#satisfactory

1 messages · Page 18 of 1

misty tulip
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I’ve just completed the game solo in 78.9 hours and I was wondering what everyone else’s time was ?

rich ivy
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showoff

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600 hours and just now unlocked quantum encoding

frozen cloud
#

yes

misty tulip
#

Ggs

frozen cloud
#

and then you realize that the current speedrun is 9 hours 😭

misty tulip
#

Yea but my world was rather something

rich ivy
#

so uh

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dark matter crystals are gonna be the bane of my existence this time around

misty tulip
#

I made a conveyor spanning the entire map lol

rich ivy
#

every single tier ive had one item that made my life hell

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and this is that item for tier 9

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i wanna turn all 5 of my nuclear pasta into singularity cells

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and get at least one fully powered power augmenter

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those alone will require 220 per minute

shell obsidian
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I can't be the only person who really wants motors and pistons in the game so you can move foundations and stuff right?

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And also logic

ocean frost
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Moving stuff would cause so many issues for logistics, belts, rails, buildings.

dense violet
#

considering the game works off static production I'm not sure what you'd 'logic'

leaden turret
rapid valve
prisma thicket
#

Is the Instant Scrap alt recipe worth it?

rapid valve
#

well it simplifies things a bit and cuts down on refinery spam some. but as far as actual meta math numbernerdery idk

frozen cloud
prisma thicket
#

Alright, thanks.

#

Man I wish we could combine the Hoverpack and Jetpack, like you use the jetpack when there's no power around, but as soon as you attach to a power grid the hoverpack turns on and you can fly over your bases.

viral vector
#

That moment when you accidentally hit precisely 10GW in a new power plant (0 consumption)

prisma thicket
#

Very nice

gilded ledge
#

Has anyone got performance issues with the radeon rx580 playing in 1080p?

viral vector
#

I'm rather pleased with myself tbh

eager oar
prisma thicket
#

What kind of fuel are you using there?

viral vector
#

Regular

prisma thicket
#

Oh nice, 10GW on basic fuel is a lot

viral vector
#

I just went to the furthest oil and made something that uses all the patches 1xNormal for the self-sufficient bootstrap power that powers stage 2 power, 1xNormalx200% for the stage 2 power which runs rest of the 2100/m extraction and the refineries, and then just so many fuel gens

#

There's a resource well that I'm getting 900/m out of

prisma thicket
#

40 fuel gens do take a long time to set up lol

viral vector
#

Ah, I just BPd them, managed to get 2x2 nicely in a 40m BP

frozen cloud
#

1200 oil for 10gw is crazy

viral vector
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2100 oil

frozen cloud
#

wait 2100? how

viral vector
#

900 from a resource well, 600 from each of 2 pure nodes

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There's 2 normal nodes being used for 360 oil that powers the whole setup

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But I didn't count those

frozen cloud
#

isnt it 1200 oil->800 fuel->40 gens?

viral vector
#

...

tall lantern
#

likely depends on your choice of recipes

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a starter setup probably isn't using the oil-efficient alts

lavish lance
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Diluted fuel my beloved

viral vector
#

I have made an error in calculation

frozen cloud
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:D

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that only means MORE POWER 🙃

viral vector
#

I actually need a LOT more generators

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You know what? I'm gonna leave it with a note for me later so that when I'm like "oh no, I need more power" I can just go make more power

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somehow I divided 300/40 instead of 20

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The slugs in my storage: -sweating-

prisma thicket
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Where are Satisfactory "photos" kept?

viral vector
#

huh?

tall lantern
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in 1.0, documents. in 1.1, appdata

frozen cloud
viral vector
#

ah

prisma thicket
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Ahhh thanks. I was looking in the wrong folders lol

viral vector
#

Really though, I didn't need 3 stages, I know priority power is a thing now, but, nothing beats a self-sufficient and enclosed system feeding other stages for me

lavish lance
tall lantern
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makes less sense to be in appdata imo

lavish lance
#

Nah its where the saves are

viral vector
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It's where the app data is

lavish lance
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Makes the most sense

tall lantern
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appdata's more for internal stuff, hence why it's hidden by default

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wouldn't expect my images to go somewhere I can't see by default 😛

frozen cloud
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idk you might wanna share or upload save files
so it makes sense to be somwhere easy to find imo

viral vector
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Now I just gotta get my new power across several KM of terrain

tall lantern
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easy, power towers/poles

prisma thicket
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Power Towers to the Rescue

viral vector
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No kidding

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They're so good

prisma thicket
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One of my favourite additions to the game

mortal ginkgo
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Wait, was there a time that Power Towers was not a thing? D:

viral vector
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That and Zoop

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indeed

frozen cloud
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sadly yes

tall lantern
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there was a time when a lot of things weren't a thing

mortal ginkgo
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TOTAL MADNESS

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I am ultra SHOCK

tall lantern
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throwback to before fluids existed

viral vector
frozen cloud
#

remember when conveyor lifts werent a thing and you had to build belt spirals to go up?

mortal ginkgo
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Several people typing... BACK IN MAH DAYS 😄

viral vector
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XD

#

Northern accent: Back int dayy

lavish lance
viral vector
#

Back in mah dayy, we had to run everywhere, in the swamp, uphill, both ways, with stingers everywhere, and that's how we liked it

frozen cloud
#

back in my days you didnt need water to power coal generators
just connect coal, thats it (cause water didnt exist)

mortal ginkgo
viral vector
#

Well... there's sstill stingers everywhere in the swamp

prisma thicket
#

Thank god for retaliate mode xD

viral vector
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I legit didn't even try to do the swamp "properly" I just used power lines everywhere and never touched the ground

prisma thicket
#

I only have one factory in the swamp, and I went all the way around the coast with my power towers to get there xD Also have my trains running in the sky lol

lavish lance
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I make all phase 4 parts in the swamp

viral vector
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trains running in the sky
Same but that's everywhere for me

lavish lance
#

Rip frametime

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I have one big train line transporting uranium across half the map

viral vector
#

I'd be using drones for that

lavish lance
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I cannot be bothered to setup fuel for that

viral vector
lavish lance
#

Not happening, never gonna use drones

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Even less with 1.1 making it easier to just slap big af belt highways down

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Not even goong to bother with trains at that point

frozen cloud
#

ye sadly same
i wish trains were better man, they are so cool

prisma thicket
#

Trains are just bigger belts that take power lol

frozen cloud
#

we got mk5 and mk6 belts since trains came out but no mk2 train

viral vector
frozen cloud
#

also the stations are a bit big for me

viral vector
viral vector
tall lantern
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with mk6 belts, train carriages do feel a lil small

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when we only had mk5, it wasn't so bad

frozen cloud
#

ye

lavish lance
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Dont know, im not a game designer

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What i dont like about trains that its hard to make 100% sure everything is fed at all times.

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I have like 5 trains on a circular track to make sure the uranium doesnt stall.
I just dont like it.

mortal ginkgo
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Like 2 trains taking from 1 starter station and bringing it to 2 end stations.

lavish lance
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I already got buffers

mortal ginkgo
#

TLDR: You need to compensate for the time where there is no train in either station.

lavish lance
#

Its still too mu h work. Trains are just a little too inconvenient

mortal ginkgo
#

Madness.

lavish lance
#

1.1 belt Highways go brrrrrr

frozen cloud
#

wait does autoconnect work with rails?

tall lantern
viral vector
frozen cloud
#

hm maybe i should give them a try again

lavish lance
#

Trains look good, thats about it

digital wasp
frozen cloud
#

so its better to plan for 500/min pipes, or use 2x 300/min

digital wasp
frozen cloud
prisma thicket
#

I think you're misunderstanding it, he's not saying don't make 600 pipes per minute, he's saying don't rely on pipes with 600 units per minute of fluid running through them.

frozen cloud
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dont do 600/min in long manifolds
they are fine if you split 600->300/300 or what ever
but not if you split 600->570/30 since that will cause issues with backflow

tall lantern
#

Note that you can generally make it work, but it's far easier to just sidestep the issue

frozen cloud
#

well you make it work by splitting 600 into 2x 300 pipes

viral vector
digital wasp
#

I thought he meant pipes like steel pipes

frozen cloud
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ah no, fluid pipes :D

digital wasp
#

Then it should be 600m³/min pipes, no?

frozen cloud
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fuck theres not enough space to add m³

digital wasp
#

Oh

frozen cloud
viral vector
#

I basically only use 300s anyway, I like the look better and pipes look nicer in bulk anyway

digital wasp
#

Yea, im using 600 pipes but i dont have a problem with them

dense violet
digital wasp
#

Ohh frr, i have my alu production using two pure nods(not at 1200), and when everything is running fine i know something is wrong

prisma thicket
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Woohoo just got my final mercer sphere upgrade, now all the rest of the spheres can go to depots xD

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Lol my last 3 factories have all been build directly out of dimensional storage

digital wasp
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My first ever item loading in the depot was a candy cane

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Im currently trying to make 2160 uranium into ficsonium, the amount of concrete i need is unbelievable. 4 inputs for concrete aint enough tho

swift kernel
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Besides Planetfall Plains. Got that area tapped out

prisma thicket
swift kernel
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That's the Northwest, right?

prisma thicket
#

North East, North West is Rocky Desert

swift kernel
#

Ah! Okay, I don't know if I've ever made it out to the Dune Desert! One of the areas of the map I never really explored. I'd always start a new file before I expanded out there

prisma thicket
#

If you're really desperate to find them, you can also use satisfactory calculator's interactive map, it will show you all the locations as well as an altitude so you can get a better idea of where to look for them.

south lion
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yo guys how can i remove those flowers that spit out the flying exploding bugs

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idk how anything is called yet

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can i do it with like a saw or smth

prisma thicket
#

The hatchers can be killed with your Xeno-zapper or any other weapon you have, just whack at them for a while. If you crouch walk up to them, they won't even open up and spawn the little bugs

south lion
leaden turret
prisma thicket
swift kernel
swift kernel
tall lantern
#

any enemy can

south lion
#

oh so does it needs to be powered at all times?

swift kernel
swift kernel
#

A single power pole should be sufficient.

#

You don't need to actually power any machinery nearby

south lion
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i have a miner there so that should do it

lunar folio
#

pls fix the truck station

swift kernel
#

They work just fine

vast sundial
#

hi, i have a question about trains, i wanna bring 2 type of items, how i can clasificate they to go to diferent ways?, pls ping me if u respond me!

reef basin
reef basin
vast sundial
frozen ingot
#

they're fairly evenly distributed i think

ocean frost
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The titan forest has heaps of them west is the red jungle if you can deal witht spiders and hogs

split badger
#

i could probably color my storage boxes to help notice difference

frozen ingot
#

think the #faq needs to be updated regarding the new location for screenshots

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@void gorge ^ hope you don't mind the ping

leaden turret
frozen ingot
#

😂

wary blaze
#

how

reef basin
#

there's object scanner, which is shown to you in the tutorial afaik 🙂

vestal mica
#

it's unlocked in tier 1. tutorial only shows resource scanning

reef basin
#

well you get the tutorial when you unlock it

vestal mica
#

it's mentioned as a thing that's unlocked? there's no "tutorial" in any real sense

wary blaze
#

i saw the words object scanning once and i wa slike tf is that and never figured it out

viral vector
#

Do you know about the blade runners?

hybrid crystal
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Is there a better way to figure out round trip time for a train than just sitting there with a stopwatch and waiting?

hybrid crystal
#

Is there a rule of thumb or something based on distance to get a ballpark estimate?

vestal mica
hybrid crystal
#

I can't seem to find anything on this, but I honestly would rather not do it the stopwatch way

reef basin
#

not really, as it depends on tons of parameters (and can also vary based on other traffic on the rails)

austere valve
hybrid crystal
#

Yeah, which gets you about one minute

reef basin
#

so in general I don't even recommend estimating the round trip time, as it's kinda pointless anyway

hybrid crystal
#

I'm trying to figure out if I need to use multiple freight cars

vestal mica
#

put it in your hand and hold down the left mouse button to change what you're scanning for

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then just wander around until it starts beeping

viral vector
#

something around that

hybrid crystal
#

20s for accel/decel?

reef basin
viral vector
reef basin
#

works in 99.9% of cases

austere valve
#

Trying to factor it in your math is kinda difficult, just treat trains as an infinite resource machine, and if you're not getting enough in the output, just add more to the input

wary blaze
viral vector
#

Yeah, just build spare capacity in your station designs and you'll be good to go

hybrid crystal
#

My station designs probably aren't great

viral vector
#

Trains are more vibes-based than people who care about hard numbers like

reef basin
#

you just need to buffer the platforms

hybrid crystal
#

That I've got down

reef basin
#

then you're good to go

hybrid crystal
#

And yeah, I don't vibe with vibes

viral vector
#

The real thing with trains is that you have a long-distance serial bus for bulk transport

hidden sparrow
#

I want things to spread like a desease

hidden sparrow
# viral vector what?

Its always more fun to walk around and to see giant conveyers belts laying all around the world

viral vector
hidden sparrow
#

Yuh

#

ExACTLY

#

Curvy things are so good to create chaos

viral vector
#

I'm still using my first machines

#

Curvy things are cool, but what about a massive cable-stayed bridge?

hidden sparrow
#

Wdym ?

viral vector
hidden sparrow
viral vector
#

Each of those spans are 240m iirc

frozen ingot
#

unlocks very early

viral vector
viral vector
hidden sparrow
#

If its not looking bad, add more

viral vector
#

I've watched LetsGameItOut, that'll do for pure chaos for me, I like the mix, a symphony of harmony between organic and inorganic

wide dock
#

How to disable that annoying build number on top left?

mossy moon
#

if you want a clean picture then the ingame photomode removes it right? or am i wrong

wide dock
#

I just don't want unnecessary high contrast garbage on my screen.

mossy moon
#

iirc there is a setting to scale the ui but im not sure if that changes the build number thing

wide dock
#

For some reason, it's positioned really badly, so it's always in my line of sight. Plus, this text is utterly useless, so it shouldn't be on the screen in the first place.

#

But this reminds me of why I gave up on Satisfactory a couple of years ago - the miserable QoL.

wide dock
green fiber
split badger
#

can wires travel farther if i use power towers?

green fiber
#

Yes. But make sure you connect the top wires

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Bottom connection of the power tower has the same range as normal cables

split badger
#

how much range do they give?

green fiber
#

A few hundred meters

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300 m apparently

tall lantern
#

cats can't talk

spice patio
#

But they do use keyboards.

wide dock
#

I'm too spoiled by Factorio.

green fiber
#

yea i can tell

#

if you want auto cables you would have to blueprint it

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that reduces the amount of cables you need to manually place.

stiff wolf
#

how do i micro nudge. I seen Kibitz do it so how do i do it?

green fiber
#

hold ctrl

stiff wolf
#

thx

green fiber
#

that reduces nudge to half meter steps

hybrid crystal
green fiber
#

but anything less than that needs a mod

stiff wolf
#

is there a way to get more custom notches?

#

because i only have 1

spice patio
#

No.
As that is designed for one-offs, and that you use the other swatches most of the time.

stiff wolf
#

oh ok

spice patio
#

As those can be edited to whatever colors you want.
But changing the colors on one of those causes every buildable that uses that swatch to get updated to the new colors.

golden furnace
#

Spending days building a smart plate factory just for the space elevator to fill up in 3 minutes

true mulch
#

you can use them for the next elevator deliveries

#

or sink for points

golden furnace
#

Does phase 3 and above need them?

golden furnace
#

I can always separate the reinforced plates and rotors too and use them for something else

reef basin
#

they give good sink points anyway

#

so you can just route them to sink

frozen cloud
#

thats what im currently doing 🙃
at 5/min atm, scaling other stuff for more

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actually never got the nut before
maybe this times the charm

south lion
#

guys what is the statistic in machines next to the time icon

#

thats like the efficiency or smth?

true mulch
#

measured uptime

green fiber
#

try to update it?

wide dock
#

Can someone recommend a good QoL cable/electricity mod? Without completely nuking the electricity feature?

fossil iceBOT
wide dock
#

But... Why this compartmentalisation?

true mulch
#

mod support is unofficial

#

although actively dev-supported, still unofficial

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as with any game

wide dock
#

Hanlon's razor.

#

I need to convince myself that the devs aren't ruining the game and the community deliberately.

torn cairn
wide dock
#

I really want to like this game. It has pwetty graphics and a few cool features.

torn cairn
#

it's probably the greatest game ever created. I think you're nitpicking here

#

mods aren't part of the vanilla game. It's easier to just keep them separated

wide dock
#

But I'm tempted to give up on it for a few more years in the hope that it will finally get fixed.

sage oracle
green fiber
reef basin
torn cairn
#

randomly grandstanding about mods to the point where you rob yourself of fun is a very strange decision

green fiber
#

just that most of the mod discussion and mod devs specifically hang out on another discord because they got a lot more control over there and can have a dozen more channels

wide dock
green fiber
#

they use it for documentation guides / links and such too

cold fable
#

there's a bean, stuck in the water where im building, how do i get it to go away

torn cairn
reef basin
leaden ether
#

WHack it once wwith a zapper and it should run away, though I've once had one be VERY stubborn and had to dispose of it 😦

reef basin
green fiber
#

as far as i know, the only mod that does simplify cabling to any degree without removing it entirely (aka magic cables that connect all things on an invisible grid) is daisychain

#

thats about the only mod for simplifying cabling to my knowledge without outright removing it

reef basin
green fiber
#

im not sure anymore tbh

reef basin
#

I know I've seen something like that like 4 years back 😄

#

but idk if it's still around

green fiber
#

the modding portal is the best site to use to search for mods anyway

leaden ether
cold fable
#

huh, i've seen videos of people covering beans in explosives and the bean was fine, so i kinda just assumed they were invincible

leaden ether
#

Maybe they resist explosions due to being so rubbery 🙂

green fiber
#

hmm no. it seems there is no more mod for autoconnecting cables or the like. If there ever was

reef basin
wide dock
# reef basin and factorio was inspired by modded minecraft, which was inspired by ... (etc.) ...

That's an interesting theory. I don't think it's plausible though. The timelines just don't match for this theory to be true.
Without too much mental gymnastics, Satisfactory is essentially an attempt to create a 3D version of Factorio with nicer graphics. While Factorio was a true market leader.
Of course that still doesn't mean that one game is better than the other. However there are many things that a good dev team could learn from the experience of what they are trying to copy.

reef basin
green fiber
#

that statement can even be found on wikipedia

frozen cloud
green fiber
#

and that comment apparently stems from a reddit comment

reef basin
#

and from my experience, having played tons of factorio and being here for several years, Factorio and SF have practically only "factory game" in common

both games play very differently in practice

wide dock
reef basin
#

(yes, there are principes that apply to both games)

frozen cloud
# green fiber and that comment apparently stems from a reddit comment

kovarex

View User Profile
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Hello,

I felt the urge to try something different in my life one year ago. I had this great idea to apply for a job at Mojang as working on Minecraft might be very inspiring. I didn't get any reply, and later on, I decided to try to make something on my own. It was just simple hobby project in the start, but I became addicted to it so much that in few months I found myself working on it full time.
Now, not even year later, me and my friend are starting the indiegogo campaign that will decide the fate of this crazy idea.

green fiber
#

Hello, I'm the Factorio founder, and this is the answer to all of the people comparing Factorio with modded Minecraft. I would like to make clear, that I never ever tried to hide the fact, that Modded minecraft, mainly buildcraft/industrialcraft, was huge inspiration to create Factorio. In fact, before even the idea to create my own game came to my mind, I started to make my own (private) changes to these minecraft mods.

green fiber
#

lets hope this works:

reef basin
green fiber
#

well would you look at that, i nearly (well... i DID) forgot that fact

frozen cloud
wide dock
reef basin
#

in McGalleon's post

green fiber
#

could not be any clearer tbh

reef basin
green fiber
#

Satisfactory, for as often as it gets compared to factorio, actually has more incommon with (modded) minecraft

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the way that everything is built at least

#

one piece at a time

reef basin
#

afaik even devs said they want the experience to be like that

sage oracle
green fiber
#

i remember that bit about their game design philosphy for satisfactory. They are of the opinion that putting in effort into constructing something grand one piece at a time feels more accomplishing

wide dock
reef basin
#

first alpha of minecraft was 2009

sage oracle
reef basin
#

factorio went to early access in 2016

green fiber
#

even I remember playing MC as a kid

wide dock
wide dock
green fiber
#

still 2 - 3 years time though.
precise time varies of course

reef basin
wide dock
green fiber
#

aaaannd it seems the first ever buildcraft came out 2011....
so that kinda matches up

frozen cloud
green fiber
#

indeed minecraft modding was fast it seems

reef basin
sage oracle
green fiber
#

its possible factorio ( concept wise ) had been around since like... 2011 ish.
but the official development timeframe for it is cited kinda from 2012 ish onward

#

so it does line up

reef basin
# wide dock > Of course that still doesn't mean that one game is better than the other. Howe...

well, I don't think they are trying to "copy" anything, they are definitely inspired by multiple games (Factorio, Modded MC, Subnauctica, ...)

and sorry to be "that guy", but what was your initial point of this discussion? modding? or something else? I know you mentioned waiting for devs to "fix it", but could you point me to the message that explains it, or tell me what you're talking about

(this is not me trying to sound rude or anything, legit question)

wide dock
sage oracle
wide dock
green fiber
#

Taking things 1:1 from one game to another is both boring and kinda plagiarism. And it also doesnt always work when the game type itself gets changed. 2D to 3D is a big shift

frozen cloud
green fiber
#

2D things dont always work out in 3D

sage oracle
reef basin
#

not sure what "poor management" stands for

green fiber
#

Many things for the building system would probably be different if Satisfactory was more voxely instead of the 50% freeform 50% grid based
would probably fix a lot of things but also change a lot of things. Maybe for the better, maybe for worse

wide dock
green fiber
#

Also, you said you stopped playing a few years back.
How far back exactly?
4 years? 3 years?
Satisfactory in 2019 to 2020 was like.... a different game almost

#

so its hard to pinpoint what you mean without a frame of reference

wide dock
# reef basin any concrete examples? (again, serious question and interest)

I can't answer a million people at the same time. But if you want to talk in good faith, sure, I'm happy to give you some examples.
Blueprints without unnecessary limitations. I think the game would benefit greatly from a top-down or zoomed out view while building. Automating some annoying aspects like cables.

green fiber
#

Blueprints were, as far as we know, 50% design and 50% actual programming limitation

#

a boundless BP system doesnt work without a birds eye view. That much is certain

#

But the game also cant handle those giants well.

frozen cloud
green fiber
#

Yeah that circles back to the "one piece at a time" philosophy

reef basin
# wide dock I can't answer a million people at the same time. But if you want to talk in goo...

(yeah np about the answering)

I can definitely see your points and you're not alone who thinks that. However, based on what we heard from devs, this is just not the game they want to make. Blueprints are intentionally limited to be a puzzle to work with - they didn't want to end up in similar way to Factorio, where you just paste your entire base (not saying whether I like the decision or not, just giving you their reasoning).

green fiber
#

BPs right now are kinda the same idea, but inflated to a bigger size of course.
Instead of tiny blocks one at a time, its bigger blocks one at a time

wide dock
sage oracle
reef basin
#

I feel that what you want "another Factorio" where things scale to insane numbers, but that also loses the "I have built everything by hand" charm, that devs were going for

green fiber
frozen cloud
wide dock
reef basin
green fiber
#

Well i think that kinda settles it then.
the core experience of minecrafts build system is also the one of Satisfactory

frozen cloud
reef basin
wide dock
green fiber
#

Factorio is more tailored to a streamlined design / "drawing" experience when it comes to actually building the things you wanna build
the building part is, at least later on, very much taken out of your hands expect for some finer things

frozen cloud
sage oracle
green fiber
sage oracle
#

You are def running out of steam here

wide dock
green fiber
#

But its not your kinda game

#

Dont try to force yourself

#

Its not the game you would like it to be.

reef basin
green fiber
#

I like MC a lot but on the flipside factorio really doesnt have that much of a pull on me.
No wonder i like this game then, eh?

kindred osprey
#

can you earn acheivments in the experimental for 1.1?

frozen cloud
wide dock
green fiber
#

Satis tries to distill the mincraft build-and-explore experience into a different game type with a more handcrafted approach to the world and to how you engage with it.
Thats how i see it

reef basin
# wide dock No, that's you who ignored everything I said. I provided examples of things whic...

the thing is that the things that seem "better" for you are the things that other people may not like, because they are after the "minecraft experience", rather than the "factorio experience". So I guess some people get a bit defensive, if you want to remove their favorite mechanisms from the game because you think that it would be "better" (not taking any side here, just for clarity)

wide dock
green fiber
frozen cloud
#

lol wat

green fiber
#

its not the same at all. only tangentially related / linked

#

you got an empty canvas and you can put your little resistors and capacitors and other funny junk on the breadboard

#

and if you want you can use multiple breadboards and stick em together

frozen cloud
sage oracle
# wide dock No, that's you who ignored everything I said. I provided examples of things whic...

Not defensive at all, actually like this back n forth. I answered your zoom argument, has other people did. You also said that you coulden't answer multiple people at the same time, so I let the others answers the cables and the blueprints. Nobody is ignoring your points, but you are clearly ignoring whenever you are wrong about something and try to deflect, which is unfortunate, cause Im pretty sure I could agree with you on some valid arguments here.

I do enjoy satisfactory, not has much has factorio, but im not trying to transform that game into factorio etheir. Hopefully you can find some valid points to bring up, answer the counter ones that have been said, and if not, find another game that you like 🙂

wide dock
green fiber
#

well the fun thing is i do own an arduino

#

but yes, im not on the arduino discord

frozen cloud
reef basin
frozen cloud
reef basin
#

both games can work with both approaches

torn cairn
#

not saying I disagree

green fiber
#

software is just teaching your computer to think differently
what is a computer but a fancy breadboard
jace_smile

frozen cloud
naive pendant
#

Was there ever explanation for keeping modding discussion on a seperate discord? I assumed it's to avoid confusion within discussion.

green fiber
frozen cloud
green fiber
naive pendant
#

Factorio and Satisfactory are broadly very similar. Just different emphasis on certain aspects of gameplay.

frozen cloud
wide dock
green fiber
# frozen cloud idk i feel like the flow is exactly the same how do you think its different?

Factorio is "draw it to build it"
Thats just how the game is (im oversimplifying but im allowed to). You draw on your screen - it builds stuff. Sometimes you may need to do something like walk around but otherwise it kinda feels like playing in a 2D art program.

MC and Satisfactory are "click click click click - go somewhere else / climb up - click click click".
this manual labor and going around to view it and such feels closer to 3D modeling software tbh.

Maybe this is me ADHDing the heck out but thats the feel i get from them.
Thats the fundamental building experience these games have imo

wide dock
#

(I guess it's a more fair comparison. In software you can copy existing modules between projects or use external libraries. In electronics you solder each component individually for each instance/copy/segment.)

green fiber
frozen cloud
#

interesting i never got that feeling
maybe because im always playing on a big platform in the sky using my hoverpack xD

#

im literally reusing my assembler/foundry/smelter blueprints? is that not software design?

green fiber
#

no because its still just playing legos, but you made your blocks into modules.
Yes you also have a magic machine that - once you scan a module -gives you infinite copies of them. But the way you stick em together is still "click click - go around -see if its right - click click"

#

your blocks have grown in size, but the way you use them didnt change

frozen cloud
#

idk they connect to the main bus
all of them
exactly the same
xD

green fiber
#

you can design the same things in 3D and in 2D if you want.

#

how you build them is the difference

#

The outcome is the same - the path to it isnt

frozen cloud
#

but is stamping down a blueprint in satisfactory and connecting it via mergers to the main bus any different than
copy pasting a previous build in factorio and using splitters to connect it to the main bus?
i mean sure in satisfactory i might build it horizontally but that doesnt change that its just slapping down blueprints

wide dock
green fiber
frozen cloud
reef basin
wide dock
reef basin
#

neither

green fiber
#

Hmmm.... on that note... Terraria is closer to / analogue to Factorio than MC (in terms of building experience)
Not just because 2D vs 3D, but also the build system.
Its drag to build again

#

... minus the fact that Terraria has like no blueprint

#

... same for MC i guess

frozen cloud
#

but its way more focused on exploring and fighting

wide dock
#

If you like Stardew and anime style, maybe try Rune Factory 3 or 4. These are atmospheric and optional in-depth mechanics.

reef basin
#

I'm currently busy with modded MC and Factorio 😄

wide dock
#

Fair enough.

frozen cloud
#

yall need to play dyson shpere program xd

green fiber
#

i just play funny squid kid game

#

Where i kill others with a bath tub. of doom

wide dock
#

Lots of sandboxes. I approve.

frozen cloud
#

wait techtonica got 1.0? i tried it some time ago

wide dock
green fiber
#

Which kinda is the point? It feels closer to Factorio with how ... fluent? the building is. no?

wide dock
#

Is it possible because you don't usually build the same thing twice in Terraria?

#

And yes, building is much faster.

green fiber
#

do you build the same thing twice in MC?
Modded - maybe. But base game?

#

I dont mean that it is similar gameplay

reef basin
green fiber
#

just similar building experiences / styles.
Minus the part that can only be found in factory games of course

wide dock
green fiber
#

Well in that case -my point stands.
Terraria is more closer to Factorio
While Satisfactory is closer to Minecraft.

That wall by wall, layer by layer style? Is the MC / Satisfactory way imo. (at least if you DONT just build a giant sky platform and connect everything to "The Bus")

wide dock
#

It's sometimes difficult to put experiences into words. Worse even - convey them properly.

green fiber
#

You do sort of get where im coming from with this though, right?

wide dock
#

I fully agree with your experience. However I find the argumentation lacking, not just yours, but mine too. But I'm struggling to grasp something more tangible.

green fiber
#

Its a feeling and im drawing loose parallels between each game.
the 2D / 3D style fundamentally changes engagement with the mechanics.
Dyson sphere, while being 3D, has more of that "drag to draw / build" style to it

wide dock
#

I have experience in gamedev. And it's crazy how many rules I had to find and follow to create something that just feels "responsive" and "just right" on the surface.

#

So, yes, things are sometimes very difficult to explain and grasp.

green fiber
#

If i had to really simplify:
Terraria / Factorio / DSP: Drag-to-build game (i may be wrong on DSP tho lmao)
MC / SF: Click-to-build game

wet shoal
wide dock
#

Ok my turn:
Factorio/Terraria: Contemplative Meditation
Minecraft/Satisfactory: Busywork Meditation

#

Converging...

#

On click-click-click lol

wet shoal
#

So yeah, everything is draggable.

leaden ether
#

I have installed just one mod, to be able to nudge vertically. But at some point I have to hope that Satisfactory will allow that as well as being able to re-edit the position of one or more already placed items with connections.

reef basin
#

vertical nudging is in 1.1 afaik

leaden ether
#

That's great since as of this moment if I were to update I'd lose that one mod which I use all the time 😄

cyan garnet
#

Confirmed that vertical nudging and infinite nudging are in 1.1

#

The keybinds are different than the infinite nudge mod, however

wide dock
#

I think I would enjoy this game much much more if it weren't for all those little things.

leaden ether
#

The game just came out and likely has years of improvements (major one coming son). It's pretty amazingly complete and relatively bug free for a 1.0 frankly.

spark ruin
wide dock
reef basin
#

nudging is relatively new

#

so I doubt it "existed for over five years"

spark ruin
wide dock
spark ruin
toxic zenith
#

This SAM node is really challenging my philosophy of "No clipping allowed for any permanent factory fixture... including power lines."

distant pilot
#

Which one?

spark ruin
toxic zenith
#

Dunes desert cave.

#

Super low clearance so can't even run power normally. Instead I'm nudging foundations into the cavern walls so I can put wall power outlets.

distant pilot
#

I don’t think I’ve encountered that SAM node before so I don’t have much visual reference

spark ruin
toxic zenith
#

Oh, that's easy.

spark ruin
toxic zenith
sharp yoke
toxic zenith
#

Yeah, but only one of those is dunes desert with an (impure) SAM node in it

wet shoal
#

Ahh sry, didn't read above.

zenith pecan
#

I tend to pierce the cave entrances from below with shafts and have straight tunnels moving stuff.

toxic zenith
#

I mean the entrance is under one of those archy-spiny things at the northern extreme of the dunes right as they're transitioning to something more green.

willow night
#

That one is especially tiny yeah

#

Don't have a big meal before you go in

golden furnace
#

What do yall do to get raw/smelted ores to your factories? Right now I have a couple of modular factories set near the nodes they're using, but sometimes I need an extra far-away node and end up spaghetti-ing the conveyors all the way to the factory. How can I make this neater? I cant imagine what has to be done to get them to something like a megafactory neatly

shrewd palm
#

straight build mode or trains

#

drones if the amount of items you need is smaller

#

trucks are also good if you just need to move things around inside one biome

reef basin
#

if not possible, ship ore to the factory

#

and never do a megafactory 😛

leaden ether
#

I've got more than a couple 1km long belts from stubborn ore positions -.-

willow night
#

If you want to use belts, make a nice blueprint of a belt corridor with straight section and a corner and use that at least.

#

But I often use a collector truck making the rounds to several nodes

placid stirrup
#

If a small processing plant near a node will 'condense' the shipment quantity, I'll do that, otherwise I train the ores to the processing facility

left totem
#

also I'd rather ship raw ores, this way I can deviate some from the line to other factories instead of creating a big line each time

dawn idol
#

For sam ore

prisma thicket
#

Hmmmm trying to setup a supercomputer factory, what are some good efficient alt recipes to use? Thinking pure copper and caterium for sure, any suggestions for others?

reef basin
prisma thicket
#

Classic battery? Do you need batteries for super computers?

frozen cloud
#

super state computer does

prisma thicket
# reef basin depends what you call "efficient"

Basically cutting down on base resource usage so I can maybe scale it up a bit and make more than one manufacturer worth of super computers per minute. 1.875 per minute doesn't seem great.

pallid hatch
#

i heard somewhere there was a keybind to reverse the direction of a conveyor belt on a pole, where there aren't other conveyors nearby to snap to that would dictate its direction.

But i cant find that keybind in settings, on the build gun UI, or when just trying out a bunch of keys. Is it not a thing?

leaden ether
#

I don't think there is since the moment you connect it to something it'll switch to the right direction. Though vertical lifts don't do this and I am not sure why...

reef basin
prisma thicket
ashen belfry
#

There are 2 recipes that are kinda questionable, but are okay-ish in edg cases.

#

Bio coal

#

Charcoal

shadow garden
frozen cloud
prisma thicket
frozen cloud
#

well i usually do 1 megabases where this is part of, i dont do separate independant factories
so maybe this isnt for you

prisma thicket
gray aspen
#

no srry

reef basin
dawn idol
#

cringe

zenith pecan
#

Ok that is worse than begging, we don't discuss that here. edit: message redundant due to deletion.

dawn idol
#

not as worse as begging imo but yeah fair

reef basin
#

I'd recommend deleting this

#

and get money to buy the game

zenith pecan
tawny urchin
#

Hey guys what’s the best way to power up a huge turbo fuel power plant I made? I’m only producing about 3000 megawatts rn and I’m using most of it

zenith pecan
#

Online structures one at a time to prime thingd, you'll be running around like a bumble bee though, and shut down the rest of factory operations until your mains is fully running.

latent prawn
tawny urchin
latent prawn
#

also, if you build enough power storage, you can usually just chase the tiger on the power demand

zenith pecan
tawny urchin
#

How many power storages do you think I would need to power a plant that ends up with 200 rocket fuel generators

zenith pecan
#

Though the support tower has 7776 poer stores.

latent prawn
#

well, each refinery takes 30mw. a power storage stores 100 mw-hours of power. so one storage can power ~3 refineries for an hour

#

(dimensional analysis napkin math at its finest!)

tawny urchin
#

Maybe I’ll place like 100 of em or something

#

Hopefully that will power everything long enough to get to the fuel generators

zenith pecan
#

Wait for them to charge before you try to start the generators and their refineries.

tawny urchin
#

Yep

sacred plinth
#

someone wanna play satisfactory?

#

me bord

leaden ether
#

Today's project to stave off nuclear for a while... #screenshots 16 GW (including the alien power boosters)

zenith pecan
#

You can go completely crazy on rocket fuel and not even need nuclear at all if that is what your goal is.

leaden ether
#

I think I want to do it because it looks interesting but I still have to get through the end of phase 4 and some/all of 5 first I think, Nuclear seems like it's it's own "phase" -.-

zenith pecan
#

My last nuclear power station was during early access, built back in update 4, survived through update 8, the setup was considerable but mine was built around radiation control, you could walk the place and never see the radiation bar.

distant pilot
#

I've only made it to nuclear twice, once in my 1.0 save and already have in my 1.1 save

mortal ginkgo
#

Nuclear scares me the most. A fuel power that got byproduct is a nightmare.

zenith pecan
#

My rocket fuel facility in the blue crater does have a little bit of power.

distant pilot
#

I feel like you should be able to sink nuclear waste but then have it subtract coupon points to balance out, though idk how much would be a fair balance

zenith pecan
distant pilot
#

itd definitely be a lot, like 10k points per waste item

#

oh yea sinking plutonium rods is obviously an option, but then it mentally pushes nuclear power back even further if you dont want waste building up

zenith pecan
#

I kind of had to, my reactors were chucking 1050 waste per minute, my current save I haven't started on nuclear yet but I do have 1.1Tw to play with so I'm not in a rush.

tawny urchin
#

Anyone have a nice design for a railway beam support? I kind want to make a sort of “wavy” track so I don’t have to worry about huge elevation gains and I need a nice looking support to connect my tracks with

mortal ginkgo
distant pilot
#

I dont overclock my drills, at first it was just a matter of principle and my patience in building 2.5x as many of most other machines but with 1.0 I had the realization that synthetic power shards allow everything to be overclocked in theory, which in turn only changes the amount of belts and pipes needed for everything compared to no overclocking, so I just deal with the 2.5x less points

distant pilot
tawny urchin
#

Also will it look stupid/will I regret it later if my train track kind of weaves through things instead of being a straight line?

reef basin
distant pilot
#

its like either way you're forced to dedicate mental energy to it in a way the rest of the game doesnt force you to, either by worrying about waste buildup or having to move even more different items around and make sure none of it is flawed

mortal ginkgo
#

Yeah its a big step.

#

I think it is a needed late-game play style since previous fuel stuff are relatively safe.

zenith pecan
#

Build the waste storage far underground in a corner somewhere.

distant pilot
#

and that's why I compare it to the rest of your production chains in the game, where if they arent working as fast as intended it wont cause everything to come crashing down

zenith pecan
#

You can actually go quite far below the ground before you hit the magic is-dead line.

mortal ginkgo
zenith pecan
#

Tunnels are relatively easy once you got a foothold too 😄

distant pilot
#

I guess im letting the very risk-averse side of me take the wheel more than it should

zenith pecan
tawny urchin
#

How do I make foundations diagonal

zenith pecan
#

Ramp foundations.

#

Awesome shop.

tawny urchin
shrewd palm
#

all of them

#

all ramp foundations should be diagonal

left totem
tawny urchin
#

You mean the corner ones?

zenith pecan
tawny urchin
#

Any way to do it with frame foundations? Making a railroad with them

zenith pecan
#

Frame ramps, the are awesome shop.

#

Standard & inverted, the fraames don't get a double.

tawny urchin
zenith pecan
#

As a slope, are you sure? because I use both together to create skeletal diagonal structures.

tawny urchin
#

I don’t think it can unless I’m missing something

zenith pecan
#

Sorry about the jank, I threw the clip together in a few seconds.

tawny urchin
#

I meant the other diagonal lol

#

Like to the left or right

zenith pecan
#

🤦‍♂️ , I wish you had been more clear, you do need to be creative forcably angling stuff to not look like a clashing catastrophe of carnage.

tawny urchin
#

Why don’t they make I diagonal foundation lol

shrewd palm
#

you can lock foundations in place and then move them around with arrow keys/scroll wheel if thats what you mean

zenith pecan
#

For crazy angled and/or circles, @dense violet is the best person to ask, I've seen absolute masterpieces that I could never match.

shrewd palm
#

and then you get them into any orientation you want

unkempt blade
tawny urchin
shrewd palm
unkempt blade
shrewd palm
#

it'll never be perfect but you can get it close enough that you wont notice unless you're shoving your nose in it

mortal ginkgo
#

There are ways to make it look clean. However I think maybe, just MAYBE it would mess up with world grid / building placement / it's not exactly factory efficient that they dont exist?

hollow vector
#

i reached too fast too factory just sprint jumping in water

mortal ginkgo
#

I don't think devs missed that (there are many angled walls, just not foundations)

hollow vector
#

who needs factory carts when you can 87 mph+

#

onfoot

prisma thicket
#

Are batteries used for anything aside from powering drones? I know there's the Super State Computer alt recipe, but I'm wondering if I should just skip making them if I'm not using drones.

prisma thicket
# reef basin powering vehicles 🙂

Ok, so I'll skip them then, thanks xD also, a question about the tools site: is there any chance you'll add the ability to read save files so it can know which recipes/what tech we have available?

reef basin
#

not in current tools, maybe in new tools

prisma thicket
#

I noticed the difference between tools and calculator with alt recipes, tools tends to skip out on less efficient alts to streamline production somewhat, it's a nice feature. Just sometimes I don't remember what alt recipes I have so I can't be sure if I'm using the "best" ones xD

reef basin
#

scim just force-uses alts you've picked

prisma thicket
#

I now only use SCIM for the map 😅

vivid jackal
#

scim is amazing

reef basin
#

for the map yeah

prisma thicket
#

Hmmm I have 50 generators running on turbofuel, on a manifold with 5 splits (ten gens per arm) but I want to shut some of them down to package some of that turbofuel... which ones are best to shut down? Last ones along the line or the ones closer to the start?

unkempt blade
#

do you want to prioritize power or packaged turbofuel?

prisma thicket
#

power for now, just want the turbo fuel for MAM research and the jetpack, so thinking like 15-45 of the 375 fuel i'm producing will be plenty.

#

Going to make a rocket fuel plant in the blue crater 😄

unkempt blade
#

probably somewhere near the end, you could also raise a section of pipe into a bump so it would prioritize whatever is between the bump and the source of the fuel

lament niche
unkempt blade
#

if you've got some power storage and more power than you need on average you could probably put it anywhere, towards the front of the manifold would be higher priority to fill packages

prisma thicket
lament niche
#

would be a shame if some alpha spitters attacked your plant

prisma thicket
#

Might be, if they were actually aggressive in my world 😛

lament niche
#

make sure there aren't any crabs nearby either

weak pendant
#

Can I keep my save of EXP for when the full release comes?

neon kraken
#

question how do i do the math to do clean nuke power with making the most rods i can

shrewd palm
#

just start with the amount of uranium you want to work with, play around with recipes to find most efficient, and then start building once you have everything planned out

reef basin
rancid plover
#

where are the photos saved?

reef basin
rancid plover
#

yeah my lazy ass should have looked in the faq mb

prisma thicket
#

Wow... using the maximum Nitrogen Gas in the blue crater for rocket fuel is enough to power 899 generators, producing 225 GW of power per minute... don't think I'll be going quite that crazy, but it's cool to see what the top end would be lol

#

I can't imagine how much more you could get going up to Ionized fuel with that.

shrewd palm
#

i think someone made a 1.1TW rocket fuel plant

shrewd palm
shrewd palm
prisma thicket
#

That's nuts lol probably requires some tech I don't have access to yet xD I think I'll start small, maybe 100 generators worth of rocket fuel, should cover me for a while, and plenty of room to expand it.

cold fable
#

decided to get the rifle, i thought it was pretty irrelevent since the rebar gun + xeno basher works just fine and the refinement process was annoying. I couldn't have been more wrong, 600 hours in this game and never once did i actually get the rifle XD

naive pendant
#

Turns out guns are pretty OP

prisma thicket
#

Is it worthwhile to build multiple power augmenters or should I just have one and use the other sloops for production amplification?

naive pendant
#

It's generally a tradeoff of sloops for more power vs sloops to reduce resource cost. Both are good.

#

You can basically always just build more power. And you can basically always just tap more resource nodes. So either way is fine.

hollow vector
#

cluster nobelisks are really op
nuke ones for clearing large areas
tracking rifle for hatchers and stingers

cold fable
#

Because I end up blowing myself up too. 🫠

#

Skill issue i know.

hollow vector
cold fable
#

I do have a single nuke obelisk, I found it while hard-drive hunting. I plan on nuking the swamp with it. When I go to build something there

neon kraken
#

how do i do the math of doing 300% boost

prisma thicket
#

Take the amount produced at 100% and times by 3?

dense violet
#

it's a 'play the game less' mechanic

leaden ether
#

Anyone know why the coordinates on the satisfactory calculator website map differ so much from the coordinates on the in game map?

dense violet
#

you could ask in their discord

prisma thicket
#

My guess would be the SCIM map was made at some point when the co-ord system in game was different and just never got updated, or at least not updated properly.

#

Oh... is Nitro Rocket fuel alt recipe as better or worse than the base recipe? Just got it in a hard drive

latent prawn
prisma thicket
#

Alright, thanks.

latent prawn
#

worth mathing it out though. either recipe makes tons of power. with the default recipe, you can build it using any of the turbofuel recipes, and all the combos have pros and cons

#

technically you can make nitro fuel (and turbofuel) with any of the fuel recipes, but there's really only one game in town for yellow fuel

prisma thicket
#

Well, the current setup I'm looking at is 150 generators worth, works out to a nice round 625 rocket fuel per minute, using turbo blend fuel for that step, and the Hor alt recipe to residual fuel. Less than 300 oil needed, same with Nitrogen gas.

latent prawn
#

yeah, i'm a big fan of turboblend -> default rocket

prisma thicket
hollow vector
#

it looks edible

latent prawn
#

well, be careful with sftools, everything it decides is based on a resource weighting. what's most efficient based on that weighting is to prefer minimizing sulfur use vs crude oil use. default turbofuel yields more power per crude than blended

hollow vector
#

huge underrated advantage frfr

latent prawn
#

i mean in the case mentioned, conserving sulfur over crude seems to be a no-brainer, but sftools will pick some wacky stuff at times based on that weighting

hollow vector
#

theres lots of sulfur nearby that one oil place near grassy fields

latent prawn
#

sulfur is pretty rare as a resource. less so in 1.0+, but still rare

hollow vector
#

bombs and sulfuric acids are its only real use

prisma thicket
#

I already have Nobelisks automated, so that's that covered xD

latent prawn
#

usually where my budget for sulfur sits is that ~2500 is reserved for nuclear, and then 600 for fuel power. I like making some compacted steel later in the game, so some goes to that

#

that leaves quite a bit left

hollow vector
prisma thicket
cyan garnet
#

Nitro rocket fuel is very sulfur hungry is the issue. But logistically simple to produce

hollow vector
hollow vector
#

nuke nobelisks for clearing out large areas
and for the :3

latent prawn
#

i prefer ex-rebar for most combat and sniping the hatchers with the rifle's default ammo

tawny urchin
#

If I have 2 train stations, and the train goes back and forth to those stations on one track, can I put another station in between the two or are stations one way

#

Very helpful thanks

ocean frost
#

You need to put a station on each end if you want it to stop there

#

Back and forth or be careful how you set the schedule

tawny urchin
#

Oh perfect, so when the train passes through that middle station going the wrong way, it will just pass through? But if it’s going the right way it will stop and unload?

ocean frost
#

Left-> middle -> right,
back to left

prisma thicket
#

can someone show me a good way to setup logistics for blenders?

tawny urchin
#

A bit confusing to put into words sorry

ocean frost
#

Just be careful that the station is facing the right way

tawny urchin
#

Yep already had that problem with my first train so I plan to be better for my second

ocean frost
#

You are learning which is good

tawny urchin
#

My plan is to take leftover polymer resin and maybe water from my huge turbo fuel plant in blue crater and bring it to grassy fields to make some oil products. Then the train passes all the way to the rocky desert to do who knows what, then come back to blue crater

ocean frost
#

Groups of small modules are better then one big connected one

tawny urchin
#

Maybe I’ll bring resources from desert to grassy fields

hollow vector
#

why not more mews

#

when cat train.

#

mods.

#

o i forgot
mods are illegal!1

#

modded user = subject on the exuction list

#

replace snutt with a cat ai as a community manager.

#

makes up for what we lost

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why did he go in the first place

boreal steppe
#

Never alone.. lots of lerkers

hollow vector
#

only thing that can help is mews and trains

#

should we move to offtopic general

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also i tried linux mint not that long ago

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lua?
none

#

0 clue why i hated linux tho
its not that bad
infact im gonna get a 2tb ssd and dual boot windows and mint

#

everything that i need runs and or can be emulated

#

i dunno

#

my main point was just "not everything runs on it!1"

#

change my mind: iphone 16e isnt a ripoff

#

not to me

#

ui is nice and i really have 0 regrets using it
opinion tho!!1!!

#

life without mews are lifes not worth living to a limit

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im probably not gonna tell you

cyan garnet
tawny urchin
hollow vector
#

do you know any replacment skates for the superlight logitech mouse that are ptfe and perform about the same?

#

mine are worn down a lil

#

finding cats that you enjoy is like finding a 5090 at msrp

#

signal rgb

hollow vector
#

when skibidi toilets for satisfactory april fools

prisma thicket
#

If I connect pipes and delete the pipe supports, do the pipes stay connected? I know it works with belts, but no idea is pipes work the same way.

leaden ether
#

Yes

fresh dove
#

What up

rich ivy
#

so

#

doing the math for the amount of dark matter crystals ill need for what i wanna do

#

im gonna need 24 particle accelerators

#

this red forest is going to be gone by the time phase 5 is done

#

there is going to be zero foliage left

hollow vector
#

i fucking hate that place

rich ivy
#

what??

#

yeah its kind of a shithole with all the creatures but the place is also really pretty :(

hollow vector
#

the trees are an annoyance

spark ruin
jaunty jewel
rich ivy
jaunty jewel
#

that cant be 24 pas surely

#

are you using the byproduct residue at least

#

and what recipe

dark crater
#

i thought i ran out of servers

#

but IU GOT BANNED IN A SERVER FOR SINGING

jaunty jewel
#

how absolutely dare you

prisma thicket
#

If I take the total amount of production of an item I need and divide by the number of machines I need minus 1, will that give me an overclock percent for the remaining machines?

tall lantern
#

sure, though any particular reason to clock like that?

#

A more general approach is just totalClockNeeded = 100% * (amountNeeded / amountRecipeMakes), then you can distribute that clocking however you want

prisma thicket
#

Just wondering if that would work to cut down on the number of machines. I suppose it also works if I do the same without removing the one machine and have them all underclocked.

tall lantern
#

if that's 1 machine at 100% and the rest distributed over some other machines, then sure. or if it's all of them over/underclocked to the same speed, also works. As long as it adds up to the required %, it's all g

prisma thicket
#

Excellent, thanks. Think I'll save on the power since this is gonna take a decent chunk to get started before it starts generating any lol building a rocket fuel plant.

#

Another question: are valves really terrible? Like say I wanted to restrict the flow off of one branch at a junction, do they at least do that or am I hooped?

oblique aspen
#

they are terrible, and there is generally no reason to want to limit flow

#

if nothing consumes the fluid, then there is no room for any more to flow, so it regulates itself

chrome cloud
#

i have issues transitioning from early to midgame

ocean frost
chrome cloud
#

i have a stack of smelters producing raw metal ingots + some basic stuff like cables, concrete etc

#

plus coal and basic steel production that's obv pretty far away

viral vector
#

Honestly, I find it easier to just bring most of the raw resources to my main base

chrome cloud
#

unlike in factorio setting and expanding factories is a huge chore

viral vector
#

Yeah, I also find that, BPs help a lot with that but still

chrome cloud
#

so i'm trying to figure out how to approach building a factory that will produce the basic stuff i need for further expansion and feeding the elevator

slim pier
viral vector
chrome cloud
#

well balancing the input is also a huge chore in here

ocean frost
#

There is noting wrong with belting it honestly

viral vector
ocean frost
#

or loading a truck and driving it

viral vector
#

yeah

#

trucks and tractors are pretty good for early midgame

chrome cloud
viral vector
#

tbh, they are good for certain stuff for most of the game

ocean frost
#

a little bit lasts you a long time which lets you unlock solutions

chrome cloud
#

so you can't just expand production usually

#

you have to add more belts

slim pier
# viral vector oh?

If you end up with everything in one place during late game (been there done that) the game gets quite laggy later down the line.

viral vector
chrome cloud
#

the game is going to get laggy no matter what it's ue

slim pier
#

I had to restart because of sheer lack of fps

viral vector
slim pier
ocean frost
slim pier
viral vector
#

good to know

slim pier
viral vector
slim pier
chrome cloud
#

devs went from "blueprints are actually bad because they lead to people just brainlessly copypasting each other's builds over and over, therefore you are wrong for even asking they be added" (famously happened in factorio) (did not happen in factorio) to "we are adding blueprints but bad"

spark ruin
slim pier
spark ruin
slim pier
#

I'll have to check my specs then. I'll get back to ya on that one.

spark ruin
leaden turret
#

🥁

leaden turret
reef basin
viscid crest
#

just asking but is there only the normal recipe for reanimated sam right? or is there an alternative

tulip orchid
#

Ngl I find the puzzle piece approach more interesting anyways, if you approach it with that mindset

Obviously the nature of your projects nonwithstanding, but designing a factory cube around "I can take X of [resource] and turn it into Y of [resource]," and figuring out how to staple those modules together can lead to interesting design choices

tulip orchid
dense violet
prisma thicket
#

My interesting design choices consist of trying to slap as many machines into the tiniest space possible, then realizing it's not enough room, adding more foundations, then finishing the project with way too many empty foundations lol

tulip orchid
#

Honestly a lot of my problems in blueprinting would be easily fixable by just splitting the modules out more

Super cramped prints going from iirc 120 iron ore directly up to reinforced plates were not my best idea

dense violet
#

yeah that's a lot of people's issue. Shockingly, if you don't have enough space you can just make your section into multiple parts

tulip orchid
#

I think it's all those darn "Here's your whole starter factory in one click" style videos that are causing this

frail sleet
#

You can make your section into multiple parts, but blueprinting something into 8 blueprints when you want fifty of it is extremely annoying.

Cramping stuff as closely together as you can to do it in 6 blueprints instead of 8 is also extremely annoying and ugly.

stray meteor
#

If i Have a Train with 1 Locomotive and 4 Freight Wagons, will it accelerate faster or reach higher top speeds if i add another locomotive?

frozen ingot
#

i think as well they wanted to embrace the verticality of the game with the blueprint system they chose

#

which makes sense

#

i still yearn for something else mind but... 😄

prisma thicket
#

How much Compacted coal should I make to prime my turbo fuel refineries? The rocket fuel plant I'm making is a closed loop, but I'll need to add some to the system before the machines start running to get it started.

hybrid crystal
#

I would do half a stack per machine personally

prisma thicket
#

Also, should I try to build my generators above my processing area and deal with headlift, or out over the void on a single pad?

hybrid crystal
#

Rocket fuel doesn't have headlift

prisma thicket
#

it's a gas?

hybrid crystal
#

Yes

prisma thicket
#

Nice! Thank you 😄

hybrid crystal
#

No problem 😄

#

Personally, I'm very happy with how my rocket fuel plant turned out where I package it all at point of production, then each fuel gen has a packager to unpack it and send the canisters back

#

So the only pipes involved with the fuel gens are the few meters from each packager to each generator, and I can control the flow of fuel with smart splitters.

prisma thicket
#

That seems like a lot of extra work, or at least more than my brain could handle lol

hybrid crystal
#

In my mind it's extra work up front for less troubleshooting later

#

But that's the beauty of the game, you can do it however you want

wide hedge
prisma thicket
#

I'm just trying to figure out how I should layout my gens at this point, I think I have everything prepped and ready to go, all solids are ready to go into their machines (except the compacted coal) and all the fluid pipes are loaded

granite stream
#

Hey if anyone has finished the game could you send me your save please

#

Please

reef basin
#

what do you need it for?

granite stream
#

So that I can copy some designs and have a fly around and see what others have done

reef basin
turbid lantern
viscid crest
dense violet
#

and it saves yo ua bit of caterium

dense violet
viscid crest
dense violet
#

if you have oil near where you want to build and already making plastic for other stuff? sounds pretty convenient

#

or if you don't have copper near where you want the factory

#

lots of reasons to choose to use the recipe

mossy moon
#

but power gets anoying to calculate if you count power required fro the shit before that and the power difernece prob dosent matter much

reef basin
#

most recipes trade one thing for another, be it power saved, resources saved, different resources used, space usage, simplicity, etc.

#

there's no "always better" or "always worse" recipe

mossy moon
#

too many things have the same answer of "it depends" but you just have to deal with it

sick heart
#

what's the go-to method for euthanasing the nuclear pigs

mossy moon
#

fight fire with fire, nuke the nuclear hogs
(never heard the word euthansnansnning before so i assume you mean killing it)

prisma thicket
#

Euthanasia is the term for "putting an animal to sleep" or yes, killing them.

static surge
latent prawn
reef basin
latent prawn
#

they're rather easy to cheese once you realize their AI doesn't run from poison gas

mossy moon
#

how long does it take to suffocate them? i usually dont care about destoying nearby trees and stuff so id just nuke it as its fast and easy

latent prawn
#

a while. they have lots of hp

#

in places like the dune desert mesa mountain path, on which they do a pretty good job guarding, there's a bunch of patches of gas pillars you can bait them into

mossy moon
#

when you dont have nukes ig thats a easy way to deal with them

latent prawn
#

nuke nobs are a pretty late game unlock

#

i really don't like them in combat

#

i think they're main use is actually for build site clearing - they're AOE is a bit better than the cluster nob for land-clearing

mossy moon
latent prawn
#

not a huge fan, but everyone's play style is different

prisma thicket
#

Other than not requiring headlift, do gases behave the same as fluids in pipes?

latent prawn
#

just about. things like using a vertical pipe bend to prioritize input for some machines does not work for gas

mossy moon
#

never paid atention to gasses bcs the whole production line just starts working imediately bcs they dont behave that weird

latent prawn
#

the number of things you can do with gases is pretty limited, so your piping of them tends to be rather straight forward

mossy moon
#

(mb i mixed up liquid and fluid, i do know pysics ok)

prisma thicket
#

What's the best way to feed a looped manifold of 150 fuel gens? I have 2 pipes of 312.5 rocket fuel each, should I put one into each side, or both on one side spaced out on like arms 2 and 4 of the 5?

turbid lantern
mossy moon
turbid lantern
mossy moon
latent prawn
atomic notch
#

Been messin with numbers lately

tawny urchin
#

How many cars can a train pull? I’ve got a track that does have some ups and down sections of track, and I do have a locomotive on each side. So how many freight cars can I put between?

true mulch
#

the limit depends on the slope of the track

#

generally around ~1:4 but you can have way more if you don't have long/steep inclines

tawny urchin
#

I do have a couple steep inclines because I’m going over some rough terrain so maybe 3 freight cars and 2 locomotives? Would that work

proper hound
tawny urchin
#

I did not know that thanks

true mulch
#

I said 1:4, sorry if that wasn't clear

tawny urchin
#

But the train goes both ways. So I would have 1 locomotive pulling 3 freight cars and one locomotive in the back for going back the opposite way

true mulch
#

yeah, that works

#

alternatively you can rework the track layout to use loops instead of having a double-headed train, and then have just one locomotive at the front

wet shoal
#

@cold fable #screenshots message

You could have passed the right track under the other one, with a slightly steeper inlcination.
Would have prevented the crossing. Maybe for next time.

random wasp
#

Ever seen those mail rooms from the 1800s with a wall full of those vacuum tubes to sort everything? Making that but with hypertubes

#

Maybe the real efficiency is the friends we made along the way

tawny urchin
wet shoal
random wasp
#

Gotta find it through trial and error🤫

true mulch
abstract heron
#

slowly working on getting a node for 9444 RF factory

zenith pecan