#Crafting sticks with an axe stopped working

1 messages · Page 1 of 1 (latest)

mellow arch
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Game Version: (V1.3 b9)
Mod Version: (V1.3.1.8)
OS/Version: (Windows)
Game mode: ( SP )

Did you wipe old saves? (No)
Did you start a new game? (No)
Did you validate your files? (No)
Are you using ANY OTHER mods? (No)
EAC: (Off)

Bug Description:
At some point the recipe to craft sticks from planks stopped working, even when an axe was selected.

Yes, stone.
Yes, scrap.
No, I didn't test with other axes since they weren't available.

Selecting the recipe initially displays Craft in white, but the text either goes away or grays out when increasing the number. Crafting single sticks works rarely when switching away and back, but otherwise says that you do not know the recipe.

Restarting the game did not fix it.

Screenshot included.

Detailed steps to reproduce the bug:
Haven't the foggiest.

Attached:

  1. Screenshot of the problem occurring on a stone axe.

Output log not included because I'm using mod organizer 2 and I can't find where the damn thing stores them after looking for half an hour.

still blade
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@Dwall its the enforcer glasses bug again.
@Astin 7d2dlauncher logs are found with a button in the launcher

mellow arch
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Not if you're using mod organizer it isn't.

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Newest log was from last week when I started using it.

still blade
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oh MO2

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i have only used 7d2d or manual modding for 7d, with MO2 it should logically still use the appdata folder

mellow arch
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Should. Doesn't.

still blade
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did you press F1 ingame and go to the logs folder?

mellow arch
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If you're asking if I went to the logs folder (appdata/7daystodie/logs) while in game and with the F1 console open yes, wasn't there. Again, newest one was from last week.

still blade
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i dont really know why you would use MO2 either way and i dont think i have seen anyone else here use it before

mellow arch
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Yep, it doesn't support 7 days without it, which is probably why. I'm using MO2 because the downloader doesn't have an option I could find for profiles, or installing from a zip so I didn't have to redownload the mod again through that when I already had it.

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Pretty sure the plugin just didn't hook things up all the way so the logs are just gone to the aether, which means someone else is probably going to have to check.

still blade
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i would guess MO2 hooking the exe file just removes its log write perms then, hope it doesnt affect other .sav file write perms

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unexplored territory, most dont need to look at logs anyway so proceed at your own accord