#Why is there almost no inter-regional traffic?

1 messages · Page 1 of 1 (latest)

autumn knot
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When playing the big map this was kinda my main interest in playing the 'scenario' as I though there would be a ton of traffic going between cities on the highways and you would need to manage it, but really there is barely any traffic, which is really a shame.
It would also be cool if there was more progression, having to full-fill tasks to unlock new regions, because it really seems I can just unlock all of them at once? What's the point of having locked regions then?

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like I think demand should transfer between regions, let's say you have a city with a ton of industry and commercial, but not enough housing, that will raise your residential demand even in other regions, so in another region you would maybe build a lot of residential and people would then travel to go work and shop in another city or something, which doesn't seem to be the case in the game, which I think is kind of a shame, since I really like this game and it would make the campaign maps so much cooler, since it would actually be like an interconnected world

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I would also like to ask about this, I find the import export menu really confusing, why can a small town of 3500 import 177 thousand of a waste service? There is no way the town needs that much waste service???
I think this would be a lot less confusing if the import and export was in %.
Like if you imported 100% of waste service from a neighbouring town it would mean it would cover 100% of your waste problems... aka all the waste your town produces will be exported to the other town and you could lower or raise that %, 0% would mean you are not importing any waste service, meaning you are not exporting any waste to the other town.

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like the way it is is really confusing to me, how can I import 177 thousand litres a day of waste disposal service? Like it must just be allowing me to import the max extra capacity of the other town, instead of just what i need, which makes it really hard for me to for example have one town deal with all the waste from another town, since I don't know how much I need, plus I would keep have to be adjusting it, while if it was a % it would always import that %, and if it was 100% it would always cover 100% even if the town grew or decreased and the price I pay would change accordingly

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it's just really confusing the way it is imo, I just can't figure out how to get what I want

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Like where can I even see how much waste disposal service my town needs? I can at least see energy and water consumption, but not waste disposal and funeral

solemn heath
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fairly simply

solemn heath
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A lot of your suggestions seem to be "easier for you" yet no where else is having this "problems"

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I suggest you use the our suggest feature next time rather than our support channel

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But also also

autumn knot
solemn heath
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For the connections seen here

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Waste and funeral to be specific

autumn knot
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yea?

solemn heath
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so that's the point

autumn knot
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what?

solemn heath
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That's the use of road connections

autumn knot
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i get the connection for power and water, but why have like big highways... when the cars don't use them? I was really excited to build on a map where other cities influence each other and then I realised literally no cars travel from one city to another, which is kinda disappointing to me, since it was one of the main reasons the game got me excited, since i haven't seen a game where you would have regions that you unlock with slowly increasing demands for population or something and having traffic flow through them... at least that's what i initially thought when i saw the 'campaign modes' which got me really excited, but it doesn't seem to be the case sadly

solemn heath
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If you really want that refer to my piece about getting SC4

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Or hell even 13

autumn knot
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was that never the plan for this game?

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also I can't post suggestions?

merry lagoon
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Use psuggest

solemn heath
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In #bot-commands

autumn knot
autumn knot
solemn heath
solemn heath
autumn knot
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what's the transportation update? will busses be fixed? cause atm setting up lines is really frustrating as the busses sometimes take even a longer route and I often can't get them to use the bus lanes

solemn heath
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And seeing as it's been in work for years. I assume they're getting it

autumn knot
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getting what?

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i'm confused

solemn heath
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Again I would just read though that channel I linked

autumn knot
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i did

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it doesn't rlly say anything

solemn heath
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To oh yeah you can't see everything I can

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Can you see the channel threads?

autumn knot
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oh, yeah

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nobody really mentions the busses taking absurd paths, but ig having a road with bus lanes would solve that

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as now if I put a bus lane right next to a road, the bus still often takes the road

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which can be frustrating

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but in general I know about this game for years and years, just joined the discord now as it was the first time I tried to play the 'campaign' since i noticed the highways and it interested me by the world-building aspect, but then no cars went on my highways, so i searched online why they aren't and didn't find any answers which is why i eventually joined this discord server

autumn knot
solemn heath
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Which is fair, and as for the busses I think that's just the nature of the bad AI

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From what I have been able to tell that transport update pretty much requires a full game re-write so hopefully that'll be fixed

solemn heath
merry lagoon
autumn knot
autumn knot
solemn heath
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Yeah and don't get me wrong alot of the current systems tend to be work arounds based on the limits of the current code

autumn knot
solemn heath
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Yeah I, or you if you'd like, can put in a suggestion for that

autumn knot
autumn knot
solemn heath
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Of course, I hope that helps you a little!

autumn knot
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yeah does a little ig, looking forward to the transport update

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cause the bus ai rn is pain, xd

solemn heath
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Yeah most of the AI isn't the best tbh

autumn knot
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i think cars are pretty fine and stuff, didn't really notice with other things as much as the busses

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i struggled with that for a long time like yesterday or the day before

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i ended up putting the bus stops on the bus lanes too and not connecting it to roads as much as possible

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but that's kinda hard when you have a built up city and only wanted busses to evade traffic in some spots

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since you can't put bus lanes everywhere

solemn heath
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Yeah I get that

autumn knot
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I had a situation like this... white is normal roads, red is bus lanes and blue is bus stops

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and the bus went like this (orange line)

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lol

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if it just went straight 🤣

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but no, it turns to the main road, then down another road, goes back then up the same road again and then goes on the inner road there

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like ig the bus is playing a 'how many intersections i can go through' collectible game

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can you catch them all? ...well the bus did

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haha

solemn heath
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that is quite the oddity...

autumn knot
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yeaaaa... and i couldn't for the life of me get it to go on the road

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oh and you see it up there taking the red bus lane to the stop?

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on the way back there was no stop so it just took the congested road instead

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the bus just hates the bus lanes, lol

solemn heath
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yeah it's fairly similar to C:S in that way haha

autumn knot
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i finally got it to , but I needed to delete the 2 intersecting white roads, and I connected one from below instead

merry lagoon
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TheoTown is written in Java with OpenGL rendering engine

autumn knot
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and had to put like more bus stops

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and stuff to have it go as it should have

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if they can't fix the ai

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they could add waypoints

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that's also an idea

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we will see after the update

solemn heath
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I would hope it'll fix that system

autumn knot
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yea, let's hope

autumn knot
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haven't played it in years

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i bought like a lot of the DLC when it was discounted with like... the ima play it later

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and now they announce cities skylines 2

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f*ck me

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xd

solemn heath
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It seems like most games with bus systems have that odd bus not wanting to take the road thing

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or they have other cars on the road as well

autumn knot
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maybe they should really just add waypoints, like stops that the bus doesn't stop at but tell it where to go, and you would place them like bus stops and then just add them the same way as stops when planning the route, the bus just wouldn't stop there

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like if the ai still sucks after the update, this could be a decent solution

autumn knot
solemn heath
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lmao

autumn knot
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8 lane road... conjested cause all the cares take 1 lane

solemn heath
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yeah the lane math is whacky

autumn knot
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i feel that theo town is maybe even better at taking alternate roads than cs

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if I put 2x a one way road next to each other

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the cars take both

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like I built this complicated road system yeterday

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and it actually worked and solved my industry are traffic

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i think in cities skylines a similar load layout wouldn't perform as well

solemn heath
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I wouldn't say so

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but I have to get going

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See ya!

autumn knot
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yeah cya

autumn knot
solemn heath
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agree haha

autumn knot
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haha, okay, yeah, then we are on the same page