#energymanc's suggestion discussion

1 messages · Page 1 of 1 (latest)

past ridgeBOT
marsh cove
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Well that's a plugin

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Sooo shouldn't that be a plugin feature

night arch
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no.. i mean like we have "terrain blending":true,

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so im suggesting "water blending":

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can be true/false, and can be disabled from the settings

merry agate
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I think what he's getting at is that for this to work there would have to be graphics or whatever for the different shades of water, and it should be the plugin creator's responsibility to write the code for that

marsh cove
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Sure but the game only has one variant of water

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So anything else comes from plugins

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Why have a feature in a game where natively it'd have no use lmao

sinful jacinth
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just adjust the water depth, maybe you can see the different color to make it looks blanded.