#satisfactory
1 messages · Page 24 of 1
nah i got factorys EVERYWHERE
I’d work on power to regain those sloops. Sam is the only thing in the game that NEEDS sloops because of how little there is
I don't really need to, it's not like I can't just build more.
Besides, I'm not ripping apart the support tower, the bloody thing took me six days to build.
most fun and fast way to travel
So how many Ballistic Warp Drives per minute is a good number to aim at?
The problem is you quickly need lots of Dark Matter Crystals
while it may be fastest, the most fun is a factory cart bouncing on jump pads
lol
havnt tried it yet
I have drone ports at random coal spots over the map that just supply diamonds.
Crater lakes is good for cloudy diamonds
I want to start a fresh run, what would you guys say is the best starting spot?
So you dont use Dark Matter Crystalization?
I like the Rocky Desert.
I use as much diamond based stuff and then use a priority merger to take what else I need from the alt that only uses Sam. And of course I prioritize the output crystals from other stuff first
My favoured start is at the dunes.
My favorite is the one I haven’t done in the longest
You like everything to be in the dunes lol
But once you have a jet pack and hypertube launchers it’s really not that large a map
Portals!
With the ability to just put down a blueprint hypertube launcher portals tend to take longer unless they’re right there
BIOFUEL
I put an industry where the resources can be moved to the most easily, my last nuclear power station and all its support was in the grasslands and on top of the huge waterfall there.
oh thats nifty
My current game has the blue crater pretty much filled with multiple towers generating 1.1Tw of power.
I’ve found that putting the generators near the factory is annoying. Either a 5 car train or 5 drones works great to put the burners wherever is convenient. Three for fuels two for waste
This game is so punishing for running water
Not that bad, it is less painful if you keep your pipes level even if they are seven kilometres long, it makes keepin track of headlift simple.
No blueprints. Pipes are huge and don’t carry much.
Auto connect makes pipes a LITTLE better but it tries to make bad connections so much it’s often useless
I do tend to route major logistics through a network of tunnels though rather than a mess of random and disorganised belts/pipes snaking all over the landscape.
A 2400 pipe and water extractor blueprints would go a long ways
Anyone use Satisfactory modeler?
No worries, Was just noticing an oddness with adding a mk3 miner for Caterium ore is all.
From what I can tell (not that I've used it), it lets you select recipes in production, so I can use the normal steel ingot recipe for, say, steel beams but also use solid steel ingots elsewhere in the same factory.
I think, anyway.
That could be handy sometimes
And yes, in the way of layout and organization me thinks. Though, it doesn't automagically calc the items needed for an end item, It's nice to have an 'offline' utility.
does anyone know if you can turn all of your walls to a single color?
change the color swatch in the customizer menu
You can edit the standard Ficsit factory color swatch if you prefer, or you can color them individually with the customizer. (Standard key is X)
Satsftactory
what color swatch are the walls painted with?
The only walls that will color 'nicely' are the standard ficsit walls.
Reload your save maybe?
and you changed the fiscit factory swatch?
ive tried all of the ones at the top
So, you've changed the FICSIT Factory Swatch, and the Project Assembly Swatch and it still didn't change?>
yeah it didnt work
it changes foundations and machines but not walls for some reason
try painting the walls with those swatches just as a sanity check
Works for me
Or with any swatch for that matter.
aight ig
also is this 1.0 or 1.1?
1.0 im not in experimental
also i just tried painting them and it just says "swatch is already applied"
Worked for me in 1.1
even though they're still orange
as a further sanity check, can you provide a screenshot of your current swatch menu?
Can you take a screenshot of the customizer screen for us and post it in #screenshots :?
ill send it in screenshots rq
Great minds.
yeah try reloading
aight
So, try changing the Project Assembly Swatch. That one still looks to be default
first rule of tech support strikes again lol
I love how we all knew it was a 'thing' before IT crowd. Then they seemed to just 'notify' a semi-larger pop lol.
anyone know how to do this with the finishes?
I believe the finishes can only be used individually. As far as I know, you cannot use any finish as a 'standard' swatch.
I could be wrong though.
aw
i right clicked and selected everything and it doesnt work even when i reload sadly
and my factory is pretty big
guys i just realised something
if you build something new it has those selected finishes
and my factory isn't done being built so i barley got anything to put the finish on
I mean, given the scale, they tend to get pretty big: #screenshots message 😏
Yall if i have 20 refineris making turbofuel, total 600 a minute, how many gens can i run with that amount?
I had 50 gens running on 375, so probably 75-80?
OC'd or not?
ocd? what is that
One gen uses 7.5 at 100% and 18.75 @ 250%
Overclocked
Overclocked.
So, then, 600/7.5
Wheres the guy who had 1200 gens
Heh, I have a 140x RF plant going in another save 🙂
80/2.5
18.75 per
crazy
So, 32
aight ty man
Yah, 625 rocket fuel feeds 150 gens easily, or 60 overclocked. That was my blue crater setup for previous save xD 150 gens providing 37.5 GW of power. Not even that much compared to some of the setups of people on here.
The blue crater, if you're happy bringing in the additional materials can yield a huge amount of rocket fuel.
I mean, even with just what's there you can get pretty massive power setups. I think it was something like 3750 RF per minute just with the resources in the crater itself.
With outside materials that aren't that far away, I managed 7200 RF, and there is an oil well still spare.
Lol damn, guess that's how you wound up with over a TW of power out of there? xD
That does include the support tower and a lot of somersloops (including respawns)
There are sixteen out of a normal possible max of ten power amplifiers on the ground floor of the support tower.
The only things I slooped in my previous save were power shards and elevator parts xD Think I'll make slightly more liberal use of them this time around.
Having sloops handy for a constructor when processing the slugs is fabulous! 😄
Yah, without even hunting down all the slugs I have over 1600 power shards banked and a couple hundred in use lol
That is the only reason I had enough shards to clock 720 fuel generators at 240%, I farmed so many slugs it's unreal.
@sullen gulli already finished half of the factory and now it makes 4k power
from 16 normal gens but i need to overclock them i think no?
Guess who has 27k uranium waste to deal with ?
Ima sloop pet coke and win the game off coal gens
shrug up to you. I usually do a coal plant out putting 9600. Have an aluminum factory I am working on to use all of the bauxite in the world and have 60 fuel gens overclocked making 37,500 if I recall.
so i overcloacked all 16 gens i have up rn and im on around 11k
My old power station would create that in about 25 minutes 😛 #math-and-meta message 🤣
A single nuclear reactor is 2500
i just finished phase 3 tho
Gz
Now only 16 or 64 more to lay down 🙂
I would not recommend more than 18 coal gens. Move on unlock better stuff
my factory is only able to load 32 total as of now but i would 100% expend it in the future
I just started p3 on my world an i got like 11k as well
i aint on coal gens
32 if they were all overclocked right?>
yep
look here @storm bluff #design-and-architecture
So, yeah, only 16 more to lay down 🙂
Fuel gens too should not exceed 16
It’s just to dispose of residual fuel
Because nuclear is best
man im still not that far into the game
Hence my advice
I mean, in terms of simplicity it isn't
Nuclear is best if you can deal with the waste, if you can't be bothered Ionized fuel is best
The waste management alone is a chore heh
but yall missing the point
as of now, turbo fuel gen factory is the best i can do
so aint nothin stopping me from abusing it to the max
With a bit of mam research, you could upgrade that to rocket fuel 😏
and would i need to re build it or its just an expension?
Erm, it's a bit of a different config
so i would need to re construct it ?
hey i cant share a picture here but why does the flood light tower float on the air i cant place in a foundation
Here is a setup I did running 400 gens. Can't remember if they were overclocked or not: #screenshots message
There may be something near that is blocking it from snapping to the foundation?
You can share pictures in #screenshots if you need.
Lol, I did not.
WHAT
phew
made a 2x fuel gen setup I think?
Simplicity isn’t good anyway otherwise why play a factory game
Out side of the generators, the entire production setup is right there in the middle.
Out side of nitrogen, I just setup a packager facility at the resource well node and drone'd in the tanks. Then picked up empties and just recycled.
Tinker look here #screenshots thats my first big self designed factory, took me like 4 good hours no bluerpints and pure math cuz i suck at looking at videos and coppying
Doesn’t sound very efficient
How wasn't it?
And then of course, 42x nuke facility in the same save 🤣 #screenshots message
dude the blue pipes stacking onto each other is making me sick
quick question: i saw snutt showcase the "unreal console" in the "dedicated servers have leveled up" vid, but idk how to get my console to show up like in the vid. am i missing something? am i supposed to download the console or something?
i tired placing it in other places but its still floating ill send a picture here #screenshots for you to see
Not sure what vid you refer
Heh, I so wish I had 1.1's ability for blueprint autoconnect for building that lol.
You sure you're not looking for the 'console' tab in the Sever Settings on the main screen?
Nevermind, I rewatched it, and I've never used the windows variant of the dedicated so I am not sure. You could try asking in #dedicated-servers
whoops i thought this was the dedicated server chat
@sullen gull when u open up ur dedicated server, do u see the unreal console?
I do not, as I run it in the background on linux VM
Jotted down on how to get into it though later lol
Theres no way to co op with satisfactory modeler right?
You can export your configs and share them if that's what you mean
Okay that works
How the hell do I snap blueprints to align with an existing foundation?
Hi I'm new and watched a lot of videos on setting up my first coal factory, I have 24 coal generators each with 120 coal/minute coming in but it's still using too much coal I have already put in 100 coal in all for a manifold setup but it's still consuming more than it's getting
how would I fix this issue? more coal or?
120 coal per minute is for 8 generators, so you need 360 coal per minute. Don't put them all in one manifold, but 3 separate manifolds to make the belting easier.
I have 3 separate setups as manifolds each giving 120 per minute (normal coal node with mk.2 mining) all of it with mk.2 conveyors but it's still consuming more than it could provide
So you have 3 coal nodes providing 120 per minute each?
yes
Hmmm not sure what to tell you then, it sounds like everything should be running properly. Can you double check and make sure all your belts/lifts are mk.2 at least? If even one segment is off it can mess up the whole line.
Also, is the water system primed?
For the priority power switch, does it prioritize grid A or B?
Can you show us a screenshot of the setup, or a short video clip (under 100mb or it won't go) so we can take a look?
Man my typing is so bad!
satisfactory dlc would go hard
I think you can set it to what you want
I see options to set groups
I believe 1 is the highest; most important
8 being the lowest; screw that screw factory
But on the main page, it just shows power grid A and Power Grid B, and doesnt say which is the "keep this going at all cost" side or something
Yeah the one that keeps going at all cost is the one you set the highest priority to
Idk which ones are a and b for you so i cant tell you
But I dont set an A or B, I just set the console itself, or is that all that matters?
Like I have everything on a "closed" grid for my turbo fuel set up, and set the power switch to 1 in the groupings, then have it connect to the power tower and go elsewhere
You might be using the normal power switch instead of the priority power switch
No, its the priority one cause it allows me to assign that switch to a group
ima look at it rn just hopped on
pull the switch from undefined and put it in agroup
if ur tryna find out wich one is which just turn the switch off see which grid goes down
I recall mk2 pipes sometimes having issues getting the full 600/m throughput. Should I not design a fuel factory that assumes the full throughput from a single overclocked extractor on a pure node and slightly underprovision it instead, or am I probably safe in that particular case?
I found this picture @zenith pecan it looks like i need 3 streams of 120coal/minute for 8 coal generators is that true?
i will post it in screenshots
no thats water
15 coal/min per coal gen
Fairly standard water plan per cluster.
The coal feeds ideally should be three mk2 belts, each going through a splitter near each generator.
or just do one and let it saturate before you turn on all the generators
posting screenshots in screenshot of setup now @zenith pecan
oh.
guys I have 1000 hours in this game and I just realized...
If I line up multiple truck stations. I can make a truck carry way more than 2 maxed belts
but depending on how fast those belts are the trucks themselves can be a throughput issue
Just seeing the screenshot, it looks like you have one of the mk2's going to way more than the max of eight it can feed due to its upper throughput limit.
yeah i saw it too sure theres all sorts of stuff
if u want i can hop in and help but from screenshots i wont really be much help
I'd be changing the positioning of the generators and reworking the feed big time, as well as probably adding another eight.
of course, but there's also ways to get around it, like compressing items
also looks like theres only 23
still, learning that I can just put more stations frees up so much
It'll take me a couple of minutes to get to where I keep my soon-to-be-retired coal station to show my typical layout, assuming it can be of assistance.
Most of its superstructure has already been taken down, but that will at least make its logistics more visible.
i just counted it and each line is going to 8 generators
i was like halfway though buildin one in creative but my usual setup isnt noob friendly and would require fully re configuring the plant
This one is mine #screenshots message , it is relatively bulletproof though.
Do ignore the haphazard mk3 belts feeding the two lines of 16 generators, that place was never intended to be a permanent fixture.
also like all ur coal is backed up in the ss and ur gens are green i really didnt see any problems in the picture
i have the coal lines of 120/minute to go to storage containers then go to coal generators, i wanted to do that to make sure the number stayed the same but it is slowing going down
send a pic of that setup ig we just movin back lol
ill send ss of 10 second difference between it
sure
it should relatively stay the same
go further back then check miners and double check belts goin into depots
okay
Are we still doing pictures of coal plants? 😏 #screenshots message
look for a mk1 belt sometimes they can be like less than a meter long in front of a splitter or smth
will just mess up everything
miners cooler #math-and-meta message
Totally! 🙂
im just messin lol
wow station unrechable bruh
omfg it was 1 belt on each one :/ thank you very much
yeah its happened to me before
trying to set up cargo but it not working
I've done that before, lower mk belt bottleneck.
did a mini recycled rubber setup on it
Heh, I am working on phase 4 with just two of those setups running lol. 9600 total at the moment
What am i doing wrong station unreachable
my current save just starting on p3 production
Build one station backwards?
That station isn't on the same rail network as the train you are trying to assign
lets see if i am a person and did that
do you have any path or block signals ?
i fixed it
its really dumb and idiot way i did i have no trains on atm minus one
station was backwards
I've done that too many times to count 😛
its realy transfering 1 pure sulfur node to a other factory
amd it won't do any unloading cargo why
debating if i want 2 cars
or 1
how much sulfur are we talkin
No mk6 yet?
(Stack size of cargo) * 32 (stacks per car) / (Round trip time in minutes) = Throughput (items/minute)
should tell you the throughput of each car so whatever sums to 780
Is there a more streamlined way to build out a factory made in the SCIM production planner? I find myself literally printing it out and highlighting through the lines I've built.
Hey question on trains
How do I get the train to load a specific car onto a specific dock
I have a train with two cars making two stops to pick up two seperate items, and I want it to load/unload the items in specific cars
thats what empty platforms are for
if u have a car thats noit being used at a staion u just put an empty platform there
I ran down some numbers on trucks.
On a 10 min round trip, with stack size of 100, a tractor has the same throughput of a mk4
its a big distance idk if i should run 1 oir 2 trains
whats the round trip time?
how do i check that
So, if I understand head lift and "water tower"-esque mechanics correct, I should be able to get away with something like
(side view)
REFINERY OUT-----+ +--- REFINERY IN
(40 M below) | | (40 M head lift)
REFINERY OUT-----+--+
and get the full throughput (both the lower and upper refineries) into refinery in without need for additional pumps.
Is that correct?
i guess u cant gotta stopwatch it
if you get it u can calculate items per minute to see how many cars you need
if its just going to 1 sation u can save a bit of round trip time by making the train like this <-->
bruh
that most likely will work and exploint the game's fluid mechanics, but my experience is when you do things that are 'clever' like that, it ends badly
<@&387163995947270144>
My moderator ping didn't go as planned, wtf is it with these scam spammers.
dude like 80 percent of internet traffic is bots
Colossal waste of electricity at best.
so how do i find train distances
A stop watch. Time how long it takes to make a full trip, unload, to unload.
Or load, to load. Whatever side you want to work from.
if you set it to its own powergrid you can time it from the power draw
stop watch might be easier tho
power draw of a train is variable though
unless I'm misunderstanding what do you mean
like when it startits the power draw starts and when it slows down it goes down
you can time it from the train or the power pole
stations and platform will probably mess it up
theres generally a pause
Or if you use a ton of trains on a single track.
but in general, you can just build a train and it will work, if not, you add a second one
oh well i dont generally do that i just do 1 train operations lol
I love playing train simulator satisfactory. Trains every where.
I set my hub up near a very busy section of track just so I can hear them go by when I'm planning.
its fun setting up the big train network and everything but tbh just doin 1 train tracks makes it way easier
Trains are the best part of this game
unless u need it for a project i generally dont do networking
It's definitely a choice. But auto connection blueprint made train networks way easier.
i finally automated dark matter crystals
ended up having to make 490 instead of my originally planned 400, decided to round it up to 500
I just realized I might beat the game in less than 500 hours. I'm almost 300 hours in and am almost at the end of phase 4. Just need to make nuclear pasta and bring it to the space elevator, and then have to deal with phase 5 so maybe not quite 500h but maybe pretty close
though, that's assuming I don't procrastinate or anything
its at 480 per minute transfering is that good for pure node by train
did you buffer it?
yes
then it will do full belt without issues
should it be 780 per minute?
if buffered properly (two belts coming to platform from ISC), then yes, it can do 780/min
i am debating on 1 train or 2 trains greeny
use 1, add another if it's not enough
Does your node produce 780
yes
And the cargo station has time to completely fill till the train returns?
huh
because of it does, the time between it being full and getting loaded into the train, is time where you do not actually transfer items in any way.
85 hours into my wife and I saved game and we have to stop playing. Our factory has gotten too big (yet efficient) that she is unable to load items on the belts anymore. Both i9 PC's 64gb ram with 4070 cards network set to ultra. If she hosts the same save file, then I can't render items on belts when i connect to her. I've googled/troubleshooted everything imaginable. Still no improvement. Really sad cause our 1st play through we had 544 hours and we loved every minute of it. We didn't even get to tier 7 😦
and that would then need another train... which I already told them 😄
idk if i should add a other train to keep up with 780
^
Yeah just making sure he knows why in terms that are easily understood.
Bridging the gap between belt and train logic
ill try with 2
Just to be clear, you could also do two wagons, instead of two trains, and add another cargo station, splitting the miners output between them.
having less trains is preferable in the long run, since a multitude of them can eventually result in nasty traffic sitiuations
this is why i am testing its my really first time using trains
i added 2 cars on it
like a extra one
where do i submit a bug about worlld geometry and texture issues?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
i found a spot where rocks are clearlly floating and theres a strange bug with the water texture
there's tons of floating rocks all over the map, blame hannah 😄
do i submit map coords with it and pics
yeah thats a smoll issue
so im wondering if i should submmit since its in a weird random ass cave
i am just filling up the buffers atm
in the proccess of building turbomoters rn
i just set up my first quantum encoders
and i am SO proud of this little cover thing i made for em
yeah! i see it nice job
so im keeping all the pretty stuff visible and the dangerous stuff hidden away
calling this place "Great Plateau Industrial Park"
because the red forest is a plateau
what about the thingys in the back
and its in the center of the map
they have bits that haphazardly go in and out
like botw's great plateau
finger crushh hazard
converters have railings around them
you shouldl set up signs that say pinch point
allso poisonous gasses comeing out
id like to not huff SAM fumes
let me try dis out
plus i trust people to be smart enough to not stick their fingers in the converter
theyd have to lean preeeetty far over the railing to do that so its kinda on them if it happens
yknow the saying
"play stupid games win stupid prizes"
bro is going to get sued
OSHA does not approve
actually thats occupational
whats osha but for llike. tourists stuffs
weeeeell
ficsit will just take a page out of JCJenson's book
"in case of government audit: shredders are conveniently located on every floor"
OSHA cant reach MASSAGE-2(A-B)b anyways
no such thing as an ethhics board on an alien planet too
OSHA too busy worrying about the safety of warp drives
if I try to dismantle the space elevator will it let me
and if it will then will it keep the level
I am planning a relocation
You can dismantle and rebuild the spelevator without any issues, yes
there's basically no unreversable thing you can do in the game except spending items on research, and those items are abundant
with 2 ATM i have one car 459 second car is at 429 per minute is that good?
alright thanks
alright all the belts and pipes are set up
my first ever quantum encoders are ready
this feels like a big milestone
OOOGHHH THE POWER ON ANIMATION
its all over the walls
also i lowkey thought it would just swing back and forth in power, i didnt think it would just
pick a random number every now and then lmao
I just came here with a question but I have another one:
how does one fuel the cyber wagon
takes any fuel the other cars do
congrats! it's as good a quality and functionality as the cybertruck
I agree fully
i'm snickering as you try driving it for the first time
kind of a shame that it isn't usable as a vehicle after update 8
so the red forest is very high up
and theres stuff i gotta ship in via train
should i train stuff up halfway and then use drones the rest of the way, or should i just say fuck it and try and run a train line through here
idk tbh rn making a hmf factory and im just gonna use trains to ship stuff to my base
you can also just put them in dimensional depot
yeah but i also need them at my base for adaptive control units
make ACUs where you have your HMFs 😛
Nah nah that would mean i have to clean up my spaghetti 😞
my train of 780 now can't do enough resources i think to have it back should i be worried?
Are you transporting them for future or what do you need acus for rn?
is dedicated ram important for satisfactory or just normal 16 gb ram good enough?
I have heard that if you build satellite factories then during mid game cpu is the bottleneck? is this correct
make a post describing how you've set it up, with overhead images of your stations
tag me if someone replies
Guys did you know that coal generators also sink water? Why do I figure that out only now smh
Anyway so I think it’s non fissile uranium that produces water also
I used a nuclear reactor to sink it and send the waste via merger
Feeling so smart
huh?
When it comes to late game SAM usage, is it reanimated SAM or the fluctuators that is mainly used? Last save I just instantly automated fluctuators as soon as I could, but wondering if maybe I should be holding onto the reanimated SAM and just make fluctuators as needed.
Fluctuators are only used in buildables, whereas reanimated Sam is a resource for making dark matter residue and trigons
That's what I needed to know, thank you.
Do block signals not work for push/pull train systems?
You need block signals going both ways for each block I think, or path signals and branching segments to allow trains to pass each other going each way.
🤔
If you don't have multiple trains on the same rail you don't need block signals though.
Then you'll need side branches for the trains to pass each other, and path signals at each branch
Ok I think I got it
My track is basically an H now
And I have blocks going both ways at both intersections so the middle one doesn't crash into the ones going along the long sides
Very nice
Satisfactory trains always take the shortest path. They won’t dynamically route around traffic
You need to have signals at the entrances to the bidirectional section of rail but you can’t have any block signals inside it or it will deadlock (the entire bidirectional rail has to be a single block)
Honestly it’s 100x easier to run a two rail network
Or just 1 push/pull train per rail.
Pipes which go from A to B without any junctions are safe.
The cause of that issue is backflow, and problematic backflow only happens in a few situations
the most common one by far is junctions splitting fluid unevenly, which is fundamental to manifolds. If you split with a junction then ensure that the same amount of fluid is wanted from every exit. Otherwise, assume that the pipe will be effectively derated by ~10%+ (or more if you want to be safe).
It's easy to compensate for by avoiding manifolds where they are not neccesary, and when using manifolds from a high-flow-rate pipe, splitting that pipe equally (e.g. a 600 to 300+300) right before the manifold. That way you're manifolding a 300/600 pipe instead of 600/600 which would require the entire flow rate to be in the desired direction.
The same issue also occurs in the same circumstances with mk.1 pipes, and deep diving into why the heck my second coal plant didn't work (with a classic 3 extractor, 8 gen setup that had inputs "appropriately" divided so that all pipes could flow <300) was the start of my pipe studies 😄
i believe fluctuators are used for alien power matrices? i could be wrong (and theyre deifnitely not needed to make)
yeah, doing multiple trains on bi directional rail is a nightmare. make 2 lanes
Used for phase 4
If i ever want to finish that i need adaptive control units automated
Is it a good idea to make modular extendable blueprints for widely used parts that only intake ore, like for example a BP for hmf that takes coal iron and limestone in scalable amounts?
It's gonna basically have a bus that feeds into manifolds that feed into machines that feed into each other that feed into an output belt
not bad idea, but I wouldn't recommend a bus
So all this time I was thinking there's a issue with blenders , power or faulty connections that's why my fuel generators were fluctuating but
Turns out I just needed to loop the crude oil pipes on the HOR refineries ;-;
Also guys am planning on having 70 refineries and 70 fuel generators overclocked for my new turbofuel plant.
Will I need pumps on each floor pipeline because I will be building vertically?
And what would be the best amount of generators/refineries for each floor so even the last generator/refinery have enough fluid
yes
How do people launch so far with hypertubes i don't see a canon or anything here
Will I have to make a hypertube line this long from a to b?
search hyper cannon launcher on YouTube and be amazed

Is it not efficient to use hypertube lines? Just better to use cannons for every location?
Also thanks
some people like abusing the physics engine, other people like myself prefer to be able to take a pee break as it takes 10 minutes to go across the map at a normal speed
define "efficient"
fficient, but online
I had a idea to setup up a good looking pathway for the hypertubes
hypertube cannons require some troubleshooting and potentially manual control when actually using 'em, plain ol' hypertubes Just Work
I mean it's much better to use hypertubes than ziplines I am tired of ziplines
Something to keep in mind with [original] cannon is the power it takes to reach a high enough speed to warrant it. Switches help if you want to turn things on/off for use, but 1.1 will fix all that
Im so hyped for 1.1 release cuz the power saving with the ability to manually change directions is sooo good.
Is packaged turbofuel a good fuel for drones?
Making a turbo fuel plant I will packaged a little bit if so
packaged turbofuel is good for drones and awesome in the jetpack
Alright I have 71 refineries for the turbofuel I'll package 1 refinery
at some point I just don't have to worry about power but before that point I really wish HT entrances only consumed power for like... 10s or something after being used
I use tons of entrances on my skyroad to speed up the HT and I'd love to just buffer it with power storage instead of always needing to power it
I think am gonna break my own rules today and build the hypertube in air as it will be much much easier to lay down long hypertubes
power saving?
Gonna spend rest of the time I have today doing a full circle of hypertube of the map
1.1 you can just have one entrance, and have paths to turn off to use them. Depending on how big your cannons are, its basically going to cut my HT cannon power usages to 1/10th
hypertube branches, the loop saves you power with just one entrance
Hypertube cannons take that much power?
Each entrance is 10mw
And how many of those are used in average cannons?
I do a bunch of these type boosters along my path and it adds up pretty quick especially early-mid game #screenshots message
not a "cannon" but same idea to increase speed along the path
Its not HORRIBLE, but when you start building multiple cannons for multiple parts of the map it gets to be a pretty large amount of power.
My HT cannon blueprints usually have around 10 entrances
That's like 100mw
And even if you have like 100 of those 10gw is not too bad
By the time one has a diluted fuel setup or turbofuel going that isn't that big of a deal
Nah, but if you use HT cannons before nuclear thats a fair chunk.
Limits your usage, or at the very least limits you to using switches, which get annoying to have to keep track of.
I think this is what am gonna do
Lay down a single foundation in the air and just build foundations from there in the air while also building hyper tubes then once I have done a full circle of the map
I'll remove the foundaitons
Also im just an efficiency nut so cutting each of those cannons down to 1/2 entrances is such an improvement lol
xd
yeah... the map tool says I'm using 530 in my current save 😆
how do you choose your exit when you're up to speed?
530 entrances?
Check peoples videos on youtube of 1.1. It prompts you with an arrow and you just go left or right
If you enter a different way from the hypertube junction or whatever it is called you can hold s and go back to the direction you want
i've seen that, but i dont understand how you can choose between like 4 different exits when you're moving so quickly. At normal hypertube speeds obviously, but not after going through a cannon
Idk about moving quickly but if you are in a normal hypertube you can hold s and just move in the direction of hypertube you wanna go
Am currently playing 1.1
Yes but if you use a hypertube CANNON, how can you use different exits with only 1 cannon?
I believe you can just hold the input.
Also since the branches are only one entrance, you can CHOOSE how fast you go each time now by how long you are in the branch. So various ways to change speed now
since after you go through, you are moving so quickly
That sorry idk
i do not understand at all 😄
yeah I would imagine you would need a much less compact cannon to use them reliably but I haven't tried 1.1
you have one entrance connected to a loop, and also to like 4 exits? and you reliably choose which one you want to go out of, so that you only need one entrance instead of like 8x4?
OG cannon otherwise theres a trick with beams or pillars and concrete barriers where you put one of the entrances an inch further away from the main track than they other entrance, then you use smart switches to turn off one and turn on the one you want
for current cannons I just redirect my last segment of tube if I need to change which way it launches me which honestly hasn't been too awful
Look up Dortamurs Hobbies video series on hypertube cannons, i believe part 2 goes over using junctions and stuff.
But obv that doesn't apply to 1.1.
you want a dedicated graphics card with a chunk of vram yes
I just started Satisfactory yesterday and saw there's a big 1.1 update coming soon. Can anyone tell me if there's news on when it will release and if my save files will be okay if I start playing now?
There's generally not many issues going from one patch to the next, so you should be fine. No news on release date as far as I know, but I believe it will be in the #announcements channel if there is anything.
If its integrated its called dedicated, no?
Alright thanks a lot. I'll continue building then! And dying because I get knocked off a cliff by the local fauna....
at least for previous updates they've been very good about calling out any breaking changes before the release happens
how can I tell if water flow to a coal generator is adequate?
there's a light on the coal generator, if it stays solid green while you watch it for a moment it has enough coal and water https://satisfactory.wiki.gg/wiki/Indicator_Light
Or https://satisfactory.wiki.gg/wiki/Power#Power_graph is helpful but probably won't tell you exactly which one is having problems. Lumps mean something isn't generating constantly
wait if i die of radiation, how do i retrieve my stuff without being affected by radiation without a hazmat suit
guys do machines show their lift on pipes?
or do i have to like slap a pump right at the output for that indicator
you could either
- grab a bunch of heals, get close to the stuff, heal up, use the pickup all button, run away (or use a vehicle since iirc you dont get irradiated in it)
- get rid of the radiation quickly
- theres probably a better way
integrated = part of built pc, usually laptops
dedicated = separate component, usually has much better performance
Lorewise, how does the pioneer respawn 🤔
that might be more for the #story-spoilers?
ADA dismantles your corpse and rebuilds it in the HUB, duh
How inappropriate
Hey, I found two coal nodes near each other with water, is it possible to make two coal extractor setups?
why wouldn't it be?
You can make as many coal gens as you have coal for
you got coal
you got water
you can make coal gens
Check the input and output of the buildings
Just thought it'd have a consequence or something
Anyways in the middle of the lake theres this big rock that I can't break and it has an insanely big hitbox so it forces me to make my water extractors so far away
How do I get rid of it?
It's a big glowy rock
Cracked rock with white particles coming out of it
Pro tip: you can also use power shards on miners to increase coal yield at the cost of power (but you get even more power if you burn the extra coal)
can you seend a pic in #screenshots ?
Wait, I'm not home, I'll send you one when I can
The answer lies in the MAM sulfur research tree
Tell me the answer now so I can stop having spaghetti pipes because of badly made models
white particles...
idk if thats the low settings but i can't think of anything with white particles
is the rock like
a bunch of cracked boulders
Yes
I think?
oh ye
Basically it's explosives, but I would just build the pipes elsewhere, it's a bit of a hassle to automate explosives. If you really want to you can also buy some bombs from the awesome shop with coupons once you've unlocked them
you need a bit of boom booms
Oh yeah the awesome shop exists, thanks
There are also spooky sounds coming from inside the rock if you heard
Gives you a clue as to what's inside
Yeah and white particles
yeah the particles aren't the rock itself, they're from what's locked inside
As in dedicated ram not vram if using igpu
ah I thought you were talking about GPUs
guys will fuel generators burn fuel even if they're not connected to a machine but just to a pole?
i believe so yes
cuz i got like 100 fuel being burnt and its just fluctuating like crazy
its like 99.99999998 fuel probably
and it looks ugly not smooth
generator will burn as long as you have them connected to power grid
If I have coal generators on grid will my biofuel generators burn biofuel?
No biomass burners won't run
They are the i think only generators which work according to the power demand
If the grid will ever require more power they will turn on depending on how much power is needed
Ok thanks
Except biomass burners in future if you use fuel you coal plant will still run
Which reminds me I decommissioned my coal power plant which had 48 gens
Because for some reason it was fluctuating a Lil bit but it's still there if I need it ever
Decommissioned sounds cool but there I mean turned off
Blade runners are quartz mam tree and jetpack is p3
blade runners are whenever, jetpack is like T5 or so IIRC?
Oh tiger
Ugh phase 3
The part where I suffer
Alright
Does anyone know how much turbofuel is consumed when a fuel generator is overclocked to 250% I couldn't find on wiki sorry
Surely 1.1 this month :clueless:
250% of 100% comsuption rate ?
Uhm
Turbofuel consumption per min at max overclocked 1 fuel generator
I doubt it
then just *2.5 @fallen orbit
Oh yea that was dumb alr
*fades to dust*
remember experimental somtimes took 6 months... but you can always try experimental right now
its stable in that it doesnt crash for most people
just have to live without mods
Yea I have played almost 40 hours on experimental already I was at 75 hours when I upgraded to 1.1 now at almost 120
No issues only have crashed once
Got blueprints ready for my new turbofuel plant soon begining to be assembled
i'm sorry, your friend is gone
the only way to get him back is to
JOIN US 
oh no
its a bottomless hole isnt it
you would be correct
i haven't seen my family for 3 months
it's all belts and manifolds
if you didn't like satisfactory, try ||again||
wuts again
good
WAIT we have MODS?
also you have the most baffling block note on your profile. No idea what you did to deserve it
for years. Though I recommend going through the tiers at least once before moding
i see
i am going through once but not legit
they once did a mod highlight that showed off the lights mod right before dropping the trailer that announced they added lights
@void gorge Mod Highlight 2025, when?
I mean... it's good to get through it in a way that you learn all the basics and build everything, including power, and learn how to plan.
I don't know how 'unlegit' you're doing it? shrug
yea i struggled on steel and power management on my first playthrough
so i decided to only allow flight and no build cost for the nonlegit world
so i can learn wat to do
time to ponder do I downgrade my Aluminum setup from 6480 ingot/min so generate more nuclear power with bauxite conversion
I'd say that would hamper learning honestly but you do you
I am post phase 5 so messing around at this point lol
i mean true cus buildcost is preety important
im mainly learning methods for factory optimizations
before this i played mindustry
the 2d verson like this
I mean that's basic maths that you can use Satisfactorytools to make trival. It's more about layout and design
its fine im playing on both saves anyways
altrenating
only thing i wanna know is, the map is humongus
are all the 4 places just diffrent spawns?
yup all one map
i see
maybe I will just convert more caterium ore for bauxite then uranium
it is gonna cost me a ton of SAM but it is what it is...
theres conversion??
yeah , it's a little pointless though
i see
I am just planning for a 1TW nuclear setup
SAM ore is usually always more annoying to get to a factory than whatever other resources you might convert
but I have used up way too much bauxite for my aluminum factory LOL
i found one of pure rarity on top of the tall piller near the first spawn area
was hunting for slugs
yup. Annoying.
I'm in the middle of sorting SAM ore right now, all 10,200 of it destined to go to the dunes.
what are you doing with it? xD
I am gonna use 2400 SAM for this setup but it is what it is
Pretty much everything from converter operations to just providing fluctuators.
mainly I don't want to reduce the output of my aluminum factory just yet
i dont understand but intriguing
Trigons will be back on the map when I'm done to boot.
I do need a steel ingot factory so I have to create that >_>
holy shit the hoverpack is the best thing ever made
is there a way to delete(dismantle) factry setups and blue prints together?
nah
after placing them
just gotta do it by hand
There's mass dismantle and blueprint dismantle mode respectively
ohh there is?
Hold ctrl for the first, press R for the second
omg thanks
Better have a look into the keybinds menu
true
I miss when Ondar was a Capyabara, too many cats in herte already 😛
That was biggie cheese
I don't recall having a capybara
i just went through some videos on some blueprints to see for tricks and stuff
hello, when 1.1 updates?
soon™️
ah i see, there is no fix time yet right?
never is
does blueprints cross save between saves?
"when it's ready" is the real answer
not automatically I don't think, but you can probably just copypaste the files
does underclocking save electricity compared to just letting the machine back up?
The stitched plate recipe is so awkward that I am running my wires at 80%
underclockign saves power
Is there static consumption on a backed up machine?
yup - two machines at 50% run on less power than one at 100% for example
i think thats how it works
yeah but the 100% machine will only be online half the time. but i think it still saves power
Good morning all
Interesting. Why is this? Is the relationship between power and output nonlinear?
guys, dont u know when 1.1 gonna be released?
its more complicated than you think but yeah it does save power still i thinl
yes its non linear
hmmm yeah i still think it does, not super sure
you can find it on the wiki
that image is awful quality hold on
Dear Pioneers, why are blueprints called blue, if they can be any color you want?
↪️ Turning Point FICSIT™️
I'm not sure CSS would appreciate joking references to their IP being associated with those [expletive deleted]
That's ok, I'm not CSS
missing the point
I don't know what you want me to do about it
So they're actually whiteprints 

Hmm maybe I can get away with spending 60 sloops on my uranium fuel rod factory
6/min turbomoter factory is coming along nicely
i decided to not go alll out because im noto gonna be using them a whole lot
Would it be better than augmenters?
probably nah
I am aiming for a 1TW nuclear so I might just end up using 20 sloops on the nuclear factory
guys how do you escape a hypertube loop
Save & load, it should dump you next to the tube at your current location.
ooo
also i managed to break the tubes
i just got thrown into the void
without a way to do anything
and got stuck in first person as dead??
Nah just trying to get the Unlimited power starwars meme
yep exponential that's why overclocking is not that good
wait is it exponential? i thought it was powered to ^1.?? smth
though it's not that much more overall, something like 25% IIRC
its just some random exponent right?
exponential / x^1.a => tomato tomato
ig but they very difernet technically
?
x^ 'smth' and 'smth' ^ x difernet
k
Potato tomato!
Obviously mixing it with sand to make spice.
Ficsan al gaib
If I die before the game comes to console I'm gonna be so peeved. PlEEaAssseeee hurry! 😭🤮
buy a PC instead 😛
Silksong fans are already harvesting organs from their offspring to maintain their chance to witness the games release.
whats the next power source after solid biofuel?
Coal
when do i unlock it?
Finish your milestone
which one?
tier what?
-_-
Coal Power is unlocked in tier 3
why do you want us to spoil you the game?
just progress through it and learn it as you go
thank you
someone wanna join my game?
thank u
I designed a blueprint in 3 parts
With 4 turbofuel refineries into 8 overclocked 250% fuel generators
With a looped turbofuel pipe connected to the refineries
Is this alright or you guys keep your refineries seperate and gens seperate?
Because due to this blueprint
I can easily manage the fluids
But the downside is it cannot be seperated I will have to build it in this manner only
is there a stream today?
I don’t believe so I think they said no stream this week but big exparamental patch is in the works to release within the week
The issue is that you might desire to re-purpose the gens for rocketfuel eventually, and then it might result in solid spaghetti
Thats why I keep gens and production somewhat seperated
Also got rid of manifolding and utilize fluid balancers now, because those work much more reliable without the need of pre-filled pipes.
considering the weirdly low transfer rate from a trucking station
it's way better to make steel beams and steel pipes on site and transfer them via two separate trucks, right?
i don't have trucks or even tractors yet, just using tractors to haul steel
is there a mod page? i wanna ask if anyone's made any star wars character customisation mods
There is the "Satisfactory Modding" discord.
you are wonderful
GTA 6 trailer 2 out now
Yea I decided that first the place am making turbo fuel plant is at the sea shore
And the rocket fuel plant am gonna make will be in the blue crater
As getting compacted coal is easier to the sea shore and as I had diluted fuel producing there aswell
Starting the project #screenshots
Does the pump need a few seconds to spin up to start producing or is it just an animation?
Kind of struggling to understand how the water in my fluid system vanished after it was completely full, with just 4 coal plants and one extractor. Only one theory that I have is that the extractor needs to spin up
4 coal generators use more water than one extractor makes
Have you checked the menu of coal gens
Yeah
they show you how much they use in the bottom left
not the big 50m³, but the number below that
and extractors also show you how much they make
I know, I literally did the math. I'm such a moron. "45 * 4 = 180, 120 on the supplier is 100% enough". I have no clue what I was thinking
Brainfart moment
I spent like an entire hour trying different piping layouts and systems
Anyway, thanks for pointing this out, I'd have spent at least 2 more hours chasing ghosts otherwise :P
any news past the video from 11 days ago about 1.1?
No dev stream today?
Nuclear cleanup in progress #screenshots message 🤣
Lmao one of the bombs delayed going off, randomly blew up after while I was sinking a mine shaft 🤦♂️ ☢️
You could overclock the extractor to make that work or otherwise go with the classic 8 coal gens to every 3 water extractors setup (seen in the wiki for coal generators)
when recording a tractor route from station to station, do i need to do a whole loop?
or can i do A>B and have it drive back in reverse?
a loop is usually better
you can drive from A to B and then drive in reverse but the autopilot doesnt quite like it
w<
I went with 2 downclocked extractors for 4 plants
I like to work with smaller modules
360 is an awkward number to worth with when it comes to mk. 1 pipes
I'd need to section off parts of the module
Yeah that works. Modules of I works too but you can't fit it into a single BP so I see the downside. Yet again you can't BP the extractors anyways 🤷 ultimately that's the beauty of the game. You can do it however you want!
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
not ankward at all
verticality
4 belts, 4 splitters, 4 lifts 😛
stack splitters, connect via lifts (or belts if you have room)
alright, so it'd look like a diagonal chain of splitters?
doesn't have to
going up
but can do
I snap splitters directly to lifts, this mechanic is changed slightly in 1.1 though
#screenshots message
Ok cool thanks
How did it change?
It snaps center on the lift since they added vertical splitting in 1.1, even if you snap to the top or bottom of one. I was figuring out how to redo my layout with this new mechanic but I'm taking a break from the game
It still works it's just more prone to clipping
Hopefully it leaves the old builds in place -.- I've used that hundreds of times.
It will, and works normally as far as I could tell
I hate liquids so much in this
Probably because i build cursed setups such as producing alumina with mixing fresh and recycled water
Heh, you certainly can get mixed fresh+recycled systems working fine; I used to do it pretty frequently
Nowadays I just keep the two totally separate, though. Separate banks of machines; underclock as appropriate so the numbers work out
I would love to know why vertical pipe junctions refuse to snap to machine inputs/outputs but will snap to other junctions just fine... making it necessary to make a dummy pipe with junctions on it as snap points for the real pipe.
should I start my save file over
I kinda put myself in a place where doing any of the things I need to do is outrageously difficult
whichever answer you're seeking 😛
I'm leaning towards starting over
How do i stop it from unexpectedly losing water throughput?
@toxic zenith The game just is a bit janky for some things. I get pipe junctions to vertical rotate with snapped location using a pump placed nearby on a wall. Then I save them as blueprints at different heights.
Yeah. That jank has been there and has bothered me ever since the ability to snap junctions existed. I'm tempted to just BP refineries/etc that already have the junction and pipe attached but then I have to individually connect the sections.
A VIP junction from the pipeline manual (https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf?2090cd) may help; for me I generally needed to fiddle with them for awhile before they'd work reliably. One reason why I just keep them separate nowadays
I admit I don't really remember anything specific I'd have to do to get it working properly. I've been keeping them separate for quite awhile now
hi i have a serious question, i will try to explain as i dont speak english. im building a very big organized factory and im tier 3. idk if i have to stock resources like copper wire or i can send them all into production for the most elaborate resources????
i will need copper wire in pure state in future??
I usually recommend generally following this: https://satisfactory.wiki.gg/wiki/Tutorial:Independency
copper wire is used for a lot of buildings though, yes. So don't go making it all into cable
You will need an absurd amount of copper wire later
the factory that needs it can make its own though (see Independency above)
Best bet is to store it in large quantity, prob 3 storage mk 2 and send it out as needed
so like i can stock 25% and the remaining send it to production?
You can have it self sustaining, but youll want some sort of stockpile somewhere
I generally put a storage infront of each machine, that way you can always build a stockpile of literally everything
oof
u mean all of it to production of other parts just to hold a part of it
that only works if you're building wrong in a way that where you're not making specific amounts of things for later stages and just yoloing it
but like that the factory is not automated
now im using all the resources without wating one
I mean, it never hurts to have an excess of everything if you have the resources to stockpile it all
wasting
Anything can work. You could make all iron ingots in one place then transport them to all your other factories. From experience, doing that is horrible. In this example iron ingot is like copper wire.
Sure. That really causes issues later.
Sending ingots or ores is incredibly inefficient lol. You end up with much slower production due to transportation time
Unless youre sending it to a location that requires other resources to create something
my method will cause issues?
More like troubles but yeah
Yea. The recipes for items get a lot more complex (more steps) as you go. That style just gets too confusing later on.
lets just say your factory building needs to be REALLY big to make everything in acceptable amounts.
^^^^
its big
It needs to be giant skybase big
not exactly enough we guarantee you that. The train system to get everything in will be insane as it is
im not wasting a single second or a single resource its all calculated
for now
I hated the learning curve with the rail system. Made absolutely no sense for awhile lol
Eventually learned that I had to make 2 paths. I couldnt have bidirectional rails
You can just only one car on it
bidirectional is the hardmode
I couldn't figure out bidirectional to save my life. I kept running into signal issues no matter what I tried
Useful to learn for when you want to send one through a cave though!
wait if someone ever ended the game how much hours is it?
Depends on skill level
just curiosity
Anyone got time to show me how to make a proper bidirectional rail?
No, but YouTube should
Total time to bear phase 3 is like 1/3 total time to beat the game.
Youtube didnt help lol
because thats a silly thing to do unless absolutely needed
If noone teaching you, there might be a reason not to 😛
Lmao fair enough
1 track, two ended train approach? shouldn't be a serious challenge.
It really all depends what's connected to the bi directional rail, how many cars you have, etc
Also what is there to show? Its literally.. a massive conveyor belt 😛
Like the one I have goes into the cave with two separate stations, loops onto itself to return, then has a junction with two path options out. I just have to put two block signals - one on each path "out" - so the entire bi directional portion is one block. If a train is already on it, the other one has to wait
@outer saffron all nestled in the blue crater running like a champ! Nice man!
Yeah, for those types, I've always just did a single track, station at each end , and an engine on boths ends of the train. Straight in, straight out, simple and works as intended.
Works for lines that only 1 train go on but yeah it doesn't need to be more complicated than this
I still typically do two lines if possible, BPing a support makes it go so fast
how many assemblers and manufacturers do you guys have in your late game bases? ballpark estimate
yes
don't need to estimate, you can load your save up in SCIM and find the numbers easily. Right now for me at the end of phase 5 I'm at 669 assemblers/242 manufacturers.
Nice assembler number
I asked about this a week or so ago and was advised to wait a while. I waited a while. My plan still exists, so, how sane is it is the question.....
The plan is to mine most resources in an area, then convey them up to a high level, so an established plateau level. I do this for every major zone, not necessarily biome.
Then I thought to link them to a 'central' manufacturing zone, where everything is made, not in a mega-factory but in a spread out zone.
wait and in future do yall think ill be needing ingots too?
To clarify, I haven't unlocked P4 yet but am very close
cause im not saving any
Sounds like you'll be extracting more than you use at any given moment, which means you're consuming a bit more power than you need to. Otherwise you can certainly play the game that way, I just don't think it would look as pretty as if a factory was on the ground with the environment.
Also, a spread-out mega factory is still a mega factory
To clarify, when I say 'most' resources, I mean the best and moost closely clustered. Some outputs will naturally be ground level but I'm thinking mostly ores going up to the plateau, then spread out.
someone please respond?
does anyone's game get fked when u alt tab a certain amt of times, it just freezes game cant do anything until i press windows key, restart wait for it to force quit and then cancel it and load back in steam?
whats like the best finisher for building? they look all the same for me
tried everything from chrome to caterium
Yeah just put a locomotive on each side
i do this all the time so i'm gonna go with no
perhaps specific to your system and/or which mode you're running in?
windowed borderless is usually best for alt-tabbing out of the game a lot
Try putting the game window on another desktop (Windows+tab) I had issues when tabbing out as well and that's mostly fixed it
ill see
when i tried to change the type of fullscreen and bordlerless the same crash happened where i had to window key reset then cancel, or else i was stuck lol
Yeah like if i tab out then click back in it gets weird but tabbing back in usually fixes it
don't bother storing ingots
make everything you need onsite
for example if you need reinforced iron plates, rather than bringing in your plates and screws from another factory, start straight from iron and make a dedicated RIP factory
saves so much headache later down the line
Nah trains and conveyors everywhere
i'm all for belt spaghetti but i don't want to be exporting tons of rods out of a centralised rod factory and have to keep track of how much is going where and how many rods i have left
When I host a game (i9 with a 4080 card), my wife who connects (i9 2070 card), she doesnt see items on conveyors and some conveyors don't even load for her. When she hosts the same save file game, everything shows up. When I connect to her, I don't see some items & conveyors). If we upgrade her card, will we both see everything again? or has our factory gotten to the point where we both will never see the same things again regardless of who hosts the save file?
this recently just started happening when we broke into tier 4/5 and are making items with manufactures.
What settings are you both using? Might just have to drop conveyor quality, perhaps some other settings until it's fixed
I faced this and it became very frustrating, and not in a fun way at all
although a bit extreme, I ended up starting a new run just so I can get a fresh start
my settings are ultra, hers are medium. Game looks beautiful for whoever is hosting. It's just whoever is the client, they can't render all the items on belts, and even some belts never load at all. Network is ultra, we are in same house, we have fiber 1g internet.
we play through epic
Certainly a strange one. I'd make a #1038092680493801533 post so it doesn't get as lost here
just hate to drop $600 for a graphics card and it not fix the problem. her 2070 card works great for every game she plays. It's just recently (yesterday) that she noticed she's not able to render the game like it used to. I think our factory got too big.
i have a feeling upgrading her card will fix it, but in the off chance it doesn't i'd rather keep my $ for now lol
You could always get yourself a 50 series and give her the 40 🤣
I'm giving the 50s a miss personally.
LOL that is a fantastic idea, but that might get me the couch if she realizes what ive done, lol
Another thing to try, if you have some spare hardware laying around for a third PC, is you either throw windows on it if you have it, or setup a quick and dirty linux box and run a dedicated server. Take some of any load off of either of your PC's. Then, you can just leave the save running and log in at your leisure.
Honestly agreed. running a 9800x3d with a 4070TI in here and it's plenty for me.
I'm still using my 3090 that I managed to buy only a day or so before the prices magically doubled, then shot up again, and a 12900k.
Both my pal and I have run a DS with worse specs and have not had this particular issue. I imagine it's a settings related phenomenon, could try deleting cache or verifying game files
is there a way to put a marker so it shows on my compass?
The last icon on the right across the bottom of your map
You can set it to highlight, show up on the compass, etc. Just make sure to check the settings (the two icons on the title of each section listed on the left) so that they show up.
Yeah, I lucked out and got this 4070 for only like 600 If I recall.
thank you!
I'm about to set up factories away from my base so I don't have to sphaghetti everything
Hyper tube cannon's work wonders for 'early' game travel across the map if you need 😏
I haven't unlocked hypertubes yet on this run, but in my last save I did and I don't recall any cannons