#satisfactory

1 messages · Page 24 of 1

zenith pecan
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I don't have the sloops to spare tbh, in spite of the map respawning sloops after a patch, I used pretty much all of them in my power stations support tower which resulted in a colossal power boost.

outer saffron
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nah i got factorys EVERYWHERE

wicked nacelle
outer saffron
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one location for each purpose

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and i used cannons to travel between them all

zenith pecan
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Besides, I'm not ripping apart the support tower, the bloody thing took me six days to build.

outer saffron
lean goblet
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So how many Ballistic Warp Drives per minute is a good number to aim at?

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The problem is you quickly need lots of Dark Matter Crystals

unkempt blade
wicked nacelle
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Crater lakes is good for cloudy diamonds

prisma thicket
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I want to start a fresh run, what would you guys say is the best starting spot?

lean goblet
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So you dont use Dark Matter Crystalization?

wicked nacelle
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I use as much diamond based stuff and then use a priority merger to take what else I need from the alt that only uses Sam. And of course I prioritize the output crystals from other stuff first

zenith pecan
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My favoured start is at the dunes.

wicked nacelle
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My favorite is the one I haven’t done in the longest

prisma thicket
wicked nacelle
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But once you have a jet pack and hypertube launchers it’s really not that large a map

lean goblet
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Portals!

wicked nacelle
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With the ability to just put down a blueprint hypertube launcher portals tend to take longer unless they’re right there

lean goblet
#

BIOFUEL

zenith pecan
zenith pecan
wicked nacelle
#

This game is so punishing for running water

zenith pecan
wicked nacelle
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No blueprints. Pipes are huge and don’t carry much.

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Auto connect makes pipes a LITTLE better but it tries to make bad connections so much it’s often useless

zenith pecan
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I do tend to route major logistics through a network of tunnels though rather than a mess of random and disorganised belts/pipes snaking all over the landscape.

wicked nacelle
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A 2400 pipe and water extractor blueprints would go a long ways

sullen gull
#

Anyone use Satisfactory modeler?

wicked nacelle
#

Does it do anything the two webpages don’t?

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Scim is the only thing I use

sullen gull
distant badge
wicked nacelle
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That could be handy sometimes

sullen gull
quaint sorrel
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does anyone know if you can turn all of your walls to a single color?

kind berry
sullen gull
quaint sorrel
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ive changed all of the ones at the top and walls never change

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is it a glitch?

young crest
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Satsftactory

kind berry
sullen gull
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The only walls that will color 'nicely' are the standard ficsit walls.

wicked nacelle
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Reload your save maybe?

quaint sorrel
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they're currently the default orange color

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also they are the standard walls

kind berry
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and you changed the fiscit factory swatch?

quaint sorrel
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ive tried all of the ones at the top

sullen gull
quaint sorrel
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yeah it didnt work

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it changes foundations and machines but not walls for some reason

kind berry
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try painting the walls with those swatches just as a sanity check

wicked nacelle
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Works for me

sullen gull
quaint sorrel
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aight ig

kind berry
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also is this 1.0 or 1.1?

quaint sorrel
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1.0 im not in experimental

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also i just tried painting them and it just says "swatch is already applied"

wicked nacelle
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Worked for me in 1.1

quaint sorrel
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even though they're still orange

kind berry
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as a further sanity check, can you provide a screenshot of your current swatch menu?

sullen gull
quaint sorrel
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ill send it in screenshots rq

quaint sorrel
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sent

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should i just reload my save?

kind berry
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yeah try reloading

quaint sorrel
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aight

sullen gull
quaint sorrel
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ill try that first

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still orange

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ima reload

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works now ty guys lol

kind berry
sullen gull
quaint sorrel
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anyone know how to do this with the finishes?

sullen gull
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I could be wrong though.

quaint sorrel
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aw

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i right clicked and selected everything and it doesnt work even when i reload sadly

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and my factory is pretty big

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guys i just realised something

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if you build something new it has those selected finishes

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and my factory isn't done being built so i barley got anything to put the finish on

sullen gull
outer saffron
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Yall if i have 20 refineris making turbofuel, total 600 a minute, how many gens can i run with that amount?

prisma thicket
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I had 50 gens running on 375, so probably 75-80?

outer saffron
sullen gull
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One gen uses 7.5 at 100% and 18.75 @ 250%

prisma thicket
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Overclocked

sullen gull
outer saffron
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nah

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but i could

sullen gull
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So, then, 600/7.5

outer saffron
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80??

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man thats enough for my grandchildren

atomic notch
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Wheres the guy who had 1200 gens

sullen gull
outer saffron
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and lets say i overclock

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how much i need then?

atomic notch
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80/2.5

sullen gull
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18.75 per

sullen gull
#

So, 32

outer saffron
#

aight ty man

prisma thicket
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Yah, 625 rocket fuel feeds 150 gens easily, or 60 overclocked. That was my blue crater setup for previous save xD 150 gens providing 37.5 GW of power. Not even that much compared to some of the setups of people on here.

zenith pecan
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The blue crater, if you're happy bringing in the additional materials can yield a huge amount of rocket fuel.

prisma thicket
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I mean, even with just what's there you can get pretty massive power setups. I think it was something like 3750 RF per minute just with the resources in the crater itself.

zenith pecan
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With outside materials that aren't that far away, I managed 7200 RF, and there is an oil well still spare.

prisma thicket
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Lol damn, guess that's how you wound up with over a TW of power out of there? xD

zenith pecan
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That does include the support tower and a lot of somersloops (including respawns)

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There are sixteen out of a normal possible max of ten power amplifiers on the ground floor of the support tower.

prisma thicket
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The only things I slooped in my previous save were power shards and elevator parts xD Think I'll make slightly more liberal use of them this time around.

zenith pecan
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Having sloops handy for a constructor when processing the slugs is fabulous! 😄

prisma thicket
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Yah, without even hunting down all the slugs I have over 1600 power shards banked and a couple hundred in use lol

zenith pecan
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That is the only reason I had enough shards to clock 720 fuel generators at 240%, I farmed so many slugs it's unreal.

outer saffron
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@sullen gulli already finished half of the factory and now it makes 4k power

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from 16 normal gens but i need to overclock them i think no?

storm bluff
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Guess who has 27k uranium waste to deal with ?

atomic notch
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Ima sloop pet coke and win the game off coal gens

sullen gull
outer saffron
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so i overcloacked all 16 gens i have up rn and im on around 11k

zenith pecan
outer saffron
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thats insane for me

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my last power capacity was 2400

storm bluff
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A single nuclear reactor is 2500

outer saffron
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i just finished phase 3 tho

storm bluff
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Gz

sullen gull
storm bluff
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I would not recommend more than 18 coal gens. Move on unlock better stuff

outer saffron
atomic notch
sullen gull
outer saffron
sullen gull
storm bluff
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Fuel gens too should not exceed 16
It’s just to dispose of residual fuel

outer saffron
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why not exceed 16

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if i can use 32 overclocked

storm bluff
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Because nuclear is best

outer saffron
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man im still not that far into the game

storm bluff
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Hence my advice

sullen gull
prisma thicket
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Nuclear is best if you can deal with the waste, if you can't be bothered Ionized fuel is best

sullen gull
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The waste management alone is a chore heh

outer saffron
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but yall missing the point

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as of now, turbo fuel gen factory is the best i can do

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so aint nothin stopping me from abusing it to the max

sullen gull
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With a bit of mam research, you could upgrade that to rocket fuel 😏

outer saffron
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and would i need to re build it or its just an expension?

sullen gull
outer saffron
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so i would need to re construct it ?

hard junco
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hey i cant share a picture here but why does the flood light tower float on the air i cant place in a foundation

sullen gull
sullen gull
outer saffron
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Man, I salute you

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pls tell me you used blueprints

sullen gull
sullen gull
outer saffron
#

WHAT

sullen gull
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NO

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wait, I lied. I did on that one.

outer saffron
#

phew

sullen gull
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made a 2x fuel gen setup I think?

storm bluff
sullen gull
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Don't remember how many fit in a mk3 miner

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err mk3 blueprint maker rather

sullen gull
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Out side of nitrogen, I just setup a packager facility at the resource well node and drone'd in the tanks. Then picked up empties and just recycled.

outer saffron
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Tinker look here #screenshots thats my first big self designed factory, took me like 4 good hours no bluerpints and pure math cuz i suck at looking at videos and coppying

storm bluff
sullen gull
outer saffron
plush owl
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quick question: i saw snutt showcase the "unreal console" in the "dedicated servers have leveled up" vid, but idk how to get my console to show up like in the vid. am i missing something? am i supposed to download the console or something?

hard junco
sullen gull
sullen gull
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Nevermind, I rewatched it, and I've never used the windows variant of the dedicated so I am not sure. You could try asking in #dedicated-servers

plush owl
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whoops i thought this was the dedicated server chat

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@sullen gull when u open up ur dedicated server, do u see the unreal console?

sullen gull
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Jotted down on how to get into it though later lol

tranquil maple
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Theres no way to co op with satisfactory modeler right?

sullen gull
tranquil maple
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Okay that works

static surge
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What is global illumination

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nvm

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basically realistic lighting ig?

chrome cloud
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How the hell do I snap blueprints to align with an existing foundation?

gritty socket
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Hi I'm new and watched a lot of videos on setting up my first coal factory, I have 24 coal generators each with 120 coal/minute coming in but it's still using too much coal I have already put in 100 coal in all for a manifold setup but it's still consuming more than it's getting

#

how would I fix this issue? more coal or?

prisma thicket
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120 coal per minute is for 8 generators, so you need 360 coal per minute. Don't put them all in one manifold, but 3 separate manifolds to make the belting easier.

gritty socket
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I have 3 separate setups as manifolds each giving 120 per minute (normal coal node with mk.2 mining) all of it with mk.2 conveyors but it's still consuming more than it could provide

prisma thicket
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So you have 3 coal nodes providing 120 per minute each?

gritty socket
#

yes

prisma thicket
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Hmmm not sure what to tell you then, it sounds like everything should be running properly. Can you double check and make sure all your belts/lifts are mk.2 at least? If even one segment is off it can mess up the whole line.

zenith pecan
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Also, is the water system primed?

gritty socket
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okay I'll double check everything

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yes water system is primed

atomic notch
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Hmm weird

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Prolly misplaced something

trim vine
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For the priority power switch, does it prioritize grid A or B?

zenith pecan
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Man my typing is so bad!

dusty field
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satisfactory dlc would go hard

atomic notch
trim vine
# atomic notch I think you can set it to what you want

I see options to set groups

I believe 1 is the highest; most important

8 being the lowest; screw that screw factory

But on the main page, it just shows power grid A and Power Grid B, and doesnt say which is the "keep this going at all cost" side or something

atomic notch
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Yeah the one that keeps going at all cost is the one you set the highest priority to

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Idk which ones are a and b for you so i cant tell you

trim vine
distant pilot
trim vine
atomic notch
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ima look at it rn just hopped on

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pull the switch from undefined and put it in agroup

atomic notch
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if ur tryna find out wich one is which just turn the switch off see which grid goes down

toxic zenith
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I recall mk2 pipes sometimes having issues getting the full 600/m throughput. Should I not design a fuel factory that assumes the full throughput from a single overclocked extractor on a pure node and slightly underprovision it instead, or am I probably safe in that particular case?

atomic notch
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up to you man

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some people have problems some people dont

gritty socket
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I found this picture @zenith pecan it looks like i need 3 streams of 120coal/minute for 8 coal generators is that true?

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i will post it in screenshots

atomic notch
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no thats water

unkempt blade
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15 coal/min per coal gen

zenith pecan
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Fairly standard water plan per cluster.

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The coal feeds ideally should be three mk2 belts, each going through a splitter near each generator.

unkempt blade
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or just do one and let it saturate before you turn on all the generators

gritty socket
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posting screenshots in screenshot of setup now @zenith pecan

atomic notch
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oh.

crude canyon
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guys I have 1000 hours in this game and I just realized...
If I line up multiple truck stations. I can make a truck carry way more than 2 maxed belts

distant pilot
zenith pecan
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Just seeing the screenshot, it looks like you have one of the mk2's going to way more than the max of eight it can feed due to its upper throughput limit.

atomic notch
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yeah i saw it too sure theres all sorts of stuff

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if u want i can hop in and help but from screenshots i wont really be much help

zenith pecan
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I'd be changing the positioning of the generators and reworking the feed big time, as well as probably adding another eight.

atomic notch
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id just fix the belt work tbh

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you can put generators wherever you want

crude canyon
atomic notch
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also looks like theres only 23

crude canyon
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still, learning that I can just put more stations frees up so much

zenith pecan
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It'll take me a couple of minutes to get to where I keep my soon-to-be-retired coal station to show my typical layout, assuming it can be of assistance.

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Most of its superstructure has already been taken down, but that will at least make its logistics more visible.

gritty socket
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i just counted it and each line is going to 8 generators

atomic notch
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i was like halfway though buildin one in creative but my usual setup isnt noob friendly and would require fully re configuring the plant

zenith pecan
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Do ignore the haphazard mk3 belts feeding the two lines of 16 generators, that place was never intended to be a permanent fixture.

atomic notch
gritty socket
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i have the coal lines of 120/minute to go to storage containers then go to coal generators, i wanted to do that to make sure the number stayed the same but it is slowing going down

atomic notch
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send a pic of that setup ig we just movin back lol

gritty socket
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ill send ss of 10 second difference between it

atomic notch
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sure

gritty socket
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it should relatively stay the same

atomic notch
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go further back then check miners and double check belts goin into depots

gritty socket
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okay

sullen gull
atomic notch
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look for a mk1 belt sometimes they can be like less than a meter long in front of a splitter or smth

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will just mess up everything

atomic notch
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im just messin lol

abstract heron
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wow station unrechable bruh

gritty socket
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omfg it was 1 belt on each one :/ thank you very much

atomic notch
abstract heron
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trying to set up cargo but it not working

zenith pecan
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I've done that before, lower mk belt bottleneck.

atomic notch
sullen gull
abstract heron
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What am i doing wrong station unreachable

atomic notch
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my current save just starting on p3 production

zenith pecan
sullen gull
abstract heron
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lets see if i am a person and did that

atomic notch
abstract heron
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i fixed it

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its really dumb and idiot way i did i have no trains on atm minus one

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station was backwards

zenith pecan
abstract heron
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its realy transfering 1 pure sulfur node to a other factory

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amd it won't do any unloading cargo why

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debating if i want 2 cars

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or 1

atomic notch
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how much sulfur are we talkin

abstract heron
#

780

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1 pure node

zenith pecan
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No mk6 yet?

abstract heron
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nope

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mk5 only

atomic notch
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(Stack size of cargo) * 32 (stacks per car) / (Round trip time in minutes) = Throughput (items/minute)

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should tell you the throughput of each car so whatever sums to 780

honest flume
#

Is there a more streamlined way to build out a factory made in the SCIM production planner? I find myself literally printing it out and highlighting through the lines I've built.

forest bridge
#

Hey question on trains

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How do I get the train to load a specific car onto a specific dock

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I have a train with two cars making two stops to pick up two seperate items, and I want it to load/unload the items in specific cars

atomic notch
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thats what empty platforms are for

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if u have a car thats noit being used at a staion u just put an empty platform there

forest bridge
#

I see 🗒️

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Thanks

atomic notch
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like that

crude canyon
#

I ran down some numbers on trucks.
On a 10 min round trip, with stack size of 100, a tractor has the same throughput of a mk4

abstract heron
#

its a big distance idk if i should run 1 oir 2 trains

atomic notch
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whats the round trip time?

abstract heron
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how do i check that

atomic notch
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idk im checking rn

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lol

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ive done it all before but i forgot

toxic zenith
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So, if I understand head lift and "water tower"-esque mechanics correct, I should be able to get away with something like

(side view)

REFINERY OUT-----+  +--- REFINERY IN
(40 M below)     |  |  (40 M head lift)
REFINERY OUT-----+--+

and get the full throughput (both the lower and upper refineries) into refinery in without need for additional pumps.

Is that correct?

atomic notch
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if you get it u can calculate items per minute to see how many cars you need

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if its just going to 1 sation u can save a bit of round trip time by making the train like this <-->

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bruh

latent prawn
zenith pecan
#

<@&387163995947270144>

zenith pecan
atomic notch
#

dude like 80 percent of internet traffic is bots

zenith pecan
#

Colossal waste of electricity at best.

atomic notch
#

yeah

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thx mod

abstract heron
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so how do i find train distances

frozen grotto
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A stop watch. Time how long it takes to make a full trip, unload, to unload.

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Or load, to load. Whatever side you want to work from.

atomic notch
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if you set it to its own powergrid you can time it from the power draw

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stop watch might be easier tho

reef basin
#

unless I'm misunderstanding what do you mean

atomic notch
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like when it startits the power draw starts and when it slows down it goes down

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you can time it from the train or the power pole

reef basin
#

stations and platform will probably mess it up

atomic notch
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theres generally a pause

frozen grotto
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Or if you use a ton of trains on a single track.

reef basin
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but in general, you can just build a train and it will work, if not, you add a second one

atomic notch
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oh well i dont generally do that i just do 1 train operations lol

frozen grotto
#

I love playing train simulator satisfactory. Trains every where.

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I set my hub up near a very busy section of track just so I can hear them go by when I'm planning.

atomic notch
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its fun setting up the big train network and everything but tbh just doin 1 train tracks makes it way easier

lime ermine
#

Trains are the best part of this game

atomic notch
#

unless u need it for a project i generally dont do networking

frozen grotto
#

It's definitely a choice. But auto connection blueprint made train networks way easier.

atomic notch
#

made everything easier lol

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Too bad i cant run experimental past like phase 3 lol

rich ivy
#

i finally automated dark matter crystals

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ended up having to make 490 instead of my originally planned 400, decided to round it up to 500

nocturne ember
#

I just realized I might beat the game in less than 500 hours. I'm almost 300 hours in and am almost at the end of phase 4. Just need to make nuclear pasta and bring it to the space elevator, and then have to deal with phase 5 so maybe not quite 500h but maybe pretty close

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though, that's assuming I don't procrastinate or anything

abstract heron
#

its at 480 per minute transfering is that good for pure node by train

reef basin
#

did you buffer it?

abstract heron
#

yes

reef basin
#

then it will do full belt without issues

abstract heron
#

should it be 780 per minute?

reef basin
#

if buffered properly (two belts coming to platform from ISC), then yes, it can do 780/min

abstract heron
#

i am debating on 1 train or 2 trains greeny

reef basin
#

use 1, add another if it's not enough

abstract heron
#

its still at 480

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and i need it to be 780

wet shoal
#

Does your node produce 780

abstract heron
#

yes

wet shoal
#

And the cargo station has time to completely fill till the train returns?

abstract heron
#

huh

wet shoal
#

because of it does, the time between it being full and getting loaded into the train, is time where you do not actually transfer items in any way.

cyan meadow
#

85 hours into my wife and I saved game and we have to stop playing. Our factory has gotten too big (yet efficient) that she is unable to load items on the belts anymore. Both i9 PC's 64gb ram with 4070 cards network set to ultra. If she hosts the same save file, then I can't render items on belts when i connect to her. I've googled/troubleshooted everything imaginable. Still no improvement. Really sad cause our 1st play through we had 544 hours and we loved every minute of it. We didn't even get to tier 7 😦

reef basin
abstract heron
#

idk if i should add a other train to keep up with 780

reef basin
wet shoal
#

Yeah just making sure he knows why in terms that are easily understood.

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Bridging the gap between belt and train logic

abstract heron
#

ill try with 2

wet shoal
#

Just to be clear, you could also do two wagons, instead of two trains, and add another cargo station, splitting the miners output between them.

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having less trains is preferable in the long run, since a multitude of them can eventually result in nasty traffic sitiuations

abstract heron
#

this is why i am testing its my really first time using trains

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i added 2 cars on it

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like a extra one

whole ermine
#

where do i submit a bug about worlld geometry and texture issues?

fossil iceBOT
whole ermine
#

i found a spot where rocks are clearlly floating and theres a strange bug with the water texture

reef basin
#

there's tons of floating rocks all over the map, blame hannah 😄

whole ermine
#

do i submit map coords with it and pics

whole ermine
#

so im wondering if i should submmit since its in a weird random ass cave

abstract heron
#

i am just filling up the buffers atm

whole ermine
#

in the proccess of building turbomoters rn

rich ivy
#

i just set up my first quantum encoders

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and i am SO proud of this little cover thing i made for em

whole ermine
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xd it looks llike some sort of pllayground attraction

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like it

rich ivy
#

im going for like

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"factory that tourists can visit"

whole ermine
#

yeah! i see it nice job

rich ivy
#

so im keeping all the pretty stuff visible and the dangerous stuff hidden away

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calling this place "Great Plateau Industrial Park"

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because the red forest is a plateau

whole ermine
#

what about the thingys in the back

rich ivy
#

and its in the center of the map

whole ermine
#

they have bits that haphazardly go in and out

rich ivy
#

like botw's great plateau

whole ermine
#

finger crushh hazard

rich ivy
whole ermine
#

you shouldl set up signs that say pinch point

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allso poisonous gasses comeing out

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id like to not huff SAM fumes

rich ivy
#

eh

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the converter doesnt emit fumes unless you sloop it

abstract heron
#

let me try dis out

rich ivy
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plus i trust people to be smart enough to not stick their fingers in the converter

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theyd have to lean preeeetty far over the railing to do that so its kinda on them if it happens

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yknow the saying

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"play stupid games win stupid prizes"

whole ermine
#

bro is going to get sued

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OSHA does not approve

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actually thats occupational

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whats osha but for llike. tourists stuffs

rich ivy
#

weeeeell

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ficsit will just take a page out of JCJenson's book

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"in case of government audit: shredders are conveniently located on every floor"

whole ermine
#

OSHA cant reach MASSAGE-2(A-B)b anyways

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no such thing as an ethhics board on an alien planet too

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OSHA too busy worrying about the safety of warp drives

warped cove
#

if I try to dismantle the space elevator will it let me

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and if it will then will it keep the level

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I am planning a relocation

stuck dagger
#

You can dismantle and rebuild the spelevator without any issues, yes

dense violet
abstract heron
#

with 2 ATM i have one car 459 second car is at 429 per minute is that good?

warped cove
#

alright thanks

rich ivy
#

alright all the belts and pipes are set up

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my first ever quantum encoders are ready

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this feels like a big milestone

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OOOGHHH THE POWER ON ANIMATION

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its all over the walls

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also i lowkey thought it would just swing back and forth in power, i didnt think it would just

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pick a random number every now and then lmao

warped cove
#

I just came here with a question but I have another one:

#

how does one fuel the cyber wagon

rich ivy
#

takes any fuel the other cars do

warped cove
#

no but like, where do I put it in

#

oh it was just not showing up for me sorry

dense violet
warped cove
#

I agree fully

latent prawn
#

i'm snickering as you try driving it for the first time

#

kind of a shame that it isn't usable as a vehicle after update 8

rich ivy
#

so the red forest is very high up

#

and theres stuff i gotta ship in via train

#

should i train stuff up halfway and then use drones the rest of the way, or should i just say fuck it and try and run a train line through here

night phoenix
#

idk tbh rn making a hmf factory and im just gonna use trains to ship stuff to my base

reef basin
#

you can also just put them in dimensional depot

night phoenix
#

yeah but i also need them at my base for adaptive control units

reef basin
#

make ACUs where you have your HMFs 😛

night phoenix
#

Nah nah that would mean i have to clean up my spaghetti 😞

abstract heron
#

my train of 780 now can't do enough resources i think to have it back should i be worried?

fallen orbit
onyx shuttle
#

is dedicated ram important for satisfactory or just normal 16 gb ram good enough?
I have heard that if you build satellite factories then during mid game cpu is the bottleneck? is this correct

dense violet
abstract heron
#

ill do it tmr cobalt

#

or later today its late and i set it all up today ish

storm bluff
#

Guys did you know that coal generators also sink water? Why do I figure that out only now smh

#

Anyway so I think it’s non fissile uranium that produces water also
I used a nuclear reactor to sink it and send the waste via merger
Feeling so smart

sullen gull
#

huh?

prisma thicket
#

When it comes to late game SAM usage, is it reanimated SAM or the fluctuators that is mainly used? Last save I just instantly automated fluctuators as soon as I could, but wondering if maybe I should be holding onto the reanimated SAM and just make fluctuators as needed.

cyan garnet
#

Fluctuators are only used in buildables, whereas reanimated Sam is a resource for making dark matter residue and trigons

prisma thicket
#

That's what I needed to know, thank you.

forest bridge
#

Do block signals not work for push/pull train systems?

prisma thicket
#

You need block signals going both ways for each block I think, or path signals and branching segments to allow trains to pass each other going each way.

forest bridge
#

🤔

prisma thicket
#

If you don't have multiple trains on the same rail you don't need block signals though.

forest bridge
#

right

#

I have 3 trains

#

and am trying to coordinate 3 push pulls

prisma thicket
#

Then you'll need side branches for the trains to pass each other, and path signals at each branch

forest bridge
#

Ok I think I got it

#

My track is basically an H now

#

And I have blocks going both ways at both intersections so the middle one doesn't crash into the ones going along the long sides

#

Very nice

cyan garnet
#

Satisfactory trains always take the shortest path. They won’t dynamically route around traffic

#

You need to have signals at the entrances to the bidirectional section of rail but you can’t have any block signals inside it or it will deadlock (the entire bidirectional rail has to be a single block)

#

Honestly it’s 100x easier to run a two rail network

prisma thicket
#

Or just 1 push/pull train per rail.

frail sleet
# toxic zenith I recall mk2 pipes sometimes having issues getting the full 600/m throughput. S...

Pipes which go from A to B without any junctions are safe.

The cause of that issue is backflow, and problematic backflow only happens in a few situations

the most common one by far is junctions splitting fluid unevenly, which is fundamental to manifolds. If you split with a junction then ensure that the same amount of fluid is wanted from every exit. Otherwise, assume that the pipe will be effectively derated by ~10%+ (or more if you want to be safe).

It's easy to compensate for by avoiding manifolds where they are not neccesary, and when using manifolds from a high-flow-rate pipe, splitting that pipe equally (e.g. a 600 to 300+300) right before the manifold. That way you're manifolding a 300/600 pipe instead of 600/600 which would require the entire flow rate to be in the desired direction.

e.g. https://cdn.discordapp.com/attachments/558721941410807812/1363346708356141106/image.png?ex=681acb11&is=68197991&hm=724181f81a3964bcb84e122a17e02d8e5e43ce4641fe87abe368a2b62845f22b&

The same issue also occurs in the same circumstances with mk.1 pipes, and deep diving into why the heck my second coal plant didn't work (with a classic 3 extractor, 8 gen setup that had inputs "appropriately" divided so that all pipes could flow <300) was the start of my pipe studies 😄

jaunty jewel
dense violet
#

vram?

dense violet
night phoenix
#

If i ever want to finish that i need adaptive control units automated

quick sky
#

Is it a good idea to make modular extendable blueprints for widely used parts that only intake ore, like for example a BP for hmf that takes coal iron and limestone in scalable amounts?

#

It's gonna basically have a bus that feeds into manifolds that feed into machines that feed into each other that feed into an output belt

peak wasp
#

Yipee, 7680MW

#

First time ive gotten this high

reef basin
fallen orbit
#

So all this time I was thinking there's a issue with blenders , power or faulty connections that's why my fuel generators were fluctuating but
Turns out I just needed to loop the crude oil pipes on the HOR refineries ;-;

#

Also guys am planning on having 70 refineries and 70 fuel generators overclocked for my new turbofuel plant.
Will I need pumps on each floor pipeline because I will be building vertically?
And what would be the best amount of generators/refineries for each floor so even the last generator/refinery have enough fluid

onyx shuttle
fallen orbit
#

How do people launch so far with hypertubes i don't see a canon or anything here
Will I have to make a hypertube line this long from a to b?

onyx shuttle
#

search hyper cannon launcher on YouTube and be amazed

fallen orbit
#

Also thanks

leaden turret
tall lantern
#

define "efficient"

leaden turret
fallen orbit
tall lantern
#

hypertube cannons require some troubleshooting and potentially manual control when actually using 'em, plain ol' hypertubes Just Work

fallen orbit
#

I mean it's much better to use hypertubes than ziplines I am tired of ziplines

cursive crane
fallen orbit
#

Is packaged turbofuel a good fuel for drones?

#

Making a turbo fuel plant I will packaged a little bit if so

prisma thicket
#

packaged turbofuel is good for drones and awesome in the jetpack

fallen orbit
#

Alright I have 71 refineries for the turbofuel I'll package 1 refinery

unkempt blade
#

at some point I just don't have to worry about power but before that point I really wish HT entrances only consumed power for like... 10s or something after being used

#

I use tons of entrances on my skyroad to speed up the HT and I'd love to just buffer it with power storage instead of always needing to power it

fallen orbit
#

I think am gonna break my own rules today and build the hypertube in air as it will be much much easier to lay down long hypertubes

fallen orbit
#

Gonna spend rest of the time I have today doing a full circle of hypertube of the map

cursive crane
boreal musk
fallen orbit
#

Hypertube cannons take that much power?

cursive crane
fallen orbit
unkempt blade
#

I do a bunch of these type boosters along my path and it adds up pretty quick especially early-mid game #screenshots message

#

not a "cannon" but same idea to increase speed along the path

cursive crane
fallen orbit
#

That's like 100mw
And even if you have like 100 of those 10gw is not too bad

#

By the time one has a diluted fuel setup or turbofuel going that isn't that big of a deal

cursive crane
#

Nah, but if you use HT cannons before nuclear thats a fair chunk.

#

Limits your usage, or at the very least limits you to using switches, which get annoying to have to keep track of.

fallen orbit
#

I think this is what am gonna do
Lay down a single foundation in the air and just build foundations from there in the air while also building hyper tubes then once I have done a full circle of the map
I'll remove the foundaitons

cursive crane
#

Also im just an efficiency nut so cutting each of those cannons down to 1/2 entrances is such an improvement lol

fallen orbit
#

xd

unkempt blade
frail sleet
#

how do you choose your exit when you're up to speed?

cursive crane
fallen orbit
frail sleet
fallen orbit
#

Am currently playing 1.1

frail sleet
#

Yes but if you use a hypertube CANNON, how can you use different exits with only 1 cannon?

cursive crane
frail sleet
#

since after you go through, you are moving so quickly

fallen orbit
#

That sorry idk

unkempt blade
frail sleet
#

you have one entrance connected to a loop, and also to like 4 exits? and you reliably choose which one you want to go out of, so that you only need one entrance instead of like 8x4?

cursive crane
unkempt blade
#

for current cannons I just redirect my last segment of tube if I need to change which way it launches me which honestly hasn't been too awful

cursive crane
#

Look up Dortamurs Hobbies video series on hypertube cannons, i believe part 2 goes over using junctions and stuff.

But obv that doesn't apply to 1.1.

dense violet
lusty ermine
#

I just started Satisfactory yesterday and saw there's a big 1.1 update coming soon. Can anyone tell me if there's news on when it will release and if my save files will be okay if I start playing now?

prisma thicket
#

There's generally not many issues going from one patch to the next, so you should be fine. No news on release date as far as I know, but I believe it will be in the #announcements channel if there is anything.

lavish lance
#

If its integrated its called dedicated, no?

lusty ermine
#

Alright thanks a lot. I'll continue building then! And dying because I get knocked off a cliff by the local fauna....

unkempt blade
grizzled lotus
#

how can I tell if water flow to a coal generator is adequate?

unkempt blade
frank tree
#

wait if i die of radiation, how do i retrieve my stuff without being affected by radiation without a hazmat suit

sturdy mural
#

guys do machines show their lift on pipes?

#

or do i have to like slap a pump right at the output for that indicator

sturdy mural
reef basin
quick sky
#

Lorewise, how does the pioneer respawn 🤔

sturdy mural
tall lantern
quick sky
fresh wharf
#

Hey, I found two coal nodes near each other with water, is it possible to make two coal extractor setups?

quick sky
sturdy mural
quick sky
#

Check the input and output of the buildings

fresh wharf
# tall lantern why wouldn't it be?

Just thought it'd have a consequence or something
Anyways in the middle of the lake theres this big rock that I can't break and it has an insanely big hitbox so it forces me to make my water extractors so far away

#

How do I get rid of it?

#

It's a big glowy rock

#

Cracked rock with white particles coming out of it

quick sky
#

Pro tip: you can also use power shards on miners to increase coal yield at the cost of power (but you get even more power if you burn the extra coal)

sturdy mural
fresh wharf
quick sky
fresh wharf
sturdy mural
#

white particles...

#

idk if thats the low settings but i can't think of anything with white particles

fresh wharf
#

They're string like and float up to the sky

#

The rock is uhh
Rock

sturdy mural
#

is the rock like
a bunch of cracked boulders

fresh wharf
sturdy mural
#

oh ye

quick sky
sturdy mural
#

you need a bit of boom booms

fresh wharf
quick sky
#

There are also spooky sounds coming from inside the rock if you heard

#

Gives you a clue as to what's inside

fresh wharf
#

Yeah and white particles

tall lantern
#

yeah the particles aren't the rock itself, they're from what's locked inside

lavish lance
reef basin
#

ah I thought you were talking about GPUs

sturdy mural
#

guys will fuel generators burn fuel even if they're not connected to a machine but just to a pole?

red sun
#

i believe so yes

sturdy mural
#

cuz i got like 100 fuel being burnt and its just fluctuating like crazy
its like 99.99999998 fuel probably

#

and it looks ugly not smooth

boreal musk
#

generator will burn as long as you have them connected to power grid

fresh wharf
#

If I have coal generators on grid will my biofuel generators burn biofuel?

fallen orbit
fresh wharf
#

Ok thanks

fallen orbit
#

Except biomass burners in future if you use fuel you coal plant will still run

fresh wharf
#

Alright

#

BTW what tier is blade runners and jetpack?

fallen orbit
#

Which reminds me I decommissioned my coal power plant which had 48 gens
Because for some reason it was fluctuating a Lil bit but it's still there if I need it ever

fallen orbit
fallen orbit
tall lantern
fallen orbit
#

Oh tiger

fresh wharf
#

Ugh phase 3
The part where I suffer

fallen orbit
#

Tier*

#

Yea I think it is tier 5

fresh wharf
#

Alright

fallen orbit
#

Does anyone know how much turbofuel is consumed when a fuel generator is overclocked to 250% I couldn't find on wiki sorry

light ginkgo
#

Surely 1.1 this month :clueless:

light ginkgo
fallen orbit
light ginkgo
#

yes

#

you probably can find 100% comsuption rate

clever pier
light ginkgo
#

then just *2.5 @fallen orbit

fallen orbit
#

Oh yea that was dumb alr

light ginkgo
clever pier
#

remember experimental somtimes took 6 months... but you can always try experimental right now

#

its stable in that it doesnt crash for most people

#

just have to live without mods

fallen orbit
#

No issues only have crashed once

echo dawn
#

satisfactory pls give back my friend

#

he hasnt stopped playing since last year

fallen orbit
#

Got blueprints ready for my new turbofuel plant soon begining to be assembled

red sun
echo dawn
#

now he only yaps ab smt ab belt noodles

red sun
#

the only way to get him back is to mikaelsmileJOIN US mikaelsmile

echo dawn
#

its a bottomless hole isnt it

red sun
#

you would be correct

#

i haven't seen my family for 3 months

#

it's all belts and manifolds

echo dawn
#

i tried playing it once

#

this spider molested me in a cave and i quit

red sun
#

if you didn't like satisfactory, try ||again||

echo dawn
#

wuts again

dense violet
alpine jolt
#

WAIT we have MODS?

dense violet
#

also you have the most baffling block note on your profile. No idea what you did to deserve it

dense violet
alpine jolt
#

i am going through once but not legit

leaden turret
#

@void gorge Mod Highlight 2025, when?

dense violet
alpine jolt
#

so i decided to only allow flight and no build cost for the nonlegit world

#

so i can learn wat to do

timid rune
#

time to ponder do I downgrade my Aluminum setup from 6480 ingot/min so generate more nuclear power with bauxite conversion

dense violet
timid rune
#

I am post phase 5 so messing around at this point lol

alpine jolt
#

im mainly learning methods for factory optimizations

#

before this i played mindustry

#

the 2d verson like this

dense violet
#

I mean that's basic maths that you can use Satisfactorytools to make trival. It's more about layout and design

alpine jolt
#

its fine im playing on both saves anyways

#

altrenating

#

only thing i wanna know is, the map is humongus

#

are all the 4 places just diffrent spawns?

dense violet
#

yup all one map

alpine jolt
#

i see

timid rune
#

maybe I will just convert more caterium ore for bauxite then uranium

#

it is gonna cost me a ton of SAM but it is what it is...

alpine jolt
#

theres conversion??

dense violet
#

yeah , it's a little pointless though

alpine jolt
#

i see

timid rune
#

I am just planning for a 1TW nuclear setup

dense violet
#

SAM ore is usually always more annoying to get to a factory than whatever other resources you might convert

timid rune
#

but I have used up way too much bauxite for my aluminum factory LOL

alpine jolt
#

was hunting for slugs

dense violet
#

yup. Annoying.

zenith pecan
dense violet
timid rune
#

I am gonna use 2400 SAM for this setup but it is what it is

zenith pecan
timid rune
#

mainly I don't want to reduce the output of my aluminum factory just yet

alpine jolt
#

i dont understand but intriguing

zenith pecan
#

Trigons will be back on the map when I'm done to boot.

timid rune
#

I do need a steel ingot factory so I have to create that >_>

night phoenix
#

holy shit the hoverpack is the best thing ever made

alpine jolt
#

is there a way to delete(dismantle) factry setups and blue prints together?

timid rune
#

nah

alpine jolt
#

after placing them

timid rune
#

just gotta do it by hand

alpine jolt
#

pain

#

an accidental click gonna cost a lot of time

true mulch
true mulch
#

Hold ctrl for the first, press R for the second

alpine jolt
#

omg thanks

true mulch
#

Better have a look into the keybinds menu

alpine jolt
#

true

leaden turret
#

I miss when Ondar was a Capyabara, too many cats in herte already 😛

true mulch
#

I don't recall having a capybara

alpine jolt
#

i just went through some videos on some blueprints to see for tricks and stuff

blissful summit
#

hello, when 1.1 updates?

leaden turret
#

soon™️

blissful summit
#

ah i see, there is no fix time yet right?

tall lantern
#

never is

alpine jolt
#

does blueprints cross save between saves?

tall lantern
#

"when it's ready" is the real answer

tall lantern
chrome cloud
#

does underclocking save electricity compared to just letting the machine back up?

#

The stitched plate recipe is so awkward that I am running my wires at 80%

chrome cloud
red sun
#

yup - two machines at 50% run on less power than one at 100% for example

mossy moon
#

i think thats how it works

mossy moon
atomic notch
#

Good morning all

chrome cloud
tribal thistle
#

guys, dont u know when 1.1 gonna be released?

mossy moon
#

its more complicated than you think but yeah it does save power still i thinl

red sun
mossy moon
#

you can find it on the wiki

quick sky
#

Dear Pioneers, why are blueprints called blue, if they can be any color you want?

↪️ Turning Point FICSIT™️

leaden turret
leaden turret
quick sky
spark ruin
timid rune
#

Hmm maybe I can get away with spending 60 sloops on my uranium fuel rod factory

whole ermine
#

6/min turbomoter factory is coming along nicely

#

i decided to not go alll out because im noto gonna be using them a whole lot

quick sky
timid rune
#

probably nah

#

I am aiming for a 1TW nuclear so I might just end up using 20 sloops on the nuclear factory

quick sky
#

1tw 0_0

#

what are you trying to power? trying to simulate crysis within satisfactory?

sturdy mural
#

guys how do you escape a hypertube loop

zenith pecan
#

Save & load, it should dump you next to the tube at your current location.

sturdy mural
#

ooo

#

also i managed to break the tubes

#

i just got thrown into the void

#

without a way to do anything
and got stuck in first person as dead??

junior laurel
light ginkgo
mossy moon
tall lantern
#

though it's not that much more overall, something like 25% IIRC

mossy moon
#

its just some random exponent right?

light ginkgo
mossy moon
light ginkgo
mossy moon
#

x^ 'smth' and 'smth' ^ x difernet

light ginkgo
#

oh ye m

#

mb

mossy moon
#

k

placid stirrup
wet shoal
quick sky
#

Ficsan al gaib

forest mirage
#

If I die before the game comes to console I'm gonna be so peeved. PlEEaAssseeee hurry! 😭🤮

reef basin
#

buy a PC instead 😛

wet shoal
#

Silksong fans are already harvesting organs from their offspring to maintain their chance to witness the games release.

rugged abyss
#

whats the next power source after solid biofuel?

wet shoal
#

Coal

rugged abyss
#

when do i unlock it?

wet shoal
#

Finish your milestone

rugged abyss
#

which one?

wet shoal
#

Well the hub completion

#

Then you get to different milestones, one includes coal power

rugged abyss
#

tier what?

wet shoal
#

-_-

torpid sandal
#

Coal Power is unlocked in tier 3

reef basin
#

why do you want us to spoil you the game?

#

just progress through it and learn it as you go

rugged abyss
cinder breach
#

someone wanna join my game?

cinder breach
#

thank u

fallen orbit
#

I designed a blueprint in 3 parts
With 4 turbofuel refineries into 8 overclocked 250% fuel generators
With a looped turbofuel pipe connected to the refineries
Is this alright or you guys keep your refineries seperate and gens seperate?

#

Because due to this blueprint
I can easily manage the fluids
But the downside is it cannot be seperated I will have to build it in this manner only

abstract heron
#

is there a stream today?

worthy hatch
wet shoal
#

Thats why I keep gens and production somewhat seperated

#

Also got rid of manifolding and utilize fluid balancers now, because those work much more reliable without the need of pre-filled pipes.

chrome cloud
#

considering the weirdly low transfer rate from a trucking station

#

it's way better to make steel beams and steel pipes on site and transfer them via two separate trucks, right?

#

i don't have trucks or even tractors yet, just using tractors to haul steel

peak wasp
#

is there a mod page? i wanna ask if anyone's made any star wars character customisation mods

leaden ether
#

There is the "Satisfactory Modding" discord.

peak wasp
worthy hatch
#

GTA 6 trailer 2 out now

placid stirrup
fallen orbit
#

As getting compacted coal is easier to the sea shore and as I had diluted fuel producing there aswell

silver rivet
#

Does the pump need a few seconds to spin up to start producing or is it just an animation?

#

Kind of struggling to understand how the water in my fluid system vanished after it was completely full, with just 4 coal plants and one extractor. Only one theory that I have is that the extractor needs to spin up

green fiber
silver rivet
#

Uhhhh

#

I'm not sure how I arrived at the conclusion that it was enough

green fiber
#

Have you checked the menu of coal gens

silver rivet
#

Yeah

green fiber
#

they show you how much they use in the bottom left

#

not the big 50m³, but the number below that

#

and extractors also show you how much they make

silver rivet
#

I know, I literally did the math. I'm such a moron. "45 * 4 = 180, 120 on the supplier is 100% enough". I have no clue what I was thinking

green fiber
#

Brainfart moment

silver rivet
#

I spent like an entire hour trying different piping layouts and systems

#

Anyway, thanks for pointing this out, I'd have spent at least 2 more hours chasing ghosts otherwise :P

fluid sapphire
#

any news past the video from 11 days ago about 1.1?

rich urchin
#

No dev stream today?

zenith pecan
#

Lmao one of the bombs delayed going off, randomly blew up after while I was sinking a mine shaft 🤦‍♂️ ☢️

azure swan
chrome cloud
#

when recording a tractor route from station to station, do i need to do a whole loop?

#

or can i do A>B and have it drive back in reverse?

green fiber
#

a loop is usually better

#

you can drive from A to B and then drive in reverse but the autopilot doesnt quite like it

plucky pecan
#

w<

silver rivet
#

I like to work with smaller modules

#

360 is an awkward number to worth with when it comes to mk. 1 pipes

#

I'd need to section off parts of the module

atomic notch
#

Just split into 2

#

Or wait two for 4? Yeah glhf dude

silver rivet
#

Yeah, I don't wanna do any of that

#

Hence 2 to 4

azure swan
#

Yeah that works. Modules of I works too but you can't fit it into a single BP so I see the downside. Yet again you can't BP the extractors anyways 🤷 ultimately that's the beauty of the game. You can do it however you want!

reef basin
forest bridge
#

Anyone have tips for conveyor belts into manufacturers

#

4 inputs is getting hectic

tall lantern
#

verticality

reef basin
#

4 belts, 4 splitters, 4 lifts 😛

tall lantern
#

stack splitters, connect via lifts (or belts if you have room)

forest bridge
#

alright, so it'd look like a diagonal chain of splitters?

tall lantern
#

doesn't have to

forest bridge
#

going up

tall lantern
#

but can do

placid stirrup
forest bridge
#

Ok cool thanks

placid stirrup
# leaden ether How did it change?

It snaps center on the lift since they added vertical splitting in 1.1, even if you snap to the top or bottom of one. I was figuring out how to redo my layout with this new mechanic but I'm taking a break from the game

#

It still works it's just more prone to clipping

leaden ether
#

Hopefully it leaves the old builds in place -.- I've used that hundreds of times.

placid stirrup
#

It will, and works normally as far as I could tell

rotund scroll
#

I hate liquids so much in this

#

Probably because i build cursed setups such as producing alumina with mixing fresh and recycled water

white dawn
#

Heh, you certainly can get mixed fresh+recycled systems working fine; I used to do it pretty frequently

#

Nowadays I just keep the two totally separate, though. Separate banks of machines; underclock as appropriate so the numbers work out

toxic zenith
#

I would love to know why vertical pipe junctions refuse to snap to machine inputs/outputs but will snap to other junctions just fine... making it necessary to make a dummy pipe with junctions on it as snap points for the real pipe.

supple rain
#

should I start my save file over

tall lantern
#

no

#

or yes

supple rain
#

I kinda put myself in a place where doing any of the things I need to do is outrageously difficult

tall lantern
#

whichever answer you're seeking 😛

supple rain
#

I'm leaning towards starting over

rotund scroll
naive pendant
#

@toxic zenith The game just is a bit janky for some things. I get pipe junctions to vertical rotate with snapped location using a pump placed nearby on a wall. Then I save them as blueprints at different heights.

supple rain
#

yeeaaaah I'm gonna start over

#

plus now I can move on to 1.1 :D

toxic zenith
white dawn
#

I admit I don't really remember anything specific I'd have to do to get it working properly. I've been keeping them separate for quite awhile now

cinder breach
#

hi i have a serious question, i will try to explain as i dont speak english. im building a very big organized factory and im tier 3. idk if i have to stock resources like copper wire or i can send them all into production for the most elaborate resources????

#

i will need copper wire in pure state in future??

tall lantern
#

copper wire is used for a lot of buildings though, yes. So don't go making it all into cable

subtle kernel
#

You will need an absurd amount of copper wire later

tall lantern
#

the factory that needs it can make its own though (see Independency above)

subtle kernel
#

Best bet is to store it in large quantity, prob 3 storage mk 2 and send it out as needed

cinder breach
#

so like i can stock 25% and the remaining send it to production?

subtle kernel
#

You can have it self sustaining, but youll want some sort of stockpile somewhere

#

I generally put a storage infront of each machine, that way you can always build a stockpile of literally everything

tall lantern
#

oof

cinder breach
#

u mean all of it to production of other parts just to hold a part of it

tall lantern
cinder breach
#

but like that the factory is not automated

cinder breach
subtle kernel
#

I mean, it never hurts to have an excess of everything if you have the resources to stockpile it all

cinder breach
#

wasting

naive pendant
#

Anything can work. You could make all iron ingots in one place then transport them to all your other factories. From experience, doing that is horrible. In this example iron ingot is like copper wire.

cinder breach
#

i like one big factory well organized with all in it

#

like im doing right now

naive pendant
#

Sure. That really causes issues later.

subtle kernel
#

Sending ingots or ores is incredibly inefficient lol. You end up with much slower production due to transportation time

#

Unless youre sending it to a location that requires other resources to create something

cinder breach
atomic notch
#

More like troubles but yeah

naive pendant
#

Yea. The recipes for items get a lot more complex (more steps) as you go. That style just gets too confusing later on.

mortal ginkgo
cinder breach
#

its big

subtle kernel
#

It needs to be giant skybase big

mortal ginkgo
# cinder breach its big

not exactly enough we guarantee you that. The train system to get everything in will be insane as it is

cinder breach
#

im not wasting a single second or a single resource its all calculated

subtle kernel
#

Eventually learned that I had to make 2 paths. I couldnt have bidirectional rails

atomic notch
#

You can just only one car on it

subtle kernel
#

I couldn't figure out bidirectional to save my life. I kept running into signal issues no matter what I tried

placid stirrup
#

Useful to learn for when you want to send one through a cave though!

cinder breach
#

wait if someone ever ended the game how much hours is it?

atomic notch
#

Depends on skill level

cinder breach
#

just curiosity

subtle kernel
#

Anyone got time to show me how to make a proper bidirectional rail?

placid stirrup
naive pendant
#

Total time to bear phase 3 is like 1/3 total time to beat the game.

subtle kernel
#

Youtube didnt help lol

mortal ginkgo
#

If noone teaching you, there might be a reason not to 😛

subtle kernel
#

Lmao fair enough

zenith pecan
#

1 track, two ended train approach? shouldn't be a serious challenge.

placid stirrup
#

It really all depends what's connected to the bi directional rail, how many cars you have, etc

mortal ginkgo
#

Also what is there to show? Its literally.. a massive conveyor belt 😛

placid stirrup
#

Like the one I have goes into the cave with two separate stations, loops onto itself to return, then has a junction with two path options out. I just have to put two block signals - one on each path "out" - so the entire bi directional portion is one block. If a train is already on it, the other one has to wait

sullen gull
#

@outer saffron all nestled in the blue crater running like a champ! Nice man!

sullen gull
placid stirrup
#

I still typically do two lines if possible, BPing a support makes it go so fast

quick sky
#

how many assemblers and manufacturers do you guys have in your late game bases? ballpark estimate

mortal ginkgo
#

yes

elder apex
placid stirrup
#

Nice assembler number

molten dragon
#

I asked about this a week or so ago and was advised to wait a while. I waited a while. My plan still exists, so, how sane is it is the question.....

#

The plan is to mine most resources in an area, then convey them up to a high level, so an established plateau level. I do this for every major zone, not necessarily biome.

#

Then I thought to link them to a 'central' manufacturing zone, where everything is made, not in a mega-factory but in a spread out zone.

cinder breach
#

wait and in future do yall think ill be needing ingots too?

molten dragon
#

To clarify, I haven't unlocked P4 yet but am very close

cinder breach
placid stirrup
#

Also, a spread-out mega factory is still a mega factory

molten dragon
cinder breach
compact trail
#

does anyone's game get fked when u alt tab a certain amt of times, it just freezes game cant do anything until i press windows key, restart wait for it to force quit and then cancel it and load back in steam?

empty spoke
#

whats like the best finisher for building? they look all the same for me

#

tried everything from chrome to caterium

atomic notch
frozen ingot
#

perhaps specific to your system and/or which mode you're running in?

#

windowed borderless is usually best for alt-tabbing out of the game a lot

placid stirrup
compact trail
atomic notch
red sun
#

make everything you need onsite

#

for example if you need reinforced iron plates, rather than bringing in your plates and screws from another factory, start straight from iron and make a dedicated RIP factory

#

saves so much headache later down the line

atomic notch
#

Nah trains and conveyors everywhere

red sun
#

i'm all for belt spaghetti but i don't want to be exporting tons of rods out of a centralised rod factory and have to keep track of how much is going where and how many rods i have left

cyan meadow
#

When I host a game (i9 with a 4080 card), my wife who connects (i9 2070 card), she doesnt see items on conveyors and some conveyors don't even load for her. When she hosts the same save file game, everything shows up. When I connect to her, I don't see some items & conveyors). If we upgrade her card, will we both see everything again? or has our factory gotten to the point where we both will never see the same things again regardless of who hosts the save file?

#

this recently just started happening when we broke into tier 4/5 and are making items with manufactures.

placid stirrup
grizzled lotus
#

although a bit extreme, I ended up starting a new run just so I can get a fresh start

cyan meadow
#

we play through epic

placid stirrup
cyan meadow
#

just hate to drop $600 for a graphics card and it not fix the problem. her 2070 card works great for every game she plays. It's just recently (yesterday) that she noticed she's not able to render the game like it used to. I think our factory got too big.

#

i have a feeling upgrading her card will fix it, but in the off chance it doesn't i'd rather keep my $ for now lol

sullen gull
zenith pecan
#

I'm giving the 50s a miss personally.

cyan meadow
#

LOL that is a fantastic idea, but that might get me the couch if she realizes what ive done, lol

sullen gull
#

Another thing to try, if you have some spare hardware laying around for a third PC, is you either throw windows on it if you have it, or setup a quick and dirty linux box and run a dedicated server. Take some of any load off of either of your PC's. Then, you can just leave the save running and log in at your leisure.

sullen gull
zenith pecan
placid stirrup
#

Both my pal and I have run a DS with worse specs and have not had this particular issue. I imagine it's a settings related phenomenon, could try deleting cache or verifying game files

grizzled lotus
#

is there a way to put a marker so it shows on my compass?

sullen gull
#

You can set it to highlight, show up on the compass, etc. Just make sure to check the settings (the two icons on the title of each section listed on the left) so that they show up.

sullen gull
grizzled lotus
#

I'm about to set up factories away from my base so I don't have to sphaghetti everything

sullen gull
grizzled lotus
#

I haven't unlocked hypertubes yet on this run, but in my last save I did and I don't recall any cannons