#satisfactory

1 messages · Page 2 of 1

brave widget
#

when i killed it, he gave me a jetpack

sinful carbon
#

is the spawn random?

brave widget
#

i dont know

white dawn
brave widget
#

if you want i cant show you where he was

white dawn
#

There's not a particular spawnpoint where Johnny's more or less likely though -- just the same random chance per alpha-hog spawnpoint

brave widget
#

oh okay

white dawn
#

And yeah, it's a great way to get a jetpack early on, though of course you can't rely on it

mossy moon
nocturne nebula
#

I have waited 5-6 years for lifts ... totally worth it!

split badger
#

i need to build some power storage for geothermal

brave widget
#

finnaly, i can rise to the sun

split badger
white dawn
white dawn
brave widget
#

i builded a memorial

#

for johnny

mortal ginkgo
#

Any tips for Phase 3?
I'm again making a Temp build.

split badger
white dawn
#

Wiki's got the actual numbers; remember that repeatedly tapping thrust will get you higher than holding it down

#

!wikisearch jetpack

fossil iceBOT
split badger
#

looks like turbofuel runs out faster but it gives more height

sinful carbon
#

youll need to get sulfur and coal to your oil setup but when you have turbofuel its great

sinful carbon
split badger
#

liquid biofuel has more airtime than turbofuel???

mortal ginkgo
#

Okay then no tips lmao

white dawn
#

Once you're to the Turbofuel stage, I tend to recommend keeping a stack of both Turbofuel and Liquid Biofuel around, so you can swap depending on what you want to do

#

LBF is great for really long-range floating (though the parachute is, too, of course), whereas Turbofuel's generally nicer for going up, and honestly has decent "floating" distance too, even though it runs out more quickly

#

You can get pretty decent height with LBF too but it's a lot slower than Turbofuel for that

sinful carbon
#

i mean lbf

white dawn
#

Though if you're using a cannon you may as well just use a parachute instead

mortal ginkgo
#

For phase 3 what power is good I'm new there

sinful carbon
white dawn
#

(And, as I say, even Turbofuel's got pretty decent glide time, honestly. It doesn't last nearly as long as LBF, but you can often get away with it anyway)

white dawn
#

Even without the sliding-up-ramps thing

#

Lotta folks sleep on Parachutes without realizing how great they are

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They really do cut into a lot of LBF's functionality

keen solar
#

FINALLY I have made it to fuel generators phew. Power is no longer a pain in the

sinful carbon
#

in horizontal speed i mean

white dawn
#

And, of course, literally never "runs out" :)

ashen belfry
#

Cannon with jetpack. After reaching the apex using the parachute to float

white dawn
#

Jetpack for height + quick switch to parachute is a very enjoyable way of getting around the map. :D

leaden turret
keen solar
#

Planning to build 8 of them clocked to 250% since they are lossless should give me 5 GW I think that is enough to get me to tier 7, if not I can scale it up easily since I can oc the extractor anyway

mortal ginkgo
#

Why is all this aluminum so complicated..
What is the main item of aluminum

white dawn
mortal ginkgo
leaden turret
white dawn
white dawn
#

It's a multi-step process which is intentionally harder than Iron Ingot, yes. :)

keen solar
mortal ginkgo
#

Also I should quit Phase 3 lol I am only making 12GW

terse venture
#

i don't understand why everyone told his power status .. its like someone calculate how much screws he has .p

leaden turret
keen solar
terse venture
#

how much ? 😄

split badger
ashen belfry
mortal ginkgo
#

Do yall recommend Pure aluminum recipe?
I started in the GF

terse venture
#

na you posted screw pic, so i asked scrowamount .p

reef basin
mortal ginkgo
#

Or let me ask this way.
For all the aluminum parts which alts are the best

tall lantern
#

there is no "best", you should know this by now

mortal ginkgo
austere valve
#

Best is whatever you can bother making

neon forge
#

finally getting some serious progress on phase 4 with having automated the magnetic field gens, totally looking forward to having to automate the other 3 ;_;

white dawn
#

As with anything else in the game, it all depends on what resources are nearby and what exactly you want to do with 'em

mortal ginkgo
#

Then I need the pure recipe.
There's no bauxite and quarz close to eachother

reef basin
opaque mason
#

Hey, IDK where to start this discussion. but what are the chances the developers of Satisfactory will implement random world generation? Kinda like Minecraft, but where the set amount of resources spawn. I feel like it would be cool having kinda randomized worlds.. anyone has other thoughtes?

mortal ginkgo
#

Oop.
I see a sloppy aluminum.
Looks good

leaden turret
white dawn
#

The best you might get is a resource-node randomization mode, but even that's far more likely to come from a mod than the mainline game

sinful carbon
mortal ginkgo
opaque mason
#

ah, I suppose this is because they rather want a beautiful detailed 3D map instead of random generated maps?

white dawn
#

For context, it's not even just a case of "we don't want to do that." It's a case of "supporting procedurally-generated worlds means basically rewriting the entire game"

mortal ginkgo
#

I think so.
And I believe it would be so much work and bugs yk.

opaque mason
#

Yeah

white dawn
#

You'd be looking at, like, another eight years of development for something they don't even want to do

opaque mason
#

true

#

and the game is fine in its current state

leaden turret
#

4k+ hours in a half-manhattan/0.9375 durham, england-sized map; is fine

neon forge
#

i could see a mod that randomises nodes and drops like spheres and sloops potentially be made one day but that's probably the closest to that that will ever exist

sinful carbon
#

how the hell do people make a logistics floor without having a fat ugly block under the factory building

bitter crow
#

does powershards last forever?

lyric gyro
bitter crow
lyric gyro
#

My map doesnt load properly, is there anything i can do about it?

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It says bad quality even after a minute

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stays*

leaden turret
#

verify game files?

mortal ginkgo
#

What could we do with excess water?
Because of Aluminum Scrap

white dawn
leaden turret
white dawn
#

Or use it in another process like coalgens or wet concrete, yeah

mortal ginkgo
lyric gyro
austere valve
lyric gyro
white dawn
#

Zero debugging; pipes will Just Work

mortal ginkgo
white dawn
#

(You can mix the fresh+recycled and have a reliable system, of course -- I used to do it all the time. Nowadays I've gotten tired of debugging that kind of system, though, and just keep the fresh+recycled separate.)

mortal ginkgo
#

Why?
Should I just merge all the excess and input them back?

reef basin
mortal ginkgo
#

Reason?

lyric gyro
#

You can easily put the excess back into the refinery and overflow the whole system if you want

reef basin
mortal ginkgo
#

Wdym break?????

white dawn
#

Yeah, as I say, you can mix 'em. But that's harder to get right

white dawn
reef basin
mortal ginkgo
#

Oh now I get it.

lyric gyro
#

Its a pity that you cant just dispose of the excess water

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You can put it a bottle but pure water cannot be disposed

mossy moon
lyric gyro
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Absolutely

zenith pecan
#

Wet concrete feeding into a container then a depot before sink would also give you a source of free building material to boot.

lyric gyro
#

Are there glass floors in the game?

cloud salmon
#

yes

lyric gyro
#

I cant find them in the AWESOME

mossy moon
#

i already have enoughconcrete and enoguh depot speed so i dont want to waste mercer spheres

cloud salmon
#

I think they are in the frame foundation or something

mossy moon
mossy moon
#

glass roof and the flat roof

mossy moon
cloud salmon
#

no, there's a 1m foundation that's glass

reef basin
mossy moon
zenith pecan
# frozen cloud coeal gens imo

I'm about to retire coal, rather than build more tbh, the wastewater is better used for other products, even the refinery pure recipes to extract more of for example caterium.

tall lantern
cloud salmon
lyric gyro
mossy moon
mossy moon
sinful carbon
#

is caterium wire alternate recipe good?

#

it looks like it is to me ngl

reef basin
mossy moon
lyric gyro
reef basin
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what is your definition of good? 🙂

mossy moon
#

"depends"

white dawn
terse venture
#

what ressources you needd more .. 😛

lyric gyro
#

Depends what do you want to make

mossy moon
mortal ginkgo
#

Do you guys think 360 Casing and 180 Sheet/min is abit too much?
I just unlocked Phase 3 / aluminum stuff..

cloud salmon
mortal ginkgo
reef basin
lyric gyro
reef basin
#

also isn't aluminium phase 4?

mortal ginkgo
#

I mean that's what I can get out of pure ore.'
What to do with the rest?

mortal ginkgo
terse venture
#

whatr you want to produce .. you never can have enough ressources .. build more industry .p

mortal ginkgo
#

I need it just begun with Phase 4

reef basin
#

sink ingots, wait until you have need for it

mossy moon
#

yeah you need aluminum for other things

mortal ginkgo
#

Yeah, but I will still have too many bauxite rest or is rlly 15 of each /min really enough as you mentioned

reef basin
#

as with everything else - don't make things ahead of time, wait until you know how much you need and then make that much

mossy moon
#

but also you can use your extra casings and stuff for other productions

mortal ginkgo
mossy moon
reef basin
terse venture
#

first alu can go in shredder for much points, for better alu next stage you need much alu basics

mortal ginkgo
mossy moon
#

and use the existing extra casings and stuff for now till you have just enough left for storage and then use the ingots for anthing

reef basin
#

do you need 15/min of them?

golden nexus
mortal ginkgo
reef basin
#

if you need it, build it
if you don't (yet) need it, don't (yet) build it

it's simple 🙂

mossy moon
#

15 per minute is equal to infinite items if you have the time

golden nexus
#

the real issue here is your at Tier 7 and still asking "How many X do i need?" you didn't learnin the previous 7 tiers ?

mortal ginkgo
mossy moon
#

also true

mortal ginkgo
#

Also what Project part is the first one to begin with?

golden nexus
reef basin
mossy moon
mossy moon
mortal ginkgo
reef basin
terse venture
#

its more interested to discutate how you test the qulity of your items before storage it .p

reef basin
mortal ginkgo
#

For what do we even need aluminum?

steady dome
#

But please do tell people to make an obscene amount that they don't need next

mortal ginkgo
#

Any poroject partsß

steady dome
#

That'd be fun

reef basin
terse venture
#

mk5 need alu

golden nexus
#

Its like every other Tier. You put a machine / scalable setup down for each of the things you need as you start to need them and then move on from there

terse venture
#

and better alu need alu 😄

mortal ginkgo
#

To decide if I even need to automate it.

mossy moon
mortal ginkgo
#

I mean I kind of now very much of the game.

reef basin
mossy moon
steady dome
golden nexus
reef basin
mossy moon
steady dome
reef basin
mossy moon
mortal ginkgo
#

I'll just make Some sheet for hoverpack.
But I can't see what to do next? Or even what project part all of them seem complicated

terse venture
#

hehe lol greeny, i see the explorer who never build in this game .p lol nice pic in head

white dawn
#

Well, to be fair, the game does have an explicit goal, and you even get a credits sequence once you complete the game-given goals. :)

mortal ginkgo
steady dome
#

Is that the end of the game though?

mossy moon
white dawn
#

It's certainly sandboxy in its implementation, and becomes a "pure" sandbox from that point, but I suspect most folks would consider finishing Project Assembly to be "beating" the game

reef basin
mossy moon
reef basin
#

Apart from single machine making the end project parts

mortal ginkgo
#

I will just decide what project part to go with first.

golden nexus
placid stirrup
#
  1. ??
  2. profit
lyric gyro
#

10)mods

mossy moon
#

of course saving humanity not on the list

golden nexus
#

and then when you want a real challange... play with complete beginners 🙂

white dawn
reef basin
lyric gyro
#

Is there any mod to change time?

reef basin
lyric gyro
#

Like the atmosphere and stuff

lyric gyro
#

:(

neon forge
#

good god i hope phase 5 parts won't be exponentially harder from phase 4 because i already feel like i'm about to go fucking insane

lyric gyro
#

Alright

mortal ginkgo
placid stirrup
mossy moon
white dawn
#

There's some fun new loops and stuff to work with, but Phase 4 is sort of the height of actual complexity

terse venture
#

ya phases are very different, some very easy, some very hard .p

white dawn
#

(There's still some dependency on your prior Phase 4 stuff, of course, but the new stuff isn't bad)

placid stirrup
neon forge
#

the fact my world is anything but organised is certainly not helping matters either...

mortal ginkgo
reef basin
lyric gyro
#

Phase 5 is the best

#

I can finally kick back and automate something

sinful carbon
#

is there no way to mirror a blueprint?

neon forge
#

currently i only got one of the project parts automated and still haven't even gotted the milestone for the particle stuff

mortal ginkgo
#

But as soon as I got idk turbofuel I stopped

lyric gyro
reef basin
#

At the start till steel I followed someone else's playtrough.
this is a big problem, because the early game was supposed to teach you how to do things

white dawn
#

(And even the ones that are effectively symmetrical are only such on one axis)

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I suppose if you include power connections, probably none of them are functionally symmetrical

mossy moon
neon forge
sinful carbon
#

bruh

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this feels like it should be a basic feature

mossy moon
reef basin
neon forge
#

hoverpack exists if i need it

white dawn
#

(And what would you do if you have two buildings with opposing orientations in the same blueprint?)

mossy moon
golden nexus
neon forge
#

i finally got around to start setting up some cannons lol

sinful carbon
reef basin
reef basin
white dawn
golden nexus
white dawn
frozen cloud
mossy moon
#

how would refineries and blenders work with the pipes on diferent sides.
foundry maybe could be mirored but with the top part idk

white dawn
#

Personally it feels like a waste of work to me, but perhaps CSS could be convinced

reef basin
golden nexus
#

there has been mods in the past for doing mirroring... you place a line down and everything you build on one side appears on the other side of the mirror

dusky spear
#

where can i find my game files so i can swap my world to 1.1 ?

low helm
#

and you end up with unrelated stuff not working anymore. Good times

white dawn
#

Yeah, I'm always amused when I see folks say that stuff like that is trivial

#

Personally I'd rather CSS continue to focus on doing nifty new things instead of wasting time just so we can have another version of a machine that we already have. :)

frozen cloud
#

but is it more complicated that adding the 671s buildable into the game

reef basin
golden nexus
mossy moon
reef basin
#

oh I'm glad I haven't got an AI-driven client yet

frozen cloud
golden nexus
white dawn
#

I mean, I admit I'm not gonna complain if they ever do add mirrored buildings to the game

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But I'd rather have new stuff.

mossy moon
mortal ginkgo
#

Hey greeny, if I have 2 refineries (Scrap, Solution) am I save to loop it back?

frozen cloud
mossy moon
frozen cloud
#

but everyone is building factories

white dawn
mortal ginkgo
#

40 more.

frozen cloud
white dawn
#

I mean, I get it; I've done "symmetrical" buildings before, and sometimes that means coming up with varying pipe/belt layouts for each side, to account for where hookups are

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But I'd still rather have fun new buildables than actually-mirrored buildings

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CSS may eventually do it anyway, of course -- time will tell!

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In the meantime I can feel smug that my own opinions appear to match CSS's priorities. :) (In this matter, anyway!)

mossy moon
white dawn
frozen cloud
#

well in reality its also probably different teams doing it

white dawn
#

See, for instance, Priority Mergers coming in 1.1

low helm
white dawn
#

As I say, I'm not gonna complain if we ever do get mirrored buildings; I'm sure I'd end up using them too. :)

mossy moon
white dawn
#

They'll make life slightly easier for folks who insist on building busses, for sure. :D

frozen cloud
#

yay

frozen cloud
#

JOIN THE DARK SIDE

reef basin
#

busses belong to Factorio

mossy moon
#

i thought it would be usefull for certain loadbalancing systems

white dawn
mossy moon
#

also idk how that would work

reef basin
frozen cloud
#

oh no

golden nexus
reef basin
white dawn
golden nexus
#

needs tower defense 😛

reef basin
#

if you're gonna add all the Factorio things in SF and remove things that make SF be SF

frozen cloud
#

stop bullying main bus
it has feelings too

golden nexus
white dawn
mossy moon
golden nexus
#

they work when you have a shared belt with high value / low freq items only

frozen cloud
lyric gyro
#

mamma mia

golden nexus
#

Theres a few cases like stator + rotor + motor bus can work and the likes

white dawn
neon forge
#

jokes on you my lines are all over the place and i still have spaghetti that'll make italians tweak out

low helm
leaden turret
frozen cloud
white dawn
#

(I mean, I'm not experienced enough to not end up with spaghetti if I tried a megafactory, but there are many more skilled than myself)

low helm
golden nexus
leaden turret
frozen cloud
white dawn
#

Heh, that is true (re: distributed factories)

leaden turret
mossy moon
golden nexus
#

it also doesn't have to be a mega factory.. it just needs to look the part for the screenshots

frozen cloud
#

is spaghetti that you cant see still tasty thinking_helmet

leaden turret
white dawn
leaden turret
frozen cloud
#

but here we are 🤷

low helm
leaden turret
mossy moon
#

add vents(and fans) and pretend they are some fancy carbon dioxyde colection systems

low helm
neon forge
#

bought the milestone parts from the awesome shop like a caveman but unlocked particle enrichment

#

now i can just uh

#

get to work automating everything and regret every second of it

mossy moon
frozen cloud
green fiber
#

Tony start jace_smile

frozen cloud
#

wops

green fiber
#

Tony Start when Tina Stop comes along:

neon forge
#

ngl if sunk cost fallacy wasn't a thing i'd probably have restarted by now lol

sinful carbon
mossy moon
harsh sphinx
#

why did my guy drop my rebar gun when reloading

sinful carbon
golden nexus
green fiber
zenith pecan
mossy moon
harsh sphinx
#

it wasnt like a real drop

sinful carbon
harsh sphinx
#

it was just like it looked like it dropped before it returned to my hand

mossy moon
zenith pecan
# sinful carbon god damn

The save served its purpose though, I learned a shed load of lessons and I was constantly running tests during experimental versions from update 3 until release.

sinful carbon
mossy moon
golden nexus
frozen cloud
#

restarting is fun imo
you get to use all the knowledge you gathered to make a better factory

buoyant anvil
# mossy moon never heard of it. what is it

Sunk Cost Fallacy: My boss had this problem. He would invest in something and even once it became obvious it was not going to make money, he would want us to finish it anyway, putting even more investment into a losing proposition. He didn't want to lose his sunk cost, but instead of losing the money so far, he put in even more to "finish" and lost all of that, too.

sinful carbon
mossy moon
golden nexus
neon forge
#

honestly at the rate i'm going i'm probably not beating the game anyway lol

frozen cloud
neon forge
#

phase 4's getting deranged lol

golden nexus
silent anchor
frozen cloud
buoyant anvil
#

Slot machines: Every pull is exactly the same (bad) odds of winning. Lottery: Playing the same numbers on the hope that eventually it comes up because others were already picked - nope. Every day is precisely the same odds whether you pick the same or a random number.

zenith pecan
golden nexus
#

Slot machine. Gambling authority (in UK at least) mandates that it has to have a minimum payout rate of 72%. This means every time you pull the handle the odds change between each pull of the handle because the money in vs money out is different. So the odds are forced to be changed by the gambling authority

mortal ginkgo
#

Rerolling time.

buoyant anvil
#

Casinos are then limited to a maximum of 28% profit on slots there, but each pull is still the same odds within that limitation.

neon forge
#

i should probably start drawing power lines to the dune desert and look at setting up things there, i could easily make the whole thing a giant slab of foundation lol

buoyant anvil
#

The dune desert is tough to find the "highest" point.

golden nexus
white dawn
#

I suppose going all-in on verticality would work; could build your towers in the depressions and then just have connections between all the buildings, etc.

mossy moon
sinful carbon
#

moving to dune desert made me quit a run

white dawn
#

But even then the dunes aren't really high enough to make that look super interesting terrainwise

sinful carbon
#

too ugly to build

white dawn
#

In general I just resign myself to paving, when I do build there. :D

zenith pecan
golden nexus
#

in DD you can also build flat things on towers like you put the smelters in the legs kinda like oil rig design

sinful carbon
#

i did exactly that and it looked so dead

white dawn
zenith pecan
mossy moon
#

i just slap on all the buildings i need and hope that i can cover it up and have it look good so thigns can look wildly diferent

low helm
mossy moon
white dawn
sinful carbon
#

yea i think i understand now

mossy moon
sinful carbon
#

you just gotta add texture to stuff like extra inverted ramps and stuff

edgy python
#

Is there any way to get more than 106 somersloops

sinful carbon
#

now i kinda feel like moving from grassy fields to dune desert lol

zenith pecan
#

Simple things, railings on the bridges, power built under them, channel belts along them where practical, even build stairs to the surface, so much you can do to add detail and cool.

low helm
edgy python
#

Oh ok

#

I sorta needed around 209

low helm
#

Well if you don't mind it you could of course just put a bunch in a container through SCIM

zenith pecan
#

Had a map reset of all the sloop spawns a while back.

white dawn
#

(Or even enable Advanced Game Settings and give yourself however many you want)

edgy python
#

Where?

zenith pecan
#

I avoid AGS like the plague.

sinful carbon
edgy python
#

Well I was gonna boost a bunch of production lines as I skipped a few things and it would take me around 50hours of gameplay to produce more of the stuff I need to make nuclear fuel rods

mossy moon
#

it appears sf now crashes every time i try to join

white dawn
mossy moon
white dawn
#

(Not trying to imply SCIM is unreliable or malicious (I continue to recommend it to folks who need map editing), but still, that's my mindset. :)

zenith pecan
leaden turret
white dawn
white dawn
leaden turret
#

looks at your browser dev tools

white dawn
leaden turret
white dawn
#

But I'll avoid going on a FOSS rant here; as I say, I do continue to recommend it (and other sites like sftools, which are similarly not 100% opensource)

edgy python
#

How do I enable advanced game settings in a world I’m currently playing in

white dawn
leaden turret
white dawn
#

And there's licensing issues to contend with

#

Anyway, I said I wouldn't go on a FOSS rant, so I'll stop now. :)

wild marlin
#

Let's install and run Satys Factory Plus and they say it can't run because of the Fluid Extra, so I'm trying to erase the Fluid Extra, but it can't be erased independently because of its dependence. Is there a way?

mossy moon
#

i seen poeple talk abt increasing the uobject count. how is that done

tall lantern
#

ini file edit, wiki's got instructions

mossy moon
#

thanks

safe heron
#

So, what would cause more performance issues, conveyor belts over 2000m or truck stations with Ficsit factory carts?

mortal ginkgo
#

What is regenerative braking?

#

I saw someone mention it on reddit

true mulch
#

braking pushes power back into the power grid

mortal ginkgo
#

So everytime I brake I get power?

true mulch
#

yes

#

but it's very negligible

red sun
#

yeah i wouldn't power your factories with a train that you keep braking

#

it would use far more power than it generates anyway

grand tinsel
#

gitahailer

red sun
#

engrish only pretty please

#

at least stop talking about hitler uwu

grand tinsel
#

Vse normalno super otlichno

#

a kak sam

austere valve
grand tinsel
#

ei cho ti bazarish

umbral sparrow
placid stirrup
#

Report, block, and move on

nocturne nebula
#

is it possible to nudge an already placed item?

grand tinsel
#

we talking english

tender badger
#

hey guys, how do i remove one single mod from smm? i want all the other mods i downloaded but one

leaden turret
grand tinsel
#

ya shitau chto DaD top

#

uzbekistan alga

umbral sparrow
sinful carbon
#

ok so the perfect amount of hypertube entrances needed to get from grassy fields to dune desert is 20

#

at 45° launch

white dawn
#

<@&387163995947270144> Shenanigans going on (see: fake + BAGMAKS)

white dawn
north cloud
#

@cedar talon english only - only warning

grand tinsel
#

obshaysa on english pls

red sun
#

fut the up shuck

sinful carbon
#

"i dont know english you fucking donkey"

north cloud
#

!ban 710872271773892608 dont join an english server then

fossil iceBOT
#

SnuttsGood fakee1111 was banned. | dont join an english server then

sinful carbon
#

lol

mortal ginkgo
#

BRO

#

I touched the space elevators upper thing and died

#

how am I going to get itlmao

#

nvm it tped down

leaden ether
#

I am genuinely surprised that the lizard doggy actually finds useful items. Random, and not many, but genuine items. Just got a blue slug. Seems like most games you'd get a stack of 5 iron or something.

quick meteor
#

What happens if I fill a truck with nuclear waste and drive it off the edge of the map

#

Would that just be an expensive solution to nuclear waste

true mulch
true mulch
#

other than slugs it would only bring ores, leaves and such

quick meteor
#

Hm, damn

white dawn
#

Or, sometimes, Uranium Waste. :D (Just pre-1.0)

red sun
#

yum yum

stoic knoll
#

do you get roof in phase 2 or something?

red sun
#

rood?

#

i believe you get roof items from the awesome shop

#

most cosmetic/architecture buildables are there

stoic knoll
#

hmph wouldnt have guessed, can you build on top of roofs?

red sun
#

i'm 99% sure you can

stoic knoll
#

basically start multi level production

red sun
#

you can also just use foundations for that

white dawn
#

You can generally clip however you like with architecture items

stoic knoll
#

being bottlenecked by the land
how do you get foundations up in the air? cant place them on top of walls

red sun
#

build some in a column, remove all but the top one

#

it will remain floating there

stoic knoll
#

aaaaah

#

thank you very much

red sun
#

because anti-gravity ficsit technology or something

white dawn
#

Even if you want to build something and it doesn't snap to a roof tile, you can still get them lined up and placed

white dawn
red sun
#

recommend having a rummage in there, there's some genuinely useful things there too

safe heron
red sun
#

if you hate high frame rates, go for it i guess

#

i mean, there's no reason why you couldn't - there's just not many reasons why you should :))

sinful carbon
#

am i the only one that thinks this games world kind of looks like pandora

mortal ginkgo
#

lmao my live changed after hitting Phase 4 for some reason.
Every day I do one thing;
Today I did aluminumukm

#

aluminummum

#

aluminumu

#

what ever yall know

sinful carbon
#

i think its time to take a break dude

mortal ginkgo
#

Why?

sinful carbon
#

because you cant spell aluminum which is probably because you played too much

mortal ginkgo
#

alumilium

#

alimunum

#

Bro fr I can't

white dawn
mortal ginkgo
#

But thanks for spelling a-l-u-m-i-n-u-m

ashen belfry
#

But Pandora feels more magical
Can't explain how or why

white dawn
# mortal ginkgo I don't get what you mean sorry.

Heh, british author Terry Pratchett; recurring gag through a few books is characters asking how to stop spelling words which have repeated syllables and such ("banana" being one -- "aluminum" was never actually in the books but it made me think of it. :) (“Nanny Ogg knew how to start spelling 'banana', but didn't know how you stopped.” / “Letters rarely got written in that mine. Work stopped and the whole clan had sat around in respectful silence as his pen scrittered across the parchment. His aunt had been sent up to Varneshi's to beg his pardon but could he see his way clear to sparing a smidgen of wax. His sister had been sent down to the village to ask Mistress Garlick the witch how you stopped spelling recommendation.”)

ashen belfry
#

I think it's kinda funny that American English and British English have 2 different spellings for aluminium and aluminum

tall lantern
#

and for once, the americans didn't take the u out

azure swan
#

SFTools errors out when I try to plan for plutonium fuel rods, even when I've clicked off all recipes. Is it just not implemented? Seems strange since the material is available as a selection.

sinful carbon
#

petition to rename aluminum to aluminium

tall lantern
tall lantern
leaden ether
#

The actual inventor/discoverer of the metal named it "Aluminum" (After the first name being rejected) and the british science consortion changed it to "Aluminium" SO the US is just paying homage to the discoverer while the british snubbed him.

azure swan
tall lantern
#

input

sinful carbon
tall lantern
#

burning rods in reactors isn't a recipe, so Tools doesn't know how to make uranium waste

sinful carbon
#

like all european languages use aluminium

white dawn
#

Yeah, the American "aluminum" is the outlier here; we just decided to be difficult as usual for some inscrutable reason

leaden ether
sinful carbon
#

also its annoying it doesnt end with ium when there are so many elements that end with that

azure swan
sinful carbon
robust thorn
#

Finally getting satisfactory next week

leaden ether
#

Well the guys first name was kind of stupid and he capitulated on that front.

golden nexus
sinful carbon
ashen belfry
#

Little fun fact. I almost ended up as a chemical technician at a plant producing aluminium.
And before that I tried for a job at the neighboring plant producing the necessary chlorine for said aluminium plant

flint mantle
#

Is anybody's game always crashing after 10min of gameplay, i havent been able to play for months on v1.0.1.4 B - 4385279

tall lantern
#

no, but if you make a #1038092680493801533 with the crash log pasted as text, someone might have an idea

normal vault
#

Mine has been crashing recently but it might be from using a lot of memory.
Playing Satisfactory, having Satisfactory Modeler running and watching YouTube probably doesn’t help lol

flint mantle
#

ill have a deeper look, thx

junior laurel
normal vault
#

Lmao, I’m also running mods too so that’s probably chomping the memory too.
I was going to ask if there is a program that gives us the ability to draw out satisfactory plans XD

junior laurel
#

Oh that's a killer yea!

normal vault
#

Like I can tell when my game is close to crashing because the textures start getting blurry and low-fi

junior laurel
#

That's the game screaming for help :)

normal vault
#

The funny thing is it doesn’t lag or stutter until the crash which is surprising all things considered

dim sundial
#

wow this join BPs works horribly

west geyser
#

I'm having trouble with 2 of my manufactuer inputs, 2 are going in fine, 2 are not even though all the belts and lifts r connected fine... ive tried deleting, remaking them in different orders etc, will post in screenshots

west geyser
#

the 2nd and third inputs r not going in

fresh wing
#

is there no keybind for the notes thing?

white dawn
nocturne nebula
#

oops!

random wasp
#

any tips to not have it look like ass with conveyors all over my factory?

ashen belfry
#

Organisation floors below the actual floor

#

Don't remember the exact name of that though

#

You can hide it quite neatly. And just place splitter below it and use lifts and conveyor lift holes

white dawn
white dawn
white dawn
#

It helps to avoid centralizing any resource production, even inside a factory

random wasp
#

will be tearing up my factory and doing that later!

white dawn
#

Like if three different components in your factory need Steel Beams, don't make the Steel Beams in one location and then try to route them around; instead make the beams right in front of the stuff that needs them, etc

golden nexus
#

I see people doing logistics floors where as that they do is just move the belt spagetti down a level.... if you want a different way to do it... its to consume things where they are produced

white dawn
#

Though in the end you can have a clean looking factory no matter what you do -- the main thing is practice. It takes awhile

golden nexus
#

you can also see i am not th eonly person saying this 🙂

random wasp
#

ah i cant post a pic of my factory but im in the woods and to get a "logistics floor" would mean having a separate logistics floor for each kinda terrace i have 🫠

golden nexus
#

eg the is minimum belts. the quickwire drops are directly from constructor to be consumed in the assembler #screenshots message

random wasp
#

since everything is on a different level

white dawn
#

(And, in a roundabout way, more encouragement to build smaller single-purpose factories instead of big complex ones that make multiple parts. Not only is the organization generally easier if you do that, you also get to learn from your mistakes as you build, and try out new things more readily with each new factory)

indigo osprey
#

will a mk1 pipe actually feed 8 coal gens? cus 8 gens needs more than 300m3

tall lantern
#

nope, but there are solutions

indigo osprey
#

what can i do?

random wasp
#

no but you can have one pipe feed 4

golden nexus
white dawn
random wasp
#

and then have 2 pipes

white dawn
#

Yeah, feeding from both ends (ie: a big loop around both the extractors and the gens) can do.

#

There's also various other ways to pipe it which can work:

#

!wikisearch cg

fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

golden nexus
# random wasp and then have 2 pipes

well you can have 1 pipe but inject water after some of the coal gens have taken some of the water out then there is space for > 300/min water

tall lantern
#

similar logic to everything else you've done up to this point: if one <thing> isn't enough, then you need moar

white dawn
#

I tend to do the loop thing, myself. ie: ```
[C] = Coal Generator | [W] = Water Extractor

[C] [C] [C] [C] [C] [C] [C] [C]
| | | | | | | |
/-+---+---+---+---+---+---+---+-
| |
-----------+---+---+-----------/
| | |
[W] [W] [W]

random wasp
#

what...

tall lantern
#

other options include just not putting it all into one pipe system. I'm partial to underclocking extractors to 75% and attaching them to 2 gens

golden nexus
# random wasp what...

If you feed 240 water to a pipe. And then you flows past 2 coal generators. How much water is in the next sectino of pipe after the coal gens take 45 each?

random wasp
#

a bunch 👍

golden nexus
#

🤦‍♂️

undone gust
#

Hey guys, just got the game, question: i've done some searching about the tooltip info delay in the inventory and other places, is there anyway to shorten the tooltip delay pop up from hovering over an item?

ashen belfry
true mulch
random wasp
#

since im building much more vertically i think im gonna try making a logistics roof

undone gust
true mulch
#

haven't seen anyone else ask about this

#

do you need to look at item names often?

true mulch
#

if you have a hard time telling them apart, there is an option to add little abbreviations

random wasp
#

not quite, i have a lot of flat sections but theyre all on different levels cuz northern forests most scarce resource is flat ground

undone gust
junior laurel
true mulch
#

just make a lasagna

#

layered spaghetti

true mulch
#

I have 2k hours in the game and never found any issues with it

golden nexus
#

Often people end up with the mess like this when doing it.. which is the same problem #screenshots message

undone gust
main mantle
#

Of course someone makes walmart in satisfactory

junior laurel
main mantle
#

Oh really 🤔 lol

junior laurel
#

is the bot dead?

main mantle
#

Probably

junior laurel
#

bruh

main mantle
#

People made walmart in Minecraft too....

fossil iceBOT
junior laurel
#

OH, just slow.

#

Modding discord for all your modding needs

main mantle
#

Awsome! Cant wait to see the ikea one day

golden nexus
#

just a bunch of items all over the place which says "build you base" here the steo by step guide

solid shell
#

is there a channe i could make a suggestion for the game?

trim vine
#

Was the feature to add a building to be excluded when dismantling ever added?

i.e, I want to avoid dismantling foundations when I mass clear a factory floor

azure swan
#

Just looked into the production of nuclear power sources. Holy hell making those fuel rods is complex. Coal: raw product is fuel
Fuel: one step away from raw product is fuel
Turbo fuel: 2 steps away from raw product is fuel
Uranium rod: 7262628363627 steps away from raw product is fuel

bitter crow
#

are power shards permanent?

trim vine
rancid turret
#

you can remove a power shard from a building

#

but you can't delete them

bitter crow
#

i thought they only lasted a little bit

golden nexus
tall lantern
#

they're not consumed by overclocking, if that's what you mean

bitter crow
#

thank god

trim vine
rancid turret
bitter crow
#

YESS

trim vine
azure swan
golden nexus
golden nexus
#

bear in mind when you get your first few rods out... you basically have unlimited dron fuel 🙂

azure swan
#

Really I'm just trying to make my big picture plan. I'm just starting phase 4. I've made a bigassed plastic/rubber plant and a bigassed aluminum sheet and case plant. Trying to figure out what's next

#

All of my previous building has been bespoke quantities for a specified number of elevator parts/min that is really not good enough for this phase so trying to decentralize and make outposts that generate the basic parts at mass quantity

#

Previous builds were not made in a way that was remotely modular or scalable

rancid turret
#

there's also rocket fuel which, in my setup, uses about 10 recipes

trim vine
azure swan
#

I was looking at maximum use of all of the uranium on the map and the plan it spit out was absolutely insane

azure swan
#

Oh I know, it's just funny to check out.

frozen ingot
#

yeah i love using SFtools and the complexity of the late game items are nuts

golden nexus
azure swan
#

Particularly because maximizing anything forces the algorithm to convert resources in whacky ways

golden nexus
azure swan
#

I think I'm going to hand make the parts necessary to unlock mk3 miners then work on nuke

golden nexus
azure swan
#

Honestly the most intimidating thing about almost any plan at this point is the prospect of having to run all of the rail

frozen ingot
azure swan
frozen ingot
#

just the new blueprint auto-connect feature

golden nexus
#

infinate nudge

frozen ingot
#

works with belts, pipes, and rails. Check out some vids if you haven't already, it's impressive!

azure swan
#

Oh shit so you just drop pylons down and run

golden nexus
azure swan
#

I feel even the python build thing is a little tedious having to count out foundations to make sure stuff can connect (if you're running pipes, tubes, and belts)

azure swan
golden nexus
azure swan
fathom oriole
#

Whats the best/easiest way to build? For example if I was making a stitched iron plate factory, do you make the iron plates and cable on site, or do you have a dedicated plate and wire factories and them belt that in?

fathom oriole
#

What about when you get into more complicated recipes, same thing or then make separate factories?

golden nexus
#

Then consider what happens when you connect towers of that to each other

#

there is many ways to approach it and its different for every recipies / combination

#

Something best built vertical, some on their side...

#

some a combination of both

fathom oriole
#

So when you then go and make bolted frames, you would just link the plate factor to that, or also that one on site?

#

I've been making my blueprints, just trying to figure out the best way to about it

golden nexus
#

but of course thats not always the best way... just hte best way for some situations 🙂

fathom oriole
#

I made a big belt highway that i was using for basic materials, like ingots, crystal and all that and having my factories on the sides. But kinda running into how I would handle more c omplicated recipes. Im wondering if I should just add more things to the main belts

azure swan
golden nexus
#

yeah... like the method i use is extremly concrete heavy and you need lots and lots of floors

azure swan
#

You could make your main beltway carry the more complex parts, or you could create new beltways for different tiers of items, or just specifically bus parts from point A to point B. Choose your own adventure.

fathom oriole
#

Alrighty. I'll probably end up adding more to the highway. Thank you for the input. I have a bad time with wanting to perfect everything before starting and it was frying my brain lol

golden nexus
#

I find it helps to convert a node to something like rplate and then consume it

#

so you isolate a cluster of iron nodes for rplate

#

depends a lot on how you approach things of course and what your goals are

azure swan
plain hill
#

Im having some difficulty understanding the blueprint when it pertains to foundations, it seems 1m foundations used as a base plate for snap to existing foundations, but halfway through. Can I expect foundations from blueprints to snap to the side of existing foundations, or should I not add foundations?

golden nexus
plain hill
#

So they will snap to the "correct" height if there are not existing foundations?

green fiber
azure swan
# plain hill Im having some difficulty understanding the blueprint when it pertains to founda...

You can go either way easily. Using normal build mode you can snap the sides of a foundation to the side of another. You could even just have one single foundation placed as a guide if you want. Most people will opt to build either floors or ceilings, but not both. Also keep in mind when placing a blueprint you can press R to get into blueprint mode where it will try to snap the borders of entire blueprints to eachther instead of individual items inside.

plain hill
#

Ok, thank 🙂

azure swan
#

I found blueprint snapping mode to be a game changer

plain hill
#

Same, found it in my previous playthrough, along with the half meter issue

azure swan
#

Half meter issue?

junior laurel
#

When we can make trains go upside down so I can make a loop-de-loop I will stop asking for it every day.
have the auto connect so I can do that death coaster thingy

plain hill
# azure swan Half meter issue?

Having 1m foundations in my BP, building it on existing foundations, the new foundations are snapped correctly laterally, but vertically its halfway through the existing foundations. 1m foundations result in half a meter foundations. Hope that explains

azure swan
junior laurel
plain hill
#

Realized when I made a 2x2 power tower with lights bp, scattered them around my existing base

azure swan
#

Regular trains on regular tracks certainly cannot go upside down IRL either.

junior laurel
#

They're made with magnets, now how do they work? fucking magnets...

plain hill
#

Is there a channel or webpage where you can share and download BPs?

azure swan
#

SCIM

golden nexus
azure swan
spiral badger
#

I'm having a weird time with pipes right now and oil

golden nexus
junior laurel
#

I need to make sure my reactor fuel is having a fun time before they get to make me power :D

azure swan
#

Yeah I guess a flip you'd be good but a corkscrew would slosh ya sideways.

golden nexus
junior laurel
lyric gyro
#

Imagine if wires didnt increase the number of possible connections, but instead had max. MWT speed and increased that with each lvl just like conveyers

azure swan
golden nexus
junior laurel
crude canyon
#

I'm thinking of building my factory like manifolds, but if there's 1 manifold going to 2 ways, then they'll be using separate belts

left totem
crude canyon
#

The reason I like manifolds is because I can later go to this factory and expand it
I noticed that when expanding, some expansions were hogging items that were supposed to go for the older things that were working well

frail sleet
azure swan
#

All -> old thing
Overflow -> manifold downstream
Absolutely zero way for anything added downstream to change how your old thing is working.

elfin pagoda
#

i love turbofuel yum

crude canyon
#

which is ok, but the benefit of the expansion is that there's throughput and logistics you can still use

#

that mk4 with modular frames can still carry more stuff

azure swan
crude canyon
#

the idea here is, if wire is being used for rips and for cables, then the machines making it can use the same line for the supply, but they'll be merging on different lines
then if I need more rips I'll add more machines, but merging on line 1, and if I need more cable I'll add more machines but merging on line 2

whole ermine
#

will it mess with my train throughput if nothing is straight - im not placing any of it on the grid or snapped to eachother

#

or should i try and build it straight

azure swan
#

Sounds an awful lot like adding machines to the end of a manifold

crude canyon
#

well, yes, but the merging will be different

azure swan
whole ermine
#

you can snap bps to the grid right>

crude canyon
#

I'm trying to say controlled failure is a thing, but you guys are probably asking why fail at all

azure swan
whole ermine
hexed bolt
#

I set up a new PC, save transferred over fine but I lost some of my keybinds and it seems like my hoverpack no longer will descend and I don't even see a keybind for that in the settings. am I missing something obvious here?

#

it was on L Alt before, but that does nothing now

shrewd palm
#

default bind is C iirc

hexed bolt
#

that doesn't do anything either.

weary pasture
#

Someone mind telling me how to get in this care near the dune desert spawn? The coords are 230, -265 on Satisfactory Calculator.

shrewd palm
#

if not then im not sure

placid stirrup
hexed bolt
#

yeah I have crouch bound to left alt, which is what worked on my previous pc

placid stirrup
weary pasture
placid stirrup
weary pasture
#

Yeah i know thats what i used initially i;ve scoured the location in game where the dotted lines are and can't seem to find it

placid stirrup
leaden turret
#

looks at sky

lots of verticality everywhere simon_smile

azure swan
#

I can't bring it up right now but there is a cave in the western desert I could not get into as well. Seemed like verticality wasn't an issue cause straight down was sand and straight up was sky.

weary pasture
#

Yeah i've spent over an hour already looking for this cave entrance on all sides of the mountain not just where SCIM says the entrance is with no luck

azure swan
#

The one I'm talkin about was way out in the open so must not be the same spot

bitter crow
#

if i lead 32 water pumps of water thru one pipe, will all 64 coal generators get a sufficent amount of water?

iron kraken
placid stirrup
bitter crow
iron kraken
placid stirrup
# bitter crow mk1

There's a standard setup for early coal power if you want to see the diagrams

bitter crow
#

2 to 3 pipes then?

iron kraken
azure swan
bitter crow
#

damn

night summit
#

Been awhile since iv played do they still update the game?

iron kraken
bitter crow
#

so 13?

azure swan
# bitter crow damn

The ideal ratio is 3 water extactors for every 8 coal generators. There are a bunch of arrangements of piping that make this work out.

iron kraken
night summit
bitter crow
iron kraken
#

Public is oit

azure swan
#

You're a lot better just doing 3 extractors and 2 pipes for every set of 8 coal generators. Believe me.

night summit
#

Where can i see what it changes

iron kraken
#

And the trailer

night summit
#

Oh do they not have like a news letter?

iron kraken
#

They do

#

Like when u load it up you see like a screen where eu need to like click i accept to play

night summit
#

Oh ok its installing right now so just waiting on that

iron kraken
iron kraken
azure swan
#

There is also a patch-notes channel in this discord

#

Goes right from asking what changed to installing it 🤷

iron kraken
#

Nohting

#

They only added hyper tube and move ent stuff and decorative stuff

bitter crow
#

i have 64 coal generators, should i overclock the miner to be able to make 68 that way my whole generator is symmetrical

iron kraken
#

What u like

#

In my world im using like 150 power shards already

mental seal
#

Any idea how long 1.1 will be experimental for? I'd like it to be stable before taking the plunge

bitter crow
#

i have used 0 since i tohught they expired after a bit

iron kraken
night summit
#

vertical splitters and priorty mergers sounds nice

iron kraken
bitter crow
#

are they gonna start disappearing

iron kraken
iron kraken
azure swan
iron kraken
#

Most.of them will be on the same rock

azure swan
# bitter crow <#553550313533997057> ty

Connect each set of 3 together then pull 2 pipes from that setup. Lots of ways to do it but I prefer:

   out     out
    I       I
+---+---+---+---+
I       I       I
ext.    ext.    ext. ```
bitter crow
#

ah

#

ill try to do it, ty

frozen ingot
#

150hrs in my 1.0->1.1 playthrough so far 😮

#

not much by some accounts sure, but!

bitter crow
#

is coffestain still swedish or was it bhougt by someone?

ebon flare
#

Hi can I have some help please

azure swan
#

Not if you don't ask a quesiton.

ebon flare
#

How do I paint my entire factory at once

azure swan
#

Everything by default will be using the upper left swatch. If you change that swatch then everything you haven't explicitly painted a different color will change along with it.

ebon flare
#

Oh I see

azure swan
#

Same applies in reverse...if you paint something with swatch X, then you change swatch X, all of the things you painted with that swatch will change.

ebon flare
#

So if I just change everything back to that colour then it will go back to normal?

azure swan
#

The only exception is the "custom" swatch which is a one time use thing.

ebon flare
#

because I applied a paint finish but nothing changed

grizzled lotus
#

I just made a super-long trek on foot and realized I can't make a powered miner and a long enough belt to mine SAM. Anyone know how much I should manually mine to get the dimensional depot?

azure swan
#

If you painted stuff with a swatch then you have to change that swatch to change them, but if you want everything to stay the same I'd recommend putting everything to the swatch.

#

The alternative is if you right click on a swatch you can check checkboxes to say what future things you're gonna build that use that swatch.

#

so if you're about to build water pipes and you have a water color swatch you can check the "pipes" box on the water color so then the pipes you're building will come out that color.

ebon flare
#

Got it

#

Thank you very much

frail sleet
bitter crow
#

orbain

#

i dont like pipes

ivory river
#

any 1 wanna make a new world?
i got 500 hours
i also got a good friend aswell

left totem
#

no definately not

elfin trellis
#

what satisfactory tools for creating factories u do guys?

left totem
#

modeler

shrewd shore
#

is there anywhere where I can find all the latest info we have on the 1.1 update?

elfin trellis
left totem
#

satisfactory modeler
on steam

leaden ether
#

I see that there is a giant cracked bolder sitting on top of a coal node. So I have to blow it up to remove it? Or put the mining machine above it?

left totem
wicked nacelle
leaden ether
#

I need it to add the last two coal plants to my coal plant. But yeah it seemed like an obvious obstacle I need to take care of 😄

#

Man, I've only been playing like three days but I am already jonesing for those conveyor meters.

grizzled lotus
#

are long treks a normal part of the game? I just went back and forth between my hub and a SAM mine a few times because I keep forgetting minor things

summer oar
shrewd palm
#

you can reduce time spent traveling with hypertubes or using vehicles

jade apex
#

how do yall divvy up ur alumina production? i remember something about using one refinery for waste water only but trying to figure the ratios. am using sloppy alumina ofc

shrewd palm
#

manifolds

tall lantern
#

not for waste water

#

there's a reason people recommend separating fresh and waste water

jade apex
# shrewd palm manifolds

ah yeah the good old 'water manifold' lol, you mean like the priority junctions right? arent those finnicky? i remember it getting backed up in my last save qwq

golden nexus
tall lantern
#

the specific ratios depend on the recipes in play

winged glen
jade apex
#

ah banging using my brain for 30 seconds did the trick lol haha

#

got so used to just slapping all the things together so easily returning to byproduct stuff esp liquds not so fun

silent anchor
reef basin
jade apex
#

yup, at this point ur bestie are smart splitters LOL

silent anchor
grizzled lotus
#

I just built the tractor (which is way cuter than I thought it would be) but it's not moving

shrewd palm
#

you need fuel

#

solid biofuel is gonna be best until you unlock actual fuel

grizzled lotus
#

ok, I had put fuel in the inventory and didn't notice the special slot

reef basin
#

or coal or anything that can be burned

grizzled lotus
#

is auto-pilot reliable and/or useful?

shrewd palm
#

you use it for automatically transporting items between stations

reef basin
#

yes and yes (assuming you drive the routes well)

grizzled lotus
#

so driving it myself isn't that useful? is it faster than just running

shrewd palm
#

best transport vehicle that isnt a train/drone is a truck

#

maybe not faster but by far safer

#

things wont attack you while you're in vehicles

manic wharf
#

whats a good amount of packaged turbofuel per minute to be making to make sure i have enough

shrewd palm
#

and you can also run over the small spitters/hogs/stingers and kill them

elfin trellis
#

when u autopilot the truck and if there's coal involved - feed the station coal itself = infinite fuel = truck never stops

manic wharf
grizzled lotus
#

wonder how much I can do with this. the terrain is so uneven I'm bound to get stuck

shrewd palm
#

they basically self-right

tender raft
#

its hard to know until you start actually setting up your drones, "having enough" depends on how much youre going to use them the distances etc.

shrewd palm
#

i dont think ive ever gotten stuck upside down with a tractor

tender raft
#

if you want a general range though, id say shoot in the low 100s for a mid amount of drones, if youre really going crazy though you'd want more (but id just go rocket fuel at that point cuz its the GOAT)

shrewd palm
#

they do have a bit of a habit of doing 180s if you land poorly tho

manic wharf
tender raft
#

theres an argument to completely skip turbofuel in favor of just making nitro rocket fuel once you unlock the recipe out of the fuel youre already making

#

since the recipe skips turbofuel entirely and only requires sulfur coal and nitrogen gas

#

so no need to make compacted coal or nitric acid (neither of which are difficult but its a convenience)

manic wharf
#

which recipe is more efficient on sulfur?

#

nitro/standard

tender raft
#

I believe base recipe of rocket fuel is the most efficient on every input material

#

but dont quote me on that, since nitro is just a huge convenience recipe

manic wharf
#

alright

tender raft
#

iron is also practically a "free" resource so needing nitric acid > nitrogen gas makes no difference really

#

i still just recommend nitro rocket fuel though, you will have MORE than enough rocket fuel to power your entire world and dozens of drones with a mid sized plant, the base recipes are more frustrating than anything IMHO

west geyser
#

on trains.. (gna post pic in screenshot) If I have 4 freight wagons and 4 freight stations, do I need an empty platform at the end? or is it fine for the other end of the train to just poke out (they all line up which makes me think it doesnt matter)

tender raft
#

If the freight cars line up youre completely fine

tender raft
#

Its best to leave space for the entire train though to avoid any deadlocking situations though :)

shrewd palm
#

and put block signals at the beginning/end of each station (front of station to rear freight platform)

tender raft
#

Wrong msg reply?

shrewd palm
#

yes

shrewd palm
tender raft
#

I mean sure but just boils down to "line up your freight cars with freight platforms"

west geyser
shrewd palm
#

oh yeah 1 engine optimally powers 4 cars, if you go above 4 freight cars throw another engine on

#

you dont really need to but it makes accelerating/braking faster

tender raft
#

U can get away with more than 4 if u make a downhill route :)

shrewd palm
grizzled lotus
#

this tractor is cool. just curious, but if I want to make steel and coal is far away, isn't it simpler to build a really long belt to where my steel is?

shrewd palm
#

yeah

#

where are you building?

grizzled lotus
#

I'm in the 2nd biome

shrewd palm
#

ahh