#Train transport problem

1 messages · Page 1 of 1 (latest)

cerulean stratus
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As we know in the newest updates, the devs have tried their best to make train travel more functional. As it was recommended,"Trains may not be used but their effect is still there". I have noticed how only some stations are used and some are not. Being a player who played theotown ever since it was released on tablets, i figured that transport was not the main aim of theotown. Plus in the most recent update, a chart explaining how many people were transferred is still useful but I am not seeing this in all stations. Thus i would like to ask on how to improve the usability of train station between regions and within regions.

weary chasm
cerulean stratus
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No like incorporating both to co exist together

weary chasm
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That's kinda just gonna work funky

dense quest
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If you know it's off topic then why post here?

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Because that will just clog up this channel for the OPs question

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You could have asked that an any channel and we could have answered for you lol

cerulean stratus
dense quest
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The message was deleted. That doesn't pretain to you

rancid cape
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is there a reason why elevated trains can't go uphill???

dense quest
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That is just how they were coded

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They predate the terrain system