#tooltip-hunt

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meager ocean
hot geode
ivory spire
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this happens when YOU are hit

elfin cloak
ivory spire
ivory spire
elfin cloak
quiet drift
fossil sun
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Yeah that's the double space breaking the tooltip formatter.

dense forum
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Oh, I didn't see this room earlier, but I found this: Spark Charges (Mana Strike) has \n\n in the text description

wanton wasp
plucky ice
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@wanton wasp Thanks! Iโ€™ll fix that first thing tomorrow.

rotund barn
rotund barn
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snap freeze => wandering fog says "ranger" instead of "range"

dense forum
#

omg Oxygen, I was just going to say that hah

ivory spire
ivory spire
rotund barn
#

Did you lunge twice?

ivory spire
#

no. The buff indeed stacks but one stacks gives 8 strength

rotund barn
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Cool catch; to be fair, that's probably how it should be, as 4 temporary strength is pretty weak

ivory spire
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yes, I guess they forgot to update the tooltip after the attributes rework

peak latch
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This possibly has the wrong requirements. As the passive below it also is Spellblade lvl 30, but the one to the left of this is lvl 35.

meager ocean
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The surviving guard in the Armory has a typo in his dialogue.

elfin cloak
ivory spire
versed ledge
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thanks, fixed

ivory spire
meager ocean
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tooltip hunt is by far my favorite channel

cobalt hemlock
#

ranger class confirmed

rotund barn
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this node needs to be rearrangered

cobalt hemlock
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Glyph of Stability tooltip should be reworded to say instability instead of fracture chance

fossil sun
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Thanks, I'll fix that now

ivory spire
ivory spire
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no blue color for the scaling part, I guess it is 1.5/3/4.5/6% increased damage per minions ?

fossil sun
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Is this on the harvest tree too?

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That's what happens when we forget to put square brackets around the number, so it should be easy to fix.

ivory spire
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no this is on hungering soul @fossil sun . And also noticed a weird display when you take the node that makes you unable to launch the spell manually :

versed ledge
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Did you spec and respec it a few times?

fossil sun
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I think it's just a display bug reflecting that it has an infinite cooldown, which is basically what's happening when you take the unable to cast manually node

ivory spire
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no didnt respec the skill so far

surreal verge
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Warpath's "From the Abyss" node (1 pt, right side of tree) -- last 3 lines has a /n/n in text instead of the line breaks.

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Same thing for Apocalypse Whirl node directly to the left of that one.

near crane
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lol. good catch

ivory spire
fossil sun
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Thanks, that's an odd scenario where the left node incorrectly had a requirement from the right node as well (it shouldn't as it's connected to the root node), and that requirement was set to 1.

surreal verge
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Symbol of Loss for Harvest doesn't change for each point invested. I'm assuming it's 13% per point.

barren hazel
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the summon bear skill to the right of the beastmaster passives says spriggin.

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also my sabertooth barks when summoned, which i'm assuming is a bug unless it was raised by wolves.

pure ferry
surreal verge
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Eternal Haunt for Wandering Spirits does not pluralize "second" when 2+ points are invested (1 second / 2 seconds / 3 seconds...)

surreal verge
ivory spire
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They have US and non-US devs, they're struggling with the or/our since the beginning haha

surreal verge
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figured as much ๐Ÿ˜ƒ just pointing it out nonetheless.

peak latch
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They will make an effort to spell everything the same way in beta or full release.

slender scarab
naive kindle
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spelling error

naive kindle
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spelling error

surreal verge
thin flint
granite sable
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143% chance to poison per allocated point? thats like 1000% chance to poison with 7 points!

pure ferry
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or 10 instances of poison per point, yeah sounds strong ^^'

ivory spire
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my guess they meant 14.3% since 14.3*7=100% :p

cobalt hemlock
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What is supposed to be the difference between the mods on the hybrid health leech affix? The alt tooltip says the same thing for both.

thin flint
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@fossil sun

cobalt hemlock
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I'm also noticing that set affixes don't have set in their name in the crafting window

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which can be pretty confusing when you're now looking at three affixes called health, and they don't actually have their modifiers in the tooltip.

surreal verge
fossil sun
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What is supposed to be the difference between the mods on the hybrid health leech affix? The alt tooltip says the same thing for both.The second one is supposed to say "increased health leech", that's a bug in the tooltip system where if the "of" checkbox is ticked it applies it to increased values as well as added values. I'll fix that now.

fossil sun
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Both fixes will be in beta. We're not planning another patch before then.

oak dove
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oops

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might be the same like above

fossil sun
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Yeah, the second one is supposed to be "% increased health leech", but there's a display bug

oak dove
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are there any modifiers to maximum life leech?

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or is that what increased means

fossil sun
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Increased just increases the amount, so if you have 10% of damage leech as health, and then get 50% increased health leech, you will leech 15% of damage as health

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As for maximum leech, that was actually reworked in 0.6.1 and the alt tooltip hadn't been updated. The leech per second is no longer capped. Instead each leech instance always applies over three seconds.

oak dove
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ok thanks for the detailed information! one more question is there a way besides inc leech to modify the rate of leeched life? recovery or something?

ivory spire
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The tooltip isnt updated and written in blue. Is it still working as expected though ?

versed ledge
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What tree is that in?

ivory spire
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Harvest @versed ledge

versed ledge
#

Thanks, I thought I just put a node almost the same in another tree and got confused

ivory spire
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currently doing the Mark of Death tree ? :p

versed ledge
#

I have no idea what you're talking about

peak latch
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I heard it was finished and coming in next patch!

pure ferry
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oh yes give us melee acolytes a screenwide and fast to cast and/or propagating mark of death โค

surreal verge
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not 100% certain if I should report this on the bug report forum or here, but culling point (Serpent Strike skill) has a connection from the core skill that says it requires 1 point spent.

plucky ice
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Could you report it in Bug Reports just to help make sure someone doesn't notice this when working on a bunch of text strings and end up forgetting about it?

surreal verge
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yep!

cunning otter
cunning otter
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I changed the key bind for flasks to another key, should be shown also in the help text

cunning otter
granite sable
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this passive does not increase totem duration

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they still last only 6 seconds (base)

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ill try and post it on the forums aswell since thats a bug

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posted!*

tulip jasper
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The diplayed health is different from the menu

cerulean fractal
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Rounding probably?

tulip jasper
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I guess, but it should round the same way in all interfaces

granite sable
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ALT tooltip for increased minion health says > "increases your maximum health".

cobalt hemlock
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runes of refinement, cleansing and removal all say they add fracture chance instead of instability

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"Crafting with Shards" section on the crafting help window seems to be outdated.

Each time a shard is added to an item, there is a chance to cause a fracture. This chance increases as higher tiers of affix are present on an item. However, affixes that are on an item when it drops out in the world will increase the item's fracture chance less than affixes and tiers added to the item through crafting

I'm pretty sure fracture chance is based purely on instability and the tier of affix being added to the item now.

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Rune of cleansing says that the item "will have 5 to 5 instability" rather than "Will have 5 instablity"

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adding a glyph of stability to a rune of cleansing craft results in it reading "Will have 1 to 5 instability" when it should be "1 to 7"

swift comet
swift comet
versed ledge
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that was probably me in the wee hours of the morning

rotund barn
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that wasn't a very intellegent mistake

plucky ice
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There was no intelligence in the tooltip

leaden hare
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Not quite sure if this is a tooltip but on the Supporter Pack FAQ, After the Second Paragraph there is this:
Dscounted prepurchases will still be $10, and also getting beta access will remain $35.

Looks like someone lost an 'i'

plucky ice
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Thanks! Fixed. ๐Ÿ˜ƒ

cyan basin
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/n/n

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Apocalypse

plucky ice
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/nice spot ๐Ÿ˜ƒ

cyan basin
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From the Abyss node also has the same /n/n text in the alt more info

inland mist
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the License Agreement (in the beta client) uses what i believe are probably unicode quotes, which the launcher mangles into gibberish such as รขโ‚ฌล“ and รขโ‚ฌโ„ข

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the website notification banner about pre-patching says "preparaion" instead of "preparation"

meager ocean
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Is it just me, or does that A look capitalized?

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Well, they are all capitalized, but it's a big capital.

plucky ice
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You're reight! That does seem off.

ionic pivot
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The Mageโ€™s his skill in magic

wheat summit
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maybe it hsould show 1 point or 1 point(s)

wheat summit
inland mist
inland mist
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the character used for single quotes is inconsistent (across most dialogue as far as i can tell)

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in the vendor interface, tooltips can go off the top of the screen. 1080p, borderless fullscreen, two monitor setup (LE is only on one monitor)

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Hunter's Emanation passive tooltip; "Hunters Restoration" should say "Hunter's" and "three second" should say "seconds"

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Briarsklin -> Briarskin; "Increased" shouldn't be capitalized; Thorn Burst should be capitalized since it's a skill (on-proc skill effects seem to always be lowercase though, is this intentional since they're not the same as your actual skills? in this case they should probably say "a thorn burst", "a healing nova", etc.)

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protections -> protection (to be consistent with other uses of the phrase); also doesn't have the "more information" for "Recently"

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the % before "increased healing effectiveness" should be blue for consistency with other tooltips

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Sunder thorns -> Sundering thorns; also i see no info on what Sundering Thorns actually is/does

#

comma splice; should probably be a period. for extra Proper Grammar points, add a comma before "it burns"

wheat summit
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not technically a tooltip, but i would assume this should be "If the Void takes it, all hope is lost"

inland mist
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Rejuvinating -> Rejuvenating; "this lightning" should probably refer to Lagon's Wrath to be more specific

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"specialise" is the British spelling but every reference to "specialize"/"specialization" uses the American spelling except this one, which is odd since British spelling is used everywhere else

old hazel
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In Sentinel is says that Strength still increased "Tempest" power, but Tempest was renamed to Warpath.

inland mist
fossil sun
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Thanks for going through and posting all these.

inland mist
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it's potential -> its potential; possibly dash instead of period before last sentence

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no problem, i'm glad you have a channel to post them in! i'm good at proofreading and i have a screen region capture hotkey so it's hardly any trouble for me ๐Ÿ˜ƒ

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there are a few general problems i've noticed:

  1. very inconsistent whether tooltips have periods at line endings. better to choose period or no period and stay consistent with that choice
  2. tooltips seem inconsistent with how they show bonuses gained: it's seemingly arbitrary whether there's a + in front of the number for both percentage and flat bonuses; flat bonuses say "+x" or "gain x" or "x gained" or "adds x" or "you have x"; percentage bonuses say "x%" or "you gain x%" or "you have x%". i recommend standardizing this wording to stay precise and consistent
  3. dialogue choices don't line up with each other because their icons have different widths and there's just a space between the icon and the text. it would be nice to either make all the icons the same width or align the icon and the text separately
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period instead of first comma; All consuming -> All-consuming; colon before "Last Refuge"

real geyser
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@inland mist ure a beast. ๐Ÿ’ช๐Ÿผ

inland mist
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๐Ÿ˜„ โค

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"correct" spelling is wondrous, though wonderous is in dictionaries due to persistent use. also comma splice, use a semicolon or exclamation point or something

inland mist
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btw take all my dialogue punctuation corrections with a grain of salt; i understand that the punctuation is flexible because it's dialogue

ivory swift
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not sure if it is known, but sabertooth's fury swipes to frenzy says it requires 1 point, but looked like it required 2 points in fury swipes to unlock frenzy

verbal girder
cobalt hemlock
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be prepared to find that all over the place @verbal girder >.>

Devs live all over the world and regularly flip between british and american spellings. They will standardize them eventually... but probably not for a while.

verbal girder
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all's good .. where I'm from it's spelled 'armour' ๐Ÿ˜›

proud scroll
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I'm assuming this is just a tooltip issue: Acolyte's Mark for Death ability, Desecration passive, the increased damage taken doesn't go up, only the mana cost increase. I'm assuming it should be +5% inc damage taken for each point, but it says 5% always
https://i.imgur.com/1sbuGTR.png

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And if its intended like that, then wth lol. Why would u ever put more than 1 point into it

hot badge
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I was about to question the same thing, i have been trying to test on mobs and see if my damage goes up but it's hard to tell.

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be nice if the tooltip for marked for death updated to reflect that also

pure ferry
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it works, its +5% per point

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up to +25%

arctic adder
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Void Bolts should require Void Knight lvl 15 and not 10

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Typo on Redemption (paladin): effectiveness, not efficitiveness

tender raft
ionic pivot
cobalt hemlock
smoky loom
#

ooo

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oopos sorry

cobalt hemlock
#

np ๐Ÿ˜ƒ

meager ocean
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Slow Chance still says "chill"

cobalt hemlock
#

you don't have an origonal stats tab?

meager ocean
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This isn't even the most fun werebear bug I've found.

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Turning back into a human sometimes turns the animation for Serpent Strike into a faceplant

cobalt hemlock
meager ocean
meager ocean
meager ocean
unreal comet
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shows different base damage in global screen and local skill tree

quiet drift
thin flint
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The description of the Paladin skill โ€œJudgementโ€ contains โ€œinflected with despairโ€ which I assume is meant to be โ€œinflicted with despairโ€. (don't mind me)

meager ocean
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It's a tone thing. Evil doesn't respond to a whiny paladin

austere wagon
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"A percentage of your damage is returned to you as health health over three seconds."

spiral ice
urban adder
dark kestrel
meager ocean
ionic pivot
hollow kindle
#

Same with Increased Damage Over Time and other stats and skills, passives, specializations, etc

ionic pivot
thin flint
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Yeah, it's Stun Avoidance now. Thanks

raw canyon
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Can you spot the difference?

ionic pivot
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haha that actually took longer than it should have

bronze lagoon
#

Is move speed listed on your paper doll?

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nvm, found it.

wind zodiac
cobalt hemlock
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Howl tooltip mentions that it scales with your wolves' stats and not your own, but I'm fairly certain the ability doesn't scale at all.

fiery oyster
#

so i just got a health pot named "beer". is that some kind of easter egg or?

delicate nacelle
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Howl is really really weird to be sure. It seems you count your howl with each of the wolves in turn. So with four wolves you get like 80% since it counts you with each wolf.

ionic pivot
toxic lynx
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The Paladin bleed node "Penance" says "chance to apply bleed on hit" despite being melee only bleed, opposed to other similar nodes which specify melee in their tooltip

cobalt hemlock
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Serpent strike alt-tooltip says "4% Melee Base Spell damage per point of dexterity" I have no idea what this actually means

thin flint
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You know, for all your melee spells...

ionic pivot
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Haha I literally just noticed that (started that primalist)

delicate nacelle
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It could scale from strength and increase poison dmg per point.... just saying

barren hazel
#

Essence of Bone in the skeleton skill tree should have a 'per point' in there.

ionic pivot
meager ocean
#

Does that literally say Sarno in the tooltip?

plucky ice
#

๐Ÿ’€

meager ocean
cobalt hemlock
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Bear Roar tooltip says that it increases with intelligence, not sure if it actually does, but surely it should increase with strength and not int

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same for poison nova on the scorpion

ionic pivot
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you implying bears aren't smart?

cobalt hemlock
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I just dunno if me being smarter makes their roars more effective

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also it says the bear roar does increased damage, but the bear roar does no damage xD

cobalt hemlock
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+5% increased health per point

I don't know if that is supposed to be added health, increased health, or added increased health.

hot stratus
#

not sure if this has been reported but summon bear mentions "the spriggan"

granite sable
#

@cobalt hemlock more added increased flat health!

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Oh tooltipbug in the primalist sabretooth. The node which increases its damage but also makes it take more. The node leading to it says it needs 1/5 (it shows 1 dot on the line) but it actually need 2/5 to unlock. Its the attack speed node prior to it. At work so cant link a pic.

meager ocean
#

Increased Shock Effect in Other Stats still has Tenacity

meager ocean
meager ocean
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Druid specialization has the same text as Shaman

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But does contain the word "bear" I guess. Which sort of works

tiny basalt
#

Howl tooltip cooldown is still 4 seconds

tacit gust
#

so what kind of damage have you guys got with each class

toxic kettle
#

same 8 health as lvl1

mighty wing
#

same item, dropped in different patches

agile stream
severe saddle
#

why not just move the purchase price and req lvl to different lines, like, one under another on same side...

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even in high res, its overlapping with price amount

toxic kettle
#

after new patch image went liek that

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found 2 of those

fiery oyster
#

Same here

cobalt hemlock
#

wrong channel @heady solar

heady solar
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oh crap, my b

cobalt hemlock
#

nw ๐Ÿ˜›

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I believe frostblade is supposed to be Cold Protection, not lightning protection.

cobalt hemlock
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Sky armor and ascendant circle on shaman passives are placed at level 40 and 45 respectively, but say that they unlock at level 45 and 50

night saddle
cobalt hemlock
#

Briarskin? Briarkin? Briarskiln? Briarsilken?

agile stream
#

^ there are some similar things for other stats too. Like +5% increased minion health I wasn't sure if it was intended

cobalt hemlock
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Future Strikes tooltip does not define what "Future Attack" is or what it scales with, if it does.
(What /does/ it scale with?)

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says it requires level 10 but it's in the level 15 row

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I'm sure sarno will have undending puns about this one.

meager ocean
agile stream
#

Is +30% Crit Chance here correct? Because if it is, that s a huge damage boost with only 10% rarity. I feel like this is 30% increased.

meager ocean
meager ocean
agile stream
azure ledge
#

Seems to be missing more than that as it was showing 17:1988 earlier for me

night saddle
meager ocean
agile stream
fossil sun
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Yeah that's still using the old numbers, I'll fix it.

sturdy mesa
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my ignite chance tooltip at char stats seems broken
shows 107%

according to my calculations:
calamity unique helm gives 150% chance to ignite on fire hit[supposed to be global, so no point not to show it in the tooltip]
eye of reen unique sword gives 100% chance to ignite on melee hit
invoker's scorching grasp set ring gives 50% chance to ignite on hit [also supposed to be global, and thus no point not to include it in the tooltip]
soulfire unique relic 27% chance to ignite on hit from implicit[shows in tooltip] but the mod "160% chance to ignite on hit with fire skills..." isn't included]

also none of the skill/passive tree perks seems to change it[in the tooltip] -the ones which proc on chance or on condition

ivory spire
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The ignite chance displayed in the stats window only show global ignite chance. Melee ignite chance, fire ignite chance etc... can't be shown here @sturdy mesa

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So only ignite chance on hit can be shown here

deft lichen
ivory spire
dark kestrel
agile stream
onyx carbon
plucky ice
#

Rhythm* ๐Ÿ˜›

cobalt hemlock
#

I assume that means it is no longer effected by attack speed increases

compact vortex
#

*affected?

ionic pivot
midnight bone
ivory spire
#

a tired dev for sure ๐Ÿ˜†

midnight bone
thick holly
#

disintegration?

heady solar
#

'Parrying Spin' and 'Enduring Deflection' does not say "While Spinning" like the other nodes in that branch of the tree

ionic pivot
toxic kettle
frail otter
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On the "Rainbow Edge" last line says "+25% chance to shock ignite and chill on melee hit". I believe there should be a comma at least between shock and ignite, and you could also put one after ignite, but that is not required.

granite sable
cobalt hemlock
#

dealt to your mana

granite sable
hidden pike
#

number does not change

toxic kettle
#

missing %

meager ocean
#

nice catch. I looked at that earlier and missed the %

thick holly
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When specced into no manual cast

cobalt hemlock
#

it's cooldown is so low that when you cast it it's cast in the past as well

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The epoch at work

crude gyro
#

ooh bro it's litteraly maxvalue

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C#Maxvalue is that number

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+1

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Maxvaliue +1 gives maxvalue negative

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that is perfection if i've ever seen it

plucky ice
thick holly
#

๐Ÿ‘

thick holly
#

Appears to be extra space between "on" and "melee" on ๐Ÿ

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same with boulderfists perhaps, space between melee and stun

cobalt hemlock
#

not sure if this is a british thing, but I'm pretty sure it's tactician

hidden pike
#

no, it's about tits

cobalt hemlock
hidden pike
#

maybe just 30% increased instead of +30%?

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+30 base seems like crazy

fossil sun
#

It's base.

hidden pike
#

rarity seems off them

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cause 100% increased results in literally the same rarity as +30%, which i believe is almost 2-3x more

cobalt hemlock
#

Traveller's Camp -> Travellers' Camp

cobalt hemlock
#

on when hit

ivory spire
ionic lichen
ionic lichen
peak latch
finite schooner
agile quarry
proud scroll
#

intellegence

heavy raft
#

Two tooltips from Transplant have same description

tribal jay
#

Necromancer > Summon Skeleton

Brittle Legion has a copy of the flavor text from Deathly Ambition, which makes no sense in context.
Army of Blood still references Skeleton Brawlers even though they don't exist.

tribal jay
peak latch
#

Yea I would think so xD

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Double words are always a multiplier

crystal leaf
tribal jay
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Not technically a tooltip but significantly more important:

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This quest text at the end of the first act is wrong, should say "and form"

tribal jay
#

Warpath currently uses a different icon for the skill itself, and for the skill-in-the-tree

mystic bear
peak latch
#

Spears are polearms ๐Ÿ™‚

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It doesn't work with a spear?

mystic bear
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a spear isn't an item class

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they are called polearms

peak latch
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Spears are a subclass of polearms, so it should work with spears

mystic bear
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It does work with spears

peak latch
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Then great!

mystic bear
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but it doesn't ONLY work with spears

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it works with polearms

peak latch
#

Ohh I see

mystic bear
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so it should say polearms

peak latch
#

Very true

sharp harness
#

Mark for Death: Bone Prison says it adds a 20 second cooldown yet its 31 seconds?

sand pumice
quiet drift
meager ocean
#

naw, it's a game about time travel

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You cast, and then it is availible to cast again sometime in the Middle Paleolithic

quiet drift
frail dirge
#

0.5 as in 1/2 a health point, I would presume?

meager ocean
#

or 0.5% current health maybe

frail dirge
#

Yeah percent seems more likely

plucky ice
#

Thanks for pointing that out, @quiet drift!

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I can confirm that it should say 0.5**%**.

quiet drift
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I think there is somewhere a 1.5 but can't recall where :p

quiet drift
quiet drift
plucky ice
#

thanks, made a note of all three ๐Ÿ‘

quiet drift
plucky ice
#

breaking the game ๐Ÿ˜ฆ

quiet drift
plucky ice
#

Thanks! Noted those, too.

fossil sun
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Thanks for finding those. It looks like this was probably due to a systematic issue where the parsing of decimal values from tooltips wasn't set up to be culture invariant. This should be fixed for 0.7.3.

quiet drift
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It's always my pleasure to show people what they did wrong ๐Ÿ˜‰

frail dirge
frail dirge
frail dirge
granite sable
#

When an item fractures and i want to use the rune to break it down, the rune gose over the item and it gets stuck until i restart game.

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Is there a section where i could post clips from Twitch to show exctly what gose wrong and how it happens?

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It would be much easier for devs to remake it and figure out how to fix it.

thin flint
#

The forum is a much better place for bug reports than Discord-- it's easier to see reports, refer back to them, and for others to find

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So posting steps to reproduce a bug to the Bug Reports forum is very much appreciated!

granite sable
#

Can i post clips from Twitch there to?

thin flint
#

I don't think it will embed in the page but you can post links

granite sable
#

Ok, thx for answering.

plucky ice
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You should be able to embed.

frail dirge
#

Anyone care to tell me what that's supposed to say? ๐Ÿ™‚

granite sable
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๐Ÿ˜„ it's a riddle...i supose ๐Ÿ˜„

ivory spire
#

Your mind isn't infused by the light, those words are not understandable for the simple humans...

frail dirge
upbeat harness
upbeat harness
#

In the "Summon Storm Totem" Tree from Shaman. Is it frostbite or frost bite ? Both spellings are used in the description

peak latch
#

We will never know

#

xD

upbeat harness
#

In the "Snap Freeze" Tree from Mage. ...reduced the cooldown... should be ...reduced cooldown...

quiet drift
plucky ice
#

This channel isn't really intended for reporting typos in forum posts, but I've corrected that now.

quiet drift
#

it's a tooltip :p

#

(didn't know if it was already in the game files - dev side - or not)

quiet drift
minor breach
#

I to would like some 7% coolodwn recovery speed (:

peak latch
#

Coladown?

#

Or Cooliodown?

cyan abyss
#

Crueldown?

left nest
#

all your base belong to us

compact vortex
#

all your base are belong to us...

left nest
#

^

upbeat harness
peak latch
#

It might just mean they don't have a duration, but can still be killed. Idk if that's what is intended.

quiet drift
#

I think he only means a l is missing ๐Ÿ˜‰

peak latch
#

Ohh

keen yacht
#

In Frenzy Totem tree: Should be "Venom Nova". Also the companion buffs from Frenzy Totem are not working

knotty viper
#

Not sure if typo or artsy alternate fantasy spelling: "Radient Crest" would normally be spelled "Radiant"

knotty viper
#

The Necromancer passive that gives ward on potion use (actual Soul Drinker) and the one that gives +1 max skeletons are currently both called "Soul Drinker." Second one is probably supposed to be called something else.

warm goblet
#

Fire Shield inside and outside its skill tree have different tooltips

#

Intelligence hovering over the stat name and the stat variable have different tooltips

thin flint
#

The tooltips in and out of the tooltip aren't supposed to be the same I don't think, though maybe they should be. (I think the idea is inside the skill tree you have an abbreviated one)

The other one was fixed recently internally.

warm goblet
#

Specifically I mean they say the ability functions differently

#

In the skill menu and on the bar it says 20% chance to retaliate with flame bolt, and inside the tree it says after taking 30 damage retaliate with a fireball

thin flint
#

Ah ok. That's what it used to do. Thanks

knotty viper
#

The Mark of Punishment necro node says that enemies Marked for Death take 30% more damage, but they actually take 30% increased damage.

warm goblet
#

The tooltip for the Desperate Meditation node in Focus gives conflicting information when you press alt

#

It says % per % missing, but then when you expand with alt it says % per point missing

vestal shadow
#

The Flame Battery tooltip in Elemental Nova feels like it is not fully describing what it means for me. 1 additional charge of elemental nova for what?

peak latch
#

I think it's after you make it have a cooldown, right? So you can cast it twice, before it goes on cooldown.

ivory spire
#

Yes it adds another charge so you can stack novas (since it has a cooldown with the node you took just before)

spiral ice
fossil sun
#

It's just redundant, thanks for spotting that.

spiral ice
#

Yep!

spiral ice
warm goblet
#

I tested it and it cares about points missing not percentage

#

Idk what the intended effect is though

spiral ice
#

Ahh alright, so it's entirely based on points... so higher max mana values and pushing it further into negative will increase the effect?

gaunt furnace
#

I am testing it too currently i will be able to provide feedback soon

spiral ice
#

Thanks!

gaunt furnace
#

so at 0% wana and 2 points in the node i get 350% mana regen

spiral ice
#

How much max mana do you have?

gaunt furnace
#

255

#

so at -100% mana i am getting 175% mana regen if counting only 1 point in the node

spiral ice
#

Wut?

#

That still makes zero sense XD

#

@plucky ice I guess you can weigh in on this. How does the above-pictured node even work? XD

gaunt furnace
#

1% missing mana is 1.75% point of mana regen

spiral ice
#

t's obviously not 20% as written.

plucky ice
#

I'll take a look at it after this meeting ends.
By-the-by, I'm not certain whether we've posted about this anywhere (and we probably should have), but we did recently add a rule in #rules about pinging staff. ๐Ÿ™‚

spiral ice
#

Ack! Sorry

#

We were just talking, so I thought it was okay. My bad XD

gaunt furnace
#

it also increases if you go the negative

spiral ice
#

Oh, so you were saying 175% increased - OVER the 350%?

gaunt furnace
#

when i am on -100 mana into the negative i get around 540% mana regen so from 10 base points of mana regen per second i get around 93,94 mana per second

#

no no

#

350% is for 2 points put in the node

#

175% is if you have 1 point in the node

#

Since the tooltip explains for one point in the node i wanted to bring the math for 1 point in the node only

#

the tooltip should be 200% not 20

#

thats all ๐Ÿ˜„

spiral ice
#

Okay, so my very first assumption was right XD

gaunt furnace
#

i actually get below 200% from my testing but still seems accurate

#

i have never checked the tooltip before just the main text and when i read i was wait what thats too low of a value ๐Ÿ˜„

spiral ice
#

Yea. So lower max mana is better, if you wanted to sink deeper into the negative for bigger boost. Got it.

gaunt furnace
#

yeah heavy mana usage volcanic orb seems to be benefiting really well from it i have my orb at 100+ mana cost

#

if only i knew what haste actually gives for the new focus node

spiral ice
#

20/30% move speed, I believe.

gaunt furnace
#

was wondering if it gives cast rate/attack speed

spiral ice
#

That's Frenzy

wanton frost
#

where do we find Health Regen%? I know where to find the flat Health Regeneration and Increased Healing Effectiveness but can't find the Regen%

fossil sun
#

If you mean on the Character Sheet, then the Health Regeneration value there already takes % Increased Health Regen into account.

E.g. if you have 10 flat health regen, and 50% increased health regen, the value it'll show is 15.

wanton frost
#

so there is no way to see the 2 different numbers? :/

warm goblet
#

@wanton frost I'm curious why you would need to know them both separately?

late garnet
#

Not OP here, but it can help to see where to invest. New player here, so values may not be accurate to the game.
Having "20 HP/s" displayed with 5 base and 300% increase -> invest in base
Having "20 HP/s" displayed with 20 base and 0% increase -> invest in %

Having a place where both values are displayed could be handy if you don't want to go around all your nodes, trees and affix to see what you have.

wanton frost
#

^ more or less that xD thanks

warm goblet
#

This is true

#

And important for DPS too

pulsar rose
pulsar rose
frail dirge
#

^is that a photo of your computer screen instead of a screenshot? lol

delicate nacelle
#

Either way it is a shot of a screen

drowsy trench
compact vortex
#

No, since it's percent increase it adds the value as a percentage of original value, say SE is only 10% the final value with the 50% increase will be 15% total SE, though the wording could be better clarified in both tabs for in the future...

drowsy trench
#

there is no original value. without the passive point, it's at 0

#

a second point in the passive puts it at 60%, not 100%

fossil sun
#

What Loco says is true for crit, but not for increased shock effect. This node is just bugged and is giving 30% per point, rather than 50%. It'll be fixed in 0.7.4.

compact vortex
#

Sorry, not the dev here, cptn try hard fail, lol

frail dirge
#

Summon Wraith says "requires Necromancer level 5" on tooltip but it actually requires necro level 15

plucky ice
#

Thanks. A fix for this will be included in Patch 0.7.4.

frail dirge
#

Thanks Sarno!

polar patio
#

The map says "Yulias refuge" and everything else says "Yulias haven"

plucky ice
#

Thanks for the report! The name in the map will be corrected in Patch 0.7.4.

polar patio
barren vessel
vestal shadow
#

Welp, you are not seeing wrong.

compact vortex
#

therefore Lightning Bolt does lightning damage, Northern Winds does cold damage, which procs Tempest doing lightning and void damage, sound's right to me, though wasn't Tempest renamed to Warpath? or Tempest for mages and Warpath for sentinels?

fossil sun
#

It should be cold, not void.

This tempest proc is unrelated to the sentinel skill, Warpath, which used to be called Tempest.

keen comet
fossil sun
#

Thanks, Dark Blade was its old name back when vengeance was a Void Knight specific attack. The tooltip should be changed to just say Iron Blade.

whole rune
#

Shaman passive node [Lagonian Wrath] says "chance to cast lightning on when hit"

there's no "[alt] more information" describing lightning

also "on when hit" is probably a typo, is it a chance on hit or a chance when hit?

#

also the Summon Storm Totem skill tree has some jumbled text on the Blizzard node

versed ledge
#

The "on" shouldn't be there, it's just when hit.

Lightning is a single bolt of lightning that comes out of the sky and hits the target location for 13 base lightning damage.

junior spruce
acoustic warren
versed ledge
#

Yea, it's also getting switched how you unlock it so that has been fixed.

whole rune
#

Little typo in the Shaman passive tree, Rune of Awe tooltip says "+10% base spell damager [...]"

junior spruce
polar patio
#

are there any other nodes with cold conversion in this tree `?

junior spruce
#

sorry i meant more of like what it says. Though i guess ALT tells you all you need to know

thin flint
#

Looks like the word "second" overlapped with the word "element"

junior spruce
#

thank you, i could see element i had no idea what the other could be

warm tartan
#

I dont think Thunder totem works btw

junior spruce
#

in what way @warm tartan

warm tartan
#

doesnt spawn the thunder totem

junior spruce
#

ohh yeah that passive doesnt seem to work for anyone

#

most people agree that blizzard totem is better anyway, unless you want the shock chance to shred enemy resistances for you

warm tartan
#

using frenzy totem with storm totem going all in into shaman

junior spruce
#

yeah the blizzard node in the storm totem tree does at least 3X more damage

hidden pike
#

they are both useless, unfortunately

#

as they die instantly

junior spruce
#

there is a typo in the tempest skill tree, tempestuous. It says deal lightning and "vold" damage. I think it's supposed to be cold?

#

cant screen shot because i need to hold down alt, preventing me from using f12 to take a screen shot

junior spruce
drowsy trench
junior spruce
#

lol

keen comet
#

trying to trick you :P elemental dmg over time, didnt see that one before

spiral ice
#

https://puu.sh/EF40o/5ec420da4a.jpg

Ward Draught and Triple Strike (the node above it) are misaligned with their respective level requirements (35 and 40 respectively) and should each be raised one tier on the page.

vestal shadow
vestal shadow
#

Enchant Weapon skill

indigo trout
#

i guess im a void forge knight now ๐Ÿ˜…

plucky ice
#

A fix for that will be included in our next patch. Thanks for pointing it out, Misha. ๐Ÿ™‚

keen comet
indigo trout
#

omg!

granite sable
vestal shadow
#

Sleet-footed?

#

Or what is wrong?

granite sable
#

sentence ends in a weird way

vestal shadow
#

Oh

#

"...PER" What? ๐Ÿ˜›

#

Removing that will make the sentence correct.

peak latch
#

It is per stack of Maelstrom ๐Ÿ™‚

wild mountain
#

Anybody reportet the Tooltip failure on on the Primalist pet: Spriggan? If you look on your toolbar OR the passive abilitys its states a flat 10hp/sec regen aura, while on the node it sais that its 10%increased regen. That was quite a bummer now i gotta farm loads of money to respec, probably faster to delete and make a new char.

junior spruce
#

yeah its an active not passive

#

repeccing is pretty cheap though

fossil sun
#

The description within the tree is wrong. The Spriggan's passive aura heals for 10 health per second (this isn't regen, it's increased by your spriggan's healing effectiveness, not your increased health regen).

When the tooltips were updated for 0.7.4 there was oversight which resulted in many root node tooltips defaulting to old descriptions rather than the description from the ability tooltip.

#

The Spriggan's active ability is a more concentrated heal over time that also restores mana.

junior spruce
#

oh cool wasnt aware of the mana

junior spruce
crisp wind
#

I think that's the one that briefly freezes you when you transform and spews out ice thorns

junior spruce
#

yeah that makes sense, though the skill itself doesnt. I don't really understand any of the passives that are "enter bear form" With a 20 second CD its not that usefull imo

livid grotto
#

I feel like this tooltip is inaccurate, and I'm trying to decipher what it's supposed to mean.

I don't remember correctly, but isn't it supposed to be something like "Converts a % of Health on Hit to Ward when using Harvest"?

junior spruce
#

if you have 200 health you would get 2 ward i think

livid grotto
#

Huh, yeah, I totally misremembered this one

#

The reason why I bring it up is because it has the same tooltip as the preceding node (minus the extra bit at the bottom), which made it looks like a small bug

junior spruce
keen yacht
vestal shadow
#

Is Armor and Armour mixed?

#

One way should be at least consistent in the game.

thin flint
#

We have members of the team in multiple English speaking countries, so spelling is not always consistent. It isn't a priority to enforce the same spelling in all places atm.

compact vortex
#

depends on flavor/flavour they are use to...

cursive bay
vestal shadow
#

That should give you yet another Wolf to summon.

#

+1 Max wolf companions

cursive bay
#

i mean the upper connection req 3 points

#

is wrong

#

1/1 note

#

cant get 3

vestal shadow
#

Oh?

#

I think that is intentional

#

Would be way too easy to nab the other +1 Max wolves nodes otherwise

cursive bay
#

oh yea sorry

#

just noticed

#

you can go from up

peak latch
#

It isn't wrong. It is because you aren't supposed to take that route to get the upper nodes. This node is the end of that path.

cursive bay
#

yea just noticed ๐Ÿ˜„ my bad !

junior spruce
#

you have to go around and come from the top

peak latch
#

No worries! Maybe it could be made more clear.

ivory spire
#

they should modify how the link is made, you see a double arrow whereas it is often a one way arrow so instead of <ooo> they should put a ooo> arrow on the link when it can't work from both ways

junior spruce
ivory spire
#

because this node isn't meant to go from this one to the upper one. Only the other way was expected

junior spruce
#

yeah thats what i was explaining

granite sable
toxic kettle
#

intelligance?

#

oh im blind

crisp wind
#

Tooltip error on dragon breath

granite sable
plucky ice
#

Hi @granite sable, thanks for the report. Could I just ask you to check whether you're playing Patch 0.7.4, or Patch 0.7.4b? The latter was supposed to fix that.

pulsar rose
granite sable
#

screen shot is from 0.7.4. checked it and it is fixed in 0.7.4B. sorry for inconvenience.

plucky ice
#

No worries! Appreciate you taking the time to check. ๐Ÿ™‚

#

I'd looked at an internal build since 0.7.4b and not been able to reproduce, but I just wanted to be sure.

compact vortex
#

Gain gain huh? AWESOME!

versed ledge
#

check out those gains ๐Ÿ’ช

junior spruce
plucky ice
#

Might need to nerf droprates here. ๐Ÿ˜œ

vestal shadow
compact vortex
#

or put in listed collection with drop cap....

peak latch
#

Or someone have been playing too much without using their glyps ๐Ÿคฃ

ivory spire
#

yeah, I am always out of glyph... I would even ask for increased drop rate of it x)

junior spruce
#

ive been using them like crazy... but i also made 1mill gold yesterday

plush thistle
junior spruce
#

there is a node bottom right that makes the mages melee

thin flint
#

It affects Skeletons, not Skeleton Mages. Just the tooltip is wrong.

junior spruce
#

oops sorry there is a similar node in the skel mages tree didnt even see which skill tree that was :/

inland anchor
plush thistle
#

Frozen Sparks in the Enchant Weapon tree describes gaining cold and lightning damage, the updated quick glance system shows fire damage gained from this node.

pale remnant
#

the tooltips for Regenerator, Might and Hammer Head are showing lvl 25 but I think they actually require lvl 30 in Forge Guard

plucky ice
#

According to that screenshot, it looks like you chose the Paladin mastery. That means you won't have access to Forge Guard (or Void Knight) passives requiring 25+.

pale remnant
#

is that new?

plucky ice
#

No

#

What is new is that you select a mastery at the end of a quest, rather than through spending points in passives.

#

You only have access to the bottom section of passives for other mastery classes. If you click on another tab (e.g. Sentinel), and click back again, the passives that you don't have access to won't be visible. You need to click a Preview Passives button (unless there's a bug?) to see those. I'll speak with the team about how to better communicate this.

pale remnant
#

oh no ๐Ÿ˜ฆ ok thx for clearing that up and don't mind my post then.

cyan abyss
cyan abyss
spiral ice
peak latch
#

Energy Shield was changed to Mental Aegis, the tooltip apparently wasn't updated to follow. Will be fixed.

spiral ice
#

Good to know ๐Ÿ™‚

indigo trout
#

2 same set rings show as 2 set bonus

fossil sun
#

Do you know if it has the effect or is it just visual?

indigo trout
#

Just visual i equipped amulet and got 3 set visual, but no +500 res, so i assumed its just visual

fossil sun
#

Thanks

indigo trout
#

after cutscene black mana

#

and this+infinite load when i talk to the lady there

#

restart the game helps

indigo trout
#

items have bluish appearance sometimes, not sure if related to gambling, i had a unique having the same thing just after opeining the inventory

fossil sun
#

Does the bluish item appearance have anything to do with hovering over shards first, or having hovered over a shard when the inventory was closed?

indigo trout
#

it may be an issue. In both cases I for sure hovered over them

#

sorry i cant provide more detailed info

#

it happens only 1ce, after then its fine

#

so is it 100 or 200?

indigo trout
#

Just confirmed, you were right, it does chnge color if pointing after the hovering over the shard

#

can do it multiple times

fossil sun
#

Thanks for checking

granite sable
indigo trout
#

2x time attunmnet line

fossil sun
#

Good catch. The second one is minion damage, the minion tag gets filtered out to improve the readability of tooltips of pure summoning skills.

indigo trout
#

๐Ÿ‘

boreal finch
crimson saffron
#

Based on the name my guess is bleed, but check your stats page perhaps?

vestal shadow
#

Fireball skill

thin flint
#

instead -> instances.

Thanks

signal copper
#

So spreading flame is ignite are 2 separate dmg and donโ€™t stack? What is the dmg calculation for spreading flame?

fossil sun
#

Spreading flames and ignite are both ailments that deal fire damage over time. Ignite stacks, but spreading flames does not.

granite sable
#

No Poison Mitigation On Block stat

peak latch
#

That's because you can't block poison damage over time

#

Since poison is an ailment

#

You can't block DoTs in general, since they don't actually hit

crisp wind
#

poison isn't always an ailment... :v

#

but yes, currently all poison damage is DoT

peak latch
#

There's a few places where it isn't an ailment. But it's very limited to 1-2 skills, maybe?

crisp wind
#

yissss

granite sable
#

@peak latch Ahhhhhhhh, logic !

peak latch
#

Hehe ๐Ÿ˜„ But please don't ping EHG staff members as per #rules

granite sable
#

Oops

#

Sorry dude

#

I won't

peak latch
#

No worries ๐Ÿ™‚

pulsar rose
minor breach
#

lol many people pointed that out, i saw it too, never took the node so i wouldnt know ๐Ÿ˜›

granite sable
indigo trout
#

No, it says that it has a chance to attach a spark

#

so the passive increases this chance

plush thistle
#

He's referring to "Sparge Charge"

plucky ice
#

Yeah; it's supposed to say Sparge Chark.

#

We'll just chark it up to a learning experience.

granite sable
#

When I grow up I want to be a spargemancer.

vestal shadow
#

Spark shark

cyan abyss
#

Land Shark! Candy-gram?

granite sable
sullen tundra
indigo trout
#

iirc it was +8 per point or 6

fallow goblet
boreal finch
#

What is the effect then

indigo trout
#

It says less drain

#

But in reality gives mana regen

fallow goblet
#

Yeah exactly, I get that the idea is similar, but less drain (Or even Mana Efficiency) and Mana Regen are distinct effects

minor breach
#

Sigil of Hope passive "Burning Sign" says : "Sigils grant you and your allies a change to ignite enemies". This tool tip should specify that it's ignite on hit. This tooltip reads like it's an ignite aura when it's not.

vestal shadow
#

"...her scales is dusted across the sky..." - The Majasa Lore Snippet in loading screen

#

Is it gramatically correct?

agile quarry
#

or its to indicate that even 19 gives +1? ๐Ÿค”

thin flint
#

that's supposed to say 10

vestal shadow
#

Looks right to me.

#

It divides by 10 and rounds down.

sage tusk
#

Dunno if anyone can confirm Does eye of reen have a hidden cap on stacks? I havent been able to get more than the effect of 10 crits (50% dot/multiplier) in that window

vestal shadow
#

Spriggan Form skill

agile quarry
tidal scarab
#

Both say longer cooldown but one is + and the other is minus. They do work as intended tho

spice vale
frozen valve
pulsar rose
#

Missing additional information

cyan abyss
pulsar rose
#

Rofl

ivory spire
#

Tooltip mistake I guess since it doesn't do what's written (and would be completely op if it would ^^)

wild mountain
#

Sigil of Hope description: hover over it in your bar it states 4 fire dmg, if your in the passive skilltree it states its 5.

austere wagon
#

oh and leech

fallow goblet
plucky ice
#

Each point should increase the duration of the pool by 1 second. We'll clarify that in a future patch, thanks for bringing it to our attention. ๐Ÿ™‚

fallow goblet
#

Awesome, thanks Sarno!

plucky ice
#

๐Ÿ™‚

quiet drift
#

Don't know if the right clic to send to crafting panel was removed because there is now a button to stash materials or if it's a bug (I asked several times if it was a bug with no answer). In doubt... it may be the tooltip that is not up to date.

inland anchor
#

less far

quiet drift
quiet drift
#

In Smite, that node increase mana cost by 10 (quite a lot for a 3 mana skill) but it is not stated in the tooltip

#

There is also one or more nodes in there increasing mana cost by 5 that are also not indicated in tooltips (and maybe other nodes that I don't use also increase mana cost without saying so (only Aftershock says it increases mana cost) ๐Ÿ˜ฆ

#

I found Descend that increases mana cost by 5, so no other node in the ones unlocked before increase mana cost (can't say for other not unlocked nodes)

thin flint
#

Thanks, sounds like it was just overlooked by mistake when we input the new tooltips. We'll take a look at Smite.

quiet drift
#

While taking a loot at smite, feel free to make it an aoe to fit better its visual effect ๐Ÿ˜‡

oak fractal
vapid skiff
pulsar rose
#

Major grammatical error in line 5

eager sedge
vestal shadow
sweet moss
#

Rip Blood: Necrotic Inspiration node: "Deal more damage for each minion" Multiplicative?
Skeleton mages: Frost Lich node "Deals more damage" although it specifies increased damage in the expanded tooltip
Marrow Shards: Dead Weight node: "Hits deal more damage" but the tooltip is "Hit damage +15% per point" also missing the usual multiplicative indicator

fossil sun
#

Thanks

old eagle
#

Ambigious "more" wording with the missing indicator on skill trees:

Glacier:

  • Lesser, Moderate and Greater Destruction
  • Lesser, Moderate and Greater Chilling

Mana Strike:

  • all of them

Flame Ward:

  • Retribution
  • Eye of Flame
plush thistle
#

Deep dive into Mana Strike:

  • Mind Warden (more)
  • Explosive Flurry (increased)
  • Swift Sap (increased)
  • Rage Sap (more)
  • Rune Sap (more)
  • Teleporting Strikes (more)
  • Reclamation (more)
  • Starved Strikes (more)
  • Avatar of Hunger (more)
    This may be mitigated by a tooltip or part of the planned in-game mechanics guide specifiying any percentage instance of "more" meaning multiplicative, and any percentage instance of "increased" meaning additive.
thin flint
#

Thanks for the detailed reports! There might have been some confusion on our end so we'll review this-- we don't need any additional reports of this wording at this time.

languid rune
#

I love that the dev team genuinely care about this game โค๏ธ please keep up the great work

old eagle
#

Explanation text at the top and stat increases at the bottom don't match: On top it says that the number of stacks is fixed whereas on the bottom it says that the number of stacks scale per point.

boreal finch
#

The fixed number of times is the amount of points you put in this skill x 3, that's how I understand it

old eagle
#

Hmm, I guess? Why call it "fixed" then?

boreal finch
#

Yeah it's kinda weird

delicate nacelle
#

Becuase the number of stacks is a fixed number per point which it shows

fossil sun
#

It is a little confusing, we could probably change the second sentence of the description to something like "This effect can have multiple stacks", and then change the stat line to "Maximum Stacks", rather than just "Stacks.

tawdry adder
#

I can't find hte option to join a mates game. I assume multiplayer isn't in yet?

ivory spire
#

it isn't. Multiplayer is planned during Phase 3, we're in Phase 2 @tawdry adder

tawdry adder
#

Thanks >3

surreal wind
indigo trout
indigo trout
kind laurel
fair forge
#

Confusing tooltip, it says global added physical damage but on the description it saying melee damage; wondering if this added damage applies to my other totems

indigo trout
#

Ring of shield tooltip and the description on the skill tree dont match, skill tree says 150 base health, tooltip says 75

granite sable
#

in the skilltree itself forge strike, when mouseover, says 30% chance to summon a weapon

#

any other tooltip it says 20%, here on my bar for example

#

ps please make it 30% :P

solid coyote
#

if you would, could be but to no avail.? sorry dont understand .. ^^

plush thistle
#

It's a split in the sentence. "There have been attempts to scry, divine, and to even dig to where this sister city (this Lesser Refuge if you would) could be to no avail"

#

The interjection is stating the name as Lesser Refuge, the original thought is "...where this sister city could be to no avail."

solid coyote
#

Ah damn, thanks for claryfing, english is not my mother tongue ^^ did not know that term "to no avail" ๐Ÿ™‚

plush thistle
#

No problem!

solid coyote
tiny basalt
plucky ice
#

That's not an error.

#

The amount of healing done by potions does scale with character level, which is what that tooltip is trying to convey.

#

While there may be room to make the description look nicer, I do think it's important it explains how potions work.

#

I don't think we'd want to move to providing a flat number and not explaining that.

warm tartan
#

I love how you guys do the tool tips though for the attributes and skills โค๏ธ

gray void
#

I don't think we'd want to move to providing a flat number and not explaining that.
@plucky ice Couldn't you give the calculated figure as well as a separate line?

warm goblet
#

The amount of healing done by potions does scale with character level, which is what that tooltip is trying to convey.
@plucky ice The tooltip says "plus your character level" when it should say "plus 4 times your character level"

plucky ice
#

Oh, my bad. I hadn't looked at the numbers at all.

upbeat warren
tiny basalt
#

@plucky ice the value shown is also 1x your character level, not 4x (42*4+50 = 218, not 92)

indigo trout
#

Oof people tune down the pings on mods, they kindly asked not to ping LE team in #rules @warm goblet @gray void @tiny basalt

tiny basalt
#

gotcha, my b, just saw others doing it

warm goblet
#

@indigo trout I pinged once... and he was actively responding to that question.

graceful snow
#

If you read in the "Rules-and-info" tab you'll see "8. Do not ping EHG staff"

#

Just sayin.

indigo trout
#

Lunge states 1 mana cost in tooltip but in reality its 10 or something

thin flint
#

It depends on the distance you travel, which I believe is stated on the tooltip.

indigo trout
#

oh, sry GWliliumFacepalmSeola

timber osprey
#

Entangling roots does not list its actually duration anywhere on the tooltip or the skill

indigo trout
warm goblet
#

Tooltips for set glancing blow are rounded more than their actual value. I have two items in the same slot with the same value (as the tooltip says) but when I swap between them they give me a different final glancing blow value.

indigo trout
#

Is it missing "sprigan allies"

#

?

thin flint
#

It only applies to spriggans. I've just fixed the tooltip internally.

indigo trout
#

thought so, cause all other are sprigans nodes

tiny basalt
crisp wind
#

Oh yes. The tooltips throughout many trees have this same issues of saying "more" rather than "increased"

tiny basalt
#

Tooltips for set glancing blow are rounded more than their actual value. I have two items in the same slot with the same value (as the tooltip says) but when I swap between them they give me a different final glancing blow value.
@warm goblet yep, i've seen the same thing where i should be at 100% glancing blow based on the integer values of my gear, but actually at like 98 or something

molten kite
tough garden
granite sable
indigo trout
#

@granite sable its intended

#

not a bug

balmy pewter
#

hi guys ! can some one tell me how does it work ? it only randomly spawn when i'm in combat but out of combat it never proc ? does this work in a way it should and what kind of buff it make it proc ? thanks heavybreathing

plush thistle
#

It only happens when you cast a physical or buffing spell. If you are using something that does not have the "spell" tag it will not work

balmy pewter
#

ok

#

it just proc not really often ๐Ÿ˜ฆ

balmy pewter
#

i have another question about tooltip please , does the increase health and damage stack for natural bond and artor's loyalty or if i take both i'll only have the effect as i took one please ?

#

since one is 50 and other 75 %

#

does it give me 125 % ? or 75 % or even 50 % lol ๐Ÿ˜ฆ

plush thistle
#

I'm not sure, I'm currently at work so I can't check @indigo trout @pulsar rose @tiny basalt any of you guys up to answer this?

crisp wind
#

They stack

#

Also I believe the wording on those nodes is "more", so they should be multiplicative, as in 1.75 x 1.5 = 2.625, or 162.5% more.

#

@balmy pewter

balmy pewter
#

yeah great ! it seems when it proc my spriggan is on steroid @crisp wind thx for answering

graceful snow
#

How long does the buff last?

meager ocean
#

"recently" is usually 4 seconds

graceful snow
#

Aegis grants "Armour" and faithguard grants "Armor"? Does it double dip and it is a typo on "Armour" and "Armor" or does it only grant ele prot and poison prot?

#

Yeah I'd guess 4 seconds as most of the other skills with "recently" are 4 seconds. Just wanted to make sure if someone knew 100%.

#

nevermind on that last screenshot

meager ocean
#

the armour/armor spelling is a tooltip thing, they just haven't standardized the spellings.
Aegis gives armor, and faithguard adds the protections in addition to the armor

graceful snow
#

just realised it meant as well as the standard armour it grants.

#

Cheers

meager ocean
#

They also have a section for "recently" in the mock-up of the Mechanics Guide. Eventually we might get the in-game confirmation of this specific sort of stuff

graceful snow
#

I see, thanks!

hallow horizon
#

when a tooltip indicates "global," does that mean all manners of that type effect (e.g. global fire damage would effect fire spells/melee/effects, minion fire spells/melee/effects, weapon procs, et al)? if not, how does "global" differentiate from any single-line effect?

tiny basalt
#

global doesn't affect minions, it's used on skills to differentiate from % increases for that skill, which is multiplicative

#

probably not the place to ask btw

ivory spire
#

Global means it is the same as a stat buff, almost all damage increase in skill trees actually only buff the skill itself. So a global damage incerase would be seen in the character sheet

tiny basalt
#

well it's not the same as a stat buff

ivory spire
#

kind of, for example the global damage buff in the vengeance skill tree is seen in all the damage increase in the character sheet

tiny basalt
#

you can see ask-the-devs for the discussion on how damage is calculated

#

Missing added damage modifiers. :)
Damage = (base damage * (1 + sum of base damage modifiers) + flat added damage) * (1 + sum of increases from tree) * (1 + sum of increases from stats) * (1 + more modifier 1) * (1 + more modifier 2) * (1 + more modifier 3)โ€ฆ

#

global goes into the "sum of increases from tree" section

ivory spire
#

for Vengeance global damage buff in the skill tree I don't think it goes into the "(1 + sum of increases from tree) ". Otherwise it would not directly update the damage increase in the character sheet

hallow horizon
#

thank you both, that offers some degree of clarity. my impetus for asking in this channel was that the reference occurs on various tooltips throughout certain skill trees

tiny basalt
#

wait sum of increases from tree is from the passive tree i thought

#

oh nvm

#

i'm just terrible at reading

#

okay everything makes sense again

#

yeah, it goes into "sum of increases from stats"

#

sorry was getting really mixed up

#

oh god i need to respec again though

granite sable
tiny basalt
#

hmm, maybe it has a very very small effect

#

i only have ~300% increased dmg excluding this

#

was seeing like maybe a 10% total dps change

tiny basalt
warm goblet
#

So Lightning Aegis is bad for high ward low protection characters then

indigo trout
#

@tiny basalt but is it currecnt hp or max hp heavybreathing

agile olive
#

Would this node in the shatterstrike tree count as casting a spell for nodes in the passive tree?

#

For something like this

plucky ice
#

Staves are two-handed melee weapons.

pulsar rose
#

Ohh derp

scenic cliff
#

did the pummeling node from avalanche stack if u cast fast enough?

polar solstice
#

Hi guys<
how do i know the damage of rip blood? ={

drowsy sonnet
#

@polar solstice 15 physical

polar solstice
#

thanks =]

#

guys, how does skull shards of harvest (necro) work?

tiny basalt
#

rootborn wrath on druid says "increased physical spell damage" but shows up in char sheet as global spell dmg (and works with wizened claws)

cobalt hemlock
#

Arcane Ascendance doesn't have a lightning tag, despite dealing lightning to nearby enemies

tiny basalt
#

idk if that's tooltip hunt or an actual bug, without the tag i'm not sure if "shock chance for lightning skill" idols work for example

cobalt hemlock
#

typically tags have been seperate

tiny basalt
#

oh really, good to know

#

in poe they're actually indicative, like tags just show skill properties

cobalt hemlock
#

They have internal tags for that, unless they've changed it

tiny basalt
#

yeah seems like they could streamline and just show internal tags to have one less thign to manage, but not like i know their code

cobalt hemlock
#

Summon Skeleton Tooltip: "Summons a skeleton warrior or seleton archers..."

#

would be an interesting mechanic to have archers summoned in pairs

indigo trout
fossil sun
#

I think it's 5%. I'll check.

cobalt hemlock
#

that's 50% after five points invested, so 10% per point

indigo trout
#

i clearly remeber that it was 3% as 3% cast and 10% crit in prev patch or smth like that

#

and in stats sheet it indeed gives 3 per point

#

or was it 7% crit

cobalt hemlock
#

what does it say at other levels of investment?

scenic cliff
#

maybe it fits better here: did flame burst (holy aura tree) count as a spell?

fossil sun
#

3% as 3% cast and 10% critThese are still the correct values. The tooltip will be fixed in 0.7.7e

quiet drift
barren wolf
plush thistle
#

Neither, 200% chance means your minions would apply 2 stacks of armor shred per hit

barren wolf
#

Oh, I see! So it's really not very intuitive, it could be good to specify it in the description of the tooltip, thank you for the information!

plush thistle
#

It's like that for all ailments, I believe an in-game mechanics guide is still WIP

indigo trout
#

I think i asked before but why i have multiple items with % chance to find potions, and i still have 0 shown in stat window?

agile olive
#

What does this do

drowsy sonnet
#

it reduces skill duration

pulsar rose
polar solstice
#

Sorry, what's the main point of this channel? =]

tiny basalt
#

report tooltip issues

polar solstice
#

missing tooltips included?

tiny basalt
#

yes you can point out that haste isn't defined

polar solstice
#

3 different channels - I owe you an icecream!

polar solstice
peak latch
#

This is an additive stat though ๐Ÿ™‚

polar solstice
peak latch
#

Which part?

polar solstice
#

"increased stun chance"

peak latch
#

Yes that is multiplicative with the stun chance the wolves would have on a given hit.

polar solstice
#

oh so you do differentiate between additive and multiplicative
increased = multiplicative
nothing = additive

#

nice

peak latch
#

If there is a + sign in front, it's additive.

polar solstice
#

you say + sign means additive

#

but you said stun chance is multiplicative

#

but it was a + before the 20%

#

๐Ÿ˜ฎ

peak latch
#

That would be a mistake

#

It shouldn't have the +

polar solstice
#

Captain tooltip at your service

tiny basalt
#

does it show up when you hold alt?

#

nvm just double checked, default max of 2 doesn't show up anywhere

polar solstice
#

yeah sorry, wanted to screenshot the whole thing but that triggerd another software lol

tiny basalt
#

no, it's static 8 base iirc

polar solstice
#

yeah but the 8 isn't mentioned anywhere

quiet drift
#

it should be "additional targets: +1" to have the same wording as Grasp of the Damned node (consistency > * )

cobalt hemlock
#

Wandering Spirits alt tooltip says that it scales with minion damage, although I'm pretty sure that it doesn't anymore.

thin flint
#

That's fixed on 0.7.7, Geo

cobalt hemlock
#

Thought it might've been, but patch notes didn't say anything, so figured I'd report it anyways ๐Ÿ™‚

scenic cliff
#

offtopic: could someone make a list from all multiplicative modifiers? i would be in love ๐Ÿ‰

cobalt hemlock
scenic cliff
#

thanks geo!

polar solstice
brave palm
brave palm
#

http://prntscr.com/rrn02i

This does not affect Hit Damage but scaling with Strength, also should add a note that it doesn't work for Werebear Swipe (Since that already scales with Attunement even without this) [Actually.. i took that note and did 5700-8300, removed the note and 10 attunement while increasing strength by 10 and dmg went to 5800-8500 for werebear swipe.. i don't know how that works ;x Scaling is the same.]

Lightshot

Captured with Lightshot

tiny basalt
#

given hits have a 25% range that could've been luck, as the dmg range you're showing isn't the full possible set

#

like say your calculated crit dmg is 7k, it's randomized between 0.75 and 1.25 (so 5250 to 8750)

#

both examples you provide are still within that range

brave palm
#

i used it for quite a while for testing (on dummy)

tiny basalt
#

i mean it's 1/50 to get the lowest one

#

idk the range just seems low, unless thye've modified dmg ranges recently and no one was aware, it doesn't quite line up

#

or it could be a non flat distribution, e.g. bell curved around 1

turbid kindle