#i fill like this is missing some numbers from level 99-100 you go from 149.5%-level 100 50%.

1 messages · Page 1 of 1 (latest)

still imp
#

from level 99-100 you go from 149.5%-level 100 50% the stamina usage and higher player experience and faster attacks.

graceful garnet
#

this is how it looks in localization, should just be a SMX UI thing.. will have to wait for dwall to check

    <effect_group>
        <requirement name="HoldingItemHasTags" tags="asPickaxe"/>
        <passive_effect name="BlockDamage" operation="perc_add" value=".01,.5" level="1,100"/>
        <passive_effect name="HarvestCount" operation="perc_add" value=".01,.5" level="1,100" tags="oreWoodHarvest"/>
        <passive_effect name="StaminaLoss" operation="perc_subtract" value=".01,.25" level="1,100"/>
        <passive_effect name="PlayerExpGain" operation="perc_add" value=".01,.15" level="1,100"/>
        <passive_effect name="AttacksPerMinute" operation="perc_add" value=".01,.1" level="1,100"/>
    </effect_group>

i'd guess it round out and ends the calculation at lv100 perk thus hiding the 100 base %

#

+150% and +50% both equal 1.0 + 0.5 in this case