#How to properly create regions

1 messages · Page 1 of 1 (latest)

stone willow
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Hello, I'm somewhat new to the game. Been playing for a couple weeks, and came across some posts on the forum from 2017 detailing how to create regions. That said, I have questions, as it's possible the game may have changed since then:

  1. In single cities, we can choose small or giant. Is it possible to have said city sizes in a region grid? The starting regions have only medium, big, huge and colossal, but I'd like to make my own region, which contains giant tiles and/or small ones too

  2. What are the tile sizes of small and giant regions? Giant seems to be 8, but... assuming small can be added too, medium were noted to be 1 tile. Would that mean small are 0.5? Or have tile sizes been adjusted (small 1, medium 2, big 4, huge 6, colossal 8, giant 10)?

  3. Again assuming these tile sizes can be used, what would a console command code be like? I tried this:

cr:{name:"My Region",seed:"1703110296",size:32,maps:[0,0,1, 0,1,1, 1,0,1, 1,1,1, 0,2,2, 2,0,2, 2,2,2, 4,0,4, 0,4,4, 4,4,4, 0,8,6, 8,0,6, 8,8,6, 16,0,8, 0,16,8, 16,16,8,]}

But... it hasn't worked. Of course, I'd prefer keeping the map square rather than circular.

Any and all help to better understand how creating regions in modern TheoTown are appreciated.

tacit remnant
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I would suggest taking a look at the pinned resources in #seeds-n-maps

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You have alot of text here so give me a second to read and understand it all! But in the meantime that may help you

stone willow
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and seems console doesn't likey small. A shame.

Are there though ways to add them? I don't care how lol. be it files or whatnot

tacit remnant
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Not to my understanding

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Well

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I wonder

stone willow
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So sad small cities are only in Single Cities

tacit remnant
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I suppose

stone willow
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I was dreaming of doing sm like this

tacit remnant
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You could likely take the small city maps, out of the maps folder

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And then move them into the regions folder

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And rename them accordingly to get them positioned properly

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But I am not sure if that would work

stone willow
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I'll try later and let you know lol

tacit remnant
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But then again I see no reason that it couldn't given all the maps are just .city files

faint dome
tacit remnant
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Well Ja since you are here

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Could you move a map from the small city from maps folder into a region folder and have it work?

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Or would it being a .5 make it impossible

faint dome
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As the sentence is highlighted, there's no way to place it on the region grid

tacit remnant
stone willow
tacit remnant
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Because if that is the case couldn't you just put in in the 8_8 spot for example and then it would be flush in some regard

tacit remnant
stone willow
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🙌 maybe, but I used the references to help myself

tacit remnant
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cr:{name:"Example",seed:"123456",size:32,maps:[0,0,16, 16,0,16, 0,16,16, 16,16,16]}

stone willow
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Thats what my code should be after all

tacit remnant
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Give this one a try, just to see if it works

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I pulled that from a random discord message but it should prove the concept

stone willow
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instead of 16

tacit remnant
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Hmm

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Let me read on it more

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Custom made regions were never something I was really good at

stone willow
# faint dome

Yeah for some reason despite Huge, Colossal and Giant taking up respectively 4, 8 and 16 tiles

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they're labeled as 4, 6 and 8

tacit remnant
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Yeah then go with 8

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Which would then divide everything else by 2

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Right?

stone willow
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Everything except coords and actual size

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Again, assuming how I read is correct

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which would give me

cr:{name:"Example",seed:"123456",size:32,maps:[0,0,8, 16,0,8, 0,16,8, 16,16,8]}

tacit remnant
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I will take your word for it, this is a learning experience for me too lol

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Which is likely not what you wanna hear

stone willow
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It's ok, appreciate the help

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Ok so Giant didnt work, region was stuck loading

So I tried Colossal:

cr:{name:"Example",seed:"123456",size:16,maps:[0,0,6, 8,0,6, 0,8,6, 8,8,6]}

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Thonk will try setting coords to 6 despite the fact they should be 8 tiles big...

tacit remnant
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Well that is a step in the right direction... it loaded lol

stone willow
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This vexes me

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Does that mean that the city tiles in Tributaries are Giant? That would explain why 4 Huge seem to fit in (what I thought to be) a "Colossal" (actually a Giant)

tacit remnant
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I guess the sense of scale seems off given the fact there are no small maps in them

stone willow
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*medium but ye

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maybe

tacit remnant
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You pretty much have to bump everything one up from what you'd expect

stone willow
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I guess then that is sizes are actually tile sizes, then this is how the map should be

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I'll wait and see if anyone can confirm wether colossal are 6x6 tiles, or that is just the way they are designated

tacit remnant
faint dome
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Formally speaking, city sizes are actually measured in tile width. The smallest map size (small) is exactly 32 tiles.

In region generation, the size argument is used as a multiplier:

  • Medium map (smallest available in regions) is considered to be 64 tiles its size is 1
  • Colossal map is considered to be 384 tiles, 384/64 = size 6
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So yes, that makes colossal 6x6

stone willow
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Neat!

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And it seems it's almsot working...

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wonder why it gets stuck

tacit remnant
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Could be the nature of trying to do it on Android

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What is the code your using, I can try it on PC

stone willow
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cr:{name:"My Region",seed:"123456",size:22,maps:[0,0,1, 0,1,1, 1,0,1, 1,1,1, 0,2,2, 2,0,2, 2,2,2, 4,0,4, 0,4,4, 4,4,4, 8,0,2, 10,0,2, 12,0,2, 14,0,2, 0,8,2, 0,10,2, 0,12,2, 0,14,2, 2,14,2, 14,2,2, 4,14,2, 14,4,2, 2,8,6, 8,2,6, 8,8,6, 16,0,6, 0,16,6, 6,14,8, 14,6,8, 14,14,8]}

stone willow
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Damn OMEGALUL

tacit remnant
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Let me boot up the game!

stone willow
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Thanks

tacit remnant
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The nice thing is, once the region is made, it will be easy for a phone to load up

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@stone willow

stone willow
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Guess Android I used just has skill issue

tacit remnant
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Well atleast the code is right

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Now you gotta find a good seed lol

stone willow