#satisfactory
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Seven foundations max length, eight meters per foundation, and my brain switched off due to alcohol π΅βπ«
Yes. I suggest looking for new, post 1.0 designs. If it doesn't work, and it's old, it's likely been broken by some update
Thanks I'll look for a new version
They are still working as of the last exp update a couple days ago.
You could always just use a linear design. I've been using the same one since hypertube boosters were a thing
That's not gonna work, the tube you exit is not aligned with the entrance next to it. Also you'll never exit that one unless you add a junction
I noticed π
Nah, those definitely used to work. Apparently not anymore
Got locked into this one after messing around and putting an entrance on each exit
Can someone show me a nice, efficient, beginner friendly manifold?
Would highly appreciate it.
--S--S--S--S--S
| | | | |
there you go π
5 splitters?
one splitter for each machine, depends how many machines you have
or 1 splitter per 2 machines
Understood. If I feed a Mk1 belt (60 parts/min) and utilize all belts of a splitter, will each splitter belt distribute 20 parts/min?
Cause splitters have 3 output belts.
yes, unless one side is backed up
yes, they split evenly unless one or more belt backs up
Okay and for mergers, if I feed it with screws and iron plates (2 different inputs for the merger), will it evenly distribute both the parts for constructing reinforced iron plates in 1 belt?
don't do that
depends on how fast the belt is
unless you have smart splitters, this is a horrible idea
Okay will not do that but for the sake of curiosity, will it work?
if the output belt can handle all the items, then yes, it will just have mixed items on it
if the output belt can't handle all, then it depends on a lot of factors what happens
You mean priority merger/splitter?
fyi, there's no reason to not do it, go ahead and try it. it's a perfectly valid way to play, but requires some special care in some scenarios
I'm so going to sink a mk6 belt into foundations, add railings and use as a travellator.
Can you actually send a single sushi belt into a manufacturer?
yes
450 hours and I had no idea...
as long as it has the correct ratio of ingredients, yes
which is why it's a horrible idea
there are reasons not to do it.
like?
because getting the right ratio is often a nightmare
there are reasons to do it as well
getting the right ratio is just merging two belts with the correct amount of items, which is just changing clock speeds on machines
Why can I not send images?
Yeah I can see that being problematic, I.e. needing WAY more fine control of the rates of everything up front. Way more work I'm betting
depends what you want to post
if you have a question about something, use #1038092680493801533
if you have a math related query, #math-and-meta
if you want to talk about design, #design-and-architecture
if you want to share a pic of your base and have others look at it (without discussion), #screenshots
if you want to share fan art, #fan-art
for memes there's #satisfactory-memes
for non-meme offtopic things there's #off-topic-media
Back in update 7, I had three inputs and a backward elt on the input side of a manufacturer, was too funny to be maddening.
Okay, I will post it in #math-and-meta.
Problem is if you are off on your rates even a tiny bit you wil eventually starve one item and the machine will shut down as no more of that item can now ever reach it.
it's not much more work. You change clock speed on a machine and it will output the amount you need
the only thing you need is to sink the product so that production never stops, which is mostly recommended anyway, even if you don't do mixed belts
I gave it in #math-and-meta.
i would be worried about the boot strap. how do you control the initial merge?
with only standard splitters and mergers as this is clearly a new player you're advising to mix rods and screws together
Yeah the more I think about mixing items on a belt for anything other than storage or the sink, it's a disaster waiting to happen.
I'm not advising them to do it
I'm just not telling them to never do it like other people did, because there's no reason to scare them off. If they want to experiment with it, go ahead, I've warned them about problems they may need to solve, but other than that, it's completely fine
given that the machine has a buffer of one stack of each, it's most likely it won't be a problem. And if somehow it becomes one after the startup, you just take the stack out of the machine
A clogged system and a laugh in a game is better than fear of trying something.
I stepped out for some water while driving a train and came back to no power warning. Have me a small heart attack as I just finished my nuclear power plant.
Turns out I had crashed into another train
Whoops!
if you say so. If I was new and someone said sure, go ahead and use sushi belts as you're just figuring out how to use an assembler for the first time. i'd be mad at them later
I didn't say "go use sushi"
I said "it can work", because their question was "will it work"
I'm not sure why answer to "will it work" should be "don't ever try it"
that ^ is what I would be mad at
I started sushi in my first game, it was a spectacular failure, but the fault lay with me, not the person who suggested it.
i think you're being disingenuous. but as you like to say π€·
I think maybe, "Works great for the sink, or other very specialized uses, but is likely to be problematic or disastrous for anything that requires precise ratios." I mean if you are off by 0.01% eeven high OR low, the machine it's feeding will shut down after an hour or 5 hours or whatever of use til you hand un stick the clog every time.
why would you be 0.01% off, if you can set clock speed with precision up to 0.0001%?
because they are a new player. they forgot to use a mk2 belt there or they forgot to underclock one of the machines. and when a sushi belt fails, it full stops. and everthing before it or after it that may also be sushi since it's perfectly valid also stops. more standard beginner designs typically just go slower than they could
hiiiiii
Even at that you are likely to still see a shutdown if the ratios arent super simple like 1:2 or something. It's just needlessly finicky and not at all resiliant. THe alternative will stil run at 99.99% instead of 0%
I think it can be said that for most uses it is simply "Not a good idea[TM]"
and factory stopping is a thing that happens multiple times across your learning experience of the game. It's normal. It happens. It's not a problem, your PC won't burn down, and you'll learn a thing or two
We ALL fail the first time, this game rewards you for solving it, I've tried pushing 800 through s mk5 due to lack of thought, who's fault is it?, mine.
it's also much better to have players learn by experimenting, than telling them the "solution" or straight up saying to not try something
are mk1 conveyors enough to feed a coal plant with enough coal
Mk1 can feed four.
oh good enough for me
the belt tells you how much it can carry π
(and the power plant tells you how much it needs)
the first thing I would learn, is don't listen to jokers on the discord who tell me to use sushi belts in my starter factories when i don't have any smart or better splitters and don't now how basic splitters work. second thing i'd learn is all those parts i went back to get to continue building my factory, now I have to wait because it all shut down. But yeah, I'm sure new players love "learning lessons"
for like the third time, I didn't tell them "go use sushi"
they asked "will this work", I answered truthfully
Is anyone able to help me over in #1038092680493801533
fyi, there's no reason to not do it, go ahead and try it. it's a perfectly valid way to play, but requires some special care in some scenarios
no reason to post here, wait until someone answers there π
sure, that's after they got 4 messages about "never ever touch it"
for like the third time, I didn't tell them "go use sushi"
quoting out of context is nice π€·
been waiting for a bit so i thought id ask here where its more active. and lo and behold im getting help now.
people answer a lot in QaH, just need to wait for someone who knows the answer
how do I make a coal plant provide power for itself
I don't do so well with trains, I couldn't offer any useful advice.
coal mine -> power plant π
wait i meant provide power for the miner that mines coal
yeah, like there's some additional context than this argument
so basically provides coal for itself
You start out by placing a bio plant next to it to use to power things up till you get your first coal generator running. THen you can switch it off.
well you have other ways to make power, right? π
yesyes
Iβve never said this game would not or doesnβt support surround sound felt like it would be good to have but oh well
@reef basin I gave you a picture in #math-and-meta.
When onlining coal for the first time, I use a single bio to prime all the water, then just toss hand mined coal in, each gen started that way will run at full whack, and the miner will catch up, the water system should stay at full press.
is there some sort of resource that seperates items by how many machines they need to go through?
ex: iron ingots in one tier, iron plates in a tier up
I know, but you didn't ask anything π€·
Not in pub mate, do that in DMs for your own safety.
Time to join the session and secret gather all the Mercer Spheres and hide them in a cave
I'll do the same with slugs β€οΈ
Hide in a can under the map.
In that case I'll get sloops too
There are soo many slugs my god
oopsies accidentally changed to singleplayer!!
Teehee I do like doing a little trolling
I'll put everything at 0,0,0 with the rest of the quantum infused fun times
Mix in cyrillic cΠ½Π΄Π³Π΄ΡΡΡΠ³s to mess up text to speak π€£
Sorry to any cyrillic readers for the above abomination of faux cyrillic, I know it's horrible to read.
For those who can't, it reads sndgdstegs π€£ π
Sndgdstegs was the name of my first dog.
Do I need to out an actual place in my world for [functions] to get sloshed together in?
They do need a bar, and golf course!
Vodka for you, fireball for me, who else joining :]
I shall make a bar and a golf course.
They shall be finished by 2030 at this rate
Will everyone else accept mini golf? I have too much planned to do a.. maga golf course
Maga golf?, typo?
My phone doesn't like words
Actually no.
Now it's an American golf course. Fuck it
Is 1 water extractor enough for 3 coal plants?
I'm missing the point I guess, sorry for being slow.
Every respawn will be charged to your insurance.
Not quite, 3 coal needs 45x3, one water outs just 120
well instead of putting my code out there imma ask if anyone want to help setup coal power in the early stages
what about 2 extractors for 5 coal plants?
i think thats 240 for 225
That is what #1201555265942724758 is for
i wont have enough coal tho
Click N in game and do math :)
no one ever answers
well people did its just i waited too long
then nobody wants to play π€·
in general, people are much less likely to play with randoms
I have had profound negative experiences joining peoples games.
This has bonus funny because his username.
none of my friends play satisfactory so i have to play with randoms
sure, but then you have to accept that the amount of people willing to play with you is very small (especially at midnight europe time)
does anyone notice that sometimes you punch while meleeing?
Mhm eeyup
im in america lol
The last game and its owner brought out all sorts of ΠΠ»ΡΡΡ, the less said the better there π
This is a known issue.. Hope it gets patched soon
well that's not relevant, my point is that most europeans will probably go to bed soon-ish, so won't really go into looking for a player
crazyyy
Well played, I spewed booze reading that!
I bring the ΠΠ»ΡΡΡ. I am the one who knocks
π€£
i hate america
That's why i said I hope it gets patched.
What's the lore behind a Mercer Sphere? I randomly got one and it started telling weird stuffs.
:)
i just finished making an automated coal plant and this feels op
Noone tell em
yo
The first thing intend to do on a fresh server is a lap of the map to get me all the spheres, sloops, slugs and whatever else starts with s... like scrap from ship wrecks .. I am the scout
is there a russian translated satifactory
One of these days, I'm going to just build a starship.
Π― Π½Π΅ Π·Π½Π°Ρ π€·ββοΈ
How completed is the Russian translation? I don't check very often π
I just have no idea.
Somewhere between 0 and 100% :>
portable miner animation is so cute tbh
Lil guy is indeed a cutie pie who does not stop working until our far less efficient pioneer enptires them.
smash
Smashing up ore to be more easily moved is what the portable miner does, yes
devs knew what they were doing π
how do I void water automatically?
like purge pipes/tanks?
if so, you cant automate that
like flushing but automatic. its an annoying byproduct
you have to process the byproduct in some way. use it in another factory, turn it into a solid product and sink, etc
You need ... nm I was slow.
how do I prioritize one pipe over the other? like I want to feed a refinery with byproduct but it isnt enough so I need to attach a pump too but the pump can just fill it itself and the byproduct will build up
if the extractor can fill it itself, then use the byproduct elswhere, or bottle it and then sink it
but if you want to try your hand at pipe prio, there is a diagram in the pipe manual
why does aluminum had to be this complicated ):
compared to what comes later, it isnt that complicated honestly
it is just the first real step up up in complexity the game throws at you
Im screwed
it is to prepare you for the future
space elevator phases already took so long
Just send the wastewater onto wet concrete and send that on to another factory/store/depot/sink.
^^
oh yea water can be used for concrete and ingot production
thanks for the reminder (:
it's not like minecraft modpacks if that's where your usage of the word void is coming from
got to deal with byproducts waste one way or another
you can sink most things though
closest thing you get π
distance. Shortest pipe will get priority
also input from the top
hey guys. im doing a little planning, and i want to send some nitrogen gas from the blue crater to the grassy fields. i have a turbofuel power plant in the blue crater that i eventually want to make into a rocket fuel one. i dont have the nitric acid recipe unlocked yet, but i want to know how much nitrogen gas it takes and how much nirtic acid it makes, so i know how much nitrogen gas i can send to the grassy fields. thanks!
!wikisearch nitric+acid
!wikisearch rocket+fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
What are some quality of life features you think would be nice?
is it intended for the hoverpack to drain when you move while wearing wearing it?
like not flying, just running and jumping
hover pack level is distance from power source, unless they changed it
i thought it had its own battery?
It feeds off of your power grid so you need to be in proxy of a power pole
so then how can i use it when im not connected to the grid (like i take it off, run away from power, put it back on then start using it)
Err
it will automatically stop and start working as you leave and re-enter range of the power grid
you don't have to take it off, it just doesn't do anything if you aren't in range
Working on a big factory is way more confusing than I thought it would be.
I'm conveyor-ing things together now and I keep finding things and asking "Why are the furnaces for these things five rows behind them, and not in the furnaces directly behind them?"
As in mix different fluid types?
What?
Nvm, I read wrong
Both are crude oils -> Heavy oil
Those could prob be combined yea
Do fluid freight train stops generate headlift?
Once again, SCIM proves to be a terrible calculator with no redeeming qualities
Just use Satisfactory Tools instead lol
there's some headlift from the buffers of the fluid platforms afaik - I don't know if they stick to hte 10m of machines or variable headlift of buffers
I wouldn't rely on it in any case
I need to pay someone to decorate my shit
Satisfactory Tools are awesome π Though of course you do still need to go over what it produces very carefully, it's not 100% error free, and the aggressive use of alt recipies needs careful consideration at each point. I usually end up only ising maybe 1 in 3 or 4 of it's suggestions in that area.
Nah, I use 90+% of the recipes it suggests.
Unless I don't have access to them yet, obviously
it has it's own resource weighings. It can't know what you have available unless you tell it specifically
and if you have your own resource weighings swap out recipes instead of giving a planner multiple options
I use 90% of the entire factory tree, but less than half of the alt recipies (remove them from the list and make it try again)
yeah that's why you're not getting results you want
making anything complex with tools is an exercise of turning off a bunch of buildings and recipies until it's not bad, cloning that tab, and then trying different builds manually to compare.
The plain default settings try to do stuff like convert iron into coal when you're just trying to make steel pipes in P2 (maybe not an exact example, but i'm sure everyone is familiar with this)
It's the best planner but it does need a lot of handholding as it is right now, can be confusing if you aren't familiar with how to do that
Also, my latest factory with 16 product outputs, I asked for 20 extra concrete and it only gave me 10 but gave me 20 of Reinforced Iron Plate instead of 10. THus the not 100% error free comment.
That's just a skill issue lol
send a link to greeny - but I'd guess there was a missread or you did a weird maximise option
Nothing like this ever happened to me
Theoretically you can bring fluids up using them then?
Still overall it save a ton of pencil/paper work π
I suppose? but you'll need to properly buffer your fluid platform in any case, you'll need pumps. So the problem really isn't one that exists
instead of asking about this specific thing - what are you trying to do overall?
Funny you should mention turning stuff into coal. Tools doesn't do this exact thing (it often turns iron into sulfur and bauxite into uranium "because it's cheaper"), but I've literally seen SCIM conjure biomass out of nothing to make coal for steel lol
Couldn't snap the entire graph but here is the RIP discrepency. #screenshots message
just send a copy of the link.
but at a casual glance I'd guess you have a lot of manual inputs and it converted leftovers into plates
I'm sure @reef basin would be interested in the actual link though
Yeah, to Tools inputs are completely free. So it'll happily waste them if it means saving on actual resources. Or not care about efficiency if the output can be entirely made from inputs. I never use inputs for those exact reasons
That, or you have 10 RIPs listed twice in the outputs. Then they just need get added
Yeah I had about 6 or 8 other inputs from other factories...
makes sense. The only times I use manual inputs is when I know the exact number needed for X factory. I don't think the system likes wasting those if there's extra materials
But considering you're making plates as well, unless you have iron ore or iron ingots as inputs, I'd lean towards the second possibility
simplest method I find for breaking up a plan with manual inputs is do the whole plan w/o inputs, and then when you get someting you like start replacing components in the inputs tab
so if you know Y factory will need 124.4 encased beams pm, but you're having that done at another factory? just slot in that exact number in the inputs tab
That challenge already exists...
Nothing actually, just curious
ah fair. Do you know how to buffer them properly?
Somehow, a truck beamed itself into a rock, while I explored a cave. I cannot reach it anymore. Is there a way to reset its position?
can edit position with SCIM
or load previous autosave
What is SCIM? Previous autosave is no option. I would lose a week of very annoying work, I would need to do again.
interactive map, linked in #welcome
lets you edit save files
please send me the share link for that
Guys should I sloop my particle accelerator to get more diamonds
If you have sloops to spare... there's quite a lot of coal on the map
as long as you have the power to support it, sure, why not? you can always remove the sloops later if you need them elsewhere
Bruh, manually supplying biofuel to your power plants is so irritating.
Could be worse. At least the bio burners have belts now
So power shards are super easy to make but they require an ungodly amount of power
doggo farm > synthetic shards IMO
How make doggo farm
especially with the mod that auto-collects from them
Mod I presume
Something I cannot do... it goes against my ways
doggo farm itself isn't a mod, just requires time setting it up
Huh
make an enclosed area with ramps so that you can lead the doggos you befriend into the pen but they can't get out
Iβd be happy to make a doggo farm just to have doggos lol, but I wish I could make them a better habitat
might want to autosave every 5 min
two different farm samples - #screenshots message
dont
I did it! Only took me forever, but I finally built a simple railway network and made sure my train can load and unload stuff. It now picks up SAM Fluctuator and Rubber from two different locations and unloads it in my base : )
my brain cant comprehend trains right now, but I can sure Belt everything to a location lmaooo
Anyone know if there's any spots in the swamp with usable water or is it just along the coast?
It's pretty simple if you use one line per train.
north east side of swamp is pretty much ocean
Is there a way to get rid of the spores that release poisonous gas?
yes
Explosives
Noblisks
are there mods that forces night time so I can play around with lighting?
There is one for setting a static time of day (or night)
heh I like my modular load balancers
i feel like a search engine sometime lmao
At least mods gave me vertical nudge before 1.1 comes out. In fact it was the one mod I installed till I completed phase 5
I can't live without modular load balancers nowadays
will he endorse mews?
and tiny train stations
oh my mew
we might have just get a 3rd best cm
ive seen smokey.
is best mew
better than humans
Found a lizard doggo. I can pet it but can I make it a pet pet?
Well, watched Jason's introductory video, seems like a good guy to have as Co-CM. Now back to my death metal music videos lol
If you fed it a paleberry, it will follow you around, as long as you don't go too fast or too far. Not sure of the limitations as I haven't played around with them much.
Is rocket fuel a liquid or gas? It just flowed up like a 20m pipe without pumps im so confused
RF is a gas
besides not needing pumps they don't need to be treated much dif
Is it worth the trek for ionized fuel to use as drone fuel?
Meh, headlift ain't no worry
Iβve heard people say not to fill a pipe completely but I want to travel nitrogen gas a long distance to a train, is it really that bad if I fill some pipes up to 600 gas/min?
how can i load a blueprint from a world to another?
it's fine, just need to be more careful about it
Why would someone say to not fill a pipe completely? Unless maybe when recycling?
Idk. Iβve just seen a lot of people say not to use 600/minute in a pipe
That's what I am working on atm, same speed as batteries, but lasts a bit longer it seems.
I was surprised to see cats labelled as Stingers in the wiki and then I found out there's a mode for arachnophobia π
Yeah, working on a full map alu production atm.
Thereβs lots of things that make pipes more or less stable. Running a mk2 at 600 will take more care and attention than 400, but not a heck of a lot.
If you want fewer issues and less effort do like 400 pipes
If only there were 400 pipes π€
recent play-through i started in the desert, if i quit right now iβll be able to go further tonight than iβve been able to in the 10 hours iβve been playing on this profile. (donβt know the exact amount of time i have on it)
itβs actually crazy how much the planes spoils you
Rocky desert in the NE is where it's at π
i only ever used mk2βs for nuclear, never anything else.
iβll check it out, thanks for the advice.
There is just better variations of pure nodes more near each other I think.
i think iβm just gonna scrap this current area, and relocate if itβs good, not gonna even connect the power grid to it.
Not saying the Desert is bad. Tons of pure iron for sure. And most of the rest around the edge of it.
42
this is only my third play-through of it
think my last profile was 110 hours, heavily optimized, but not enough.
I'm sitting on 2583 hrs played.. Saved the day only once though.
how
are you monopolizing the whole planet brother?
I'm more interested in the building and layouts than completing honestly.
There's no brownie points for completing at any speed, so meh
itβs really hard to not build a mega factory for a single item, my power grid limits me though.
and reminds me iβm still early game
Eh, through this play through, I have just done the minimums for everything and throw it in the DD. Only thing I am 'maxing' out this time through is aluminum so far π
Too many
i had an aluminum farm that had like 180 sheets per second π
never too many
Per second or per minute?
second.
that was just a rough estimate though, iβm gonna hop over and look at the profile in a min.
I'm working on about 4100/min atm lol
4100 sheets, 3075 casings, and then some tanks, and heatsinks from some of all that.
Sad thing is I havn't even worked on phase 4 yet, so it won't do much till I get mk6 belts lol
this entire factory started because i needed 60 sheets per minute but i didnβt want to steal from a different line.
Sometimes it's easier to just build what you need at location, provided to have the resources.
ok it was 30 sheets /sec or 1800 /min unless im doing my calcs wrong
all going nowhere since i don't use it
so with 1.0 out and early access finished, aside from general fixes and tweaks, whats next for the game? are we likely to see additional maps, some sort of procedural world tech eventually? if not procedural, themed maps? like one that is a massive desert or a frozen tundra or even a map that is mostly underwater, each presenting unique challenges and quirks lubricant and upkeep requirements in deserts, belts freezing if unheated in cold places, 3D terrain navigation challenges underwater, etc.
IMHO nitrogen is much easier to move via drones. It compresses 4:1 and the drones can handle the empty tank return in a closed loop
so many memories from a silly lil factory game
#screenshots message why so many fluid buffers?
well, 1.1 is out on experimental, there's some small changes with it involving a few new buildables and a lot of polish with controller support and just general building mechanic improvements. past that, there's an upcoming release to console and then plans are pretty unknown
Most of that has been officially shot down :/ Though who knows hat mods might bring. there is some substantial gameplay changes available already. As for what is in store (Besides the 1.1 update on the way). I personally haven't seen anything specific.
I think the one map idea not specifically shot down was the slight possibility of an empty/flat map.
i doubt we'll see more than incremental improvement changes to the game as it stands. perhaps such things as additional/procedural generation of expanded maps will come in a future DLC or 2.0 type of release
I'd say a new map/planet would almost be sequel worthy
i have a feeling that all CSS wants to do with the game right now is get it out on console and address a few nagging unimplemented or unfixed things in the push to get 1.0 out the door
like the misplaced and missing water volumes? π
lotta those were fixed in 1.0, but yeah some still linger, lol
I donβt quite have drones unlocked yet, is it worth it to unlock them for this? And if I do, should I transport the gas from the gas node just to the north east of blue crater, to my train station on the left side of the blue crater, then transport via train from there? Or should I transport it to the grassy fields, which is where I want it to end up?
possibly later implementation of nanite foliage and better lumin configs too. lots of cool stuff from this era of technology, for all the controversy some of it sparks.
yeah, it is worth it, nitrogen gas was meant to be moved via drone. they are exceptionally well suited to doing so
No reason to hook a drone port up to a train station. Drones are point to point and the drone ports arenβt that big, you can cram them just about anywhere
There are several nitrogen wells around the map, one in the middle and the rest are basically on the four corners
Ok, I was just curious if it was too long a distance
Thanks guys
You can go from one far corner of the map to the other w a drone, just depends on the fuel you use
It also depends on what fuel you have the drones running on
Turbo fuel if drones can run off that? Or can they only do batteries
They can run off turbo fuel and other packaged fuels (except biofuel)
Turbofuel is great
Different fuels have different energy values which determines fuel consumption rate and top speed
Takes away from my max power coming off my turbo fuel power plant tho
does that apply to jetpacks too?
I would love seeing the drones just fall off from the sky if they run out of fuel ngl
Yup
Yup
lol
Drones take as much fuel as it takes for a round trip unless there is fuel coming into both drone ports.
I already have a belt highway fairly close to the nitrogen, wouldnβt it be easier to add some pipes to the highway? That way I could save some power and trouble with packaging more turbo fuel
You could also bottle the nitrogen and run another belt to where you want it to go, with a return belt for empty bottles. Nitrogen packages at 4:1 ratio, so you can move it faster when it's packaged then you can via pipe.
Nitrogen isnβt as bad to move via long pipes (since itβs a gas there is no headlift), but I generally try to avoid long pipes whenever possible
I understand not wanting to go on a side quest for drones since you donβt really have the fuel infrastructure ready to go to support it
But drones are great so youβll want to figure it out sooner or later
I see where youβre coming from, right now I think that it might be easiest to transport it via a highway to my train station. I will definitely be using drones later for nitrogen transport though. This is just the simplest way for me right now, it needs no extra setup
The problem is figuring out how much gas can go per pipe into each car. Cause thereβs no way that 600/m could work if the cars hold 1600.
you can still package the nitrogen for transport via train
I'd still suggest packaging it and putting the bottles on the train if you're determined to do it by train. You get 4 times more per load
How?
nitrogen is compressed when it is packaged so it takes up 4 times less space in that form
Each bottle is 4 units of nitrogen, so a liquid freight car full is 1600 but a solid freight car packed with stacks of bottles is 6400
Should I package it if Iβm sending it on drones?
drones don't carry fluids at all
Yes, that's the only way to do it by drone.
Dang
Basically the best way to move Nitrogen over large distances is in a bottle, regardless of how you move them.
Hmmm
I just built a very large train track to the grassy fields
Lots of space for many trains
Then yah, packaging the nitrogen and running a train load of bottles to the fields while another train returns with empties is a great way to move a ton of nitrogen quickly
Butβ¦.. is it gonna be thatttt bad if I donβt package it? Most recipes Iβve seen use unpackaged nitrogen
Well there's only one recipe I know of that uses it bottled, but it's just about the volume you're transporting. You get 4 times more doing bottled vs piped, and you'd need a LOT of pipes to match what one train car can move in the same time.
I think youβre right actually, just looked at a packager and it looks way more manageable to package it. Sorry I guess it just had to see for myself lol
Yah, one packager packs 60 bottles per minute, but that's 240 units of nitrogen per minute. So you can get a lot done with just a few bottles per minute.
you can also blueprint the packing/unpacking portions to make it easier to deploy
I mean eventually I want to set up a drone fleet and bottle up the massive nitrogen well in the middle of the map to send everywhere. Can get 3000 units of nitrogen per minute out of that one well, so 750 bottles a minute to go wherever I need them lol
And I'll probably be wasteful because there's 4 bauxite nodes nearby and just constantly make new bottles and sink the empties when they get where they're going lol With the right recipes it's 1:1 bauxite to bottles, so it should be easy enough.
just use trains
drones for long distance low thruput items
trains for long distance high throughput items
you can use trains for practically anything, but there's some items with small stack sizes that they're not well suited to. Enough train cars of capacity can smooth out pretty much any problem, however
Generally, the small stack size items are required in such small amounts that you're better off using something else like drones
Although if you do use a train, even a 1-1 train will likely be enough for those
Is the general community consensus positive or negative about the Mk1 Blueprint designer?
I'm trying to use it, and even taking advantage of verticality, it seems almost too small to be useful for any sort of involved workflow, without being an absolute clustered mess π
The easiest way to use blueprints is to make groups of buildings
That's easy to do even with just the MK1
Yeah, but if all I'm doing is putting 3 of the same building next to each other, it feels like there's no damned point to the blueprint mechanic. The idea, at least in my head from other games, is that you should be able to blueprint actual "designs"
have you checked out the blueprint library on SCIM for some inspirations/ideas? Plenty of blueprints there for both components as well as complete plants. https://satisfactory-calculator.com/en/blueprints
Nope, not familiar with all the third-party tools tbh
check it out, even just to view the ideas that people came up with and how they managed to organize/fit things onto the blueprint designer
some of the blueprints there are do violate the vanilla constraints on clipping and collision, just be aware of that.
If you want my impression, its mostly going to be negativeπ
Positive imo. I like it, itβs just big enough to do like manifolds for assemblers and stuff
i do feel that all of the blueprint designers are all acquired too late for them to be of optimum use though. The 4x4x4 Mk1 is fine for doing phase 1 factories, but after that it's significantly constrained for later machines
unless of course you ignore clipping and stack things closely
Because imo they made the designers to small, mk1 should have been able to easily been usable with coal power plants, for example, as thats a early game power source and as soon you unlock mk1 designer should be able to start blue printing at least those, but they made the designer so tiny so.....
even the 6x6 Mk3 designer can't handle 2 refineries end to end, and can only handle a quantum encoder if you orient it at a 45 degree angle
yep unlock the mk3 designer in quantum technology, cant even blue print the buildings you unlock in that tier....great moveπ
if you are seriously interested in doing most of your work via blueprints, I would suggest getting one of the various blueprint designer mods, such as Megaprinters. 48x48x48 should handle just about anything you can throw at it.
Yeah, I feel like it's both too late, and too small to be useful as an actual time saving metric. Like I'm not trying to go batshit crazy... I'm trying to make a simple one that just makes 1 assembler worth of smart plates... but to take it from iron ingots to smart plate (i.e. the entire little workflow).... dude, fkin black holes don't have to be packed that dense. π€£
I'm not saying it's impossible to fit in the space, I'm saying it has to be so crammed that it looks like a car wreck
see the megaprinters that feels like a actual tier 9 blueprint designer, instead we have this tiny designer that apu has limited use cases....
personally I use the Mk3 for just about everything, but I also ignore clipping and collision limitations via mods
so I have no problem fitting an entire 600 RF/min plant onto one 6x6 print
the one thing i've found that having a larger-than-nilla bpd for is making a recycled oil loop in a print. very few other things of that size will i entertain building more than once
i've definitely since the bpd's introduction felt that bigger is needed.
the 6x6x6 size in phase 5 is pretty ample for most stuff, but still the size gets in your way at times
Trying to figure out a layout for a factory in the swamp. Do I build it close to the most resources or do I build it close to the water/oil and train/belt in the rest?
depends
Ok, can I ask you to elaborate please?
like what are you making
Main item I'm looking to make is radio control units, with some extra crystal oscilators because I like to throw up radar towers π
prob just resources then
you wont need water
You need water for aluminum though...
yes
ahh i see
yea but not much
you can just build a railway and put pipes under it
True. Or I can use the water at the base of the waterfall, pretty close to the resources and deep enough for extractors
Thanks for the input though, definitely going closer to the most resources, less trains/belt highways needed.
don't use the water at the base of the waterfall, use the water at the top of the waterfall - no head lift issues for your swamp level plants
Even better idea, thanks lol
Note to self, it takes 7 nobelisks to kill a nuclear hog lol
well, if you want to do it the easy way, use a gas nobelisk
i thought the easy way was to sucker him off a cliff
I just used what I had on hand, the bugger was stuck on the geometry of the world right under where I was building lol
that sometimes kills them, sometimes doesn't and they will respawn
If I mine a chunk of uranium, then jetpack out over a random part of the swamp and drop it out of my inventory, will it spawn where I took off from or directly below where I was in the air?
LOL it just sits in the air where I dropped it xD well that's some uranium I never need to worry about again
@potent berry how π₯Ί
So I once mined some uranium off of an underground mining node and then had to drop it once I realised how "hot" it was to carry. The next time I went back the ore was no longer where I dropped it. THe net says that shouldn't happen so I'm not sure what's up. Try to remember wher ethat is and see if it is stil there the next time you start the game and reload your save.
nvm
Infinite Nudge Mod allows you to rotate, flip, tilt and so on. If i had to choose 1 mod only to use, it will be Infinite Nudge mod. 
100% It was the one mod I used during my initial run through the regular game.
I respect those who wants to stay vanilla.
But Infinite Nudge is "vanilla" it don't give you any cheat buildings or OP items.
It just allow your creative side to evolve β€οΈ
I specifically installed the modloader just for that, it was so incredible it wasn't in the base game. (Specifically for the vertical nudge)
As soon as I heard it was in 1.1 to be released whenever I decided to install it. It was clearly an oversight at some level.
Even when it is in 1.1, il still use Infinite Nudge. For tilt, rotate stuff. I don't use the scale function tho, it does not save in a blueprint anyway π
The one thing I would really like is to be able to re-nudge something that has been placed. So often I misplace something then have to delete it, reselect and replace. How nice it would be to just mouse over, hit H and renudge it into the right position.
Is there a way in either satisfactory tools or calculator to input a custom/modded recipe ?
But cheers for the small chat, i know @dusky relic said nvm, but i do react on all tags π€ il head off chat again. Take care π
I reloaded my save just to see what would happen, all the little piles I left hanging in midair are gone, not even on the ground below. The chunks I mined are still gone as well.
Nvm, they are still there, they just don't show up until you get very close to them.
I do not mod my game but I do think this would be incredibly helpful
why does this game have to be so good I go in to play for an hour and leave after 8 hours
Moin
guys on a circuit of max 6300 MW is it such a big difference having as an average cosume of 5300MW? im basically running all at close 100% efficiency but i have still 1000mw differnce idk if its normal, shoulkd i try to reduce it ΓΉ?
Funfacts and numbers: in worst case scenarios (@ if you want the math) an imprecision in clocking of 0.001% (machine limit) could clog a "sushi-fed machine" within a hundred hours. With some care, that can easily become thousands of hours, which is much longer than most savefiles are actually ran for 
By 100% efficiency you mean "using 100% of my aviable power production"?
i mean using every machine at max production
some arent exactly at 100 but pretty close
So... Your "max consumption" is 6.3 GW but your current consumption is 5.3 GW...? 
Then yes, about 1/6 of your machines are not at 100% ^^
Unless there's an issue with the calculation of your max power consumption, which I think can still happen (dunno if it got patched)
Could somone help me with my Water Pips
pumps
i got 5
distance between?
They ar Close but they ar at max
#1038092680493801533 likely can. And it allows for pictures, just for that 
and whats the problem
Go to Questions and Help and then look foor Could somone help me with my Coal Gens
ik but i was to Lazy to make a Second Post :)
is it possible to have big factories that require like 20gw and having no difference beetwen consumption and max consumption?
Tip: Discord allows sharing links to specific messages/threads. Like this #satisfactory message
It can be quite fun, but can require a lot of fiddling ^^
Eg: I couldn't be bothered finding all the machines I may have left laying around connected to the grid doing nothing, so this is one of the bests I got #math-and-meta message
If you are lazy to provide details, how do you expect us to help you?
I have Done that in a Other Post Woud you like me to ping you in it?
No, if you have a post elsewhere, wait until people reapond there
Not the greatest example, but I just got my factories to "flatline" earlier today, took a lot of adjusting of clock speeds and belt speeds, but now my max consumption is only 200 MW above my current consumption, and that's purely because I have a few machines with Somersloops in them that I only use for making biofuel/power shards. So it is very possible to do, if you have the patience for it and understand exactly what you need to adjust. I'm currently using 10.6 GW of power per minute
you know what time it is? It's build more trains time
-# its always build more trains time
Can you do the same trick with pipe floor holes that you can with conveyor lift floor holes to make them infinitely long? Or do you need to have a wall to attach wall supports to?
i hope you know what you're doing . extremely long pipes take forever to fill and theres a sloshing issue. I use fluid trains it the pipes get too long
Only conveyor lifts can be extended to endless distances
but you can just join pipes seamlessly anyway ?
Damn, guess I gotta build a wall then. Trying to get pipes from the top of a waterfall to the bottom of it in a nice straight line, but looks like I'll need to build a wall to stick them to first.
I use the framework foundation for stuff like that. looks nicer than the wall texture
helloo can someone tell me why it is so hard getting forward? im at tier 5 & 6 now and i cant get a good factory together, most of because i dont understand how i provide enough recources for every item, i really dont want to get burned out by this fact
To tell you the truth, it's not difficult, but if you want everything to happen instantly, it won't happen π
sounds like you didnt explore the map enough to get all the nodes needed for your factory
I think you need to spread out on the map so you can more easily make the resources you need.
Do you know how to get gas filter ?
nodes are not really the problem, i think its more to get everythin delivered and spread into right amounts needed. my head wont let me do that for some reason to figure out a plan
yes
I found out yesterday.
I'm at the top of the map right now and I'm going to generate electricity with uranium.
i have around 3k coal running right now. my belts are limiting the transported amounts.
lvl 4 or 5
which one do you use
3 i have now. just unlocked 4. thats i i am so fed up
I can come and help you if you want.
its okay, i dont wanna bother xD i just try to comprehend if i have an belt that transports 400-500 items and it need to provide this item 200/m into 3 different machines. the math isnt mathing
There is a liquid thing that I don't understand, I normally take 240 out, this is less but I don't know how it is enough.
Do you need 200/minute into each machine or split evenly among 3 machines?
Well I'm off, but if you need 200 into each machine you need a second belt for the third machine, and if you need 200 split across 3 machines you just need to use a splitter, it will automatically divide any intput evenly across all outputs.
where can i find actually good pioneer images i need?
google wont give me any for some reason
i just want pioneer side view good res for one meme picture
photomode in expermental branch
that was like backup plan but thank you
I find it helps to start at the end result and work backwards, eg I want 4 Assembly director systems per minute, put down the machines for that then work out how many feeder machines I need. build it all somewhere with lots of space and then use trains to bring in the raw materials the chain needs
in some cases I'll bring in assembled parts like computers on trains
it bothers me with these huger spaghetti like belts, i t ried building an bus platform, turns out it cant get the many items produced onto 1 belt -
Don't use a bus
Use height to avoid spaghetti
I build my factories 5 stories high for phase 5 parts
Lots of empty space , spread out stuff to make it easier to follow
Raw components go in at bottom
Finished product at top
Build each floor four full height walls high
Then you have plenty of room to run belts on the ceiling of each floor over machines
so use multiple belts
even with multiple belts a bus will become a bottleneck
I use trains to fulfill the function that a bus would do. just add platforms and carriages as you need to scale up , a two way ring with proper signalling can handle many trains
i cant have everything producing at 1 spot right?
you can but your frame rate might suffer badly
you can, but it will come with tons of issues. It's doable though, just not recommended
also like produce stuff that needs nitrogen where there's nitrogen
produce plastic and rubber where there's oil
i need to figure out where to produce what. it so extremely overwhelming. i can produce 1 speacial item because i need 10 others xD
I seperate phase 5 parts into at least 3 different factories in different locations
do you have an overview perhaps?
my current playthrough I am only producing one phase 5 part so far
I have one big factory in the eastern desert close to water, coal and iron which also makes computers and super computers
one big factory directly south of there where there's oil
not really
and one big factory at the west end of the grand canyon producing steel and heavy modular frames. and one aluminum factory in the red forest and trains connecting them
you can if youre not playing on a toaster
ok maybe I did it wrong, but I tried a bus a couple of times and it became unworkable
because parts weren't getting taken off the bus fast enough so it backed up
#screenshots message
this is 40/min ballistic warp drives
thats impressive but its way more than you need to complete the project
it gets somewhat complicated if you have multiple belts and need to balance those but 1.1s priority mergers made it a lot easier
how many belts is the main bus?
it almost looks like a dyson sphere project screenshot
most used was 4 belts of concrete and 4 belts of alu
I use buses for DSP
wait what?
in the game that literally has insane drones to handle logistics?
DSP is the only game where i dont use a bus xD
I also use drones
man imagine if drones in satisfactory didnt cost fuel
but just for smaller areas build a bus
still automating the fuel isn't that hard. Josh from lets game it out made like a thousand drones
ye but i just get fomo by knowing that i could just do belts instead and save resources
especially because drones can use nuclear cells now right? since 1.0
oh right yes
Hey, I have a pipe full of fuel connected to my packager and it's fed empty canisters, why isn't it packaging anything? Also the output is connected to a storage unit
did you select a recipe
and give it power
and make sure the standby switch in the bottom right isnt set to "off"?
Nevermind, I needed a pipe output even though it's not generating any liquids
Machines do not need anything connected to function
The connections are just for automation
Well, except power. Forgot about that lol
Well it wasn't packaging sooo it's pretty weird
Maybe I forgot to update my game?
how do belts function without power? magic
you should try powered belt mod
no thanks
Back to digging tunnels for me π
why does my object scanner not work for power slugs
set your scanner to slug and run around until the scanner catch the signal
and ofc you need to research the slug tree first so its added to the scanner
crazy how much effort this game requires of you for such little outcome, just spent 8 hours building a motor factory, all for 8 motors p/m
enjoying myself though, been a minute since i played and theres quite a lot of new stuff
where should I even build a steel farm man
not fail, just disabled
thats no fun D: (makes moderation easier ig so its fair)
wherever there is coal and iron
your gif is perfect example of what was spammed here all the time when they were enabled. Chat was unreadable.
embeds are allowed in practically every other channel
ooooooohhh okay, makes sense
thanks for the explanation :D
i wish there was a mk II object scanner, the sloops are a pain to look for, and the radar tower makes it too vague to find them
use scim
ahh the classic "spoil yourself with a save editor" π
if you really cant bother using ingame scanner
its a spoiler, yes
but its also their choice
but that is why i wish there was a Mk II scanner, like i'd say at least 50% more range so it's a bit easier to hunt them down without directly showing where they are
Dear friends, today I learnt the tragic truth that we can't use patterns in half foundations. π
I found that on release, I was also profoundly disappointed.
We share sadness brother. Well I am more surprised that there are no half walls and glass ramps etc...
Half walls would be awesome!
And quarter railings.
yup. Jfyi, you can handle half wall shenanigans with pillars
so I am not crying THAT hard.
but still, sobbing slightly might I add.
I have used a few nudge shenanigans to move walls into overlapping half configs and the likes to enforce a build, I'd still sooner have some official bits, but that's a small wish.
Yeah, I checked the previous posts and I dont think we are getting them anytime soon. But alas. This is at least teaching me how to construct stuff in different shenanigans π
Until I started collecting all the worlds SAM, I didn't realise just how many nodes were in caves.
Tapping those from below is quite a challenge.
oh I made myself a "Small Tower - 3 Belt and Power Bringer" blueprint
I've had to design some bespoke shaft prints because ground penetration into hard to access areas varies.
Understandable. Linked a pic for you in screenshots if you like to see
See what I mean by mined from below π
Total madness. π
It does ofc mean I'll have to go nuclear bomb nuts once I enter the cave, you just know there will be stingers wanting to give me a slap when I get inside.
Brb, coffee!
Back, time to spread the nuclear love β’οΈ β€οΈ
Gogo π
Meanwhile I am too busy making underground road systems...
can building more depots increase storage? or is it only one depot?
more depot increases upload speed, but not for the stack itself
vro how am i supposed to transport 500 quartz across the map with only belts
All bombed up and ready to be claimed #streams-and-videos message π
Cyberwagon just flew off the edge of the map. Is the map marker there forever now?
the marker is where the cyberwagon is π
so it will be there as long as the wagon is there
wonderful lmao
you can always load a save
yeah I'll probably do that
or maybe not
I still have a marker from a tractor that disappeared on me in the first 10 hours
it gives the world some character
Here we go, one SAM mine feeding downwards into the network from a that nuked cave #screenshots message
I'm curious if a train network with one large two way loop and then a smaller loop that cuts across from one direction to another part way down will work or will it get "signal loops on itself" issues
going to try it
actually its just one big loop so far,
forming a B shape
folks, what do yelllow thingies mean?
i think thats the nodes you have selected in the left menu
Im going feral trying to figure out the issue in my factory
to clarify, building the depots themselves, not the upgrades
I am somehow producing much more heavy Oil than I should
oh i see now, so you can have faster upload speed by putting in both
exactly as i said, max speed capped at 240/min for single depot, meaning you can do 480/min with 2 depot so on and so forth, but the max size is capped at 5 stacks
i get the context now
so i could do 100 irone ore in the depot, and another 100 in my inventory
that would be much faster until i can get that upgrade
turn heavy oil residue into coke and sink, or use them as fuel for coal gen
another alternative is to turn all the residue into fuel and burn them with fuel gen
plus the depot looks interesting how it does inventory, basically infinite slots but instead it's based on stack size (from upgrades)
i did 5 depots for my concrete, so i basically have upload speed of 1200/min
useful when you do mass concrete paving
yeah, and i could really use alot of copper sheets as i need to make a pipe to my turbo fuel loop so i can start doing Rocket Fuel
I need that Nitric Acid
Another day with 10000 leaves in my inventory
liquid biofuel
Real
hello there 
omg what you doing here bro
Sneezing
i hate it when the radio quides you to a mercer sphere and its underground with no clear entrance
sometimes its just not worth it
Thats what I am doing, but I am STILL producing too much
under the map or through caves?
I am producing 120, and using 170, but my pipes are still filling up and then machines
theres a massive cave going east to west under the eastern desert thats good for trains.
then build more machine so it consumes all the excess?
I just dont know where its coming from
huh, under dune desert?
rocky desert (in the west) has a large cave that can fit even a double track
yeah and theres a sam ore and quartz node inside it
sorry I meant western desert
no large caves in eastern desert that I know of
exactly
unfortunately
yeah i hate that, makes it so hard to get them
Solid biofuel looks like compressed haystacks.
luckily there is way more mercer spheres than you need
I always though solid biofuel was like woodchips compressed into cylinders?
I just wanted to go to coal in those days
Now I have oil, coal, and a couple geothermal gens
coal is so much better
biofuel is horrid
I mean yeah, when you get a coal deposit, I don't see any reason for biofuel.
But then again, after researching solid biofuel, my life was so easy.
I used to go on a leaf hunt and get 8000 leaves for biofuels π
lmao π‘
Leaves > Wood
just make a machine that turns leaves and wood into solid biofuel
put all the biomass in a storage container and output 120 biomass per minute into a solid biofuel constructor
I have 2 constructors that feeds a solid biofuel storage, one for leaves and one for wood, depending on what I have.
i do like that Biofuel burners do slow down if the power draw is lower, even if you overclock to 250%
set up rocket fuel and your fuel gens last 4x as long on the same amount of fuel
shame you cant get the power to go into the batteries though
they self adjust, so there is no spare power to feed to storages
I dont have aluminum so I can only do Turbofuel for now
It'll be a pain for that too because I need another coal node and make a railway for sulfur
sometimes its worthwhile to just make a really long belt for sulfur
I've made ones 500 meters long before
you can
but you don't want to put signals on the bidirectional track
hi how i build the personel elevator? I have no elevator options in the AWESOME Shop.
ahhh ok ty
how i going to the experimental server?
you on epic or steam?
are you on steam? go to option > beta > choose "experimental"
steam
@crystal thicket
thanks^^
do this
should be a quick install and you'll boot into 1.1
Can someone tell me how 160-196.666.... is actually a positive number π
back up your save file first before going to experimental, to avoid any issue just in case
I recommend making a backup of your save though
Because I am still OVER PRODUCING π‘
is shit backed up mayhaps?
No π
Everything is green
Because I have 3 + 2/3 petrol coke coal refineries trying to get rid of this heavy oil but its still too much
how much hor are you producing currently?
160
build array of refineries that consume 160/min
I need to learn to do math
press N for Nalculator
I've been using it, I just cant count apparently
Okay I think I might have solved it
I cant do math so i just use the satis modeler on steam
any suggestions on what I can use 1275 heavy oil residue on
coke
you ask what to do with it, not for a good plan

turn it into fuel for power
HOR -> diluted fuel -> turbo -> nitro -> power
or fewer steps HOR->diluted fuel->Power
Any idea why my power capacity had a small jump?
generator doesnt get enough fuel
a question to nuclear power friendos: do you make fuel rods somewhere else and transport it to your power plant complex?
Regenerative train brake maybe lol
or you send your raw mats in to make fuel rod right next to your plant complex
wait wat i never knew that was a thing
!wikisearch Electric+Locomotive
The Electric Locomotive is a vehicle used to transport cargo and pioneers along the Railway. Connected Freight Cars can be loaded or unloaded via Freight Platforms. The Electric Locomotive can be automated, by setting a list of Train Stations for it to stop at.
Multiple cargo freight cars and locomotives...
OOooh
Power consumption section
Thats 100% it
Im too lazy to automate phase 4. any suggestions on how to overcome this?
Honestly, I just automate the parts to make the project parts, calculate what I need to produce
and then toss the items into storage containers and have those go into manufacturers
Fuel into fuel gens for power
So it's not impossible this is somehow a mod problem, but does anyone else not have a text element in the portrait sign designer menu?
I just have a large "A" and no option to change that
@vale hull are your cartoon pizza bits a reference to an existing cartoon or your original art?
People make lfg posts and then proceed to ignore every single person who replies π
people sleep
Anyone know of a somewhat interesting way I could bring Coal down from a mountain to some iron?
-1100, -500 to the iron at -1670,-300, in particular.
Do I just send ramps all the way up there and bring it down on a conveyor?
Or can I somehow make a conveyor lift look interesting? (I think there's a max length on them so it'd need to be a few attached to eachother?
giant pickaxe
Also it's not really a "hop in and play for an hour" kind of LFG game. Satisfactory worlds go for hundreds of hours over as long as months or years of realtime π
Yeah thats not the problem, I just see multiple posts and people replying instantly or within 5 mins and then get never get replied too.
Do they sleep for 46 hours?
Internet is full of people who can't say "no". Just consider too much time passing "no I guess."
its not about sleeping, some people may just not open the game for a while too π
Fair enough
spent 10 hours building a factory and now it doesnt work bc pipes are bugged, love it

800 needed, 2400 going in, pipes empty, fix ur game ffs
pipes work fine if you use them right π€·
fix ur factory lol
build a big tower out of framework foundations, put glass windows on it , run the belt down the outside and put some nice colored lights inside the glass walls... will look great at nightt
offtopic but i love your pfp/quote :3
Im down lol. Been lurking all day(avoiding work in my solo world)
also make sure you sort by date posted and not recently active
Have anyone heard about the Ficsit-Network mod?
i have not
Just found it
Itβs says in the description that you can program youβre factory and automate things with Java script by placing down a computer station then you can start programming
There is also a control panel to it
Google gives me mixed answers, is there any chance this game comes to ps5 at some point?
that does look cool
Yeah I looked it up on YouTube to iam gonna use it on my save
Console support is coming later this year but that's all we know
Console publishing involves lots of NDAs... :/
For issues or "how-to"s, they got you βοΈ
Is there a way to link my Epic Satisfactory to Steam so I can get the steam Achivements? 95% of my games are bought on steam but at the time a few years ago epic was giving away Satifactory so cheaply I went there instead which is kinda annoying beause its only 1 of 2 games I actually have on epic, half considering buying a steam version of Satisfactory
No.
i remember a time before Steam π
the notion of buying a game... again!... simply because it's not on a particular platform is mind boggling to me
when i want to play a game i play a game, i don't even think about which platform it is on
it's so abritrary! mind boggling away over here π
BACK IN MAH DAYS π
Times change. This generation likes steam achievements but cant say no to free stuff either.
yup π
i'm just pointing out (what seems to me, at least) the absurdity of buying something you already own
a digital thing at that, literally no difference π
all because of 'achievements' π
i'll go yell at some clouds
if it matters to them that much, buying the game one more time wouldn't hurt. It's all about priorities.
indeed. it would be a very worrying priority in my book π
kek.
They're from a game called Pizza Tower
Hey, I'm currently gathering materials for the tier that unlocks the locomotive, should I use it over the zipline?
train for transporting things over large distances and between bases
What about transporting me
zipline for personal transport only
Okay thanks
If I have long conveyor belts, should I remove them and add the freight train instead?
pros and cons for each,
trains higher throughput
trains for long distance, belts better at short distance
trains less laggy
trains need stations, paths and scheduling set up, belts easier to place and adjust.
trains more complex
trains require power, belts dont.
--> trains also look much cooler than belt spaghetti
Only if it benefits you really
after 600 hours i finally 100% the game π€
that golden nut statue tho π has coffee stain made any announcements for future roadmaps/content that maybe i missed?
whats the best setting for "graphics API"?
30 HMFs/min using only iron, limestone, and water I need a long break
im so confused on how to use the satisfactory question website
how do you report a bug on there?
i thikn i figure dit out
somewhere in my world there is a blown power grid, and evey time i start the game, I have a blown fuse sound. how tf do i find it
do u have many power grids?
only the 1, afaik, there is some isolated segment that has a blown breaker
maybe upload the save to the interactive map and see there
no outposts that i cannon'ed out to and had to build a biomass thingy to cannon out of
it confirms the existence of numerous isolated grids but absolutely no clue where they are, i have filed a feature request since months for scim to add a 'zoom to fit' button on the power grids page
i have 19 tabs on the power grid view
it shows my rocket fuel is on a separate power grid than my coal and i know that's not true
and the things burning off petroleum coke as also isolate, also not true.
so yeah i guess i'm just randomly deleting parts of my map until the power grids view gets better
Depends the train draws more power but it's faster I'd say try both and use what you like better personally I still sometimes drive my resource transport trains just because they're fun
Oh yeah also is it worth using automated tractors and trucks ?
Alright
its worth it if its useful for you.
How is it useful? Well thats up for you to decide
I use them for transport that's to close for trains and I don't want belts. They are however super annoying if you have two or more on the same path as they tend to crash and need you to manually restart them
hello
generally, vehicles are for mid-long range transport
I remember a while ago some guy told me "Tractors? For transportation?"
I think he has a deep hate for that kind of transportation...
500 - 750m, that kinda thing
its can be difficult to set up complex transport networks with them
Usually I do a conveyor from there to my hub...
something really simple like 2 stops and a single vehicle running in circles between them is the easiest and usually best case
Alright
my truck network as it was when i finished the gane -> #screenshots message
I also built my nuclear power plant's supply to be run off geothermal + trucks around the swamp
vehicles are fine, and fun
dumb af
Hello, does anyone have a solution for the sulfuric acid loop for the uranium cell? factory stuck by output of sulfuric acid
just one tip, don't cross a path anything but perpendicular, and get used to building 'roads'
@versed helm are you familiar with McGalleon's pipeline manual?
not really
https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf
There are designs described in here that are perfect for feedback loops
page 16
@versed helm another approach is to have some of your output serve as input to another machine
that only runs on byproduct
while not explicity in the manual as an example, for uranium cells theres an easy one:
4 blenders.
last blender gets all the byproduct acid, including its own
Is there a way of telling a constructor how much of the input I want to use a minute?
Or let's say if I want to have a 250% foundry making 112.5 bars a minute, I need to open up the calculator and do 112..5/3?
Or maybe it's more efficient to overclock 2 constructors and do 2 managing the 112.5...
(what you have / what it wants) x 100%
if you have 112.5 and the next machine wants 60 at 100%:
112.5 / 60 x 100% = 187.5%
Both because I want to try playing a full vanilla game, and because I'm on 1.1 so I can't, I'm trying to avoid using mods. But my patience is being sorely tested by all the repetition involved in building even smaller factories. I made it to phase 4 and am about to build an aluminum factory, and I feel like I'm about to perform the same actions hundreds of times just to make a single "unit" of the factory, and then I want to make copies of that unit which will be hundreds more.
Before I break down and switch to 1.0 to make modded larger blueprints, can anyone recommend a good guide on ways to reduce repetition and "it's really hard to click in the exact right spot to make these dozen connections"?
Ohhh, this cleared it up for me, thank you!
this should go in #satisfactory-experimental but any way:
do you mean the repetition of having autoconnect connect BPs the right way?
or do you mean the manual connection of stuff in general
not just connection, but also placement. and yes, in general.
1.1 makes it better with auto connect, when it works, but most of the issues are still there
I'm sure I'm not the first person to have these gripes. Hell, the devs make fun of it in the voiceover when you unlock blueprinters. So I'm hoping someone has put together a guide on all the interface/mechanics tricks that reduce the strain
I made a blueprint in the first blueprint maker that has all smelters etc connected and 1 in.
So I build that at a new ore site for example, and then just disconnect as many as appropriate for the node I'm using
There might be a better way (Maybe some poeple have a blueprint for 2, 3 and 4 smelters for example, with the 1 input ready?)
I have blueprints for 2 and 4 smelters
I'll probably make for 8 soon
the existing blueprint system is pretty good for that sort of thing, completely identical units that will get used dozens of times
im using only one blender a 130% overclocking, so i need 36/m of sulfuric and 12/m from blender himself
for a single blender there is no neat solution
other than clocking the sulfuric acid refinery to only make what the blender needs, minus the byproduct from the blender
exactly what i did, but the blender stuck cause input from refinery has priority over the blender
it doesnt have priority, both have equal priority.
no valves on the pipe i assume?
can always use leached copper/iron/caterium to get rid of it
i put a valve on pipe from raffinery, i will try if it works or not
put it to the exact value that the blender should get and then wait a while
ok
or flush the pipe once
i will empty the blender and see if it works with valve
Good, it works, thanks @green fiber
do we have an eta of when 1.1 fully releases?
no
No master please dont give me decimal inputs please dont make me send overflows of overflows of overflows in the name of efficiency
when there will be a date, it will be in #announcements
how does the programmable splitter differ fromt he smart splitter?
Hi, can someone advice what the hell is with lumen in the game? Sorry I'm already quite frustrated trying to figure it out for hours just to see everyone have beautiful images like this https://i.imgur.com/xYpBpq7.png
while I have potato like this https://i.imgur.com/NYt5KP2.png π¦
Any ideas?
i feel like satisfactory is a master class in making small things feel very satisfactory
all the weapons
the space elevator
watching things start to work
ramping up and filling up
It's still quirky and generally bad (because it's fake software RT with bad settings available) but much less bad
The smart splitter can only set one item per output, so it's limited to sorting 3 items from a sushi belt. The programmable splitter can do several items per output.
By the way, MAM is very short, how many versions are there? All of them are 3 seconds, only the hard drive is 10 minutes. I know that the times were different in the beginning, both in the hub. Will there be such a change again? Instead of being in the hub, there is a change in the search time. Or is the artificial intelligence in MAM very advanced, so it can search quickly, but does it stay when it reaches the hard drive?
Hey all... still trying to find a way to make this Blueprint designer useful, and I've ran into what I think is a bug. Can anywone tell me why some times the conveyor will attach to a conveyor wall on the edge and sometimes it won't?
Example:
https://imgur.com/SUxYIdd
one is clearly attached, one won't.
The only difference I can see is the 90* bend being closer to the wall, but I can't see how that would matter
Your error message is that it's going out of the blueprint designer
Yeah, and it's not
I can't really see from that close up & low fov
It's going to the exact same "edge" that the conveyor that's connected to the same exact wall
Right next to it
are you connecting from conveyor pole to wall in both cases?
because sometimes it only works from thing to wall, rather than from wall to thing for example.
Had to move to the experimental branch just for a vertical splitter.
Sure hope this doesn't destroy my save π
https://imgur.com/nXeMBOh Might be clearer what my issue is here.
Yep, all I did was shorten the conveyor so the 90-degree bend is closer. Both are from pole-to-wall
I actually just figured out by updating GPU drivers (I thought I had up-to-date enough but apparently not). It was some wrongdoing in DirectX 12 (Dx11 was working ok but the FPS drops were a thing there)
Bro this wild boar chased me for 3 kilometers and is still chasing me
Why is he so fast
I got up on a tower but he is still down there
I am so low on health
what do i do
he aint leaving
kill it? π
3km though?
never had a hostile creature follow farther than like 200m or so, idk
Ah i forgot ye, one of the drivers breaks lumen. It's discussed in that thread tho
why are some machines idling even though they are supplied with everything?
just noticed exp branch on Epic still has the Update 8 image π
why are the items on the belts gets really blurry on some angles?
Blurry like this? #satisfactory-experimental message
Np, I wondered if it was the same issue I encountered way back in testing π
Nope, they work just dandy
Fun historical detail:
They accidentally bugfixed the behavior in the past when fixing hypertube issues, then coded the functionality in, so we could keep using the launchers. So it is highly likely that hypertube cannons will remain operable in future versions.
They fixed the bug and unfixed it for the feature :)
thats amazing
i remember using them all the time when i game first came out
Late reply but since no one answered, a machine will also idle if the output buffer is full and not being drained fast enough (or at all)
why are the supercomputers production numbers so... specific?
Super computer mean super specific
is there a way to make the numbers better?
Well the numbers for the input are even, it's the 1.875 per minute output rate that makes them look screwy.
the high speed connectors input speed doesnt look good
If you boost the output to an even 2 per minute or limit to 1 per minute the numbers should look sane on the inputs
Finally built my coal power plant. I am proud π
Numbers like any other
Doesn't really matter
You're a jaguar, you would know better π
No offense intended