#ultramanyy's suggestion discussion

1 messages · Page 1 of 1 (latest)

sonic valveBOT
forest knot
patent badger
drowsy obsidian
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well, i would also suggest to require a rotation frame for non-square buildings by default. So it won't ruin the plugin and there will be more good plugins

forest knot
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also that would require the author to have provided rotations to begin with but most dont

forest knot
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to have rotation frames, a creator needs to draw 4 times as many frames

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uses up more texture space and efforts for a feature most dont even use

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the game cant synthetically justt create rotation frames, it doesnt work like that

drowsy obsidian
forest knot
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i understand your point but its the creators choice

patent badger
forest knot
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the id of the drafts

patent badger
# forest knot the id of the drafts

I can’t upload picture, but I see the plugin name is just “Brooklyn bridge”, and I see “$cat_BBrooklyn275” when I open the plugin

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Not sure if that’s the id of the drafts. I’m not creator so not familiar with some concept

patent badger
forest knot
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thats the category id

patent badger
forest knot
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stop reply pinging me please

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you can get draft id by asking the creator

drowsy obsidian
forest knot
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idk either way plugin dependencies arent encouraged

inland tide
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@patent badger in the future please use #plugin-support if you have issues with a plugin

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That way people who can actually help you will see it

autumn shore
forest knot
drowsy obsidian
forest knot
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No, you dont get our point, plugin creation isnt supposed to have high requirements. Forcing them to do an extra step isnt going to help. I see the plugins that get created and as it is most of them dont meet the requirements. Its optional for creators to do this.

drowsy obsidian
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I talked about one more frame as a requirement only for a building that is not square. no changes for everything else suggested by me.

forest knot
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One more frame is twice the work

drowsy obsidian
forest knot
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@fossil cipher wanna interject?

drowsy obsidian
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btw, just for thinking: compositions also takes more time. You still draw several frames, but you have also to care about them being compatible with each other (if you create one building that consist of a few parts). So, if devs ever add non-square buildings, requiring a rotation frame for them isn't gonna cause more work in 100% cases.

forest knot
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I dont feel like arguing about this anymore, were going in circles

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But at the end of the day, its not something that would be done

fossil cipher
forest knot
fossil cipher
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I mean that sounds like a solid suggestion?

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if you don't the building gets all messed up on rotation

drowsy obsidian
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moreover, it can actually be done well without requiring an additional frame and not breaking a building texture while rotating

fossil cipher
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you can't provide rotation frames for rectangular buildings without adding more actual frames

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json can't mirror frames etc

drowsy obsidian
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Mirroring frames on a system basis. Something that devs could also implement with non square buildings.
(just valid ideas to make this implementation work better, regardless of whether it will ever be implemented).

autumn shore
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It's just unnecessary when most players play with only one orientation

drowsy obsidian
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I'm completely sure it is not easier to create frames for different parts of a building.

autumn shore
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What I wanna say is you should understand the perspective of a plugin creator and see why a rotation-aware non-square building is difficult to develop.

drowsy obsidian
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(I hope I'm clear since my English is not that good so long sentences may be unclear, sorry for this).

autumn shore
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You understand?

drowsy obsidian
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Actually your point applies to absolutely every plugin with rotation-aware buildings.

autumn shore
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You can disregard the thoughts of plugin creators but you should consider that plugins also take up plugin-space that's limited

autumn shore
drowsy obsidian
autumn shore
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Each and every single one takes up space

inland tide
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Okay. This has gotten properly out of hand. This thread has been locked and closed 🙂