So I've been building in my city when I noticed that i lost a lot of financial income in my city, it was around 60k before and then it went down to 15k. I tried to recover the screenshot of my previous city financial report and i saw that the water and electricity bills went up, not only that, the DSA ICBM missile silo income went down from 75k to 50k only which is a huge financial loss... Can it be fixed?
#New update for service balancing & plugins also affected the vanilla assets.
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This is the old financial report
This one is my current financial report ingame, both the Molecular Water Plant & Fusion Power Plant bills went up
Some public building bills also went up...
These values have been adjusted to fit the new limits more closely.
So they really went up? I guess even TheoTown is affected by Inflation... 😭 Thanks for the clarification
It's more that they were underpriced in the first place.
But can the ICBM be back to 75k? I specifically always build that to increase my cities revenues, a 25k loss to its monthly income is a bit high
As long as it's not more dangerous to keep than missile silos, I'm reluctant to change it back.
Then make it that if the facility doesn't get enough water and electricity, it has a chance to explode by itself... Or if it gets hit by any failed rocket by the military silo, gets on fire by a minute, or gets attacked by a UFO it immediately explodes. Make it extremely fragile and hazardous just to have it back to 75k... 😭
Regardless, can't guarantee anything for the next week
Oke, thanks. I'll hope for the best.
Hello devs,if the funding update has modified and fixed the maintenance costs for a lot of public services,shouldnt it mean that there would be changes done to other aspects? if we need to earn more money,then inter-city trading,industrial and commercial output and inter-city transport can be modified accordingly to compensate for the loses?
Vanilla game assets were not rebalanced, only plugins have been adjusted to be brought in line with the game assets.
so will there be any more changes done to allow for smooth workflow? since many of the plugins have been adjusted and will consume high revenue
so is there any chance we can expect further revenue and profit tweaks in the future?
Those plugins that had their monthly price adjusted manually, should not get any more expensive.
thats ok,what i was asking was for further updates in inter-city import and export chains and transport between them,I believe that can also get an overhaul,basically making the overall economy more dynamic
We wanted to do something like that, but I don't think that is coming anytime soon.
Ah i see,thanks,looks I will have to start optimizing my city layouts given how the changes have drastically affected rvenue,ig it will be fun to work with those changes