#satisfactory

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atomic notch
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Oc or no?

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Max oc is 907

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940 and 935 both put you over 200% on the clock speed so ur already using the 3rd shard

grizzled lotus
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ok got it to work. I think it was the order of trainstation and freight platform

atomic notch
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No oc puts u at 2267 gens

zenith pecan
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The entire reason my generators are 240% is that they use a round 10 rocket fuel.

prisma thicket
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Ok... so I was looking into Nuclear power plants, out of curiosity... why are some people so into nuclear? It takes sooo much just to make the fuel rods, not to mention dealing with the waste byproduct. Fuel variants are way less demanding to setup and run. Sure you need to put down 10x the generators to match the power, but holy crap is it so much simpler to do so.

elder apex
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and it's time to enjoy ( ? ) yet another episode of Nuclear vs Rocket Fuel

deft fog
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steam just had a massive dataleak where 89 million people had their passwords sold for 5k change ur passwords just in case

zenith pecan
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I've done nuclear, I quite enjoyed the planning process, I took on the additional challenge of it being radiation free too, and it worked out very very well.

prisma thicket
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Yah, I was considering trying it this run, but I'm having major second thoughts. My brain is just reeling at the sheer number of resources that go into producing 2 uranium fuel rods per minute, enough to power 10 power plants. And the number only goes up if you throw in alt recipes

zenith pecan
deft fog
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Either I did a public service or fearmongering

zenith pecan
deft fog
true mulch
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I trust my 2FA jace_smile

zenith pecan
#

I did see it on a google search, I don't think passwords were leaked however.

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My passwords where allowed are often like ะ”ะ ะฃLJ$Ffae3534ะ›ั„ัะต:54ั‹ั‚;hUUSWะตะดั‚ั‡ั€ะถะฉะฎ and such because GL with dictionary attacks ๐Ÿ˜„

prisma thicket
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throwing in the cyrilic characters is definitely going to throw off any brute force attacks lol

zenith pecan
zenith pecan
hollow vector
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its very overexagurated

odd estuary
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Idid it guys

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i have nuclear power

hollow vector
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there was 0 passwords

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also

zenith pecan
deft fog
hollow vector
zenith pecan
deft fog
hollow vector
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steam support is very likely going to allow me to get it back

prisma thicket
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Good guy GabeN

zenith pecan
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I'd sooner not lose it in the first place, anyhow we have gone way into #off-topic-general now, so I'm going to stop there.

junior laurel
hollow vector
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new topic

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lets do some merch messages now

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  • linus
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those who wan

prisma thicket
hollow vector
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remaniated sam looks like the plasma of a plasma ball

zenith pecan
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I'm likely going to go nuclear again once I have much of my industry rebuilt, the challenge was cool the first time, I want a better looking nuclear industry this time ๐Ÿ˜„

junior laurel
hollow vector
zenith pecan
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I want to do better.

junior laurel
hollow vector
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no.

junior laurel
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Consume more

hollow vector
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fine ill create a sommersloop circle

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will that make you happy?

junior laurel
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Slightly

true mulch
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@deft fog checking it out and there are some news sources reporting on it, but they don't provide a reliable source either

junior laurel
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As I said, bullshit

true mulch
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the leak is reportedly from a service which Valve/Steam does not use

junior laurel
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Steam even made a statement saying nothing was hacked

true mulch
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do you have a link to that statement?

junior laurel
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I will go fetch it

true mulch
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(so I can prove my friends wrong)

junior laurel
true mulch
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thanks!

prisma thicket
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Can someone tell me why the first machine in a manifold might be struggling for resources? The belt speed is fine

red sun
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strange, the first machine in a manifold should be struggling the least

prisma thicket
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Yah, that's why I'm confused, the second machine was running at 100% efficiency, but the first was at 93%, and there was no clog on the output side either.

red sun
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hmmmmm.. you say the belt speed is fine, does that include the (presumably) shorter conveyor leading from the splitter into the machine?

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if that's the correct tier, i have no clue lmao

prisma thicket
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Yah, it's all mk.4 belts, over what's needed. I put a smart splitter in place, and that seems to have fixed the problem, but what a weird thing to happen.

red sun
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perhaps hand-feed it the resources and see what happens?

red sun
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good that you got it fixed, though

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this game cooks my brain sometimes i swear

prisma thicket
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Oh it does that to me ALL the time xD my little pea brain can barely keep up.

red sun
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MOOD

prisma thicket
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Ok, well now I have my basic aluminum stuff running smoothly, time to move onto something bigger T_T

boreal musk
peak wasp
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Oh dear god

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I built a hypertube cannon going straight up

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I got stuck in it somehow and now I am somehow repeatedly entering it several times a second

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It keeps getting faster

atomic notch
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sounds fun

prisma thicket
peak wasp
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I am both at the top of the world and underneath it

elder apex
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getting high just ain't what it used to be

prisma thicket
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Water was fine, pipes were full across the whole system

boreal musk
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did you check the water input at least

prisma thicket
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I did, the water was capped but the bauxite kept faltering, was really weird

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Like I said, the smart splitter seems to have fixed the issue though, so no worries anymore

atomic notch
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nice

prisma thicket
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Oh my... I just realized... the SPLITTER was the issue... it was sending 150 and 150 to each machine... but the first machine needs 200 per minute >.<

atomic notch
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lol

prisma thicket
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So switching to a smart splitter and filling the first machine first ensures the split of 200 and 100

boreal musk
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its not the issue, i'll assume the last machine needs 100/min so it will fill first before the first machine needing 200/min

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not weird at all

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if you just clock both to 150/min each, it will be even

atomic notch
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yeah was about to say that

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manifold too

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wait nvm

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2 inputs haha

prisma thicket
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Anyways, figured it out lol

atomic notch
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lol i think i got the same setup 300 bauxite slooping ingots makin like 540

lime ermine
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Starting fixcite production!

wanton stag
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Can you load one train car at multiple stations?

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Like let's say I need to load at station A then station B then drop-off at station C, can I just do that with one freight car or would I need 2?

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I wanted to just do vehicles but 1.1 hates trucks and I'm sick of my vehicles just... randomly deciding to break after I load into the world (IE they just won't go until I go to them and give them a push)

boreal musk
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general approach would be just having each car loading A and B and both goes to C

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C also needs 2 station to unload both

latent prawn
# wanton stag Can you load one train car at multiple stations?

yeah, as long as you are under capacity for what you're moving, you can pick up or drop off at multiple stations. the challenge with it is that you loose a bit of control over the transmission rates, so big buffers and well thought out designs are something you'll need

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i do it a lot - both with picking up and dropping off

grizzled lotus
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do freight stations need to be before train stations? and what if I have multiple freight platforms?

latent prawn
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idk what you mean by 'before'

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i do things several different ways with it, sometimes each loading station loads different cars and has empty platforms for cars that get loaded at other stations, sometimes i just load everything into all the cars at each station

grizzled lotus
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does the train AI know to stop at a freight platform?

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as opposed to just a train station?

dense violet
latent prawn
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the engine always stops at the station, if, when the train stops at the station, there's a car in the freight's platform section, a load/unload is performed

latent prawn
prisma thicket
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Having never used a particle accelerator, can someone explain how the varying power consumption works?

latent prawn
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it makes the round trip longer, but doesn't change throughput (except by making the trip longer)

tawny urchin
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is there a spot with bauxite, oil, and copper relatively close together?

latent prawn
dense violet
wanton stag
latent prawn
dense violet
tawny urchin
dense violet
prisma thicket
dense violet
latent prawn
wanton stag
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Technically its 480 but I can buy alclad if need be

wanton stag
dense violet
# tawny urchin whats that

and, as mentioned yesterday, process the ingots in a location and ship it to copper or wherever you need it. you'll need other resources anyway for further processing.

most bauxite isn't near other useful resources

dense violet
tawny urchin
grizzled lotus
latent prawn
dense violet
#

shrug i found the conversation from 21 hrs ago

tawny urchin
latent prawn
dense violet
wanton stag
# dense violet that's a ways. try things out

Well I'm thinking train picks up from my copper factory (80 copper sheet, wire, cable) a min then pick up from my iron products factory 45 plate, rods, rotors, reinforced a min, then my 4.5 motor a min factory and I'll have a dedicated car for my megafactory pickup (quick wire, encased industrial, computers, heavy modular frames, ai limiters but technically that's done at my oil coast oil plant then belted back)

dense violet
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it's one of the reasons I probalby hit reply to people more often than others, much easier to find old conversations

grizzled lotus
wanton stag
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This is all for my building stuff, if I need a certain thing for production I prefer to do it on-site

dense violet
tawny urchin
wanton stag
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If there's a platform that matches with the car, it will load it

stuck dagger
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If you don't want the station to load/unload a certain car then you can tell the train what to load/unload or put an empty platform

lime ermine
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Why is phase 5 so easy

wanton stag
wanton stag
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Phase 4 is a royal pain

lime ermine
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It feels easy

dense violet
lime ermine
wanton stag
tawny urchin
wanton stag
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Thank God I can drag my feet on doing project parts

lime ermine
lime ermine
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Don't do what I do

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Did

wanton stag
dense violet
tawny urchin
wanton stag
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Plusssss, I have 1200 acus in storage

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So assembly directors will be easy enough

lime ermine
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Ok you're probably fine for now

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The assembly director systems were what killed me

wanton stag
lime ermine
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Luckily I now have far more then enough being made for the next project part

lime ermine
wanton stag
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Fuck you logic i hate myself

lime ermine
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Ahh I do hate your way

wanton stag
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Tbf I did automate it

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I just can't be asked to combine all the shit for the project parts in one place

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I'd rather take what I have and just make what I need

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It's easier

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(I'm too lazy to automate acus, fuck you id rather die)

boreal musk
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in my last playthrough, i gathered all resource type in one place, and breach through phase 4 easily and since i pretty much have everything it only took less than 10hrs to finish phase 5

wanton stag
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The move across the map is just because I'm satisfied with what I've done in the fields and need a new place to work with

lime ermine
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I just build wherever I want and move stuff to where it needs to go

tawny urchin
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is there a reason that everyone makes trains with 2 tracks right beside each other? is it so it can loop at the end? or is is just so that you can fit more trains and avoid congestion

latent prawn
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just dedicating a track to run in each direction saves you a lot of problems

zenith trellis
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I have around 8 large factories all around my game, and one single railroad connected to train stations at every single factory, and I'm trying to fit like, 12 trains on that one railroad leading to one mega storage building as to not have to make multiple railroads cuz that things SUPER long, but they keep colliding. I'm tryna time it so they're perfectly in sync but pretty hard ๐Ÿ˜…

latent prawn
zenith trellis
latent prawn
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the quick and dirty: place a block signal at the entrance and exit to each station, and then place block signals to act as traffic lights at intersections. if then you notice trains waiting long times to enter a long straight section of track, break those straight-aways into multiple blocks with a signal in between

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that's really all that you need to do with it. path signals are completely optional things unless you're doing something janky with bi-directional tracks

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where it gets more complicated is when you wish to improve the concurrency of rail utilization

latent prawn
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oft times, if you just have a few trains rolling around, you don't need to do anything more complex than i described

zenith trellis
latent prawn
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the kind of ugg part of it all is that when you internalize and understand how they work, you then have to go around your rails spamming out the block signals and kinda need to have some computer production going to accomplish that

atomic notch
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If ur bringing them all to one spot you might get better throughput doing 1-1 single train lines

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Make sure you invest in verticality. a good floors to stations ratio would be 3:4

onyx fern
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What's the difference between resource nodes and resource wells? I'm noticing there's some of both for crude oil?

stuck dagger
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Different building needed

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also some resources like nitrogen only come from wells

golden furnace
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If I wanna run multiple trains along one long line in the same direction, am I gonna have to create a bunch of different blocks to keep them flowing? As it is now there are blocks that span a long distance meaning any subsequent train would have to sit there and wait their turn for a while, no?

dense violet
golden furnace
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yea I was planning on setting up this huge train infrastructure that I could easily add to and expand across the map but I didnt realize how tedious the block system was gonna be

dense violet
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sprint along the rail and drop one down

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or include them in your blueprints for train pylons

golden furnace
dense violet
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so? takes a few min to sprint across. And it's something you could have put down as you were building. lessons learned ๐Ÿ™‚

wind kernel
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do we have any eta on 1.1 full release or is it just whenever they're done with it

prisma thicket
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When it's ready

wind kernel
cursive crane
prisma thicket
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with the recycled rubber/plastic alt recipe pair, is it a good idea to funnel all the inputs of both back into eachother and just set it so that the overflow goes to the other places that require it, so the system is always at full capacity?

dense violet
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clean and simple

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makes it much easier to plan sections too

zenith pecan
dense violet
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yeah but this is for recycled plubber ๐Ÿ™‚

zenith pecan
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Rubber and plastic for building!

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Better than sinking the 1200 resin.

lament niche
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hiya @cyan garnet

abstract heron
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why

zenith pecan
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I'll eventually get my current world to a state I'll be happy to share.

cyan garnet
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And itโ€™s not much additional effort to build two parallel rails over building just one so better to do that from the start

timid rune
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double track railways is easier to managew

peak wasp
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How are things for yall today?

timid rune
#

and has a higher throughput per min

dense violet
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train traffic in SF is probably much more like public train systems since you see trains on both lanes every few minutes most likely. And that really needs 2 lanes

hollow vector
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whar

prisma thicket
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So, what do we do with extra hard drives? Like the 5-6 you don't need for scanning/research?

prisma thicket
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Ahhh, so they'll just sit in the dimensional depot forever then, gotcha. Was hoping we could sink them after we unlocked all the recipes or something

prisma thicket
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What's the maximum range of a drone running on packaged turbofuel?

dense violet
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I don't think there's any fuel it accepts that it couldn't do the whole map and back corner to corner

prisma thicket
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Oh sweet, that makes my idea a lot more viable ๐Ÿ˜„

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Want to use that massive Nitrogen well in the middle of the map and bottle it all and send it whereever it's needed via a fleet of drones, getting fuel at their destination ports.

dense violet
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it would probably be easier to just have 1 drone refueling all the rest at the central gas depot

prisma thicket
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That does sound like an easier way to do it lol

outer sparrow
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I have 600m3/m of Heavy Oil Residue what do I do with it?

leaden turret
outer sparrow
leaden turret
topaz cypress
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hey guys, why does some blueprints not work on newer versions ?

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ok, it is possible that i copied it in the wrong directory XD

leaden turret
sterile blade
leaden turret
#

is recycled plumber how we get wario?

prisma thicket
#

Are priority mergers worth moving to experimental for? I'm having one machine on a merging line backing up because it can't unload all of it's contents into the merger.

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Oh nvm, I think I fixed the problem by tweaking belt speeds

atomic notch
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Yeah i havent really figured out what id use prio mergers for

prisma thicket
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How much control do they give you? Is it just "priotize this line first" or can you set like "2:1 ratio of this line to that line"

atomic notch
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Idk

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Never had a problem that a prio merger would fix

raw vector
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a quick question, what is more efficient: Creating plastic through Polymer resin or directly from crude oil?
I want to set up a Turbofuel station and want to see if byproduct is better to focus on oil residue or go for Polymer resin?

prisma thicket
#

How much Turbofuel are you looking to make?

dense violet
dense violet
zenith pecan
dense violet
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after looking at pergs, as they will now be known as, they could make belt compressors easier to make
but I also thinkg those are stupid

prisma thicket
#

Am I just bad if I feel like I've run into half a dozen situations where a prio merger would have fixed a problem?

dense violet
zenith pecan
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I'd have to deliberately engineer a mess to make the prio merger anything other than a niche solution tbh.

dense violet
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and I, who hate all forms of gambling, would be willing to bet money they could be trivialy solved with a bit of clocking and belt management

reef basin
prisma thicket
reef basin
leaden turret
dense violet
#

I'm sure most people don't think of keeping waste and fresh water split in by product systems on their own
I didn't

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as an example

zenith pecan
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Hell, some truly inspired designs and solutions posted in this very discord have allowed me to see things in a different light and taught me a few lessons.

leaden turret
reef basin
leaden turret
#

one supposes they may be useful for certain factory aesthetics

zenith pecan
dense violet
dense violet
zenith pecan
reef basin
#

but the 1:1:1 is so nice and blueprintable ๐Ÿ˜›

dense violet
raw vector
zenith pecan
reef basin
#

but any of them is enough for starter factory

dense violet
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and then make a dedicated plubber factory

zenith pecan
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Or fabric for auto rad filters.

dense violet
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I suppose? it's not what I'd call general production though

prisma thicket
#

That's what I have, a turbofuel plant that produces just enough plastic/rubber for my building needs

frozen cloud
zenith pecan
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The entire point is the freedom to do whatever, mine is literally doing 240 of each rubber and plastic from the rocket fuel plant specifically to store/depot then sink for use, I'll use the whole spire coast for production level rubber & plastic.

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That said, I still don't have a target for the gold coast (1800 oil) or the oil well in the swamp yet,

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I might just produce vehicle fuel or something ๐Ÿคทโ€โ™‚๏ธ

crimson jewel
#

making a path for a truck for the first time, it follows the path perfectly (including my awful driving) until the end where it drives off a cliff and gets stuck on a tree before TPing to the intended destination about 30m away

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peak, I am suffering

reef basin
dense violet
crimson jewel
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I think it's bc I accidentally got inside tbh

dense violet
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cause if you have to markers that a straight line in between would go down the cliff, that's the issue

they try to take the shortest path

crimson jewel
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oh surely that means I can just drive them off a huge cliff instead of taking the long way round, then drive back up

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hell yeah, I just need to do the drive back now but this should nearly halve the fuel they need

zenith pecan
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I do plan to have trucks driving around, though not for anything critical, just to make the world look more alive.

crimson jewel
#

I keep forgetting that I'm not here to keep the world all natural, mass scale factories are encouraged
I can just build my own road/ramp anywhere I want

zenith pecan
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Since you can have them criss-cross the map at any altitude.

crimson jewel
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I think I'd like to get railings before any super crazy passages, just so I don't repeat what I did yesterday and drive off the edge of a path into a river

viral lotus
#

folksfolksfolks

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whats the point of using trains to transfer materials

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if belts will still bottleneck them

reef basin
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you can have more cars in one train, so transfer more belts worth of materials

viral lotus
#

drones do make sense, since u dont need to build rails for them

leaden turret
# viral lotus whats the point of using trains to transfer materials

you can expand the capacity of a destination either by adding a new freight car to an existing train, or by adding an additional train station.

to expand the capacity of a belt network, you need to run the entire length of the belt and add a new belt every time you wish to expand.

viral lotus
#

fair

robust nymph
zenith pecan
#

A six or eight car train can move a ton of material over a singular rail, rather than a causeway full of belts, it will transfer power to boot so in that vein it is simpler to build, I tend to stuff them up though.

reef basin
#

looking at transportation from optimisation perspective - nothing other than belts make sense, because belts have no cost over time compared to other methods

however most of the transportation methods offer convenience to the player

frozen cloud
frozen cloud
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mk6 belts is equivalent to a train every 2min

zenith pecan
#

And they look cool when installed and running correctly.

robust nymph
viral lotus
#

i just already made a belt line

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cause i needed to make it before i unlocked trains

zenith pecan
#

I use huge webs of belts due to the nature of my subsurface logistics.

frozen cloud
viral lotus
#

and now thinking if i should remake it

robust nymph
viral lotus
#

crap i wabted to send a screenshot

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where can i do it

zenith pecan
#

Belts, trucks, trains, drones or even just carrying stuff in your inventory, are all just options, the building blocks we can choose when building our way, just go with what you really want to make the world yours is all I can offer.

atomic notch
#

Idk

robust nymph
robust nymph
robust nymph
#

My bad

robust nymph
zenith pecan
robust nymph
#

There isnโ€™t really an advantage to removing all of that and then replacing it with a train

viral lotus
zenith pecan
viral lotus
#

its a pain in the ass to jump w the jetpack

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its my second walkthrough btw :3

robust nymph
zenith pecan
robust nymph
viral lotus
viral lotus
robust nymph
#

Fair

frozen cloud
viral lotus
#

check out my base

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[WIP]

viral lotus
frozen cloud
#

lasts (way) longer

viral lotus
#

i just never made it once

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i thought its useless, since its impossible to automatize

quick sky
#

how do i calculate truck throughput ๐Ÿค”

frozen cloud
#

its personal preference but its my favorite (until ionised)

viral lotus
#

well, i almost completed phase3 :shruggingbitmoji,imtoolazytocopyit:

quick sky
frozen cloud
quick sky
#

with sprint + slidejump of course

viral lotus
quick sky
#

i'd say that 500 liquid biofuel is plenty to take you from phase 1 all the way to completing phase 3, cause that's how much i needed, and that amount takes you like 20 minutes if you already have the materials and you sloop it

quick sky
frozen cloud
quick sky
#

though it's technically faster if you do it on a belt or when ejecting from a hypertube, slide jumping can be done anywhere

viral lotus
#

i just never participated in the community neither did i read anything cause i wanted an authentic experience and to have no idea what im doing

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love figuring shit out

quick sky
viral lotus
quick sky
#

it's also free

viral lotus
#

all i know is minecraft, satisfactory and stardew valley

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in this order

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xdddd

quick sky
#

i don't know who i am
i don't know what year it is
all i know is that the factory must grow

viral lotus
#

btw, i starded to play satisfactory before i learned about it, ive played minecraft tech mods A LOT

quick sky
#

the automation bug

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the addiction must grow

viral lotus
#

IMHO satisfactory is "Autism: The Game"

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oh also folks

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do u know how that aesthetic of pushing productivity/corporate greed/etc is called?

arctic anvil
#

I've noticed that Steam often downloads an update for Satisfactory of 170 kb, does anyone know what it contains??

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It has the same size every time

arctic anvil
viral lotus
#

did anyone ever play multiplayer/on a server?

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cause i have no idea how a server could work w satisfactory๐Ÿ˜ญ

zenith pecan
viral lotus
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my server is barely alive and looks like a radio (literally) (it also works like a radio)

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(but its also a server for my website)

robust nymph
zenith pecan
#

My old system was an epyc 7551p (not impressive by any metric I assure you) the thing is back as my media server etc again, I'd say a bog standard mini pc would do better, I only tried it to see if I could get the game logic off my pc that my old save strained, it didn't work out.

robust nymph
viral lotus
zenith pecan
crimson jewel
#

I did it! I got a whole one truck automated, I don't think it's made exactly the same journey twice due to the unpredictability caused by falling from a cliff but it works and won't break

quick sky
#

should they add armor that makes you take less damage from mobs ๐Ÿค”

finite latch
#

what's the best way to make plastic? specifically which recipes to produce the most volume.

frail sleet
finite latch
frail sleet
#

I think so. Just googled that pic, i lost my plan a while ago and i was making both plastic and rubber but i'm pretty sure it's best if you want just a ton of one too

reef basin
finite latch
#

some rubber wouldn't hurt.. main goal is an electronics factory.. so boards, connectors, computers, etc

frail sleet
#

IIRC i made 1800 coke, 1200 plastic and 1200 rubber from 1200 oil and some water

dense violet
finite latch
frail sleet
#

Yeah, recycled plastic/rubber essentially converts 1 fuel into 1 plastic or 1 rubber

so your input has to be as much fuel as possible, and diluted fuel / diluted packaged fuel has a ridiculous oil efficiency advantage over everything else

finite latch
#

packaging seems to be a less performant way to go.. not in game but just adds so many more world objects for the game to keep up with.. I'd love a big packaging facility and shipping containers around by train..

leaden turret
frail sleet
#

My gut says that packaging and unpackaging stuff that you're processing on site anyway would eat significantly more CPU time and memory (so PDF worse than DF) but packaging liquid to stack into a train cart and then drive 5km with is probably much less load than covering that span with dozens of pipes that are updating themselves every tick.

leaden turret
frail sleet
#

Yeah, pipe update on many pipes at the frequency that they're done sounds like it would be expensive and that the cost would be continuously increased with each added pipe to cover more distance. Moving 48 stacks of items on a train cart can be greatly simplified.

sage ledge
#

Anyone know how to make a new satisfactory modeler?

finite latch
#

like looking at some of the youtubers nuclear setups.. giant pipe networks to transit water to the reactors.. I tend to put the reactor right near the extractor and reduce the length of pipes the best I can

frail sleet
frail sleet
dense violet
finite latch
#

its less about the objects the machines take up versus the objects on belts

#

its a lot of containers to render moving around the belts

frail sleet
#

Just from a game performance perspective it takes more machines, more pipes/belts and more active objects to do diluted packaged fuel.

dense violet
finite latch
#

I thought that was the problem with really really long belts.. trying to render all that stuff moving on them

frail sleet
zenith pecan
dense violet
dense violet
finite latch
frail sleet
#

turning 1600 HOR into 3200 diluted packaged fuel requires 162 active machines.

doing it for diluted fuel requires 32 machines.

There are also far more belts and pipes on the packaged setup and a configuration that certainly takes more memory and cpu time to track and update.

leaden turret
dense violet
#

nah, that'll just get me killed

mortal ginkgo
#

Hello folks. I see some youtube videos that have clean glass foundations but all I have is Glass Frame Foundation. Am I missing something?

mortal ginkgo
#

oh..

#

Sadness overtakes me tonight. ๐Ÿ˜”

dense violet
#

get a mod

zenith pecan
#

I've sometimes used the glass roof pieces as a floor, those look clean.

mortal ginkgo
robust nymph
#

Boom clean slate

mortal ginkgo
#

Another question if I may.

lets say you want to put a coal generator and you do that. But you dont like the position and delete it.

at this moment I have to go through build menu after deletion mode to select it again.

is there a "go back building mode with coal gen already selected" button etc?

robust nymph
#

Put coal gen on your hotbar and press the number?

hazy harness
#

or click middle mouse button when looking at another generator

mortal ginkgo
frail sleet
#

^This, or mouse over another coal gen and middle mouse yeah i got beat

Another thing that you can do is press "H" i think it was to lock the hologram position, and then you can adjust it with i think WASD and Ctrl for finer adjustments before committing to the build.

With 1.1 the adjustment distance is becoming uncapped, and pageup/down are being added for verticality.

mortal ginkgo
pseudo crest
robust nymph
mortal ginkgo
#

and cap removal will be God sent โค๏ธ

frail sleet
#

i have no clue which button does what sometimes ๐Ÿ˜„

pseudo crest
robust nymph
# frail sleet my hands do the hotkey remembering for me

Fair enough, itโ€™s not an issue I run into with this game much, but back when I played world of warcraft with 30+ keybinds on some classes I would have no idea what a key would do if someone were to ask me what it is bound to but when playing I would press the right things without needing to think about it :p

dense violet
mortal ginkgo
dense violet
dense violet
#

can compress your hot bar easily that way

spark kettle
#

What's current estimate for 1.1 going normal branch?

dense violet
#

when its ready

#

they don't give estimates

abstract heron
#

Quick question is Rocket Fuel a liquid or a Gas?

atomic notch
#

Just did a quick search seems like its a gas

abstract heron
#

yay means i don't need a billion pumps

quick sky
#

I put pumps on everything as decoration anyway AlienDoggo

atomic notch
#

I havent had to use pumps in a while.

abstract heron
#

ya i am doing 9444.44 rocket fuel factory

dense violet
#

no begging

sinful bobcat
#

Get disposable income

atomic notch
#

Gimme like 50 bucks ill buy it for you

empty pendant
#

lol

#

I donโ€™t make enough to afford that

vestal mica
#

guys, you don't make eye contact with the beggars or they'll never leave you alone

empty pendant
#

Nah Iโ€™ll leave you alone if you just ask

vestal mica
#

sweet. go away

atomic notch
#

Foundry is like 15 bucks

candid needle
#

Is there something I can do to prevent having to remove and put back conveyor belts for the constructor to accept the resources? When I change the recipe craft the items get stuck on the conveyor belt and dont go in until I remove and put back the belt

lime solar
#

does satisfactory support the intel frame generation?

dense violet
candid needle
#

gotcha

dense violet
rapid wren
#

hey chat, have we recieved 3m foundations/ramps yet?

dense violet
#

you could make one with beams

candid needle
rapid wren
dense violet
dense violet
candid needle
#

okay I see, the biofuel stuff has been limiting because you can only connect like 3 machines to it

dense violet
dense violet
candid needle
#

ahh coal souds good if I can just put a miner on it

#

but can you connect more than 4 things then?

dense violet
#

many power poles and you can connect infinite things

candid needle
#

oh shit I can use another power pole for the same biofuel burner?

dense violet
#

well you connect 1 power pole to another power pole

#

and so on and so on

candid needle
#

ahhhh okay okay thanks

sand relic
#

You can chain as many power poles together as you want

somber quartz
#

anyone know when 1.1 is coming out?

#

or eta

sand relic
#

no eta

vestal mica
#

Jesus probably does.

#

all knowing and whatnot

somber quartz
#

Sadge

worthy valley
#

So I'm making a massive oil rig. I know I'll need multiple pipelines just to transport it all, but once I'm in the facility, can i connect them such that one will compensate for the other if i don't have stuff split to refineries evenly?

restive plover
#

As expected, I just needed to step away, get some sleep and now I can make curves.

boreal musk
#

if you have 1 pipe of 600, build an array of refinery that use 600

sand relic
#

If you have oil pumping 600, and machines consuming 600, you will never have an issue.

sand relic
#

Put a shop on each solid product line (rubber, plastic, packaged fuel, etc) to consume the extras so your pipes never stop flowing

sand relic
#

but like, thats tru

boreal musk
#

in general, just skip valves and keep pipe as simple as you can

sand relic
#

if its not, your issues are somewhere else

leaden turret
sand relic
#

^

#
  • voodoo magic
  • god intervention
  • player mistakes
#

none of these happen surely

leaden turret
dense violet
atomic notch
somber quartz
#

yeah obv

#

but i wanna start a new world soon, but if the update hits right after i start a new world it'll be pretty sad

#

lol

quick sky
quick sky
#

are biomass gens or fuel gens more efficient for burning biofuel?

vestal mica
#

how much energy you get depends on the fuel so the total output should be the same. it will just come down to how many generators you need

#

although i don't know if fuel gens would slow down if demand was lower

steady dome
#

Only biogens match their output to demand

vestal mica
#

yeah, so I guess the fuel gens would just eat up the fuel even if you didn't need the power

#

dunno for sure honestly. never used liquid biofuel for anything other than the jetpack

#

are you sure you can put liquid biofuel in the biomass burners?

#

when it's packaged i guess?

quick sky
#

yes, it has to be packaged

vestal mica
#

yeah, i looked. it's also only a 10% gain over solid biofuel and that doesn't take into account the water extractor and refinery and packager energy costs. i personally would never use it for power grid power

stuck dagger
#
  • the trouble of getting canisters to begin with
frail sleet
vestal mica
#

sorry. um, solid biofuel is only a 10% loss from liquid biofuel. that's what i meant

#

and all my sloops are spoken for

frail sleet
#

one slooped refinery outputs 300 liquid biofuel per min which is 50 coal generators worth of gross power (3.75gw)

Not bad for 22.5 wood per minute.

leaden turret
frail sleet
#

I'm doublechecking numbers atm ๐Ÿ˜„ ๐Ÿ˜„

vestal mica
#

well, oc doesn't matter becuase that also doubles the required fuel

#

if you're looking at efficiency it just makes it worse

#

way more energy to get your 22% gain

#

sorry, 122%

frail sleet
#

It makes it much higher efficiency because the energy costs of the refinery and constructors are far lower than the energy generated by the output

#

they are only a tiny tiny fraction, so increasing them by 5x doesn't really matter that much

vestal mica
#

overclocking them just makes them less efficient you're losing the gains you're trying to achieve. it would drop below even double

frail sleet
#

300 liquid biofuel = 225 solid biofuel = 225 biomass = 22.5 wood

Buildings used:

22.5 wood > 225 biomass = 1 slooped constructor at 37.5% (~6mw)

225 biomass > 225 solid biofuel = 1 slooped constructor at 187.5% (~35mw)

225 solid biofuel > 300 liquid biomass = 1 slooped refinery at 250% (~360mw)

So it costs ~400mw to turn 450mw of fuel into 3750mw.

vestal mica
#

but the argument i was making was solid vs liquid. not wood vs liquid

frail sleet
#

In that case you spend 360mw to turn 1687mw into 3750mw

#

it's over a 2x net power gain, the OC+sloop refinery just takes it from 2.22x to 2x

vestal mica
#

there's also a water extractor!

frail sleet
#

That's 20 megawatts

#

so it's like 1.99x

vestal mica
#

see, told you

frail sleet
#

๐Ÿ˜›

#

basically it's 2.22x gross power, but the power of the refinery and extractor knock the net power down to like 1.99x. It's an enormous multiplier for hand-gathered materials and well worth it!

vestal mica
#

and you've spend a shit ton of sloops on something so you have to go cut down trees every 4 hours instead of every 2 hours

frail sleet
#

Especially when you consider start of the chain to end, you get around 790-800% as much net power per wood/leaf.

vestal mica
#

it's a meme though anyway

atomic notch
frail sleet
#

It's not a shit ton, it's 4 sloops that are in there for like 2% of the time if you're using it for jetpack fuel, or 100% of the time if they're making 50 coal gens worth of power

vestal mica
#

i need all my sloops for real things. i get it, you get more, but it's a meme

frail sleet
#

do i recommend people do that and go gather wood to run their factories in P3? No. Does it radically improve biomass? Yes

#

you just can't really compete with zero-time-gathering fuels either way. But if you insist for a challenge or something, it's definitely the way to go

vestal mica
#

if you insist. but if you use fuel gens, they'll just eat it up even when you don't need the power

#

you have to package it and put it in biomass burners if you want to go full meme

atomic notch
#

I think im runnin 2250 mw off my biofuel

vestal mica
#

how many biomass burners will it take

atomic notch
#

Alot

#

Its like 2.4 pm iirc

frail sleet
#

2250mw = 75 burners

atomic notch
#

Yeah

vestal mica
#

you made 3750 though right? so 125 burners

#

do they just eat the canisters as well?

#

they don't have an output

atomic notch
#

I could sloop refineries and get more but its already takin a bit of space

frail sleet
atomic notch
#

Yeah burnin canisters

frail sleet
#

i think fuel gens are the way to go, but you have to be careful with how much you burn when

atomic notch
#

I just did the iron copper canisters

frail sleet
#

so as not to just waste it

atomic notch
#

Yeah fuel gens u want a switch

frail sleet
#

It's actually not too bad with copper and iron in assembler to make cannisters i think

hollow fossil
#

wsp everyone

frail sleet
#

probably better than anything but the most careful power management ๐Ÿ˜„ ๐Ÿ˜„

vestal mica
atomic notch
#

The fuel vens will just burn through it all

frail sleet
atomic notch
#

Biomass burners only run when you use all the other power

#

I havent even been close to tapping into it

vestal mica
#

oh yeah, i forgot you were using those.

grizzled lotus
#

what's the point of empty platforms?

vestal mica
#

it's an existential statement on the pointlessness of it all

atomic notch
#

Locomotives/cars that arent being loaded at the station

grizzled lotus
#

railways definitely need some form of in-game tutorial or guide. they are far more complex than anything in the game so far

atomic notch
#

Not really

#

People add their own complexity

#

Not the games fault

cedar kestrel
#

is there a way to reset achievements in Epic?

grizzled lotus
#

if something's purpose isn't apparently useful I think it's worth explaining

vestal mica
#

how fast does a biomass burner eat a packaged liquid biofuel canister?

#

assuming full power draw

grizzled lotus
#

block signals, they simply avoid trains crashing right? does something happen if they crash? and I'm guessing I'm supposed to use them at train stations, correct?

atomic notch
#

I never use signals

#

But yeah they can get complicated took me a few minutes to figure out

#

Block signals are all you really need path signals are for bi directional shenanigans but if you can keep all the trains going the same direction you can just put a bunch of block signals and call it good

#

But if you eliminate all traffic and just do single train tracks its way easier and you lose all the complexity

vestal mica
robust nymph
vestal mica
grizzled lotus
#

what if there are no block signals? what happens to the trains

robust nymph
#

I haven't read the whole conversation you guys were having about it and I don't really want to tbh, so just, why? XD

robust nymph
grizzled lotus
#

D :

vestal mica
#

it's not worth rehashing

robust nymph
#

right

robust nymph
#

so, either run only 1 train per line or use signals :p

robust nymph
#

deconstruct your MAM

#

but, Iron pipe. it's kinda bad imo, but that smart plating recipe is worse

grizzled lotus
#

I'm leaning towards iron pipe tbh already because I'm having a problem with steel

grizzled lotus
robust nymph
#

what problem are you having with steel?

robust nymph
atomic notch
#

Hahaha

#

They dont suck its just a preference

#

Iron pipes yeah not good

white dawn
#

Yeah, counterpoint: they're both great

atomic notch
#

Smart plating decent

white dawn
#

Iron Pipes eats a lot of iron, but who cares? There's iron everywhere.

#

For smart plating you get to double your output just by adding some plastic

#

Great for scaling up SE production for later steps, if you need to

robust nymph
atomic notch
#

Me bc i dont wanna run another train into my factory and im makin an ungodly amount of steel anyway

white dawn
#

As with basically all recipes: they're at the very least situationally useful

robust nymph
#

I just find it very hard to think of a scenario where I want to spend plastic on smart platings instead of iron, which is much more abundant

atomic notch
white dawn
robust nymph
white dawn
#

Anyway, the moral is: you might not like those recipes, but that's just an opinion. They're not objectively good or bad; they're situationally useful and many folks have been quite happy to use them. :)

robust nymph
#

seems like a shitty deal imo

robust nymph
white dawn
#

There's a lot of oil on the map; you're never gonna use it all unless you're specifically trying to.

atomic notch
#

Oil diamonds haha

grizzled lotus
#

hmmm, sounds all very situational. I'm having trouble transferring stuff with trains and oil stuff, the iron pipes is the one for me

white dawn
#

By the time I finished my 1.0 save I was literally only using 20% of the map's oil

#

Sure, recipes are by definition situationally appropriate

#

Have copper but not caterium? Bam, there's a recipe for you. Want to double your Smart Plating by just adding (a relatively small amount of) platic? Bam, there you go

#

You don't even have to settle on always using a specific alt; a lot can depend on where you're building the specific factory

#

I used like four different aluminum production chains throughout my 1.0 playthrough

atomic notch
#

Iron pipes and iron wire plus steel rotors makes motors super fun

white dawn
#

Partially it's also a case of: there are more hard drives on the map than you can even use, and you can even buy hard drives from the shop in the endgame. You'll be getting all the alts anyway, so you might as well just redeem 'em and have 'em in your pocket

robust nymph
white dawn
#

If you had to pick and choose in the long run, then maybe I'd have stronger opinions, but there's basically only two alts that I'm unlikely to ever use

robust nymph
#

set up a very small smart plating line the first time you need it and it will cover your entire playthrough

white dawn
atomic notch
#

Depends on how you play ig

white dawn
#

I have never done a playthrough where I haven't fully automated each step

#

And I've never done the "hook a storage container up to a machine" thing. I'm playing the game to automate, after all. :)

#

Once I'm producing something, it stays producing forever

atomic notch
#

Most my runs end up speedrunning to p4 then just messing around for a while

robust nymph
#

if you go for a, let's say, high amount of Ballistic Warp Drive (or another of the complicated parts) factory as your final act I doubt that you will be using that smart plating alt

robust nymph
white dawn
#

Sure, you don't.

#

That doesn't make it a bad recipe, though. :)

atomic notch
#

Just like you wouldnt use charcoal but i do

robust nymph
white dawn
#

And yes, I've upped my Smart Plating production in the past to account for more-advanced SE part builds

#

I'm not saying you're wrong to have your opinion, just that your opinion doesn't translate into objective truth

#

And all alt recipes are at least situationally useful -- there's no bad ones.

robust nymph
#

have you ever used that smart plating alt?

white dawn
#

Yes, for exactly the purpose I just said

#

Send some plastic over and boom, twice the production. ezpz.

#

That amount of plastic is small change

#

The nice thing is that the only thing you have to touch is that last step

#

I realize that Smart Plating itself is pretty trivial; it's not like it'd take that long to spin up a second factory instead, if you wanted to double production

#

But just plopping in some plastic and swapping out the final manifold is nice and even more trivial (IMO, anyway)

vestal mica
grizzled lotus
#

can I use pipe junctions like belt mergers?

white dawn
merry kettle
#

Critical difference: Liquids can flow backwards, which can reduce the throughput of a pipe.

#

(Gases too, incidentally.)

grizzled lotus
#

I just heard a whistle in-game. did I imagine it?

green fiber
#

Depends, what kind

green fiber
vestal mica
#

conjunction junction? malfunction junction? spaghetti junction? injunction?

#

what do you call it when you won't let trash hang out with you?

#

a junk shun

peak wasp
#

Wow, I just got the worst hard drive ever lol

#

First scan of it gave casted screws (5 iron ingots for 20 screws, 50/m), and the other one was biocoal (Just completely worthless)

vestal mica
#

don't say that. you'll trigger all the hard drive bots that will cancel you for saying any alt recipe is bad

azure swan
peak wasp
#

And the second one is a recipe for automated miners (?????) and fused wire (4 copper + 1 caterium for 30 wire, 90/m). I already have the recipe that's 15 caterium ingots for 120 wire a minute

junior laurel
#

Automated miners is peak

green fiber
#

Fused wire is neat. A bit more effort than caterium wire, but goes a lot further

vestal mica
#

fused wire is ok. caterium wire, the one you have is horrible in my opinion

green fiber
#

Its not that bad. Caterium is not that often used

#

Ive never heard of anyone that ran out of caterium in all honesty

peak wasp
#

Caterium does take a lot of ore, but 120/m of copper wire is pretty good for just a constructor and smelter to produce

#

Say, if I just never accept either of these two options, will other hard drives be able to display them?

#

Could I just leave this hard drive here forever and never find these two recipes again?

vestal mica
#

that's right

green fiber
#

I believe no

#

Recipes are locked to drives once they appear there so you dont get overlap

proper olive
#

anyone know when the next satisfactory sale on steam will be

peak wasp
#

I got two different answers and I don't know which half of the question either are referring to

green fiber
peak wasp
#

I see

vestal mica
peak wasp
#

Thanks

#

Both of you, I mean

azure swan
vestal mica
#

is it possible to do a zero-handcrafting run? (except for equipment workshop items?)

#

i can't remember if you would hit a wall later on where you have to hand-craft something in order to build the machine that makes those items because it just doesn't exist at crash sites

shell scroll
azure swan
#

There are some notable roadblocks that would be, at the very least, a pain. Like reanimated SAM.

#

I think crystal oscillators too?

#

Exactly like Joe said. The manufacturer stuff. I don't think any of it is strictly REQUIRED to move on, but certainly makes life easier.

shell scroll
#

Basically, there's one item for assemblers which require themselves to craft. I just double-checked, and you actually can build mfg's without handcrafting, but it depends on if you want to use alt recipes, and it'd delay ammo production like you mentioned.

#

And if you're searching crash sites, you might just be able to avoid it altogether if you're trying a challenge run.

azure swan
#

Well what I meant is there are several products you can access and hand craft that would otherwise require use of a manufacturer, before you get the manufacturer (like reanimated sam and I think crystal oscillators, maybe computers?)

#

You'll never find any reanimated sam, but you can find boatloads of crystal oscillators.

thorny valley
#

Im trying to use scim and im a bit confused, I cant figure it out ig, im putting in 1800 oil but its not telling me how much turbo fuel I can make from that

vestal mica
vestal mica
azure swan
#

Yeah I keep making a new setup every phase and just dump the last phases elevator parts into a sink. Would probably be better to use those elevator parts but I usually want to start fresh to escape the hell I created last phase lol

hard ivy
cyan garnet
hard ivy
#

Unless you're making at least 1200, I'd say it's not even worth going all the way to turbo. You can get 3200 fuel from 1200 oil, and that's 40 GW. If you're not getting more power from turbo, you're just throwing away the sulfur and coal for nothing

hard ivy
#

Imo, cast screw is the worst good recipe. It's objectively better than default screw + default rod, but it barely makes any difference, especially when you can just stop making screws entirely after getting to steel. Just a waste of a drive, imo

rancid plover
#

i love it, i can make less constructers and use less power and use less space

hard ivy
#

Or you could have even less power and less space by not making screws in the first place

#

recipes that use screws are almost all just expensive

hard ivy
#

past steel, you don't need to make a single screw

#

even before, you don't need to make a single one, but you'll need to find some

vestal mica
hard ivy
#

Turbofuel needs 2 drives. With 2 drives, you can make 40 GW from 1200 oil with fuel

#

Just save scum if you only want to spend 2 drives on this

vestal mica
#

but those 2 drives are guaranteed. you don't have to cheat

hard ivy
#

And you'll have more power easier and cheaper

vestal mica
#

if you allow alts, you can make roughly 90GW with 1200 fuel and turbo fuel

shell scroll
#

If you manage to get HOR and Residual Fuel, you can double regular fuel output, as well.

vestal mica
#

i mean 1200 oil

atomic notch
#

I think my tf is only using like 562.5 sulfur pm

#

Oh shit late reply hahaha

vestal mica
#

it's still probably not worth the effort and all the sulfur, but it's still more than double the power you'd get from just fuel

hard ivy
#

The only advantage of TF is the oil efficiency. It's more complicated, takes sulfur and coal as well and takes more machines to make than fuel. Unless you care about the oil, and only the oil, TF is not worth making imo

vestal mica
#

i don't disagree. I just think it's a bit disengenuous to compare alt recipe fuel production to vanilla turbo

atomic notch
#

Fair

hard ivy
#

both need 2 drives ยฏ_(ใƒ„)_/ยฏ

atomic notch
#

Also fair

vestal mica
#

so you're saying don't do this thing that will give you twice as much power because you'll have to get two hard drives to do it?

#

not even "you'll have to farm hard drives until you get lucky and get the recipe you want" but literally just get 2 hard drive

hard ivy
vestal mica
#

yeah, but you hae to spend 2 drives to get a lot of power from fuel too

#

SO it's just 2 more hard drives, and they're guaranteed

atomic notch
#

My reason for tf? I built so many df its just tiring at this point

vestal mica
#

right? the same 2 hard drives you're somehow getting for free for your fuel setup, are the same 2 you need as part of your 4 for turbo fuel

#

the hard drive argument is a dumb reason to tell people not to do it.

#

the, "it uses a ton of sulfur and you don't get that much more power from it" is a good argument

hard ivy
#

I only brought up hard drives because you brought up vanilla turbo. Idk why would anyone do that other than not having the drives

vestal mica
#

i brought up vanilla turbo becuase that was the original number quoted 666 from 1200 oil.

#

which you compared to alted fuel amounts

lament vault
#

is there any reason for overclocking constructors and assemblers as opposed to just using more of them?

vestal mica
#

but you get 2666 turbo from 1200 oil with those 2+2 harddrivess

vestal mica
atomic notch
#

U can clock to match inputs then just do 1-1 or you can clock fir better manifold ratios

#

Like for anything that needs screws ill stick one constructor then just match the input. Cuts out lots of belt work

hard ivy
#

Eh, all my machines are clocked at either 100% or 250%, depending on whether I'm in tier 9 or not

atomic notch
#

Yeah

#

Mine are usually weird fractions

#

But easy belt work is worth it to me

vestal mica
#

everyone doesn't type (2 + 43/134)/3*100 into their clockspeed

#

to get some exact amount? am I the only weirdo

hard ivy
#

I don't see a reason to do that

#

other than OCD ig

vestal mica
#

to make sure those machines only pull the amount of resources i need them to

#

expecially if there's more of that resource going downstream

#

to other machines i don't want to starve

hard ivy
#

I make sure of that by clocking the last machines before a sink exactly

vestal mica
#

but you just said all your machines are 100 or 250

hard ivy
#

and I do that by planning for an amount that allows them to all be at 100/250%

#

So it's exact while being the same as everything else

vestal mica
#

seems like a weird restriction on the design

#

and your outputs

hard ivy
#

Eh, it has never bothered me

#

It doesn't really matter if I make 30 or 33.75 HMFs

vestal mica
#

i guess I might not be grasping what you mean exactly. because half my setups would have issues if i didn't allow changing the clock speed

shell scroll
#

I usually build more processors and underclock them evenly to save on power. There's plenty of space and T9's power needs are ridiculous. Only thing I max clock are the extractors.

hard ivy
#

All of my items are made from raw ores and only end up in the depots, so it does not matter at all how much exactly I make. I only need to exceed my average usage to make sure the containers don't empty and the rest gets sunk

vestal mica
#

everyone's items are made from raw ores.

hard ivy
#

I meant that I'm not using items made in one factory in another.

#

So I don't have like an iron ingot factory that supplies plates, rotors, motors, frames, etc

placid stirrup
#

There's a nice write-up on the wiki ๐Ÿ™‚

vestal mica
#

yeah but even then how? .... like super simple. start of the game. you have 60 iron ore per minute and want to make rotors... 60 ore -> 60 ingots -> 60 rods .... now you're stuck you need 3.3333 screw constructors if you want to maximize rotors

frail sleet
hard ivy
#

I build 4

frail sleet
#

so you just run machines idle and imbalanced instead of underclocking

hard ivy
#

yes

vestal mica
#

so you don't get as much rotors as you could and just pile up screws?

frail sleet
#

it works, but not as well ๐Ÿ˜„

hard ivy
#

4 is more than 3.333 so no, I'm not making less rotors

#

if i built 3, it would be less rotors

vestal mica
#

well, it would be less rotors until all the screw buffers filled up. and it would all be turning yellow all the time

hard ivy
#

Yes, and?

vestal mica
#

that would make me insane

shell scroll
hard ivy
#

I'll get the same output as you eventually

#

and less math and/or work on my side

vestal mica
#

yeah, i like to be able to look at all my machines and if I see yellow, i know i messed up somewhere

hard ivy
#

If I see yellow on the step that is the bottleneck, I know I made a mistake

#

not all machines need to be clocked exactly to see that, only one set

shell scroll
#

Looks like in 1.1 we'll have another tool to check - belt readers.

hard ivy
#

And if there's a mistake and you've clocked everything exactly, everything will be yellow, not just the step that has the mistake

vestal mica
#

that's not true at all

shell scroll
thin tundra
#

So Im a bit... out of the headspace for Nuclear Power plants.... Whats better, Ficsonium or Plutonium? Ive never done NPP before.

hard ivy
#

define better

thin tundra
#

Higher powercap for as many/less

shell scroll
vestal mica
#

you can't have ficsonium without plutonium as far as i know

hard ivy
#

converting bauxite to more uranium and not making any ficsonium

thin tundra
#

oh?

vestal mica
#

ficsonium is just a way to make nuclear wasteless

thin tundra
#

ooohhh

hard ivy
#

you can also do that with plutonium - just sink it

#

and it's cheaper per MW than ficsonium

thin tundra
#

So I turn Uranium into Plutonium, and the waste into Ficsonium?

shell scroll
#

Before you can make ficsonium, just make plutonium fuel and sink it.

shell scroll
#

Then either sink the ficsonium fuel or put it into more power plants. It's less power, but wasteless.

thin tundra
#

What are the best recipies for raw uranium into Plutonium Fuel Rods?

hard ivy
#

again, define best

#

for sinking, defaults

thin tundra
#

For power.

hard ivy
#

power per what?

#

or maximum possible?

thin tundra
#

Im not sure I follow. The most power per raw uranium

#

What else would be "best" for uranium? xD

hard ivy
#

effort?

#

you can make more uranium from bauxite

thin tundra
#

Im avoiding the conversion recipies

shell scroll
#

I'd check the Tools website to help pick a recipe. It's good at maximizing per-ore amounts.

vestal mica
#

you can get power from the plutonium as well instead of sinking it

hard ivy
shell scroll
# vestal mica why is this less power?

As in, each ficsonium fuel cell produces less power than a plutonium cell does, but without the tradeoff of waste. It doesn't drastically increase your power gen like switching from fuel to ionized fuel does.

hard ivy
#

just double check how much getting rid of all your plut waste will cost you, because ficsonium is expensive as fuck

thin tundra
#

Isnt it the only way to get rid of plutonium waste?

hard ivy
#

yes

shell scroll
#

Yes.

hard ivy
#

but you don't need to make it in the first place

#

you can just sink the plut rods and you also won't have any waste

shell scroll
#

I got plenty of power between Uranium fuel (sinking the plut) and Ionized gas plants to finish the game.

hard ivy
reef basin
hard ivy
#

you can put it 2km up in the sky and it won't be an issue for actual irl decades

shell scroll
reef basin
vestal mica
#

Plutonium rods generate so much power, that power plus the power from the ficsonium rods has to be(?) a net power gain even having to make the ficsonium over just throwing the plutonium rods away. I don't know. I've never done it.

shell scroll
reef basin
#

efficiency is just "machines run 100% of time" ๐Ÿคท

shell scroll
vestal mica
#

unless i'm doing the math wrong, it's a huge power gain

hard ivy
#

It's also a huge cost

vestal mica
#

i'm counting the power cost

shell scroll
#

Cost of human effort, not of power.

vestal mica
#

oh, but the human effort is why we play right? that's the fun part

hard ivy
#

and resource cost

shell scroll
#

It's absolutely worth it, if you find the resources and the time.

vestal mica
#

it takes a lot of SAM. the rest seems manageable

hard ivy
#

bauxite and copper too

shell scroll
vestal mica
#

eh, i shouldn't argue about something i've never tried to do and probably never will

#

i like planning. actually building it.. i can take it or leave it

hidden sparrow
left totem
#

fixonium

thin tundra
#

Well either way, Im importing 2100 raw uranium (Which unless I missed an update is the maximum amount of all nodes on the map)

vestal mica
#

yeah, if you're already using the plutonium for power and just sstacking up waste, converting that waste to fixo rods is a net power loss on what the rods generate

#

but if you're sinking the plutonium rods so you don't have waste, then burning them and converting the waste is still a huge power gain from teh plutonium part

hidden sparrow
unkempt blade
vestal mica
#

it's good to have goals

unkempt blade
#

I'm through THPS4 so far. I have a lot of work to do still

hidden sparrow
hard ivy
left totem
hard ivy
unkempt blade
left totem
#

if only that existed

unkempt blade
#

oh they for sure exist ๐Ÿ˜„

hard ivy
# thin tundra Why is that\

The max ficsonium from 2100 uranium without sloops in rods/cells, is 152/min. 24320 SAM just for the ficsite

cyan garnet
#

Max uranium rods possible (from 2100 ore, without conversion) is 50.4/min which grosses you 630 GW

frail sleet
#

grosses you 630GW? ๐Ÿ˜„

#

gotta subtract the power from making all of the uranium rods (and maybe plutonium rods for wasteless), but yeah still like +550GW or something

cyan garnet
#

Yeah true. Bad word choice

hard ivy
#

Without underclocking so low you'd need extra machines, the max net power this way is 587 GW. If you optimize for resources, it's more like 575

prisma thicket
#

Are small power consumption fluctuations just a thing I have to deal with? Getting like 1.9 MW changes every so often and for the life of me I can't find what's causing it. I just want a smooth line graph ๐Ÿ˜ญ

hard ivy
#

Trains, sinks, some T8 and T9 machines

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that's all variable power consumption I know of

#

and machines turning on and off, obviously

prisma thicket
#

Oh, sinks can cause it? That's probably it then

hard ivy
#

Yeah, but I think they're only 15 or 0.1 MW

#

14.9 MW fluctuations

reef basin
#

vehicle stations

prisma thicket
#

I don't have any vehicles or trains

reef basin
#

apart from drone ports, those are fixed

#

hoverpack

prisma thicket
#

Not using hoverpack ๐Ÿ˜…

atomic notch
#

Hypertube

reef basin
#

entrances consume all the time

atomic notch
#

Oh

prisma thicket
#

No hypertubes

atomic notch
#

Jump pads?

prisma thicket
#

Nope. I either zipline or jetpack everywhere xD

hard ivy
#

If you only have production machines, then only production machines can cause it

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and this small differece can be from an underclocked machine turning on and off

atomic notch
#

Yeah i gave up on flatlining

hard ivy
#

other than that, definitely trains could do that but if you don't have them, then that's not it

#

I never even bothered trying

#

leaving all machines at 100% speed is much more convenient

atomic notch
#

I used to for some reason but it gets hard late game

#

Its easy with like 5k power supply but past that and theres way too much stuff not gonna soend a bunch of time lookin for yellow lights

hard ivy
#

and the power benefits of underclocking are barely significant

#

unless you build extra machines, it's only a few %

atomic notch
#

Yeah like trying to save power after a certain point is kinda pointless

#

Can get a quick start with underclocking but you wanna drop the habit around p3

peak wasp
#

I just underclock things for the satisfaction of it

#

Having a machine ahead of it get the exact amount of material it needs, so the conveyor feeding it is always working and never stuck, is just satisfying

hard ivy
#

again, unless you build extra machines, there's barely any difference. 4 machines at 83.33% clock (producing 3.333 times what 1 at 100 speed and uptime would) consume 5% less power than 4 machines at 100 speed and 83.33% uptime

atomic notch
#

1% everything

hard ivy
#

then you save 77%

#

4.5 times less power vs 100%

atomic notch
#

Save -1billion space

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Imagine 100 constructors for 20 plates