I encountered the same bug twice in a repeatable way. After mucking with my traffic and repeatedly launching exploration missions, while attempting to enter a moon level for the third+ time in one sitting, my phone freezes. Upon returning, my single maps folder has a moon with no pickles. When entering the level, there is no crash animation or mission text, and still no pickles. This map eventually deleted itself the first time, will see if it deletes itself the second time. In both cases, the home city I launched from did not lose launch resources, it was a "free" launch, and the recent builds did not autosave either, so the game obviously crashes before it got that far. Here is the relevant part of my log.txt and out.txt, no crash.txt was generated. It is not uncommon for my phone to freeze and/or run out of memory, but this app is relatively stable compared to other games. Picture of moon below.
info.flowersoft.theotown.theotown 1.11.81a (11181) Linux 4.19.191-28714460-abA146USQU8DXG6
Stats: 16383mts, 8cores, 512mb
[1.11.81a] 2024/08/29 05:15:55: bind SaveWaitingStage
[1.11.81a] 2024/08/29 05:15:55: prepare SaveWaitingStage
[1.11.81a] 2024/08/29 05:15:55: enter SaveWaitingStage
[1.11.81a] 2024/08/29 05:15:55: ResolutionMgr perfect width 600 for res 2408x1080 with xdpi 400.876 derived from 400.876
[1.11.81a] 2024/08/29 05:15:55: ResolutionMgr perfect index 2 (4) with 4 factors available
[1.11.81a] 2024/08/29 05:16:54: Startup
[1.11.81a] 2024/08/29 05:16:54: create() cold start
[1.11.81a] 2024/08/29 05:16:54: translation en_US
[1.11.81a] 2024/08/29 05:16:55: instance OTc1
[1.11.81a] 2024/08/29 05:16:55: create() finish
[1.11.81a] 2024/08/29 05:16:55: create() end
[1.11.81a] 2024/08/29 05:16:55: resume app
[1.11.81a] 2024/08/29 05:16:55: refresh
[1.11.81a] 2024/08/29 05:16:55: bind LoadingStage
[1.11.81a] 2024/08/29 05:16:55: prepare LoadingStage