#16+ bridge frames bug

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calm oar
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i'm trying to make a bridge with 20 frames. according to the documentation (pict 1), "frames per bridge": 20 with 20 bridge frames, but the in-game results do not show the correct frames according to the documentation (pict 2).

mystic gorge
#

Turns out the last 4 frames are used for the ramp

calm oar
#

looks like the last 4 frames are ignored, the ramp frames showing the middle and top piles.

mystic gorge
#

Did you adhere to this? ```json
Frame usage:
0-3: slopes
4-7: small railings
8-9: piles
10-11: piles on water (only used on lowest part)
12-13: pile frames for mid part (and top if not provided) (if frames >= 18)
14-15: pile frames for top part (if frames >= 20)
last 4 frames: ramp under road for bridge slopes starting at level 0 (if frames >= 16)

There shall not be more than 20 frames in total
calm oar
#

yes.

the first one with: "bridge frames": [{"bmp": "test_bridge00.png", "w": 32, "count": 20}]

and the second one with: JSON "bridge frames":[ {"bmp": "test_bridge00.png", "w": 32, "count": 12}, {"bmp": "test_bridge00.png", "x": 512, "w": 32, "count": 4}, {"bmp": "test_bridge00.png", "x": 384, "y": 22, "w": 32, "h": 26, "count": 4} ] to move the ramp frames.

mystic gorge
#

thx, I can confirm that this is a bug