#plugin-support
1 messages Β· Page 23 of 1
Does anybody know how to make the golden bridge plugin work?
It only contains the pngs and the json file
but thats the necessary
Yeah but it doesn't appear in my local plugins
check you decorations folder
Downloaded plugins from the forum really won't show in plugins section but instead you will get a "new" label when you check other section that that plugin belongs to
@steel verge game crashes when i press upgrade button
plugin issues channel is for plugin issues
yeah this is my plugin
probably some issue with it
is this fine?
I need full code
(dms)
your image is probably not properly cropped
crop your image as much as possible
Idk how
Figure that what you meant I like messing with you lol
what
Nothing
does it work?
No
can I see the code?
Can i see your frames codes? Just "frames":[{...}], <this line
I don't recommend using spaces " " in ID definition, use hard spaces "_" instead.
Oh it work but size not right
also, RCI buildings don't support text/title/price/monthly price
the frame def is ok
I guess you didn't crop the image
can I see it?
I see, just set "w":?px,"h":?px in frames arays.
are you sure you changed the file?
Yes
looks weird
Brb
I wouldn't use them in single-frame definitions
@eternal lake
That is the ways for the lazy one to fix frames without open pixel editor apps. π
lol
Tyvm
can we see the json?
{
"id":"$plobster_idr00",
"type":"category",
"title":"IDR",
"frames":[{"bmp":"idricon.png"}],
"ordinal":10
},
{
"id":"$plobster",
"type":"public",
"width":1,
"height":1,
"frames":[{"bmp":"CyberSecurity.png"}],
"author":"Plobster",
"title":"CyberSecurity Office ",
"text":"CyberSecurity Staff will crack down llegal activity on the web",
"needs road":true,
"draw ground":true,
"power":-21,
"water":-5,
"price": 10000,
"category":"$plobster_idr00",
"influence police": 150,
"requirements": [{
"type": "id",
"id":"$test.plugin.unique.id.idr"
}]
}
]
is there a square bracket at the very beginning?
You do have a comma after a bracket, is that intentional?
I don't use json often but the code seems ok
no comma is always used if its not the last line in the group
i don't know honestly
in my knowledge upgrade definitions don't need types
all i want to know what that error is
all i want is a building that is restricted unless you have a certain upgrade lol
Huh, did you miss a period some where?
i did not miss anything
I think it should have "UPGRADE" as type
It looks ok
and keep the "id"?
so just type upgrade?
probably
ja prob knows but he aint answering
or keep the ID with upgrade id
mostly because people don't really make unique plugins
I always used fun or lua for that
don't want to touch lua yet
you might have to use fun
π€
Let's say you want building A with an upgrade A1 be required to build building B.
First you have to define a fun definition with "upgrade" condition in building A to check for upgrade A1.
never played around with the "fun" thing
it is pretty easy
I never touched variables though, so it might be difficult
fun is some basic if a then b or do c everyday
so its a lua thing/
I don't know how should building B know if A1 is done
yw
there is no action to block building placement so it might be difficult
I mean, I could reference dsa raw code xd
but ja could activate defcon
I'll look in all this tomorrow
Why?
recheck your frames, may the bmp names is incorrect or different with png files, or may your images is not in the same folder.
Ditto
is there a limit to the number of files in plug-ins? because Iβm posting the Copacabana Pack several times, and the last selected files look like theyβre not in the plug-in
Yes, there is have frames limit. 8192x4096px.
You can check in console and type "pt"
No, it isn't that
I don't know. So far, I only know the texture is limited. and maybe another limitation is code, not files.
It's ok to create 24x24 RESIDENTIAL π
What do you mean? 24x24 residential building plugins or 24x24 residential zones?
make it modular
Yes, make it modular or you can separate it into 8x8 and use a composition if you want to make it together.
can't find a frame
you keep breaking that plugin lmao
edit the frames from L,R if you want it to have more lanes
Huh
edit the L,R frames located in the highway file
it's one way yes and it's roadL, roadR
Don't see it in file
This is the difference between L and R (i called that LH and RH). The one way need 64 frames, and you can make them different between frames 1-16, 17-32, 33-48, 49-64.
Wow
And lol Q man it not my fault I didn't touch nothing
I see the files now
So I gotta add more frames to L/R right
how many frames
But my highway gonna look like real highway tho
Like picture I showed in #plugin-discussion
redhighway doesnt even look like a real highway
Ik I want to redo it
it looks more like a race road
64 frames if you make L and R in one plugin. 128 frames if you separate it. Or just 34 frames if you can use the x and y for set the coordinates.
to make it easier for you take my road pack highway
Ok
Hello, can someone help me where are the json code for made cars in TheoTown? I'm in doubt.
Here.
@eternal lake update on my json. so i managed to make a fun command for the building to require an upgrade. but how do i make the requirement false if there is already a upgrade built
let's see if there is such a condition..
"requirement":{ "requirements":
[
{
"type":"CONDITION",
"data":
{
"condition":
{"type":"and","inner":
[
{"type":"upgrade","id":"$test.plugin.unique.id.idr","min":1,"max":10},
]
},
"text":"Needs CyberSecurity Upgrade"
}
}
]
}
heres json
if you need it
How to make a disaster ?
does it work?
yes
it just needs a action for requirement to know that the upgrade is been built and can be built
i have no idea how to make the action
Hello, can someone help me where are the json code for made cars in TheoTown? I'm in doubt.
thanks
Checks whether the upgrade - given by id - is applied to the building at the current position.
so its local?
hold on
variables are a godsend
You can apply daily fun to upgradeable building to check if it was upgraded, and if it returns true it should change a custom variable to a number like 1.
Then, building which requires the upgrade, would read if the variable is at 1 and if true, it would allow construction.
dang
variables tutorial
http://forum.theotown.com/viewtopic.php?f=81&t=5736
they are stored citywide
yeye
if it returns true set variable Y to 1
for bldg B: check whether variable Y is 1, if returns true, allow placement```
that's basically how would it work
Hi, i would like to report ,in name of APBR Team, a serious issue. Our Residential Pack lost almost all of it buildings, only left 1 building, the last change in forum was in May 2nd, the day we upload the Pack.
What could be the cause for it?
The problem is, that i don't have the file anymore. Can I update a plug-in without doing changes in It? XD
yes
Nvm I think I found the issue
.
I didn't know wether to go to support or plugin issues so I just went with plugin issues. I've been having some problems where the plugins won't download, it feels like a waste of diamonds. They always end up in the deleted catagory. Whenever I try to download them, they have the " Error: java.io.IOExeption: Couldn't save file". I was wondering if this was an issue on my end or not and if there's anything I can do. Please advise...
No an issue @agile ember
Ok
@runic hollow try restarting your device or otherwise give it a few days
It started about a week ago and I have tried it a few times since
Does your phone have space?
Maybe that's the issue because sometimes it tells me I don't and can't create anymore but I've created 7 cities already
Yeah that's probably it
0 Mb
That's not true though
Try cleaning out some space on your phone if possible
Ok thanks
I'd assume it's on the phones internal memory and not on the SD
Soo your phone could have alot of space just not space TT can access
Android saves some space for system
Alright, let me know how it goes
(For example: When you want donwload something from Play Store, and your device is with 100 Mb left, Google Play will show an error, even if you still with 100 Mb)
(Or even is the app is less that 100 Mb)
I do have a lot of stuff but I should be able to clean out enough space, thank you for the help
You're welcome
Is there any fun condition to detect night time?
Is there any fun condition to detect night time?
I questioned that, but I didn't get the right answer. I think you should use the Theotown.daytime condition lua, but i have not tried it.
thanks :') I wanna nuke city every night
if TheoTown.daytime == 0 then
stuff
end
This is how to detect night time. Day time doesn't require condition.
if TheoTown.daytime == 0 then
stuff
end
Thanks!!! 0 is day?
0 is night and i think 1 is day. Maybe, 0.1-0.9 is transition.
Malaska market will be back soon sorry for the inconvenience
How can I use "building count" as a fun condition properly? 
"condition":{"type":"building count","id":"ids","z":1},
"action":....
value can use z, min, max
what does min and max do?
minimal and maximal of count.
Oww... I see ... Thanks
Btw, is there any action-type for unlocking buildings?
I think, there's no way to do that? 
Requirement. Try to looking that in forum.
actions:[{ type: requirements, ... }]?
your json could be useful
also it clearly says that the ID is already in use
change your ID to something more inique
unique
you didn't specify X,
{
"id":"$LRTlg00",
"type":"animation",
"frames":[{"bmp":"Lrt light.png", "x":0, "w":32}],
"light":true, "light switching":true
},
@flat sonnet Remove the coma at the end of}You don't need a coma at the end
there should a json checker before you save a json file
if you start with a [, you must close it with a ]
you start the code with [ but you didn't close it
hence, the error
double check the json if there is missing
I don't know how to add light in car
Thanks
np
there should a json checker before you save a json file
text editor (PC)
@grim zodiac
no like Text Validator. I have one in my JSONeditor
I already told u its text editor lmao
U can look up VSC (visual studio code) since its lightweight
Well u asked for
there should a json checker before you save a json file
huh? every json editor I used, either mobile or pc, have some sort of validator that says like "something is missing at this row n' column" like that
I was pointing at that
use jsonlint.com
Not a bug, ignored
Try to remove " // ..."
If you want add some information, place // after or before {}.
// something
{"id": .....
}
]```
or
....
}
]```
I use it, but in arrays "[...]" and before "{" or after "}", and there are no problems.
This plugin has no pixel, close to the water.
The, house is floating, in full, water.βΉοΈ
The, house is floating, in full, water.βΉοΈ
Your frames position is to high i think. Try to down the position about 4 pixels
Hello everyone... I think I've just broke a new loophole π
Credits to Thiago, that plugin is from plugin store which is encrypted... And... You can change description (and title) in an encrypted file
???
Using lua or translations?
JustOrdinaryTranslation
not an issue
Ohh... thanks
this message showed up after mass installing plugins
:(
cant even open the game
Emmm.... Texture space full I think
Remove them manually
:/
Width,height sets to 2 than 3
Hello can You help me π ?
Because I made a school building and I used Theotown plug in creator lite for its json files. Now after I moved the plug in to my city, I found out that the school itself doesnt have an influence of education in its range. How can I make an influence of education for my building?
This is the building
As you can see there's no influence radar on its information
Please help me
Hi, try to add some line into your json file ... @earnest pendant
"influence education low": integer
Or you may also add
"influence education high": integer
for high school influence
probably numerical attributes
if you can't do it with plugin lite u have to edit your json instead
Json Editor by E-tech Blitz is my go to editor for mobile
That building is have magnetic system. Lol
For frame, don't give gap in bottom of frames, but give 1 pixel gap on top.
probably change the object to an array
gosh how much i hate one line jsons
lol
this is what i thought
i used object instead of areay
this isn't supposed to be like that
i must remove these #1
I have the same error with that building π
I put a fence to it so it doesnt look like it floats
As i know, JSON have array with [ ] mark.
$id = {stuff}
Is same with :
[
{"id":"$id",
stuff
}
]
I have the same error with that building π
@high patio
Your problem is in frame. That have gap under the building frame. Make it to be 0 pixel gap.
Wut ;-;
i think leaf is addressing this problem
if u are gettin bothered by what u are seeing just ignore it. the fix might come soon
hmmn I will try to fix leaf's plugin
what are these extra pixels
missing texture
OxO
I actually found out the reason of why it floats
Ponga
the whole canvas is in image size and I made a grid just like in TT
and it has -3 pixel width
when an image has less than pixels on width, it automatically shown as floating
this happen to me when I'm making the big cherry blossom tree
i actually cannot fix this if there's missing parts
because you dont know how they want it
@grim zodiac wait so have ya fix it?
I can't fix it if there's missing parts
@grim zodiac can you draw the missing parts with concrete color?
ok
What
Road deco bug
@silent spoke that is a normal issue with all road decos when places on the end of a road
Ok, thanks now it clear
Whoever made the modular warehouses plugin
Ok
Ok
oh wow
I'll fix it now
@earnest pendant thank you for reporting I'm fixing it now. The problem was the image name is not match to the json
@earnest pendant thank you for reporting I'm fixing it now. The problem was the image name is not match to the json
@grim zodiac ohh thanknyou for the response bro. I need your building in my business district. I love it
@earnest pendant
Delete the warehouse1 first then download warehouse2, it will work after that...
This wasn't a bug nor a issue actually
So you can place any trees underneath the elevated right. But the trees you've chosen are taller, which is unnecessary to use in anyways, so that's why it shows like that. In theory can do the same thing by using the already tall in game trees, the red pine and the forrest tree and NOT the plugin trees specifically.
You should understand how the game works mate
makes it look abandoned@dawn marlin
Can someone help me to fix this?
You didn't dowload the category
How can I download it?
Okk thanks..
Icant download plugins i tried s mountain plugin but won't go in game i moved in theotown plugins folder but dpnt work
did you unzip it in the plugins folder and not in the managed plugins one
What?
I just move plugin zip file
And otherd worl
Others work
But this dont work
unzip the zip file just in case it works
How do i unzip?
just select it and ckech if there is an option to unzip it
There is no unzip
Download an Archiver(something like RAR) and in there you can "unzip to", unzip it in plugins directory and check
booleans
Wait
these aren't supposed to be in quotes
Numbers requires ""?
I just want a realistic mountaiin
?
"price":"5000" -> "price":5000
wat
Numbers dont requires ""
and true/false neither
So do i have to edit the code?
apparently
Ok so do i remove "" in true/false and numbers?
yes, that's what I said
Yeah, and correct {] error
Is just {}
e x2
Wait a moment
All in ]?
no
?
each opening bracket { needs a closing bracket }
Is [{ Text here }, { Other text here }]
these are objects {}
these are arrays []
objects go into arrays [{}]
multiple objects are allowed [{}, {}]
nonono
whaaat??
How do i know its array or object?
I dont understand coding
This: "frames": [{"bmp": "image.jpg"}, {"bmp": "image.jpg"}],
The objects (Images) are in {} and the array (frames) are in []
I dont understand coding
@dawn marlin unfortunately mate you have to
So the .png are in {}
yes
yes, in arrays
arrays (in this case: Images, like "Image.jpg")
Just {}? Or with [] in it?
each png is a separate array, and they all make an object (frames)
{Image.jpg}
Object: {Image.jpg}
Array: "frame": [],
Array with object/s: "frame": [{Image.jpg},{Image.jpg}],
also it's useful to run your code through a checking website like jsonlint.com to detect errors
Ok should i check it?
if you want to
copy whole code here
This: "frames": [{"bmp": "image.jpg"}, {"bmp": "image.jpg"}],
as @exotic scarab said
Error results?
[
{
"id":"$mountain.ao",
"type":"terrain",
"author":"Okcirimorem",
"title":"Large mountain",
"text":"Where more could habitants hike and climb?",
"price":5000,
"monthly price":500,
"draw ground":true,
"needs road":false,
"needs power":false,
"needs water":false,
"influence park":500,
"influence happiness":500,
"influence nature":50000,
"influence environment":1000,
"width": 24,
"height": 24,
"frames":[{"bmp": "mountain.png"}],[{"bmp": "mountain-winter.png"}]
}
]
Ah
that's because you didn't change the frames as typical said
I found your mistake
Where?
And what i change it to?
Is: .....png"},{"bmp":.....
I change to that?
Yes
Ok
Brb
Still error
Im gonna go to jsonlint.com
It says this is error
Error: Parse error on line 3:
[ "id": "$mountain.ao",
------^
Expecting 'EOF', '}', ',', ']', got ':'
"frames":[{"bmp": "mountain.png"},{"bmp": "mountain-winter.png"}]
?
[{
"id": "$mountain.ao",
"type": "terrain",
"author": "Okcirimorem",
"title": "Large mountain",
"text": "Where more could habitants hike and climb?",
"price": 5000,
"monthly price": 500,
"draw ground": true,
"needs road": false,
"needs power": false,
"needs water": false,
"influence park": 500,
"influence happiness": 500,
"influence nature": 50000,
"influence environment": 1000,
"width": 24,
"height": 24,
"frames": [{
"bmp": "mountain.png"
}, {
"bmp": "mountain-winter.png"
}]
}]
Width and high is 24x24, max 8x8
I don't really understand this error...
it lacks a comma
fixed that issue, but for some reason the game now doesn't like the number 63
fixed that 63 issue, but...
check comma after bracket code in jaon file
post full json plox
see
problem solved, new one appeared
JSONLint is the free online validator and reformatter tool for JSON, a lightweight data-interchange format.
just use this
Fixed all of the remaining problems
Fixed up some y positions and now everything is fine.
you downloaded it from the forum?
no, Mr montemarino sent me the file.
Yes. and I downloaded it and that's the error
both files?
can I have a link to the plugin?
Here.
I already downloaded, kingtut intertrain category and did the instructions but there's still an error
It showed after I deleted the line from json file
I talked to Mrmontemarino, he sent me the file but there's still an error
Anyway, thanks
you're welcome, good luck
thanks for being honest i will try to improve
just reload page, maybe your connection issue
Whats image size fpr 1x1 plugin??? Pleasee
- not an issue
- 32px
- get templates in pins or forums
{
"id":" $stat01.rdc", "hidden":true,
"prices":500,
"type":"road decoration",
"animation fg":[
{"id":"$stasyon10r.anim"}, //0
{"id":"$stasyon20r.anim"} //1
],
"fun":{
"condition":{"type":"value","code":"cityRotation","z":0},
"actions":[
{"type":"build","id":"$stat02.rdc"}
]
},
"frame animation fg indices":[ [], [], [], [], [], [0], [], [], [], [], [1], [], [], [], [], [] ]
},
{
"id":" $stat02.rdc",
"price":500,
"type":"road decoration",
"animation fg": [
{"id":"$stasyon30r.anim"},//0
{"id":"$stasyon40r.anim"} //1
],
"fun":{
"condition":{"type":"value","code":"cityRotation","z":2},
"actions":[{"type":"build","id":"$stat01.rdc"}]
},
"frame animation fg indices":[ [], [], [], [], [], [0], [], [], [], [], [1], [], [], [], [], [] ]
},
Anyone can help meπ
@flat sonnet what
My road decoration dosen't rotate π’
:/
"fun":{
"condition":{"type":"value","code":"cityRotation","z":0},
"actions":[
{"type":"build","id":"$stat02.rdc"}
]
},
I use this
Oh
But howπ
I dont think they have to rotate
They can
I dont think they have to rotate
they can rotate
isn't it because of "rotation aware"?
animation as overlay doesn't have rotation. it follows the frames of the main layer.
That's why "frames animation / animation fg indices" are exist.
we use "frame" in building anim def here
I use fun to rotate road deco, but there's an issue when rotating the city counterclockwise
- Monorail Issue 4/6
Thank you @pure glen @hollow flax @eternal lake π
I did not use my commonsenseπ π
you're welcome!
I think #bugs-n-crashes
Sorry
@hollow flax do you have any idea of where i can find a tutorial for ground tiles ?
@hollow flax do you have any idea of where i can find a tutorial for ground tiles ?
@uneven marlin
thanks a lot. do you also have sample pictures ?
most of the tiles i found are old one which look horrible next to the water.
You can see the world texture for reference
thx
yw
Someone know the name of the train category ?
You can see that in the upper left of the toolbar π
All > Transport ($cat_transport00) > Train ($cat_train00)
by the way, how can i allow my road decorations to be used on both rails and roads ?
@molten sand
and i am getting annoyed.
my road decorations doesn't work.
Flag 'em
"flag normal":true
"flag train":true
Right
ok thx
one last problem
how can i turn these into a road decorations for trains ? i have been trying for an hour to make those work and it doesn't want to work.
those are supposed to go with these
All of those are road deco?
no
the bottom one isn't
but the 2 ones up there are supposed to be road deco
yet, i have been trying for a while to make those work without any success.
Combine them with "composition", you can use composition tools by lobby
You want to make train station, right?
not yet
How can I help you π
what i want right now, is to turn those 2 pictures into a road decoration, but i can't
and i have no idea why.
i have been looking for 3 hours at various tutorial, existing ones and i haven't been able to make those work
i just want to turn those 2 into a roof
i do know how to make a normal road decoration (such as lampost) but not into a roof.
Can i see your code?
yeah sure, i'll show it to you
i'll try again if it doesn't work, i'll send the code
[
{
"active": true,
"author": "THEMAX",
"category": "$cat_transport00",
"frames": [
{
"bmp": "WIP_Logo.png"
}
],
"id": "$cat_Themax_Train_Expansion_0",
"title": "Themax Train Expansion Category",
"type": "category"
},
{
"id": "Themax_Train_Expansion_Platform_Deco_1",
"type": "decoration",
"category": "$cat_Themax_Train_Expansion_0",
"author": "mdk_813; trees by Lobby and Theo",
"width": 1,
"height": 1,
"frames": [
{
"bmp": "Themax_TrExpDec_Train_Platform_1_A.png"
},
{
"bmp": "Themax_TrExpDec_Train_Platform_1_B.png"
},
{
"bmp": "Themax_TrExpDec_Train_Platform_1_C.png"
},
{
"bmp": "Themax_TrExpDec_Train_Platform_1_D.png"
}
],
"price": 100,
"monthly price": 0,
"rotation aware": true,
"draw ground": true,
"water": "0",
"power": "0",
"build time": 0,
"ordinal": 306,
"needs road": false,
"text": "Decorative platform to improve your train station.",
"title": "Decorative platform 1"
},
{
"frames":
[
{
"bmp": "Themax_TrExpDec_Train_Platform_Roof_1_1.png",
"handle y": 14,
"w": 32,
"x": 0
}
],
"id": "Themax_Train_Station_Platform_Roof_1_1",
"type": "animation"
},
{
"frames":
[
{
"bmp": "Themax_TrExpDec_Train_Platform_Roof_1_2.png",
"handle y": 14,
"w": 32,
"x": 0
}
],
"id": "Themax_Train_Station_Platform_Roof_1_2",
"type": "animation"
},
{
"animation fg":
[
{
"id": "Themax_Train_Station_Platform_Roof_1_1"
}
],
"category": "$cat_subway_Astrellia_0",
"id": "THEMAX_Train_Station_Roof_1_1",
"price": 100,
"speed": 0.5,
"text": "A roof for your train station",
"title": "Train station Roof",
"type": "road decoration"
"flag normal":true
"flag train":true
},
{
"animation fg":
[
{
"id": "Themax_Train_Station_Platform_Roof_1_2"
}
],
"category": "$cat_subway_Astrellia_0",
"id": "THEMAX_Train_Station_Roof_1_2",
"price": 100,
"speed": 0.5,
"text": "A roof for your train station",
"title": "Train station Roof",
"type": "road decoration"
"flag normal":true
"flag train":true
}
]
i have no idea where the problem could be
found the 1st error
also the flag train doesn't work @hollow flax
1 roof id = 2 animations
...
"animation fg":[{"id":"1st_roof"},{"id":"2nd_roof}],
"frame animation fg indices":[[],[],[],[],[],[0],[],[],[],[],[1],[],[],[],[],[]],
"required flag normal":false,
"required flag train":true,
...
look carefully at the comma
Remove the comma if that is last line
{
"frames":
[
{
"bmp": "Themax_TrExpDec_Train_Platform_Roof_1_1.png",
"handle y": 24,
"w": 32,
"x": 0
}
],
"id": "Themax_Train_Station_Platform_Roof_1_1",
"type": "animation"
},
{
"frames":
[
{
"bmp": "Themax_TrExpDec_Train_Platform_Roof_1_2.png",
"handle y": 24,
"w": 32,
"x": 0
}
],
"id": "Themax_Train_Station_Platform_Roof_1_2",
"type": "animation"
},
{
"category": "$cat_Themax_Train_Expansion_0",
"id": "THEMAX_Train_Station_Roof_1",
"price": 100,
"flag normal":true,
"flag train":true,
"animation fg":[{"id":"Themax_Train_Station_Platform_Roof_1_1"},{"id":"Themax_Train_Station_Platform_Roof_1_2}],
"frame animation fg indices":[[],[],[],[],[],[0],[],[],[],[],[1],[],[],[],[],[]],
"required flag normal":true,
"required flag train":false,
"text": "A roof for your train station",
"title": "Train station Roof",
"type": "road decoration"
}
You forgot "
https://jsonlint.com/ <= Use this to check your Json.
JSONLint is the free online validator and reformatter tool for JSON, a lightweight data-interchange format.
ok now it works
the last problems i have is with the train tag
i can't get the roof to be placed on train tracks
i made a few edits
Make it true
i replaced the false with true so i'll see if it works
great
it finally works.
on both.
As intended.
I hope (type car train/car,) can carry passenger in future updates
Massive Transportation Update π
@uneven marlin
What are these?
Parts for a train station
@uneven marlin add diffrent one, light blue is great
maybe i will, rn i am working on other stuff
an high speed train for example.
alright so the jsonlint says my json is correct
it didnt work in the game tho.
my train seems to work but one of the carriages seems wrong
.....
what is wrong with that train.
C'MON
anyone know what is wrong ?
it finally works.
Awesome developments haha
That station is hot
Is there a solution to buildings that fade out too early when scrolling up?
Invisible street light which is supposed to be in front of the black car
It still appears as decoration
JSON file @earnest pendant
obviously you uploaded the wrong file type
A png is not a plugin
you have to upload a zipped json and png file
How can i do that?
select a folder with your plugin and zip it
Do you handle the game problems
?
This game has zone making problems
explain your issue deeper, and you should probably do as the Google Store answer told you to do
π
Reee
Nvm I think I found the problem
I fixed the bug, @thin blade.
Help pls
Anybody
Can someone help me pls
@hot sluice in what do you need help?
Road deco
It a street sign
I'm not good with amination
I was searching for that
Well I don't know how to measure my plugin
Ricky, those codes where says animation, refer to the frames that will be shown when you rotate the camera
Oh ok
From TheoTown forum
you must draw 4 frames of your sign in all this positions
Hey let do this in DM
https://forum.theotown.com/viewtopic.php?f=41&t=7211
all the documentation you need is here
So we don't take much space in here
ight
for every question, you have the TheoTown forum. There's a search bar on it, so you can search: "Road deco" and look for help in a thread
Ok
Road deco needs a prior knowledge about animations and roads
Ok
i might need some help
?
anyone know what is wrong with that json ?
checking...
is the initial character a [ ?
Im thinking in a missing ","
[
{
"id": "$sample.plugin.unique.id.park01",
"frames": [
{
"bmp": "someupgrade_bmp"
}
],
"price": 2000,
"monthly price": 20,
"influence park": 20,
"car spawner": [
{
"cars":
[
"$Themax_Train_Real_1_TGVinoui_Short"
],
"count": 1,
"radius": 10000,
"targets":
{
"$Paris_MP89_subway_Station_2"
"$Paris_MP89_subway_Station_1"
}
]
}
]
it's this part that has a few problems
i haven't been able to find them tho
Comparing...
JSONLint is the free online validator and reformatter tool for JSON, a lightweight data-interchange format.
!!!
just use a validator
Emmm....
i tried
seems you missed a ,
doesn't help me much
the "," doesn't help either
After the }?
{
"id": "$Themax_TrainSpawner_Real_1_TGVinouiShort",
"frames": [
{
"bmp": "Themax_TrainSpawner_Fictional_1_AeralisExpress.png"
}
],
"price": 2000,
"monthly price": 20,
"influence park": 20,
"car spawner": [
{
"cars":
[
"$Themax_Train_Real_1_TGVinoui_Short"
],
"count": 1,
"radius": 10000,
"targets":
{
"$Paris_MP89_subway_Station_2",
"$Paris_MP89_subway_Station_1"
}
]
}
]
this is the part that is wrong
and i can't find what is wrong
I have an idea....
Im comparing with Visual Studio help
this key doesn't seem closed
Visual Studio says there is 2 ":" missing and a "}" missing (Trying to find the place....)
Nvm, probably just a "}" missing
Emmm...
i found it
and what it is?
a } / {
Ah
@uncut steeple, look at this.
@uncut steeple when you respond @me.
Maybe decoration@earnest pendant
Probably "draw ground": false
solved it nvm
haha I am interested to see if you were right though
waiting
getting unexpected result
interested
lol
Welcome to the natural future, floating homes, you will have instant/clean water
Im 80% sure "Type: decoration" is needed
result = success
And dont forget about floating cars (Since a normal car will get RIP in water lmao)
Yes, water powered
just found one issue
@ruby vale Up here
oh, i'm going to fix it
@uncut steeple when you respond @me.
@heady steeple sorry for the delay, i will check today what happens
@uncut steeple when you respond @me.
@heady steeple Did you download it only from the plugin store? I tested and downloaded it right here, can you call me in private?
ok
The plugin creator
You can get a redeemable code in the forums, as far as I'm aware
No. You make plugins for gems.
No. You make plugins for the community and because of the love to this game,
and why?
You can't send gems in-game but with redeem codes obtained in the forum when you sell plugins
it doesn't work like that
almost everyone we set the plugin price at minimum, 30 gems, so people can download them by watching an add. For each x number of downloads we get a gem. I don't remember that numer
download = price * download
however, 10k gems aren't that much. I mean, if you create great plugins, you can achieve them
yeah, you can get that if you make some good popular plugins
You have to make plugins
How do I Make plugins??
check the pins of #plugin-discussion
yeah
My God
that's why they get diamonds
I Dont No How to Properly Make Pixel things like that.
And the diamonds come from people downloading your plugin off of the store
You can always give it a try
and I'm sure that people will help you
There is free software for help
what if they get it with ads
Unless I Download A App Where I Can Imagine something screenshot it and Put it here.
Check my pin in#plugin-discussion
I saw it.
Soo, The Only other way is Buying them.
Wow.
Welp Ill Think of Somthing.
Nothing that is needed with diamonds is critical to game play
I dont really care much about diamonds, you can buy the Steam version
Wait can people give diamonds?
if they have a code sure
Emm... I think.. yeah? Diamonds code I think
Wdym?
Ah
But they can't be transferred from account to account
You can validate it in the forum (To see if it still available)
give it a try
Yeah
?
It was a Dang Error
I ran it
I type in chrs05
Then clicked run
Then it said error
Run?
That is a code for?
Diamonds.
Emm... where you typed it?
It talked about codes
so then it's been used
Error
Oh