#ultramanyy's suggestion discussion
1 messages · Page 1 of 1 (latest)
@patent badger compositions do that
Wow that’s nice!
Now I wonder if there could be a 1 piece Brooklyn bridge 😂 maybe is there a way can auto assemble the pieces from old plugin to make it a 1 piece new plugin?
if you have the ids yeah
well, i would also suggest to require a rotation frame for non-square buildings by default. So it won't ruin the plugin and there will be more good plugins
thats the creators fault, we encourage them to use compositions for non square buildings
also that would require the author to have provided rotations to begin with but most dont
it seems to be what i said 
well
to have rotation frames, a creator needs to draw 4 times as many frames
uses up more texture space and efforts for a feature most dont even use
the game cant synthetically justt create rotation frames, it doesnt work like that
Just 2 of them is enough for a non-square building that doest consist of separated parts
i understand your point but its the creators choice
Ohhh noice, what do you mean by ID, is it plugin id?
the id of the drafts
I can’t upload picture, but I see the plugin name is just “Brooklyn bridge”, and I see “$cat_BBrooklyn275” when I open the plugin
Not sure if that’s the id of the drafts. I’m not creator so not familiar with some concept
I guess they prob reduce this requirement so people could have a plugin instead of none in some case. if require 2 maybe that will stop some creator from creating
thats the category id
Isee, where can I find draft id?
yes. and adding a way to create a complete non-square building with an additional requirement just for that won't make it harder to create a plugin.
idk either way plugin dependencies arent encouraged
@patent badger in the future please use #plugin-support if you have issues with a plugin
That way people who can actually help you will see it
Plugin creator here, do you know how difficult it is especially for big plugins?
#1269705431278944307 message this is for you as well now

You wouldnt grasp the situation unless you were the one creating the plugins, trust me
never said that it is easy to create a plugin, but whatever. you seem not getting my point at all.
No, you dont get our point, plugin creation isnt supposed to have high requirements. Forcing them to do an extra step isnt going to help. I see the plugins that get created and as it is most of them dont meet the requirements. Its optional for creators to do this.
so you confirmed you do not get my point.
I talked about one more frame as a requirement only for a building that is not square. no changes for everything else suggested by me.
One more frame is twice the work
if your plugin consists only of non square buildings, then yes.
@fossil cipher wanna interject?
btw, just for thinking: compositions also takes more time. You still draw several frames, but you have also to care about them being compatible with each other (if you create one building that consist of a few parts). So, if devs ever add non-square buildings, requiring a rotation frame for them isn't gonna cause more work in 100% cases.
I dont feel like arguing about this anymore, were going in circles
But at the end of the day, its not something that would be done
I have no idea what this is about
Making a requirement to provide a second rotation for non square building
I mean that sounds like a solid suggestion?
if you don't the building gets all messed up on rotation
moreover, it can actually be done well without requiring an additional frame and not breaking a building texture while rotating
you can't provide rotation frames for rectangular buildings without adding more actual frames
json can't mirror frames etc
but java (or whichever PL the game is coded in, can).
Mirroring frames on a system basis. Something that devs could also implement with non square buildings.
(just valid ideas to make this implementation work better, regardless of whether it will ever be implemented).
It does make it harder smh
My challenge for you is to learn how to make a non-square building and you'll see the difficulty in making one along with how difficult it will be to add rotation frames
It's just unnecessary when most players play with only one orientation
No need to challenge. Again, I never said it is something that is easy.
I'm completely sure it is not easier to create frames for different parts of a building.
My point is, it's completely unnecessary and as such it shouldn't be a requirement as it would discourage plugin creation. Additionally, yes, rotation-aware non-square buildings exist but it took those people months before they could release it publicly because of said difficulty.
What I wanna say is you should understand the perspective of a plugin creator and see why a rotation-aware non-square building is difficult to develop.
otherwise the suggestion doesn't make any sense. Either way, you can always just mirror the frame. So, no, it is not difficult (I mean adding a rotation frame) at all, unless you want to make it looking different rather than just not make the texture not breaking itself.
(I hope I'm clear since my English is not that good so long sentences may be unclear, sorry for this).
You really just can't please everyone. It still shouldn't be a requirement nor should it be encouraged. The game has a limited amount of plugin space. Adding additional rotation-frames would make devices hit that limit much quicker thus making them download less plugins
You understand?
I wonder what is that mythical plugin space. How many plugins am I supposed to download to hit that limitation? I have about 150 plugins installed and nothing wrong ever happened since that.
Actually your point applies to absolutely every plugin with rotation-aware buildings.
You can disregard the thoughts of plugin creators but you should consider that plugins also take up plugin-space that's limited
SMH
It does exist but it's based on your device.
so, still applies to every plugin with rotation aware buildings
All plugins actually
Each and every single one takes up space
Okay. This has gotten properly out of hand. This thread has been locked and closed 🙂