#New update for service balancing & plugins also affected the vanilla assets.

1 messages · Page 1 of 1 (latest)

granite shard
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So I've been building in my city when I noticed that i lost a lot of financial income in my city, it was around 60k before and then it went down to 15k. I tried to recover the screenshot of my previous city financial report and i saw that the water and electricity bills went up, not only that, the DSA ICBM missile silo income went down from 75k to 50k only which is a huge financial loss... Can it be fixed?

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This is the old financial report

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This one is my current financial report ingame, both the Molecular Water Plant & Fusion Power Plant bills went up

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Some public building bills also went up...

signal wyvern
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These values have been adjusted to fit the new limits more closely.

granite shard
signal wyvern
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It's more that they were underpriced in the first place.

granite shard
signal wyvern
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As long as it's not more dangerous to keep than missile silos, I'm reluctant to change it back.

granite shard
signal wyvern
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Regardless, can't guarantee anything for the next week

granite shard
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Oke, thanks. I'll hope for the best.

pliant silo
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Hello devs,if the funding update has modified and fixed the maintenance costs for a lot of public services,shouldnt it mean that there would be changes done to other aspects? if we need to earn more money,then inter-city trading,industrial and commercial output and inter-city transport can be modified accordingly to compensate for the loses?

signal wyvern
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Vanilla game assets were not rebalanced, only plugins have been adjusted to be brought in line with the game assets.

pliant silo
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so will there be any more changes done to allow for smooth workflow? since many of the plugins have been adjusted and will consume high revenue

pliant silo
signal wyvern
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Those plugins that had their monthly price adjusted manually, should not get any more expensive.

pliant silo
signal wyvern
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We wanted to do something like that, but I don't think that is coming anytime soon.

pliant silo
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Ah i see,thanks,looks I will have to start optimizing my city layouts given how the changes have drastically affected rvenue,ig it will be fun to work with those changes