#Somehow the water does this
1 messages · Page 1 of 1 (latest)
This is 1.11.65A the recent version
Ehm enhanced contrast should not have that effect at that speed, only when you are playing in slow/normal speed.
So let me know if its the shader, and if it happens on all maps at all speeds.
So the water shuld shift color still?
Yep, the thing is that the water is 32 frames, so when it's changing it calculates the contrast again (but it's only noticeable at slow speed, at fast speed it shouldn't).
Can you show a vid example of how it shuld look?
The video lowers the FPS a little, so it is more noticeable, but it should look like this :
But @supple glacier video is much more noticeable, but being in night mode idk if it has shaders, in any case with shaders it shouldn't happen that way, so I'll keep an eye on it to see what he says.
That's how it is for me
Let me try rq
@digital shadow I got like you on max speed ">>" but I have more like twok on normal speed ">"
(I dont have the "|>" thingy speed)
It has Atmospheric shaders