe?
I want to transfer different materials from the same location. I could use different freight cars, or I could use one freight with the different stuff. I suppose I could use programmable splitters. Thoughts?
mixing different items on one belt is generally a bad idea, unless you really know what you're doing
also, I always use different trains for differnt items. not just different wagons
makes logistics easier
Yeah, depends on your comfort with sushi belts (ie: belts with more than one kind of item on them), plus the rates that you need to support
Keeping one train car per item type is definitely the more straightforward way to go
Though sushi deliveries can work if you're careful
If you do use sushi deliveries from trains, make sure to have some comfortable headroom in the freight car once the route is set up, and include an ISC as a buffer after every item sort (and be sure to Overflow at every splitter step, eventually heading to a sink)
Once you're used to it, it's pretty easy, but it is Another Thing To Learn™. :)
would it be worth using tractors to transport items from my steel factory to my main hub area? I just unlocked steel and I don't feel like traveling over a kilometer to get parts for upgrades
or should I just use belts?
funely enough i have bought a 3D printer and the first thing i printed was the FICSIT chekmark logo
So do you guys use steam cloud?
Yeah, tractors are lovely. They do take some getting used to, so there'll probably be some frustration as you get used to them. They are great tools, to have, though.
(I mean, you can also just use belts instead if you want, but personally I don't like having longish belts on my worlds)
I'll just give two bits of advice for tractors:
- They work best on the map's "natural" roads. IMO don't bother spending time building manual roads for them. That does restrict the kind of routes you can take, but it's worth it IMO.
- If, after recording a path, you see a blue "pause" node on the path (which can happen if you stop somewhere for a few seconds), delete it. (You can walk up to nodes and delete them). Blue pause nodes have some bugs which can make vehicles get stuck there forever. The yellow ones which show up at stations are fine.
How do i load the carts
Something about using coal as both vehicle fuel and cargo just appeals to me. Even with some coal being used that would otherwise make parts I enjoy it
drive under a truckstop and pause for a moment
I dont have truckstop yet
should be something on the vehicle you can use that opens its cargo then
Huh, so boosting a resource well pressurizer does not increase the output of the extractors?
Oh uh you have to delete and re-place the extractor before it works I guess...
How are the conveyor belts powered
Magic
Why does one power pole consume 1MW of energy
canonically it's love and friendship but I assume there are tiny hamsters inside
best answer yet 😂
I guess technically they leach off of the machines they are attached too, just don't worry about the fact that they move when unattached to anything (Which really, how hard would it have been to code them to not?)
actually, pretty bad, because you would have to check the entire length of the belt for any object on them, or you would have to reference count objects joining and leaving the belt
Yeah, I do that pretty frequently (though the majority of my vehicles get switched over to packaged fuel once I've got that)
and when you multiply that by the number of objects and length of belts it would be unnecessarily expensive for the CPU
You'd only need to check whatever is attached to either end of the belt. If one belt is powered it would power the next etc, like strings of christmass lights 🙂
each portion of the belt is it's own object and would have to be dealt with as such, but the entire belt would need to run if an object is on any part of the entire length of the belt, since the belt extends along the top for it's entire length before wrapping around to the bottom
ANd you'd only need to check once as the belt come into view, it would be trivial.
Well no I take that back, it would oonly need to be chected as the belt was placed.
THen the graphics engine would need to check that stored vale for each belt only once when coming into view
In the end it's just another bit flag along with the others attached to every object to store it's static state.
oh, so you are stating once the belt has started it would stay running, not that the belt would stop again should it become empty
Right. I mean I guess the real argument against it is it would only mean anything for a short period of time after placing some belts before connecting to a macine. (Though now that I think about it, stopping the belt movement if you power off the factory or machine would be nice, and a bit more coding)
with slow production time items like nuclear pasta combined with fast belts like the mk5 and mk6 there could easily be periods of time where a short output belt would have nothing on it
Dimensional depot, dawg 
After taking time to see if I could #screenshots message , I never thought about whether or not I should, what the blazes will I use the resulting 2550 reanimated SAM for 🤦♂️
Ficsonium
make a new reality show about it called "What in the SAM Hill is going on?"
It does let me rebuild my fluctuator line with just a single overclocked manufacturer, from one out of seventeen machine groups, so there is that.
Reason for the emotes "GOD HEARS"
It is what Sam is in Hebrew 😊
Maybe ADA hears it then ? 😱 You better use that Sam for something good.
@potent berry nice pfp update 🙂
Ahhh Thank-Q 😊 google told me what pfp was.
Lol
Remember: i am a Boomer, 40yo, i don't keep up with all the "slang" and words with single letters 🤣
Once I have my fluctuators back, it looks like I'll be doing a whole lot of matter conversion and get some singularity cells up, I might as well try that start trek thingy.
Next tunnel project, collect all the bauxite because why not.
K np alg cuz
(I'm 30 and the brain rot has fully taken over but I understand)
It does take about ten minutes to travel the length of the SAM supply chain from the processing facility to its most distant mine.
But i will head off chat now 🥱 Goodnight Pioneers. Sleep well when time comes ❤️
Sleep? Oh yeah forgot about that
I am an old PC with HHD. My reboot takes some time. 🤪
Real
And my boot floppy disk is dusty
Ahh blergh,12.300 bauxite on the map, I'd best start planning the highway.
My shits runnin on analog. Gears and whatnot
It seems my early access save only used half that, yeah big oof.
need to use a hypercannon there
@oblique cape That node is in a cave, accessed from the south #screenshots message
The tunnel snakes all over the map, it isn't really practical to cannon its length.
50 entrance tube it is then
you can cannon all the way into a jelly I think for any length
have fun
My old bauxite highway thankfully was on the correct lattitude, it just means I'll be moving way more due to pures being able to be fully exploited.
You'd be a millennial, not a boomer 😏
Mines the long run through the middle. Comes in a drops down at the top right of the second image: #screenshots message
“Ok, millennial” doesn’t roll off the tongue as nice though…
Hello! Im a new Pioneer who is looking for some help or guidance through my base and on specific parts that can improve. Any tips could help, or a discord call could work and I could show you what I have at the moment. Any help is appreciated. Thanks!
(For reference, I just finished Tier 3)
@red moth People like helping with base design stuff but much fewer people like to discord call. #1038092680493801533 for pics, more details is a good idea.
I understand, just... Idk how to describe my base other than "mildly efficient."
so question here
Im thinking that's the more tech support. There are some people there asking for in game questions, but they're alot further ahead than I am.
underclocking is it acceptable to do in satisfactory?
Why would it not be?
like this recipe asks for 10 rods
Encouraged actually
Nah
to keep a factory efficient
a machine normally makes 15 rods a minute...so I put it down to 67% so it makes 10.5 rods
Unless you build significantly more machines, it saves like a few % power. Insignificant
Doesn't that cause backing?
well according to this chart.
but then the output of the earlier maching is greater than the input requirement.
who else rembers green power slugs
Yes, you absolutely should underclock
pepperidge farm remembers
Only overclock if you feel you need to really
Obligatory SCIM slander - their production planner is not great. Before you get used to it, I suggest you find something actually good
Also you can put in ratios in the machine
So you can put "2/3" in the percentage and it'll go to 66.66%
Instead of it making 10.5, it can be a straight 10
Which is never
For fuel factories its okay
wait I can just put directly how much I need into the machine?
indeed
69.420% on every machine
that would be a funny run
It would just go to 69.42 percent anyway
Username checks out
indeed
so this recipe says I need two screw machines but instead I put in a power shard
Be careful
could do splits
Can I get some merger help?
I have a iron mine producing 75/m and it’s running mk2 conveyors to my foundry pulling 112/m I have a 2nd iron mine that is producing 45/m and I tried to merge my iron mines into 1 mk2 conveyor and it wasn’t filling up to the 120 or can carry
Power shard increase the power usage a lot
which brought me up to 75 screws and i needed 74 screws
Its exponential
34% more per item at 250% is not a lot
that's fine I am at 300mw early game
I am using at max consumption 49.1mw out of my 300mw
the first iron farm is gonna be more prone to backlog, so I'd advise trying to split them into even amounts before merging them together.
yeah dude underclocking early game makes it so much faster
I did say per item. At 250%, it draws 3.35 times more power but makes items 2.5 times faster. 1.34 times more per item
so underclocking...does it make me use less power?
I’m still new so excuse my ignorance, so you’re saying break the first one into 2 lanes and then merge all 3 into 1?
yeah
will underclocking some machines make up for my overclocking 1?
I did catch that dw, just still thought itd be more
does the power ratio work in reverse?
Underclocking only saves power linearly, so not really
it's still exponential. But just like with overclocking the difference is small, it's also small when underclocking
ahh
im new as well, but I believe merging 75 and 45 will make the 75 backup faster.
Im thinking you split the 45 into 3 15's, add one of them to the 75 to make 90, then split that into 3 30's. combine the other 15's, and then merge 2 30's at a time, then merge the 2 60's.
so in order to use the same machine's output on two machines a splitter would be fine?
yes
and can I merge the output of two smelters with a merger and combine them into one belt I can split off later?
In some cases you don't need to merge then split, you can direct belt into the next machine if the input == output of the previous machine
indeed but in this case I needed a output of 46.5
so I left the first smelter at the default of 30 and the other machine at 16.5
merged it together then split it into the machines it needed to feed
@cold glen please tell me that is intentional and not what you felt you needed to do to make to work
one for a rotors, the other for reinforced iron plates and the last one to make smart plates
LMAO. tbh i am more into the math and efficency side of things. I am not good with creativity and or making things look nice
Please mark NSFW for gore next time
I can build some...basically my goal is to feed this stuff into one line that makes smart plates
so therefore i dont try
You could feed me for a year with the amoung of spaghetti there
wait did south mean things were two neat in my factory that he made spaghetti
No, he posted a mess of a factory in #screenshots
cmon that one isnt that bad 😂
its a factory for a reason, not a centerpiece 😂
so I made this thing... #screenshots message
For some eyebleach
#screenshots message
I basically said screw it splitters are fun
hold on i think i have some worse ones
oh cool it works well for taking all the raw iron and giving it to the smelters that need it
dude ur gonna be amazing at this game, i also reinvented the manifold on my first run
They are space efficent... but take a while for a factory to "start-up"
youll love this next one
The helpful mnemonic is when you're tired of trying to load balance everything, you say, "man, I fold"
It's bad but I'm not throwing up yet
Half of mine i gave up half i tried to make look ok lol
let me see if i have a worse one
what happens if I put a splitter right at the exit of a constructor?
im stealing this
You can't
Let me pull up the factory I made 2 days ago
You need a piece of belt between them
It splits into the paths
Not to some people. On the subreddit, every few weeks there's someone asking if you can bypass belt speed limits by connecting a splitter directly to a machine
Is there a conveyor between those 2?
this guys been doin pretty good so far
You'll still need a conveyor there
otherwise it wont connect
Steal away haha, glad you enjoy it
obv theres screws comin out
yep figured out the converyer it needed 😄
oh true 😭
now I just need one last assembler
Looks great bud
For smart plating (and most other space elevator parts) you can just place a single machines and give it items yourself. And only enough to make what the elevator asks for. Because the space elevator parts are basically useless until you want to complete the next phase
wait so i am building this thing for nothing?
@cold glen thats horrifying
fair enough
And you can fill a hole with dropped smart plating too
The really only choice
Its beautiful isnt it
Personally I prefer to not automate SE parts for phase 1 and 2, but it's good practice to automate what you can.
so I am curious can I put signs on containers?
yes
like I wanna say put a sign on a big container that says....rotors
the radiation damage is like the cherry on top
and let it fill up
Girl, bye
oh can I show off my power grid?
I collect leaves and put them into that box at the end
That is indeed a biomass plant
Indeed it makes the power I need to do stuff
also i just have 4 warp drives left before im finished with the game
Just don't be like that guy that posted the ending spoilers in #screenshots
My factories might tell a different story but im not stupid lol
Looks good @peak wasp
Just gotta make sure haha
If you swapped the left sides machines and splitters, and merged those with the splitters next to them,
Tyvm 🙂
You can make them all go off one conveyor belt
I was actually thinking about that too
I was like why didn't I do that
hell yeah
I like how I decided to build up and make my own platforms
wdym?
Like these foundations are far above the ground
I built up and made my own factory floor
So I am curious...can I stack splitters
Very common and attractive technique! Ada will be redundant in the near future 😛
Like have a iron line, put a copper line right above it and stack the splitters above each other
Try it
FAFO OP
would this be a good idea?
#screenshots message say I am feeding in iron and coal to make steel
I could have iron on the bottom belt and coal on the top belt
Does it look clean/do you like it?
It looks clean yes and it seems to work
It works, if you like it then its great
Then be proud of your idea!
So I am gonna go clean up dinner... So if I make more smart plates then needed can I put them into the awesome sink?
Or store them for future use (my suggestion)
sure but you'll also need a bunch for later yeah
After a few tiers/research you'll be able to do both 😁
Okay sounds good to me
Don't forget to sloop da slugs
PAPs, if you can afford it
what's that
Project Assembly parts
yeah i will if i need them in a hurry
I wonder how the multi-tool works.
We only ever see the big red button get used for building and deconstructing, and underneath its lever can scan for useful resources
Maybe we can infer that the big red button only deconstructs when the tool is held sideways? Either that or the pioneer decides to hold it gangster-style for fun
Pioneer is definitely gangster in my head canon
#satisfactory message
Tiers 3 and 4 baby
I'm not a baby 😔
woot woot
How do I use a hypertube branch?
I can't seem to come out fo the side channel (Making a hypertube cannon with it?)
Press E to switch to the branch when approaching it
Ohh ok,
Like approaching when I'm already in the tube?
#screenshots message
This is how it looks, pressing E seems to do nothing tho.
Have I set it up wrong?
Hm, I guess it's cos I'm not getting enough 'time' after the last hop into the pipe, since it only lasts less than a second?
TotalXclipse has some 1.1 launcher designs you could look at https://youtu.be/OmSTnv6gdN0?si=aT0-6GZOMoDMw527
might be more peopel who know in #satisfactory-experimental
Why do all my Storage containers and Foundations look like checkers boards? I am not runnning experimental
got me some sulfer
im workin on upgrading power rn
Sometimes 😇
Will be used for making things like Turbo fuel, and can also be used as a longer burning fuel for coal burners
oh okay
i really don't like the 3-tier blueprint stages
need 3 whole sets of blueprints....
every guide needs to take into accound if it's t1 or 2/3
depends
one of hte ok trubo fuel recipes uses it - but apart from that it's usually a less optimal choice
for burning in coal gen all the recipe does is turn sulfur into more coal (effectively)
ah okay
are you replicating each BP in each of hte sizes?
ok?
do I even need to make compacted coal
not unless yo uwant to. Bottom right corner is a good place for steel. Somewhat for power but you'll need to build in floors
if you're looking for power I'd go west, coal next to an inlet
interesting...yeah this area over here seems really overpowered
You would want to make at least a little bit for MAM research in Sulfur if you want to pursue that.
I haven't found myself wanting for anything that wasn't close by
already unlocked a lot of sulfur
no, the 3-stage BP tiers turns me off from using the system
anyone knows what causes and if theres a fix for ores looking blurry on belts?
Can try turning off upscaling if on I believe.
it is caused by the gfx driver's upscaling and temporal interpolation. if you turn it off, it is a perf hit but should remedy that
i forgot to mention its not all ores on all belts, just a few rare ones. seems to happen mostly after coming out of conveyor lifts
I haven't personally had it happen, I have just read the same that @latent prawn stated is all.
i have amd fsr on upscaling but im not really sure its active since im running on native resolution
really it is more the direction of the motion on your 2-d viewing panel
all motion actually does it somewhat, our perception of motion that isn't predictable is just much worse 😄
i.e. the game isn't broken, our brains are
dont think thats it, the ore looks jagged, im looking at two lanes beside each other, one has this other is normal
it only happens when its moving, when the belt is stopped it looks normal
Have you tried turning it off and then on again? 😏
almost like the ore is shaking on the belt
what's happening is the graphics driver is upscaling the image and using the past several rendering frames to provide additional resolution to the upscaled image. often times it is unnoticeable, but sometimes it looks really icky
Would "frame generation" do that? Also, there is a motion blur option? 🤔
the reason why it is done is that it is much less work to render a frame at 1920x1080 and upscale it to 4k with temporal image data than to render completely in 4k
oh, its the default AA with amd FSR. so even if im at native resolution the AA would cause this
you can also twiddle the frame rate at which belts are redrawn. you might find a setting with that that makes it less noticeable/distracting for you. very personal preference on that all
my general feeling about it is that if it isn't so bad on the rendering that i can't percieve what is happening, i don't care too much, but yeah, it can look pretty bad at times. another solution though is to just start using the faster belts... on an mk6 everything is kind of a blur anyway 😄
it rarelly happens and most of these i dont even cross again, so not really a problem. its only really noticeable when im close to it
yeah, still on mk3 but mostly still use mk1 or mk2 so on mk1 it bothers a bit when youre setting up the belts
yeah, the lower speed belts can look pretty funky, no argument there. mk4+ belts just move fast enough that you kind of don't care anymore in my experience
it bothers me at first, now i just get used to it
Oh, hey! Another opportunity for me to complain about the blueprint system 😅
Yeah they should have just made a single blueprint machine get larger and larger. THe really annoying thing is, if you make a blueprint on the #1 machine, you can't load it into #2 or 3. So you have to remember which machine you used do reload something 😛
You can place them.
how come?
yoo im at 69,000mw
Now we're talking
Its been a bit since I've designed a bp, but I believe the way around that was just to place old blueprints from lower mk designers into the newest one you have and resaving it, then just never bother with the smaller ones Lol
Heh I can't believe I hadn't thought of that -.-
Yeah, I'll do that next time it comes up, thanks 🙂
every blueprint i make will be worse then i can make next tier
just make it upgradeable then
ah so the same argument about mk1 belts vs higher mk belts.
every mk1 belt system you make will be less good than higher mks
makes sense
mk1 lift with mergers /splitters would be fine for smelters
Remember: Smaller blueprints can reduce the amount of work you do creating -temporary- factories, as well, and also they can make it easier to deconstruct afterwards.
then just edit it when u got better belts
even small bps that are 1 machine with all the inputs hooked up are useful. Pretending size is the only thing that makes a bp quality
and you can create mk3 BPs in mk1 machines by just breaking it up in 2 or more components. becomes 2 clicks.
I use all three blueprint machines depending on the purpose, because the different amount of available space helps me approach problems differently. Also you can standardize various things; like my infrastructure pieces are always 5x5 blueprints, my factory exteriors are done in 6x6 (typically in multiple pieces), and then the factory internals are usually done in 4x4.
Out of curiosity, when you refer to 'infrastructure'?
I mean, I'll still keep making small bps in a mk3 just because there's no negative for it, but nothing wrong wit hthat either
Rail lines, highways, belt/pipe buses
sure, but blueprints are nice to share between people and saves, and i would not be able to use my big BP until i get to late game.
Ahh ok, duh.
you can share small ones >.>
and you can still build mk3 bps when you only have mk1 bp machines unlocked
you can download BPs that were made with modded machines that are 22 foundations across and build them with only mk1 machines unlocked
For those of y'all who use trucks, do you use truck stations in series or in parallel? I recently switched from parallel to series, and I'm loving the throughput (2400 items per station no problem, whereas trains get super iffy over 1600), but not loving the amount of sorting I need to do when stuff finally arrives.
paralel, if trucks move past other stations they'll exchange stacks
WHAAAT!? 😮
and the throughput will depend on distances and number of trucks
Yeah, doing things this way just means lots of sorting at the end because you cannot depend on things being divided out.
are you trying to have 1 truck service multiple stations?
But! You can re-use the path so it's very easy to add more trucks. Parallel means a new path every time you add something new
A convoy of trucks servicing multiple stations, yeah
eh, much simpler just having the stations in the same spots but turned 90 degrees and just having dedicated trucks
same throughput, less sorting
I started doing this after building a factory that produced 8 items and didn't want to run 8 different paths back. Built some sorting blueprints and it works pretty well. Then I went overboard and dumped 32,000 unsorted items per minute at a megafactory, which ... well, I got it all sorted and consolidated, but the frame rate did not like the sorting megastructure that required at all, lol
I can't answer for them, but I can answer for myself. Lemme preface this by saying, I'm coming from Factorio, DSP & COI, so it's comparing this system with the one I know. This system feels overly clunky, overly burdensome, the least "beneficial" and "time-saver" mechanic of all the above. Everything I built of any complexity, I could've - quite literally - built that workflow to the same magnitude (i.e. same ppm, etc.), in multiples by the time I've found a way to force-fk the design into the little box of the MkI BPD.
Are you building all-in-one factories? Iron ingots in, motors out, for example?
I appreciate that they found a way to fit the mechanic and aesthetic into the overall "theme" of the game, but it was done so (IMO) at the expense of friendliness and usability.
Yep. Not anything of ridiculous magnitude either. I'm talking like... 4 Smart Plating per minute.
Which, again, is just how I came into the game having used blueprints in every one of those other titles - why I felt it was important to preface my thoughts with that.
again I would compare that to arguing not liking mk1 belts because mk6 exist. Which is an opinion. I'm just not going to put much value to it. Like not liking the colour red
That analogy would fit, if mk1 belts could only stretch 1 meter.
I did that for a while. Now my typical blueprint is, say, a vertical stack of four constructors which are wired and with the splitters and joiners already made.
they have a much smaller throughput - can do less
mk1 bp machines are smaller - can fit less
And their throughput is sufficient for their tier
and you're right it's not a good analogy, but because you can chain mk1 bps to do the same thing.
where as you need entirely new belt systems with mk1 belts
mk1 bp machines are sufficient for their tiers
Wnat to make your mk1 to mk6 belt not be ignorant? Imagine mk1 had a throughput of about 5pm and would've even fit the basic iron rod workflow to max capacity.
You would feel crippled by that
You can just not like something as a subjective thing. that's fine. But these are bad arguments.
It would feel pointless
It would feel slightly like "What's the fucking point, I'll just wait until I get Mk2 so I can actually make use of that mechanic"
It's a bad argument because of the cardinal sin of being an opinion different to your own.
When you get Mk2+ blueprint machines: Who'd have thought thirty years ago we'd all be sittin' here drinking Château de Chasselas, eh?
Yeah, that's sort of what I've taken to doing - in order to actually GET any use of it.
I suppose it is a bit of a time saver by doing that. Minimally, but it's something at least.
Pretty sure that's what the designers actually intended it to be used for, lol, rather than my early blueprint monstrosities of massively underclocked machines I could tile across everything
Kinda just sounds like a skill issue wanting to be corrected by wanting this game to be like others 🤷♂️
I know this might shatter that sense of superiority that you're trying to foster there, but no one has called the system complicated... or confusing... or that they can't use it. Using it as intended just feels 3 millimeters shy of wasted time. But if you want to call that skill issue, sure.
It's not like it requires some Einsteinian intellect to use, home skillet. 😂
blueprint shmuprint, whatever man
people often compare SF with Factorio, while the two games are very far apart, and basically only share the genre
I agree, with sort of an asterisk. I think, holistically, they are far more similar than different. To oversimplify a bit, I'd say they're 80% the same, 20% different, but that 20% really matters.
I definitely don't think they're as similar as some of the others in the genre.
is there a relyable way to find mycelium early game?
Head to the blue crater, and look for caves. Pretty abundant around those areas.
Blueprints left me pretty cold too for most of my first 900 hours. I've made best use with finicky detailed bits and architectural elements and individual pre-wired machines
I can't seem to move myself away from designing "bespoke" factories every time but it's not the fastest
Meant to respond to this... my bad. Yeah, I agree. Once you accept that it's not supposed to be used the way basically every other blueprint mechanic in every other game in the genre is, you can start getting that bit of use out of it.
Does anyone know how to or a guide to set up the dedicated server from wolveix
Tight as an IC chip layout 🙂 #screenshots message
You can try to ask in #dedicated-servers
Thanks!
Is AFK-ing kinda cheating?
How do you mean?
Absolutely beautiful!
Felt the "walkways and pathing" in my soul, btw... 🤣
Leaving the game running while it makes parts?
Yes
I know it’s not actually cheating but it feels like it
I don’t know if I should do it
Heh, doubtful. Many, including myself, run dedicated servers of their own for that purpose.
Idk it’s making the progression go really fast lol
Personal view I guess.
I think the better question is.... "It's a coop, non-PvP title... even if it is "cheating," who gives AF?"
Who are you cheating? Me?
You guys are misunderstanding I’m not questioning the morality or if it’s actually a cheat, I’m kinda wondering if it ruins the prog of the game
The beauty of this game is that one can play however their hearts desire.
I mean, nothing 'game related' imo.
OOH... In just my own personal opinion, I feel like it would've ruined a bit of the tier/phase progression for me... just because it takes away some of the need/benefit of scaling up.
But that's just for me.
Yeah I mean I have 3 storage crates full of stacks of Reinforced Iron Plates and last night I was desperate for 10 of them lol
A bit of a broken method
For me, I consider it like a semi-living world that's always churning and I can pop in at any time.
more like goes against what the game is supposed to be
if you need to afk to have materials, instead automate more of those materials, because there's a high chance that you'll need more of them in the future as well, and you'd need to afk again and again, more likely for longer periods
Yeah, I can see that.
Well I don’t AFK during time that I would be playing, I AFK overnight so it’s max efficiency. I learned the AFK over night strat from Minecraft lol
But I do agree it does slightly undermine the point of making more and more efficient factories
at that point it's practically equal to spawning new items in
😂😂
Lies! 😏
Idk I downloaded the game on Friday night and I’m already T4 almost T5 😟
but I'm not saying if it's good or bad, that's for you to decide 🙂
Idk if that’s normal especially for first time player
That's pretty good honestly.
If you and I both play for 2 hours a day... and we want to end up "at the same place," if you can AFK, and I can't... I need to scale up about 12 times as much as you to keep up, because you'll keep generating the other 22 hours, whereas I'll need to generate that 24 hours worth of material in 2.
So just weigh that for yourself. Do you want to have to make facilities that are bigger by multiples, or are you happy to just progress without that pressure.
Some [Many] seem to start loosing it or get 'burn-out' going into phase 4 it seems.
would it be better to use belts or trains transporting long distance nodes, for example i want to take all the coal from northern desert or whatever its called and bring it to grasslands. would it be better to use trains or belt highway
"better" is defined by you and you only
Lol, I was trying to figure out the best way to say just that. Cheers lol.
well makes sense lol i shouldve worded it a little better. i shouldve asked are trains more or less efficient
for long distance transfer
that depends what do you mean by "efficient" 🙂
that word is thrown around so much and every person means something different with it
game defines efficiency as "% of time a machine is running", which I guess isn't what you're talking about
sorry is hard to word out but makes sense in my mind
from pure mathematical view, anything but a belt is a waste of fuel/energy, since belts are free
I assume you mean "which has a higher throughput"? I.E. "which delivers more unit per minute"
yes thats what i mean
My guess is it would depend on how much power you ave available, what's your throughput requirements, is it really necessary; could you just build local? All sorts of questions that are specific to an individual and their goals and aspirations.
from throughput view, any form of transport is capped by belts anyway
because belts are limited by resource/min, i want to use trains instead
well, trains are still fed by belts
Touche.
it's really up to you, what you use. All transport options are viable
two mk6 will = 2400/min - load/unload times ... if I am even remotely correct
generally I'd recommend to feed one belt to one platform
Point being that, even if the train was about to carry 10,000/min..... it's still going to be unloaded into a storage.... that is connected to belt... that is going to throttle that down to the belt speed anyway
Why only one?
because of the lockout time
Wouldn't the higher throughput in between the station and a container negate that in some way?
Oh, sorry, that was meant to be insinuated. I thought everyone put an ICS in between a station and the incoming 🤷♂️
yeah everyone should
yeah and if you really know what ur doing you can adjust stop times for throuhput balancing
I'm just happy I can get my power stations on a 98% average now 🤣
yeah, but for basic rule-of-thumb, one belt per platform works for most cases
Well, not nuke yet .
yeah the semi level line
Sadly though, I have spent the entire evening obsessing on how to layout the 50 water extractors and how I want to run pipe now that I have this damn elevator in my way 😭
Not very efficient at all 🤣
You are paying for your progression with your electricity bill.
Think in that perspective lol.
Lol, for some reason, I find it a bit comical at how my room my 1u is in is the warmest in the house 😏
Expensive heating 
Nahh, barely notice it honestly. Besides, it 'pays for itself' in other ways 😏
I'm okay with it. It's part of the process. Every hobby costs money. If you're making money with it, you don't have a hobby - you have a job.
Should I learn and finish the main quests on my first play through and go back and rebuild everything better or just restart with all the knowledge I have learnt
Even if you know everything, the unlocking process is going to require you to tear and rebuild with more efficient stuff as it unlocks anyway. No real benefit to just starting over
Especially the part of alternate recipes.
Unless you just want a cleaner start.
Early game is fun. But exploring sometimes just isn't your cup of tea.
Would it be worth restarting to try the other planets? Or is the first one good enough?
Psssfh, For me, once I can get the jetpack and liquid bio, it's hdd, mercer, sloop, slug gathering time.
Yeah, I'd be a lot more interested in exploration if it was a bit randomized.
Wait where in the MAM is the jetpack?
Every time I've started a new save I feel like I discover new features and 'hidden gems' of the map.
I believe the jetpack is part of one of the tiers.
Tier 5
There is no "other planets"
It's 1 map.
Ohhh just different staring locations?
The "other planets" are different starting points on the same map
So unlocked in progression?
Correct.
Ah no wonder I couldn’t find it in the mam lol
Yessir lol
You unlock it a bit before you can unlock packaged fuel.
MAM is what makes me wish I'd started playing the game solo 🤣
Though, one nice thing about exploring early on, is you find a ton of items that allow you to progress a bit quicker, without having to build the factories for making the items and such.
Definitely. No need to make computers. Explore and pick up the computers for research.
Curious on something else, I’m using 800MW at Phase 2 T-4 is that a lot?
But such "early on" gets a bit annoying to really quantify, because (imo) you need at least.
- The ladder unlock.
- Blade runner unlock.
- Jetpack unlock.
- 2 dimensional depots set down to make sure you will always be able to make platforms.
True.
Ladder?
It's almost just dumb to explore without blade runners. Extremely early game without blade runners is just pain.
Can be purchased in the Awesome shop
So I can climb hills?
You can use the lookout tower instead. But it's so bulky.
why would you need ladders? ramps, stackable conveyor stands, storage units can all be used to climb
It a sort, yeah
Yeah, some of the upgrades feel like they verge on needing to be Tier 0, Tier 1 unlocks.
Not Jetpack, obviously, but like... Blade Runner? Come on now... That took waaaay too long for my first playthrough.
and ada will yell at you for not being productive early on when making them 🤣
I clearly said imo.
you can get blade runners without ever unlocking them as well
And can you explain the 2 dimensional depots, is that the space elevator thing?
So, You can actually find a pair of blade runners in the Lizzard doggo cave on the west coast.
I thought there was a jetpack there too, but I can't seem to ever find it.
If I understand it right (haven't used it), it's basically a "free inventory that doesn't take your inventory space".
You can build by pulling out of that storage
jetpack is located on a random hog
And just being able to go up straight vertically is a heck of a virtue compared to nonsense with ramps/depots/stackers.
Not to mention you can go up significantly more with ladders with 1 click. Compared to stacking things over and over.
dimensional depots are gained by finding mercer spheres and are a "virtual' storage. Searchable under alien technology in the MAM
Is there any way to get a specific research thing from a harddrive
No.
I just want to get the not awful screw recipe
Yeah, there too. Unless that's where it 'moved' to lol.
Ahh okay, I have tons of Mercer spheres but haven’t taken the time to farm any SAM
Being interrupted while exploring just because you can't construct any more platforms is just so annoying.
destroy the ones behind you and keep building
so, steel rod?
No. Because I don't want to.
that's awful 😛
Ahh yeah. I just usually do a quick setup to mine into a container/Depot wherever the closest one to where I am is
I would disagree as someone who has no steel automation whatsoever
Cast Screws?
Yeah, im trying to find it
It's a random draw fyi. No specific hard drive has it.
Though, personally I suffer through the default recipes if I don't find it and hope I get the alts that allow me to eliminate screws all together.
Steel screws / steel rods my beloved
I'm not talking about steel screws, but my point is that anything cast screws can do, other recipes do (imo!) better
Alternatives would be more so on just not having screws at all in the recipe.
I feel cast screws is one of those "Gotcha" because it seems so good since it removes a link in the chain, as greeny said, you find that there are better alts.
Big example would be stitched reinforced iron plates. I prefer that a lot when I don't have steel production nearby for bolted RIPs.
how do I find a good spot for a base? I'm worried I'm gonna start building my platforms somewhere too low and run into the side of a hill and be kind of stuck
Understand the difference in the order. It's not
"Build base, find resources, build factory"
It's
"Find resources, build factory, build base."
Well, as someone pointed out to me recently, you don;t necessarily HAVE to have a base. You can put the HUB up whenever needed.
Space elevator may be a bit harder due to resources needed, but same principle.
If you're just at phase 0 just find somewhere there is some nice iron. +1 copper node if you know where things are.
If you desire to have a central mega factory, that's going to be a personal preference. Probably based on design aspirations, scenic views, resources nearby, etc.,
My recent favorite spot is infront of the waterfall in the Rocky Desert.
My "base" always just sits at the grass plains, just below the small lake withere there are 4 coal nodes. There's about 7 impure iron nodes there, with 1 normal copper & 1 normal limestone.
Always my first spot to build a coal plant 😏
Oil is just up the west coast, coal is just across the mountain, steel is just a south exploration.
And best of all, the vast green plain scenery is great.
I keep wanting to do something with/around that giant Arch, just can't decide on what.
I just exactly know where the quartz & caterium is at from that location as well. Which just feels so nice.
Same goes with the Arch with the water fall in the North coast with all the Oil
Beautiful scenery as I slowly zipline across the scenery is nice too. I'll connect up trains again at some point in this save but a good 3-5 minute zipline up the west coast just feels relaxing.
- decide what you want to make
- decide how much
- find a location for it (together with deciding on recipes and such)
- build a factory there
- put product to depot
- repeat 🙂
Game really is playful with its music when you're not stressed about all the alien plants around you.
on my first game i wrapped it in conveyor belts
Eh, anymore I just play on Retaliate. Though it seems broken in 1.1
Are you the conveyor belt tornado guy? 🤣
Put foundations on top of foundations.... use ramps if/where you want. You can cover the ground up. 😛
or build on the ground 🤷
no but he inspired me
Repent with your heathen ways
u could do sam fluctuator production there
No matter how many times i've tried, I just can't do any sort of spaghetti 🤣
you can build on top of conveyors
I build all my miners on the ground and just run a frame pillar gantry to where it needs to go anymore 😏
nothing wrong with building on the ground
Simple, looks clean, me likey
You kiss your mother with that mouth?
Shhhh
i just stick a train on it and send it dude
i have like 7 1-1 trains on my current save
Symmetry is key: #screenshots message
I'm trying to learn to do more... flowy, organic builds that sort of hug terrain a bit.
#screenshots message
See, building on the ground can look gooood: #screenshots message (subjective of course 🤣 )
Nah, I agree with that... though that's not exactly building on the ground.
🤦♂️
Using frames is fairly similar to using poles. Sure the poles are on the ground. 🤣
OK ok OK ... well my non ground building self need to get to sleep. Way past my bed time (Can I claim damages with CSS for sleep deprivation? 😏 ).
Oooh, let me retract... you meant you weren't doing the sky base buffoonery. Fo sho.
I thought other guy was saying build literally on the ground 🤣
Night!
Hey guyss
Do u guys think 2,4k rocket fuel per min provides enough electricity for a normal playthrough?
No such thing as normal, but yes probably most average playthroughs
Making <10 of the final space elevator components/min
Way less power than that is also enough but depends on your individual playstyle
Eh, go nuclear at that point instead
2.4k RF is easy to make, easy to divide into gens and trivial to pipe around due to no head lift requirements. Nuclear is fun but a very different beast
Power shards in the gens makes it even easier to set up, since you can clock to just use exactly 10RF/gen for nice maths
Thats the reason i want to make it. I think imma just rush a bit and build the rocket fuel factory as its cheap and easy to make and then just continue with the other stuff
I did rf first and then still messed around with nuclear later. it was fun but I was glad I wasn't relying on it for all my power because it sure needed some troubleshooting haha
Why?
yep, i did 3k and it was too much
because you can do with 40 nuclear gens what you need to spam 400 down with fuel? and the base recipes are very simple
do geothermal generators fluctuate perfectly harmonic so that i can use power storages to make it even in the exact middle?
Only if youre using the exact amount, as power storage doesn’t discharge unless used
Actually , I’m not sure if charging power storage shows up on power graphs
you can use power storages to guarantee the average
e.g. for a pure geyser which fluctuates between 200-600 MW, two power storages will guarantee 400 MW
but you won't see it in the graph
Thanks for putting the world borders back btw.
hello
how do I reveal the dark parts of the map?
it gets revealed when u go there. being below something doesnt reveal it. later in the game you can use radar towers to reveal large parts of the map at once with ease
do you mean the fart cloud rocks or the uranium? fart rocks can be blown up, uranium can be mined but u need a hazmat suit to survive it
fart rocks probably
once you have a radiation suit & filters, you can break the radioactive ore deposits and sink or discard the ore
thank you!!
the fart rocks can be blown up with nobelisks, they're in the mam in the sulfur tech tree. they can blow up lots of stuff !
the gas pillars can be destroyed with any weapon that goes boom









(one of these things is not like the other)









awww all so cute
I have just had a spontaneous cursed thought
||Lizard Doggo talks, but like Jar Jar Binks||
||"meesa thinks you want some nuke nuke waste"||
also technically we already have an emote for ||sith doggo
||
there are probably medications you can take to mitigate such thoughts
i am so addicted to this game, i cant stop thinking of how to make my factory better
Finally going to tinker w/ Truck Stations, and have a question... Do I need to actually Load/Unload when setting the route - or will just driving through set it to do so? What I'm trying to figure out if an extra truck and pass into a coal-loading station on the way to its loading station, just to refuel, without actually loading coal.
you need to config your station to load/unload
Nah, I got that.
What I mean is, I have a coal station that loads... And a truck that loads coal from it... that station also dumps coal in the fuel port.
Can I have another truck... say one that loads iron or copper, just drive in to get fuel from the fuel port, without loading the coal
if you want stations that purely for refuel, you just connect the belt to the fuel input
works better for an area with multiple stations, so one truck from coal deposit can send coal to said station area
driving under the station's crane while recording a route with auto-add a route pause point for the station. if you are moving loads that are close to the vehicle's capacity, you may need to change the wait time on the pause point to give the vehicle enough time to fully load/unload, but everything else is automagic
Yeah, I'm guessing what I want to do isn't doable then, because I feel like I'm not exactly making clear what I wanted to do 😅
so i think you're asking if you can disable the load/unload so you can double-use an existing station for fueling other trucks? answer to that is no
Basically, yes. I have a truck that picks up coal at a station near a coal mine. That coal mine also fills that stations fuel port.
I have an iron pickup that is farther down the road.
I just wanted to have the iron truck refuel at the coal mine station (without picking anything up) since it was going to drive like 5 feet away from it anyway.
little unfortunate that it is so limited, but the scope of complexity for what you want to do with vehicles is limited by their bad AI
Touche
Feels a bit like the problem would be solved if you could just have an "item filter" option on the truck 😕
But I imagine that's a feature that's attached to the trains or some later transport option
i find them quite useful for basic transport loops, but when you start having routes that intersect and actually traffic that interferes, they kinda get all funny
Yeah, it's definitely a bit cumbersome lol
I think your only option is to make a separate fueling station that only takes coal into the fuel input and nothing into the cargo. Have all your vehicles drive through it
i see some people that build entire traffic grids in the game for the vehicles and i have no idea how they get it all to work
Yep, I think you're right. a dedicated fueling station.
Well if the trains are even remotely as complex - or maybe "customizable" is the better word - as Factorio, or COI - then it'll turn into an obsession for me to get that worked out 🤣
yeah, not that tricky to do as a solution. running them off of coal is a great early way of fueling them, but very quickly other, better fuels come along and you need to think about fuel distribution as a problem anyway
trains are very time consuming to build
i love em too, but they're a substantial amt of work
Agreed, trains have a pretty big learning curve on how to build them effectively, but very rewarding one you get it
i don't find them incredibly complex. signalling has a learning curve, but it is pretty intuitive
I’ve not played factorio but my understanding is that trains in SF are very different. In SF they only take the shortest route and don’t do dynamic pathing, so you have to take some care in how you design your rail network and how you signal it
Yeah, it took me only a few hours to figure out trains. No tutorials
FWIW rails are significantly easier to build in 1.1
really the time needed with trains is actually building the rails which in a first person builder is kinda ugg
yeah, i'll agree 1.1 did some nice things
If you like that aspect of SF (setting up trains for automated routes, etc.), then you really ought to take a look at Factorio. Don't want to shill a competitor's game in the Discord, but Factorio's train logistics is ridiculously good.
Appreciate the pitch, but I’m deliberately avoiding factorio for a reason 😉
sf's trains are pretty good as well, not the same level of complexity, but still rather capable
With my very limited interactions, I only have a few complaints about SF logistics so far.
when you build a rail network in the game, the initial going is pretty rough, just because it takes a lot of hours to build out long distance rails. after the initial hump, there's a critical mass of rail traffic you reach at which point trains are constantly coming & going and it gets really awesome
One life-consuming game is enough, huh?
you're also going to be very bad at building rail. Your first one will almost certainly suck
but that's normal
My first playthrough I barely touched trains. I had to force myself to really learn them in the post-game when I did a big nuclear power build. Second playthrough I incorporated trains into my world design from the start
Please sir, I have a family
yeah, i'd kind of advise you to just pick an elevated height for your first railway and build it all out on floating foundation
When I first got into SF my daughter asked me why I was “playing a video game with math homework”
I mean, she wasn’t wrong, lol
At least this math homework is fun
Is it just me or did the difficulty spike like crazy when you gotta build a super computer factory? I'm still pretty new and have just started Phase 4. I want to create a factory that produces 0.5/min supercomputers to match my current adaptive control unit production rate. However, I just can't figure out how to build the factory because it requires all these really specific amounts of things that I can't seem to get to through splitters and mergers. (E.g. for circuit board, need 8 for computer, and 1.5 for ai limiter). Any advice, I'm pretty stumped? (Sorry for the long messahe)
there are ways to deal with those uneven splits
- make two separate production groups. One that makes the 8, one that makes the 1.5
- manifold (ie just bundle it all into one belt and let it eventually balance itself). though that may take a while with such low production rates, so you may need to help it along
clock groups of machines to make those numbers 🙂 simplest way.
also use a good planner https://www.satisfactorytools.com/1.0/production
manifolds, like Mein mentioned, will also just self balance those numbers out
get alt recipes
I mean that's not a direct solution to managing splits, but it can help management yes
Thanks for the quick response guys. And yeah I tried to use satisfactory planner instead of just pen and paper but found it frustrating because it asks me to send awkward amounts to different machines which I can't work out how to do. Are you saying that if I under/overclock my machines to make the specific amounts, and a manifold feeding into all of those will work fine, even if say constructor one needed 16/min sheets, constructor 2 needed 3/min and constructor 3 needs 5/min?
yes and yes
which planner were you using? not that it makes a difference with 'numbers'
manifold works fine as long as its fast enough to maintain said throughput
they will self balance
can use satisfactory modeler to balance the machines
for example, if you needed to feed 120 ore into these smelters? the first will get more at first but it'll self balance #math-and-meta message
the only things you need for a manifold to work is
- enough parts per min to satisfy your system
- a belt with enough throughput to handle it
it's really a no brainer
and even the first point is kinda not true, as that's not manifold-specific 😛
(or in other words - any system will produce less if it gets less input)
When I first started Satisfactory, I felt like manifolds were the "Easy way out" and wanted to load balance. But as I've played the game, I realized I was just making way too much work for myself, especially in the early game.
Load balancing ultimately is a vanity project, and manifolds are much more efficient when it comes to time and space.
Build manifolds to progress. Build load balancers if you really have nothing else you want to do other than have a really satisfying aesthetic
i do feel like manifolds get better late game with better belts since machine input doesnt scale as much as belt throughput
so a lot of the times you cant really do a manifold early game cause its >120/min and dont have smart splitters/prio mergers
A little help with the fluid mechanic. I'm running two pipelines each with 600 HOR. Gonna use it for 7,5 coke refineries (300 min), and 15 residual fuel refineries (900). That means they'll need to both supply one refinery. How do I go about that, if I want 100% efficiency?
I don't think that's true. I think you can do manifolds pretty much as soon as you have splitters and mergers. But it's definitely not as intuitive as load balancers during phase 1.
dont do 600/min pipes
You just don't work on a large enough scale to see the benefits as readily
split one pipe in two?
don't forget to loop your pipe manifolds