#satisfactory
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I still have my old early acces/experimental save, but it sits in the U8 backup folder, it's no longer in the active save folder.
(This is almost certainly at least partially down to me generally not spending a lot of time on decoration. Even when they look pretty good my builds tend towards the utilitarian)
i have no idea how people can manage to make really beautiful stuff in satisfactory
Heh, well your EA save was a thing of wonder. :P
thats just whole other levels of creativity
when i try to make things look good i just end up with a giant concrete box that maybe has machines on it
my current save started in U8 because in my previous save i was in the middle of building a diluted fuel plant on the top of dune desert plateau, and then U8 came and put 7 arches through the middle of it >:)
working on it tho
everyone starts somewhere :)
my first factory was a ficsit walled box with a window on one side.
i cant even remember what my first factory was
It also took down so many peoples computers ๐คฃ
it was in grassy fields but i've torn it down like twice and now have a giant tower there
and now im building stuff like this, a massive improvement in my book
#screenshots message
Where would i put a game bug? been getting hit with some flickering in the game UI
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @oblique hound
this specifically is probably a driver issue though
You have no idea why people throw a save into the trash for the same reason as you can't grasp how people build beautiful stuff:
Unhealthy fixation on perfection.
Unless you are just bored and see it as a nice way to pass time, people put a lot of work into planning out their stuff because its just unbearable to finish something that looks like shit and has a billion loose ends that come bite you in the ass at some point.
That is definitely a problem ๐ Always bumping into that "Is it worth spending a half hour to perfectly align that pipe or no?
@shrewd palm
a lot of building nice is taking the time to do it. my current save has ~330h and is on early tier 7 still. i know a lot of people will "rush" and complete the game within ~100-200h, but just taking more time will massively improve your building.
(i dont know what you are doing, but i get from context you are going pretty fast.)
nice! you have a lot of really good design elements in #screenshots, alot of what would help is trying more variation and experimentation in your builds.
(i specifically like the double stacked idea on the right side of one of them)
once im finished getting all my aluminum production done im probably going to move on to all the SAM
doubt that'll happen before i get done with school tho
Pov me showing a friend. my factory with 140+ smelters and they say its over kill
chances are it probably isnt overkill
I have a question, ive been thinking a lot lately for a usecase for the priority merger and i cant for the life of me figure out why i would need it, could anyone give me a usecase for it cause im curious as hell?
it's for when you don't want to do math to have production lines add up perfectly
isnt that what manifolds are for? when its too troubling to load balance
manifolds are for when you want to do math ๐
fair
could you explain this with an example i still dont understand
nope, ask one of the people that spent the last 6 years asking for them ๐
lol
priority merger is as niche, if not more niche than the programmable splitter
there is a programmable splitter..? is that a smart splitter but smarter?
oh thats nice
smart splitter but you get to pick multiple rules basically
very rarely used in practice
so for when you need a smart splitter while needing more than 3 outputs?
yes. like a storage system that sorts a belt (usually)
basically not usable for most normal production unless like....
you have 2 production lines and you want one to be used preferably over the other
the only case i can really think of that isnt stupid packager loops is aluminum with silica
but even there, its just..... not needed and you need to go out of your way to use it
oh yeah that could be useful, im actually about to build my first aluminum factory
made it to phase 4 today
yeah and its on the deep end of the quartz mam tree
Planning to make 60 alclad aluminum sheet and 60 aluminum casing, and i have a really good spot where i have already built a train track that has both quartz and bauxite nearby which is sooooo nice
if they gave us a fluid one that probably would see some use
I think I had one case in the past where I had two input lines and I wanted to fill one output line up to maximum (and the remainder on a second line) without ever blocking any of the input lines ... i think i solved it by using a merger+overflow combination, but a priority merger would've simplified that, so... it wasnt really necessary, just would've been nice
oh yeah i can see what you mean
very niche tho
but hey, the game is all about creativity (and math)
last time I used a programmable splitter was on my previous playthrough when I was doing nuclear. I had an overflow sushi belt leading from sorting and storage into a sink, so instead of making most of the extra parts on site for fuel rods (stators/limiters/beams/etc.) I just put in a programmable splitter that siphoned off the materials that nuclear would've needed and sent those to a train that would carry them up to the nuclear facility
but yeah regular smart splitters in series usually work well enough outside of weird edge cases like that
ah alright
ty
i lowk wanna start a new playthrough
all my factories are a complete mess and a lot of them are just plopped randomly on the ground
and im at the point where building a nuclear power plant and supercomputer factory are basically required
and i really cant be bothered doing allat
also i used blueprints for the first like
half of my playthrough
can someone help me with my world. its hard to explain on text but easier on call so send me a dm
what starting area do you guys recommend?
You'll probably have better luck if you open a #1038092680493801533 thread and post pics/vids or whatever
and is there a specific place thats great to start?
Whichever looks good to you. You can always just waltz over to one of the others later if you want
The text in-game contains recommendations as to skill level, but any of the starts are viable
can you help me?
Not without knowing what your problem is. :) (I don't do voice)
oh
Open a thread, you can inline media there which makes things much easier
#screenshots this was my old world's location
Right click message > copy message link > paste
Don't feel like you have to stay in the location of wherever you start, btw. You can expand and build all over the map!
oh yeah i can do that
A lot of folks like having a "main base" where they centralize production, but that's a choice, not a necessity. :)
thats pretty much what i did
i would like to have it more like a base
and not whatever the fuck i did
like i said its kinda hard to explain like i wanna build these cores for spacelift but i cant build more belts cause imj short on the encased beams wich idk how bc i doubled the production
so yeah kinda hard
it's a complete mess
i'd like to do it on actual foundation next time
and have everything organised and nice looking
I generally recommend https://satisfactory.wiki.gg/wiki/Tutorial:Independency, fwiw
why is the satisfactory wiki so out of date in some areas?
i pretty much did more of that the further i went
also blueprints did that for me
which i don't want to do again
are you on the right wiki?
yeah
also later game, i was planning to make a supercomputer factory but i was already making 7.5 computers a min. i figured using a drone to transport those computers to the supercomputer factory would make my life so much easier since i wasn't planning on using the computers for anything else at that stage
so i get the independency thing but sometimes i think it can save me a headache using another factory
If the wiki you're on has "fandom" in the URL, you're not on the official wiki, no matter what it says
what page is outdated? everything is up to date that i can find
share the out of date page then ๐
Okay, so what in particular are you saying is out of date?
While many lizard doggos have died in nuclear fire, their sacrifice was a noble one, they helped me eliminate respawned mercer spheres & sloops from my game ๐ฅ โข๏ธ
some of the images are
Also, I'm not calling you dumb. The Fandom wiki still claims to be the official one, and often pops up in Google results
like for the fully unlocked resource scanner doesnt have SAM in it
are you playing on a 2012 laptop or something ๐ญ
You're not dumb for taking a videogame wiki at face value, you're just potentially deceived by a shady organization who refuses to update their stuff
kinda
im new..
because it doesnt need to be updated to convey information, and it takes work to update images
its my first solo world
u can ping reply me btw, i prefer it
understandable
im working on stuff rn so i might miss messages without it
but did you not get to a point where you were like
Heh, essentially what Wiget said. Also: it's a public wiki -- if having an image like that be technically out-of-date bothers you, you can be the one to update it. :)
can you help?
this is way too messy i need to organise
not really no
im not good enough
(that screenshot is also my first and only world)
it's TECHNICALLY coop
but my friend didn't like the game and hasn't played more than like
an hour
not organize the whole base just automize some small things and help with math (bc im really dumb)
which is unfortunate because i was looking forward to playing with a friend and i know everyone else that has a pc wont enjoy it
satisfactory tools
best website you'll ever use
really? wow
sorry i'm not good enough and don't have the time to help you
ok
i wanna start a new playthrough but i need to manage bum ass biofuel ๐
nah
ok
you should be able to automate biofuel as much as possible fairly early..
how tf do you automate biofuel
you obviously need wood... but using the chainsaw.... you can do a single trip for fuel to get to coal
no this is why i said "as much as possible"
but generally go for wood and its no problem
i need to think of a video game location name for my world
If I place 2 blueprints with rails which connect (no snapping, Iโm in 1.0), will the train work or not? Is it like how belts are and they look connected but actually arenโt
no they need connected
all of the areas in my current save are crappy ripoffs of game places, for instance the city surrounding my storage hub is "city 70"
Is it reasonable to only fill up until one industrial storage container and sink other production
gonna name my world faraway town from omori
yeah
of each type yes
btw is the dune desert a good starting area?
depends what good means?
like
not usually
its not the easiest starting... i would nearly never choose it
theres a lack of higher purity nodes, a lack of foliage for biofuel, a lack of water, and a lack of density of nodes
wanna do grass fields again because i know where stuff is but i dont wanna make my base in the same location as before
theres really only one big open place
#screenshots message which is here
pure nodes don't really benefit you much early on... since impure or normal nodes also do belt speed until the late game
If you build factories somewhere else, then you'll start to learn where other stuff is, too!
(Also, once you get the Radar Tower, finding nodes ingame becomes a lot easier)
just can't figure out the best place to put my starting base is
and where i want everything transported to
grass field give you everything early game ont he worst possible nodes leaving you to have all the good nodes later....
rocky desert.. depends which side but you start kinda close to oil in it as well which is a bonus but biofuel is tougher
fuck it i might just make my hub in the same place
this is... wrong.
the dune desert has the most pure nodes of anywhere in the game, there is a ton of limestone, iron, copper, and coal, and there is plenty of flat area for base building
water isnt a problem if you build near the edges of the biome or near the ponds, and there is enough biofuel to get you to coal power 10 times over
the only resource that it doesnt have is bauxite, but at that point you should be spreading out.
anything can be flat with enough foundations
If by "base" you just mean HUB + Elevator, remember you can move that stuff around whenever you want without losing progress
yeah but the pure nodes don't get you any real benifit.. it saves you like 5% power at best
I kept my Elevator in the same spot for my whole 1.0 playthrough, but I'd frequently move it around in prior playthroughs
more just an area where i want to sent everything to
until later game
nomad is often best tactic
nomad...?
generally not recommended to try and have one megafactory, and central storages are also now mostly redundant
yeah but pure node doesn't work until mk6 / tier 9 belts.... thats the point..
...?
are you confusing pure with pure and fully overclocked
An overclocked normal node does 600/min... it doesn't get better until mk5 belts... in which case you get 720 instead of 600 for a pure node... so really pure nodes don't work until 1200/min
So your only benifit is power increase by not overclocking impure/normal nodes....
- 780
- this only applies for mk3 miners, which most people dont rush to get (some do)
not everybody overclocks every node throughout the game ๐
Yes.. which makes the point even clearer.. which are not possibly until the late game.. everything else prior to mk5 belts does "belt speed" on mk1 and mk2 miners
Yup.... so how does using pure nodes benfifit somebody when they not even using impire/normal ones fully?
because they get twice the stuff
which they get if overclocked....
why overclock when you can just get what you need from pure nodes
this goes back to what i said orginally.. you get slight power benfifit by pure node because you don't overclock the node....
if you're worried about "wasting" nodes, come back when you've fully utilised the world ๐
cause then you have stuff attached on the best nodes late game... when you actually can access 1200/min....
...what? most people that i see unlock mk5 belts way before mk3 miners
so you actually benfifit by starting on the worst nodes for the pure nodes to be free when you can extract 1200/min
also by the time you get mk6 belts everything that is not tier 9 will be automated, which is a pretty small tier
miners aren't permanent, you can always upgrade a miner you have placed on a node and extract off the extra materials with a splitter right at the miner output
no really?
a nomad is a person who always moves their home
no need for them when save editing and AGS exist
in 1.0 there is plenty. in 1.1 they have been fixed
ah
also i only literally just discovered after 70 hours you dont have to dismantle belts to upgrade them
yes its called somersloop production amplification
im in 1.0 and i found one with the cart
very broken, doubles everything
anyonw who need to know it.. already knows it....
you have not found something new...
in 1.0 you can pick up a factory cart and get double of the item
i know i havent
i wanted to know if there were more of them than just that one
yes but don't spoil it for new players....
i knew about it when i was new
this is also true for miners FYI. you can upgrade them in-place the same way
im passing the knowledge down
my life has changed
mine has too
it's not useful knowledge, mind
Yes but what you doing is really walking into the movies queue line and saying "The ending of the Movie is...."
if you're inclined to cheat, there are easier ways
smart, you should prioritize the cart
why not just unlock all the tiers via AGS?
There literally a mod which you can add which just dups any items you put on it as well.. but then.. a lot of mod break the same in subtle ways as well and inexpirenced players don't realise just by how much
i dont like ags
So basically you skipping the actual game?
no
i did automate everything in the depot
i duped mercer spheres too
so i did not skip the hard work bruh
yeah but it's a sandbox, people can play in whatever way is fun for them
so its not the only reason why your at T8 ?
mainly it is
yeah of course...
it got me in automation to early tier 6
and i dont like ags cuz its too easy
it doesnt gib me a chillenge
oh and i got a lizard doggo i named him gekko
I suggest the "no conveyors over 20m long" challenge
no factory bigger than 4x4 footprint challange
ive been thinking about completing the game without using constructors
that's a good one too, and very BP friendly
alguem do brazil? ๐ง๐ท๐ง๐ท๐ง๐ท
ill try automating EVERYTHING in ags mode
wanna do it with me "Factory Carts > Mk6 Conveyers"?
๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ + ๐ซ๐ท
and i mean everything
no thanks, I'm just waiting for my friends to be around for some BG3 tonight ๐
there #1201555265942724758
ill do both of them and automate everything in the entire game
bem???
I know a bit japanese, but nothing in brazillian portuguese
English language only here anyway
Are you French?
Yeah why
boy or girl
lol
how would i use scim to plan how many of an item i can produce using the most of the resources im getting?
I was looking for someone to play satisfactory, but I only speak Portuguese... lol
atm i can only see by changing how many im producing
I am nowhere close to restart this infamous game
Can you teach me? LOL I think it would be almost impossible not to?
If you can chat in english, the game will allow for exactly that as well.
but use translator now
No, japanese is a very hard language and I do not want to teach you
Also, I do want to be a japanese teacher but I have nowhere near the level to teach it properly
Still wondering when we will get the current time-tech equivalent of the babelfish
I'm at like, upper-beginner is what my russian tutor would call me
Close to intermediate, in like 2.5 years
But do you speak French? It's almost the same as Portuguese.
Isn't spanish closer to portuguese
how do you mean? like real time language traslation?
I think everything is similar
I am french, how can I not speak my mother tongue ?
Also no, I won't be either teaching you french, I'm too egoist to spend my time teaching others
I mean all indiogermanic languages have some similarity
Nope lol ๐
Danish has entered the chat
UK/IE Enters the chat ๐
uk is not a language
just because it is also a romance language doesnt mean it is parseable to the other ones
im french for example and can barley comprehend spanish
As a german i can kinda read danish without having studied it even for a bit
But the region brings about 8 languages with it
So, yeah. Kinda similar.
I don't want to learn any language, man, lol, I just want to play and communicate the basics.
then Earth enters the chat
no thanks
UK/IE has Scottish Gaelic, Irish Galeic (these are as different as french/german), MANX, Welsh, Ulster Scots.... etc.. etc....
slc marrendo pra caray em kkkkkk se รฉ aqui a caminha ja ia ficar loka pro seu lado menorzin
pega a visao se nao a visao te pega comedinha
hm hm
How well can a brit understand welsh I wonder
but as a whole we are lazy and dont tend to learn anything other than english XD
seems like the case, from what I've seen
The perks of being born into a world where your mothers tongue is the go-to second language for half of the world
Not very.... like even half the welsh don't understand it... Like standard English can't read the road signs.... . eg extrem exmaple is "Bob is from Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"
Classic
I do better with russian than welsh, welsh completely mystifies me.
or what they call the microwave
For me, you're lazy dumb people that won't learn other people's culture
Pretty sure anyone able to pronounce that string of letters will successfully summon at least 3 kobolds and a gnome by accident.
tbh its not neccessary to learn other culturs if you dont want to be a part of it
I am german and speak 3 languages#.
fancy a cuppa tea
Not my privilege
noice, why though
I can image the job interview for the bbc welsh weather presenter is a challange.. not only for the candidate but for the HR side of things too ๐
or a cup of joe, or a brew or just a cuppa
guys, on the satisfactory tools website, how can i change the amount of input i want to have? I only have 3 nodes, so 180 iron/minute. Also, how do i know how much of each product i should produce? should i get everything even, or more rotors than screws and other things etc.... pls someone help this is confusing me
German because born here.
English because of gaming and school.
Spanish because im bored.
fair enough
just produce whatever you can and you wont need to stock screws
Ever tried factoriolab instead
the aptly-named Input tab lets you control your inputs
There is worse ones here like "Caoimhe is from Magheroarty"
as for how much to make, make what you need for now, don't try and predict the future
and probably rush steel to remove the need for dammed screws
you need extra trainrails around the world for screws .p
eh, more for the coal power, but screws are easy to deal with
I'd 100% prefer dealing with screws if I can avoid alu/oil chains
what do i need to stock on then? do i need iron rods and iron plates in the future?
Easier to transport steel or even beams and make screws locally than transporting screws
just buiulding materials
i seriously do not get peoples problems with screws
as soon as you get cast screw they are completley fine, even before that
well for early game unlocking iron pipes for steel rotors and stators is a game changer
skill issue mostly
Belt limits
belt throughput
100 screws for rotors isnt an easy task if you want multiple buildings
easily solved by just not trying to slam it all onto one belt
Oh really?
well yes thats the issue
you cant manifold it
injection manifolds are a thing, or you can just make them inline
im about to make an iron only factory to produce motors, rotors and stators to stock
which is fine, smaller groups (including direct input) work just as well
youre not gonna do an injection manifold with mk2 belts on 100/min lol
Was just trying to explain why so many struggle, im not struggling wit hthat myself
the reason I hate screws is the number of machines that end up being required for them, making any recipe using screws ridiculously difficult to fit onto a single blueprint
with rotors specifically you can just make the screws inline
I struggled with 1200 crude oils worth of maximized turbofuel tho.
Because I didn't respect the ratios enough. And used up too much space.
kek
Early-early game is fun tho.
yup and inline is very underrated by a lot of people
oh no the consequence of my actions xD
this is true if you are trying to do modular production like that, but in my experience its annoying af to try to do that
plus doesnt look very good
Loads of players make the mistake of trying to make all the screws in one place and move them to the other place.... so they hit limits really early
Idk
invincible be like "conquest what have you done to title screen shows"
Also all 600 / min pipes. Which worked for the most part. Untill I managed to get an entire factory floow set up 2 meters higher than the other, and only noticed after I painstakingly put 72 generators on it (fully linked up)
95% of issues with screws is people trying to handle them in a weird way
maxeek are you my 17th cousin 400 times removed on the cat side
looks are one of the last things on my list of priorities, and I enjoy making modular designs a lot more than I enjoy trying to make something aesthetically pleasing
as in
build factory making 1000 screw/min
feed to other factories?
that would be a really bad aproach, i see why they would hate screws then
Yup thats what a lot of people do. Then they repeat the mistake with quickwire and other items later
Is your real name perhaps Schrรถdinger, or whats up with all that feline talk
hello im fairly new to the game, about 15h of play, but played factorio and DSP for about 200+h so i have some experience in the genre
im having a hard time figuring out exactly how to use foundation, i was just playing withouth any foundation whatsoever since those other games is not something that really affects things.
until i started building some intermediate items that needed quite large spaces, i never felt the need to use them, i was just making overly long belts to adjust to terrain or just putting building further away/odd places
but now im running into a lack flat of space near the HUB, so i was trying to setup quickwire production but the spaces left are on small hills so its bit of a nightmare to make belts and buildings work
i try to put foundations but by the time i have the area 50% covered i realize it looks terrible or have the sense something is terribly wrong but any way i try to make it seems i cant find a good "setup"
High evo. Nice to see you here as well.
You can have multiple floors to exploit space more efficiently
where as this is often better approach and you can have 1-4 feeds of ingots to the constructors on a vertical stack of this layout #screenshots message
Maxeek on his legendary mewing streak
yeah this is the obvious approach for me, i guess its just the way that you learn
Whatever, the bioburners yearn for sustenance
#math-and-meta message
this is how you deal with screw belt throughput
you sushi rods and screws for 40:20 so you get 40+60=100 using only mk1 belts
how would i evenly distrubute 1 line to 8 machines?
they also work well because when you do get new belts. You don't need to upgrade the floor.. just the feeds / spine / backbone of the ingots to add more floors.. eg vertically scaling and a lot of player struggle to nial this problem well which means an enternal struggle with screws which means a struggle with rplate, frames and all dirived items eg it really effects hmf
thats one way to do it, im not a fan of sushi because it sets of my OCD-ness (dont think i actually have it)
good approach if you can stand it though
that doesn't deal with it / scale it
eg make rplate / rotor at 20/min with only mk2 belts
#math-and-meta message
it does
this is using that trick to feed 975 screws for HMFs using only mk5
speaking of HMFs why dont more people use heavy encased frame?
pretty sure every single person that has that recipe is using it
ah, ok
its probably the best alt recipe that exists
do i need to stock stators?
yes for power storage
id reccomend it for
a. batteries
b. producing other things from your storage room (like temp prod)
i dont use stocked items for production
They're used to open one or two crash sites, I believe, though you can get those from other crash site debris. Otherwise no reason to store them
ok just rotors and motors then. ty
they're not used in power storages in 1.0
i normally dont but if i need a few stacks of something before i automate it properly then ill just throw down a manufacturer
OH, didnt even notice, nvm then
ooh right i forgot
not exactly that what im struggling with, more like theres 1m, 2m e 4m foundation i cant seem to figure out where i start putting them down and what sizes do i use so the final thing is at the same height
why's it all need to be the same height?
if you have seperate buildings there is a world grid. But if you want them the same height you need to zoop in a connection at some point.. of just eyeball / guess it
or export the save and look at the height of the foundation to confirm it
so the buildings are on the same level, like i said i only have 15h of play i dont have anything taking lots of spaces, i didnt even knew that you could building things stacking floors before i saw some clips on youtube
you don't have to have it all on the same level, fwiw.
But the easiest way to do that would be to just get a foundation at the height you want, then extend from that
sooner or later as things expand you going to hit terrian levels you need to adjust for as well
even ignoring stacking into multiple floors, there's no reason you can't have part of the factory at one height, then some ramps/steps/catwalks/ladders/foundations to jump on that bring you up/down to another level
just start really high up ๐
i managed to use some foundation before but it looks really weird, like the foundation is floating like 20m above ground at some points
build some foundations underneath to hold it up (visually)
Or low down, ie: subsurface.
or unlock the fancier support pillars via the AWESOME Sink/Shop
on this spot im trying now everything just goes wrong, it either doesnt match or at some point foundation starts going inside the ground
only 20m... you should lookup "satisfactory sky train"
then start higher, or vary height as you go to match terrain, or build multiple layers
this
this is kinda common #screenshots message
#screenshots message
just make a giant platform
As a bit of a guide. constructors, assemblers want 3 walls(4m) high. There are larger machines later that want 4-5 walls high to fit. So 20m is like 2nd floor of a building
Refineries and fuel gens want 7-8 walls.
u mean 3 foundations high of 4m from the ground?
can a single iron smelter provide for two iron plate constructors? my iron plate production is lacking
if you overclock it, yes
Yeah standard wall is 4m high (the biggest foundation). So 3 of them high = 1 floor of a building
otherwise: no
smelter makes 30/min, iron plate need s30/min
recipes tell you the per-minute numbers, so you can work out from that
This is an example of matching things for height #screenshots message . so long as they are on wolrd grid (press control when placing a foundation to snap it to world grid)
How does that help with gains?
eh?
what about the ramps, how do i place them? cant seem to get them to touch the ground
just keep placing until ground is reached
What woud cause epic to say I dont own satisfacotry
Its not pirated ... I litterally bought it from the epic store
oh i think i managed to a decent one, let me bring the belts over to see if it worked
people way overcomplicate this
you can always just build 5 of this if you want to. It's 2-3 constructors wide.
if you want to build a row of 20 machines, merge all of their inputs and outputs together, yeah that's going to choke to hell. No need to add the complexity
thats making it very complex... change it to 2/min ๐
more and less efficient in some ways, doesn't rly matter
it does when you try to do setup's at 27/min ingots.. the numbers are well.. aweful... because its not a mulitple of 60, 30
i actually use 45 iron for my rotor build and it bothers me so much
everything else is 60
22.5 for your 2/min isn't a multiple of 60 either.
Yes you can use the last 10% of the node with a different configuration that has more buildings, but then you are hanging around handcrafting rotors to put those buildings down for automating rotors so it's not exactly free.
do it with cast screw ๐
it's an alt, rotor is super earlygame
cast screw is pre assembler
Point is you dont have to complicate it
- make rods with 2 constructors
- send 1 to screws and 1 to assembler
- send screws to assembler
it's done, it's reasonably efficient, it fits on mk1 belt. Tile it 5 times if you want. That's all you need to make any amount of rotors that you could want in your first hour with no alts and is close to ideal in every relevant metric
dont know whats going on but lately im getting blown fuses constantly, even tough my capacity is more than 50% of my current consumption
although the max consumption is about 20% higher than my current capacity, but i have a lot of things not working now because they have full storage and looking at graphs consumption never seems to get near the capacity so im not really understanding whats going on
build power storage
yeah but 22.5 and thus 45 is a lot more easy to work with than 27/min its not more "complex" its actually less complex... eg you get rods as a byproduct from 60.... with no change...
i have biomass burner, dont know what that would be
ah thats later
biomass not running fast enough? whats the setup look like?
To utilise a clean 30/min instead of 27/min you have to build a significantly increased amount of constructors, assemblers, belts, power poles and lines - and that is more of an investment and time cost at the start of the game than simply accepting that you're only taking 90% of the resources from a node.
Any ideas???
not sure how i answer that, im fairly new only 15h of game
I am not aruging for a clean 30/min. I am telling you though that 27/min is an awful number to work with and your making it worse not better
You have biomass burners with belts? What does this look like?
yes, theyre receiving solid biofuel by belts, theres 6 of them
says 4 per minute
It's not an amazing number to work with, but it's the least bad option. It saves a massive amount of t1 / 1.5 / t2 materials in the production line (which you don't have, because this line IS for automating those) to just accept that you're wasting 3/min of iron.
Too much time to go and gather and handcraft / automate more of those materials that otherwise could be skipped by leaving the node at 90% capacity (or having a passive spillover later)
I love being ignored #sarcasm
30 mW / 15 sec / ~98%-100%
22.5 and 45 is nicer number in my opinion. There are other reason for this as well if you seperate the rods and screw ingot buses if you want to more to a larger overall picture
the two initial one's from the hub i removed from the power lines since i think they cant be auto fed and was becoming a nuisance
youre not getting ignored, its just that nobody has an answer
yeah.. but you should probably screenshot the power graph and the biofuel setup (all of it) and post it in #screenshots
how would i screenshot the setup?
alt + print screen -> ctrl+v
If you use 22.5 instead of 27 via throttling the input, you still have to build the same amount of constructors, assemblers, belts, power poles, power lines etc.. but you get only 83% as many rotors for that build cost. The cost of building that stuff in your first hour of the game is quite prohibitive. You can do it, but it's avoidable busywork and handcrafting.
can ore and ingot be fed into the sink?
yes
27 has an odd assembler
45 only uses one
thats a win in my book
thank you
See that is all you had to say otherwise how am I supposed to know
nope you missing a trick here
did you expect everybody here to respond with "dunno"? ๐
Well last time I checked humans are incapable of mind reading lmfao
that'd be quite the bombardment
is that a command in game to screenshot from above or something? doesnt seem to work for me
I will take the issue up with Epic ... I dont think its a Satisfactory issue.. so my bad for that
So you go in any windows applicatyion and alt+printscreen takes a screenshot of the current window and put it in clipboard. press ctrl+v in #screenshots channel and it will past the clipboard there
I reckon most people here use Steam and the few Epic folk probably haven't encountered that issue (except with Experimental)
yes you can do 45/min with possibly multiple nodes and 100 screws/min + 20 rods/min via sushi belt.. but again the point was that it's not hard to get rotors reasonably efficiency, and people getting screw belt overload are inventing that problem by overcomplicating the design
you can just put 30 ore in, 4 constructors and an assembler and you get some 90% efficient rotors within a mk1 belt and only direct, obvious connections
oh lol i meant more like how would i manage to frame the buildings, since im on the floor and cant see them from above
there's the obvious troubleshooting - turn it off and on again, make sure you're using the right account, but beyond that, no idea
I see I see... true that.. Steam is the more popluar choice
My version would've been steam but my friend bought the steam version and said that it would make mp better if I bought the epic version lol
I am fully aware of what you get. But your still missing a trick here.... which is to seperate the ingot feeds from the constructors
what do you mean by that and how does it make it easier for a newbie to build some rotors?
cause you get 2-3x the rate of rotors and rplate?
you cannot even belt that many screws into the assembler.
And again it's a complexity discussion, not a throughput one
i didn't say you could... and this is because your approach still is missing the trick
i should have just blanked out the numbers
No wonder I am getting that error ... its not in my purchases.. wierd asf
You've been talking about a trick for 6 minutes and didn't explain what it is that we're all missing
Theres a reason why you build it with 2/min... you don't need mk2 belts to make 8/min rotor with mk1 belts
thats cause you keep running off on a false assumtion
dont need mk2 if you sushi ๐
I also told you the trick 3 times now.. which is you split the ingot feed to the construcotrs one for screwws, one for plates....
With mk.1 belts the most that you can put into a non-overclocked assembler is ~4.5/min via sushi belting or 2.4/min via 1:1 belting. You cannot get 8.
So you get multiple assemblers running @ 50% vertically scaling... immediatly on minimimal usage of mk2 belts
yes you can... but yuou don't do it in one assembler (your false assumtion)
having to build multiple assemblers is kind of a downside though since they are expensive and big
There's only one assembler here because it's a newbies-first-rotors model of minimal possible complexity.
I'm not going to expect somebody to build a bunch of rotors with handcrafting from t0 to set up their rotor automation in a more fancy way
they dont have any rotors because they're not automated before the rotor automation build, it's a big benefit to them if they have to only handcraft a couple, and that's the point.
Yes.. you can do it with a single one as well. But rember most new player start in the grass fields and have 3 iron nodes avilable and you do this on the 3 nodes. Which is part of the trick.. which is why you seperate the ingot feeds because you can share the screw feed between rplate and rotor... rather than have them run half way across the map to get more iron
with my example you put a miner on an impure node, into a smelter, into rods. Use 1 constructor of rods to make screws, and send both into an assembler. Then you have rotors on one node.
It's one constructor away from the fewest amount of buildings possible, but that extra constructor gives almost 2x throughput. It uses the simplest input possible.
isnt reinforced plates a really simple 60 ore build? why not build that seperate
but it open up options like that for them to find out... which again.. as i said at the start of the conversation has way better numbers than a magic "27/min" numbers which new players are just going to hate.. which from my point of view is horrible advice to give new players..... which is my main point here... its better to give them 45/min because you get things like normal / impure nodes int he grass fields as well. which magically just "works for them"
Theres like 50 reasons NOT to do 27/min
how is 45 better than 27
there is no node that gives 45/min
Wahts half an impure + half a normal?
The regular starts in fields are only impure nodes, just multiple of them
What does grass fields have? Clusters of impure....
whats 9/10 of a normal node
what is that argument
if you use half an impure then youre not using the other half of it
how am I supposed to safely kill nests?
you cannot be more efficient than utilising 90% of the node with 1 assembler unless you add complexity
ive found most to be normal
Bear in ind when you scale this thing the next number is 90 then 180. Which is normal + impure = 90....
idk i never felt the ned to make 90 iron worth of rotors before i get mk3 belts and mk2 miners
Again... to be clear here the point I am making is a new play is going to be able to figure out how to get 22.5, 45, 90, 180 from nodes in the gamew. Tjhey are not going to find ways to get 27, 54, 81, 108
Geee... If you started playing the game which set of numbers would you want to work with?
https://i.imgur.com/5tP5r9x.png
slap it on an impure node and you have very good efficiency, extremely low complexity rotors
if you want more, slap it again on another impure node
You don't have to "find a way" to feed it 27. You give it 30 and it just eats 27 of it.
im currently making 4 rotors and 4 motors to stock, im only t4 will that be enough for now?
well you have mk3 belts right?
yeah
from my point of view.. I will refuse to change it at this point is your advice for a new player to do this is simple "bad". I am going to leave it there
Everything that you do in your first half hour is a matter of taking the least bad options. I'm firmly convinced that this is one of those.
Only consuming 27/min out of a 30/min node is less consequential than every other option i've considered, such as handcrafting more rotors to automate rotors with more assemblers or trying to belt multiple constructors of screws together.
seems fine
im gonna stick to my 45/min sushi build
pretty sure its optimal
just not easy
i treat that as one of the worst options... its like chess you get good and bad opening moves and thats a bad opening moves which more experienced players would not make and would not encorage new players to also make because their next move forward suffers deeply from the initial move
I am extremely experienced player and it is my preferred opening. I have tried many.
personally i think you should play how u like. i like an efficient factory like u seem to but some people dont cae about that and thats fine
try sushi
its insane
100% assembler usage
Yes so am I.... I will not every agree to your move..... i think its a poor move
any move is right if the person is having fun
It is efficient, just time and part efficient. Basically you're gonna make a way better one with way less effort using already automated parts later, and spending extra minutes here doing it "better" means being stuck at low tech, with fewer parts automated, having a more restricted pool of bad options for everything that you do.
Just getting it done, now, with the fewest parts and time taken has an immense value.
15min into the game without key parts automated has time/effort as the largest constraints, not if you're taking 27 or 30 out of the impure iron node.
i like to play with no loss of inv on death so i can kms to get back to base XD
Even digging holes in the ground and building monster tunnel networks ? ๐
are you having fun? ๐
Hell yeah!, also logistics even looks like it makes sense without weird landscape hugging spaghetti over long distances.
but its not because the numbers don't work on the nodes.... cause the ore numbers for the miners are 27, 54, 81, 108....
Nothing bad happens if you only consume 27 out of 30 from the miner. You don't get space-AIDS and die.
you just dont use 3/min
no you dont
no splitter required
you just only use 27/min
No, there is another 15,000 (50,000?) iron on the map so missing 3 just doesn't matter. You're going to replace the miner and overclock it in a bit anyway, and probably make a better factory using automated parts - AFTER you've automated them and gotten your footing plus some better tech.
but what aeryn is getting at is this setup would start your journey. when you want to upscale is when you would use a better number of input
yeah so.. not efficent cause you don't even pull the node at 100% right?
92k
Yeah, it's 90% node output efficient
yep
but neither do you with 45/min
getting to 100% requires more time, effort, complexity and parts that you don't have (i.e. waiting around / handcrafting)
and those time and parts are worth more to you doing something else, rather than improving the node efficiency from 90 to 100%
as stated above you do... or at least its easy to do you just split an impure node. This is something a new player should also learn with concrete which is normal/2 + impure/2 = 45 + 45
You can make 45 but then your screws don't fit on a mk.1 belt, and you have to use sushi or unlock mk.2 first and build that with more expensive bottlenecked materials. For a mk.1 belt of screws you use 27 iron/min.
It's not a free and easy upgrade, it has a prohibitive cost and that's why i chose the other option.
payer huh, no microtransactions here ๐
with 90 yes
not with 45
you can also rebuild the 27 setup after that to use 60
but we are talking about the first rotors you make
well using sushi is free, its just hard
yeah, requires more math and is a bit harder to explain why it does or doesn't work
sure
that's why i like the simple setup so much
- put a miner on a node
- smelt the ore with 1 smelter
- make rods with 2 constructors
- 1 constructor of rods goes into screws then assembler, the other into assembler
you now have rotors
not rocket science, minimal parts/time/effort, all mk.1
the only possible simplification is using only 1 constructor of rods, which cuts throughput nearly in half to an untenable level (1.3/min) so objectively it's worth a second constructor as a constructor is relatively cheap to provide that utility.
This design does 2.4, or 4.8 if you just build it twice.
Let see your splitters for an output of 81/min on grass fields without overclocking ๐
i like overengineered solutions 
im not going to enjoy searching for the 89 mercer spheres i need to max out my depos XD
Just look for the Sloops, the Spheres are all along the way ^^
assuming you mean hatchers here. if you approach them crouched before they open up, they won't see you and you can go right up to them and thwack them until they are dead. just stay crouched. works while hoverpacking and jetpacking too lol
or you can gun them down with freaking target seeking assault rifles
that works too
show me a setup for when you go to 81 ingots/min? cause its a bonkers number to get to so you can't really do things like "spill" to another recipie so you waste a node... what your doing will always remain terrible from my point of view here.. its seriously square peg / round hole solution...
I usually bomb them, or before that it didn't take too many max range rebars.
nobody is saying to split 81/min
yeah been looking for crashsites and picking them up on the way. im using the overwolf minimap but the spheres arent showing on there for some reason haha
along with the detector thing in game
youre gonna replace it with alts/mk3 belts anyway
yeah buf if you use 2 nodes. What you going to do with the 39 ore thats spare?
nothing
6 ore thats spare, and nothing, yeah.
right so its square hole.. got it...
good job on helping people play the game badly
We're back to
Nothing bad happens if you only consume 27 out of 30 from the miner. You don't get space-AIDS and die.
Josh voice the round recipe goes in the square hole
theres 92100/min iron on the world
youre not gonna ruin your save by only having 92091 available
^^^^^
good job on hleping new players play the game badly...
It's for sure a valid way to want to use absolutely every resource out of every node at all times, but it is not time, complexity or resource efficient to do so. Besides, you're using 0% of the nodes that you didn't tap yet because you're screwing around trying to make rotors very slightly more ore-efficient on a tiny corner of the map.
getting the rotors up faster is better that making a bad but resource optimal build
might put a mk3 miner on a pure node just going into a sink
and w/ fewer parts, less handcrafting, lower complexity
sinking uranium is actually really good for points xd
I personally probably wouldn't use 27 out of 30, but I very much don't get people that are like "I need to use the full node, otherwise it's a waste"
it's not a waste, since there's tons of ores all around the map, and it doesn't matter if you use two nodes at 50%, or one at 100%, you're using same % of world resources
can it be built far enough away i dont need a hazmat suit?
thank you
i think so
I think it can feel like a "waste" of time in that: if you used the full node you could "tick" it off your mental list of aviable resources, instead you may keep that nagging feeling that you could have done better but didn't
you dont have to be close for long so it should be fine, maybe get some mushrooms / berries to eat
yeah but this is trying to get them not to suggest to new players to use a full node. This is trying to get them not to use numebrs like 27/min .... cause its nuts... its bad advice to new players from my point view cause its a odd number and doesn't really fit with anything else or even its self very well... like when you try to scale it....
It's not trying to create 27/min
27/min just organically happens because that's how many screws a mk.1 belt can carry.
Trying to organise things so that you can input 66.6666 screws instead of 60 on a belt of 60 adds a prohibitive amount of time, handcrafting part cost and complexity.
its like not a very good way to implement it its the same as smashing the machines together randomly... might as well just do that.
idk it works pretty well
my current save uses 253.056/min sulfur and im ok with that
it's relatively good advice to teach new players to not think of "full nodes", but to find nice numbers that will nicely accomplish their goal
not saying that personally I'd use this exact advice, but it's not the specific case, but rather the generic idea that has some value
yeah, though that's only relevant if you get close to map limits, which most people won't
and it is nothing like random, it is solved for minimum possible complexity with 1 edit to almost double node efficiency.
isnt that only really possible when you unlock over/underclocking though?
wait how do you put 66.6666 screws on a mk1?
you can't, you need two screw belts for an assembler or added assemblers/belts that require advanced parts which you haven't automated yet. Those options are a grand pain in the ass.
Just using 60 screws instead of 66.6666 is not, and that's why i chose to do 60 on this design.
if you build machines to only handle 27/min, you'll only use 27/min, don't need underclocking
yup thats what i am trying to put here casue 45 turns into 90 when you doble it which is like 1.5 nodes. Or 45 is 75% of a node.. So you can like get rods at the same time.. eg it opens options for the node and resource usage because the numbers work... eg the spare resources spill just slot into other things.
27/min iron uses 60/min screws
you cant
okay but the number given was 66.6666 on a mk1
i dont think anyone said 66.666
maybe im wrong
I don't think so?
Even if one isn't close to map limit, they may have a list of tapped nodes that they keep track of (reminder that tapping new nodes may be more effort than just leeching off already acquired ones)
BTW, I'm just trying to explain why that feeling arises, not justifying it ^^
literally look at what I replied to originally.
yes hes saying to use 60 instead of 66.66
Yeah that's the point, using 30 iron instead of 27 out of your 30 iron/min impure node would require 66.6666 screws/min. And your belt carries 60.
The easiest option is just to use 27 instead of 30 iron ore, so that you only have to carry 60 screws.
You CAN make 66.66 screws worth of stuff, but it requires additional complexity (e.g. sushi belt input) or handcrafting advanced parts that you don't have.
The downside is that you are only taking 27/min from a 30/min node, and some people really really don't mentally like that - but objectively it's the least bad option that i've found.
isn't that just a sign on top of the miner?
can't you just split the extra 3/min off?
effectively yes but it's not really worth the bother. Realistically you just go to the next node to automate more parts.
I really don't see why people would have a problem with 3 ore a minute
having access to 3 less iron per min on the map is just objectively IMO less bad than taking a lot of time, handcrafting, complexity etc to consume that 3 per min
from my point of view it doesn't matter where the optimal fail is. Your trading a miners running != 100% or a assembler != 100% or constructor != 100% is there much different? So something somewhere is obviously not done right... thats what i mean you might as well just smash the machine together in any combination at that point and you get the same outcome....
I think thats a poor way to play, I think its even worse advice when you pass it on to new players
you literally cannot make rotors with all machines running at 100%
afaik
You indeed cannot because you don't have the technology for fast enough belts
"Isn't that just a checkmark on a made-up list?" ^^
It's extra effort. People don't put tons of thought into it, they sometimes just go: if I use the full node, I don't have to remember anything about this other than "fully used, move on"
You can as soon as you have mk2 belts and you require the upgrade of one single belt to make this work
it's going to be imperfect somewhere, and i'm sure that the option that i presented is one of the least imperfect
youd have to make 90 iron ore worth of which turns into 200 screws
45/min still uses some machines at 50%
what about 90?
as i said that turns into 200 screws
oh which you have 2 assemblers?
yes
but then you need mk2 belts or sushi
So now you have estbalish thats with early game mk2 belts your doing 8/min rotor
Well, you now have a few pages' worth of convo to research that, right here 
well I can do it with mk1s
but yes mk2s are expensive
Of which each setup needs 1 belt section each. From the merger to the assembler. Which is 2-4 rplate
which is fair, but most of the times, the "extra effort" put into using full node is more effort than just putting down a sign ๐
anyway, my point isn't to force all people to use it, but to keep this strategy in mind, should they need it/find a place where they'd use it
well you need to unlock them first which is 100 (i think)
that is IDD a pretty decent setup but it costs money, it costs complexity and you can't build it unless you have extra mk.2 belts and want 8 or 16 rotors per min. Personally i build 4.8 max to not use all the nodes.
50 sorry
nah, 3 ore a minute is NOT worth losing one's mind about
yup you going to have to unlock them... but int he short term you also grab the stuff and move the 500 screws across manually like you had to do with the early game pre logestics which the game teaches you
its not the 3 ore for me
its the assembler running at 60%
thats why i sushi :)
so you mean being inefficient and not doing things like automating other things?
idk im literally trying to save making 2 assemblers which is what
8 RIPs 4 rotors? xD
To clarify, I'm not even debating the effort, just trying to clarify why I think people reach that conclusion (rightfully or not)
If I am wasting time carrying parts, that's straight up a time and efficiency loss
it has nothing to do with the 3 ore. Its about teaching a new player to shove a square peg in a round hole. Its like teaching people to make a bad opening move in chess. Sure it works. But you leave them in an aweful position 3 moves later
sir this isn't a turn based strategy game
this is literally a factory sandbox.
๐คฆโโ๏ธ analogy detection failure
but isnt the endgame meta using non 600x multiples of belts
i feel like most people use tools for their factories which gives them something like 1653.52/min copper ore
the ONLY "win" here is beating the game, your point is entirely irrelevant
but thats easy.... its not difficult to beat the game
oh ive done that in the past
the "win" now is to convince strangers on the internet
The way it started was people struggling with belt manifolding screws, and i posted a extremely simple and highly efficient setup which just makes rotors
without any of those problems in the picture at all
And? the meta says your completely wrong regardless
which was stated as efficent but actually isn't efficent...
Tiny reminder about avoiding rudness to keep conversations productive and polite ^^
depends on what you mean with "efficient" xd
bro you literally insist the pioneer should be wasting time handcrafting and ferrying goods
At least now you have admitted its not very efficent and it just works.... because you have randomly smashed the machines together
It is very efficient
Nope didn't state that anywhere....
it trades 3iron/min on the node to improve time and build cost efficiency, which is especially relevant since you build it with materials that aren't automated yet.
man where are you when cobalt is talking
hello?!?
Where are the words "hand craft?"
that was you doubling down on it.
Literally on the opposite side of the planet (almost) 
Nope.. has nothing to do with hand crafting.... you completly wrong assuming 100% incorrect in you path. 100% wrong
If you continue that path you will just be confirmed to be trolling.
You want to make assemblers to automate rotors.
Assemblers cost rotors.
Mk.2 belts cost RIP which you don't have or don't have enough of
8/min rotors for this building and node efficiency metric requires 3 nodes given to rotors only, thus using up nodes on parts that you won't need that many of and forcing additional travel.
Regardless, ferrying materials is a straight up time and efficiency loss when the pioneer could be spending time doing things like not doing what belts are for
Cause I have and would never encorage hand crafting of parts
welp this has turned into a shouting match
anyway
sushi best
do 27/min if you want something simple
how do you thing you get rotors early game sir
The game actually forces you to ferry parts to play it optimaially to avoid hand crafting btw... its teaches you this in a subtle way
No, it doesn't. It forces you to do so before belts.
Crash sites?
You can also deconstruct them now for more parts....
so rely on suboptimal exploration early game?
only on experimental also
You're arguing with a speedrunner, Mistralol.
Efficiency is literally the name of my game.
actually you can bunny hop in 1.1 pre blade runners now
its actually optimal xD
That's not why it's suboptimal but okay
demo avilable here provided by yours truly... #satisfactory-experimental message
pair of trolls, got it, moving on.
So @frail sleet whatcha working on
Lotsa stuff ๐
probably fixing rotors to get more than 1/min motor
im curious on this
how do you call yourself a speedrunner
and claim that getting RIPs form crash sites isnt optimal
when the LITERAL WORLD RECORD SPEEDRUN
picks up RIPs from a crash site 30 seconds into the run
https://youtu.be/zoBW-3_nDCw?t=37
link you speed running video?
From everything I have seen, they just like to start stuff and then say 'they' are being trolls ๐คทโโ๏ธ
'they' being the others
are there other build planners than the calculator?
Speedrunners for WR know which materials are at which crash site, where, and restart the game 30 times to spawn next to it. It relies on meta knowledge and non-normal gameplay abuse
Satisfactory Modeler in Steam. It's free.
are there any planners that aren't free?
Yes. We know what a speed runner is. But we don't believe the claim that the person is the speed runner to be even remotely true
Oh, blocked. Anyhow, Satisfactory tools is another
That's odd, it blocked me from sending the link lol
worked for me ๐คท
huh? which link did you try to send?
Blue privilege :P
||Joke disclaimer||
I've been doing my 'planning' in fusion 360 haha
nah it works for me
https://www.satisfactorytools.com/1.0/production
tools are whitelisted... I hope
Oh, odd, worked that time
well yes but you still get lots of items early on so i still think its worth even if you dont know the locations 100%
having extra screws/cable/etc. is sooooo nice early on
Some may argue SCIM requires you to pay for a "decent" experience (without tons of ads) ๐
Btw, a while back someone was complaining because they couldn't realign to world grid from a 45 and was saying that the foundations weren't 'square' (one side longer). I have been messing around a lot with trying out this theory and it's incorrect. Just wanted to throw that out there.
ad blockeeeeeeer
Meh
don't need ad blocker if your favorite tool has no ads and never will
i posted it there
not sure how they'd expect to be able to realign when doing that
I have become to greatly prefer satisfactory modeler. the nesting of factories and the stats it provides are top notch.
It just sucks when you get a big factory, like one to make all weapon items, it can start to take a goo bit to calculate.
how do I get tools to give an answer?
ask it a question make sure you've got the relevant alts enabled
ask it a question
if you're having issues, share your production line
ok, how?
blue share button in top right
Why can't you? I have been playing with curved and 45's and it's working great. It's all about where you're aligning and pointing at the foundation you make be using to turn. Also, the addition of vertical and infinite nudging makes it beautiful!
ToolGPT when
out of curiosity, have you tried Satisfactory Tools? if yes, what was the reason to go to modeller?
https://www.satisfactorytools.com/1.0/production?share=DkR2h5KZm2yCIo2IHC2V
im sure someone is going to make fun of me screwing this up lol
never because this is not a job for AI and I hate how people put AI into everything
there's no recipe for uranium waste, you need to input that manually (put it into items, input)
Well... I don't see any screws 
oh this is absolutely a job for ai
it just isnt good enough yet
I was not a fan of Tools or Satisfactory calc's layout. It is nice that you can just ask for one output and it populates everything behind. But modifying for alternate recipes and navigating the mess to overclock and such is a bit tedious.
can I just give it too much? or do I need to math it out first?
too much is fine
calculating a well-defined mathematical model will never ever be a job for AI. Why run it through a complex neural network to get 99% correct answer, if you can run it through actual algorithm that accurately calculates the result with 100% correctness?
yes you can get it 60/min and then... omfg plug rods in the side and get rods for free from the 15/min spare ๐
i mean the interface
let the ai generate the well defined mathematical model
I'd rather have a button that always works the same way than to have AI try to figure out what user means via text
like id rather say
"how many buildings does the max sink build use?"
"how many screws does 27/min iron rotors use"?
i dont wanna put that in tools
Thereโs something on steam called satisfactory modeler which is like an even more sophisticated version of the website one
Yeah, that is what I had said I prefer.
fyi modeller is far from Tools, it's a completely different tool (and I wouldn't call it "more sophisticated")
Tools are mostly a calculator that solves the entire thing for you, modeller is more like logistical planner
you can do that with LLM's but they SUCK
they give you the completely wrong answer lmao
Heh, I found ChatGPT doesn't know much past U8 lol.
Modeler allows you to do production loops for handling byproducts as well as multiple alternate recipes for one item (like finding out how much of each diamond type to make)
Idea: New tools tab called "quick breakdown". Select item and amount, Tools let's you choose alt recipes relevant to that product and output a short list of items
It was telling me to add motions sensors and stuff hahaha
Tools allow you that as well
Huh, guess I never noticed that
That is basically what tools does.
Not concisely enough for some users' preferences apparently ^^
tools gives you a solution
modeler allows you to make your own solution
Sadly, no app/game/software will ever meet EVERYONE's preferences perfectly.
Which is not a reason not to argue about how to make them better
don't get me wrong, AI is great... but it's so overrated and pushed everywhere up to very insane and weird places.
I don't think AI will ever have a place in any version of satisfactory solver, if I had to put it somewhere, it would be some sort of "customer support", where it would tell you why things don't work or how to calculate something
I just wish an industrial fulid buffer had multiple inputs and outputs is all.
why are 2 not enough?
one of main things I want to have is deterministic results, which won't work with AI
One input and one output. Given that the storage amount is so high, I feel it should have two of each if they aren't going to do anything higher than 600/min pipes
I am looking forward to the day we'll have good enough "AI" to replace reliably FAQs and such... I guess this kind of "customer service" is what you're mentioning?
not customer support.. you just need error handling for that
ai would make a good random button though.. for those that are bored and need an idea of what to build next.. sort of like an educated roll of the dice
have two pipes, put a junction onto each pipe, put the buffer between the two pipes. suddenly you have a buffer for two pipes
But you are still limited to ever only having 600/min coming out of it. Industrial containers have two of each and you could effectively have 2400/min items coming out.
yeah basically that. You'd have a button with a question mark and you could ask AI how to work with the website... I'd have to train the AI on some reasonable data, but other than that it would probably be possible even nowdays.
if you take a static AI model, Refeed it the same inputs again and again they are often detemrinistic. Assuming you have control of the pesudo random generators of the model as an input variable which are often used to give the effect of them being non deterministic to give variable answers
no, you can have 1200 coming out, 600 from each side
bro when can ai fix my alu setup
like imagine it actually analysis your save and points to the pipe thats wrong xD
You can output 600/min from each side of the buffer, so long as you connect things correctly ^^
But how? that one pipe connecting the junction is still 600......
the buffer has two outputs, each one can output 600
Note: you cannot have more than 600/min in one pipe
OK ... so then where does the fill connect?
there is no fill
blank stare
the same pipe, it either fills or empties, based on what is the status of the network
Junctions placed in front of the buffers' outlets can both give to and take from the buffer
connect it to fill at 1200/min for 2min
then reconnect it to drain at 1200/min for 2 min
(though buffers are kinda pointless apart from train platform buffering, or off-grid storage, so I'm not sure what your usecase is anyway)
Water tower
not recommended
wait why you need a tank for that?
just build pumps, make the network simpler, it will work better ๐
lies. And works phenomenally in every situation I have done it. I have not had one fluid issue yet.
I guess it's worth specifying: one can't load and unload more than 600/min from one buffer at the same time ^^
And I have about 2k hours in
But any who, I was working on figuring out how to get a network that could cupply about 5K+ water to 128 coal gens ๐
"not recommended" is not a lie, most people around here who have worked with pipes a lot and done analysis/manuals/whatever do not recommend them
and I never said "it doesn't work". I just said that in general, you want your pipe networks to be less complicated
the fact that a weird setup works on your end doesn't mean that it's recommended
well the only thing a water tower does is reduce pumps
and 4MW just isnt worth the effort
Hell, the manual from back in the day, and every 'howto' I have seen says that random headlift issues can be solved by bringing the intake higher than the machines using.
sure, but there's no buffer on that
random headlift issues can also be solved by pumps
The buffer is just for looks ๐
buffers are known to cause issues (before you say "it works for me", they do not ALWAYS cause issues, but many times people have come here with broken setups, where the solution was "remove buffers and/or valves")
i guess they create a lot of slope. I have also removed buffers from systems which where between ref's and fuel gens and it fixed lots of things...
if they work for you, great, keep using them. But I'll keep telling people that they are not recommended and can cause issues, because that's just statistically correct
So its like what happens is you get random back from from fuel gens into the buffer and then the pipe is trying to use > 600/min and can't feed the fuel gens fast enough.... I have seen other issues in pipes at 600/min where it really matter in which way the junctions / pipe layouts are which can greatly influence max flow rates
one of the "problems" is that buffer is basically just a big pipe, so quarter-filled buffer works the same as quarter-filled pipe (has reduced flow, reduced headlift, etc.). We all know the "full pipes, happy pipes", so you want to fill the buffer and keep it full, at which point why is it there in the first place?
if you are going for looks, you can always clip the pipe through the buffer
The 'sloshing' is mainly due to people not realizing that everything needs to be filled prior to running. And usually, from everything that I have seen thus far, has been mostly caused by headlift issues.
if the whole point of your buffer is to be filled and never empty, why have it at all
it is waaay more complicated that just "fill before you turn it on"
Yes. Then something off happens like a slightly late shipment of compacted coal by train which result in a slight air gap and the system breaks and doesn't recover on its own
Valves are also a good way to prevent sloshing issues. If you have one at the highest point of a pipe then the sloshing of it going downhill wonโt be as extreme since itโll only happen on the output side as opposed to along the entire pipe
xd
loops are much better way to prevent sloshing issues ๐
True
#math-and-meta message
*attaching in the middle
loops are out
in 1.1 on nuclear reactors 2 extractors @ 250% . If the water extractor was connected to the floor hole which was connected to the reactor on the surface above it. Then the other extractor was connected to the "up" pipe this setup would refuse to run. When the same two water extractors were connected together a junction inserted and the junction connected to the floor hole. Then this setup would run @ 600/min.
You get "odd" things like that at max flow... even in simple pipe configurations
That's true for coal gens for sure.
I've asked mcgalleon and basically it's equal to the standard vertical loop
well yeah but its way simpler to just connect it in the middle
than to connect to a side? sounds practically equal
but yeah because all the loop ever did was split it into 2 300/min pipes
well you need the second pipe for the loop
you have "second pipe" in your image as well
wait what?
thats not what im talking about
you just make a normal manifold
and connect it in the middle
oh, that? I've seen people have issues with that
This is what I have been using for coal gen plant being fed from pumps below: #screenshots message
wish the game had terraforming ๐ hate having to build my base around the environment and not the environment around my base
practically confirmed it won't have terraforming
does lead pioneer mean you talk a lot in this server or you work with the game devs
kinda the first one, practically it's something like "hey this person has done something useful to the community"
thatโs awesome sauce did they give you it because you help people in the server?
also when did they say no terraforming ๐ฅบ๐
thanks ๐๐
canโt believe ill never have a flat plain for my factory
just build a big platform in the sky
then its flat
Just out of curiosity, and I'm sure there is a video for it, but what happened to Snutt?
He won an award and said "this is too easy"
Is there date when the 1.1 changes are going to the full release from experimental?
no, I just made a calculator tool
Soonth of soontember
Are you the author of Satisfactory-Tools?
yes
is it possible to use tractors to bring fuel to stations?
Nice. Bravo sir.
when it's ready ๐ (aka we don't have any info other than what's in #announcements )
can somebody see #screenshots and tell me if i should do this? its gonna be a big project and i dont think i have enough materials around my crude oil factory to do this, kinda stuck rn
when in doubt go to the red desert
there is more than enough resources there for that
really?
2.8k iron, 1k coal, 800 limestone, 1k crude oil, and 1.1 copper ore? per min
you'll have to pipe the oil over but yes
When in doubt do it.
When in doubt after doing it, learn from the experience of doing it
are you doing space elevator parts?
ahh
but yes
Then do it harder!
its also for space elevator
red desert is a pretty good spot for most of the phase 4 parts i think
Better ,faster, stronger ...
thanks a lot! do you have an interactive map i could use to see nodes around the map?
i heard of a website that does have that but idk what the link is lol
its called satisfactory tools https://satisfactory-calculator.com/en/interactive-map#3.5;53150;29622|gameLayer|caves
well calculator ig
that's not Satisfactory Tools
Does anyone else have the habit or always rebuilding pipes after adding a junction or belts after adding a splitter or merger?
well they wanted the map and thats the map and i corrected myself
(yeah but the website you posted isn't called "Satisfactory Tools" ๐ )
yes
I have to say I'm in 86 hours and I feel like im just starting on this game, best game I have bought in the last couple of years by far
average satisfactory new player experience
Heh, over 2k hours in and I still feel like I learn something new almost every time playing lol.
I just got my architecture stuff and im going in into my first 2 floor factory
also main goal to get all my resources on rails
playing on the jungle map
Why are my train cars not loading?
Techinally it's all one map, just different biomes ๐
Check to make sure station is set to load vs unload?
Already done that
if the station/cars are full they wont unload/load
make sure you didn't accidentally set a filter in the timetable
Filter? I'm trying to do this manually
Oh really? when you choose the start is just the zone?
Correct
Is that possible?
Nice I thought I will have to start all over... ๐
To do it manually?
Heh same here same number of hours too. Much more fun tat I though buying it almost in a whim.
No sad or anything but good to know
We bought it on the discount thing I know it!
My GF gave it to me since she new I was eyeballing it
yes, but it won't load if there isn't actually anything waiting in the station to load. You have to pull up to the main 'station' section (the bit with the name plate) in the lead locomotive and completely stop, it'll say "Press F to Dock".
Thank you!
You don't 'half to'. But some like to after completing phase 5 with a "knowing now what I wish I knew then" mentality.
I completed 5 but I want to fix the mess I made xD and move stuff to my very badly placed factory location
Do you mean Milestone 5? ๐
My factory will become my energy plant eventually and manufacturing will move lol
Yeah the big 5 on the space elevator I think im on 6 now the train stuff
when you get to nuclear make sure to use the doggos to dispose of waste
Phase 5 is the proverbial 'End of the game'
I donโt see that option
you have to be aligned right.
If nothing else, hit Q while driving the locomotive, add the station to its timetable, and turn on self-driving.
is there actually something in the station inventory for it to load
Yes
Yeah, you're on Phase 3 - Milestone 6
you're sure it's set to load and not unload
Also sure the car is not full?
Fixed
probably had the station set wrong
Lol, that was my first question. I have done that too many times to count with all stations lol.
Hmm second playthrough is so much smoother right away
Instant bladerunners for just one coupon chefs kiss
You can also find a set in one of the nests in the doggo cave ๐
*tier 6
I thought I read somewhere that there was a jetpack in there somewhere too. I've just never been able to find it
Yes, sorry,
No way I would run there when starting out ^^
Doesnโt affect me, Iโm helping the person above ๐
Lol, I went sap and put it on retaliate after the first play through lol. Figured I had enough spiders popping up outa knowhere lol.
I noticed though, they don't attack back much, if ever anymore for some reason.
so i have a problem with stations im not sure how to fix
theres a coal unloading station "1" for coal plants, and theres station "2" that loads smart plating for unload station "3" to the space elevator but the tractor from station to goes to station "1" to refuel. for some reason this tractor is unloading the smart platings on the coal station
im not sure whats happening, how do i fix this?
Maybe got the routes mixed up? You can try switching the routes in the tractor
Also, know that if the truck if driving near it to get to the other station, it will automagically suck fuel as it goes by.
I usually put up stations around the map with a drone port bringing fuel, then I can just drive by and refuel when needed lol
dont think its thats that cause it was delivering smart plating to the correct station, i just noticed now cause my power went out and i was going to expand the coal power supply and saw the plates on the belt that was supposed to be coal
Maybe you didn't save what you had done before the power went out?
thats what i did but i did stop for a couple of seconds in the station while recording the route, could that make the station to take the platings from the tractor?
But, if you hit Q, you can show the route, to see if the route the truck is using has a stop at the other station
Yes, if its on autopilot, and the station is set to load, any truck that stops for a brief time will take from that station
ohh that is a phase yeah phase 3
Does the game has a good after main quest gameplay, or you do lose a bit of motivation?
You could also maybe record the route so it goes to the side of the station to refuel, and not in front. Not sure if that would work.
it had a stop sign right on the station for 3 seconds, so i just deleted that node, i guess now the tractor just run by it and still fuel
I think it all depends on you. If you find the building, efficiency, ada snark, then definately. People like myself really enjoy the building frame work, so I just find new ways to build with the terrain I have.
It would be nice if you could do more than just delete a node when editing one that isn't a pause. Then you could make one of the 'arrows' a pause 'near' the station, so that it has time to get a full tank, but not in the unload/load area
eh i usually just restart and go again
beating the main quest takes quite some time though
Or, you could add a station ONLY for refueling, set it to load but never put anything except into the fuel port.
Mmm I see I was wondering if there was like silly goals, I do want to have a nice factory working at full capacity but I guess at some point everything will be too perfect
But I guess is too many hours away luckily
Like I mean conquering all resourses and have a giant thing, with rails and everything working nicely with cool hypertubes and all looking clean and nice bet is a lot of game
Ficsit allows their employees to guild their own path, how ever they see fit, so long as the puppies are saved at the end of the day ๐
These are definitely goals many have set out to achieve for sure!
I played minecraft for like 8 years I think I can made up my own goals in here for sure ๐
you absolutely could drain the map of all its resources in the name of hundreds of millions of sink points
thats probably not until 2nd or 3rd playthrough tho
#screenshots message
can somebody help me get over this i wanna play but im extremely burnt out and am scared to open satisfactory
And I want to be as efficient as possible
Lol, I have saves already working on this lol. I'm torn on where to bring it all too though. Unless you just build mini factories near each cluster 
Yeah I think getting the sink to 100% would be my final for the game
Still I have less than 100h on the game so I think Im good for a year still ๐
I havent even explore the whole map imagine...
There's soo much detail, I've seen every inch of it... I need to touch grass
Haha, I technically touched Way to much grass today .. ugh. stripped a section of my yard for grading lol.
your computer will be dying first before you able to process all the resources in the map
Does the game load everything on the map all the time? or only what's 'visible'?
it processes everything at all times for belts, machines etc
on a remarkably large scale
but one that has its limits
So you cant put a miner on all resources? bc of performance?
Is there a special config available to make windows not LOD-down until further distance? having this from across a large factory is quite eyecatching in a bad way https://i.imgur.com/43mYEgk.png
realistically you dont even need half of the resource in the entire map
you can, but you can't process them in the optimal way etc. Takes a lot of machines. There's a lot of resources.
So filling the map with machines will lag the game bc of compute power?
ye
log in and build stuff
But
