#Need guidance with the console region generator commands

1 messages · Page 1 of 1 (latest)

dense oar
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I need help and guidance with the console region generator commands, i watched YT tutorials but I still don't fully understand how some parts of it work or if my command prompts are correct...

cr:{name:"region", seed:"seed", trees: "true" decorations: "true" terrain: "false" desert: "false" size:??, maps:[x,y,map size, x, y, map size,]}

I don't know what to put on the size part because i wanted to generate a non-square custom map, and how do i set other biomes here like snow, redwood forest, coast, sakura, etc.

Please help, i don't wanna accidentally break my game by inputting the wrong commands...

#

I wanted to make a map similar to this one, a 5x4 tile map, i already know the sizes of each city plot but i don't know what to input on the commands

dapper jungle
dense oar
# dapper jungle https://forum.theotown.com/viewtopic.php?t=3006

I read the forum guides, but it still didn't specify what map size I should put... I'm planning to make each city plot a 6x6 "colossal" size, and if I'm going to make a none-square map, the full map sizes would be x:24 and y:18 how do i put this in the command?

dapper jungle
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City itself must be square, region can have different shapes though

dense oar
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Should i put 24 or 18? Or nothing?

dapper jungle
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size only specifies the map size, x, y would be your positioning

dense oar
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Sorry for asking so much, i just wanted to learn how this works...

dense oar
dense oar
# dapper jungle size only specifies the map size, x, y would be your positioning

Could you please check if this command prompt is correct?
I'm really sorry for the bother...

cr:{name:"region", seed:"seed", trees: " true", decorations: "true", terrain: "false", desert: "false", size:18, maps:[0,0,6,6,0,6,12,0,6,18,0,6,24,0,6,
0,6,6,6,6,6,12,6,6,18,6,6,24,6,6
0,12,6,6,12,6,12,12,6,18,12,6,24,12,6
0,18,6,6,18,6,12,18,6,18,18,6,24,18,6]}

I will remove the line breaks after i confirm this is correct

dense oar
dense oar
#

Is there a way to generate a region using console commands but with height maps?

foggy pewter
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My recollection, where the seed is you put the heightmap file name

dense oar
foggy pewter
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Full name with extension