#satisfactory
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Hmmm i am so extremely stuck after completing Phase 3..
how πΏ
I have some good production going and automated also all the parts needed for Phase 3. All the product i now need are made, but wide spread accross the whole (First) map, Trucking doesn't seem like an option because of the great variety of needed products, and belting won't also work because of the enormous distances..
So the last (15 / 20 ? ) hours are just spent just killing those enemies, making DNA from them and feeding them into the bin
ngl i kinda just belt everything haha, i just have long roads and a few belts underneath and that works for me lol
use dimensional depot
?
what
Belts work on any distanfe
Also you have trains if needed, they're basically belts that are better but require more investment
yeah trains are better for a long distance
they can transport fluids as well
and you can ride them
I use them to get coal over to my main factory for steel processing
what happened to satisfactory calculator? D:
what happened?
SCIM down, 502
time to use the better tool
Back to pen and papir..
Well that must be what greeny means, regarding a better tool π
pen and paper is great too (I used it a lot before i knew about the calculators)
i still prefer chucking everything into a notepad document haha
I mostly do that too lol
Not saying I have a cabinet of notebooks, with old Satisfactory factory plannings :D
just feels a bit more rewarding to me cuz i did the work myself
is there any way to add the mega chainsaw mod on 1.1?
love that
wait for the mod to be updated for 1.1
Behold, the ancient schematics
Better question for #satisfactory-experimental or the modding discord, but afaik: no
One day, when the kids have to clean the house when i pass.. The Ancient schematics will be sold on whatever version of Ebay we will have then..
ok, i was just assuming scmm was what is broken not the mod itself
just dont use mods, imho the games great without them
Can you eliminate plastic from computers
FICSITbay π
it is good without i just dont like spending an hour cutting down trees early game haha
yes
use crystal computer along with silicon circuit board and standard crystal oscilator
the way im doing it without plastic is crystal computers using the silicon circuit board alt
that removes all oil products
I picked molded steel pipes over molded steel beam did I did good?
Idm oil products because i belted like 400 of plastic and rubber to my factory lol
its not much but it gets the jobs done
steel pipes are used in more recipes, steel beams are pretty much only used for building
how do i set power pole mk. 2 as my default, when i build power lines it always default makes mk. 1 poles which is annoying
if you build a power line from a mk 2 pole it makes a mk 2 pole but you cant set it as default
the main recipe that you would end up using steel beams in would be encased steel beams iirc but the encased steel pipes alt is a lot better
idk if you can set it as a default but if you build wire off a mk2 power line, the next power pole you built will be mk2 automatically
ok
it defaults form the pole you build it... so you plant a mk2 pole and go from it.. or plant one and upgrade it
and yeah there should be a way to set mk2/3 as default
i will probably end up using oil products when i dont need to to make it a bit more efficient because i just built factories to make 5200 plastic and 8100 rubber
trains......
im not really familiar with using trains to transport stuff across the map, is there a way to see how much you have being delivered per minute, and a way to work out how many trains you need on the line to achieve a certain rate
Im getting ready to start using trains btu only because I dont want to take bauxite 1200 meters by belt rn
a simple guide would be 300/min per wagon but really you can et 600/min per wagon for shorter distances
the freight platforms tell you how much items/min are coming through
if you need more just add another train or another platform/station
generally they behave like a belt extender... what goes in.. come out the other end or gets stuck in the buffer
oki cool thanks, ive kinda been wanting to use trains but ill probably just wait until i feel like automating phase 4, i dont mind belting things over a few thousand metres atm lol
they can do more clever things like pickup multiple things from multipl places and then bring them of course
o it might be a good idea for me now with bauxite tbh, cuz im still on mk4, almost mk5 belts, but to be able to transport a lot of bauxite with one train instead of 2/3 belts
yeah... you don't need much on fist time bauxite btw.. like 600/min
I just make everything as close to the node as i can and throw the end product in a dimensional depot to build with it
i have no idea what im going to do with all this aluminum so im just sinking half of it until i find a use for it
heh.. 600/min baux will make 540*2 ingots for aliminimum or so
I also plan to make use of every node on the map in my final factory so Im also just trying to keep the amount of stuff i build to a minimum rn
getting the baux, water and coal/pet coke is where the train comes into play
heh... good luck with that
I just build in a decently central area to all of those and used belts lol
so are you like a leprechaun or something?
yes
you can build the aluminum factory either on one of the lakes on the red forest or next to the titan forest
im aware its a big project but I enjoy the logistics of it
that way you have more than enough water/bauxite
That explains a lot.
and can just pipe/train over oil
yeah as you go into mk3 miners the quantities all double again
Thatβs what I did, a nice one carriage fluid train transporting crude from the desert canyon.
i kidnapped some oil from the crater lake
still need to rebuild my plastic there tho
thats why Im working on unlocking everything first because i dont want numbers to change
Very well then as I actually unlocked steel rotors earlier
yeah... π
this is an oil ref in the grass fields... #screenshots message
its kinda useful because you can change oil nodes after you create the setup when you do stuff like that
if i have 6000 turbofuel/m how many fuel generators do i need
what is 6000/7.5?
800
800
have fun!
hooray thanks
Hi, i binded ESC to a key that i dont have anymore. So i cant open the menu anymore. Is there a way to open it anyway or to reset the keybinds?
I believe in you
i will succeed
probably alt + f4 then from the main menu go to settings
if youre in a save probably wait for an auto save
Ohhhhh yeah ofc.... So stupid lol...
#screenshots heres what it looks like - the gens
Also, if i open my Radar tower. It doesnt open a menu... My hud goes away (like it should) but no menu popup.... Known issue?
I have that issue as well
why is it when i break exact 1 valve my game crashes? i can do everything else, just not beak that one valve
oof lol
I had a blueprint in .8 that would crash your game when you broke it
IT'S WARM OUTSIDE!!
whats outside
yeah idk man i just placed it and idk why but no water comes through and when i want to break it my game just decides i must not
how do you say factory in japanese ?
if you only know that x)
fair enough
"hey google"
cool!
thanks man ! I'm learning yapanese
i dont get why glass foundations require silica but glass walls do πΏ
someone u helped..? you dont rlly know me
@wary carbon im sorry but what the fuck is that intersection in screenshots?
ββTwas wondering the same thing.
yes
Why does such an intersection even exist?
Dunno
The biggest intersection i have is a 4 way with 2 lane 2 way rails.
2 rails side by side, 2 way
π€¦ββοΈ
intersection interchanging 3 [4 rail ways] with an [8 rail way]
2 lane 2 way as in each rail is one direction
I was talking about the screenshot
Oh
see above, trains will always use the same rail
its for throughput not for choices
it doesn't increase throughput
Maybe if you have LOTS of trains going through the same intersection then maybe
there's a bunch of stations in parallel attached to each exit
whats the downsides of a bidirectional train? Currently that's all I'm using because a circuit is a pain to make
as long as a train station is connected to power any train stations i attach to the tracks from that one have power and i can use them to power machines right? (I really hope this makes sense)
yes
You canβt have two trains share a segment of bidi track at the same time
Hard to expand with multiple trains
well why would i need multiple
ive been using trains as the power network because im far too lazy to wire everything together
Build two rails in parallel and treat them like one-way roads
more items
ig
If you only ever put one train on the track then bidi is fine
but a single one is enough for one or two freight cars
Trains coming in from multiple places. I have 5 trains going between 7 different places.
If you build two rails from the start you can make a network that is extensible and high throughput
when your factory grows its good to have multiple trains
My main rail network covers northern forest rocky desert and Gold Coast. Secondary rail network covers the whole swamp just for nuclear power plant
im gonna have at least 2 clusters of train stations and 10+ trains just for this one factory
building two rails going from my oil factory back home is gonna take so long (it's like 3km total and passes thru my Quickwire factory)
Use a blueprint for rail pylons and run both at the same time
would a dimensional depot work instead?
if you already have everything being produced
in my case Energy (beside from nuclear) is made in a single big building (coal, fuel, bio and a battery farm) so i deliver oil to my fuel plant and that fuel is then delivert to my power plant. but also i have a line for plastik and iron for example. that would be not possible with a bidirectonal rail line
there's only so many trains that can fit on a circuit that's why there's 6 in my intersection
3km ? well just use Blueprints
if you have throughput issues, you've picked the worst intersection for it
what was it about
its just meme material its not the final product lol
im looking into stack interchanges and stuff
@static surge hereβs my nuke plant train depot. 6 stations being fed by a single two-lane rail network
what can i do instead of 600 metre pipes?
2 pipes at 300/min
huyh?
train or drone or truck
im onn stage 4/5 just unlocked train and packager?
don't need packagers
trains can do fluids
Train fluids is one time where the fluid buffers at each end can be quite useful.
instead of one 600m pipe do two 300m pipes and put them end to end 
is that a satisfactory comunity joke?
#screenshots message @high drum PLEASE use straight mode when you're building conveyors
nah it looks good
I don't like how everyone has all the the conveyors right angles only
Embrace the chaos of your belts.
I only use straight mode in very tight places.
Otherwise they are wibbly wobbly all over the place :3
plus using straight mode uses more resources in most cases, not sure why ADA doesn't complain about that more
because using resources isnt wasting them, not using resources is wasting them 
neither is wasting resources since they are infinite
so serious
I'm serious
Why so serious?
#screenshots message that storage place is really needed 
can you teach me how to handle trucks? or like make it work it won't right now?
i think foundations when i was at the beginning of the game
no
why?
because you should learn it yourself through the game
where would be the best place for my phase 5 factory
im thinking of having all of it centralized in one area but idk where
idk what that ius
bad idea.
if you really want to, probably somewhere in gold coast/ dangle spires (IMO)
hmm
im already using gold coast for something though
i was thinking of using the red jungle
ive used all the edges of the map, might as well use the center as well
plus theres a pure sam node on that high pillar just outside it, belting it in should be no problem
there is an area around 0,0 that has some good stuff, but that is an area you will really want to use for aluminium later
just find something you like
"Later" vs. "Phase 5 factory" π€
nevermind, forget i said anything
thats a bad excuse
i didnt know about the alumium thing up there though
how does one use verticality in building
that basically cements my desicion of where to put this thing because i wanna use aluminum for my ficsite
Foundations. Build up
Same advice as in rock climbing: just go up
that's me trying to help you
ive tried it once and only had a big ugly tower in the middle of the grass fields that could have taken minimal space on the ground
Sometimes if I lock in for too long I get a vertigo-like feeling
honestly real
lmao i had the same thing
my description for this game is "ive never hated a game i love so much"
but only after i stopped playing
oh dw the game up until you unlock coal is GRUELING
once you unlock coal the game gets better
HeadOn! Apply directly to forehead.
verticality is less about doing horizontal things vertically and more about doing multiple horizontal things in paralell
but...
speedrunning coal is the first thing you should do if its not your first playthrough tbh
holy
eh chainsaw and automated solid biofuel is good enough to make rotors and RIPs first
yea but anything more and it starts to get tedious
you start needing like 10 bioburners and have to constantly supply them which is not fun
what?
i made it through to coal with 6 burners
idk "speed running coal" sounds like handcrafting the rotors and reinforced plates for them
and that pretty bad
i just have some qwuqstions about it
lol no i meant like just setting everything up as fast as possible
you need the infrastructure for RIPs and rotors anyways to properly set up frames automation and coal
then ask in #1038092680493801533 with images, and don't ping random person about it
imo its not about speed
thing about biomass burners is that they turn biomass into mj
so making 100 iron plates always takes the same amount of biomass
if you make them twice as fast then it still costs the same amount of leaves/wood, just in a shorter time
the strat is to not stock pile too much since that actually costs biofuel
it's really not bad, one stack of leaves can run 15 burners for like 2 minutes
I'm trying to organize my blueprints and feel like I'm missing something how do I move them to a new category, it implies I can drag them but they don't actually move when i'm in edit mode. what am i doing wrong?
keyword 2 minutes
the annoying thing is you have to always run to resupply
Keyword; One stack of Leaves
click edit then drag and drop then save
yeah if you only take 1 stack of leaves
Just make it into solid bio though
that's what makes it last 2 minutes
fuck leaves
wood is where its at
its waaaay better and easy to get with the chainsaw
you can make 10 stacks of biofuel and it will only last an hour in 10 burners
running to resupply each hour gets very annoying
ya, i've been trying that and nothing happens it doesn't plop in, i'm feeling dumb this should be easy lol
1 stack of wood is 8.33 minutes on 15 burners
just using 15 as the number of burners because that's how many can be fed by 1 constructor
You know where it's at? Coal
they are so expensive to build though
bro what
coal is definitely better but I also think people get too stressed out and worked up over maintaining biomass burners
1 bioburner uses 18/min
Me who's trying to build nuclear pasta and needs particle accelerators
i had an idea for an april fools video where i turned all of the oil on the map into fabric and then fed it into biomass burners
200 wood -> 1000 biomass -> 500 solid biofuel -> 125 minutes per burner -> 8.33 minutes per 15 burners
still thinking nerfing fuel generator cost was a huge buff
Yeah
BRO THEY DISABLED IT
History
Patch 1.0: No longer a fuel (was 15 MJ)
bruh i see
NOOOO
thought you meant straight up wood
yeah I wasn't clear, but I was talking about gathering leaves and wood and sticking it in a factory that feeds it to burners as biofuel
wait so you need 1.4k wood per hour?
thats kinda insane
yea
*without sloops
yeah but 15 burners running at 100% is kinda insane for T1/2
true
i mean what i did for supplying 6 burners was gather 2000 leaves and 500 wood each trip and made biofuel
maybe it got so annoying because i should have gathered more per trip
that would be 29 minutes for 15 burners
but also you can throw alien protein at the problem
73 minutes for 6
I'm torn on that one, because alien protein is renewable and produces SO MUCH biomass but is so good for coupons early on
i think everything for this alumuminum factory is set up now
did i get it right first try or is it going to break
i bet it breaks after 5 mins π
is there a mod or a website that can tell me in a pretty graph what exactly is my save doing and how much per minute?
everything went wrong
iknow π
i forgot to connect some of the stuff so now 1/4 of my refineries are filled up with scrap
i ran out of belt materials to connect them so spentm like 5 minutes running to get more
cause the first time everyone does bauxite it goes wrong lol
and then 2 of my trains collided somehow
this is like my 4th time i think
first couple i had issues with water
3rd time the factory + trains sucked
and now im trying to do 12000 bauxite
you just dot hem with 600/min blocks with the easy recipies π #screenshots message
thats what im doing but 1200 instead
i dont know how i lived without mk6 belts before
we're not chat, this is not twitch
everything is working very smooth rn
except for these 2 trains that are somehow managing to collide
peaking at almsot 1.6mil points/min which is cool
in exchange for alumuminum i have traded half my fps in the area
how can i play 1.1 ?
and are there consencentes
steam -> choose a beta
epic -> separate install
thx
choose a beta ??
how ?
im on steam
right click -> properties -> beta -> change to expiremental
right click sf
properties
betas
beta participation
select experimental
the game in the tree
in steam ?
yes
ok
when can i send ss ??
nvm found it
thx it works
btw when is sf 1.1 going to release?
hopefully soon
mmhh ok
2025 probably
but days / mounth
mouth.. yes it will release in mouths...
hello everyone im new to the game, and i ve been trying to figure out how to work with the blueprints ( how to upload them to the save and use them) anyone can help?
oh ok
once you build what you want in the designer go to the console
you can name blueprint
save blueprint (big orange button)
set directory (will let you choose what folder you want to save it in, useful for when you have a lot of blueprints related to one thing)
after you set directory and choose one, exit and save it
to load blueprints just hit the "load blueprint button"
Hasn't "chat" become a 4th person pronoun?
I love how discord just doesn't scroll to the bottom, very cool
chat hes cooked
thanks for the tip, apreciate it , what about the blueprints on satisfactory calculator, are they easy to use or is everyone just creating new stuff for theirselfes?
no.
when it's ready
let coffee stain cook
ive never downloaded blueprints from anywhere so i wouldnt be able to say
in general its probably easier just to make your own
I'd recommend making your own blueprints rather than copying other people's builds
because you can tune them to what you need
Copy someone else's code: It works sure
Make your own code: You understand how it works
okok but also the game doest give me much to design stuff myself, idk if im missing smt? @shrewd palm @reef basin
Is it normal to use 32 explosives when entering the cave with a lot of spiders
i get some foundations and 2 walls and thats it?
just put machines together until you end up producing something you want. blueprints make it easier by allowing you to build large clusters of machines at once, building belt/pipe/train highways (about to be easier with 1.1). the game doesn't tell you how to do anything, you just have to figure it out (big part of why i love this game)
Make that 38 I just found whatβs at the end of the cave
have you built the two most important buildings in the game? (||MAM + awesome shop||)
*you dont understand why it doesnt work
yeah you need to unlock it all first
"My code doesn't work, why?
My code works... why?"
surely the Hub is the most important building in the game π
ahhh i get it now
yes i did , but i guess i didnt put enough attention to it
ah okok thanks a lot
Whatβs a normal amount of nobelisks to use when entering cave with a lot of spiders
For the first time
nothing normal
all of them + rifle + explosive rebar
Donβt have that
you can never have enough stuff to kill spiders
at least a stack but nobelisks not good for spiders really
I brought 51 and used 40
thats probably normal if you're using regular ones
perhaps wrong weapon choice?
No one told me there is huge spider
two stacks next time for you then π
nukes/clusters are best for clearing out swarms
Itβs rebar gun Zeno bashed or explosives since I donβt think boombox does much to it
boombox is only good for flies
Only good side is first time o found SAM
naaa its useful for beaten the enemies which listneing to the best of goat simulator
bladerunners + jetpack makes combat much easier in general, regardless of weapon
deep rock>
Did I hear a ROCK AND STONE?!
ROCK AND STONE!
have you considere bringing A FREAKING MACHINE GUN
turns out bringing hoves to a gun fight is a bad idea
Prevents spam and such have you
I DONT EVEN PLAY DEEP ROCK GALACTIC BUT ROCK AND STONE!
What do trains actually collide with? Is it just other trains/vehicles? Or can they collide with architecture?
Each other namely
Well they donβt collide with walls.
Or foundations
other trains
if i have two assault rifles can i switch between them so i can go through 2 magazines before reloading both of them
yes
This game is missing train elevators, because nice spirals are too hard
Train elevator == 1 station at bottom, 1 station at top, conveyor lifts inbetween. :D
It varies depending on how much stuff you're hauling and what the line looks like (in terms of inclinations, etc)
Most folks end up recommending anywhere from 1:3 to 1:5
Though play around with it yourself and see
ok im gonna go with a 1 to 4 ratio
If you leave a bit of extra room while setting up routes you'd be able to make sure you've got room to add another engine or whatever before "finalizing" things
Keep in mind that cars get heavier when they're more full, and inclination matters a lot. If your trains aren't accelerating as fast as you want, add another engine
yeah im just starting to set up a huge refinery building i want all my ore to be processed and shipped from one place
@white dawn they will be full goign downhill and empty going up
conveyor lifts xD
does the doggo eat nuts?
Berries
He eats deez nuts
Bruh
archnophobia mode is actually scarier than normal mode, which is ironic
because its not made to be less scary, its made for people with arachnophobia
how do alternate recipes work?
They make you tear down entire your factory because theyre more efficient than the recipe youre using
they give you alternate ways to make stuff
theres even alternates for more efficient screws of all things
there's always some sort of tradeoff vs the default recipes, whether that's the resources, speed, power draw, space, or just locking out other potential recipe chains
though people tend to hyperfocus on resource efficiency (which is still subjective when comparing different resources)
its about comparing your inputs to your Desired outputs in each recipe
I just found a recipe that turns 5 ingots into 20 screws which feels like a super useful upgrade
It is
but also, how do I apply it? at the constructor it's still the same recipe
You open it up and you should see it
its should be next to the original recipe
honestly it might be smart to just split up train lines by using station-belt-station modules in the middle of train lines
You should see the normal screw and the new one
cast screws
do you have 2 options?
you need to choose one, only then can you use it
oh, ok I just realized I have to choose something
so rescanning shuffles the reward, right?
yep
Yeah
is it pure rng?
only changes it once tho
no you can only unlock recipes that you can already use
#screenshots message
a fellow sufferer of fuel gen syndrome I see
if you dont pick a recipe they stay in the hard drive library and cant be picked by the randomiser again
if you hold on to them it removes those 2 recipes from the pool, then you can sort of force the harddrives to give alternates you want
theres still a lot of them so at the start it is pretty rng
if I understand correctly, passing up on a recipe makes me lose it forever, right? and "rescanning" just chooses another recipe from the library?
i think he has like 800 or something there
nah you can get it again
not forever
not forever, just until it is picked again when loading another hard drive
thereβs like a hundred or so alts total
theres also more harddrives than alt recipes so you can get all if you want
800 fuel generators*
the single line manifold though whats up with that
(exactly 401)
rocket fuel probably
i think my rocket fuel plant has 728 or something
had to cut off maybe 20 because of pipe stuff tho
is iron wire worth it? (iron ingot into copper wire) or should I rescan
rocket fuel is one hell of a drug
or is rescanning just not worth it
i slooped a few blenders for that
cant wait until i get ionized fuel
its not bad
then im going to space
doubt that itβs worth honestly
iirc it has about the same lift as rocket fuel but lasts for way longer
maybe drones/jetpack
kinda personal preference
its nice but uses lots of buidlings so i personally dont like it
there is a pretty nice combination with stiched plates
lift? yeah itβs a gas thereβs no lift
regardless i have like 10k turbofuel to fall back on so my jetpack is set for a while
sorry was talking about jetpack
i burn the excess turbofuel
i suck at understanding implications donβt I lmao
nah i wasnt very clear i think
np mb
all fully OCβd too
thatβs 360 for rocket fuel
17 for turbofuel
and 24 for fuel
200 in my inventory rn (too lazy to get more)
ehh just speedrun your way to t9
already did
ah
ye its like biofuel and rocket fuel its crazy
100% worth getting
just synthesize them
whole reason i made this excessive aluminum plant was to automate turbo motors lmao
man i need to build my plans for a aluminum facility
technically i already have one uploading alclad sheets and casings for building but I need one with much higher throughput for factories
honestly I wish we had drain pipes
Its not, ionized fuel is terrible for power, rocket fuel is very good though
drains excited photonic matter
LΓMP
I made a rocket fuel plant because it's good for power, but don't go ionized fuel, because it's very bad
im still waiting to get something like valves but for conveyors so i dont have to build god awful load balancers
!wikisearch manifold
you mean something that will break the flow of a system?
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
me too, mine produces 250~ GW
and don't make me agree with Zyranex.
i need to make some aluminum tbh
but they are right
I went for 8400 rocket fuel a minute, even that amount is pretty cheap
Wwhere to report bugs?
woah
What i like about rocket fuel, you can make tons of and it's inexpensive
what recipes?
i only have 3750 pm
just something where i can take like 50 items/min off a belt without building a really weird load balancer
im still not sure between default and nitro
manifold does the same thing ig
manifold
I forget off hand
turbo blend
it does.
and the way around the issue w/o load balancers and manifolds is to put the right number of parts on your belt in the first place
normal rocket presumably
Nitro is easy to make
hor diluted
The other is more efficient I believe
ye
uses coal though
even load balanced can be simplified if you just design a thing to use an even number of machines or divisible by 2 or 3 to simplify it.
also, don't use valves.
What do you think is in compacted coal
you dont use compacted coal you use turbo blend
that doesnt use coal
sulfur
Lol
A lot of coal
What makes ionized fuel truly bad is it requires alof of power shard production to make the fuel
That's one the sole ones that makes ionized fuel so truly bad
funny to me how in t9 you can literally turn coal into diamonds but you still need sulfur to compact it
new alt recipe? compacted coal from particle accelerator?
im gonna be using dark ion fuel for when i get there
going to have a weapons/utilities factory on the gold coast and there should be more than enough sulphur/coal for it
what if you need compacted coal to make diamonds
that sounds like an actual alt
i think you just need regular coal
as far as i can see there arent any compacted coal alts
at the cost of needing sulfur you get more diamonds per coal
What disappoints me most about t9 is there any no viable power options for it
well nuclear is in t8
All you get from t9 are bad power options that aren't even worth using
ficsonium?
it sucks
That's bad to
oh itβs not worth yeah
you can set up a pretty straightforward rocket fuel plant in a couple days that makes more than enough power for your whole world
you can boost power by 30% with very little effort
literally just 10 sloops
and iodized rocket fuel is barely dumber than regular rocket fuel
no its just expensive af
if you'ew using all the uranium for your nuclear build you'll have like 600GW or something
like its made out of nucelar pasta, wtf
been there done that
'oh nooo, there isn't a baby power source in the highest most complex alien tech tier'
Who would have thought tech gets more complicated
itβs just not worth it ig
its not that its complicated
its that its expensive
if it gave a crapton of power than yeah itβs good
let it stay this complicated this is too much already
things also get expensive as we go up the tiers π
output and results should scale with complexity
if they end of making a dlc i really hope its space or something like with factorio
Yeah there is alot about bad it, like ionized fuel, its just to expensive, it's only slightly more viable than ionized fuel-that can actually be net negative with power
then we could make a nuclear plant with 1000GW maybe
even a new island is great
we just need more resources
Well the end game basically ends with space age
idk, what if black hole power
ive never gone that far but it looks like once you start making really big mega projects you have to scrounge for resources and plan your entire world around that one factory
But i think Ada is off enjoying space age without us
i wish you could wallrun
ada probably secrectly plays factorio or something while we're asleep
the devs are confirmed to do that
so close enough
She only leaves us a local instance of ada after all, probably to go find more planets to exploit for resources, factory most grow after all
Maybe the mercer spheres are just ada from the multiverse
What happens when you reach the 500 MB Steam Cloud limit? Just too bad?
Delete something
Clouds should only store moisture
That's a steam issue
I think devs can ask Valve for more storage
Valves regulate moisture
You can also ask valve for more storage π
checking off things on the checklist is so satisfying
valves are buggy though
excluding steam valve their customer support is god tier
You might need to look into a VIP instead
because GabeN is the one true god
Maybe we should ask steam for help with our valve issues
Gaben is the last bastion against the final sellout of the gaming industry
Once that man dies it will go to shit, mark my word
I want to add modular framing to my factory and I'm realizing it requires a lot of arranging π΅βπ«
Still no ETA for 1.1?
If we spread enough misinformation we might get a date
thanks π
sad the mapsolver seems really out of date, does look like it find the new mice though?
how do u place rail signals anywhere
You place it on the rail and delete the rail
Or that might have been a bug I haven't done it in a while
i cant do that
isn't it a 1.1 thing?
im in 1.1
#satisfactory-experimental so ask tehre
@frozen cloud im kinda curious why you have dont do 600/min pipes in your username, whats wrong with them πΏ
they don't like taking the time and care to manage them
admittedly you have more leeway for mistakes breaking them into 300s
its switching it left and right
mk2 pipes in long manifolds dont do 600/min they do like 550/min
#satisfactory-experimental there's a whole channel
only in extreme edge cases.
in all my time helping people there have only been like 2 people who had allll their refineries on one side with low clocking that made manifold loops not manage them
well yeah most of the time, the solution is to use 2 pipes like a loop
and that's why your name is misleading π
they are not buggy, just pointless
nothing
dont do unlooped 600/min pipes in long manifolds
was a bit too long
better than misleading
people still consider looped manifolds to be a 600 pipe
if you flow 600 down the main line
not really, if it's a vertical loop, it's 600/0
(until the bottom pipe fills up, then it's 0/600 or X/Y)
pretty sure its close to 300/300 once the pipes are full
I don't think it is, it depends how fluid flows and such
#screenshots message
this is 400/200 for example
"ZyRaNex | DONT DO 600/MIN PIPES β 6/27/2024 13:14
just flushed my pipes a bunch and i always get 400/200
but once it fills it goes around 300 with +- 50"
ooh oki, i found out about looping and it solved so many problems i didnt realise i had
should you be looping everything or is there like a minimum amount of outputs you can do before needing to loop
generally best to loop pipe manifolds iirc
like >500
technically you can do most if not all things without loops, but in general if you just loop everything, you will evade all kinds of issues
i've nevr actually done a proper test/comparison
but greeny has a pinned list of things to do when it comes to pipes and that's one of them, so here i am
yep! all of that π
why the no floor hole ?
that was back pre-1.0 when they were bugged. Feel free to ignore for 1.0
ahh okay
what was wrong with them then, because i was using them in my last run a few months ago
they sometimes completely stopped flow
i think they were bugged to decrease the amount of items coming through or something
o yikes
also with the valves, ive never used them but do they have any utility
i just dont really see the point in them at all if youre manifolding stuff
nothing where there aren't far more reliable options
restricting amount of fluid is even pointless because that's done by the machines themselves
ya thats what i was thinking
i wonder what the devs were thinking when cooking up the valve
it's a basic pipe concept and they threw it in there to see what people woudl do?
and you can put them into things, there's fairly unreliable uses for them but people like them
fair enough
same as when implementing underclocking
completely unnecessary and only there to bait players
come at me
i like underclocking πΏ
underclocking has some uses?
you can also like valves
the valve hate here is crazy
sometimes its just aesthetic tho, like if i need 9.6 constructors ill just make 10 and underclock one and it has nice symmetry
at the very least it doesn't force you to overclock anything meaning you aren't locked out by not having shards
because they deserve it β€οΈ
lol
I was going to complain about not finding any SAM or Somersloop, but I finally did just now
and man it was the most dangerous since I've started playing
i always find like 5 mercer spheres before i find a somersloop πΏ π
this is the 2nd playthrough/map and it was much easier the first time
it's not really valve hate, it's just... valve has no practical purpose for 99.99% builds
the hate is more for the people trying to force them into everything
I've heard that they still are, and am still too scared to use them lol
Spend so much time dismantinling walls and floors to use a pipe support, connect pipes, then place the wall / floor, and place a decorate wall / floor hole
the stream of issues people have had with them seems to have left the server. I'd guess they are working now
i dont have any problems with them yet
they're kind of important for my aluminum build and its been running for about 2 hours now without issue
it used to be nearly daily someone would post something on here and it was a floor hole
My very first interaction with pipes used not only a manifold below the inputs, but below a floor, which, you guessed it, used a hole. I had no idea why it wouldn't work
you can always just clip a pipe through them
Yup! that's what I've been doing, just takes longer
a lot of the time when I go thorugh a wall I don't want to conitnue straight, so it's nice to use the hole itself as a snapping point. Otherwise I have to mess around with placing supports where the wall hole would be to connect pipes to initially
Or I guess I could delete and re-place the wall holes once I've connected the pipes, dunno if that works though.
I'd guess they're fairly safe now. You're just talking to people who have had years of seeing issues with them and they don't trust them xD
They do deserve more love than they get.
they don't deserve to be in the game
What we need is a Pipeline Junction splitter and merger
bro
we have those, it's called pipeline junction
Yay, RF is finally online #screenshots message heh, I need to come up with a decent look for the place now its running.
I just had a cool idea. 1.1 added a new muffled sound effect when there's a wall or foundation between you and a loud sound source, like machines or a train.
What if they added a new Ear protection equipment for the head slot (over the ear instead of ear plugs, for cosmetic visibility like the gas mask), which would apply the new muffled effect when near loud machines.
Something like this: #off-topic-media message
satisfactory
Sounds like a fun idea; could suggest it at https://questions.satisfactorygame.com/ so the devs can see it
Probably too late for 1.1, but could make it into a future update
I need to build 288 fuel generators tomorrow π’
(Maybe have some headphones you can plug into the boombox? :)
(If I had to guess, something like that would be more likely a mod rather than in the vanilla game, but y'never know)
288 isn't so bad, I just onlined 720 π #screenshots message
that's a lot
Yes that really is 1,189,350Mw (1.1Tw)
ofc it's all flat lined as well lol
I had one generator per floor in each tower offline until the rocket fuel filled the system, took about half an hour once the risers were plumbed in.
I need to come up with an architectural style for the place now its running smoothly.
I honestly think that'd be nice since then the game's audio wouldn't be as loud
you might find this video interesting, i watched it last week
https://www.youtube.com/watch?v=u6EuAUjq92k
And like, yes we can use the menus to do this, but it would be more immersive if we could do it via gameplay. It would also add an interesting trade off to choose between the gas mask or Ear Muffs
oh, heck yeah! I've seen that in my recommended videos a few times but haven't gotten to watching it yet.
how long after windows 10 stops being supported and gets discontinued will sf support it?
who knows?
Youβre joking right? π
Oh man, power storages are... not great for performance
I've got 20 and my FPS dropped form 120 to 20
And they're behind a wall
Putting things behind walls doesnt necessarily improve anything.
Yeah I didn't hide them intentionally, I just moved outside to see if it helped. It did not lol
That's a crazy drop though, but it stops like 3 foundations away. Must be particles or something?
One full industrial container full of packaged funny green liquid. I'm pretty much set for exploration in this save. π
Ooof... "Make 50 Smart Plates" Okay... "Oh, now make 1000 more" O.O!
Time to ramp up production :D
Not a lot actually. Just a little bit of the starting green plane, the coal area with the little lake lolol.
It's sometimes shocking how efficient PLBF is made.
Wait until the next next. Make even more!
My little factory took over an hour to make 50, so yeah, at least 5x more throughput
Lag just stopped, I looked to see what changed and they are fully charged. Must have been the air going into their vents
Or maybe the signs flashing?
Yeah so far the stages seem to be about an order of magnitude in increased throughput. So I guess I'll just expect that π
Is packaged biofuel more efficient for jetpacks and stuff or soemthing? If you've got packagers why not just automate normal fuel or rocket fuel?
PLBF has about 3-4 times the burn time as regular PF.
https://satisfactory.wiki.gg/wiki/Jetpack
Probably go read yeah. That should be faster.
Also you can get PLBF faster than you can get PF. It's not a bad idea to have a really slow processing plant either imo as you're going to continuously get leaves and wood during your playthrough anyway.
oh cool, I didn't know that
Too bad I like the foliage too much to destroy it though...
Spiders though, I hate those. Guess I could package them up
It's usually considered the best exploration fuel because of how cheap it is.
It still having the longest burn time out of all the fuels is such a great part of it.
I just spent 30 minutes planning exactly 10 heavy modular frames per minute. My brain feels empty now πππ
Are you on experimental?
Oh, yeah that might be it lol
Report it on the QA site then.
Yeah, I'll check to see if it was posted there first though.
use #design-and-architecture for discussion, #screenshots is mainly for just sharing
This is the way
o mb will do
Seems like it was, but under different circumstances and quantities of storages. I'd say this is a separate issue.
Where is that sub efficient pipe image
Hmm... so to jumpstart a coal plant, do you need a secondary power source to get the miner and water extracter running first?
Maybe looking for the plumbing manual?
Check #welcome , mentions it there
You need enough power to start them yes.
well miners and water extractors need water, so yes
hook up the bioburns and coal gens to their own grid
Does crab boss will be added into the game in next updates?
are we having any major updates this year tho? maybe new map or something?
Yea i mean not the 1.1 update but thanks
any other update would also be in #announcements
there's no 'secret announcements' channel
Yea but my question was are we having it or not, not where to look for it
If there's no info you could've just said "no idea bro" lol
I was sure devs told that 2025 is going to have something big or i'm probably mistaking
Just spent like 6 hours building a custom designed 32 coal gen setup and realized I built it all with like 2m height missing in pipe area and now the whole layout is ruined π¦ Was the first "Factory" I built myself
I'm gonna try and figure it out first
This game is really rewarding when you get something up and running on your own, I do have a feeling me and liquids will not be friends moving forward though xD.
coal gens are 'my first fluids' , they are very resilient to pipe nonsense
trust me, once you know how fluid works, they are very fun to setup
prob the reason why phase 3 is my favourite, since its centered around oil
I just realized where the problem lies. I thought it was a lack of water supply from not giving myself a proper amount of space but I think it is actually a lack of water throughput. I think that is the right word I need 720/min but I am running a loop with two 360/min inputs which is leaving me 120/min shy of proper 100% efficiency
I think... lol
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
some simple groupings of coal gens. Very good idea to keep them in 3:8 groups
Ill send a picture of my setup in ss's if you wanna have a look
#math-and-meta is prob better.
It is like that but bigger? Best way for me to describe it lol
chat and pics
no I get it π
one of the best rules for piping is to ask yourself 'can I make this simpler?'
if the answer is 'yes' ?
probably do that
the hello world of fluids lol
how long does it take to max every teir cause im curious on how much of my life is going into this game
depends on play style, speedrun wr is i think between 8 and 10 hours for any%
bruh
10 hours is crazy fast
an average playthrough is probably 100-250 hours
dang
Im looking for that irl red hot pipe and mage
Going around for hard drives are so tedious at times...
you'll be spending way more just building your own things
true
i like to be neat
Me asking myself if I want to go the extra mile of going all the way north to the northern oil fields to make that rifle ammo farm...
Shipping black poweder to the west or south east corner of the map doesn't feel so fun...
But hatchers. Having an elegant solution for the icky hatchers...
and that's why i like the rifle
I only need like a 10% speed rifle ammo line but it's so much AAAAAAA to bring black power to oil. I had a full rifle ammo + Turbo ammo pre 1.0 at the northern desert area. But It's quite far off atm.
4k+ hours and I've still not done that
I did the biggest mistake yesterday, I made a factory for ACU
How many storages is 15000 items?
depends on the item, do the math
press N for Nalculator
The is a whole x10 difference between stack 50 items and stack 500 items lmao.
More locomotives doesn't = speed?!?!?
no, it means acceleration
autopilot doesn't go to max speed any way
i ment for personal use
Max speed doesn't change regardless.
21 hours in and about to start making motors
Atleast factory drippy
Why are somersloops so rare..
some are sloops, others are mercer spheres 
I personally did rifle ammo at the blue crater, it has all required rss relatively close by
^ zap brannigan in the morning mirror
I come to you today regarding
a desire to state that I ever so wish that I could indeed have experimental released now
woe is me. That is all
experimental is already released on experimental
beat me to it 
Just did it. Congrats now you have access.
You can pay me 5 doggos for the convenience
only 1.4% of steam players have bought a golden nut statue 
The Γ% is kinda dumb saying it because it doesn't count those who did it pre-1.0
i doubt many people bought the golden nut before 1.0
Finished up my 100 versatile framework/min
Is there a way to label belts?
Or can i maybe attack a sign?
Could be usefull when building without havibg the resources wired up
I can safely convert all animals remains into protien, correct?
Yea
I had a bug that dublicated most of them
means you actually have to think about where you're using them
just use more cheats if you want to dupe things
shocking, I know
I had already collected 90%
New patch droped and then all the ones i had collected respawned.

Wont say no to that
Its not cheating if the game hands me stuff
Don't forget items only stacking to 1x
It was?
so with each patch they respawn?
I dont remember
But there was an anouncement made
You should be able to find it there
Was post 1.0
All mercer spheres also respawned
But not too big of a deal
I did save the game to "secuere" thr respawned items.
I hope they didnt fix it in a way that removes the saved ones
Diddnt play in quite a while.
Waiting for 1.1 to return
they won't, you just have to live with the knowledge that you're using more than you're supposed to have
"cheating", if you will
uh, I have a deathcrate in the middle of those poison thingies. I tried to pick it up quickly but it wouldn't, can I not pick stuff up if I'm taking damage?
I clicked take all but it wouldn't pick anything up
... did you fill up on other things? might have misclicked if not
never mind I did it
I think I kept clicking in sync with the damage tick so it probably didn't register
Its not cheating, i didnt use consonsole, mod or save edit.
Neither did i intentionaly trigger it.
Just started playing and had all the stuff respawn.
you always have the option to not use them
Nah, if i get handed stuff, ill use it.
Bugged save, yes.
Cheated? No
I didnt do anything, it just happened.
Cant be cheating if i didnt do anything
exploiting unintended behaviour π
Exploiting is intentional
me and my friend was playing but he has school π
Doesn't change anything about what I said.
oh yeah right
in the hell do you need that for
Phase 3
you do not need 100 per min π
WHERE TF IS THE POWER LINE CONNCETING THIS FACTORA
finally found it
so real
it was a fckng train satation
lmao
yep
my world with my friend is called: Retard World 
we are both such idiots so
both he and i forgot how to make solid biofuel 
wait i got a question
does items on the ground despawn?
ok
and you have a codex with all yoru recipes
its been like a month since we both played so i had forgotton all keybinds (i have completed the game twice
)
whats happening
5 SPIDERS

logged off lmaio
small or big?
big ass
oh dear god
ez fought 2 spiders without killing em
lol what π
I boxed em
I have a question in SCIM we can tp right?
How
for a creative world btw I click on tp there it wont work what I have to do
what
somebody who wanted to make you work to find them
@lament burrow #screenshots message what MOD did you use to get actually plants bushes and trees?
Do you guys recommend me going for thermal propulsion rockets or pasta first?
Last playthrough I did pasta as the very first part for phase 4, and I just bin fed a manufacturer the stuff for thermal propulsion rockets.
For reference, I want to make 0.5 of both.
guys..
I just turned phase 3 and I saw the power consuptions..
How do you guys survive these items..
Build really big when you can.
if you ever feel overwhelmed, break down the planner into smaller sections and start from easiest
Also, use signs to note down inputs and consumption within a given group of machines or building, it makes keeping track so much easier in the long run.
in Epic, how come Exp gets updates but no longer full release version?
because full release is stable
fair to assume if I want the latest features to stick with EXP then?
why is my experimental still at 0.8 ? ._.
same here, lol
depends on the features
if you like being a guinea pig and are willing to accept instability, crashes, possible save corruption etc in exchange for access to the new shiny stuff, then sure, go Experimental
once CSS are happy that it's all stable enough to be properly released, it'll all go over to the main stable branch
you should probably pay attention to #announcements then π
yeah, lol
the thing says altitude 111m and i think the map makes sea level 0 (not sure) but prob check above the cave
(i assume you were searching in a cave bcs you mentioned spiders, but if not then ig search in the cave and maybe my asumption of sea level being 0 is wrong)
no, sea level has to be 0 right bcs there are negative height values and it dosent make sense for it not to be sea level. any one else know better?
Right, the game's sea level is not at 0 (and I believe the sea level isn't even consistent from coast to coast
oh ok ig it makes sense bcs the coasts are separated by voids and mountains. but where is 0 height in the world
@brave widget (re: #screenshots message ) -- Congrats, you've encountered Johnny! Rare spawn, been in the game for awhile but it's not unusual to never run into him
do people actually use anything other than manifold
i never seen him
Some folks like their load balancers (and there are some cases where you might want it for functionality (like balancing radioactive material to minimize ambient radiation, etc))
@white dawn is he THAT rare??
ive never seen him
1 in a thousand chance on "alpha hog" spawnpoints