#tooltip-hunt
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The tooltip i am not sure if its getting hit or hit a enemy
this happens when YOU are hit
avpoidance (forgeguard passive)
"the the world"
2 times 25% in the description.
"per point" should be removed (50 per point, 250 in for 5 points)
Yeah that's the double space breaking the tooltip formatter.
Oh, I didn't see this room earlier, but I found this: Spark Charges (Mana Strike) has \n\n in the text description
https://lastepochgame.com/classes when you scroll down to paladin the "sentinel" is spelt wrong
@wanton wasp Thanks! Iโll fix that first thing tomorrow.
This actually increases the cooldown, not reduced
snap freeze => wandering fog says "ranger" instead of "range"
omg Oxygen, I was just going to say that hah
Wrong tooltip display ? it gives 400 block armor with 4 points
It actually adds 8 strength
Did you lunge twice?
no. The buff indeed stacks but one stacks gives 8 strength
Cool catch; to be fair, that's probably how it should be, as 4 temporary strength is pretty weak
yes, I guess they forgot to update the tooltip after the attributes rework
This possibly has the wrong requirements. As the passive below it also is Spellblade lvl 30, but the one to the left of this is lvl 35.
"Lightning increased" should be "Lightning damage increased"
I guess this is 1.5% increased damage per allocated point ?
thanks, fixed
snap freeze "ranger"
tooltip hunt is by far my favorite channel
ranger class confirmed
this node needs to be rearrangered
Glyph of Stability tooltip should be reworded to say instability instead of fracture chance
Thanks, I'll fix that now
Typo Harvest skill tree "od" --> "of"
no blue color for the scaling part, I guess it is 1.5/3/4.5/6% increased damage per minions ?
Is this on the harvest tree too?
That's what happens when we forget to put square brackets around the number, so it should be easy to fix.
no this is on hungering soul @fossil sun . And also noticed a weird display when you take the node that makes you unable to launch the spell manually :
Did you spec and respec it a few times?
I think it's just a display bug reflecting that it has an infinite cooldown, which is basically what's happening when you take the unable to cast manually node
no didnt respec the skill so far
Warpath's "From the Abyss" node (1 pt, right side of tree) -- last 3 lines has a /n/n in text instead of the line breaks.
Same thing for Apocalypse Whirl node directly to the left of that one.
lol. good catch
It says require 1 point but you actually need to put 2 points for this connection
Thanks, that's an odd scenario where the left node incorrectly had a requirement from the right node as well (it shouldn't as it's connected to the root node), and that requirement was set to 1.
Symbol of Loss for Harvest doesn't change for each point invested. I'm assuming it's 13% per point.
the summon bear skill to the right of the beastmaster passives says spriggin.
also my sabertooth barks when summoned, which i'm assuming is a bug unless it was raised by wolves.
connexion requires 1 point, but with one point available cant be taken ๐
Eternal Haunt for Wandering Spirits does not pluralize "second" when 2+ points are invested (1 second / 2 seconds / 3 seconds...)
sort of a tool tip thing.. armor vs armour is inconsistent.
They have US and non-US devs, they're struggling with the or/our since the beginning haha
figured as much ๐ just pointing it out nonetheless.
They will make an effort to spell everything the same way in beta or full release.
Recently is not explained via advanced tooltip.
"Increased Increased" in the implicit.
Reposting this here for myself later https://i.imgur.com/wpbTNfL.png
143% chance to poison per allocated point? thats like 1000% chance to poison with 7 points!
or 10 instances of poison per point, yeah sounds strong ^^'
my guess they meant 14.3% since 14.3*7=100% :p
What is supposed to be the difference between the mods on the hybrid health leech affix? The alt tooltip says the same thing for both.
@fossil sun
I'm also noticing that set affixes don't have set in their name in the crafting window
which can be pretty confusing when you're now looking at three affixes called health, and they don't actually have their modifiers in the tooltip.
Hive (Serpent Strike - Primalist) typo: dmaage
What is supposed to be the difference between the mods on the hybrid health leech affix? The alt tooltip says the same thing for both.The second one is supposed to say "increased health leech", that's a bug in the tooltip system where if the "of" checkbox is ticked it applies it to increased values as well as added values. I'll fix that now.
is this leech the same or two different ones? and typo with "limited"
oops
might be the same like above
Yeah, the second one is supposed to be "% increased health leech", but there's a display bug
Increased just increases the amount, so if you have 10% of damage leech as health, and then get 50% increased health leech, you will leech 15% of damage as health
As for maximum leech, that was actually reworked in 0.6.1 and the alt tooltip hadn't been updated. The leech per second is no longer capped. Instead each leech instance always applies over three seconds.
ok thanks for the detailed information! one more question is there a way besides inc leech to modify the rate of leeched life? recovery or something?
The tooltip isnt updated and written in blue. Is it still working as expected though ?
What tree is that in?
Harvest @versed ledge
Thanks, I thought I just put a node almost the same in another tree and got confused
currently doing the Mark of Death tree ? :p
I have no idea what you're talking about
I heard it was finished and coming in next patch!
oh yes give us melee acolytes a screenwide and fast to cast and/or propagating mark of death โค
not 100% certain if I should report this on the bug report forum or here, but culling point (Serpent Strike skill) has a connection from the core skill that says it requires 1 point spent.
Could you report it in Bug Reports just to help make sure someone doesn't notice this when working on a bunch of text strings and end up forgetting about it?
yep!
Found a typo in the Lightning Blast skill tree
I changed the key bind for flasks to another key, should be shown also in the help text
you can drag the "select a skill" boxes
this passive does not increase totem duration
they still last only 6 seconds (base)
ill try and post it on the forums aswell since thats a bug
posted!*
Rounding probably?
I guess, but it should round the same way in all interfaces
runes of refinement, cleansing and removal all say they add fracture chance instead of instability
"Crafting with Shards" section on the crafting help window seems to be outdated.
Each time a shard is added to an item, there is a chance to cause a fracture. This chance increases as higher tiers of affix are present on an item. However, affixes that are on an item when it drops out in the world will increase the item's fracture chance less than affixes and tiers added to the item through crafting
I'm pretty sure fracture chance is based purely on instability and the tier of affix being added to the item now.
Rune of cleansing says that the item "will have 5 to 5 instability" rather than "Will have 5 instablity"
adding a glyph of stability to a rune of cleansing craft results in it reading "Will have 1 to 5 instability" when it should be "1 to 7"
little typo
intelligence ๐
that was probably me in the wee hours of the morning
that wasn't a very intellegent mistake
There was no intelligence in the tooltip
Not quite sure if this is a tooltip but on the Supporter Pack FAQ, After the Second Paragraph there is this:
Dscounted prepurchases will still be $10, and also getting beta access will remain $35.
Looks like someone lost an 'i'
Thanks! Fixed. ๐
/nice spot ๐
From the Abyss node also has the same /n/n text in the alt more info
the License Agreement (in the beta client) uses what i believe are probably unicode quotes, which the launcher mangles into gibberish such as รขโฌล and รขโฌโข
the website notification banner about pre-patching says "preparaion" instead of "preparation"
Is it just me, or does that A look capitalized?
Well, they are all capitalized, but it's a big capital.
You're reight! That does seem off.
in Settings -> Advanced Graphics. the correct spelling is "deferred"
"Cheiftan" should be "Chieftain"
the character used for single quotes is inconsistent (across most dialogue as far as i can tell)
in the vendor interface, tooltips can go off the top of the screen. 1080p, borderless fullscreen, two monitor setup (LE is only on one monitor)
Druid passive UI has Shaman description
"Summon Bear" tooltip in Passives UI says "spriggan" instead of "bear"
Hunter's Emanation passive tooltip; "Hunters Restoration" should say "Hunter's" and "three second" should say "seconds"
the fine print at the bottom says "avilable" instead of "available"
ferrocious -> ferocious
forrest -> forest
tooltip doesn't mention "recently", no need for explanation
inconsistent; says "Recently is" instead of the usual "Recently refers to"
Briarsklin -> Briarskin; "Increased" shouldn't be capitalized; Thorn Burst should be capitalized since it's a skill (on-proc skill effects seem to always be lowercase though, is this intentional since they're not the same as your actual skills? in this case they should probably say "a thorn burst", "a healing nova", etc.)
protections -> protection (to be consistent with other uses of the phrase); also doesn't have the "more information" for "Recently"
Chance -> chance
the % before "increased healing effectiveness" should be blue for consistency with other tooltips
tails -> tail
reatliate -> retaliate
Sunder thorns -> Sundering thorns; also i see no info on what Sundering Thorns actually is/does
wolves -> wolves'
Wolves deals -> Wolves deal
comma splice; should probably be a period. for extra Proper Grammar points, add a comma before "it burns"
add period after future
Rythm -> Rhythm
innaccessible -> inaccessible
not technically a tooltip, but i would assume this should be "If the Void takes it, all hope is lost"
rains -> rain
Rejuvinating -> Rejuvenating; "this lightning" should probably refer to Lagon's Wrath to be more specific
comma after land
comma after landing
"specialise" is the British spelling but every reference to "specialize"/"specialization" uses the American spelling except this one, which is odd since British spelling is used everywhere else
In Sentinel is says that Strength still increased "Tempest" power, but Tempest was renamed to Warpath.
restores -> restore
Thanks for going through and posting all these.
it's potential -> its potential; possibly dash instead of period before last sentence
no problem, i'm glad you have a channel to post them in! i'm good at proofreading and i have a screen region capture hotkey so it's hardly any trouble for me ๐
there are a few general problems i've noticed:
- very inconsistent whether tooltips have periods at line endings. better to choose period or no period and stay consistent with that choice
- tooltips seem inconsistent with how they show bonuses gained: it's seemingly arbitrary whether there's a
+in front of the number for both percentage and flat bonuses; flat bonuses say "+x" or "gain x" or "x gained" or "adds x" or "you have x"; percentage bonuses say "x%" or "you gain x%" or "you have x%". i recommend standardizing this wording to stay precise and consistent - dialogue choices don't line up with each other because their icons have different widths and there's just a space between the icon and the text. it would be nice to either make all the icons the same width or align the icon and the text separately
period instead of first comma; All consuming -> All-consuming; colon before "Last Refuge"
comma after "If the Void takes it"
@inland mist ure a beast. ๐ช๐ผ
๐ โค
semicolon after Upper District
"correct" spelling is wondrous, though wonderous is in dictionaries due to persistent use. also comma splice, use a semicolon or exclamation point or something
btw take all my dialogue punctuation corrections with a grain of salt; i understand that the punctuation is flexible because it's dialogue
comma splice; probably exclamation point instead of first comma
aspirations on man -> aspirations of man? comma after "oh"
entrance to -> entrance
not sure if it is known, but sabertooth's fury swipes to frenzy says it requires 1 point, but looked like it required 2 points in fury swipes to unlock frenzy
Maybe not a tooltip, but 2 different spellings for armour / armor.
be prepared to find that all over the place @verbal girder >.>
Devs live all over the world and regularly flip between british and american spellings. They will standardize them eventually... but probably not for a while.
all's good .. where I'm from it's spelled 'armour' ๐
I'm assuming this is just a tooltip issue: Acolyte's Mark for Death ability, Desecration passive, the increased damage taken doesn't go up, only the mana cost increase. I'm assuming it should be +5% inc damage taken for each point, but it says 5% always
https://i.imgur.com/1sbuGTR.png
And if its intended like that, then wth lol. Why would u ever put more than 1 point into it
I was about to question the same thing, i have been trying to test on mobs and see if my damage goes up but it's hard to tell.
be nice if the tooltip for marked for death updated to reflect that also
Void Bolts should require Void Knight lvl 15 and not 10
Typo on Redemption (paladin): effectiveness, not efficitiveness
loading screen: https://i.imgur.com/9IF7NHB.png (including)
np ๐
you don't have an origonal stats tab?
This isn't even the most fun werebear bug I've found.
Turning back into a human sometimes turns the animation for Serpent Strike into a faceplant

The description of the Paladin skill โJudgementโ contains โinflected with despairโ which I assume is meant to be โinflicted with despairโ. (don't mind me)
It's a tone thing. Evil doesn't respond to a whiny paladin
"A percentage of your damage is returned to you as health health over three seconds."
https://puu.sh/Dn3MD/3b438b7559.png
0/5 vs. 0/4
Abyssal Echoes should be capitalized
https://gyazo.com/c2dcbb17a2abc05339dbb098424bc90f Not sure if it was posted but it says "Sypmastr"
Any chance this base type is meant to be 'radiant'? https://i.imgur.com/FWYAITw.png
Vitality is the only attribute with a period at the end
Same with Increased Damage Over Time and other stats and skills, passives, specializations, etc
I think Tenacity was changed to be called something else? https://i.imgur.com/sxTZXqO.png
Yeah, it's Stun Avoidance now. Thanks
haha that actually took longer than it should have
Howl tooltip mentions that it scales with your wolves' stats and not your own, but I'm fairly certain the ability doesn't scale at all.
so i just got a health pot named "beer". is that some kind of easter egg or?
Howl is really really weird to be sure. It seems you count your howl with each of the wolves in turn. So with four wolves you get like 80% since it counts you with each wolf.
The Paladin bleed node "Penance" says "chance to apply bleed on hit" despite being melee only bleed, opposed to other similar nodes which specify melee in their tooltip
Serpent strike alt-tooltip says "4% Melee Base Spell damage per point of dexterity" I have no idea what this actually means
You know, for all your melee spells...
Haha I literally just noticed that (started that primalist)
It could scale from strength and increase poison dmg per point.... just saying
Essence of Bone in the skeleton skill tree should have a 'per point' in there.
Does that literally say Sarno in the tooltip?
๐
Bear Roar tooltip says that it increases with intelligence, not sure if it actually does, but surely it should increase with strength and not int
same for poison nova on the scorpion
you implying bears aren't smart?
I just dunno if me being smarter makes their roars more effective
also it says the bear roar does increased damage, but the bear roar does no damage xD
+5% increased health per point
I don't know if that is supposed to be added health, increased health, or added increased health.
@cobalt hemlock more added increased flat health!
Oh tooltipbug in the primalist sabretooth. The node which increases its damage but also makes it take more. The node leading to it says it needs 1/5 (it shows 1 dot on the line) but it actually need 2/5 to unlock. Its the attack speed node prior to it. At work so cant link a pic.
Druid specialization has the same text as Shaman
But does contain the word "bear" I guess. Which sort of works
so what kind of damage have you guys got with each class
Price collides with level req. Could be due to low resolution
why not just move the purchase price and req lvl to different lines, like, one under another on same side...
even in high res, its overlapping with price amount
Same here
wrong channel @heady solar
oh crap, my b
nw ๐
I believe frostblade is supposed to be Cold Protection, not lightning protection.
Sky armor and ascendant circle on shaman passives are placed at level 40 and 45 respectively, but say that they unlock at level 45 and 50
^ there are some similar things for other stats too. Like +5% increased minion health I wasn't sure if it was intended
Future Strikes tooltip does not define what "Future Attack" is or what it scales with, if it does.
(What /does/ it scale with?)
says it requires level 10 but it's in the level 15 row
I'm sure sarno will have undending puns about this one.
Is +30% Crit Chance here correct? Because if it is, that s a huge damage boost with only 10% rarity. I feel like this is 30% increased.
Missing a colon between minute and second, if not mentioned already
Seems to be missing more than that as it was showing 17:1988 earlier for me
Should be "instances" and not "instead"
Glyph of Stability shows more than 5 instability, probably still using old numbers
Yeah that's still using the old numbers, I'll fix it.
my ignite chance tooltip at char stats seems broken
shows 107%
according to my calculations:
calamity unique helm gives 150% chance to ignite on fire hit[supposed to be global, so no point not to show it in the tooltip]
eye of reen unique sword gives 100% chance to ignite on melee hit
invoker's scorching grasp set ring gives 50% chance to ignite on hit [also supposed to be global, and thus no point not to include it in the tooltip]
soulfire unique relic 27% chance to ignite on hit from implicit[shows in tooltip] but the mod "160% chance to ignite on hit with fire skills..." isn't included]
also none of the skill/passive tree perks seems to change it[in the tooltip] -the ones which proc on chance or on condition
The ignite chance displayed in the stats window only show global ignite chance. Melee ignite chance, fire ignite chance etc... can't be shown here @sturdy mesa
So only ignite chance on hit can be shown here
I think it should say "of affect" per ?
In loading screen
https://gyazo.com/6f166d47ca864a1be08ce803b0aaafea Says it's the scorpions companion ability from the spriggian
bleed effictiveness
where is it stated that Erasing Strike scales with attack speed?
Rhythm* ๐
I assume that means it is no longer effected by attack speed increases
*affected?
Wasn't sure exactly where to post this... Was browsing the Paladin Passive tree and noticed the following:
https://i.imgur.com/mLQHBYJ.png - No problems, cool passive. Then two tiers up I see:
https://i.imgur.com/3LPjCsa.png
A little confusing to have a passive and procced ability with the same name.
a tired dev for sure ๐
'Parrying Spin' and 'Enduring Deflection' does not say "While Spinning" like the other nodes in that branch of the tree
https://i.imgur.com/RKRejIC.png - dreadnOught in quest, dreadnAught in zone (might be one of those regional things?)
On the "Rainbow Edge" last line says "+25% chance to shock ignite and chill on melee hit". I believe there should be a comma at least between shock and ignite, and you could also put one after ignite, but that is not required.
on sorcerer: i think you're missing a word in the first part
dealt to your mana
In the meteor specialization, missing a number in there
missing %
nice catch. I looked at that earlier and missed the %
it's cooldown is so low that when you cast it it's cast in the past as well
The epoch at work
ooh bro it's litteraly maxvalue
C#Maxvalue is that number
+1
Maxvaliue +1 gives maxvalue negative
that is perfection if i've ever seen it
@thick holly Can you please post that on https://forum.lastepochgame.com/c/bugs? This channel is mostly for typos, and bug reports here may slip through the cracks.
๐
Appears to be extra space between "on" and "melee" on ๐
same with boulderfists perhaps, space between melee and stun
Critical hit multiplier -> critical strike multiplier
It's base.
rarity seems off them
cause 100% increased results in literally the same rarity as +30%, which i believe is almost 2-3x more
Smite skill tree, overlapping words
Says Spriggan instead of Bear
Connection point says requires 1 point when it requires 2
No blue numbers on Corruption D:
points are reflected wrong
Not sure but this 3rd spell have name of 1st spell and description of 4th spell
Necromancer > Summon Skeleton
Brittle Legion has a copy of the flavor text from Deathly Ambition, which makes no sense in context.
Army of Blood still references Skeleton Brawlers even though they don't exist.
45% less damage damage is 90% less damage right? 
I think this needs more clarity that Smite gets % more damage to ignited enemies.
Not technically a tooltip but significantly more important:
This quest text at the end of the first act is wrong, should say "and form"
Warpath currently uses a different icon for the skill itself, and for the skill-in-the-tree
It does not require a spear, it requires a Polearm
Spears are a subclass of polearms, so it should work with spears
It does work with spears
Then great!
Ohh I see
so it should say polearms
Very true
Mark for Death: Bone Prison says it adds a 20 second cooldown yet its 31 seconds?
Crititcal Strike
I'm not sure but there may be an issue with the cooldown
naw, it's a game about time travel
You cast, and then it is availible to cast again sometime in the Middle Paleolithic
there is no explanation of what the 0.5 are
0.5 as in 1/2 a health point, I would presume?
or 0.5% current health maybe
Yeah percent seems more likely
Thanks for pointing that out, @quiet drift!
I can confirm that it should say 0.5**%**.
I think there is somewhere a 1.5 but can't recall where :p
found another one ๐
and this one
thanks, made a note of all three ๐
๐
breaking the game ๐ฆ
Thanks! Noted those, too.
Thanks for finding those. It looks like this was probably due to a systematic issue where the parsing of decimal values from tooltips wasn't set up to be culture invariant. This should be fixed for 0.7.3.
It's always my pleasure to show people what they did wrong ๐
https://i.imgur.com/4E7FDIx.png "existence" is misspelled
https://i.imgur.com/nNsVDC2.png "you" should be "your"
https://i.imgur.com/3J73DSD.png "provide" should be "provides"
When an item fractures and i want to use the rune to break it down, the rune gose over the item and it gets stuck until i restart game.
Double writing.
Is there a section where i could post clips from Twitch to show exctly what gose wrong and how it happens?
It would be much easier for devs to remake it and figure out how to fix it.
The forum is a much better place for bug reports than Discord-- it's easier to see reports, refer back to them, and for others to find
So posting steps to reproduce a bug to the Bug Reports forum is very much appreciated!
Can i post clips from Twitch there to?
I don't think it will embed in the page but you can post links
Ok, thx for answering.
You should be able to embed.
From the Smite tree: https://i.imgur.com/wQEzeld.png
Anyone care to tell me what that's supposed to say? ๐
๐ it's a riddle...i supose ๐
Your mind isn't infused by the light, those words are not understandable for the simple humans...
In the Smite tree, should be "enemies" https://i.imgur.com/lw5N2dF.png
In the "Summon Storm Totem" Tree from Shaman
In the "Summon Storm Totem" Tree from Shaman. Is it frostbite or frost bite ? Both spellings are used in the description
In the "Snap Freeze" Tree from Mage. ...reduced the cooldown... should be ...reduced cooldown...
"enarby"
This channel isn't really intended for reporting typos in forum posts, but I've corrected that now.
it's a tooltip :p
(didn't know if it was already in the game files - dev side - or not)
I to would like some 7% coolodwn recovery speed (:
Crueldown?
all your base belong to us
all your base are belong to us...
^
Maternal Instinct in the Summon Scorpion Tree, "and can be kiled."
It might just mean they don't have a duration, but can still be killed. Idk if that's what is intended.
I think he only means a l is missing ๐
Ohh
In Frenzy Totem tree: Should be "Venom Nova". Also the companion buffs from Frenzy Totem are not working
Not sure if typo or artsy alternate fantasy spelling: "Radient Crest" would normally be spelled "Radiant"
The Necromancer passive that gives ward on potion use (actual Soul Drinker) and the one that gives +1 max skeletons are currently both called "Soul Drinker." Second one is probably supposed to be called something else.
Fire Shield inside and outside its skill tree have different tooltips
Intelligence hovering over the stat name and the stat variable have different tooltips
The tooltips in and out of the tooltip aren't supposed to be the same I don't think, though maybe they should be. (I think the idea is inside the skill tree you have an abbreviated one)
The other one was fixed recently internally.
Specifically I mean they say the ability functions differently
In the skill menu and on the bar it says 20% chance to retaliate with flame bolt, and inside the tree it says after taking 30 damage retaliate with a fireball
Ah ok. That's what it used to do. Thanks
The Mark of Punishment necro node says that enemies Marked for Death take 30% more damage, but they actually take 30% increased damage.
The tooltip for the Desperate Meditation node in Focus gives conflicting information when you press alt
It says % per % missing, but then when you expand with alt it says % per point missing
The Flame Battery tooltip in Elemental Nova feels like it is not fully describing what it means for me. 1 additional charge of elemental nova for what?
I think it's after you make it have a cooldown, right? So you can cast it twice, before it goes on cooldown.
Yes it adds another charge so you can stack novas (since it has a cooldown with the node you took just before)
https://puu.sh/EpzZA/c8e1dc5eb2.png
https://puu.sh/EpzZW/544c78bccd.png
It has a 400% effect on minions and a 25% effect on non-minions? Or is this just a redundant tooltip?
It's just redundant, thanks for spotting that.
Yep!
Desperate Meditation:
https://puu.sh/Eq6ro/f39e3b471f.png
Is this math in the description correct? Shouldn't it be 200% increased mana recovery, not 20%?
I tested it and it cares about points missing not percentage
Idk what the intended effect is though
Ahh alright, so it's entirely based on points... so higher max mana values and pushing it further into negative will increase the effect?
I am testing it too currently i will be able to provide feedback soon
Thanks!
so at 0% wana and 2 points in the node i get 350% mana regen
How much max mana do you have?
255
so at -100% mana i am getting 175% mana regen if counting only 1 point in the node
Wut?
That still makes zero sense XD
@plucky ice I guess you can weigh in on this. How does the above-pictured node even work? XD
1% missing mana is 1.75% point of mana regen
t's obviously not 20% as written.
I'll take a look at it after this meeting ends.
By-the-by, I'm not certain whether we've posted about this anywhere (and we probably should have), but we did recently add a rule in #rules about pinging staff. ๐
it also increases if you go the negative
Oh, so you were saying 175% increased - OVER the 350%?
when i am on -100 mana into the negative i get around 540% mana regen so from 10 base points of mana regen per second i get around 93,94 mana per second
no no
350% is for 2 points put in the node
175% is if you have 1 point in the node
Since the tooltip explains for one point in the node i wanted to bring the math for 1 point in the node only
the tooltip should be 200% not 20
thats all ๐
Okay, so my very first assumption was right XD
i actually get below 200% from my testing but still seems accurate
i have never checked the tooltip before just the main text and when i read i was wait what thats too low of a value ๐
Yea. So lower max mana is better, if you wanted to sink deeper into the negative for bigger boost. Got it.
yeah heavy mana usage volcanic orb seems to be benefiting really well from it i have my orb at 100+ mana cost
if only i knew what haste actually gives for the new focus node
20/30% move speed, I believe.
was wondering if it gives cast rate/attack speed
That's Frenzy
where do we find Health Regen%? I know where to find the flat Health Regeneration and Increased Healing Effectiveness but can't find the Regen%
If you mean on the Character Sheet, then the Health Regeneration value there already takes % Increased Health Regen into account.
E.g. if you have 10 flat health regen, and 50% increased health regen, the value it'll show is 15.
so there is no way to see the 2 different numbers? :/
@wanton frost I'm curious why you would need to know them both separately?
Not OP here, but it can help to see where to invest. New player here, so values may not be accurate to the game.
Having "20 HP/s" displayed with 5 base and 300% increase -> invest in base
Having "20 HP/s" displayed with 20 base and 0% increase -> invest in %
Having a place where both values are displayed could be handy if you don't want to go around all your nodes, trees and affix to see what you have.
^ more or less that xD thanks
^is that a photo of your computer screen instead of a screenshot? lol
Either way it is a shot of a screen
I guess the tooltip is wrong?
No, since it's percent increase it adds the value as a percentage of original value, say SE is only 10% the final value with the 50% increase will be 15% total SE, though the wording could be better clarified in both tabs for in the future...
there is no original value. without the passive point, it's at 0
a second point in the passive puts it at 60%, not 100%
What Loco says is true for crit, but not for increased shock effect. This node is just bugged and is giving 30% per point, rather than 50%. It'll be fixed in 0.7.4.
Sorry, not the dev here, cptn try hard fail, lol
Summon Wraith says "requires Necromancer level 5" on tooltip but it actually requires necro level 15
Thanks. A fix for this will be included in Patch 0.7.4.
Thanks Sarno!
The map says "Yulias refuge" and everything else says "Yulias haven"
Thanks for the report! The name in the map will be corrected in Patch 0.7.4.
it says conflux instead of insight
it says it deals void damage instead of cold damage (unless im missing something)
Welp, you are not seeing wrong.
therefore Lightning Bolt does lightning damage, Northern Winds does cold damage, which procs Tempest doing lightning and void damage, sound's right to me, though wasn't Tempest renamed to Warpath? or Tempest for mages and Warpath for sentinels?
It should be cold, not void.
This tempest proc is unrelated to the sentinel skill, Warpath, which used to be called Tempest.
in skill description it says "dark blade", pressing alt mentions "iron blade"
Thanks, Dark Blade was its old name back when vengeance was a Void Knight specific attack. The tooltip should be changed to just say Iron Blade.
Shaman passive node [Lagonian Wrath] says "chance to cast lightning on when hit"
there's no "[alt] more information" describing lightning
also "on when hit" is probably a typo, is it a chance on hit or a chance when hit?
also the Summon Storm Totem skill tree has some jumbled text on the Blizzard node
The "on" shouldn't be there, it's just when hit.
Lightning is a single bolt of lightning that comes out of the sky and hits the target location for 13 base lightning damage.
says increased twice
Shouldn't Summon Wrath say "Requires Necromancer level 15"?
Yea, it's also getting switched how you unlock it so that has been fixed.
Little typo in the Shaman passive tree, Rune of Awe tooltip says "+10% base spell damager [...]"
what does this passive actually do?
are there any other nodes with cold conversion in this tree `?
sorry i meant more of like what it says. Though i guess ALT tells you all you need to know
Looks like the word "second" overlapped with the word "element"
thank you, i could see element i had no idea what the other could be
I dont think Thunder totem works btw
in what way @warm tartan
doesnt spawn the thunder totem
ohh yeah that passive doesnt seem to work for anyone
most people agree that blizzard totem is better anyway, unless you want the shock chance to shred enemy resistances for you
using frenzy totem with storm totem going all in into shaman
yeah the blizzard node in the storm totem tree does at least 3X more damage
there is a typo in the tempest skill tree, tempestuous. It says deal lightning and "vold" damage. I think it's supposed to be cold?
cant screen shot because i need to hold down alt, preventing me from using f12 to take a screen shot
lol
instability is trying to hide
lol
trying to trick you :P elemental dmg over time, didnt see that one before
https://puu.sh/EF3QD/7df3b6fe5c.png
-0 Minion DoT. Is this just a visual error, or are the ranges for this affix messed up?
https://puu.sh/EF40o/5ec420da4a.jpg
Ward Draught and Triple Strike (the node above it) are misaligned with their respective level requirements (35 and 40 respectively) and should each be raised one tier on the page.
Case
A fix for that will be included in our next patch. Thanks for pointing it out, Misha. ๐
i can move the axe. but those two in the back are there forever xD
omg!
guess this belongs here!?
sentence ends in a weird way
It is per stack of Maelstrom ๐
Anybody reportet the Tooltip failure on on the Primalist pet: Spriggan? If you look on your toolbar OR the passive abilitys its states a flat 10hp/sec regen aura, while on the node it sais that its 10%increased regen. That was quite a bummer now i gotta farm loads of money to respec, probably faster to delete and make a new char.
The description within the tree is wrong. The Spriggan's passive aura heals for 10 health per second (this isn't regen, it's increased by your spriggan's healing effectiveness, not your increased health regen).
When the tooltips were updated for 0.7.4 there was oversight which resulted in many root node tooltips defaulting to old descriptions rather than the description from the ability tooltip.
The Spriggan's active ability is a more concentrated heal over time that also restores mana.
oh cool wasnt aware of the mana
anyone remember what this node used to say?
I think that's the one that briefly freezes you when you transform and spews out ice thorns
yeah that makes sense, though the skill itself doesnt. I don't really understand any of the passives that are "enter bear form" With a 20 second CD its not that usefull imo
I feel like this tooltip is inaccurate, and I'm trying to decipher what it's supposed to mean.
I don't remember correctly, but isn't it supposed to be something like "Converts a % of Health on Hit to Ward when using Harvest"?
if you have 200 health you would get 2 ward i think
Huh, yeah, I totally misremembered this one
The reason why I bring it up is because it has the same tooltip as the preceding node (minus the extra bit at the bottom), which made it looks like a small bug
when hit? instead of "on when hit"
Armor is "Armour" everywhere else
We have members of the team in multiple English speaking countries, so spelling is not always consistent. It isn't a priority to enforce the same spelling in all places atm.
depends on flavor/flavour they are use to...
This connection does not make sense ( summon wolf )
Oh?
I think that is intentional
Would be way too easy to nab the other +1 Max wolves nodes otherwise
It isn't wrong. It is because you aren't supposed to take that route to get the upper nodes. This node is the end of that path.
yea just noticed ๐ my bad !
you have to go around and come from the top
No worries! Maybe it could be made more clear.
they should modify how the link is made, you see a double arrow whereas it is often a one way arrow so instead of <ooo> they should put a ooo> arrow on the link when it can't work from both ways
the node can only have 1 point but as you can see you need 3 to move on
because this node isn't meant to go from this one to the upper one. Only the other way was expected
yeah thats what i was explaining
intelligance
Hi @granite sable, thanks for the report. Could I just ask you to check whether you're playing Patch 0.7.4, or Patch 0.7.4b? The latter was supposed to fix that.
screen shot is from 0.7.4. checked it and it is fixed in 0.7.4B. sorry for inconvenience.
No worries! Appreciate you taking the time to check. ๐
I'd looked at an internal build since 0.7.4b and not been able to reproduce, but I just wanted to be sure.
Gain gain huh? AWESOME!
check out those gains ๐ช
lol might need a little editing here. 1064
Might need to nerf droprates here. ๐

or put in listed collection with drop cap....
Or someone have been playing too much without using their glyps ๐คฃ
yeah, I am always out of glyph... I would even ask for increased drop rate of it x)
ive been using them like crazy... but i also made 1mill gold yesterday
The Sweeping Strikes node references Skeleton Mages, is this intentional?
there is a node bottom right that makes the mages melee
It affects Skeletons, not Skeleton Mages. Just the tooltip is wrong.
oops sorry there is a similar node in the skel mages tree didnt even see which skill tree that was :/
Frozen Sparks in the Enchant Weapon tree describes gaining cold and lightning damage, the updated quick glance system shows fire damage gained from this node.
the tooltips for Regenerator, Might and Hammer Head are showing lvl 25 but I think they actually require lvl 30 in Forge Guard
According to that screenshot, it looks like you chose the Paladin mastery. That means you won't have access to Forge Guard (or Void Knight) passives requiring 25+.
is that new?
No
What is new is that you select a mastery at the end of a quest, rather than through spending points in passives.
You only have access to the bottom section of passives for other mastery classes. If you click on another tab (e.g. Sentinel), and click back again, the passives that you don't have access to won't be visible. You need to click a Preview Passives button (unless there's a bug?) to see those. I'll speak with the team about how to better communicate this.
oh no ๐ฆ ok thx for clearing that up and don't mind my post then.
The "-" and "20%" need to be reunited!
What is this Energy Shield node you speak of? Does it enable... invisibility ?! XD
Energy Shield was changed to Mental Aegis, the tooltip apparently wasn't updated to follow. Will be fixed.
Good to know ๐
Do you know if it has the effect or is it just visual?
Just visual i equipped amulet and got 3 set visual, but no +500 res, so i assumed its just visual
Thanks
after cutscene black mana
and this+infinite load when i talk to the lady there
restart the game helps
items have bluish appearance sometimes, not sure if related to gambling, i had a unique having the same thing just after opeining the inventory
Does the bluish item appearance have anything to do with hovering over shards first, or having hovered over a shard when the inventory was closed?
it may be an issue. In both cases I for sure hovered over them
sorry i cant provide more detailed info
it happens only 1ce, after then its fine
says heals for 200 but gained 100 hp
so is it 100 or 200?
Just confirmed, you were right, it does chnge color if pointing after the hovering over the shard
can do it multiple times
Thanks for checking
Good catch. The second one is minion damage, the minion tag gets filtered out to improve the readability of tooltips of pure summoning skills.
๐
Ehm is it bleed or ignite?
Based on the name my guess is bleed, but check your stats page perhaps?
Enemies cannot have multiple (of what?) instead of spreading flames at once.
Fireball skill
instead -> instances.
Thanks
So spreading flame is ignite are 2 separate dmg and donโt stack? What is the dmg calculation for spreading flame?
Spreading flames and ignite are both ailments that deal fire damage over time. Ignite stacks, but spreading flames does not.
That's because you can't block poison damage over time
Since poison is an ailment
You can't block DoTs in general, since they don't actually hit
There's a few places where it isn't an ailment. But it's very limited to 1-2 skills, maybe?
yissss
No worries ๐
Is this doing bleed or ignite damage?
lol many people pointed that out, i saw it too, never took the node so i wouldnt know ๐
I think the first affix line is supposed to be Spark Charge?
No, it says that it has a chance to attach a spark
so the passive increases this chance
He's referring to "Sparge Charge"
Yeah; it's supposed to say Sparge Chark.
We'll just chark it up to a learning experience.
When I grow up I want to be a spargemancer.
Spark shark
Land Shark! Candy-gram?
no listed damage value
iirc it was +8 per point or 6
Tooltip doesn't match effect
What is the effect then
Yeah exactly, I get that the idea is similar, but less drain (Or even Mana Efficiency) and Mana Regen are distinct effects
Sigil of Hope passive "Burning Sign" says : "Sigils grant you and your allies a change to ignite enemies". This tool tip should specify that it's ignite on hit. This tooltip reads like it's an ignite aura when it's not.
"...her scales is dusted across the sky..." - The Majasa Lore Snippet in loading screen
Is it gramatically correct?
Dunno if intended but 19 looks like typo
or its to indicate that even 19 gives +1? ๐ค
that's supposed to say 10
Dunno if anyone can confirm Does eye of reen have a hidden cap on stacks? I havent been able to get more than the effect of 10 crits (50% dot/multiplier) in that window
This should mention YOUR Ice Thorns skill.
Because this node does.
Spriggan Form skill
Not 5lvl?
Both say longer cooldown but one is + and the other is minus. They do work as intended tho
"and I'll need all I can get". "...proceed" extends outside of dialogue box
https://imgur.com/a/fwvnXnw A photo of a photo on my screen- they said it couldn't be done! HA!
Rofl
Tooltip mistake I guess since it doesn't do what's written (and would be completely op if it would ^^)
Sigil of Hope description: hover over it in your bar it states 4 fire dmg, if your in the passive skilltree it states its 5.
What does investing multiple points into this do?
Each point should increase the duration of the pool by 1 second. We'll clarify that in a future patch, thanks for bringing it to our attention. ๐
Awesome, thanks Sarno!
๐
Don't know if the right clic to send to crafting panel was removed because there is now a button to stash materials or if it's a bug (I asked several times if it was a bug with no answer). In doubt... it may be the tooltip that is not up to date.
In Smite, that node increase mana cost by 10 (quite a lot for a 3 mana skill) but it is not stated in the tooltip
There is also one or more nodes in there increasing mana cost by 5 that are also not indicated in tooltips (and maybe other nodes that I don't use also increase mana cost without saying so (only Aftershock says it increases mana cost) ๐ฆ
I found Descend that increases mana cost by 5, so no other node in the ones unlocked before increase mana cost (can't say for other not unlocked nodes)
Thanks, sounds like it was just overlooked by mistake when we input the new tooltips. We'll take a look at Smite.
While taking a loot at smite, feel free to make it an aoe to fit better its visual effect ๐
Boulder
This should say tornado
"Case"
These two nodes are named the same.
Rip Blood: Necrotic Inspiration node: "Deal more damage for each minion" Multiplicative?
Skeleton mages: Frost Lich node "Deals more damage" although it specifies increased damage in the expanded tooltip
Marrow Shards: Dead Weight node: "Hits deal more damage" but the tooltip is "Hit damage +15% per point" also missing the usual multiplicative indicator
Thanks
Ambigious "more" wording with the missing indicator on skill trees:
Glacier:
- Lesser, Moderate and Greater Destruction
- Lesser, Moderate and Greater Chilling
Mana Strike:
- all of them
Flame Ward:
- Retribution
- Eye of Flame
Deep dive into Mana Strike:
- Mind Warden (more)
- Explosive Flurry (increased)
- Swift Sap (increased)
- Rage Sap (more)
- Rune Sap (more)
- Teleporting Strikes (more)
- Reclamation (more)
- Starved Strikes (more)
- Avatar of Hunger (more)
This may be mitigated by a tooltip or part of the planned in-game mechanics guide specifiying any percentage instance of "more" meaning multiplicative, and any percentage instance of "increased" meaning additive.
Thanks for the detailed reports! There might have been some confusion on our end so we'll review this-- we don't need any additional reports of this wording at this time.
I love that the dev team genuinely care about this game โค๏ธ please keep up the great work
Explanation text at the top and stat increases at the bottom don't match: On top it says that the number of stacks is fixed whereas on the bottom it says that the number of stacks scale per point.
The fixed number of times is the amount of points you put in this skill x 3, that's how I understand it
Hmm, I guess? Why call it "fixed" then?
Yeah it's kinda weird
Becuase the number of stacks is a fixed number per point which it shows
It is a little confusing, we could probably change the second sentence of the description to something like "This effect can have multiple stacks", and then change the stat line to "Maximum Stacks", rather than just "Stacks.
I can't find hte option to join a mates game. I assume multiplayer isn't in yet?
it isn't. Multiplayer is planned during Phase 3, we're in Phase 2 @tawdry adder
Thanks >3
Not sure if it was already reported (Armor/Armour, BE or AE?) :)
minimap double waypoint icon
says 1.2 while on skill tooltip its 2sec
Bona nova ( summon Bone Golem )
Confusing tooltip, it says global added physical damage but on the description it saying melee damage; wondering if this added damage applies to my other totems
Ring of shield tooltip and the description on the skill tree dont match, skill tree says 150 base health, tooltip says 75
in the skilltree itself forge strike, when mouseover, says 30% chance to summon a weapon
any other tooltip it says 20%, here on my bar for example
ps please make it 30% :P
Am I stupid or is this sentence something missing?
if you would, could be but to no avail.? sorry dont understand .. ^^
It's a split in the sentence. "There have been attempts to scry, divine, and to even dig to where this sister city (this Lesser Refuge if you would) could be to no avail"
The interjection is stating the name as Lesser Refuge, the original thought is "...where this sister city could be to no avail."
Ah damn, thanks for claryfing, english is not my mother tongue ^^ did not know that term "to no avail" ๐
No problem!
Quest says "Hartons Dreadnought" Map says different "Imperial Dreadnought" is in complete questline so far:-)
"health gained on potion use" still shows the really old value of 1 per char lvl in both tooltip and stats menu https://gyazo.com/cd15618dc0c8fd5369e0306395ed3467
That's not an error.
The amount of healing done by potions does scale with character level, which is what that tooltip is trying to convey.
While there may be room to make the description look nicer, I do think it's important it explains how potions work.
I don't think we'd want to move to providing a flat number and not explaining that.
I love how you guys do the tool tips though for the attributes and skills โค๏ธ
I don't think we'd want to move to providing a flat number and not explaining that.
@plucky ice Couldn't you give the calculated figure as well as a separate line?
The amount of healing done by potions does scale with character level, which is what that tooltip is trying to convey.
@plucky ice The tooltip says "plus your character level" when it should say "plus 4 times your character level"
Oh, my bad. I hadn't looked at the numbers at all.
This smite passive also adds cooldown to smite
@plucky ice the value shown is also 1x your character level, not 4x (42*4+50 = 218, not 92)
Oof people tune down the pings on mods, they kindly asked not to ping LE team in #rules @warm goblet @gray void @tiny basalt
gotcha, my b, just saw others doing it
@indigo trout I pinged once... and he was actively responding to that question.
If you read in the "Rules-and-info" tab you'll see "8. Do not ping EHG staff"
Just sayin.
Lunge states 1 mana cost in tooltip but in reality its 10 or something
It depends on the distance you travel, which I believe is stated on the tooltip.
oh, sry 
Entangling roots does not list its actually duration anywhere on the tooltip or the skill
On the minimap this raptor shows as companion for some reason(green dot)
Tooltips for set glancing blow are rounded more than their actual value. I have two items in the same slot with the same value (as the tooltip says) but when I swap between them they give me a different final glancing blow value.
Im so confused by this node on entangling, it doesnt work for the char itself even tho says "allies"
Is it missing "sprigan allies"
?
It only applies to spriggans. I've just fixed the tooltip internally.
thought so, cause all other are sprigans nodes
https://gyazo.com/f1c9e2c0db933611421d666f8d9574e5 teleport elemental affinity reads more elemental dmg (i assume it's increased)
Oh yes. The tooltips throughout many trees have this same issues of saying "more" rather than "increased"
Tooltips for set glancing blow are rounded more than their actual value. I have two items in the same slot with the same value (as the tooltip says) but when I swap between them they give me a different final glancing blow value.
@warm goblet yep, i've seen the same thing where i should be at 100% glancing blow based on the integer values of my gear, but actually at like 98 or something
description makes no sense to me
Acolyte skill, looks like the movespeed buff is not working
hi guys ! can some one tell me how does it work ? it only randomly spawn when i'm in combat but out of combat it never proc ? does this work in a way it should and what kind of buff it make it proc ? thanks 
It only happens when you cast a physical or buffing spell. If you are using something that does not have the "spell" tag it will not work
i have another question about tooltip please , does the increase health and damage stack for natural bond and artor's loyalty or if i take both i'll only have the effect as i took one please ?
since one is 50 and other 75 %
does it give me 125 % ? or 75 % or even 50 % lol ๐ฆ
I'm not sure, I'm currently at work so I can't check @indigo trout @pulsar rose @tiny basalt any of you guys up to answer this?
They stack
Also I believe the wording on those nodes is "more", so they should be multiplicative, as in 1.75 x 1.5 = 2.625, or 162.5% more.
@balmy pewter
yeah great ! it seems when it proc my spriggan is on steroid @crisp wind thx for answering
"recently" is usually 4 seconds
Aegis grants "Armour" and faithguard grants "Armor"? Does it double dip and it is a typo on "Armour" and "Armor" or does it only grant ele prot and poison prot?
Yeah I'd guess 4 seconds as most of the other skills with "recently" are 4 seconds. Just wanted to make sure if someone knew 100%.
nevermind on that last screenshot
the armour/armor spelling is a tooltip thing, they just haven't standardized the spellings.
Aegis gives armor, and faithguard adds the protections in addition to the armor
They also have a section for "recently" in the mock-up of the Mechanics Guide. Eventually we might get the in-game confirmation of this specific sort of stuff
I see, thanks!
when a tooltip indicates "global," does that mean all manners of that type effect (e.g. global fire damage would effect fire spells/melee/effects, minion fire spells/melee/effects, weapon procs, et al)? if not, how does "global" differentiate from any single-line effect?
global doesn't affect minions, it's used on skills to differentiate from % increases for that skill, which is multiplicative
probably not the place to ask btw
Global means it is the same as a stat buff, almost all damage increase in skill trees actually only buff the skill itself. So a global damage incerase would be seen in the character sheet
well it's not the same as a stat buff
kind of, for example the global damage buff in the vengeance skill tree is seen in all the damage increase in the character sheet
you can see ask-the-devs for the discussion on how damage is calculated
Missing added damage modifiers. :)
Damage = (base damage * (1 + sum of base damage modifiers) + flat added damage) * (1 + sum of increases from tree) * (1 + sum of increases from stats) * (1 + more modifier 1) * (1 + more modifier 2) * (1 + more modifier 3)โฆ
global goes into the "sum of increases from tree" section
for Vengeance global damage buff in the skill tree I don't think it goes into the "(1 + sum of increases from tree) ". Otherwise it would not directly update the damage increase in the character sheet
thank you both, that offers some degree of clarity. my impetus for asking in this channel was that the reference occurs on various tooltips throughout certain skill trees
wait sum of increases from tree is from the passive tree i thought
oh nvm
i'm just terrible at reading
okay everything makes sense again
yeah, it goes into "sum of increases from stats"
sorry was getting really mixed up
oh god i need to respec again though
sure its been mentioned but tooltip does not reflect the change
https://gyazo.com/7b18ce657c11529930e6d4c144bf07d7
is this increased damage? it also doesn't appear to do anything from rough testing on dummy
hmm, maybe it has a very very small effect
i only have ~300% increased dmg excluding this
was seeing like maybe a 10% total dps change
https://gyazo.com/86ddc8fd3beccd7aa206e3143529b531
rough testing appears to indicate lightning aegis will expire when you take 25% of your hp as dmg ( doesn't matter if that's dealt to hp or ward), or the duration is closer to 3s than 10s
So Lightning Aegis is bad for high ward low protection characters then
@tiny basalt but is it currecnt hp or max hp 
Would this node in the shatterstrike tree count as casting a spell for nodes in the passive tree?
For something like this
Staves are two-handed melee weapons.
Ohh derp
did the pummeling node from avalanche stack if u cast fast enough?
Hi guys<
how do i know the damage of rip blood? ={
@polar solstice 15 physical
rootborn wrath on druid says "increased physical spell damage" but shows up in char sheet as global spell dmg (and works with wizened claws)
Arcane Ascendance doesn't have a lightning tag, despite dealing lightning to nearby enemies
idk if that's tooltip hunt or an actual bug, without the tag i'm not sure if "shock chance for lightning skill" idols work for example
typically tags have been seperate
oh really, good to know
in poe they're actually indicative, like tags just show skill properties
They have internal tags for that, unless they've changed it
yeah seems like they could streamline and just show internal tags to have one less thign to manage, but not like i know their code
Summon Skeleton Tooltip: "Summons a skeleton warrior or seleton archers..."
would be an interesting mechanic to have archers summoned in pairs
it cant be that this node gives 50% cast speed, right?
I think it's 5%. I'll check.
that's 50% after five points invested, so 10% per point
i clearly remeber that it was 3% as 3% cast and 10% crit in prev patch or smth like that
and in stats sheet it indeed gives 3 per point
or was it 7% crit

what does it say at other levels of investment?
maybe it fits better here: did flame burst (holy aura tree) count as a spell?
3% as 3% cast and 10% critThese are still the correct values. The tooltip will be fixed in 0.7.7e
"damge"
200% chance with 8 points ? Don't know if it's tooltip error or node error
Neither, 200% chance means your minions would apply 2 stacks of armor shred per hit
Oh, I see! So it's really not very intuitive, it could be good to specify it in the description of the tooltip, thank you for the information!
It's like that for all ailments, I believe an in-game mechanics guide is still WIP
I think i asked before but why i have multiple items with % chance to find potions, and i still have 0 shown in stat window?
it reduces skill duration
Sorry, what's the main point of this channel? =]
report tooltip issues
missing tooltips included?
yes you can point out that haste isn't defined
3 different channels - I owe you an icecream!
missing explanation on what haste does
use "more" instead of "increased" for multiplicative instead of additive
This is an additive stat though ๐
and this is multiplicative?
Which part?
"increased stun chance"
Yes that is multiplicative with the stun chance the wolves would have on a given hit.
oh so you do differentiate between additive and multiplicative
increased = multiplicative
nothing = additive
nice
If there is a + sign in front, it's additive.
The stun chance formula is here https://lastepoch.gamepedia.com/Stun
you say + sign means additive
but you said stun chance is multiplicative
but it was a + before the 20%
๐ฎ
Captain tooltip at your service
missing default max number of totems (which is 2)
does it show up when you hold alt?
nvm just double checked, default max of 2 doesn't show up anywhere
yeah sorry, wanted to screenshot the whole thing but that triggerd another software lol
maybe tell amount of thorns, if 1 per enemy?
no, it's static 8 base iirc
yeah but the 8 isn't mentioned anywhere
chanelling
it should be "additional targets: +1" to have the same wording as Grasp of the Damned node (consistency > * )
Wandering Spirits alt tooltip says that it scales with minion damage, although I'm pretty sure that it doesn't anymore.
That's fixed on 0.7.7, Geo
Thought it might've been, but patch notes didn't say anything, so figured I'd report it anyways ๐
offtopic: could someone make a list from all multiplicative modifiers? i would be in love ๐
I've started this: https://lastepoch.gamepedia.com/Category:Modifiers it's very far from complete however
thanks geo!
http://prntscr.com/rrgu0e
This only affects the duration of Haste, but not Howl itself.
This does not affect Hit Damage but scaling with Strength, also should add a note that it doesn't work for Werebear Swipe (Since that already scales with Attunement even without this) [Actually.. i took that note and did 5700-8300, removed the note and 10 attunement while increasing strength by 10 and dmg went to 5800-8500 for werebear swipe.. i don't know how that works ;x Scaling is the same.]
given hits have a 25% range that could've been luck, as the dmg range you're showing isn't the full possible set
like say your calculated crit dmg is 7k, it's randomized between 0.75 and 1.25 (so 5250 to 8750)
both examples you provide are still within that range
i used it for quite a while for testing (on dummy)
i mean it's 1/50 to get the lowest one
idk the range just seems low, unless thye've modified dmg ranges recently and no one was aware, it doesn't quite line up
or it could be a non flat distribution, e.g. bell curved around 1
Not sure if this applies:
