#satisfactory
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Max oc is 907
940 and 935 both put you over 200% on the clock speed so ur already using the 3rd shard
ok got it to work. I think it was the order of trainstation and freight platform
No oc puts u at 2267 gens
The entire reason my generators are 240% is that they use a round 10 rocket fuel.
Ok... so I was looking into Nuclear power plants, out of curiosity... why are some people so into nuclear? It takes sooo much just to make the fuel rods, not to mention dealing with the waste byproduct. Fuel variants are way less demanding to setup and run. Sure you need to put down 10x the generators to match the power, but holy crap is it so much simpler to do so.
and it's time to enjoy ( ? ) yet another episode of Nuclear vs Rocket Fuel
steam just had a massive dataleak where 89 million people had their passwords sold for 5k change ur passwords just in case
Nuclear, like any build, is a puzzle which you can approach from many angles, give it a shot sometime, even in another game, you don't need to power the thing up until you're happy with it, and you can reload a save if it folds up hard and reevaluate the build.
I've done nuclear, I quite enjoyed the planning process, I took on the additional challenge of it being radiation free too, and it worked out very very well.
source?
Yah, I was considering trying it this run, but I'm having major second thoughts. My brain is just reeling at the sheer number of resources that go into producing 2 uranium fuel rods per minute, enough to power 10 power plants. And the number only goes up if you throw in alt recipes
Give it a go, even in a fork of the save, remember this is a game, and it is a cool challenge, don't let it put you off ๐
My friend sent it to me but apparently its fake or whatever I dont really care
Either I did a public service or fearmongering
Already changed, though I change my details every few months anyhow so no issue.
Who are you hiding from ๐ญ
I trust my 2FA 
I did see it on a google search, I don't think passwords were leaked however.
My passwords where allowed are often like ะะ ะฃLJ$Ffae3534ะััะต:54ัั;hUUSWะตะดัััะถะฉะฎ and such because GL with dictionary attacks ๐
Bro you shouldn't just post your password like that
throwing in the cyrilic characters is definitely going to throw off any brute force attacks lol
Hah, just an example since I can mash the keyboard in two different scripts ๐
Just don't ask me to pronounce the mess, since it sorta starts like Drulj(dollar)ffae3534 ..... yeah just no.
this is terrible source
its very overexagurated
I did say I doubted passwords were nicked, still changed because like I'm going to leave an old one in place regardless.
My Friend told me and I spread the word knowing im either doing a Publi Service or speading misinformation and I like both
2fa is good enough 
none
you arent doing any public service by telling us mainstream news
I won't rest on my laurels, miitm attacks are a thing.
Sorry critical thinking isnt my strength but if I keep telling myself that Im the Hero in my story its gonna work out
even if i loose my steamaccount
steam support is very likely going to allow me to get it back
Good guy GabeN
I'd sooner not lose it in the first place, anyhow we have gone way into #off-topic-general now, so I'm going to stop there.
Oh yeah, I actually forgot;
Yeah this is bs
New topic, congrats to @odd estuary for getting nuclear up and running xD
anyways
remaniated sam looks like the plasma of a plasma ball
I'm likely going to go nuclear again once I have much of my industry rebuilt, the challenge was cool the first time, I want a better looking nuclear industry this time ๐
Consume more
does this include the canablism of other pioneers
This is my old nuclear support facility that ate pretty much all of the grasslands #design-and-architecture message
I want to do better.
I mean you're using SAM aren't you?
Consume more
guh
fine ill create a sommersloop circle
will that make you happy?
Slightly
@deft fog checking it out and there are some news sources reporting on it, but they don't provide a reliable source either
As I said, bullshit
the leak is reportedly from a service which Valve/Steam does not use
Steam even made a statement saying nothing was hacked
do you have a link to that statement?
I will go fetch it
(so I can prove my friends wrong)
https://store.steampowered.com/news/app/593110/view/533224478739530145?l=english
2 hours ago "A note about the security of your Steam account"
thanks!
Can someone tell me why the first machine in a manifold might be struggling for resources? The belt speed is fine
strange, the first machine in a manifold should be struggling the least
Yah, that's why I'm confused, the second machine was running at 100% efficiency, but the first was at 93%, and there was no clog on the output side either.
hmmmmm.. you say the belt speed is fine, does that include the (presumably) shorter conveyor leading from the splitter into the machine?
if that's the correct tier, i have no clue lmao
Yah, it's all mk.4 belts, over what's needed. I put a smart splitter in place, and that seems to have fixed the problem, but what a weird thing to happen.
perhaps hand-feed it the resources and see what happens?
hmm weird indeed
good that you got it fixed, though
this game cooks my brain sometimes i swear
Oh it does that to me ALL the time xD my little pea brain can barely keep up.
MOOD
Ok, well now I have my basic aluminum stuff running smoothly, time to move onto something bigger T_T
what machine? is it 1 input like smelter constructor or multiple?
Oh dear god
I built a hypertube cannon going straight up
I got stuck in it somehow and now I am somehow repeatedly entering it several times a second
It keeps getting faster
sounds fun
It was a refinery, not getting enough bauxite even though it was the first machine on the bauxite line
I am both at the top of the world and underneath it
getting high just ain't what it used to be
check the water
Water was fine, pipes were full across the whole system
did you check the water input at least
I did, the water was capped but the bauxite kept faltering, was really weird
Like I said, the smart splitter seems to have fixed the issue though, so no worries anymore
nice
Oh my... I just realized... the SPLITTER was the issue... it was sending 150 and 150 to each machine... but the first machine needs 200 per minute >.<
lol
So switching to a smart splitter and filling the first machine first ensures the split of 200 and 100
its not the issue, i'll assume the last machine needs 100/min so it will fill first before the first machine needing 200/min
not weird at all
if you just clock both to 150/min each, it will be even
Anyways, figured it out lol
lol i think i got the same setup 300 bauxite slooping ingots makin like 540
Starting fixcite production!
Can you load one train car at multiple stations?
Like let's say I need to load at station A then station B then drop-off at station C, can I just do that with one freight car or would I need 2?
I wanted to just do vehicles but 1.1 hates trucks and I'm sick of my vehicles just... randomly deciding to break after I load into the world (IE they just won't go until I go to them and give them a push)
general approach would be just having each car loading A and B and both goes to C
C also needs 2 station to unload both
yeah, as long as you are under capacity for what you're moving, you can pick up or drop off at multiple stations. the challenge with it is that you loose a bit of control over the transmission rates, so big buffers and well thought out designs are something you'll need
i do it a lot - both with picking up and dropping off
do freight stations need to be before train stations? and what if I have multiple freight platforms?
idk what you mean by 'before'
i do things several different ways with it, sometimes each loading station loads different cars and has empty platforms for cars that get loaded at other stations, sometimes i just load everything into all the cars at each station
Yes
one time the train just wouldn't load anything, when I swapped the position of the train station and freight platform it worked
does the train AI know to stop at a freight platform?
as opposed to just a train station?
yes but it's generally fairly awkward. and you'll probably reduce your overall throughput for hte train/platforms so you won't want to be moving a ton of stuff
the engine always stops at the station, if, when the train stops at the station, there's a car in the freight's platform section, a load/unload is performed
no it doesn't as described. no station blocks for more than ~30 seconds per loop
Having never used a particle accelerator, can someone explain how the varying power consumption works?
it makes the round trip longer, but doesn't change throughput (except by making the trip longer)
is there a spot with bauxite, oil, and copper relatively close together?
for each production cycle, the power goes up & down like the geotherms, except much more pronounced
so? if your return trip goes over the limit to move the items you're going to lose throughput
use SCIM
Well I'm moving like under 300/min worth of stuff to a central storage mall
three locations for bauxite are pink forest, titan forest and the swamp. you have a bit of copper in titan forest, a lot of it in the swamp and none in pink forest
it'll depend on what your max belt speed is
whats that
780
satisfactory calculator
There's a few, though the copper is usually the furthest resource.
and travel times
my thought is you'll be fine at those sorts of rates
Technically its 480 but I can buy alclad if need be
Well I'm taking from grassy fields to the desert
and, as mentioned yesterday, process the ingots in a location and ship it to copper or wherever you need it. you'll need other resources anyway for further processing.
most bauxite isn't near other useful resources
that's a ways. try things out
i dont think this was mentioned yesterday must have been someone else
that's kind of what I meant. If the engine stops at the train station but the freight platform isn't aligned to the freight car the load/unload won't happen. so I have to make sure they align at each station
the scrap also transports very well if you have fast belts to get it in & out
shrug i found the conversation from 21 hrs ago
lol for some reason i do not remember a thing
they should all snap together and function as one well-spaced unit. if you have a long train stopping at a station and a section of track in between instead of an empty platform, i'm not sure if the game understands that they're supposed to be part of the same functional station
there was a long conversation about alum recipes, locations, and resources ๐
dang i gotta take look
Well I'm thinking train picks up from my copper factory (80 copper sheet, wire, cable) a min then pick up from my iron products factory 45 plate, rods, rotors, reinforced a min, then my 4.5 motor a min factory and I'll have a dedicated car for my megafactory pickup (quick wire, encased industrial, computers, heavy modular frames, ai limiters but technically that's done at my oil coast oil plant then belted back)
it's one of the reasons I probalby hit reply to people more often than others, much easier to find old conversations
so just to make sure, what happens when the locomotive reaches the train station before the freight platform (which is right after)? will teh train position itself to load from teh freight platforms?
This is all for my building stuff, if I need a certain thing for production I prefer to do it on-site
Yes
seems moderately low?
like I said. Try it out. Maybe try to make use of the equations on the wiki to calc throughput
one of the things you have to accept when making multi item + stop trains is that it's more work figuring thigns out
i found it lol, i have no clue how i forgot that whole conversation
If there's a platform that matches with the car, it will load it
If you don't want the station to load/unload a certain car then you can tell the train what to load/unload or put an empty platform
Why is phase 5 so easy
Well its low since it's just for building, I don't need insanelh high thruput for those things
It feels easy
I didn't re read the whole thing but I'm almost 100% we talked about copper and you had the same question
Oh fair
I HAVEN'T EVEN LOOKED AT WHAT I NEED TO DO IT BUT I KNOW IT'S GONNA SUCK
yup i just saw that haha. no idea whats going on with me
Thank God I can drag my feet on doing project parts
I spent a month making a factory for the project parts for phase 4, over an hour each day for two a minute of the first two and one a minute for the last two
Don't I beg you
Don't do what I do
Did
Dude I'm trying to get thru the tech tree first
might need more sleep ๐
apparently
You'd hate my method for shit like that
Luckily I now have far more then enough being made for the next project part
What is it? I just die making a factory for about 3 a minute and then do something else when I'm done
I handcrafted the exact amounts I needed, threw it all in boxes, then ran a manufacturer with a sloop to make what I need
Fuck you logic i hate myself
Ahh I do hate your way
Tbf I did automate it
I just can't be asked to combine all the shit for the project parts in one place
I'd rather take what I have and just make what I need
It's easier
(I'm too lazy to automate acus, fuck you id rather die)
in my last playthrough, i gathered all resource type in one place, and breach through phase 4 easily and since i pretty much have everything it only took less than 10hrs to finish phase 5
I've stayed pretty local tbh
The move across the map is just because I'm satisfied with what I've done in the fields and need a new place to work with
I just build wherever I want and move stuff to where it needs to go
is there a reason that everyone makes trains with 2 tracks right beside each other? is it so it can loop at the end? or is is just so that you can fit more trains and avoid congestion
if you don't dedicate a rail going in each direction, you end up with a lot of headaches unless you really plan out your design well
just dedicating a track to run in each direction saves you a lot of problems
I have around 8 large factories all around my game, and one single railroad connected to train stations at every single factory, and I'm trying to fit like, 12 trains on that one railroad leading to one mega storage building as to not have to make multiple railroads cuz that things SUPER long, but they keep colliding. I'm tryna time it so they're perfectly in sync but pretty hard ๐
not a good idea to try and game timing. it will always vary & change. this is why the game has rail signals
Yeah I've thought about using those just can't really figure it all out.
the quick and dirty: place a block signal at the entrance and exit to each station, and then place block signals to act as traffic lights at intersections. if then you notice trains waiting long times to enter a long straight section of track, break those straight-aways into multiple blocks with a signal in between
that's really all that you need to do with it. path signals are completely optional things unless you're doing something janky with bi-directional tracks
where it gets more complicated is when you wish to improve the concurrency of rail utilization
Very helpful! Thanks
oft times, if you just have a few trains rolling around, you don't need to do anything more complex than i described
Yeah. Thanks for the help! Imma try to add it tomorrow.
the kind of ugg part of it all is that when you internalize and understand how they work, you then have to go around your rails spamming out the block signals and kinda need to have some computer production going to accomplish that
If ur bringing them all to one spot you might get better throughput doing 1-1 single train lines
Make sure you invest in verticality. a good floors to stations ratio would be 3:4
What's the difference between resource nodes and resource wells? I'm noticing there's some of both for crude oil?
If I wanna run multiple trains along one long line in the same direction, am I gonna have to create a bunch of different blocks to keep them flowing? As it is now there are blocks that span a long distance meaning any subsequent train would have to sit there and wait their turn for a while, no?
yes, but doing multiple trains going both ways on 1 line is a pain in the ass. Just make 2 lines
yea I was planning on setting up this huge train infrastructure that I could easily add to and expand across the map but I didnt realize how tedious the block system was gonna be
how is it tedious? just put a signal down every 10 foudnations or so
sprint along the rail and drop one down
or include them in your blueprints for train pylons
my line spans across the entire map
so? takes a few min to sprint across. And it's something you could have put down as you were building. lessons learned ๐
do we have any eta on 1.1 full release or is it just whenever they're done with it
When it's ready
end of the summer
good enough
Everything we know is in #announcements
early q1 next year
with the recycled rubber/plastic alt recipe pair, is it a good idea to funnel all the inputs of both back into eachother and just set it so that the overflow goes to the other places that require it, so the system is always at full capacity?
personally I keep them split
do a system with the final product being plastic
other system final product rubber
start off each system with a little bit of residual rubber
clean and simple
makes it much easier to plan sections too
The byproduct resin from my power station is entirely fed into depots with overflow to sink ๐
yeah but this is for recycled plubber ๐
hiya @cyan garnet
why
I'll eventually get my current world to a state I'll be happy to share.
Paradoxically, having rails with dedicated direction of travel is much easier to manage, signal, and expand
And itโs not much additional effort to build two parallel rails over building just one so better to do that from the start
double track railways is easier to managew
How are things for yall today?
and has a higher throughput per min
just so much easier to manage. Any rail with frequent traffic tends to be 2 lanes like a road. Otherwise it's a pain in the butt
train traffic in SF is probably much more like public train systems since you see trains on both lanes every few minutes most likely. And that really needs 2 lanes
whar
So, what do we do with extra hard drives? Like the 5-6 you don't need for scanning/research?
store/scan
its that shrimple
Ahhh, so they'll just sit in the dimensional depot forever then, gotcha. Was hoping we could sink them after we unlocked all the recipes or something
yes
..
What's the maximum range of a drone running on packaged turbofuel?
I don't think there's any fuel it accepts that it couldn't do the whole map and back corner to corner
Oh sweet, that makes my idea a lot more viable ๐
Want to use that massive Nitrogen well in the middle of the map and bottle it all and send it whereever it's needed via a fleet of drones, getting fuel at their destination ports.
it would probably be easier to just have 1 drone refueling all the rest at the central gas depot
That does sound like an easier way to do it lol
I have 600m3/m of Heavy Oil Residue what do I do with it?
convert to fuel, burn it, "free" power
where do I burn it?
fuel generators, but should be converted to fuel first
hey guys, why does some blueprints not work on newer versions ?
ok, it is possible that i copied it in the wrong directory XD
misread as "recycled plumber"
Misread as "Mario going down a reciclying pipe"
is recycled plumber how we get wario?
Are priority mergers worth moving to experimental for? I'm having one machine on a merging line backing up because it can't unload all of it's contents into the merger.
Oh nvm, I think I fixed the problem by tweaking belt speeds
Yeah i havent really figured out what id use prio mergers for
How much control do they give you? Is it just "priotize this line first" or can you set like "2:1 ratio of this line to that line"
a quick question, what is more efficient: Creating plastic through Polymer resin or directly from crude oil?
I want to set up a Turbofuel station and want to see if byproduct is better to focus on oil residue or go for Polymer resin?
How much Turbofuel are you looking to make?
there is no system you can currently make that actually needs a priority merger as all production lines are static. So no
that's because you have to create specific weird problems for them
In all my time of playing, there was only a single instance a prio merger would have saved a little space, but that was solved with a smart splitter, a couple of conventional mergers and an out to sink.
after looking at pergs, as they will now be known as, they could make belt compressors easier to make
but I also thinkg those are stupid
Am I just bad if I feel like I've run into half a dozen situations where a prio merger would have fixed a problem?
I would be baffled and curious at what these are
I'd have to deliberately engineer a mess to make the prio merger anything other than a niche solution tbh.
and I, who hate all forms of gambling, would be willing to bet money they could be trivialy solved with a bit of clocking and belt management
aka "math"
depends what do you mean by "efficient"
what are you looking to save/optimise for?
Why not just out and call me an idiot lol
I'd say that most of these cases are "it will fix a problem that was caused by a weird solution to a different initial problem"
#rules ๐
there's a big difference between 'not having realised a solution' and being an idiot
I'm sure most people don't think of keeping waste and fresh water split in by product systems on their own
I didn't
as an example
Hell, some truly inspired designs and solutions posted in this very discord have allowed me to see things in a different light and taught me a few lessons.
head down "gotta recycle this" rabbit hole
for example, many people say that prio mergers would allow DPF loops to work nicely, not realising the loop is 1:1:1 so they don't have to have central belt for canisters
one supposes they may be useful for certain factory aesthetics
I only half did, due to the numbers never quite adding up, so I've had as many failures as successes.
or having a manifold and just a container of empties to keep the machiens flooded. Less elegant but workable
I was lucky enough that my first direct feed worked fine with a powered pump xD
I always just had a storage can in-line until I was happy a DPF was flowing smoothly, then just take it out after ๐
but the 1:1:1 is so nice and blueprintable ๐
I am actually curious about what situations these were btw ๐
maximise output, I have 1200m3 of crude oil... so which line would produce more items? Is there like a general rule what players use or is it really site specific?
True, remember my last one was several square kilometres so I had to improvise.
neither of those is the "most optimal" way to make plastic/rubber
but any of them is enough for starter factory
that's really based on what youre prioritising.
if you're making a power system, personally, I'd make as much power as I can and then manage the byproduct as a little bonus. Or sink it often
and then make a dedicated plubber factory
Depends on the scale, but resin>rubber/plastic from a power station can be depot feed to allow for easy construction.
Or fabric for auto rad filters.
I suppose? it's not what I'd call general production though
That's what I have, a turbofuel plant that produces just enough plastic/rubber for my building needs
there is so much oil on the world id just separate power and plastic
The entire point is the freedom to do whatever, mine is literally doing 240 of each rubber and plastic from the rocket fuel plant specifically to store/depot then sink for use, I'll use the whole spire coast for production level rubber & plastic.
That said, I still don't have a target for the gold coast (1800 oil) or the oil well in the swamp yet,
I might just produce vehicle fuel or something ๐คทโโ๏ธ
making a path for a truck for the first time, it follows the path perfectly (including my awful driving) until the end where it drives off a cliff and gets stuck on a tree before TPing to the intended destination about 30m away
peak, I am suffering
FICSIT would like to revoke your drivers license
is the cliff dropping happening where it's making a turn and going over?
I think it's bc I accidentally got inside tbh
cause if you have to markers that a straight line in between would go down the cliff, that's the issue
they try to take the shortest path
oh surely that means I can just drive them off a huge cliff instead of taking the long way round, then drive back up
hell yeah, I just need to do the drive back now but this should nearly halve the fuel they need
I do plan to have trucks driving around, though not for anything critical, just to make the world look more alive.
I keep forgetting that I'm not here to keep the world all natural, mass scale factories are encouraged
I can just build my own road/ramp anywhere I want
Rail and belt causeways ftw!
Since you can have them criss-cross the map at any altitude.
I think I'd like to get railings before any super crazy passages, just so I don't repeat what I did yesterday and drive off the edge of a path into a river
folksfolksfolks
whats the point of using trains to transfer materials
if belts will still bottleneck them
you can have more cars in one train, so transfer more belts worth of materials
drones do make sense, since u dont need to build rails for them
you can expand the capacity of a destination either by adding a new freight car to an existing train, or by adding an additional train station.
to expand the capacity of a belt network, you need to run the entire length of the belt and add a new belt every time you wish to expand.
fair
Make a train line. Now make a 20 belt stack next to it. Measure both with a stopwatch how long it took to make
A six or eight car train can move a ton of material over a singular rail, rather than a causeway full of belts, it will transfer power to boot so in that vein it is simpler to build, I tend to stuff them up though.
looking at transportation from optimisation perspective - nothing other than belts make sense, because belts have no cost over time compared to other methods
however most of the transportation methods offer convenience to the player
except youd need multiple train tracks for 20 belts

mk6 belts is equivalent to a train every 2min
And they look cool when installed and running correctly.
It wasnโt meant literally. โ20โ is just as in โa lot of beltsโ
I use huge webs of belts due to the nature of my subsurface logistics.
my point is people keep forgetting how good mk6 belts are compared to trains
32 inventory is really small
and now thinking if i should remake it
Most people probably have some form of map-spanning train network in place before they unlock mk6 belts though
Belts, trucks, trains, drones or even just carrying stuff in your inventory, are all just options, the building blocks we can choose when building our way, just go with what you really want to make the world yours is all I can offer.
Idk
Ofcourse. Nobody is saying he SHOULD use train instead of belts, but he inquired about what the point of trains is, and we answered
*she
My bad
Imo just leave that in place, and use train for future things
fair!
You could enclose that construct within frame walls/foundations and hell even glass, make it look deliberate and even add walkways, railings etc, own the construct if its working efficiently.
There isnโt really an advantage to removing all of that and then replacing it with a train
yeah, ill do it when i unlock the hover thingy
I was merely stating they're just options, some of which I have used just for appearences.
Except aesthetics ofcourse if you prefer a train over that, but I mean purely logistically
I've actually used temporary concrete skybridges to build from when doing those things before the hoverpack opens.
Which fuel are you using?
didnt u listen to ADA!! productivity is the most important thing!!! /hj
i have no aluminum yet, so... turbo
Fair
go get Liquid Biofuel its way nicer to use
..y?
lasts (way) longer
wait really!
i just never made it once
i thought its useless, since its impossible to automatize
how do i calculate truck throughput ๐ค
its personal preference but its my favorite (until ionised)
well, i almost completed phase3 :shruggingbitmoji,imtoolazytocopyit:
you can cross 2 whole biomes in just 1 charge of liquid biofuel it's really great
you dont need much but you can use sloops to turn dead animals into biofuel if you dont have much lying around
with sprint + slidejump of course
tf is slidejump btw? running on a belt?
maybe i should~
i'd say that 500 liquid biofuel is plenty to take you from phase 1 all the way to completing phase 3, cause that's how much i needed, and that amount takes you like 20 minutes if you already have the materials and you sloop it
sprint with shift, press c while still holding shift, and jump quickly while still holding both buttons
soooo
first you slide
then you jump
youre welcome
thx <3
though it's technically faster if you do it on a belt or when ejecting from a hypertube, slide jumping can be done anywhere
i just never participated in the community neither did i read anything cause i wanted an authentic experience and to have no idea what im doing
love figuring shit out
me neither, i figured it out because i play warframe ๐
i hear this word for the first time๐ญ๐ญ
it's a game about space ninjas
it's also free
i don't know who i am
i don't know what year it is
all i know is that the factory must grow
btw, i starded to play satisfactory before i learned about it, ive played minecraft tech mods A LOT
WHEWEHW
IMHO satisfactory is "Autism: The Game"
oh also folks
do u know how that aesthetic of pushing productivity/corporate greed/etc is called?
I've noticed that Steam often downloads an update for Satisfactory of 170 kb, does anyone know what it contains??
It has the same size every time
probably steam cloud syncing
ohh, that makes sense
did anyone ever play multiplayer/on a server?
cause i have no idea how a server could work w satisfactory๐ญ
Not for a long time, my old server box performed like crap when I tried it.
understandable
my server is barely alive and looks like a radio (literally) (it also works like a radio)
(but its also a server for my website)
Last time I did was still in the very very early stages of EA
My old system was an epyc 7551p (not impressive by any metric I assure you) the thing is back as my media server etc again, I'd say a bog standard mini pc would do better, I only tried it to see if I could get the game logic off my pc that my old save strained, it didn't work out.
Like in the weeks after EA release I think?
ouchhhh
my case says pentium 4, but its actually ryzen 5 xdd
Not a major issue tbh, my machine still does its job, it was just unsuitable for #dedicated-servers ๐ ๐ฅถ
I did it! I got a whole one truck automated, I don't think it's made exactly the same journey twice due to the unpredictability caused by falling from a cliff but it works and won't break
should they add armor that makes you take less damage from mobs ๐ค
what's the best way to make plastic? specifically which recipes to produce the most volume.
recycled plastic
can do something like this #math-and-meta message
I am guessing I can continue using the fuel and rubber that loop outputs to make more plastic on top of what its already making
I think so. Just googled that pic, i lost my plan a while ago and i was making both plastic and rubber but i'm pretty sure it's best if you want just a ton of one too
yeah, you can make all outputs to be plastic or rubber, just need different amounts of machines
some rubber wouldn't hurt.. main goal is an electronics factory.. so boards, connectors, computers, etc
IIRC i made 1800 coke, 1200 plastic and 1200 rubber from 1200 oil and some water
Hor to diluted fuel to recycled plastic is most oil efficient
I think the diagram uses the diluted fuel recipe
Yeah, recycled plastic/rubber essentially converts 1 fuel into 1 plastic or 1 rubber
so your input has to be as much fuel as possible, and diluted fuel / diluted packaged fuel has a ridiculous oil efficiency advantage over everything else
packaging seems to be a less performant way to go.. not in game but just adds so many more world objects for the game to keep up with.. I'd love a big packaging facility and shipping containers around by train..
@void gorge can you ask one of the devs whether it's more performant to ship packaged fluids 1km with the overhead of being packed/unpacked on both ends or sending fluid 1km because belt goes brrr and pipe goes sploosh?
My gut says that packaging and unpackaging stuff that you're processing on site anyway would eat significantly more CPU time and memory (so PDF worse than DF) but packaging liquid to stack into a train cart and then drive 5km with is probably much less load than covering that span with dozens of pipes that are updating themselves every tick.
are you taking into account fluid simulation in pipe?
Yeah, pipe update on many pipes at the frequency that they're done sounds like it would be expensive and that the cost would be continuously increased with each added pipe to cover more distance. Moving 48 stacks of items on a train cart can be greatly simplified.
Anyone know how to make a new satisfactory modeler?
like looking at some of the youtubers nuclear setups.. giant pipe networks to transit water to the reactors.. I tend to put the reactor right near the extractor and reduce the length of pipes the best I can
Yeah i am with you on that. Water extractor > few meter pipe > reactor.
Basically a nuclear version of this https://cdn.discordapp.com/attachments/553550313533997057/1360092382057726003/image.png?ex=6826af3d&is=68255dbd&hm=b18346fc3ac09ca7daeeada4e88eaac71ff1b929badfe753707a72ffd9d36bb1&
I am more in the camp that beauty is derived from function, and you can maybe dress it up a bit but i don't like to seriously compromise design to try to make the asthetics different.
Don't know what you mean by this exactly
well it's not clear how many objects each particular machine has - and you get the packaged diluted much easier and it's very easy to make it into a simple bp
its less about the objects the machines take up versus the objects on belts
its a lot of containers to render moving around the belts
Just from a game performance perspective it takes more machines, more pipes/belts and more active objects to do diluted packaged fuel.
It just coverts one thing on a belt pipe to another
Also objects on belts arenโt objects. They are virtual
I thought that was the problem with really really long belts.. trying to render all that stuff moving on them
game is virtual 
rendering is not that much of an issue, game simulation is
I have many multo-kilometre belts, they don't cause issues like they once did in early access.
double virtual
like crypto is triple fake money
then I'm old ๐ been around since steam drop..
turning 1600 HOR into 3200 diluted packaged fuel requires 162 active machines.
doing it for diluted fuel requires 32 machines.
There are also far more belts and pipes on the packaged setup and a configuration that certainly takes more memory and cpu time to track and update.
[ds9 romulan it's a fake dot gif]
nah, that'll just get me killed
Hello folks. I see some youtube videos that have clean glass foundations but all I have is Glass Frame Foundation. Am I missing something?
Probably a mod
probalby mods
get a mod
I've sometimes used the glass roof pieces as a floor, those look clean.
problem with them is they dont exactly align with foundation floors. They are ultra slightly off vertically.
But thanks I will figure something out.
Right click drag to select everything, right click click, remove selected
Boom clean slate
Another question if I may.
lets say you want to put a coal generator and you do that. But you dont like the position and delete it.
at this moment I have to go through build menu after deletion mode to select it again.
is there a "go back building mode with coal gen already selected" button etc?
Put coal gen on your hotbar and press the number?
or click middle mouse button when looking at another generator
was wondering if there was a quick way without that since DSP does that but thanks. Will do that
^This, or mouse over another coal gen and middle mouse yeah i got beat
Another thing that you can do is press "H" i think it was to lock the hologram position, and then you can adjust it with i think WASD and Ctrl for finer adjustments before committing to the build.
With 1.1 the adjustment distance is becoming uncapped, and pageup/down are being added for verticality.
Yeah I so cant wait for vertical one especially
Also, you can press "H" once you have the building relatively placed to "Hold" it in place. Then you can use arrow keys and PgUp PgDn to nudge it in 1m increments. Press Ctrl to shift to .5m adjustments.
Adjust it with arrows for me, wasd will just make you walk no? :p
and cap removal will be God sent โค๏ธ
my hands do the hotkey remembering for me
i have no clue which button does what sometimes ๐
The vertical is exp branch
Oh true. Been on 1.1 for so long I forgot.
Fair enough, itโs not an issue I run into with this game much, but back when I played world of warcraft with 30+ keybinds on some classes I would have no idea what a key would do if someone were to ask me what it is bound to but when playing I would press the right things without needing to think about it :p
you can eye drop with middle mouse button if you have another coal gen nearby
didnt have one so was curious ๐ค
hot bar then
you can also, when building an object, hold E to open a radial menu of similar objects
can compress your hot bar easily that way
What's current estimate for 1.1 going normal branch?
Quick question is Rocket Fuel a liquid or a Gas?
Just did a quick search seems like its a gas
yay means i don't need a billion pumps
I put pumps on everything as decoration anyway 
I havent had to use pumps in a while.
ya i am doing 9444.44 rocket fuel factory
no begging
Get disposable income
Gimme like 50 bucks ill buy it for you
guys, you don't make eye contact with the beggars or they'll never leave you alone
Nah Iโll leave you alone if you just ask
sweet. go away
Foundry is like 15 bucks
Is there something I can do to prevent having to remove and put back conveyor belts for the constructor to accept the resources? When I change the recipe craft the items get stuck on the conveyor belt and dont go in until I remove and put back the belt
does satisfactory support the intel frame generation?
no, but you generally don't change recipes for a factory. It's not how it's really supposed to go
gotcha
in general you create a factory for a dedicated purpose.
you could make one with beams
So when you start a new game do you aim to keep making a dedicated line for each craft you initially need?
it is gonna cost 1000 steel? i wanna make a train tower blueprint with it
like tiers 1 and 2? yeah in general you need a constant stream of basically everything throughout the game
Making 1x 3m ramp foundation probalby wouldn't cost much
okay I see, the biofuel stuff has been limiting because you can only connect like 3 machines to it
and often, when you unlock phase 2 and get coal power many people rip up everything and rebuild
more bioburners ๐ punch like 10,000 leaves and then turn them to solid biomass. better burn rate
ahh coal souds good if I can just put a miner on it
but can you connect more than 4 things then?
use power poles
many power poles and you can connect infinite things
oh shit I can use another power pole for the same biofuel burner?
ahhhh okay okay thanks
You can chain as many power poles together as you want
no eta
Sadge
So I'm making a massive oil rig. I know I'll need multiple pipelines just to transport it all, but once I'm in the facility, can i connect them such that one will compensate for the other if i don't have stuff split to refineries evenly?
As expected, I just needed to step away, get some sleep and now I can make curves.
keep pipes separate to their own system
if you have 1 pipe of 600, build an array of refinery that use 600
Kind of? With enough junctions and valves you can do anything, but thats just a bandaid, or more likely just making it worse. Basically it would be 1000x easier to just have your machines evenly split to their own oil pipes.
If you have oil pumping 600, and machines consuming 600, you will never have an issue.
๐ฝ ? ๐ฅ
Put a shop on each solid product line (rubber, plastic, packaged fuel, etc) to consume the extras so your pipes never stop flowing
Famous last words
but like, thats tru
in general, just skip valves and keep pipe as simple as you can
if its not, your issues are somewhere else
- accidentally disconnecting a thing
- accidentally not upgrading a belt
- shennanigans
shennanigans was intended to mean developer bugs, does that count as god intervention?
Id say so yeh ๐
what soranei said - keep pipe system independent from each other
Prolly when its ready
yeah obv
but i wanna start a new world soon, but if the update hits right after i start a new world it'll be pretty sad
lol
it's supposed to be free today and for 4 days. but I can't see anything on steam
are biomass gens or fuel gens more efficient for burning biofuel?
how much energy you get depends on the fuel so the total output should be the same. it will just come down to how many generators you need
although i don't know if fuel gens would slow down if demand was lower
Only biogens match their output to demand
yeah, so I guess the fuel gens would just eat up the fuel even if you didn't need the power
dunno for sure honestly. never used liquid biofuel for anything other than the jetpack
are you sure you can put liquid biofuel in the biomass burners?
when it's packaged i guess?
yes, it has to be packaged
yeah, i looked. it's also only a 10% gain over solid biofuel and that doesn't take into account the water extractor and refinery and packager energy costs. i personally would never use it for power grid power
- the trouble of getting canisters to begin with
It's an 11.11% gain, but because you can sloop the refinery you get 2.22x power from doing that step. It's one of the most worthwhile uses of sloops in the game
sorry. um, solid biofuel is only a 10% loss from liquid biofuel. that's what i meant
and all my sloops are spoken for
one slooped refinery outputs 300 liquid biofuel per min which is 50 coal generators worth of gross power (3.75gw)
Not bad for 22.5 wood per minute.
sounds like the title of a satisfactory romance novel
are you sure it's 300?
OC'd and slooped, yeah.
I'm doublechecking numbers atm ๐ ๐
well, oc doesn't matter becuase that also doubles the required fuel
if you're looking at efficiency it just makes it worse
way more energy to get your 22% gain
sorry, 122%
It makes it much higher efficiency because the energy costs of the refinery and constructors are far lower than the energy generated by the output
they are only a tiny tiny fraction, so increasing them by 5x doesn't really matter that much
overclocking them just makes them less efficient you're losing the gains you're trying to achieve. it would drop below even double
300 liquid biofuel = 225 solid biofuel = 225 biomass = 22.5 wood
Buildings used:
22.5 wood > 225 biomass = 1 slooped constructor at 37.5% (~6mw)
225 biomass > 225 solid biofuel = 1 slooped constructor at 187.5% (~35mw)
225 solid biofuel > 300 liquid biomass = 1 slooped refinery at 250% (~360mw)
So it costs ~400mw to turn 450mw of fuel into 3750mw.
but the argument i was making was solid vs liquid. not wood vs liquid
In that case you spend 360mw to turn 1687mw into 3750mw
it's over a 2x net power gain, the OC+sloop refinery just takes it from 2.22x to 2x
there's also a water extractor!
see, told you
๐
basically it's 2.22x gross power, but the power of the refinery and extractor knock the net power down to like 1.99x. It's an enormous multiplier for hand-gathered materials and well worth it!
and you've spend a shit ton of sloops on something so you have to go cut down trees every 4 hours instead of every 2 hours
Especially when you consider start of the chain to end, you get around 790-800% as much net power per wood/leaf.
it's a meme though anyway
Biomass gens sonce fuel gens run at a set clock speed
It's not a shit ton, it's 4 sloops that are in there for like 2% of the time if you're using it for jetpack fuel, or 100% of the time if they're making 50 coal gens worth of power
i need all my sloops for real things. i get it, you get more, but it's a meme
do i recommend people do that and go gather wood to run their factories in P3? No. Does it radically improve biomass? Yes
you just can't really compete with zero-time-gathering fuels either way. But if you insist for a challenge or something, it's definitely the way to go
if you insist. but if you use fuel gens, they'll just eat it up even when you don't need the power
you have to package it and put it in biomass burners if you want to go full meme
I think im runnin 2250 mw off my biofuel
how many biomass burners will it take
2250mw = 75 burners
Yeah
you made 3750 though right? so 125 burners
do they just eat the canisters as well?
they don't have an output
I could sloop refineries and get more but its already takin a bit of space
Yeah, that's a sizeable problem with using biomass burners
Yeah burnin canisters
i think fuel gens are the way to go, but you have to be careful with how much you burn when
I just did the iron copper canisters
so as not to just waste it
Yeah fuel gens u want a switch
It's actually not too bad with copper and iron in assembler to make cannisters i think
wsp everyone
probably better than anything but the most careful power management ๐ ๐
is there any point though, other than to just do it? what is the scenariou where you actully flip that switch?
The fuel vens will just burn through it all
If you have enough of X thing, flip a switch to turn its factory off.
If you need more, flip the switch on.
Biomass burners only run when you use all the other power
I havent even been close to tapping into it
oh yeah, i forgot you were using those.
what's the point of empty platforms?
it's an existential statement on the pointlessness of it all
Locomotives/cars that arent being loaded at the station
railways definitely need some form of in-game tutorial or guide. they are far more complex than anything in the game so far
is there a way to reset achievements in Epic?
if something's purpose isn't apparently useful I think it's worth explaining
how fast does a biomass burner eat a packaged liquid biofuel canister?
assuming full power draw
block signals, they simply avoid trains crashing right? does something happen if they crash? and I'm guessing I'm supposed to use them at train stations, correct?
I never use signals
But yeah they can get complicated took me a few minutes to figure out
Block signals are all you really need path signals are for bi directional shenanigans but if you can keep all the trains going the same direction you can just put a bunch of block signals and call it good
But if you eliminate all traffic and just do single train tracks its way easier and you lose all the complexity
maybe it was a time thing. shows as free to play for a few days now
they separate the track into sections. only one train will ever occupy a section at a time, if there is a train in a section another train will wait for that train to leave said section before entering
that would be a lot of canisters
what if there are no block signals? what happens to the trains
I haven't read the whole conversation you guys were having about it and I don't really want to tbh, so just, why? XD
they crash and derail
D :
it's not worth rehashing
right
you need to manually put it back on the track if that happens
so, either run only 1 train per line or use signals :p
deconstruct your MAM
but, Iron pipe. it's kinda bad imo, but that smart plating recipe is worse
I'm leaning towards iron pipe tbh already because I'm having a problem with steel
why
what problem are you having with steel?
because both of those recipes suck
Yeah, counterpoint: they're both great
Smart plating decent
Iron Pipes eats a lot of iron, but who cares? There's iron everywhere.
For smart plating you get to double your output just by adding some plastic
Great for scaling up SE production for later steps, if you need to
eh, that smart plating recipe seems way overcomplicated over the normal recipe, iron pipe is just really expensive on the iron
but yes, none out of every alt recipe is bad to the extent it's unusable
Me bc i dont wanna run another train into my factory and im makin an ungodly amount of steel anyway
As with basically all recipes: they're at the very least situationally useful
I just find it very hard to think of a scenario where I want to spend plastic on smart platings instead of iron, which is much more abundant
It just adds plastic you can keep the same production just replace assembler with manufacturer and run plastic in
It's literally just the same recipe but with plastic added (okay, the specific production numbers are slightly different, but it's the same ratio -- can clock it however you want)
that's what I'm saying though? you're cutting your iron cost in half and spending oil on it
Anyway, the moral is: you might not like those recipes, but that's just an opinion. They're not objectively good or bad; they're situationally useful and many folks have been quite happy to use them. :)
seems like a shitty deal imo
but yes, none out of every alt recipe is bad to the extent it's unusable
There's a lot of oil on the map; you're never gonna use it all unless you're specifically trying to.
Oil diamonds haha
hmmm, sounds all very situational. I'm having trouble transferring stuff with trains and oil stuff, the iron pipes is the one for me
By the time I finished my 1.0 save I was literally only using 20% of the map's oil
Sure, recipes are by definition situationally appropriate
Have copper but not caterium? Bam, there's a recipe for you. Want to double your Smart Plating by just adding (a relatively small amount of) platic? Bam, there you go
You don't even have to settle on always using a specific alt; a lot can depend on where you're building the specific factory
I used like four different aluminum production chains throughout my 1.0 playthrough
Iron pipes and iron wire plus steel rotors makes motors super fun
Partially it's also a case of: there are more hard drives on the map than you can even use, and you can even buy hard drives from the shop in the endgame. You'll be getting all the alts anyway, so you might as well just redeem 'em and have 'em in your pocket
you need a grand total of 4300 smart plating throughout the entire game, I can't think of a scenario where I would need to double smart plating production
If you had to pick and choose in the long run, then maybe I'd have stronger opinions, but there's basically only two alts that I'm unlikely to ever use
set up a very small smart plating line the first time you need it and it will cover your entire playthrough
Not everyone only makes the minimum quantity of SE parts
Depends on how you play ig
I have never done a playthrough where I haven't fully automated each step
And I've never done the "hook a storage container up to a machine" thing. I'm playing the game to automate, after all. :)
Once I'm producing something, it stays producing forever
Most my runs end up speedrunning to p4 then just messing around for a while
if you go for a, let's say, high amount of Ballistic Warp Drive (or another of the complicated parts) factory as your final act I doubt that you will be using that smart plating alt
for me too, for all the useful parts, and whatever part(s) I decide to dedicate the end of my playthrough to. I don't see a point in using that alt
Just like you wouldnt use charcoal but i do
and you won't be able to use that alt the first time you automate smart plating. sure, it stays producing, but prob not while using plastic, unless you decide to upgrade your smart plating line later on for whatever reason?
You won't even have the opportunity to redeem that alt until you have plastic available. :)
And yes, I've upped my Smart Plating production in the past to account for more-advanced SE part builds
I'm not saying you're wrong to have your opinion, just that your opinion doesn't translate into objective truth
And all alt recipes are at least situationally useful -- there's no bad ones.
have you ever used that smart plating alt?
Yes, for exactly the purpose I just said
Send some plastic over and boom, twice the production. ezpz.
That amount of plastic is small change
The nice thing is that the only thing you have to touch is that last step
I realize that Smart Plating itself is pretty trivial; it's not like it'd take that long to spin up a second factory instead, if you wanted to double production
But just plopping in some plastic and swapping out the final manifold is nice and even more trivial (IMO, anyway)
I have
can I use pipe junctions like belt mergers?
It's best not to think of pipes in terms of belts at all, but yes: pipe junctions are both splitters + mergers. Liquid flow can be all over the place. :)
Critical difference: Liquids can flow backwards, which can reduce the throughput of a pipe.
(Gases too, incidentally.)
I just heard a whistle in-game. did I imagine it?
Depends, what kind
Every junction is both splitter and merger at the same time without exception
conjunction junction? malfunction junction? spaghetti junction? injunction?
what do you call it when you won't let trash hang out with you?
a junk shun
Wow, I just got the worst hard drive ever lol
First scan of it gave casted screws (5 iron ingots for 20 screws, 50/m), and the other one was biocoal (Just completely worthless)
don't say that. you'll trigger all the hard drive bots that will cancel you for saying any alt recipe is bad
You just wait. If you constantly take the lesser of 2 evils out of every hard drive, once you've taken everything else eventually you get a HD with literally your 2 least liked recipes /shrug
And the second one is a recipe for automated miners (?????) and fused wire (4 copper + 1 caterium for 30 wire, 90/m). I already have the recipe that's 15 caterium ingots for 120 wire a minute
Automated miners is peak
Fused wire is neat. A bit more effort than caterium wire, but goes a lot further
fused wire is ok. caterium wire, the one you have is horrible in my opinion
Its not that bad. Caterium is not that often used
Ive never heard of anyone that ran out of caterium in all honesty
Caterium does take a lot of ore, but 120/m of copper wire is pretty good for just a constructor and smelter to produce
Say, if I just never accept either of these two options, will other hard drives be able to display them?
Could I just leave this hard drive here forever and never find these two recipes again?
that's right
I believe no
Recipes are locked to drives once they appear there so you dont get overlap
anyone know when the next satisfactory sale on steam will be
I got two different answers and I don't know which half of the question either are referring to
June 31st
I refered to the initial one, krumpps to the second one
I see
you can leave it there. you can't get it again while it's still pending on a drive in your library
I do recommend this approach. I used the approach of always picking something and just picking the lesser of two evils but just hanging onto it gives you the option of using it if/when the time comes to actually use the recipe, or just hang onto it so you can see something different.
is it possible to do a zero-handcrafting run? (except for equipment workshop items?)
i can't remember if you would hit a wall later on where you have to hand-craft something in order to build the machine that makes those items because it just doesn't exist at crash sites
You have to handcraft to get up to manufacturers, I believe, but beyond that you're clear to never hammer again. Might delay a few things.
There are some notable roadblocks that would be, at the very least, a pain. Like reanimated SAM.
I think crystal oscillators too?
Exactly like Joe said. The manufacturer stuff. I don't think any of it is strictly REQUIRED to move on, but certainly makes life easier.
Basically, there's one item for assemblers which require themselves to craft. I just double-checked, and you actually can build mfg's without handcrafting, but it depends on if you want to use alt recipes, and it'd delay ammo production like you mentioned.
And if you're searching crash sites, you might just be able to avoid it altogether if you're trying a challenge run.
Well what I meant is there are several products you can access and hand craft that would otherwise require use of a manufacturer, before you get the manufacturer (like reanimated sam and I think crystal oscillators, maybe computers?)
You'll never find any reanimated sam, but you can find boatloads of crystal oscillators.
Im trying to use scim and im a bit confused, I cant figure it out ig, im putting in 1800 oil but its not telling me how much turbo fuel I can make from that
yeah, not being to able to make dimensional depots yet has been annoying, because you need manufacturers to make the sam bits if you're not handcrafting. but it's just a delay, not a block
yeah, i think i'm good, with crash site dismantling giving additional basic stuff, i haven't had to hand craft anything and i'm about to unlock manufacturers
sink points
Yeah I keep making a new setup every phase and just dump the last phases elevator parts into a sink. Would probably be better to use those elevator parts but I usually want to start fresh to escape the hell I created last phase lol
Pro tip: don't use SCIM for calculations
https://www.satisfactorytools.com/1.0/production?share=lwMeKUbN1zeMewfP0NLe
666.67 turbo fuel from 1200 crude using the default turbo fuel recipe. There are alts (turbo heavy and turbo blend) which may be more resource efficient or have higher yield. Idk Iโve never messed w turbo myself
Unless you're making at least 1200, I'd say it's not even worth going all the way to turbo. You can get 3200 fuel from 1200 oil, and that's 40 GW. If you're not getting more power from turbo, you're just throwing away the sulfur and coal for nothing
those are fucking amazing
Imo, cast screw is the worst good recipe. It's objectively better than default screw + default rod, but it barely makes any difference, especially when you can just stop making screws entirely after getting to steel. Just a waste of a drive, imo
it makes it so you dont have to make rods to make screws
i love it, i can make less constructers and use less power and use less space
Or you could have even less power and less space by not making screws in the first place
recipes that use screws are almost all just expensive
but... need screws?
past steel, you don't need to make a single screw
even before, you don't need to make a single one, but you'll need to find some
well, the number they said was with no alts. you can only get 800 fuel from 1200 oil if you don't use alts.
Turbofuel needs 2 drives. With 2 drives, you can make 40 GW from 1200 oil with fuel
Just save scum if you only want to spend 2 drives on this
but those 2 drives are guaranteed. you don't have to cheat
And you'll have more power easier and cheaper
if you allow alts, you can make roughly 90GW with 1200 fuel and turbo fuel
If you manage to get HOR and Residual Fuel, you can double regular fuel output, as well.
i mean 1200 oil
it's still probably not worth the effort and all the sulfur, but it's still more than double the power you'd get from just fuel
The only advantage of TF is the oil efficiency. It's more complicated, takes sulfur and coal as well and takes more machines to make than fuel. Unless you care about the oil, and only the oil, TF is not worth making imo
i don't disagree. I just think it's a bit disengenuous to compare alt recipe fuel production to vanilla turbo
Fair
both need 2 drives ยฏ_(ใ)_/ยฏ
Also fair
so you're saying don't do this thing that will give you twice as much power because you'll have to get two hard drives to do it?
not even "you'll have to farm hard drives until you get lucky and get the recipe you want" but literally just get 2 hard drive
It won't give you twice as much power unless you spend 4 drives
yeah, but you hae to spend 2 drives to get a lot of power from fuel too
SO it's just 2 more hard drives, and they're guaranteed
My reason for tf? I built so many df its just tiring at this point
right? the same 2 hard drives you're somehow getting for free for your fuel setup, are the same 2 you need as part of your 4 for turbo fuel
the hard drive argument is a dumb reason to tell people not to do it.
the, "it uses a ton of sulfur and you don't get that much more power from it" is a good argument
I only brought up hard drives because you brought up vanilla turbo. Idk why would anyone do that other than not having the drives
i brought up vanilla turbo becuase that was the original number quoted 666 from 1200 oil.
which you compared to alted fuel amounts
is there any reason for overclocking constructors and assemblers as opposed to just using more of them?
but you get 2666 turbo from 1200 oil with those 2+2 harddrivess
not really. aesthetics maybe. save space. waste power
Depend on how u set up ur logistics
U can clock to match inputs then just do 1-1 or you can clock fir better manifold ratios
Like for anything that needs screws ill stick one constructor then just match the input. Cuts out lots of belt work
Eh, all my machines are clocked at either 100% or 250%, depending on whether I'm in tier 9 or not
everyone doesn't type (2 + 43/134)/3*100 into their clockspeed
to get some exact amount? am I the only weirdo
to make sure those machines only pull the amount of resources i need them to
expecially if there's more of that resource going downstream
to other machines i don't want to starve
I make sure of that by clocking the last machines before a sink exactly
but you just said all your machines are 100 or 250
and I do that by planning for an amount that allows them to all be at 100/250%
So it's exact while being the same as everything else
i guess I might not be grasping what you mean exactly. because half my setups would have issues if i didn't allow changing the clock speed
I usually build more processors and underclock them evenly to save on power. There's plenty of space and T9's power needs are ridiculous. Only thing I max clock are the extractors.
All of my items are made from raw ores and only end up in the depots, so it does not matter at all how much exactly I make. I only need to exceed my average usage to make sure the containers don't empty and the rest gets sunk
everyone's items are made from raw ores.
I meant that I'm not using items made in one factory in another.
So I don't have like an iron ingot factory that supplies plates, rotors, motors, frames, etc
'Independency' is the term you're referring to
There's a nice write-up on the wiki ๐
yeah but even then how? .... like super simple. start of the game. you have 60 iron ore per minute and want to make rotors... 60 ore -> 60 ingots -> 60 rods .... now you're stuck you need 3.3333 screw constructors if you want to maximize rotors
You still need to create e.g. iron plates on the way to making reinforced iron plates.
I build 4
so you just run machines idle and imbalanced instead of underclocking
yes
so you don't get as much rotors as you could and just pile up screws?
it works, but not as well ๐
4 is more than 3.333 so no, I'm not making less rotors
if i built 3, it would be less rotors
well, it would be less rotors until all the screw buffers filled up. and it would all be turning yellow all the time
Yes, and?
that would make me insane
The How in my case is an external tool like Satisfactory Tools website or the steam app Satisfactory Modeller. Put in your inputs and you'll know just how many processors you'll need. If you end up with a fraction, then just round up and underclock them (i.e. 4 at 83.4% to get 3.333).
yeah, i like to be able to look at all my machines and if I see yellow, i know i messed up somewhere
If I see yellow on the step that is the bottleneck, I know I made a mistake
not all machines need to be clocked exactly to see that, only one set
Looks like in 1.1 we'll have another tool to check - belt readers.
And if there's a mistake and you've clocked everything exactly, everything will be yellow, not just the step that has the mistake
that's not true at all
Technically, but it's better power savings if you balance the underclock.
So Im a bit... out of the headspace for Nuclear Power plants.... Whats better, Ficsonium or Plutonium? Ive never done NPP before.
define better
Higher powercap for as many/less
I wouldn't put Plutonium in a power plant until you have Ficsonium available, or there's waste piliing up.
you can't have ficsonium without plutonium as far as i know
converting bauxite to more uranium and not making any ficsonium
oh?
ficsonium is just a way to make nuclear wasteless
ooohhh
you can also do that with plutonium - just sink it
and it's cheaper per MW than ficsonium
So I turn Uranium into Plutonium, and the waste into Ficsonium?
Before you can make ficsonium, just make plutonium fuel and sink it.
Yup
Then either sink the ficsonium fuel or put it into more power plants. It's less power, but wasteless.
What are the best recipies for raw uranium into Plutonium Fuel Rods?
For power.
Im not sure I follow. The most power per raw uranium
What else would be "best" for uranium? xD
Im avoiding the conversion recipies
I'd check the Tools website to help pick a recipe. It's good at maximizing per-ore amounts.
why is this less power?
you can get power from the plutonium as well instead of sinking it
then all alts for uranium cells, uranium rods, plut cells, and plut rods will give you most plutonium per uranium ore
As in, each ficsonium fuel cell produces less power than a plutonium cell does, but without the tradeoff of waste. It doesn't drastically increase your power gen like switching from fuel to ionized fuel does.
just double check how much getting rid of all your plut waste will cost you, because ficsonium is expensive as fuck
Isnt it the only way to get rid of plutonium waste?
yes
Yes.
but you don't need to make it in the first place
you can just sink the plut rods and you also won't have any waste
I got plenty of power between Uranium fuel (sinking the plut) and Ionized gas plants to finish the game.
it'll be less power per uranium, but much cheaper overall
waste piling up is not an issue tho
you can put it 2km up in the sky and it won't be an issue for actual irl decades
It is if you care about efficiency. Ficsit does not waste. (plus I can only put up with so many storages in the empty corner)
storing waste doesn't change anything about efficiency
Plutonium rods generate so much power, that power plus the power from the ficsonium rods has to be(?) a net power gain even having to make the ficsonium over just throwing the plutonium rods away. I don't know. I've never done it.
Making waste does. I just prefer not to until I can do something with it.
efficiency is just "machines run 100% of time" ๐คท
It does if you're willing to put in the effort to do so. I was not during my first playthrough, but I probably will next time.
unless i'm doing the math wrong, it's a huge power gain
It's also a huge cost
i'm counting the power cost
Cost of human effort, not of power.
oh, but the human effort is why we play right? that's the fun part
and resource cost
It's absolutely worth it, if you find the resources and the time.
it takes a lot of SAM. the rest seems manageable
bauxite and copper too
In other words, more SAM ๐
eh, i shouldn't argue about something i've never tried to do and probably never will
i like planning. actually building it.. i can take it or leave it
Making fixonium is a loss of power, but with plutonium included its a gain
fixonium
Well either way, Im importing 2100 raw uranium (Which unless I missed an update is the maximum amount of all nodes on the map)
yeah, if you're already using the plutonium for power and just sstacking up waste, converting that waste to fixo rods is a net power loss on what the rods generate
but if you're sinking the plutonium rods so you don't have waste, then burning them and converting the waste is still a huge power gain from teh plutonium part
When im finished with my projects i'll just take the remaining sam in the world and just make as much uranium as i can
I'm playing to rebuild all the tony hawk levels but for factory carts. It's my legacy
it's good to have goals
I'm through THPS4 so far. I have a lot of work to do still
Its even better to have insane goals that will take thousands of hours
It's impossible to fully efficiently turn it all into maximum ficsonium
it's technically better to have a life
not enough SAM for that
Why is that\
you just need a remote job with low expectations and then you can do both!
if only that existed
oh they for sure exist ๐
The max ficsonium from 2100 uranium without sloops in rods/cells, is 152/min. 24320 SAM just for the ficsite
Max uranium rods possible (from 2100 ore, without conversion) is 50.4/min which grosses you 630 GW
grosses you 630GW? ๐
gotta subtract the power from making all of the uranium rods (and maybe plutonium rods for wasteless), but yeah still like +550GW or something
Yeah true. Bad word choice
Without underclocking so low you'd need extra machines, the max net power this way is 587 GW. If you optimize for resources, it's more like 575
Are small power consumption fluctuations just a thing I have to deal with? Getting like 1.9 MW changes every so often and for the life of me I can't find what's causing it. I just want a smooth line graph ๐ญ
Trains, sinks, some T8 and T9 machines
that's all variable power consumption I know of
and machines turning on and off, obviously
Oh, sinks can cause it? That's probably it then
vehicle stations
I don't have any vehicles or trains
Not using hoverpack ๐
Hypertube
entrances consume all the time
Oh
No hypertubes
Jump pads?
Nope. I either zipline or jetpack everywhere xD
If you only have production machines, then only production machines can cause it
and this small differece can be from an underclocked machine turning on and off
Yeah i gave up on flatlining
other than that, definitely trains could do that but if you don't have them, then that's not it
I never even bothered trying
leaving all machines at 100% speed is much more convenient
I used to for some reason but it gets hard late game
Its easy with like 5k power supply but past that and theres way too much stuff not gonna soend a bunch of time lookin for yellow lights
and the power benefits of underclocking are barely significant
unless you build extra machines, it's only a few %
Yeah like trying to save power after a certain point is kinda pointless
Can get a quick start with underclocking but you wanna drop the habit around p3
I just underclock things for the satisfaction of it
Having a machine ahead of it get the exact amount of material it needs, so the conveyor feeding it is always working and never stuck, is just satisfying
again, unless you build extra machines, there's barely any difference. 4 machines at 83.33% clock (producing 3.333 times what 1 at 100 speed and uptime would) consume 5% less power than 4 machines at 100 speed and 83.33% uptime
1% everything
