ideas
Dragon boss fight
Content
Narrative
low tier humans slip when they run away
Narrative
Mechanic
Add optional "on hover" ui element that shows enemy "inspect" menu
UI / UX
Scaling tooltip
Quality of Life
UI / UX
Verren Caravan Interaction
Mechanic
Scrolls to unlock skills and spells
Combat
Mechanic
Offhand Treatise for Wand/Spellsword Builds
Combat
Content
Mechanic
Will there be a poison specialization?
Combat
Mechanic
In-game explanation of what each potion does...
Quality of Life
UI / UX
Affix for weapons ("Glowing" etc.) that gives them a light radius
Combat
Mechanic
Vanity slot for FashionShard
Quality of Life
Flashbang🤯
Combat
Mechanic
Make using Lockpicks from the Burglar Backpack seamless
Quality of Life
Belt lantern and other light source items
Mechanic
Quality of Life
Different strategy by T5 mages and ranged units when player hiding behind some obstacle
Combat
Tweak
Faster foot travel
Mechanic
Hold a key to show a skill bar while the key is held
UI / UX
Dungeon type: Sea/flooded caves
Combat
Content
Seasonal Events
Combat
Content
Mechanic
Make shields graphic tilt
Content
Quality of Life
Can we join a faction in the game? Will it affect the plot?
Narrative
Why no Dungeon Enemys in the open World??
Content
Dungeon type - Castles
Combat
Content
Blind Character Concept 2.0
Mechanic
Arena for gladiatorial battles
Combat
Content
Dismember should target on the body with lowest health
Combat
Content
Mechanic
Upgrading of unique items
Mechanic
New Healer for Manshire Quest
Content
Magic wands animation
Combat
Show Situational Morale Penalty to High Wetness Stacks in Tooltip
Tweak
Bounty Hunter Enemy
Combat
Content
A knife "belt"
Combat
Content
Mechanic
One use magic scroll or enchantment witha skill.
Combat
Content
Mechanic
Option for vendors to keep a certain item in their inventory for a few days more
Quality of Life
Add plumage to heavy helmets
Content
Easter egg for the guards
Narrative
2H Swords and Halberds should have partial Crushing damage type.
Combat
Tweak
Torch as a 1h tool/or mace with a tiny fire DMG and increased chance to discover secrets and traps.
Content
If we have horses, and large enemies, why are there no horsemen?
Combat
Content
Caravan start option on later characters
Quality of Life
Jester should change mood of character.
Mechanic
Odar side brewery ending idea
Content
Narrative
Hostile Animals in Rivers.
Combat
Content
Short spears
Content
Mechanic
Throw button in basic skills + Custom keybind for the item type we want to throw from inventory.
Combat
UI / UX
Unidentified items merchant.
Content
Holding a Sickle should give a chance of receiving extra herbs or straw when harvesting.
Tweak
Mechanic
Quality of Life
Give Darell/Smiths the ability to receive and smelt Ores, then later give us random crafting items.
Content
Mechanic
Quality of Life
There are feral dogs and bandit hounds - Where are the regular dogs and magistrate houndsmen?
Narrative
Crowbar vs Lockpicks attribute dependency.
Tweak
Mechanic