#Importing custom textures and colliders

2 messages · Page 1 of 1 (latest)

rotund delta
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Hey, does anyone know how to add custom textures and colliders for a custom model?
I'm just flailing around trying to match file types and stuff. Idk why 4A doesn't just use industry standards.

rotund delta
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Basically what I'm doing is renaming everything blue_grid_0 in the blender material, model editor, texture converter, and tga exported from clip studio paint.
The documentation is completely different from ewok's video. I'm not sure why it isn't working. It just tells me it can't find "\correct_file\blue_grid_0" which is crazy because I have like 5 possible file types for the texture to pull from.

I also can't get the collider working but I haven't put as much time in that.