#Resource, Hunting, etc. Quests Not Repopulating on Death

1 messages · Page 1 of 1 (latest)

somber hazel
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Good Day,
I am hosting a small WotW server with a few friends but for the extra challenge with have it set to on death the character is reset to level 1 and all items are lost. Two of my players who recently died (first two to die) completed their initial steps to get the books and bike etc. but the progression quests (kill x amount of zombies, resource, food, etc...) are not showing up for them. Here is a screen shot of one of their quest logs.
Running on Alpha 21.2 (b30)
(A21) War of the Walkers [Stable]
Not sure what info you need?? please advise if you need more.

lofty solar
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It's probably due to them not getting the basic starter quest after the reset. Completing the basic quest gives you the progression quests.

Currently there is no item for the basic quest, so you can't just give them it as a scroll; they can only use the console themselves with the command "givequest quest_WOTWSurvival1" without the quotes to get the starter quest. They can also use "giveself packStarter" without the quotes, but the starter item is also available in creative menu so you can take that yourself and drop it to them.

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It needs a fix for sure, but letting them use the console is at least a temporary fix

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Question: after resetting, did they complete the starter quests for the second time?

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And did the class quests all reset back to part 1 or not?

somber hazel
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No its keeping them at part 2 for the class quest, but they aren't able to distribute any skill points

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when they hit level 2 of trademan

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They are getting the starting item that gives the bike and class item etc but its not functioning like it did on the first life

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I tried giving the starting quest of make a axe etc, however as you asked, the class quests are still prefilling. My friend started with soldier the first go around, and after dying before choosing a class it was already on part 1 of soldier and 0 of the others, upon doing class quest it put to 2 on soldier but could not distribute points. One who picked tradesman could not even make plant fiber cloths

somber hazel
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not one for coding but i think its tied to I'm not one for coding by any means, but I think it's tied to

    <!-- Progression Quests -->
    <reward type="Quest" id="quest_progressionArmour1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionTools1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionMeleeWeapons1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionGuns1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionMedical1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionFood1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionGatheringResource1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionZombieHunting1" stage="aftercomplete"/>
    <reward type="Quest" id="quest_progressionAnimalHunting1" stage="aftercomplete"/>
    
    <reward type="Quest" id="quest_traderDiscovery">
        <property name="chainquest" value="false"/>
    </reward>
</quest>
vale spindleBOT
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GG @somber hazel, you just advanced to level 1 !

somber hazel
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being that its tied to the quest_traderDiscovery, as when we respawn it doesn't give the initial quests for trader discovery, because it's auto completed already.

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As far as the skills messing up I am unsure on that