#satisfactory
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is the spawn random?
i dont know
Mob spawnpoints are fixed; so anywhere there's Alpha Hogs you could get Johnny instead
if you want i cant show you where he was
There's not a particular spawnpoint where Johnny's more or less likely though -- just the same random chance per alpha-hog spawnpoint
oh okay
And yeah, it's a great way to get a jetpack early on, though of course you can't rely on it
is it tho? i feel like handcrafting all the items from raw ore would be faster if its a one in thousand and you have to kill all the hogs at such an early stage
I have waited 5-6 years for lifts ... totally worth it!
i need to build some power storage for geothermal
finnaly, i can rise to the sun
how long is flight time based on the fuel?
Well, I suppose I'd intended "great" to be rather heavily-caveated. If you happen to run into Johnny early: free jetpack! As I say, if not, it's not like you can rely on it. :)
Yep, but Solid Biofuel's better than nothing
Any tips for Phase 3?
I'm again making a Temp build.
yeah but i want to know the duration, because there are some heights i need to get to, and i do have regular fuel now
get turbofuel
Oh, heh, sorry, misread your question. :D
Wiki's got the actual numbers; remember that repeatedly tapping thrust will get you higher than holding it down
!wikisearch jetpack
looks like turbofuel runs out faster but it gives more height
youll need to get sulfur and coal to your oil setup but when you have turbofuel its great
its so much better
liquid biofuel has more airtime than turbofuel???
Okay then no tips lmao
Once you're to the Turbofuel stage, I tend to recommend keeping a stack of both Turbofuel and Liquid Biofuel around, so you can swap depending on what you want to do
LBF is great for really long-range floating (though the parachute is, too, of course), whereas Turbofuel's generally nicer for going up, and honestly has decent "floating" distance too, even though it runs out more quickly
You can get pretty decent height with LBF too but it's a lot slower than Turbofuel for that
wait so if you use a hypertube cannon biofuel would be best?
i mean lbf
If you want to glide around for as long as possible, yeah, LBF's the best fuel for sustained gliding (at least pre-Ionized Fuel)
Though if you're using a cannon you may as well just use a parachute instead
For phase 3 what power is good I'm new there
you have so much less control with parachute
(And, as I say, even Turbofuel's got pretty decent glide time, honestly. It doesn't last nearly as long as LBF, but you can often get away with it anyway)
You've got far more control with Parachute. Parachute is A+
Even without the sliding-up-ramps thing
Lotta folks sleep on Parachutes without realizing how great they are
They really do cut into a lot of LBF's functionality
FINALLY I have made it to fuel generators phew. Power is no longer a pain in the
doesnt parachute slow you down
in horizontal speed i mean
It does enforce a top speed, yeah, which could be slower than what you were getting jetpackwise. The maneuverability is incredible, though
And, of course, literally never "runs out" :)
Cannon with jetpack. After reaching the apex using the parachute to float
Jetpack for height + quick switch to parachute is a very enjoyable way of getting around the map. :D
The maneuverabiltiy is incredible
goes uphill both ways
Planning to build 8 of them clocked to 250% since they are lossless should give me 5 GW I think that is enough to get me to tier 7, if not I can scale it up easily since I can oc the extractor anyway
Why is all this aluminum so complicated..
What is the main item of aluminum
bauxite?
Be glad they don't make you use the real-life aluminum production methods. :)
PTSD
I don't mean that.
For example of iron ore it is iron ingot. Did I oversee a aluminum ingot?
@void gorge dares you to write a mod to recycle pepsi cans into aluminium ingots
Bauxite is the base ore you need for Aluminum
you missed the ingot, yes
It's a multi-step process which is intentionally harder than Iron Ingot, yes. :)
In real life though I will have 1000 workers under me working on nothing but coffee until they die and I replace them with new ones
Also I should quit Phase 3 lol I am only making 12GW
i don't understand why everyone told his power status .. its like someone calculate how much screws he has .p
actually, that's a better point; @void gorge since you have your new office, dares you to make a HUB mod modelled on the recently-be-browned office
I have 10 million power in rise of kingdoms
120MW
how much ? 😄
yeah but it can still help with reaching places
4 Biofuel generators 
Do yall recommend Pure aluminum recipe?
I started in the GF
na you posted screw pic, so i asked scrowamount .p
do you want less alu per bauxite but no silica needed?
Or let me ask this way.
For all the aluminum parts which alts are the best
there is no "best", you should know this by now
there's never a "best"
I think there's no Quarz next to the Bauxite (closest to GF)
Best is whatever you can bother making
finally getting some serious progress on phase 4 with having automated the magnetic field gens, totally looking forward to having to automate the other 3 ;_;
On my 1.0 save I had I think six aluminum production areas, using four different production lines between them
As with anything else in the game, it all depends on what resources are nearby and what exactly you want to do with 'em
Then I need the pure recipe.
There's no bauxite and quarz close to eachother
you can always bring them close
Hey, IDK where to start this discussion. but what are the chances the developers of Satisfactory will implement random world generation? Kinda like Minecraft, but where the set amount of resources spawn. I feel like it would be cool having kinda randomized worlds.. anyone has other thoughtes?
practically 0
Oop.
I see a sloppy aluminum.
Looks good
- nil
- zilch
- pretend I wrote a longer list
The best you might get is a resource-node randomization mode, but even that's far more likely to come from a mod than the mainline game
what you described is factorio
Would sound not that bad, but Developers X Random World Gen?
Meh. They won't do it.
ah, I suppose this is because they rather want a beautiful detailed 3D map instead of random generated maps?
For context, it's not even just a case of "we don't want to do that." It's a case of "supporting procedurally-generated worlds means basically rewriting the entire game"
I think so.
And I believe it would be so much work and bugs yk.
Yeah
You'd be looking at, like, another eight years of development for something they don't even want to do
4k+ hours in a half-manhattan/0.9375 durham, england-sized map; is fine
i could see a mod that randomises nodes and drops like spheres and sloops potentially be made one day but that's probably the closest to that that will ever exist
how the hell do people make a logistics floor without having a fat ugly block under the factory building
Build some foundations
does powershards last forever?
Yes
damn
My map doesnt load properly, is there anything i can do about it?
It says bad quality even after a minute
stays*
verify game files?
What could we do with excess water?
Because of Aluminum Scrap
Feed it back in, but to a separate set of machines
boil it in a coalgen
Verify Game Files.
If it doesn't work:
Your Map is gone, except you can navigate trough your save file lmao
feed back
You can feed it back in, but make sure to make a n shaped pipe that gets the excess water at the lower and closer part to the refinery
Coal Generator
pmo 💔
With that you dont even need to regulate water flow in the first place
Using a totally separate set of machines is a lot easier to set up
Zero debugging; pipes will Just Work
Wdym seperate machines?
See the link I sent
(You can mix the fresh+recycled and have a reliable system, of course -- I used to do it all the time. Nowadays I've gotten tired of debugging that kind of system, though, and just keep the fresh+recycled separate.)
Why?
Should I just merge all the excess and input them back?
have separate refineries that run on fresh water
Reason?
You can easily put the excess back into the refinery and overflow the whole system if you want
works best and doesn't break
Wdym break?????
Yeah, as I say, you can mix 'em. But that's harder to get right
Nice it fixed itself
Perhaps you should just try things out and see how it goes. :)
the system can deadlock, if you feed it back
Its a pity that you cant just dispose of the excess water
You can put it a bottle but pure water cannot be disposed
wet concrete i think best option. but its also nice to use it else where when you dont feel like placing more water extractors
Absolutely
Wet concrete feeding into a container then a depot before sink would also give you a source of free building material to boot.
coeal gens imo
Are there glass floors in the game?
yes
I cant find them in the AWESOME
i already have enoughconcrete and enoguh depot speed so i dont want to waste mercer spheres
I think they are in the frame foundation or something
its the roofs
You have like 150 of them
glass roof and the flat roof
most of them go to research
no, there's a 1m foundation that's glass
there's like 10 different recipes that need water, also coal gen/nuclear plant
oh ye that too mb
I'm about to retire coal, rather than build more tbh, the wastewater is better used for other products, even the refinery pure recipes to extract more of for example caterium.
there are around 200 mercers left after all research is complete
Structural Frame Set in Architecture
Alright, i have 150 of them and i maxed out that alien technology
oh ok, never really checked
nvm that aparently you have shit ton of them
depends
the answer is always the same
Thank you 👍
what is your definition of good? 🙂
"depends"
Do you want to use Caterium instead of Copper to make some wire? Then sure.
what ressources you needd more .. 😛
Depends what do you want to make
most frustrating answer bcs its not an answer but its true
Do you guys think 360 Casing and 180 Sheet/min is abit too much?
I just unlocked Phase 3 / aluminum stuff..
I like using fused quickwire
He doesnt know 👀
What do I have to know?
I think 15 of each is more than enough
Honestly nvm that you have enough
also isn't aluminium phase 4?
I mean that's what I can get out of pure ore.'
What to do with the rest?
I ment Phase 4 sorry.
whatr you want to produce .. you never can have enough ressources .. build more industry .p
don't make it yet
I need it just begun with Phase 4
sink ingots, wait until you have need for it
yeah you need aluminum for other things
Yeah, but I will still have too many bauxite rest or is rlly 15 of each /min really enough as you mentioned
as with everything else - don't make things ahead of time, wait until you know how much you need and then make that much
but also you can use your extra casings and stuff for other productions
I do.. Kind of?
What should I then do?
if you placed enough storage for it to pile up
as I said, don't make any casings or sheets, sink ingots until you have need for one or another
first alu can go in shredder for much points, for better alu next stage you need much alu basics
Should I atleast build 15 of each /min but not power it on and just sink the ingots?
and use the existing extra casings and stuff for now till you have just enough left for storage and then use the ingots for anthing
do you need 15/min of them?
build what you need for the unlocks
mmmm
For hoverpack?
Yes.
if you need it, build it
if you don't (yet) need it, don't (yet) build it
it's simple 🙂
not 15 per minute tho?
15 per minute is equal to infinite items if you have the time
the real issue here is your at Tier 7 and still asking "How many X do i need?" you didn't learnin the previous 7 tiers ?
Me?
I didn't ask how many I should make?
also true
Also what Project part is the first one to begin with?
link where you asked this question #satisfactory message
you kinda did here #satisfactory message
as always. depends (ig)
greeny said make 15/min.
he already made them (or plan to make that much) so imo its difernet
The main answer I was looking for is if it was too much because of my 12 GW of power.
Plan
you asked subjective question, I answered with subjective answer 🤷
I could say "make 10000" and it would be the same effect
its more interested to discutate how you test the qulity of your items before storage it .p
if you don't have enough power, make more power
don't limit yourself based on available power
For what do we even need aluminum?
But please do tell people to make an obscene amount that they don't need next
Any poroject partsß
That'd be fun
you will see that by playing the game
mk5 need alu
Its like every other Tier. You put a machine / scalable setup down for each of the things you need as you start to need them and then move on from there
and better alu need alu 😄
To decide if I even need to automate it.
idk saying yes or no dosent spoil the game too mcuh right?
Need 27.73 bwd /min
I mean I kind of now very much of the game.
automate it if you need it 🤷
do you need it NOW? automate it now
do you not need it yet? don't touch it
you want mk5 belts and you prob want the better jetfuyel, but you decide if you think those are NEEDs instead
MORE!
Need 42.31474 bwd per minute
"need" for something is defined by the player's goals 🤷
beating the game is a good asumption isnt it
Why do you go up in such small amounts?! MORE
how do you beat a sandbox game? 😛
uh.. by that i meant the space elevator
I'll just make Some sheet for hoverpack.
But I can't see what to do next? Or even what project part all of them seem complicated
hehe lol greeny, i see the explorer who never build in this game .p lol nice pic in head
Well, to be fair, the game does have an explicit goal, and you even get a credits sequence once you complete the game-given goals. :)
I think they ment with beat is complete all the "quests"
Is that the end of the game though?
do every unlock
just make the sheets and wait till you find out you need more. it will be fine
It's certainly sandboxy in its implementation, and becomes a "pure" sandbox from that point, but I suspect most folks would consider finishing Project Assembly to be "beating" the game
For that though, you don't really need things automated
ok now shit geting too tehcnical
Apart from single machine making the end project parts
Hmm.
I do need the belts.
I will just decide what project part to go with first.
Yeah there is at least
- Do all hub unlocks
- Do all space elevator parts
- Do all mam unlocks.
- Do all shop unlocks
- Buy all shop trophies
- Do all steam achievements
- Do all hidden unlocks
Then.. you start asking "Now what?" also the game / sandbox at this stage has just started...
- ??
- profit
10)mods
of course saving humanity not on the list
and then when you want a real challange... play with complete beginners 🙂
Just have to find the "currency" recipe somewhere. 
in general, I heavily recommend to make most if not all of the decisions yourself.
Asking "what do I do"/"how much I need"/etc. at every decision point kinda spoils the fun from the game, and also you won't be playing it the way you want, but the way random person told you to.
Is there any mod to change time?
ask in modding discord
Like the atmosphere and stuff
Hmm okay.
:(
good god i hope phase 5 parts won't be exponentially harder from phase 4 because i already feel like i'm about to go fucking insane
Alright
If you want day only there's one called perma day or so
Coffee in the hub is close enough
there are
bwd isn't too bad.... lol
Phase 5 is generally considered easier, btw
There's some fun new loops and stuff to work with, but Phase 4 is sort of the height of actual complexity
ya phases are very different, some very easy, some very hard .p
(There's still some dependency on your prior Phase 4 stuff, of course, but the new stuff isn't bad)
5 is like the freestyle finish to a gymnastics routine
the fact my world is anything but organised is certainly not helping matters either...
I already know that but at the beginning every project part seem like a stranger
the game is designed around not knowing things in the future, so it's completely fine to go into next phase blindly
is there no way to mirror a blueprint?
currently i only got one of the project parts automated and still haven't even gotted the milestone for the particle stuff
I mean I feel myself like stupid and yk need help all the time.
Why? -> At the start till steel I followed someone else's playtrough.
But as soon as I got idk turbofuel I stopped
dam so no rocket fuel yet?
There's zooped blueprints mod, other than that idk
At the start till steel I followed someone else's playtrough.
this is a big problem, because the early game was supposed to teach you how to do things
Not without mods, no. Keep in mind that many buildings aren't even symmetrical
(And even the ones that are effectively symmetrical are only such on one axis)
I suppose if you include power connections, probably none of them are functionally symmetrical
how would it work with asymetrical buildings
lol i haven't even touched turbofuel yet
but jetpack tho.. the air controll is so nice
how do you mirror a building that is not symmetrical?
hoverpack exists if i need it
(And what would you do if you have two buildings with opposing orientations in the same blueprint?)
but traveling using hypertubes and stuff
the mirror can be offset from the building eg middle of the street is the symmetry line
i finally got around to start setting up some cannons lol
if you are a dev you only have add the functionality of mirroring hitboxes and models to the game
many buildings are not symmetrical at all
"only"
I am a dev and I know this won't be "only"
Regardless, CSS have self-evidentally not considered it worth it
yeah i know.. but you can mirror the whole building to another building
You can suggest it at https://questions.satisfactorygame.com/ if you want; presumably it's already there and you could upvote it
factorio did it so it must be easy
how would refineries and blenders work with the pipes on diferent sides.
foundry maybe could be mirored but with the top part idk
Personally it feels like a waste of work to me, but perhaps CSS could be convinced
please add /s at the end of such messages 😛
there has been mods in the past for doing mirroring... you place a line down and everything you build on one side appears on the other side of the mirror
where can i find my game files so i can swap my world to 1.1 ?
That 'only' is the push a snowball effect needs to hit you head on a few hours later
and you end up with unrelated stuff not working anymore. Good times
Yeah, I'm always amused when I see folks say that stuff like that is trivial
Personally I'd rather CSS continue to focus on doing nifty new things instead of wasting time just so we can have another version of a machine that we already have. :)
but is it more complicated that adding the 671s buildable into the game
I'm not amused by people saying that something is trivial because it's usually a client requesting a feature to me
need a constant delivery mode 🙂
"Can't AI help with that"
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames
oh I'm glad I haven't got an AI-driven client yet
yeah lets focus on adding all those cool beams and walls
definitely what a factory game is about
AI generated pasta? :S
Honestly, yeah, I 100% think that the extra cosmetic buildables they're adding in 1.1 are far "better" to have in the game than wasting time on mirrored buildings
I mean, I admit I'm not gonna complain if they ever do add mirrored buildings to the game
But I'd rather have new stuff.
its fun tho making shit look epic and then take epic-er pictures
Hey greeny, if I have 2 refineries (Scrap, Solution) am I save to loop it back?
for some not for everyone
a lot of people just dont care how it looks
you still need more water (unless you do funky stuff with somersloops). and valves
but everyone is building factories
I know.
If you don't care how it looks, you also won't care if the pipe is on the left or right. :)
40 more.
its not just asthetics it also makes it easier to build
which is something i do care about
I mean, I get it; I've done "symmetrical" buildings before, and sometimes that means coming up with varying pipe/belt layouts for each side, to account for where hookups are
But I'd still rather have fun new buildables than actually-mirrored buildings
CSS may eventually do it anyway, of course -- time will tell!
In the meantime I can feel smug that my own opinions appear to match CSS's priorities. :) (In this matter, anyway!)
people have difernet opinions so its all very dificult for them to decide on what to add
Oh for sure! Now that we're in post-1.0 it's probably easier to prioritize the rando stuff that they didn't think was actually necessary, too
well in reality its also probably different teams doing it
See, for instance, Priority Mergers coming in 1.1
I honestly did not see those coming
As I say, I'm not gonna complain if we ever do get mirrored buildings; I'm sure I'd end up using them too. :)
i remember thinking we needed priority mergers before but then thoguht we didnt need them but now they added it i see that we kinda doo need it for doin some complicated stuff
They'll make life slightly easier for folks who insist on building busses, for sure. :D
yay
oh no
JOIN THE DARK SIDE
busses belong to Factorio
i thought it would be usefull for certain loadbalancing systems
What if 1.2 adds belt grabbers? :P
not balanced i dont think
also idk how that would work
well the reason bus is good in Factorio (and crap in SF) is because of variable production/consumption, so we'd need to get one of those (or both) in SF to make busses more useful
oh no
this would be interesting 🙂
at that point just go play Factorio tbh
Heh, yeah, I'm with you on the "busses are quite silly in Satisfactory" train. :)
needs tower defense 😛
if you're gonna add all the Factorio things in SF and remove things that make SF be SF
stop bullying main bus
it has feelings too
they work for some things if you abuse them correctly
So do centralized megafactories! 
yes yes i agree (even tho shit getting very laggy here)
they work when you have a shared belt with high value / low freq items only
that requires spaghetti though
mamma mia
Theres a few cases like stator + rotor + motor bus can work and the likes
Eh, not necessarily. Just enough practice with managing that scale of build to plan things out well enough
jokes on you my lines are all over the place and i still have spaghetti that'll make italians tweak out
Sounds like a skill issue
pineapple on spaghetti pizza
yep thats why i do main bus instead of spaghetti xD
(I mean, I'm not experienced enough to not end up with spaghetti if I tried a megafactory, but there are many more skilled than myself)
I am going to ask AI to create a picture of this now
just make mega factory on whole map... hide the spagetti in the train timetable 😛
distributed factories are just open-air megafactories 
yes thats the point
bus makes it easier
of course spaghetti is better if you know what youre doing
Heh, that is true (re: distributed factories)
I mean you could use less co2 by cooking a pizza
mines not spaghetti but nearly every belt clips somehow and i just cover them up with concrete
it also doesn't have to be a mega factory.. it just needs to look the part for the screenshots
is spaghetti that you cant see still tasty 
if someone offers to blindfold you and feed you spaghetti, don't trust them
What makes it easier is just Not Doing That In The First Place. :D
^also applies to credit card debt
but here we are 🤷
I am a pioneer that is tasked to exploit a planet, CO2 is not one of my concerns
don't confuse the game with the planet you actually live on
add vents(and fans) and pretend they are some fancy carbon dioxyde colection systems
Oh I don't, just abusing the FICSIT mindset on real life when I see fit
bought the milestone parts from the awesome shop like a caveman but unlocked particle enrichment
now i can just uh
get to work automating everything and regret every second of it
(what i did too bcs i couldnt wait anymore for rocket fuel jetpack)
tony stark was able to build particle enrichment in a cave
with a box of scraps
Tony start 
start
lmao
wops
Tony Start when Tina Stop comes along:
ngl if sunk cost fallacy wasn't a thing i'd probably have restarted by now lol
doesnt get any realer than this
never heard of it. what is it
why did my guy drop my rebar gun when reloading
you spent so much time on that world you cant just quit
the time up front to get to the decent part of the game you throw away when you restart
Its always faster to switch pistol than to reload /j
I spent 2600h+ in one save, it's retired now 😄
maybe report it on the qa site if you think its a bug and not smth you did
it wasnt like a real drop
god damn
it was just like it looked like it dropped before it returned to my hand
barely understood a thing. lets see if google can explain better
The save served its purpose though, I learned a shed load of lessons and I was constantly running tests during experimental versions from update 3 until release.
ill explain in gambling terms
you can report it or upvote existing post if there is a post
How many hours does it take you to get to mk5 belts and mk3 miners?
restarting is fun imo
you get to use all the knowledge you gathered to make a better factory
dont remmeber
Sunk Cost Fallacy: My boss had this problem. He would invest in something and even once it became obvious it was not going to make money, he would want us to finish it anyway, putting even more investment into a losing proposition. He didn't want to lose his sunk cost, but instead of losing the money so far, he put in even more to "finish" and lost all of that, too.
"man i already spent on 2000$ on this slot machine, I HAVE to keep going because if i dont those 2000$ were for nothing"
it is but i see so much potential in my current world which motivates me
in software thats called a death march 😛
honestly at the rate i'm going i'm probably not beating the game anyway lol
sunk cost is like drawing back a bow
the further down you are the more you will shoot back up
phase 4's getting deranged lol
yeah thats the biggest fool cause when you read hte code that runs the actual slot machine you would never ever ever ever play one except for the odd £0.10 when walking past
Isn't death march all the ovetime you do to desperatly meat the deadline?
ey man we pay 30€ to see cute pixels on the screen
Slot machines: Every pull is exactly the same (bad) odds of winning. Lottery: Playing the same numbers on the hope that eventually it comes up because others were already picked - nope. Every day is precisely the same odds whether you pick the same or a random number.
nope
Winning £10 from a joke ticket I put a long time ago was amusing, I put in 1, 2, 3, 4, 5, & 6 , 2, 4 & 5 came up.
Slot machine. Gambling authority (in UK at least) mandates that it has to have a minimum payout rate of 72%. This means every time you pull the handle the odds change between each pull of the handle because the money in vs money out is different. So the odds are forced to be changed by the gambling authority
Rerolling time.
Casinos are then limited to a maximum of 28% profit on slots there, but each pull is still the same odds within that limitation.
i should probably start drawing power lines to the dune desert and look at setting up things there, i could easily make the whole thing a giant slab of foundation lol
The dune desert is tough to find the "highest" point.
Nope.. as it ca be influenced to when you pull the lever which changes the odds
That's actually why I don't like building in Dune Desert mostly. It's tough to do anything with the terrain except pave it over, which I'm never a fan of. (I admit that people with more decoration skill than myself could almost certainly find interesting things to do there, of course)
I suppose going all-in on verticality would work; could build your towers in the depressions and then just have connections between all the buildings, etc.
towers.. more towers.....
yeah i made a gigantic platform and thoguth i can expand it through the whole desert but i ran into the terain
moving to dune desert made me quit a run
But even then the dunes aren't really high enough to make that look super interesting terrainwise
too ugly to build
In general I just resign myself to paving, when I do build there. :D
I build factories on one plane there, but rather than pave it over, I connect with bridges & causeways.
in DD you can also build flat things on towers like you put the smelters in the legs kinda like oil rig design
how do you make it look good
i did exactly that and it looked so dead
Yeah, I recognize that in the end it's just a skill issue on my part. I just don't have the patience to actually git gud at decoration/aesthetics. :D
This is truly old but here's an example #design-and-architecture message
i just slap on all the buildings i need and hope that i can cover it up and have it look good so thigns can look wildly diferent
Everything's a box factory. Some are just very decorated boxes
i disagree. i dont make them boxes but whatever shape the machines make
Which, now that I think about it, is probably why I like building "with" the local terrain/environment so much. Hannah's doing a big chunk of my decorating work for me
it looks so simple yet so good
yea i think i understand now
hold on imma take a pic of my small aluminum plant to prove a point. (also bcs i never took a pic of the full build and shown it off)
you just gotta add texture to stuff like extra inverted ramps and stuff
Is there any way to get more than 106 somersloops
now i kinda feel like moving from grassy fields to dune desert lol
Simple things, railings on the bridges, power built under them, channel belts along them where practical, even build stairs to the surface, so much you can do to add detail and cool.
Not without cheating/glitches
Well if you don't mind it you could of course just put a bunch in a container through SCIM
Had a map reset of all the sloop spawns a while back.
(Or even enable Advanced Game Settings and give yourself however many you want)
Where?
I avoid AGS like the plague.
are you sure your power grid wouldnt be completly bricked from that
Well I was gonna boost a bunch of production lines as I skipped a few things and it would take me around 50hours of gameplay to produce more of the stuff I need to make nuclear fuel rods
it appears sf now crashes every time i try to join
If it were me wanting to spawn in items, I'd prefer supported in-game methods to third-party save editors which aren't even opensource. :)
can any one help?
(Not trying to imply SCIM is unreliable or malicious (I continue to recommend it to folks who need map editing), but still, that's my mindset. :)
As you know, I avoid save editing myself, but a patch a while back put all the sloops back where I looted from haha.
source is public, doesn't need to be opensource to be peer-reviewed
Heh, yeah, good times. I think I only got a couple of extra sloops from that, though I did get a bunch more spheres
I thought the public repos stopped getting updated 'round U7?
looks at your browser dev tools
I admit I've not looked, but I assume that the browser-delivered code is all minified to hell, and you'd have to work to get all the assets, etc.
looks at prettify button in your browser dev tools
But I'll avoid going on a FOSS rant here; as I say, I do continue to recommend it (and other sites like sftools, which are similarly not 100% opensource)
How do I enable advanced game settings in a world I’m currently playing in
Right, but it's still not the actual source
running source is better than no source
And there's licensing issues to contend with
Anyway, I said I wouldn't go on a FOSS rant, so I'll stop now. :)
Let's install and run Satys Factory Plus and they say it can't run because of the Fluid Extra, so I'm trying to erase the Fluid Extra, but it can't be erased independently because of its dependence. Is there a way?
i seen poeple talk abt increasing the uobject count. how is that done
ini file edit, wiki's got instructions
thanks
So, what would cause more performance issues, conveyor belts over 2000m or truck stations with Ficsit factory carts?
braking pushes power back into the power grid
So everytime I brake I get power?
yeah i wouldn't power your factories with a train that you keep braking
it would use far more power than it generates anyway
gitahailer
Probably truck stations, I bet belts are just abstracted and only render when you're seeing them
ei cho ti bazarish
Report, block, and move on
is it possible to nudge an already placed item?
we talking english
hey guys, how do i remove one single mod from smm? i want all the other mods i downloaded but one
prod your monitor with a finger
Idk how I should report tbh
ok so the perfect amount of hypertube entrances needed to get from grassy fields to dune desert is 20
at 45° launch
<@&387163995947270144> Shenanigans going on (see: fake + BAGMAKS)
Pinging moderator (like so) is fine for cases where you don't mind doing it publicly. Otherwise #open-a-ticket
@cedar talon english only - only warning
obshaysa on english pls
fut the up shuck
"i dont know english you fucking donkey"
!ban 710872271773892608 dont join an english server then
fakee1111 was banned. | dont join an english server then
lol
BRO
I touched the space elevators upper thing and died
how am I going to get itlmao
nvm it tped down
I am genuinely surprised that the lizard doggy actually finds useful items. Random, and not many, but genuine items. Just got a blue slug. Seems like most games you'd get a stack of 5 iron or something.
What happens if I fill a truck with nuclear waste and drive it off the edge of the map
Would that just be an expensive solution to nuclear waste
it will keep falling forever and lag the game
used to be that way before 1.0 lol
other than slugs it would only bring ores, leaves and such
Hm, damn
Or, sometimes, Uranium Waste. :D (Just pre-1.0)
yum yum
do you get roof in phase 2 or something?
rood?
i believe you get roof items from the awesome shop
most cosmetic/architecture buildables are there
hmph wouldnt have guessed, can you build on top of roofs?
i'm 99% sure you can
basically start multi level production
you can also just use foundations for that
You can generally clip however you like with architecture items
being bottlenecked by the land
how do you get foundations up in the air? cant place them on top of walls
because anti-gravity ficsit technology or something
Even if you want to build something and it doesn't snap to a roof tile, you can still get them lined up and placed
Foundations should snap to walls, you'd point at the side of the wall
you can also unlock different foundation (and wall) materials in the awesome shop too, if that's your jam
recommend having a rummage in there, there's some genuinely useful things there too
So, what do you think about like 100 Ficsit Factory Carts to deliver Fuel from one side of the map to the other? 
if you hate high frame rates, go for it i guess
i mean, there's no reason why you couldn't - there's just not many reasons why you should :))
am i the only one that thinks this games world kind of looks like pandora
lmao my live changed after hitting Phase 4 for some reason.
Every day I do one thing;
Today I did aluminumukm
aluminummum
aluminumu
what ever yall know
i think its time to take a break dude
Why?
because you cant spell aluminum which is probably because you played too much
<pratchett> I know how to start spelling aluminum, but how do I stop? </pratchett>
I don't get what you mean sorry.
But thanks for spelling a-l-u-m-i-n-u-m
Some places are definitely lookalike
But Pandora feels more magical
Can't explain how or why
Heh, british author Terry Pratchett; recurring gag through a few books is characters asking how to stop spelling words which have repeated syllables and such ("banana" being one -- "aluminum" was never actually in the books but it made me think of it. :) (“Nanny Ogg knew how to start spelling 'banana', but didn't know how you stopped.” / “Letters rarely got written in that mine. Work stopped and the whole clan had sat around in respectful silence as his pen scrittered across the parchment. His aunt had been sent up to Varneshi's to beg his pardon but could he see his way clear to sparing a smidgen of wax. His sister had been sent down to the village to ask Mistress Garlick the witch how you stopped spelling recommendation.”)
I think it's kinda funny that American English and British English have 2 different spellings for aluminium and aluminum
and for once, the americans didn't take the u out
SFTools errors out when I try to plan for plutonium fuel rods, even when I've clicked off all recipes. Is it just not implemented? Seems strange since the material is available as a selection.
petition to rename aluminum to aluminium
need to manually enter the waste
it's already aluminium tho
The actual inventor/discoverer of the metal named it "Aluminum" (After the first name being rejected) and the british science consortion changed it to "Aluminium" SO the US is just paying homage to the discoverer while the british snubbed him.
You mean the input waste or the output waste?
input
its not just the british using aluminium
burning rods in reactors isn't a recipe, so Tools doesn't know how to make uranium waste
like all european languages use aluminium
Yeah, the American "aluminum" is the outlier here; we just decided to be difficult as usual for some inscrutable reason
You mean "respectful" 🙂
also its annoying it doesnt end with ium when there are so many elements that end with that
I was trying to get a view of the downstream parts required. I guess I just plan to make uranium rods and plutonium rods and give it the uranium waste as an input?
so if i discover an element i can name it "shatmyselfium" and people should just accept that
Finally getting satisfactory next week
Well the guys first name was kind of stupid and he capitulated on that front.
yes...
Arsole
Yes, believe it or not, there is actually a molecule called Arsole... and it's a ring! It is the arsenic equivalent of pyrrole, and although it is rarely found in its pure form, it is occasionally seen as a sidegroup in the form of organic arsolyls
tbh it has a meaning behind the name tho
Little fun fact. I almost ended up as a chemical technician at a plant producing aluminium.
And before that I tried for a job at the neighboring plant producing the necessary chlorine for said aluminium plant
Is anybody's game always crashing after 10min of gameplay, i havent been able to play for months on v1.0.1.4 B - 4385279
no, but if you make a #1038092680493801533 with the crash log pasted as text, someone might have an idea
Mine has been crashing recently but it might be from using a lot of memory.
Playing Satisfactory, having Satisfactory Modeler running and watching YouTube probably doesn’t help lol
ill have a deeper look, thx
haha, yeah Satis, Modeler, GIMP (for doing "napkin" diagrams), youtube, discord
My room is toasty :D
Lmao, I’m also running mods too so that’s probably chomping the memory too.
I was going to ask if there is a program that gives us the ability to draw out satisfactory plans XD
Oh that's a killer yea!
Like I can tell when my game is close to crashing because the textures start getting blurry and low-fi
That's the game screaming for help :)
The funny thing is it doesn’t lag or stutter until the crash which is surprising all things considered
wow this join BPs works horribly
I'm having trouble with 2 of my manufactuer inputs, 2 are going in fine, 2 are not even though all the belts and lifts r connected fine... ive tried deleting, remaking them in different orders etc, will post in screenshots
post in #1038092680493801533
the 2nd and third inputs r not going in
is there no keybind for the notes thing?
I don't think so, no
oops!
any tips to not have it look like ass with conveyors all over my factory?
Organisation floors below the actual floor
Don't remember the exact name of that though
You can hide it quite neatly. And just place splitter below it and use lifts and conveyor lift holes
Usually called a "logistics floor," though it's not like that's an official name or anything. :)
Practice, mostly! Getting used to how to lay things out efficiently. Some folks use logistics floors to hide various bits of belting, etc, though that's not necessarily required
It helps to avoid centralizing any resource production, even inside a factory
will be tearing up my factory and doing that later!
Like if three different components in your factory need Steel Beams, don't make the Steel Beams in one location and then try to route them around; instead make the beams right in front of the stuff that needs them, etc
I see people doing logistics floors where as that they do is just move the belt spagetti down a level.... if you want a different way to do it... its to consume things where they are produced
Though in the end you can have a clean looking factory no matter what you do -- the main thing is practice. It takes awhile
you can also see i am not th eonly person saying this 🙂
ah i cant post a pic of my factory but im in the woods and to get a "logistics floor" would mean having a separate logistics floor for each kinda terrace i have 🫠
eg the is minimum belts. the quickwire drops are directly from constructor to be consumed in the assembler #screenshots message
since everything is on a different level
(And, in a roundabout way, more encouragement to build smaller single-purpose factories instead of big complex ones that make multiple parts. Not only is the organization generally easier if you do that, you also get to learn from your mistakes as you build, and try out new things more readily with each new factory)
will a mk1 pipe actually feed 8 coal gens? cus 8 gens needs more than 300m3
no
nope, but there are solutions
what can i do?
no but you can have one pipe feed 4
feed it from both ends
As you've discovered, doing that requires some pipe shenanigans so that no one segment needs more than 300/min
and then have 2 pipes
Yeah, feeding from both ends (ie: a big loop around both the extractors and the gens) can do.
There's also various other ways to pipe it which can work:
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
well you can have 1 pipe but inject water after some of the coal gens have taken some of the water out then there is space for > 300/min water
similar logic to everything else you've done up to this point: if one <thing> isn't enough, then you need moar
I tend to do the loop thing, myself. ie: ```
[C] = Coal Generator | [W] = Water Extractor
[C] [C] [C] [C] [C] [C] [C] [C]
| | | | | | | |
/-+---+---+---+---+---+---+---+-
| |
-----------+---+---+-----------/
| | |
[W] [W] [W]
what...
other options include just not putting it all into one pipe system. I'm partial to underclocking extractors to 75% and attaching them to 2 gens
If you feed 240 water to a pipe. And then you flows past 2 coal generators. How much water is in the next sectino of pipe after the coal gens take 45 each?
a bunch 👍
🤦♂️
Hey guys, just got the game, question: i've done some searching about the tooltip info delay in the inventory and other places, is there anyway to shorten the tooltip delay pop up from hovering over an item?
Thanks. That was the word I tried to find. Being a non native English speaker is hard sometimes
I don't think there's an option for that
since im building much more vertically i think im gonna try making a logistics roof
yeah i was lookin' no luck. there's no mods that change it either which is odd, i can't be the only one it drives crazy 😅
like this sort of vertical? #screenshots message
if you have a hard time telling them apart, there is an option to add little abbreviations
not quite, i have a lot of flat sections but theyre all on different levels cuz northern forests most scarce resource is flat ground
dunno, just started a bit ago, still getting used to it. i just put in 60 hours on Schedule 1 and i guess my brain was thinking "why isn't this item tooltip instant like it is on there?" maybe just not used to it
I'mma guess you mean a mezzanine
an intermediate floor between main floors of a building, and therefore typically not counted among the overall floors of a building
could be that you're just used to instant tooltips, yeah
I have 2k hours in the game and never found any issues with it
Often people end up with the mess like this when doing it.. which is the same problem #screenshots message
that's fair 😛
Of course someone makes walmart in satisfactory
I plan on making IKEA :3
Oh really 🤔 lol
is the bot dead?
Probably
bruh
People made walmart in Minecraft too....
Awsome! Cant wait to see the ikea one day
just a bunch of items all over the place which says "build you base" here the steo by step guide
is there a channe i could make a suggestion for the game?
Was the feature to add a building to be excluded when dismantling ever added?
i.e, I want to avoid dismantling foundations when I mass clear a factory floor
Just looked into the production of nuclear power sources. Holy hell making those fuel rods is complex. Coal: raw product is fuel
Fuel: one step away from raw product is fuel
Turbo fuel: 2 steps away from raw product is fuel
Uranium rod: 7262628363627 steps away from raw product is fuel
are power shards permanent?
YES
basic uranium rod is not that complex. Its eletro rods, concrete, sulphur acid, encased beam
they're not consumed by overclocking, if that's what you mean
thank god
When you say permanent, what do you mean?
They last forever if placed in a building
leave them in a building and it'll be overclocked forever
YESS
I will say though...
BMB>30
Coal Genny>75
Fuel> 250
Nuclear>2500
I guess the complexity came from asking the tool to maximize the output so it started using a ton of alternate recipes, like uranium fuel unit seems pretty insane. It's practically a space elevator part
yeah you can do that part later. Cause you can make eletro rod from ai limit and stator. Which actually only needs plastic and quickwire with the correct recipies. Then concrete and iron if you have iron pipe, encased pipe....
the trick is to change it out later to the more efficient one when you need a power upgrade this normally means railing stuff to the nuclear rod creator
bear in mind when you get your first few rods out... you basically have unlimited dron fuel 🙂
Really I'm just trying to make my big picture plan. I'm just starting phase 4. I've made a bigassed plastic/rubber plant and a bigassed aluminum sheet and case plant. Trying to figure out what's next
All of my previous building has been bespoke quantities for a specified number of elevator parts/min that is really not good enough for this phase so trying to decentralize and make outposts that generate the basic parts at mass quantity
Previous builds were not made in a way that was remotely modular or scalable
there's also rocket fuel which, in my setup, uses about 10 recipes
Nuclear is next, as you move into the end game, power becomes exponentially harder to manage, so a lot of people def try and maximum their production that lends itself to power before trying to automate the other endgame stuff
I was looking at maximum use of all of the uranium on the map and the plan it spit out was absolutely insane
hahahah bad idea
Oh I know, it's just funny to check out.
yeah i love using SFtools and the complexity of the late game items are nuts
600/min (1xnode) gets you like 12 reacotrs @ 250% or about 75gw
Particularly because maximizing anything forces the algorithm to convert resources in whacky ways
yeah like playing on multiplayer even grabbing enough encased beam, eletro rods for a few boxes to make the rods was enough for a few days power
I think I'm going to hand make the parts necessary to unlock mk3 miners then work on nuke
oh mk3 miners is 100% a priority after that the builds become static as they are at maxium resource extraction rates for impure / normal nodes
Honestly the most intimidating thing about almost any plan at this point is the prospect of having to run all of the rail
at least it's that much quicker to set up rail now in 1.1!
I'm still playing on stable. I forget, what's quicker about rail in 1.1?
autoconnect
just the new blueprint auto-connect feature
infinate nudge
works with belts, pipes, and rails. Check out some vids if you haven't already, it's impressive!
Oh shit so you just drop pylons down and run
kinda you can click and the rail connects... then you just move the strucutre to where you want it. Press H nudge it to position and click and you have rails
I feel even the python build thing is a little tedious having to count out foundations to make sure stuff can connect (if you're running pipes, tubes, and belts)
Oh you mean for dropping in a station etc?
no completye track sections
Thanks! Will check it out when I'm home. Perhaps I have to finally make the jump to experimental....hmmmm
Whats the best/easiest way to build? For example if I was making a stitched iron plate factory, do you make the iron plates and cable on site, or do you have a dedicated plate and wire factories and them belt that in?
on site
What about when you get into more complicated recipes, same thing or then make separate factories?
Like consider this #screenshots message
Then consider what happens when you connect towers of that to each other
there is many ways to approach it and its different for every recipies / combination
Something best built vertical, some on their side...
some a combination of both
So when you then go and make bolted frames, you would just link the plate factor to that, or also that one on site?
I've been making my blueprints, just trying to figure out the best way to about it
Yup. So you inject iron ingots for rplate for example.. mayby even two belts of it. one for making plate, one for the screw side. Then the screw side could be shared with the bolted frame side as well for its screws .....
but of course thats not always the best way... just hte best way for some situations 🙂
I made a big belt highway that i was using for basic materials, like ingots, crystal and all that and having my factories on the sides. But kinda running into how I would handle more c omplicated recipes. Im wondering if I should just add more things to the main belts
That's one of the great things about the game. There are a bunch of ways of doing the same thing. Each has it's own advantage.
yeah... like the method i use is extremly concrete heavy and you need lots and lots of floors
You could make your main beltway carry the more complex parts, or you could create new beltways for different tiers of items, or just specifically bus parts from point A to point B. Choose your own adventure.
Alrighty. I'll probably end up adding more to the highway. Thank you for the input. I have a bad time with wanting to perfect everything before starting and it was frying my brain lol
I find it helps to convert a node to something like rplate and then consume it
so you isolate a cluster of iron nodes for rplate
depends a lot on how you approach things of course and what your goals are
this for example does 300 stator a minute 🙂 #screenshots message
That can really get you in this game. I feel you on that! Try to embrace the process of progress. You'll learn something new every build. Just pressing forward and doing it helps you find those little process pieces you didn't like and it can help you refine the next project!
Im having some difficulty understanding the blueprint when it pertains to foundations, it seems 1m foundations used as a base plate for snap to existing foundations, but halfway through. Can I expect foundations from blueprints to snap to the side of existing foundations, or should I not add foundations?
depends.. if you are building on foundations.. don't have them in the bottom of the blueprint. if your building towers like i am and the floors need foundations.. then you have foundations
So they will snap to the "correct" height if there are not existing foundations?
From experience, blueprints tend to snap ok next to each other. Though i usually have a foundation BP seperate onto which i then place machine BPs
You can go either way easily. Using normal build mode you can snap the sides of a foundation to the side of another. You could even just have one single foundation placed as a guide if you want. Most people will opt to build either floors or ceilings, but not both. Also keep in mind when placing a blueprint you can press R to get into blueprint mode where it will try to snap the borders of entire blueprints to eachther instead of individual items inside.
Ok, thank 🙂
I found blueprint snapping mode to be a game changer
Same, found it in my previous playthrough, along with the half meter issue
Half meter issue?
When we can make trains go upside down so I can make a loop-de-loop I will stop asking for it every day.
have the auto connect so I can do that death coaster thingy
Having 1m foundations in my BP, building it on existing foundations, the new foundations are snapped correctly laterally, but vertically its halfway through the existing foundations. 1m foundations result in half a meter foundations. Hope that explains
That's strange. I've never tried to build 1m foundations ontop of other 1m foundations with a BP, but that is certainly weird behavior.
This isn't a joke, I want to make my train network a roller coaster network, I want my nuclear fuel rods to do the most dangerous shit possible while in transit
Realized when I made a 2x2 power tower with lights bp, scattered them around my existing base
Regular trains on regular tracks certainly cannot go upside down IRL either.
Not with that attitude
We have mag trains ;-;
They're made with magnets, now how do they work? fucking magnets...
Is there a channel or webpage where you can share and download BPs?
SCIM
Yeah people who are commuting don't tend ot like that. They tend to spill their coffee while pulling 3.5g in a corkscrew
Oddly enough a tight flip or corkscrew might keep your coffee right in the bottom of your mug.
I'm having a weird time with pipes right now and oil
you almost always get laterial on a corkscrew to a degree
I need to make sure my reactor fuel is having a fun time before they get to make me power :D
Yeah I guess a flip you'd be good but a corkscrew would slosh ya sideways.
its best shaken not stirred 😛
#satisfactory-experimental message Is this shaken enough?
Imagine if wires didnt increase the number of possible connections, but instead had max. MWT speed and increased that with each lvl just like conveyers
Looks like one of those weird spots where drivers have to change from a left hand drive country to a right hand drive country.
thats always great fun.. especially when you reach for the gear stick in the door pocket 🙂
I declared that I would never make a normal train network.
I might not be able to make a loop-de-loop, but I am one step closer to what I want with that thing
I'm thinking of building my factory like manifolds, but if there's 1 manifold going to 2 ways, then they'll be using separate belts
no it can manifold, with normal splitters and smart splitters
I won't build like that anymore
The reason I like manifolds is because I can later go to this factory and expand it
I noticed that when expanding, some expansions were hogging items that were supposed to go for the older things that were working well
That would turn the discord support channels into something similar to r/pcmr posting melted 12vhpwr cables every day 
derate your cables by -20% because of the desert heat ✨
All -> old thing
Overflow -> manifold downstream
Absolutely zero way for anything added downstream to change how your old thing is working.
i love turbofuel yum
yeah, but then you're kind of just building a new factory in front of the old one
which is ok, but the benefit of the expansion is that there's throughput and logistics you can still use
that mk4 with modular frames can still carry more stuff
That's exactly what a manifold is...I don't get what you're getting at.
the idea here is, if wire is being used for rips and for cables, then the machines making it can use the same line for the supply, but they'll be merging on different lines
then if I need more rips I'll add more machines, but merging on line 1, and if I need more cable I'll add more machines but merging on line 2
will it mess with my train throughput if nothing is straight - im not placing any of it on the grid or snapped to eachother
or should i try and build it straight
Sounds an awful lot like adding machines to the end of a manifold
oh, I thought you were talking about end of the factory
well, yes, but the merging will be different
A little wiggle isn't going to kill your throughput. Just FYI you can hold ctrl to force the rail straight
im using rail autoconnect
you can snap bps to the grid right>
I'm trying to say controlled failure is a thing, but you guys are probably asking why fail at all
Sounds like you're talking 1.1. I'm not on 1.1
ik, you answered my question tho. Thank you!!!
I set up a new PC, save transferred over fine but I lost some of my keybinds and it seems like my hoverpack no longer will descend and I don't even see a keybind for that in the settings. am I missing something obvious here?
it was on L Alt before, but that does nothing now
default bind is C iirc
that doesn't do anything either.
Someone mind telling me how to get in this care near the dune desert spawn? The coords are 230, -265 on Satisfactory Calculator.
crouch binding probably
if not then im not sure
It's the same as crouch. You might have "ascend" (jump) stuck on hoverpack, it does that sometimes. Just press ascend button once then you can descend.
yeah I have crouch bound to left alt, which is what worked on my previous pc
will try this
SCIM has cave and entrance overlay
Yeah it says it only has 1 entrance and i can't seem to find where it is in game
Dashed lines with the overlay depict the entrance, just look closely on SCIM
Yeah i know thats what i used initially i;ve scoured the location in game where the dotted lines are and can't seem to find it
Lots of verticality in that area; you'll likely have to check up and down the entire mesa
looks at sky
lots of verticality everywhere 
I can't bring it up right now but there is a cave in the western desert I could not get into as well. Seemed like verticality wasn't an issue cause straight down was sand and straight up was sky.
Yeah i've spent over an hour already looking for this cave entrance on all sides of the mountain not just where SCIM says the entrance is with no luck
The one I'm talkin about was way out in the open so must not be the same spot
if i lead 32 water pumps of water thru one pipe, will all 64 coal generators get a sufficent amount of water?
Wich pipes are u using mk 1 or mk 2
Mk12 pipes needed for that amount of water. @bitter crow just check how much water comes out of extractors and compare with pipe capacity.
mk1
U have way to much water lol
There's a standard setup for early coal power if you want to see the diagrams
2 to 3 pipes then?
1 mk1 pipe can hold 300 water p/m and if u have 32 extractors u would need to do 32*120
Mk1 pipes carry 300/minute. Each water extractor extracts 120/minute.
damn
Been awhile since iv played do they still update the game?
1.1 is in exp
I did the maths u need 12.8 pipes
so 13?
The ideal ratio is 3 water extactors for every 8 coal generators. There are a bunch of arrangements of piping that make this work out.
Ues
Public beta or no?
public
Public is oit
You're a lot better just doing 3 extractors and 2 pipes for every set of 8 coal generators. Believe me.
Where can i see what it changes
Watch the YouTube videos maby
And the trailer
Oh do they not have like a news letter?
They do
Like when u load it up you see like a screen where eu need to like click i accept to play
Oh ok its installing right now so just waiting on that
Takes very long lol
And backup ur saves
There is also a patch-notes channel in this discord
Goes right from asking what changed to installing it 🤷
i have 64 coal generators, should i overclock the miner to be able to make 68 that way my whole generator is symmetrical
Any idea how long 1.1 will be experimental for? I'd like it to be stable before taking the plunge
i have used 0 since i tohught they expired after a bit
Nah in 1.1 power slugs reset
vertical splitters and priorty mergers sounds nice
They are
Like when u collected power slugs before 1.1 those are back
oh ok
And they added alot more purple and yellow slugs
I heard this only happens for slugs' whose positions change in the patch.
They change like 1 meter
Most.of them will be on the same rock
#screenshots ty
Connect each set of 3 together then pull 2 pipes from that setup. Lots of ways to do it but I prefer:
out out
I I
+---+---+---+---+
I I I
ext. ext. ext. ```
is coffestain still swedish or was it bhougt by someone?
Hi can I have some help please
Not if you don't ask a quesiton.
How do I paint my entire factory at once
Everything by default will be using the upper left swatch. If you change that swatch then everything you haven't explicitly painted a different color will change along with it.
Oh I see
Same applies in reverse...if you paint something with swatch X, then you change swatch X, all of the things you painted with that swatch will change.
So if I just change everything back to that colour then it will go back to normal?
The only exception is the "custom" swatch which is a one time use thing.
because I applied a paint finish but nothing changed
I just made a super-long trek on foot and realized I can't make a powered miner and a long enough belt to mine SAM. Anyone know how much I should manually mine to get the dimensional depot?
If you painted stuff with a swatch then you have to change that swatch to change them, but if you want everything to stay the same I'd recommend putting everything to the swatch.
The alternative is if you right click on a swatch you can check checkboxes to say what future things you're gonna build that use that swatch.
so if you're about to build water pipes and you have a water color swatch you can check the "pipes" box on the water color so then the pipes you're building will come out that color.
I think you need 140x to unlock the nodes and then 110 more per uploader
any 1 wanna make a new world?
i got 500 hours
i also got a good friend aswell
no definately not
what satisfactory tools for creating factories u do guys?
modeler
is there anywhere where I can find all the latest info we have on the 1.1 update?
modeler what
satisfactory modeler
on steam
I see that there is a giant cracked bolder sitting on top of a coal node. So I have to blow it up to remove it? Or put the mining machine above it?
try the latter, if it doesn't work try the former
Yeah, you can't put a miner down until you have nobelisks. You can put manual miners around the outside of it if you need somet to do research or build a small number of objects
I need it to add the last two coal plants to my coal plant. But yeah it seemed like an obvious obstacle I need to take care of 😄
Man, I've only been playing like three days but I am already jonesing for those conveyor meters.
are long treks a normal part of the game? I just went back and forth between my hub and a SAM mine a few times because I keep forgetting minor things
Yeah
Yep, I start to try to calculate what I need before I start to minimize how many time I have to go back and forth
you can reduce time spent traveling with hypertubes or using vehicles
how do yall divvy up ur alumina production? i remember something about using one refinery for waste water only but trying to figure the ratios. am using sloppy alumina ofc
manifolds
not for waste water
there's a reason people recommend separating fresh and waste water
ah yeah the good old 'water manifold' lol, you mean like the priority junctions right? arent those finnicky? i remember it getting backed up in my last save qwq
Like this? I make the ingots and then ship the ingots to where the various parts are going to be used where htey are built on demand (often with copper) #screenshots message
look at the numbers/the planner, see how much fresh water and waste water you're making, clock two sets of refineries accordingly
the specific ratios depend on the recipes in play
can also look up some examples on the wiki, look up the pipeline manual, page 14 has some byproduct management stuff
ah banging using my brain for 30 seconds did the trick lol haha
got so used to just slapping all the things together so easily returning to byproduct stuff esp liquds not so fun
I use the default recipy. I loop the byproduct back into the input. Works fine, however you need to make sure it never stops and that the pumps don't pump too much (pumps+ byproduct = needed input).
separate set of refineries running on fresh water, separate set running on waste water
yup, at this point ur bestie are smart splitters LOL
Can get annoying, though i think it pretty simple in most cases. There's also the option to just sink it, though that may take extra steps and ressources.
I just built the tractor (which is way cuter than I thought it would be) but it's not moving
ok, I had put fuel in the inventory and didn't notice the special slot
or coal or anything that can be burned
is auto-pilot reliable and/or useful?
you use it for automatically transporting items between stations
yes and yes (assuming you drive the routes well)
so driving it myself isn't that useful? is it faster than just running
best transport vehicle that isnt a train/drone is a truck
maybe not faster but by far safer
things wont attack you while you're in vehicles
whats a good amount of packaged turbofuel per minute to be making to make sure i have enough
and you can also run over the small spitters/hogs/stingers and kill them
for drones? trucks? etc.
when u autopilot the truck and if there's coal involved - feed the station coal itself = infinite fuel = truck never stops
drones sorry
wonder how much I can do with this. the terrain is so uneven I'm bound to get stuck
they basically self-right
its hard to know until you start actually setting up your drones, "having enough" depends on how much youre going to use them the distances etc.
i dont think ive ever gotten stuck upside down with a tractor
alrighty
if you want a general range though, id say shoot in the low 100s for a mid amount of drones, if youre really going crazy though you'd want more (but id just go rocket fuel at that point cuz its the GOAT)
they do have a bit of a habit of doing 180s if you land poorly tho
yes i think ill take 500 turbofuel a minute from my generators and turn it into rocketfuel
you can do that OR
theres an argument to completely skip turbofuel in favor of just making nitro rocket fuel once you unlock the recipe out of the fuel youre already making
since the recipe skips turbofuel entirely and only requires sulfur coal and nitrogen gas
so no need to make compacted coal or nitric acid (neither of which are difficult but its a convenience)
I believe base recipe of rocket fuel is the most efficient on every input material
but dont quote me on that, since nitro is just a huge convenience recipe
alright
iron is also practically a "free" resource so needing nitric acid > nitrogen gas makes no difference really
i still just recommend nitro rocket fuel though, you will have MORE than enough rocket fuel to power your entire world and dozens of drones with a mid sized plant, the base recipes are more frustrating than anything IMHO
on trains.. (gna post pic in screenshot) If I have 4 freight wagons and 4 freight stations, do I need an empty platform at the end? or is it fine for the other end of the train to just poke out (they all line up which makes me think it doesnt matter)
If the freight cars line up youre completely fine
ohh alrighty
Its best to leave space for the entire train though to avoid any deadlocking situations though :)
and put block signals at the beginning/end of each station (front of station to rear freight platform)
Wrong msg reply?
yes
you need 1 station, empty platforms for any additional engines, freight platforms matching the number of freight cars
I mean sure but just boils down to "line up your freight cars with freight platforms"
as I am new, how come I need an empty platform for the other engine? i dnt mind doin it, just not sure if its needed?
oh yeah 1 engine optimally powers 4 cars, if you go above 4 freight cars throw another engine on
you dont really need to but it makes accelerating/braking faster
U can get away with more than 4 if u make a downhill route :)
if you have more than 1 engine it will take up a freight platform, which you dont want
this tractor is cool. just curious, but if I want to make steel and coal is far away, isn't it simpler to build a really long belt to where my steel is?
I'm in the 2nd biome
ahh