#Explosive Traps and Hanging Cans
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Hanging Cans
1) You will find the Hanging Cans under Entities/prefabs/traps/trap_hang_cans
2) You can also add some pre-made decor to your can for a more distinctive look.
- Just go to the Properties window and select a model for one of the available Objects.
- There will be only one model available to select for each object.
- Click "OK" to confirm your selection
- You now have some extra decoration on your hanging cans trap!
Dynamite
1) To place a Dynamite trap, you must first place a group
- Go to Entities/General/group or hold G and click on any surface in your scene.
2) In the Properties window, go to Group/Reference
- Select traps/trap_grenade or traps/trap_grenade2
3) To change the length of the rope, you have to change 3 values.
- The Restrictor (Object 0): Acts as the invisible collision box that will trigger the trap.
- restrictor_size: Only edit the second value (Y). Make sure that it's just the right size to capture the whole length of the rope.
- restrictor_shape: Only edit the second value (Y). Has to be the same value as restrictor_size so that the restrictor is correctly placed on the trap.
- The Rope (Obect 1): The visual representation of the rope.
- rope_scale_x: Only edit the first value (X). It will stretch or shorten the model to fit your needs but make sure to keep it at a reasonable value to avoid strange noticeable distortion in the model.
Jerrycan
1) Repeat the step 1) or Dynamite to place a group on your level.
- In the Properties window, go to Group/Reference
- Select traps/trap_jerrycan_1_1
Final tip: Make sure to keep both Dynamite and Jerrycan traps on the ground since the rope physic is not real and cutting/triggering the trap will result in an unexpected floating rope.