#i fill like this is missing some numbers from level 99-100 you go from 149.5%-level 100 50%.
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this is how it looks in localization, should just be a SMX UI thing.. will have to wait for dwall to check
<effect_group> <requirement name="HoldingItemHasTags" tags="asPickaxe"/> <passive_effect name="BlockDamage" operation="perc_add" value=".01,.5" level="1,100"/> <passive_effect name="HarvestCount" operation="perc_add" value=".01,.5" level="1,100" tags="oreWoodHarvest"/> <passive_effect name="StaminaLoss" operation="perc_subtract" value=".01,.25" level="1,100"/> <passive_effect name="PlayerExpGain" operation="perc_add" value=".01,.15" level="1,100"/> <passive_effect name="AttacksPerMinute" operation="perc_add" value=".01,.1" level="1,100"/> </effect_group>
i'd guess it round out and ends the calculation at lv100 perk thus hiding the 100 base %
+150% and +50% both equal 1.0 + 0.5 in this case