#satisfactory
1 messages · Page 18 of 1
60 hours #screenshots message
Alone ?
yes
Ggs
and then you realize that the current speedrun is 9 hours 😭
Yea but my world was rather something
I made a conveyor spanning the entire map lol
hahahaha
every single tier ive had one item that made my life hell
and this is that item for tier 9
i wanna turn all 5 of my nuclear pasta into singularity cells
and get at least one fully powered power augmenter
those alone will require 220 per minute

I can't be the only person who really wants motors and pistons in the game so you can move foundations and stuff right?
And also logic
Moving stuff would cause so many issues for logistics, belts, rails, buildings.
considering the game works off static production I'm not sure what you'd 'logic'
looks at those games CMs have played on stream
there's a mod for that
Is the Instant Scrap alt recipe worth it?
well it simplifies things a bit and cuts down on refinery spam some. but as far as actual meta math numbernerdery idk
its same bauxite efficiency as sloppy+electrode but costs extra sulfur
i personally dont like it but its fine to use if youve got sulfur around
it also makes the byproduct handeling a alot easier which can help
Alright, thanks.
Man I wish we could combine the Hoverpack and Jetpack, like you use the jetpack when there's no power around, but as soon as you attach to a power grid the hoverpack turns on and you can fly over your bases.
That moment when you accidentally hit precisely 10GW in a new power plant (0 consumption)
Very nice
Has anyone got performance issues with the radeon rx580 playing in 1080p?
Sweet. Delicious. Raw. Power.
What kind of fuel are you using there?
Regular
Oh nice, 10GW on basic fuel is a lot
I just went to the furthest oil and made something that uses all the patches 1xNormal for the self-sufficient bootstrap power that powers stage 2 power, 1xNormalx200% for the stage 2 power which runs rest of the 2100/m extraction and the refineries, and then just so many fuel gens
There's a resource well that I'm getting 900/m out of
40 fuel gens do take a long time to set up lol
Ah, I just BPd them, managed to get 2x2 nicely in a 40m BP
1200 oil for 10gw is crazy
2100 oil
wait 2100? how
900 from a resource well, 600 from each of 2 pure nodes
There's 2 normal nodes being used for 360 oil that powers the whole setup
But I didn't count those
isnt it 1200 oil->800 fuel->40 gens?
...
likely depends on your choice of recipes
a starter setup probably isn't using the oil-efficient alts
Diluted fuel my beloved
I have made an error in calculation
I actually need a LOT more generators
You know what? I'm gonna leave it with a note for me later so that when I'm like "oh no, I need more power" I can just go make more power
somehow I divided 300/40 instead of 20
The slugs in my storage: -sweating-
Where are Satisfactory "photos" kept?
huh?
in 1.0, documents. in 1.1, appdata
#faq message
Where are screenshots located?
%USERPROFILE%\Documents\My Games\FactoryGame\Screenshots
ah
Ahhh thanks. I was looking in the wrong folders lol
Really though, I didn't need 3 stages, I know priority power is a thing now, but, nothing beats a self-sufficient and enclosed system feeding other stages for me
Good change.
Never made sense for them to be in documents
makes less sense to be in appdata imo
Nah its where the saves are
It's where the app data is
Makes the most sense
appdata's more for internal stuff, hence why it's hidden by default
wouldn't expect my images to go somewhere I can't see by default 😛
idk you might wanna share or upload save files
so it makes sense to be somwhere easy to find imo
Now I just gotta get my new power across several KM of terrain
easy, power towers/poles
Power Towers to the Rescue
One of my favourite additions to the game
Wait, was there a time that Power Towers was not a thing? D:
sadly yes
there was a time when a lot of things weren't a thing
throwback to before fluids existed
That was back when the explorer was really good though so not as big of an issue in some wayys
remember when conveyor lifts werent a thing and you had to build belt spirals to go up?
Several people typing... BACK IN MAH DAYS 😄
Used to be, these days its normal for most people to go in there
Back in mah dayy, we had to run everywhere, in the swamp, uphill, both ways, with stingers everywhere, and that's how we liked it
back in my days you didnt need water to power coal generators
just connect coal, thats it (cause water didnt exist)
I saw the rendering bug where a stinger became literally Colossal. Man, for the people who first saw it must be an experience indeed.
Well... there's sstill stingers everywhere in the swamp
Thank god for retaliate mode xD
The big ones are bad enough
I legit didn't even try to do the swamp "properly" I just used power lines everywhere and never touched the ground
I only have one factory in the swamp, and I went all the way around the coast with my power towers to get there xD Also have my trains running in the sky lol
I make all phase 4 parts in the swamp
trains running in the sky
Same but that's everywhere for me
I'd be using drones for that
I cannot be bothered to setup fuel for that
Finally, I can just see my bridges #screenshots
Not happening, never gonna use drones
Even less with 1.1 making it easier to just slap big af belt highways down
Not even goong to bother with trains at that point
ye sadly same
i wish trains were better man, they are so cool
Trains are just bigger belts that take power lol
Better how?
we got mk5 and mk6 belts since trains came out but no mk2 train
And that are cooler
Just get more trains
That's true
with mk6 belts, train carriages do feel a lil small
when we only had mk5, it wasn't so bad
ye
Dont know, im not a game designer
What i dont like about trains that its hard to make 100% sure everything is fed at all times.
I have like 5 trains on a circular track to make sure the uranium doesnt stall.
I just dont like it.
You need Storage Boxes for buffering in both stations. And also need one than one train for the same station.
Like 2 trains taking from 1 starter station and bringing it to 2 end stations.
I already got buffers
TLDR: You need to compensate for the time where there is no train in either station.
Its still too mu h work. Trains are just a little too inconvenient
Madness.
1.1 belt Highways go brrrrrr
wait does autoconnect work with rails?
the buffering's more to cover the downtime when a station's being [un]loaded
Yup
hm maybe i should give them a try again
Trains look good, thats about it
Sorry, im new here, but why shouldn't I do 600 pipes/min
because they dont do 600/min in long manifolds they do more like ~550/min in those
so its better to plan for 500/min pipes, or use 2x 300/min
Then what about two different factories doing 300 each
what do you mean?
I think you're misunderstanding it, he's not saying don't make 600 pipes per minute, he's saying don't rely on pipes with 600 units per minute of fluid running through them.
dont do 600/min in long manifolds
they are fine if you split 600->300/300 or what ever
but not if you split 600->570/30 since that will cause issues with backflow
Note that you can generally make it work, but it's far easier to just sidestep the issue
well you make it work by splitting 600 into 2x 300 pipes
Cable stayed bridges are a PAIN #screenshots
I thought he meant pipes like steel pipes
ah no, fluid pipes :D
Then it should be 600m³/min pipes, no?
fuck theres not enough space to add m³
Oh
ye
I basically only use 300s anyway, I like the look better and pipes look nicer in bulk anyway
Yea, im using 600 pipes but i dont have a problem with them
As long as you know pipe basics and do do sloppy work you can run 600 pipes fine.
Shorter manifolds however are more stable and tolerate more nonsense
Ohh frr, i have my alu production using two pure nods(not at 1200), and when everything is running fine i know something is wrong
Woohoo just got my final mercer sphere upgrade, now all the rest of the spheres can go to depots xD
Lol my last 3 factories have all been build directly out of dimensional storage
My first ever item loading in the depot was a candy cane
Im currently trying to make 2160 uranium into ficsonium, the amount of concrete i need is unbelievable. 4 inputs for concrete aint enough tho
Where would you recommend for Mercer sphere gathering? I need a bunch for my tier 2 central storage.
Besides Planetfall Plains. Got that area tapped out
I was running all over the place, just kept my object scanner out and set to mercer sphere. Dune desert has lots, maybe start there?
That's the Northwest, right?
North East, North West is Rocky Desert
Ah! Okay, I don't know if I've ever made it out to the Dune Desert! One of the areas of the map I never really explored. I'd always start a new file before I expanded out there
If you're really desperate to find them, you can also use satisfactory calculator's interactive map, it will show you all the locations as well as an altitude so you can get a better idea of where to look for them.
yo guys how can i remove those flowers that spit out the flying exploding bugs
idk how anything is called yet
can i do it with like a saw or smth
Bombs
The hatchers can be killed with your Xeno-zapper or any other weapon you have, just whack at them for a while. If you crouch walk up to them, they won't even open up and spawn the little bugs
yeah i figured out that i can sneak past them but they are in an area that i go through alot rn so its annoying
it annoys me that you can't parachute in on them
Lol yah, anything above crouch height and they pop the bugs.
Trying to avoid that. I appreciate the thought though
Kill them once and then run a power oi in e through there. If you have something powered near a spawn point, enemies won't respawn. Or shouldn't, anyways.
can those respawn too?
any enemy can
oh so does it needs to be powered at all times?
Except for the gas flowers that stand up
Yes. If the power goes out and you wander nearby, the enemy can respawn.
A single power pole should be sufficient.
You don't need to actually power any machinery nearby
i have a miner there so that should do it
pls fix the truck station
hi, i have a question about trains, i wanna bring 2 type of items, how i can clasificate they to go to diferent ways?, pls ping me if u respond me!
what's the problem with it?
easiest is two different freight cars
okey, thanks!
anywhere! Use the object scanner, you might need to unlock the option in the MAM
they're fairly evenly distributed i think
The titan forest has heaps of them west is the red jungle if you can deal witht spiders and hogs
i could probably color my storage boxes to help notice difference
think the #faq needs to be updated regarding the new location for screenshots
@void gorge ^ hope you don't mind the ping
I ping him stupid shit all the time, I should hope he doesn't mind getting pung for non-stupid shit 😅
😂
Does he react to them ?
what the fuck theres a mercer sphere scanner
how
there's object scanner, which is shown to you in the tutorial afaik 🙂
it's unlocked in tier 1. tutorial only shows resource scanning
well you get the tutorial when you unlock it
it's mentioned as a thing that's unlocked? there's no "tutorial" in any real sense
i saw the words object scanning once and i wa slike tf is that and never figured it out
Do you know about the blade runners?
Is there a better way to figure out round trip time for a train than just sitting there with a stopwatch and waiting?
not really
Is there a rule of thumb or something based on distance to get a ballpark estimate?
as someone who cheats and usually just uses an online map to go get hard drives and mercer spheres, i don't use it much, but it can eventually scan for harddrives, alien artifacts, slugs, foods and monsters
I can't seem to find anything on this, but I honestly would rather not do it the stopwatch way
not really, as it depends on tons of parameters (and can also vary based on other traffic on the rails)
Minimum time is always load + unload
Yeah, which gets you about one minute
yeah but how do i use it
so in general I don't even recommend estimating the round trip time, as it's kinda pointless anyway
I'm trying to figure out if I need to use multiple freight cars
put it in your hand and hold down the left mouse button to change what you're scanning for
then just wander around until it starts beeping
load/unload + distance/120km/h + 20s
something around that
20s for accel/decel?
my rule of thumb is "one belt/pipe per car" and if that's not enough, add another train
yeah, plus anything else that slows it down
works in 99.9% of cases
Trying to factor it in your math is kinda difficult, just treat trains as an infinite resource machine, and if you're not getting enough in the output, just add more to the input
OH MY GOD ITS THAT ITEM 😭 help i thouvht that was just another resource scanner
Yeah, just build spare capacity in your station designs and you'll be good to go
I think this is my issue honestly
My station designs probably aren't great
Trains are more vibes-based than people who care about hard numbers like
you just need to buffer the platforms
That I've got down
then you're good to go
And yeah, I don't vibe with vibes
The real thing with trains is that you have a long-distance serial bus for bulk transport
I hate trains cause they're too space efficient
I want things to spread like a desease
what?
Its always more fun to walk around and to see giant conveyers belts laying all around the world
I'm still using my first machines
Curvy things are cool, but what about a massive cable-stayed bridge?
Wdym ?
This #screenshots
Its ordered and clean >:(
Each of those spans are 240m iirc
yeah, 'object scanner', with upgrades in the MAM to scan for different items. Very useful!
unlocks very early
The contrast between order and chaos only serves to highlight the chaos
Moss doesn't look like a disease, but only because it's not growing out of you
I'll make it look like a desease
If its not looking bad, add more
I've watched LetsGameItOut, that'll do for pure chaos for me, I like the mix, a symphony of harmony between organic and inorganic
How to disable that annoying build number on top left?
idk if you can
if you want a clean picture then the ingame photomode removes it right? or am i wrong
That's correct
I just don't want unnecessary high contrast garbage on my screen.
its not that distracting for me. maybe some settings scale smth too much
iirc there is a setting to scale the ui but im not sure if that changes the build number thing
For some reason, it's positioned really badly, so it's always in my line of sight. Plus, this text is utterly useless, so it shouldn't be on the screen in the first place.
But this reminds me of why I gave up on Satisfactory a couple of years ago - the miserable QoL.
It does, but it also scales everything else with it.
It received a ton of QoL since then. Its been a few years after all.
But that experimental banner (and the build number) has still always been there, just the same - the only change it got was that it doesnt cause burn-in anymore
can wires travel farther if i use power towers?
Yes. But make sure you connect the top wires
Bottom connection of the power tower has the same range as normal cables
how much range do they give?
cats can't talk
But they do use keyboards.
Like, automatic cable placement? 🙂
I'm too spoiled by Factorio.
yea i can tell
if you want auto cables you would have to blueprint it
that reduces the amount of cables you need to manually place.
how do i micro nudge. I seen Kibitz do it so how do i do it?
hold ctrl
thx
that reduces nudge to half meter steps
I could use some train signaling help #1366803782498779186 message
but anything less than that needs a mod
No.
As that is designed for one-offs, and that you use the other swatches most of the time.
oh ok
As those can be edited to whatever colors you want.
But changing the colors on one of those causes every buildable that uses that swatch to get updated to the new colors.
Spending days building a smart plate factory just for the space elevator to fill up in 3 minutes
Does phase 3 and above need them?
I can always separate the reinforced plates and rotors too and use them for something else
thats what im currently doing 🙃
at 5/min atm, scaling other stuff for more
actually never got the nut before
maybe this times the charm
guys what is the statistic in machines next to the time icon
thats like the efficiency or smth?
try to update it?
Can someone recommend a good QoL cable/electricity mod? Without completely nuking the electricity feature?
But... Why this compartmentalisation?
mod support is unofficial
although actively dev-supported, still unofficial
as with any game
Hanlon's razor.
I need to convince myself that the devs aren't ruining the game and the community deliberately.
mod support is an extremely complicated endeavor and games have to be made to support mods from the start of development.
And that's absolutely alright.
But making bad design choices, and then on the official discord banning discussion of mods to fix the said bad design choices... This is some really poor management.
I really want to like this game. It has pwetty graphics and a few cool features.
it's probably the greatest game ever created. I think you're nitpicking here
mods aren't part of the vanilla game. It's easier to just keep them separated
But I'm tempted to give up on it for a few more years in the hope that it will finally get fixed.
Bad design choices are relative
mods arent banned from discussion
it's not "banned discussion of mods"
it's "people on modding discord probably know more than people here, so better ask there"
randomly grandstanding about mods to the point where you rob yourself of fun is a very strange decision
just that most of the mod discussion and mod devs specifically hang out on another discord because they got a lot more control over there and can have a dozen more channels
This game was "inspired by" Factorio to begin with. But, sure, opinions vary. I'm happy you like it.,
they use it for documentation guides / links and such too
there's a bean, stuck in the water where im building, how do i get it to go away
you can kill them after enough hits
and factorio was inspired by modded minecraft, which was inspired by ... (etc.) 🤷
WHack it once wwith a zapper and it should run away, though I've once had one be VERY stubborn and had to dispose of it 😦
what is the thing you want to get fixed? 🤔
as far as i know, the only mod that does simplify cabling to any degree without removing it entirely (aka magic cables that connect all things on an invisible grid) is daisychain
thats about the only mod for simplifying cabling to my knowledge without outright removing it
wasn't there some mod that autoconnected machines to nearby power poles / belts / pipes?
its stuck, so it can't move
im not sure anymore tbh
I know I've seen something like that like 4 years back 😄
but idk if it's still around
the modding portal is the best site to use to search for mods anyway
Yeah that's what happened that one time to me. About 6-8 whacks with the xeno basher fixes it :/
huh, i've seen videos of people covering beans in explosives and the bean was fine, so i kinda just assumed they were invincible
Maybe they resist explosions due to being so rubbery 🙂
hmm no. it seems there is no more mod for autoconnecting cables or the like. If there ever was
name "smart" comes to mind in that context, but not sure if I'm misremembering
That's an interesting theory. I don't think it's plausible though. The timelines just don't match for this theory to be true.
Without too much mental gymnastics, Satisfactory is essentially an attempt to create a 3D version of Factorio with nicer graphics. While Factorio was a true market leader.
Of course that still doesn't mean that one game is better than the other. However there are many things that a good dev team could learn from the experience of what they are trying to copy.
it was literally said by at least one factorio devs 🤷
that statement can even be found on wikipedia
the dev of factorio literally applied to mojang, was denied and started factorio instead
and that comment apparently stems from a reddit comment
and from my experience, having played tons of factorio and being here for several years, Factorio and SF have practically only "factory game" in common
both games play very differently in practice
Maybe you can DM the link if you cannot post it here. I tried quick search it but no references to it.
(yes, there are principes that apply to both games)
kovarex
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Hello,
I felt the urge to try something different in my life one year ago. I had this great idea to apply for a job at Mojang as working on Minecraft might be very inspiring. I didn't get any reply, and later on, I decided to try to make something on my own. It was just simple hobby project in the start, but I became addicted to it so much that in few months I found myself working on it full time.
Now, not even year later, me and my friend are starting the indiegogo campaign that will decide the fate of this crazy idea.
Hello, I'm the Factorio founder, and this is the answer to all of the people comparing Factorio with modded Minecraft. I would like to make clear, that I never ever tried to hide the fact, that Modded minecraft, mainly buildcraft/industrialcraft, was huge inspiration to create Factorio. In fact, before even the idea to create my own game came to my mind, I started to make my own (private) changes to these minecraft mods.
see above
||blue people don't have whitelist||
well would you look at that, i nearly (well... i DID) forgot that fact
https://www.youtube.com/watch?v=V1qOCAM9Syw&t=1s
holy shit gaming has come a long way
Just because he applied to mojang doesn't mean the game is an attempt to copy another company's game. I suppose it was better for everyone that he was rejected.
job at Mojang ... inspiring
I decided to try to make something on my own
What you quoted actually contradicts what you're trying to prove.
I would like to make clear, that I never ever tried to hide the fact, that Modded minecraft, mainly buildcraft/industrialcraft, was huge inspiration to create Factorio.
in McGalleon's post
could not be any clearer tbh
I like how you have to do like 5 jumps through "updated trailer here: XX" in comments to get to the latest one 😄
Satisfactory, for as often as it gets compared to factorio, actually has more incommon with (modded) minecraft
the way that everything is built at least
one piece at a time
afaik even devs said they want the experience to be like that
Lmao, im the first one to talk about factorio and how much i played and love the game but like, where are you going with all of this lol
i remember that bit about their game design philosphy for satisfactory. They are of the opinion that putting in effort into constructing something grand one piece at a time feels more accomplishing
Interesting, I thought the development of Factorio started like a year after first versions of Minecraft. And I wouldn't have expected mods to exist by then.
first alpha of minecraft was 2009
Hum, minecraft came out in 2009, and first versions of factorio in 2016
factorio went to early access in 2016
even I remember playing MC as a kid
Of course that still doesn't mean that one game is better than the other. However there are many things that a good dev team could learn from the experience of what they are trying to copy.
Quoting myself. You obviously don't read.
Factorio 0.1 around 2011 I though
still 2 - 3 years time though.
precise time varies of course
announced 2013 on indiegogo, no info before
But, automation mods for Minecraft so fast?...
aaaannd it seems the first ever buildcraft came out 2011....
so that kinda matches up
well satisfactory currently has more players than factorio
so its better than what they are "trying to copy" xd
indeed minecraft modding was fast it seems
which is two years before first factorio announcement
I def did. I just don't understand the purpose of bringing all those comparisons and trying to debate which game inspired which one(which you have been proven wrong btw) other than to stir shit up for no reason
its possible factorio ( concept wise ) had been around since like... 2011 ish.
but the official development timeframe for it is cited kinda from 2012 ish onward
so it does line up
well, I don't think they are trying to "copy" anything, they are definitely inspired by multiple games (Factorio, Modded MC, Subnauctica, ...)
and sorry to be "that guy", but what was your initial point of this discussion? modding? or something else? I know you mentioned waiting for devs to "fix it", but could you point me to the message that explains it, or tell me what you're talking about
(this is not me trying to sound rude or anything, legit question)
I don't understand why you're shifring the subject and what you'r trying to prove. I'm not talking about which game has more steam online. (Factorio is DRM free btw, so works without Steam).
I'm talking about learning from the mistakes (and successes) of those who came before.
Learning what? Can you point out to specific things you want them to fix?
QoL. Literally terrible QoL, and apparently poor management.
Taking things 1:1 from one game to another is both boring and kinda plagiarism. And it also doesnt always work when the game type itself gets changed. 2D to 3D is a big shift
thats like your opinion man
2D things dont always work out in 3D
Which QoL things? Specificaly?
any concrete examples? (again, serious question and interest)
not sure what "poor management" stands for
Many things for the building system would probably be different if Satisfactory was more voxely instead of the 50% freeform 50% grid based
would probably fix a lot of things but also change a lot of things. Maybe for the better, maybe for worse
You disagree with my opinion? Oh no. Cry me a river.
Also, you said you stopped playing a few years back.
How far back exactly?
4 years? 3 years?
Satisfactory in 2019 to 2020 was like.... a different game almost
so its hard to pinpoint what you mean without a frame of reference
I can't answer a million people at the same time. But if you want to talk in good faith, sure, I'm happy to give you some examples.
Blueprints without unnecessary limitations. I think the game would benefit greatly from a top-down or zoomed out view while building. Automating some annoying aspects like cables.
Blueprints were, as far as we know, 50% design and 50% actual programming limitation
a boundless BP system doesnt work without a birds eye view. That much is certain
But the game also cant handle those giants well.
mark was very adamant about it even when it came to zoop
because it deletes the purpose of the game in his opinion
Yeah that circles back to the "one piece at a time" philosophy
(yeah np about the answering)
I can definitely see your points and you're not alone who thinks that. However, based on what we heard from devs, this is just not the game they want to make. Blueprints are intentionally limited to be a puzzle to work with - they didn't want to end up in similar way to Factorio, where you just paste your entire base (not saying whether I like the decision or not, just giving you their reasoning).
BPs right now are kinda the same idea, but inflated to a bigger size of course.
Instead of tiny blocks one at a time, its bigger blocks one at a time
Yes, I guess you're right. Minecraft is super repetitive.
Interesting, since you compare to factorio a lot I would've expected you to talk about the electric pole placements, underground pipes and belt and trains which are obvious things that factorio does better. You talk about the zoom? Like the one thing that really make this game different from factorio? Lmaoo
wait undergrounds? in 3d?
I feel that what you want "another Factorio" where things scale to insane numbers, but that also loses the "I have built everything by hand" charm, that devs were going for
Speaking of... do you enjoy minecraft even?
I find that if people like MC, they will also be more likely to enjoy Satisfactory
And if not, usually they wont enjoy Satisfactory either of course
undergrounds are bad even in factorio
dyson sphere program made that waaay better and is practically 2d
wdym bad in factorio?
No, I personally don't find Minecraft any enjoyable.
then it may be that SF just isn't the game for you 🤷
Well i think that kinda settles it then.
the core experience of minecrafts build system is also the one of Satisfactory
because its unintuitive
why are there 2 different forms of belts
just having the option to go down or up a level is way more intuitive
because it doesn't work like "going up or down a level" 🙂
"lmaoo" is not an argument, but an admission of its absence. Just saying.
Factorio is more tailored to a streamlined design / "drawing" experience when it comes to actually building the things you wanna build
the building part is, at least later on, very much taken out of your hands expect for some finer things
(modded) minecraft has waaaay more handcrafting imo
Has is ignoring the argument and just taking a word out of the whole post 🙂
minecraft is built on the idea of handcrafting
so this does not surprise me
You are def running out of steam here
Yep, I think you're right. As I said before, I really want to like this game. It has a good idea and neat graphics. But...
But its not your kinda game
Dont try to force yourself
Its not the game you would like it to be.
not every game is for everyone. That's completely fair. Don't force yourself to play things that aren't enjoyable 😉 looks at League of Legends
I like MC a lot but on the flipside factorio really doesnt have that much of a pull on me.
No wonder i like this game then, eh?
can you earn acheivments in the experimental for 1.1?
idk i feel like that modded minecraft and satisfactory are very different, from the crafting alone
like minecraft is as close to satisfactory as satisfactory is to factorio in my opinion
No, that's you who ignored everything I said. I provided examples of things which Satisfactory could do better. You ignored these and went hyperdefensive about unreated things. Chill. Enjoy Satisfactory if you like that game.
i know, but the base experience / feeling of how it is to build and explore and everything
thats very MC
Satis tries to distill the mincraft build-and-explore experience into a different game type with a more handcrafted approach to the world and to how you engage with it.
Thats how i see it
the thing is that the things that seem "better" for you are the things that other people may not like, because they are after the "minecraft experience", rather than the "factorio experience". So I guess some people get a bit defensive, if you want to remove their favorite mechanisms from the game because you think that it would be "better" (not taking any side here, just for clarity)
I saw a video of some Asian guy comparing Factorio to software engineering. I found his examples odd. But there's some truth in it. I'm a software architect and I love Factorio lol
I find that comparison very fair.
if factorio is like software engineering, satisfactory is like..... breadboarding
lol wat
its not the same at all. only tangentially related / linked
you got an empty canvas and you can put your little resistors and capacitors and other funny junk on the breadboard
and if you want you can use multiple breadboards and stick em together
idk man
i build a main bus in both
i do manifolds in both
i use output priority balancers in both
maybe youre just playing differently in them
Not defensive at all, actually like this back n forth. I answered your zoom argument, has other people did. You also said that you coulden't answer multiple people at the same time, so I let the others answers the cables and the blueprints. Nobody is ignoring your points, but you are clearly ignoring whenever you are wrong about something and try to deflect, which is unfortunate, cause Im pretty sure I could agree with you on some valid arguments here.
I do enjoy satisfactory, not has much has factorio, but im not trying to transform that game into factorio etheir. Hopefully you can find some valid points to bring up, answer the counter ones that have been said, and if not, find another game that you like 🙂
Hmmm you're not on the Arduino discord. I swear I just saw someone on this server who's also on Arduino.
youre not on the logisim discord
are you really a software engineer
forcing weird playstyle upon SF doesn't count
seriously though - both games can work with both approaches, it's just a matter of meta and stuff like that 🤷
idk my playstyle works in both
and in dyson sphere program
and in FTB minecraft
🤷
both games can work with both approaches
any game where you improve upon designs = SE simulator apparently
not saying I disagree
software is just teaching your computer to think differently
what is a computer but a fancy breadboard

aaaaah engineers go away
what is a computer but a fancy set of logic gates
Was there ever explanation for keeping modding discussion on a seperate discord? I assumed it's to avoid confusion within discussion.
Exactly. And what are logic gates but basic building blocks you stick together.
how is this not the case for factorio?
i mean specifically how you build stuff. the tools you have.
the workflow - the perspective
Factorio and Satisfactory are broadly very similar. Just different emphasis on certain aspects of gameplay.
idk i feel like the flow is exactly the same
how do you think its different?
So imagine taking a comparator, a voltage reference, and a bunch of passives, and soldering them together to make your own makeshift brownout detector. Minecraft approach.
Or alternatively you could use an existing IC that does exactly that. That's like a blueprint.
And use any of the above for your larger project. Both are valid.
Factorio is "draw it to build it"
Thats just how the game is (im oversimplifying but im allowed to). You draw on your screen - it builds stuff. Sometimes you may need to do something like walk around but otherwise it kinda feels like playing in a 2D art program.
MC and Satisfactory are "click click click click - go somewhere else / climb up - click click click".
this manual labor and going around to view it and such feels closer to 3D modeling software tbh.
Maybe this is me ADHDing the heck out but thats the feel i get from them.
Thats the fundamental building experience these games have imo
(I guess it's a more fair comparison. In software you can copy existing modules between projects or use external libraries. In electronics you solder each component individually for each instance/copy/segment.)
Yes! Thats what i wanted to convey / express. This digital vs analog way of building stuff
interesting i never got that feeling
maybe because im always playing on a big platform in the sky using my hoverpack xD
im literally reusing my assembler/foundry/smelter blueprints? is that not software design?
no because its still just playing legos, but you made your blocks into modules.
Yes you also have a magic machine that - once you scan a module -gives you infinite copies of them. But the way you stick em together is still "click click - go around -see if its right - click click"
your blocks have grown in size, but the way you use them didnt change
idk they connect to the main bus
all of them
exactly the same
xD
you can design the same things in 3D and in 2D if you want.
how you build them is the difference
The outcome is the same - the path to it isnt
but is stamping down a blueprint in satisfactory and connecting it via mergers to the main bus any different than
copy pasting a previous build in factorio and using splitters to connect it to the main bus?
i mean sure in satisfactory i might build it horizontally but that doesnt change that its just slapping down blueprints
The "click click click" is probably for keeping you occupied while you have a podcast or an audiobook in the background.
you are starting to repeat yourself and so am I.
I have stated my point. I do not wanna further try to get it across.
also i find the factorio click click click waaaay more satisfying
the way belts drag? 
i hate having to click instead of dragging
fair
I'm the kind of person that can be occupied by that directly without podcast, if the game is fun (to me)
f.e. I enjoy stardew valley, which in part is literally clicking on plants every day until they grow up, and repeat
stardew valley
Ever tried Harvest Moon / Rune Factory?
neither
Hmmm.... on that note... Terraria is closer to / analogue to Factorio than MC (in terms of building experience)
Not just because 2D vs 3D, but also the build system.
Its drag to build again
... minus the fact that Terraria has like no blueprint
... same for MC i guess
but its way more focused on exploring and fighting
If you like Stardew and anime style, maybe try Rune Factory 3 or 4. These are atmospheric and optional in-depth mechanics.
I'm currently busy with modded MC and Factorio 😄
Fair enough.
yall need to play dyson shpere program xd
it's in there 😛 https://store.steampowered.com/wishlist/id/greenyaptec/
Lots of sandboxes. I approve.
wait techtonica got 1.0? i tried it some time ago
Whyyy???
I don't find Terraria as meticulous as Minecraft though.
Which kinda is the point? It feels closer to Factorio with how ... fluent? the building is. no?
Is it possible because you don't usually build the same thing twice in Terraria?
And yes, building is much faster.
do you build the same thing twice in MC?
Modded - maybe. But base game?
I dont mean that it is similar gameplay
yes - my minecart station 😛
just similar building experiences / styles.
Minus the part that can only be found in factory games of course
Wall by wall, layer by layer.
That's just my quick impression because I don't really play Minecraft.
Well in that case -my point stands.
Terraria is more closer to Factorio
While Satisfactory is closer to Minecraft.
That wall by wall, layer by layer style? Is the MC / Satisfactory way imo. (at least if you DONT just build a giant sky platform and connect everything to "The Bus")
It's sometimes difficult to put experiences into words. Worse even - convey them properly.
You do sort of get where im coming from with this though, right?
I fully agree with your experience. However I find the argumentation lacking, not just yours, but mine too. But I'm struggling to grasp something more tangible.
Its a feeling and im drawing loose parallels between each game.
the 2D / 3D style fundamentally changes engagement with the mechanics.
Dyson sphere, while being 3D, has more of that "drag to draw / build" style to it
I have experience in gamedev. And it's crazy how many rules I had to find and follow to create something that just feels "responsive" and "just right" on the surface.
So, yes, things are sometimes very difficult to explain and grasp.
If i had to really simplify:
Terraria / Factorio / DSP: Drag-to-build game (i may be wrong on DSP tho lmao)
MC / SF: Click-to-build game
How do I correctly set up such a junction?
Ok my turn:
Factorio/Terraria: Contemplative Meditation
Minecraft/Satisfactory: Busywork Meditation
Converging...
On click-click-click lol
You can drag even blueprints in DSP
So yeah, everything is draggable.
I have installed just one mod, to be able to nudge vertically. But at some point I have to hope that Satisfactory will allow that as well as being able to re-edit the position of one or more already placed items with connections.
vertical nudging is in 1.1 afaik
That's great since as of this moment if I were to update I'd lose that one mod which I use all the time 😄
Confirmed that vertical nudging and infinite nudging are in 1.1
The keybinds are different than the infinite nudge mod, however
Aaand, that's another drop into what I see as QoL issues.
I think I would enjoy this game much much more if it weren't for all those little things.
The game just came out and likely has years of improvements (major one coming son). It's pretty amazingly complete and relatively bug free for a 1.0 frankly.
aaanndd that "issue" isnt an issue anymore [see : 1.1]
The issue that existed for over five years will be fixed in the future.
😉
its only been there since U8 experimental
Positioning things in general. But sure. You know I'm joking.
so a little less then 2 years
This SAM node is really challenging my philosophy of "No clipping allowed for any permanent factory fixture... including power lines."
Which one?
"including power lines" ?!
legitimate question
are you masochist ?
Dunes desert cave.
Super low clearance so can't even run power normally. Instead I'm nudging foundations into the cavern walls so I can put wall power outlets.
I don’t think I’ve encountered that SAM node before so I don’t have much visual reference
i thought you said "rocky desert" 
Oh, that's easy.
Let's just say it's a long winding cave that barely fits a conveyor belt.
Lets be honest here. You've just described about 40% of the caves in the map.
Yeah, but only one of those is dunes desert with an (impure) SAM node in it
Under the arch?
Ahh sry, didn't read above.
I tend to pierce the cave entrances from below with shafts and have straight tunnels moving stuff.
I mean the entrance is under one of those archy-spiny things at the northern extreme of the dunes right as they're transitioning to something more green.
What do yall do to get raw/smelted ores to your factories? Right now I have a couple of modular factories set near the nodes they're using, but sometimes I need an extra far-away node and end up spaghetti-ing the conveyors all the way to the factory. How can I make this neater? I cant imagine what has to be done to get them to something like a megafactory neatly
straight build mode or trains
drones if the amount of items you need is smaller
trucks are also good if you just need to move things around inside one biome
build factories near ores 🙂
if not possible, ship ore to the factory
and never do a megafactory 😛
I've got more than a couple 1km long belts from stubborn ore positions -.-
If you want to use belts, make a nice blueprint of a belt corridor with straight section and a corner and use that at least.
But I often use a collector truck making the rounds to several nodes
If a small processing plant near a node will 'condense' the shipment quantity, I'll do that, otherwise I train the ores to the processing facility
belts for days
those are funnier though
also I'd rather ship raw ores, this way I can deviate some from the line to other factories instead of creating a big line each time
I'm doimg top left start, without spoiling roughly where is it
For sam ore
Underground to the north
Hmmmm trying to setup a supercomputer factory, what are some good efficient alt recipes to use? Thinking pure copper and caterium for sure, any suggestions for others?
super state
classic battery
depends what you call "efficient"
Classic battery? Do you need batteries for super computers?
super state computer does
Basically cutting down on base resource usage so I can maybe scale it up a bit and make more than one manufacturer worth of super computers per minute. 1.875 per minute doesn't seem great.
i heard somewhere there was a keybind to reverse the direction of a conveyor belt on a pole, where there aren't other conveyors nearby to snap to that would dictate its direction.
But i cant find that keybind in settings, on the build gun UI, or when just trying out a bunch of keys. Is it not a thing?
I don't think there is since the moment you connect it to something it'll switch to the right direction. Though vertical lifts don't do this and I am not sure why...
well it also depends on which resources you want to save and so on 🙂 there's no "always good" recipe 🙂
This is what satisfactory tools gave me with the suggested recipes: https://www.satisfactorytools.com/1.0/production?share=bCjCOFuwxtr1EHeTV0RT
There are 2 recipes that are kinda questionable, but are okay-ish in edg cases.
Bio coal
Charcoal
Trucks. Trucks for days. Lay down miles of foundation and drive all over that thing. If it's far enough, build a fuel depot to extend the range of your vehicles
this is the recipes im using
https://www.satisfactorytools.com/1.0/production?share=pnQDmg9JslN1RNDK3P45
That visualization is chaos lol little bit of everything in that one
well i usually do 1 megabases where this is part of, i dont do separate independant factories
so maybe this isnt for you
Ahhhh, yah, I tend to find a new location close to resources for each part I want to make (I'm aware I will run out of some stuff eventually) but I appreciate you sharing your layout
no srry
cringe
Ok that is worse than begging, we don't discuss that here. edit: message redundant due to deletion.
not as worse as begging imo but yeah fair
Yep, deleted, my response is struck through as a result 🤣
Hey guys what’s the best way to power up a huge turbo fuel power plant I made? I’m only producing about 3000 megawatts rn and I’m using most of it
Online structures one at a time to prime thingd, you'll be running around like a bumble bee though, and shut down the rest of factory operations until your mains is fully running.
bootstrap it with coal or geotherm?
I don’t want to make a whole coal plant just to power it
also, if you build enough power storage, you can usually just chase the tiger on the power demand
I did that when I powered my rocket fuel towers.
How many power storages do you think I would need to power a plant that ends up with 200 rocket fuel generators
Though the support tower has 7776 poer stores.
well, each refinery takes 30mw. a power storage stores 100 mw-hours of power. so one storage can power ~3 refineries for an hour
(dimensional analysis napkin math at its finest!)
Maybe I’ll place like 100 of em or something
Hopefully that will power everything long enough to get to the fuel generators
Wait for them to charge before you try to start the generators and their refineries.
Yep
Today's project to stave off nuclear for a while... #screenshots 16 GW (including the alien power boosters)
You can go completely crazy on rocket fuel and not even need nuclear at all if that is what your goal is.
I think I want to do it because it looks interesting but I still have to get through the end of phase 4 and some/all of 5 first I think, Nuclear seems like it's it's own "phase" -.-
My last nuclear power station was during early access, built back in update 4, survived through update 8, the setup was considerable but mine was built around radiation control, you could walk the place and never see the radiation bar.
I've only made it to nuclear twice, once in my 1.0 save and already have in my 1.1 save
Nuclear scares me the most. A fuel power that got byproduct is a nightmare.
My rocket fuel facility in the blue crater does have a little bit of power.
I feel like you should be able to sink nuclear waste but then have it subtract coupon points to balance out, though idk how much would be a fair balance
I reprocessed the waste into PU rods which were then sunk in this place: https://www.youtube.com/watch?v=RvH2myCJoXo
itd definitely be a lot, like 10k points per waste item
oh yea sinking plutonium rods is obviously an option, but then it mentally pushes nuclear power back even further if you dont want waste building up
I kind of had to, my reactors were chucking 1050 waste per minute, my current save I haven't started on nuclear yet but I do have 1.1Tw to play with so I'm not in a rush.
Anyone have a nice design for a railway beam support? I kind want to make a sort of “wavy” track so I don’t have to worry about huge elevation gains and I need a nice looking support to connect my tracks with
You can sink them by doing extra preparation. Its a power system with an extra step in it but boy it still scares me.
I dont overclock my drills, at first it was just a matter of principle and my patience in building 2.5x as many of most other machines but with 1.0 I had the realization that synthetic power shards allow everything to be overclocked in theory, which in turn only changes the amount of belts and pipes needed for everything compared to no overclocking, so I just deal with the 2.5x less points
hence my comment about mentally pushing it back
Also will it look stupid/will I regret it later if my train track kind of weaves through things instead of being a straight line?
it's very much fine
and storage is easy to build
its like either way you're forced to dedicate mental energy to it in a way the rest of the game doesnt force you to, either by worrying about waste buildup or having to move even more different items around and make sure none of it is flawed
Yeah its a big step.
I think it is a needed late-game play style since previous fuel stuff are relatively safe.
Build the waste storage far underground in a corner somewhere.
and that's why I compare it to the rest of your production chains in the game, where if they arent working as fast as intended it wont cause everything to come crashing down
You can actually go quite far below the ground before you hit the magic is-dead line.
I know that is a "solution" but I want to take the risk of yoloing it and not at the same time 😄
Tunnels are relatively easy once you got a foothold too 😄
I guess im letting the very risk-averse side of me take the wheel more than it should
Build a rocket fuel plant like this one #screenshots message , it might have enough power.
How do I make foundations diagonal
Which ones
they're actually free
You mean the corner ones?
Oops, I normally use the double one on thick platforms initially.
Any way to do it with frame foundations? Making a railroad with them
Frame ramps, the are awesome shop.
Standard & inverted, the fraames don't get a double.
Yeah but those ones can’t be used to go diagonal
As a slope, are you sure? because I use both together to create skeletal diagonal structures.
I don’t think it can unless I’m missing something
Looks sloped to me #screenshots message
Sorry about the jank, I threw the clip together in a few seconds.
🤦♂️ , I wish you had been more clear, you do need to be creative forcably angling stuff to not look like a clashing catastrophe of carnage.
more power!
Why don’t they make I diagonal foundation lol
you can lock foundations in place and then move them around with arrow keys/scroll wheel if thats what you mean
For crazy angled and/or circles, @dense violet is the best person to ask, I've seen absolute masterpieces that I could never match.
and then you get them into any orientation you want
not ficsit approved, only right angles for horizontal planes
Yeah but it doesn’t look clean
Ridiculous
you can use ctrl to do fine placement
Take it up with Ada! I'm clearly not the super intelligence here
it'll never be perfect but you can get it close enough that you wont notice unless you're shoving your nose in it
There are ways to make it look clean. However I think maybe, just MAYBE it would mess up with world grid / building placement / it's not exactly factory efficient that they dont exist?
i reached too fast too factory just sprint jumping in water
I don't think devs missed that (there are many angled walls, just not foundations)
Are batteries used for anything aside from powering drones? I know there's the Super State Computer alt recipe, but I'm wondering if I should just skip making them if I'm not using drones.
powering vehicles 🙂
Ok, so I'll skip them then, thanks xD also, a question about the tools site: is there any chance you'll add the ability to read save files so it can know which recipes/what tech we have available?
not in current tools, maybe in new tools
I noticed the difference between tools and calculator with alt recipes, tools tends to skip out on less efficient alts to streamline production somewhat, it's a nice feature. Just sometimes I don't remember what alt recipes I have so I can't be sure if I'm using the "best" ones xD
tools optimise for raw resource consumption, yeha
scim just force-uses alts you've picked
I now only use SCIM for the map 😅
scim is amazing
for the map yeah
Hmmm I have 50 generators running on turbofuel, on a manifold with 5 splits (ten gens per arm) but I want to shut some of them down to package some of that turbofuel... which ones are best to shut down? Last ones along the line or the ones closer to the start?
do you want to prioritize power or packaged turbofuel?
power for now, just want the turbo fuel for MAM research and the jetpack, so thinking like 15-45 of the 375 fuel i'm producing will be plenty.
Going to make a rocket fuel plant in the blue crater 😄
probably somewhere near the end, you could also raise a section of pipe into a bump so it would prioritize whatever is between the bump and the source of the fuel
found the questionable eurasian resident
if you've got some power storage and more power than you need on average you could probably put it anywhere, towards the front of the manifold would be higher priority to fill packages
? I'm Canadian
don't let your employees be careless with smokes
would be a shame if some alpha spitters attacked your plant
Might be, if they were actually aggressive in my world 😛
make sure there aren't any crabs nearby either
Can I keep my save of EXP for when the full release comes?
question how do i do the math to do clean nuke power with making the most rods i can
satisfactory modeler on steam, satisfactory tools (i think thats what its called on the web)
just start with the amount of uranium you want to work with, play around with recipes to find most efficient, and then start building once you have everything planned out
decide on recipes, do math for one rod, scale until capped by resources
where are the photos saved?
yeah my lazy ass should have looked in the faq mb
Wow... using the maximum Nitrogen Gas in the blue crater for rocket fuel is enough to power 899 generators, producing 225 GW of power per minute... don't think I'll be going quite that crazy, but it's cool to see what the top end would be lol
I can't imagine how much more you could get going up to Ionized fuel with that.
i think someone made a 1.1TW rocket fuel plant
im doing 180gw there 🙃
the clip is somewhere in #screenshots
*im pretty sure
#screenshots message here i think
That's nuts lol probably requires some tech I don't have access to yet xD I think I'll start small, maybe 100 generators worth of rocket fuel, should cover me for a while, and plenty of room to expand it.
decided to get the rifle, i thought it was pretty irrelevent since the rebar gun + xeno basher works just fine and the refinement process was annoying. I couldn't have been more wrong, 600 hours in this game and never once did i actually get the rifle XD
Turns out guns are pretty OP
Is it worthwhile to build multiple power augmenters or should I just have one and use the other sloops for production amplification?
It's generally a tradeoff of sloops for more power vs sloops to reduce resource cost. Both are good.
You can basically always just build more power. And you can basically always just tap more resource nodes. So either way is fine.
why not use nobelisks
cluster nobelisks are really op
nuke ones for clearing large areas
tracking rifle for hatchers and stingers

intended
I do have a single nuke obelisk, I found it while hard-drive hunting. I plan on nuking the swamp with it. When I go to build something there
how do i do the math of doing 300% boost
Take the amount produced at 100% and times by 3?
eh, personally I find the duping mechanics of sloops to be pretty silly. Like a soft creative mode. But it's really up to you
it's a 'play the game less' mechanic
Anyone know why the coordinates on the satisfactory calculator website map differ so much from the coordinates on the in game map?
you could ask in their discord
My guess would be the SCIM map was made at some point when the co-ord system in game was different and just never got updated, or at least not updated properly.
Oh... is Nitro Rocket fuel alt recipe as better or worse than the base recipe? Just got it in a hard drive
it is easier to build than the base recipe, but yields less power as well
Alright, thanks.
worth mathing it out though. either recipe makes tons of power. with the default recipe, you can build it using any of the turbofuel recipes, and all the combos have pros and cons
technically you can make nitro fuel (and turbofuel) with any of the fuel recipes, but there's really only one game in town for yellow fuel
Well, the current setup I'm looking at is 150 generators worth, works out to a nice round 625 rocket fuel per minute, using turbo blend fuel for that step, and the Hor alt recipe to residual fuel. Less than 300 oil needed, same with Nitrogen gas.
yeah, i'm a big fan of turboblend -> default rocket
Satisfactory tools is showing that to be the most efficient option when it comes to saving on resources, so it's definitely a good choice 😄
rocket fuel not only is better
it looks edible
well, be careful with sftools, everything it decides is based on a resource weighting. what's most efficient based on that weighting is to prefer minimizing sulfur use vs crude oil use. default turbofuel yields more power per crude than blended
huge underrated advantage frfr
i mean in the case mentioned, conserving sulfur over crude seems to be a no-brainer, but sftools will pick some wacky stuff at times based on that weighting
why however
theres lots of sulfur nearby that one oil place near grassy fields
sulfur is pretty rare as a resource. less so in 1.0+, but still rare
not that you need it that much
bombs and sulfuric acids are its only real use
I already have Nobelisks automated, so that's that covered xD
usually where my budget for sulfur sits is that ~2500 is reserved for nuclear, and then 600 for fuel power. I like making some compacted steel later in the game, so some goes to that
that leaves quite a bit left
not enough for my nuke nobelisk megafactory.
No, but I don't intend to use Nuke Nobelisks either lol I already throw these things out like candy, I don't need more risk of annihilating myself in the process xD
Nitro rocket fuel is very sulfur hungry is the issue. But logistically simple to produce
as if your lizard doggos dont make you more vulnerable
for fighting enemies i just use cluster nobelisks
very op
very cheap
unlikely to obliterate my self
nuke nobelisks for clearing out large areas
and for the :3
i prefer ex-rebar for most combat and sniping the hatchers with the rifle's default ammo
If I have 2 train stations, and the train goes back and forth to those stations on one track, can I put another station in between the two or are stations one way
Very helpful thanks
You can
You need to put a station on each end if you want it to stop there
Back and forth or be careful how you set the schedule
Oh perfect, so when the train passes through that middle station going the wrong way, it will just pass through? But if it’s going the right way it will stop and unload?
Left-> middle -> right,
back to left
can someone show me a good way to setup logistics for blenders?
A bit confusing to put into words sorry
Just be careful that the station is facing the right way
Yep already had that problem with my first train so I plan to be better for my second
You are learning which is good
My plan is to take leftover polymer resin and maybe water from my huge turbo fuel plant in blue crater and bring it to grassy fields to make some oil products. Then the train passes all the way to the rocky desert to do who knows what, then come back to blue crater
Groups of small modules are better then one big connected one
Maybe I’ll bring resources from desert to grassy fields
why not more mews
when cat train.
mods.
o i forgot
mods are illegal!1
modded user = subject on the exuction list
replace snutt with a cat ai as a community manager.
makes up for what we lost
why did he go in the first place
Never alone.. lots of lerkers
only thing that can help is mews and trains
should we move to offtopic general
also i tried linux mint not that long ago
lua?
none
0 clue why i hated linux tho
its not that bad
infact im gonna get a 2tb ssd and dual boot windows and mint
everything that i need runs and or can be emulated
i dunno
my main point was just "not everything runs on it!1"
change my mind: iphone 16e isnt a ripoff
not to me
ui is nice and i really have 0 regrets using it
opinion tho!!1!!
life without mews are lifes not worth living to a limit
im probably not gonna tell you
It will only stop at the station if it’s in the train’s timetable. Has to be in the right order for the direction the train enters the station if you do want it to stop
Okay thanks. So if it’s the train comes at it in the wrong direction it can still pass through right?
do you know any replacment skates for the superlight logitech mouse that are ptfe and perform about the same?
mine are worn down a lil
finding cats that you enjoy is like finding a 5090 at msrp
signal rgb
Yes
when skibidi toilets for satisfactory april fools
If I connect pipes and delete the pipe supports, do the pipes stay connected? I know it works with belts, but no idea is pipes work the same way.
Yes
What up
so
doing the math for the amount of dark matter crystals ill need for what i wanna do
im gonna need 24 particle accelerators
this red forest is going to be gone by the time phase 5 is done
there is going to be zero foliage left
AWESOME!
i fucking hate that place
what??
yeah its kind of a shithole with all the creatures but the place is also really pretty :(
not to me
the trees are an annoyance
Yeah, It looks great with lumen on
how much are you making and what for
400 DMCs for superposition oscillators, singularity cells, and alien power matrixes
that cant be 24 pas surely
are you using the byproduct residue at least
and what recipe
who do you think you are??? singing??? seriously??
how absolutely dare you
If I take the total amount of production of an item I need and divide by the number of machines I need minus 1, will that give me an overclock percent for the remaining machines?
sure, though any particular reason to clock like that?
A more general approach is just totalClockNeeded = 100% * (amountNeeded / amountRecipeMakes), then you can distribute that clocking however you want
Just wondering if that would work to cut down on the number of machines. I suppose it also works if I do the same without removing the one machine and have them all underclocked.
if that's 1 machine at 100% and the rest distributed over some other machines, then sure. or if it's all of them over/underclocked to the same speed, also works. As long as it adds up to the required %, it's all g
Excellent, thanks. Think I'll save on the power since this is gonna take a decent chunk to get started before it starts generating any lol building a rocket fuel plant.
Another question: are valves really terrible? Like say I wanted to restrict the flow off of one branch at a junction, do they at least do that or am I hooped?
they are terrible, and there is generally no reason to want to limit flow
if nothing consumes the fluid, then there is no room for any more to flow, so it regulates itself
i have issues transitioning from early to midgame
where are you stuck
i have a stack of smelters producing raw metal ingots + some basic stuff like cables, concrete etc
plus coal and basic steel production that's obv pretty far away
Honestly, I find it easier to just bring most of the raw resources to my main base
unlike in factorio setting and expanding factories is a huge chore
Yeah, I also find that, BPs help a lot with that but still
so i'm trying to figure out how to approach building a factory that will produce the basic stuff i need for further expansion and feeding the elevator
Early game to mid game bringing resources to your main base is a good idea. However steering away from having everything in one place is nessasary in late game
I mostly just add more production of whatever I need when I need it
oh?
well balancing the input is also a huge chore in here
There is noting wrong with belting it honestly
I just produce more of the input stuff at that point
or loading a truck and driving it
this doesn't work because belts in this game are very slow
tbh, they are good for certain stuff for most of the game
a little bit lasts you a long time which lets you unlock solutions
If you end up with everything in one place during late game (been there done that) the game gets quite laggy later down the line.
Then have 2 belts or upgrade?
Or use tractors
the game is going to get laggy no matter what it's ue
I had to restart because of sheer lack of fps
ohhhh, I didn't consider lag, is it a visual thing? like, can I just put everything inside or not?
True true but you can help reduce said lag
what are you running the game on
It is reduced when you can't see it yes. But even having it near you can be badish.
good to know
A high quality GPU lol. I had a LOT of belts in one place
I fully thought you were gonna say something about space and I was like "uh...., I got space in spades" (desert start)
For example. I took All the iron in the world to the starting place in the desert with only belts. No trains
blueprints suck so bad in this game
devs went from "blueprints are actually bad because they lead to people just brainlessly copypasting each other's builds over and over, therefore you are wrong for even asking they be added" (famously happened in factorio) (did not happen in factorio) to "we are adding blueprints but bad"
GPU doesnt matter for the sort of thing you've been describing
Oh? Ok nvm then that might be why my game is running badly then
CPU is what matters most for gigantic builds
I'll have to check my specs then. I'll get back to ya on that one.
it'll work fine as long as you dont wanna build TOO much in one place
("too much" depends on what your PC has inside)
if you got space in spades, spades is probably too rusty to dig hole
🥁
blueprints are fine if you use them as intended.
problem is that people want to use them in ways that wasn't intended.
no, they went to "we're adding blueprints that are different from other games, so you can't just paste your whole factory, but instead you have to use small puzzle pieces to put together the whole thing"
just asking but is there only the normal recipe for reanimated sam right? or is there an alternative
Ngl I find the puzzle piece approach more interesting anyways, if you approach it with that mindset
Obviously the nature of your projects nonwithstanding, but designing a factory cube around "I can take X of [resource] and turn it into Y of [resource]," and figuring out how to staple those modules together can lead to interesting design choices
SAM reanimation is just the default recipe, yeah.
I don't think the SAM Fluctuators get an alt either but citation pending
'Be less bad at blueprints' - Sun Tsu
My interesting design choices consist of trying to slap as many machines into the tiniest space possible, then realizing it's not enough room, adding more foundations, then finishing the project with way too many empty foundations lol
Honestly a lot of my problems in blueprinting would be easily fixable by just splitting the modules out more
Super cramped prints going from iirc 120 iron ore directly up to reinforced plates were not my best idea
yeah that's a lot of people's issue. Shockingly, if you don't have enough space you can just make your section into multiple parts
I think it's all those darn "Here's your whole starter factory in one click" style videos that are causing this
You can make your section into multiple parts, but blueprinting something into 8 blueprints when you want fifty of it is extremely annoying.
Cramping stuff as closely together as you can to do it in 6 blueprints instead of 8 is also extremely annoying and ugly.
If i Have a Train with 1 Locomotive and 4 Freight Wagons, will it accelerate faster or reach higher top speeds if i add another locomotive?
yeah it's basically like a compact/squeeze it in to this space kind of challenge
i think as well they wanted to embrace the verticality of the game with the blueprint system they chose
which makes sense
i still yearn for something else mind but... 😄
How much Compacted coal should I make to prime my turbo fuel refineries? The rocket fuel plant I'm making is a closed loop, but I'll need to add some to the system before the machines start running to get it started.
I would do half a stack per machine personally
Also, should I try to build my generators above my processing area and deal with headlift, or out over the void on a single pad?
Rocket fuel doesn't have headlift
it's a gas?
Yes
Nice! Thank you 😄
No problem 😄
Personally, I'm very happy with how my rocket fuel plant turned out where I package it all at point of production, then each fuel gen has a packager to unpack it and send the canisters back
So the only pipes involved with the fuel gens are the few meters from each packager to each generator, and I can control the flow of fuel with smart splitters.
That seems like a lot of extra work, or at least more than my brain could handle lol
In my mind it's extra work up front for less troubleshooting later
But that's the beauty of the game, you can do it however you want
Does anyone know if this is a retexture of the game? #screenshots message
I'm just trying to figure out how I should layout my gens at this point, I think I have everything prepped and ready to go, all solids are ready to go into their machines (except the compacted coal) and all the fluid pipes are loaded
what do you need it for?
So that I can copy some designs and have a fly around and see what others have done
you can have a look at #screenshots or #design-and-architecture (if you're talking about actual design, not production line planning)
there are also videos of peoples builds in #streams-and-videos
#screenshots message is it worth it to use plastic for the ai limiter?
sure? if plastic is more convenient than copper for you
and it saves yo ua bit of caterium
the value of each recipe depends entirely on the situation you create for them and whether they are a good trade off or not
I got the alternate recipees for plastic/rubber running rn so ig
if you have oil near where you want to build and already making plastic for other stuff? sounds pretty convenient
or if you don't have copper near where you want the factory
lots of reasons to choose to use the recipe
if you say which is better if you got resources for both then consider power required. whcih in this case means 1 machine able to produce more ai limiters with an alt recipe compared to a diferent recipe
but power gets anoying to calculate if you count power required fro the shit before that and the power difernece prob dosent matter much
most recipes trade one thing for another, be it power saved, resources saved, different resources used, space usage, simplicity, etc.
there's no "always better" or "always worse" recipe
too many things have the same answer of "it depends" but you just have to deal with it
what's the go-to method for euthanasing the nuclear pigs
fight fire with fire, nuke the nuclear hogs
(never heard the word euthansnansnning before so i assume you mean killing it)
Euthanasia is the term for "putting an animal to sleep" or yes, killing them.
except maybe cast screws
early, gas nobelisks do wonders with them and vehicles can shield you from the radiation, later in game i just float over them with the jetpack and shoot them with ex-rebar from the air. liquid biofuel helps stay in-air long enough to get off enough shots
no, they skip a step which means they remove possibility to use stel/alu rod
they're rather easy to cheese once you realize their AI doesn't run from poison gas
how long does it take to suffocate them? i usually dont care about destoying nearby trees and stuff so id just nuke it as its fast and easy
a while. they have lots of hp
in places like the dune desert mesa mountain path, on which they do a pretty good job guarding, there's a bunch of patches of gas pillars you can bait them into
when you dont have nukes ig thats a easy way to deal with them
nuke nobs are a pretty late game unlock
i really don't like them in combat
i think they're main use is actually for build site clearing - they're AOE is a bit better than the cluster nob for land-clearing
its less fun but when your working on smth else and you need to deal with an enemy quickly bcs it was anoying then a nuke is better
not a huge fan, but everyone's play style is different
Other than not requiring headlift, do gases behave the same as fluids in pipes?
just about. things like using a vertical pipe bend to prioritize input for some machines does not work for gas
not rquiring headlift is a pretty big change already so idk
never paid atention to gasses bcs the whole production line just starts working imediately bcs they dont behave that weird
the number of things you can do with gases is pretty limited, so your piping of them tends to be rather straight forward
pipes should be kept simple even for liquids bcs barely any human can comperhend the nonsense going on in those things with liquids
(mb i mixed up liquid and fluid, i do know pysics ok)
What's the best way to feed a looped manifold of 150 fuel gens? I have 2 pipes of 312.5 rocket fuel each, should I put one into each side, or both on one side spaced out on like arms 2 and 4 of the 5?
Yea thats what the factorio devs did. Fluids behaved in a realistic way and they eventually decided that the point of the game is to have fun and to dumb down the mechanics of fluids
each side probably better and its simple enough
The best way is to over clock them and reduce the number of fuel gens by half 🙂
sadly its too late now and people have learnt how to use them and adapted
first, i'd clock the generators to 250 to reduce the manifold size from 150 to 60, then i'd break the system into 4 pipes of 15 gens or 3 groups of 20 gens, each with their own separate pipe network
Yeah i found out the other day that rods to screws and cast screws produce the same
Been messin with numbers lately
How many cars can a train pull? I’ve got a track that does have some ups and down sections of track, and I do have a locomotive on each side. So how many freight cars can I put between?
the limit depends on the slope of the track
generally around ~1:4 but you can have way more if you don't have long/steep inclines
I do have a couple steep inclines because I’m going over some rough terrain so maybe 3 freight cars and 2 locomotives? Would that work
1 loco is enough to pull 4 fully loaded wagons up the steepest incline.
If you happen to add more wagons and your loco can't pull it anymore, you can always add another loco at end of the train, facing direction of travel.
I did not know that thanks
I said 1:4, sorry if that wasn't clear
But the train goes both ways. So I would have 1 locomotive pulling 3 freight cars and one locomotive in the back for going back the opposite way
yeah, that works
alternatively you can rework the track layout to use loops instead of having a double-headed train, and then have just one locomotive at the front
@cold fable #screenshots message
You could have passed the right track under the other one, with a slightly steeper inlcination.
Would have prevented the crossing. Maybe for next time.
Ever seen those mail rooms from the 1800s with a wall full of those vacuum tubes to sort everything? Making that but with hypertubes
Maybe the real efficiency is the friends we made along the way
Yeah but my train goes from rocky desert to blue crater so I’d have to loop it around the whole map
Have one mystery entrance that connects to a 30x hypertube cannon, shooting you right into space.
A mystery entrance that doesn’t shoot you into space and actually takes you somewhere
Gotta find it through trial and error🤫
https://www.reddit.com/r/SatisfactoryGame/comments/gai4i8/tight_turnaround/
you can make it larger or run it around the station (this is the first pic I could find, just for reference)
slowly working on getting a node for 9444 RF factory
9444 rocket fuel? that's even more fuel than my three towers facility that produces a shit ton of power.
